]> icculus.org git repositories - divverent/nexuiz.git/blob - data/menu/data/gamemodes/gamemisc.menu
NixNex no longer honors g_start_weapon_laser but now g_nixnex_with_laser instead...
[divverent/nexuiz.git] / data / menu / data / gamemodes / gamemisc.menu
1 // Property of Alientrap
2 //
3 // data/gamemisc.menu
4
5 Item DataContainer Misc
6 {
7         Item Data_Cvar JoinMessageTime
8         {
9                 cvarName        "welcome_message_time"
10                 defValue        8
11
12                 [DataLink_Setting]
13         }
14         Item Data_CvarCreateSave SpawnShieldTime
15         {
16                 cvarName        "g_spawnshieldtime"
17                 defValue        0
18
19                 [DataLink_Setting]
20         }
21         Item Data_CvarCreateSave Grapple
22         {
23                 cvarName        "g_grappling_hook"
24                 defValue        0
25
26                 [DataLink_OnOffSwitch]
27         }
28         Item Data_CvarCreateSave GrappleFireSpeed
29         {
30                 cvarName        "g_balance_grapplehook_speed_fly"
31                 defValue        1200
32
33                 [DataLink_Setting]
34         }
35         Item Data_CvarCreateSave GrapplePullSpeed
36         {
37                 cvarName        "g_balance_grapplehook_speed_pull"
38                 defValue        1000
39
40                 [DataLink_Setting]
41         }
42         Item Data_Cvar StartLaser
43         {
44                 cvarName        "g_start_weapon_laser"
45                 defValue        1
46
47                 [DataLink_OnOffSwitch]
48         }
49         Item Data_Cvar StartShotgun
50         {
51                 cvarName        "g_start_weapon_shotgun"
52                 defValue        1
53
54                 [DataLink_OnOffSwitch]
55         }
56         Item Data_Cvar StartUzi
57         {
58                 cvarName        "g_start_weapon_uzi"
59                 defValue        0
60
61                 [DataLink_OnOffSwitch]
62         }
63         Item Data_Cvar StartGrenadelauncher
64         {
65                 cvarName        "g_start_weapon_grenadelauncher"
66                 defValue        0
67
68                 [DataLink_OnOffSwitch]
69         }
70         Item Data_Cvar StartElectro
71         {
72                 cvarName        "g_start_weapon_electro"
73                 defValue        0
74
75                 [DataLink_OnOffSwitch]
76         }
77         Item Data_Cvar StartCrylink
78         {
79                 cvarName        "g_start_weapon_crylink"
80                 defValue        0
81
82                 [DataLink_OnOffSwitch]
83         }
84         Item Data_Cvar StartNex
85         {
86                 cvarName        "g_start_weapon_nex"
87                 defValue        0
88
89                 [DataLink_OnOffSwitch]
90         }
91         Item Data_Cvar StartHagar
92         {
93                 cvarName        "g_start_weapon_hagar"
94                 defValue        0
95
96                 [DataLink_OnOffSwitch]
97         }
98         Item Data_Cvar StartRocketlauncher
99         {
100                 cvarName        "g_start_weapon_rocketlauncher"
101                 defValue        0
102
103                 [DataLink_OnOffSwitch]
104         }
105         Item Data_Cvar StartShells
106         {
107                 cvarName        "g_start_ammo_shells"
108                 defValue        50
109
110                 [DataLink_Setting]
111         }
112         Item Data_Cvar StartNails
113         {
114                 cvarName        "g_start_ammo_nails"
115                 defValue        0
116
117                 [DataLink_Setting]
118         }
119         Item Data_Cvar StartRockets
120         {
121                 cvarName        "g_start_ammo_rockets"
122                 defValue        0
123
124                 [DataLink_Setting]
125         }
126         Item Data_Cvar StartCells
127         {
128                 cvarName        "g_start_ammo_cells"
129                 defValue        0
130
131                 [DataLink_Setting]
132         }
133         Item Data_Cvar UseAmmunition
134         {
135                 cvarName        "g_use_ammunition"
136                 defValue        1
137
138                 [DataLink_OnOffSwitch]
139         }
140         Item Data_Cvar PickupItems
141         {
142                 cvarName        "g_pickup_items"
143                 defValue        1
144
145                 [DataLink_OnOffSwitch]
146         }
147         Item Data_Cvar Superhealth
148         {
149                 cvarName        "g_powerup_superhealth"
150                 defValue        1
151
152                 [DataLink_OnOffSwitch]
153         }
154         Item Data_Cvar Strength
155         {
156                 cvarName        "g_powerup_strength"
157                 defValue        1
158
159                 [DataLink_OnOffSwitch]
160         }
161         Item Data_Cvar Shield
162         {
163                 cvarName        "g_powerup_shield"
164                 defValue        1
165
166                 [DataLink_OnOffSwitch]
167         }
168         Item Data_Cvar Instagib
169         {
170                 cvarName        "g_instagib"
171                 defValue        0
172
173                 [DataLink_OnOffSwitch]
174         }
175         Item Data_Cvar RocketArena
176         {
177                 cvarName        "g_rocketarena"
178                 defValue        0
179
180                 [DataLink_OnOffSwitch]
181         }
182         Item Data_Cvar NixNex
183         {
184                 cvarName        "g_nixnex"
185                 defValue        0
186
187                 [DataLink_OnOffSwitch]
188         }
189         Item Data_Cvar Vampire
190         {
191                 cvarName        "g_vampire"
192                 defValue        0
193
194                 [DataLink_OnOffSwitch]
195         }
196         Item Data_Cvar LaserguidedRockets
197         {
198                 cvarName        "g_laserguided_missile"
199                 defValue        0
200
201                 [DataLink_OnOffSwitch]
202         }
203         Item Data_Cvar NoRecoil
204         {
205                 cvarName        "g_norecoil"
206                 defValue        0
207
