]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_wood/door01.ase
New map. Desert Factory by Sev! (with correct GPL version ;))
[divverent/nexuiz.git] / data / models / desertfactory / structure_wood / door01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "door01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 7\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_wood/wood02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_wood/wood02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_wood\wood02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_wood/wood01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_wood/wood01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_wood\wood01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_wood/wood01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_wood/wood01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_wood\wood01.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/desertfactory_wood/wood02"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/desertfactory_wood/wood02"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_wood\wood02.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119 }\r
120 *GEOMOBJECT     {\r
121         *NODE_NAME      "mat0model0surf20"\r
122         *NODE_TM        {\r
123                 *NODE_NAME      "mat0model0surf20"\r
124                 *INHERIT_POS    0       0       0\r
125                 *INHERIT_ROT    0       0       0\r
126                 *INHERIT_SCL    0       0       0\r
127                 *TM_ROW0        1.0     0       0\r
128                 *TM_ROW1        0       1.0     0\r
129                 *TM_ROW2        0       0       1.0\r
130                 *TM_ROW3        0       0       0\r
131                 *TM_POS 0.000000        0.000000        0.000000\r
132         }\r
133         *MESH   {\r
134                 *TIMEVALUE      0\r
135                 *MESH_NUMVERTEX 4\r
136                 *MESH_NUMFACES  2\r
137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
138                 *MESH_VERTEX_LIST       {\r
139                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
140                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
141                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
142                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
143                 }\r
144                 *MESH_NORMALS   {\r
145                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
146                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
147                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
148                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
149                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
150                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
151                 }\r
152                 *MESH_FACE_LIST {\r
153                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
154                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
155                 }\r
156                 *MESH_NUMTVERTEX        4\r
157                 *MESH_TVERTLIST {\r
158                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
159                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
160                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
161                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
162                 }\r
163                 *MESH_NUMTVFACES        2\r
164                 *MESH_TFACELIST {\r
165                         *MESH_TFACE     0       0       2       1\r
166                         *MESH_TFACE     1       2       3       1\r
167                 }\r
168         }\r
169         *PROP_MOTIONBLUR        0\r
170         *PROP_CASTSHADOW        1\r
171         *PROP_RECVSHADOW        1\r
172         *MATERIAL_REF   0\r
173 }\r
174 *GEOMOBJECT     {\r
175         *NODE_NAME      "mat0model0surf21"\r
176         *NODE_TM        {\r
177                 *NODE_NAME      "mat0model0surf21"\r
178                 *INHERIT_POS    0       0       0\r
179                 *INHERIT_ROT    0       0       0\r
180                 *INHERIT_SCL    0       0       0\r
181                 *TM_ROW0        1.0     0       0\r
182                 *TM_ROW1        0       1.0     0\r
183                 *TM_ROW2        0       0       1.0\r
184                 *TM_ROW3        0       0       0\r
185                 *TM_POS 0.000000        0.000000        0.000000\r
186         }\r
187         *MESH   {\r
188                 *TIMEVALUE      0\r
189                 *MESH_NUMVERTEX 4\r
190                 *MESH_NUMFACES  2\r
191                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
192                 *MESH_VERTEX_LIST       {\r
193                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
194                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
195                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
196                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
197                 }\r
198                 *MESH_NORMALS   {\r
199                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
200                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
201                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
202                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
203                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
204                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
205                 }\r
206                 *MESH_FACE_LIST {\r
207                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
208                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
209                 }\r
210                 *MESH_NUMTVERTEX        4\r
211                 *MESH_TVERTLIST {\r
212                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
213                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
214                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
215                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
216                 }\r
217                 *MESH_NUMTVFACES        2\r
218                 *MESH_TFACELIST {\r
219                         *MESH_TFACE     0       0       2       1\r
220                         *MESH_TFACE     1       2       3       1\r
221                 }\r
222         }\r
223         *PROP_MOTIONBLUR        0\r
224         *PROP_CASTSHADOW        1\r
225         *PROP_RECVSHADOW        1\r
226         *MATERIAL_REF   0\r
227 }\r
228 *GEOMOBJECT     {\r
229         *NODE_NAME      "mat0model0surf22"\r
230         *NODE_TM        {\r
231                 *NODE_NAME      "mat0model0surf22"\r
232                 *INHERIT_POS    0       0       0\r
233                 *INHERIT_ROT    0       0       0\r
234                 *INHERIT_SCL    0       0       0\r
235                 *TM_ROW0        1.0     0       0\r
236                 *TM_ROW1        0       1.0     0\r
237                 *TM_ROW2        0       0       1.0\r
238                 *TM_ROW3        0       0       0\r
239                 *TM_POS 0.000000        0.000000        0.000000\r
240         }\r
241         *MESH   {\r
242                 *TIMEVALUE      0\r
243                 *MESH_NUMVERTEX 4\r
244                 *MESH_NUMFACES  2\r
245                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
246                 *MESH_VERTEX_LIST       {\r
247                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
248                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
249                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
250                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
251                 }\r
252                 *MESH_NORMALS   {\r
253                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
254                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
255                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
256                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
257                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
258                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
259                 }\r
260                 *MESH_FACE_LIST {\r
261                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
263                 }\r
264                 *MESH_NUMTVERTEX        4\r
265                 *MESH_TVERTLIST {\r
266                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
267                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
268                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
269                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
270                 }\r
271                 *MESH_NUMTVFACES        2\r
272                 *MESH_TFACELIST {\r
273                         *MESH_TFACE     0       0       2       1\r
274                         *MESH_TFACE     1       2       3       1\r
275                 }\r
276         }\r
277         *PROP_MOTIONBLUR        0\r
278         *PROP_CASTSHADOW        1\r
279         *PROP_RECVSHADOW        1\r
280         *MATERIAL_REF   0\r
281 }\r
282 *GEOMOBJECT     {\r
283         *NODE_NAME      "mat0model0surf23"\r
284         *NODE_TM        {\r
285                 *NODE_NAME      "mat0model0surf23"\r
286                 *INHERIT_POS    0       0       0\r
287                 *INHERIT_ROT    0       0       0\r
288                 *INHERIT_SCL    0       0       0\r
289                 *TM_ROW0        1.0     0       0\r
290                 *TM_ROW1        0       1.0     0\r
291                 *TM_ROW2        0       0       1.0\r
292                 *TM_ROW3        0       0       0\r
293                 *TM_POS 0.000000        0.000000        0.000000\r
294         }\r
295         *MESH   {\r
296                 *TIMEVALUE      0\r
297                 *MESH_NUMVERTEX 4\r
298                 *MESH_NUMFACES  2\r
299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
300                 *MESH_VERTEX_LIST       {\r
301                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
302                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
303                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
304                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
305                 }\r
306                 *MESH_NORMALS   {\r
307                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
308                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
309                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
310                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
311                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
312                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
313                 }\r
314                 *MESH_FACE_LIST {\r
315                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
316                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
317                 }\r
318                 *MESH_NUMTVERTEX        4\r
319                 *MESH_TVERTLIST {\r
320                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
321                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
322                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
323                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
324                 }\r
325                 *MESH_NUMTVFACES        2\r
326                 *MESH_TFACELIST {\r
327                         *MESH_TFACE     0       0       2       1\r
328                         *MESH_TFACE     1       2       3       1\r
329                 }\r
330         }\r
331         *PROP_MOTIONBLUR        0\r
332         *PROP_CASTSHADOW        1\r
333         *PROP_RECVSHADOW        1\r
334         *MATERIAL_REF   0\r
335 }\r
336 *GEOMOBJECT     {\r
337         *NODE_NAME      "mat0model0surf24"\r
338         *NODE_TM        {\r
339                 *NODE_NAME      "mat0model0surf24"\r
340                 *INHERIT_POS    0       0       0\r
341                 *INHERIT_ROT    0       0       0\r
342                 *INHERIT_SCL    0       0       0\r
343                 *TM_ROW0        1.0     0       0\r
344                 *TM_ROW1        0       1.0     0\r
345                 *TM_ROW2        0       0       1.0\r
346                 *TM_ROW3        0       0       0\r
347                 *TM_POS 0.000000        0.000000        0.000000\r
348         }\r
349         *MESH   {\r
350                 *TIMEVALUE      0\r
351                 *MESH_NUMVERTEX 4\r
352                 *MESH_NUMFACES  2\r
353                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
354                 *MESH_VERTEX_LIST       {\r
355                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
356                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
357                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
358                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
359                 }\r
360                 *MESH_NORMALS   {\r
361                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
362                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
363                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
364                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
365                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
366                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
367                 }\r
368                 *MESH_FACE_LIST {\r
369                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
370                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
371                 }\r
372                 *MESH_NUMTVERTEX        4\r
373                 *MESH_TVERTLIST {\r
374                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
375                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
376                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
377                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
378                 }\r
379                 *MESH_NUMTVFACES        2\r
380                 *MESH_TFACELIST {\r
381                         *MESH_TFACE     0       0       2       1\r
382                         *MESH_TFACE     1       2       3       1\r
383                 }\r
384         }\r
385         *PROP_MOTIONBLUR        0\r
386         *PROP_CASTSHADOW        1\r
387         *PROP_RECVSHADOW        1\r
388         *MATERIAL_REF   0\r
389 }\r
390 *GEOMOBJECT     {\r
391         *NODE_NAME      "mat0model0surf25"\r
392         *NODE_TM        {\r
393                 *NODE_NAME      "mat0model0surf25"\r
394                 *INHERIT_POS    0       0       0\r
395                 *INHERIT_ROT    0       0       0\r
396                 *INHERIT_SCL    0       0       0\r
397                 *TM_ROW0        1.0     0       0\r
398                 *TM_ROW1        0       1.0     0\r
399                 *TM_ROW2        0       0       1.0\r
400                 *TM_ROW3        0       0       0\r
401                 *TM_POS 0.000000        0.000000        0.000000\r
402         }\r
403         *MESH   {\r
404                 *TIMEVALUE      0\r
405                 *MESH_NUMVERTEX 4\r
406                 *MESH_NUMFACES  2\r
407                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
408                 *MESH_VERTEX_LIST       {\r
409                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
410                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
411                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
412                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
413                 }\r
414                 *MESH_NORMALS   {\r
415                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
416                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
417                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
418                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
419                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
420                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
421                 }\r
422                 *MESH_FACE_LIST {\r
423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
424                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                 }\r
426                 *MESH_NUMTVERTEX        4\r
427                 *MESH_TVERTLIST {\r
428                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
429                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
430                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
431                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
432                 }\r
433                 *MESH_NUMTVFACES        2\r
434                 *MESH_TFACELIST {\r
435                         *MESH_TFACE     0       0       2       1\r
436                         *MESH_TFACE     1       2       3       1\r
437                 }\r
438         }\r
439         *PROP_MOTIONBLUR        0\r
440         *PROP_CASTSHADOW        1\r
441         *PROP_RECVSHADOW        1\r
442         *MATERIAL_REF   0\r
443 }\r
444 *GEOMOBJECT     {\r
445         *NODE_NAME      "mat4model0surf26"\r
446         *NODE_TM        {\r
447                 *NODE_NAME      "mat4model0surf26"\r
448                 *INHERIT_POS    0       0       0\r
449                 *INHERIT_ROT    0       0       0\r
450                 *INHERIT_SCL    0       0       0\r
451                 *TM_ROW0        1.0     0       0\r
452                 *TM_ROW1        0       1.0     0\r
453                 *TM_ROW2        0       0       1.0\r
454                 *TM_ROW3        0       0       0\r
455                 *TM_POS 0.000000        0.000000        0.000000\r
456         }\r
457         *MESH   {\r
458                 *TIMEVALUE      0\r
459                 *MESH_NUMVERTEX 4\r
460                 *MESH_NUMFACES  2\r
461                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
462                 *MESH_VERTEX_LIST       {\r
463                         *MESH_VERTEX    0       -36.000000      1.000000        12.000000\r
464                         *MESH_VERTEX    1       36.000000       1.000000        12.000000\r
465                         *MESH_VERTEX    2       36.000000       1.000000        116.000000\r
466                         *MESH_VERTEX    3       -36.000000      1.000000        116.000000\r
467                 }\r
468                 *MESH_NORMALS   {\r
469                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
470                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
471                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
472                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
473                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
474                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
475                 }\r
476                 *MESH_FACE_LIST {\r
477                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
478                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
479                 }\r
480                 *MESH_NUMTVERTEX        4\r
481                 *MESH_TVERTLIST {\r
482                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
483                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
484                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
485                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
486                 }\r
487                 *MESH_NUMTVFACES        2\r
488                 *MESH_TFACELIST {\r
489                         *MESH_TFACE     0       0       2       1\r
490                         *MESH_TFACE     1       0       3       2\r
491                 }\r
492         }\r
493         *PROP_MOTIONBLUR        0\r
494         *PROP_CASTSHADOW        1\r
495         *PROP_RECVSHADOW        1\r
496         *MATERIAL_REF   4\r
497 }\r
498 *GEOMOBJECT     {\r
499         *NODE_NAME      "mat4model0surf27"\r
500         *NODE_TM        {\r
501                 *NODE_NAME      "mat4model0surf27"\r
502                 *INHERIT_POS    0       0       0\r
503                 *INHERIT_ROT    0       0       0\r
504                 *INHERIT_SCL    0       0       0\r
505                 *TM_ROW0        1.0     0       0\r
506                 *TM_ROW1        0       1.0     0\r
507                 *TM_ROW2        0       0       1.0\r
508                 *TM_ROW3        0       0       0\r
509                 *TM_POS 0.000000        0.000000        0.000000\r
510         }\r
511         *MESH   {\r
512                 *TIMEVALUE      0\r
513                 *MESH_NUMVERTEX 4\r
514                 *MESH_NUMFACES  2\r
515                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
516                 *MESH_VERTEX_LIST       {\r
517                         *MESH_VERTEX    0       36.000000       -1.000000       12.000000\r
518                         *MESH_VERTEX    1       -36.000000      -1.000000       12.000000\r
519                         *MESH_VERTEX    2       -36.000000      -1.000000       116.000000\r
520                         *MESH_VERTEX    3       36.000000       -1.000000       116.000000\r
521                 }\r
522                 *MESH_NORMALS   {\r
523                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
524                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
525                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
526                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
527                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
528                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
529                 }\r
530                 *MESH_FACE_LIST {\r
531                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
532                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
533                 }\r
534                 *MESH_NUMTVERTEX        4\r
535                 *MESH_TVERTLIST {\r
536                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
537                         *MESH_TVERT     1       0.000000        0.000000        1.000000\r
538                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
539                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
540                 }\r
541                 *MESH_NUMTVFACES        2\r
542                 *MESH_TFACELIST {\r
543                         *MESH_TFACE     0       0       2       1\r
544                         *MESH_TFACE     1       0       3       2\r
545                 }\r
546         }\r
547         *PROP_MOTIONBLUR        0\r
548         *PROP_CASTSHADOW        1\r
549         *PROP_RECVSHADOW        1\r
550         *MATERIAL_REF   4\r
551 }\r
552 *GEOMOBJECT     {\r
553         *NODE_NAME      "mat5model0surf28"\r
554         *NODE_TM        {\r
555                 *NODE_NAME      "mat5model0surf28"\r
556                 *INHERIT_POS    0       0       0\r
557                 *INHERIT_ROT    0       0       0\r
558                 *INHERIT_SCL    0       0       0\r
559                 *TM_ROW0        1.0     0       0\r
560                 *TM_ROW1        0       1.0     0\r
561                 *TM_ROW2        0       0       1.0\r
562                 *TM_ROW3        0       0       0\r
563                 *TM_POS 0.000000        0.000000        0.000000\r
564         }\r
565         *MESH   {\r
566                 *TIMEVALUE      0\r
567                 *MESH_NUMVERTEX 6\r
568                 *MESH_NUMFACES  4\r
569                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
570                 *MESH_VERTEX_LIST       {\r
571                         *MESH_VERTEX    0       52.000000       0.000000        96.000000\r
572                         *MESH_VERTEX    1       52.000000       0.000000        112.000000\r
573                         *MESH_VERTEX    2       50.000000       2.000000        112.000000\r
574                         *MESH_VERTEX    3       50.000000       2.000000        96.000000\r
575                         *MESH_VERTEX    4       50.000000       -2.000000       112.000000\r
576                         *MESH_VERTEX    5       50.000000       -2.000000       96.000000\r
577                 }\r
578                 *MESH_NORMALS   {\r
579                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
580                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
581                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
582                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
583                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
584                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
585                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
586                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
587                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
588                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
589                 }\r
590                 *MESH_FACE_LIST {\r
591                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
592                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
593                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
594                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
595                 }\r
596                 *MESH_NUMTVERTEX        6\r
597                 *MESH_TVERTLIST {\r
598                         *MESH_TVERT     0       0.044194        0.000000        1.000000\r
599                         *MESH_TVERT     1       0.044194        0.125000        1.000000\r
600                         *MESH_TVERT     2       0.066291        0.125000        1.000000\r
601                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
602                         *MESH_TVERT     4       0.022097        0.125000        1.000000\r
603                         *MESH_TVERT     5       0.022097        0.000000        1.000000\r
604                 }\r
605                 *MESH_NUMTVFACES        4\r
606                 *MESH_TFACELIST {\r
