]> icculus.org git repositories - divverent/nexuiz.git/blob - data/maps/final_rage-patches.ase
use sbar_bigfont in cl_showspeed
[divverent/nexuiz.git] / data / maps / final_rage-patches.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "final_rage-patches.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 15\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/caulk"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/caulk"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\caulk.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/final_rage/drkmtl_default"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       0.923365        0.922064        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/final_rage/drkmtl_default"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\final_rage\drkmtl_default.jpg"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/evil4_techtrims/dwtrim_fade2"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       0.970159        0.968687        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/evil4_techtrims/dwtrim_fade2"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\evil4_techtrims\dwtrim_fade2.jpg"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/evil4_walls/drk_brnbrick"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        0.844063        0.682038\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/evil4_walls/drk_brnbrick"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\evil4_walls\drk_brnbrick.jpg"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/final_rage/mtltekfloor"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       0.975357        0.975798        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/final_rage/mtltekfloor"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\final_rage\mtltekfloor.jpg"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89         *MATERIAL       5       {\r
90                 *MATERIAL_NAME  "textures/final_rage/drkmtl_oddtrim"\r
91                 *MATERIAL_CLASS "Standard"\r
92                 *MATERIAL_DIFFUSE       0.929457        0.926959        1.000000\r
93                 *MATERIAL_SHADING Phong\r
94                 *MAP_DIFFUSE    {\r
95                         *MAP_NAME       "textures/final_rage/drkmtl_oddtrim"\r
96                         *MAP_CLASS      "Bitmap"\r
97                         *MAP_SUBNO      1\r
98                         *MAP_AMOUNT     1.0\r
99                         *MAP_TYPE       Screen\r
100                         *BITMAP "..\textures\final_rage\drkmtl_oddtrim.jpg"\r
101                         *BITMAP_FILTER  Pyramidal\r
102                 }\r
103         }\r
104         *MATERIAL       6       {\r
105                 *MATERIAL_NAME  "textures/evil1_metals/de-r_mtl2b"\r
106                 *MATERIAL_CLASS "Standard"\r
107                 *MATERIAL_DIFFUSE       1.000000        0.983778        0.801147\r
108                 *MATERIAL_SHADING Phong\r
109                 *MAP_DIFFUSE    {\r
110                         *MAP_NAME       "textures/evil1_metals/de-r_mtl2b"\r
111                         *MAP_CLASS      "Bitmap"\r
112                         *MAP_SUBNO      1\r
113                         *MAP_AMOUNT     1.0\r
114                         *MAP_TYPE       Screen\r
115                         *BITMAP "..\textures\evil1_metals\de-r_mtl2b.jpg"\r
116                         *BITMAP_FILTER  Pyramidal\r
117                 }\r
118         }\r
119         *MATERIAL       7       {\r
120                 *MATERIAL_NAME  "textures/evil4_techfloors/tfloor"\r
121                 *MATERIAL_CLASS "Standard"\r
122                 *MATERIAL_DIFFUSE       0.979663        0.979886        1.000000\r
123                 *MATERIAL_SHADING Phong\r
124                 *MAP_DIFFUSE    {\r
125                         *MAP_NAME       "textures/evil4_techfloors/tfloor"\r
126                         *MAP_CLASS      "Bitmap"\r
127                         *MAP_SUBNO      1\r
128                         *MAP_AMOUNT     1.0\r
129                         *MAP_TYPE       Screen\r
130                         *BITMAP "..\textures\evil4_techfloors\tfloor.jpg"\r
131                         *BITMAP_FILTER  Pyramidal\r
132                 }\r
133         }\r
134         *MATERIAL       8       {\r
135                 *MATERIAL_NAME  "textures/evil4_techtrims/dwtrim_fade2"\r
136                 *MATERIAL_CLASS "Standard"\r
137                 *MATERIAL_DIFFUSE       0.970159        0.968687        1.000000\r
138                 *MATERIAL_SHADING Phong\r
139                 *MAP_DIFFUSE    {\r
140                         *MAP_NAME       "textures/evil4_techtrims/dwtrim_fade2"\r
141                         *MAP_CLASS      "Bitmap"\r
142                         *MAP_SUBNO      1\r
143                         *MAP_AMOUNT     1.0\r
144                         *MAP_TYPE       Screen\r
145                         *BITMAP "..\textures\evil4_techtrims\dwtrim_fade2.jpg"\r
146                         *BITMAP_FILTER  Pyramidal\r
147                 }\r
148         }\r
149         *MATERIAL       9       {\r
150                 *MATERIAL_NAME  "textures/final_rage/mtltekfloor"\r
151                 *MATERIAL_CLASS "Standard"\r
152                 *MATERIAL_DIFFUSE       0.975357        0.975798        1.000000\r
153                 *MATERIAL_SHADING Phong\r
154                 *MAP_DIFFUSE    {\r
155                         *MAP_NAME       "textures/final_rage/mtltekfloor"\r
156                         *MAP_CLASS      "Bitmap"\r
157                         *MAP_SUBNO      1\r
158                         *MAP_AMOUNT     1.0\r
159                         *MAP_TYPE       Screen\r
160                         *BITMAP "..\textures\final_rage\mtltekfloor.jpg"\r
161                         *BITMAP_FILTER  Pyramidal\r
162                 }\r
163         }\r
164         *MATERIAL       10      {\r
165                 *MATERIAL_NAME  "textures/evil1_metals/de-r_mtl2b"\r
166                 *MATERIAL_CLASS "Standard"\r
167                 *MATERIAL_DIFFUSE       1.000000        0.983778        0.801147\r
168                 *MATERIAL_SHADING Phong\r
169                 *MAP_DIFFUSE    {\r
170                         *MAP_NAME       "textures/evil1_metals/de-r_mtl2b"\r
171                         *MAP_CLASS      "Bitmap"\r
172                         *MAP_SUBNO      1\r
173                         *MAP_AMOUNT     1.0\r
174                         *MAP_TYPE       Screen\r
175                         *BITMAP "..\textures\evil1_metals\de-r_mtl2b.jpg"\r
176                         *BITMAP_FILTER  Pyramidal\r
177                 }\r
178         }\r
179         *MATERIAL       11      {\r
180                 *MATERIAL_NAME  "textures/evil4_techfloors/tfloor"\r
181                 *MATERIAL_CLASS "Standard"\r
182                 *MATERIAL_DIFFUSE       0.979663        0.979886        1.000000\r
183                 *MATERIAL_SHADING Phong\r
184                 *MAP_DIFFUSE    {\r
185                         *MAP_NAME       "textures/evil4_techfloors/tfloor"\r
186                         *MAP_CLASS      "Bitmap"\r
187                         *MAP_SUBNO      1\r
188                         *MAP_AMOUNT     1.0\r
189                         *MAP_TYPE       Screen\r
190                         *BITMAP "..\textures\evil4_techfloors\tfloor.jpg"\r
191                         *BITMAP_FILTER  Pyramidal\r
192                 }\r
193         }\r
194         *MATERIAL       12      {\r
195                 *MATERIAL_NAME  "textures/evil4_walls/drk_brnbrick"\r
196                 *MATERIAL_CLASS "Standard"\r
197                 *MATERIAL_DIFFUSE       1.000000        0.844063        0.682038\r
198                 *MATERIAL_SHADING Phong\r
199                 *MAP_DIFFUSE    {\r
200                         *MAP_NAME       "textures/evil4_walls/drk_brnbrick"\r
201                         *MAP_CLASS      "Bitmap"\r
202                         *MAP_SUBNO      1\r
203                         *MAP_AMOUNT     1.0\r
204                         *MAP_TYPE       Screen\r
205                         *BITMAP "..\textures\evil4_walls\drk_brnbrick.jpg"\r
206                         *BITMAP_FILTER  Pyramidal\r
207                 }\r
208         }\r
209         *MATERIAL       13      {\r
210                 *MATERIAL_NAME  "textures/final_rage/drkmtl_oddtrim"\r
211                 *MATERIAL_CLASS "Standard"\r
212                 *MATERIAL_DIFFUSE       0.929457        0.926959        1.000000\r
213                 *MATERIAL_SHADING Phong\r
214                 *MAP_DIFFUSE    {\r
215                         *MAP_NAME       "textures/final_rage/drkmtl_oddtrim"\r
216                         *MAP_CLASS      "Bitmap"\r
217                         *MAP_SUBNO      1\r
218                         *MAP_AMOUNT     1.0\r
219                         *MAP_TYPE       Screen\r
220                         *BITMAP "..\textures\final_rage\drkmtl_oddtrim.jpg"\r
221                         *BITMAP_FILTER  Pyramidal\r
222                 }\r
223         }\r
224         *MATERIAL       14      {\r
225                 *MATERIAL_NAME  "textures/final_rage/drkmtl_default"\r
226                 *MATERIAL_CLASS "Standard"\r
227                 *MATERIAL_DIFFUSE       0.923365        0.922064        1.000000\r
228                 *MATERIAL_SHADING Phong\r
229                 *MAP_DIFFUSE    {\r
230                         *MAP_NAME       "textures/final_rage/drkmtl_default"\r
231                         *MAP_CLASS      "Bitmap"\r
232                         *MAP_SUBNO      1\r
233                         *MAP_AMOUNT     1.0\r
234                         *MAP_TYPE       Screen\r
235                         *BITMAP "..\textures\final_rage\drkmtl_default.jpg"\r
236                         *BITMAP_FILTER  Pyramidal\r
237                 }\r
238         }\r
239 }\r
240 *GEOMOBJECT     {\r
241         *NODE_NAME      "mat8model0surf167"\r
242         *NODE_TM        {\r
243                 *NODE_NAME      "mat8model0surf167"\r
244                 *INHERIT_POS    0       0       0\r
245                 *INHERIT_ROT    0       0       0\r
246                 *INHERIT_SCL    0       0       0\r
247                 *TM_ROW0        1.0     0       0\r
248                 *TM_ROW1        0       1.0     0\r
249                 *TM_ROW2        0       0       1.0\r
250                 *TM_ROW3        0       0       0\r
251                 *TM_POS 0.000000        0.000000        0.000000\r
252         }\r
253         *MESH   {\r
254                 *TIMEVALUE      0\r
255                 *MESH_NUMVERTEX 10\r
256                 *MESH_NUMFACES  8\r
257                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
258                 *MESH_VERTEX_LIST       {\r
259                         *MESH_VERTEX    0       -257.000000     369.000000      96.000000\r
260                         *MESH_VERTEX    1       -256.000000     384.000000      88.000000\r
261                         *MESH_VERTEX    2       -257.000000     369.000000      88.000000\r
262                         *MESH_VERTEX    3       -256.000000     384.000000      96.000000\r
263                         *MESH_VERTEX    4       -260.000000     356.000000      88.000000\r
264                         *MESH_VERTEX    5       -260.000000     356.000000      96.000000\r
265                         *MESH_VERTEX    6       -265.000000     345.000000      96.000000\r
266                         *MESH_VERTEX    7       -272.000000     336.000000      88.000000\r
267                         *MESH_VERTEX    8       -265.000000     345.000000      88.000000\r
268                         *MESH_VERTEX    9       -272.000000     336.000000      96.000000\r
269                 }\r
270                 *MESH_NORMALS   {\r
271                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
272                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
273                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
274                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
275                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
276                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
277                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
278                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
279                         *MESH_VERTEXNORMAL      0       0.980785        -0.195090       0.000000\r
280                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
281                         *MESH_VERTEXNORMAL      2       0.980785        -0.195090       0.000000\r
282                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
283                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
284                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
285                         *MESH_VERTEXNORMAL      6       0.831470        -0.555570       0.000000\r
286                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
287                         *MESH_VERTEXNORMAL      8       0.831470        -0.555570       0.000000\r
288                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
289                 }\r
290                 *MESH_FACE_LIST {\r
291                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
292                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
293                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
294                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
295                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
296                         *MESH_FACE      5       A:      4       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
297                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
298                         *MESH_FACE      7       A:      6       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
299                 }\r
300                 *MESH_NUMTVERTEX        10\r
301                 *MESH_TVERTLIST {\r
302                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
303                         *MESH_TVERT     1       1.000000        0.750000        1.000000\r
304                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
305                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
306                         *MESH_TVERT     4       0.500000        0.750000        1.000000\r
307                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
308                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
309                         *MESH_TVERT     7       0.000000        0.750000        1.000000\r
310                         *MESH_TVERT     8       0.250000        0.750000        1.000000\r
311                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
312                 }\r
313                 *MESH_NUMTVFACES        8\r
314                 *MESH_TFACELIST {\r
315                         *MESH_TFACE     0       0       4       2\r
316                         *MESH_TFACE     1       0       5       4\r
317                         *MESH_TFACE     2       0       2       1\r
318                         *MESH_TFACE     3       0       1       3\r
319                         *MESH_TFACE     4       4       5       6\r
320                         *MESH_TFACE     5       4       6       8\r
321                         *MESH_TFACE     6       6       7       8\r
322                         *MESH_TFACE     7       6       9       7\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   8\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat8model0surf168"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat8model0surf168"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 10\r
346                 *MESH_NUMFACES  8\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -272.750000     372.750000      88.000000\r
350                         *MESH_VERTEX    1       -272.000000     384.000000      88.000000\r
351                         *MESH_VERTEX    2       -272.000000     384.000000      96.000000\r
352                         *MESH_VERTEX    3       -272.750000     372.750000      96.000000\r
353                         *MESH_VERTEX    4       -275.000000     363.000000      96.000000\r
354                         *MESH_VERTEX    5       -275.000000     363.000000      88.000000\r
355                         *MESH_VERTEX    6       -278.750000     354.750000      88.000000\r
356                         *MESH_VERTEX    7       -284.000000     348.000000      96.000000\r
357                         *MESH_VERTEX    8       -284.000000     348.000000      88.000000\r
358                         *MESH_VERTEX    9       -278.750000     354.750000      96.000000\r
359                 }\r
360                 *MESH_NORMALS   {\r
361                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
362                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
363                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
364                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
365                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
366                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
367                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
368                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
369                         *MESH_VERTEXNORMAL      0       -0.980785       0.195090        0.000000\r
370                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
371                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
372                         *MESH_VERTEXNORMAL      3       -0.980785       0.195090        0.000000\r
373                         *MESH_VERTEXNORMAL      4       -0.923880       0.382683        0.000000\r
374                         *MESH_VERTEXNORMAL      5       -0.923880       0.382683        0.000000\r
375                         *MESH_VERTEXNORMAL      6       -0.831470       0.555570        0.000000\r
376                         *MESH_VERTEXNORMAL      7       -0.707107       0.707107        0.000000\r
377                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
378                         *MESH_VERTEXNORMAL      9       -0.831470       0.555570        0.000000\r
379                 }\r
380                 *MESH_FACE_LIST {\r
381                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
382                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
383                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
384                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
385                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
386                         *MESH_FACE      5       A:      4       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
387                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
388                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
389                 }\r
390                 *MESH_NUMTVERTEX        10\r
391                 *MESH_TVERTLIST {\r
392                         *MESH_TVERT     0       0.312500        0.750000        1.000000\r
393                         *MESH_TVERT     1       0.500000        0.750000        1.000000\r
394                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
395                         *MESH_TVERT     3       0.312500        1.000000        1.000000\r
396                         *MESH_TVERT     4       0.125000        1.000000        1.000000\r
397                         *MESH_TVERT     5       0.125000        0.750000        1.000000\r
398                         *MESH_TVERT     6       -0.062500       0.750000        1.000000\r
399                         *MESH_TVERT     7       -0.250000       1.000000        1.000000\r
400                         *MESH_TVERT     8       -0.250000       0.750000        1.000000\r
401                         *MESH_TVERT     9       -0.062500       1.000000        1.000000\r
402                 }\r
403                 *MESH_NUMTVFACES        8\r
404                 *MESH_TFACELIST {\r
405                         *MESH_TFACE     0       0       4       3\r
406                         *MESH_TFACE     1       0       5       4\r
407                         *MESH_TFACE     2       0       3       2\r
408                         *MESH_TFACE     3       0       2       1\r
409                         *MESH_TFACE     4       4       5       6\r
410                         *MESH_TFACE     5       4       6       9\r
411                         *MESH_TFACE     6       6       7       9\r
412                         *MESH_TFACE     7       6       8       7\r
413                 }\r
414         }\r
415         *PROP_MOTIONBLUR        0\r
416         *PROP_CASTSHADOW        1\r
417         *PROP_RECVSHADOW        1\r
418         *MATERIAL_REF   8\r
419 }\r
420 *GEOMOBJECT     {\r
421         *NODE_NAME      "mat8model0surf169"\r
422         *NODE_TM        {\r
423                 *NODE_NAME      "mat8model0surf169"\r
424                 *INHERIT_POS    0       0       0\r
425                 *INHERIT_ROT    0       0       0\r
426                 *INHERIT_SCL    0       0       0\r
427                 *TM_ROW0        1.0     0       0\r
428                 *TM_ROW1        0       1.0     0\r
429                 *TM_ROW2        0       0       1.0\r
430                 *TM_ROW3        0       0       0\r
431                 *TM_POS 0.000000        0.000000        0.000000\r
432         }\r
433         *MESH   {\r
434                 *TIMEVALUE      0\r
435                 *MESH_NUMVERTEX 10\r
436                 *MESH_NUMFACES  8\r
437                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
438                 *MESH_VERTEX_LIST       {\r
439                         *MESH_VERTEX    0       -281.000000     329.000000      96.000000\r
440                         *MESH_VERTEX    1       -272.000000     336.000000      96.000000\r
441                         *MESH_VERTEX    2       -272.000000     336.000000      88.000000\r
442                         *MESH_VERTEX    3       -281.000000     329.000000      88.000000\r
443                         *MESH_VERTEX    4       -292.000000     324.000000      88.000000\r
444                         *MESH_VERTEX    5       -292.000000     324.000000      96.000000\r
445                         *MESH_VERTEX    6       -305.000000     321.000000      96.000000\r
446                         *MESH_VERTEX    7       -320.000000     320.000000      88.000000\r
447                         *MESH_VERTEX    8       -320.000000     320.000000      96.000000\r
448                         *MESH_VERTEX    9       -305.000000     321.000000      88.000000\r
449                 }\r
450                 *MESH_NORMALS   {\r
451                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
452                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
453                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
454                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
455                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
456                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
457                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
458                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
459                         *MESH_VERTEXNORMAL      0       0.555570        -0.831470       0.000000\r
460                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
461                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
462                         *MESH_VERTEXNORMAL      3       0.555570        -0.831470       0.000000\r
463                         *MESH_VERTEXNORMAL      4       0.382683        -0.923880       0.000000\r
464                         *MESH_VERTEXNORMAL      5       0.382683        -0.923880       0.000000\r
465                         *MESH_VERTEXNORMAL      6       0.195090        -0.980785       0.000000\r
466                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
467                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
468                         *MESH_VERTEXNORMAL      9       0.195090        -0.980785       0.000000\r
469                 }\r
470                 *MESH_FACE_LIST {\r
471                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
472                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
473                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
474                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
475                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
476                         *MESH_FACE      5       A:      4       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
477                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
478                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
479                 }\r
480                 *MESH_NUMTVERTEX        10\r
481                 *MESH_TVERTLIST {\r
482                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
483                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
484                         *MESH_TVERT     2       1.000000        0.750000        1.000000\r
485                         *MESH_TVERT     3       0.750000        0.750000        1.000000\r
486                         *MESH_TVERT     4       0.500000        0.750000        1.000000\r
487                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
488                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
489                         *MESH_TVERT     7       0.000000        0.750000        1.000000\r
490                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
491                         *MESH_TVERT     9       0.250000        0.750000        1.000000\r
492                 }\r
493                 *MESH_NUMTVFACES        8\r
494                 *MESH_TFACELIST {\r
495                         *MESH_TFACE     0       0       4       3\r
496                         *MESH_TFACE     1       0       5       4\r
497                         *MESH_TFACE     2       0       3       2\r
498                         *MESH_TFACE     3       0       2       1\r
499                         *MESH_TFACE     4       4       5       6\r
500                         *MESH_TFACE     5       4       6       9\r
501                         *MESH_TFACE     6       6       7       9\r
502                         *MESH_TFACE     7       6       8       7\r
503                 }\r
504         }\r
505         *PROP_MOTIONBLUR        0\r
506         *PROP_CASTSHADOW        1\r
507         *PROP_RECVSHADOW        1\r
508         *MATERIAL_REF   8\r
509 }\r
510 *GEOMOBJECT     {\r
511         *NODE_NAME      "mat8model0surf170"\r
512         *NODE_TM        {\r
513                 *NODE_NAME      "mat8model0surf170"\r
514                 *INHERIT_POS    0       0       0\r
515                 *INHERIT_ROT    0       0       0\r
516                 *INHERIT_SCL    0       0       0\r
517                 *TM_ROW0        1.0     0       0\r
518                 *TM_ROW1        0       1.0     0\r
519                 *TM_ROW2        0       0       1.0\r
520                 *TM_ROW3        0       0       0\r
521                 *TM_POS 0.000000        0.000000        0.000000\r
522         }\r
523         *MESH   {\r
524                 *TIMEVALUE      0\r
525                 *MESH_NUMVERTEX 10\r
526                 *MESH_NUMFACES  8\r
527                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
528                 *MESH_VERTEX_LIST       {\r
529                         *MESH_VERTEX    0       -290.750000     342.750000      88.000000\r
530                         *MESH_VERTEX    1       -284.000000     348.000000      96.000000\r
531                         *MESH_VERTEX    2       -290.750000     342.750000      96.000000\r
532                         *MESH_VERTEX    3       -284.000000     348.000000      88.000000\r
533                         *MESH_VERTEX    4       -299.000000     339.000000      96.000000\r
534                         *MESH_VERTEX    5       -299.000000     339.000000      88.000000\r
535                         *MESH_VERTEX    6       -308.750000     336.750000      88.000000\r
536                         *MESH_VERTEX    7       -320.000000     336.000000      96.000000\r
537                         *MESH_VERTEX    8       -320.000000     336.000000      88.000000\r
538                         *MESH_VERTEX    9       -308.750000     336.750000      96.000000\r
539                 }\r
540                 *MESH_NORMALS   {\r
541                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
542                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
543                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
544                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
545                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
546                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
547                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
548                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
549                         *MESH_VERTEXNORMAL      0       -0.555570       0.831470        0.000000\r
550                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
551                         *MESH_VERTEXNORMAL      2       -0.555570       0.831470        0.000000\r
552                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
553                         *MESH_VERTEXNORMAL      4       -0.382683       0.923880        0.000000\r
554                         *MESH_VERTEXNORMAL      5       -0.382683       0.923880        0.000000\r
555                         *MESH_VERTEXNORMAL      6       -0.195090       0.980785        0.000000\r
556                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
557                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
558                         *MESH_VERTEXNORMAL      9       -0.195090       0.980785        0.000000\r
559                 }\r
560                 *MESH_FACE_LIST {\r
561                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
562                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
563                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
564                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
565                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
566                         *MESH_FACE      5       A:      4       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
567                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
568                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
569                 }\r
570                 *MESH_NUMTVERTEX        10\r
571                 *MESH_TVERTLIST {\r
572                         *MESH_TVERT     0       0.562500        0.750000        1.000000\r
573                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
574                         *MESH_TVERT     2       0.562500        1.000000        1.000000\r
575                         *MESH_TVERT     3       0.750000        0.750000        1.000000\r
576                         *MESH_TVERT     4       0.375000        1.000000        1.000000\r
577                         *MESH_TVERT     5       0.375000        0.750000        1.000000\r
578                         *MESH_TVERT     6       0.187500        0.750000        1.000000\r
579                         *MESH_TVERT     7       0.000000        1.000000        1.000000\r
580                         *MESH_TVERT     8       0.000000        0.750000        1.000000\r
581                         *MESH_TVERT     9       0.187500        1.000000        1.000000\r
582                 }\r
583                 *MESH_NUMTVFACES        8\r
584                 *MESH_TFACELIST {\r
585                         *MESH_TFACE     0       0       4       2\r
586                         *MESH_TFACE     1       0       5       4\r
587                         *MESH_TFACE     2       0       2       1\r
588                         *MESH_TFACE     3       0       1       3\r
589                         *MESH_TFACE     4       4       5       6\r
590                         *MESH_TFACE     5       4       6       9\r
591                         *MESH_TFACE     6       6       7       9\r
592                         *MESH_TFACE     7       6       8       7\r
593                 }\r
594         }\r
595         *PROP_MOTIONBLUR        0\r
596         *PROP_CASTSHADOW        1\r
597         *PROP_RECVSHADOW        1\r
598         *MATERIAL_REF   8\r
599 }\r
600 *GEOMOBJECT     {\r
601         *NODE_NAME      "mat9model0surf171"\r
602         *NODE_TM        {\r
603                 *NODE_NAME      "mat9model0surf171"\r
604                 *INHERIT_POS    0       0       0\r
605                 *INHERIT_ROT    0       0       0\r
606                 *INHERIT_SCL    0       0       0\r
607                 *TM_ROW0        1.0     0       0\r
608                 *TM_ROW1        0       1.0     0\r
609                 *TM_ROW2        0       0       1.0\r
610                 *TM_ROW3        0       0       0\r
611                 *TM_POS 0.000000        0.000000        0.000000\r
612         }\r
613         *MESH   {\r
614                 *TIMEVALUE      0\r
615                 *MESH_NUMVERTEX 6\r
616                 *MESH_NUMFACES  4\r
617                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
618                 *MESH_VERTEX_LIST       {\r
619                         *MESH_VERTEX    0       784.000000      -592.000000     128.000000\r
620                         *MESH_VERTEX    1       848.000000      -592.000000     128.000000\r
621                         *MESH_VERTEX    2       844.000000      -620.000000     128.000000\r
622                         *MESH_VERTEX    3       832.000000      -640.000000     128.000000\r
623                         *MESH_VERTEX    4       812.000000      -652.000000     128.000000\r
624                         *MESH_VERTEX    5       784.000000      -656.000000     128.000000\r
625                 }\r
626                 *MESH_NORMALS   {\r
627                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
628                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
629                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
630                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
631                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
632                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
633                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
634                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
635                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
636                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
637                 }\r
638                 *MESH_FACE_LIST {\r
639                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
642                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
643                 }\r
644                 *MESH_NUMTVERTEX        6\r
645                 *MESH_TVERTLIST {\r
646                         *MESH_TVERT     0       0.125000        0.375000        1.000000\r
647                         *MESH_TVERT     1       0.625000        0.375000        1.000000\r
648                         *MESH_TVERT     2       0.593750        0.156250        1.000000\r
649                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
650                         *MESH_TVERT     4       0.343750        -0.093750       1.000000\r
651                         *MESH_TVERT     5       0.125000        -0.125000       1.000000\r
652                 }\r
653                 *MESH_NUMTVFACES        4\r
654                 *MESH_TFACELIST {\r
655                         *MESH_TFACE     0       0       2       1\r
656                         *MESH_TFACE     1       0       3       2\r
657                         *MESH_TFACE     2       0       4       3\r
658                         *MESH_TFACE     3       0       5       4\r
659                 }\r
660         }\r
661         *PROP_MOTIONBLUR        0\r
662         *PROP_CASTSHADOW        1\r
663         *PROP_RECVSHADOW        1\r
664         *MATERIAL_REF   9\r
665 }\r
666 *GEOMOBJECT     {\r
667         *NODE_NAME      "mat9model0surf172"\r
668         *NODE_TM        {\r
669                 *NODE_NAME      "mat9model0surf172"\r
670                 *INHERIT_POS    0       0       0\r
671                 *INHERIT_ROT    0       0       0\r
672                 *INHERIT_SCL    0       0       0\r
673                 *TM_ROW0        1.0     0       0\r
674                 *TM_ROW1        0       1.0     0\r
675                 *TM_ROW2        0       0       1.0\r
676                 *TM_ROW3        0       0       0\r
677                 *TM_POS 0.000000        0.000000        0.000000\r
678         }\r
679         *MESH   {\r
680                 *TIMEVALUE      0\r
681                 *MESH_NUMVERTEX 6\r
682                 *MESH_NUMFACES  4\r
683                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
684                 *MESH_VERTEX_LIST       {\r
685                         *MESH_VERTEX    0       784.000000      -368.000000     128.000000\r
686                         *MESH_VERTEX    1       780.000000      -340.000000     128.000000\r
687                         *MESH_VERTEX    2       784.000000      -304.000000     128.000000\r
688                         *MESH_VERTEX    3       768.000000      -320.000000     128.000000\r
689                         *MESH_VERTEX    4       748.000000      -308.000000     128.000000\r
690                         *MESH_VERTEX    5       720.000000      -304.000000     128.000000\r
691                 }\r
692                 *MESH_NORMALS   {\r
693                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
694                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
695                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
696                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
697                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
698                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
699                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
700                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
701                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
702                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
703                 }\r
704                 *MESH_FACE_LIST {\r
705                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
706                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
707                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
708                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
709                 }\r
710                 *MESH_NUMTVERTEX        6\r
711                 *MESH_TVERTLIST {\r
712                         *MESH_TVERT     0       1.125000        0.125000        1.000000\r
713                         *MESH_TVERT     1       1.093750        0.343750        1.000000\r
714                         *MESH_TVERT     2       1.125000        0.625000        1.000000\r
715                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
716                         *MESH_TVERT     4       0.843750        0.593750        1.000000\r
717                         *MESH_TVERT     5       0.625000        0.625000        1.000000\r
718                 }\r
719                 *MESH_NUMTVFACES        4\r
720                 *MESH_TFACELIST {\r
721                         *MESH_TFACE     0       0       2       1\r
722                         *MESH_TFACE     1       3       1       2\r
723                         *MESH_TFACE     2       3       2       4\r
724                         *MESH_TFACE     3       5       4       2\r
725                 }\r
726         }\r
727         *PROP_MOTIONBLUR        0\r
728         *PROP_CASTSHADOW        1\r
729         *PROP_RECVSHADOW        1\r
730         *MATERIAL_REF   9\r
731 }\r
732 *GEOMOBJECT     {\r
733         *NODE_NAME      "mat9model0surf173"\r
734         *NODE_TM        {\r
735                 *NODE_NAME      "mat9model0surf173"\r
736                 *INHERIT_POS    0       0       0\r
737                 *INHERIT_ROT    0       0       0\r
738                 *INHERIT_SCL    0       0       0\r
739                 *TM_ROW0        1.0     0       0\r
740                 *TM_ROW1        0       1.0     0\r
741                 *TM_ROW2        0       0       1.0\r
742                 *TM_ROW3        0       0       0\r
743                 *TM_POS 0.000000        0.000000        0.000000\r
744         }\r
745         *MESH   {\r
746                 *TIMEVALUE      0\r
747                 *MESH_NUMVERTEX 6\r
748                 *MESH_NUMFACES  4\r
749                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
750                 *MESH_VERTEX_LIST       {\r
751                         *MESH_VERTEX    0       784.000000      -528.000000     128.000000\r
752                         *MESH_VERTEX    1       784.000000      -592.000000     128.000000\r
753                         *MESH_VERTEX    2       780.000000      -556.000000     128.000000\r
754                         *MESH_VERTEX    3       768.000000      -576.000000     128.000000\r
755                         *MESH_VERTEX    4       748.000000      -588.000000     128.000000\r
756                         *MESH_VERTEX    5       720.000000      -592.000000     128.000000\r
757                 }\r
758                 *MESH_NORMALS   {\r
759                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
760                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
761                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
762                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
763                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
764                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
765                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
766                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
767                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
768                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
769                 }\r
770                 *MESH_FACE_LIST {\r
771                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
772                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
773                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
774                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
775                 }\r
776                 *MESH_NUMTVERTEX        6\r
777                 *MESH_TVERTLIST {\r
778                         *MESH_TVERT     0       1.125000        0.875000        1.000000\r
779                         *MESH_TVERT     1       1.125000        0.375000        1.000000\r
780                         *MESH_TVERT     2       1.093750        0.656250        1.000000\r
781                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
782                         *MESH_TVERT     4       0.843750        0.406250        1.000000\r
783                         *MESH_TVERT     5       0.625000        0.375000        1.000000\r
784                 }\r
785                 *MESH_NUMTVFACES        4\r
786                 *MESH_TFACELIST {\r
787                         *MESH_TFACE     0       0       2       1\r
788                         *MESH_TFACE     1       3       1       2\r
789                         *MESH_TFACE     2       3       4       1\r
790                         *MESH_TFACE     3       5       1       4\r
791                 }\r
792         }\r
793         *PROP_MOTIONBLUR        0\r
794         *PROP_CASTSHADOW        1\r
795         *PROP_RECVSHADOW        1\r
796         *MATERIAL_REF   9\r
797 }\r
798 *GEOMOBJECT     {\r
799         *NODE_NAME      "mat9model0surf174"\r
800         *NODE_TM        {\r
801                 *NODE_NAME      "mat9model0surf174"\r
802                 *INHERIT_POS    0       0       0\r
803                 *INHERIT_ROT    0       0       0\r
804                 *INHERIT_SCL    0       0       0\r
805                 *TM_ROW0        1.0     0       0\r
806                 *TM_ROW1        0       1.0     0\r
807                 *TM_ROW2        0       0       1.0\r
808                 *TM_ROW3        0       0       0\r
809                 *TM_POS 0.000000        0.000000        0.000000\r
810         }\r
811         *MESH   {\r
812                 *TIMEVALUE      0\r
813                 *MESH_NUMVERTEX 10\r
814                 *MESH_NUMFACES  8\r
815                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
816                 *MESH_VERTEX_LIST       {\r
817                         *MESH_VERTEX    0       896.000000      1520.000000     256.000000\r
818                         *MESH_VERTEX    1       862.250000      1517.750000     256.000000\r
819                         *MESH_VERTEX    2       752.000000      1520.000000     256.000000\r
820                         *MESH_VERTEX    3       833.000000      1511.000000     256.000000\r
821                         *MESH_VERTEX    4       808.250000      1499.750000     256.000000\r
822                         *MESH_VERTEX    5       788.000000      1484.000000     256.000000\r
823                         *MESH_VERTEX    6       772.250000      1463.750000     256.000000\r
824                         *MESH_VERTEX    7       761.000000      1439.000000     256.000000\r
