]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/objects_metal/stove01.ase
New map. Desert Factory by Sev! (with correct GPL version ;))
[divverent/nexuiz.git] / data / models / desertfactory / objects_metal / stove01.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "stove01.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 11\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_misc/black01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_misc/black01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_misc\black01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_metal/metal05"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_metal/metal05"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal05.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/desertfactory_shaders/grates01"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/desertfactory_shaders/grates01"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\desertfactory_shaders\grates01.tga"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/desertfactory_misc/black01"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/desertfactory_misc/black01"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\desertfactory_misc\black01.tga"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "textures/desertfactory_metal/metal01"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "textures/desertfactory_metal/metal01"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\desertfactory_metal\metal01.tga"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "textures/desertfactory_metal/metal05"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "textures/desertfactory_metal/metal05"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\textures\desertfactory_metal\metal05.tga"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "textures/desertfactory_shaders/grates01"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "textures/desertfactory_shaders/grates01"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "..\textures\desertfactory_shaders\grates01.tga"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179 }\r
180 *GEOMOBJECT     {\r
181         *NODE_NAME      "mat6model0surf32"\r
182         *NODE_TM        {\r
183                 *NODE_NAME      "mat6model0surf32"\r
184                 *INHERIT_POS    0       0       0\r
185                 *INHERIT_ROT    0       0       0\r
186                 *INHERIT_SCL    0       0       0\r
187                 *TM_ROW0        1.0     0       0\r
188                 *TM_ROW1        0       1.0     0\r
189                 *TM_ROW2        0       0       1.0\r
190                 *TM_ROW3        0       0       0\r
191                 *TM_POS 0.000000        0.000000        0.000000\r
192         }\r
193         *MESH   {\r
194                 *TIMEVALUE      0\r
195                 *MESH_NUMVERTEX 4\r
196                 *MESH_NUMFACES  2\r
197                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
198                 *MESH_VERTEX_LIST       {\r
199                         *MESH_VERTEX    0       15.892361       -10.481390      12.000000\r
200                         *MESH_VERTEX    1       15.892361       -10.481390      16.000000\r
201                         *MESH_VERTEX    2       18.835489       -7.772518       16.000000\r
202                         *MESH_VERTEX    3       18.835489       -7.772518       12.000000\r
203                 }\r
204                 *MESH_NORMALS   {\r
205                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
206                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
207                         *MESH_VERTEXNORMAL      0       0.677219        -0.735782       0.000000\r
208                         *MESH_VERTEXNORMAL      1       0.677219        -0.735782       0.000000\r
209                         *MESH_VERTEXNORMAL      2       0.677219        -0.735782       0.000000\r
210                         *MESH_VERTEXNORMAL      3       0.677219        -0.735782       0.000000\r
211                 }\r
212                 *MESH_FACE_LIST {\r
213                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
214                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
215                 }\r
216                 *MESH_NUMTVERTEX        4\r
217                 *MESH_TVERTLIST {\r
218                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
219                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
220                         *MESH_TVERT     2       0.031250        0.031250        1.000000\r
221                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
222                 }\r
223                 *MESH_NUMTVFACES        2\r
224                 *MESH_TFACELIST {\r
225                         *MESH_TFACE     0       0       2       1\r
226                         *MESH_TFACE     1       0       3       2\r
227                 }\r
228         }\r
229         *PROP_MOTIONBLUR        0\r
230         *PROP_CASTSHADOW        1\r
231         *PROP_RECVSHADOW        1\r
232         *MATERIAL_REF   6\r
233 }\r
234 *GEOMOBJECT     {\r
235         *NODE_NAME      "mat6model0surf33"\r
236         *NODE_TM        {\r
237                 *NODE_NAME      "mat6model0surf33"\r
238                 *INHERIT_POS    0       0       0\r
239                 *INHERIT_ROT    0       0       0\r
240                 *INHERIT_SCL    0       0       0\r
241                 *TM_ROW0        1.0     0       0\r
242                 *TM_ROW1        0       1.0     0\r
243                 *TM_ROW2        0       0       1.0\r
244                 *TM_ROW3        0       0       0\r
245                 *TM_POS 0.000000        0.000000        0.000000\r
246         }\r
247         *MESH   {\r
248                 *TIMEVALUE      0\r
249                 *MESH_NUMVERTEX 4\r
250                 *MESH_NUMFACES  2\r
251                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
252                 *MESH_VERTEX_LIST       {\r
253                         *MESH_VERTEX    0       18.835489       -7.772518       12.000000\r
254                         *MESH_VERTEX    1       18.835489       -7.772518       16.000000\r
255                         *MESH_VERTEX    2       -2.835489       15.772518       16.000000\r
256                         *MESH_VERTEX    3       -2.835489       15.772518       12.000000\r
257                 }\r
258                 *MESH_NORMALS   {\r
259                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
260                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
261                         *MESH_VERTEXNORMAL      0       0.735782        0.677218        -0.000000\r
262                         *MESH_VERTEXNORMAL      1       0.520277        0.478865        0.707107\r
263                         *MESH_VERTEXNORMAL      2       0.520277        0.478866        0.707107\r
264                         *MESH_VERTEXNORMAL      3       0.735782        0.677218        0.000000\r
265                 }\r
266                 *MESH_FACE_LIST {\r
267                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
268                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
269                 }\r
270                 *MESH_NUMTVERTEX        4\r
271                 *MESH_TVERTLIST {\r
272                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
273                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
274                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
275                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
276                 }\r
277                 *MESH_NUMTVFACES        2\r
278                 *MESH_TFACELIST {\r
279                         *MESH_TFACE     0       0       2       1\r
280                         *MESH_TFACE     1       0       3       2\r
281                 }\r
282         }\r
283         *PROP_MOTIONBLUR        0\r
284         *PROP_CASTSHADOW        1\r
285         *PROP_RECVSHADOW        1\r
286         *MATERIAL_REF   6\r
287 }\r
288 *GEOMOBJECT     {\r
289         *NODE_NAME      "mat6model0surf34"\r
290         *NODE_TM        {\r
291                 *NODE_NAME      "mat6model0surf34"\r
292                 *INHERIT_POS    0       0       0\r
293                 *INHERIT_ROT    0       0       0\r
294                 *INHERIT_SCL    0       0       0\r
295                 *TM_ROW0        1.0     0       0\r
296                 *TM_ROW1        0       1.0     0\r
297                 *TM_ROW2        0       0       1.0\r
298                 *TM_ROW3        0       0       0\r
299                 *TM_POS 0.000000        0.000000        0.000000\r
300         }\r
301         *MESH   {\r
302                 *TIMEVALUE      0\r
303                 *MESH_NUMVERTEX 4\r
304                 *MESH_NUMFACES  2\r
305                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
306                 *MESH_VERTEX_LIST       {\r
307                         *MESH_VERTEX    0       15.892361       -10.481390      16.000000\r
308                         *MESH_VERTEX    1       -2.835489       15.772518       16.000000\r
309                         *MESH_VERTEX    2       18.835489       -7.772518       16.000000\r
310                         *MESH_VERTEX    3       -5.778619       13.063646       16.000000\r
311                 }\r
312                 *MESH_NORMALS   {\r
313                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
314                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
315                         *MESH_VERTEXNORMAL      0       -0.520277       -0.478866       0.707107\r
316                         *MESH_VERTEXNORMAL      1       0.520277        0.478866        0.707107\r
317                         *MESH_VERTEXNORMAL      2       0.520277        0.478865        0.707107\r
318                         *MESH_VERTEXNORMAL      3       -0.520277       -0.478865       0.707107\r
319                 }\r
320                 *MESH_FACE_LIST {\r
321                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
322                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
323                 }\r
324                 *MESH_NUMTVERTEX        4\r
325                 *MESH_TVERTLIST {\r
326                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
327                         *MESH_TVERT     1       0.250000        0.031250        1.000000\r
328                         *MESH_TVERT     2       0.000000        0.031250        1.000000\r
329                         *MESH_TVERT     3       0.250000        0.062500        1.000000\r
330                 }\r
331                 *MESH_NUMTVFACES        2\r
332                 *MESH_TFACELIST {\r
333                         *MESH_TFACE     0       0       2       1\r
334                         *MESH_TFACE     1       0       1       3\r
335                 }\r
336         }\r
337         *PROP_MOTIONBLUR        0\r
338         *PROP_CASTSHADOW        1\r
339         *PROP_RECVSHADOW        1\r
340         *MATERIAL_REF   6\r
341 }\r
342 *GEOMOBJECT     {\r
343         *NODE_NAME      "mat6model0surf35"\r
344         *NODE_TM        {\r
345                 *NODE_NAME      "mat6model0surf35"\r
346                 *INHERIT_POS    0       0       0\r
347                 *INHERIT_ROT    0       0       0\r
348                 *INHERIT_SCL    0       0       0\r
349                 *TM_ROW0        1.0     0       0\r
350                 *TM_ROW1        0       1.0     0\r
351                 *TM_ROW2        0       0       1.0\r
352                 *TM_ROW3        0       0       0\r
353                 *TM_POS 0.000000        0.000000        0.000000\r
354         }\r
355         *MESH   {\r
356                 *TIMEVALUE      0\r
357                 *MESH_NUMVERTEX 4\r
358                 *MESH_NUMFACES  2\r
359                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
360                 *MESH_VERTEX_LIST       {\r
361                         *MESH_VERTEX    0       15.892361       -10.481390      16.000000\r
362                         *MESH_VERTEX    1       15.892361       -10.481390      12.000000\r
363                         *MESH_VERTEX    2       -5.778619       13.063646       12.000000\r
364                         *MESH_VERTEX    3       -5.778619       13.063646       16.000000\r
365                 }\r
366                 *MESH_NORMALS   {\r
367                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
368                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
369                         *MESH_VERTEXNORMAL      0       -0.520277       -0.478866       0.707107\r
370                         *MESH_VERTEXNORMAL      1       -0.735782       -0.677218       -0.000000\r
371                         *MESH_VERTEXNORMAL      2       -0.735782       -0.677218       -0.000000\r
372                         *MESH_VERTEXNORMAL      3       -0.520277       -0.478865       0.707107\r
373                 }\r
374                 *MESH_FACE_LIST {\r
375                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
376                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
377                 }\r
378                 *MESH_NUMTVERTEX        4\r
379                 *MESH_TVERTLIST {\r
380                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
381                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
382                         *MESH_TVERT     2       0.250000        0.093750        1.000000\r
383                         *MESH_TVERT     3       0.250000        0.062500        1.000000\r
384                 }\r
385                 *MESH_NUMTVFACES        2\r
386                 *MESH_TFACELIST {\r
387                         *MESH_TFACE     0       0       2       1\r
388                         *MESH_TFACE     1       0       3       2\r
389                 }\r
390         }\r
391         *PROP_MOTIONBLUR        0\r
392         *PROP_CASTSHADOW        1\r
393         *PROP_RECVSHADOW        1\r
394         *MATERIAL_REF   6\r
395 }\r
396 *GEOMOBJECT     {\r
397         *NODE_NAME      "mat6model0surf36"\r
398         *NODE_TM        {\r
399                 *NODE_NAME      "mat6model0surf36"\r
400                 *INHERIT_POS    0       0       0\r
401                 *INHERIT_ROT    0       0       0\r
402                 *INHERIT_SCL    0       0       0\r
403                 *TM_ROW0        1.0     0       0\r
404                 *TM_ROW1        0       1.0     0\r
405                 *TM_ROW2        0       0       1.0\r
406                 *TM_ROW3        0       0       0\r
407                 *TM_POS 0.000000        0.000000        0.000000\r
408         }\r
409         *MESH   {\r
410                 *TIMEVALUE      0\r
411                 *MESH_NUMVERTEX 4\r
412                 *MESH_NUMFACES  2\r
413                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
414                 *MESH_VERTEX_LIST       {\r
415                         *MESH_VERTEX    0       -15.243207      -11.383773      16.000000\r
416                         *MESH_VERTEX    1       -15.243207      -11.383773      20.000000\r
417                         *MESH_VERTEX    2       7.243208        11.383772       20.000000\r
418                         *MESH_VERTEX    3       7.243208        11.383772       16.000000\r
419                 }\r
420                 *MESH_NORMALS   {\r
421                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
422                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
423                         *MESH_VERTEXNORMAL      0       0.711486        -0.702700       0.000000\r
424                         *MESH_VERTEXNORMAL      1       0.503096        -0.496884       0.707107\r
425                         *MESH_VERTEXNORMAL      2       0.503096        -0.496884       0.707107\r
426                         *MESH_VERTEXNORMAL      3       0.711486        -0.702700       -0.000000\r
427                 }\r
428                 *MESH_FACE_LIST {\r
429                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
430                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
431                 }\r
432                 *MESH_NUMTVERTEX        4\r
433                 *MESH_TVERTLIST {\r
434                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
435                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
436                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
437                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
438                 }\r
439                 *MESH_NUMTVFACES        2\r
440                 *MESH_TFACELIST {\r
441                         *MESH_TFACE     0       0       2       1\r
442                         *MESH_TFACE     1       0       3       2\r
443                 }\r
444         }\r
445         *PROP_MOTIONBLUR        0\r
446         *PROP_CASTSHADOW        1\r
447         *PROP_RECVSHADOW        1\r
448         *MATERIAL_REF   6\r
449 }\r
450 *GEOMOBJECT     {\r
451         *NODE_NAME      "mat6model0surf37"\r
452         *NODE_TM        {\r
453                 *NODE_NAME      "mat6model0surf37"\r
454                 *INHERIT_POS    0       0       0\r
455                 *INHERIT_ROT    0       0       0\r
456                 *INHERIT_SCL    0       0       0\r
457                 *TM_ROW0        1.0     0       0\r
458                 *TM_ROW1        0       1.0     0\r
459                 *TM_ROW2        0       0       1.0\r
460                 *TM_ROW3        0       0       0\r
461                 *TM_POS 0.000000        0.000000        0.000000\r
462         }\r
463         *MESH   {\r
464                 *TIMEVALUE      0\r
465                 *MESH_NUMVERTEX 4\r
466                 *MESH_NUMFACES  2\r
467                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
468                 *MESH_VERTEX_LIST       {\r
469                         *MESH_VERTEX    0       -18.089149      -8.572970       20.000000\r
470                         *MESH_VERTEX    1       4.397264        14.194576       20.000000\r
471                         *MESH_VERTEX    2       7.243208        11.383772       20.000000\r
472                         *MESH_VERTEX    3       -15.243207      -11.383773      20.000000\r
473                 }\r
474                 *MESH_NORMALS   {\r
475                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
476                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
477                         *MESH_VERTEXNORMAL      0       -0.503096       0.496884        0.707107\r
478                         *MESH_VERTEXNORMAL      1       -0.503096       0.496884        0.707107\r
479                         *MESH_VERTEXNORMAL      2       0.503096        -0.496884       0.707107\r
480                         *MESH_VERTEXNORMAL      3       0.503096        -0.496884       0.707107\r
481                 }\r
482                 *MESH_FACE_LIST {\r
483                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
484                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
485                 }\r
486                 *MESH_NUMTVERTEX        4\r
487                 *MESH_TVERTLIST {\r
488                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
489                         *MESH_TVERT     1       0.250000        0.062500        1.000000\r
490                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
491                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
492                 }\r
493                 *MESH_NUMTVFACES        2\r
494                 *MESH_TFACELIST {\r
495                         *MESH_TFACE     0       0       2       1\r
496                         *MESH_TFACE     1       0       3       2\r
497                 }\r
498         }\r
499         *PROP_MOTIONBLUR        0\r
500         *PROP_CASTSHADOW        1\r
501         *PROP_RECVSHADOW        1\r
502         *MATERIAL_REF   6\r
503 }\r
504 *GEOMOBJECT     {\r
505         *NODE_NAME      "mat6model0surf38"\r
506         *NODE_TM        {\r
507                 *NODE_NAME      "mat6model0surf38"\r
508                 *INHERIT_POS    0       0       0\r
509                 *INHERIT_ROT    0       0       0\r
510                 *INHERIT_SCL    0       0       0\r
511                 *TM_ROW0        1.0     0       0\r
512                 *TM_ROW1        0       1.0     0\r
513                 *TM_ROW2        0       0       1.0\r
514                 *TM_ROW3        0       0       0\r
515                 *TM_POS 0.000000        0.000000        0.000000\r
516         }\r
517         *MESH   {\r
518                 *TIMEVALUE      0\r
519                 *MESH_NUMVERTEX 4\r
520                 *MESH_NUMFACES  2\r
521                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
522                 *MESH_VERTEX_LIST       {\r
523                         *MESH_VERTEX    0       -18.089149      -8.572970       20.000000\r
524                         *MESH_VERTEX    1       -18.089149      -8.572970       16.000000\r
525                         *MESH_VERTEX    2       4.397264        14.194576       16.000000\r
526                         *MESH_VERTEX    3       4.397264        14.194576       20.000000\r
527                 }\r
528                 *MESH_NORMALS   {\r
529                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
530                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
531                         *MESH_VERTEXNORMAL      0       -0.503096       0.496884        0.707107\r
532                         *MESH_VERTEXNORMAL      1       -0.711486       0.702700        -0.000000\r
533                         *MESH_VERTEXNORMAL      2       -0.711486       0.702700        0.000000\r
534                         *MESH_VERTEXNORMAL      3       -0.503096       0.496884        0.707107\r
535                 }\r
536                 *MESH_FACE_LIST {\r
537                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
538                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
539                 }\r
540                 *MESH_NUMTVERTEX        4\r
541                 *MESH_TVERTLIST {\r
542                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
543                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
544                         *MESH_TVERT     2       0.250000        0.093750        1.000000\r
545                         *MESH_TVERT     3       0.250000        0.062500        1.000000\r
546                 }\r
547                 *MESH_NUMTVFACES        2\r
548                 *MESH_TFACELIST {\r
549                         *MESH_TFACE     0       0       2       1\r
550                         *MESH_TFACE     1       0       3       2\r
551                 }\r
552         }\r
553         *PROP_MOTIONBLUR        0\r
554         *PROP_CASTSHADOW        1\r
555         *PROP_RECVSHADOW        1\r
556         *MATERIAL_REF   6\r
557 }\r
558 *GEOMOBJECT     {\r
559         *NODE_NAME      "mat6model0surf39"\r
560         *NODE_TM        {\r
561                 *NODE_NAME      "mat6model0surf39"\r
562                 *INHERIT_POS    0       0       0\r
563                 *INHERIT_ROT    0       0       0\r
564                 *INHERIT_SCL    0       0       0\r
565                 *TM_ROW0        1.0     0       0\r
566                 *TM_ROW1        0       1.0     0\r
567                 *TM_ROW2        0       0       1.0\r
568                 *TM_ROW3        0       0       0\r
569                 *TM_POS 0.000000        0.000000        0.000000\r
570         }\r
571         *MESH   {\r
572                 *TIMEVALUE      0\r
573                 *MESH_NUMVERTEX 4\r
574                 *MESH_NUMFACES  2\r
575                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
576                 *MESH_VERTEX_LIST       {\r
577                         *MESH_VERTEX    0       -18.089149      -8.572970       16.000000\r
578                         *MESH_VERTEX    1       -18.089149      -8.572970       20.000000\r
579                         *MESH_VERTEX    2       -15.243207      -11.383773      20.000000\r
580                         *MESH_VERTEX    3       -15.243207      -11.383773      16.000000\r
581                 }\r
582                 *MESH_NORMALS   {\r
583                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
584                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
585                         *MESH_VERTEXNORMAL      0       -0.702701       -0.711486       0.000000\r
586                         *MESH_VERTEXNORMAL      1       -0.702701       -0.711486       0.000000\r
587                         *MESH_VERTEXNORMAL      2       -0.702701       -0.711486       0.000000\r
588                         *MESH_VERTEXNORMAL      3       -0.702701       -0.711486       0.000000\r
589                 }\r
590                 *MESH_FACE_LIST {\r
591                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
592                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
593                 }\r
594                 *MESH_NUMTVERTEX        4\r
595                 *MESH_TVERTLIST {\r
596                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
597                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
598                         *MESH_TVERT     2       0.031250        0.031250        1.000000\r
599                         *MESH_TVERT     3       0.031250        0.000000        1.000000\r
600                 }\r
601                 *MESH_NUMTVFACES        2\r
602                 *MESH_TFACELIST {\r
603                         *MESH_TFACE     0       0       2       1\r
604                         *MESH_TFACE     1       0       3       2\r
605                 }\r
606         }\r
607         *PROP_MOTIONBLUR        0\r
608         *PROP_CASTSHADOW        1\r
609         *PROP_RECVSHADOW        1\r
610         *MATERIAL_REF   6\r
611 }\r
612 *GEOMOBJECT     {\r
613         *NODE_NAME      "mat6model0surf40"\r
614         *NODE_TM        {\r
615                 *NODE_NAME      "mat6model0surf40"\r
616                 *INHERIT_POS    0       0       0\r
617                 *INHERIT_ROT    0       0       0\r
618                 *INHERIT_SCL    0       0       0\r
619                 *TM_ROW0        1.0     0       0\r
620                 *TM_ROW1        0       1.0     0\r
621                 *TM_ROW2        0       0       1.0\r
622                 *TM_ROW3        0       0       0\r
623                 *TM_POS 0.000000        0.000000        0.000000\r
624         }\r
625         *MESH   {\r
626                 *TIMEVALUE      0\r
627                 *MESH_NUMVERTEX 4\r
628                 *MESH_NUMFACES  2\r
629                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
630                 *MESH_VERTEX_LIST       {\r
631                         *MESH_VERTEX    0       8.000000        -4.000000       12.000000\r
632                         *MESH_VERTEX    1       8.000000        -4.000000       16.000000\r
633                         *MESH_VERTEX    2       -24.000000      -4.000000       16.000000\r
634                         *MESH_VERTEX    3       -24.000000      -4.000000       12.000000\r
635                 }\r
636                 *MESH_NORMALS   {\r
637                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
638                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
639                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
640                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        0.707107\r
641                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
642                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
643                 }\r
644                 *MESH_FACE_LIST {\r
645                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
646                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
647                 }\r
648                 *MESH_NUMTVERTEX        4\r
649                 *MESH_TVERTLIST {\r
650                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
651                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
652                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
653                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
654                 }\r
655                 *MESH_NUMTVFACES        2\r
656                 *MESH_TFACELIST {\r
657                         *MESH_TFACE     0       0       2       1\r
658                         *MESH_TFACE     1       0       3       2\r
659                 }\r
660         }\r
661         *PROP_MOTIONBLUR        0\r
662         *PROP_CASTSHADOW        1\r
663         *PROP_RECVSHADOW        1\r
664         *MATERIAL_REF   6\r
665 }\r
666 *GEOMOBJECT     {\r
667         *NODE_NAME      "mat6model0surf41"\r
668         *NODE_TM        {\r
669                 *NODE_NAME      "mat6model0surf41"\r
670                 *INHERIT_POS    0       0       0\r
671                 *INHERIT_ROT    0       0       0\r
672                 *INHERIT_SCL    0       0       0\r
673                 *TM_ROW0        1.0     0       0\r
674                 *TM_ROW1        0       1.0     0\r
675                 *TM_ROW2        0       0       1.0\r
676                 *TM_ROW3        0       0       0\r
677                 *TM_POS 0.000000        0.000000        0.000000\r
678         }\r
679         *MESH   {\r
680                 *TIMEVALUE      0\r
681                 *MESH_NUMVERTEX 4\r
682                 *MESH_NUMFACES  2\r
683                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
684                 *MESH_VERTEX_LIST       {\r
685                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
686                         *MESH_VERTEX    1       -24.000000      -8.000000       16.000000\r
687                         *MESH_VERTEX    2       -24.000000      -4.000000       16.000000\r
688                         *MESH_VERTEX    3       8.000000        -4.000000       16.000000\r
689                 }\r
690                 *MESH_NORMALS   {\r
691                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
692                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
693                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
694                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
695                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
696                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
697                 }\r
698                 *MESH_FACE_LIST {\r
699                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
700                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
701                 }\r
702                 *MESH_NUMTVERTEX        4\r
703                 *MESH_TVERTLIST {\r
704                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
705                         *MESH_TVERT     1       0.250000        0.062500        1.000000\r
706                         *MESH_TVERT     2       0.250000        0.031250        1.000000\r
707                         *MESH_TVERT     3       0.000000        0.031250        1.000000\r
708                 }\r
709                 *MESH_NUMTVFACES        2\r
710                 *MESH_TFACELIST {\r
711                         *MESH_TFACE     0       0       2       1\r
712                         *MESH_TFACE     1       0       3       2\r
713                 }\r
714         }\r
715         *PROP_MOTIONBLUR        0\r
716         *PROP_CASTSHADOW        1\r
717         *PROP_RECVSHADOW        1\r
718         *MATERIAL_REF   6\r
719 }\r
720 *GEOMOBJECT     {\r
721         *NODE_NAME      "mat6model0surf42"\r
722         *NODE_TM        {\r
723                 *NODE_NAME      "mat6model0surf42"\r
724                 *INHERIT_POS    0       0       0\r
725                 *INHERIT_ROT    0       0       0\r
726                 *INHERIT_SCL    0       0       0\r
727                 *TM_ROW0        1.0     0       0\r
728                 *TM_ROW1        0       1.0     0\r
729                 *TM_ROW2        0       0       1.0\r
730                 *TM_ROW3        0       0       0\r
731                 *TM_POS 0.000000        0.000000        0.000000\r
732         }\r
733         *MESH   {\r
734                 *TIMEVALUE      0\r
735                 *MESH_NUMVERTEX 4\r
736                 *MESH_NUMFACES  2\r
737                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
738                 *MESH_VERTEX_LIST       {\r
739                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
740                         *MESH_VERTEX    1       8.000000        -8.000000       12.000000\r
741                         *MESH_VERTEX    2       -24.000000      -8.000000       12.000000\r
742                         *MESH_VERTEX    3       -24.000000      -8.000000       16.000000\r
743                 }\r
744                 *MESH_NORMALS   {\r
745                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
746                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
747                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
748                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
749                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
750                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
751                 }\r
752                 *MESH_FACE_LIST {\r
753                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
754                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
755                 }\r
756                 *MESH_NUMTVERTEX        4\r
757                 *MESH_TVERTLIST {\r
758                         *MESH_TVERT     0       0.000000        0.062500        1.000000\r
759                         *MESH_TVERT     1       0.000000        0.093750        1.000000\r
760                         *MESH_TVERT     2       0.250000        0.093750        1.000000\r
761                         *MESH_TVERT     3       0.250000        0.062500        1.000000\r
762                 }\r
763                 *MESH_NUMTVFACES        2\r
764                 *MESH_TFACELIST {\r
765                         *MESH_TFACE     0       0       2       1\r
766                         *MESH_TFACE     1       0       3       2\r
767                 }\r
768         }\r
769         *PROP_MOTIONBLUR        0\r
770         *PROP_CASTSHADOW        1\r
771         *PROP_RECVSHADOW        1\r
772         *MATERIAL_REF   6\r
773 }\r
774 *GEOMOBJECT     {\r
775         *NODE_NAME      "mat7model0surf43"\r
776         *NODE_TM        {\r
777                 *NODE_NAME      "mat7model0surf43"\r
778                 *INHERIT_POS    0       0       0\r
779                 *INHERIT_ROT    0       0       0\r
780                 *INHERIT_SCL    0       0       0\r
781                 *TM_ROW0        1.0     0       0\r
782                 *TM_ROW1        0       1.0     0\r
783                 *TM_ROW2        0       0       1.0\r
784                 *TM_ROW3        0       0       0\r
785                 *TM_POS 0.000000        0.000000        0.000000\r
786         }\r
787         *MESH   {\r
788                 *TIMEVALUE      0\r
789                 *MESH_NUMVERTEX 6\r
790                 *MESH_NUMFACES  4\r
791                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
792                 *MESH_VERTEX_LIST       {\r
793                         *MESH_VERTEX    0       24.000000       -4.000000       48.000000\r
794                         *MESH_VERTEX    1       24.000000       -4.000000       64.000000\r
795                         *MESH_VERTEX    2       21.500000       3.500000        64.000000\r
796                         *MESH_VERTEX    3       21.500000       3.500000        48.000000\r
797                         *MESH_VERTEX    4       21.500000       -11.500000      64.000000\r
798                         *MESH_VERTEX    5       21.500000       -11.500000      48.000000\r
799                 }\r
800                 *MESH_NORMALS   {\r
801                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
802                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
803                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
804                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
805                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
806                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
807                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
808                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
809                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
810                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
811                 }\r
812                 *MESH_FACE_LIST {\r