607                         *MESH_TFACE     0       0       2       1\r
608                         *MESH_TFACE     1       0       3       2\r
609                         *MESH_TFACE     2       4       0       1\r
610                         *MESH_TFACE     3       4       5       0\r
611                 }\r
612         }\r
613         *PROP_MOTIONBLUR        0\r
614         *PROP_CASTSHADOW        1\r
615         *PROP_RECVSHADOW        1\r
616         *MATERIAL_REF   5\r
617 }\r
618 *GEOMOBJECT     {\r
619         *NODE_NAME      "mat5model0surf29"\r
620         *NODE_TM        {\r
621                 *NODE_NAME      "mat5model0surf29"\r
622                 *INHERIT_POS    0       0       0\r
623                 *INHERIT_ROT    0       0       0\r
624                 *INHERIT_SCL    0       0       0\r
625                 *TM_ROW0        1.0     0       0\r
626                 *TM_ROW1        0       1.0     0\r
627                 *TM_ROW2        0       0       1.0\r
628                 *TM_ROW3        0       0       0\r
629                 *TM_POS 0.000000        0.000000        0.000000\r
630         }\r
631         *MESH   {\r
632                 *TIMEVALUE      0\r
633                 *MESH_NUMVERTEX 6\r
634                 *MESH_NUMFACES  4\r
635                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
636                 *MESH_VERTEX_LIST       {\r
637                         *MESH_VERTEX    0       52.000000       0.000000        16.000000\r
638                         *MESH_VERTEX    1       52.000000       0.000000        32.000000\r
639                         *MESH_VERTEX    2       50.000000       2.000000        32.000000\r
640                         *MESH_VERTEX    3       50.000000       2.000000        16.000000\r
641                         *MESH_VERTEX    4       50.000000       -2.000000       32.000000\r
642                         *MESH_VERTEX    5       50.000000       -2.000000       16.000000\r
643                 }\r
644                 *MESH_NORMALS   {\r
645                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
646                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
647                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
648                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
649                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
650                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
651                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
652                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
653                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
654                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
655                 }\r
656                 *MESH_FACE_LIST {\r
657                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
658                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
659                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
660                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
661                 }\r
662                 *MESH_NUMTVERTEX        6\r
663                 *MESH_TVERTLIST {\r
664                         *MESH_TVERT     0       0.044194        0.000000        1.000000\r
665                         *MESH_TVERT     1       0.044194        0.125000        1.000000\r
666                         *MESH_TVERT     2       0.066291        0.125000        1.000000\r
667                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
668                         *MESH_TVERT     4       0.022097        0.125000        1.000000\r
669                         *MESH_TVERT     5       0.022097        0.000000        1.000000\r
670                 }\r
671                 *MESH_NUMTVFACES        4\r
672                 *MESH_TFACELIST {\r
673                         *MESH_TFACE     0       0       2       1\r
674                         *MESH_TFACE     1       0       3       2\r
675                         *MESH_TFACE     2       4       0       1\r
676                         *MESH_TFACE     3       4       5       0\r
677                 }\r
678         }\r
679         *PROP_MOTIONBLUR        0\r
680         *PROP_CASTSHADOW        1\r
681         *PROP_RECVSHADOW        1\r
682         *MATERIAL_REF   5\r
683 }\r
684 *GEOMOBJECT     {\r
685         *NODE_NAME      "mat5model0surf30"\r
686         *NODE_TM        {\r
687                 *NODE_NAME      "mat5model0surf30"\r
688                 *INHERIT_POS    0       0       0\r
689                 *INHERIT_ROT    0       0       0\r
690                 *INHERIT_SCL    0       0       0\r
691                 *TM_ROW0        1.0     0       0\r
692                 *TM_ROW1        0       1.0     0\r
693                 *TM_ROW2        0       0       1.0\r
694                 *TM_ROW3        0       0       0\r
695                 *TM_POS 0.000000        0.000000        0.000000\r
696         }\r
697         *MESH   {\r
698                 *TIMEVALUE      0\r
699                 *MESH_NUMVERTEX 4\r
700                 *MESH_NUMFACES  2\r
701                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
702                 *MESH_VERTEX_LIST       {\r
703                         *MESH_VERTEX    0       52.000000       0.000000        112.000000\r
704                         *MESH_VERTEX    1       50.000000       -2.000000       112.000000\r
705                         *MESH_VERTEX    2       50.000000       2.000000        112.000000\r
706                         *MESH_VERTEX    3       48.000000       0.000000        112.000000\r
707                 }\r
708                 *MESH_NORMALS   {\r
709                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
710                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
711                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
712                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
713                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
714                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
715                 }\r
716                 *MESH_FACE_LIST {\r
717                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
718                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
719                 }\r
720                 *MESH_NUMTVERTEX        4\r
721                 *MESH_TVERTLIST {\r
722                         *MESH_TVERT     0       0.406250        1.000000        1.000000\r
723                         *MESH_TVERT     1       0.390625        0.984375        1.000000\r
724                         *MESH_TVERT     2       0.390625        1.015625        1.000000\r
725                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
726                 }\r
727                 *MESH_NUMTVFACES        2\r
728                 *MESH_TFACELIST {\r
729                         *MESH_TFACE     0       0       2       1\r
730                         *MESH_TFACE     1       3       1       2\r
731                 }\r
732         }\r
733         *PROP_MOTIONBLUR        0\r
734         *PROP_CASTSHADOW        1\r
735         *PROP_RECVSHADOW        1\r
736         *MATERIAL_REF   5\r
737 }\r
738 *GEOMOBJECT     {\r
739         *NODE_NAME      "mat5model0surf31"\r
740         *NODE_TM        {\r
741                 *NODE_NAME      "mat5model0surf31"\r
742                 *INHERIT_POS    0       0       0\r
743                 *INHERIT_ROT    0       0       0\r
744                 *INHERIT_SCL    0       0       0\r
745                 *TM_ROW0        1.0     0       0\r
746                 *TM_ROW1        0       1.0     0\r
747                 *TM_ROW2        0       0       1.0\r
748                 *TM_ROW3        0       0       0\r
749                 *TM_POS 0.000000        0.000000        0.000000\r
750         }\r
751         *MESH   {\r
752                 *TIMEVALUE      0\r
753                 *MESH_NUMVERTEX 4\r
754                 *MESH_NUMFACES  2\r
755                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
756                 *MESH_VERTEX_LIST       {\r
757                         *MESH_VERTEX    0       52.000000       0.000000        96.000000\r
758                         *MESH_VERTEX    1       50.000000       2.000000        96.000000\r
759                         *MESH_VERTEX    2       50.000000       -2.000000       96.000000\r
760                         *MESH_VERTEX    3       48.000000       0.000000        96.000000\r
761                 }\r
762                 *MESH_NORMALS   {\r
763                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
764                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
765                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
766                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
767                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
768                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
769                 }\r
770                 *MESH_FACE_LIST {\r
771                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
772                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
773                 }\r
774                 *MESH_NUMTVERTEX        4\r
775                 *MESH_TVERTLIST {\r
776                         *MESH_TVERT     0       0.406250        1.000000        1.000000\r
777                         *MESH_TVERT     1       0.390625        1.015625        1.000000\r
778                         *MESH_TVERT     2       0.390625        0.984375        1.000000\r
779                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
780                 }\r
781                 *MESH_NUMTVFACES        2\r
782                 *MESH_TFACELIST {\r
783                         *MESH_TFACE     0       0       2       1\r
784                         *MESH_TFACE     1       3       1       2\r
785                 }\r
786         }\r
787         *PROP_MOTIONBLUR        0\r
788         *PROP_CASTSHADOW        1\r
789         *PROP_RECVSHADOW        1\r
790         *MATERIAL_REF   5\r
791 }\r
792 *GEOMOBJECT     {\r
793         *NODE_NAME      "mat5model0surf32"\r
794         *NODE_TM        {\r
795                 *NODE_NAME      "mat5model0surf32"\r
796                 *INHERIT_POS    0       0       0\r
797                 *INHERIT_ROT    0       0       0\r
798                 *INHERIT_SCL    0       0       0\r
799                 *TM_ROW0        1.0     0       0\r
800                 *TM_ROW1        0       1.0     0\r
801                 *TM_ROW2        0       0       1.0\r
802                 *TM_ROW3        0       0       0\r
803                 *TM_POS 0.000000        0.000000        0.000000\r
804         }\r
805         *MESH   {\r
806                 *TIMEVALUE      0\r
807                 *MESH_NUMVERTEX 4\r
808                 *MESH_NUMFACES  2\r
809                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
810                 *MESH_VERTEX_LIST       {\r
811                         *MESH_VERTEX    0       52.000000       0.000000        32.000000\r
812                         *MESH_VERTEX    1       50.000000       -2.000000       32.000000\r
813                         *MESH_VERTEX    2       50.000000       2.000000        32.000000\r
814                         *MESH_VERTEX    3       48.000000       0.000000        32.000000\r
815                 }\r
816                 *MESH_NORMALS   {\r
817                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
818                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
819                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
820                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
821                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
822                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
823                 }\r
824                 *MESH_FACE_LIST {\r
825                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
826                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
827                 }\r
828                 *MESH_NUMTVERTEX        4\r
829                 *MESH_TVERTLIST {\r
830                         *MESH_TVERT     0       0.406250        1.000000        1.000000\r
831                         *MESH_TVERT     1       0.390625        0.984375        1.000000\r
832                         *MESH_TVERT     2       0.390625        1.015625        1.000000\r
833                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
834                 }\r
835                 *MESH_NUMTVFACES        2\r
836                 *MESH_TFACELIST {\r
837                         *MESH_TFACE     0       0       2       1\r
838                         *MESH_TFACE     1       3       1       2\r
839                 }\r
840         }\r
841         *PROP_MOTIONBLUR        0\r
842         *PROP_CASTSHADOW        1\r
843         *PROP_RECVSHADOW        1\r
844         *MATERIAL_REF   5\r
845 }\r
846 *GEOMOBJECT     {\r
847         *NODE_NAME      "mat5model0surf33"\r
848         *NODE_TM        {\r
849                 *NODE_NAME      "mat5model0surf33"\r
850                 *INHERIT_POS    0       0       0\r
851                 *INHERIT_ROT    0       0       0\r
852                 *INHERIT_SCL    0       0       0\r
853                 *TM_ROW0        1.0     0       0\r
854                 *TM_ROW1        0       1.0     0\r
855                 *TM_ROW2        0       0       1.0\r
856                 *TM_ROW3        0       0       0\r
857                 *TM_POS 0.000000        0.000000        0.000000\r
858         }\r
859         *MESH   {\r
860                 *TIMEVALUE      0\r
861                 *MESH_NUMVERTEX 4\r
862                 *MESH_NUMFACES  2\r
863                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
864                 *MESH_VERTEX_LIST       {\r
865                         *MESH_VERTEX    0       52.000000       0.000000        16.000000\r
866                         *MESH_VERTEX    1       50.000000       2.000000        16.000000\r
867                         *MESH_VERTEX    2       50.000000       -2.000000       16.000000\r
868                         *MESH_VERTEX    3       48.000000       0.000000        16.000000\r
869                 }\r
870                 *MESH_NORMALS   {\r
871                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
872                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
873                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
874                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
875                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
876                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
877                 }\r
878                 *MESH_FACE_LIST {\r
879                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
881                 }\r
882                 *MESH_NUMTVERTEX        4\r
883                 *MESH_TVERTLIST {\r
884                         *MESH_TVERT     0       0.406250        1.000000        1.000000\r
885                         *MESH_TVERT     1       0.390625        1.015625        1.000000\r
886                         *MESH_TVERT     2       0.390625        0.984375        1.000000\r
887                         *MESH_TVERT     3       0.375000        1.000000        1.000000\r
888                 }\r
889                 *MESH_NUMTVFACES        2\r
890                 *MESH_TFACELIST {\r
891                         *MESH_TFACE     0       0       2       1\r
892                         *MESH_TFACE     1       3       1       2\r
893                 }\r
894         }\r
895         *PROP_MOTIONBLUR        0\r
896         *PROP_CASTSHADOW        1\r
897         *PROP_RECVSHADOW        1\r
898         *MATERIAL_REF   5\r
899 }\r
900 *GEOMOBJECT     {\r
901         *NODE_NAME      "mat5model0surf34"\r
902         *NODE_TM        {\r
903                 *NODE_NAME      "mat5model0surf34"\r
904                 *INHERIT_POS    0       0       0\r
905                 *INHERIT_ROT    0       0       0\r
906                 *INHERIT_SCL    0       0       0\r
907                 *TM_ROW0        1.0     0       0\r
908                 *TM_ROW1        0       1.0     0\r
909                 *TM_ROW2        0       0       1.0\r
910                 *TM_ROW3        0       0       0\r
911                 *TM_POS 0.000000        0.000000        0.000000\r
912         }\r
913         *MESH   {\r
914                 *TIMEVALUE      0\r
915                 *MESH_NUMVERTEX 8\r
916                 *MESH_NUMFACES  4\r
917                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
918                 *MESH_VERTEX_LIST       {\r
919                         *MESH_VERTEX    0       50.000000       2.000000        112.000000\r
920                         *MESH_VERTEX    1       48.000000       0.000000        112.000000\r
921                         *MESH_VERTEX    2       48.000000       0.000000        96.000000\r
922                         *MESH_VERTEX    3       50.000000       2.000000        96.000000\r
923                         *MESH_VERTEX    4       48.000000       0.000000        96.000000\r
924                         *MESH_VERTEX    5       48.000000       0.000000        112.000000\r
925                         *MESH_VERTEX    6       50.000000       -2.000000       112.000000\r
926                         *MESH_VERTEX    7       50.000000       -2.000000       96.000000\r
927                 }\r
928                 *MESH_NORMALS   {\r
929                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
930                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
931                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
932                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
933                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
934                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
935                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
936                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
937                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
938                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
939                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
940                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
941                 }\r
942                 *MESH_FACE_LIST {\r
943                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
944                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
945                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
946                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
947                 }\r
948                 *MESH_NUMTVERTEX        8\r
949                 *MESH_TVERTLIST {\r
950                         *MESH_TVERT     0       0.066291        0.125000        1.000000\r
951                         *MESH_TVERT     1       0.088388        0.125000        1.000000\r
952                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
953                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
954                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
955                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
956                         *MESH_TVERT     6       0.022097        0.125000        1.000000\r
957                         *MESH_TVERT     7       0.022097        0.000000        1.000000\r
958                 }\r
959                 *MESH_NUMTVFACES        4\r
960                 *MESH_TFACELIST {\r
961                         *MESH_TFACE     0       0       2       1\r
962                         *MESH_TFACE     1       0       3       2\r
963                         *MESH_TFACE     2       4       6       5\r
964                         *MESH_TFACE     3       4       7       6\r
965                 }\r
966         }\r
967         *PROP_MOTIONBLUR        0\r
968         *PROP_CASTSHADOW        1\r
969         *PROP_RECVSHADOW        1\r
970         *MATERIAL_REF   5\r
971 }\r
972 *GEOMOBJECT     {\r
973         *NODE_NAME      "mat5model0surf35"\r
974         *NODE_TM        {\r
975                 *NODE_NAME      "mat5model0surf35"\r
976                 *INHERIT_POS    0       0       0\r
977                 *INHERIT_ROT    0       0       0\r
978                 *INHERIT_SCL    0       0       0\r
979                 *TM_ROW0        1.0     0       0\r
980                 *TM_ROW1        0       1.0     0\r
981                 *TM_ROW2        0       0       1.0\r
982                 *TM_ROW3        0       0       0\r
983                 *TM_POS 0.000000        0.000000        0.000000\r
984         }\r
985         *MESH   {\r
986                 *TIMEVALUE      0\r
987                 *MESH_NUMVERTEX 8\r
988                 *MESH_NUMFACES  4\r
989                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
990                 *MESH_VERTEX_LIST       {\r
991                         *MESH_VERTEX    0       50.000000       2.000000        32.000000\r
992                         *MESH_VERTEX    1       48.000000       0.000000        32.000000\r
993                         *MESH_VERTEX    2       48.000000       0.000000        16.000000\r
994                         *MESH_VERTEX    3       50.000000       2.000000        16.000000\r
995                         *MESH_VERTEX    4       48.000000       0.000000        16.000000\r
996                         *MESH_VERTEX    5       48.000000       0.000000        32.000000\r
997                         *MESH_VERTEX    6       50.000000       -2.000000       32.000000\r
998                         *MESH_VERTEX    7       50.000000       -2.000000       16.000000\r
999                 }\r
1000                 *MESH_NORMALS   {\r
1001                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1002                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1003                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1004                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1005                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1006                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1007                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1008                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1009                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1010                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1011                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1012                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1013                 }\r
1014                 *MESH_FACE_LIST {\r
1015                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1016                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1017                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1018                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1019                 }\r
1020                 *MESH_NUMTVERTEX        8\r
1021                 *MESH_TVERTLIST {\r
1022                         *MESH_TVERT     0       0.066291        0.125000        1.000000\r
1023                         *MESH_TVERT     1       0.088388        0.125000        1.000000\r
1024                         *MESH_TVERT     2       0.088388        0.000000        1.000000\r
1025                         *MESH_TVERT     3       0.066291        0.000000        1.000000\r
1026                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1027                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
1028                         *MESH_TVERT     6       0.022097        0.125000        1.000000\r
1029                         *MESH_TVERT     7       0.022097        0.000000        1.000000\r
1030                 }\r
1031                 *MESH_NUMTVFACES        4\r
1032                 *MESH_TFACELIST {\r
1033                         *MESH_TFACE     0       0       2       1\r
1034                         *MESH_TFACE     1       0       3       2\r
1035                         *MESH_TFACE     2       4       6       5\r
1036                         *MESH_TFACE     3       4       7       6\r
1037                 }\r
1038         }\r
1039         *PROP_MOTIONBLUR        0\r
1040         *PROP_CASTSHADOW        1\r
1041         *PROP_RECVSHADOW        1\r
1042         *MATERIAL_REF   5\r
1043 }\r
1044 *GEOMOBJECT     {\r
1045         *NODE_NAME      "mat5model0surf36"\r
1046         *NODE_TM        {\r
1047                 *NODE_NAME      "mat5model0surf36"\r
1048                 *INHERIT_POS    0       0       0\r
1049                 *INHERIT_ROT    0       0       0\r
1050                 *INHERIT_SCL    0       0       0\r
1051                 *TM_ROW0        1.0     0       0\r
1052                 *TM_ROW1        0       1.0     0\r
1053                 *TM_ROW2        0       0       1.0\r
1054                 *TM_ROW3        0       0       0\r
1055                 *TM_POS 0.000000        0.000000        0.000000\r
1056         }\r
1057         *MESH   {\r
1058                 *TIMEVALUE      0\r
1059                 *MESH_NUMVERTEX 4\r
1060                 *MESH_NUMFACES  2\r
1061                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1062                 *MESH_VERTEX_LIST       {\r
1063                         *MESH_VERTEX    0       -37.000000      -3.000000       72.000000\r
1064                         *MESH_VERTEX    1       -37.000000      3.000000        72.000000\r
1065                         *MESH_VERTEX    2       -37.000000      3.000000        56.000000\r
1066                         *MESH_VERTEX    3       -37.000000      -3.000000       56.000000\r
1067                 }\r
1068                 *MESH_NORMALS   {\r
1069                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1070                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1071                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1072                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
1073                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
1074                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1075                 }\r
1076                 *MESH_FACE_LIST {\r
1077                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1078                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1079                 }\r
1080                 *MESH_NUMTVERTEX        4\r