825                         *MESH_VERTEX    8       754.250000      1409.750000     256.000000\r
826                         *MESH_VERTEX    9       752.000000      1376.000000     256.000000\r
827                 }\r
828                 *MESH_NORMALS   {\r
829                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
830                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
831                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
832                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
833                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
834                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
835                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
836                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
837                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
838                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
839                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
840                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
841                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
842                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
843                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
844                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
845                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
846                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
847                 }\r
848                 *MESH_FACE_LIST {\r
849                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
850                         *MESH_FACE      1       A:      2       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
851                         *MESH_FACE      2       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
852                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
853                         *MESH_FACE      4       A:      2       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
854                         *MESH_FACE      5       A:      2       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
855                         *MESH_FACE      6       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
856                         *MESH_FACE      7       A:      2       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
857                 }\r
858                 *MESH_NUMTVERTEX        10\r
859                 *MESH_TVERTLIST {\r
860                         *MESH_TVERT     0       1.000000        0.875000        1.000000\r
861                         *MESH_TVERT     1       0.736328        0.857422        1.000000\r
862                         *MESH_TVERT     2       -0.125000       0.875000        1.000000\r
863                         *MESH_TVERT     3       0.507813        0.804688        1.000000\r
864                         *MESH_TVERT     4       0.314453        0.716797        1.000000\r
865                         *MESH_TVERT     5       0.156250        0.593750        1.000000\r
866                         *MESH_TVERT     6       0.033203        0.435547        1.000000\r
867                         *MESH_TVERT     7       -0.054688       0.242188        1.000000\r
868                         *MESH_TVERT     8       -0.107422       0.013672        1.000000\r
869                         *MESH_TVERT     9       -0.125000       -0.250000       1.000000\r
870                 }\r
871                 *MESH_NUMTVFACES        8\r
872                 *MESH_TFACELIST {\r
873                         *MESH_TFACE     0       1       2       3\r
874                         *MESH_TFACE     1       2       4       3\r
875                         *MESH_TFACE     2       2       5       4\r
876                         *MESH_TFACE     3       0       2       1\r
877                         *MESH_TFACE     4       2       6       5\r
878                         *MESH_TFACE     5       2       7       6\r
879                         *MESH_TFACE     6       2       8       7\r
880                         *MESH_TFACE     7       2       9       8\r
881                 }\r
882         }\r
883         *PROP_MOTIONBLUR        0\r
884         *PROP_CASTSHADOW        1\r
885         *PROP_RECVSHADOW        1\r
886         *MATERIAL_REF   9\r
887 }\r
888 *GEOMOBJECT     {\r
889         *NODE_NAME      "mat9model0surf175"\r
890         *NODE_TM        {\r
891                 *NODE_NAME      "mat9model0surf175"\r
892                 *INHERIT_POS    0       0       0\r
893                 *INHERIT_ROT    0       0       0\r
894                 *INHERIT_SCL    0       0       0\r
895                 *TM_ROW0        1.0     0       0\r
896                 *TM_ROW1        0       1.0     0\r
897                 *TM_ROW2        0       0       1.0\r
898                 *TM_ROW3        0       0       0\r
899                 *TM_POS 0.000000        0.000000        0.000000\r
900         }\r
901         *MESH   {\r
902                 *TIMEVALUE      0\r
903                 *MESH_NUMVERTEX 6\r
904                 *MESH_NUMFACES  4\r
905                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
906                 *MESH_VERTEX_LIST       {\r
907                         *MESH_VERTEX    0       704.000000      192.000000      128.000000\r
908                         *MESH_VERTEX    1       683.000000      237.000000      128.000000\r
909                         *MESH_VERTEX    2       704.000000      240.000000      128.000000\r
910                         *MESH_VERTEX    3       668.000000      228.000000      128.000000\r
911                         *MESH_VERTEX    4       659.000000      213.000000      128.000000\r
912                         *MESH_VERTEX    5       656.000000      192.000000      128.000000\r
913                 }\r
914                 *MESH_NORMALS   {\r
915                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
916                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
917                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
918                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
919                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
920                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
921                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
922                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
923                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
924                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
925                 }\r
926                 *MESH_FACE_LIST {\r
927                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
928                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
929                         *MESH_FACE      2       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
930                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
931                 }\r
932                 *MESH_NUMTVERTEX        6\r
933                 *MESH_TVERTLIST {\r
934                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
935                         *MESH_TVERT     1       0.335938        0.851563        1.000000\r
936                         *MESH_TVERT     2       0.500000        0.875000        1.000000\r
937                         *MESH_TVERT     3       0.218750        0.781250        1.000000\r
938                         *MESH_TVERT     4       0.148438        0.664063        1.000000\r
939                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
940                 }\r
941                 *MESH_NUMTVFACES        4\r
942                 *MESH_TFACELIST {\r
943                         *MESH_TFACE     0       0       2       1\r
944                         *MESH_TFACE     1       0       1       3\r
945                         *MESH_TFACE     2       0       3       4\r
946                         *MESH_TFACE     3       0       4       5\r
947                 }\r
948         }\r
949         *PROP_MOTIONBLUR        0\r
950         *PROP_CASTSHADOW        1\r
951         *PROP_RECVSHADOW        1\r
952         *MATERIAL_REF   9\r
953 }\r
954 *GEOMOBJECT     {\r
955         *NODE_NAME      "mat9model0surf176"\r
956         *NODE_TM        {\r
957                 *NODE_NAME      "mat9model0surf176"\r
958                 *INHERIT_POS    0       0       0\r
959                 *INHERIT_ROT    0       0       0\r
960                 *INHERIT_SCL    0       0       0\r
961                 *TM_ROW0        1.0     0       0\r
962                 *TM_ROW1        0       1.0     0\r
963                 *TM_ROW2        0       0       1.0\r
964                 *TM_ROW3        0       0       0\r
965                 *TM_POS 0.000000        0.000000        0.000000\r
966         }\r
967         *MESH   {\r
968                 *TIMEVALUE      0\r
969                 *MESH_NUMVERTEX 6\r
970                 *MESH_NUMFACES  4\r
971                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
972                 *MESH_VERTEX_LIST       {\r
973                         *MESH_VERTEX    0       656.000000      48.000000       128.000000\r
974                         *MESH_VERTEX    1       656.000000      -16.000000      128.000000\r
975                         *MESH_VERTEX    2       652.000000      20.000000       128.000000\r
976                         *MESH_VERTEX    3       640.000000      0.000000        128.000000\r
977                         *MESH_VERTEX    4       620.000000      -12.000000      128.000000\r
978                         *MESH_VERTEX    5       592.000000      -16.000000      128.000000\r
979                 }\r
980                 *MESH_NORMALS   {\r
981                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
982                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
983                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
984                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
985                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
986                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
987                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
988                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
989                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
990                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
991                 }\r
992                 *MESH_FACE_LIST {\r
993                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
994                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
995                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
996                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
997                 }\r
998                 *MESH_NUMTVERTEX        6\r
999                 *MESH_TVERTLIST {\r
1000                         *MESH_TVERT     0       1.125000        0.375000        1.000000\r
1001                         *MESH_TVERT     1       1.125000        -0.125000       1.000000\r
1002                         *MESH_TVERT     2       1.093750        0.156250        1.000000\r
1003                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
1004                         *MESH_TVERT     4       0.843750        -0.093750       1.000000\r
1005                         *MESH_TVERT     5       0.625000        -0.125000       1.000000\r
1006                 }\r
1007                 *MESH_NUMTVFACES        4\r
1008                 *MESH_TFACELIST {\r
1009                         *MESH_TFACE     0       0       2       1\r
1010                         *MESH_TFACE     1       3       1       2\r
1011                         *MESH_TFACE     2       3       4       1\r
1012                         *MESH_TFACE     3       5       1       4\r
1013                 }\r
1014         }\r
1015         *PROP_MOTIONBLUR        0\r
1016         *PROP_CASTSHADOW        1\r
1017         *PROP_RECVSHADOW        1\r
1018         *MATERIAL_REF   9\r
1019 }\r
1020 *GEOMOBJECT     {\r
1021         *NODE_NAME      "mat9model0surf177"\r
1022         *NODE_TM        {\r
1023                 *NODE_NAME      "mat9model0surf177"\r
1024                 *INHERIT_POS    0       0       0\r
1025                 *INHERIT_ROT    0       0       0\r
1026                 *INHERIT_SCL    0       0       0\r
1027                 *TM_ROW0        1.0     0       0\r
1028                 *TM_ROW1        0       1.0     0\r
1029                 *TM_ROW2        0       0       1.0\r
1030                 *TM_ROW3        0       0       0\r
1031                 *TM_POS 0.000000        0.000000        0.000000\r
1032         }\r
1033         *MESH   {\r
1034                 *TIMEVALUE      0\r
1035                 *MESH_NUMVERTEX 6\r
1036                 *MESH_NUMFACES  4\r
1037                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1038                 *MESH_VERTEX_LIST       {\r
1039                         *MESH_VERTEX    0       432.000000      -304.000000     128.000000\r
1040                         *MESH_VERTEX    1       404.000000      -308.000000     128.000000\r
1041                         *MESH_VERTEX    2       368.000000      -304.000000     128.000000\r
1042                         *MESH_VERTEX    3       384.000000      -320.000000     128.000000\r
1043                         *MESH_VERTEX    4       372.000000      -340.000000     128.000000\r
1044                         *MESH_VERTEX    5       368.000000      -368.000000     128.000000\r
1045                 }\r
1046                 *MESH_NORMALS   {\r
1047                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1048                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1049                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1050                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1051                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1052                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1053                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1054                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1055                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1056                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1057                 }\r
1058                 *MESH_FACE_LIST {\r
1059                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1060                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1061                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1062                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1063                 }\r
1064                 *MESH_NUMTVERTEX        6\r
1065                 *MESH_TVERTLIST {\r
1066                         *MESH_TVERT     0       0.375000        0.625000        1.000000\r
1067                         *MESH_TVERT     1       0.156250        0.593750        1.000000\r
1068                         *MESH_TVERT     2       -0.125000       0.625000        1.000000\r
1069                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
1070                         *MESH_TVERT     4       -0.093750       0.343750        1.000000\r
1071                         *MESH_TVERT     5       -0.125000       0.125000        1.000000\r
1072                 }\r
1073                 *MESH_NUMTVFACES        4\r
1074                 *MESH_TFACELIST {\r
1075                         *MESH_TFACE     0       0       2       1\r
1076                         *MESH_TFACE     1       3       1       2\r
1077                         *MESH_TFACE     2       3       2       4\r
1078                         *MESH_TFACE     3       5       4       2\r
1079                 }\r
1080         }\r
1081         *PROP_MOTIONBLUR        0\r
1082         *PROP_CASTSHADOW        1\r
1083         *PROP_RECVSHADOW        1\r
1084         *MATERIAL_REF   9\r
1085 }\r
1086 *GEOMOBJECT     {\r
1087         *NODE_NAME      "mat9model0surf178"\r
1088         *NODE_TM        {\r
1089                 *NODE_NAME      "mat9model0surf178"\r
1090                 *INHERIT_POS    0       0       0\r
1091                 *INHERIT_ROT    0       0       0\r
1092                 *INHERIT_SCL    0       0       0\r
1093                 *TM_ROW0        1.0     0       0\r
1094                 *TM_ROW1        0       1.0     0\r
1095                 *TM_ROW2        0       0       1.0\r
1096                 *TM_ROW3        0       0       0\r
1097                 *TM_POS 0.000000        0.000000        0.000000\r
1098         }\r
1099         *MESH   {\r
1100                 *TIMEVALUE      0\r
1101                 *MESH_NUMVERTEX 6\r
1102                 *MESH_NUMFACES  4\r
1103                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1104                 *MESH_VERTEX_LIST       {\r
1105                         *MESH_VERTEX    0       384.000000      -576.000000     128.000000\r
1106                         *MESH_VERTEX    1       404.000000      -588.000000     128.000000\r
1107                         *MESH_VERTEX    2       368.000000      -592.000000     128.000000\r
1108                         *MESH_VERTEX    3       432.000000      -592.000000     128.000000\r
1109                         *MESH_VERTEX    4       372.000000      -556.000000     128.000000\r
1110                         *MESH_VERTEX    5       368.000000      -528.000000     128.000000\r
1111                 }\r
1112                 *MESH_NORMALS   {\r
1113                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1114                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1115                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1116                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1117                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1118                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1119                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1120                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1121                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1122                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1123                 }\r
1124                 *MESH_FACE_LIST {\r
1125                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1126                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1127                         *MESH_FACE      2       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1128                         *MESH_FACE      3       A:      5       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1129                 }\r
1130                 *MESH_NUMTVERTEX        6\r
1131                 *MESH_TVERTLIST {\r
1132                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
1133                         *MESH_TVERT     1       0.156250        0.406250        1.000000\r
1134                         *MESH_TVERT     2       -0.125000       0.375000        1.000000\r
1135                         *MESH_TVERT     3       0.375000        0.375000        1.000000\r
1136                         *MESH_TVERT     4       -0.093750       0.656250        1.000000\r
1137                         *MESH_TVERT     5       -0.125000       0.875000        1.000000\r
1138                 }\r
1139                 *MESH_NUMTVFACES        4\r
1140                 *MESH_TFACELIST {\r
1141                         *MESH_TFACE     0       0       2       1\r
1142                         *MESH_TFACE     1       3       1       2\r
1143                         *MESH_TFACE     2       0       4       2\r
1144                         *MESH_TFACE     3       5       2       4\r
1145                 }\r
1146         }\r
1147         *PROP_MOTIONBLUR        0\r
1148         *PROP_CASTSHADOW        1\r
1149         *PROP_RECVSHADOW        1\r
1150         *MATERIAL_REF   9\r
1151 }\r
1152 *GEOMOBJECT     {\r
1153         *NODE_NAME      "mat9model0surf179"\r
1154         *NODE_TM        {\r
1155                 *NODE_NAME      "mat9model0surf179"\r
1156                 *INHERIT_POS    0       0       0\r
1157                 *INHERIT_ROT    0       0       0\r
1158                 *INHERIT_SCL    0       0       0\r
1159                 *TM_ROW0        1.0     0       0\r
1160                 *TM_ROW1        0       1.0     0\r
1161                 *TM_ROW2        0       0       1.0\r
1162                 *TM_ROW3        0       0       0\r
1163                 *TM_POS 0.000000        0.000000        0.000000\r
1164         }\r
1165         *MESH   {\r
1166                 *TIMEVALUE      0\r
1167                 *MESH_NUMVERTEX 6\r
1168                 *MESH_NUMFACES  4\r
1169                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1170                 *MESH_VERTEX_LIST       {\r
1171                         *MESH_VERTEX    0       368.000000      -592.000000     128.000000\r
1172                         *MESH_VERTEX    1       368.000000      -656.000000     128.000000\r
1173                         *MESH_VERTEX    2       340.000000      -652.000000     128.000000\r
1174                         *MESH_VERTEX    3       320.000000      -640.000000     128.000000\r
1175                         *MESH_VERTEX    4       308.000000      -620.000000     128.000000\r
1176                         *MESH_VERTEX    5       304.000000      -592.000000     128.000000\r
1177                 }\r
1178                 *MESH_NORMALS   {\r
1179                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1180                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1181                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1182                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1183                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1184                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1185                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1186                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1187                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1188                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1189                 }\r
1190                 *MESH_FACE_LIST {\r
1191                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1192                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1193                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1194                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1195                 }\r
1196                 *MESH_NUMTVERTEX        6\r
1197                 *MESH_TVERTLIST {\r
1198                         *MESH_TVERT     0       0.875000        0.375000        1.000000\r
1199                         *MESH_TVERT     1       0.875000        -0.125000       1.000000\r
1200                         *MESH_TVERT     2       0.656250        -0.093750       1.000000\r
1201                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1202                         *MESH_TVERT     4       0.406250        0.156250        1.000000\r
1203                         *MESH_TVERT     5       0.375000        0.375000        1.000000\r
1204                 }\r
1205                 *MESH_NUMTVFACES        4\r
1206                 *MESH_TFACELIST {\r
1207                         *MESH_TFACE     0       0       2       1\r
1208                         *MESH_TFACE     1       0       3       2\r
1209                         *MESH_TFACE     2       0       4       3\r
1210                         *MESH_TFACE     3       0       5       4\r
1211                 }\r
1212         }\r
1213         *PROP_MOTIONBLUR        0\r
1214         *PROP_CASTSHADOW        1\r
1215         *PROP_RECVSHADOW        1\r
1216         *MATERIAL_REF   9\r
1217 }\r
1218 *GEOMOBJECT     {\r
1219         *NODE_NAME      "mat9model0surf180"\r
1220         *NODE_TM        {\r
1221                 *NODE_NAME      "mat9model0surf180"\r
1222                 *INHERIT_POS    0       0       0\r
1223                 *INHERIT_ROT    0       0       0\r
1224                 *INHERIT_SCL    0       0       0\r
1225                 *TM_ROW0        1.0     0       0\r
1226                 *TM_ROW1        0       1.0     0\r
1227                 *TM_ROW2        0       0       1.0\r
1228                 *TM_ROW3        0       0       0\r
1229                 *TM_POS 0.000000        0.000000        0.000000\r
1230         }\r
1231         *MESH   {\r
1232                 *TIMEVALUE      0\r
1233                 *MESH_NUMVERTEX 4\r
1234                 *MESH_NUMFACES  2\r
1235                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1236                 *MESH_VERTEX_LIST       {\r
1237                         *MESH_VERTEX    0       336.000000      -272.000000     128.000000\r
1238                         *MESH_VERTEX    1       312.000000      -248.000000     128.000000\r
1239                         *MESH_VERTEX    2       336.000000      -240.000000     128.000000\r
1240                         *MESH_VERTEX    3       304.000000      -272.000000     128.000000\r
1241                 }\r
1242                 *MESH_NORMALS   {\r
1243                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1244                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1245                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1246                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1247                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1248                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1249                 }\r
1250                 *MESH_FACE_LIST {\r
1251                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1252                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1253                 }\r
1254                 *MESH_NUMTVERTEX        4\r
1255                 *MESH_TVERTLIST {\r
1256                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
1257                         *MESH_TVERT     1       0.437500        1.062500        1.000000\r
1258                         *MESH_TVERT     2       0.625000        1.125000        1.000000\r
1259                         *MESH_TVERT     3       0.375000        0.875000        1.000000\r
1260                 }\r
1261                 *MESH_NUMTVFACES        2\r
1262                 *MESH_TFACELIST {\r
1263                         *MESH_TFACE     0       0       2       1\r
1264                         *MESH_TFACE     1       0       1       3\r
1265                 }\r
1266         }\r
1267         *PROP_MOTIONBLUR        0\r
1268         *PROP_CASTSHADOW        1\r
1269         *PROP_RECVSHADOW        1\r
1270         *MATERIAL_REF   9\r
1271 }\r
1272 *GEOMOBJECT     {\r
1273         *NODE_NAME      "mat9model0surf181"\r
1274         *NODE_TM        {\r
1275                 *NODE_NAME      "mat9model0surf181"\r
1276                 *INHERIT_POS    0       0       0\r
1277                 *INHERIT_ROT    0       0       0\r
1278                 *INHERIT_SCL    0       0       0\r
1279                 *TM_ROW0        1.0     0       0\r
1280                 *TM_ROW1        0       1.0     0\r
1281                 *TM_ROW2        0       0       1.0\r
1282                 *TM_ROW3        0       0       0\r
1283                 *TM_POS 0.000000        0.000000        0.000000\r
1284         }\r
1285         *MESH   {\r
1286                 *TIMEVALUE      0\r
1287                 *MESH_NUMVERTEX 6\r
1288                 *MESH_NUMFACES  4\r
1289                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1290                 *MESH_VERTEX_LIST       {\r
1291                         *MESH_VERTEX    0       272.000000      384.000000      384.000000\r
1292                         *MESH_VERTEX    1       267.000000      419.000000      384.000000\r
1293                         *MESH_VERTEX    2       272.000000      464.000000      384.000000\r
1294                         *MESH_VERTEX    3       252.000000      444.000000      384.000000\r
1295                         *MESH_VERTEX    4       227.000000      459.000000      384.000000\r
1296                         *MESH_VERTEX    5       192.000000      464.000000      384.000000\r
1297                 }\r
1298                 *MESH_NORMALS   {\r
1299                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1300                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1301                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1302                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1303                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1304                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1305                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1306                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1307                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1308                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1309                 }\r
1310                 *MESH_FACE_LIST {\r
1311                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1312                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1313                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1314                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1315                 }\r
1316                 *MESH_NUMTVERTEX        6\r
1317                 *MESH_TVERTLIST {\r
1318                         *MESH_TVERT     0       1.125000        0.000000        1.000000\r
1319                         *MESH_TVERT     1       1.085938        0.273438        1.000000\r
1320                         *MESH_TVERT     2       1.125000        0.625000        1.000000\r
1321                         *MESH_TVERT     3       0.968750        0.468750        1.000000\r
1322                         *MESH_TVERT     4       0.773438        0.585938        1.000000\r
1323                         *MESH_TVERT     5       0.500000        0.625000        1.000000\r
1324                 }\r
1325                 *MESH_NUMTVFACES        4\r
1326                 *MESH_TFACELIST {\r
1327                         *MESH_TFACE     0       0       2       1\r
1328                         *MESH_TFACE     1       3       1       2\r
1329                         *MESH_TFACE     2       3       2       4\r
1330                         *MESH_TFACE     3       5       4       2\r
1331                 }\r
1332         }\r
1333         *PROP_MOTIONBLUR        0\r
1334         *PROP_CASTSHADOW        1\r
1335         *PROP_RECVSHADOW        1\r
1336         *MATERIAL_REF   9\r
1337 }\r
1338 *GEOMOBJECT     {\r
1339         *NODE_NAME      "mat9model0surf182"\r
1340         *NODE_TM        {\r
1341                 *NODE_NAME      "mat9model0surf182"\r
1342                 *INHERIT_POS    0       0       0\r
1343                 *INHERIT_ROT    0       0       0\r
1344                 *INHERIT_SCL    0       0       0\r
1345                 *TM_ROW0        1.0     0       0\r
1346                 *TM_ROW1        0       1.0     0\r
1347                 *TM_ROW2        0       0       1.0\r
1348                 *TM_ROW3        0       0       0\r
1349                 *TM_POS 0.000000        0.000000        0.000000\r
1350         }\r
1351         *MESH   {\r
1352                 *TIMEVALUE      0\r
1353                 *MESH_NUMVERTEX 6\r
1354                 *MESH_NUMFACES  4\r
1355                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1356                 *MESH_VERTEX_LIST       {\r
1357                         *MESH_VERTEX    0       304.000000      -176.000000     192.000000\r
1358                         *MESH_VERTEX    1       276.000000      -180.000000     192.000000\r
1359                         *MESH_VERTEX    2       240.000000      -176.000000     192.000000\r
1360                         *MESH_VERTEX    3       256.000000      -192.000000     192.000000\r
1361                         *MESH_VERTEX    4       244.000000      -212.000000     192.000000\r
1362                         *MESH_VERTEX    5       240.000000      -240.000000     192.000000\r
1363                 }\r
1364                 *MESH_NORMALS   {\r
1365                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1366                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1367                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1368                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1369                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1370                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1371                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1372                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1373                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1374                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1375                 }\r
1376                 *MESH_FACE_LIST {\r
1377                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1378                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1379                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1380                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1381                 }\r
1382                 *MESH_NUMTVERTEX        6\r
1383                 *MESH_TVERTLIST {\r
1384                         *MESH_TVERT     0       0.375000        0.625000        1.000000\r
1385                         *MESH_TVERT     1       0.156250        0.593750        1.000000\r
1386                         *MESH_TVERT     2       -0.125000       0.625000        1.000000\r
1387                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
1388                         *MESH_TVERT     4       -0.093750       0.343750        1.000000\r
1389                         *MESH_TVERT     5       -0.125000       0.125000        1.000000\r
1390                 }\r
1391                 *MESH_NUMTVFACES        4\r
1392                 *MESH_TFACELIST {\r
1393                         *MESH_TFACE     0       0       2       1\r
1394                         *MESH_TFACE     1       3       1       2\r
1395                         *MESH_TFACE     2       3       2       4\r
1396                         *MESH_TFACE     3       5       4       2\r
1397                 }\r
1398         }\r
1399         *PROP_MOTIONBLUR        0\r
1400         *PROP_CASTSHADOW        1\r
1401         *PROP_RECVSHADOW        1\r
1402         *MATERIAL_REF   9\r
1403 }\r
1404 *GEOMOBJECT     {\r
1405         *NODE_NAME      "mat9model0surf183"\r
1406         *NODE_TM        {\r
1407                 *NODE_NAME      "mat9model0surf183"\r
1408                 *INHERIT_POS    0       0       0\r
1409                 *INHERIT_ROT    0       0       0\r
1410                 *INHERIT_SCL    0       0       0\r
1411                 *TM_ROW0        1.0     0       0\r
1412                 *TM_ROW1        0       1.0     0\r
1413                 *TM_ROW2        0       0       1.0\r
1414                 *TM_ROW3        0       0       0\r
1415                 *TM_POS 0.000000        0.000000        0.000000\r
1416         }\r
1417         *MESH   {\r
1418                 *TIMEVALUE      0\r
1419                 *MESH_NUMVERTEX 6\r
1420                 *MESH_NUMFACES  4\r
1421                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1422                 *MESH_VERTEX_LIST       {\r
1423                         *MESH_VERTEX    0       192.000000      448.000000      160.000000\r
1424                         *MESH_VERTEX    1       240.000000      448.000000      160.000000\r
1425                         *MESH_VERTEX    2       237.000000      427.000000      160.000000\r
1426                         *MESH_VERTEX    3       228.000000      412.000000      160.000000\r
1427                         *MESH_VERTEX    4       213.000000      403.000000      160.000000\r
1428                         *MESH_VERTEX    5       192.000000      400.000000      160.000000\r
1429                 }\r
1430                 *MESH_NORMALS   {\r
1431                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1432                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1433                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1434                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1435                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1436                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1437                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1438                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1439                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1440                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1441                 }\r
1442                 *MESH_FACE_LIST {\r
1443                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1444                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1445                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1446                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1447                 }\r
1448                 *MESH_NUMTVERTEX        6\r
1449                 *MESH_TVERTLIST {\r
1450                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
1451                         *MESH_TVERT     1       0.875000        0.500000        1.000000\r
1452                         *MESH_TVERT     2       0.851563        0.335938        1.000000\r
1453                         *MESH_TVERT     3       0.781250        0.218750        1.000000\r
1454                         *MESH_TVERT     4       0.664063        0.148438        1.000000\r
1455                         *MESH_TVERT     5       0.500000        0.125000        1.000000\r
1456                 }\r
1457                 *MESH_NUMTVFACES        4\r
1458                 *MESH_TFACELIST {\r
1459                         *MESH_TFACE     0       0       2       1\r
1460                         *MESH_TFACE     1       0       3       2\r
1461                         *MESH_TFACE     2       0       4       3\r
1462                         *MESH_TFACE     3       0       5       4\r
1463                 }\r
1464         }\r
1465         *PROP_MOTIONBLUR        0\r
1466         *PROP_CASTSHADOW        1\r
1467         *PROP_RECVSHADOW        1\r
1468         *MATERIAL_REF   9\r
1469 }\r
1470 *GEOMOBJECT     {\r
1471         *NODE_NAME      "mat9model0surf184"\r
1472         *NODE_TM        {\r
1473                 *NODE_NAME      "mat9model0surf184"\r
1474                 *INHERIT_POS    0       0       0\r
1475                 *INHERIT_ROT    0       0       0\r
1476                 *INHERIT_SCL    0       0       0\r
1477                 *TM_ROW0        1.0     0       0\r
1478                 *TM_ROW1        0       1.0     0\r
1479                 *TM_ROW2        0       0       1.0\r
1480                 *TM_ROW3        0       0       0\r
1481                 *TM_POS 0.000000        0.000000        0.000000\r
1482         }\r
1483         *MESH   {\r
1484                 *TIMEVALUE      0\r
1485                 *MESH_NUMVERTEX 6\r
1486                 *MESH_NUMFACES  4\r
1487                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1488                 *MESH_VERTEX_LIST       {\r
1489                         *MESH_VERTEX    0       128.000000      -64.000000      192.000000\r
1490                         *MESH_VERTEX    1       107.000000      -19.000000      192.000000\r
1491                         *MESH_VERTEX    2       128.000000      -16.000000      192.000000\r
1492                         *MESH_VERTEX    3       92.000000       -28.000000      192.000000\r
1493                         *MESH_VERTEX    4       83.000000       -43.000000      192.000000\r
1494                         *MESH_VERTEX    5       80.000000       -64.000000      192.000000\r
1495                 }\r
1496                 *MESH_NORMALS   {\r
1497                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1498                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1499                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1500                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1501                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1502                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1503                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1504                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1505                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1506                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1507                 }\r
1508                 *MESH_FACE_LIST {\r
1509                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1510                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1511                         *MESH_FACE      2       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1512                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1513                 }\r
1514                 *MESH_NUMTVERTEX        6\r
1515                 *MESH_TVERTLIST {\r
1516                         *MESH_TVERT     0       1.000000        0.500000        1.000000\r
1517                         *MESH_TVERT     1       0.835938        0.851563        1.000000\r
1518                         *MESH_TVERT     2       1.000000        0.875000        1.000000\r
1519                         *MESH_TVERT     3       0.718750        0.781250        1.000000\r
1520                         *MESH_TVERT     4       0.648438        0.664063        1.000000\r
1521                         *MESH_TVERT     5       0.625000        0.500000        1.000000\r
1522                 }\r
1523                 *MESH_NUMTVFACES        4\r
1524                 *MESH_TFACELIST {\r
1525                         *MESH_TFACE     0       0       2       1\r
1526                         *MESH_TFACE     1       0       1       3\r
1527                         *MESH_TFACE     2       0       3       4\r
1528                         *MESH_TFACE     3       0       4       5\r
1529                 }\r
1530         }\r
1531         *PROP_MOTIONBLUR        0\r
1532         *PROP_CASTSHADOW        1\r
1533         *PROP_RECVSHADOW        1\r
1534         *MATERIAL_REF   9\r
1535 }\r
1536 *GEOMOBJECT     {\r
1537         *NODE_NAME      "mat9model0surf185"\r
1538         *NODE_TM        {\r
1539                 *NODE_NAME      "mat9model0surf185"\r
1540                 *INHERIT_POS    0       0       0\r
1541                 *INHERIT_ROT    0       0       0\r
1542                 *INHERIT_SCL    0       0       0\r
1543                 *TM_ROW0        1.0     0       0\r
1544                 *TM_ROW1        0       1.0     0\r
1545                 *TM_ROW2        0       0       1.0\r
1546                 *TM_ROW3        0       0       0\r
1547                 *TM_POS 0.000000        0.000000        0.000000\r
1548         }\r
1549         *MESH   {\r
1550                 *TIMEVALUE      0\r
1551                 *MESH_NUMVERTEX 6\r
1552                 *MESH_NUMFACES  4\r
1553                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1554                 *MESH_VERTEX_LIST       {\r
1555                         *MESH_VERTEX    0       80.000000       -336.000000     192.000000\r
1556                         *MESH_VERTEX    1       80.000000       -400.000000     192.000000\r
1557                         *MESH_VERTEX    2       76.000000       -364.000000     192.000000\r
1558                         *MESH_VERTEX    3       64.000000       -384.000000     192.000000\r
1559                         *MESH_VERTEX    4       44.000000       -396.000000     192.000000\r
1560                         *MESH_VERTEX    5       15.999998       -400.000000     192.000000\r
1561                 }\r
1562                 *MESH_NORMALS   {\r
1563                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1564                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1565                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1566                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1567                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1568                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1569                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1570                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1571                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1572                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1573                 }\r
1574                 *MESH_FACE_LIST {\r
1575                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1576                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1577                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1578                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1579                 }\r
1580                 *MESH_NUMTVERTEX        6\r
1581                 *MESH_TVERTLIST {\r
1582                         *MESH_TVERT     0       0.625000        0.375000        1.000000\r
1583                         *MESH_TVERT     1       0.625000        -0.125000       1.000000\r
1584                         *MESH_TVERT     2       0.593750        0.156250        1.000000\r
1585                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1586                         *MESH_TVERT     4       0.343750        -0.093750       1.000000\r
1587                         *MESH_TVERT     5       0.125000        -0.125000       1.000000\r
1588                 }\r