813                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
814                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
815                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
816                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
817                 }\r
818                 *MESH_NUMTVERTEX        6\r
819                 *MESH_TVERTLIST {\r
820                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
821                         *MESH_TVERT     1       0.312500        0.125000        1.000000\r
822                         *MESH_TVERT     2       0.390625        0.125000        1.000000\r
823                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
824                         *MESH_TVERT     4       0.234375        0.125000        1.000000\r
825                         *MESH_TVERT     5       0.234375        0.000000        1.000000\r
826                 }\r
827                 *MESH_NUMTVFACES        4\r
828                 *MESH_TFACELIST {\r
829                         *MESH_TFACE     0       0       2       1\r
830                         *MESH_TFACE     1       0       3       2\r
831                         *MESH_TFACE     2       4       0       1\r
832                         *MESH_TFACE     3       4       5       0\r
833                 }\r
834         }\r
835         *PROP_MOTIONBLUR        0\r
836         *PROP_CASTSHADOW        1\r
837         *PROP_RECVSHADOW        1\r
838         *MATERIAL_REF   7\r
839 }\r
840 *GEOMOBJECT     {\r
841         *NODE_NAME      "mat7model0surf44"\r
842         *NODE_TM        {\r
843                 *NODE_NAME      "mat7model0surf44"\r
844                 *INHERIT_POS    0       0       0\r
845                 *INHERIT_ROT    0       0       0\r
846                 *INHERIT_SCL    0       0       0\r
847                 *TM_ROW0        1.0     0       0\r
848                 *TM_ROW1        0       1.0     0\r
849                 *TM_ROW2        0       0       1.0\r
850                 *TM_ROW3        0       0       0\r
851                 *TM_POS 0.000000        0.000000        0.000000\r
852         }\r
853         *MESH   {\r
854                 *TIMEVALUE      0\r
855                 *MESH_NUMVERTEX 6\r
856                 *MESH_NUMFACES  4\r
857                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
858                 *MESH_VERTEX_LIST       {\r
859                         *MESH_VERTEX    0       24.000000       -4.000000       64.000000\r
860                         *MESH_VERTEX    1       24.000000       -4.000000       48.000000\r
861                         *MESH_VERTEX    2       21.500000       3.500000        48.000000\r
862                         *MESH_VERTEX    3       21.500000       3.500000        64.000000\r
863                         *MESH_VERTEX    4       21.500000       -11.500000      48.000000\r
864                         *MESH_VERTEX    5       21.500000       -11.500000      64.000000\r
865                 }\r
866                 *MESH_NORMALS   {\r
867                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
868                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
869                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
870                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
871                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
872                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
873                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
874                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
875                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
876                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
877                 }\r
878                 *MESH_FACE_LIST {\r
879                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
880                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
881                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
882                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
883                 }\r
884                 *MESH_NUMTVERTEX        6\r
885                 *MESH_TVERTLIST {\r
886                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
887                         *MESH_TVERT     1       0.312500        0.125000        1.000000\r
888                         *MESH_TVERT     2       0.390625        0.125000        1.000000\r
889                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
890                         *MESH_TVERT     4       0.234375        0.125000        1.000000\r
891                         *MESH_TVERT     5       0.234375        0.000000        1.000000\r
892                 }\r
893                 *MESH_NUMTVFACES        4\r
894                 *MESH_TFACELIST {\r
895                         *MESH_TFACE     0       0       2       1\r
896                         *MESH_TFACE     1       0       3       2\r
897                         *MESH_TFACE     2       4       0       1\r
898                         *MESH_TFACE     3       4       5       0\r
899                 }\r
900         }\r
901         *PROP_MOTIONBLUR        0\r
902         *PROP_CASTSHADOW        1\r
903         *PROP_RECVSHADOW        1\r
904         *MATERIAL_REF   7\r
905 }\r
906 *GEOMOBJECT     {\r
907         *NODE_NAME      "mat7model0surf45"\r
908         *NODE_TM        {\r
909                 *NODE_NAME      "mat7model0surf45"\r
910                 *INHERIT_POS    0       0       0\r
911                 *INHERIT_ROT    0       0       0\r
912                 *INHERIT_SCL    0       0       0\r
913                 *TM_ROW0        1.0     0       0\r
914                 *TM_ROW1        0       1.0     0\r
915                 *TM_ROW2        0       0       1.0\r
916                 *TM_ROW3        0       0       0\r
917                 *TM_POS 0.000000        0.000000        0.000000\r
918         }\r
919         *MESH   {\r
920                 *TIMEVALUE      0\r
921                 *MESH_NUMVERTEX 8\r
922                 *MESH_NUMFACES  6\r
923                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
924                 *MESH_VERTEX_LIST       {\r
925                         *MESH_VERTEX    0       24.000000       -4.000000       50.000000\r
926                         *MESH_VERTEX    1       21.500000       -11.500000      50.000000\r
927                         *MESH_VERTEX    2       21.500000       3.500000        50.000000\r
928                         *MESH_VERTEX    3       14.000000       6.000000        50.000000\r
929                         *MESH_VERTEX    4       14.000000       -14.000000      50.000000\r
930                         *MESH_VERTEX    5       6.500000        -11.500000      50.000000\r
931                         *MESH_VERTEX    6       4.000000        -4.000000       50.000000\r
932                         *MESH_VERTEX    7       6.500000        3.500000        50.000000\r
933                 }\r
934                 *MESH_NORMALS   {\r
935                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
936                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
937                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
938                         *MESH_FACENORMAL        3       0.000000        0.967538        0.252725\r
939                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
940                         *MESH_FACENORMAL        5       0.000000        0.862856        0.505449\r
941                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
942                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
943                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
944                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
945                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
946                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
947                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
948                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
949                 }\r
950                 *MESH_FACE_LIST {\r
951                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
952                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
953                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
954                         *MESH_FACE      3       A:      3       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
955                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
956                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
957                 }\r
958                 *MESH_NUMTVERTEX        8\r
959                 *MESH_TVERTLIST {\r
960                         *MESH_TVERT     0       0.000000        0.312500        1.000000\r
961                         *MESH_TVERT     1       0.156250        0.234375        1.000000\r
962                         *MESH_TVERT     2       0.000000        0.234375        1.000000\r
963                         *MESH_TVERT     3       0.000000        0.156250        1.000000\r
964                         *MESH_TVERT     4       0.156250        0.156250        1.000000\r
965                         *MESH_TVERT     5       0.156250        0.078125        1.000000\r
966                         *MESH_TVERT     6       0.000000        0.000000        1.000000\r
967                         *MESH_TVERT     7       0.000000        0.078125        1.000000\r
968                 }\r
969                 *MESH_NUMTVFACES        6\r
970                 *MESH_TFACELIST {\r
971                         *MESH_TFACE     0       1       2       3\r
972                         *MESH_TFACE     1       1       3       4\r
973                         *MESH_TFACE     2       3       5       4\r
974                         *MESH_TFACE     3       3       7       5\r
975                         *MESH_TFACE     4       0       2       1\r
976                         *MESH_TFACE     5       5       7       6\r
977                 }\r
978         }\r
979         *PROP_MOTIONBLUR        0\r
980         *PROP_CASTSHADOW        1\r
981         *PROP_RECVSHADOW        1\r
982         *MATERIAL_REF   7\r
983 }\r
984 *GEOMOBJECT     {\r
985         *NODE_NAME      "mat7model0surf46"\r
986         *NODE_TM        {\r
987                 *NODE_NAME      "mat7model0surf46"\r
988                 *INHERIT_POS    0       0       0\r
989                 *INHERIT_ROT    0       0       0\r
990                 *INHERIT_SCL    0       0       0\r
991                 *TM_ROW0        1.0     0       0\r
992                 *TM_ROW1        0       1.0     0\r
993                 *TM_ROW2        0       0       1.0\r
994                 *TM_ROW3        0       0       0\r
995                 *TM_POS 0.000000        0.000000        0.000000\r
996         }\r
997         *MESH   {\r
998                 *TIMEVALUE      0\r
999                 *MESH_NUMVERTEX 6\r
1000                 *MESH_NUMFACES  4\r
1001                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1002                 *MESH_VERTEX_LIST       {\r
1003                         *MESH_VERTEX    0       21.500000       3.500000        64.000000\r
1004                         *MESH_VERTEX    1       14.000000       6.000000        64.000000\r
1005                         *MESH_VERTEX    2       14.000000       6.000000        48.000000\r
1006                         *MESH_VERTEX    3       21.500000       3.500000        48.000000\r
1007                         *MESH_VERTEX    4       6.500000        3.500000        64.000000\r
1008                         *MESH_VERTEX    5       6.500000        3.500000        48.000000\r
1009                 }\r
1010                 *MESH_NORMALS   {\r
1011                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1012                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1013                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1014                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1015                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
1016                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1017                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1018                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
1019                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
1020                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
1021                 }\r
1022                 *MESH_FACE_LIST {\r
1023                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1024                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1025                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1026                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1027                 }\r
1028                 *MESH_NUMTVERTEX        6\r
1029                 *MESH_TVERTLIST {\r
1030                         *MESH_TVERT     0       0.390625        0.125000        1.000000\r
1031                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
1032                         *MESH_TVERT     2       0.468750        0.000000        1.000000\r
1033                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
1034                         *MESH_TVERT     4       0.546875        0.125000        1.000000\r
1035                         *MESH_TVERT     5       0.546875        0.000000        1.000000\r
1036                 }\r
1037                 *MESH_NUMTVFACES        4\r
1038                 *MESH_TFACELIST {\r
1039                         *MESH_TFACE     0       0       2       1\r
1040                         *MESH_TFACE     1       0       3       2\r
1041                         *MESH_TFACE     2       2       4       1\r
1042                         *MESH_TFACE     3       2       5       4\r
1043                 }\r
1044         }\r
1045         *PROP_MOTIONBLUR        0\r
1046         *PROP_CASTSHADOW        1\r
1047         *PROP_RECVSHADOW        1\r
1048         *MATERIAL_REF   7\r
1049 }\r
1050 *GEOMOBJECT     {\r
1051         *NODE_NAME      "mat7model0surf47"\r
1052         *NODE_TM        {\r
1053                 *NODE_NAME      "mat7model0surf47"\r
1054                 *INHERIT_POS    0       0       0\r
1055                 *INHERIT_ROT    0       0       0\r
1056                 *INHERIT_SCL    0       0       0\r
1057                 *TM_ROW0        1.0     0       0\r
1058                 *TM_ROW1        0       1.0     0\r
1059                 *TM_ROW2        0       0       1.0\r
1060                 *TM_ROW3        0       0       0\r
1061                 *TM_POS 0.000000        0.000000        0.000000\r
1062         }\r
1063         *MESH   {\r
1064                 *TIMEVALUE      0\r
1065                 *MESH_NUMVERTEX 6\r
1066                 *MESH_NUMFACES  4\r
1067                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1068                 *MESH_VERTEX_LIST       {\r
1069                         *MESH_VERTEX    0       21.500000       3.500000        48.000000\r
1070                         *MESH_VERTEX    1       14.000000       6.000000        48.000000\r
1071                         *MESH_VERTEX    2       14.000000       6.000000        64.000000\r
1072                         *MESH_VERTEX    3       21.500000       3.500000        64.000000\r
1073                         *MESH_VERTEX    4       6.500000        3.500000        48.000000\r
1074                         *MESH_VERTEX    5       6.500000        3.500000        64.000000\r
1075                 }\r
1076                 *MESH_NORMALS   {\r
1077                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1078                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1079                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1080                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1081                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
1082                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1083                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1084                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
1085                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
1086                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
1087                 }\r
1088                 *MESH_FACE_LIST {\r
1089                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1090                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1091                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1092                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1093                 }\r
1094                 *MESH_NUMTVERTEX        6\r
1095                 *MESH_TVERTLIST {\r
1096                         *MESH_TVERT     0       0.390625        0.125000        1.000000\r
1097                         *MESH_TVERT     1       0.468750        0.125000        1.000000\r
1098                         *MESH_TVERT     2       0.468750        0.000000        1.000000\r
1099                         *MESH_TVERT     3       0.390625        0.000000        1.000000\r
1100                         *MESH_TVERT     4       0.546875        0.125000        1.000000\r
1101                         *MESH_TVERT     5       0.546875        0.000000        1.000000\r
1102                 }\r
1103                 *MESH_NUMTVFACES        4\r
1104                 *MESH_TFACELIST {\r
1105                         *MESH_TFACE     0       0       2       1\r
1106                         *MESH_TFACE     1       0       3       2\r
1107                         *MESH_TFACE     2       2       4       1\r
1108                         *MESH_TFACE     3       2       5       4\r
1109                 }\r
1110         }\r
1111         *PROP_MOTIONBLUR        0\r
1112         *PROP_CASTSHADOW        1\r
1113         *PROP_RECVSHADOW        1\r
1114         *MATERIAL_REF   7\r
1115 }\r
1116 *GEOMOBJECT     {\r
1117         *NODE_NAME      "mat7model0surf48"\r
1118         *NODE_TM        {\r
1119                 *NODE_NAME      "mat7model0surf48"\r
1120                 *INHERIT_POS    0       0       0\r
1121                 *INHERIT_ROT    0       0       0\r
1122                 *INHERIT_SCL    0       0       0\r
1123                 *TM_ROW0        1.0     0       0\r
1124                 *TM_ROW1        0       1.0     0\r
1125                 *TM_ROW2        0       0       1.0\r
1126                 *TM_ROW3        0       0       0\r
1127                 *TM_POS 0.000000        0.000000        0.000000\r
1128         }\r
1129         *MESH   {\r
1130                 *TIMEVALUE      0\r
1131                 *MESH_NUMVERTEX 6\r
1132                 *MESH_NUMFACES  4\r
1133                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1134                 *MESH_VERTEX_LIST       {\r
1135                         *MESH_VERTEX    0       14.000000       -14.000000      48.000000\r
1136                         *MESH_VERTEX    1       14.000000       -14.000000      64.000000\r
1137                         *MESH_VERTEX    2       21.500000       -11.500000      64.000000\r
1138                         *MESH_VERTEX    3       21.500000       -11.500000      48.000000\r
1139                         *MESH_VERTEX    4       6.500000        -11.500000      64.000000\r
1140                         *MESH_VERTEX    5       6.500000        -11.500000      48.000000\r
1141                 }\r
1142                 *MESH_NORMALS   {\r
1143                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1144                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1145                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1146                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1147                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1148                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1149                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
1150                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1151                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
1152                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
1153                 }\r
1154                 *MESH_FACE_LIST {\r
1155                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1156                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1157                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1158                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1159                 }\r
1160                 *MESH_NUMTVERTEX        6\r
1161                 *MESH_TVERTLIST {\r
1162                         *MESH_TVERT     0       0.156250        0.000000        1.000000\r
1163                         *MESH_TVERT     1       0.156250        0.125000        1.000000\r
1164                         *MESH_TVERT     2       0.234375        0.125000        1.000000\r
1165                         *MESH_TVERT     3       0.234375        0.000000        1.000000\r
1166                         *MESH_TVERT     4       0.078125        0.125000        1.000000\r
1167                         *MESH_TVERT     5       0.078125        0.000000        1.000000\r
1168                 }\r
1169                 *MESH_NUMTVFACES        4\r
1170                 *MESH_TFACELIST {\r
1171                         *MESH_TFACE     0       0       2       1\r
1172                         *MESH_TFACE     1       0       3       2\r
1173                         *MESH_TFACE     2       4       0       1\r
1174                         *MESH_TFACE     3       4       5       0\r
1175                 }\r
1176         }\r
1177         *PROP_MOTIONBLUR        0\r
1178         *PROP_CASTSHADOW        1\r
1179         *PROP_RECVSHADOW        1\r
1180         *MATERIAL_REF   7\r
1181 }\r
1182 *GEOMOBJECT     {\r
1183         *NODE_NAME      "mat7model0surf49"\r
1184         *NODE_TM        {\r
1185                 *NODE_NAME      "mat7model0surf49"\r
1186                 *INHERIT_POS    0       0       0\r
1187                 *INHERIT_ROT    0       0       0\r
1188                 *INHERIT_SCL    0       0       0\r
1189                 *TM_ROW0        1.0     0       0\r
1190                 *TM_ROW1        0       1.0     0\r
1191                 *TM_ROW2        0       0       1.0\r
1192                 *TM_ROW3        0       0       0\r
1193                 *TM_POS 0.000000        0.000000        0.000000\r
1194         }\r
1195         *MESH   {\r
1196                 *TIMEVALUE      0\r
1197                 *MESH_NUMVERTEX 6\r
1198                 *MESH_NUMFACES  4\r
1199                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1200                 *MESH_VERTEX_LIST       {\r
1201                         *MESH_VERTEX    0       14.000000       -14.000000      64.000000\r
1202                         *MESH_VERTEX    1       14.000000       -14.000000      48.000000\r
1203                         *MESH_VERTEX    2       21.500000       -11.500000      48.000000\r
1204                         *MESH_VERTEX    3       21.500000       -11.500000      64.000000\r
1205                         *MESH_VERTEX    4       6.500000        -11.500000      48.000000\r
1206                         *MESH_VERTEX    5       6.500000        -11.500000      64.000000\r
1207                 }\r
1208                 *MESH_NORMALS   {\r
1209                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1210                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1211                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1212                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1213                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1214                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1215                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
1216                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1217                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
1218                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
1219                 }\r
1220                 *MESH_FACE_LIST {\r
1221                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1222                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1223                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1224                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1225                 }\r
1226                 *MESH_NUMTVERTEX        6\r
1227                 *MESH_TVERTLIST {\r
1228                         *MESH_TVERT     0       0.156250        0.000000        1.000000\r
1229                         *MESH_TVERT     1       0.156250        0.125000        1.000000\r
1230                         *MESH_TVERT     2       0.234375        0.125000        1.000000\r
1231                         *MESH_TVERT     3       0.234375        0.000000        1.000000\r
1232                         *MESH_TVERT     4       0.078125        0.125000        1.000000\r
1233                         *MESH_TVERT     5       0.078125        0.000000        1.000000\r
1234                 }\r
1235                 *MESH_NUMTVFACES        4\r
1236                 *MESH_TFACELIST {\r
1237                         *MESH_TFACE     0       0       2       1\r
1238                         *MESH_TFACE     1       0       3       2\r
1239                         *MESH_TFACE     2       4       0       1\r
1240                         *MESH_TFACE     3       4       5       0\r
1241                 }\r
1242         }\r
1243         *PROP_MOTIONBLUR        0\r
1244         *PROP_CASTSHADOW        1\r
1245         *PROP_RECVSHADOW        1\r
1246         *MATERIAL_REF   7\r
1247 }\r
1248 *GEOMOBJECT     {\r
1249         *NODE_NAME      "mat7model0surf50"\r
1250         *NODE_TM        {\r
1251                 *NODE_NAME      "mat7model0surf50"\r
1252                 *INHERIT_POS    0       0       0\r
1253                 *INHERIT_ROT    0       0       0\r
1254                 *INHERIT_SCL    0       0       0\r
1255                 *TM_ROW0        1.0     0       0\r
1256                 *TM_ROW1        0       1.0     0\r
1257                 *TM_ROW2        0       0       1.0\r
1258                 *TM_ROW3        0       0       0\r
1259                 *TM_POS 0.000000        0.000000        0.000000\r
1260         }\r
1261         *MESH   {\r
1262                 *TIMEVALUE      0\r
1263                 *MESH_NUMVERTEX 8\r
1264                 *MESH_NUMFACES  4\r
1265                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1266                 *MESH_VERTEX_LIST       {\r
1267                         *MESH_VERTEX    0       6.500000        3.500000        64.000000\r
1268                         *MESH_VERTEX    1       4.000000        -4.000000       64.000000\r
1269                         *MESH_VERTEX    2       4.000000        -4.000000       48.000000\r
1270                         *MESH_VERTEX    3       6.500000        3.500000        48.000000\r
1271                         *MESH_VERTEX    4       4.000000        -4.000000       48.000000\r
1272                         *MESH_VERTEX    5       4.000000        -4.000000       64.000000\r
1273                         *MESH_VERTEX    6       6.500000        -11.500000      64.000000\r
1274                         *MESH_VERTEX    7       6.500000        -11.500000      48.000000\r
1275                 }\r
1276                 *MESH_NORMALS   {\r
1277                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1278                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1279                         *MESH_FACENORMAL        2       0.000000        0.967538        0.252725\r
1280                         *MESH_FACENORMAL        3       0.000000        0.862856        0.505449\r
1281                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
1282                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1283                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1284                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
1285                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1286                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1287                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
1288                         *MESH_VERTEXNORMAL      7       -0.707107       -0.707107       0.000000\r
1289                 }\r
1290                 *MESH_FACE_LIST {\r
1291                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1292                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1293                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1294                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1295                 }\r
1296                 *MESH_NUMTVERTEX        8\r
1297                 *MESH_TVERTLIST {\r
1298                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
1299                         *MESH_TVERT     1       0.625000        0.125000        1.000000\r
1300                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
1301                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
1302                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1303                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
1304                         *MESH_TVERT     6       0.078125        0.125000        1.000000\r
1305                         *MESH_TVERT     7       0.078125        0.000000        1.000000\r
1306                 }\r
1307                 *MESH_NUMTVFACES        4\r
1308                 *MESH_TFACELIST {\r
1309                         *MESH_TFACE     0       0       2       1\r
1310                         *MESH_TFACE     1       0       3       2\r
1311                         *MESH_TFACE     2       4       6       5\r
1312                         *MESH_TFACE     3       4       7       6\r
1313                 }\r
1314         }\r
1315         *PROP_MOTIONBLUR        0\r
1316         *PROP_CASTSHADOW        1\r
1317         *PROP_RECVSHADOW        1\r
1318         *MATERIAL_REF   7\r
1319 }\r
1320 *GEOMOBJECT     {\r
1321         *NODE_NAME      "mat7model0surf51"\r
1322         *NODE_TM        {\r
1323                 *NODE_NAME      "mat7model0surf51"\r
1324                 *INHERIT_POS    0       0       0\r
1325                 *INHERIT_ROT    0       0       0\r
1326                 *INHERIT_SCL    0       0       0\r
1327                 *TM_ROW0        1.0     0       0\r
1328                 *TM_ROW1        0       1.0     0\r
1329                 *TM_ROW2        0       0       1.0\r
1330                 *TM_ROW3        0       0       0\r
1331                 *TM_POS 0.000000        0.000000        0.000000\r
1332         }\r
1333         *MESH   {\r
1334                 *TIMEVALUE      0\r
1335                 *MESH_NUMVERTEX 8\r
1336                 *MESH_NUMFACES  4\r
1337                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1338                 *MESH_VERTEX_LIST       {\r
1339                         *MESH_VERTEX    0       6.500000        3.500000        48.000000\r
1340                         *MESH_VERTEX    1       4.000000        -4.000000       48.000000\r
1341                         *MESH_VERTEX    2       4.000000        -4.000000       64.000000\r
1342                         *MESH_VERTEX    3       6.500000        3.500000        64.000000\r
1343                         *MESH_VERTEX    4       4.000000        -4.000000       64.000000\r
1344                         *MESH_VERTEX    5       4.000000        -4.000000       48.000000\r
1345                         *MESH_VERTEX    6       6.500000        -11.500000      48.000000\r
1346                         *MESH_VERTEX    7       6.500000        -11.500000      64.000000\r
1347                 }\r
1348                 *MESH_NORMALS   {\r
1349                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1350                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1351                         *MESH_FACENORMAL        2       0.000000        0.967538        0.252725\r
1352                         *MESH_FACENORMAL        3       0.000000        0.862856        0.505449\r
1353                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
1354                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1355                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1356                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
1357                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1358                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1359                         *MESH_VERTEXNORMAL      6       0.707107        0.707107        0.000000\r
1360                         *MESH_VERTEXNORMAL      7       0.707107        0.707107        0.000000\r
1361                 }\r
1362                 *MESH_FACE_LIST {\r
1363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1364                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1365                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1366                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1367                 }\r
1368                 *MESH_NUMTVERTEX        8\r
1369                 *MESH_TVERTLIST {\r
1370                         *MESH_TVERT     0       0.546875        0.125000        1.000000\r
1371                         *MESH_TVERT     1       0.625000        0.125000        1.000000\r
1372                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
1373                         *MESH_TVERT     3       0.546875        0.000000        1.000000\r
1374                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1375                         *MESH_TVERT     5       0.000000        0.125000        1.000000\r
1376                         *MESH_TVERT     6       0.078125        0.125000        1.000000\r
1377                         *MESH_TVERT     7       0.078125        0.000000        1.000000\r
1378                 }\r
1379                 *MESH_NUMTVFACES        4\r
1380                 *MESH_TFACELIST {\r
1381                         *MESH_TFACE     0       0       2       1\r
1382                         *MESH_TFACE     1       0       3       2\r
1383                         *MESH_TFACE     2       4       6       5\r
1384                         *MESH_TFACE     3       4       7       6\r
1385                 }\r
1386         }\r
1387         *PROP_MOTIONBLUR        0\r
1388         *PROP_CASTSHADOW        1\r
1389         *PROP_RECVSHADOW        1\r
1390         *MATERIAL_REF   7\r
1391 }\r
1392 *GEOMOBJECT     {\r
1393         *NODE_NAME      "mat8model0surf52"\r
1394         *NODE_TM        {\r
1395                 *NODE_NAME      "mat8model0surf52"\r
1396                 *INHERIT_POS    0       0       0\r
1397                 *INHERIT_ROT    0       0       0\r
1398                 *INHERIT_SCL    0       0       0\r
1399                 *TM_ROW0        1.0     0       0\r
1400                 *TM_ROW1        0       1.0     0\r
1401                 *TM_ROW2        0       0       1.0\r
1402                 *TM_ROW3        0       0       0\r
1403                 *TM_POS 0.000000        0.000000        0.000000\r
1404         }\r
1405         *MESH   {\r
1406                 *TIMEVALUE      0\r
1407                 *MESH_NUMVERTEX 9\r
1408                 *MESH_NUMFACES  8\r
1409                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1410                 *MESH_VERTEX_LIST       {\r
1411                         *MESH_VERTEX    0       -22.000000      0.000000        222.000000\r
1412                         *MESH_VERTEX    1       -28.000000      8.000000        208.000000\r
1413                         *MESH_VERTEX    2       -20.000000      0.000000        208.000000\r
1414                         *MESH_VERTEX    3       -20.000000      0.000000        64.000000\r
1415                         *MESH_VERTEX    4       -28.000000      8.000000        64.000000\r
1416                         *MESH_VERTEX    5       -28.000000      -8.000000       208.000000\r
1417                         *MESH_VERTEX    6       -28.000000      -8.000000       64.000000\r
1418                         *MESH_VERTEX    7       -29.500000      8.000000        218.500000\r
1419                         *MESH_VERTEX    8       -29.500000      -8.000000       218.500000\r
1420                 }\r
1421                 *MESH_NORMALS   {\r
1422                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1423                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1424                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1425                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1426                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