1081                 *MESH_TVERTLIST {\r
1082                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1083                         *MESH_TVERT     1       0.000000        0.046875        1.000000\r
1084                         *MESH_TVERT     2       0.125000        0.046875        1.000000\r
1085                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
1086                 }\r
1087                 *MESH_NUMTVFACES        2\r
1088                 *MESH_TFACELIST {\r
1089                         *MESH_TFACE     0       0       2       1\r
1090                         *MESH_TFACE     1       0       3       2\r
1091                 }\r
1092         }\r
1093         *PROP_MOTIONBLUR        0\r
1094         *PROP_CASTSHADOW        1\r
1095         *PROP_RECVSHADOW        1\r
1096         *MATERIAL_REF   5\r
1097 }\r
1098 *GEOMOBJECT     {\r
1099         *NODE_NAME      "mat5model0surf37"\r
1100         *NODE_TM        {\r
1101                 *NODE_NAME      "mat5model0surf37"\r
1102                 *INHERIT_POS    0       0       0\r
1103                 *INHERIT_ROT    0       0       0\r
1104                 *INHERIT_SCL    0       0       0\r
1105                 *TM_ROW0        1.0     0       0\r
1106                 *TM_ROW1        0       1.0     0\r
1107                 *TM_ROW2        0       0       1.0\r
1108                 *TM_ROW3        0       0       0\r
1109                 *TM_POS 0.000000        0.000000        0.000000\r
1110         }\r
1111         *MESH   {\r
1112                 *TIMEVALUE      0\r
1113                 *MESH_NUMVERTEX 12\r
1114                 *MESH_NUMFACES  8\r
1115                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1116                 *MESH_VERTEX_LIST       {\r
1117                         *MESH_VERTEX    0       -39.000000      5.000000        64.000000\r
1118                         *MESH_VERTEX    1       -40.000000      5.000000        67.000000\r
1119                         *MESH_VERTEX    2       -40.750000      8.000000        66.250000\r
1120                         *MESH_VERTEX    3       -40.000000      8.000000        64.000000\r
1121                         *MESH_VERTEX    4       -40.750000      8.000000        61.750000\r
1122                         *MESH_VERTEX    5       -39.000000      5.000000        64.000000\r
1123                         *MESH_VERTEX    6       -40.000000      8.000000        64.000000\r
1124                         *MESH_VERTEX    7       -40.000000      5.000000        61.000000\r
1125                         *MESH_VERTEX    8       -40.750000      2.000000        66.250000\r
1126                         *MESH_VERTEX    9       -40.750000      2.000000        61.750000\r
1127                         *MESH_VERTEX    10      -40.000000      2.000000        64.000000\r
1128                         *MESH_VERTEX    11      -40.000000      2.000000        64.000000\r
1129                 }\r
1130                 *MESH_NORMALS   {\r
1131                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1132                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1133                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1134                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1135                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1136                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1137                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1138                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1139                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1140                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1141                         *MESH_VERTEXNORMAL      2       0.577350        0.577350        0.577350\r
1142                         *MESH_VERTEXNORMAL      3       0.894427        0.447214        0.000000\r
1143                         *MESH_VERTEXNORMAL      4       0.577350        0.577350        -0.577350\r
1144                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1145                         *MESH_VERTEXNORMAL      6       0.894427        0.447214        0.000000\r
1146                         *MESH_VERTEXNORMAL      7       0.707107        0.000000        -0.707107\r
1147                         *MESH_VERTEXNORMAL      8       0.577350        -0.577350       0.577350\r
1148                         *MESH_VERTEXNORMAL      9       0.577350        -0.577350       -0.577350\r
1149                         *MESH_VERTEXNORMAL      10      0.894427        -0.447214       0.000000\r
1150                         *MESH_VERTEXNORMAL      11      0.894427        -0.447214       0.000000\r
1151                 }\r
1152                 *MESH_FACE_LIST {\r
1153                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1154                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1155                         *MESH_FACE      2       A:      0       B:      1       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1156                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1157                         *MESH_FACE      4       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1158                         *MESH_FACE      5       A:      5       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1159                         *MESH_FACE      6       A:      5       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1160                         *MESH_FACE      7       A:      0       B:      8       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1161                 }\r
1162                 *MESH_NUMTVERTEX        12\r
1163                 *MESH_TVERTLIST {\r
1164                         *MESH_TVERT     0       0.000000        0.093750        1.000000\r
1165                         *MESH_TVERT     1       0.046875        0.093750        1.000000\r
1166                         *MESH_TVERT     2       0.046875        0.046875        1.000000\r
1167                         *MESH_TVERT     3       0.000000        0.046875        1.000000\r
1168                         *MESH_TVERT     4       0.328125        0.046875        1.000000\r
1169                         *MESH_TVERT     5       0.375000        0.093750        1.000000\r
1170                         *MESH_TVERT     6       0.375000        0.046875        1.000000\r
1171                         *MESH_TVERT     7       0.328125        0.093750        1.000000\r
1172                         *MESH_TVERT     8       0.046875        0.140625        1.000000\r
1173                         *MESH_TVERT     9       0.328125        0.140625        1.000000\r
1174                         *MESH_TVERT     10      0.375000        0.140625        1.000000\r
1175                         *MESH_TVERT     11      0.000000        0.140625        1.000000\r
1176                 }\r
1177                 *MESH_NUMTVFACES        8\r
1178                 *MESH_TFACELIST {\r
1179                         *MESH_TFACE     0       0       2       1\r
1180                         *MESH_TFACE     1       0       3       2\r
1181                         *MESH_TFACE     2       0       1       8\r
1182                         *MESH_TFACE     3       4       6       5\r
1183                         *MESH_TFACE     4       4       5       7\r
1184                         *MESH_TFACE     5       5       10      9\r
1185                         *MESH_TFACE     6       5       9       7\r
1186                         *MESH_TFACE     7       0       8       11\r
1187                 }\r
1188         }\r
1189         *PROP_MOTIONBLUR        0\r
1190         *PROP_CASTSHADOW        1\r
1191         *PROP_RECVSHADOW        1\r
1192         *MATERIAL_REF   5\r
1193 }\r
1194 *GEOMOBJECT     {\r
1195         *NODE_NAME      "mat5model0surf38"\r
1196         *NODE_TM        {\r
1197                 *NODE_NAME      "mat5model0surf38"\r
1198                 *INHERIT_POS    0       0       0\r
1199                 *INHERIT_ROT    0       0       0\r
1200                 *INHERIT_SCL    0       0       0\r
1201                 *TM_ROW0        1.0     0       0\r
1202                 *TM_ROW1        0       1.0     0\r
1203                 *TM_ROW2        0       0       1.0\r
1204                 *TM_ROW3        0       0       0\r
1205                 *TM_POS 0.000000        0.000000        0.000000\r
1206         }\r
1207         *MESH   {\r
1208                 *TIMEVALUE      0\r
1209                 *MESH_NUMVERTEX 9\r
1210                 *MESH_NUMFACES  8\r
1211                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1212                 *MESH_VERTEX_LIST       {\r
1213                         *MESH_VERTEX    0       -40.750000      -2.000000       66.250000\r
1214                         *MESH_VERTEX    1       -40.000000      -2.000000       64.000000\r
1215                         *MESH_VERTEX    2       -39.000000      -5.000000       64.000000\r
1216                         *MESH_VERTEX    3       -40.000000      -5.000000       67.000000\r
1217                         *MESH_VERTEX    4       -40.750000      -2.000000       61.750000\r
1218                         *MESH_VERTEX    5       -40.000000      -5.000000       61.000000\r
1219                         *MESH_VERTEX    6       -40.750000      -8.000000       66.250000\r
1220                         *MESH_VERTEX    7       -40.000000      -8.000000       64.000000\r
1221                         *MESH_VERTEX    8       -40.750000      -8.000000       61.750000\r
1222                 }\r
1223                 *MESH_NORMALS   {\r
1224                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1225                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1226                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1227                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1228                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1229                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1230                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1231                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1232                         *MESH_VERTEXNORMAL      0       0.577350        0.577350        0.577350\r
1233                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
1234                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1235                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1236                         *MESH_VERTEXNORMAL      4       0.577350        0.577350        -0.577350\r
1237                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
1238                         *MESH_VERTEXNORMAL      6       0.577350        -0.577350       0.577350\r
1239                         *MESH_VERTEXNORMAL      7       0.894427        -0.447214       0.000000\r
1240                         *MESH_VERTEXNORMAL      8       0.577350        -0.577350       -0.577350\r
1241                 }\r
1242                 *MESH_FACE_LIST {\r
1243                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1244                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1245                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1246                         *MESH_FACE      3       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1247                         *MESH_FACE      4       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1248                         *MESH_FACE      5       A:      2       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1249                         *MESH_FACE      6       A:      2       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1250                         *MESH_FACE      7       A:      2       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1251                 }\r
1252                 *MESH_NUMTVERTEX        9\r
1253                 *MESH_TVERTLIST {\r
1254                         *MESH_TVERT     0       0.140625        0.140625        1.000000\r
1255                         *MESH_TVERT     1       0.187500        0.140625        1.000000\r
1256                         *MESH_TVERT     2       0.187500        0.093750        1.000000\r
1257                         *MESH_TVERT     3       0.140625        0.093750        1.000000\r
1258                         *MESH_TVERT     4       0.234375        0.140625        1.000000\r
1259                         *MESH_TVERT     5       0.234375        0.093750        1.000000\r
1260                         *MESH_TVERT     6       0.140625        0.046875        1.000000\r
1261                         *MESH_TVERT     7       0.187500        0.046875        1.000000\r
1262                         *MESH_TVERT     8       0.234375        0.046875        1.000000\r
1263                 }\r
1264                 *MESH_NUMTVFACES        8\r
1265                 *MESH_TFACELIST {\r
1266                         *MESH_TFACE     0       0       2       1\r
1267                         *MESH_TFACE     1       0       3       2\r
1268                         *MESH_TFACE     2       1       2       4\r
1269                         *MESH_TFACE     3       2       3       6\r
1270                         *MESH_TFACE     4       2       5       4\r
1271                         *MESH_TFACE     5       2       6       7\r
1272                         *MESH_TFACE     6       2       7       8\r
1273                         *MESH_TFACE     7       2       8       5\r
1274                 }\r
1275         }\r
1276         *PROP_MOTIONBLUR        0\r
1277         *PROP_CASTSHADOW        1\r
1278         *PROP_RECVSHADOW        1\r
1279         *MATERIAL_REF   5\r
1280 }\r
1281 *GEOMOBJECT     {\r
1282         *NODE_NAME      "mat5model0surf39"\r
1283         *NODE_TM        {\r
1284                 *NODE_NAME      "mat5model0surf39"\r
1285                 *INHERIT_POS    0       0       0\r
1286                 *INHERIT_ROT    0       0       0\r
1287                 *INHERIT_SCL    0       0       0\r
1288                 *TM_ROW0        1.0     0       0\r
1289                 *TM_ROW1        0       1.0     0\r
1290                 *TM_ROW2        0       0       1.0\r
1291                 *TM_ROW3        0       0       0\r
1292                 *TM_POS 0.000000        0.000000        0.000000\r
1293         }\r
1294         *MESH   {\r
1295                 *TIMEVALUE      0\r
1296                 *MESH_NUMVERTEX 14\r
1297                 *MESH_NUMFACES  8\r
1298                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1299                 *MESH_VERTEX_LIST       {\r
1300                         *MESH_VERTEX    0       -43.000000      9.000000        64.000000\r
1301                         *MESH_VERTEX    1       -40.000000      8.000000        64.000000\r
1302                         *MESH_VERTEX    2       -40.750000      8.000000        66.250000\r
1303                         *MESH_VERTEX    3       -43.000000      8.000000        67.000000\r
1304                         *MESH_VERTEX    4       -43.000000      9.000000        64.000000\r
1305                         *MESH_VERTEX    5       -40.750000      8.000000        61.750000\r
1306                         *MESH_VERTEX    6       -40.000000      8.000000        64.000000\r
1307                         *MESH_VERTEX    7       -43.000000      9.000000        64.000000\r
1308                         *MESH_VERTEX    8       -43.000000      9.000000        64.000000\r
1309                         *MESH_VERTEX    9       -43.000000      8.000000        61.000000\r
1310                         *MESH_VERTEX    10      -45.250000      8.000000        66.250000\r
1311                         *MESH_VERTEX    11      -45.250000      8.000000        61.750000\r
1312                         *MESH_VERTEX    12      -46.000000      8.000000        64.000000\r
1313                         *MESH_VERTEX    13      -43.000000      9.000000        64.000000\r
1314                 }\r
1315                 *MESH_NORMALS   {\r
1316                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1317                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1318                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1319                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1320                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1321                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1322                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1323                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1324                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1325                         *MESH_VERTEXNORMAL      1       0.894427        0.447214        0.000000\r
1326                         *MESH_VERTEXNORMAL      2       0.577350        0.577350        0.577350\r
1327                         *MESH_VERTEXNORMAL      3       0.000000        0.447214        0.894427\r
1328                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1329                         *MESH_VERTEXNORMAL      5       0.577350        0.577350        -0.577350\r
1330                         *MESH_VERTEXNORMAL      6       0.894427        0.447214        0.000000\r
1331                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1332                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
1333                         *MESH_VERTEXNORMAL      9       0.000000        0.447214        -0.894427\r
1334                         *MESH_VERTEXNORMAL      10      -0.577350       0.577350        0.577350\r
1335                         *MESH_VERTEXNORMAL      11      -0.577350       0.577350        -0.577350\r
1336                         *MESH_VERTEXNORMAL      12      -0.894427       0.447214        0.000000\r
1337                         *MESH_VERTEXNORMAL      13      0.000000        1.000000        0.000000\r
1338                 }\r
1339                 *MESH_FACE_LIST {\r
1340                         *MESH_FACE      0       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1341                         *MESH_FACE      1       A:      3       B:      4       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1342                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1343                         *MESH_FACE      3       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1344                         *MESH_FACE      4       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1345                         *MESH_FACE      5       A:      8       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1346                         *MESH_FACE      6       A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1347                         *MESH_FACE      7       A:      11      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1348                 }\r
1349                 *MESH_NUMTVERTEX        14\r
1350                 *MESH_TVERTLIST {\r
1351                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
1352                         *MESH_TVERT     1       0.000000        0.046875        1.000000\r
1353                         *MESH_TVERT     2       0.046875        0.046875        1.000000\r
1354                         *MESH_TVERT     3       0.093750        0.046875        1.000000\r
1355                         *MESH_TVERT     4       0.093750        0.000000        1.000000\r
1356                         *MESH_TVERT     5       0.328125        0.046875        1.000000\r
1357                         *MESH_TVERT     6       0.375000        0.046875        1.000000\r
1358                         *MESH_TVERT     7       0.375000        0.000000        1.000000\r
1359                         *MESH_TVERT     8       0.281250        0.000000        1.000000\r
1360                         *MESH_TVERT     9       0.281250        0.046875        1.000000\r
1361                         *MESH_TVERT     10      0.140625        0.046875        1.000000\r
1362                         *MESH_TVERT     11      0.234375        0.046875        1.000000\r
1363                         *MESH_TVERT     12      0.187500        0.046875        1.000000\r
1364                         *MESH_TVERT     13      0.187500        0.000000        1.000000\r
1365                 }\r
1366                 *MESH_NUMTVFACES        8\r
1367                 *MESH_TFACELIST {\r
1368                         *MESH_TFACE     0       2       4       3\r
1369                         *MESH_TFACE     1       3       4       10\r
1370                         *MESH_TFACE     2       0       2       1\r
1371                         *MESH_TFACE     3       5       7       6\r
1372                         *MESH_TFACE     4       5       9       8\r
1373                         *MESH_TFACE     5       8       9       11\r
1374                         *MESH_TFACE     6       10      13      12\r
1375                         *MESH_TFACE     7       11      12      13\r
1376                 }\r
1377         }\r
1378         *PROP_MOTIONBLUR        0\r
1379         *PROP_CASTSHADOW        1\r
1380         *PROP_RECVSHADOW        1\r
1381         *MATERIAL_REF   5\r
1382 }\r
1383 *GEOMOBJECT     {\r
1384         *NODE_NAME      "mat5model0surf40"\r
1385         *NODE_TM        {\r
1386                 *NODE_NAME      "mat5model0surf40"\r
1387                 *INHERIT_POS    0       0       0\r
1388                 *INHERIT_ROT    0       0       0\r
1389                 *INHERIT_SCL    0       0       0\r
1390                 *TM_ROW0        1.0     0       0\r
1391                 *TM_ROW1        0       1.0     0\r
1392                 *TM_ROW2        0       0       1.0\r
1393                 *TM_ROW3        0       0       0\r
1394                 *TM_POS 0.000000        0.000000        0.000000\r
1395         }\r
1396         *MESH   {\r
1397                 *TIMEVALUE      0\r
1398                 *MESH_NUMVERTEX 9\r
1399                 *MESH_NUMFACES  8\r
1400                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1401                 *MESH_VERTEX_LIST       {\r
1402                         *MESH_VERTEX    0       -40.750000      8.000000        66.250000\r
1403                         *MESH_VERTEX    1       -40.000000      5.000000        67.000000\r
1404                         *MESH_VERTEX    2       -43.000000      5.000000        68.000000\r
1405                         *MESH_VERTEX    3       -43.000000      8.000000        67.000000\r
1406                         *MESH_VERTEX    4       -40.750000      2.000000        66.250000\r
1407                         *MESH_VERTEX    5       -45.250000      8.000000        66.250000\r
1408                         *MESH_VERTEX    6       -46.000000      5.000000        67.000000\r
1409                         *MESH_VERTEX    7       -45.250000      2.000000        66.250000\r
1410                         *MESH_VERTEX    8       -43.000000      2.000000        67.000000\r
1411                 }\r
1412                 *MESH_NORMALS   {\r
1413                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1414                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1415                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1416                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1417                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1418                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1419                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1420                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1421                         *MESH_VERTEXNORMAL      0       0.577350        0.577350        0.577350\r
1422                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        0.707107\r
1423                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1424                         *MESH_VERTEXNORMAL      3       0.000000        0.447214        0.894427\r
1425                         *MESH_VERTEXNORMAL      4       0.577350        -0.577350       0.577350\r
1426                         *MESH_VERTEXNORMAL      5       -0.577350       0.577350        0.577350\r
1427                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        0.707107\r
1428                         *MESH_VERTEXNORMAL      7       -0.577350       -0.577350       0.577350\r
1429                         *MESH_VERTEXNORMAL      8       0.000000        -0.447214       0.894427\r
1430                 }\r
1431                 *MESH_FACE_LIST {\r
1432                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1433                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1434                         *MESH_FACE      2       A:      2       B:      3       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1435                         *MESH_FACE      3       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1436                         *MESH_FACE      4       A:      2       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1437                         *MESH_FACE      5       A:      2       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1438                         *MESH_FACE      6       A:      2       B:      8       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1439                         *MESH_FACE      7       A:      2       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1440                 }\r
1441                 *MESH_NUMTVERTEX        9\r
1442                 *MESH_TVERTLIST {\r
1443                         *MESH_TVERT     0       0.046875        0.046875        1.000000\r
1444                         *MESH_TVERT     1       0.046875        0.093750        1.000000\r
1445                         *MESH_TVERT     2       0.093750        0.093750        1.000000\r
1446                         *MESH_TVERT     3       0.093750        0.046875        1.000000\r
1447                         *MESH_TVERT     4       0.046875        0.140625        1.000000\r
1448                         *MESH_TVERT     5       0.140625        0.046875        1.000000\r
1449                         *MESH_TVERT     6       0.140625        0.093750        1.000000\r
1450                         *MESH_TVERT     7       0.140625        0.140625        1.000000\r
1451                         *MESH_TVERT     8       0.093750        0.140625        1.000000\r
1452                 }\r
1453                 *MESH_NUMTVFACES        8\r
1454                 *MESH_TFACELIST {\r
1455                         *MESH_TFACE     0       0       2       1\r