1589                 *MESH_NUMTVFACES        4\r
1590                 *MESH_TFACELIST {\r
1591                         *MESH_TFACE     0       0       2       1\r
1592                         *MESH_TFACE     1       3       1       2\r
1593                         *MESH_TFACE     2       3       4       1\r
1594                         *MESH_TFACE     3       5       1       4\r
1595                 }\r
1596         }\r
1597         *PROP_MOTIONBLUR        0\r
1598         *PROP_CASTSHADOW        1\r
1599         *PROP_RECVSHADOW        1\r
1600         *MATERIAL_REF   9\r
1601 }\r
1602 *GEOMOBJECT     {\r
1603         *NODE_NAME      "mat9model0surf186"\r
1604         *NODE_TM        {\r
1605                 *NODE_NAME      "mat9model0surf186"\r
1606                 *INHERIT_POS    0       0       0\r
1607                 *INHERIT_ROT    0       0       0\r
1608                 *INHERIT_SCL    0       0       0\r
1609                 *TM_ROW0        1.0     0       0\r
1610                 *TM_ROW1        0       1.0     0\r
1611                 *TM_ROW2        0       0       1.0\r
1612                 *TM_ROW3        0       0       0\r
1613                 *TM_POS 0.000000        0.000000        0.000000\r
1614         }\r
1615         *MESH   {\r
1616                 *TIMEVALUE      0\r
1617                 *MESH_NUMVERTEX 10\r
1618                 *MESH_NUMFACES  8\r
1619                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1620                 *MESH_VERTEX_LIST       {\r
1621                         *MESH_VERTEX    0       64.000000       256.000000      -64.000000\r
1622                         *MESH_VERTEX    1       37.750000       366.250000      -64.000000\r
1623                         *MESH_VERTEX    2       64.000000       368.000000      -64.000000\r
1624                         *MESH_VERTEX    3       15.000000       361.000000      -64.000000\r
1625                         *MESH_VERTEX    4       -4.250000       352.250000      -64.000000\r
1626                         *MESH_VERTEX    5       -20.000000      340.000000      -64.000000\r
1627                         *MESH_VERTEX    6       -32.250000      324.250000      -64.000000\r
1628                         *MESH_VERTEX    7       -41.000000      305.000000      -64.000000\r
1629                         *MESH_VERTEX    8       -46.250000      282.250000      -64.000000\r
1630                         *MESH_VERTEX    9       -48.000000      256.000000      -64.000000\r
1631                 }\r
1632                 *MESH_NORMALS   {\r
1633                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1634                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1635                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1636                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1637                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1638                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1639                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1640                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
1641                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1642                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1643                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1644                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1645                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1646                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1647                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1648                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1649                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
1650                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
1651                 }\r
1652                 *MESH_FACE_LIST {\r
1653                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1654                         *MESH_FACE      1       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1655                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1656                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1657                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1658                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1659                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1660                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1661                 }\r
1662                 *MESH_NUMTVERTEX        10\r
1663                 *MESH_TVERTLIST {\r
1664                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1665                         *MESH_TVERT     1       0.294922        0.861328        1.000000\r
1666                         *MESH_TVERT     2       0.500000        0.875000        1.000000\r
1667                         *MESH_TVERT     3       0.117188        0.820313        1.000000\r
1668                         *MESH_TVERT     4       -0.033203       0.751953        1.000000\r
1669                         *MESH_TVERT     5       -0.156250       0.656250        1.000000\r
1670                         *MESH_TVERT     6       -0.251953       0.533203        1.000000\r
1671                         *MESH_TVERT     7       -0.320313       0.382813        1.000000\r
1672                         *MESH_TVERT     8       -0.361328       0.205078        1.000000\r
1673                         *MESH_TVERT     9       -0.375000       0.000000        1.000000\r
1674                 }\r
1675                 *MESH_NUMTVFACES        8\r
1676                 *MESH_TFACELIST {\r
1677                         *MESH_TFACE     0       0       1       3\r
1678                         *MESH_TFACE     1       0       3       4\r
1679                         *MESH_TFACE     2       0       4       5\r
1680                         *MESH_TFACE     3       0       2       1\r
1681                         *MESH_TFACE     4       0       5       6\r
1682                         *MESH_TFACE     5       0       6       7\r
1683                         *MESH_TFACE     6       0       7       8\r
1684                         *MESH_TFACE     7       0       8       9\r
1685                 }\r
1686         }\r
1687         *PROP_MOTIONBLUR        0\r
1688         *PROP_CASTSHADOW        1\r
1689         *PROP_RECVSHADOW        1\r
1690         *MATERIAL_REF   9\r
1691 }\r
1692 *GEOMOBJECT     {\r
1693         *NODE_NAME      "mat9model0surf187"\r
1694         *NODE_TM        {\r
1695                 *NODE_NAME      "mat9model0surf187"\r
1696                 *INHERIT_POS    0       0       0\r
1697                 *INHERIT_ROT    0       0       0\r
1698                 *INHERIT_SCL    0       0       0\r
1699                 *TM_ROW0        1.0     0       0\r
1700                 *TM_ROW1        0       1.0     0\r
1701                 *TM_ROW2        0       0       1.0\r
1702                 *TM_ROW3        0       0       0\r
1703                 *TM_POS 0.000000        0.000000        0.000000\r
1704         }\r
1705         *MESH   {\r
1706                 *TIMEVALUE      0\r
1707                 *MESH_NUMVERTEX 10\r
1708                 *MESH_NUMFACES  8\r
1709                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1710                 *MESH_VERTEX_LIST       {\r
1711                         *MESH_VERTEX    0       -47.999996      256.000000      -64.000000\r
1712                         *MESH_VERTEX    1       -47.999996      112.000000      -64.000000\r
1713                         *MESH_VERTEX    2       -50.249996      222.250000      -64.000000\r
1714                         *MESH_VERTEX    3       -57.000000      193.000000      -64.000000\r
1715                         *MESH_VERTEX    4       -68.250000      168.250000      -64.000000\r
1716                         *MESH_VERTEX    5       -84.000000      148.000000      -64.000000\r
1717                         *MESH_VERTEX    6       -104.250000     132.250000      -64.000000\r
1718                         *MESH_VERTEX    7       -129.000000     121.000000      -64.000000\r
1719                         *MESH_VERTEX    8       -158.250000     114.250000      -64.000000\r
1720                         *MESH_VERTEX    9       -192.000000     112.000000      -64.000000\r
1721                 }\r
1722                 *MESH_NORMALS   {\r
1723                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1724                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1725                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1726                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1727                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1728                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1729                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1730                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
1731                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1732                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1733                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1734                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1735                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1736                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1737                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1738                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1739                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
1740                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
1741                 }\r
1742                 *MESH_FACE_LIST {\r
1743                         *MESH_FACE      0       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1744                         *MESH_FACE      1       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1745                         *MESH_FACE      2       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1746                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1747                         *MESH_FACE      4       A:      1       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1748                         *MESH_FACE      5       A:      1       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1749                         *MESH_FACE      6       A:      1       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1750                         *MESH_FACE      7       A:      1       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1751                 }\r
1752                 *MESH_NUMTVERTEX        10\r
1753                 *MESH_TVERTLIST {\r
1754                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
1755                         *MESH_TVERT     1       0.625000        -0.125000       1.000000\r
1756                         *MESH_TVERT     2       0.607422        0.736328        1.000000\r
1757                         *MESH_TVERT     3       0.554688        0.507813        1.000000\r
1758                         *MESH_TVERT     4       0.466797        0.314453        1.000000\r
1759                         *MESH_TVERT     5       0.343750        0.156250        1.000000\r
1760                         *MESH_TVERT     6       0.185547        0.033203        1.000000\r
1761                         *MESH_TVERT     7       -0.007813       -0.054688       1.000000\r
1762                         *MESH_TVERT     8       -0.236328       -0.107422       1.000000\r
1763                         *MESH_TVERT     9       -0.500000       -0.125000       1.000000\r
1764                 }\r
1765                 *MESH_NUMTVFACES        8\r
1766                 *MESH_TFACELIST {\r
1767                         *MESH_TFACE     0       1       2       3\r
1768                         *MESH_TFACE     1       1       3       4\r
1769                         *MESH_TFACE     2       1       4       5\r
1770                         *MESH_TFACE     3       0       2       1\r
1771                         *MESH_TFACE     4       1       5       6\r
1772                         *MESH_TFACE     5       1       6       7\r
1773                         *MESH_TFACE     6       1       7       8\r
1774                         *MESH_TFACE     7       1       8       9\r
1775                 }\r
1776         }\r
1777         *PROP_MOTIONBLUR        0\r
1778         *PROP_CASTSHADOW        1\r
1779         *PROP_RECVSHADOW        1\r
1780         *MATERIAL_REF   9\r
1781 }\r
1782 *GEOMOBJECT     {\r
1783         *NODE_NAME      "mat9model0surf188"\r
1784         *NODE_TM        {\r
1785                 *NODE_NAME      "mat9model0surf188"\r
1786                 *INHERIT_POS    0       0       0\r
1787                 *INHERIT_ROT    0       0       0\r
1788                 *INHERIT_SCL    0       0       0\r
1789                 *TM_ROW0        1.0     0       0\r
1790                 *TM_ROW1        0       1.0     0\r
1791                 *TM_ROW2        0       0       1.0\r
1792                 *TM_ROW3        0       0       0\r
1793                 *TM_POS 0.000000        0.000000        0.000000\r
1794         }\r
1795         *MESH   {\r
1796                 *TIMEVALUE      0\r
1797                 *MESH_NUMVERTEX 10\r
1798                 *MESH_NUMFACES  8\r
1799                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1800                 *MESH_VERTEX_LIST       {\r
1801                         *MESH_VERTEX    0       -256.000000     320.000000      288.000000\r
1802                         *MESH_VERTEX    1       -144.000000     320.000000      288.000000\r
1803                         *MESH_VERTEX    2       -145.750000     293.750000      288.000000\r
1804                         *MESH_VERTEX    3       -151.000000     271.000000      288.000000\r
1805                         *MESH_VERTEX    4       -159.750000     251.750000      288.000000\r
1806                         *MESH_VERTEX    5       -172.000000     236.000000      288.000000\r
1807                         *MESH_VERTEX    6       -187.750000     223.750000      288.000000\r
1808                         *MESH_VERTEX    7       -207.000000     215.000000      288.000000\r
1809                         *MESH_VERTEX    8       -229.750000     209.750000      288.000000\r
1810                         *MESH_VERTEX    9       -256.000000     208.000000      288.000000\r
1811                 }\r
1812                 *MESH_NORMALS   {\r
1813                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1814                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1815                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1816                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1817                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
1818                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
1819                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
1820                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
1821                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1822                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1823                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1824                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1825                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1826                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1827                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
1828                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
1829                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
1830                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
1831                 }\r
1832                 *MESH_FACE_LIST {\r
1833                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1834                         *MESH_FACE      1       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1835                         *MESH_FACE      2       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1836                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1837                         *MESH_FACE      4       A:      0       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1838                         *MESH_FACE      5       A:      0       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1839                         *MESH_FACE      6       A:      0       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1840                         *MESH_FACE      7       A:      0       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1841                 }\r
1842                 *MESH_NUMTVERTEX        10\r
1843                 *MESH_TVERTLIST {\r
1844                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
1845                         *MESH_TVERT     1       0.875000        0.500000        1.000000\r
1846                         *MESH_TVERT     2       0.861328        0.294922        1.000000\r
1847                         *MESH_TVERT     3       0.820313        0.117188        1.000000\r
1848                         *MESH_TVERT     4       0.751953        -0.033203       1.000000\r
1849                         *MESH_TVERT     5       0.656250        -0.156250       1.000000\r
1850                         *MESH_TVERT     6       0.533203        -0.251953       1.000000\r
1851                         *MESH_TVERT     7       0.382813        -0.320313       1.000000\r
1852                         *MESH_TVERT     8       0.205078        -0.361328       1.000000\r
1853                         *MESH_TVERT     9       0.000000        -0.375000       1.000000\r
1854                 }\r
1855                 *MESH_NUMTVFACES        8\r
1856                 *MESH_TFACELIST {\r
1857                         *MESH_TFACE     0       0       3       2\r
1858                         *MESH_TFACE     1       0       4       3\r
1859                         *MESH_TFACE     2       0       5       4\r
1860                         *MESH_TFACE     3       0       2       1\r
1861                         *MESH_TFACE     4       0       6       5\r
1862                         *MESH_TFACE     5       0       7       6\r
1863                         *MESH_TFACE     6       0       8       7\r
1864                         *MESH_TFACE     7       0       9       8\r
1865                 }\r
1866         }\r
1867         *PROP_MOTIONBLUR        0\r
1868         *PROP_CASTSHADOW        1\r
1869         *PROP_RECVSHADOW        1\r
1870         *MATERIAL_REF   9\r
1871 }\r
1872 *GEOMOBJECT     {\r
1873         *NODE_NAME      "mat9model0surf189"\r
1874         *NODE_TM        {\r
1875                 *NODE_NAME      "mat9model0surf189"\r
1876                 *INHERIT_POS    0       0       0\r
1877                 *INHERIT_ROT    0       0       0\r
1878                 *INHERIT_SCL    0       0       0\r
1879                 *TM_ROW0        1.0     0       0\r
1880                 *TM_ROW1        0       1.0     0\r
1881                 *TM_ROW2        0       0       1.0\r
1882                 *TM_ROW3        0       0       0\r
1883                 *TM_POS 0.000000        0.000000        0.000000\r
1884         }\r
1885         *MESH   {\r
1886                 *TIMEVALUE      0\r
1887                 *MESH_NUMVERTEX 6\r
1888                 *MESH_NUMFACES  4\r
1889                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1890                 *MESH_VERTEX_LIST       {\r
1891                         *MESH_VERTEX    0       -320.000000     384.000000      -64.000000\r
1892                         *MESH_VERTEX    1       -272.000000     384.000000      -64.000000\r
1893                         *MESH_VERTEX    2       -275.000000     363.000000      -64.000000\r
1894                         *MESH_VERTEX    3       -284.000000     348.000000      -64.000000\r
1895                         *MESH_VERTEX    4       -299.000000     339.000000      -64.000000\r
1896                         *MESH_VERTEX    5       -320.000000     336.000000      -64.000000\r
1897                 }\r
1898                 *MESH_NORMALS   {\r
1899                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1900                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1901                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1902                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1903                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1904                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1905                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1906                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1907                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
1908                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
1909                 }\r
1910                 *MESH_FACE_LIST {\r
1911                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1912                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1913                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1914                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1915                 }\r
1916                 *MESH_NUMTVERTEX        6\r
1917                 *MESH_TVERTLIST {\r
1918                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
1919                         *MESH_TVERT     1       0.875000        1.000000        1.000000\r
1920                         *MESH_TVERT     2       0.851563        0.835938        1.000000\r
1921                         *MESH_TVERT     3       0.781250        0.718750        1.000000\r
1922                         *MESH_TVERT     4       0.664063        0.648438        1.000000\r
1923                         *MESH_TVERT     5       0.500000        0.625000        1.000000\r
1924                 }\r
1925                 *MESH_NUMTVFACES        4\r
1926                 *MESH_TFACELIST {\r
1927                         *MESH_TFACE     0       0       2       1\r
1928                         *MESH_TFACE     1       0       3       2\r
1929                         *MESH_TFACE     2       0       4       3\r
1930                         *MESH_TFACE     3       0       5       4\r
1931                 }\r
1932         }\r
1933         *PROP_MOTIONBLUR        0\r
1934         *PROP_CASTSHADOW        1\r
1935         *PROP_RECVSHADOW        1\r
1936         *MATERIAL_REF   9\r
1937 }\r
1938 *GEOMOBJECT     {\r
1939         *NODE_NAME      "mat10model0surf190"\r
1940         *NODE_TM        {\r
1941                 *NODE_NAME      "mat10model0surf190"\r
1942                 *INHERIT_POS    0       0       0\r
1943                 *INHERIT_ROT    0       0       0\r
1944                 *INHERIT_SCL    0       0       0\r
1945                 *TM_ROW0        1.0     0       0\r
1946                 *TM_ROW1        0       1.0     0\r
1947                 *TM_ROW2        0       0       1.0\r
1948                 *TM_ROW3        0       0       0\r
1949                 *TM_POS 0.000000        0.000000        0.000000\r
1950         }\r
1951         *MESH   {\r
1952                 *TIMEVALUE      0\r
1953                 *MESH_NUMVERTEX 6\r
1954                 *MESH_NUMFACES  4\r
1955                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1956                 *MESH_VERTEX_LIST       {\r
1957                         *MESH_VERTEX    0       784.000000      -368.000000     96.000000\r
1958                         *MESH_VERTEX    1       784.000000      -304.000000     96.000000\r
1959                         *MESH_VERTEX    2       780.000000      -340.000000     96.000000\r
1960                         *MESH_VERTEX    3       768.000000      -320.000000     96.000000\r
1961                         *MESH_VERTEX    4       748.000000      -308.000000     96.000000\r
1962                         *MESH_VERTEX    5       720.000000      -304.000000     96.000000\r
1963                 }\r
1964                 *MESH_NORMALS   {\r
1965                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
1966                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
1967                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
1968                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
1969                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1970                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1971                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1972                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1973                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
1974                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
1975                 }\r
1976                 *MESH_FACE_LIST {\r
1977                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1978                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1979                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1980                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1981                 }\r
1982                 *MESH_NUMTVERTEX        6\r
1983                 *MESH_TVERTLIST {\r
1984                         *MESH_TVERT     0       1.125000        0.125000        1.000000\r
1985                         *MESH_TVERT     1       1.125000        0.625000        1.000000\r
1986                         *MESH_TVERT     2       1.093750        0.343750        1.000000\r
1987                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
1988                         *MESH_TVERT     4       0.843750        0.593750        1.000000\r
1989                         *MESH_TVERT     5       0.625000        0.625000        1.000000\r
1990                 }\r
1991                 *MESH_NUMTVFACES        4\r
1992                 *MESH_TFACELIST {\r
1993                         *MESH_TFACE     0       0       2       1\r
1994                         *MESH_TFACE     1       3       1       2\r
1995                         *MESH_TFACE     2       3       4       1\r
1996                         *MESH_TFACE     3       5       1       4\r
1997                 }\r
1998         }\r
1999         *PROP_MOTIONBLUR        0\r
2000         *PROP_CASTSHADOW        1\r
2001         *PROP_RECVSHADOW        1\r
2002         *MATERIAL_REF   10\r
2003 }\r
2004 *GEOMOBJECT     {\r
2005         *NODE_NAME      "mat10model0surf191"\r
2006         *NODE_TM        {\r
2007                 *NODE_NAME      "mat10model0surf191"\r
2008                 *INHERIT_POS    0       0       0\r
2009                 *INHERIT_ROT    0       0       0\r
2010                 *INHERIT_SCL    0       0       0\r
2011                 *TM_ROW0        1.0     0       0\r
2012                 *TM_ROW1        0       1.0     0\r
2013                 *TM_ROW2        0       0       1.0\r
2014                 *TM_ROW3        0       0       0\r
2015                 *TM_POS 0.000000        0.000000        0.000000\r
2016         }\r
2017         *MESH   {\r
2018                 *TIMEVALUE      0\r
2019                 *MESH_NUMVERTEX 6\r
2020                 *MESH_NUMFACES  4\r
2021                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2022                 *MESH_VERTEX_LIST       {\r
2023                         *MESH_VERTEX    0       784.000000      -528.000000     96.000000\r
2024                         *MESH_VERTEX    1       780.000000      -556.000000     96.000000\r
2025                         *MESH_VERTEX    2       784.000000      -592.000000     96.000000\r
2026                         *MESH_VERTEX    3       768.000000      -576.000000     96.000000\r
2027                         *MESH_VERTEX    4       748.000000      -588.000000     96.000000\r
2028                         *MESH_VERTEX    5       720.000000      -592.000000     96.000000\r
2029                 }\r
2030                 *MESH_NORMALS   {\r
2031                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2032                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2033                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2034                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2035                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2036                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2037                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2038                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2039                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2040                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2041                 }\r
2042                 *MESH_FACE_LIST {\r
2043                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2044                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2045                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2046                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2047                 }\r
2048                 *MESH_NUMTVERTEX        6\r
2049                 *MESH_TVERTLIST {\r
2050                         *MESH_TVERT     0       1.125000        0.875000        1.000000\r
2051                         *MESH_TVERT     1       1.093750        0.656250        1.000000\r
2052                         *MESH_TVERT     2       1.125000        0.375000        1.000000\r
2053                         *MESH_TVERT     3       1.000000        0.500000        1.000000\r
2054                         *MESH_TVERT     4       0.843750        0.406250        1.000000\r
2055                         *MESH_TVERT     5       0.625000        0.375000        1.000000\r
2056                 }\r
2057                 *MESH_NUMTVFACES        4\r
2058                 *MESH_TFACELIST {\r
2059                         *MESH_TFACE     0       0       2       1\r
2060                         *MESH_TFACE     1       3       1       2\r
2061                         *MESH_TFACE     2       3       2       4\r
2062                         *MESH_TFACE     3       5       4       2\r
2063                 }\r
2064         }\r
2065         *PROP_MOTIONBLUR        0\r
2066         *PROP_CASTSHADOW        1\r
2067         *PROP_RECVSHADOW        1\r
2068         *MATERIAL_REF   10\r
2069 }\r
2070 *GEOMOBJECT     {\r
2071         *NODE_NAME      "mat10model0surf192"\r
2072         *NODE_TM        {\r
2073                 *NODE_NAME      "mat10model0surf192"\r
2074                 *INHERIT_POS    0       0       0\r
2075                 *INHERIT_ROT    0       0       0\r
2076                 *INHERIT_SCL    0       0       0\r
2077                 *TM_ROW0        1.0     0       0\r
2078                 *TM_ROW1        0       1.0     0\r
2079                 *TM_ROW2        0       0       1.0\r
2080                 *TM_ROW3        0       0       0\r
2081                 *TM_POS 0.000000        0.000000        0.000000\r
2082         }\r
2083         *MESH   {\r
2084                 *TIMEVALUE      0\r
2085                 *MESH_NUMVERTEX 6\r
2086                 *MESH_NUMFACES  4\r
2087                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2088                 *MESH_VERTEX_LIST       {\r
2089                         *MESH_VERTEX    0       704.000000      192.000000      96.000000\r
2090                         *MESH_VERTEX    1       704.000000      240.000000      96.000000\r
2091                         *MESH_VERTEX    2       683.000000      237.000000      96.000000\r
2092                         *MESH_VERTEX    3       668.000000      228.000000      96.000000\r
2093                         *MESH_VERTEX    4       659.000000      213.000000      96.000000\r
2094                         *MESH_VERTEX    5       656.000000      192.000000      96.000000\r
2095                 }\r
2096                 *MESH_NORMALS   {\r
2097                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2098                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2099                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2100                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2101                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2102                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2103                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2104                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2105                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2106                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2107                 }\r
2108                 *MESH_FACE_LIST {\r
2109                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2110                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2111                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2112                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2113                 }\r
2114                 *MESH_NUMTVERTEX        6\r
2115                 *MESH_TVERTLIST {\r
2116                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
2117                         *MESH_TVERT     1       0.500000        0.875000        1.000000\r
2118                         *MESH_TVERT     2       0.335938        0.851563        1.000000\r
2119                         *MESH_TVERT     3       0.218750        0.781250        1.000000\r
2120                         *MESH_TVERT     4       0.148438        0.664063        1.000000\r
2121                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
2122                 }\r
2123                 *MESH_NUMTVFACES        4\r
2124                 *MESH_TFACELIST {\r
2125                         *MESH_TFACE     0       0       2       1\r
2126                         *MESH_TFACE     1       0       3       2\r
2127                         *MESH_TFACE     2       0       4       3\r
2128                         *MESH_TFACE     3       0       5       4\r
2129                 }\r
2130         }\r
2131         *PROP_MOTIONBLUR        0\r
2132         *PROP_CASTSHADOW        1\r
2133         *PROP_RECVSHADOW        1\r
2134         *MATERIAL_REF   10\r
2135 }\r
2136 *GEOMOBJECT     {\r
2137         *NODE_NAME      "mat10model0surf193"\r
2138         *NODE_TM        {\r
2139                 *NODE_NAME      "mat10model0surf193"\r
2140                 *INHERIT_POS    0       0       0\r
2141                 *INHERIT_ROT    0       0       0\r
2142                 *INHERIT_SCL    0       0       0\r
2143                 *TM_ROW0        1.0     0       0\r
2144                 *TM_ROW1        0       1.0     0\r
2145                 *TM_ROW2        0       0       1.0\r
2146                 *TM_ROW3        0       0       0\r
2147                 *TM_POS 0.000000        0.000000        0.000000\r
2148         }\r
2149         *MESH   {\r
2150                 *TIMEVALUE      0\r
2151                 *MESH_NUMVERTEX 6\r
2152                 *MESH_NUMFACES  4\r
2153                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2154                 *MESH_VERTEX_LIST       {\r
2155                         *MESH_VERTEX    0       656.000000      48.000000       96.000000\r
2156                         *MESH_VERTEX    1       652.000000      20.000000       96.000000\r
2157                         *MESH_VERTEX    2       656.000000      -16.000000      96.000000\r
2158                         *MESH_VERTEX    3       640.000000      0.000000        96.000000\r
2159                         *MESH_VERTEX    4       620.000000      -12.000000      96.000000\r
2160                         *MESH_VERTEX    5       592.000000      -16.000000      96.000000\r
2161                 }\r
2162                 *MESH_NORMALS   {\r
2163                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2164                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2165                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2166                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2167                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2168                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2169                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2170                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2171                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2172                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2173                 }\r
2174                 *MESH_FACE_LIST {\r
2175                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2176                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2177                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2178                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2179                 }\r
2180                 *MESH_NUMTVERTEX        6\r
2181                 *MESH_TVERTLIST {\r
2182                         *MESH_TVERT     0       1.125000        0.375000        1.000000\r
2183                         *MESH_TVERT     1       1.093750        0.156250        1.000000\r
2184                         *MESH_TVERT     2       1.125000        -0.125000       1.000000\r
2185                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
2186                         *MESH_TVERT     4       0.843750        -0.093750       1.000000\r
2187                         *MESH_TVERT     5       0.625000        -0.125000       1.000000\r
2188                 }\r
2189                 *MESH_NUMTVFACES        4\r
2190                 *MESH_TFACELIST {\r
2191                         *MESH_TFACE     0       0       2       1\r
2192                         *MESH_TFACE     1       3       1       2\r
2193                         *MESH_TFACE     2       3       2       4\r
2194                         *MESH_TFACE     3       5       4       2\r
2195                 }\r
2196         }\r
2197         *PROP_MOTIONBLUR        0\r
2198         *PROP_CASTSHADOW        1\r
2199         *PROP_RECVSHADOW        1\r
2200         *MATERIAL_REF   10\r
2201 }\r
2202 *GEOMOBJECT     {\r
2203         *NODE_NAME      "mat10model0surf194"\r
2204         *NODE_TM        {\r
2205                 *NODE_NAME      "mat10model0surf194"\r
2206                 *INHERIT_POS    0       0       0\r
2207                 *INHERIT_ROT    0       0       0\r
2208                 *INHERIT_SCL    0       0       0\r
2209                 *TM_ROW0        1.0     0       0\r
2210                 *TM_ROW1        0       1.0     0\r
2211                 *TM_ROW2        0       0       1.0\r
2212                 *TM_ROW3        0       0       0\r
2213                 *TM_POS 0.000000        0.000000        0.000000\r
2214         }\r
2215         *MESH   {\r
2216                 *TIMEVALUE      0\r
2217                 *MESH_NUMVERTEX 6\r
2218                 *MESH_NUMFACES  4\r
2219                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2220                 *MESH_VERTEX_LIST       {\r
2221                         *MESH_VERTEX    0       656.000000      128.000000      256.000000\r
2222                         *MESH_VERTEX    1       656.000000      208.000000      256.000000\r
2223                         *MESH_VERTEX    2       651.000000      163.000000      256.000000\r
2224                         *MESH_VERTEX    3       636.000000      188.000000      256.000000\r
2225                         *MESH_VERTEX    4       611.000000      203.000000      256.000000\r
2226                         *MESH_VERTEX    5       576.000000      208.000000      256.000000\r
2227                 }\r
2228                 *MESH_NORMALS   {\r
2229                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2230                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2231                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2232                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2233                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2234                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2235                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2236                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2237                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2238                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2239                 }\r
2240                 *MESH_FACE_LIST {\r
2241                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2242                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2243                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2244                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2245                 }\r
2246                 *MESH_NUMTVERTEX        6\r
2247                 *MESH_TVERTLIST {\r
2248                         *MESH_TVERT     0       1.125000        0.000000        1.000000\r
2249                         *MESH_TVERT     1       1.125000        0.625000        1.000000\r
2250                         *MESH_TVERT     2       1.085938        0.273438        1.000000\r
2251                         *MESH_TVERT     3       0.968750        0.468750        1.000000\r
2252                         *MESH_TVERT     4       0.773438        0.585938        1.000000\r
2253                         *MESH_TVERT     5       0.500000        0.625000        1.000000\r
2254                 }\r
2255                 *MESH_NUMTVFACES        4\r
2256                 *MESH_TFACELIST {\r
2257                         *MESH_TFACE     0       0       2       1\r
2258                         *MESH_TFACE     1       3       1       2\r
2259                         *MESH_TFACE     2       3       4       1\r
2260                         *MESH_TFACE     3       5       1       4\r
2261                 }\r
2262         }\r
2263         *PROP_MOTIONBLUR        0\r
2264         *PROP_CASTSHADOW        1\r
2265         *PROP_RECVSHADOW        1\r
2266         *MATERIAL_REF   10\r
2267 }\r
2268 *GEOMOBJECT     {\r
2269         *NODE_NAME      "mat10model0surf195"\r
2270         *NODE_TM        {\r
2271                 *NODE_NAME      "mat10model0surf195"\r
2272                 *INHERIT_POS    0       0       0\r
2273                 *INHERIT_ROT    0       0       0\r
2274                 *INHERIT_SCL    0       0       0\r
2275                 *TM_ROW0        1.0     0       0\r
2276                 *TM_ROW1        0       1.0     0\r
2277                 *TM_ROW2        0       0       1.0\r
2278                 *TM_ROW3        0       0       0\r
2279                 *TM_POS 0.000000        0.000000        0.000000\r
2280         }\r
2281         *MESH   {\r
2282                 *TIMEVALUE      0\r
2283                 *MESH_NUMVERTEX 6\r
2284                 *MESH_NUMFACES  4\r
2285                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2286                 *MESH_VERTEX_LIST       {\r
2287                         *MESH_VERTEX    0       576.000000      128.000000      320.000000\r
2288                         *MESH_VERTEX    1       604.000000      188.000000      320.000000\r
2289                         *MESH_VERTEX    2       576.000000      192.000000      320.000000\r
2290                         *MESH_VERTEX    3       624.000000      176.000000      320.000000\r
2291                         *MESH_VERTEX    4       636.000000      156.000000      320.000000\r
2292                         *MESH_VERTEX    5       640.000000      128.000000      320.000000\r
2293                 }\r
2294                 *MESH_NORMALS   {\r
2295                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2296                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2297                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2298                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2299                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2300                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2301                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2302                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2303                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2304                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2305                 }\r
2306                 *MESH_FACE_LIST {\r
2307                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2308                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2309                         *MESH_FACE      2       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2310                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2311                 }\r
2312                 *MESH_NUMTVERTEX        6\r
2313                 *MESH_TVERTLIST {\r
2314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
2315                         *MESH_TVERT     1       0.718750        0.468750        1.000000\r
2316                         *MESH_TVERT     2       0.500000        0.500000        1.000000\r
2317                         *MESH_TVERT     3       0.875000        0.375000        1.000000\r
2318                         *MESH_TVERT     4       0.968750        0.218750        1.000000\r
2319                         *MESH_TVERT     5       1.000000        0.000000        1.000000\r
2320                 }\r
2321                 *MESH_NUMTVFACES        4\r
2322                 *MESH_TFACELIST {\r
2323                         *MESH_TFACE     0       0       2       1\r
2324                         *MESH_TFACE     1       0       1       3\r
2325                         *MESH_TFACE     2       0       3       4\r
2326                         *MESH_TFACE     3       0       4       5\r
2327                 }\r