1427                         *MESH_FACENORMAL        5       0.000000        0.967538        0.252725\r
1428                         *MESH_FACENORMAL        6       0.000000        0.967538        0.252725\r
1429                         *MESH_FACENORMAL        7       0.000000        0.967538        0.252725\r
1430                         *MESH_VERTEXNORMAL      0       0.923880        -0.000000       0.382683\r
1431                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1432                         *MESH_VERTEXNORMAL      2       1.000000        -0.000000       0.000000\r
1433                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1434                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1435                         *MESH_VERTEXNORMAL      5       -0.000000       -1.000000       0.000000\r
1436                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1437                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1438                         *MESH_VERTEXNORMAL      8       -0.000000       -1.000000       0.000000\r
1439                 }\r
1440                 *MESH_FACE_LIST {\r
1441                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1442                         *MESH_FACE      1       A:      2       B:      5       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1443                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1444                         *MESH_FACE      3       A:      0       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1445                         *MESH_FACE      4       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1446                         *MESH_FACE      5       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1447                         *MESH_FACE      6       A:      0       B:      1       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1448                         *MESH_FACE      7       A:      0       B:      8       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1449                 }\r
1450                 *MESH_NUMTVERTEX        9\r
1451                 *MESH_TVERTLIST {\r
1452                         *MESH_TVERT     0       0.216506        1.187500        1.000000\r
1453                         *MESH_TVERT     1       0.324760        1.125000        1.000000\r
1454                         *MESH_TVERT     2       0.216506        1.125000        1.000000\r
1455                         *MESH_TVERT     3       0.216506        0.000000        1.000000\r
1456                         *MESH_TVERT     4       0.324760        0.000000        1.000000\r
1457                         *MESH_TVERT     5       0.108253        1.125000        1.000000\r
1458                         *MESH_TVERT     6       0.108253        0.000000        1.000000\r
1459                         *MESH_TVERT     7       0.324760        1.187500        1.000000\r
1460                         *MESH_TVERT     8       0.108253        1.187500        1.000000\r
1461                 }\r
1462                 *MESH_NUMTVFACES        8\r
1463                 *MESH_TFACELIST {\r
1464                         *MESH_TFACE     0       1       2       3\r
1465                         *MESH_TFACE     1       2       5       3\r
1466                         *MESH_TFACE     2       0       2       1\r
1467                         *MESH_TFACE     3       0       5       2\r
1468                         *MESH_TFACE     4       1       3       4\r
1469                         *MESH_TFACE     5       3       5       6\r
1470                         *MESH_TFACE     6       0       1       7\r
1471                         *MESH_TFACE     7       0       8       5\r
1472                 }\r
1473         }\r
1474         *PROP_MOTIONBLUR        0\r
1475         *PROP_CASTSHADOW        1\r
1476         *PROP_RECVSHADOW        1\r
1477         *MATERIAL_REF   8\r
1478 }\r
1479 *GEOMOBJECT     {\r
1480         *NODE_NAME      "mat8model0surf53"\r
1481         *NODE_TM        {\r
1482                 *NODE_NAME      "mat8model0surf53"\r
1483                 *INHERIT_POS    0       0       0\r
1484                 *INHERIT_ROT    0       0       0\r
1485                 *INHERIT_SCL    0       0       0\r
1486                 *TM_ROW0        1.0     0       0\r
1487                 *TM_ROW1        0       1.0     0\r
1488                 *TM_ROW2        0       0       1.0\r
1489                 *TM_ROW3        0       0       0\r
1490                 *TM_POS 0.000000        0.000000        0.000000\r
1491         }\r
1492         *MESH   {\r
1493                 *TIMEVALUE      0\r
1494                 *MESH_NUMVERTEX 9\r
1495                 *MESH_NUMFACES  8\r
1496                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1497                 *MESH_VERTEX_LIST       {\r
1498                         *MESH_VERTEX    0       -22.000000      0.000000        222.000000\r
1499                         *MESH_VERTEX    1       -28.000000      0.000000        232.000000\r
1500                         *MESH_VERTEX    2       -34.000000      8.000000        226.000000\r
1501                         *MESH_VERTEX    3       -29.500000      8.000000        218.500000\r
1502                         *MESH_VERTEX    4       -37.000000      0.000000        215.000000\r
1503                         *MESH_VERTEX    5       -38.000000      0.000000        238.000000\r
1504                         *MESH_VERTEX    6       -40.000000      0.000000        220.000000\r
1505                         *MESH_VERTEX    7       -41.500000      8.000000        230.500000\r
1506                         *MESH_VERTEX    8       -45.000000      0.000000        223.000000\r
1507                 }\r
1508                 *MESH_NORMALS   {\r
1509                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1510                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1511                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1512                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1513                         *MESH_FACENORMAL        4       0.000000        0.967538        0.252725\r
1514                         *MESH_FACENORMAL        5       0.000000        0.967538        0.252725\r
1515                         *MESH_FACENORMAL        6       0.000000        0.862856        0.505449\r
1516                         *MESH_FACENORMAL        7       0.000000        0.862856        0.505449\r
1517                         *MESH_VERTEXNORMAL      0       0.923880        -0.000000       0.382683\r
1518                         *MESH_VERTEXNORMAL      1       0.707107        -0.000000       0.707107\r
1519                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1520                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1521                         *MESH_VERTEXNORMAL      4       -0.923880       0.000000        -0.382683\r
1522                         *MESH_VERTEXNORMAL      5       0.382683        -0.000000       0.923880\r
1523                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
1524                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1525                         *MESH_VERTEXNORMAL      8       -0.382683       0.000000        -0.923880\r
1526                 }\r
1527                 *MESH_FACE_LIST {\r
1528                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1529                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1530                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1531                         *MESH_FACE      3       A:      1       B:      2       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1532                         *MESH_FACE      4       A:      2       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1533                         *MESH_FACE      5       A:      2       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1534                         *MESH_FACE      6       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1535                         *MESH_FACE      7       A:      2       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1536                 }\r
1537                 *MESH_NUMTVERTEX        9\r
1538                 *MESH_TVERTLIST {\r
1539                         *MESH_TVERT     0       0.216506        0.187500        1.000000\r
1540                         *MESH_TVERT     1       0.216506        0.250000        1.000000\r
1541                         *MESH_TVERT     2       0.324760        0.250000        1.000000\r
1542                         *MESH_TVERT     3       0.324760        0.187500        1.000000\r
1543                         *MESH_TVERT     4       0.433013        0.187500        1.000000\r
1544                         *MESH_TVERT     5       0.216506        0.312500        1.000000\r
1545                         *MESH_TVERT     6       0.433013        0.250000        1.000000\r
1546                         *MESH_TVERT     7       0.324760        0.312500        1.000000\r
1547                         *MESH_TVERT     8       0.433013        0.312500        1.000000\r
1548                 }\r
1549                 *MESH_NUMTVFACES        8\r
1550                 *MESH_TFACELIST {\r
1551                         *MESH_TFACE     0       0       2       1\r
1552                         *MESH_TFACE     1       0       3       2\r
1553                         *MESH_TFACE     2       2       3       4\r
1554                         *MESH_TFACE     3       1       2       5\r
1555                         *MESH_TFACE     4       2       4       6\r
1556                         *MESH_TFACE     5       2       7       5\r
1557                         *MESH_TFACE     6       2       8       7\r
1558                         *MESH_TFACE     7       2       6       8\r
1559                 }\r
1560         }\r
1561         *PROP_MOTIONBLUR        0\r
1562         *PROP_CASTSHADOW        1\r
1563         *PROP_RECVSHADOW        1\r
1564         *MATERIAL_REF   8\r
1565 }\r
1566 *GEOMOBJECT     {\r
1567         *NODE_NAME      "mat8model0surf54"\r
1568         *NODE_TM        {\r
1569                 *NODE_NAME      "mat8model0surf54"\r
1570                 *INHERIT_POS    0       0       0\r
1571                 *INHERIT_ROT    0       0       0\r
1572                 *INHERIT_SCL    0       0       0\r
1573                 *TM_ROW0        1.0     0       0\r
1574                 *TM_ROW1        0       1.0     0\r
1575                 *TM_ROW2        0       0       1.0\r
1576                 *TM_ROW3        0       0       0\r
1577                 *TM_POS 0.000000        0.000000        0.000000\r
1578         }\r
1579         *MESH   {\r
1580                 *TIMEVALUE      0\r
1581                 *MESH_NUMVERTEX 9\r
1582                 *MESH_NUMFACES  8\r
1583                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1584                 *MESH_VERTEX_LIST       {\r
1585                         *MESH_VERTEX    0       -34.000000      -8.000000       226.000000\r
1586                         *MESH_VERTEX    1       -28.000000      0.000000        232.000000\r
1587                         *MESH_VERTEX    2       -22.000000      0.000000        222.000000\r
1588                         *MESH_VERTEX    3       -29.500000      -8.000000       218.500000\r
1589                         *MESH_VERTEX    4       -37.000000      0.000000        215.000000\r
1590                         *MESH_VERTEX    5       -38.000000      0.000000        238.000000\r
1591                         *MESH_VERTEX    6       -40.000000      0.000000        220.000000\r
1592                         *MESH_VERTEX    7       -41.500000      -8.000000       230.500000\r
1593                         *MESH_VERTEX    8       -45.000000      0.000000        223.000000\r
1594                 }\r
1595                 *MESH_NORMALS   {\r
1596                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1597                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1598                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1599                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1600                         *MESH_FACENORMAL        4       0.000000        0.967538        0.252725\r
1601                         *MESH_FACENORMAL        5       0.000000        0.967538        0.252725\r
1602                         *MESH_FACENORMAL        6       0.000000        0.862856        0.505449\r
1603                         *MESH_FACENORMAL        7       0.000000        0.862856        0.505449\r
1604                         *MESH_VERTEXNORMAL      0       -0.000000       -1.000000       -0.000000\r
1605                         *MESH_VERTEXNORMAL      1       0.707107        -0.000000       0.707107\r
1606                         *MESH_VERTEXNORMAL      2       0.923880        -0.000000       0.382683\r
1607                         *MESH_VERTEXNORMAL      3       -0.000000       -1.000000       0.000000\r
1608                         *MESH_VERTEXNORMAL      4       -0.923880       0.000000        -0.382683\r
1609                         *MESH_VERTEXNORMAL      5       0.382683        -0.000000       0.923880\r
1610                         *MESH_VERTEXNORMAL      6       -0.707107       0.000000        -0.707107\r
1611                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       -0.000000\r
1612                         *MESH_VERTEXNORMAL      8       -0.382683       0.000000        -0.923880\r
1613                 }\r
1614                 *MESH_FACE_LIST {\r
1615                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1616                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1617                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1618                         *MESH_FACE      3       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1619                         *MESH_FACE      4       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1620                         *MESH_FACE      5       A:      0       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1621                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1622                         *MESH_FACE      7       A:      0       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1623                 }\r
1624                 *MESH_NUMTVERTEX        9\r
1625                 *MESH_TVERTLIST {\r
1626                         *MESH_TVERT     0       0.108253        0.250000        1.000000\r
1627                         *MESH_TVERT     1       0.216506        0.250000        1.000000\r
1628                         *MESH_TVERT     2       0.216506        0.187500        1.000000\r
1629                         *MESH_TVERT     3       0.108253        0.187500        1.000000\r
1630                         *MESH_TVERT     4       0.000000        0.187500        1.000000\r
1631                         *MESH_TVERT     5       0.216506        0.312500        1.000000\r
1632                         *MESH_TVERT     6       0.000000        0.250000        1.000000\r
1633                         *MESH_TVERT     7       0.108253        0.312500        1.000000\r
1634                         *MESH_TVERT     8       0.000000        0.312500        1.000000\r
1635                 }\r
1636                 *MESH_NUMTVFACES        8\r
1637                 *MESH_TFACELIST {\r
1638                         *MESH_TFACE     0       0       2       1\r
1639                         *MESH_TFACE     1       0       3       2\r
1640                         *MESH_TFACE     2       0       4       3\r
1641                         *MESH_TFACE     3       0       1       5\r
1642                         *MESH_TFACE     4       0       6       4\r
1643                         *MESH_TFACE     5       0       5       7\r
1644                         *MESH_TFACE     6       0       7       8\r
1645                         *MESH_TFACE     7       0       8       6\r
1646                 }\r
1647         }\r
1648         *PROP_MOTIONBLUR        0\r
1649         *PROP_CASTSHADOW        1\r
1650         *PROP_RECVSHADOW        1\r
1651         *MATERIAL_REF   8\r
1652 }\r
1653 *GEOMOBJECT     {\r
1654         *NODE_NAME      "mat8model0surf55"\r
1655         *NODE_TM        {\r
1656                 *NODE_NAME      "mat8model0surf55"\r
1657                 *INHERIT_POS    0       0       0\r
1658                 *INHERIT_ROT    0       0       0\r
1659                 *INHERIT_SCL    0       0       0\r
1660                 *TM_ROW0        1.0     0       0\r
1661                 *TM_ROW1        0       1.0     0\r
1662                 *TM_ROW2        0       0       1.0\r
1663                 *TM_ROW3        0       0       0\r
1664                 *TM_POS 0.000000        0.000000        0.000000\r
1665         }\r
1666         *MESH   {\r
1667                 *TIMEVALUE      0\r
1668                 *MESH_NUMVERTEX 12\r
1669                 *MESH_NUMFACES  8\r
1670                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1671                 *MESH_VERTEX_LIST       {\r
1672                         *MESH_VERTEX    0       -28.000000      8.000000        208.000000\r
1673                         *MESH_VERTEX    1       -36.000000      0.000000        208.000000\r
1674                         *MESH_VERTEX    2       -36.000000      0.000000        64.000000\r
1675                         *MESH_VERTEX    3       -28.000000      8.000000        64.000000\r
1676                         *MESH_VERTEX    4       -36.000000      0.000000        64.000000\r
1677                         *MESH_VERTEX    5       -36.000000      0.000000        208.000000\r
1678                         *MESH_VERTEX    6       -28.000000      -8.000000       208.000000\r
1679                         *MESH_VERTEX    7       -28.000000      -8.000000       64.000000\r
1680                         *MESH_VERTEX    8       -37.000000      0.000000        215.000000\r
1681                         *MESH_VERTEX    9       -37.000000      0.000000        215.000000\r
1682                         *MESH_VERTEX    10      -29.500000      -8.000000       218.500000\r
1683                         *MESH_VERTEX    11      -29.500000      8.000000        218.500000\r
1684                 }\r
1685                 *MESH_NORMALS   {\r
1686                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1687                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1688                         *MESH_FACENORMAL        2       0.000000        0.967538        0.252725\r
1689                         *MESH_FACENORMAL        3       0.000000        0.967538        0.252725\r
1690                         *MESH_FACENORMAL        4       0.000000        0.862856        0.505449\r
1691                         *MESH_FACENORMAL        5       0.000000        0.252725        0.967538\r
1692                         *MESH_FACENORMAL        6       0.000000        0.707107        0.707107\r
1693                         *MESH_FACENORMAL        7       0.000000        0.707107        0.707107\r
1694                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1695                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1696                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1697                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1698                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
1699                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
1700                         *MESH_VERTEXNORMAL      6       -0.000000       -1.000000       0.000000\r
1701                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1702                         *MESH_VERTEXNORMAL      8       -0.923880       0.000000        -0.382683\r
1703                         *MESH_VERTEXNORMAL      9       -0.923880       0.000000        -0.382683\r
1704                         *MESH_VERTEXNORMAL      10      -0.000000       -1.000000       0.000000\r
1705                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
1706                 }\r
1707                 *MESH_FACE_LIST {\r
1708                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1709                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1710                         *MESH_FACE      2       A:      0       B:      1       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1711                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1712                         *MESH_FACE      4       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1713                         *MESH_FACE      5       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1714                         *MESH_FACE      6       A:      5       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1715                         *MESH_FACE      7       A:      0       B:      8       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1716                 }\r
1717                 *MESH_NUMTVERTEX        12\r
1718                 *MESH_TVERTLIST {\r
1719                         *MESH_TVERT     0       0.324760        1.125000        1.000000\r
1720                         *MESH_TVERT     1       0.433013        1.125000        1.000000\r
1721                         *MESH_TVERT     2       0.433013        0.000000        1.000000\r
1722                         *MESH_TVERT     3       0.324760        0.000000        1.000000\r
1723                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
1724                         *MESH_TVERT     5       0.000000        1.125000        1.000000\r
1725                         *MESH_TVERT     6       0.108253        1.125000        1.000000\r
1726                         *MESH_TVERT     7       0.108253        0.000000        1.000000\r
1727                         *MESH_TVERT     8       0.433013        1.187500        1.000000\r
1728                         *MESH_TVERT     9       0.000000        1.187500        1.000000\r
1729                         *MESH_TVERT     10      0.108253        1.187500        1.000000\r
1730                         *MESH_TVERT     11      0.324760        1.187500        1.000000\r
1731                 }\r
1732                 *MESH_NUMTVFACES        8\r
1733                 *MESH_TFACELIST {\r
1734                         *MESH_TFACE     0       0       2       1\r
1735                         *MESH_TFACE     1       0       3       2\r
1736                         *MESH_TFACE     2       0       1       8\r
1737                         *MESH_TFACE     3       4       6       5\r
1738                         *MESH_TFACE     4       4       7       6\r
1739                         *MESH_TFACE     5       6       10      9\r
1740                         *MESH_TFACE     6       5       6       9\r
1741                         *MESH_TFACE     7       0       8       11\r
1742                 }\r
1743         }\r
1744         *PROP_MOTIONBLUR        0\r
1745         *PROP_CASTSHADOW        1\r
1746         *PROP_RECVSHADOW        1\r
1747         *MATERIAL_REF   8\r
1748 }\r
1749 *GEOMOBJECT     {\r
1750         *NODE_NAME      "mat8model0surf56"\r
1751         *NODE_TM        {\r
1752                 *NODE_NAME      "mat8model0surf56"\r
1753                 *INHERIT_POS    0       0       0\r
1754                 *INHERIT_ROT    0       0       0\r
1755                 *INHERIT_SCL    0       0       0\r
1756                 *TM_ROW0        1.0     0       0\r
1757                 *TM_ROW1        0       1.0     0\r
1758                 *TM_ROW2        0       0       1.0\r
1759                 *TM_ROW3        0       0       0\r
1760                 *TM_POS 0.000000        0.000000        0.000000\r
1761         }\r
1762         *MESH   {\r
1763                 *TIMEVALUE      0\r
1764                 *MESH_NUMVERTEX 9\r
1765                 *MESH_NUMFACES  8\r
1766                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1767                 *MESH_VERTEX_LIST       {\r
1768                         *MESH_VERTEX    0       -38.000000      0.000000        238.000000\r
1769                         *MESH_VERTEX    1       -52.000000      0.000000        240.000000\r
1770                         *MESH_VERTEX    2       -52.000000      8.000000        232.000000\r
1771                         *MESH_VERTEX    3       -41.500000      8.000000        230.500000\r
1772                         *MESH_VERTEX    4       -52.000000      -8.000000       232.000000\r
1773                         *MESH_VERTEX    5       -41.500000      -8.000000       230.500000\r
1774                         *MESH_VERTEX    6       -316.000000     0.000000        240.000000\r
1775                         *MESH_VERTEX    7       -316.000000     -8.000000       232.000000\r
1776                         *MESH_VERTEX    8       -316.000000     8.000000        232.000000\r
1777                 }\r
1778                 *MESH_NORMALS   {\r
1779                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1780                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1781                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1782                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1783                         *MESH_FACENORMAL        4       0.000000        0.967538        0.252725\r
1784                         *MESH_FACENORMAL        5       0.000000        0.967538        0.252725\r
1785                         *MESH_FACENORMAL        6       0.000000        0.862856        0.505449\r
1786                         *MESH_FACENORMAL        7       0.000000        0.862856        0.505449\r
1787                         *MESH_VERTEXNORMAL      0       0.382683        -0.000000       0.923880\r
1788                         *MESH_VERTEXNORMAL      1       0.000000        -0.000000       1.000000\r
1789                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1790                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1791                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       -0.000000\r
1792                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       -0.000000\r
1793                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1794                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1795                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
1796                 }\r
1797                 *MESH_FACE_LIST {\r
1798                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1799                         *MESH_FACE      1       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1800                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1801                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1802                         *MESH_FACE      4       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1803                         *MESH_FACE      5       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1804                         *MESH_FACE      6       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1805                         *MESH_FACE      7       A:      2       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1806                 }\r
1807                 *MESH_NUMTVERTEX        9\r
1808                 *MESH_TVERTLIST {\r
1809                         *MESH_TVERT     0       0.216506        -0.687500       1.000000\r
1810                         *MESH_TVERT     1       0.216506        -0.625000       1.000000\r
1811                         *MESH_TVERT     2       0.324760        -0.625000       1.000000\r
1812                         *MESH_TVERT     3       0.324760        -0.687500       1.000000\r
1813                         *MESH_TVERT     4       0.108253        -0.625000       1.000000\r
1814                         *MESH_TVERT     5       0.108253        -0.687500       1.000000\r
1815                         *MESH_TVERT     6       0.216506        1.437500        1.000000\r
1816                         *MESH_TVERT     7       0.108253        1.437500        1.000000\r
1817                         *MESH_TVERT     8       0.324760        1.437500        1.000000\r
1818                 }\r
1819                 *MESH_NUMTVFACES        8\r
1820                 *MESH_TFACELIST {\r
1821                         *MESH_TFACE     0       0       2       1\r
1822                         *MESH_TFACE     1       0       1       4\r
1823                         *MESH_TFACE     2       0       3       2\r
1824                         *MESH_TFACE     3       0       4       5\r
1825                         *MESH_TFACE     4       1       2       6\r
1826                         *MESH_TFACE     5       1       6       4\r
1827                         *MESH_TFACE     6       4       6       7\r
1828                         *MESH_TFACE     7       2       8       6\r
1829                 }\r
1830         }\r
1831         *PROP_MOTIONBLUR        0\r
1832         *PROP_CASTSHADOW        1\r
1833         *PROP_RECVSHADOW        1\r
1834         *MATERIAL_REF   8\r
1835 }\r
1836 *GEOMOBJECT     {\r
1837         *NODE_NAME      "mat8model0surf57"\r
1838         *NODE_TM        {\r
1839                 *NODE_NAME      "mat8model0surf57"\r
1840                 *INHERIT_POS    0       0       0\r
1841                 *INHERIT_ROT    0       0       0\r
1842                 *INHERIT_SCL    0       0       0\r
1843                 *TM_ROW0        1.0     0       0\r
1844                 *TM_ROW1        0       1.0     0\r
1845                 *TM_ROW2        0       0       1.0\r
1846                 *TM_ROW3        0       0       0\r
1847                 *TM_POS 0.000000        0.000000        0.000000\r
1848         }\r
1849         *MESH   {\r
1850                 *TIMEVALUE      0\r
1851                 *MESH_NUMVERTEX 12\r
1852                 *MESH_NUMFACES  8\r
1853                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1854                 *MESH_VERTEX_LIST       {\r
1855                         *MESH_VERTEX    0       -52.000000      8.000000        232.000000\r
1856                         *MESH_VERTEX    1       -52.000000      0.000000        224.000000\r
1857                         *MESH_VERTEX    2       -45.000000      0.000000        223.000000\r
1858                         *MESH_VERTEX    3       -41.500000      8.000000        230.500000\r
1859                         *MESH_VERTEX    4       -45.000000      0.000000        223.000000\r
1860                         *MESH_VERTEX    5       -52.000000      0.000000        224.000000\r
1861                         *MESH_VERTEX    6       -52.000000      -8.000000       232.000000\r
1862                         *MESH_VERTEX    7       -41.500000      -8.000000       230.500000\r
1863                         *MESH_VERTEX    8       -316.000000     0.000000        224.000000\r
1864                         *MESH_VERTEX    9       -316.000000     0.000000        224.000000\r
1865                         *MESH_VERTEX    10      -316.000000     -8.000000       232.000000\r
1866                         *MESH_VERTEX    11      -316.000000     8.000000        232.000000\r
1867                 }\r
1868                 *MESH_NORMALS   {\r
1869                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1870                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1871                         *MESH_FACENORMAL        2       0.000000        0.967538        0.252725\r
1872                         *MESH_FACENORMAL        3       0.000000        0.967538        0.252725\r
1873                         *MESH_FACENORMAL        4       0.000000        0.862856        0.505449\r
1874                         *MESH_FACENORMAL        5       0.000000        0.252725        0.967538\r
1875                         *MESH_FACENORMAL        6       0.000000        0.707107        0.707107\r
1876                         *MESH_FACENORMAL        7       0.000000        0.707107        0.707107\r
1877                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1878                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1879                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
1880                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1881                         *MESH_VERTEXNORMAL      4       -0.382683       0.000000        -0.923880\r
1882                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1883                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       -0.000000\r
1884                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       -0.000000\r
1885                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
1886                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
1887                         *MESH_VERTEXNORMAL      10      0.000000        -1.000000       0.000000\r
1888                         *MESH_VERTEXNORMAL      11      0.000000        1.000000        0.000000\r
1889                 }\r
1890                 *MESH_FACE_LIST {\r
1891                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1892                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1893                         *MESH_FACE      2       A:      0       B:      1       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1894                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1895                         *MESH_FACE      4       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1896                         *MESH_FACE      5       A:      6       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1897                         *MESH_FACE      6       A:      5       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1898                         *MESH_FACE      7       A:      0       B:      8       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1899                 }\r
1900                 *MESH_NUMTVERTEX        12\r
1901                 *MESH_TVERTLIST {\r
1902                         *MESH_TVERT     0       0.324760        -0.625000       1.000000\r
1903                         *MESH_TVERT     1       0.433013        -0.625000       1.000000\r
1904                         *MESH_TVERT     2       0.433013        -0.687500       1.000000\r
1905                         *MESH_TVERT     3       0.324760        -0.687500       1.000000\r
1906                         *MESH_TVERT     4       0.000000        -0.687500       1.000000\r
1907                         *MESH_TVERT     5       0.000000        -0.625000       1.000000\r
1908                         *MESH_TVERT     6       0.108253        -0.625000       1.000000\r
1909                         *MESH_TVERT     7       0.108253        -0.687500       1.000000\r
1910                         *MESH_TVERT     8       0.433013        1.437500        1.000000\r
1911                         *MESH_TVERT     9       0.000000        1.437500        1.000000\r
1912                         *MESH_TVERT     10      0.108253        1.437500        1.000000\r
1913                         *MESH_TVERT     11      0.324760        1.437500        1.000000\r
1914                 }\r
1915                 *MESH_NUMTVFACES        8\r
1916                 *MESH_TFACELIST {\r
1917                         *MESH_TFACE     0       0       2       1\r
1918                         *MESH_TFACE     1       0       3       2\r
1919                         *MESH_TFACE     2       0       1       8\r
1920                         *MESH_TFACE     3       4       6       5\r
1921                         *MESH_TFACE     4       4       7       6\r
1922                         *MESH_TFACE     5       6       10      9\r
1923                         *MESH_TFACE     6       5       6       9\r
1924                         *MESH_TFACE     7       0       8       11\r
1925                 }\r
1926         }\r
1927         *PROP_MOTIONBLUR        0\r
1928         *PROP_CASTSHADOW        1\r
1929         *PROP_RECVSHADOW        1\r
1930         *MATERIAL_REF   8\r
1931 }\r
1932 *GEOMOBJECT     {\r
1933         *NODE_NAME      "mat0model0surf58"\r
1934         *NODE_TM        {\r
1935                 *NODE_NAME      "mat0model0surf58"\r
1936                 *INHERIT_POS    0       0       0\r
1937                 *INHERIT_ROT    0       0       0\r
1938                 *INHERIT_SCL    0       0       0\r
1939                 *TM_ROW0        1.0     0       0\r
1940                 *TM_ROW1        0       1.0     0\r
1941                 *TM_ROW2        0       0       1.0\r
1942                 *TM_ROW3        0       0       0\r
1943                 *TM_POS 0.000000        0.000000        0.000000\r
1944         }\r
1945         *MESH   {\r
1946                 *TIMEVALUE      0\r
1947                 *MESH_NUMVERTEX 6\r
1948                 *MESH_NUMFACES  4\r