1456                         *MESH_TFACE     1       0       3       2\r
1457                         *MESH_TFACE     2       2       3       5\r
1458                         *MESH_TFACE     3       1       2       4\r
1459                         *MESH_TFACE     4       2       5       6\r
1460                         *MESH_TFACE     5       2       6       7\r
1461                         *MESH_TFACE     6       2       8       4\r
1462                         *MESH_TFACE     7       2       7       8\r
1463                 }\r
1464         }\r
1465         *PROP_MOTIONBLUR        0\r
1466         *PROP_CASTSHADOW        1\r
1467         *PROP_RECVSHADOW        1\r
1468         *MATERIAL_REF   5\r
1469 }\r
1470 *GEOMOBJECT     {\r
1471         *NODE_NAME      "mat5model0surf41"\r
1472         *NODE_TM        {\r
1473                 *NODE_NAME      "mat5model0surf41"\r
1474                 *INHERIT_POS    0       0       0\r
1475                 *INHERIT_ROT    0       0       0\r
1476                 *INHERIT_SCL    0       0       0\r
1477                 *TM_ROW0        1.0     0       0\r
1478                 *TM_ROW1        0       1.0     0\r
1479                 *TM_ROW2        0       0       1.0\r
1480                 *TM_ROW3        0       0       0\r
1481                 *TM_POS 0.000000        0.000000        0.000000\r
1482         }\r
1483         *MESH   {\r
1484                 *TIMEVALUE      0\r
1485                 *MESH_NUMVERTEX 9\r
1486                 *MESH_NUMFACES  8\r
1487                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1488                 *MESH_VERTEX_LIST       {\r
1489                         *MESH_VERTEX    0       -43.000000      5.000000        60.000000\r
1490                         *MESH_VERTEX    1       -40.000000      5.000000        61.000000\r
1491                         *MESH_VERTEX    2       -40.750000      8.000000        61.750000\r
1492                         *MESH_VERTEX    3       -43.000000      8.000000        61.000000\r
1493                         *MESH_VERTEX    4       -40.750000      2.000000        61.750000\r
1494                         *MESH_VERTEX    5       -45.250000      8.000000        61.750000\r
1495                         *MESH_VERTEX    6       -46.000000      5.000000        61.000000\r
1496                         *MESH_VERTEX    7       -45.250000      2.000000        61.750000\r
1497                         *MESH_VERTEX    8       -43.000000      2.000000        61.000000\r
1498                 }\r
1499                 *MESH_NORMALS   {\r
1500                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1501                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1502                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1503                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1504                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1505                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1506                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1507                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1508                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1509                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
1510                         *MESH_VERTEXNORMAL      2       0.577350        0.577350        -0.577350\r
1511                         *MESH_VERTEXNORMAL      3       0.000000        0.447214        -0.894427\r
1512                         *MESH_VERTEXNORMAL      4       0.577350        -0.577350       -0.577350\r
1513                         *MESH_VERTEXNORMAL      5       -0.577350       0.577350        -0.577350\r
1514                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
1515                         *MESH_VERTEXNORMAL      7       -0.577350       -0.577350       -0.577350\r
1516                         *MESH_VERTEXNORMAL      8       0.000000        -0.447214       -0.894427\r
1517                 }\r
1518                 *MESH_FACE_LIST {\r
1519                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1520                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1521                         *MESH_FACE      2       A:      0       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1522                         *MESH_FACE      3       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1523                         *MESH_FACE      4       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1524                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1525                         *MESH_FACE      6       A:      0       B:      4       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1526                         *MESH_FACE      7       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1527                 }\r
1528                 *MESH_NUMTVERTEX        9\r
1529                 *MESH_TVERTLIST {\r
1530                         *MESH_TVERT     0       0.281250        0.093750        1.000000\r
1531                         *MESH_TVERT     1       0.328125        0.093750        1.000000\r
1532                         *MESH_TVERT     2       0.328125        0.046875        1.000000\r
1533                         *MESH_TVERT     3       0.281250        0.046875        1.000000\r
1534                         *MESH_TVERT     4       0.328125        0.140625        1.000000\r
1535                         *MESH_TVERT     5       0.234375        0.046875        1.000000\r
1536                         *MESH_TVERT     6       0.234375        0.093750        1.000000\r
1537                         *MESH_TVERT     7       0.234375        0.140625        1.000000\r
1538                         *MESH_TVERT     8       0.281250        0.140625        1.000000\r
1539                 }\r
1540                 *MESH_NUMTVFACES        8\r
1541                 *MESH_TFACELIST {\r
1542                         *MESH_TFACE     0       0       2       1\r
1543                         *MESH_TFACE     1       0       3       2\r
1544                         *MESH_TFACE     2       0       5       3\r
1545                         *MESH_TFACE     3       0       1       4\r
1546                         *MESH_TFACE     4       0       6       5\r
1547                         *MESH_TFACE     5       0       7       6\r
1548                         *MESH_TFACE     6       0       4       8\r
1549                         *MESH_TFACE     7       0       8       7\r
1550                 }\r
1551         }\r
1552         *PROP_MOTIONBLUR        0\r
1553         *PROP_CASTSHADOW        1\r
1554         *PROP_RECVSHADOW        1\r
1555         *MATERIAL_REF   5\r
1556 }\r
1557 *GEOMOBJECT     {\r
1558         *NODE_NAME      "mat5model0surf42"\r
1559         *NODE_TM        {\r
1560                 *NODE_NAME      "mat5model0surf42"\r
1561                 *INHERIT_POS    0       0       0\r
1562                 *INHERIT_ROT    0       0       0\r
1563                 *INHERIT_SCL    0       0       0\r
1564                 *TM_ROW0        1.0     0       0\r
1565                 *TM_ROW1        0       1.0     0\r
1566                 *TM_ROW2        0       0       1.0\r
1567                 *TM_ROW3        0       0       0\r
1568                 *TM_POS 0.000000        0.000000        0.000000\r
1569         }\r
1570         *MESH   {\r
1571                 *TIMEVALUE      0\r
1572                 *MESH_NUMVERTEX 14\r
1573                 *MESH_NUMFACES  8\r
1574                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1575                 *MESH_VERTEX_LIST       {\r
1576                         *MESH_VERTEX    0       -43.000000      1.000000        64.000000\r
1577                         *MESH_VERTEX    1       -40.750000      2.000000        66.250000\r
1578                         *MESH_VERTEX    2       -40.000000      2.000000        64.000000\r
1579                         *MESH_VERTEX    3       -43.000000      1.000000        64.000000\r
1580                         *MESH_VERTEX    4       -43.000000      2.000000        67.000000\r
1581                         *MESH_VERTEX    5       -40.750000      2.000000        61.750000\r
1582                         *MESH_VERTEX    6       -43.000000      1.000000        64.000000\r
1583                         *MESH_VERTEX    7       -40.000000      2.000000        64.000000\r
1584                         *MESH_VERTEX    8       -43.000000      1.000000        64.000000\r
1585                         *MESH_VERTEX    9       -43.000000      2.000000        61.000000\r
1586                         *MESH_VERTEX    10      -45.250000      2.000000        66.250000\r
1587                         *MESH_VERTEX    11      -45.250000      2.000000        61.750000\r
1588                         *MESH_VERTEX    12      -43.000000      1.000000        64.000000\r
1589                         *MESH_VERTEX    13      -46.000000      2.000000        64.000000\r
1590                 }\r
1591                 *MESH_NORMALS   {\r
1592                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1593                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1594                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1595                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1596                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1597                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1598                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1599                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1600                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1601                         *MESH_VERTEXNORMAL      1       0.577350        -0.577350       0.577350\r
1602                         *MESH_VERTEXNORMAL      2       0.894427        -0.447214       0.000000\r
1603                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1604                         *MESH_VERTEXNORMAL      4       0.000000        -0.447214       0.894427\r
1605                         *MESH_VERTEXNORMAL      5       0.577350        -0.577350       -0.577350\r
1606                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1607                         *MESH_VERTEXNORMAL      7       0.894427        -0.447214       0.000000\r
1608                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
1609                         *MESH_VERTEXNORMAL      9       0.000000        -0.447214       -0.894427\r
1610                         *MESH_VERTEXNORMAL      10      -0.577350       -0.577350       0.577350\r
1611                         *MESH_VERTEXNORMAL      11      -0.577350       -0.577350       -0.577350\r
1612                         *MESH_VERTEXNORMAL      12      0.000000        -1.000000       0.000000\r
1613                         *MESH_VERTEXNORMAL      13      -0.894427       -0.447214       0.000000\r
1614                 }\r
1615                 *MESH_FACE_LIST {\r
1616                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1617                         *MESH_FACE      1       A:      3       B:      4       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1618                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1619                         *MESH_FACE      3       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1620                         *MESH_FACE      4       A:      5       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1621                         *MESH_FACE      5       A:      8       B:      11      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1622                         *MESH_FACE      6       A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1623                         *MESH_FACE      7       A:      11      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1624                 }\r
1625                 *MESH_NUMTVERTEX        14\r
1626                 *MESH_TVERTLIST {\r
1627                         *MESH_TVERT     0       0.000000        0.187500        1.000000\r
1628                         *MESH_TVERT     1       0.046875        0.140625        1.000000\r
1629                         *MESH_TVERT     2       0.000000        0.140625        1.000000\r
1630                         *MESH_TVERT     3       0.093750        0.187500        1.000000\r
1631                         *MESH_TVERT     4       0.093750        0.140625        1.000000\r
1632                         *MESH_TVERT     5       0.328125        0.140625        1.000000\r
1633                         *MESH_TVERT     6       0.375000        0.187500        1.000000\r
1634                         *MESH_TVERT     7       0.375000        0.140625        1.000000\r
1635                         *MESH_TVERT     8       0.281250        0.187500        1.000000\r
1636                         *MESH_TVERT     9       0.281250        0.140625        1.000000\r
1637                         *MESH_TVERT     10      0.140625        0.140625        1.000000\r
1638                         *MESH_TVERT     11      0.234375        0.140625        1.000000\r
1639                         *MESH_TVERT     12      0.187500        0.187500        1.000000\r
1640                         *MESH_TVERT     13      0.187500        0.140625        1.000000\r
1641                 }\r
1642                 *MESH_NUMTVFACES        8\r
1643                 *MESH_TFACELIST {\r
1644                         *MESH_TFACE     0       1       4       3\r
1645                         *MESH_TFACE     1       3       4       10\r
1646                         *MESH_TFACE     2       0       2       1\r
1647                         *MESH_TFACE     3       5       7       6\r
1648                         *MESH_TFACE     4       5       8       9\r
1649                         *MESH_TFACE     5       8       11      9\r
1650                         *MESH_TFACE     6       10      13      12\r
1651                         *MESH_TFACE     7       11      12      13\r
1652                 }\r
1653         }\r
1654         *PROP_MOTIONBLUR        0\r
1655         *PROP_CASTSHADOW        1\r
1656         *PROP_RECVSHADOW        1\r
1657         *MATERIAL_REF   5\r
1658 }\r
1659 *GEOMOBJECT     {\r
1660         *NODE_NAME      "mat5model0surf43"\r
1661         *NODE_TM        {\r
1662                 *NODE_NAME      "mat5model0surf43"\r
1663                 *INHERIT_POS    0       0       0\r
1664                 *INHERIT_ROT    0       0       0\r
1665                 *INHERIT_SCL    0       0       0\r
1666                 *TM_ROW0        1.0     0       0\r
1667                 *TM_ROW1        0       1.0     0\r
1668                 *TM_ROW2        0       0       1.0\r
1669                 *TM_ROW3        0       0       0\r
1670                 *TM_POS 0.000000        0.000000        0.000000\r
1671         }\r
1672         *MESH   {\r
1673                 *TIMEVALUE      0\r
1674                 *MESH_NUMVERTEX 14\r
1675                 *MESH_NUMFACES  8\r
1676                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1677                 *MESH_VERTEX_LIST       {\r
1678                         *MESH_VERTEX    0       -43.000000      -1.000000       64.000000\r
1679                         *MESH_VERTEX    1       -40.750000      -2.000000       66.250000\r
1680                         *MESH_VERTEX    2       -43.000000      -2.000000       67.000000\r
1681                         *MESH_VERTEX    3       -43.000000      -1.000000       64.000000\r
1682                         *MESH_VERTEX    4       -40.000000      -2.000000       64.000000\r
1683                         *MESH_VERTEX    5       -40.750000      -2.000000       61.750000\r
1684                         *MESH_VERTEX    6       -43.000000      -1.000000       64.000000\r
1685                         *MESH_VERTEX    7       -43.000000      -2.000000       61.000000\r
1686                         *MESH_VERTEX    8       -45.250000      -2.000000       66.250000\r
1687                         *MESH_VERTEX    9       -45.250000      -2.000000       61.750000\r
1688                         *MESH_VERTEX    10      -43.000000      -1.000000       64.000000\r
1689                         *MESH_VERTEX    11      -46.000000      -2.000000       64.000000\r
1690                         *MESH_VERTEX    12      -43.000000      -1.000000       64.000000\r
1691                         *MESH_VERTEX    13      -46.000000      -2.000000       64.000000\r
1692                 }\r
1693                 *MESH_NORMALS   {\r
1694                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1695                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1696                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1697                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1698                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1699                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1700                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1701                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1702                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1703                         *MESH_VERTEXNORMAL      1       0.577350        0.577350        0.577350\r
1704                         *MESH_VERTEXNORMAL      2       0.000000        0.447214        0.894427\r
1705                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1706                         *MESH_VERTEXNORMAL      4       0.894427        0.447214        0.000000\r
1707                         *MESH_VERTEXNORMAL      5       0.577350        0.577350        -0.577350\r
1708                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1709                         *MESH_VERTEXNORMAL      7       0.000000        0.447214        -0.894427\r
1710                         *MESH_VERTEXNORMAL      8       -0.577350       0.577350        0.577350\r
1711                         *MESH_VERTEXNORMAL      9       -0.577350       0.577350        -0.577350\r
1712                         *MESH_VERTEXNORMAL      10      0.000000        1.000000        0.000000\r
1713                         *MESH_VERTEXNORMAL      11      -0.894427       0.447214        0.000000\r
1714                         *MESH_VERTEXNORMAL      12      0.000000        1.000000        0.000000\r
1715                         *MESH_VERTEXNORMAL      13      -0.894427       0.447214        0.000000\r
1716                 }\r
1717                 *MESH_FACE_LIST {\r
1718                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1719                         *MESH_FACE      1       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1720                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1721                         *MESH_FACE      3       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1722                         *MESH_FACE      4       A:      0       B:      8       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1723                         *MESH_FACE      5       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1724                         *MESH_FACE      6       A:      8       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1725                         *MESH_FACE      7       A:      9       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1726                 }\r
1727                 *MESH_NUMTVERTEX        14\r
1728                 *MESH_TVERTLIST {\r
1729                         *MESH_TVERT     0       0.093750        0.187500        1.000000\r
1730                         *MESH_TVERT     1       0.140625        0.140625        1.000000\r
1731                         *MESH_TVERT     2       0.093750        0.140625        1.000000\r
1732                         *MESH_TVERT     3       0.187500        0.187500        1.000000\r
1733                         *MESH_TVERT     4       0.187500        0.140625        1.000000\r
1734                         *MESH_TVERT     5       0.234375        0.140625        1.000000\r
1735                         *MESH_TVERT     6       0.281250        0.187500        1.000000\r
1736                         *MESH_TVERT     7       0.281250        0.140625        1.000000\r
1737                         *MESH_TVERT     8       0.046875        0.140625        1.000000\r
1738                         *MESH_TVERT     9       0.328125        0.140625        1.000000\r
1739                         *MESH_TVERT     10      0.000000        0.187500        1.000000\r
1740                         *MESH_TVERT     11      0.000000        0.140625        1.000000\r
1741                         *MESH_TVERT     12      0.375000        0.187500        1.000000\r
1742                         *MESH_TVERT     13      0.375000        0.140625        1.000000\r
1743                 }\r
1744                 *MESH_NUMTVFACES        8\r
1745                 *MESH_TFACELIST {\r
1746                         *MESH_TFACE     0       0       2       1\r
1747                         *MESH_TFACE     1       1       4       3\r
1748                         *MESH_TFACE     2       3       4       5\r
1749                         *MESH_TFACE     3       5       7       6\r
1750                         *MESH_TFACE     4       0       8       2\r
1751                         *MESH_TFACE     5       6       7       9\r
1752                         *MESH_TFACE     6       8       10      11\r
1753                         *MESH_TFACE     7       9       13      12\r
1754                 }\r
1755         }\r
1756         *PROP_MOTIONBLUR        0\r
1757         *PROP_CASTSHADOW        1\r
1758         *PROP_RECVSHADOW        1\r
1759         *MATERIAL_REF   5\r
1760 }\r
1761 *GEOMOBJECT     {\r
1762         *NODE_NAME      "mat5model0surf44"\r
1763         *NODE_TM        {\r
1764                 *NODE_NAME      "mat5model0surf44"\r
1765                 *INHERIT_POS    0       0       0\r
1766                 *INHERIT_ROT    0       0       0\r
1767                 *INHERIT_SCL    0       0       0\r
1768                 *TM_ROW0        1.0     0       0\r
1769                 *TM_ROW1        0       1.0     0\r
1770                 *TM_ROW2        0       0       1.0\r
1771                 *TM_ROW3        0       0       0\r
1772                 *TM_POS 0.000000        0.000000        0.000000\r
1773         }\r
1774         *MESH   {\r
1775                 *TIMEVALUE      0\r
1776                 *MESH_NUMVERTEX 9\r
1777                 *MESH_NUMFACES  8\r
1778                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1779                 *MESH_VERTEX_LIST       {\r
1780                         *MESH_VERTEX    0       -43.000000      -5.000000       68.000000\r
1781                         *MESH_VERTEX    1       -43.000000      -2.000000       67.000000\r
1782                         *MESH_VERTEX    2       -40.750000      -2.000000       66.250000\r
1783                         *MESH_VERTEX    3       -40.000000      -5.000000       67.000000\r
1784                         *MESH_VERTEX    4       -40.750000      -8.000000       66.250000\r
1785                         *MESH_VERTEX    5       -43.000000      -8.000000       67.000000\r
1786                         *MESH_VERTEX    6       -45.250000      -2.000000       66.250000\r
1787                         *MESH_VERTEX    7       -45.250000      -8.000000       66.250000\r
1788                         *MESH_VERTEX    8       -46.000000      -5.000000       67.000000\r
1789                 }\r
1790                 *MESH_NORMALS   {\r
1791                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1792                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1793                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1794                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1795                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1796                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1797                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1798                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1799                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1800                         *MESH_VERTEXNORMAL      1       0.000000        0.447214        0.894427\r
1801                         *MESH_VERTEXNORMAL      2       0.577350        0.577350        0.577350\r
1802                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
1803                         *MESH_VERTEXNORMAL      4       0.577350        -0.577350       0.577350\r
1804                         *MESH_VERTEXNORMAL      5       0.000000        -0.447214       0.894427\r
1805                         *MESH_VERTEXNORMAL      6       -0.577350       0.577350        0.577350\r
1806                         *MESH_VERTEXNORMAL      7       -0.577350       -0.577350       0.577350\r
1807                         *MESH_VERTEXNORMAL      8       -0.707107       0.000000        0.707107\r
1808                 }\r
1809                 *MESH_FACE_LIST {\r
1810                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1811                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1812                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1813                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1814                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1815                         *MESH_FACE      5       A:      0       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1816                         *MESH_FACE      6       A:      0       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1817                         *MESH_FACE      7       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1818                 }\r
1819                 *MESH_NUMTVERTEX        9\r
1820                 *MESH_TVERTLIST {\r
1821                         *MESH_TVERT     0       0.093750        0.093750        1.000000\r
1822                         *MESH_TVERT     1       0.093750        0.140625        1.000000\r
1823                         *MESH_TVERT     2       0.140625        0.140625        1.000000\r
1824                         *MESH_TVERT     3       0.140625        0.093750        1.000000\r
1825                         *MESH_TVERT     4       0.140625        0.046875        1.000000\r
1826                         *MESH_TVERT     5       0.093750        0.046875        1.000000\r
1827                         *MESH_TVERT     6       0.046875        0.140625        1.000000\r
1828                         *MESH_TVERT     7       0.046875        0.046875        1.000000\r