2328         }\r
2329         *PROP_MOTIONBLUR        0\r
2330         *PROP_CASTSHADOW        1\r
2331         *PROP_RECVSHADOW        1\r
2332         *MATERIAL_REF   10\r
2333 }\r
2334 *GEOMOBJECT     {\r
2335         *NODE_NAME      "mat10model0surf196"\r
2336         *NODE_TM        {\r
2337                 *NODE_NAME      "mat10model0surf196"\r
2338                 *INHERIT_POS    0       0       0\r
2339                 *INHERIT_ROT    0       0       0\r
2340                 *INHERIT_SCL    0       0       0\r
2341                 *TM_ROW0        1.0     0       0\r
2342                 *TM_ROW1        0       1.0     0\r
2343                 *TM_ROW2        0       0       1.0\r
2344                 *TM_ROW3        0       0       0\r
2345                 *TM_POS 0.000000        0.000000        0.000000\r
2346         }\r
2347         *MESH   {\r
2348                 *TIMEVALUE      0\r
2349                 *MESH_NUMVERTEX 6\r
2350                 *MESH_NUMFACES  4\r
2351                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2352                 *MESH_VERTEX_LIST       {\r
2353                         *MESH_VERTEX    0       512.000000      256.000000      256.000000\r
2354                         *MESH_VERTEX    1       491.000000      211.000000      256.000000\r
2355                         *MESH_VERTEX    2       512.000000      208.000000      256.000000\r
2356                         *MESH_VERTEX    3       476.000000      220.000000      256.000000\r
2357                         *MESH_VERTEX    4       467.000000      235.000000      256.000000\r
2358                         *MESH_VERTEX    5       464.000000      256.000000      256.000000\r
2359                 }\r
2360                 *MESH_NORMALS   {\r
2361                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2362                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2363                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2364                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2365                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2366                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2367                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2368                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2369                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2370                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2371                 }\r
2372                 *MESH_FACE_LIST {\r
2373                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2374                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2375                         *MESH_FACE      2       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2376                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2377                 }\r
2378                 *MESH_NUMTVERTEX        6\r
2379                 *MESH_TVERTLIST {\r
2380                         *MESH_TVERT     0       1.000000        1.000000        1.000000\r
2381                         *MESH_TVERT     1       0.835938        0.648438        1.000000\r
2382                         *MESH_TVERT     2       1.000000        0.625000        1.000000\r
2383                         *MESH_TVERT     3       0.718750        0.718750        1.000000\r
2384                         *MESH_TVERT     4       0.648438        0.835938        1.000000\r
2385                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
2386                 }\r
2387                 *MESH_NUMTVFACES        4\r
2388                 *MESH_TFACELIST {\r
2389                         *MESH_TFACE     0       0       2       1\r
2390                         *MESH_TFACE     1       0       1       3\r
2391                         *MESH_TFACE     2       0       3       4\r
2392                         *MESH_TFACE     3       0       4       5\r
2393                 }\r
2394         }\r
2395         *PROP_MOTIONBLUR        0\r
2396         *PROP_CASTSHADOW        1\r
2397         *PROP_RECVSHADOW        1\r
2398         *MATERIAL_REF   10\r
2399 }\r
2400 *GEOMOBJECT     {\r
2401         *NODE_NAME      "mat10model0surf197"\r
2402         *NODE_TM        {\r
2403                 *NODE_NAME      "mat10model0surf197"\r
2404                 *INHERIT_POS    0       0       0\r
2405                 *INHERIT_ROT    0       0       0\r
2406                 *INHERIT_SCL    0       0       0\r
2407                 *TM_ROW0        1.0     0       0\r
2408                 *TM_ROW1        0       1.0     0\r
2409                 *TM_ROW2        0       0       1.0\r
2410                 *TM_ROW3        0       0       0\r
2411                 *TM_POS 0.000000        0.000000        0.000000\r
2412         }\r
2413         *MESH   {\r
2414                 *TIMEVALUE      0\r
2415                 *MESH_NUMVERTEX 6\r
2416                 *MESH_NUMFACES  4\r
2417                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2418                 *MESH_VERTEX_LIST       {\r
2419                         *MESH_VERTEX    0       432.000000      -304.000000     96.000000\r
2420                         *MESH_VERTEX    1       368.000000      -304.000000     96.000000\r
2421                         *MESH_VERTEX    2       404.000000      -308.000000     96.000000\r
2422                         *MESH_VERTEX    3       384.000000      -320.000000     96.000000\r
2423                         *MESH_VERTEX    4       372.000000      -340.000000     96.000000\r
2424                         *MESH_VERTEX    5       368.000000      -368.000000     96.000000\r
2425                 }\r
2426                 *MESH_NORMALS   {\r
2427                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2428                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2429                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2430                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2431                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2432                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2433                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2434                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2435                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2436                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2437                 }\r
2438                 *MESH_FACE_LIST {\r
2439                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2440                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2441                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2442                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2443                 }\r
2444                 *MESH_NUMTVERTEX        6\r
2445                 *MESH_TVERTLIST {\r
2446                         *MESH_TVERT     0       0.375000        0.625000        1.000000\r
2447                         *MESH_TVERT     1       -0.125000       0.625000        1.000000\r
2448                         *MESH_TVERT     2       0.156250        0.593750        1.000000\r
2449                         *MESH_TVERT     3       0.000000        0.500000        1.000000\r
2450                         *MESH_TVERT     4       -0.093750       0.343750        1.000000\r
2451                         *MESH_TVERT     5       -0.125000       0.125000        1.000000\r
2452                 }\r
2453                 *MESH_NUMTVFACES        4\r
2454                 *MESH_TFACELIST {\r
2455                         *MESH_TFACE     0       0       2       1\r
2456                         *MESH_TFACE     1       3       1       2\r
2457                         *MESH_TFACE     2       3       4       1\r
2458                         *MESH_TFACE     3       5       1       4\r
2459                 }\r
2460         }\r
2461         *PROP_MOTIONBLUR        0\r
2462         *PROP_CASTSHADOW        1\r
2463         *PROP_RECVSHADOW        1\r
2464         *MATERIAL_REF   10\r
2465 }\r
2466 *GEOMOBJECT     {\r
2467         *NODE_NAME      "mat10model0surf198"\r
2468         *NODE_TM        {\r
2469                 *NODE_NAME      "mat10model0surf198"\r
2470                 *INHERIT_POS    0       0       0\r
2471                 *INHERIT_ROT    0       0       0\r
2472                 *INHERIT_SCL    0       0       0\r
2473                 *TM_ROW0        1.0     0       0\r
2474                 *TM_ROW1        0       1.0     0\r
2475                 *TM_ROW2        0       0       1.0\r
2476                 *TM_ROW3        0       0       0\r
2477                 *TM_POS 0.000000        0.000000        0.000000\r
2478         }\r
2479         *MESH   {\r
2480                 *TIMEVALUE      0\r
2481                 *MESH_NUMVERTEX 6\r
2482                 *MESH_NUMFACES  4\r
2483                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2484                 *MESH_VERTEX_LIST       {\r
2485                         *MESH_VERTEX    0       384.000000      -576.000000     96.000000\r
2486                         *MESH_VERTEX    1       368.000000      -592.000000     96.000000\r
2487                         *MESH_VERTEX    2       404.000000      -588.000000     96.000000\r
2488                         *MESH_VERTEX    3       372.000000      -556.000000     96.000000\r
2489                         *MESH_VERTEX    4       432.000000      -592.000000     96.000000\r
2490                         *MESH_VERTEX    5       368.000000      -528.000000     96.000000\r
2491                 }\r
2492                 *MESH_NORMALS   {\r
2493                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2494                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2495                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2496                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2497                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2498                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2499                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2500                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2501                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2502                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2503                 }\r
2504                 *MESH_FACE_LIST {\r
2505                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2506                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2507                         *MESH_FACE      2       A:      4       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2508                         *MESH_FACE      3       A:      5       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2509                 }\r
2510                 *MESH_NUMTVERTEX        6\r
2511                 *MESH_TVERTLIST {\r
2512                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2513                         *MESH_TVERT     1       -0.125000       0.375000        1.000000\r
2514                         *MESH_TVERT     2       0.156250        0.406250        1.000000\r
2515                         *MESH_TVERT     3       -0.093750       0.656250        1.000000\r
2516                         *MESH_TVERT     4       0.375000        0.375000        1.000000\r
2517                         *MESH_TVERT     5       -0.125000       0.875000        1.000000\r
2518                 }\r
2519                 *MESH_NUMTVFACES        4\r
2520                 *MESH_TFACELIST {\r
2521                         *MESH_TFACE     0       0       2       1\r
2522                         *MESH_TFACE     1       0       1       3\r
2523                         *MESH_TFACE     2       4       1       2\r
2524                         *MESH_TFACE     3       5       3       1\r
2525                 }\r
2526         }\r
2527         *PROP_MOTIONBLUR        0\r
2528         *PROP_CASTSHADOW        1\r
2529         *PROP_RECVSHADOW        1\r
2530         *MATERIAL_REF   10\r
2531 }\r
2532 *GEOMOBJECT     {\r
2533         *NODE_NAME      "mat10model0surf199"\r
2534         *NODE_TM        {\r
2535                 *NODE_NAME      "mat10model0surf199"\r
2536                 *INHERIT_POS    0       0       0\r
2537                 *INHERIT_ROT    0       0       0\r
2538                 *INHERIT_SCL    0       0       0\r
2539                 *TM_ROW0        1.0     0       0\r
2540                 *TM_ROW1        0       1.0     0\r
2541                 *TM_ROW2        0       0       1.0\r
2542                 *TM_ROW3        0       0       0\r
2543                 *TM_POS 0.000000        0.000000        0.000000\r
2544         }\r
2545         *MESH   {\r
2546                 *TIMEVALUE      0\r
2547                 *MESH_NUMVERTEX 6\r
2548                 *MESH_NUMFACES  4\r
2549                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2550                 *MESH_VERTEX_LIST       {\r
2551                         *MESH_VERTEX    0       272.000000      384.000000      352.000000\r
2552                         *MESH_VERTEX    1       272.000000      464.000000      352.000000\r
2553                         *MESH_VERTEX    2       267.000000      419.000000      352.000000\r
2554                         *MESH_VERTEX    3       252.000000      444.000000      352.000000\r
2555                         *MESH_VERTEX    4       227.000000      459.000000      352.000000\r
2556                         *MESH_VERTEX    5       192.000000      464.000000      352.000000\r
2557                 }\r
2558                 *MESH_NORMALS   {\r
2559                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2560                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2561                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2562                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2563                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2564                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2565                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2566                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2567                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2568                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2569                 }\r
2570                 *MESH_FACE_LIST {\r
2571                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2572                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2573                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2574                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2575                 }\r
2576                 *MESH_NUMTVERTEX        6\r
2577                 *MESH_TVERTLIST {\r
2578                         *MESH_TVERT     0       1.125000        0.000000        1.000000\r
2579                         *MESH_TVERT     1       1.125000        0.625000        1.000000\r
2580                         *MESH_TVERT     2       1.085938        0.273438        1.000000\r
2581                         *MESH_TVERT     3       0.968750        0.468750        1.000000\r
2582                         *MESH_TVERT     4       0.773438        0.585938        1.000000\r
2583                         *MESH_TVERT     5       0.500000        0.625000        1.000000\r
2584                 }\r
2585                 *MESH_NUMTVFACES        4\r
2586                 *MESH_TFACELIST {\r
2587                         *MESH_TFACE     0       0       2       1\r
2588                         *MESH_TFACE     1       3       1       2\r
2589                         *MESH_TFACE     2       3       4       1\r
2590                         *MESH_TFACE     3       5       1       4\r
2591                 }\r
2592         }\r
2593         *PROP_MOTIONBLUR        0\r
2594         *PROP_CASTSHADOW        1\r
2595         *PROP_RECVSHADOW        1\r
2596         *MATERIAL_REF   10\r
2597 }\r
2598 *GEOMOBJECT     {\r
2599         *NODE_NAME      "mat10model0surf200"\r
2600         *NODE_TM        {\r
2601                 *NODE_NAME      "mat10model0surf200"\r
2602                 *INHERIT_POS    0       0       0\r
2603                 *INHERIT_ROT    0       0       0\r
2604                 *INHERIT_SCL    0       0       0\r
2605                 *TM_ROW0        1.0     0       0\r
2606                 *TM_ROW1        0       1.0     0\r
2607                 *TM_ROW2        0       0       1.0\r
2608                 *TM_ROW3        0       0       0\r
2609                 *TM_POS 0.000000        0.000000        0.000000\r
2610         }\r
2611         *MESH   {\r
2612                 *TIMEVALUE      0\r
2613                 *MESH_NUMVERTEX 6\r
2614                 *MESH_NUMFACES  4\r
2615                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2616                 *MESH_VERTEX_LIST       {\r
2617                         *MESH_VERTEX    0       192.000000      448.000000      128.000000\r
2618                         *MESH_VERTEX    1       237.000000      427.000000      128.000000\r
2619                         *MESH_VERTEX    2       240.000000      448.000000      128.000000\r
2620                         *MESH_VERTEX    3       228.000000      412.000000      128.000000\r
2621                         *MESH_VERTEX    4       213.000000      403.000000      128.000000\r
2622                         *MESH_VERTEX    5       192.000000      400.000000      128.000000\r
2623                 }\r
2624                 *MESH_NORMALS   {\r
2625                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2626                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2627                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2628                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2629                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2630                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2631                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2632                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2633                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2634                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2635                 }\r
2636                 *MESH_FACE_LIST {\r
2637                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2638                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2639                         *MESH_FACE      2       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2640                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2641                 }\r
2642                 *MESH_NUMTVERTEX        6\r
2643                 *MESH_TVERTLIST {\r
2644                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
2645                         *MESH_TVERT     1       0.851563        0.335938        1.000000\r
2646                         *MESH_TVERT     2       0.875000        0.500000        1.000000\r
2647                         *MESH_TVERT     3       0.781250        0.218750        1.000000\r
2648                         *MESH_TVERT     4       0.664063        0.148438        1.000000\r
2649                         *MESH_TVERT     5       0.500000        0.125000        1.000000\r
2650                 }\r
2651                 *MESH_NUMTVFACES        4\r
2652                 *MESH_TFACELIST {\r
2653                         *MESH_TFACE     0       0       2       1\r
2654                         *MESH_TFACE     1       0       1       3\r
2655                         *MESH_TFACE     2       0       3       4\r
2656                         *MESH_TFACE     3       0       4       5\r
2657                 }\r
2658         }\r
2659         *PROP_MOTIONBLUR        0\r
2660         *PROP_CASTSHADOW        1\r
2661         *PROP_RECVSHADOW        1\r
2662         *MATERIAL_REF   10\r
2663 }\r
2664 *GEOMOBJECT     {\r
2665         *NODE_NAME      "mat10model0surf201"\r
2666         *NODE_TM        {\r
2667                 *NODE_NAME      "mat10model0surf201"\r
2668                 *INHERIT_POS    0       0       0\r
2669                 *INHERIT_ROT    0       0       0\r
2670                 *INHERIT_SCL    0       0       0\r
2671                 *TM_ROW0        1.0     0       0\r
2672                 *TM_ROW1        0       1.0     0\r
2673                 *TM_ROW2        0       0       1.0\r
2674                 *TM_ROW3        0       0       0\r
2675                 *TM_POS 0.000000        0.000000        0.000000\r
2676         }\r
2677         *MESH   {\r
2678                 *TIMEVALUE      0\r
2679                 *MESH_NUMVERTEX 6\r
2680                 *MESH_NUMFACES  4\r
2681                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2682                 *MESH_VERTEX_LIST       {\r
2683                         *MESH_VERTEX    0       128.000000      -64.000000      96.000000\r
2684                         *MESH_VERTEX    1       128.000000      -16.000000      96.000000\r
2685                         *MESH_VERTEX    2       107.000000      -19.000000      96.000000\r
2686                         *MESH_VERTEX    3       92.000000       -28.000000      96.000000\r
2687                         *MESH_VERTEX    4       83.000000       -43.000000      96.000000\r
2688                         *MESH_VERTEX    5       80.000000       -64.000000      96.000000\r
2689                 }\r
2690                 *MESH_NORMALS   {\r
2691                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2692                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2693                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2694                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2695                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2696                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2697                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2698                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2699                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2700                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2701                 }\r
2702                 *MESH_FACE_LIST {\r
2703                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2704                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2705                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2706                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2707                 }\r
2708                 *MESH_NUMTVERTEX        6\r
2709                 *MESH_TVERTLIST {\r
2710                         *MESH_TVERT     0       1.000000        0.500000        1.000000\r
2711                         *MESH_TVERT     1       1.000000        0.875000        1.000000\r
2712                         *MESH_TVERT     2       0.835938        0.851563        1.000000\r
2713                         *MESH_TVERT     3       0.718750        0.781250        1.000000\r
2714                         *MESH_TVERT     4       0.648438        0.664063        1.000000\r
2715                         *MESH_TVERT     5       0.625000        0.500000        1.000000\r
2716                 }\r
2717                 *MESH_NUMTVFACES        4\r
2718                 *MESH_TFACELIST {\r
2719                         *MESH_TFACE     0       0       2       1\r
2720                         *MESH_TFACE     1       0       3       2\r
2721                         *MESH_TFACE     2       0       4       3\r
2722                         *MESH_TFACE     3       0       5       4\r
2723                 }\r
2724         }\r
2725         *PROP_MOTIONBLUR        0\r
2726         *PROP_CASTSHADOW        1\r
2727         *PROP_RECVSHADOW        1\r
2728         *MATERIAL_REF   10\r
2729 }\r
2730 *GEOMOBJECT     {\r
2731         *NODE_NAME      "mat10model0surf202"\r
2732         *NODE_TM        {\r
2733                 *NODE_NAME      "mat10model0surf202"\r
2734                 *INHERIT_POS    0       0       0\r
2735                 *INHERIT_ROT    0       0       0\r
2736                 *INHERIT_SCL    0       0       0\r
2737                 *TM_ROW0        1.0     0       0\r
2738                 *TM_ROW1        0       1.0     0\r
2739                 *TM_ROW2        0       0       1.0\r
2740                 *TM_ROW3        0       0       0\r
2741                 *TM_POS 0.000000        0.000000        0.000000\r
2742         }\r
2743         *MESH   {\r
2744                 *TIMEVALUE      0\r
2745                 *MESH_NUMVERTEX 6\r
2746                 *MESH_NUMFACES  4\r
2747                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2748                 *MESH_VERTEX_LIST       {\r
2749                         *MESH_VERTEX    0       80.000000       -336.000000     96.000000\r
2750                         *MESH_VERTEX    1       76.000000       -364.000000     96.000000\r
2751                         *MESH_VERTEX    2       80.000000       -400.000000     96.000000\r
2752                         *MESH_VERTEX    3       64.000000       -384.000000     96.000000\r
2753                         *MESH_VERTEX    4       44.000000       -396.000000     96.000000\r
2754                         *MESH_VERTEX    5       15.999998       -400.000000     96.000000\r
2755                 }\r
2756                 *MESH_NORMALS   {\r
2757                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2758                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2759                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2760                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2761                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2762                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2763                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2764                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2765                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2766                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2767                 }\r
2768                 *MESH_FACE_LIST {\r
2769                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2770                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2771                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2772                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2773                 }\r
2774                 *MESH_NUMTVERTEX        6\r
2775                 *MESH_TVERTLIST {\r
2776                         *MESH_TVERT     0       0.625000        0.375000        1.000000\r
2777                         *MESH_TVERT     1       0.593750        0.156250        1.000000\r
2778                         *MESH_TVERT     2       0.625000        -0.125000       1.000000\r
2779                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
2780                         *MESH_TVERT     4       0.343750        -0.093750       1.000000\r
2781                         *MESH_TVERT     5       0.125000        -0.125000       1.000000\r
2782                 }\r
2783                 *MESH_NUMTVFACES        4\r
2784                 *MESH_TFACELIST {\r
2785                         *MESH_TFACE     0       0       2       1\r
2786                         *MESH_TFACE     1       3       1       2\r
2787                         *MESH_TFACE     2       3       2       4\r
2788                         *MESH_TFACE     3       5       4       2\r
2789                 }\r
2790         }\r
2791         *PROP_MOTIONBLUR        0\r
2792         *PROP_CASTSHADOW        1\r
2793         *PROP_RECVSHADOW        1\r
2794         *MATERIAL_REF   10\r
2795 }\r
2796 *GEOMOBJECT     {\r
2797         *NODE_NAME      "mat10model0surf203"\r
2798         *NODE_TM        {\r
2799                 *NODE_NAME      "mat10model0surf203"\r
2800                 *INHERIT_POS    0       0       0\r
2801                 *INHERIT_ROT    0       0       0\r
2802                 *INHERIT_SCL    0       0       0\r
2803                 *TM_ROW0        1.0     0       0\r
2804                 *TM_ROW1        0       1.0     0\r
2805                 *TM_ROW2        0       0       1.0\r
2806                 *TM_ROW3        0       0       0\r
2807                 *TM_POS 0.000000        0.000000        0.000000\r
2808         }\r
2809         *MESH   {\r
2810                 *TIMEVALUE      0\r
2811                 *MESH_NUMVERTEX 10\r
2812                 *MESH_NUMFACES  8\r
2813                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2814                 *MESH_VERTEX_LIST       {\r
2815                         *MESH_VERTEX    0       -256.000000     320.000000      96.000000\r
2816                         *MESH_VERTEX    1       -145.750000     293.750000      96.000000\r
2817                         *MESH_VERTEX    2       -144.000000     320.000000      96.000000\r
2818                         *MESH_VERTEX    3       -151.000000     271.000000      96.000000\r
2819                         *MESH_VERTEX    4       -159.750000     251.750000      96.000000\r
2820                         *MESH_VERTEX    5       -172.000000     236.000000      96.000000\r
2821                         *MESH_VERTEX    6       -187.750000     223.750000      96.000000\r
2822                         *MESH_VERTEX    7       -207.000000     215.000000      96.000000\r
2823                         *MESH_VERTEX    8       -229.750000     209.750000      96.000000\r
2824                         *MESH_VERTEX    9       -256.000000     208.000000      96.000000\r
2825                 }\r
2826                 *MESH_NORMALS   {\r
2827                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2828                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2829                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2830                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2831                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
2832                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
2833                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
2834                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
2835                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
2836                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
2837                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
2838                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
2839                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2840                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2841                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
2842                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
2843                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
2844                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
2845                 }\r
2846                 *MESH_FACE_LIST {\r
2847                         *MESH_FACE      0       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2848                         *MESH_FACE      1       A:      0       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2849                         *MESH_FACE      2       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2850                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2851                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2852                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2853                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2854                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2855                 }\r
2856                 *MESH_NUMTVERTEX        10\r
2857                 *MESH_TVERTLIST {\r
2858                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
2859                         *MESH_TVERT     1       0.861328        0.294922        1.000000\r
2860                         *MESH_TVERT     2       0.875000        0.500000        1.000000\r
2861                         *MESH_TVERT     3       0.820313        0.117188        1.000000\r
2862                         *MESH_TVERT     4       0.751953        -0.033203       1.000000\r
2863                         *MESH_TVERT     5       0.656250        -0.156250       1.000000\r
2864                         *MESH_TVERT     6       0.533203        -0.251953       1.000000\r
2865                         *MESH_TVERT     7       0.382813        -0.320313       1.000000\r
2866                         *MESH_TVERT     8       0.205078        -0.361328       1.000000\r
2867                         *MESH_TVERT     9       0.000000        -0.375000       1.000000\r
2868                 }\r
2869                 *MESH_NUMTVFACES        8\r
2870                 *MESH_TFACELIST {\r
2871                         *MESH_TFACE     0       0       1       3\r
2872                         *MESH_TFACE     1       0       3       4\r
2873                         *MESH_TFACE     2       0       4       5\r
2874                         *MESH_TFACE     3       0       2       1\r
2875                         *MESH_TFACE     4       0       5       6\r
2876                         *MESH_TFACE     5       0       6       7\r
2877                         *MESH_TFACE     6       0       7       8\r
2878                         *MESH_TFACE     7       0       8       9\r
2879                 }\r
2880         }\r
2881         *PROP_MOTIONBLUR        0\r
2882         *PROP_CASTSHADOW        1\r
2883         *PROP_RECVSHADOW        1\r
2884         *MATERIAL_REF   10\r
2885 }\r
2886 *GEOMOBJECT     {\r
2887         *NODE_NAME      "mat11model0surf204"\r
2888         *NODE_TM        {\r
2889                 *NODE_NAME      "mat11model0surf204"\r
2890                 *INHERIT_POS    0       0       0\r
2891                 *INHERIT_ROT    0       0       0\r
2892                 *INHERIT_SCL    0       0       0\r
2893                 *TM_ROW0        1.0     0       0\r
2894                 *TM_ROW1        0       1.0     0\r
2895                 *TM_ROW2        0       0       1.0\r
2896                 *TM_ROW3        0       0       0\r
2897                 *TM_POS 0.000000        0.000000        0.000000\r
2898         }\r
2899         *MESH   {\r
2900                 *TIMEVALUE      0\r
2901                 *MESH_NUMVERTEX 6\r
2902                 *MESH_NUMFACES  4\r
2903                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2904                 *MESH_VERTEX_LIST       {\r
2905                         *MESH_VERTEX    0       832.000000      128.000000      416.000000\r
2906                         *MESH_VERTEX    1       832.000000      240.000000      416.000000\r
2907                         *MESH_VERTEX    2       827.000000      240.000000      451.000000\r
2908                         *MESH_VERTEX    3       827.000000      128.000000      451.000000\r
2909                         *MESH_VERTEX    4       812.000000      128.000000      476.000000\r
2910                         *MESH_VERTEX    5       812.000000      240.000000      476.000000\r
2911                 }\r
2912                 *MESH_NORMALS   {\r
2913                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2914                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2915                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2916                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2917                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
2918                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
2919                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
2920                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
2921                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
2922                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
2923                 }\r
2924                 *MESH_FACE_LIST {\r
2925                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2926                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2927                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2928                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2929                 }\r
2930                 *MESH_NUMTVERTEX        6\r
2931                 *MESH_TVERTLIST {\r
2932                         *MESH_TVERT     0       0.000000        0.125000        1.000000\r
2933                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
2934                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
2935                         *MESH_TVERT     3       0.312500        0.125000        1.000000\r
2936                         *MESH_TVERT     4       0.625000        0.125000        1.000000\r
2937                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
2938                 }\r
2939                 *MESH_NUMTVFACES        4\r
2940                 *MESH_TFACELIST {\r
2941                         *MESH_TFACE     0       0       2       1\r
2942                         *MESH_TFACE     1       0       3       2\r
2943                         *MESH_TFACE     2       2       3       4\r
2944                         *MESH_TFACE     3       2       4       5\r
2945                 }\r
2946         }\r
2947         *PROP_MOTIONBLUR        0\r
2948         *PROP_CASTSHADOW        1\r
2949         *PROP_RECVSHADOW        1\r
2950         *MATERIAL_REF   11\r
2951 }\r
2952 *GEOMOBJECT     {\r
2953         *NODE_NAME      "mat11model0surf205"\r
2954         *NODE_TM        {\r
2955                 *NODE_NAME      "mat11model0surf205"\r
2956                 *INHERIT_POS    0       0       0\r
2957                 *INHERIT_ROT    0       0       0\r
2958                 *INHERIT_SCL    0       0       0\r
2959                 *TM_ROW0        1.0     0       0\r
2960                 *TM_ROW1        0       1.0     0\r
2961                 *TM_ROW2        0       0       1.0\r
2962                 *TM_ROW3        0       0       0\r
2963                 *TM_POS 0.000000        0.000000        0.000000\r
2964         }\r
2965         *MESH   {\r
2966                 *TIMEVALUE      0\r
2967                 *MESH_NUMVERTEX 6\r
2968                 *MESH_NUMFACES  4\r
2969                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
2970                 *MESH_VERTEX_LIST       {\r
2971                         *MESH_VERTEX    0       812.000000      128.000000      476.000000\r
2972                         *MESH_VERTEX    1       812.000000      240.000000      476.000000\r
2973                         *MESH_VERTEX    2       787.000000      240.000000      491.000000\r
2974                         *MESH_VERTEX    3       787.000000      128.000000      491.000000\r
2975                         *MESH_VERTEX    4       752.000000      128.000000      496.000000\r
2976                         *MESH_VERTEX    5       752.000000      240.000000      496.000000\r
2977                 }\r
2978                 *MESH_NORMALS   {\r
2979                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
2980                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
2981                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
2982                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
2983                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
2984                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
2985                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
2986                         *MESH_VERTEXNORMAL      3       -0.382683       0.000000        -0.923880\r
2987                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
2988                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
2989                 }\r
2990                 *MESH_FACE_LIST {\r
2991                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2992                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2993                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2994                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
2995                 }\r
2996                 *MESH_NUMTVERTEX        6\r
2997                 *MESH_TVERTLIST {\r
2998                         *MESH_TVERT     0       0.625000        0.125000        1.000000\r
2999                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
3000                         *MESH_TVERT     2       0.937500        1.000000        1.000000\r
3001                         *MESH_TVERT     3       0.937500        0.125000        1.000000\r
3002                         *MESH_TVERT     4       1.250000        0.125000        1.000000\r
3003                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
3004                 }\r
3005                 *MESH_NUMTVFACES        4\r
3006                 *MESH_TFACELIST {\r
3007                         *MESH_TFACE     0       0       2       1\r
3008                         *MESH_TFACE     1       0       3       2\r
3009                         *MESH_TFACE     2       2       3       4\r
3010                         *MESH_TFACE     3       2       4       5\r
3011                 }\r
3012         }\r
3013         *PROP_MOTIONBLUR        0\r
3014         *PROP_CASTSHADOW        1\r
3015         *PROP_RECVSHADOW        1\r
3016         *MATERIAL_REF   11\r
3017 }\r
3018 *GEOMOBJECT     {\r
3019         *NODE_NAME      "mat11model0surf206"\r
3020         *NODE_TM        {\r
3021                 *NODE_NAME      "mat11model0surf206"\r
3022                 *INHERIT_POS    0       0       0\r
3023                 *INHERIT_ROT    0       0       0\r
3024                 *INHERIT_SCL    0       0       0\r
3025                 *TM_ROW0        1.0     0       0\r
3026                 *TM_ROW1        0       1.0     0\r
3027                 *TM_ROW2        0       0       1.0\r
3028                 *TM_ROW3        0       0       0\r
3029                 *TM_POS 0.000000        0.000000        0.000000\r
3030         }\r
3031         *MESH   {\r
3032                 *TIMEVALUE      0\r
3033                 *MESH_NUMVERTEX 6\r
3034                 *MESH_NUMFACES  4\r
3035                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3036                 *MESH_VERTEX_LIST       {\r
3037                         *MESH_VERTEX    0       685.000000      128.000000      491.000000\r
3038                         *MESH_VERTEX    1       720.000000      128.000000      496.000000\r
3039                         *MESH_VERTEX    2       720.000000      240.000000      496.000000\r
3040                         *MESH_VERTEX    3       685.000000      240.000000      491.000000\r
3041                         *MESH_VERTEX    4       660.000000      240.000000      476.000000\r
3042                         *MESH_VERTEX    5       660.000000      128.000000      476.000000\r
3043                 }\r
3044                 *MESH_NORMALS   {\r
3045                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3046                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3047                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3048                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3049                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
3050                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3051                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
3052                         *MESH_VERTEXNORMAL      3       0.382683        0.000000        -0.923880\r
3053                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
3054                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
3055                 }\r
3056                 *MESH_FACE_LIST {\r
3057                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3058                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3059                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3060                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3061                 }\r
3062                 *MESH_NUMTVERTEX        6\r
3063                 *MESH_TVERTLIST {\r
3064                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
3065                         *MESH_TVERT     1       1.250000        1.000000        1.000000\r
3066                         *MESH_TVERT     2       1.250000        0.125000        1.000000\r
3067                         *MESH_TVERT     3       0.937500        0.125000        1.000000\r
3068                         *MESH_TVERT     4       0.625000        0.125000        1.000000\r
3069                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
3070                 }\r
3071                 *MESH_NUMTVFACES        4\r
3072                 *MESH_TFACELIST {\r
3073                         *MESH_TFACE     0       0       2       1\r
3074                         *MESH_TFACE     1       0       3       2\r
3075                         *MESH_TFACE     2       4       3       0\r
3076                         *MESH_TFACE     3       4       0       5\r
3077                 }\r
3078         }\r
3079         *PROP_MOTIONBLUR        0\r
3080         *PROP_CASTSHADOW        1\r
3081         *PROP_RECVSHADOW        1\r
3082         *MATERIAL_REF   11\r
3083 }\r
3084 *GEOMOBJECT     {\r
3085         *NODE_NAME      "mat11model0surf207"\r
3086         *NODE_TM        {\r
3087                 *NODE_NAME      "mat11model0surf207"\r
3088                 *INHERIT_POS    0       0       0\r
3089                 *INHERIT_ROT    0       0       0\r
3090                 *INHERIT_SCL    0       0       0\r
3091                 *TM_ROW0        1.0     0       0\r
3092                 *TM_ROW1        0       1.0     0\r