1949                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1950                 *MESH_VERTEX_LIST       {\r
1951                         *MESH_VERTEX    0       8.000000        8.000000        16.000000\r
1952                         *MESH_VERTEX    1       8.000000        -8.000000       12.000000\r
1953                         *MESH_VERTEX    2       8.000000        -4.000000       16.000000\r
1954                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
1955                         *MESH_VERTEX    4       8.000000        -8.000000       0.000000\r
1956                         *MESH_VERTEX    5       8.000000        8.000000        0.000000\r
1957                 }\r
1958                 *MESH_NORMALS   {\r
1959                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
1960                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
1961                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
1962                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
1963                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1964                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1965                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1966                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1967                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
1968                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
1969                 }\r
1970                 *MESH_FACE_LIST {\r
1971                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1972                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1973                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1974                         *MESH_FACE      3       A:      5       B:      0       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1975                 }\r
1976                 *MESH_NUMTVERTEX        6\r
1977                 *MESH_TVERTLIST {\r
1978                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
1979                         *MESH_TVERT     1       -0.500000       0.750000        1.000000\r
1980                         *MESH_TVERT     2       -0.250000       1.000000        1.000000\r
1981                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1982                         *MESH_TVERT     4       -0.500000       0.000000        1.000000\r
1983                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
1984                 }\r
1985                 *MESH_NUMTVFACES        4\r
1986                 *MESH_TFACELIST {\r
1987                         *MESH_TFACE     0       0       2       1\r
1988                         *MESH_TFACE     1       2       3       1\r
1989                         *MESH_TFACE     2       0       1       4\r
1990                         *MESH_TFACE     3       5       0       4\r
1991                 }\r
1992         }\r
1993         *PROP_MOTIONBLUR        0\r
1994         *PROP_CASTSHADOW        1\r
1995         *PROP_RECVSHADOW        1\r
1996         *MATERIAL_REF   0\r
1997 }\r
1998 *GEOMOBJECT     {\r
1999         *NODE_NAME      "mat0model0surf59"\r
2000         *NODE_TM        {\r
2001                 *NODE_NAME      "mat0model0surf59"\r
2002                 *INHERIT_POS    0       0       0\r
2003                 *INHERIT_ROT    0       0       0\r
2004                 *INHERIT_SCL    0       0       0\r
2005                 *TM_ROW0        1.0     0       0\r
2006                 *TM_ROW1        0       1.0     0\r
2007                 *TM_ROW2        0       0       1.0\r
2008                 *TM_ROW3        0       0       0\r
2009                 *TM_POS 0.000000        0.000000        0.000000\r
2010         }\r
2011         *MESH   {\r
2012                 *TIMEVALUE      0\r
2013                 *MESH_NUMVERTEX 4\r
2014                 *MESH_NUMFACES  2\r
2015                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2016                 *MESH_VERTEX_LIST       {\r
2017                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
2018                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
2019                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2020                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
2021                 }\r
2022                 *MESH_NORMALS   {\r
2023                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2024                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2025                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2026                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
2027                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2028                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2029                 }\r
2030                 *MESH_FACE_LIST {\r
2031                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2032                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2033                 }\r
2034                 *MESH_NUMTVERTEX        4\r
2035                 *MESH_TVERTLIST {\r
2036                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
2037                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2038                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2039                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2040                 }\r
2041                 *MESH_NUMTVFACES        2\r
2042                 *MESH_TFACELIST {\r
2043                         *MESH_TFACE     0       0       2       1\r
2044                         *MESH_TFACE     1       2       3       1\r
2045                 }\r
2046         }\r
2047         *PROP_MOTIONBLUR        0\r
2048         *PROP_CASTSHADOW        1\r
2049         *PROP_RECVSHADOW        1\r
2050         *MATERIAL_REF   0\r
2051 }\r
2052 *GEOMOBJECT     {\r
2053         *NODE_NAME      "mat0model0surf60"\r
2054         *NODE_TM        {\r
2055                 *NODE_NAME      "mat0model0surf60"\r
2056                 *INHERIT_POS    0       0       0\r
2057                 *INHERIT_ROT    0       0       0\r
2058                 *INHERIT_SCL    0       0       0\r
2059                 *TM_ROW0        1.0     0       0\r
2060                 *TM_ROW1        0       1.0     0\r
2061                 *TM_ROW2        0       0       1.0\r
2062                 *TM_ROW3        0       0       0\r
2063                 *TM_POS 0.000000        0.000000        0.000000\r
2064         }\r
2065         *MESH   {\r
2066                 *TIMEVALUE      0\r
2067                 *MESH_NUMVERTEX 5\r
2068                 *MESH_NUMFACES  3\r
2069                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2070                 *MESH_VERTEX_LIST       {\r
2071                         *MESH_VERTEX    0       8.000000        -4.000000       16.000000\r
2072                         *MESH_VERTEX    1       -8.000000       8.000000        16.000000\r
2073                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
2074                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
2075                         *MESH_VERTEX    4       8.000000        -8.000000       16.000000\r
2076                 }\r
2077                 *MESH_NORMALS   {\r
2078                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2079                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2080                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2081                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
2082                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
2083                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
2084                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
2085                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
2086                 }\r
2087                 *MESH_FACE_LIST {\r
2088                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2089                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2090                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2091                 }\r
2092                 *MESH_NUMTVERTEX        5\r
2093                 *MESH_TVERTLIST {\r
2094                         *MESH_TVERT     0       0.500000        0.750000        1.000000\r
2095                         *MESH_TVERT     1       -0.500000       1.500000        1.000000\r
2096                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
2097                         *MESH_TVERT     3       -0.500000       0.500000        1.000000\r
2098                         *MESH_TVERT     4       0.500000        0.500000        1.000000\r
2099                 }\r
2100                 *MESH_NUMTVFACES        3\r
2101                 *MESH_TFACELIST {\r
2102                         *MESH_TFACE     0       0       2       1\r
2103                         *MESH_TFACE     1       0       1       3\r
2104                         *MESH_TFACE     2       4       0       3\r
2105                 }\r
2106         }\r
2107         *PROP_MOTIONBLUR        0\r
2108         *PROP_CASTSHADOW        1\r
2109         *PROP_RECVSHADOW        1\r
2110         *MATERIAL_REF   0\r
2111 }\r
2112 *GEOMOBJECT     {\r
2113         *NODE_NAME      "mat0model0surf61"\r
2114         *NODE_TM        {\r
2115                 *NODE_NAME      "mat0model0surf61"\r
2116                 *INHERIT_POS    0       0       0\r
2117                 *INHERIT_ROT    0       0       0\r
2118                 *INHERIT_SCL    0       0       0\r
2119                 *TM_ROW0        1.0     0       0\r
2120                 *TM_ROW1        0       1.0     0\r
2121                 *TM_ROW2        0       0       1.0\r
2122                 *TM_ROW3        0       0       0\r
2123                 *TM_POS 0.000000        0.000000        0.000000\r
2124         }\r
2125         *MESH   {\r
2126                 *TIMEVALUE      0\r
2127                 *MESH_NUMVERTEX 5\r
2128                 *MESH_NUMFACES  3\r
2129                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2130                 *MESH_VERTEX_LIST       {\r
2131                         *MESH_VERTEX    0       8.000000        -8.000000       12.000000\r
2132                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
2133                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
2134                         *MESH_VERTEX    3       -8.000000       -8.000000       0.000000\r
2135                         *MESH_VERTEX    4       8.000000        -8.000000       0.000000\r
2136                 }\r
2137                 *MESH_NORMALS   {\r
2138                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2139                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2140                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2141                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2142                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2143                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2144                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2145                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2146                 }\r
2147                 *MESH_FACE_LIST {\r
2148                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2149                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2150                         *MESH_FACE      2       A:      4       B:      0       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2151                 }\r
2152                 *MESH_NUMTVERTEX        5\r
2153                 *MESH_TVERTLIST {\r
2154                         *MESH_TVERT     0       0.500000        0.750000        1.000000\r
2155                         *MESH_TVERT     1       -0.500000       1.000000        1.000000\r
2156                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2157                         *MESH_TVERT     3       -0.500000       0.000000        1.000000\r
2158                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
2159                 }\r
2160                 *MESH_NUMTVFACES        3\r
2161                 *MESH_TFACELIST {\r
2162                         *MESH_TFACE     0       0       2       1\r
2163                         *MESH_TFACE     1       0       1       3\r
2164                         *MESH_TFACE     2       4       0       3\r
2165                 }\r
2166         }\r
2167         *PROP_MOTIONBLUR        0\r
2168         *PROP_CASTSHADOW        1\r
2169         *PROP_RECVSHADOW        1\r
2170         *MATERIAL_REF   0\r
2171 }\r
2172 *GEOMOBJECT     {\r
2173         *NODE_NAME      "mat0model0surf62"\r
2174         *NODE_TM        {\r
2175                 *NODE_NAME      "mat0model0surf62"\r
2176                 *INHERIT_POS    0       0       0\r
2177                 *INHERIT_ROT    0       0       0\r
2178                 *INHERIT_SCL    0       0       0\r
2179                 *TM_ROW0        1.0     0       0\r
2180                 *TM_ROW1        0       1.0     0\r
2181                 *TM_ROW2        0       0       1.0\r
2182                 *TM_ROW3        0       0       0\r
2183                 *TM_POS 0.000000        0.000000        0.000000\r
2184         }\r
2185         *MESH   {\r
2186                 *TIMEVALUE      0\r
2187                 *MESH_NUMVERTEX 4\r
2188                 *MESH_NUMFACES  2\r
2189                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2190                 *MESH_VERTEX_LIST       {\r
2191                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
2192                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
2193                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
2194                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
2195                 }\r
2196                 *MESH_NORMALS   {\r
2197                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2198                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2199                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2200                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2201                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2202                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2203                 }\r
2204                 *MESH_FACE_LIST {\r
2205                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2206                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2207                 }\r
2208                 *MESH_NUMTVERTEX        4\r
2209                 *MESH_TVERTLIST {\r
2210                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
2211                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
2212                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
2213                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2214                 }\r
2215                 *MESH_NUMTVFACES        2\r
2216                 *MESH_TFACELIST {\r
2217                         *MESH_TFACE     0       0       2       1\r
2218                         *MESH_TFACE     1       2       3       1\r
2219                 }\r
2220         }\r
2221         *PROP_MOTIONBLUR        0\r
2222         *PROP_CASTSHADOW        1\r
2223         *PROP_RECVSHADOW        1\r
2224         *MATERIAL_REF   0\r
2225 }\r
2226 *GEOMOBJECT     {\r
2227         *NODE_NAME      "mat0model0surf63"\r
2228         *NODE_TM        {\r
2229                 *NODE_NAME      "mat0model0surf63"\r
2230                 *INHERIT_POS    0       0       0\r
2231                 *INHERIT_ROT    0       0       0\r
2232                 *INHERIT_SCL    0       0       0\r
2233                 *TM_ROW0        1.0     0       0\r
2234                 *TM_ROW1        0       1.0     0\r
2235                 *TM_ROW2        0       0       1.0\r
2236                 *TM_ROW3        0       0       0\r
2237                 *TM_POS 0.000000        0.000000        0.000000\r
2238         }\r
2239         *MESH   {\r
2240                 *TIMEVALUE      0\r
2241                 *MESH_NUMVERTEX 4\r
2242                 *MESH_NUMFACES  2\r
2243                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2244                 *MESH_VERTEX_LIST       {\r
2245                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
2246                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
2247                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
2248                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
2249                 }\r
2250                 *MESH_NORMALS   {\r
2251                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2252                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2253                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2254                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2255                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2256                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2257                 }\r
2258                 *MESH_FACE_LIST {\r
2259                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2260                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2261                 }\r
2262                 *MESH_NUMTVERTEX        4\r
2263                 *MESH_TVERTLIST {\r
2264                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
2265                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
2266                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
2267                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
2268                 }\r
2269                 *MESH_NUMTVFACES        2\r
2270                 *MESH_TFACELIST {\r
2271                         *MESH_TFACE     0       0       2       1\r
2272                         *MESH_TFACE     1       2       3       1\r
2273                 }\r
2274         }\r
2275         *PROP_MOTIONBLUR        0\r
2276         *PROP_CASTSHADOW        1\r
2277         *PROP_RECVSHADOW        1\r
2278         *MATERIAL_REF   0\r
2279 }\r
2280 *GEOMOBJECT     {\r
2281         *NODE_NAME      "mat9model0surf64"\r
2282         *NODE_TM        {\r
2283                 *NODE_NAME      "mat9model0surf64"\r
2284                 *INHERIT_POS    0       0       0\r
2285                 *INHERIT_ROT    0       0       0\r
2286                 *INHERIT_SCL    0       0       0\r
2287                 *TM_ROW0        1.0     0       0\r
2288                 *TM_ROW1        0       1.0     0\r
2289                 *TM_ROW2        0       0       1.0\r
2290                 *TM_ROW3        0       0       0\r
2291                 *TM_POS 0.000000        0.000000        0.000000\r
2292         }\r
2293         *MESH   {\r
2294                 *TIMEVALUE      0\r
2295                 *MESH_NUMVERTEX 4\r
2296                 *MESH_NUMFACES  2\r
2297                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2298                 *MESH_VERTEX_LIST       {\r
2299                         *MESH_VERTEX    0       48.000000       20.000002       48.000000\r
2300                         *MESH_VERTEX    1       48.000000       20.000002       44.000000\r
2301                         *MESH_VERTEX    2       48.000000       -20.000000      44.000000\r
2302                         *MESH_VERTEX    3       48.000000       -20.000000      48.000000\r
2303                 }\r
2304                 *MESH_NORMALS   {\r
2305                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2306                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2307                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2308                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
2309                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2310                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2311                 }\r
2312                 *MESH_FACE_LIST {\r
2313                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2314                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2315                 }\r
2316                 *MESH_NUMTVERTEX        4\r
2317                 *MESH_TVERTLIST {\r
2318                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
2319                         *MESH_TVERT     1       0.062500        0.031250        1.000000\r
2320                         *MESH_TVERT     2       0.375000        0.031250        1.000000\r
2321                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
2322                 }\r
2323                 *MESH_NUMTVFACES        2\r
2324                 *MESH_TFACELIST {\r
2325                         *MESH_TFACE     0       0       2       1\r
2326                         *MESH_TFACE     1       0       3       2\r
2327                 }\r
2328         }\r
2329         *PROP_MOTIONBLUR        0\r
2330         *PROP_CASTSHADOW        1\r
2331         *PROP_RECVSHADOW        1\r
2332         *MATERIAL_REF   9\r
2333 }\r
2334 *GEOMOBJECT     {\r
2335         *NODE_NAME      "mat9model0surf65"\r
2336         *NODE_TM        {\r
2337                 *NODE_NAME      "mat9model0surf65"\r
2338                 *INHERIT_POS    0       0       0\r
2339                 *INHERIT_ROT    0       0       0\r
2340                 *INHERIT_SCL    0       0       0\r
2341                 *TM_ROW0        1.0     0       0\r
2342                 *TM_ROW1        0       1.0     0\r
2343                 *TM_ROW2        0       0       1.0\r
2344                 *TM_ROW3        0       0       0\r
2345                 *TM_POS 0.000000        0.000000        0.000000\r
2346         }\r
2347         *MESH   {\r
2348                 *TIMEVALUE      0\r
2349                 *MESH_NUMVERTEX 4\r
2350                 *MESH_NUMFACES  2\r
2351                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2352                 *MESH_VERTEX_LIST       {\r
2353                         *MESH_VERTEX    0       48.000000       20.000002       12.000000\r
2354                         *MESH_VERTEX    1       48.000000       20.000002       8.000000\r
2355                         *MESH_VERTEX    2       48.000000       -20.000000      8.000000\r
2356                         *MESH_VERTEX    3       48.000000       -20.000000      12.000000\r
2357                 }\r
2358                 *MESH_NORMALS   {\r
2359                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2360                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2361                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
2362                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
2363                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
2364                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
2365                 }\r
2366                 *MESH_FACE_LIST {\r
2367                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2368                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2369                 }\r
2370                 *MESH_NUMTVERTEX        4\r
2371                 *MESH_TVERTLIST {\r
2372                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
2373                         *MESH_TVERT     1       0.062500        0.031250        1.000000\r
2374                         *MESH_TVERT     2       0.375000        0.031250        1.000000\r
2375                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
2376                 }\r
2377                 *MESH_NUMTVFACES        2\r
2378                 *MESH_TFACELIST {\r
2379                         *MESH_TFACE     0       0       2       1\r
2380                         *MESH_TFACE     1       0       3       2\r
2381                 }\r
2382         }\r
2383         *PROP_MOTIONBLUR        0\r
2384         *PROP_CASTSHADOW        1\r
2385         *PROP_RECVSHADOW        1\r
2386         *MATERIAL_REF   9\r
2387 }\r
2388 *GEOMOBJECT     {\r
2389         *NODE_NAME      "mat9model0surf66"\r
2390         *NODE_TM        {\r
2391                 *NODE_NAME      "mat9model0surf66"\r
2392                 *INHERIT_POS    0       0       0\r
2393                 *INHERIT_ROT    0       0       0\r
2394                 *INHERIT_SCL    0       0       0\r
2395                 *TM_ROW0        1.0     0       0\r
2396                 *TM_ROW1        0       1.0     0\r
2397                 *TM_ROW2        0       0       1.0\r
2398                 *TM_ROW3        0       0       0\r
2399                 *TM_POS 0.000000        0.000000        0.000000\r
2400         }\r
2401         *MESH   {\r
2402                 *TIMEVALUE      0\r
2403                 *MESH_NUMVERTEX 10\r
2404                 *MESH_NUMFACES  8\r
2405                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2406                 *MESH_VERTEX_LIST       {\r
2407                         *MESH_VERTEX    0       44.000000       -16.000000      44.000000\r
2408                         *MESH_VERTEX    1       44.000000       16.000000       44.000000\r
2409                         *MESH_VERTEX    2       44.000000       22.000000       36.000000\r
2410                         *MESH_VERTEX    3       44.000000       -22.000000      36.000000\r
2411                         *MESH_VERTEX    4       44.000000       -24.000000      28.000000\r
2412                         *MESH_VERTEX    5       44.000000       24.000000       28.000000\r
2413                         *MESH_VERTEX    6       44.000000       22.000000       20.000000\r
2414                         *MESH_VERTEX    7       44.000000       -22.000000      20.000000\r
2415                         *MESH_VERTEX    8       44.000000       -16.000000      12.000000\r
2416                         *MESH_VERTEX    9       44.000000       16.000000       12.000000\r
2417                 }\r
2418                 *MESH_NORMALS   {\r
2419                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2420                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2421                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2422                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2423                         *MESH_FACENORMAL        4       0.000000        0.967538        0.252725\r
2424                         *MESH_FACENORMAL        5       0.000000        0.862856        0.505449\r
2425                         *MESH_FACENORMAL        6       0.000000        0.707107        0.707107\r
2426                         *MESH_FACENORMAL        7       0.000000        0.505449        0.862856\r
2427                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2428                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2429                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
2430                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
2431                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
2432                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
2433                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
2434                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
2435                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
2436                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
2437                 }\r
2438                 *MESH_FACE_LIST {\r
2439                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2440                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2441                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2442                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2443                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2444                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2445                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2446                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2447                 }\r
2448                 *MESH_NUMTVERTEX        10\r
2449                 *MESH_TVERTLIST {\r
2450                         *MESH_TVERT     0       -0.125000       0.343750        1.000000\r
2451                         *MESH_TVERT     1       0.125000        0.343750        1.000000\r
2452                         *MESH_TVERT     2       0.171875        0.281250        1.000000\r
2453                         *MESH_TVERT     3       -0.171875       0.281250        1.000000\r
2454                         *MESH_TVERT     4       -0.187500       0.218750        1.000000\r
2455                         *MESH_TVERT     5       0.187500        0.218750        1.000000\r
2456                         *MESH_TVERT     6       0.171875        0.156250        1.000000\r
2457                         *MESH_TVERT     7       -0.171875       0.156250        1.000000\r
2458                         *MESH_TVERT     8       -0.125000       0.093750        1.000000\r
2459                         *MESH_TVERT     9       0.125000        0.093750        1.000000\r
2460                 }\r
2461                 *MESH_NUMTVFACES        8\r
2462                 *MESH_TFACELIST {\r
2463                         *MESH_TFACE     0       2       3       4\r
2464                         *MESH_TFACE     1       2       4       5\r
2465                         *MESH_TFACE     2       0       3       2\r
2466                         *MESH_TFACE     3       0       2       1\r
2467                         *MESH_TFACE     4       4       6       5\r
2468                         *MESH_TFACE     5       4       7       6\r
2469                         *MESH_TFACE     6       6       7       8\r
2470                         *MESH_TFACE     7       6       8       9\r
2471                 }\r
2472         }\r
2473         *PROP_MOTIONBLUR        0\r
2474         *PROP_CASTSHADOW        1\r
2475         *PROP_RECVSHADOW        1\r
2476         *MATERIAL_REF   9\r
2477 }\r
2478 *GEOMOBJECT     {\r
2479         *NODE_NAME      "mat9model0surf67"\r
2480         *NODE_TM        {\r
2481                 *NODE_NAME      "mat9model0surf67"\r
2482                 *INHERIT_POS    0       0       0\r
2483                 *INHERIT_ROT    0       0       0\r
2484                 *INHERIT_SCL    0       0       0\r
2485                 *TM_ROW0        1.0     0       0\r
2486                 *TM_ROW1        0       1.0     0\r
2487                 *TM_ROW2        0       0       1.0\r
2488                 *TM_ROW3        0       0       0\r
2489                 *TM_POS 0.000000        0.000000        0.000000\r
2490         }\r
2491         *MESH   {\r
2492                 *TIMEVALUE      0\r
2493                 *MESH_NUMVERTEX 6\r
2494                 *MESH_NUMFACES  4\r
2495                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2496                 *MESH_VERTEX_LIST       {\r
2497                         *MESH_VERTEX    0       44.000000       13.000000       -0.000000\r
2498                         *MESH_VERTEX    1       44.000000       13.000000       8.000000\r
2499                         *MESH_VERTEX    2       41.000000       16.000000       8.000000\r
2500                         *MESH_VERTEX    3       41.000000       16.000000       -0.000000\r
2501                         *MESH_VERTEX    4       41.000000       10.000000       8.000000\r
2502                         *MESH_VERTEX    5       41.000000       10.000000       -0.000000\r
2503                 }\r
2504                 *MESH_NORMALS   {\r
2505                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2506                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2507                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2508                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2509                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2510                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2511                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2512                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2513                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2514                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2515                 }\r
2516                 *MESH_FACE_LIST {\r
2517                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2518                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2519                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2520                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2521                 }\r
2522                 *MESH_NUMTVERTEX        6\r
2523                 *MESH_TVERTLIST {\r
2524                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
2525                         *MESH_TVERT     1       0.066291        0.062500        1.000000\r
2526                         *MESH_TVERT     2       0.099437        0.062500        1.000000\r
2527                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
2528                         *MESH_TVERT     4       0.033146        0.062500        1.000000\r
2529                         *MESH_TVERT     5       0.033146        0.000000        1.000000\r
2530                 }\r
2531                 *MESH_NUMTVFACES        4\r
2532                 *MESH_TFACELIST {\r
2533                         *MESH_TFACE     0       0       2       1\r
2534                         *MESH_TFACE     1       0       3       2\r
2535                         *MESH_TFACE     2       4       0       1\r
2536                         *MESH_TFACE     3       4       5       0\r
2537                 }\r
2538         }\r
2539         *PROP_MOTIONBLUR        0\r
2540         *PROP_CASTSHADOW        1\r
2541         *PROP_RECVSHADOW        1\r
2542         *MATERIAL_REF   9\r
2543 }\r
2544 *GEOMOBJECT     {\r
2545         *NODE_NAME      "mat9model0surf68"\r
2546         *NODE_TM        {\r
2547                 *NODE_NAME      "mat9model0surf68"\r
2548                 *INHERIT_POS    0       0       0\r
2549                 *INHERIT_ROT    0       0       0\r
2550                 *INHERIT_SCL    0       0       0\r
2551                 *TM_ROW0        1.0     0       0\r
2552                 *TM_ROW1        0       1.0     0\r
2553                 *TM_ROW2        0       0       1.0\r
2554                 *TM_ROW3        0       0       0\r
2555                 *TM_POS 0.000000        0.000000        0.000000\r
2556         }\r
2557         *MESH   {\r
2558                 *TIMEVALUE      0\r
2559                 *MESH_NUMVERTEX 6\r
2560                 *MESH_NUMFACES  4\r
2561                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2562                 *MESH_VERTEX_LIST       {\r
2563                         *MESH_VERTEX    0       44.000000       -13.000000      -0.000000\r
2564                         *MESH_VERTEX    1       44.000000       -13.000000      8.000000\r
2565                         *MESH_VERTEX    2       41.000000       -10.000000      8.000000\r
2566                         *MESH_VERTEX    3       41.000000       -10.000000      -0.000000\r
2567                         *MESH_VERTEX    4       41.000000       -16.000000      8.000000\r
2568                         *MESH_VERTEX    5       41.000000       -16.000000      -0.000000\r
2569                 }\r
2570                 *MESH_NORMALS   {\r
2571                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2572                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2573                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2574                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2575                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
2576                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
2577                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
2578                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2579                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2580                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2581                 }\r
2582                 *MESH_FACE_LIST {\r
2583                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2584                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2585                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2586                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2587                 }\r
2588                 *MESH_NUMTVERTEX        6\r
2589                 *MESH_TVERTLIST {\r
2590                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
2591                         *MESH_TVERT     1       0.066291        0.062500        1.000000\r
2592                         *MESH_TVERT     2       0.099437        0.062500        1.000000\r