1829                         *MESH_TVERT     8       0.046875        0.093750        1.000000\r
1830                 }\r
1831                 *MESH_NUMTVFACES        8\r
1832                 *MESH_TFACELIST {\r
1833                         *MESH_TFACE     0       0       2       1\r
1834                         *MESH_TFACE     1       0       3       2\r
1835                         *MESH_TFACE     2       0       4       3\r
1836                         *MESH_TFACE     3       0       5       4\r
1837                         *MESH_TFACE     4       0       1       6\r
1838                         *MESH_TFACE     5       0       7       5\r
1839                         *MESH_TFACE     6       0       6       8\r
1840                         *MESH_TFACE     7       0       8       7\r
1841                 }\r
1842         }\r
1843         *PROP_MOTIONBLUR        0\r
1844         *PROP_CASTSHADOW        1\r
1845         *PROP_RECVSHADOW        1\r
1846         *MATERIAL_REF   5\r
1847 }\r
1848 *GEOMOBJECT     {\r
1849         *NODE_NAME      "mat5model0surf45"\r
1850         *NODE_TM        {\r
1851                 *NODE_NAME      "mat5model0surf45"\r
1852                 *INHERIT_POS    0       0       0\r
1853                 *INHERIT_ROT    0       0       0\r
1854                 *INHERIT_SCL    0       0       0\r
1855                 *TM_ROW0        1.0     0       0\r
1856                 *TM_ROW1        0       1.0     0\r
1857                 *TM_ROW2        0       0       1.0\r
1858                 *TM_ROW3        0       0       0\r
1859                 *TM_POS 0.000000        0.000000        0.000000\r
1860         }\r
1861         *MESH   {\r
1862                 *TIMEVALUE      0\r
1863                 *MESH_NUMVERTEX 9\r
1864                 *MESH_NUMFACES  8\r
1865                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1866                 *MESH_VERTEX_LIST       {\r
1867                         *MESH_VERTEX    0       -40.750000      -2.000000       61.750000\r
1868                         *MESH_VERTEX    1       -43.000000      -2.000000       61.000000\r
1869                         *MESH_VERTEX    2       -43.000000      -5.000000       60.000000\r
1870                         *MESH_VERTEX    3       -40.000000      -5.000000       61.000000\r
1871                         *MESH_VERTEX    4       -40.750000      -8.000000       61.750000\r
1872                         *MESH_VERTEX    5       -43.000000      -8.000000       61.000000\r
1873                         *MESH_VERTEX    6       -45.250000      -2.000000       61.750000\r
1874                         *MESH_VERTEX    7       -45.250000      -8.000000       61.750000\r
1875                         *MESH_VERTEX    8       -46.000000      -5.000000       61.000000\r
1876                 }\r
1877                 *MESH_NORMALS   {\r
1878                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1879                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1880                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1881                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1882                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1883                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1884                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1885                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1886                         *MESH_VERTEXNORMAL      0       0.577350        0.577350        -0.577350\r
1887                         *MESH_VERTEXNORMAL      1       0.000000        0.447214        -0.894427\r
1888                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1889                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
1890                         *MESH_VERTEXNORMAL      4       0.577350        -0.577350       -0.577350\r
1891                         *MESH_VERTEXNORMAL      5       0.000000        -0.447214       -0.894427\r
1892                         *MESH_VERTEXNORMAL      6       -0.577350       0.577350        -0.577350\r
1893                         *MESH_VERTEXNORMAL      7       -0.577350       -0.577350       -0.577350\r
1894                         *MESH_VERTEXNORMAL      8       -0.707107       0.000000        -0.707107\r
1895                 }\r
1896                 *MESH_FACE_LIST {\r
1897                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1898                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1899                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1900                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1901                         *MESH_FACE      4       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1902                         *MESH_FACE      5       A:      2       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1903                         *MESH_FACE      6       A:      2       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1904                         *MESH_FACE      7       A:      2       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1905                 }\r
1906                 *MESH_NUMTVERTEX        9\r
1907                 *MESH_TVERTLIST {\r
1908                         *MESH_TVERT     0       0.234375        0.140625        1.000000\r
1909                         *MESH_TVERT     1       0.281250        0.140625        1.000000\r
1910                         *MESH_TVERT     2       0.281250        0.093750        1.000000\r
1911                         *MESH_TVERT     3       0.234375        0.093750        1.000000\r
1912                         *MESH_TVERT     4       0.234375        0.046875        1.000000\r
1913                         *MESH_TVERT     5       0.281250        0.046875        1.000000\r
1914                         *MESH_TVERT     6       0.328125        0.140625        1.000000\r
1915                         *MESH_TVERT     7       0.328125        0.046875        1.000000\r
1916                         *MESH_TVERT     8       0.328125        0.093750        1.000000\r
1917                 }\r
1918                 *MESH_NUMTVFACES        8\r
1919                 *MESH_TFACELIST {\r
1920                         *MESH_TFACE     0       0       2       1\r
1921                         *MESH_TFACE     1       0       3       2\r
1922                         *MESH_TFACE     2       2       3       4\r
1923                         *MESH_TFACE     3       2       4       5\r
1924                         *MESH_TFACE     4       1       2       6\r
1925                         *MESH_TFACE     5       2       5       7\r
1926                         *MESH_TFACE     6       2       8       6\r
1927                         *MESH_TFACE     7       2       7       8\r
1928                 }\r
1929         }\r
1930         *PROP_MOTIONBLUR        0\r
1931         *PROP_CASTSHADOW        1\r
1932         *PROP_RECVSHADOW        1\r
1933         *MATERIAL_REF   5\r
1934 }\r
1935 *GEOMOBJECT     {\r
1936         *NODE_NAME      "mat5model0surf46"\r
1937         *NODE_TM        {\r
1938                 *NODE_NAME      "mat5model0surf46"\r
1939                 *INHERIT_POS    0       0       0\r
1940                 *INHERIT_ROT    0       0       0\r
1941                 *INHERIT_SCL    0       0       0\r
1942                 *TM_ROW0        1.0     0       0\r
1943                 *TM_ROW1        0       1.0     0\r
1944                 *TM_ROW2        0       0       1.0\r
1945                 *TM_ROW3        0       0       0\r
1946                 *TM_POS 0.000000        0.000000        0.000000\r
1947         }\r
1948         *MESH   {\r
1949                 *TIMEVALUE      0\r
1950                 *MESH_NUMVERTEX 14\r
1951                 *MESH_NUMFACES  8\r
1952                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1953                 *MESH_VERTEX_LIST       {\r
1954                         *MESH_VERTEX    0       -43.000000      -9.000000       64.000000\r
1955                         *MESH_VERTEX    1       -43.000000      -8.000000       67.000000\r
1956                         *MESH_VERTEX    2       -40.750000      -8.000000       66.250000\r
1957                         *MESH_VERTEX    3       -40.000000      -8.000000       64.000000\r
1958                         *MESH_VERTEX    4       -43.000000      -9.000000       64.000000\r
1959                         *MESH_VERTEX    5       -40.750000      -8.000000       61.750000\r
1960                         *MESH_VERTEX    6       -43.000000      -8.000000       61.000000\r
1961                         *MESH_VERTEX    7       -43.000000      -9.000000       64.000000\r
1962                         *MESH_VERTEX    8       -45.250000      -8.000000       66.250000\r
1963                         *MESH_VERTEX    9       -45.250000      -8.000000       61.750000\r
1964                         *MESH_VERTEX    10      -43.000000      -9.000000       64.000000\r
1965                         *MESH_VERTEX    11      -46.000000      -8.000000       64.000000\r
1966                         *MESH_VERTEX    12      -46.000000      -8.000000       64.000000\r
1967                         *MESH_VERTEX    13      -43.000000      -9.000000       64.000000\r
1968                 }\r
1969                 *MESH_NORMALS   {\r
1970                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1971                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1972                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1973                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1974                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1975                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1976                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1977                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
1978                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1979                         *MESH_VERTEXNORMAL      1       0.000000        -0.447214       0.894427\r
1980                         *MESH_VERTEXNORMAL      2       0.577350        -0.577350       0.577350\r
1981                         *MESH_VERTEXNORMAL      3       0.894427        -0.447214       0.000000\r
1982                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1983                         *MESH_VERTEXNORMAL      5       0.577350        -0.577350       -0.577350\r
1984                         *MESH_VERTEXNORMAL      6       0.000000        -0.447214       -0.894427\r
1985                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1986                         *MESH_VERTEXNORMAL      8       -0.577350       -0.577350       0.577350\r
1987                         *MESH_VERTEXNORMAL      9       -0.577350       -0.577350       -0.577350\r
1988                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
1989                         *MESH_VERTEXNORMAL      11      -0.894427       -0.447214       0.000000\r
1990                         *MESH_VERTEXNORMAL      12      -0.894427       -0.447214       0.000000\r
1991                         *MESH_VERTEXNORMAL      13      0.000000        -1.000000       0.000000\r
1992                 }\r
1993                 *MESH_FACE_LIST {\r
1994                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1995                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1996                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1997                         *MESH_FACE      3       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1998                         *MESH_FACE      4       A:      0       B:      1       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1999                         *MESH_FACE      5       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2000                         *MESH_FACE      6       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2001                         *MESH_FACE      7       A:      9       B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2002                 }\r
2003                 *MESH_NUMTVERTEX        14\r
2004                 *MESH_TVERTLIST {\r
2005                         *MESH_TVERT     0       0.093750        0.000000        1.000000\r
2006                         *MESH_TVERT     1       0.093750        0.046875        1.000000\r
2007                         *MESH_TVERT     2       0.140625        0.046875        1.000000\r
2008                         *MESH_TVERT     3       0.187500        0.046875        1.000000\r
2009                         *MESH_TVERT     4       0.187500        0.000000        1.000000\r
2010                         *MESH_TVERT     5       0.234375        0.046875        1.000000\r
2011                         *MESH_TVERT     6       0.281250        0.046875        1.000000\r
2012                         *MESH_TVERT     7       0.281250        0.000000        1.000000\r
2013                         *MESH_TVERT     8       0.046875        0.046875        1.000000\r
2014                         *MESH_TVERT     9       0.328125        0.046875        1.000000\r
2015                         *MESH_TVERT     10      0.000000        0.000000        1.000000\r
2016                         *MESH_TVERT     11      0.000000        0.046875        1.000000\r
2017                         *MESH_TVERT     12      0.375000        0.046875        1.000000\r
2018                         *MESH_TVERT     13      0.375000        0.000000        1.000000\r
2019                 }\r
2020                 *MESH_NUMTVFACES        8\r
2021                 *MESH_TFACELIST {\r
2022                         *MESH_TFACE     0       0       2       1\r
2023                         *MESH_TFACE     1       2       4       3\r
2024                         *MESH_TFACE     2       3       4       5\r
2025                         *MESH_TFACE     3       5       7       6\r
2026                         *MESH_TFACE     4       0       1       8\r
2027                         *MESH_TFACE     5       6       7       9\r
2028                         *MESH_TFACE     6       8       11      10\r
2029                         *MESH_TFACE     7       9       13      12\r
2030                 }\r
2031         }\r
2032         *PROP_MOTIONBLUR        0\r
2033         *PROP_CASTSHADOW        1\r
2034         *PROP_RECVSHADOW        1\r
2035         *MATERIAL_REF   5\r
2036 }\r
2037 *GEOMOBJECT     {\r
2038         *NODE_NAME      "mat5model0surf47"\r
2039         *NODE_TM        {\r
2040                 *NODE_NAME      "mat5model0surf47"\r
2041                 *INHERIT_POS    0       0       0\r
2042                 *INHERIT_ROT    0       0       0\r
2043                 *INHERIT_SCL    0       0       0\r
2044                 *TM_ROW0        1.0     0       0\r
2045                 *TM_ROW1        0       1.0     0\r
2046                 *TM_ROW2        0       0       1.0\r
2047                 *TM_ROW3        0       0       0\r
2048                 *TM_POS 0.000000        0.000000        0.000000\r
2049         }\r
2050         *MESH   {\r
2051                 *TIMEVALUE      0\r
2052                 *MESH_NUMVERTEX 9\r
2053                 *MESH_NUMFACES  8\r
2054                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2055                 *MESH_VERTEX_LIST       {\r
2056                         *MESH_VERTEX    0       -45.250000      8.000000        66.250000\r
2057                         *MESH_VERTEX    1       -46.000000      5.000000        67.000000\r
2058                         *MESH_VERTEX    2       -47.000000      5.000000        64.000000\r
2059                         *MESH_VERTEX    3       -46.000000      8.000000        64.000000\r
2060                         *MESH_VERTEX    4       -45.250000      8.000000        61.750000\r
2061                         *MESH_VERTEX    5       -46.000000      5.000000        61.000000\r
2062                         *MESH_VERTEX    6       -45.250000      2.000000        66.250000\r
2063                         *MESH_VERTEX    7       -45.250000      2.000000        61.750000\r
2064                         *MESH_VERTEX    8       -46.000000      2.000000        64.000000\r
2065                 }\r
2066                 *MESH_NORMALS   {\r
2067                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2068                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2069                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2070                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2071                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2072                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2073                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2074                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2075                         *MESH_VERTEXNORMAL      0       -0.577350       0.577350        0.577350\r
2076                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        0.707107\r
2077                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2078                         *MESH_VERTEXNORMAL      3       -0.894427       0.447214        0.000000\r
2079                         *MESH_VERTEXNORMAL      4       -0.577350       0.577350        -0.577350\r
2080                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
2081                         *MESH_VERTEXNORMAL      6       -0.577350       -0.577350       0.577350\r
2082                         *MESH_VERTEXNORMAL      7       -0.577350       -0.577350       -0.577350\r
2083                         *MESH_VERTEXNORMAL      8       -0.894427       -0.447214       0.000000\r
2084                 }\r
2085                 *MESH_FACE_LIST {\r
2086                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2087                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2088                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2089                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2090                         *MESH_FACE      4       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2091                         *MESH_FACE      5       A:      2       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2092                         *MESH_FACE      6       A:      2       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2093                         *MESH_FACE      7       A:      2       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2094                 }\r
2095                 *MESH_NUMTVERTEX        9\r
2096                 *MESH_TVERTLIST {\r
2097                         *MESH_TVERT     0       0.140625        0.046875        1.000000\r
2098                         *MESH_TVERT     1       0.140625        0.093750        1.000000\r
2099                         *MESH_TVERT     2       0.187500        0.093750        1.000000\r
2100                         *MESH_TVERT     3       0.187500        0.046875        1.000000\r
2101                         *MESH_TVERT     4       0.234375        0.046875        1.000000\r
2102                         *MESH_TVERT     5       0.234375        0.093750        1.000000\r
2103                         *MESH_TVERT     6       0.140625        0.140625        1.000000\r
2104                         *MESH_TVERT     7       0.234375        0.140625        1.000000\r
2105                         *MESH_TVERT     8       0.187500        0.140625        1.000000\r
2106                 }\r
2107                 *MESH_NUMTVFACES        8\r
2108                 *MESH_TFACELIST {\r
2109                         *MESH_TFACE     0       0       2       1\r
2110                         *MESH_TFACE     1       0       3       2\r
2111                         *MESH_TFACE     2       2       3       4\r
2112                         *MESH_TFACE     3       2       4       5\r
2113                         *MESH_TFACE     4       1       2       6\r
2114                         *MESH_TFACE     5       2       5       7\r
2115                         *MESH_TFACE     6       2       8       6\r
2116                         *MESH_TFACE     7       2       7       8\r
2117                 }\r
2118         }\r
2119         *PROP_MOTIONBLUR        0\r
2120         *PROP_CASTSHADOW        1\r
2121         *PROP_RECVSHADOW        1\r
2122         *MATERIAL_REF   5\r
2123 }\r
2124 *GEOMOBJECT     {\r
2125         *NODE_NAME      "mat5model0surf48"\r
2126         *NODE_TM        {\r
2127                 *NODE_NAME      "mat5model0surf48"\r
2128                 *INHERIT_POS    0       0       0\r
2129                 *INHERIT_ROT    0       0       0\r
2130                 *INHERIT_SCL    0       0       0\r
2131                 *TM_ROW0        1.0     0       0\r
2132                 *TM_ROW1        0       1.0     0\r
2133                 *TM_ROW2        0       0       1.0\r
2134                 *TM_ROW3        0       0       0\r
2135                 *TM_POS 0.000000        0.000000        0.000000\r
2136         }\r
2137         *MESH   {\r
2138                 *TIMEVALUE      0\r
2139                 *MESH_NUMVERTEX 12\r
2140                 *MESH_NUMFACES  8\r
2141                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2142                 *MESH_VERTEX_LIST       {\r
2143                         *MESH_VERTEX    0       -47.000000      -5.000000       64.000000\r
2144                         *MESH_VERTEX    1       -46.000000      -2.000000       64.000000\r
2145                         *MESH_VERTEX    2       -45.250000      -2.000000       66.250000\r
2146                         *MESH_VERTEX    3       -46.000000      -5.000000       67.000000\r
2147                         *MESH_VERTEX    4       -45.250000      -2.000000       61.750000\r
2148                         *MESH_VERTEX    5       -46.000000      -2.000000       64.000000\r
2149                         *MESH_VERTEX    6       -47.000000      -5.000000       64.000000\r
2150                         *MESH_VERTEX    7       -46.000000      -5.000000       61.000000\r
2151                         *MESH_VERTEX    8       -45.250000      -8.000000       66.250000\r
2152                         *MESH_VERTEX    9       -46.000000      -8.000000       64.000000\r
2153                         *MESH_VERTEX    10      -45.250000      -8.000000       61.750000\r
2154                         *MESH_VERTEX    11      -46.000000      -8.000000       64.000000\r
2155                 }\r
2156                 *MESH_NORMALS   {\r
2157                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2158                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2159                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2160                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2161                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2162                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2163                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2164                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
2165                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2166                         *MESH_VERTEXNORMAL      1       -0.894427       0.447214        0.000000\r
2167                         *MESH_VERTEXNORMAL      2       -0.577350       0.577350        0.577350\r
2168                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
2169                         *MESH_VERTEXNORMAL      4       -0.577350       0.577350        -0.577350\r
2170                         *MESH_VERTEXNORMAL      5       -0.894427       0.447214        0.000000\r
2171                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2172                         *MESH_VERTEXNORMAL      7       -0.707107       0.000000        -0.707107\r
2173                         *MESH_VERTEXNORMAL      8       -0.577350       -0.577350       0.577350\r
2174                         *MESH_VERTEXNORMAL      9       -0.894427       -0.447214       0.000000\r
2175                         *MESH_VERTEXNORMAL      10      -0.577350       -0.577350       -0.577350\r
2176                         *MESH_VERTEXNORMAL      11      -0.894427       -0.447214       0.000000\r
2177                 }\r
2178                 *MESH_FACE_LIST {\r
2179                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2180                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2181                         *MESH_FACE      2       A:      0       B:      8       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2182                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2183                         *MESH_FACE      4       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2184                         *MESH_FACE      5       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2185                         *MESH_FACE      6       A:      6       B:      7       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2186                         *MESH_FACE      7       A:      6       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2187                 }\r
2188                 *MESH_NUMTVERTEX        12\r
2189                 *MESH_TVERTLIST {\r
2190                         *MESH_TVERT     0       0.000000        0.093750        1.000000\r
2191                         *MESH_TVERT     1       0.000000        0.140625        1.000000\r
2192                         *MESH_TVERT     2       0.046875        0.140625        1.000000\r
2193                         *MESH_TVERT     3       0.046875        0.093750        1.000000\r
2194                         *MESH_TVERT     4       0.328125        0.140625        1.000000\r
2195                         *MESH_TVERT     5       0.375000        0.140625        1.000000\r
2196                         *MESH_TVERT     6       0.375000        0.093750        1.000000\r
2197                         *MESH_TVERT     7       0.328125        0.093750        1.000000\r
2198                         *MESH_TVERT     8       0.046875        0.046875        1.000000\r
2199                         *MESH_TVERT     9       0.000000        0.046875        1.000000\r
2200                         *MESH_TVERT     10      0.328125        0.046875        1.000000\r
2201                         *MESH_TVERT     11      0.375000        0.046875        1.000000\r
2202                 }\r
2203                 *MESH_NUMTVFACES        8\r
2204                 *MESH_TFACELIST {\r
2205                         *MESH_TFACE     0       0       3       2\r
2206                         *MESH_TFACE     1       0       2       1\r