208                 [DataLink_OnOffSwitch]
209         }
210         Item Data_Cvar NixNexRoundTime
211         {
212                 cvarName        "g_balance_nixnex_roundtime"
213                 defValue        25
214
215                 [DataLink_Setting]
216         }
217         Item Data_Cvar NixNexIncrTime
218         {
219                 cvarName        "g_balance_nixnex_incrtime"
220                 defValue        1.6
221
222                 [DataLink_Setting]
223         }
224         Item Data_Cvar NixNexWithLaser
225         {
226                 cvarName        "g_nixnex_with_laser"
227                 defValue        0
228
229                 [DataLink_OnOffSwitch]
230         }
231         Item Data_Cvar MidAir
232         {
233                 cvarName        "g_midair"
234                 defValue        0
235
236                 [DataLink_OnOffSwitch]
237         }
238         Item Data_Cvar MidAirShieldTime
239         {
240                 cvarName        "g_midair_shieldtime"
241                 defValue        0.3
242
243                 [DataLink_Setting]
244         }
245         Item Data_Cvar MinstaGibMode
246         {
247                 cvarName        "g_minstagib"
248                 defValue        0
249
250                 [DataLink_OnOffSwitch]
251         }
252         Item Data_Cvar MinstaGibLives
253         {
254                 cvarName        "g_minstagib_extralives"
255                 defValue        2
256
257                 [DataLink_Setting]
258         }
259         Item Data_Cvar MinstaGibAmmoStart
260         {
261                 cvarName        "g_minstagib_ammo_start"
262                 defValue        10
263
264                 [DataLink_Setting]
265         }
266         Item Data_Cvar MinstaGibAmmoDrop
267         {
268                 cvarName        "g_minstagib_ammo_drop"
269                 defValue        5
270
271                 [DataLink_Setting]
272         }
273         Item Data_Cvar MinstaGibInvisAlpha
274         {
275                 cvarName        "g_minstagib_invis_alpha"
276                 defValue        0.1
277
278                 [DataLink_Setting]
279         }
280         Item Data_Cvar Casings
281         {
282                 cvarName        "g_casings"
283                 defValue        0
284
285                 [DataLink_OnOffSwitch]
286         }
287         Item Data_Cvar HealthStart
288         {
289                 cvarName        "g_balance_health_start"
290                 defValue        150
291
292                 [DataLink_Setting]
293         }
294         Item Data_Cvar HealthRot
295         {
296                 cvarName        "g_balance_health_rot"
297                 defValue        0.1
298
299                 [DataLink_Setting]
300         }
301         Item Data_Cvar HealthStable
302         {
303                 cvarName        "g_balance_health_stable"
304                 defValue        100
305
306                 [DataLink_Setting]
307         }
308         Item Data_Cvar Gravity
309         {
310                 cvarName        "sv_gravity"
311                 defValue        800
312
313                 [DataLink_Setting]
314         }
315         Item Data_Cvar MaxSpeed
316         {
317                 cvarName        "sv_maxspeed"
318                 defValue        400
319
320                 [DataLink_Setting]
321         }
322         Item Data_Cvar GameSpeed
323         {
324                 cvarName        "slowmo"
325                 defValue        1
326
327                 [DataLink_Setting]
328         }
329         Item Data_Cvar MaxAirSpeed
330         {
331                 cvarName        "sv_maxairspeed"
332                 defValue        50
333
334                 [DataLink_Setting]
335         }
336         Item Data_Cvar JumpHeight
337         {
338                 cvarName        "g_balance_jumpheight"
339                 defValue        300
340
341                 [DataLink_Setting]
342         }
343         Item Data_Cvar HealthRegeneration
344         {
345                 cvarName        "g_balance_health_regen"
346                 defValue        0.1
347
348                 [DataLink_Setting]
349         }
350         Item Data_Cvar ArmorRott
351         {
352                 cvarName        "g_balance_armor_rot"
353                 defValue        0.1
354
355                 [DataLink_Setting]
356         }
357         Item Data_Cvar ArmorRegen
358         {
359                 cvarName        "g_balance_armor_regen"
360                 defValue        0
361
362                 [DataLink_Setting]
363         }
364         Item Data_Cvar ArmorStable
365         {
366                 cvarName        "g_balance_armor_stable"
367                 defValue        100
368
369                 [DataLink_Setting]
370         }
371         Item Data_Cvar ArmorStart
372         {
373                 cvarName        "g_balance_armor_start"
374                 defValue        0
375
376                 [DataLink_Setting]
377         }
378         Item Data_Cvar SelfDamagePercent
379         {
380                 cvarName        "g_balance_selfdamagepercent"
381                 defValue        0.6
382
383                 [DataLink_Setting]
384         }
385         Item Data_Cvar WeaponSwitchDelay
386         {
387                 cvarName        "g_balance_weaponswitchdelay"
388                 defValue        0.3
389
390                 [DataLink_Setting]
391         }
392         Item Data_Cvar Friction
393         {
394                 cvarName        "sv_friction"
395                 defValue        5
396
397                 [DataLink_Setting]
398         }
399         Item Data_Cvar Accelerate
400         {
401                 cvarName        "sv_accelerate"
402                 defValue        5.5
403
404                 [DataLink_Setting]
405         }
406         Item Data_Cvar SpecMode
407         {
408                 cvarName        "sv_spectate"
409                 defValue        1
410
411                 [DataLink_OnOffSwitch]
412         }
413         Item Data_Cvar DefaultModel
414         {
415                 cvarName        "sv_defaultcharacter"
416                 defValue        0
417
418                 [DataLink_OnOffSwitch]
419         }
420 }