2593                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
2594                         *MESH_TVERT     4       0.033146        0.062500        1.000000\r
2595                         *MESH_TVERT     5       0.033146        0.000000        1.000000\r
2596                 }\r
2597                 *MESH_NUMTVFACES        4\r
2598                 *MESH_TFACELIST {\r
2599                         *MESH_TFACE     0       0       2       1\r
2600                         *MESH_TFACE     1       0       3       2\r
2601                         *MESH_TFACE     2       4       0       1\r
2602                         *MESH_TFACE     3       4       5       0\r
2603                 }\r
2604         }\r
2605         *PROP_MOTIONBLUR        0\r
2606         *PROP_CASTSHADOW        1\r
2607         *PROP_RECVSHADOW        1\r
2608         *MATERIAL_REF   9\r
2609 }\r
2610 *GEOMOBJECT     {\r
2611         *NODE_NAME      "mat9model0surf69"\r
2612         *NODE_TM        {\r
2613                 *NODE_NAME      "mat9model0surf69"\r
2614                 *INHERIT_POS    0       0       0\r
2615                 *INHERIT_ROT    0       0       0\r
2616                 *INHERIT_SCL    0       0       0\r
2617                 *TM_ROW0        1.0     0       0\r
2618                 *TM_ROW1        0       1.0     0\r
2619                 *TM_ROW2        0       0       1.0\r
2620                 *TM_ROW3        0       0       0\r
2621                 *TM_POS 0.000000        0.000000        0.000000\r
2622         }\r
2623         *MESH   {\r
2624                 *TIMEVALUE      0\r
2625                 *MESH_NUMVERTEX 8\r
2626                 *MESH_NUMFACES  4\r
2627                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2628                 *MESH_VERTEX_LIST       {\r
2629                         *MESH_VERTEX    0       41.000000       16.000000       8.000000\r
2630                         *MESH_VERTEX    1       38.000000       13.000000       8.000000\r
2631                         *MESH_VERTEX    2       38.000000       13.000000       -0.000000\r
2632                         *MESH_VERTEX    3       41.000000       16.000000       -0.000000\r
2633                         *MESH_VERTEX    4       38.000000       13.000000       -0.000000\r
2634                         *MESH_VERTEX    5       38.000000       13.000000       8.000000\r
2635                         *MESH_VERTEX    6       41.000000       10.000000       8.000000\r
2636                         *MESH_VERTEX    7       41.000000       10.000000       -0.000000\r
2637                 }\r
2638                 *MESH_NORMALS   {\r
2639                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2640                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2641                         *MESH_FACENORMAL        2       0.000000        0.967538        0.252725\r
2642                         *MESH_FACENORMAL        3       0.000000        0.862856        0.505449\r
2643                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2644                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2645                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2646                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2647                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2648                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2649                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2650                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2651                 }\r
2652                 *MESH_FACE_LIST {\r
2653                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2654                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2655                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2656                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2657                 }\r
2658                 *MESH_NUMTVERTEX        8\r
2659                 *MESH_TVERTLIST {\r
2660                         *MESH_TVERT     0       0.099437        0.062500        1.000000\r
2661                         *MESH_TVERT     1       0.132583        0.062500        1.000000\r
2662                         *MESH_TVERT     2       0.132583        0.000000        1.000000\r
2663                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
2664                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2665                         *MESH_TVERT     5       0.000000        0.062500        1.000000\r
2666                         *MESH_TVERT     6       0.033146        0.062500        1.000000\r
2667                         *MESH_TVERT     7       0.033146        0.000000        1.000000\r
2668                 }\r
2669                 *MESH_NUMTVFACES        4\r
2670                 *MESH_TFACELIST {\r
2671                         *MESH_TFACE     0       0       2       1\r
2672                         *MESH_TFACE     1       0       3       2\r
2673                         *MESH_TFACE     2       4       6       5\r
2674                         *MESH_TFACE     3       4       7       6\r
2675                 }\r
2676         }\r
2677         *PROP_MOTIONBLUR        0\r
2678         *PROP_CASTSHADOW        1\r
2679         *PROP_RECVSHADOW        1\r
2680         *MATERIAL_REF   9\r
2681 }\r
2682 *GEOMOBJECT     {\r
2683         *NODE_NAME      "mat9model0surf70"\r
2684         *NODE_TM        {\r
2685                 *NODE_NAME      "mat9model0surf70"\r
2686                 *INHERIT_POS    0       0       0\r
2687                 *INHERIT_ROT    0       0       0\r
2688                 *INHERIT_SCL    0       0       0\r
2689                 *TM_ROW0        1.0     0       0\r
2690                 *TM_ROW1        0       1.0     0\r
2691                 *TM_ROW2        0       0       1.0\r
2692                 *TM_ROW3        0       0       0\r
2693                 *TM_POS 0.000000        0.000000        0.000000\r
2694         }\r
2695         *MESH   {\r
2696                 *TIMEVALUE      0\r
2697                 *MESH_NUMVERTEX 8\r
2698                 *MESH_NUMFACES  4\r
2699                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2700                 *MESH_VERTEX_LIST       {\r
2701                         *MESH_VERTEX    0       41.000000       -10.000000      8.000000\r
2702                         *MESH_VERTEX    1       38.000000       -13.000000      8.000000\r
2703                         *MESH_VERTEX    2       38.000000       -13.000000      -0.000000\r
2704                         *MESH_VERTEX    3       41.000000       -10.000000      -0.000000\r
2705                         *MESH_VERTEX    4       38.000000       -13.000000      -0.000000\r
2706                         *MESH_VERTEX    5       38.000000       -13.000000      8.000000\r
2707                         *MESH_VERTEX    6       41.000000       -16.000000      8.000000\r
2708                         *MESH_VERTEX    7       41.000000       -16.000000      -0.000000\r
2709                 }\r
2710                 *MESH_NORMALS   {\r
2711                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2712                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2713                         *MESH_FACENORMAL        2       0.000000        0.967538        0.252725\r
2714                         *MESH_FACENORMAL        3       0.000000        0.862856        0.505449\r
2715                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
2716                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2717                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2718                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
2719                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2720                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2721                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
2722                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
2723                 }\r
2724                 *MESH_FACE_LIST {\r
2725                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2726                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2727                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2728                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2729                 }\r
2730                 *MESH_NUMTVERTEX        8\r
2731                 *MESH_TVERTLIST {\r
2732                         *MESH_TVERT     0       0.099437        0.062500        1.000000\r
2733                         *MESH_TVERT     1       0.132583        0.062500        1.000000\r
2734                         *MESH_TVERT     2       0.132583        0.000000        1.000000\r
2735                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
2736                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
2737                         *MESH_TVERT     5       0.000000        0.062500        1.000000\r
2738                         *MESH_TVERT     6       0.033146        0.062500        1.000000\r
2739                         *MESH_TVERT     7       0.033146        0.000000        1.000000\r
2740                 }\r
2741                 *MESH_NUMTVFACES        4\r
2742                 *MESH_TFACELIST {\r
2743                         *MESH_TFACE     0       0       2       1\r
2744                         *MESH_TFACE     1       0       3       2\r
2745                         *MESH_TFACE     2       4       6       5\r
2746                         *MESH_TFACE     3       4       7       6\r
2747                 }\r
2748         }\r
2749         *PROP_MOTIONBLUR        0\r
2750         *PROP_CASTSHADOW        1\r
2751         *PROP_RECVSHADOW        1\r
2752         *MATERIAL_REF   9\r
2753 }\r
2754 *GEOMOBJECT     {\r
2755         *NODE_NAME      "mat9model0surf71"\r
2756         *NODE_TM        {\r
2757                 *NODE_NAME      "mat9model0surf71"\r
2758                 *INHERIT_POS    0       0       0\r
2759                 *INHERIT_ROT    0       0       0\r
2760                 *INHERIT_SCL    0       0       0\r
2761                 *TM_ROW0        1.0     0       0\r
2762                 *TM_ROW1        0       1.0     0\r
2763                 *TM_ROW2        0       0       1.0\r
2764                 *TM_ROW3        0       0       0\r
2765                 *TM_POS 0.000000        0.000000        0.000000\r
2766         }\r
2767         *MESH   {\r
2768                 *TIMEVALUE      0\r
2769                 *MESH_NUMVERTEX 10\r
2770                 *MESH_NUMFACES  8\r
2771                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2772                 *MESH_VERTEX_LIST       {\r
2773                         *MESH_VERTEX    0       24.000000       -16.000000      44.000000\r
2774                         *MESH_VERTEX    1       24.000000       16.000000       36.000000\r
2775                         *MESH_VERTEX    2       24.000000       16.000000       44.000000\r
2776                         *MESH_VERTEX    3       24.000000       -22.000000      36.000000\r
2777                         *MESH_VERTEX    4       24.000000       -24.000000      28.000000\r
2778                         *MESH_VERTEX    5       24.000000       -22.000000      20.000000\r
2779                         *MESH_VERTEX    6       24.000000       16.000000       20.000000\r
2780                         *MESH_VERTEX    7       24.000000       -16.000000      12.000000\r
2781                         *MESH_VERTEX    8       24.000000       16.000000       28.000000\r
2782                         *MESH_VERTEX    9       24.000000       16.000000       12.000000\r
2783                 }\r
2784                 *MESH_NORMALS   {\r
2785                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2786                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2787                         *MESH_FACENORMAL        2       0.000000        0.967538        0.252725\r
2788                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2789                         *MESH_FACENORMAL        4       0.000000        0.967538        0.252725\r
2790                         *MESH_FACENORMAL        5       0.000000        0.862856        0.505449\r
2791                         *MESH_FACENORMAL        6       0.000000        0.862856        0.505449\r
2792                         *MESH_FACENORMAL        7       0.000000        0.505449        0.862856\r
2793                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2794                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2795                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
2796                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
2797                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
2798                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
2799                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
2800                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
2801                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
2802                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
2803                 }\r
2804                 *MESH_FACE_LIST {\r
2805                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2806                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2807                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2808                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2809                         *MESH_FACE      4       A:      1       B:      8       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2810                         *MESH_FACE      5       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2811                         *MESH_FACE      6       A:      4       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2812                         *MESH_FACE      7       A:      6       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2813                 }\r
2814                 *MESH_NUMTVERTEX        10\r
2815                 *MESH_TVERTLIST {\r
2816                         *MESH_TVERT     0       0.875000        0.343750        1.000000\r
2817                         *MESH_TVERT     1       1.125000        0.281250        1.000000\r
2818                         *MESH_TVERT     2       1.125000        0.343750        1.000000\r
2819                         *MESH_TVERT     3       0.828125        0.281250        1.000000\r
2820                         *MESH_TVERT     4       0.812500        0.218750        1.000000\r
2821                         *MESH_TVERT     5       0.828125        0.156250        1.000000\r
2822                         *MESH_TVERT     6       1.125000        0.156250        1.000000\r
2823                         *MESH_TVERT     7       0.875000        0.093750        1.000000\r
2824                         *MESH_TVERT     8       1.125000        0.218750        1.000000\r
2825                         *MESH_TVERT     9       1.125000        0.093750        1.000000\r
2826                 }\r
2827                 *MESH_NUMTVFACES        8\r
2828                 *MESH_TFACELIST {\r
2829                         *MESH_TFACE     0       1       4       3\r
2830                         *MESH_TFACE     1       0       1       3\r
2831                         *MESH_TFACE     2       4       6       5\r
2832                         *MESH_TFACE     3       0       2       1\r
2833                         *MESH_TFACE     4       1       8       4\r
2834                         *MESH_TFACE     5       5       6       7\r
2835                         *MESH_TFACE     6       4       8       6\r
2836                         *MESH_TFACE     7       6       9       7\r
2837                 }\r
2838         }\r
2839         *PROP_MOTIONBLUR        0\r
2840         *PROP_CASTSHADOW        1\r
2841         *PROP_RECVSHADOW        1\r
2842         *MATERIAL_REF   9\r
2843 }\r
2844 *GEOMOBJECT     {\r
2845         *NODE_NAME      "mat9model0surf72"\r
2846         *NODE_TM        {\r
2847                 *NODE_NAME      "mat9model0surf72"\r
2848                 *INHERIT_POS    0       0       0\r
2849                 *INHERIT_ROT    0       0       0\r
2850                 *INHERIT_SCL    0       0       0\r
2851                 *TM_ROW0        1.0     0       0\r
2852                 *TM_ROW1        0       1.0     0\r
2853                 *TM_ROW2        0       0       1.0\r
2854                 *TM_ROW3        0       0       0\r
2855                 *TM_POS 0.000000        0.000000        0.000000\r
2856         }\r
2857         *MESH   {\r
2858                 *TIMEVALUE      0\r
2859                 *MESH_NUMVERTEX 10\r
2860                 *MESH_NUMFACES  8\r
2861                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2862                 *MESH_VERTEX_LIST       {\r
2863                         *MESH_VERTEX    0       24.000000       -16.000000      44.000000\r
2864                         *MESH_VERTEX    1       44.000000       -16.000000      44.000000\r
2865                         *MESH_VERTEX    2       44.000000       -22.000000      36.000000\r
2866                         *MESH_VERTEX    3       24.000000       -22.000000      36.000000\r
2867                         *MESH_VERTEX    4       24.000000       -24.000000      28.000000\r
2868                         *MESH_VERTEX    5       44.000000       -24.000000      28.000000\r
2869                         *MESH_VERTEX    6       44.000000       -22.000000      20.000000\r
2870                         *MESH_VERTEX    7       24.000000       -22.000000      20.000000\r
2871                         *MESH_VERTEX    8       24.000000       -16.000000      12.000000\r
2872                         *MESH_VERTEX    9       44.000000       -16.000000      12.000000\r
2873                 }\r
2874                 *MESH_NORMALS   {\r
2875                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2876                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2877                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
2878                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
2879                         *MESH_FACENORMAL        4       0.000000        0.967538        0.252725\r
2880                         *MESH_FACENORMAL        5       0.000000        0.862856        0.505449\r
2881                         *MESH_FACENORMAL        6       0.000000        0.707107        0.707107\r
2882                         *MESH_FACENORMAL        7       0.000000        0.505449        0.862856\r
2883                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
2884                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
2885                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       0.382683\r
2886                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       0.382683\r
2887                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
2888                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
2889                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       -0.382683\r
2890                         *MESH_VERTEXNORMAL      7       0.000000        -0.923880       -0.382683\r
2891                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       -0.707107\r
2892                         *MESH_VERTEXNORMAL      9       0.000000        -0.707107       -0.707107\r
2893                 }\r
2894                 *MESH_FACE_LIST {\r
2895                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2896                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2897                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2898                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2899                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2900                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2901                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2902                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2903                 }\r
2904                 *MESH_NUMTVERTEX        10\r
2905                 *MESH_TVERTLIST {\r
2906                         *MESH_TVERT     0       0.000000        0.353553        1.000000\r
2907                         *MESH_TVERT     1       0.156250        0.353553        1.000000\r
2908                         *MESH_TVERT     2       0.156250        0.265165        1.000000\r
2909                         *MESH_TVERT     3       0.000000        0.265165        1.000000\r
2910                         *MESH_TVERT     4       0.000000        0.176777        1.000000\r
2911                         *MESH_TVERT     5       0.156250        0.176777        1.000000\r
2912                         *MESH_TVERT     6       0.156250        0.088388        1.000000\r
2913                         *MESH_TVERT     7       0.000000        0.088388        1.000000\r
2914                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
2915                         *MESH_TVERT     9       0.156250        0.000000        1.000000\r
2916                 }\r
2917                 *MESH_NUMTVFACES        8\r
2918                 *MESH_TFACELIST {\r
2919                         *MESH_TFACE     0       2       3       4\r
2920                         *MESH_TFACE     1       2       4       5\r
2921                         *MESH_TFACE     2       0       3       2\r
2922                         *MESH_TFACE     3       0       2       1\r
2923                         *MESH_TFACE     4       4       6       5\r
2924                         *MESH_TFACE     5       4       7       6\r
2925                         *MESH_TFACE     6       6       7       8\r
2926                         *MESH_TFACE     7       6       8       9\r
2927                 }\r
2928         }\r
2929         *PROP_MOTIONBLUR        0\r
2930         *PROP_CASTSHADOW        1\r
2931         *PROP_RECVSHADOW        1\r
2932         *MATERIAL_REF   9\r
2933 }\r
2934 *GEOMOBJECT     {\r
2935         *NODE_NAME      "mat9model0surf73"\r
2936         *NODE_TM        {\r
2937                 *NODE_NAME      "mat9model0surf73"\r
2938                 *INHERIT_POS    0       0       0\r
2939                 *INHERIT_ROT    0       0       0\r
2940                 *INHERIT_SCL    0       0       0\r
2941                 *TM_ROW0        1.0     0       0\r
2942                 *TM_ROW1        0       1.0     0\r
2943                 *TM_ROW2        0       0       1.0\r
2944                 *TM_ROW3        0       0       0\r
2945                 *TM_POS 0.000000        0.000000        0.000000\r
2946         }\r
2947         *MESH   {\r
2948                 *TIMEVALUE      0\r
2949                 *MESH_NUMVERTEX 4\r
2950                 *MESH_NUMFACES  2\r
2951                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2952                 *MESH_VERTEX_LIST       {\r
2953                         *MESH_VERTEX    0       -24.000000      16.000000       12.000000\r
2954                         *MESH_VERTEX    1       -24.000000      16.000000       44.000000\r
2955                         *MESH_VERTEX    2       24.000000       16.000000       44.000000\r
2956                         *MESH_VERTEX    3       24.000000       16.000000       12.000000\r
2957                 }\r
2958                 *MESH_NORMALS   {\r
2959                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
2960                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
2961                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
2962                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
2963                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
2964                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
2965                 }\r
2966                 *MESH_FACE_LIST {\r
2967                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2968                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2969                 }\r
2970                 *MESH_NUMTVERTEX        4\r
2971                 *MESH_TVERTLIST {\r
2972                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
2973                         *MESH_TVERT     1       0.000000        0.250000        1.000000\r
2974                         *MESH_TVERT     2       0.375000        0.250000        1.000000\r
2975                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
2976                 }\r
2977                 *MESH_NUMTVFACES        2\r
2978                 *MESH_TFACELIST {\r
2979                         *MESH_TFACE     0       0       2       1\r
2980                         *MESH_TFACE     1       0       3       2\r
2981                 }\r
2982         }\r
2983         *PROP_MOTIONBLUR        0\r
2984         *PROP_CASTSHADOW        1\r
2985         *PROP_RECVSHADOW        1\r
2986         *MATERIAL_REF   9\r
2987 }\r
2988 *GEOMOBJECT     {\r
2989         *NODE_NAME      "mat9model0surf74"\r
2990         *NODE_TM        {\r
2991                 *NODE_NAME      "mat9model0surf74"\r
2992                 *INHERIT_POS    0       0       0\r
2993                 *INHERIT_ROT    0       0       0\r
2994                 *INHERIT_SCL    0       0       0\r
2995                 *TM_ROW0        1.0     0       0\r
2996                 *TM_ROW1        0       1.0     0\r
2997                 *TM_ROW2        0       0       1.0\r
2998                 *TM_ROW3        0       0       0\r
2999                 *TM_POS 0.000000        0.000000        0.000000\r
3000         }\r
3001         *MESH   {\r
3002                 *TIMEVALUE      0\r
3003                 *MESH_NUMVERTEX 10\r
3004                 *MESH_NUMFACES  8\r
3005                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3006                 *MESH_VERTEX_LIST       {\r
3007                         *MESH_VERTEX    0       -24.000000      -16.000000      44.000000\r
3008                         *MESH_VERTEX    1       -24.000000      16.000000       44.000000\r
3009                         *MESH_VERTEX    2       -24.000000      16.000000       36.000000\r
3010                         *MESH_VERTEX    3       -24.000000      -22.000000      36.000000\r
3011                         *MESH_VERTEX    4       -24.000000      -24.000000      28.000000\r
3012                         *MESH_VERTEX    5       -24.000000      16.000000       28.000000\r
3013                         *MESH_VERTEX    6       -24.000000      16.000000       20.000000\r
3014                         *MESH_VERTEX    7       -24.000000      -22.000000      20.000000\r
3015                         *MESH_VERTEX    8       -24.000000      -16.000000      12.000000\r
3016                         *MESH_VERTEX    9       -24.000000      16.000000       12.000000\r
3017                 }\r
3018                 *MESH_NORMALS   {\r
3019                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3020                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3021                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3022                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3023                         *MESH_FACENORMAL        4       0.000000        0.967538        0.252725\r
3024                         *MESH_FACENORMAL        5       0.000000        0.862856        0.505449\r
3025                         *MESH_FACENORMAL        6       0.000000        0.707107        0.707107\r
3026                         *MESH_FACENORMAL        7       0.000000        0.505449        0.862856\r
3027                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3028                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3029                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
3030                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
3031                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3032                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3033                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
3034                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
3035                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
3036                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
3037                 }\r
3038                 *MESH_FACE_LIST {\r
3039                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3040                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3041                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3042                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3043                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3044                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3045                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3046                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3047                 }\r
3048                 *MESH_NUMTVERTEX        10\r
3049                 *MESH_TVERTLIST {\r
3050                         *MESH_TVERT     0       0.875000        0.343750        1.000000\r
3051                         *MESH_TVERT     1       1.125000        0.343750        1.000000\r
3052                         *MESH_TVERT     2       1.125000        0.281250        1.000000\r
3053                         *MESH_TVERT     3       0.828125        0.281250        1.000000\r
3054                         *MESH_TVERT     4       0.812500        0.218750        1.000000\r
3055                         *MESH_TVERT     5       1.125000        0.218750        1.000000\r
3056                         *MESH_TVERT     6       1.125000        0.156250        1.000000\r
3057                         *MESH_TVERT     7       0.828125        0.156250        1.000000\r
3058                         *MESH_TVERT     8       0.875000        0.093750        1.000000\r
3059                         *MESH_TVERT     9       1.125000        0.093750        1.000000\r
3060                 }\r
3061                 *MESH_NUMTVFACES        8\r
3062                 *MESH_TFACELIST {\r
3063                         *MESH_TFACE     0       2       3       4\r
3064                         *MESH_TFACE     1       2       4       5\r
3065                         *MESH_TFACE     2       0       3       2\r
3066                         *MESH_TFACE     3       0       2       1\r
3067                         *MESH_TFACE     4       4       6       5\r
3068                         *MESH_TFACE     5       4       7       6\r
3069                         *MESH_TFACE     6       6       7       8\r
3070                         *MESH_TFACE     7       6       8       9\r
3071                 }\r
3072         }\r
3073         *PROP_MOTIONBLUR        0\r
3074         *PROP_CASTSHADOW        1\r
3075         *PROP_RECVSHADOW        1\r
3076         *MATERIAL_REF   9\r
3077 }\r
3078 *GEOMOBJECT     {\r
3079         *NODE_NAME      "mat9model0surf75"\r
3080         *NODE_TM        {\r
3081                 *NODE_NAME      "mat9model0surf75"\r
3082                 *INHERIT_POS    0       0       0\r
3083                 *INHERIT_ROT    0       0       0\r
3084                 *INHERIT_SCL    0       0       0\r
3085                 *TM_ROW0        1.0     0       0\r
3086                 *TM_ROW1        0       1.0     0\r
3087                 *TM_ROW2        0       0       1.0\r
3088                 *TM_ROW3        0       0       0\r
3089                 *TM_POS 0.000000        0.000000        0.000000\r
3090         }\r
3091         *MESH   {\r
3092                 *TIMEVALUE      0\r
3093                 *MESH_NUMVERTEX 10\r
3094                 *MESH_NUMFACES  8\r
3095                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3096                 *MESH_VERTEX_LIST       {\r
3097                         *MESH_VERTEX    0       -12.000000      0.000000        48.000000\r
3098                         *MESH_VERTEX    1       -20.000000      0.000000        64.000000\r
3099                         *MESH_VERTEX    2       -28.000000      8.000000        64.000000\r
3100                         *MESH_VERTEX    3       -28.000000      16.000000       48.000000\r
3101                         *MESH_VERTEX    4       -28.000000      -8.000000       64.000000\r
3102                         *MESH_VERTEX    5       -28.000000      -16.000000      48.000000\r
3103                         *MESH_VERTEX    6       -44.000000      0.000000        48.000000\r
3104                         *MESH_VERTEX    7       -44.000000      0.000000        48.000000\r
3105                         *MESH_VERTEX    8       -36.000000      0.000000        64.000000\r
3106                         *MESH_VERTEX    9       -36.000000      0.000000        64.000000\r
3107                 }\r
3108                 *MESH_NORMALS   {\r
3109                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3110                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3111                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3112                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3113                         *MESH_FACENORMAL        4       0.000000        0.967538        0.252725\r
3114                         *MESH_FACENORMAL        5       0.000000        0.862856        0.505449\r
3115                         *MESH_FACENORMAL        6       0.000000        0.967538        0.252725\r
3116                         *MESH_FACENORMAL        7       0.000000        0.707107        0.707107\r
3117                         *MESH_VERTEXNORMAL      0       0.894427        -0.000000       0.447214\r
3118                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
3119                         *MESH_VERTEXNORMAL      2       0.000000        0.894427        0.447214\r
3120                         *MESH_VERTEXNORMAL      3       0.000000        0.894427        0.447214\r
3121                         *MESH_VERTEXNORMAL      4       0.000000        -0.894427       0.447214\r
3122                         *MESH_VERTEXNORMAL      5       -0.000000       -0.894427       0.447214\r
3123                         *MESH_VERTEXNORMAL      6       -0.894427       0.000000        0.447214\r
3124                         *MESH_VERTEXNORMAL      7       -0.894427       0.000000        0.447214\r
3125                         *MESH_VERTEXNORMAL      8       -0.894427       0.000000        0.447214\r
3126                         *MESH_VERTEXNORMAL      9       -0.894427       0.000000        0.447214\r
3127                 }\r
3128                 *MESH_FACE_LIST {\r
3129                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3130                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3131                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3132                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3133                         *MESH_FACE      4       A:      2       B:      3       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3134                         *MESH_FACE      5       A:      4       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3135                         *MESH_FACE      6       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3136                         *MESH_FACE      7       A:      2       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3137                 }\r
3138                 *MESH_NUMTVERTEX        10\r
3139                 *MESH_TVERTLIST {\r
3140                         *MESH_TVERT     0       0.353553        0.000000        1.000000\r
3141                         *MESH_TVERT     1       0.353553        0.139754        1.000000\r
3142                         *MESH_TVERT     2       0.530330        0.139754        1.000000\r
3143                         *MESH_TVERT     3       0.530330        0.000000        1.000000\r
3144                         *MESH_TVERT     4       0.176777        0.139754        1.000000\r
3145                         *MESH_TVERT     5       0.176777        0.000000        1.000000\r
3146                         *MESH_TVERT     6       0.707107        0.000000        1.000000\r
3147                         *MESH_TVERT     7       0.000000        0.000000        1.000000\r
3148                         *MESH_TVERT     8       0.000000        0.139754        1.000000\r
3149                         *MESH_TVERT     9       0.707107        0.139754        1.000000\r
3150                 }\r
3151                 *MESH_NUMTVFACES        8\r
3152                 *MESH_TFACELIST {\r
3153                         *MESH_TFACE     0       0       2       1\r
3154                         *MESH_TFACE     1       0       3       2\r
3155                         *MESH_TFACE     2       0       1       4\r
3156                         *MESH_TFACE     3       0       4       5\r