2207                         *MESH_TFACE     2       0       8       3\r
2208                         *MESH_TFACE     3       4       6       5\r
2209                         *MESH_TFACE     4       4       7       6\r
2210                         *MESH_TFACE     5       0       9       8\r
2211                         *MESH_TFACE     6       6       7       10\r
2212                         *MESH_TFACE     7       6       10      11\r
2213                 }\r
2214         }\r
2215         *PROP_MOTIONBLUR        0\r
2216         *PROP_CASTSHADOW        1\r
2217         *PROP_RECVSHADOW        1\r
2218         *MATERIAL_REF   5\r
2219 }\r
2220 *GEOMOBJECT     {\r
2221         *NODE_NAME      "mat5model0surf49"\r
2222         *NODE_TM        {\r
2223                 *NODE_NAME      "mat5model0surf49"\r
2224                 *INHERIT_POS    0       0       0\r
2225                 *INHERIT_ROT    0       0       0\r
2226                 *INHERIT_SCL    0       0       0\r
2227                 *TM_ROW0        1.0     0       0\r
2228                 *TM_ROW1        0       1.0     0\r
2229                 *TM_ROW2        0       0       1.0\r
2230                 *TM_ROW3        0       0       0\r
2231                 *TM_POS 0.000000        0.000000        0.000000\r
2232         }\r
2233         *MESH   {\r
2234                 *TIMEVALUE      0\r
2235                 *MESH_NUMVERTEX 4\r
2236                 *MESH_NUMFACES  2\r
2237                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2238                 *MESH_VERTEX_LIST       {\r
2239                         *MESH_VERTEX    0       -49.000000      3.000000        72.000000\r
2240                         *MESH_VERTEX    1       -49.000000      3.000000        56.000000\r
2241                         *MESH_VERTEX    2       -37.000000      3.000000        56.000000\r
2242                         *MESH_VERTEX    3       -37.000000      3.000000        72.000000\r
2243                 }\r
2244                 *MESH_NORMALS   {\r
2245                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2246                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2247                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2248                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2249                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2250                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2251                 }\r
2252                 *MESH_FACE_LIST {\r
2253                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2254                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2255                 }\r
2256                 *MESH_NUMTVERTEX        4\r
2257                 *MESH_TVERTLIST {\r
2258                         *MESH_TVERT     0       0.000000        0.140625        1.000000\r
2259                         *MESH_TVERT     1       0.125000        0.140625        1.000000\r
2260                         *MESH_TVERT     2       0.125000        0.046875        1.000000\r
2261                         *MESH_TVERT     3       0.000000        0.046875        1.000000\r
2262                 }\r
2263                 *MESH_NUMTVFACES        2\r
2264                 *MESH_TFACELIST {\r
2265                         *MESH_TFACE     0       0       2       1\r
2266                         *MESH_TFACE     1       0       3       2\r
2267                 }\r
2268         }\r
2269         *PROP_MOTIONBLUR        0\r
2270         *PROP_CASTSHADOW        1\r
2271         *PROP_RECVSHADOW        1\r
2272         *MATERIAL_REF   5\r
2273 }\r
2274 *GEOMOBJECT     {\r
2275         *NODE_NAME      "mat5model0surf50"\r
2276         *NODE_TM        {\r
2277                 *NODE_NAME      "mat5model0surf50"\r
2278                 *INHERIT_POS    0       0       0\r
2279                 *INHERIT_ROT    0       0       0\r
2280                 *INHERIT_SCL    0       0       0\r
2281                 *TM_ROW0        1.0     0       0\r
2282                 *TM_ROW1        0       1.0     0\r
2283                 *TM_ROW2        0       0       1.0\r
2284                 *TM_ROW3        0       0       0\r
2285                 *TM_POS 0.000000        0.000000        0.000000\r
2286         }\r
2287         *MESH   {\r
2288                 *TIMEVALUE      0\r
2289                 *MESH_NUMVERTEX 4\r
2290                 *MESH_NUMFACES  2\r
2291                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2292                 *MESH_VERTEX_LIST       {\r
2293                         *MESH_VERTEX    0       -49.000000      -3.000000       72.000000\r
2294                         *MESH_VERTEX    1       -49.000000      3.000000        72.000000\r
2295                         *MESH_VERTEX    2       -37.000000      3.000000        72.000000\r
2296                         *MESH_VERTEX    3       -37.000000      -3.000000       72.000000\r
2297                 }\r
2298                 *MESH_NORMALS   {\r
2299                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2300                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2301                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2302                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2303                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2304                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2305                 }\r
2306                 *MESH_FACE_LIST {\r
2307                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2308                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2309                 }\r
2310                 *MESH_NUMTVERTEX        4\r
2311                 *MESH_TVERTLIST {\r
2312                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2313                         *MESH_TVERT     1       0.000000        0.046875        1.000000\r
2314                         *MESH_TVERT     2       0.093750        0.046875        1.000000\r
2315                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
2316                 }\r
2317                 *MESH_NUMTVFACES        2\r
2318                 *MESH_TFACELIST {\r
2319                         *MESH_TFACE     0       0       2       1\r
2320                         *MESH_TFACE     1       0       3       2\r
2321                 }\r
2322         }\r
2323         *PROP_MOTIONBLUR        0\r
2324         *PROP_CASTSHADOW        1\r
2325         *PROP_RECVSHADOW        1\r
2326         *MATERIAL_REF   5\r
2327 }\r
2328 *GEOMOBJECT     {\r
2329         *NODE_NAME      "mat5model0surf51"\r
2330         *NODE_TM        {\r
2331                 *NODE_NAME      "mat5model0surf51"\r
2332                 *INHERIT_POS    0       0       0\r
2333                 *INHERIT_ROT    0       0       0\r
2334                 *INHERIT_SCL    0       0       0\r
2335                 *TM_ROW0        1.0     0       0\r
2336                 *TM_ROW1        0       1.0     0\r
2337                 *TM_ROW2        0       0       1.0\r
2338                 *TM_ROW3        0       0       0\r
2339                 *TM_POS 0.000000        0.000000        0.000000\r
2340         }\r
2341         *MESH   {\r
2342                 *TIMEVALUE      0\r
2343                 *MESH_NUMVERTEX 4\r
2344                 *MESH_NUMFACES  2\r
2345                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2346                 *MESH_VERTEX_LIST       {\r
2347                         *MESH_VERTEX    0       -49.000000      3.000000        56.000000\r
2348                         *MESH_VERTEX    1       -49.000000      -3.000000       56.000000\r
2349                         *MESH_VERTEX    2       -37.000000      -3.000000       56.000000\r
2350                         *MESH_VERTEX    3       -37.000000      3.000000        56.000000\r
2351                 }\r
2352                 *MESH_NORMALS   {\r
2353                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2354                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2355                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2356                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2357                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2358                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2359                 }\r
2360                 *MESH_FACE_LIST {\r
2361                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2362                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2363                 }\r
2364                 *MESH_NUMTVERTEX        4\r
2365                 *MESH_TVERTLIST {\r
2366                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2367                         *MESH_TVERT     1       0.000000        0.046875        1.000000\r
2368                         *MESH_TVERT     2       0.093750        0.046875        1.000000\r
2369                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
2370                 }\r
2371                 *MESH_NUMTVFACES        2\r
2372                 *MESH_TFACELIST {\r
2373                         *MESH_TFACE     0       0       2       1\r
2374                         *MESH_TFACE     1       0       3       2\r
2375                 }\r
2376         }\r
2377         *PROP_MOTIONBLUR        0\r
2378         *PROP_CASTSHADOW        1\r
2379         *PROP_RECVSHADOW        1\r
2380         *MATERIAL_REF   5\r
2381 }\r
2382 *GEOMOBJECT     {\r
2383         *NODE_NAME      "mat5model0surf52"\r
2384         *NODE_TM        {\r
2385                 *NODE_NAME      "mat5model0surf52"\r
2386                 *INHERIT_POS    0       0       0\r
2387                 *INHERIT_ROT    0       0       0\r
2388                 *INHERIT_SCL    0       0       0\r
2389                 *TM_ROW0        1.0     0       0\r
2390                 *TM_ROW1        0       1.0     0\r
2391                 *TM_ROW2        0       0       1.0\r
2392                 *TM_ROW3        0       0       0\r
2393                 *TM_POS 0.000000        0.000000        0.000000\r
2394         }\r
2395         *MESH   {\r
2396                 *TIMEVALUE      0\r
2397                 *MESH_NUMVERTEX 4\r
2398                 *MESH_NUMFACES  2\r
2399                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2400                 *MESH_VERTEX_LIST       {\r
2401                         *MESH_VERTEX    0       -49.000000      3.000000        72.000000\r
2402                         *MESH_VERTEX    1       -49.000000      -3.000000       72.000000\r
2403                         *MESH_VERTEX    2       -49.000000      -3.000000       56.000000\r
2404                         *MESH_VERTEX    3       -49.000000      3.000000        56.000000\r
2405                 }\r
2406                 *MESH_NORMALS   {\r
2407                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2408                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2409                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2410                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2411                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2412                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2413                 }\r
2414                 *MESH_FACE_LIST {\r
2415                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2416                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2417                 }\r
2418                 *MESH_NUMTVERTEX        4\r
2419                 *MESH_TVERTLIST {\r
2420                         *MESH_TVERT     0       0.000000        0.140625        1.000000\r
2421                         *MESH_TVERT     1       0.000000        0.187500        1.000000\r
2422                         *MESH_TVERT     2       0.125000        0.187500        1.000000\r
2423                         *MESH_TVERT     3       0.125000        0.140625        1.000000\r
2424                 }\r
2425                 *MESH_NUMTVFACES        2\r
2426                 *MESH_TFACELIST {\r
2427                         *MESH_TFACE     0       0       2       1\r
2428                         *MESH_TFACE     1       0       3       2\r
2429                 }\r
2430         }\r
2431         *PROP_MOTIONBLUR        0\r
2432         *PROP_CASTSHADOW        1\r
2433         *PROP_RECVSHADOW        1\r
2434         *MATERIAL_REF   5\r
2435 }\r
2436 *GEOMOBJECT     {\r
2437         *NODE_NAME      "mat5model0surf53"\r
2438         *NODE_TM        {\r
2439                 *NODE_NAME      "mat5model0surf53"\r
2440                 *INHERIT_POS    0       0       0\r
2441                 *INHERIT_ROT    0       0       0\r
2442                 *INHERIT_SCL    0       0       0\r
2443                 *TM_ROW0        1.0     0       0\r
2444                 *TM_ROW1        0       1.0     0\r
2445                 *TM_ROW2        0       0       1.0\r
2446                 *TM_ROW3        0       0       0\r
2447                 *TM_POS 0.000000        0.000000        0.000000\r
2448         }\r
2449         *MESH   {\r
2450                 *TIMEVALUE      0\r
2451                 *MESH_NUMVERTEX 4\r
2452                 *MESH_NUMFACES  2\r
2453                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2454                 *MESH_VERTEX_LIST       {\r
2455                         *MESH_VERTEX    0       -37.000000      -3.000000       72.000000\r
2456                         *MESH_VERTEX    1       -37.000000      -3.000000       56.000000\r
2457                         *MESH_VERTEX    2       -49.000000      -3.000000       56.000000\r
2458                         *MESH_VERTEX    3       -49.000000      -3.000000       72.000000\r
2459                 }\r
2460                 *MESH_NORMALS   {\r
2461                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2462                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2463                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2464                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2465                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2466                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2467                 }\r
2468                 *MESH_FACE_LIST {\r
2469                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2470                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2471                 }\r
2472                 *MESH_NUMTVERTEX        4\r
2473                 *MESH_TVERTLIST {\r
2474                         *MESH_TVERT     0       0.000000        0.281250        1.000000\r
2475                         *MESH_TVERT     1       0.125000        0.281250        1.000000\r
2476                         *MESH_TVERT     2       0.125000        0.187500        1.000000\r
2477                         *MESH_TVERT     3       0.000000        0.187500        1.000000\r
2478                 }\r
2479                 *MESH_NUMTVFACES        2\r
2480                 *MESH_TFACELIST {\r
2481                         *MESH_TFACE     0       0       2       1\r
2482                         *MESH_TFACE     1       0       3       2\r
2483                 }\r
2484         }\r
2485         *PROP_MOTIONBLUR        0\r
2486         *PROP_CASTSHADOW        1\r
2487         *PROP_RECVSHADOW        1\r
2488         *MATERIAL_REF   5\r
2489 }\r
2490 *GEOMOBJECT     {\r
2491         *NODE_NAME      "mat6model0surf54"\r
2492         *NODE_TM        {\r
2493                 *NODE_NAME      "mat6model0surf54"\r
2494                 *INHERIT_POS    0       0       0\r
2495                 *INHERIT_ROT    0       0       0\r
2496                 *INHERIT_SCL    0       0       0\r
2497                 *TM_ROW0        1.0     0       0\r
2498                 *TM_ROW1        0       1.0     0\r
2499                 *TM_ROW2        0       0       1.0\r
2500                 *TM_ROW3        0       0       0\r
2501                 *TM_POS 0.000000        0.000000        0.000000\r
2502         }\r
2503         *MESH   {\r
2504                 *TIMEVALUE      0\r
2505                 *MESH_NUMVERTEX 4\r
2506                 *MESH_NUMFACES  2\r
2507                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2508                 *MESH_VERTEX_LIST       {\r
2509                         *MESH_VERTEX    0       48.000000       -2.000000       128.000000\r
2510                         *MESH_VERTEX    1       48.000000       2.000000        128.000000\r
2511                         *MESH_VERTEX    2       48.000000       2.000000        0.000000\r
2512                         *MESH_VERTEX    3       48.000000       -2.000000       0.000000\r
2513                 }\r
2514                 *MESH_NORMALS   {\r
2515                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2516                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2517                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2518                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
2519                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2520                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2521                 }\r
2522                 *MESH_FACE_LIST {\r
2523                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2524                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2525                 }\r
2526                 *MESH_NUMTVERTEX        4\r
2527                 *MESH_TVERTLIST {\r
2528                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2529                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
2530                         *MESH_TVERT     2       1.000000        0.062500        1.000000\r
2531                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
2532                 }\r
2533                 *MESH_NUMTVFACES        2\r
2534                 *MESH_TFACELIST {\r
2535                         *MESH_TFACE     0       0       2       1\r
2536                         *MESH_TFACE     1       0       3       2\r
2537                 }\r
2538         }\r
2539         *PROP_MOTIONBLUR        0\r
2540         *PROP_CASTSHADOW        1\r
2541         *PROP_RECVSHADOW        1\r
2542         *MATERIAL_REF   6\r
2543 }\r
2544 *GEOMOBJECT     {\r
2545         *NODE_NAME      "mat6model0surf55"\r
2546         *NODE_TM        {\r
2547                 *NODE_NAME      "mat6model0surf55"\r
2548                 *INHERIT_POS    0       0       0\r
2549                 *INHERIT_ROT    0       0       0\r
2550                 *INHERIT_SCL    0       0       0\r
2551                 *TM_ROW0        1.0     0       0\r
2552                 *TM_ROW1        0       1.0     0\r
2553                 *TM_ROW2        0       0       1.0\r
2554                 *TM_ROW3        0       0       0\r
2555                 *TM_POS 0.000000        0.000000        0.000000\r
2556         }\r
2557         *MESH   {\r
2558                 *TIMEVALUE      0\r
2559                 *MESH_NUMVERTEX 4\r
2560                 *MESH_NUMFACES  2\r
2561                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2562                 *MESH_VERTEX_LIST       {\r
2563                         *MESH_VERTEX    0       36.000000       2.000000        128.000000\r
2564                         *MESH_VERTEX    1       36.000000       2.000000        0.000000\r
2565                         *MESH_VERTEX    2       48.000000       2.000000        0.000000\r
2566                         *MESH_VERTEX    3       48.000000       2.000000        128.000000\r
2567                 }\r
2568                 *MESH_NORMALS   {\r
2569                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2570                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2571                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2572                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
2573                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
2574                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
2575                 }\r
2576                 *MESH_FACE_LIST {\r
2577                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2578                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2579                 }\r
2580                 *MESH_NUMTVERTEX        4\r
2581                 *MESH_TVERTLIST {\r
2582                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
2583                         *MESH_TVERT     1       1.000000        0.250000        1.000000\r
2584                         *MESH_TVERT     2       1.000000        0.062500        1.000000\r
2585                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
2586                 }\r
2587                 *MESH_NUMTVFACES        2\r
2588                 *MESH_TFACELIST {\r
2589                         *MESH_TFACE     0       0       2       1\r
2590                         *MESH_TFACE     1       0       3       2\r
2591                 }\r
2592         }\r
2593         *PROP_MOTIONBLUR        0\r
2594         *PROP_CASTSHADOW        1\r
2595         *PROP_RECVSHADOW        1\r
2596         *MATERIAL_REF   6\r
2597 }\r
2598 *GEOMOBJECT     {\r
2599         *NODE_NAME      "mat6model0surf56"\r
2600         *NODE_TM        {\r
2601                 *NODE_NAME      "mat6model0surf56"\r
2602                 *INHERIT_POS    0       0       0\r
2603                 *INHERIT_ROT    0       0       0\r
2604                 *INHERIT_SCL    0       0       0\r
2605                 *TM_ROW0        1.0     0       0\r
2606                 *TM_ROW1        0       1.0     0\r
2607                 *TM_ROW2        0       0       1.0\r
2608                 *TM_ROW3        0       0       0\r
2609                 *TM_POS 0.000000        0.000000        0.000000\r
2610         }\r
2611         *MESH   {\r
2612                 *TIMEVALUE      0\r
2613                 *MESH_NUMVERTEX 4\r
2614                 *MESH_NUMFACES  2\r
2615                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2616                 *MESH_VERTEX_LIST       {\r
2617                         *MESH_VERTEX    0       36.000000       -2.000000       128.000000\r
2618                         *MESH_VERTEX    1       36.000000       2.000000        128.000000\r
2619                         *MESH_VERTEX    2       48.000000       2.000000        128.000000\r
2620                         *MESH_VERTEX    3       48.000000       -2.000000       128.000000\r
2621                 }\r
2622                 *MESH_NORMALS   {\r
2623                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2624                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2625                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2626                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2627                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2628                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2629                 }\r
2630                 *MESH_FACE_LIST {\r
2631                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2632                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2633                 }\r
2634                 *MESH_NUMTVERTEX        4\r
2635                 *MESH_TVERTLIST {\r
2636                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
2637                         *MESH_TVERT     1       0.062500        1.000000        1.000000\r
2638                         *MESH_TVERT     2       0.062500        0.906250        1.000000\r
2639                         *MESH_TVERT     3       0.000000        0.906250        1.000000\r
2640                 }\r
2641                 *MESH_NUMTVFACES        2\r
2642                 *MESH_TFACELIST {\r
2643                         *MESH_TFACE     0       0       2       1\r
2644                         *MESH_TFACE     1       0       3       2\r
2645                 }\r
2646         }\r
2647         *PROP_MOTIONBLUR        0\r
2648         *PROP_CASTSHADOW        1\r
2649         *PROP_RECVSHADOW        1\r
2650         *MATERIAL_REF   6\r
2651 }\r
2652 *GEOMOBJECT     {\r
2653         *NODE_NAME      "mat6model0surf57"\r
2654         *NODE_TM        {\r
2655                 *NODE_NAME      "mat6model0surf57"\r
2656                 *INHERIT_POS    0       0       0\r
2657                 *INHERIT_ROT    0       0       0\r
2658                 *INHERIT_SCL    0       0       0\r
2659                 *TM_ROW0        1.0     0       0\r
2660                 *TM_ROW1        0       1.0     0\r
2661                 *TM_ROW2        0       0       1.0\r
2662                 *TM_ROW3        0       0       0\r
2663                 *TM_POS 0.000000        0.000000        0.000000\r
2664         }\r
2665         *MESH   {\r
2666                 *TIMEVALUE      0\r
2667                 *MESH_NUMVERTEX 4\r
2668                 *MESH_NUMFACES  2\r
2669                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2670                 *MESH_VERTEX_LIST       {\r
2671                         *MESH_VERTEX    0       36.000000       2.000000        128.000000\r
2672                         *MESH_VERTEX    1       36.000000       -2.000000       128.000000\r
2673                         *MESH_VERTEX    2       36.000000       -2.000000       0.000000\r
2674                         *MESH_VERTEX    3       36.000000       2.000000        0.000000\r
2675                 }\r
2676                 *MESH_NORMALS   {\r
2677                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2678                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2679                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
2680                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
2681                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2682                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
2683                 }\r
2684                 *MESH_FACE_LIST {\r
2685                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2686                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2687                 }\r
2688                 *MESH_NUMTVERTEX        4\r
2689                 *MESH_TVERTLIST {\r
2690                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
2691                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
2692                         *MESH_TVERT     2       1.000000        0.312500        1.000000\r
2693                         *MESH_TVERT     3       1.000000        0.250000        1.000000\r
2694                 }\r