3093                 *TM_ROW2        0       0       1.0\r
3094                 *TM_ROW3        0       0       0\r
3095                 *TM_POS 0.000000        0.000000        0.000000\r
3096         }\r
3097         *MESH   {\r
3098                 *TIMEVALUE      0\r
3099                 *MESH_NUMVERTEX 6\r
3100                 *MESH_NUMFACES  4\r
3101                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3102                 *MESH_VERTEX_LIST       {\r
3103                         *MESH_VERTEX    0       645.000000      128.000000      451.000000\r
3104                         *MESH_VERTEX    1       660.000000      128.000000      476.000000\r
3105                         *MESH_VERTEX    2       660.000000      240.000000      476.000000\r
3106                         *MESH_VERTEX    3       645.000000      240.000000      451.000000\r
3107                         *MESH_VERTEX    4       640.000000      240.000000      416.000000\r
3108                         *MESH_VERTEX    5       640.000000      128.000000      416.000000\r
3109                 }\r
3110                 *MESH_NORMALS   {\r
3111                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3112                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3113                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3114                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3115                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
3116                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3117                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
3118                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        -0.382683\r
3119                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3120                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3121                 }\r
3122                 *MESH_FACE_LIST {\r
3123                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3124                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3125                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3126                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3127                 }\r
3128                 *MESH_NUMTVERTEX        6\r
3129                 *MESH_TVERTLIST {\r
3130                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
3131                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
3132                         *MESH_TVERT     2       0.625000        0.125000        1.000000\r
3133                         *MESH_TVERT     3       0.312500        0.125000        1.000000\r
3134                         *MESH_TVERT     4       0.000000        0.125000        1.000000\r
3135                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
3136                 }\r
3137                 *MESH_NUMTVFACES        4\r
3138                 *MESH_TFACELIST {\r
3139                         *MESH_TFACE     0       0       2       1\r
3140                         *MESH_TFACE     1       0       3       2\r
3141                         *MESH_TFACE     2       4       3       0\r
3142                         *MESH_TFACE     3       4       0       5\r
3143                 }\r
3144         }\r
3145         *PROP_MOTIONBLUR        0\r
3146         *PROP_CASTSHADOW        1\r
3147         *PROP_RECVSHADOW        1\r
3148         *MATERIAL_REF   11\r
3149 }\r
3150 *GEOMOBJECT     {\r
3151         *NODE_NAME      "mat11model0surf208"\r
3152         *NODE_TM        {\r
3153                 *NODE_NAME      "mat11model0surf208"\r
3154                 *INHERIT_POS    0       0       0\r
3155                 *INHERIT_ROT    0       0       0\r
3156                 *INHERIT_SCL    0       0       0\r
3157                 *TM_ROW0        1.0     0       0\r
3158                 *TM_ROW1        0       1.0     0\r
3159                 *TM_ROW2        0       0       1.0\r
3160                 *TM_ROW3        0       0       0\r
3161                 *TM_POS 0.000000        0.000000        0.000000\r
3162         }\r
3163         *MESH   {\r
3164                 *TIMEVALUE      0\r
3165                 *MESH_NUMVERTEX 6\r
3166                 *MESH_NUMFACES  4\r
3167                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3168                 *MESH_VERTEX_LIST       {\r
3169                         *MESH_VERTEX    0       640.000000      128.000000      416.000000\r
3170                         *MESH_VERTEX    1       464.000000      123.000000      451.000000\r
3171                         *MESH_VERTEX    2       640.000000      123.000000      451.000000\r
3172                         *MESH_VERTEX    3       464.000000      128.000000      416.000000\r
3173                         *MESH_VERTEX    4       640.000000      108.000000      476.000000\r
3174                         *MESH_VERTEX    5       464.000000      108.000000      476.000000\r
3175                 }\r
3176                 *MESH_NORMALS   {\r
3177                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3178                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3179                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3180                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3181                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
3182                         *MESH_VERTEXNORMAL      1       0.000000        -0.923880       -0.382683\r
3183                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       -0.382683\r
3184                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3185                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
3186                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
3187                 }\r
3188                 *MESH_FACE_LIST {\r
3189                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3190                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3191                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3192                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3193                 }\r
3194                 *MESH_NUMTVERTEX        6\r
3195                 *MESH_TVERTLIST {\r
3196                         *MESH_TVERT     0       0.000000        -0.375000       1.000000\r
3197                         *MESH_TVERT     1       0.312500        1.000000        1.000000\r
3198                         *MESH_TVERT     2       0.312500        -0.375000       1.000000\r
3199                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
3200                         *MESH_TVERT     4       0.625000        -0.375000       1.000000\r
3201                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
3202                 }\r
3203                 *MESH_NUMTVFACES        4\r
3204                 *MESH_TFACELIST {\r
3205                         *MESH_TFACE     0       0       2       1\r
3206                         *MESH_TFACE     1       0       1       3\r
3207                         *MESH_TFACE     2       1       2       4\r
3208                         *MESH_TFACE     3       1       4       5\r
3209                 }\r
3210         }\r
3211         *PROP_MOTIONBLUR        0\r
3212         *PROP_CASTSHADOW        1\r
3213         *PROP_RECVSHADOW        1\r
3214         *MATERIAL_REF   11\r
3215 }\r
3216 *GEOMOBJECT     {\r
3217         *NODE_NAME      "mat11model0surf209"\r
3218         *NODE_TM        {\r
3219                 *NODE_NAME      "mat11model0surf209"\r
3220                 *INHERIT_POS    0       0       0\r
3221                 *INHERIT_ROT    0       0       0\r
3222                 *INHERIT_SCL    0       0       0\r
3223                 *TM_ROW0        1.0     0       0\r
3224                 *TM_ROW1        0       1.0     0\r
3225                 *TM_ROW2        0       0       1.0\r
3226                 *TM_ROW3        0       0       0\r
3227                 *TM_POS 0.000000        0.000000        0.000000\r
3228         }\r
3229         *MESH   {\r
3230                 *TIMEVALUE      0\r
3231                 *MESH_NUMVERTEX 6\r
3232                 *MESH_NUMFACES  4\r
3233                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3234                 *MESH_VERTEX_LIST       {\r
3235                         *MESH_VERTEX    0       640.000000      108.000000      476.000000\r
3236                         *MESH_VERTEX    1       464.000000      83.000000       491.000000\r
3237                         *MESH_VERTEX    2       640.000000      83.000000       491.000000\r
3238                         *MESH_VERTEX    3       464.000000      108.000000      476.000000\r
3239                         *MESH_VERTEX    4       640.000000      48.000000       496.000000\r
3240                         *MESH_VERTEX    5       464.000000      48.000000       496.000000\r
3241                 }\r
3242                 *MESH_NORMALS   {\r
3243                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3244                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3245                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3246                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3247                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
3248                         *MESH_VERTEXNORMAL      1       0.000000        -0.382683       -0.923880\r
3249                         *MESH_VERTEXNORMAL      2       0.000000        -0.382683       -0.923880\r
3250                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
3251                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3252                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
3253                 }\r
3254                 *MESH_FACE_LIST {\r
3255                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3256                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3257                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3258                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3259                 }\r
3260                 *MESH_NUMTVERTEX        6\r
3261                 *MESH_TVERTLIST {\r
3262                         *MESH_TVERT     0       0.625000        -0.375000       1.000000\r
3263                         *MESH_TVERT     1       0.937500        1.000000        1.000000\r
3264                         *MESH_TVERT     2       0.937500        -0.375000       1.000000\r
3265                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
3266                         *MESH_TVERT     4       1.250000        -0.375000       1.000000\r
3267                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
3268                 }\r
3269                 *MESH_NUMTVFACES        4\r
3270                 *MESH_TFACELIST {\r
3271                         *MESH_TFACE     0       0       2       1\r
3272                         *MESH_TFACE     1       0       1       3\r
3273                         *MESH_TFACE     2       1       2       4\r
3274                         *MESH_TFACE     3       1       4       5\r
3275                 }\r
3276         }\r
3277         *PROP_MOTIONBLUR        0\r
3278         *PROP_CASTSHADOW        1\r
3279         *PROP_RECVSHADOW        1\r
3280         *MATERIAL_REF   11\r
3281 }\r
3282 *GEOMOBJECT     {\r
3283         *NODE_NAME      "mat11model0surf210"\r
3284         *NODE_TM        {\r
3285                 *NODE_NAME      "mat11model0surf210"\r
3286                 *INHERIT_POS    0       0       0\r
3287                 *INHERIT_ROT    0       0       0\r
3288                 *INHERIT_SCL    0       0       0\r
3289                 *TM_ROW0        1.0     0       0\r
3290                 *TM_ROW1        0       1.0     0\r
3291                 *TM_ROW2        0       0       1.0\r
3292                 *TM_ROW3        0       0       0\r
3293                 *TM_POS 0.000000        0.000000        0.000000\r
3294         }\r
3295         *MESH   {\r
3296                 *TIMEVALUE      0\r
3297                 *MESH_NUMVERTEX 6\r
3298                 *MESH_NUMFACES  4\r
3299                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3300                 *MESH_VERTEX_LIST       {\r
3301                         *MESH_VERTEX    0       640.000000      -19.000000      491.000000\r
3302                         *MESH_VERTEX    1       464.000000      16.000000       496.000000\r
3303                         *MESH_VERTEX    2       464.000000      -19.000000      491.000000\r
3304                         *MESH_VERTEX    3       640.000000      16.000000       496.000000\r
3305                         *MESH_VERTEX    4       464.000000      -44.000000      476.000000\r
3306                         *MESH_VERTEX    5       640.000000      -44.000000      476.000000\r
3307                 }\r
3308                 *MESH_NORMALS   {\r
3309                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3310                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3311                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3312                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3313                         *MESH_VERTEXNORMAL      0       0.000000        0.382683        -0.923880\r
3314                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3315                         *MESH_VERTEXNORMAL      2       0.000000        0.382683        -0.923880\r
3316                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3317                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
3318                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
3319                 }\r
3320                 *MESH_FACE_LIST {\r
3321                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3322                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3323                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3324                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3325                 }\r
3326                 *MESH_NUMTVERTEX        6\r
3327                 *MESH_TVERTLIST {\r
3328                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
3329                         *MESH_TVERT     1       1.250000        -0.375000       1.000000\r
3330                         *MESH_TVERT     2       0.937500        -0.375000       1.000000\r
3331                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
3332                         *MESH_TVERT     4       0.625000        -0.375000       1.000000\r
3333                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
3334                 }\r
3335                 *MESH_NUMTVFACES        4\r
3336                 *MESH_TFACELIST {\r
3337                         *MESH_TFACE     0       0       2       1\r
3338                         *MESH_TFACE     1       0       1       3\r
3339                         *MESH_TFACE     2       4       2       0\r
3340                         *MESH_TFACE     3       4       0       5\r
3341                 }\r
3342         }\r
3343         *PROP_MOTIONBLUR        0\r
3344         *PROP_CASTSHADOW        1\r
3345         *PROP_RECVSHADOW        1\r
3346         *MATERIAL_REF   11\r
3347 }\r
3348 *GEOMOBJECT     {\r
3349         *NODE_NAME      "mat11model0surf211"\r
3350         *NODE_TM        {\r
3351                 *NODE_NAME      "mat11model0surf211"\r
3352                 *INHERIT_POS    0       0       0\r
3353                 *INHERIT_ROT    0       0       0\r
3354                 *INHERIT_SCL    0       0       0\r
3355                 *TM_ROW0        1.0     0       0\r
3356                 *TM_ROW1        0       1.0     0\r
3357                 *TM_ROW2        0       0       1.0\r
3358                 *TM_ROW3        0       0       0\r
3359                 *TM_POS 0.000000        0.000000        0.000000\r
3360         }\r
3361         *MESH   {\r
3362                 *TIMEVALUE      0\r
3363                 *MESH_NUMVERTEX 6\r
3364                 *MESH_NUMFACES  4\r
3365                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3366                 *MESH_VERTEX_LIST       {\r
3367                         *MESH_VERTEX    0       640.000000      -59.000000      451.000000\r
3368                         *MESH_VERTEX    1       640.000000      -44.000000      476.000000\r
3369                         *MESH_VERTEX    2       464.000000      -44.000000      476.000000\r
3370                         *MESH_VERTEX    3       464.000000      -59.000000      451.000000\r
3371                         *MESH_VERTEX    4       464.000000      -64.000000      416.000000\r
3372                         *MESH_VERTEX    5       640.000000      -64.000000      416.000000\r
3373                 }\r
3374                 *MESH_NORMALS   {\r
3375                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3376                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3377                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3378                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3379                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        -0.382683\r
3380                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
3381                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
3382                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        -0.382683\r
3383                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
3384                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
3385                 }\r
3386                 *MESH_FACE_LIST {\r
3387                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3388                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3389                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3390                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3391                 }\r
3392                 *MESH_NUMTVERTEX        6\r
3393                 *MESH_TVERTLIST {\r
3394                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
3395                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
3396                         *MESH_TVERT     2       0.625000        -0.375000       1.000000\r
3397                         *MESH_TVERT     3       0.312500        -0.375000       1.000000\r
3398                         *MESH_TVERT     4       0.000000        -0.375000       1.000000\r
3399                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
3400                 }\r
3401                 *MESH_NUMTVFACES        4\r
3402                 *MESH_TFACELIST {\r
3403                         *MESH_TFACE     0       0       2       1\r
3404                         *MESH_TFACE     1       0       3       2\r
3405                         *MESH_TFACE     2       4       3       0\r
3406                         *MESH_TFACE     3       4       0       5\r
3407                 }\r
3408         }\r
3409         *PROP_MOTIONBLUR        0\r
3410         *PROP_CASTSHADOW        1\r
3411         *PROP_RECVSHADOW        1\r
3412         *MATERIAL_REF   11\r
3413 }\r
3414 *GEOMOBJECT     {\r
3415         *NODE_NAME      "mat11model0surf212"\r
3416         *NODE_TM        {\r
3417                 *NODE_NAME      "mat11model0surf212"\r
3418                 *INHERIT_POS    0       0       0\r
3419                 *INHERIT_ROT    0       0       0\r
3420                 *INHERIT_SCL    0       0       0\r
3421                 *TM_ROW0        1.0     0       0\r
3422                 *TM_ROW1        0       1.0     0\r
3423                 *TM_ROW2        0       0       1.0\r
3424                 *TM_ROW3        0       0       0\r
3425                 *TM_POS 0.000000        0.000000        0.000000\r
3426         }\r
3427         *MESH   {\r
3428                 *TIMEVALUE      0\r
3429                 *MESH_NUMVERTEX 6\r
3430                 *MESH_NUMFACES  4\r
3431                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3432                 *MESH_VERTEX_LIST       {\r
3433                         *MESH_VERTEX    0       192.000000      656.000000      192.000000\r
3434                         *MESH_VERTEX    1       192.000000      752.000000      192.000000\r
3435                         *MESH_VERTEX    2       187.000000      752.000000      227.000000\r
3436                         *MESH_VERTEX    3       187.000000      656.000000      227.000000\r
3437                         *MESH_VERTEX    4       172.000000      656.000000      252.000000\r
3438                         *MESH_VERTEX    5       172.000000      752.000000      252.000000\r
3439                 }\r
3440                 *MESH_NORMALS   {\r
3441                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3442                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3443                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3444                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3445                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3446                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
3447                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
3448                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
3449                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
3450                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
3451                 }\r
3452                 *MESH_FACE_LIST {\r
3453                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3454                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3455                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3456                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3457                 }\r
3458                 *MESH_NUMTVERTEX        6\r
3459                 *MESH_TVERTLIST {\r
3460                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
3461                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
3462                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
3463                         *MESH_TVERT     3       0.312500        0.250000        1.000000\r
3464                         *MESH_TVERT     4       0.625000        0.250000        1.000000\r
3465                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
3466                 }\r
3467                 *MESH_NUMTVFACES        4\r
3468                 *MESH_TFACELIST {\r
3469                         *MESH_TFACE     0       0       2       1\r
3470                         *MESH_TFACE     1       0       3       2\r
3471                         *MESH_TFACE     2       2       3       4\r
3472                         *MESH_TFACE     3       2       4       5\r
3473                 }\r
3474         }\r
3475         *PROP_MOTIONBLUR        0\r
3476         *PROP_CASTSHADOW        1\r
3477         *PROP_RECVSHADOW        1\r
3478         *MATERIAL_REF   11\r
3479 }\r
3480 *GEOMOBJECT     {\r
3481         *NODE_NAME      "mat11model0surf213"\r
3482         *NODE_TM        {\r
3483                 *NODE_NAME      "mat11model0surf213"\r
3484                 *INHERIT_POS    0       0       0\r
3485                 *INHERIT_ROT    0       0       0\r
3486                 *INHERIT_SCL    0       0       0\r
3487                 *TM_ROW0        1.0     0       0\r
3488                 *TM_ROW1        0       1.0     0\r
3489                 *TM_ROW2        0       0       1.0\r
3490                 *TM_ROW3        0       0       0\r
3491                 *TM_POS 0.000000        0.000000        0.000000\r
3492         }\r
3493         *MESH   {\r
3494                 *TIMEVALUE      0\r
3495                 *MESH_NUMVERTEX 6\r
3496                 *MESH_NUMFACES  4\r
3497                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3498                 *MESH_VERTEX_LIST       {\r
3499                         *MESH_VERTEX    0       172.000000      656.000000      252.000000\r
3500                         *MESH_VERTEX    1       172.000000      752.000000      252.000000\r
3501                         *MESH_VERTEX    2       147.000000      752.000000      267.000000\r
3502                         *MESH_VERTEX    3       147.000000      656.000000      267.000000\r
3503                         *MESH_VERTEX    4       112.000000      656.000000      272.000000\r
3504                         *MESH_VERTEX    5       112.000000      752.000000      272.000000\r
3505                 }\r
3506                 *MESH_NORMALS   {\r
3507                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3508                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3509                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3510                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3511                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
3512                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
3513                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
3514                         *MESH_VERTEXNORMAL      3       -0.382683       0.000000        -0.923880\r
3515                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3516                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
3517                 }\r
3518                 *MESH_FACE_LIST {\r
3519                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3520                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3521                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3522                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3523                 }\r
3524                 *MESH_NUMTVERTEX        6\r
3525                 *MESH_TVERTLIST {\r
3526                         *MESH_TVERT     0       0.625000        0.250000        1.000000\r
3527                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
3528                         *MESH_TVERT     2       0.937500        1.000000        1.000000\r
3529                         *MESH_TVERT     3       0.937500        0.250000        1.000000\r
3530                         *MESH_TVERT     4       1.250000        0.250000        1.000000\r
3531                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
3532                 }\r
3533                 *MESH_NUMTVFACES        4\r
3534                 *MESH_TFACELIST {\r
3535                         *MESH_TFACE     0       0       2       1\r
3536                         *MESH_TFACE     1       0       3       2\r
3537                         *MESH_TFACE     2       2       3       4\r
3538                         *MESH_TFACE     3       2       4       5\r
3539                 }\r
3540         }\r
3541         *PROP_MOTIONBLUR        0\r
3542         *PROP_CASTSHADOW        1\r
3543         *PROP_RECVSHADOW        1\r
3544         *MATERIAL_REF   11\r
3545 }\r
3546 *GEOMOBJECT     {\r
3547         *NODE_NAME      "mat11model0surf214"\r
3548         *NODE_TM        {\r
3549                 *NODE_NAME      "mat11model0surf214"\r
3550                 *INHERIT_POS    0       0       0\r
3551                 *INHERIT_ROT    0       0       0\r
3552                 *INHERIT_SCL    0       0       0\r
3553                 *TM_ROW0        1.0     0       0\r
3554                 *TM_ROW1        0       1.0     0\r
3555                 *TM_ROW2        0       0       1.0\r
3556                 *TM_ROW3        0       0       0\r
3557                 *TM_POS 0.000000        0.000000        0.000000\r
3558         }\r
3559         *MESH   {\r
3560                 *TIMEVALUE      0\r
3561                 *MESH_NUMVERTEX 6\r
3562                 *MESH_NUMFACES  4\r
3563                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3564                 *MESH_VERTEX_LIST       {\r
3565                         *MESH_VERTEX    0       45.000000       656.000000      267.000000\r
3566                         *MESH_VERTEX    1       80.000000       752.000000      272.000000\r
3567                         *MESH_VERTEX    2       45.000000       752.000000      267.000000\r
3568                         *MESH_VERTEX    3       80.000000       656.000000      272.000000\r
3569                         *MESH_VERTEX    4       20.000000       752.000000      252.000000\r
3570                         *MESH_VERTEX    5       20.000000       656.000000      252.000000\r
3571                 }\r
3572                 *MESH_NORMALS   {\r
3573                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3574                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3575                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3576                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3577                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
3578                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3579                         *MESH_VERTEXNORMAL      2       0.382683        0.000000        -0.923880\r
3580                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3581                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
3582                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
3583                 }\r
3584                 *MESH_FACE_LIST {\r
3585                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3586                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3587                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3588                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3589                 }\r
3590                 *MESH_NUMTVERTEX        6\r
3591                 *MESH_TVERTLIST {\r
3592                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
3593                         *MESH_TVERT     1       1.250000        0.250000        1.000000\r
3594                         *MESH_TVERT     2       0.937500        0.250000        1.000000\r
3595                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
3596                         *MESH_TVERT     4       0.625000        0.250000        1.000000\r
3597                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
3598                 }\r
3599                 *MESH_NUMTVFACES        4\r
3600                 *MESH_TFACELIST {\r
3601                         *MESH_TFACE     0       0       2       1\r
3602                         *MESH_TFACE     1       0       1       3\r
3603                         *MESH_TFACE     2       4       2       0\r
3604                         *MESH_TFACE     3       4       0       5\r
3605                 }\r
3606         }\r
3607         *PROP_MOTIONBLUR        0\r
3608         *PROP_CASTSHADOW        1\r
3609         *PROP_RECVSHADOW        1\r
3610         *MATERIAL_REF   11\r
3611 }\r
3612 *GEOMOBJECT     {\r
3613         *NODE_NAME      "mat11model0surf215"\r
3614         *NODE_TM        {\r
3615                 *NODE_NAME      "mat11model0surf215"\r
3616                 *INHERIT_POS    0       0       0\r
3617                 *INHERIT_ROT    0       0       0\r
3618                 *INHERIT_SCL    0       0       0\r
3619                 *TM_ROW0        1.0     0       0\r
3620                 *TM_ROW1        0       1.0     0\r
3621                 *TM_ROW2        0       0       1.0\r
3622                 *TM_ROW3        0       0       0\r
3623                 *TM_POS 0.000000        0.000000        0.000000\r
3624         }\r
3625         *MESH   {\r
3626                 *TIMEVALUE      0\r
3627                 *MESH_NUMVERTEX 6\r
3628                 *MESH_NUMFACES  4\r
3629                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3630                 *MESH_VERTEX_LIST       {\r
3631                         *MESH_VERTEX    0       5.000000        656.000000      227.000000\r
3632                         *MESH_VERTEX    1       20.000000       752.000000      252.000000\r
3633                         *MESH_VERTEX    2       5.000000        752.000000      227.000000\r
3634                         *MESH_VERTEX    3       20.000000       656.000000      252.000000\r
3635                         *MESH_VERTEX    4       0.000000        752.000000      192.000000\r
3636                         *MESH_VERTEX    5       0.000000        656.000000      192.000000\r
3637                 }\r
3638                 *MESH_NORMALS   {\r
3639                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3640                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3641                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3642                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3643                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
3644                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3645                         *MESH_VERTEXNORMAL      2       0.923880        0.000000        -0.382683\r
3646                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
3647                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3648                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3649                 }\r
3650                 *MESH_FACE_LIST {\r
3651                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3652                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3653                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3654                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3655                 }\r
3656                 *MESH_NUMTVERTEX        6\r
3657                 *MESH_TVERTLIST {\r
3658                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
3659                         *MESH_TVERT     1       0.625000        0.250000        1.000000\r
3660                         *MESH_TVERT     2       0.312500        0.250000        1.000000\r
3661                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
3662                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
3663                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
3664                 }\r
3665                 *MESH_NUMTVFACES        4\r
3666                 *MESH_TFACELIST {\r
3667                         *MESH_TFACE     0       0       2       1\r
3668                         *MESH_TFACE     1       0       1       3\r
3669                         *MESH_TFACE     2       4       2       0\r
3670                         *MESH_TFACE     3       4       0       5\r
3671                 }\r
3672         }\r
3673         *PROP_MOTIONBLUR        0\r
3674         *PROP_CASTSHADOW        1\r
3675         *PROP_RECVSHADOW        1\r
3676         *MATERIAL_REF   11\r
3677 }\r
3678 *GEOMOBJECT     {\r
3679         *NODE_NAME      "mat11model0surf216"\r
3680         *NODE_TM        {\r
3681                 *NODE_NAME      "mat11model0surf216"\r
3682                 *INHERIT_POS    0       0       0\r
3683                 *INHERIT_ROT    0       0       0\r
3684                 *INHERIT_SCL    0       0       0\r
3685                 *TM_ROW0        1.0     0       0\r
3686                 *TM_ROW1        0       1.0     0\r
3687                 *TM_ROW2        0       0       1.0\r
3688                 *TM_ROW3        0       0       0\r
3689                 *TM_POS 0.000000        0.000000        0.000000\r
3690         }\r
3691         *MESH   {\r
3692                 *TIMEVALUE      0\r
3693                 *MESH_NUMVERTEX 6\r
3694                 *MESH_NUMFACES  4\r
3695                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3696                 *MESH_VERTEX_LIST       {\r
3697                         *MESH_VERTEX    0       -192.000000     464.000000      320.000000\r
3698                         *MESH_VERTEX    1       -197.000000     656.000000      355.000000\r
3699                         *MESH_VERTEX    2       -197.000000     464.000000      355.000000\r
3700                         *MESH_VERTEX    3       -192.000000     656.000000      320.000000\r
3701                         *MESH_VERTEX    4       -212.000000     464.000000      380.000000\r
3702                         *MESH_VERTEX    5       -212.000000     656.000000      380.000000\r
3703                 }\r
3704                 *MESH_NORMALS   {\r
3705                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3706                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3707                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3708                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3709                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
3710                         *MESH_VERTEXNORMAL      1       -0.923880       0.000000        -0.382683\r
3711                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
3712                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
3713                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
3714                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
3715                 }\r
3716                 *MESH_FACE_LIST {\r
3717                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3718                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3719                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3720                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3721                 }\r
3722                 *MESH_NUMTVERTEX        6\r
3723                 *MESH_TVERTLIST {\r
3724                         *MESH_TVERT     0       0.000000        -0.500000       1.000000\r
3725                         *MESH_TVERT     1       0.312500        1.000000        1.000000\r
3726                         *MESH_TVERT     2       0.312500        -0.500000       1.000000\r
3727                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
3728                         *MESH_TVERT     4       0.625000        -0.500000       1.000000\r
3729                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
3730                 }\r
3731                 *MESH_NUMTVFACES        4\r
3732                 *MESH_TFACELIST {\r
3733                         *MESH_TFACE     0       0       2       1\r
3734                         *MESH_TFACE     1       0       1       3\r
3735                         *MESH_TFACE     2       1       2       4\r
3736                         *MESH_TFACE     3       1       4       5\r
3737                 }\r
3738         }\r
3739         *PROP_MOTIONBLUR        0\r
3740         *PROP_CASTSHADOW        1\r
3741         *PROP_RECVSHADOW        1\r
3742         *MATERIAL_REF   11\r
3743 }\r
3744 *GEOMOBJECT     {\r
3745         *NODE_NAME      "mat11model0surf217"\r
3746         *NODE_TM        {\r
3747                 *NODE_NAME      "mat11model0surf217"\r
3748                 *INHERIT_POS    0       0       0\r
3749                 *INHERIT_ROT    0       0       0\r
3750                 *INHERIT_SCL    0       0       0\r
3751                 *TM_ROW0        1.0     0       0\r
3752                 *TM_ROW1        0       1.0     0\r
3753                 *TM_ROW2        0       0       1.0\r
3754                 *TM_ROW3        0       0       0\r
3755                 *TM_POS 0.000000        0.000000        0.000000\r
3756         }\r
3757         *MESH   {\r
3758                 *TIMEVALUE      0\r
3759                 *MESH_NUMVERTEX 6\r
3760                 *MESH_NUMFACES  4\r
3761                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3762                 *MESH_VERTEX_LIST       {\r
3763                         *MESH_VERTEX    0       -212.000000     464.000000      380.000000\r
3764                         *MESH_VERTEX    1       -237.000000     656.000000      395.000000\r
3765                         *MESH_VERTEX    2       -237.000000     464.000000      395.000000\r
3766                         *MESH_VERTEX    3       -212.000000     656.000000      380.000000\r
3767                         *MESH_VERTEX    4       -272.000000     464.000000      400.000000\r
3768                         *MESH_VERTEX    5       -272.000000     656.000000      400.000000\r
3769                 }\r
3770                 *MESH_NORMALS   {\r
3771                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3772                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3773                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3774                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3775                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
3776                         *MESH_VERTEXNORMAL      1       -0.382683       0.000000        -0.923880\r
3777                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
3778                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
3779                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
3780                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
3781                 }\r
3782                 *MESH_FACE_LIST {\r
3783                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3784                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3785                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3786                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3787                 }\r
3788                 *MESH_NUMTVERTEX        6\r
3789                 *MESH_TVERTLIST {\r
3790                         *MESH_TVERT     0       0.625000        -0.500000       1.000000\r
3791                         *MESH_TVERT     1       0.937500        1.000000        1.000000\r
3792                         *MESH_TVERT     2       0.937500        -0.500000       1.000000\r
3793                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
3794                         *MESH_TVERT     4       1.250000        -0.500000       1.000000\r
3795                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
3796                 }\r
3797                 *MESH_NUMTVFACES        4\r
3798                 *MESH_TFACELIST {\r
3799                         *MESH_TFACE     0       0       2       1\r
3800                         *MESH_TFACE     1       0       1       3\r
3801                         *MESH_TFACE     2       1       2       4\r
3802                         *MESH_TFACE     3       1       4       5\r
3803                 }\r
3804         }\r
3805         *PROP_MOTIONBLUR        0\r
3806         *PROP_CASTSHADOW        1\r
3807         *PROP_RECVSHADOW        1\r
3808         *MATERIAL_REF   11\r
3809 }\r
3810 *GEOMOBJECT     {\r
3811         *NODE_NAME      "mat11model0surf218"\r
3812         *NODE_TM        {\r
3813                 *NODE_NAME      "mat11model0surf218"\r
3814                 *INHERIT_POS    0       0       0\r
3815                 *INHERIT_ROT    0       0       0\r
3816                 *INHERIT_SCL    0       0       0\r
3817                 *TM_ROW0        1.0     0       0\r
3818                 *TM_ROW1        0       1.0     0\r
3819                 *TM_ROW2        0       0       1.0\r
3820                 *TM_ROW3        0       0       0\r
3821                 *TM_POS 0.000000        0.000000        0.000000\r
3822         }\r
3823         *MESH   {\r
3824                 *TIMEVALUE      0\r
3825                 *MESH_NUMVERTEX 6\r
3826                 *MESH_NUMFACES  4\r
3827                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3828                 *MESH_VERTEX_LIST       {\r
3829                         *MESH_VERTEX    0       -339.000000     464.000000      395.000000\r
3830                         *MESH_VERTEX    1       -304.000000     656.000000      400.000000\r
3831                         *MESH_VERTEX    2       -339.000000     656.000000      395.000000\r
3832                         *MESH_VERTEX    3       -304.000000     464.000000      400.000000\r
3833                         *MESH_VERTEX    4       -364.000000     656.000000      380.000000\r
3834                         *MESH_VERTEX    5       -364.000000     464.000000      380.000000\r
3835                 }\r
3836                 *MESH_NORMALS   {\r
3837                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3838                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3839                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3840                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3841                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
3842                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
3843                         *MESH_VERTEXNORMAL      2       0.382683        0.000000        -0.923880\r
3844                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
3845                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
3846                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
3847                 }\r
3848                 *MESH_FACE_LIST {\r
3849                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3850                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3851                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3852                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3853                 }\r
3854                 *MESH_NUMTVERTEX        6\r
3855                 *MESH_TVERTLIST {\r
3856                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
3857                         *MESH_TVERT     1       1.250000        -0.500000       1.000000\r
3858                         *MESH_TVERT     2       0.937500        -0.500000       1.000000\r
3859                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
3860                         *MESH_TVERT     4       0.625000        -0.500000       1.000000\r
3861                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