3157                         *MESH_TFACE     4       2       3       6\r
3158                         *MESH_TFACE     5       4       8       7\r
3159                         *MESH_TFACE     6       4       7       5\r
3160                         *MESH_TFACE     7       2       6       9\r
3161                 }\r
3162         }\r
3163         *PROP_MOTIONBLUR        0\r
3164         *PROP_CASTSHADOW        1\r
3165         *PROP_RECVSHADOW        1\r
3166         *MATERIAL_REF   9\r
3167 }\r
3168 *GEOMOBJECT     {\r
3169         *NODE_NAME      "mat9model0surf76"\r
3170         *NODE_TM        {\r
3171                 *NODE_NAME      "mat9model0surf76"\r
3172                 *INHERIT_POS    0       0       0\r
3173                 *INHERIT_ROT    0       0       0\r
3174                 *INHERIT_SCL    0       0       0\r
3175                 *TM_ROW0        1.0     0       0\r
3176                 *TM_ROW1        0       1.0     0\r
3177                 *TM_ROW2        0       0       1.0\r
3178                 *TM_ROW3        0       0       0\r
3179                 *TM_POS 0.000000        0.000000        0.000000\r
3180         }\r
3181         *MESH   {\r
3182                 *TIMEVALUE      0\r
3183                 *MESH_NUMVERTEX 6\r
3184                 *MESH_NUMFACES  4\r
3185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3186                 *MESH_VERTEX_LIST       {\r
3187                         *MESH_VERTEX    0       -38.000000      13.000000       -0.000000\r
3188                         *MESH_VERTEX    1       -38.000000      13.000000       8.000000\r
3189                         *MESH_VERTEX    2       -41.000000      16.000000       8.000000\r
3190                         *MESH_VERTEX    3       -41.000000      16.000000       -0.000000\r
3191                         *MESH_VERTEX    4       -41.000000      10.000000       8.000000\r
3192                         *MESH_VERTEX    5       -41.000000      10.000000       -0.000000\r
3193                 }\r
3194                 *MESH_NORMALS   {\r
3195                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3196                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3197                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3198                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3199                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3200                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3201                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3202                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3203                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3204                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3205                 }\r
3206                 *MESH_FACE_LIST {\r
3207                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3208                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3209                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3210                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3211                 }\r
3212                 *MESH_NUMTVERTEX        6\r
3213                 *MESH_TVERTLIST {\r
3214                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
3215                         *MESH_TVERT     1       0.066291        0.062500        1.000000\r
3216                         *MESH_TVERT     2       0.099437        0.062500        1.000000\r
3217                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
3218                         *MESH_TVERT     4       0.033146        0.062500        1.000000\r
3219                         *MESH_TVERT     5       0.033146        0.000000        1.000000\r
3220                 }\r
3221                 *MESH_NUMTVFACES        4\r
3222                 *MESH_TFACELIST {\r
3223                         *MESH_TFACE     0       0       2       1\r
3224                         *MESH_TFACE     1       0       3       2\r
3225                         *MESH_TFACE     2       4       0       1\r
3226                         *MESH_TFACE     3       4       5       0\r
3227                 }\r
3228         }\r
3229         *PROP_MOTIONBLUR        0\r
3230         *PROP_CASTSHADOW        1\r
3231         *PROP_RECVSHADOW        1\r
3232         *MATERIAL_REF   9\r
3233 }\r
3234 *GEOMOBJECT     {\r
3235         *NODE_NAME      "mat9model0surf77"\r
3236         *NODE_TM        {\r
3237                 *NODE_NAME      "mat9model0surf77"\r
3238                 *INHERIT_POS    0       0       0\r
3239                 *INHERIT_ROT    0       0       0\r
3240                 *INHERIT_SCL    0       0       0\r
3241                 *TM_ROW0        1.0     0       0\r
3242                 *TM_ROW1        0       1.0     0\r
3243                 *TM_ROW2        0       0       1.0\r
3244                 *TM_ROW3        0       0       0\r
3245                 *TM_POS 0.000000        0.000000        0.000000\r
3246         }\r
3247         *MESH   {\r
3248                 *TIMEVALUE      0\r
3249                 *MESH_NUMVERTEX 6\r
3250                 *MESH_NUMFACES  4\r
3251                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3252                 *MESH_VERTEX_LIST       {\r
3253                         *MESH_VERTEX    0       -38.000000      -13.000000      -0.000000\r
3254                         *MESH_VERTEX    1       -38.000000      -13.000000      8.000000\r
3255                         *MESH_VERTEX    2       -41.000000      -10.000000      8.000000\r
3256                         *MESH_VERTEX    3       -41.000000      -10.000000      -0.000000\r
3257                         *MESH_VERTEX    4       -41.000000      -16.000000      8.000000\r
3258                         *MESH_VERTEX    5       -41.000000      -16.000000      -0.000000\r
3259                 }\r
3260                 *MESH_NORMALS   {\r
3261                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3262                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3263                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3264                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3265                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
3266                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
3267                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
3268                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3269                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3270                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3271                 }\r
3272                 *MESH_FACE_LIST {\r
3273                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3274                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3275                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3276                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3277                 }\r
3278                 *MESH_NUMTVERTEX        6\r
3279                 *MESH_TVERTLIST {\r
3280                         *MESH_TVERT     0       0.066291        0.000000        1.000000\r
3281                         *MESH_TVERT     1       0.066291        0.062500        1.000000\r
3282                         *MESH_TVERT     2       0.099437        0.062500        1.000000\r
3283                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
3284                         *MESH_TVERT     4       0.033146        0.062500        1.000000\r
3285                         *MESH_TVERT     5       0.033146        0.000000        1.000000\r
3286                 }\r
3287                 *MESH_NUMTVFACES        4\r
3288                 *MESH_TFACELIST {\r
3289                         *MESH_TFACE     0       0       2       1\r
3290                         *MESH_TFACE     1       0       3       2\r
3291                         *MESH_TFACE     2       4       0       1\r
3292                         *MESH_TFACE     3       4       5       0\r
3293                 }\r
3294         }\r
3295         *PROP_MOTIONBLUR        0\r
3296         *PROP_CASTSHADOW        1\r
3297         *PROP_RECVSHADOW        1\r
3298         *MATERIAL_REF   9\r
3299 }\r
3300 *GEOMOBJECT     {\r
3301         *NODE_NAME      "mat9model0surf78"\r
3302         *NODE_TM        {\r
3303                 *NODE_NAME      "mat9model0surf78"\r
3304                 *INHERIT_POS    0       0       0\r
3305                 *INHERIT_ROT    0       0       0\r
3306                 *INHERIT_SCL    0       0       0\r
3307                 *TM_ROW0        1.0     0       0\r
3308                 *TM_ROW1        0       1.0     0\r
3309                 *TM_ROW2        0       0       1.0\r
3310                 *TM_ROW3        0       0       0\r
3311                 *TM_POS 0.000000        0.000000        0.000000\r
3312         }\r
3313         *MESH   {\r
3314                 *TIMEVALUE      0\r
3315                 *MESH_NUMVERTEX 10\r
3316                 *MESH_NUMFACES  8\r
3317                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3318                 *MESH_VERTEX_LIST       {\r
3319                         *MESH_VERTEX    0       44.000000       24.000000       28.000000\r
3320                         *MESH_VERTEX    1       44.000000       22.000000       36.000000\r
3321                         *MESH_VERTEX    2       -44.000000      22.000000       36.000000\r
3322                         *MESH_VERTEX    3       -44.000000      24.000000       28.000000\r
3323                         *MESH_VERTEX    4       -44.000000      22.000000       20.000000\r
3324                         *MESH_VERTEX    5       44.000000       22.000000       20.000000\r
3325                         *MESH_VERTEX    6       44.000000       16.000000       44.000000\r
3326                         *MESH_VERTEX    7       44.000000       16.000000       12.000000\r
3327                         *MESH_VERTEX    8       -44.000000      16.000000       12.000000\r
3328                         *MESH_VERTEX    9       -44.000000      16.000000       44.000000\r
3329                 }\r
3330                 *MESH_NORMALS   {\r
3331                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3332                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3333                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3334                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3335                         *MESH_FACENORMAL        4       0.000000        0.967538        0.252725\r
3336                         *MESH_FACENORMAL        5       0.000000        0.967538        0.252725\r
3337                         *MESH_FACENORMAL        6       0.000000        0.862856        0.505449\r
3338                         *MESH_FACENORMAL        7       0.000000        0.707107        0.707107\r
3339                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3340                         *MESH_VERTEXNORMAL      1       0.000000        0.923880        0.382683\r
3341                         *MESH_VERTEXNORMAL      2       0.000000        0.923880        0.382683\r
3342                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3343                         *MESH_VERTEXNORMAL      4       0.000000        0.923880        -0.382683\r
3344                         *MESH_VERTEXNORMAL      5       0.000000        0.923880        -0.382683\r
3345                         *MESH_VERTEXNORMAL      6       0.000000        0.707107        0.707107\r
3346                         *MESH_VERTEXNORMAL      7       0.000000        0.707107        -0.707107\r
3347                         *MESH_VERTEXNORMAL      8       0.000000        0.707107        -0.707107\r
3348                         *MESH_VERTEXNORMAL      9       0.000000        0.707107        0.707107\r
3349                 }\r
3350                 *MESH_FACE_LIST {\r
3351                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3352                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3353                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3354                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3355                         *MESH_FACE      4       A:      1       B:      2       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3356                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3357                         *MESH_FACE      6       A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3358                         *MESH_FACE      7       A:      2       B:      9       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3359                 }\r
3360                 *MESH_NUMTVERTEX        10\r
3361                 *MESH_TVERTLIST {\r
3362                         *MESH_TVERT     0       0.000000        0.176777        1.000000\r
3363                         *MESH_TVERT     1       0.000000        0.265165        1.000000\r
3364                         *MESH_TVERT     2       0.687500        0.265165        1.000000\r
3365                         *MESH_TVERT     3       0.687500        0.176777        1.000000\r
3366                         *MESH_TVERT     4       0.687500        0.088388        1.000000\r
3367                         *MESH_TVERT     5       0.000000        0.088388        1.000000\r
3368                         *MESH_TVERT     6       0.000000        0.353553        1.000000\r
3369                         *MESH_TVERT     7       0.000000        0.000000        1.000000\r
3370                         *MESH_TVERT     8       0.687500        0.000000        1.000000\r
3371                         *MESH_TVERT     9       0.687500        0.353553        1.000000\r
3372                 }\r
3373                 *MESH_NUMTVFACES        8\r
3374                 *MESH_TFACELIST {\r
3375                         *MESH_TFACE     0       0       2       1\r
3376                         *MESH_TFACE     1       0       3       2\r
3377                         *MESH_TFACE     2       0       4       3\r
3378                         *MESH_TFACE     3       0       5       4\r
3379                         *MESH_TFACE     4       1       2       6\r
3380                         *MESH_TFACE     5       4       5       7\r
3381                         *MESH_TFACE     6       4       7       8\r
3382                         *MESH_TFACE     7       2       9       6\r
3383                 }\r
3384         }\r
3385         *PROP_MOTIONBLUR        0\r
3386         *PROP_CASTSHADOW        1\r
3387         *PROP_RECVSHADOW        1\r
3388         *MATERIAL_REF   9\r
3389 }\r
3390 *GEOMOBJECT     {\r
3391         *NODE_NAME      "mat9model0surf79"\r
3392         *NODE_TM        {\r
3393                 *NODE_NAME      "mat9model0surf79"\r
3394                 *INHERIT_POS    0       0       0\r
3395                 *INHERIT_ROT    0       0       0\r
3396                 *INHERIT_SCL    0       0       0\r
3397                 *TM_ROW0        1.0     0       0\r
3398                 *TM_ROW1        0       1.0     0\r
3399                 *TM_ROW2        0       0       1.0\r
3400                 *TM_ROW3        0       0       0\r
3401                 *TM_POS 0.000000        0.000000        0.000000\r
3402         }\r
3403         *MESH   {\r
3404                 *TIMEVALUE      0\r
3405                 *MESH_NUMVERTEX 8\r
3406                 *MESH_NUMFACES  4\r
3407                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3408                 *MESH_VERTEX_LIST       {\r
3409                         *MESH_VERTEX    0       -41.000000      16.000000       8.000000\r
3410                         *MESH_VERTEX    1       -44.000000      13.000000       8.000000\r
3411                         *MESH_VERTEX    2       -44.000000      13.000000       -0.000000\r
3412                         *MESH_VERTEX    3       -41.000000      16.000000       -0.000000\r
3413                         *MESH_VERTEX    4       -44.000000      13.000000       -0.000000\r
3414                         *MESH_VERTEX    5       -44.000000      13.000000       8.000000\r
3415                         *MESH_VERTEX    6       -41.000000      10.000000       8.000000\r
3416                         *MESH_VERTEX    7       -41.000000      10.000000       -0.000000\r
3417                 }\r
3418                 *MESH_NORMALS   {\r
3419                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3420                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3421                         *MESH_FACENORMAL        2       0.000000        0.967538        0.252725\r
3422                         *MESH_FACENORMAL        3       0.000000        0.862856        0.505449\r
3423                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3424                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3425                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3426                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3427                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3428                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3429                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3430                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3431                 }\r
3432                 *MESH_FACE_LIST {\r
3433                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3434                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3435                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3436                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3437                 }\r
3438                 *MESH_NUMTVERTEX        8\r
3439                 *MESH_TVERTLIST {\r
3440                         *MESH_TVERT     0       0.099437        0.062500        1.000000\r
3441                         *MESH_TVERT     1       0.132583        0.062500        1.000000\r
3442                         *MESH_TVERT     2       0.132583        0.000000        1.000000\r
3443                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
3444                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3445                         *MESH_TVERT     5       0.000000        0.062500        1.000000\r
3446                         *MESH_TVERT     6       0.033146        0.062500        1.000000\r
3447                         *MESH_TVERT     7       0.033146        0.000000        1.000000\r
3448                 }\r
3449                 *MESH_NUMTVFACES        4\r
3450                 *MESH_TFACELIST {\r
3451                         *MESH_TFACE     0       0       2       1\r
3452                         *MESH_TFACE     1       0       3       2\r
3453                         *MESH_TFACE     2       4       6       5\r
3454                         *MESH_TFACE     3       4       7       6\r
3455                 }\r
3456         }\r
3457         *PROP_MOTIONBLUR        0\r
3458         *PROP_CASTSHADOW        1\r
3459         *PROP_RECVSHADOW        1\r
3460         *MATERIAL_REF   9\r
3461 }\r
3462 *GEOMOBJECT     {\r
3463         *NODE_NAME      "mat9model0surf80"\r
3464         *NODE_TM        {\r
3465                 *NODE_NAME      "mat9model0surf80"\r
3466                 *INHERIT_POS    0       0       0\r
3467                 *INHERIT_ROT    0       0       0\r
3468                 *INHERIT_SCL    0       0       0\r
3469                 *TM_ROW0        1.0     0       0\r
3470                 *TM_ROW1        0       1.0     0\r
3471                 *TM_ROW2        0       0       1.0\r
3472                 *TM_ROW3        0       0       0\r
3473                 *TM_POS 0.000000        0.000000        0.000000\r
3474         }\r
3475         *MESH   {\r
3476                 *TIMEVALUE      0\r
3477                 *MESH_NUMVERTEX 8\r
3478                 *MESH_NUMFACES  4\r
3479                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3480                 *MESH_VERTEX_LIST       {\r
3481                         *MESH_VERTEX    0       -41.000000      -10.000000      8.000000\r
3482                         *MESH_VERTEX    1       -44.000000      -13.000000      8.000000\r
3483                         *MESH_VERTEX    2       -44.000000      -13.000000      -0.000000\r
3484                         *MESH_VERTEX    3       -41.000000      -10.000000      -0.000000\r
3485                         *MESH_VERTEX    4       -44.000000      -13.000000      -0.000000\r
3486                         *MESH_VERTEX    5       -44.000000      -13.000000      8.000000\r
3487                         *MESH_VERTEX    6       -41.000000      -16.000000      8.000000\r
3488                         *MESH_VERTEX    7       -41.000000      -16.000000      -0.000000\r
3489                 }\r
3490                 *MESH_NORMALS   {\r
3491                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3492                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3493                         *MESH_FACENORMAL        2       0.000000        0.967538        0.252725\r
3494                         *MESH_FACENORMAL        3       0.000000        0.862856        0.505449\r
3495                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
3496                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3497                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3498                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
3499                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3500                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3501                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
3502                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
3503                 }\r
3504                 *MESH_FACE_LIST {\r
3505                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3506                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3507                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3508                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3509                 }\r
3510                 *MESH_NUMTVERTEX        8\r
3511                 *MESH_TVERTLIST {\r
3512                         *MESH_TVERT     0       0.099437        0.062500        1.000000\r
3513                         *MESH_TVERT     1       0.132583        0.062500        1.000000\r
3514                         *MESH_TVERT     2       0.132583        0.000000        1.000000\r
3515                         *MESH_TVERT     3       0.099437        0.000000        1.000000\r
3516                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
3517                         *MESH_TVERT     5       0.000000        0.062500        1.000000\r
3518                         *MESH_TVERT     6       0.033146        0.062500        1.000000\r
3519                         *MESH_TVERT     7       0.033146        0.000000        1.000000\r
3520                 }\r
3521                 *MESH_NUMTVFACES        4\r
3522                 *MESH_TFACELIST {\r
3523                         *MESH_TFACE     0       0       2       1\r
3524                         *MESH_TFACE     1       0       3       2\r
3525                         *MESH_TFACE     2       4       6       5\r
3526                         *MESH_TFACE     3       4       7       6\r
3527                 }\r
3528         }\r
3529         *PROP_MOTIONBLUR        0\r
3530         *PROP_CASTSHADOW        1\r
3531         *PROP_RECVSHADOW        1\r
3532         *MATERIAL_REF   9\r
3533 }\r
3534 *GEOMOBJECT     {\r
3535         *NODE_NAME      "mat9model0surf81"\r
3536         *NODE_TM        {\r
3537                 *NODE_NAME      "mat9model0surf81"\r
3538                 *INHERIT_POS    0       0       0\r
3539                 *INHERIT_ROT    0       0       0\r
3540                 *INHERIT_SCL    0       0       0\r
3541                 *TM_ROW0        1.0     0       0\r
3542                 *TM_ROW1        0       1.0     0\r
3543                 *TM_ROW2        0       0       1.0\r
3544                 *TM_ROW3        0       0       0\r
3545                 *TM_POS 0.000000        0.000000        0.000000\r
3546         }\r
3547         *MESH   {\r
3548                 *TIMEVALUE      0\r
3549                 *MESH_NUMVERTEX 10\r
3550                 *MESH_NUMFACES  8\r
3551                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3552                 *MESH_VERTEX_LIST       {\r
3553                         *MESH_VERTEX    0       -44.000000      -16.000000      44.000000\r
3554                         *MESH_VERTEX    1       -24.000000      -16.000000      44.000000\r
3555                         *MESH_VERTEX    2       -24.000000      -22.000000      36.000000\r
3556                         *MESH_VERTEX    3       -44.000000      -22.000000      36.000000\r
3557                         *MESH_VERTEX    4       -44.000000      -24.000000      28.000000\r
3558                         *MESH_VERTEX    5       -24.000000      -24.000000      28.000000\r
3559                         *MESH_VERTEX    6       -24.000000      -22.000000      20.000000\r
3560                         *MESH_VERTEX    7       -44.000000      -22.000000      20.000000\r
3561                         *MESH_VERTEX    8       -44.000000      -16.000000      12.000000\r
3562                         *MESH_VERTEX    9       -24.000000      -16.000000      12.000000\r
3563                 }\r
3564                 *MESH_NORMALS   {\r
3565                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3566                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3567                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3568                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3569                         *MESH_FACENORMAL        4       0.000000        0.967538        0.252725\r
3570                         *MESH_FACENORMAL        5       0.000000        0.862856        0.505449\r
3571                         *MESH_FACENORMAL        6       0.000000        0.707107        0.707107\r
3572                         *MESH_FACENORMAL        7       0.000000        0.505449        0.862856\r
3573                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
3574                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
3575                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       0.382683\r
3576                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       0.382683\r
3577                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
3578                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
3579                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       -0.382683\r
3580                         *MESH_VERTEXNORMAL      7       0.000000        -0.923880       -0.382683\r
3581                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       -0.707107\r
3582                         *MESH_VERTEXNORMAL      9       0.000000        -0.707107       -0.707107\r
3583                 }\r
3584                 *MESH_FACE_LIST {\r
3585                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3586                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3587                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3588                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3589                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3590                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3591                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3592                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3593                 }\r
3594                 *MESH_NUMTVERTEX        10\r
3595                 *MESH_TVERTLIST {\r
3596                         *MESH_TVERT     0       0.000000        0.353553        1.000000\r
3597                         *MESH_TVERT     1       0.156250        0.353553        1.000000\r
3598                         *MESH_TVERT     2       0.156250        0.265165        1.000000\r
3599                         *MESH_TVERT     3       0.000000        0.265165        1.000000\r
3600                         *MESH_TVERT     4       0.000000        0.176777        1.000000\r
3601                         *MESH_TVERT     5       0.156250        0.176777        1.000000\r
3602                         *MESH_TVERT     6       0.156250        0.088388        1.000000\r
3603                         *MESH_TVERT     7       0.000000        0.088388        1.000000\r
3604                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
3605                         *MESH_TVERT     9       0.156250        0.000000        1.000000\r
3606                 }\r
3607                 *MESH_NUMTVFACES        8\r
3608                 *MESH_TFACELIST {\r
3609                         *MESH_TFACE     0       2       3       4\r
3610                         *MESH_TFACE     1       2       4       5\r
3611                         *MESH_TFACE     2       0       3       2\r
3612                         *MESH_TFACE     3       0       2       1\r
3613                         *MESH_TFACE     4       4       6       5\r
3614                         *MESH_TFACE     5       4       7       6\r
3615                         *MESH_TFACE     6       6       7       8\r
3616                         *MESH_TFACE     7       6       8       9\r
3617                 }\r
3618         }\r
3619         *PROP_MOTIONBLUR        0\r
3620         *PROP_CASTSHADOW        1\r
3621         *PROP_RECVSHADOW        1\r
3622         *MATERIAL_REF   9\r
3623 }\r
3624 *GEOMOBJECT     {\r
3625         *NODE_NAME      "mat9model0surf82"\r
3626         *NODE_TM        {\r
3627                 *NODE_NAME      "mat9model0surf82"\r
3628                 *INHERIT_POS    0       0       0\r
3629                 *INHERIT_ROT    0       0       0\r
3630                 *INHERIT_SCL    0       0       0\r
3631                 *TM_ROW0        1.0     0       0\r
3632                 *TM_ROW1        0       1.0     0\r
3633                 *TM_ROW2        0       0       1.0\r
3634                 *TM_ROW3        0       0       0\r
3635                 *TM_POS 0.000000        0.000000        0.000000\r
3636         }\r
3637         *MESH   {\r
3638                 *TIMEVALUE      0\r
3639                 *MESH_NUMVERTEX 10\r
3640                 *MESH_NUMFACES  8\r
3641                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3642                 *MESH_VERTEX_LIST       {\r
3643                         *MESH_VERTEX    0       -44.000000      16.000000       44.000000\r
3644                         *MESH_VERTEX    1       -44.000000      -16.000000      44.000000\r
3645                         *MESH_VERTEX    2       -44.000000      -22.000000      36.000000\r
3646                         *MESH_VERTEX    3       -44.000000      22.000000       36.000000\r
3647                         *MESH_VERTEX    4       -44.000000      24.000000       28.000000\r
3648                         *MESH_VERTEX    5       -44.000000      -24.000000      28.000000\r
3649                         *MESH_VERTEX    6       -44.000000      -22.000000      20.000000\r
3650                         *MESH_VERTEX    7       -44.000000      22.000000       20.000000\r
3651                         *MESH_VERTEX    8       -44.000000      16.000000       12.000000\r
3652                         *MESH_VERTEX    9       -44.000000      -16.000000      12.000000\r
3653                 }\r
3654                 *MESH_NORMALS   {\r
3655                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3656                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3657                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
3658                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
3659                         *MESH_FACENORMAL        4       0.000000        0.967538        0.252725\r
3660                         *MESH_FACENORMAL        5       0.000000        0.862856        0.505449\r
3661                         *MESH_FACENORMAL        6       0.000000        0.707107        0.707107\r
3662                         *MESH_FACENORMAL        7       0.000000        0.505449        0.862856\r
3663                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3664                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3665                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
3666                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3667                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
3668                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
3669                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
3670                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
3671                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
3672                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
3673                 }\r
3674                 *MESH_FACE_LIST {\r
3675                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3676                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3677                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3678                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3679                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3680                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3681                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3682                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3683                 }\r
3684                 *MESH_NUMTVERTEX        10\r
3685                 *MESH_TVERTLIST {\r
3686                         *MESH_TVERT     0       0.125000        0.343750        1.000000\r
3687                         *MESH_TVERT     1       -0.125000       0.343750        1.000000\r
3688                         *MESH_TVERT     2       -0.171875       0.281250        1.000000\r
3689                         *MESH_TVERT     3       0.171875        0.281250        1.000000\r
3690                         *MESH_TVERT     4       0.187500        0.218750        1.000000\r
3691                         *MESH_TVERT     5       -0.187500       0.218750        1.000000\r
3692                         *MESH_TVERT     6       -0.171875       0.156250        1.000000\r
3693                         *MESH_TVERT     7       0.171875        0.156250        1.000000\r
3694                         *MESH_TVERT     8       0.125000        0.093750        1.000000\r
3695                         *MESH_TVERT     9       -0.125000       0.093750        1.000000\r
3696                 }\r
3697                 *MESH_NUMTVFACES        8\r
3698                 *MESH_TFACELIST {\r
3699                         *MESH_TFACE     0       2       3       4\r
3700                         *MESH_TFACE     1       2       4       5\r
3701                         *MESH_TFACE     2       0       3       2\r
3702                         *MESH_TFACE     3       0       2       1\r
3703                         *MESH_TFACE     4       4       6       5\r
3704                         *MESH_TFACE     5       4       7       6\r
3705                         *MESH_TFACE     6       6       7       8\r
3706                         *MESH_TFACE     7       6       8       9\r
3707                 }\r
3708         }\r
3709         *PROP_MOTIONBLUR        0\r
3710         *PROP_CASTSHADOW        1\r
3711         *PROP_RECVSHADOW        1\r
3712         *MATERIAL_REF   9\r
3713 }\r
3714 *GEOMOBJECT     {\r
3715         *NODE_NAME      "mat9model0surf83"\r
3716         *NODE_TM        {\r
3717                 *NODE_NAME      "mat9model0surf83"\r
3718                 *INHERIT_POS    0       0       0\r
3719                 *INHERIT_ROT    0       0       0\r
3720                 *INHERIT_SCL    0       0       0\r
3721                 *TM_ROW0        1.0     0       0\r
3722                 *TM_ROW1        0       1.0     0\r
3723                 *TM_ROW2        0       0       1.0\r
3724                 *TM_ROW3        0       0       0\r
3725                 *TM_POS 0.000000        0.000000        0.000000\r
3726         }\r
3727         *MESH   {\r
3728                 *TIMEVALUE      0\r
3729                 *MESH_NUMVERTEX 4\r
3730                 *MESH_NUMFACES  2\r
3731                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3732                 *MESH_VERTEX_LIST       {\r
3733                         *MESH_VERTEX    0       -48.000000      20.000002       44.000000\r
3734                         *MESH_VERTEX    1       48.000000       20.000002       44.000000\r
3735                         *MESH_VERTEX    2       48.000000       20.000002       48.000000\r
3736                         *MESH_VERTEX    3       -48.000000      20.000002       48.000000\r