2695                 *MESH_NUMTVFACES        2\r
2696                 *MESH_TFACELIST {\r
2697                         *MESH_TFACE     0       0       2       1\r
2698                         *MESH_TFACE     1       0       3       2\r
2699                 }\r
2700         }\r
2701         *PROP_MOTIONBLUR        0\r
2702         *PROP_CASTSHADOW        1\r
2703         *PROP_RECVSHADOW        1\r
2704         *MATERIAL_REF   6\r
2705 }\r
2706 *GEOMOBJECT     {\r
2707         *NODE_NAME      "mat6model0surf58"\r
2708         *NODE_TM        {\r
2709                 *NODE_NAME      "mat6model0surf58"\r
2710                 *INHERIT_POS    0       0       0\r
2711                 *INHERIT_ROT    0       0       0\r
2712                 *INHERIT_SCL    0       0       0\r
2713                 *TM_ROW0        1.0     0       0\r
2714                 *TM_ROW1        0       1.0     0\r
2715                 *TM_ROW2        0       0       1.0\r
2716                 *TM_ROW3        0       0       0\r
2717                 *TM_POS 0.000000        0.000000        0.000000\r
2718         }\r
2719         *MESH   {\r
2720                 *TIMEVALUE      0\r
2721                 *MESH_NUMVERTEX 4\r
2722                 *MESH_NUMFACES  2\r
2723                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2724                 *MESH_VERTEX_LIST       {\r
2725                         *MESH_VERTEX    0       48.000000       -2.000000       128.000000\r
2726                         *MESH_VERTEX    1       48.000000       -2.000000       0.000000\r
2727                         *MESH_VERTEX    2       36.000000       -2.000000       0.000000\r
2728                         *MESH_VERTEX    3       36.000000       -2.000000       128.000000\r
2729                 }\r
2730                 *MESH_NORMALS   {\r
2731                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2732                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2733                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
2734                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
2735                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
2736                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
2737                 }\r
2738                 *MESH_FACE_LIST {\r
2739                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2740                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2741                 }\r
2742                 *MESH_NUMTVERTEX        4\r
2743                 *MESH_TVERTLIST {\r
2744                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2745                         *MESH_TVERT     1       1.000000        0.500000        1.000000\r
2746                         *MESH_TVERT     2       1.000000        0.312500        1.000000\r
2747                         *MESH_TVERT     3       0.000000        0.312500        1.000000\r
2748                 }\r
2749                 *MESH_NUMTVFACES        2\r
2750                 *MESH_TFACELIST {\r
2751                         *MESH_TFACE     0       0       2       1\r
2752                         *MESH_TFACE     1       0       3       2\r
2753                 }\r
2754         }\r
2755         *PROP_MOTIONBLUR        0\r
2756         *PROP_CASTSHADOW        1\r
2757         *PROP_RECVSHADOW        1\r
2758         *MATERIAL_REF   6\r
2759 }\r
2760 *GEOMOBJECT     {\r
2761         *NODE_NAME      "mat6model0surf59"\r
2762         *NODE_TM        {\r
2763                 *NODE_NAME      "mat6model0surf59"\r
2764                 *INHERIT_POS    0       0       0\r
2765                 *INHERIT_ROT    0       0       0\r
2766                 *INHERIT_SCL    0       0       0\r
2767                 *TM_ROW0        1.0     0       0\r
2768                 *TM_ROW1        0       1.0     0\r
2769                 *TM_ROW2        0       0       1.0\r
2770                 *TM_ROW3        0       0       0\r
2771                 *TM_POS 0.000000        0.000000        0.000000\r
2772         }\r
2773         *MESH   {\r
2774                 *TIMEVALUE      0\r
2775                 *MESH_NUMVERTEX 4\r
2776                 *MESH_NUMFACES  2\r
2777                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2778                 *MESH_VERTEX_LIST       {\r
2779                         *MESH_VERTEX    0       -36.000000      2.000000        116.000000\r
2780                         *MESH_VERTEX    1       36.000000       2.000000        116.000000\r
2781                         *MESH_VERTEX    2       36.000000       2.000000        128.000000\r
2782                         *MESH_VERTEX    3       -36.000000      2.000000        128.000000\r
2783                 }\r
2784                 *MESH_NORMALS   {\r
2785                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2786                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2787                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2788                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2789                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2790                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2791                 }\r
2792                 *MESH_FACE_LIST {\r
2793                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2794                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2795                 }\r
2796                 *MESH_NUMTVERTEX        4\r
2797                 *MESH_TVERTLIST {\r
2798                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
2799                         *MESH_TVERT     1       0.562500        0.250000        1.000000\r
2800                         *MESH_TVERT     2       0.562500        0.062500        1.000000\r
2801                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
2802                 }\r
2803                 *MESH_NUMTVFACES        2\r
2804                 *MESH_TFACELIST {\r
2805                         *MESH_TFACE     0       0       2       1\r
2806                         *MESH_TFACE     1       0       3       2\r
2807                 }\r
2808         }\r
2809         *PROP_MOTIONBLUR        0\r
2810         *PROP_CASTSHADOW        1\r
2811         *PROP_RECVSHADOW        1\r
2812         *MATERIAL_REF   6\r
2813 }\r
2814 *GEOMOBJECT     {\r
2815         *NODE_NAME      "mat6model0surf60"\r
2816         *NODE_TM        {\r
2817                 *NODE_NAME      "mat6model0surf60"\r
2818                 *INHERIT_POS    0       0       0\r
2819                 *INHERIT_ROT    0       0       0\r
2820                 *INHERIT_SCL    0       0       0\r
2821                 *TM_ROW0        1.0     0       0\r
2822                 *TM_ROW1        0       1.0     0\r
2823                 *TM_ROW2        0       0       1.0\r
2824                 *TM_ROW3        0       0       0\r
2825                 *TM_POS 0.000000        0.000000        0.000000\r
2826         }\r
2827         *MESH   {\r
2828                 *TIMEVALUE      0\r
2829                 *MESH_NUMVERTEX 4\r
2830                 *MESH_NUMFACES  2\r
2831                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2832                 *MESH_VERTEX_LIST       {\r
2833                         *MESH_VERTEX    0       -36.000000      2.000000        56.000000\r
2834                         *MESH_VERTEX    1       36.000000       2.000000        56.000000\r
2835                         *MESH_VERTEX    2       36.000000       2.000000        72.000000\r
2836                         *MESH_VERTEX    3       -36.000000      2.000000        72.000000\r
2837                 }\r
2838                 *MESH_NORMALS   {\r
2839                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2840                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2841                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2842                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2843                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2844                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2845                 }\r
2846                 *MESH_FACE_LIST {\r
2847                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2848                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2849                 }\r
2850                 *MESH_NUMTVERTEX        4\r
2851                 *MESH_TVERTLIST {\r
2852                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
2853                         *MESH_TVERT     1       0.562500        0.312500        1.000000\r
2854                         *MESH_TVERT     2       0.562500        0.062500        1.000000\r
2855                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
2856                 }\r
2857                 *MESH_NUMTVFACES        2\r
2858                 *MESH_TFACELIST {\r
2859                         *MESH_TFACE     0       0       2       1\r
2860                         *MESH_TFACE     1       0       3       2\r
2861                 }\r
2862         }\r
2863         *PROP_MOTIONBLUR        0\r
2864         *PROP_CASTSHADOW        1\r
2865         *PROP_RECVSHADOW        1\r
2866         *MATERIAL_REF   6\r
2867 }\r
2868 *GEOMOBJECT     {\r
2869         *NODE_NAME      "mat6model0surf61"\r
2870         *NODE_TM        {\r
2871                 *NODE_NAME      "mat6model0surf61"\r
2872                 *INHERIT_POS    0       0       0\r
2873                 *INHERIT_ROT    0       0       0\r
2874                 *INHERIT_SCL    0       0       0\r
2875                 *TM_ROW0        1.0     0       0\r
2876                 *TM_ROW1        0       1.0     0\r
2877                 *TM_ROW2        0       0       1.0\r
2878                 *TM_ROW3        0       0       0\r
2879                 *TM_POS 0.000000        0.000000        0.000000\r
2880         }\r
2881         *MESH   {\r
2882                 *TIMEVALUE      0\r
2883                 *MESH_NUMVERTEX 4\r
2884                 *MESH_NUMFACES  2\r
2885                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2886                 *MESH_VERTEX_LIST       {\r
2887                         *MESH_VERTEX    0       -36.000000      2.000000        0.000000\r
2888                         *MESH_VERTEX    1       36.000000       2.000000        0.000000\r
2889                         *MESH_VERTEX    2       36.000000       2.000000        12.000000\r
2890                         *MESH_VERTEX    3       -36.000000      2.000000        12.000000\r
2891                 }\r
2892                 *MESH_NORMALS   {\r
2893                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2894                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2895                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
2896                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
2897                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2898                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
2899                 }\r
2900                 *MESH_FACE_LIST {\r
2901                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2902                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2903                 }\r
2904                 *MESH_NUMTVERTEX        4\r
2905                 *MESH_TVERTLIST {\r
2906                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
2907                         *MESH_TVERT     1       0.562500        0.250000        1.000000\r
2908                         *MESH_TVERT     2       0.562500        0.062500        1.000000\r
2909                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
2910                 }\r
2911                 *MESH_NUMTVFACES        2\r
2912                 *MESH_TFACELIST {\r
2913                         *MESH_TFACE     0       0       2       1\r
2914                         *MESH_TFACE     1       0       3       2\r
2915                 }\r
2916         }\r
2917         *PROP_MOTIONBLUR        0\r
2918         *PROP_CASTSHADOW        1\r
2919         *PROP_RECVSHADOW        1\r
2920         *MATERIAL_REF   6\r
2921 }\r
2922 *GEOMOBJECT     {\r
2923         *NODE_NAME      "mat6model0surf62"\r
2924         *NODE_TM        {\r
2925                 *NODE_NAME      "mat6model0surf62"\r
2926                 *INHERIT_POS    0       0       0\r
2927                 *INHERIT_ROT    0       0       0\r
2928                 *INHERIT_SCL    0       0       0\r
2929                 *TM_ROW0        1.0     0       0\r
2930                 *TM_ROW1        0       1.0     0\r
2931                 *TM_ROW2        0       0       1.0\r
2932                 *TM_ROW3        0       0       0\r
2933                 *TM_POS 0.000000        0.000000        0.000000\r
2934         }\r
2935         *MESH   {\r
2936                 *TIMEVALUE      0\r
2937                 *MESH_NUMVERTEX 4\r
2938                 *MESH_NUMFACES  2\r
2939                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2940                 *MESH_VERTEX_LIST       {\r
2941                         *MESH_VERTEX    0       -36.000000      -2.000000       128.000000\r
2942                         *MESH_VERTEX    1       -36.000000      2.000000        128.000000\r
2943                         *MESH_VERTEX    2       36.000000       2.000000        128.000000\r
2944                         *MESH_VERTEX    3       36.000000       -2.000000       128.000000\r
2945                 }\r
2946                 *MESH_NORMALS   {\r
2947                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2948                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2949                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2950                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
2951                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
2952                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
2953                 }\r
2954                 *MESH_FACE_LIST {\r
2955                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2956                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2957                 }\r
2958                 *MESH_NUMTVERTEX        4\r
2959                 *MESH_TVERTLIST {\r
2960                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2961                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
2962                         *MESH_TVERT     2       0.562500        0.062500        1.000000\r
2963                         *MESH_TVERT     3       0.562500        0.000000        1.000000\r
2964                 }\r
2965                 *MESH_NUMTVFACES        2\r
2966                 *MESH_TFACELIST {\r
2967                         *MESH_TFACE     0       0       2       1\r
2968                         *MESH_TFACE     1       0       3       2\r
2969                 }\r
2970         }\r
2971         *PROP_MOTIONBLUR        0\r
2972         *PROP_CASTSHADOW        1\r
2973         *PROP_RECVSHADOW        1\r
2974         *MATERIAL_REF   6\r
2975 }\r
2976 *GEOMOBJECT     {\r
2977         *NODE_NAME      "mat6model0surf63"\r
2978         *NODE_TM        {\r
2979                 *NODE_NAME      "mat6model0surf63"\r
2980                 *INHERIT_POS    0       0       0\r
2981                 *INHERIT_ROT    0       0       0\r
2982                 *INHERIT_SCL    0       0       0\r
2983                 *TM_ROW0        1.0     0       0\r
2984                 *TM_ROW1        0       1.0     0\r
2985                 *TM_ROW2        0       0       1.0\r
2986                 *TM_ROW3        0       0       0\r
2987                 *TM_POS 0.000000        0.000000        0.000000\r
2988         }\r
2989         *MESH   {\r
2990                 *TIMEVALUE      0\r
2991                 *MESH_NUMVERTEX 4\r
2992                 *MESH_NUMFACES  2\r
2993                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2994                 *MESH_VERTEX_LIST       {\r
2995                         *MESH_VERTEX    0       -36.000000      2.000000        116.000000\r
2996                         *MESH_VERTEX    1       -36.000000      -2.000000       116.000000\r
2997                         *MESH_VERTEX    2       36.000000       -2.000000       116.000000\r
2998                         *MESH_VERTEX    3       36.000000       2.000000        116.000000\r
2999                 }\r
3000                 *MESH_NORMALS   {\r
3001                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3002                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3003                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3004                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
3005                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3006                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3007                 }\r
3008                 *MESH_FACE_LIST {\r
3009                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3010                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3011                 }\r
3012                 *MESH_NUMTVERTEX        4\r
3013                 *MESH_TVERTLIST {\r
3014                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
3015                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
3016                         *MESH_TVERT     2       0.562500        0.312500        1.000000\r
3017                         *MESH_TVERT     3       0.562500        0.250000        1.000000\r
3018                 }\r
3019                 *MESH_NUMTVFACES        2\r
3020                 *MESH_TFACELIST {\r
3021                         *MESH_TFACE     0       0       2       1\r
3022                         *MESH_TFACE     1       0       3       2\r
3023                 }\r
3024         }\r
3025         *PROP_MOTIONBLUR        0\r
3026         *PROP_CASTSHADOW        1\r
3027         *PROP_RECVSHADOW        1\r
3028         *MATERIAL_REF   6\r
3029 }\r
3030 *GEOMOBJECT     {\r
3031         *NODE_NAME      "mat6model0surf64"\r
3032         *NODE_TM        {\r
3033                 *NODE_NAME      "mat6model0surf64"\r
3034                 *INHERIT_POS    0       0       0\r
3035                 *INHERIT_ROT    0       0       0\r
3036                 *INHERIT_SCL    0       0       0\r
3037                 *TM_ROW0        1.0     0       0\r
3038                 *TM_ROW1        0       1.0     0\r
3039                 *TM_ROW2        0       0       1.0\r
3040                 *TM_ROW3        0       0       0\r
3041                 *TM_POS 0.000000        0.000000        0.000000\r
3042         }\r
3043         *MESH   {\r
3044                 *TIMEVALUE      0\r
3045                 *MESH_NUMVERTEX 4\r
3046                 *MESH_NUMFACES  2\r
3047                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3048                 *MESH_VERTEX_LIST       {\r
3049                         *MESH_VERTEX    0       -36.000000      -2.000000       128.000000\r
3050                         *MESH_VERTEX    1       36.000000       -2.000000       128.000000\r
3051                         *MESH_VERTEX    2       36.000000       -2.000000       116.000000\r
3052                         *MESH_VERTEX    3       -36.000000      -2.000000       116.000000\r
3053                 }\r
3054                 *MESH_NORMALS   {\r
3055                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3056                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3057                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3058                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
3059                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3060                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
3061                 }\r
3062                 *MESH_FACE_LIST {\r
3063                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3064                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3065                 }\r
3066                 *MESH_NUMTVERTEX        4\r
3067                 *MESH_TVERTLIST {\r
3068                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3069                         *MESH_TVERT     1       0.562500        0.500000        1.000000\r
3070                         *MESH_TVERT     2       0.562500        0.312500        1.000000\r
3071                         *MESH_TVERT     3       0.000000        0.312500        1.000000\r
3072                 }\r
3073                 *MESH_NUMTVFACES        2\r
3074                 *MESH_TFACELIST {\r
3075                         *MESH_TFACE     0       0       2       1\r
3076                         *MESH_TFACE     1       0       3       2\r
3077                 }\r
3078         }\r
3079         *PROP_MOTIONBLUR        0\r
3080         *PROP_CASTSHADOW        1\r
3081         *PROP_RECVSHADOW        1\r
3082         *MATERIAL_REF   6\r
3083 }\r
3084 *GEOMOBJECT     {\r
3085         *NODE_NAME      "mat6model0surf65"\r
3086         *NODE_TM        {\r
3087                 *NODE_NAME      "mat6model0surf65"\r
3088                 *INHERIT_POS    0       0       0\r
3089                 *INHERIT_ROT    0       0       0\r
3090                 *INHERIT_SCL    0       0       0\r
3091                 *TM_ROW0        1.0     0       0\r
3092                 *TM_ROW1        0       1.0     0\r
3093                 *TM_ROW2        0       0       1.0\r
3094                 *TM_ROW3        0       0       0\r
3095                 *TM_POS 0.000000        0.000000        0.000000\r
3096         }\r
3097         *MESH   {\r
3098                 *TIMEVALUE      0\r
3099                 *MESH_NUMVERTEX 4\r
3100                 *MESH_NUMFACES  2\r
3101                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3102                 *MESH_VERTEX_LIST       {\r
3103                         *MESH_VERTEX    0       -36.000000      -2.000000       72.000000\r
3104                         *MESH_VERTEX    1       -36.000000      2.000000        72.000000\r
3105                         *MESH_VERTEX    2       36.000000       2.000000        72.000000\r
3106                         *MESH_VERTEX    3       36.000000       -2.000000       72.000000\r
3107                 }\r
3108                 *MESH_NORMALS   {\r
3109                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3110                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3111                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3112                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
3113                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
3114                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3115                 }\r
3116                 *MESH_FACE_LIST {\r
3117                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3118                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3119                 }\r
3120                 *MESH_NUMTVERTEX        4\r
3121                 *MESH_TVERTLIST {\r
3122                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3123                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3124                         *MESH_TVERT     2       0.562500        0.062500        1.000000\r
3125                         *MESH_TVERT     3       0.562500        0.000000        1.000000\r
3126                 }\r
3127                 *MESH_NUMTVFACES        2\r
3128                 *MESH_TFACELIST {\r
3129                         *MESH_TFACE     0       0       2       1\r
3130                         *MESH_TFACE     1       0       3       2\r
3131                 }\r
3132         }\r
3133         *PROP_MOTIONBLUR        0\r
3134         *PROP_CASTSHADOW        1\r
3135         *PROP_RECVSHADOW        1\r
3136         *MATERIAL_REF   6\r
3137 }\r
3138 *GEOMOBJECT     {\r
3139         *NODE_NAME      "mat6model0surf66"\r
3140         *NODE_TM        {\r
3141                 *NODE_NAME      "mat6model0surf66"\r
3142                 *INHERIT_POS    0       0       0\r
3143                 *INHERIT_ROT    0       0       0\r
3144                 *INHERIT_SCL    0       0       0\r
3145                 *TM_ROW0        1.0     0       0\r
3146                 *TM_ROW1        0       1.0     0\r
3147                 *TM_ROW2        0       0       1.0\r
3148                 *TM_ROW3        0       0       0\r
3149                 *TM_POS 0.000000        0.000000        0.000000\r
3150         }\r
3151         *MESH   {\r
3152                 *TIMEVALUE      0\r
3153                 *MESH_NUMVERTEX 4\r
3154                 *MESH_NUMFACES  2\r
3155                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3156                 *MESH_VERTEX_LIST       {\r
3157                         *MESH_VERTEX    0       -36.000000      2.000000        56.000000\r
3158                         *MESH_VERTEX    1       -36.000000      -2.000000       56.000000\r
3159                         *MESH_VERTEX    2       36.000000       -2.000000       56.000000\r
3160                         *MESH_VERTEX    3       36.000000       2.000000        56.000000\r
3161                 }\r
3162                 *MESH_NORMALS   {\r
3163                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3164                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3165                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3166                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
3167                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3168                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3169                 }\r
3170                 *MESH_FACE_LIST {\r
3171                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3172                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3173                 }\r
3174                 *MESH_NUMTVERTEX        4\r
3175                 *MESH_TVERTLIST {\r
3176                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
3177                         *MESH_TVERT     1       0.000000        0.375000        1.000000\r
3178                         *MESH_TVERT     2       0.562500        0.375000        1.000000\r
3179                         *MESH_TVERT     3       0.562500        0.312500        1.000000\r
3180                 }\r
3181                 *MESH_NUMTVFACES        2\r
3182                 *MESH_TFACELIST {\r
3183                         *MESH_TFACE     0       0       2       1\r
3184                         *MESH_TFACE     1       0       3       2\r