3862                 }\r
3863                 *MESH_NUMTVFACES        4\r
3864                 *MESH_TFACELIST {\r
3865                         *MESH_TFACE     0       0       2       1\r
3866                         *MESH_TFACE     1       0       1       3\r
3867                         *MESH_TFACE     2       4       2       0\r
3868                         *MESH_TFACE     3       4       0       5\r
3869                 }\r
3870         }\r
3871         *PROP_MOTIONBLUR        0\r
3872         *PROP_CASTSHADOW        1\r
3873         *PROP_RECVSHADOW        1\r
3874         *MATERIAL_REF   11\r
3875 }\r
3876 *GEOMOBJECT     {\r
3877         *NODE_NAME      "mat11model0surf219"\r
3878         *NODE_TM        {\r
3879                 *NODE_NAME      "mat11model0surf219"\r
3880                 *INHERIT_POS    0       0       0\r
3881                 *INHERIT_ROT    0       0       0\r
3882                 *INHERIT_SCL    0       0       0\r
3883                 *TM_ROW0        1.0     0       0\r
3884                 *TM_ROW1        0       1.0     0\r
3885                 *TM_ROW2        0       0       1.0\r
3886                 *TM_ROW3        0       0       0\r
3887                 *TM_POS 0.000000        0.000000        0.000000\r
3888         }\r
3889         *MESH   {\r
3890                 *TIMEVALUE      0\r
3891                 *MESH_NUMVERTEX 6\r
3892                 *MESH_NUMFACES  4\r
3893                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3894                 *MESH_VERTEX_LIST       {\r
3895                         *MESH_VERTEX    0       -379.000000     464.000000      355.000000\r
3896                         *MESH_VERTEX    1       -364.000000     464.000000      380.000000\r
3897                         *MESH_VERTEX    2       -364.000000     656.000000      380.000000\r
3898                         *MESH_VERTEX    3       -379.000000     656.000000      355.000000\r
3899                         *MESH_VERTEX    4       -384.000000     656.000000      320.000000\r
3900                         *MESH_VERTEX    5       -384.000000     464.000000      320.000000\r
3901                 }\r
3902                 *MESH_NORMALS   {\r
3903                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3904                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3905                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3906                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3907                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
3908                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
3909                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
3910                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        -0.382683\r
3911                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
3912                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
3913                 }\r
3914                 *MESH_FACE_LIST {\r
3915                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3916                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3917                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3918                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3919                 }\r
3920                 *MESH_NUMTVERTEX        6\r
3921                 *MESH_TVERTLIST {\r
3922                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
3923                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
3924                         *MESH_TVERT     2       0.625000        -0.500000       1.000000\r
3925                         *MESH_TVERT     3       0.312500        -0.500000       1.000000\r
3926                         *MESH_TVERT     4       0.000000        -0.500000       1.000000\r
3927                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
3928                 }\r
3929                 *MESH_NUMTVFACES        4\r
3930                 *MESH_TFACELIST {\r
3931                         *MESH_TFACE     0       0       2       1\r
3932                         *MESH_TFACE     1       0       3       2\r
3933                         *MESH_TFACE     2       4       3       0\r
3934                         *MESH_TFACE     3       4       0       5\r
3935                 }\r
3936         }\r
3937         *PROP_MOTIONBLUR        0\r
3938         *PROP_CASTSHADOW        1\r
3939         *PROP_RECVSHADOW        1\r
3940         *MATERIAL_REF   11\r
3941 }\r
3942 *GEOMOBJECT     {\r
3943         *NODE_NAME      "mat12model0surf220"\r
3944         *NODE_TM        {\r
3945                 *NODE_NAME      "mat12model0surf220"\r
3946                 *INHERIT_POS    0       0       0\r
3947                 *INHERIT_ROT    0       0       0\r
3948                 *INHERIT_SCL    0       0       0\r
3949                 *TM_ROW0        1.0     0       0\r
3950                 *TM_ROW1        0       1.0     0\r
3951                 *TM_ROW2        0       0       1.0\r
3952                 *TM_ROW3        0       0       0\r
3953                 *TM_POS 0.000000        0.000000        0.000000\r
3954         }\r
3955         *MESH   {\r
3956                 *TIMEVALUE      0\r
3957                 *MESH_NUMVERTEX 10\r
3958                 *MESH_NUMFACES  8\r
3959                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
3960                 *MESH_VERTEX_LIST       {\r
3961                         *MESH_VERTEX    0       866.000000      1502.000000     224.000000\r
3962                         *MESH_VERTEX    1       896.000000      1504.000000     128.000000\r
3963                         *MESH_VERTEX    2       866.000000      1502.000000     128.000000\r
3964                         *MESH_VERTEX    3       896.000000      1504.000000     224.000000\r
3965                         *MESH_VERTEX    4       840.000000      1496.000000     128.000000\r
3966                         *MESH_VERTEX    5       818.000000      1486.000000     224.000000\r
3967                         *MESH_VERTEX    6       840.000000      1496.000000     224.000000\r
3968                         *MESH_VERTEX    7       818.000000      1486.000000     128.000000\r
3969                         *MESH_VERTEX    8       800.000000      1472.000000     128.000000\r
3970                         *MESH_VERTEX    9       800.000000      1472.000000     224.000000\r
3971                 }\r
3972                 *MESH_NORMALS   {\r
3973                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
3974                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
3975                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
3976                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
3977                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
3978                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
3979                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
3980                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
3981                         *MESH_VERTEXNORMAL      0       0.195090        -0.980785       0.000000\r
3982                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
3983                         *MESH_VERTEXNORMAL      2       0.195090        -0.980785       0.000000\r
3984                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
3985                         *MESH_VERTEXNORMAL      4       0.382683        -0.923880       0.000000\r
3986                         *MESH_VERTEXNORMAL      5       0.555570        -0.831470       0.000000\r
3987                         *MESH_VERTEXNORMAL      6       0.382683        -0.923880       0.000000\r
3988                         *MESH_VERTEXNORMAL      7       0.555570        -0.831470       0.000000\r
3989                         *MESH_VERTEXNORMAL      8       0.707107        -0.707107       0.000000\r
3990                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
3991                 }\r
3992                 *MESH_FACE_LIST {\r
3993                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3994                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3995                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3996                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3997                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3998                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
3999                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4000                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4001                 }\r
4002                 *MESH_NUMTVERTEX        10\r
4003                 *MESH_TVERTLIST {\r
4004                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
4005                         *MESH_TVERT     1       1.000000        0.250000        1.000000\r
4006                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
4007                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
4008                         *MESH_TVERT     4       0.500000        0.250000        1.000000\r
4009                         *MESH_TVERT     5       0.250000        1.000000        1.000000\r
4010                         *MESH_TVERT     6       0.500000        1.000000        1.000000\r
4011                         *MESH_TVERT     7       0.250000        0.250000        1.000000\r
4012                         *MESH_TVERT     8       0.000000        0.250000        1.000000\r
4013                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
4014                 }\r
4015                 *MESH_NUMTVFACES        8\r
4016                 *MESH_TFACELIST {\r
4017                         *MESH_TFACE     0       0       4       2\r
4018                         *MESH_TFACE     1       0       6       4\r
4019                         *MESH_TFACE     2       0       2       1\r
4020                         *MESH_TFACE     3       0       1       3\r
4021                         *MESH_TFACE     4       4       6       5\r
4022                         *MESH_TFACE     5       4       5       7\r
4023                         *MESH_TFACE     6       5       8       7\r
4024                         *MESH_TFACE     7       5       9       8\r
4025                 }\r
4026         }\r
4027         *PROP_MOTIONBLUR        0\r
4028         *PROP_CASTSHADOW        1\r
4029         *PROP_RECVSHADOW        1\r
4030         *MATERIAL_REF   12\r
4031 }\r
4032 *GEOMOBJECT     {\r
4033         *NODE_NAME      "mat12model0surf221"\r
4034         *NODE_TM        {\r
4035                 *NODE_NAME      "mat12model0surf221"\r
4036                 *INHERIT_POS    0       0       0\r
4037                 *INHERIT_ROT    0       0       0\r
4038                 *INHERIT_SCL    0       0       0\r
4039                 *TM_ROW0        1.0     0       0\r
4040                 *TM_ROW1        0       1.0     0\r
4041                 *TM_ROW2        0       0       1.0\r
4042                 *TM_ROW3        0       0       0\r
4043                 *TM_POS 0.000000        0.000000        0.000000\r
4044         }\r
4045         *MESH   {\r
4046                 *TIMEVALUE      0\r
4047                 *MESH_NUMVERTEX 6\r
4048                 *MESH_NUMFACES  4\r
4049                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4050                 *MESH_VERTEX_LIST       {\r
4051                         *MESH_VERTEX    0       859.000000      -627.000000     192.000000\r
4052                         *MESH_VERTEX    1       864.000000      -592.000000     192.000000\r
4053                         *MESH_VERTEX    2       864.000000      -592.000000     320.000000\r
4054                         *MESH_VERTEX    3       859.000000      -627.000000     320.000000\r
4055                         *MESH_VERTEX    4       844.000000      -652.000000     320.000000\r
4056                         *MESH_VERTEX    5       844.000000      -652.000000     192.000000\r
4057                 }\r
4058                 *MESH_NORMALS   {\r
4059                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4060                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4061                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4062                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4063                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
4064                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4065                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4066                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
4067                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
4068                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
4069                 }\r
4070                 *MESH_FACE_LIST {\r
4071                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4072                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4073                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4074                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4075                 }\r
4076                 *MESH_NUMTVERTEX        6\r
4077                 *MESH_TVERTLIST {\r
4078                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
4079                         *MESH_TVERT     1       1.250000        1.000000        1.000000\r
4080                         *MESH_TVERT     2       1.250000        0.000000        1.000000\r
4081                         *MESH_TVERT     3       0.937500        0.000000        1.000000\r
4082                         *MESH_TVERT     4       0.625000        0.000000        1.000000\r
4083                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
4084                 }\r
4085                 *MESH_NUMTVFACES        4\r
4086                 *MESH_TFACELIST {\r
4087                         *MESH_TFACE     0       0       2       1\r
4088                         *MESH_TFACE     1       0       3       2\r
4089                         *MESH_TFACE     2       4       3       0\r
4090                         *MESH_TFACE     3       4       0       5\r
4091                 }\r
4092         }\r
4093         *PROP_MOTIONBLUR        0\r
4094         *PROP_CASTSHADOW        1\r
4095         *PROP_RECVSHADOW        1\r
4096         *MATERIAL_REF   12\r
4097 }\r
4098 *GEOMOBJECT     {\r
4099         *NODE_NAME      "mat12model0surf222"\r
4100         *NODE_TM        {\r
4101                 *NODE_NAME      "mat12model0surf222"\r
4102                 *INHERIT_POS    0       0       0\r
4103                 *INHERIT_ROT    0       0       0\r
4104                 *INHERIT_SCL    0       0       0\r
4105                 *TM_ROW0        1.0     0       0\r
4106                 *TM_ROW1        0       1.0     0\r
4107                 *TM_ROW2        0       0       1.0\r
4108                 *TM_ROW3        0       0       0\r
4109                 *TM_POS 0.000000        0.000000        0.000000\r
4110         }\r
4111         *MESH   {\r
4112                 *TIMEVALUE      0\r
4113                 *MESH_NUMVERTEX 6\r
4114                 *MESH_NUMFACES  4\r
4115                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4116                 *MESH_VERTEX_LIST       {\r
4117                         *MESH_VERTEX    0       859.000000      -627.000000     128.000000\r
4118                         *MESH_VERTEX    1       864.000000      -592.000000     128.000000\r
4119                         *MESH_VERTEX    2       864.000000      -592.000000     160.000000\r
4120                         *MESH_VERTEX    3       859.000000      -627.000000     160.000000\r
4121                         *MESH_VERTEX    4       844.000000      -652.000000     160.000000\r
4122                         *MESH_VERTEX    5       844.000000      -652.000000     128.000000\r
4123                 }\r
4124                 *MESH_NORMALS   {\r
4125                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4126                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4127                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4128                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4129                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
4130                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4131                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
4132                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
4133                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
4134                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
4135                 }\r
4136                 *MESH_FACE_LIST {\r
4137                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4138                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4139                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4140                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4141                 }\r
4142                 *MESH_NUMTVERTEX        6\r
4143                 *MESH_TVERTLIST {\r
4144                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
4145                         *MESH_TVERT     1       1.250000        1.000000        1.000000\r
4146                         *MESH_TVERT     2       1.250000        0.750000        1.000000\r
4147                         *MESH_TVERT     3       0.937500        0.750000        1.000000\r
4148                         *MESH_TVERT     4       0.625000        0.750000        1.000000\r
4149                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
4150                 }\r
4151                 *MESH_NUMTVFACES        4\r
4152                 *MESH_TFACELIST {\r
4153                         *MESH_TFACE     0       0       2       1\r
4154                         *MESH_TFACE     1       0       3       2\r
4155                         *MESH_TFACE     2       4       3       0\r
4156                         *MESH_TFACE     3       4       0       5\r
4157                 }\r
4158         }\r
4159         *PROP_MOTIONBLUR        0\r
4160         *PROP_CASTSHADOW        1\r
4161         *PROP_RECVSHADOW        1\r
4162         *MATERIAL_REF   12\r
4163 }\r
4164 *GEOMOBJECT     {\r
4165         *NODE_NAME      "mat12model0surf223"\r
4166         *NODE_TM        {\r
4167                 *NODE_NAME      "mat12model0surf223"\r
4168                 *INHERIT_POS    0       0       0\r
4169                 *INHERIT_ROT    0       0       0\r
4170                 *INHERIT_SCL    0       0       0\r
4171                 *TM_ROW0        1.0     0       0\r
4172                 *TM_ROW1        0       1.0     0\r
4173                 *TM_ROW2        0       0       1.0\r
4174                 *TM_ROW3        0       0       0\r
4175                 *TM_POS 0.000000        0.000000        0.000000\r
4176         }\r
4177         *MESH   {\r
4178                 *TIMEVALUE      0\r
4179                 *MESH_NUMVERTEX 6\r
4180                 *MESH_NUMFACES  4\r
4181                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4182                 *MESH_VERTEX_LIST       {\r
4183                         *MESH_VERTEX    0       848.000000      256.000000      416.000000\r
4184                         *MESH_VERTEX    1       848.000000      256.000000      512.000000\r
4185                         *MESH_VERTEX    2       842.000000      256.000000      458.000000\r
4186                         *MESH_VERTEX    3       824.000000      256.000000      488.000000\r
4187                         *MESH_VERTEX    4       794.000000      256.000000      506.000000\r
4188                         *MESH_VERTEX    5       752.000000      256.000000      512.000000\r
4189                 }\r
4190                 *MESH_NORMALS   {\r
4191                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4192                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4193                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4194                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4195                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4196                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4197                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4198                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4199                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4200                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4201                 }\r
4202                 *MESH_FACE_LIST {\r
4203                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4204                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4205                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4206                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4207                 }\r
4208                 *MESH_NUMTVERTEX        6\r
4209                 *MESH_TVERTLIST {\r
4210                         *MESH_TVERT     0       0.625000        0.250000        1.000000\r
4211                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
4212                         *MESH_TVERT     2       0.578125        0.578125        1.000000\r
4213                         *MESH_TVERT     3       0.437500        0.812500        1.000000\r
4214                         *MESH_TVERT     4       0.203125        0.953125        1.000000\r
4215                         *MESH_TVERT     5       -0.125000       1.000000        1.000000\r
4216                 }\r
4217                 *MESH_NUMTVFACES        4\r
4218                 *MESH_TFACELIST {\r
4219                         *MESH_TFACE     0       0       2       1\r
4220                         *MESH_TFACE     1       3       1       2\r
4221                         *MESH_TFACE     2       3       4       1\r
4222                         *MESH_TFACE     3       5       1       4\r
4223                 }\r
4224         }\r
4225         *PROP_MOTIONBLUR        0\r
4226         *PROP_CASTSHADOW        1\r
4227         *PROP_RECVSHADOW        1\r
4228         *MATERIAL_REF   12\r
4229 }\r
4230 *GEOMOBJECT     {\r
4231         *NODE_NAME      "mat12model0surf224"\r
4232         *NODE_TM        {\r
4233                 *NODE_NAME      "mat12model0surf224"\r
4234                 *INHERIT_POS    0       0       0\r
4235                 *INHERIT_ROT    0       0       0\r
4236                 *INHERIT_SCL    0       0       0\r
4237                 *TM_ROW0        1.0     0       0\r
4238                 *TM_ROW1        0       1.0     0\r
4239                 *TM_ROW2        0       0       1.0\r
4240                 *TM_ROW3        0       0       0\r
4241                 *TM_POS 0.000000        0.000000        0.000000\r
4242         }\r
4243         *MESH   {\r
4244                 *TIMEVALUE      0\r
4245                 *MESH_NUMVERTEX 6\r
4246                 *MESH_NUMFACES  4\r
4247                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4248                 *MESH_VERTEX_LIST       {\r
4249                         *MESH_VERTEX    0       832.000000      127.999992      416.000000\r
4250                         *MESH_VERTEX    1       827.000000      127.999992      451.000000\r
4251                         *MESH_VERTEX    2       832.000000      127.999992      496.000000\r
4252                         *MESH_VERTEX    3       812.000000      127.999992      476.000000\r
4253                         *MESH_VERTEX    4       787.000000      127.999992      491.000000\r
4254                         *MESH_VERTEX    5       752.000000      127.999992      496.000000\r
4255                 }\r
4256                 *MESH_NORMALS   {\r
4257                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4258                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4259                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4260                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4261                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4262                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4263                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4264                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4265                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4266                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4267                 }\r
4268                 *MESH_FACE_LIST {\r
4269                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4270                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4271                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4272                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4273                 }\r
4274                 *MESH_NUMTVERTEX        6\r
4275                 *MESH_TVERTLIST {\r
4276                         *MESH_TVERT     0       0.500000        0.250000        1.000000\r
4277                         *MESH_TVERT     1       0.460938        0.523438        1.000000\r
4278                         *MESH_TVERT     2       0.500000        0.875000        1.000000\r
4279                         *MESH_TVERT     3       0.343750        0.718750        1.000000\r
4280                         *MESH_TVERT     4       0.148438        0.835938        1.000000\r
4281                         *MESH_TVERT     5       -0.125000       0.875000        1.000000\r
4282                 }\r
4283                 *MESH_NUMTVFACES        4\r
4284                 *MESH_TFACELIST {\r
4285                         *MESH_TFACE     0       0       2       1\r
4286                         *MESH_TFACE     1       3       1       2\r
4287                         *MESH_TFACE     2       3       2       4\r
4288                         *MESH_TFACE     3       5       4       2\r
4289                 }\r
4290         }\r
4291         *PROP_MOTIONBLUR        0\r
4292         *PROP_CASTSHADOW        1\r
4293         *PROP_RECVSHADOW        1\r
4294         *MATERIAL_REF   12\r
4295 }\r
4296 *GEOMOBJECT     {\r
4297         *NODE_NAME      "mat12model0surf225"\r
4298         *NODE_TM        {\r
4299                 *NODE_NAME      "mat12model0surf225"\r
4300                 *INHERIT_POS    0       0       0\r
4301                 *INHERIT_ROT    0       0       0\r
4302                 *INHERIT_SCL    0       0       0\r
4303                 *TM_ROW0        1.0     0       0\r
4304                 *TM_ROW1        0       1.0     0\r
4305                 *TM_ROW2        0       0       1.0\r
4306                 *TM_ROW3        0       0       0\r
4307                 *TM_POS 0.000000        0.000000        0.000000\r
4308         }\r
4309         *MESH   {\r
4310                 *TIMEVALUE      0\r
4311                 *MESH_NUMVERTEX 6\r
4312                 *MESH_NUMFACES  4\r
4313                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4314                 *MESH_VERTEX_LIST       {\r
4315                         *MESH_VERTEX    0       819.000000      -667.000000     192.000000\r
4316                         *MESH_VERTEX    1       844.000000      -652.000000     192.000000\r
4317                         *MESH_VERTEX    2       844.000000      -652.000000     320.000000\r
4318                         *MESH_VERTEX    3       819.000000      -667.000000     320.000000\r
4319                         *MESH_VERTEX    4       784.000000      -672.000000     320.000000\r
4320                         *MESH_VERTEX    5       784.000000      -672.000000     192.000000\r
4321                 }\r
4322                 *MESH_NORMALS   {\r
4323                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4324                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4325                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4326                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4327                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
4328                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
4329                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
4330                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
4331                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4332                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4333                 }\r
4334                 *MESH_FACE_LIST {\r
4335                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4336                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4337                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4338                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4339                 }\r
4340                 *MESH_NUMTVERTEX        6\r
4341                 *MESH_TVERTLIST {\r
4342                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
4343                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
4344                         *MESH_TVERT     2       0.625000        0.000000        1.000000\r
4345                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
4346                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
4347                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
4348                 }\r
4349                 *MESH_NUMTVFACES        4\r
4350                 *MESH_TFACELIST {\r
4351                         *MESH_TFACE     0       0       2       1\r
4352                         *MESH_TFACE     1       0       3       2\r
4353                         *MESH_TFACE     2       4       3       0\r
4354                         *MESH_TFACE     3       4       0       5\r
4355                 }\r
4356         }\r
4357         *PROP_MOTIONBLUR        0\r
4358         *PROP_CASTSHADOW        1\r
4359         *PROP_RECVSHADOW        1\r
4360         *MATERIAL_REF   12\r
4361 }\r
4362 *GEOMOBJECT     {\r
4363         *NODE_NAME      "mat12model0surf226"\r
4364         *NODE_TM        {\r
4365                 *NODE_NAME      "mat12model0surf226"\r
4366                 *INHERIT_POS    0       0       0\r
4367                 *INHERIT_ROT    0       0       0\r
4368                 *INHERIT_SCL    0       0       0\r
4369                 *TM_ROW0        1.0     0       0\r
4370                 *TM_ROW1        0       1.0     0\r
4371                 *TM_ROW2        0       0       1.0\r
4372                 *TM_ROW3        0       0       0\r
4373                 *TM_POS 0.000000        0.000000        0.000000\r
4374         }\r
4375         *MESH   {\r
4376                 *TIMEVALUE      0\r
4377                 *MESH_NUMVERTEX 6\r
4378                 *MESH_NUMFACES  4\r
4379                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4380                 *MESH_VERTEX_LIST       {\r
4381                         *MESH_VERTEX    0       819.000000      -667.000000     128.000000\r
4382                         *MESH_VERTEX    1       844.000000      -652.000000     128.000000\r
4383                         *MESH_VERTEX    2       844.000000      -652.000000     160.000000\r
4384                         *MESH_VERTEX    3       819.000000      -667.000000     160.000000\r
4385                         *MESH_VERTEX    4       784.000000      -672.000000     160.000000\r
4386                         *MESH_VERTEX    5       784.000000      -672.000000     128.000000\r
4387                 }\r
4388                 *MESH_NORMALS   {\r
4389                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4390                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4391                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4392                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4393                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
4394                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
4395                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
4396                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
4397                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4398                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4399                 }\r
4400                 *MESH_FACE_LIST {\r
4401                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4402                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4403                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4404                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4405                 }\r
4406                 *MESH_NUMTVERTEX        6\r
4407                 *MESH_TVERTLIST {\r
4408                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
4409                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
4410                         *MESH_TVERT     2       0.625000        0.750000        1.000000\r
4411                         *MESH_TVERT     3       0.312500        0.750000        1.000000\r
4412                         *MESH_TVERT     4       0.000000        0.750000        1.000000\r
4413                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
4414                 }\r
4415                 *MESH_NUMTVFACES        4\r
4416                 *MESH_TFACELIST {\r
4417                         *MESH_TFACE     0       0       2       1\r
4418                         *MESH_TFACE     1       0       3       2\r
4419                         *MESH_TFACE     2       4       3       0\r
4420                         *MESH_TFACE     3       4       0       5\r
4421                 }\r
4422         }\r
4423         *PROP_MOTIONBLUR        0\r
4424         *PROP_CASTSHADOW        1\r
4425         *PROP_RECVSHADOW        1\r
4426         *MATERIAL_REF   12\r
4427 }\r
4428 *GEOMOBJECT     {\r
4429         *NODE_NAME      "mat12model0surf227"\r
4430         *NODE_TM        {\r
4431                 *NODE_NAME      "mat12model0surf227"\r
4432                 *INHERIT_POS    0       0       0\r
4433                 *INHERIT_ROT    0       0       0\r
4434                 *INHERIT_SCL    0       0       0\r
4435                 *TM_ROW0        1.0     0       0\r
4436                 *TM_ROW1        0       1.0     0\r
4437                 *TM_ROW2        0       0       1.0\r
4438                 *TM_ROW3        0       0       0\r
4439                 *TM_POS 0.000000        0.000000        0.000000\r
4440         }\r
4441         *MESH   {\r
4442                 *TIMEVALUE      0\r
4443                 *MESH_NUMVERTEX 10\r
4444                 *MESH_NUMFACES  8\r
4445                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4446                 *MESH_VERTEX_LIST       {\r
4447                         *MESH_VERTEX    0       786.000000      1454.000000     224.000000\r
4448                         *MESH_VERTEX    1       800.000000      1472.000000     128.000000\r
4449                         *MESH_VERTEX    2       786.000000      1454.000000     128.000000\r
4450                         *MESH_VERTEX    3       800.000000      1472.000000     224.000000\r
4451                         *MESH_VERTEX    4       776.000000      1432.000000     128.000000\r
4452                         *MESH_VERTEX    5       776.000000      1432.000000     224.000000\r
4453                         *MESH_VERTEX    6       770.000000      1406.000000     224.000000\r
4454                         *MESH_VERTEX    7       770.000000      1406.000000     128.000000\r
4455                         *MESH_VERTEX    8       768.000000      1376.000000     128.000000\r
4456                         *MESH_VERTEX    9       768.000000      1376.000000     224.000000\r
4457                 }\r
4458                 *MESH_NORMALS   {\r
4459                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4460                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4461                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4462                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4463                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
4464                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
4465                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
4466                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
4467                         *MESH_VERTEXNORMAL      0       0.831470        -0.555570       0.000000\r
4468                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
4469                         *MESH_VERTEXNORMAL      2       0.831470        -0.555570       0.000000\r
4470                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
4471                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
4472                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
4473                         *MESH_VERTEXNORMAL      6       0.980785        -0.195090       0.000000\r
4474                         *MESH_VERTEXNORMAL      7       0.980785        -0.195090       0.000000\r
4475                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
4476                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
4477                 }\r
4478                 *MESH_FACE_LIST {\r
4479                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4480                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4481                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4482                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4483                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4484                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4485                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4486                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4487                 }\r
4488                 *MESH_NUMTVERTEX        10\r
4489                 *MESH_TVERTLIST {\r
4490                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
4491                         *MESH_TVERT     1       1.000000        0.250000        1.000000\r
4492                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
4493                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
4494                         *MESH_TVERT     4       0.500000        0.250000        1.000000\r
4495                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
4496                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
4497                         *MESH_TVERT     7       0.250000        0.250000        1.000000\r
4498                         *MESH_TVERT     8       0.000000        0.250000        1.000000\r
4499                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
4500                 }\r
4501                 *MESH_NUMTVFACES        8\r
4502                 *MESH_TFACELIST {\r
4503                         *MESH_TFACE     0       0       4       2\r
4504                         *MESH_TFACE     1       0       5       4\r
4505                         *MESH_TFACE     2       0       2       1\r
4506                         *MESH_TFACE     3       0       1       3\r
4507                         *MESH_TFACE     4       4       5       6\r
4508                         *MESH_TFACE     5       4       6       7\r
4509                         *MESH_TFACE     6       6       8       7\r
4510                         *MESH_TFACE     7       6       9       8\r
4511                 }\r
4512         }\r
4513         *PROP_MOTIONBLUR        0\r
4514         *PROP_CASTSHADOW        1\r
4515         *PROP_RECVSHADOW        1\r
4516         *MATERIAL_REF   12\r
4517 }\r
4518 *GEOMOBJECT     {\r
4519         *NODE_NAME      "mat12model0surf228"\r
4520         *NODE_TM        {\r
4521                 *NODE_NAME      "mat12model0surf228"\r
4522                 *INHERIT_POS    0       0       0\r
4523                 *INHERIT_ROT    0       0       0\r
4524                 *INHERIT_SCL    0       0       0\r
4525                 *TM_ROW0        1.0     0       0\r
4526                 *TM_ROW1        0       1.0     0\r
4527                 *TM_ROW2        0       0       1.0\r
4528                 *TM_ROW3        0       0       0\r
4529                 *TM_POS 0.000000        0.000000        0.000000\r
4530         }\r
4531         *MESH   {\r
4532                 *TIMEVALUE      0\r
4533                 *MESH_NUMVERTEX 6\r
4534                 *MESH_NUMFACES  4\r
4535                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4536                 *MESH_VERTEX_LIST       {\r
4537                         *MESH_VERTEX    0       720.000000      127.999992      496.000000\r
4538                         *MESH_VERTEX    1       685.000000      127.999992      491.000000\r
4539                         *MESH_VERTEX    2       640.000000      127.999992      496.000000\r
4540                         *MESH_VERTEX    3       660.000000      127.999992      476.000000\r
4541                         *MESH_VERTEX    4       645.000000      127.999992      451.000000\r
4542                         *MESH_VERTEX    5       640.000000      127.999992      416.000000\r
4543                 }\r
4544                 *MESH_NORMALS   {\r
4545                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4546                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4547                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4548                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4549                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
4550                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4551                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
4552                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4553                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4554                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4555                 }\r
4556                 *MESH_FACE_LIST {\r
4557                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4558                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4559                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4560                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4561                 }\r
4562                 *MESH_NUMTVERTEX        6\r
4563                 *MESH_TVERTLIST {\r
4564                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
4565                         *MESH_TVERT     1       0.351563        0.835938        1.000000\r
4566                         *MESH_TVERT     2       0.000000        0.875000        1.000000\r
4567                         *MESH_TVERT     3       0.156250        0.718750        1.000000\r
4568                         *MESH_TVERT     4       0.039063        0.523438        1.000000\r
4569                         *MESH_TVERT     5       0.000000        0.250000        1.000000\r
4570                 }\r
4571                 *MESH_NUMTVFACES        4\r
4572                 *MESH_TFACELIST {\r
4573                         *MESH_TFACE     0       0       2       1\r
4574                         *MESH_TFACE     1       3       1       2\r
4575                         *MESH_TFACE     2       3       2       4\r
4576                         *MESH_TFACE     3       5       4       2\r
4577                 }\r
4578         }\r
4579         *PROP_MOTIONBLUR        0\r
4580         *PROP_CASTSHADOW        1\r
4581         *PROP_RECVSHADOW        1\r
4582         *MATERIAL_REF   12\r
4583 }\r
4584 *GEOMOBJECT     {\r
4585         *NODE_NAME      "mat12model0surf229"\r
4586         *NODE_TM        {\r
4587                 *NODE_NAME      "mat12model0surf229"\r
4588                 *INHERIT_POS    0       0       0\r
4589                 *INHERIT_ROT    0       0       0\r
4590                 *INHERIT_SCL    0       0       0\r
4591                 *TM_ROW0        1.0     0       0\r
4592                 *TM_ROW1        0       1.0     0\r
4593                 *TM_ROW2        0       0       1.0\r
4594                 *TM_ROW3        0       0       0\r
4595                 *TM_POS 0.000000        0.000000        0.000000\r
4596         }\r
4597         *MESH   {\r
4598                 *TIMEVALUE      0\r
4599                 *MESH_NUMVERTEX 6\r
4600                 *MESH_NUMFACES  4\r
4601                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4602                 *MESH_VERTEX_LIST       {\r
4603                         *MESH_VERTEX    0       640.000000      128.000000      416.000000\r
4604                         *MESH_VERTEX    1       640.000000      123.000000      451.000000\r
4605                         *MESH_VERTEX    2       640.000000      128.000000      496.000000\r
4606                         *MESH_VERTEX    3       640.000000      108.000000      476.000000\r
4607                         *MESH_VERTEX    4       640.000000      83.000000       491.000000\r
4608                         *MESH_VERTEX    5       640.000000      48.000000       496.000000\r
4609                 }\r
4610                 *MESH_NORMALS   {\r
4611                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4612                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4613                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4614                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4615                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4616                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4617                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4618                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4619                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4620                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4621                 }\r