3737                 }\r
3738                 *MESH_NORMALS   {\r
3739                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3740                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3741                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3742                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
3743                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
3744                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3745                 }\r
3746                 *MESH_FACE_LIST {\r
3747                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3748                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3749                 }\r
3750                 *MESH_NUMTVERTEX        4\r
3751                 *MESH_TVERTLIST {\r
3752                         *MESH_TVERT     0       0.312500        0.031250        1.000000\r
3753                         *MESH_TVERT     1       1.062500        0.031250        1.000000\r
3754                         *MESH_TVERT     2       1.062500        0.000000        1.000000\r
3755                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
3756                 }\r
3757                 *MESH_NUMTVFACES        2\r
3758                 *MESH_TFACELIST {\r
3759                         *MESH_TFACE     0       0       2       1\r
3760                         *MESH_TFACE     1       0       3       2\r
3761                 }\r
3762         }\r
3763         *PROP_MOTIONBLUR        0\r
3764         *PROP_CASTSHADOW        1\r
3765         *PROP_RECVSHADOW        1\r
3766         *MATERIAL_REF   9\r
3767 }\r
3768 *GEOMOBJECT     {\r
3769         *NODE_NAME      "mat9model0surf84"\r
3770         *NODE_TM        {\r
3771                 *NODE_NAME      "mat9model0surf84"\r
3772                 *INHERIT_POS    0       0       0\r
3773                 *INHERIT_ROT    0       0       0\r
3774                 *INHERIT_SCL    0       0       0\r
3775                 *TM_ROW0        1.0     0       0\r
3776                 *TM_ROW1        0       1.0     0\r
3777                 *TM_ROW2        0       0       1.0\r
3778                 *TM_ROW3        0       0       0\r
3779                 *TM_POS 0.000000        0.000000        0.000000\r
3780         }\r
3781         *MESH   {\r
3782                 *TIMEVALUE      0\r
3783                 *MESH_NUMVERTEX 4\r
3784                 *MESH_NUMFACES  2\r
3785                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3786                 *MESH_VERTEX_LIST       {\r
3787                         *MESH_VERTEX    0       -48.000000      20.000002       8.000000\r
3788                         *MESH_VERTEX    1       48.000000       20.000002       8.000000\r
3789                         *MESH_VERTEX    2       48.000000       20.000002       12.000000\r
3790                         *MESH_VERTEX    3       -48.000000      20.000002       12.000000\r
3791                 }\r
3792                 *MESH_NORMALS   {\r
3793                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3794                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3795                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
3796                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
3797                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
3798                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3799                 }\r
3800                 *MESH_FACE_LIST {\r
3801                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3802                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3803                 }\r
3804                 *MESH_NUMTVERTEX        4\r
3805                 *MESH_TVERTLIST {\r
3806                         *MESH_TVERT     0       0.312500        0.031250        1.000000\r
3807                         *MESH_TVERT     1       1.062500        0.031250        1.000000\r
3808                         *MESH_TVERT     2       1.062500        0.000000        1.000000\r
3809                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
3810                 }\r
3811                 *MESH_NUMTVFACES        2\r
3812                 *MESH_TFACELIST {\r
3813                         *MESH_TFACE     0       0       2       1\r
3814                         *MESH_TFACE     1       0       3       2\r
3815                 }\r
3816         }\r
3817         *PROP_MOTIONBLUR        0\r
3818         *PROP_CASTSHADOW        1\r
3819         *PROP_RECVSHADOW        1\r
3820         *MATERIAL_REF   9\r
3821 }\r
3822 *GEOMOBJECT     {\r
3823         *NODE_NAME      "mat9model0surf85"\r
3824         *NODE_TM        {\r
3825                 *NODE_NAME      "mat9model0surf85"\r
3826                 *INHERIT_POS    0       0       0\r
3827                 *INHERIT_ROT    0       0       0\r
3828                 *INHERIT_SCL    0       0       0\r
3829                 *TM_ROW0        1.0     0       0\r
3830                 *TM_ROW1        0       1.0     0\r
3831                 *TM_ROW2        0       0       1.0\r
3832                 *TM_ROW3        0       0       0\r
3833                 *TM_POS 0.000000        0.000000        0.000000\r
3834         }\r
3835         *MESH   {\r
3836                 *TIMEVALUE      0\r
3837                 *MESH_NUMVERTEX 4\r
3838                 *MESH_NUMFACES  2\r
3839                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3840                 *MESH_VERTEX_LIST       {\r
3841                         *MESH_VERTEX    0       -48.000000      -20.000000      48.000000\r
3842                         *MESH_VERTEX    1       -48.000000      -20.000000      44.000000\r
3843                         *MESH_VERTEX    2       -48.000000      20.000002       44.000000\r
3844                         *MESH_VERTEX    3       -48.000000      20.000002       48.000000\r
3845                 }\r
3846                 *MESH_NORMALS   {\r
3847                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3848                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3849                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
3850                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
3851                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
3852                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
3853                 }\r
3854                 *MESH_FACE_LIST {\r
3855                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3856                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3857                 }\r
3858                 *MESH_NUMTVERTEX        4\r
3859                 *MESH_TVERTLIST {\r
3860                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3861                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
3862                         *MESH_TVERT     2       0.312500        0.031250        1.000000\r
3863                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
3864                 }\r
3865                 *MESH_NUMTVFACES        2\r
3866                 *MESH_TFACELIST {\r
3867                         *MESH_TFACE     0       0       2       1\r
3868                         *MESH_TFACE     1       0       3       2\r
3869                 }\r
3870         }\r
3871         *PROP_MOTIONBLUR        0\r
3872         *PROP_CASTSHADOW        1\r
3873         *PROP_RECVSHADOW        1\r
3874         *MATERIAL_REF   9\r
3875 }\r
3876 *GEOMOBJECT     {\r
3877         *NODE_NAME      "mat9model0surf86"\r
3878         *NODE_TM        {\r
3879                 *NODE_NAME      "mat9model0surf86"\r
3880                 *INHERIT_POS    0       0       0\r
3881                 *INHERIT_ROT    0       0       0\r
3882                 *INHERIT_SCL    0       0       0\r
3883                 *TM_ROW0        1.0     0       0\r
3884                 *TM_ROW1        0       1.0     0\r
3885                 *TM_ROW2        0       0       1.0\r
3886                 *TM_ROW3        0       0       0\r
3887                 *TM_POS 0.000000        0.000000        0.000000\r
3888         }\r
3889         *MESH   {\r
3890                 *TIMEVALUE      0\r
3891                 *MESH_NUMVERTEX 4\r
3892                 *MESH_NUMFACES  2\r
3893                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3894                 *MESH_VERTEX_LIST       {\r
3895                         *MESH_VERTEX    0       48.000000       -20.000000      44.000000\r
3896                         *MESH_VERTEX    1       -48.000000      -20.000000      44.000000\r
3897                         *MESH_VERTEX    2       -48.000000      -20.000000      48.000000\r
3898                         *MESH_VERTEX    3       48.000000       -20.000000      48.000000\r
3899                 }\r
3900                 *MESH_NORMALS   {\r
3901                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3902                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3903                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
3904                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
3905                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
3906                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
3907                 }\r
3908                 *MESH_FACE_LIST {\r
3909                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3910                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3911                 }\r
3912                 *MESH_NUMTVERTEX        4\r
3913                 *MESH_TVERTLIST {\r
3914                         *MESH_TVERT     0       0.375000        0.031250        1.000000\r
3915                         *MESH_TVERT     1       1.125000        0.031250        1.000000\r
3916                         *MESH_TVERT     2       1.125000        0.000000        1.000000\r
3917                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
3918                 }\r
3919                 *MESH_NUMTVFACES        2\r
3920                 *MESH_TFACELIST {\r
3921                         *MESH_TFACE     0       0       2       1\r
3922                         *MESH_TFACE     1       0       3       2\r
3923                 }\r
3924         }\r
3925         *PROP_MOTIONBLUR        0\r
3926         *PROP_CASTSHADOW        1\r
3927         *PROP_RECVSHADOW        1\r
3928         *MATERIAL_REF   9\r
3929 }\r
3930 *GEOMOBJECT     {\r
3931         *NODE_NAME      "mat9model0surf87"\r
3932         *NODE_TM        {\r
3933                 *NODE_NAME      "mat9model0surf87"\r
3934                 *INHERIT_POS    0       0       0\r
3935                 *INHERIT_ROT    0       0       0\r
3936                 *INHERIT_SCL    0       0       0\r
3937                 *TM_ROW0        1.0     0       0\r
3938                 *TM_ROW1        0       1.0     0\r
3939                 *TM_ROW2        0       0       1.0\r
3940                 *TM_ROW3        0       0       0\r
3941                 *TM_POS 0.000000        0.000000        0.000000\r
3942         }\r
3943         *MESH   {\r
3944                 *TIMEVALUE      0\r
3945                 *MESH_NUMVERTEX 4\r
3946                 *MESH_NUMFACES  2\r
3947                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3948                 *MESH_VERTEX_LIST       {\r
3949                         *MESH_VERTEX    0       -48.000000      20.000002       44.000000\r
3950                         *MESH_VERTEX    1       -48.000000      -20.000000      44.000000\r
3951                         *MESH_VERTEX    2       48.000000       -20.000000      44.000000\r
3952                         *MESH_VERTEX    3       48.000000       20.000002       44.000000\r
3953                 }\r
3954                 *MESH_NORMALS   {\r
3955                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
3956                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
3957                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
3958                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3959                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3960                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3961                 }\r
3962                 *MESH_FACE_LIST {\r
3963                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3964                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3965                 }\r
3966                 *MESH_NUMTVERTEX        4\r
3967                 *MESH_TVERTLIST {\r
3968                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
3969                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
3970                         *MESH_TVERT     2       0.750000        0.312500        1.000000\r
3971                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
3972                 }\r
3973                 *MESH_NUMTVFACES        2\r
3974                 *MESH_TFACELIST {\r
3975                         *MESH_TFACE     0       0       2       1\r
3976                         *MESH_TFACE     1       0       3       2\r
3977                 }\r
3978         }\r
3979         *PROP_MOTIONBLUR        0\r
3980         *PROP_CASTSHADOW        1\r
3981         *PROP_RECVSHADOW        1\r
3982         *MATERIAL_REF   9\r
3983 }\r
3984 *GEOMOBJECT     {\r
3985         *NODE_NAME      "mat9model0surf88"\r
3986         *NODE_TM        {\r
3987                 *NODE_NAME      "mat9model0surf88"\r
3988                 *INHERIT_POS    0       0       0\r
3989                 *INHERIT_ROT    0       0       0\r
3990                 *INHERIT_SCL    0       0       0\r
3991                 *TM_ROW0        1.0     0       0\r
3992                 *TM_ROW1        0       1.0     0\r
3993                 *TM_ROW2        0       0       1.0\r
3994                 *TM_ROW3        0       0       0\r
3995                 *TM_POS 0.000000        0.000000        0.000000\r
3996         }\r
3997         *MESH   {\r
3998                 *TIMEVALUE      0\r
3999                 *MESH_NUMVERTEX 4\r
4000                 *MESH_NUMFACES  2\r
4001                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4002                 *MESH_VERTEX_LIST       {\r
4003                         *MESH_VERTEX    0       -48.000000      -20.000000      12.000000\r
4004                         *MESH_VERTEX    1       -48.000000      -20.000000      8.000000\r
4005                         *MESH_VERTEX    2       -48.000000      20.000002       8.000000\r
4006                         *MESH_VERTEX    3       -48.000000      20.000002       12.000000\r
4007                 }\r
4008                 *MESH_NORMALS   {\r
4009                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4010                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4011                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
4012                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
4013                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
4014                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
4015                 }\r
4016                 *MESH_FACE_LIST {\r
4017                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4018                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4019                 }\r
4020                 *MESH_NUMTVERTEX        4\r
4021                 *MESH_TVERTLIST {\r
4022                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4023                         *MESH_TVERT     1       0.000000        0.031250        1.000000\r
4024                         *MESH_TVERT     2       0.312500        0.031250        1.000000\r
4025                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
4026                 }\r
4027                 *MESH_NUMTVFACES        2\r
4028                 *MESH_TFACELIST {\r
4029                         *MESH_TFACE     0       0       2       1\r
4030                         *MESH_TFACE     1       0       3       2\r
4031                 }\r
4032         }\r
4033         *PROP_MOTIONBLUR        0\r
4034         *PROP_CASTSHADOW        1\r
4035         *PROP_RECVSHADOW        1\r
4036         *MATERIAL_REF   9\r
4037 }\r
4038 *GEOMOBJECT     {\r
4039         *NODE_NAME      "mat9model0surf89"\r
4040         *NODE_TM        {\r
4041                 *NODE_NAME      "mat9model0surf89"\r
4042                 *INHERIT_POS    0       0       0\r
4043                 *INHERIT_ROT    0       0       0\r
4044                 *INHERIT_SCL    0       0       0\r
4045                 *TM_ROW0        1.0     0       0\r
4046                 *TM_ROW1        0       1.0     0\r
4047                 *TM_ROW2        0       0       1.0\r
4048                 *TM_ROW3        0       0       0\r
4049                 *TM_POS 0.000000        0.000000        0.000000\r
4050         }\r
4051         *MESH   {\r
4052                 *TIMEVALUE      0\r
4053                 *MESH_NUMVERTEX 4\r
4054                 *MESH_NUMFACES  2\r
4055                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4056                 *MESH_VERTEX_LIST       {\r
4057                         *MESH_VERTEX    0       48.000000       -20.000000      8.000000\r
4058                         *MESH_VERTEX    1       -48.000000      -20.000000      8.000000\r
4059                         *MESH_VERTEX    2       -48.000000      -20.000000      12.000000\r
4060                         *MESH_VERTEX    3       48.000000       -20.000000      12.000000\r
4061                 }\r
4062                 *MESH_NORMALS   {\r
4063                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4064                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4065                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
4066                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
4067                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
4068                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
4069                 }\r
4070                 *MESH_FACE_LIST {\r
4071                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4072                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4073                 }\r
4074                 *MESH_NUMTVERTEX        4\r
4075                 *MESH_TVERTLIST {\r
4076                         *MESH_TVERT     0       0.375000        0.031250        1.000000\r
4077                         *MESH_TVERT     1       1.125000        0.031250        1.000000\r
4078                         *MESH_TVERT     2       1.125000        0.000000        1.000000\r
4079                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
4080                 }\r
4081                 *MESH_NUMTVFACES        2\r
4082                 *MESH_TFACELIST {\r
4083                         *MESH_TFACE     0       0       2       1\r
4084                         *MESH_TFACE     1       0       3       2\r
4085                 }\r
4086         }\r
4087         *PROP_MOTIONBLUR        0\r
4088         *PROP_CASTSHADOW        1\r
4089         *PROP_RECVSHADOW        1\r
4090         *MATERIAL_REF   9\r
4091 }\r
4092 *GEOMOBJECT     {\r
4093         *NODE_NAME      "mat9model0surf90"\r
4094         *NODE_TM        {\r
4095                 *NODE_NAME      "mat9model0surf90"\r
4096                 *INHERIT_POS    0       0       0\r
4097                 *INHERIT_ROT    0       0       0\r
4098                 *INHERIT_SCL    0       0       0\r
4099                 *TM_ROW0        1.0     0       0\r
4100                 *TM_ROW1        0       1.0     0\r
4101                 *TM_ROW2        0       0       1.0\r
4102                 *TM_ROW3        0       0       0\r
4103                 *TM_POS 0.000000        0.000000        0.000000\r
4104         }\r
4105         *MESH   {\r
4106                 *TIMEVALUE      0\r
4107                 *MESH_NUMVERTEX 4\r
4108                 *MESH_NUMFACES  2\r
4109                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4110                 *MESH_VERTEX_LIST       {\r
4111                         *MESH_VERTEX    0       -48.000000      -20.000006      48.000000\r
4112                         *MESH_VERTEX    1       -48.000000      20.000006       48.000000\r
4113                         *MESH_VERTEX    2       48.000000       20.000006       48.000000\r
4114                         *MESH_VERTEX    3       48.000000       -20.000006      48.000000\r
4115                 }\r
4116                 *MESH_NORMALS   {\r
4117                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4118                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4119                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4120                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4121                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4122                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4123                 }\r
4124                 *MESH_FACE_LIST {\r
4125                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4126                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4127                 }\r
4128                 *MESH_NUMTVERTEX        4\r
4129                 *MESH_TVERTLIST {\r
4130                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4131                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
4132                         *MESH_TVERT     2       0.750000        0.312500        1.000000\r
4133                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
4134                 }\r
4135                 *MESH_NUMTVFACES        2\r
4136                 *MESH_TFACELIST {\r
4137                         *MESH_TFACE     0       0       2       1\r
4138                         *MESH_TFACE     1       0       3       2\r
4139                 }\r
4140         }\r
4141         *PROP_MOTIONBLUR        0\r
4142         *PROP_CASTSHADOW        1\r
4143         *PROP_RECVSHADOW        1\r
4144         *MATERIAL_REF   9\r
4145 }\r
4146 *GEOMOBJECT     {\r
4147         *NODE_NAME      "mat9model0surf91"\r
4148         *NODE_TM        {\r
4149                 *NODE_NAME      "mat9model0surf91"\r
4150                 *INHERIT_POS    0       0       0\r
4151                 *INHERIT_ROT    0       0       0\r
4152                 *INHERIT_SCL    0       0       0\r
4153                 *TM_ROW0        1.0     0       0\r
4154                 *TM_ROW1        0       1.0     0\r
4155                 *TM_ROW2        0       0       1.0\r
4156                 *TM_ROW3        0       0       0\r
4157                 *TM_POS 0.000000        0.000000        0.000000\r
4158         }\r
4159         *MESH   {\r
4160                 *TIMEVALUE      0\r
4161                 *MESH_NUMVERTEX 4\r
4162                 *MESH_NUMFACES  2\r
4163                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4164                 *MESH_VERTEX_LIST       {\r
4165                         *MESH_VERTEX    0       -48.000000      -20.000006      12.000000\r
4166                         *MESH_VERTEX    1       -48.000000      20.000006       12.000000\r
4167                         *MESH_VERTEX    2       48.000000       20.000006       12.000000\r
4168                         *MESH_VERTEX    3       48.000000       -20.000006      12.000000\r
4169                 }\r
4170                 *MESH_NORMALS   {\r
4171                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4172                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4173                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
4174                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4175                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4176                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
4177                 }\r
4178                 *MESH_FACE_LIST {\r
4179                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4180                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4181                 }\r
4182                 *MESH_NUMTVERTEX        4\r
4183                 *MESH_TVERTLIST {\r
4184                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4185                         *MESH_TVERT     1       0.000000        0.312500        1.000000\r
4186                         *MESH_TVERT     2       0.750000        0.312500        1.000000\r
4187                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
4188                 }\r
4189                 *MESH_NUMTVFACES        2\r
4190                 *MESH_TFACELIST {\r
4191                         *MESH_TFACE     0       0       2       1\r
4192                         *MESH_TFACE     1       0       3       2\r
4193                 }\r
4194         }\r
4195         *PROP_MOTIONBLUR        0\r
4196         *PROP_CASTSHADOW        1\r
4197         *PROP_RECVSHADOW        1\r
4198         *MATERIAL_REF   9\r
4199 }\r
4200 *GEOMOBJECT     {\r
4201         *NODE_NAME      "mat9model0surf92"\r
4202         *NODE_TM        {\r
4203                 *NODE_NAME      "mat9model0surf92"\r
4204                 *INHERIT_POS    0       0       0\r
4205                 *INHERIT_ROT    0       0       0\r
4206                 *INHERIT_SCL    0       0       0\r
4207                 *TM_ROW0        1.0     0       0\r
4208                 *TM_ROW1        0       1.0     0\r
4209                 *TM_ROW2        0       0       1.0\r
4210                 *TM_ROW3        0       0       0\r
4211                 *TM_POS 0.000000        0.000000        0.000000\r
4212         }\r
4213         *MESH   {\r
4214                 *TIMEVALUE      0\r
4215                 *MESH_NUMVERTEX 8\r
4216                 *MESH_NUMFACES  6\r
4217                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4218                 *MESH_VERTEX_LIST       {\r
4219                         *MESH_VERTEX    0       -288.000000     0.000000        244.000000\r
4220                         *MESH_VERTEX    1       -288.000000     9.000000        241.000000\r
4221                         *MESH_VERTEX    2       -288.000000     -9.000000       241.000000\r
4222                         *MESH_VERTEX    3       -288.000000     12.000000       232.000000\r
4223                         *MESH_VERTEX    4       -288.000000     -12.000000      232.000000\r
4224                         *MESH_VERTEX    5       -288.000000     -9.000000       223.000000\r
4225                         *MESH_VERTEX    6       -288.000000     9.000000        223.000000\r
4226                         *MESH_VERTEX    7       -288.000000     0.000000        220.000000\r
4227                 }\r
4228                 *MESH_NORMALS   {\r
4229                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4230                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4231                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4232                         *MESH_FACENORMAL        3       0.000000        0.967538        0.252725\r
4233                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
4234                         *MESH_FACENORMAL        5       0.000000        0.862856        0.505449\r
4235                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4236                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4237                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4238                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4239                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4240                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4241                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
4242                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
4243                 }\r
4244                 *MESH_FACE_LIST {\r
4245                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4246                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4247                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4248                         *MESH_FACE      3       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4249                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4250                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4251                 }\r
4252                 *MESH_NUMTVERTEX        8\r
4253                 *MESH_TVERTLIST {\r
4254                         *MESH_TVERT     0       0.000000        0.906250        1.000000\r
4255                         *MESH_TVERT     1       0.070312        0.882812        1.000000\r
4256                         *MESH_TVERT     2       -0.070312       0.882812        1.000000\r
4257                         *MESH_TVERT     3       0.093750        0.812500        1.000000\r
4258                         *MESH_TVERT     4       -0.093750       0.812500        1.000000\r
4259                         *MESH_TVERT     5       -0.070312       0.742188        1.000000\r
4260                         *MESH_TVERT     6       0.070312        0.742188        1.000000\r
4261                         *MESH_TVERT     7       0.000000        0.718750        1.000000\r
4262                 }\r
4263                 *MESH_NUMTVFACES        6\r
4264                 *MESH_TFACELIST {\r
4265                         *MESH_TFACE     0       1       2       3\r
4266                         *MESH_TFACE     1       2       4       3\r
4267                         *MESH_TFACE     2       3       4       5\r
4268                         *MESH_TFACE     3       3       5       6\r
4269                         *MESH_TFACE     4       0       2       1\r
4270                         *MESH_TFACE     5       5       7       6\r
4271                 }\r
4272         }\r
4273         *PROP_MOTIONBLUR        0\r
4274         *PROP_CASTSHADOW        1\r
4275         *PROP_RECVSHADOW        1\r
4276         *MATERIAL_REF   9\r
4277 }\r
4278 *GEOMOBJECT     {\r
4279         *NODE_NAME      "mat9model0surf93"\r
4280         *NODE_TM        {\r
4281                 *NODE_NAME      "mat9model0surf93"\r
4282                 *INHERIT_POS    0       0       0\r
4283                 *INHERIT_ROT    0       0       0\r
4284                 *INHERIT_SCL    0       0       0\r
4285                 *TM_ROW0        1.0     0       0\r
4286                 *TM_ROW1        0       1.0     0\r
4287                 *TM_ROW2        0       0       1.0\r
4288                 *TM_ROW3        0       0       0\r
4289                 *TM_POS 0.000000        0.000000        0.000000\r
4290         }\r
4291         *MESH   {\r
4292                 *TIMEVALUE      0\r
4293                 *MESH_NUMVERTEX 6\r
4294                 *MESH_NUMFACES  4\r
4295                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4296                 *MESH_VERTEX_LIST       {\r
4297                         *MESH_VERTEX    0       -316.000000     12.000000       232.000000\r
4298                         *MESH_VERTEX    1       -288.000000     12.000000       232.000000\r
4299                         *MESH_VERTEX    2       -288.000000     9.000000        241.000000\r
4300                         *MESH_VERTEX    3       -316.000000     9.000000        241.000000\r
4301                         *MESH_VERTEX    4       -288.000000     9.000000        223.000000\r
4302                         *MESH_VERTEX    5       -316.000000     9.000000        223.000000\r
4303                 }\r
4304                 *MESH_NORMALS   {\r
4305                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4306                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4307                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4308                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4309                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4310                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4311                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
4312                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4313                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
4314                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
4315                 }\r
4316                 *MESH_FACE_LIST {\r
4317                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4318                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4319                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4320                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4321                 }\r
4322                 *MESH_NUMTVERTEX        6\r
4323                 *MESH_TVERTLIST {\r
4324                         *MESH_TVERT     0       0.562500        0.000000        1.000000\r
4325                         *MESH_TVERT     1       0.562500        0.218750        1.000000\r
4326                         *MESH_TVERT     2       0.656250        0.218750        1.000000\r
4327                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
4328                         *MESH_TVERT     4       0.468750        0.218750        1.000000\r
4329                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
4330                 }\r
4331                 *MESH_NUMTVFACES        4\r
4332                 *MESH_TFACELIST {\r
4333                         *MESH_TFACE     0       0       2       1\r
4334                         *MESH_TFACE     1       0       3       2\r
4335                         *MESH_TFACE     2       4       0       1\r
4336                         *MESH_TFACE     3       4       5       0\r
4337                 }\r
4338         }\r
4339         *PROP_MOTIONBLUR        0\r
4340         *PROP_CASTSHADOW        1\r
4341         *PROP_RECVSHADOW        1\r
4342         *MATERIAL_REF   9\r
4343 }\r
4344 *GEOMOBJECT     {\r
4345         *NODE_NAME      "mat9model0surf94"\r
4346         *NODE_TM        {\r
4347                 *NODE_NAME      "mat9model0surf94"\r
4348                 *INHERIT_POS    0       0       0\r
4349                 *INHERIT_ROT    0       0       0\r
4350                 *INHERIT_SCL    0       0       0\r
4351                 *TM_ROW0        1.0     0       0\r
4352                 *TM_ROW1        0       1.0     0\r
4353                 *TM_ROW2        0       0       1.0\r
4354                 *TM_ROW3        0       0       0\r
4355                 *TM_POS 0.000000        0.000000        0.000000\r
4356         }\r
4357         *MESH   {\r
4358                 *TIMEVALUE      0\r
4359                 *MESH_NUMVERTEX 8\r
4360                 *MESH_NUMFACES  4\r
4361                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4362                 *MESH_VERTEX_LIST       {\r
4363                         *MESH_VERTEX    0       -288.000000     9.000000        241.000000\r
4364                         *MESH_VERTEX    1       -288.000000     0.000000        244.000000\r
4365                         *MESH_VERTEX    2       -316.000000     0.000000        244.000000\r
4366                         *MESH_VERTEX    3       -316.000000     9.000000        241.000000\r
4367                         *MESH_VERTEX    4       -316.000000     0.000000        244.000000\r
4368                         *MESH_VERTEX    5       -288.000000     0.000000        244.000000\r
4369                         *MESH_VERTEX    6       -288.000000     -9.000000       241.000000\r
4370                         *MESH_VERTEX    7       -316.000000     -9.000000       241.000000\r
4371                 }\r
4372                 *MESH_NORMALS   {\r
4373                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4374                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4375                         *MESH_FACENORMAL        2       0.000000        0.967538        0.252725\r
4376                         *MESH_FACENORMAL        3       0.000000        0.862856        0.505449\r
4377                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4378                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4379                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4380                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4381                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
4382                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
4383                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       0.707107\r
4384                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       0.707107\r
4385                 }\r
4386                 *MESH_FACE_LIST {\r
4387                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4388                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4389                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4390                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4391                 }\r