3185                 }\r
3186         }\r
3187         *PROP_MOTIONBLUR        0\r
3188         *PROP_CASTSHADOW        1\r
3189         *PROP_RECVSHADOW        1\r
3190         *MATERIAL_REF   6\r
3191 }\r
3192 *GEOMOBJECT     {\r
3193         *NODE_NAME      "mat6model0surf67"\r
3194         *NODE_TM        {\r
3195                 *NODE_NAME      "mat6model0surf67"\r
3196                 *INHERIT_POS    0       0       0\r
3197                 *INHERIT_ROT    0       0       0\r
3198                 *INHERIT_SCL    0       0       0\r
3199                 *TM_ROW0        1.0     0       0\r
3200                 *TM_ROW1        0       1.0     0\r
3201                 *TM_ROW2        0       0       1.0\r
3202                 *TM_ROW3        0       0       0\r
3203                 *TM_POS 0.000000        0.000000        0.000000\r
3204         }\r
3205         *MESH   {\r
3206                 *TIMEVALUE      0\r
3207                 *MESH_NUMVERTEX 4\r
3208                 *MESH_NUMFACES  2\r
3209                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3210                 *MESH_VERTEX_LIST       {\r
3211                         *MESH_VERTEX    0       -36.000000      -2.000000       72.000000\r
3212                         *MESH_VERTEX    1       36.000000       -2.000000       72.000000\r
3213                         *MESH_VERTEX    2       36.000000       -2.000000       56.000000\r
3214                         *MESH_VERTEX    3       -36.000000      -2.000000       56.000000\r
3215                 }\r
3216                 *MESH_NORMALS   {\r
3217                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3218                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3219                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3220                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
3221                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3222                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
3223                 }\r
3224                 *MESH_FACE_LIST {\r
3225                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3226                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3227                 }\r
3228                 *MESH_NUMTVERTEX        4\r
3229                 *MESH_TVERTLIST {\r
3230                         *MESH_TVERT     0       0.000000        0.625000        1.000000\r
3231                         *MESH_TVERT     1       0.562500        0.625000        1.000000\r
3232                         *MESH_TVERT     2       0.562500        0.375000        1.000000\r
3233                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
3234                 }\r
3235                 *MESH_NUMTVFACES        2\r
3236                 *MESH_TFACELIST {\r
3237                         *MESH_TFACE     0       0       2       1\r
3238                         *MESH_TFACE     1       0       3       2\r
3239                 }\r
3240         }\r
3241         *PROP_MOTIONBLUR        0\r
3242         *PROP_CASTSHADOW        1\r
3243         *PROP_RECVSHADOW        1\r
3244         *MATERIAL_REF   6\r
3245 }\r
3246 *GEOMOBJECT     {\r
3247         *NODE_NAME      "mat6model0surf68"\r
3248         *NODE_TM        {\r
3249                 *NODE_NAME      "mat6model0surf68"\r
3250                 *INHERIT_POS    0       0       0\r
3251                 *INHERIT_ROT    0       0       0\r
3252                 *INHERIT_SCL    0       0       0\r
3253                 *TM_ROW0        1.0     0       0\r
3254                 *TM_ROW1        0       1.0     0\r
3255                 *TM_ROW2        0       0       1.0\r
3256                 *TM_ROW3        0       0       0\r
3257                 *TM_POS 0.000000        0.000000        0.000000\r
3258         }\r
3259         *MESH   {\r
3260                 *TIMEVALUE      0\r
3261                 *MESH_NUMVERTEX 4\r
3262                 *MESH_NUMFACES  2\r
3263                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3264                 *MESH_VERTEX_LIST       {\r
3265                         *MESH_VERTEX    0       -36.000000      -2.000000       12.000000\r
3266                         *MESH_VERTEX    1       -36.000000      2.000000        12.000000\r
3267                         *MESH_VERTEX    2       36.000000       2.000000        12.000000\r
3268                         *MESH_VERTEX    3       36.000000       -2.000000       12.000000\r
3269                 }\r
3270                 *MESH_NORMALS   {\r
3271                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3272                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3273                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3274                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
3275                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
3276                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
3277                 }\r
3278                 *MESH_FACE_LIST {\r
3279                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3280                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3281                 }\r
3282                 *MESH_NUMTVERTEX        4\r
3283                 *MESH_TVERTLIST {\r
3284                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3285                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3286                         *MESH_TVERT     2       0.562500        0.062500        1.000000\r
3287                         *MESH_TVERT     3       0.562500        0.000000        1.000000\r
3288                 }\r
3289                 *MESH_NUMTVFACES        2\r
3290                 *MESH_TFACELIST {\r
3291                         *MESH_TFACE     0       0       2       1\r
3292                         *MESH_TFACE     1       0       3       2\r
3293                 }\r
3294         }\r
3295         *PROP_MOTIONBLUR        0\r
3296         *PROP_CASTSHADOW        1\r
3297         *PROP_RECVSHADOW        1\r
3298         *MATERIAL_REF   6\r
3299 }\r
3300 *GEOMOBJECT     {\r
3301         *NODE_NAME      "mat6model0surf69"\r
3302         *NODE_TM        {\r
3303                 *NODE_NAME      "mat6model0surf69"\r
3304                 *INHERIT_POS    0       0       0\r
3305                 *INHERIT_ROT    0       0       0\r
3306                 *INHERIT_SCL    0       0       0\r
3307                 *TM_ROW0        1.0     0       0\r
3308                 *TM_ROW1        0       1.0     0\r
3309                 *TM_ROW2        0       0       1.0\r
3310                 *TM_ROW3        0       0       0\r
3311                 *TM_POS 0.000000        0.000000        0.000000\r
3312         }\r
3313         *MESH   {\r
3314                 *TIMEVALUE      0\r
3315                 *MESH_NUMVERTEX 4\r
3316                 *MESH_NUMFACES  2\r
3317                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3318                 *MESH_VERTEX_LIST       {\r
3319                         *MESH_VERTEX    0       -36.000000      -2.000000       128.000000\r
3320                         *MESH_VERTEX    1       -36.000000      2.000000        128.000000\r
3321                         *MESH_VERTEX    2       -36.000000      2.000000        0.000000\r
3322                         *MESH_VERTEX    3       -36.000000      -2.000000       0.000000\r
3323                 }\r
3324                 *MESH_NORMALS   {\r
3325                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3326                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3327                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
3328                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
3329                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
3330                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
3331                 }\r
3332                 *MESH_FACE_LIST {\r
3333                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3334                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3335                 }\r
3336                 *MESH_NUMTVERTEX        4\r
3337                 *MESH_TVERTLIST {\r
3338                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3339                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
3340                         *MESH_TVERT     2       1.000000        0.062500        1.000000\r
3341                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
3342                 }\r
3343                 *MESH_NUMTVFACES        2\r
3344                 *MESH_TFACELIST {\r
3345                         *MESH_TFACE     0       0       2       1\r
3346                         *MESH_TFACE     1       0       3       2\r
3347                 }\r
3348         }\r
3349         *PROP_MOTIONBLUR        0\r
3350         *PROP_CASTSHADOW        1\r
3351         *PROP_RECVSHADOW        1\r
3352         *MATERIAL_REF   6\r
3353 }\r
3354 *GEOMOBJECT     {\r
3355         *NODE_NAME      "mat6model0surf70"\r
3356         *NODE_TM        {\r
3357                 *NODE_NAME      "mat6model0surf70"\r
3358                 *INHERIT_POS    0       0       0\r
3359                 *INHERIT_ROT    0       0       0\r
3360                 *INHERIT_SCL    0       0       0\r
3361                 *TM_ROW0        1.0     0       0\r
3362                 *TM_ROW1        0       1.0     0\r
3363                 *TM_ROW2        0       0       1.0\r
3364                 *TM_ROW3        0       0       0\r
3365                 *TM_POS 0.000000        0.000000        0.000000\r
3366         }\r
3367         *MESH   {\r
3368                 *TIMEVALUE      0\r
3369                 *MESH_NUMVERTEX 4\r
3370                 *MESH_NUMFACES  2\r
3371                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3372                 *MESH_VERTEX_LIST       {\r
3373                         *MESH_VERTEX    0       -36.000000      2.000000        0.000000\r
3374                         *MESH_VERTEX    1       -36.000000      -2.000000       0.000000\r
3375                         *MESH_VERTEX    2       36.000000       -2.000000       0.000000\r
3376                         *MESH_VERTEX    3       36.000000       2.000000        0.000000\r
3377                 }\r
3378                 *MESH_NORMALS   {\r
3379                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3380                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3381                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        -0.707107\r
3382                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       -0.707107\r
3383                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3384                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
3385                 }\r
3386                 *MESH_FACE_LIST {\r
3387                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3388                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3389                 }\r
3390                 *MESH_NUMTVERTEX        4\r
3391                 *MESH_TVERTLIST {\r
3392                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
3393                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
3394                         *MESH_TVERT     2       0.562500        0.312500        1.000000\r
3395                         *MESH_TVERT     3       0.562500        0.250000        1.000000\r
3396                 }\r
3397                 *MESH_NUMTVFACES        2\r
3398                 *MESH_TFACELIST {\r
3399                         *MESH_TFACE     0       0       2       1\r
3400                         *MESH_TFACE     1       0       3       2\r
3401                 }\r
3402         }\r
3403         *PROP_MOTIONBLUR        0\r
3404         *PROP_CASTSHADOW        1\r
3405         *PROP_RECVSHADOW        1\r
3406         *MATERIAL_REF   6\r
3407 }\r
3408 *GEOMOBJECT     {\r
3409         *NODE_NAME      "mat6model0surf71"\r
3410         *NODE_TM        {\r
3411                 *NODE_NAME      "mat6model0surf71"\r
3412                 *INHERIT_POS    0       0       0\r
3413                 *INHERIT_ROT    0       0       0\r
3414                 *INHERIT_SCL    0       0       0\r
3415                 *TM_ROW0        1.0     0       0\r
3416                 *TM_ROW1        0       1.0     0\r
3417                 *TM_ROW2        0       0       1.0\r
3418                 *TM_ROW3        0       0       0\r
3419                 *TM_POS 0.000000        0.000000        0.000000\r
3420         }\r
3421         *MESH   {\r
3422                 *TIMEVALUE      0\r
3423                 *MESH_NUMVERTEX 4\r
3424                 *MESH_NUMFACES  2\r
3425                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3426                 *MESH_VERTEX_LIST       {\r
3427                         *MESH_VERTEX    0       -36.000000      -2.000000       12.000000\r
3428                         *MESH_VERTEX    1       36.000000       -2.000000       12.000000\r
3429                         *MESH_VERTEX    2       36.000000       -2.000000       0.000000\r
3430                         *MESH_VERTEX    3       -36.000000      -2.000000       0.000000\r
3431                 }\r
3432                 *MESH_NORMALS   {\r
3433                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3434                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3435                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3436                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
3437                         *MESH_VERTEXNORMAL      2       0.000000        -0.707107       -0.707107\r
3438                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
3439                 }\r
3440                 *MESH_FACE_LIST {\r
3441                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3442                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3443                 }\r
3444                 *MESH_NUMTVERTEX        4\r
3445                 *MESH_TVERTLIST {\r
3446                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3447                         *MESH_TVERT     1       0.562500        0.500000        1.000000\r
3448                         *MESH_TVERT     2       0.562500        0.312500        1.000000\r
3449                         *MESH_TVERT     3       0.000000        0.312500        1.000000\r
3450                 }\r
3451                 *MESH_NUMTVFACES        2\r
3452                 *MESH_TFACELIST {\r
3453                         *MESH_TFACE     0       0       2       1\r
3454                         *MESH_TFACE     1       0       3       2\r
3455                 }\r
3456         }\r
3457         *PROP_MOTIONBLUR        0\r
3458         *PROP_CASTSHADOW        1\r
3459         *PROP_RECVSHADOW        1\r
3460         *MATERIAL_REF   6\r
3461 }\r
3462 *GEOMOBJECT     {\r
3463         *NODE_NAME      "mat6model0surf72"\r
3464         *NODE_TM        {\r
3465                 *NODE_NAME      "mat6model0surf72"\r
3466                 *INHERIT_POS    0       0       0\r
3467                 *INHERIT_ROT    0       0       0\r
3468                 *INHERIT_SCL    0       0       0\r
3469                 *TM_ROW0        1.0     0       0\r
3470                 *TM_ROW1        0       1.0     0\r
3471                 *TM_ROW2        0       0       1.0\r
3472                 *TM_ROW3        0       0       0\r
3473                 *TM_POS 0.000000        0.000000        0.000000\r
3474         }\r
3475         *MESH   {\r
3476                 *TIMEVALUE      0\r
3477                 *MESH_NUMVERTEX 4\r
3478                 *MESH_NUMFACES  2\r
3479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3480                 *MESH_VERTEX_LIST       {\r
3481                         *MESH_VERTEX    0       -48.000000      2.000000        128.000000\r
3482                         *MESH_VERTEX    1       -48.000000      2.000000        0.000000\r
3483                         *MESH_VERTEX    2       -36.000000      2.000000        0.000000\r
3484                         *MESH_VERTEX    3       -36.000000      2.000000        128.000000\r
3485                 }\r
3486                 *MESH_NORMALS   {\r
3487                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3488                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3489                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3490                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
3491                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
3492                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
3493                 }\r
3494                 *MESH_FACE_LIST {\r
3495                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3496                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3497                 }\r
3498                 *MESH_NUMTVERTEX        4\r
3499                 *MESH_TVERTLIST {\r
3500                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
3501                         *MESH_TVERT     1       1.000000        0.250000        1.000000\r
3502                         *MESH_TVERT     2       1.000000        0.062500        1.000000\r
3503                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
3504                 }\r
3505                 *MESH_NUMTVFACES        2\r
3506                 *MESH_TFACELIST {\r
3507                         *MESH_TFACE     0       0       2       1\r
3508                         *MESH_TFACE     1       0       3       2\r
3509                 }\r
3510         }\r
3511         *PROP_MOTIONBLUR        0\r
3512         *PROP_CASTSHADOW        1\r
3513         *PROP_RECVSHADOW        1\r
3514         *MATERIAL_REF   6\r
3515 }\r
3516 *GEOMOBJECT     {\r
3517         *NODE_NAME      "mat6model0surf73"\r
3518         *NODE_TM        {\r
3519                 *NODE_NAME      "mat6model0surf73"\r
3520                 *INHERIT_POS    0       0       0\r
3521                 *INHERIT_ROT    0       0       0\r
3522                 *INHERIT_SCL    0       0       0\r
3523                 *TM_ROW0        1.0     0       0\r
3524                 *TM_ROW1        0       1.0     0\r
3525                 *TM_ROW2        0       0       1.0\r
3526                 *TM_ROW3        0       0       0\r
3527                 *TM_POS 0.000000        0.000000        0.000000\r
3528         }\r
3529         *MESH   {\r
3530                 *TIMEVALUE      0\r
3531                 *MESH_NUMVERTEX 4\r
3532                 *MESH_NUMFACES  2\r
3533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3534                 *MESH_VERTEX_LIST       {\r
3535                         *MESH_VERTEX    0       -48.000000      -2.000000       128.000000\r
3536                         *MESH_VERTEX    1       -48.000000      2.000000        128.000000\r
3537                         *MESH_VERTEX    2       -36.000000      2.000000        128.000000\r
3538                         *MESH_VERTEX    3       -36.000000      -2.000000       128.000000\r
3539                 }\r
3540                 *MESH_NORMALS   {\r
3541                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3542                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3543                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
3544                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
3545                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
3546                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
3547                 }\r
3548                 *MESH_FACE_LIST {\r
3549                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3550                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3551                 }\r
3552                 *MESH_NUMTVERTEX        4\r
3553                 *MESH_TVERTLIST {\r
3554                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
3555                         *MESH_TVERT     1       0.062500        1.000000        1.000000\r
3556                         *MESH_TVERT     2       0.062500        0.906250        1.000000\r
3557                         *MESH_TVERT     3       0.000000        0.906250        1.000000\r
3558                 }\r
3559                 *MESH_NUMTVFACES        2\r
3560                 *MESH_TFACELIST {\r
3561                         *MESH_TFACE     0       0       2       1\r
3562                         *MESH_TFACE     1       0       3       2\r
3563                 }\r
3564         }\r
3565         *PROP_MOTIONBLUR        0\r
3566         *PROP_CASTSHADOW        1\r
3567         *PROP_RECVSHADOW        1\r
3568         *MATERIAL_REF   6\r
3569 }\r
3570 *GEOMOBJECT     {\r
3571         *NODE_NAME      "mat6model0surf74"\r
3572         *NODE_TM        {\r
3573                 *NODE_NAME      "mat6model0surf74"\r
3574                 *INHERIT_POS    0       0       0\r
3575                 *INHERIT_ROT    0       0       0\r
3576                 *INHERIT_SCL    0       0       0\r
3577                 *TM_ROW0        1.0     0       0\r
3578                 *TM_ROW1        0       1.0     0\r
3579                 *TM_ROW2        0       0       1.0\r
3580                 *TM_ROW3        0       0       0\r
3581                 *TM_POS 0.000000        0.000000        0.000000\r
3582         }\r
3583         *MESH   {\r
3584                 *TIMEVALUE      0\r
3585                 *MESH_NUMVERTEX 4\r
3586                 *MESH_NUMFACES  2\r
3587                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3588                 *MESH_VERTEX_LIST       {\r
3589                         *MESH_VERTEX    0       -48.000000      2.000000        128.000000\r
3590                         *MESH_VERTEX    1       -48.000000      -2.000000       128.000000\r
3591                         *MESH_VERTEX    2       -48.000000      -2.000000       0.000000\r
3592                         *MESH_VERTEX    3       -48.000000      2.000000        0.000000\r
3593                 }\r
3594                 *MESH_NORMALS   {\r
3595                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3596                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3597                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3598                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
3599                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3600                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3601                 }\r
3602                 *MESH_FACE_LIST {\r
3603                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3604                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3605                 }\r
3606                 *MESH_NUMTVERTEX        4\r
3607                 *MESH_TVERTLIST {\r
3608                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
3609                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
3610                         *MESH_TVERT     2       1.000000        0.312500        1.000000\r
3611                         *MESH_TVERT     3       1.000000        0.250000        1.000000\r
3612                 }\r
3613                 *MESH_NUMTVFACES        2\r
3614                 *MESH_TFACELIST {\r
3615                         *MESH_TFACE     0       0       2       1\r
3616                         *MESH_TFACE     1       0       3       2\r
3617                 }\r
3618         }\r
3619         *PROP_MOTIONBLUR        0\r
3620         *PROP_CASTSHADOW        1\r
3621         *PROP_RECVSHADOW        1\r
3622         *MATERIAL_REF   6\r
3623 }\r
3624 *GEOMOBJECT     {\r
3625         *NODE_NAME      "mat6model0surf75"\r
3626         *NODE_TM        {\r
3627                 *NODE_NAME      "mat6model0surf75"\r
3628                 *INHERIT_POS    0       0       0\r
3629                 *INHERIT_ROT    0       0       0\r
3630                 *INHERIT_SCL    0       0       0\r
3631                 *TM_ROW0        1.0     0       0\r
3632                 *TM_ROW1        0       1.0     0\r
3633                 *TM_ROW2        0       0       1.0\r
3634                 *TM_ROW3        0       0       0\r
3635                 *TM_POS 0.000000        0.000000        0.000000\r
3636         }\r
3637         *MESH   {\r
3638                 *TIMEVALUE      0\r
3639                 *MESH_NUMVERTEX 4\r
3640                 *MESH_NUMFACES  2\r
3641                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3642                 *MESH_VERTEX_LIST       {\r
3643                         *MESH_VERTEX    0       -36.000000      -2.000000       128.000000\r
3644                         *MESH_VERTEX    1       -36.000000      -2.000000       0.000000\r
3645                         *MESH_VERTEX    2       -48.000000      -2.000000       0.000000\r
3646                         *MESH_VERTEX    3       -48.000000      -2.000000       128.000000\r
3647                 }\r
3648                 *MESH_NORMALS   {\r
3649                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3650                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3651                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
3652                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
3653                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3654                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
3655                 }\r
3656                 *MESH_FACE_LIST {\r
3657                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3658                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3659                 }\r
3660                 *MESH_NUMTVERTEX        4\r
3661                 *MESH_TVERTLIST {\r
3662                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
3663                         *MESH_TVERT     1       1.000000        0.500000        1.000000\r
3664                         *MESH_TVERT     2       1.000000        0.312500        1.000000\r
3665                         *MESH_TVERT     3       0.000000        0.312500        1.000000\r
3666                 }\r
3667                 *MESH_NUMTVFACES        2\r
3668                 *MESH_TFACELIST {\r
3669                         *MESH_TFACE     0       0       2       1\r
3670                         *MESH_TFACE     1       0       3       2\r
3671                 }\r
3672         }\r
3673         *PROP_MOTIONBLUR        0\r
3674         *PROP_CASTSHADOW        1\r
3675         *PROP_RECVSHADOW        1\r
3676         *MATERIAL_REF   6\r
3677 }\r