4622                 *MESH_FACE_LIST {\r
4623                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4624                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4625                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4626                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4627                 }\r
4628                 *MESH_NUMTVERTEX        6\r
4629                 *MESH_TVERTLIST {\r
4630                         *MESH_TVERT     0       1.000000        0.250000        1.000000\r
4631                         *MESH_TVERT     1       0.960938        0.523438        1.000000\r
4632                         *MESH_TVERT     2       1.000000        0.875000        1.000000\r
4633                         *MESH_TVERT     3       0.843750        0.718750        1.000000\r
4634                         *MESH_TVERT     4       0.648438        0.835938        1.000000\r
4635                         *MESH_TVERT     5       0.375000        0.875000        1.000000\r
4636                 }\r
4637                 *MESH_NUMTVFACES        4\r
4638                 *MESH_TFACELIST {\r
4639                         *MESH_TFACE     0       0       2       1\r
4640                         *MESH_TFACE     1       3       1       2\r
4641                         *MESH_TFACE     2       3       2       4\r
4642                         *MESH_TFACE     3       5       4       2\r
4643                 }\r
4644         }\r
4645         *PROP_MOTIONBLUR        0\r
4646         *PROP_CASTSHADOW        1\r
4647         *PROP_RECVSHADOW        1\r
4648         *MATERIAL_REF   12\r
4649 }\r
4650 *GEOMOBJECT     {\r
4651         *NODE_NAME      "mat12model0surf230"\r
4652         *NODE_TM        {\r
4653                 *NODE_NAME      "mat12model0surf230"\r
4654                 *INHERIT_POS    0       0       0\r
4655                 *INHERIT_ROT    0       0       0\r
4656                 *INHERIT_SCL    0       0       0\r
4657                 *TM_ROW0        1.0     0       0\r
4658                 *TM_ROW1        0       1.0     0\r
4659                 *TM_ROW2        0       0       1.0\r
4660                 *TM_ROW3        0       0       0\r
4661                 *TM_POS 0.000000        0.000000        0.000000\r
4662         }\r
4663         *MESH   {\r
4664                 *TIMEVALUE      0\r
4665                 *MESH_NUMVERTEX 6\r
4666                 *MESH_NUMFACES  4\r
4667                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4668                 *MESH_VERTEX_LIST       {\r
4669                         *MESH_VERTEX    0       640.000000      16.000000       496.000000\r
4670                         *MESH_VERTEX    1       640.000000      -19.000000      491.000000\r
4671                         *MESH_VERTEX    2       640.000000      -64.000000      496.000000\r
4672                         *MESH_VERTEX    3       640.000000      -44.000000      476.000000\r
4673                         *MESH_VERTEX    4       640.000000      -59.000000      451.000000\r
4674                         *MESH_VERTEX    5       640.000000      -64.000000      416.000000\r
4675                 }\r
4676                 *MESH_NORMALS   {\r
4677                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4678                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4679                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4680                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4681                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
4682                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
4683                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
4684                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
4685                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
4686                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
4687                 }\r
4688                 *MESH_FACE_LIST {\r
4689                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4690                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4691                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4692                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4693                 }\r
4694                 *MESH_NUMTVERTEX        6\r
4695                 *MESH_TVERTLIST {\r
4696                         *MESH_TVERT     0       1.125000        0.875000        1.000000\r
4697                         *MESH_TVERT     1       0.851563        0.835938        1.000000\r
4698                         *MESH_TVERT     2       0.500000        0.875000        1.000000\r
4699                         *MESH_TVERT     3       0.656250        0.718750        1.000000\r
4700                         *MESH_TVERT     4       0.539063        0.523438        1.000000\r
4701                         *MESH_TVERT     5       0.500000        0.250000        1.000000\r
4702                 }\r
4703                 *MESH_NUMTVFACES        4\r
4704                 *MESH_TFACELIST {\r
4705                         *MESH_TFACE     0       0       2       1\r
4706                         *MESH_TFACE     1       3       1       2\r
4707                         *MESH_TFACE     2       3       2       4\r
4708                         *MESH_TFACE     3       5       4       2\r
4709                 }\r
4710         }\r
4711         *PROP_MOTIONBLUR        0\r
4712         *PROP_CASTSHADOW        1\r
4713         *PROP_RECVSHADOW        1\r
4714         *MATERIAL_REF   12\r
4715 }\r
4716 *GEOMOBJECT     {\r
4717         *NODE_NAME      "mat12model0surf231"\r
4718         *NODE_TM        {\r
4719                 *NODE_NAME      "mat12model0surf231"\r
4720                 *INHERIT_POS    0       0       0\r
4721                 *INHERIT_ROT    0       0       0\r
4722                 *INHERIT_SCL    0       0       0\r
4723                 *TM_ROW0        1.0     0       0\r
4724                 *TM_ROW1        0       1.0     0\r
4725                 *TM_ROW2        0       0       1.0\r
4726                 *TM_ROW3        0       0       0\r
4727                 *TM_POS 0.000000        0.000000        0.000000\r
4728         }\r
4729         *MESH   {\r
4730                 *TIMEVALUE      0\r
4731                 *MESH_NUMVERTEX 6\r
4732                 *MESH_NUMFACES  4\r
4733                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4734                 *MESH_VERTEX_LIST       {\r
4735                         *MESH_VERTEX    0       640.000000      128.000000      320.000000\r
4736                         *MESH_VERTEX    1       640.000000      128.000000      288.000000\r
4737                         *MESH_VERTEX    2       636.000000      156.000000      288.000000\r
4738                         *MESH_VERTEX    3       636.000000      156.000000      320.000000\r
4739                         *MESH_VERTEX    4       624.000000      176.000000      320.000000\r
4740                         *MESH_VERTEX    5       624.000000      176.000000      288.000000\r
4741                 }\r
4742                 *MESH_NORMALS   {\r
4743                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4744                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4745                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4746                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4747                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
4748                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
4749                         *MESH_VERTEXNORMAL      2       -0.923880       -0.382683       0.000000\r
4750                         *MESH_VERTEXNORMAL      3       -0.923880       -0.382683       0.000000\r
4751                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
4752                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
4753                 }\r
4754                 *MESH_FACE_LIST {\r
4755                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4756                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4757                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4758                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4759                 }\r
4760                 *MESH_NUMTVERTEX        6\r
4761                 *MESH_TVERTLIST {\r
4762                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
4763                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
4764                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
4765                         *MESH_TVERT     3       0.250000        0.750000        1.000000\r
4766                         *MESH_TVERT     4       0.500000        0.750000        1.000000\r
4767                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
4768                 }\r
4769                 *MESH_NUMTVFACES        4\r
4770                 *MESH_TFACELIST {\r
4771                         *MESH_TFACE     0       0       2       1\r
4772                         *MESH_TFACE     1       0       3       2\r
4773                         *MESH_TFACE     2       2       3       4\r
4774                         *MESH_TFACE     3       2       4       5\r
4775                 }\r
4776         }\r
4777         *PROP_MOTIONBLUR        0\r
4778         *PROP_CASTSHADOW        1\r
4779         *PROP_RECVSHADOW        1\r
4780         *MATERIAL_REF   12\r
4781 }\r
4782 *GEOMOBJECT     {\r
4783         *NODE_NAME      "mat12model0surf232"\r
4784         *NODE_TM        {\r
4785                 *NODE_NAME      "mat12model0surf232"\r
4786                 *INHERIT_POS    0       0       0\r
4787                 *INHERIT_ROT    0       0       0\r
4788                 *INHERIT_SCL    0       0       0\r
4789                 *TM_ROW0        1.0     0       0\r
4790                 *TM_ROW1        0       1.0     0\r
4791                 *TM_ROW2        0       0       1.0\r
4792                 *TM_ROW3        0       0       0\r
4793                 *TM_POS 0.000000        0.000000        0.000000\r
4794         }\r
4795         *MESH   {\r
4796                 *TIMEVALUE      0\r
4797                 *MESH_NUMVERTEX 6\r
4798                 *MESH_NUMFACES  4\r
4799                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4800                 *MESH_VERTEX_LIST       {\r
4801                         *MESH_VERTEX    0       720.000000      256.000000      512.000000\r
4802                         *MESH_VERTEX    1       624.000000      256.000000      512.000000\r
4803                         *MESH_VERTEX    2       678.000000      256.000000      506.000000\r
4804                         *MESH_VERTEX    3       648.000000      256.000000      488.000000\r
4805                         *MESH_VERTEX    4       630.000000      256.000000      458.000000\r
4806                         *MESH_VERTEX    5       624.000000      256.000000      416.000000\r
4807                 }\r
4808                 *MESH_NORMALS   {\r
4809                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4810                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4811                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4812                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4813                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
4814                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
4815                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
4816                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
4817                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
4818                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
4819                 }\r
4820                 *MESH_FACE_LIST {\r
4821                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4822                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4823                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4824                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4825                 }\r
4826                 *MESH_NUMTVERTEX        6\r
4827                 *MESH_TVERTLIST {\r
4828                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
4829                         *MESH_TVERT     1       -0.125000       1.000000        1.000000\r
4830                         *MESH_TVERT     2       0.296875        0.953125        1.000000\r
4831                         *MESH_TVERT     3       0.062500        0.812500        1.000000\r
4832                         *MESH_TVERT     4       -0.078125       0.578125        1.000000\r
4833                         *MESH_TVERT     5       -0.125000       0.250000        1.000000\r
4834                 }\r
4835                 *MESH_NUMTVFACES        4\r
4836                 *MESH_TFACELIST {\r
4837                         *MESH_TFACE     0       0       2       1\r
4838                         *MESH_TFACE     1       3       1       2\r
4839                         *MESH_TFACE     2       3       4       1\r
4840                         *MESH_TFACE     3       5       1       4\r
4841                 }\r
4842         }\r
4843         *PROP_MOTIONBLUR        0\r
4844         *PROP_CASTSHADOW        1\r
4845         *PROP_RECVSHADOW        1\r
4846         *MATERIAL_REF   12\r
4847 }\r
4848 *GEOMOBJECT     {\r
4849         *NODE_NAME      "mat12model0surf233"\r
4850         *NODE_TM        {\r
4851                 *NODE_NAME      "mat12model0surf233"\r
4852                 *INHERIT_POS    0       0       0\r
4853                 *INHERIT_ROT    0       0       0\r
4854                 *INHERIT_SCL    0       0       0\r
4855                 *TM_ROW0        1.0     0       0\r
4856                 *TM_ROW1        0       1.0     0\r
4857                 *TM_ROW2        0       0       1.0\r
4858                 *TM_ROW3        0       0       0\r
4859                 *TM_POS 0.000000        0.000000        0.000000\r
4860         }\r
4861         *MESH   {\r
4862                 *TIMEVALUE      0\r
4863                 *MESH_NUMVERTEX 6\r
4864                 *MESH_NUMFACES  4\r
4865                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4866                 *MESH_VERTEX_LIST       {\r
4867                         *MESH_VERTEX    0       624.000000      176.000000      320.000000\r
4868                         *MESH_VERTEX    1       624.000000      176.000000      288.000000\r
4869                         *MESH_VERTEX    2       604.000000      188.000000      288.000000\r
4870                         *MESH_VERTEX    3       604.000000      188.000000      320.000000\r
4871                         *MESH_VERTEX    4       576.000000      192.000000      320.000000\r
4872                         *MESH_VERTEX    5       576.000000      192.000000      288.000000\r
4873                 }\r
4874                 *MESH_NORMALS   {\r
4875                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4876                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4877                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4878                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4879                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
4880                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
4881                         *MESH_VERTEXNORMAL      2       -0.382683       -0.923880       0.000000\r
4882                         *MESH_VERTEXNORMAL      3       -0.382683       -0.923880       0.000000\r
4883                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
4884                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
4885                 }\r
4886                 *MESH_FACE_LIST {\r
4887                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4888                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4889                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4890                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4891                 }\r
4892                 *MESH_NUMTVERTEX        6\r
4893                 *MESH_TVERTLIST {\r
4894                         *MESH_TVERT     0       0.500000        0.750000        1.000000\r
4895                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
4896                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
4897                         *MESH_TVERT     3       0.750000        0.750000        1.000000\r
4898                         *MESH_TVERT     4       1.000000        0.750000        1.000000\r
4899                         *MESH_TVERT     5       1.000000        1.000000        1.000000\r
4900                 }\r
4901                 *MESH_NUMTVFACES        4\r
4902                 *MESH_TFACELIST {\r
4903                         *MESH_TFACE     0       0       2       1\r
4904                         *MESH_TFACE     1       0       3       2\r
4905                         *MESH_TFACE     2       2       3       4\r
4906                         *MESH_TFACE     3       2       4       5\r
4907                 }\r
4908         }\r
4909         *PROP_MOTIONBLUR        0\r
4910         *PROP_CASTSHADOW        1\r
4911         *PROP_RECVSHADOW        1\r
4912         *MATERIAL_REF   12\r
4913 }\r
4914 *GEOMOBJECT     {\r
4915         *NODE_NAME      "mat12model0surf234"\r
4916         *NODE_TM        {\r
4917                 *NODE_NAME      "mat12model0surf234"\r
4918                 *INHERIT_POS    0       0       0\r
4919                 *INHERIT_ROT    0       0       0\r
4920                 *INHERIT_SCL    0       0       0\r
4921                 *TM_ROW0        1.0     0       0\r
4922                 *TM_ROW1        0       1.0     0\r
4923                 *TM_ROW2        0       0       1.0\r
4924                 *TM_ROW3        0       0       0\r
4925                 *TM_POS 0.000000        0.000000        0.000000\r
4926         }\r
4927         *MESH   {\r
4928                 *TIMEVALUE      0\r
4929                 *MESH_NUMVERTEX 6\r
4930                 *MESH_NUMFACES  4\r
4931                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4932                 *MESH_VERTEX_LIST       {\r
4933                         *MESH_VERTEX    0       484.000000      196.000000      320.000000\r
4934                         *MESH_VERTEX    1       512.000000      192.000000      288.000000\r
4935                         *MESH_VERTEX    2       484.000000      196.000000      288.000000\r
4936                         *MESH_VERTEX    3       512.000000      192.000000      320.000000\r
4937                         *MESH_VERTEX    4       464.000000      208.000000      288.000000\r
4938                         *MESH_VERTEX    5       464.000000      208.000000      320.000000\r
4939                 }\r
4940                 *MESH_NORMALS   {\r
4941                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
4942                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
4943                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
4944                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
4945                         *MESH_VERTEXNORMAL      0       -0.382683       -0.923880       0.000000\r
4946                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
4947                         *MESH_VERTEXNORMAL      2       -0.382683       -0.923880       0.000000\r
4948                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
4949                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
4950                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
4951                 }\r
4952                 *MESH_FACE_LIST {\r
4953                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4954                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4955                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4956                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
4957                 }\r
4958                 *MESH_NUMTVERTEX        6\r
4959                 *MESH_TVERTLIST {\r
4960                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
4961                         *MESH_TVERT     1       1.000000        0.750000        1.000000\r
4962                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
4963                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
4964                         *MESH_TVERT     4       0.500000        0.750000        1.000000\r
4965                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
4966                 }\r
4967                 *MESH_NUMTVFACES        4\r
4968                 *MESH_TFACELIST {\r
4969                         *MESH_TFACE     0       0       2       1\r
4970                         *MESH_TFACE     1       0       1       3\r
4971                         *MESH_TFACE     2       4       2       0\r
4972                         *MESH_TFACE     3       4       0       5\r
4973                 }\r
4974         }\r
4975         *PROP_MOTIONBLUR        0\r
4976         *PROP_CASTSHADOW        1\r
4977         *PROP_RECVSHADOW        1\r
4978         *MATERIAL_REF   12\r
4979 }\r
4980 *GEOMOBJECT     {\r
4981         *NODE_NAME      "mat12model0surf235"\r
4982         *NODE_TM        {\r
4983                 *NODE_NAME      "mat12model0surf235"\r
4984                 *INHERIT_POS    0       0       0\r
4985                 *INHERIT_ROT    0       0       0\r
4986                 *INHERIT_SCL    0       0       0\r
4987                 *TM_ROW0        1.0     0       0\r
4988                 *TM_ROW1        0       1.0     0\r
4989                 *TM_ROW2        0       0       1.0\r
4990                 *TM_ROW3        0       0       0\r
4991                 *TM_POS 0.000000        0.000000        0.000000\r
4992         }\r
4993         *MESH   {\r
4994                 *TIMEVALUE      0\r
4995                 *MESH_NUMVERTEX 6\r
4996                 *MESH_NUMFACES  4\r
4997                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
4998                 *MESH_VERTEX_LIST       {\r
4999                         *MESH_VERTEX    0       452.000000      228.000000      320.000000\r
5000                         *MESH_VERTEX    1       464.000000      208.000000      288.000000\r
5001                         *MESH_VERTEX    2       452.000000      228.000000      288.000000\r
5002                         *MESH_VERTEX    3       464.000000      208.000000      320.000000\r
5003                         *MESH_VERTEX    4       448.000000      256.000000      288.000000\r
5004                         *MESH_VERTEX    5       448.000000      256.000000      320.000000\r
5005                 }\r
5006                 *MESH_NORMALS   {\r
5007                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5008                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5009                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5010                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5011                         *MESH_VERTEXNORMAL      0       -0.923880       -0.382683       0.000000\r
5012                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
5013                         *MESH_VERTEXNORMAL      2       -0.923880       -0.382683       0.000000\r
5014                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
5015                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5016                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5017                 }\r
5018                 *MESH_FACE_LIST {\r
5019                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5020                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5021                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5022                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5023                 }\r
5024                 *MESH_NUMTVERTEX        6\r
5025                 *MESH_TVERTLIST {\r
5026                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
5027                         *MESH_TVERT     1       0.500000        0.750000        1.000000\r
5028                         *MESH_TVERT     2       0.250000        0.750000        1.000000\r
5029                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
5030                         *MESH_TVERT     4       0.000000        0.750000        1.000000\r
5031                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
5032                 }\r
5033                 *MESH_NUMTVFACES        4\r
5034                 *MESH_TFACELIST {\r
5035                         *MESH_TFACE     0       0       2       1\r
5036                         *MESH_TFACE     1       0       1       3\r
5037                         *MESH_TFACE     2       4       2       0\r
5038                         *MESH_TFACE     3       4       0       5\r
5039                 }\r
5040         }\r
5041         *PROP_MOTIONBLUR        0\r
5042         *PROP_CASTSHADOW        1\r
5043         *PROP_RECVSHADOW        1\r
5044         *MATERIAL_REF   12\r
5045 }\r
5046 *GEOMOBJECT     {\r
5047         *NODE_NAME      "mat12model0surf236"\r
5048         *NODE_TM        {\r
5049                 *NODE_NAME      "mat12model0surf236"\r
5050                 *INHERIT_POS    0       0       0\r
5051                 *INHERIT_ROT    0       0       0\r
5052                 *INHERIT_SCL    0       0       0\r
5053                 *TM_ROW0        1.0     0       0\r
5054                 *TM_ROW1        0       1.0     0\r
5055                 *TM_ROW2        0       0       1.0\r
5056                 *TM_ROW3        0       0       0\r
5057                 *TM_POS 0.000000        0.000000        0.000000\r
5058         }\r
5059         *MESH   {\r
5060                 *TIMEVALUE      0\r
5061                 *MESH_NUMVERTEX 6\r
5062                 *MESH_NUMFACES  4\r
5063                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5064                 *MESH_VERTEX_LIST       {\r
5065                         *MESH_VERTEX    0       448.000000      144.000000      416.000000\r
5066                         *MESH_VERTEX    1       448.000000      144.000000      512.000000\r
5067                         *MESH_VERTEX    2       448.000000      138.000000      458.000000\r
5068                         *MESH_VERTEX    3       448.000000      120.000000      488.000000\r
5069                         *MESH_VERTEX    4       448.000000      90.000000       506.000000\r
5070                         *MESH_VERTEX    5       448.000000      48.000000       512.000000\r
5071                 }\r
5072                 *MESH_NORMALS   {\r
5073                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5074                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5075                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5076                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5077                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5078                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5079                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5080                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5081                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5082                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5083                 }\r
5084                 *MESH_FACE_LIST {\r
5085                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5086                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5087                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5088                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5089                 }\r
5090                 *MESH_NUMTVERTEX        6\r
5091                 *MESH_TVERTLIST {\r
5092                         *MESH_TVERT     0       1.125000        0.250000        1.000000\r
5093                         *MESH_TVERT     1       1.125000        1.000000        1.000000\r
5094                         *MESH_TVERT     2       1.078125        0.578125        1.000000\r
5095                         *MESH_TVERT     3       0.937500        0.812500        1.000000\r
5096                         *MESH_TVERT     4       0.703125        0.953125        1.000000\r
5097                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
5098                 }\r
5099                 *MESH_NUMTVFACES        4\r
5100                 *MESH_TFACELIST {\r
5101                         *MESH_TFACE     0       0       2       1\r
5102                         *MESH_TFACE     1       3       1       2\r
5103                         *MESH_TFACE     2       3       4       1\r
5104                         *MESH_TFACE     3       5       1       4\r
5105                 }\r
5106         }\r
5107         *PROP_MOTIONBLUR        0\r
5108         *PROP_CASTSHADOW        1\r
5109         *PROP_RECVSHADOW        1\r
5110         *MATERIAL_REF   12\r
5111 }\r
5112 *GEOMOBJECT     {\r
5113         *NODE_NAME      "mat12model0surf237"\r
5114         *NODE_TM        {\r
5115                 *NODE_NAME      "mat12model0surf237"\r
5116                 *INHERIT_POS    0       0       0\r
5117                 *INHERIT_ROT    0       0       0\r
5118                 *INHERIT_SCL    0       0       0\r
5119                 *TM_ROW0        1.0     0       0\r
5120                 *TM_ROW1        0       1.0     0\r
5121                 *TM_ROW2        0       0       1.0\r
5122                 *TM_ROW3        0       0       0\r
5123                 *TM_POS 0.000000        0.000000        0.000000\r
5124         }\r
5125         *MESH   {\r
5126                 *TIMEVALUE      0\r
5127                 *MESH_NUMVERTEX 6\r
5128                 *MESH_NUMFACES  4\r
5129                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5130                 *MESH_VERTEX_LIST       {\r
5131                         *MESH_VERTEX    0       448.000000      16.000000       512.000000\r
5132                         *MESH_VERTEX    1       448.000000      -80.000000      512.000000\r
5133                         *MESH_VERTEX    2       448.000000      -26.000000      506.000000\r
5134                         *MESH_VERTEX    3       448.000000      -56.000000      488.000000\r
5135                         *MESH_VERTEX    4       448.000000      -74.000000      458.000000\r
5136                         *MESH_VERTEX    5       448.000000      -80.000000      416.000000\r
5137                 }\r
5138                 *MESH_NORMALS   {\r
5139                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5140                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5141                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5142                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5143                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
5144                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5145                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
5146                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5147                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5148                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5149                 }\r
5150                 *MESH_FACE_LIST {\r
5151                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5152                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5153                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5154                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5155                 }\r
5156                 *MESH_NUMTVERTEX        6\r
5157                 *MESH_TVERTLIST {\r
5158                         *MESH_TVERT     0       1.125000        1.000000        1.000000\r
5159                         *MESH_TVERT     1       0.375000        1.000000        1.000000\r
5160                         *MESH_TVERT     2       0.796875        0.953125        1.000000\r
5161                         *MESH_TVERT     3       0.562500        0.812500        1.000000\r
5162                         *MESH_TVERT     4       0.421875        0.578125        1.000000\r
5163                         *MESH_TVERT     5       0.375000        0.250000        1.000000\r
5164                 }\r
5165                 *MESH_NUMTVFACES        4\r
5166                 *MESH_TFACELIST {\r
5167                         *MESH_TFACE     0       0       2       1\r
5168                         *MESH_TFACE     1       3       1       2\r
5169                         *MESH_TFACE     2       3       4       1\r
5170                         *MESH_TFACE     3       5       1       4\r
5171                 }\r
5172         }\r
5173         *PROP_MOTIONBLUR        0\r
5174         *PROP_CASTSHADOW        1\r
5175         *PROP_RECVSHADOW        1\r
5176         *MATERIAL_REF   12\r
5177 }\r
5178 *GEOMOBJECT     {\r
5179         *NODE_NAME      "mat12model0surf238"\r
5180         *NODE_TM        {\r
5181                 *NODE_NAME      "mat12model0surf238"\r
5182                 *INHERIT_POS    0       0       0\r
5183                 *INHERIT_ROT    0       0       0\r
5184                 *INHERIT_SCL    0       0       0\r
5185                 *TM_ROW0        1.0     0       0\r
5186                 *TM_ROW1        0       1.0     0\r
5187                 *TM_ROW2        0       0       1.0\r
5188                 *TM_ROW3        0       0       0\r
5189                 *TM_POS 0.000000        0.000000        0.000000\r
5190         }\r
5191         *MESH   {\r
5192                 *TIMEVALUE      0\r
5193                 *MESH_NUMVERTEX 6\r
5194                 *MESH_NUMFACES  4\r
5195                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5196                 *MESH_VERTEX_LIST       {\r
5197                         *MESH_VERTEX    0       333.000000      -667.000000     192.000000\r
5198                         *MESH_VERTEX    1       368.000000      -672.000000     192.000000\r
5199                         *MESH_VERTEX    2       368.000000      -672.000000     320.000000\r
5200                         *MESH_VERTEX    3       333.000000      -667.000000     320.000000\r
5201                         *MESH_VERTEX    4       308.000000      -652.000000     320.000000\r
5202                         *MESH_VERTEX    5       308.000000      -652.000000     192.000000\r
5203                 }\r
5204                 *MESH_NORMALS   {\r
5205                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5206                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5207                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5208                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5209                         *MESH_VERTEXNORMAL      0       0.382683        0.923880        0.000000\r
5210                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5211                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5212                         *MESH_VERTEXNORMAL      3       0.382683        0.923880        0.000000\r
5213                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
5214                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
5215                 }\r
5216                 *MESH_FACE_LIST {\r
5217                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5218                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5219                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5220                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5221                 }\r
5222                 *MESH_NUMTVERTEX        6\r
5223                 *MESH_TVERTLIST {\r
5224                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
5225                         *MESH_TVERT     1       1.250000        1.000000        1.000000\r
5226                         *MESH_TVERT     2       1.250000        0.000000        1.000000\r
5227                         *MESH_TVERT     3       0.937500        0.000000        1.000000\r
5228                         *MESH_TVERT     4       0.625000        0.000000        1.000000\r
5229                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
5230                 }\r
5231                 *MESH_NUMTVFACES        4\r
5232                 *MESH_TFACELIST {\r
5233                         *MESH_TFACE     0       0       2       1\r
5234                         *MESH_TFACE     1       0       3       2\r
5235                         *MESH_TFACE     2       4       3       0\r
5236                         *MESH_TFACE     3       4       0       5\r
5237                 }\r
5238         }\r
5239         *PROP_MOTIONBLUR        0\r
5240         *PROP_CASTSHADOW        1\r
5241         *PROP_RECVSHADOW        1\r
5242         *MATERIAL_REF   12\r
5243 }\r
5244 *GEOMOBJECT     {\r
5245         *NODE_NAME      "mat12model0surf239"\r
5246         *NODE_TM        {\r
5247                 *NODE_NAME      "mat12model0surf239"\r
5248                 *INHERIT_POS    0       0       0\r
5249                 *INHERIT_ROT    0       0       0\r
5250                 *INHERIT_SCL    0       0       0\r
5251                 *TM_ROW0        1.0     0       0\r
5252                 *TM_ROW1        0       1.0     0\r
5253                 *TM_ROW2        0       0       1.0\r
5254                 *TM_ROW3        0       0       0\r
5255                 *TM_POS 0.000000        0.000000        0.000000\r
5256         }\r
5257         *MESH   {\r
5258                 *TIMEVALUE      0\r
5259                 *MESH_NUMVERTEX 6\r
5260                 *MESH_NUMFACES  4\r
5261                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5262                 *MESH_VERTEX_LIST       {\r
5263                         *MESH_VERTEX    0       333.000000      -667.000000     128.000000\r
5264                         *MESH_VERTEX    1       368.000000      -672.000000     160.000000\r
5265                         *MESH_VERTEX    2       333.000000      -667.000000     160.000000\r
5266                         *MESH_VERTEX    3       368.000000      -672.000000     128.000000\r
5267                         *MESH_VERTEX    4       308.000000      -652.000000     160.000000\r
5268                         *MESH_VERTEX    5       308.000000      -652.000000     128.000000\r
5269                 }\r
5270                 *MESH_NORMALS   {\r
5271                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5272                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5273                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5274                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5275                         *MESH_VERTEXNORMAL      0       0.382683        0.923880        0.000000\r
5276                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5277                         *MESH_VERTEXNORMAL      2       0.382683        0.923880        0.000000\r
5278                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5279                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
5280                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
5281                 }\r
5282                 *MESH_FACE_LIST {\r
5283                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5284                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5285                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5286                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5287                 }\r
5288                 *MESH_NUMTVERTEX        6\r
5289                 *MESH_TVERTLIST {\r
5290                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
5291                         *MESH_TVERT     1       1.250000        0.750000        1.000000\r
5292                         *MESH_TVERT     2       0.937500        0.750000        1.000000\r
5293                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
5294                         *MESH_TVERT     4       0.625000        0.750000        1.000000\r
5295                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
5296                 }\r
5297                 *MESH_NUMTVFACES        4\r
5298                 *MESH_TFACELIST {\r
5299                         *MESH_TFACE     0       0       2       1\r
5300                         *MESH_TFACE     1       0       1       3\r
5301                         *MESH_TFACE     2       4       2       0\r
5302                         *MESH_TFACE     3       4       0       5\r
5303                 }\r
5304         }\r
5305         *PROP_MOTIONBLUR        0\r
5306         *PROP_CASTSHADOW        1\r
5307         *PROP_RECVSHADOW        1\r
5308         *MATERIAL_REF   12\r
5309 }\r
5310 *GEOMOBJECT     {\r
5311         *NODE_NAME      "mat12model0surf240"\r
5312         *NODE_TM        {\r
5313                 *NODE_NAME      "mat12model0surf240"\r
5314                 *INHERIT_POS    0       0       0\r
5315                 *INHERIT_ROT    0       0       0\r
5316                 *INHERIT_SCL    0       0       0\r
5317                 *TM_ROW0        1.0     0       0\r
5318                 *TM_ROW1        0       1.0     0\r
5319                 *TM_ROW2        0       0       1.0\r
5320                 *TM_ROW3        0       0       0\r
5321                 *TM_POS 0.000000        0.000000        0.000000\r
5322         }\r
5323         *MESH   {\r
5324                 *TIMEVALUE      0\r
5325                 *MESH_NUMVERTEX 4\r
5326                 *MESH_NUMFACES  2\r
5327                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5328                 *MESH_VERTEX_LIST       {\r
5329                         *MESH_VERTEX    0       300.000000      -236.000000     320.000000\r
5330                         *MESH_VERTEX    1       336.000000      -224.000000     192.000000\r
5331                         *MESH_VERTEX    2       300.000000      -236.000000     192.000000\r
5332                         *MESH_VERTEX    3       336.000000      -224.000000     320.000000\r
5333                 }\r
5334                 *MESH_NORMALS   {\r
5335                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5336                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5337                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
5338                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5339                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5340                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5341                 }\r
5342                 *MESH_FACE_LIST {\r
5343                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5344                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5345                 }\r
5346                 *MESH_NUMTVERTEX        4\r
5347                 *MESH_TVERTLIST {\r
5348                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
5349                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
5350                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
5351                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
5352                 }\r
5353                 *MESH_NUMTVFACES        2\r
5354                 *MESH_TFACELIST {\r
5355                         *MESH_TFACE     0       0       2       1\r
5356                         *MESH_TFACE     1       0       1       3\r
5357                 }\r
5358         }\r
5359         *PROP_MOTIONBLUR        0\r
5360         *PROP_CASTSHADOW        1\r
5361         *PROP_RECVSHADOW        1\r
5362         *MATERIAL_REF   12\r
5363 }\r
5364 *GEOMOBJECT     {\r
5365         *NODE_NAME      "mat12model0surf241"\r
5366         *NODE_TM        {\r
5367                 *NODE_NAME      "mat12model0surf241"\r
5368                 *INHERIT_POS    0       0       0\r
5369                 *INHERIT_ROT    0       0       0\r
5370                 *INHERIT_SCL    0       0       0\r
5371                 *TM_ROW0        1.0     0       0\r
5372                 *TM_ROW1        0       1.0     0\r
5373                 *TM_ROW2        0       0       1.0\r
5374                 *TM_ROW3        0       0       0\r
5375                 *TM_POS 0.000000        0.000000        0.000000\r
5376         }\r
5377         *MESH   {\r
5378                 *TIMEVALUE      0\r
5379                 *MESH_NUMVERTEX 4\r
5380                 *MESH_NUMFACES  2\r
5381                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5382                 *MESH_VERTEX_LIST       {\r
5383                         *MESH_VERTEX    0       300.000000      -236.000000     160.000000\r
5384                         *MESH_VERTEX    1       336.000000      -224.000000     128.000000\r
5385                         *MESH_VERTEX    2       300.000000      -236.000000     128.000000\r
5386                         *MESH_VERTEX    3       336.000000      -224.000000     160.000000\r
5387                 }\r
5388                 *MESH_NORMALS   {\r
5389                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5390                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5391                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
5392                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5393                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5394                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5395                 }\r
5396                 *MESH_FACE_LIST {\r
5397                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5398                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5399                 }\r