4392                 *MESH_NUMTVERTEX        8\r
4393                 *MESH_TVERTLIST {\r
4394                         *MESH_TVERT     0       0.656250        0.218750        1.000000\r
4395                         *MESH_TVERT     1       0.750000        0.218750        1.000000\r
4396                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
4397                         *MESH_TVERT     3       0.656250        0.000000        1.000000\r
4398                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
4399                         *MESH_TVERT     5       0.000000        0.218750        1.000000\r
4400                         *MESH_TVERT     6       0.093750        0.218750        1.000000\r
4401                         *MESH_TVERT     7       0.093750        0.000000        1.000000\r
4402                 }\r
4403                 *MESH_NUMTVFACES        4\r
4404                 *MESH_TFACELIST {\r
4405                         *MESH_TFACE     0       0       2       1\r
4406                         *MESH_TFACE     1       0       3       2\r
4407                         *MESH_TFACE     2       4       6       5\r
4408                         *MESH_TFACE     3       4       7       6\r
4409                 }\r
4410         }\r
4411         *PROP_MOTIONBLUR        0\r
4412         *PROP_CASTSHADOW        1\r
4413         *PROP_RECVSHADOW        1\r
4414         *MATERIAL_REF   9\r
4415 }\r
4416 *GEOMOBJECT     {\r
4417         *NODE_NAME      "mat9model0surf95"\r
4418         *NODE_TM        {\r
4419                 *NODE_NAME      "mat9model0surf95"\r
4420                 *INHERIT_POS    0       0       0\r
4421                 *INHERIT_ROT    0       0       0\r
4422                 *INHERIT_SCL    0       0       0\r
4423                 *TM_ROW0        1.0     0       0\r
4424                 *TM_ROW1        0       1.0     0\r
4425                 *TM_ROW2        0       0       1.0\r
4426                 *TM_ROW3        0       0       0\r
4427                 *TM_POS 0.000000        0.000000        0.000000\r
4428         }\r
4429         *MESH   {\r
4430                 *TIMEVALUE      0\r
4431                 *MESH_NUMVERTEX 6\r
4432                 *MESH_NUMFACES  4\r
4433                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4434                 *MESH_VERTEX_LIST       {\r
4435                         *MESH_VERTEX    0       -316.000000     0.000000        220.000000\r
4436                         *MESH_VERTEX    1       -288.000000     0.000000        220.000000\r
4437                         *MESH_VERTEX    2       -288.000000     9.000000        223.000000\r
4438                         *MESH_VERTEX    3       -316.000000     9.000000        223.000000\r
4439                         *MESH_VERTEX    4       -288.000000     -9.000000       223.000000\r
4440                         *MESH_VERTEX    5       -316.000000     -9.000000       223.000000\r
4441                 }\r
4442                 *MESH_NORMALS   {\r
4443                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4444                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4445                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4446                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4447                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4448                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4449                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4450                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
4451                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4452                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4453                 }\r
4454                 *MESH_FACE_LIST {\r
4455                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4456                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4457                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4458                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4459                 }\r
4460                 *MESH_NUMTVERTEX        6\r
4461                 *MESH_TVERTLIST {\r
4462                         *MESH_TVERT     0       0.375000        0.000000        1.000000\r
4463                         *MESH_TVERT     1       0.375000        0.218750        1.000000\r
4464                         *MESH_TVERT     2       0.468750        0.218750        1.000000\r
4465                         *MESH_TVERT     3       0.468750        0.000000        1.000000\r
4466                         *MESH_TVERT     4       0.281250        0.218750        1.000000\r
4467                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
4468                 }\r
4469                 *MESH_NUMTVFACES        4\r
4470                 *MESH_TFACELIST {\r
4471                         *MESH_TFACE     0       0       2       1\r
4472                         *MESH_TFACE     1       0       3       2\r
4473                         *MESH_TFACE     2       4       0       1\r
4474                         *MESH_TFACE     3       4       5       0\r
4475                 }\r
4476         }\r
4477         *PROP_MOTIONBLUR        0\r
4478         *PROP_CASTSHADOW        1\r
4479         *PROP_RECVSHADOW        1\r
4480         *MATERIAL_REF   9\r
4481 }\r
4482 *GEOMOBJECT     {\r
4483         *NODE_NAME      "mat9model0surf96"\r
4484         *NODE_TM        {\r
4485                 *NODE_NAME      "mat9model0surf96"\r
4486                 *INHERIT_POS    0       0       0\r
4487                 *INHERIT_ROT    0       0       0\r
4488                 *INHERIT_SCL    0       0       0\r
4489                 *TM_ROW0        1.0     0       0\r
4490                 *TM_ROW1        0       1.0     0\r
4491                 *TM_ROW2        0       0       1.0\r
4492                 *TM_ROW3        0       0       0\r
4493                 *TM_POS 0.000000        0.000000        0.000000\r
4494         }\r
4495         *MESH   {\r
4496                 *TIMEVALUE      0\r
4497                 *MESH_NUMVERTEX 6\r
4498                 *MESH_NUMFACES  4\r
4499                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4500                 *MESH_VERTEX_LIST       {\r
4501                         *MESH_VERTEX    0       -288.000000     -9.000000       241.000000\r
4502                         *MESH_VERTEX    1       -288.000000     -12.000000      232.000000\r
4503                         *MESH_VERTEX    2       -316.000000     -12.000000      232.000000\r
4504                         *MESH_VERTEX    3       -316.000000     -9.000000       241.000000\r
4505                         *MESH_VERTEX    4       -288.000000     -9.000000       223.000000\r
4506                         *MESH_VERTEX    5       -316.000000     -9.000000       223.000000\r
4507                 }\r
4508                 *MESH_NORMALS   {\r
4509                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4510                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4511                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4512                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4513                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4514                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4515                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4516                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4517                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4518                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4519                 }\r
4520                 *MESH_FACE_LIST {\r
4521                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4522                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4523                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4524                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4525                 }\r
4526                 *MESH_NUMTVERTEX        6\r
4527                 *MESH_TVERTLIST {\r
4528                         *MESH_TVERT     0       0.093750        0.218750        1.000000\r
4529                         *MESH_TVERT     1       0.187500        0.218750        1.000000\r
4530                         *MESH_TVERT     2       0.187500        0.000000        1.000000\r
4531                         *MESH_TVERT     3       0.093750        0.000000        1.000000\r
4532                         *MESH_TVERT     4       0.281250        0.218750        1.000000\r
4533                         *MESH_TVERT     5       0.281250        0.000000        1.000000\r
4534                 }\r
4535                 *MESH_NUMTVFACES        4\r
4536                 *MESH_TFACELIST {\r
4537                         *MESH_TFACE     0       0       2       1\r
4538                         *MESH_TFACE     1       0       3       2\r
4539                         *MESH_TFACE     2       2       4       1\r
4540                         *MESH_TFACE     3       2       5       4\r
4541                 }\r
4542         }\r
4543         *PROP_MOTIONBLUR        0\r
4544         *PROP_CASTSHADOW        1\r
4545         *PROP_RECVSHADOW        1\r
4546         *MATERIAL_REF   9\r
4547 }\r
4548 *GEOMOBJECT     {\r
4549         *NODE_NAME      "mat9model0surf97"\r
4550         *NODE_TM        {\r
4551                 *NODE_NAME      "mat9model0surf97"\r
4552                 *INHERIT_POS    0       0       0\r
4553                 *INHERIT_ROT    0       0       0\r
4554                 *INHERIT_SCL    0       0       0\r
4555                 *TM_ROW0        1.0     0       0\r
4556                 *TM_ROW1        0       1.0     0\r
4557                 *TM_ROW2        0       0       1.0\r
4558                 *TM_ROW3        0       0       0\r
4559                 *TM_POS 0.000000        0.000000        0.000000\r
4560         }\r
4561         *MESH   {\r
4562                 *TIMEVALUE      0\r
4563                 *MESH_NUMVERTEX 8\r
4564                 *MESH_NUMFACES  6\r
4565                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4566                 *MESH_VERTEX_LIST       {\r
4567                         *MESH_VERTEX    0       -316.000000     0.000000        252.000000\r
4568                         *MESH_VERTEX    1       -316.000000     15.000000       247.000000\r
4569                         *MESH_VERTEX    2       -316.000000     -15.000000      247.000000\r
4570                         *MESH_VERTEX    3       -316.000000     20.000000       232.000000\r
4571                         *MESH_VERTEX    4       -316.000000     -20.000000      232.000000\r
4572                         *MESH_VERTEX    5       -316.000000     -15.000000      217.000000\r
4573                         *MESH_VERTEX    6       -316.000000     15.000000       217.000000\r
4574                         *MESH_VERTEX    7       -316.000000     0.000000        212.000000\r
4575                 }\r
4576                 *MESH_NORMALS   {\r
4577                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4578                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4579                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4580                         *MESH_FACENORMAL        3       0.000000        0.967538        0.252725\r
4581                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
4582                         *MESH_FACENORMAL        5       0.000000        0.862856        0.505449\r
4583                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4584                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4585                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4586                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4587                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4588                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4589                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
4590                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
4591                 }\r
4592                 *MESH_FACE_LIST {\r
4593                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4594                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4595                         *MESH_FACE      2       A:      3       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4596                         *MESH_FACE      3       A:      3       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4597                         *MESH_FACE      4       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4598                         *MESH_FACE      5       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4599                 }\r
4600                 *MESH_NUMTVERTEX        8\r
4601                 *MESH_TVERTLIST {\r
4602                         *MESH_TVERT     0       0.000000        0.968750        1.000000\r
4603                         *MESH_TVERT     1       0.117188        0.929688        1.000000\r
4604                         *MESH_TVERT     2       -0.117188       0.929688        1.000000\r
4605                         *MESH_TVERT     3       0.156250        0.812500        1.000000\r
4606                         *MESH_TVERT     4       -0.156250       0.812500        1.000000\r
4607                         *MESH_TVERT     5       -0.117188       0.695312        1.000000\r
4608                         *MESH_TVERT     6       0.117188        0.695312        1.000000\r
4609                         *MESH_TVERT     7       0.000000        0.656250        1.000000\r
4610                 }\r
4611                 *MESH_NUMTVFACES        6\r
4612                 *MESH_TFACELIST {\r
4613                         *MESH_TFACE     0       1       2       3\r
4614                         *MESH_TFACE     1       2       4       3\r
4615                         *MESH_TFACE     2       3       4       5\r
4616                         *MESH_TFACE     3       3       5       6\r
4617                         *MESH_TFACE     4       0       2       1\r
4618                         *MESH_TFACE     5       5       7       6\r
4619                 }\r
4620         }\r
4621         *PROP_MOTIONBLUR        0\r
4622         *PROP_CASTSHADOW        1\r
4623         *PROP_RECVSHADOW        1\r
4624         *MATERIAL_REF   9\r
4625 }\r
4626 *GEOMOBJECT     {\r
4627         *NODE_NAME      "mat9model0surf98"\r
4628         *NODE_TM        {\r
4629                 *NODE_NAME      "mat9model0surf98"\r
4630                 *INHERIT_POS    0       0       0\r
4631                 *INHERIT_ROT    0       0       0\r
4632                 *INHERIT_SCL    0       0       0\r
4633                 *TM_ROW0        1.0     0       0\r
4634                 *TM_ROW1        0       1.0     0\r
4635                 *TM_ROW2        0       0       1.0\r
4636                 *TM_ROW3        0       0       0\r
4637                 *TM_POS 0.000000        0.000000        0.000000\r
4638         }\r
4639         *MESH   {\r
4640                 *TIMEVALUE      0\r
4641                 *MESH_NUMVERTEX 6\r
4642                 *MESH_NUMFACES  4\r
4643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4644                 *MESH_VERTEX_LIST       {\r
4645                         *MESH_VERTEX    0       -320.000000     20.000000       232.000000\r
4646                         *MESH_VERTEX    1       -316.000000     20.000000       232.000000\r
4647                         *MESH_VERTEX    2       -316.000000     15.000000       247.000000\r
4648                         *MESH_VERTEX    3       -320.000000     15.000000       247.000000\r
4649                         *MESH_VERTEX    4       -316.000000     15.000000       217.000000\r
4650                         *MESH_VERTEX    5       -320.000000     15.000000       217.000000\r
4651                 }\r
4652                 *MESH_NORMALS   {\r
4653                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4654                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4655                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4656                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4657                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4658                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4659                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        0.707107\r
4660                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4661                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
4662                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
4663                 }\r
4664                 *MESH_FACE_LIST {\r
4665                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4666                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4667                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4668                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4669                 }\r
4670                 *MESH_NUMTVERTEX        6\r
4671                 *MESH_TVERTLIST {\r
4672                         *MESH_TVERT     0       0.937500        0.000000        1.000000\r
4673                         *MESH_TVERT     1       0.937500        0.031250        1.000000\r
4674                         *MESH_TVERT     2       1.093750        0.031250        1.000000\r
4675                         *MESH_TVERT     3       1.093750        0.000000        1.000000\r
4676                         *MESH_TVERT     4       0.781250        0.031250        1.000000\r
4677                         *MESH_TVERT     5       0.781250        0.000000        1.000000\r
4678                 }\r
4679                 *MESH_NUMTVFACES        4\r
4680                 *MESH_TFACELIST {\r
4681                         *MESH_TFACE     0       0       2       1\r
4682                         *MESH_TFACE     1       0       3       2\r
4683                         *MESH_TFACE     2       4       0       1\r
4684                         *MESH_TFACE     3       4       5       0\r
4685                 }\r
4686         }\r
4687         *PROP_MOTIONBLUR        0\r
4688         *PROP_CASTSHADOW        1\r
4689         *PROP_RECVSHADOW        1\r
4690         *MATERIAL_REF   9\r
4691 }\r
4692 *GEOMOBJECT     {\r
4693         *NODE_NAME      "mat9model0surf99"\r
4694         *NODE_TM        {\r
4695                 *NODE_NAME      "mat9model0surf99"\r
4696                 *INHERIT_POS    0       0       0\r
4697                 *INHERIT_ROT    0       0       0\r
4698                 *INHERIT_SCL    0       0       0\r
4699                 *TM_ROW0        1.0     0       0\r
4700                 *TM_ROW1        0       1.0     0\r
4701                 *TM_ROW2        0       0       1.0\r
4702                 *TM_ROW3        0       0       0\r
4703                 *TM_POS 0.000000        0.000000        0.000000\r
4704         }\r
4705         *MESH   {\r
4706                 *TIMEVALUE      0\r
4707                 *MESH_NUMVERTEX 8\r
4708                 *MESH_NUMFACES  4\r
4709                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4710                 *MESH_VERTEX_LIST       {\r
4711                         *MESH_VERTEX    0       -316.000000     15.000000       247.000000\r
4712                         *MESH_VERTEX    1       -316.000000     0.000000        252.000000\r
4713                         *MESH_VERTEX    2       -320.000000     0.000000        252.000000\r
4714                         *MESH_VERTEX    3       -320.000000     15.000000       247.000000\r
4715                         *MESH_VERTEX    4       -320.000000     0.000000        252.000000\r
4716                         *MESH_VERTEX    5       -316.000000     0.000000        252.000000\r
4717                         *MESH_VERTEX    6       -316.000000     -15.000000      247.000000\r
4718                         *MESH_VERTEX    7       -320.000000     -15.000000      247.000000\r
4719                 }\r
4720                 *MESH_NORMALS   {\r
4721                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4722                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4723                         *MESH_FACENORMAL        2       0.000000        0.967538        0.252725\r
4724                         *MESH_FACENORMAL        3       0.000000        0.862856        0.505449\r
4725                         *MESH_VERTEXNORMAL      0       0.000000        0.707107        0.707107\r
4726                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
4727                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
4728                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        0.707107\r
4729                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
4730                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
4731                         *MESH_VERTEXNORMAL      6       0.000000        -0.707107       0.707107\r
4732                         *MESH_VERTEXNORMAL      7       0.000000        -0.707107       0.707107\r
4733                 }\r
4734                 *MESH_FACE_LIST {\r
4735                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4736                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4737                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4738                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4739                 }\r
4740                 *MESH_NUMTVERTEX        8\r
4741                 *MESH_TVERTLIST {\r
4742                         *MESH_TVERT     0       1.093750        0.031250        1.000000\r
4743                         *MESH_TVERT     1       1.250000        0.031250        1.000000\r
4744                         *MESH_TVERT     2       1.250000        0.000000        1.000000\r
4745                         *MESH_TVERT     3       1.093750        0.000000        1.000000\r
4746                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
4747                         *MESH_TVERT     5       0.000000        0.031250        1.000000\r
4748                         *MESH_TVERT     6       0.156250        0.031250        1.000000\r
4749                         *MESH_TVERT     7       0.156250        0.000000        1.000000\r
4750                 }\r
4751                 *MESH_NUMTVFACES        4\r
4752                 *MESH_TFACELIST {\r
4753                         *MESH_TFACE     0       0       2       1\r
4754                         *MESH_TFACE     1       0       3       2\r
4755                         *MESH_TFACE     2       4       6       5\r
4756                         *MESH_TFACE     3       4       7       6\r
4757                 }\r
4758         }\r
4759         *PROP_MOTIONBLUR        0\r
4760         *PROP_CASTSHADOW        1\r
4761         *PROP_RECVSHADOW        1\r
4762         *MATERIAL_REF   9\r
4763 }\r
4764 *GEOMOBJECT     {\r
4765         *NODE_NAME      "mat9model0surf100"\r
4766         *NODE_TM        {\r
4767                 *NODE_NAME      "mat9model0surf100"\r
4768                 *INHERIT_POS    0       0       0\r
4769                 *INHERIT_ROT    0       0       0\r
4770                 *INHERIT_SCL    0       0       0\r
4771                 *TM_ROW0        1.0     0       0\r
4772                 *TM_ROW1        0       1.0     0\r
4773                 *TM_ROW2        0       0       1.0\r
4774                 *TM_ROW3        0       0       0\r
4775                 *TM_POS 0.000000        0.000000        0.000000\r
4776         }\r
4777         *MESH   {\r
4778                 *TIMEVALUE      0\r
4779                 *MESH_NUMVERTEX 6\r
4780                 *MESH_NUMFACES  4\r
4781                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4782                 *MESH_VERTEX_LIST       {\r
4783                         *MESH_VERTEX    0       -320.000000     0.000000        212.000000\r
4784                         *MESH_VERTEX    1       -316.000000     0.000000        212.000000\r
4785                         *MESH_VERTEX    2       -316.000000     15.000000       217.000000\r
4786                         *MESH_VERTEX    3       -320.000000     15.000000       217.000000\r
4787                         *MESH_VERTEX    4       -316.000000     -15.000000      217.000000\r
4788                         *MESH_VERTEX    5       -320.000000     -15.000000      217.000000\r
4789                 }\r
4790                 *MESH_NORMALS   {\r
4791                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4792                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4793                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4794                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4795                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
4796                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
4797                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
4798                         *MESH_VERTEXNORMAL      3       0.000000        0.707107        -0.707107\r
4799                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4800                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4801                 }\r
4802                 *MESH_FACE_LIST {\r
4803                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4804                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4805                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4806                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4807                 }\r
4808                 *MESH_NUMTVERTEX        6\r
4809                 *MESH_TVERTLIST {\r
4810                         *MESH_TVERT     0       0.625000        0.000000        1.000000\r
4811                         *MESH_TVERT     1       0.625000        0.031250        1.000000\r
4812                         *MESH_TVERT     2       0.781250        0.031250        1.000000\r
4813                         *MESH_TVERT     3       0.781250        0.000000        1.000000\r
4814                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
4815                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
4816                 }\r
4817                 *MESH_NUMTVFACES        4\r
4818                 *MESH_TFACELIST {\r
4819                         *MESH_TFACE     0       0       2       1\r
4820                         *MESH_TFACE     1       0       3       2\r
4821                         *MESH_TFACE     2       4       0       1\r
4822                         *MESH_TFACE     3       4       5       0\r
4823                 }\r
4824         }\r
4825         *PROP_MOTIONBLUR        0\r
4826         *PROP_CASTSHADOW        1\r
4827         *PROP_RECVSHADOW        1\r
4828         *MATERIAL_REF   9\r
4829 }\r
4830 *GEOMOBJECT     {\r
4831         *NODE_NAME      "mat9model0surf101"\r
4832         *NODE_TM        {\r
4833                 *NODE_NAME      "mat9model0surf101"\r
4834                 *INHERIT_POS    0       0       0\r
4835                 *INHERIT_ROT    0       0       0\r
4836                 *INHERIT_SCL    0       0       0\r
4837                 *TM_ROW0        1.0     0       0\r
4838                 *TM_ROW1        0       1.0     0\r
4839                 *TM_ROW2        0       0       1.0\r
4840                 *TM_ROW3        0       0       0\r
4841                 *TM_POS 0.000000        0.000000        0.000000\r
4842         }\r
4843         *MESH   {\r
4844                 *TIMEVALUE      0\r
4845                 *MESH_NUMVERTEX 6\r
4846                 *MESH_NUMFACES  4\r
4847                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4848                 *MESH_VERTEX_LIST       {\r
4849                         *MESH_VERTEX    0       -316.000000     -15.000000      247.000000\r
4850                         *MESH_VERTEX    1       -316.000000     -20.000000      232.000000\r
4851                         *MESH_VERTEX    2       -320.000000     -20.000000      232.000000\r
4852                         *MESH_VERTEX    3       -320.000000     -15.000000      247.000000\r
4853                         *MESH_VERTEX    4       -316.000000     -15.000000      217.000000\r
4854                         *MESH_VERTEX    5       -320.000000     -15.000000      217.000000\r
4855                 }\r
4856                 *MESH_NORMALS   {\r
4857                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4858                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4859                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4860                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4861                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4862                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4863                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4864                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       0.707107\r
4865                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
4866                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
4867                 }\r
4868                 *MESH_FACE_LIST {\r
4869                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4870                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4871                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4872                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4873                 }\r
4874                 *MESH_NUMTVERTEX        6\r
4875                 *MESH_TVERTLIST {\r
4876                         *MESH_TVERT     0       0.156250        0.031250        1.000000\r
4877                         *MESH_TVERT     1       0.312500        0.031250        1.000000\r
4878                         *MESH_TVERT     2       0.312500        0.000000        1.000000\r
4879                         *MESH_TVERT     3       0.156250        0.000000        1.000000\r
4880                         *MESH_TVERT     4       0.468750        0.031250        1.000000\r
4881                         *MESH_TVERT     5       0.468750        0.000000        1.000000\r
4882                 }\r
4883                 *MESH_NUMTVFACES        4\r
4884                 *MESH_TFACELIST {\r
4885                         *MESH_TFACE     0       0       2       1\r
4886                         *MESH_TFACE     1       0       3       2\r
4887                         *MESH_TFACE     2       2       4       1\r
4888                         *MESH_TFACE     3       2       5       4\r
4889                 }\r
4890         }\r
4891         *PROP_MOTIONBLUR        0\r
4892         *PROP_CASTSHADOW        1\r
4893         *PROP_RECVSHADOW        1\r
4894         *MATERIAL_REF   9\r
4895 }\r
4896 *GEOMOBJECT     {\r
4897         *NODE_NAME      "mat10model0surf102"\r
4898         *NODE_TM        {\r
4899                 *NODE_NAME      "mat10model0surf102"\r
4900                 *INHERIT_POS    0       0       0\r
4901                 *INHERIT_ROT    0       0       0\r
4902                 *INHERIT_SCL    0       0       0\r
4903                 *TM_ROW0        1.0     0       0\r
4904                 *TM_ROW1        0       1.0     0\r
4905                 *TM_ROW2        0       0       1.0\r
4906                 *TM_ROW3        0       0       0\r
4907                 *TM_POS 0.000000        0.000000        0.000000\r
4908         }\r
4909         *MESH   {\r
4910                 *TIMEVALUE      0\r
4911                 *MESH_NUMVERTEX 10\r
4912                 *MESH_NUMFACES  8\r
4913                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4914                 *MESH_VERTEX_LIST       {\r
4915                         *MESH_VERTEX    0       -24.000000      -16.000000      44.000000\r
4916                         *MESH_VERTEX    1       24.000000       -16.000000      44.000000\r
4917                         *MESH_VERTEX    2       24.000000       -22.000000      36.000000\r
4918                         *MESH_VERTEX    3       -24.000000      -22.000000      36.000000\r
4919                         *MESH_VERTEX    4       -24.000000      -24.000000      28.000000\r
4920                         *MESH_VERTEX    5       24.000000       -24.000000      28.000000\r
4921                         *MESH_VERTEX    6       24.000000       -22.000000      20.000000\r
4922                         *MESH_VERTEX    7       -24.000000      -22.000000      20.000000\r
4923                         *MESH_VERTEX    8       -24.000000      -16.000000      12.000000\r
4924                         *MESH_VERTEX    9       24.000000       -16.000000      12.000000\r
4925                 }\r
4926                 *MESH_NORMALS   {\r
4927                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
4928                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
4929                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
4930                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
4931                         *MESH_FACENORMAL        4       0.000000        0.967538        0.252725\r
4932                         *MESH_FACENORMAL        5       0.000000        0.862856        0.505449\r
4933                         *MESH_FACENORMAL        6       0.000000        0.707107        0.707107\r
4934                         *MESH_FACENORMAL        7       0.000000        0.505449        0.862856\r
4935                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       0.707107\r
4936                         *MESH_VERTEXNORMAL      1       0.000000        -0.707107       0.707107\r
4937                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       0.382683\r
4938                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       0.382683\r
4939                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4940                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4941                         *MESH_VERTEXNORMAL      6       0.000000        -0.923880       -0.382683\r
4942                         *MESH_VERTEXNORMAL      7       0.000000        -0.923880       -0.382683\r
4943                         *MESH_VERTEXNORMAL      8       0.000000        -0.707107       -0.707107\r
4944                         *MESH_VERTEXNORMAL      9       0.000000        -0.707107       -0.707107\r
4945                 }\r
4946                 *MESH_FACE_LIST {\r
4947                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4948                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4949                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4950                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4951                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4952                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4953                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4954                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4955                 }\r
4956                 *MESH_NUMTVERTEX        10\r
4957                 *MESH_TVERTLIST {\r
4958                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
4959                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
4960                         *MESH_TVERT     2       1.000000        0.250000        1.000000\r
4961                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
4962                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
4963                         *MESH_TVERT     5       1.000000        0.500000        1.000000\r
4964                         *MESH_TVERT     6       1.000000        0.750000        1.000000\r
4965                         *MESH_TVERT     7       0.000000        0.750000        1.000000\r
4966                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
4967                         *MESH_TVERT     9       1.000000        1.000000        1.000000\r
4968                 }\r
4969                 *MESH_NUMTVFACES        8\r
4970                 *MESH_TFACELIST {\r
4971                         *MESH_TFACE     0       2       3       4\r
4972                         *MESH_TFACE     1       2       4       5\r
4973                         *MESH_TFACE     2       0       3       2\r
4974                         *MESH_TFACE     3       0       2       1\r
4975                         *MESH_TFACE     4       4       6       5\r
4976                         *MESH_TFACE     5       4       7       6\r
4977                         *MESH_TFACE     6       6       7       8\r
4978                         *MESH_TFACE     7       6       8       9\r
4979                 }\r
4980         }\r
4981         *PROP_MOTIONBLUR        0\r
4982         *PROP_CASTSHADOW        1\r
4983         *PROP_RECVSHADOW        1\r
4984         *MATERIAL_REF   10\r
4985 }\r