5400                 *MESH_NUMTVERTEX        4\r
5401                 *MESH_TVERTLIST {\r
5402                         *MESH_TVERT     0       0.375000        1.000000        1.000000\r
5403                         *MESH_TVERT     1       0.750000        0.750000        1.000000\r
5404                         *MESH_TVERT     2       0.375000        0.750000        1.000000\r
5405                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
5406                 }\r
5407                 *MESH_NUMTVFACES        2\r
5408                 *MESH_TFACELIST {\r
5409                         *MESH_TFACE     0       0       2       1\r
5410                         *MESH_TFACE     1       0       1       3\r
5411                 }\r
5412         }\r
5413         *PROP_MOTIONBLUR        0\r
5414         *PROP_CASTSHADOW        1\r
5415         *PROP_RECVSHADOW        1\r
5416         *MATERIAL_REF   12\r
5417 }\r
5418 *GEOMOBJECT     {\r
5419         *NODE_NAME      "mat12model0surf242"\r
5420         *NODE_TM        {\r
5421                 *NODE_NAME      "mat12model0surf242"\r
5422                 *INHERIT_POS    0       0       0\r
5423                 *INHERIT_ROT    0       0       0\r
5424                 *INHERIT_SCL    0       0       0\r
5425                 *TM_ROW0        1.0     0       0\r
5426                 *TM_ROW1        0       1.0     0\r
5427                 *TM_ROW2        0       0       1.0\r
5428                 *TM_ROW3        0       0       0\r
5429                 *TM_POS 0.000000        0.000000        0.000000\r
5430         }\r
5431         *MESH   {\r
5432                 *TIMEVALUE      0\r
5433                 *MESH_NUMVERTEX 6\r
5434                 *MESH_NUMFACES  4\r
5435                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5436                 *MESH_VERTEX_LIST       {\r
5437                         *MESH_VERTEX    0       293.000000      -627.000000     192.000000\r
5438                         *MESH_VERTEX    1       308.000000      -652.000000     320.000000\r
5439                         *MESH_VERTEX    2       293.000000      -627.000000     320.000000\r
5440                         *MESH_VERTEX    3       308.000000      -652.000000     192.000000\r
5441                         *MESH_VERTEX    4       288.000000      -592.000000     320.000000\r
5442                         *MESH_VERTEX    5       288.000000      -592.000000     192.000000\r
5443                 }\r
5444                 *MESH_NORMALS   {\r
5445                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5446                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5447                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5448                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5449                         *MESH_VERTEXNORMAL      0       0.923880        0.382683        0.000000\r
5450                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
5451                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
5452                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
5453                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
5454                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
5455                 }\r
5456                 *MESH_FACE_LIST {\r
5457                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5458                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5459                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5460                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5461                 }\r
5462                 *MESH_NUMTVERTEX        6\r
5463                 *MESH_TVERTLIST {\r
5464                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
5465                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
5466                         *MESH_TVERT     2       0.312500        0.000000        1.000000\r
5467                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
5468                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
5469                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
5470                 }\r
5471                 *MESH_NUMTVFACES        4\r
5472                 *MESH_TFACELIST {\r
5473                         *MESH_TFACE     0       0       2       1\r
5474                         *MESH_TFACE     1       0       1       3\r
5475                         *MESH_TFACE     2       4       2       0\r
5476                         *MESH_TFACE     3       4       0       5\r
5477                 }\r
5478         }\r
5479         *PROP_MOTIONBLUR        0\r
5480         *PROP_CASTSHADOW        1\r
5481         *PROP_RECVSHADOW        1\r
5482         *MATERIAL_REF   12\r
5483 }\r
5484 *GEOMOBJECT     {\r
5485         *NODE_NAME      "mat12model0surf243"\r
5486         *NODE_TM        {\r
5487                 *NODE_NAME      "mat12model0surf243"\r
5488                 *INHERIT_POS    0       0       0\r
5489                 *INHERIT_ROT    0       0       0\r
5490                 *INHERIT_SCL    0       0       0\r
5491                 *TM_ROW0        1.0     0       0\r
5492                 *TM_ROW1        0       1.0     0\r
5493                 *TM_ROW2        0       0       1.0\r
5494                 *TM_ROW3        0       0       0\r
5495                 *TM_POS 0.000000        0.000000        0.000000\r
5496         }\r
5497         *MESH   {\r
5498                 *TIMEVALUE      0\r
5499                 *MESH_NUMVERTEX 6\r
5500                 *MESH_NUMFACES  4\r
5501                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5502                 *MESH_VERTEX_LIST       {\r
5503                         *MESH_VERTEX    0       293.000000      -627.000000     128.000000\r
5504                         *MESH_VERTEX    1       308.000000      -652.000000     160.000000\r
5505                         *MESH_VERTEX    2       293.000000      -627.000000     160.000000\r
5506                         *MESH_VERTEX    3       308.000000      -652.000000     128.000000\r
5507                         *MESH_VERTEX    4       288.000000      -592.000000     160.000000\r
5508                         *MESH_VERTEX    5       288.000000      -592.000000     128.000000\r
5509                 }\r
5510                 *MESH_NORMALS   {\r
5511                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5512                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5513                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5514                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5515                         *MESH_VERTEXNORMAL      0       0.923880        0.382683        0.000000\r
5516                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
5517                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
5518                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
5519                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
5520                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
5521                 }\r
5522                 *MESH_FACE_LIST {\r
5523                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5524                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5525                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5526                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5527                 }\r
5528                 *MESH_NUMTVERTEX        6\r
5529                 *MESH_TVERTLIST {\r
5530                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
5531                         *MESH_TVERT     1       0.625000        0.750000        1.000000\r
5532                         *MESH_TVERT     2       0.312500        0.750000        1.000000\r
5533                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
5534                         *MESH_TVERT     4       0.000000        0.750000        1.000000\r
5535                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
5536                 }\r
5537                 *MESH_NUMTVFACES        4\r
5538                 *MESH_TFACELIST {\r
5539                         *MESH_TFACE     0       0       2       1\r
5540                         *MESH_TFACE     1       0       1       3\r
5541                         *MESH_TFACE     2       4       2       0\r
5542                         *MESH_TFACE     3       4       0       5\r
5543                 }\r
5544         }\r
5545         *PROP_MOTIONBLUR        0\r
5546         *PROP_CASTSHADOW        1\r
5547         *PROP_RECVSHADOW        1\r
5548         *MATERIAL_REF   12\r
5549 }\r
5550 *GEOMOBJECT     {\r
5551         *NODE_NAME      "mat12model0surf244"\r
5552         *NODE_TM        {\r
5553                 *NODE_NAME      "mat12model0surf244"\r
5554                 *INHERIT_POS    0       0       0\r
5555                 *INHERIT_ROT    0       0       0\r
5556                 *INHERIT_SCL    0       0       0\r
5557                 *TM_ROW0        1.0     0       0\r
5558                 *TM_ROW1        0       1.0     0\r
5559                 *TM_ROW2        0       0       1.0\r
5560                 *TM_ROW3        0       0       0\r
5561                 *TM_POS 0.000000        0.000000        0.000000\r
5562         }\r
5563         *MESH   {\r
5564                 *TIMEVALUE      0\r
5565                 *MESH_NUMVERTEX 4\r
5566                 *MESH_NUMFACES  2\r
5567                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5568                 *MESH_VERTEX_LIST       {\r
5569                         *MESH_VERTEX    0       288.000000      -272.000000     192.000000\r
5570                         *MESH_VERTEX    1       288.000000      -272.000000     320.000000\r
5571                         *MESH_VERTEX    2       300.000000      -236.000000     320.000000\r
5572                         *MESH_VERTEX    3       300.000000      -236.000000     192.000000\r
5573                 }\r
5574                 *MESH_NORMALS   {\r
5575                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5576                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5577                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5578                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5579                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5580                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
5581                 }\r
5582                 *MESH_FACE_LIST {\r
5583                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5584                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5585                 }\r
5586                 *MESH_NUMTVERTEX        4\r
5587                 *MESH_TVERTLIST {\r
5588                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
5589                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
5590                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
5591                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
5592                 }\r
5593                 *MESH_NUMTVFACES        2\r
5594                 *MESH_TFACELIST {\r
5595                         *MESH_TFACE     0       0       2       1\r
5596                         *MESH_TFACE     1       0       3       2\r
5597                 }\r
5598         }\r
5599         *PROP_MOTIONBLUR        0\r
5600         *PROP_CASTSHADOW        1\r
5601         *PROP_RECVSHADOW        1\r
5602         *MATERIAL_REF   12\r
5603 }\r
5604 *GEOMOBJECT     {\r
5605         *NODE_NAME      "mat12model0surf245"\r
5606         *NODE_TM        {\r
5607                 *NODE_NAME      "mat12model0surf245"\r
5608                 *INHERIT_POS    0       0       0\r
5609                 *INHERIT_ROT    0       0       0\r
5610                 *INHERIT_SCL    0       0       0\r
5611                 *TM_ROW0        1.0     0       0\r
5612                 *TM_ROW1        0       1.0     0\r
5613                 *TM_ROW2        0       0       1.0\r
5614                 *TM_ROW3        0       0       0\r
5615                 *TM_POS 0.000000        0.000000        0.000000\r
5616         }\r
5617         *MESH   {\r
5618                 *TIMEVALUE      0\r
5619                 *MESH_NUMVERTEX 4\r
5620                 *MESH_NUMFACES  2\r
5621                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5622                 *MESH_VERTEX_LIST       {\r
5623                         *MESH_VERTEX    0       288.000000      -272.000000     128.000000\r
5624                         *MESH_VERTEX    1       288.000000      -272.000000     160.000000\r
5625                         *MESH_VERTEX    2       300.000000      -236.000000     160.000000\r
5626                         *MESH_VERTEX    3       300.000000      -236.000000     128.000000\r
5627                 }\r
5628                 *MESH_NORMALS   {\r
5629                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5630                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5631                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
5632                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
5633                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
5634                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
5635                 }\r
5636                 *MESH_FACE_LIST {\r
5637                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5638                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5639                 }\r
5640                 *MESH_NUMTVERTEX        4\r
5641                 *MESH_TVERTLIST {\r
5642                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
5643                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
5644                         *MESH_TVERT     2       0.375000        1.000000        1.000000\r
5645                         *MESH_TVERT     3       0.375000        0.750000        1.000000\r
5646                 }\r
5647                 *MESH_NUMTVFACES        2\r
5648                 *MESH_TFACELIST {\r
5649                         *MESH_TFACE     0       0       2       1\r
5650                         *MESH_TFACE     1       0       3       2\r
5651                 }\r
5652         }\r
5653         *PROP_MOTIONBLUR        0\r
5654         *PROP_CASTSHADOW        1\r
5655         *PROP_RECVSHADOW        1\r
5656         *MATERIAL_REF   12\r
5657 }\r
5658 *GEOMOBJECT     {\r
5659         *NODE_NAME      "mat12model0surf246"\r
5660         *NODE_TM        {\r
5661                 *NODE_NAME      "mat12model0surf246"\r
5662                 *INHERIT_POS    0       0       0\r
5663                 *INHERIT_ROT    0       0       0\r
5664                 *INHERIT_SCL    0       0       0\r
5665                 *TM_ROW0        1.0     0       0\r
5666                 *TM_ROW1        0       1.0     0\r
5667                 *TM_ROW2        0       0       1.0\r
5668                 *TM_ROW3        0       0       0\r
5669                 *TM_POS 0.000000        0.000000        0.000000\r
5670         }\r
5671         *MESH   {\r
5672                 *TIMEVALUE      0\r
5673                 *MESH_NUMVERTEX 6\r
5674                 *MESH_NUMFACES  4\r
5675                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5676                 *MESH_VERTEX_LIST       {\r
5677                         *MESH_VERTEX    0       283.000000      -195.000000     192.000000\r
5678                         *MESH_VERTEX    1       304.000000      -192.000000     352.000000\r
5679                         *MESH_VERTEX    2       283.000000      -195.000000     352.000000\r
5680                         *MESH_VERTEX    3       304.000000      -192.000000     192.000000\r
5681                         *MESH_VERTEX    4       268.000000      -204.000000     352.000000\r
5682                         *MESH_VERTEX    5       268.000000      -204.000000     192.000000\r
5683                 }\r
5684                 *MESH_NORMALS   {\r
5685                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5686                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5687                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5688                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5689                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
5690                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5691                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
5692                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5693                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
5694                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
5695                 }\r
5696                 *MESH_FACE_LIST {\r
5697                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5698                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5699                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5700                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5701                 }\r
5702                 *MESH_NUMTVERTEX        6\r
5703                 *MESH_TVERTLIST {\r
5704                         *MESH_TVERT     0       0.562500        1.000000        1.000000\r
5705                         *MESH_TVERT     1       0.750000        -0.250000       1.000000\r
5706                         *MESH_TVERT     2       0.562500        -0.250000       1.000000\r
5707                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
5708                         *MESH_TVERT     4       0.375000        -0.250000       1.000000\r
5709                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
5710                 }\r
5711                 *MESH_NUMTVFACES        4\r
5712                 *MESH_TFACELIST {\r
5713                         *MESH_TFACE     0       0       2       1\r
5714                         *MESH_TFACE     1       0       1       3\r
5715                         *MESH_TFACE     2       4       2       0\r
5716                         *MESH_TFACE     3       4       0       5\r
5717                 }\r
5718         }\r
5719         *PROP_MOTIONBLUR        0\r
5720         *PROP_CASTSHADOW        1\r
5721         *PROP_RECVSHADOW        1\r
5722         *MATERIAL_REF   12\r
5723 }\r
5724 *GEOMOBJECT     {\r
5725         *NODE_NAME      "mat12model0surf247"\r
5726         *NODE_TM        {\r
5727                 *NODE_NAME      "mat12model0surf247"\r
5728                 *INHERIT_POS    0       0       0\r
5729                 *INHERIT_ROT    0       0       0\r
5730                 *INHERIT_SCL    0       0       0\r
5731                 *TM_ROW0        1.0     0       0\r
5732                 *TM_ROW1        0       1.0     0\r
5733                 *TM_ROW2        0       0       1.0\r
5734                 *TM_ROW3        0       0       0\r
5735                 *TM_POS 0.000000        0.000000        0.000000\r
5736         }\r
5737         *MESH   {\r
5738                 *TIMEVALUE      0\r
5739                 *MESH_NUMVERTEX 6\r
5740                 *MESH_NUMFACES  4\r
5741                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5742                 *MESH_VERTEX_LIST       {\r
5743                         *MESH_VERTEX    0       259.000000      -219.000000     192.000000\r
5744                         *MESH_VERTEX    1       268.000000      -204.000000     192.000000\r
5745                         *MESH_VERTEX    2       268.000000      -204.000000     352.000000\r
5746                         *MESH_VERTEX    3       259.000000      -219.000000     352.000000\r
5747                         *MESH_VERTEX    4       256.000000      -240.000000     352.000000\r
5748                         *MESH_VERTEX    5       256.000000      -240.000000     192.000000\r
5749                 }\r
5750                 *MESH_NORMALS   {\r
5751                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5752                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5753                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5754                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5755                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
5756                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
5757                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
5758                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
5759                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
5760                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
5761                 }\r
5762                 *MESH_FACE_LIST {\r
5763                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5764                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5765                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5766                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5767                 }\r
5768                 *MESH_NUMTVERTEX        6\r
5769                 *MESH_TVERTLIST {\r
5770                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
5771                         *MESH_TVERT     1       0.375000        1.000000        1.000000\r
5772                         *MESH_TVERT     2       0.375000        -0.250000       1.000000\r
5773                         *MESH_TVERT     3       0.187500        -0.250000       1.000000\r
5774                         *MESH_TVERT     4       0.000000        -0.250000       1.000000\r
5775                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
5776                 }\r
5777                 *MESH_NUMTVFACES        4\r
5778                 *MESH_TFACELIST {\r
5779                         *MESH_TFACE     0       0       2       1\r
5780                         *MESH_TFACE     1       0       3       2\r
5781                         *MESH_TFACE     2       4       3       0\r
5782                         *MESH_TFACE     3       4       0       5\r
5783                 }\r
5784         }\r
5785         *PROP_MOTIONBLUR        0\r
5786         *PROP_CASTSHADOW        1\r
5787         *PROP_RECVSHADOW        1\r
5788         *MATERIAL_REF   12\r
5789 }\r
5790 *GEOMOBJECT     {\r
5791         *NODE_NAME      "mat12model0surf248"\r
5792         *NODE_TM        {\r
5793                 *NODE_NAME      "mat12model0surf248"\r
5794                 *INHERIT_POS    0       0       0\r
5795                 *INHERIT_ROT    0       0       0\r
5796                 *INHERIT_SCL    0       0       0\r
5797                 *TM_ROW0        1.0     0       0\r
5798                 *TM_ROW1        0       1.0     0\r
5799                 *TM_ROW2        0       0       1.0\r
5800                 *TM_ROW3        0       0       0\r
5801                 *TM_POS 0.000000        0.000000        0.000000\r
5802         }\r
5803         *MESH   {\r
5804                 *TIMEVALUE      0\r
5805                 *MESH_NUMVERTEX 6\r
5806                 *MESH_NUMFACES  4\r
5807                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5808                 *MESH_VERTEX_LIST       {\r
5809                         *MESH_VERTEX    0       208.000000      768.000000      192.000000\r
5810                         *MESH_VERTEX    1       208.000000      768.000000      288.000000\r
5811                         *MESH_VERTEX    2       202.000000      768.000000      234.000000\r
5812                         *MESH_VERTEX    3       184.000000      768.000000      264.000000\r
5813                         *MESH_VERTEX    4       154.000000      768.000000      282.000000\r
5814                         *MESH_VERTEX    5       112.000000      768.000000      288.000000\r
5815                 }\r
5816                 *MESH_NORMALS   {\r
5817                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5818                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5819                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5820                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5821                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
5822                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
5823                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
5824                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
5825                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
5826                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
5827                 }\r
5828                 *MESH_FACE_LIST {\r
5829                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5830                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5831                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5832                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5833                 }\r
5834                 *MESH_NUMTVERTEX        6\r
5835                 *MESH_TVERTLIST {\r
5836                         *MESH_TVERT     0       0.625000        0.500000        1.000000\r
5837                         *MESH_TVERT     1       0.625000        1.250000        1.000000\r
5838                         *MESH_TVERT     2       0.578125        0.828125        1.000000\r
5839                         *MESH_TVERT     3       0.437500        1.062500        1.000000\r
5840                         *MESH_TVERT     4       0.203125        1.203125        1.000000\r
5841                         *MESH_TVERT     5       -0.125000       1.250000        1.000000\r
5842                 }\r
5843                 *MESH_NUMTVFACES        4\r
5844                 *MESH_TFACELIST {\r
5845                         *MESH_TFACE     0       0       2       1\r
5846                         *MESH_TFACE     1       3       1       2\r
5847                         *MESH_TFACE     2       3       4       1\r
5848                         *MESH_TFACE     3       5       1       4\r
5849                 }\r
5850         }\r
5851         *PROP_MOTIONBLUR        0\r
5852         *PROP_CASTSHADOW        1\r
5853         *PROP_RECVSHADOW        1\r
5854         *MATERIAL_REF   12\r
5855 }\r
5856 *GEOMOBJECT     {\r
5857         *NODE_NAME      "mat12model0surf249"\r
5858         *NODE_TM        {\r
5859                 *NODE_NAME      "mat12model0surf249"\r
5860                 *INHERIT_POS    0       0       0\r
5861                 *INHERIT_ROT    0       0       0\r
5862                 *INHERIT_SCL    0       0       0\r
5863                 *TM_ROW0        1.0     0       0\r
5864                 *TM_ROW1        0       1.0     0\r
5865                 *TM_ROW2        0       0       1.0\r
5866                 *TM_ROW3        0       0       0\r
5867                 *TM_POS 0.000000        0.000000        0.000000\r
5868         }\r
5869         *MESH   {\r
5870                 *TIMEVALUE      0\r
5871                 *MESH_NUMVERTEX 6\r
5872                 *MESH_NUMFACES  4\r
5873                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5874                 *MESH_VERTEX_LIST       {\r
5875                         *MESH_VERTEX    0       208.000000      640.000000      192.000000\r
5876                         *MESH_VERTEX    1       202.000000      640.000000      234.000000\r
5877                         *MESH_VERTEX    2       208.000000      640.000000      288.000000\r
5878                         *MESH_VERTEX    3       184.000000      640.000000      264.000000\r
5879                         *MESH_VERTEX    4       154.000000      640.000000      282.000000\r
5880                         *MESH_VERTEX    5       112.000000      640.000000      288.000000\r
5881                 }\r
5882                 *MESH_NORMALS   {\r
5883                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5884                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5885                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5886                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5887                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
5888                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
5889                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
5890                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
5891                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
5892                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
5893                 }\r
5894                 *MESH_FACE_LIST {\r
5895                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5896                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5897                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5898                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5899                 }\r
5900                 *MESH_NUMTVERTEX        6\r
5901                 *MESH_TVERTLIST {\r
5902                         *MESH_TVERT     0       0.625000        0.500000        1.000000\r
5903                         *MESH_TVERT     1       0.578125        0.828125        1.000000\r
5904                         *MESH_TVERT     2       0.625000        1.250000        1.000000\r
5905                         *MESH_TVERT     3       0.437500        1.062500        1.000000\r
5906                         *MESH_TVERT     4       0.203125        1.203125        1.000000\r
5907                         *MESH_TVERT     5       -0.125000       1.250000        1.000000\r
5908                 }\r
5909                 *MESH_NUMTVFACES        4\r
5910                 *MESH_TFACELIST {\r
5911                         *MESH_TFACE     0       0       2       1\r
5912                         *MESH_TFACE     1       3       1       2\r
5913                         *MESH_TFACE     2       3       2       4\r
5914                         *MESH_TFACE     3       5       4       2\r
5915                 }\r
5916         }\r
5917         *PROP_MOTIONBLUR        0\r
5918         *PROP_CASTSHADOW        1\r
5919         *PROP_RECVSHADOW        1\r
5920         *MATERIAL_REF   12\r
5921 }\r
5922 *GEOMOBJECT     {\r
5923         *NODE_NAME      "mat12model0surf250"\r
5924         *NODE_TM        {\r
5925                 *NODE_NAME      "mat12model0surf250"\r
5926                 *INHERIT_POS    0       0       0\r
5927                 *INHERIT_ROT    0       0       0\r
5928                 *INHERIT_SCL    0       0       0\r
5929                 *TM_ROW0        1.0     0       0\r
5930                 *TM_ROW1        0       1.0     0\r
5931                 *TM_ROW2        0       0       1.0\r
5932                 *TM_ROW3        0       0       0\r
5933                 *TM_POS 0.000000        0.000000        0.000000\r
5934         }\r
5935         *MESH   {\r
5936                 *TIMEVALUE      0\r
5937                 *MESH_NUMVERTEX 6\r
5938                 *MESH_NUMFACES  4\r
5939                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
5940                 *MESH_VERTEX_LIST       {\r
5941                         *MESH_VERTEX    0       188.000000      -92.000000      -32.000000\r
5942                         *MESH_VERTEX    1       192.000000      -64.000000      64.000000\r
5943                         *MESH_VERTEX    2       188.000000      -92.000000      64.000000\r
5944                         *MESH_VERTEX    3       192.000000      -64.000000      -32.000000\r
5945                         *MESH_VERTEX    4       176.000000      -112.000000     64.000000\r
5946                         *MESH_VERTEX    5       176.000000      -112.000000     -32.000000\r
5947                 }\r
5948                 *MESH_NORMALS   {\r
5949                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
5950                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
5951                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
5952                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
5953                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
5954                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
5955                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
5956                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
5957                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
5958                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
5959                 }\r
5960                 *MESH_FACE_LIST {\r
5961                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5962                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5963                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5964                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
5965                 }\r
5966                 *MESH_NUMTVERTEX        6\r
5967                 *MESH_TVERTLIST {\r
5968                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
5969                         *MESH_TVERT     1       1.000000        0.250000        1.000000\r
5970                         *MESH_TVERT     2       0.750000        0.250000        1.000000\r
5971                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
5972                         *MESH_TVERT     4       0.500000        0.250000        1.000000\r
5973                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
5974                 }\r
5975                 *MESH_NUMTVFACES        4\r
5976                 *MESH_TFACELIST {\r
5977                         *MESH_TFACE     0       0       2       1\r
5978                         *MESH_TFACE     1       0       1       3\r
5979                         *MESH_TFACE     2       4       2       0\r
5980                         *MESH_TFACE     3       4       0       5\r
5981                 }\r
5982         }\r
5983         *PROP_MOTIONBLUR        0\r
5984         *PROP_CASTSHADOW        1\r
5985         *PROP_RECVSHADOW        1\r
5986         *MATERIAL_REF   12\r
5987 }\r
5988 *GEOMOBJECT     {\r
5989         *NODE_NAME      "mat12model0surf251"\r
5990         *NODE_TM        {\r
5991                 *NODE_NAME      "mat12model0surf251"\r
5992                 *INHERIT_POS    0       0       0\r
5993                 *INHERIT_ROT    0       0       0\r
5994                 *INHERIT_SCL    0       0       0\r
5995                 *TM_ROW0        1.0     0       0\r
5996                 *TM_ROW1        0       1.0     0\r
5997                 *TM_ROW2        0       0       1.0\r
5998                 *TM_ROW3        0       0       0\r
5999                 *TM_POS 0.000000        0.000000        0.000000\r
6000         }\r
6001         *MESH   {\r
6002                 *TIMEVALUE      0\r
6003                 *MESH_NUMVERTEX 6\r
6004                 *MESH_NUMFACES  4\r
6005                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6006                 *MESH_VERTEX_LIST       {\r
6007                         *MESH_VERTEX    0       156.000000      -124.000000     -32.000000\r
6008                         *MESH_VERTEX    1       176.000000      -112.000000     -32.000000\r
6009                         *MESH_VERTEX    2       176.000000      -112.000000     64.000000\r
6010                         *MESH_VERTEX    3       156.000000      -124.000000     64.000000\r
6011                         *MESH_VERTEX    4       128.000000      -128.000000     64.000000\r
6012                         *MESH_VERTEX    5       128.000000      -128.000000     -32.000000\r
6013                 }\r
6014                 *MESH_NORMALS   {\r
6015                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6016                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6017                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6018                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6019                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
6020                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
6021                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
6022                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
6023                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
6024                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
6025                 }\r
6026                 *MESH_FACE_LIST {\r
6027                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6028                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6029                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6030                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6031                 }\r
6032                 *MESH_NUMTVERTEX        6\r
6033                 *MESH_TVERTLIST {\r
6034                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
6035                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
6036                         *MESH_TVERT     2       0.500000        0.250000        1.000000\r
6037                         *MESH_TVERT     3       0.250000        0.250000        1.000000\r
6038                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
6039                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
6040                 }\r
6041                 *MESH_NUMTVFACES        4\r
6042                 *MESH_TFACELIST {\r
6043                         *MESH_TFACE     0       0       2       1\r
6044                         *MESH_TFACE     1       0       3       2\r
6045                         *MESH_TFACE     2       4       3       0\r
6046                         *MESH_TFACE     3       4       0       5\r
6047                 }\r
6048         }\r
6049         *PROP_MOTIONBLUR        0\r
6050         *PROP_CASTSHADOW        1\r
6051         *PROP_RECVSHADOW        1\r
6052         *MATERIAL_REF   12\r
6053 }\r
6054 *GEOMOBJECT     {\r
6055         *NODE_NAME      "mat12model0surf252"\r
6056         *NODE_TM        {\r
6057                 *NODE_NAME      "mat12model0surf252"\r
6058                 *INHERIT_POS    0       0       0\r
6059                 *INHERIT_ROT    0       0       0\r
6060                 *INHERIT_SCL    0       0       0\r
6061                 *TM_ROW0        1.0     0       0\r
6062                 *TM_ROW1        0       1.0     0\r
6063                 *TM_ROW2        0       0       1.0\r
6064                 *TM_ROW3        0       0       0\r
6065                 *TM_POS 0.000000        0.000000        0.000000\r
6066         }\r
6067         *MESH   {\r
6068                 *TIMEVALUE      0\r
6069                 *MESH_NUMVERTEX 6\r
6070                 *MESH_NUMFACES  4\r
6071                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6072                 *MESH_VERTEX_LIST       {\r
6073                         *MESH_VERTEX    0       100.000000      -4.000000       128.000000\r
6074                         *MESH_VERTEX    1       128.000000      0.000000        128.000000\r
6075                         *MESH_VERTEX    2       128.000000      0.000000        160.000000\r
6076                         *MESH_VERTEX    3       100.000000      -4.000000       160.000000\r
6077                         *MESH_VERTEX    4       80.000000       -16.000000      160.000000\r
6078                         *MESH_VERTEX    5       80.000000       -16.000000      128.000000\r
6079                 }\r
6080                 *MESH_NORMALS   {\r
6081                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6082                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6083                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6084                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6085                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
6086                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6087                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6088                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
6089                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
6090                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
6091                 }\r
6092                 *MESH_FACE_LIST {\r
6093                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6094                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6095                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6096                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6097                 }\r
6098                 *MESH_NUMTVERTEX        6\r
6099                 *MESH_TVERTLIST {\r
6100                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
6101                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
6102                         *MESH_TVERT     2       1.000000        0.750000        1.000000\r
6103                         *MESH_TVERT     3       0.750000        0.750000        1.000000\r
6104                         *MESH_TVERT     4       0.500000        0.750000        1.000000\r
6105                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
6106                 }\r
6107                 *MESH_NUMTVFACES        4\r
6108                 *MESH_TFACELIST {\r
6109                         *MESH_TFACE     0       0       2       1\r
6110                         *MESH_TFACE     1       0       3       2\r
6111                         *MESH_TFACE     2       4       3       0\r
6112                         *MESH_TFACE     3       4       0       5\r
6113                 }\r
6114         }\r
6115         *PROP_MOTIONBLUR        0\r
6116         *PROP_CASTSHADOW        1\r
6117         *PROP_RECVSHADOW        1\r
6118         *MATERIAL_REF   12\r
6119 }\r
6120 *GEOMOBJECT     {\r
6121         *NODE_NAME      "mat12model0surf253"\r
6122         *NODE_TM        {\r
6123                 *NODE_NAME      "mat12model0surf253"\r
6124                 *INHERIT_POS    0       0       0\r
6125                 *INHERIT_ROT    0       0       0\r
6126                 *INHERIT_SCL    0       0       0\r
6127                 *TM_ROW0        1.0     0       0\r
6128                 *TM_ROW1        0       1.0     0\r
6129                 *TM_ROW2        0       0       1.0\r
6130                 *TM_ROW3        0       0       0\r
6131                 *TM_POS 0.000000        0.000000        0.000000\r
6132         }\r
6133         *MESH   {\r
6134                 *TIMEVALUE      0\r
6135                 *MESH_NUMVERTEX 6\r
6136                 *MESH_NUMFACES  4\r
6137                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6138                 *MESH_VERTEX_LIST       {\r
6139                         *MESH_VERTEX    0       68.000000       -36.000000      128.000000\r
6140                         *MESH_VERTEX    1       80.000000       -16.000000      160.000000\r
6141                         *MESH_VERTEX    2       68.000000       -36.000000      160.000000\r
6142                         *MESH_VERTEX    3       80.000000       -16.000000      128.000000\r
6143                         *MESH_VERTEX    4       64.000000       -64.000000      160.000000\r
6144                         *MESH_VERTEX    5       64.000000       -64.000000      128.000000\r
6145                 }\r
6146                 *MESH_NORMALS   {\r
6147                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6148                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6149                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6150                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6151                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
6152                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
6153                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
6154                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
6155                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
6156                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
6157                 }\r
6158                 *MESH_FACE_LIST {\r
6159                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6160                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6161                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6162                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6163                 }\r
6164                 *MESH_NUMTVERTEX        6\r
6165                 *MESH_TVERTLIST {\r
6166                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
6167                         *MESH_TVERT     1       0.500000        0.750000        1.000000\r
6168                         *MESH_TVERT     2       0.250000        0.750000        1.000000\r
6169                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
6170                         *MESH_TVERT     4       0.000000        0.750000        1.000000\r
6171                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
6172                 }\r
6173                 *MESH_NUMTVFACES        4\r
6174                 *MESH_TFACELIST {\r
6175                         *MESH_TFACE     0       0       2       1\r
6176                         *MESH_TFACE     1       0       1       3\r
6177                         *MESH_TFACE     2       4       2       0\r
6178                         *MESH_TFACE     3       4       0       5\r
6179                 }\r
6180         }\r
6181         *PROP_MOTIONBLUR        0\r
6182         *PROP_CASTSHADOW        1\r
6183         *PROP_RECVSHADOW        1\r
6184         *MATERIAL_REF   12\r
6185 }\r
6186 *GEOMOBJECT     {\r
6187         *NODE_NAME      "mat12model0surf254"\r
6188         *NODE_TM        {\r
6189                 *NODE_NAME      "mat12model0surf254"\r
6190                 *INHERIT_POS    0       0       0\r
6191                 *INHERIT_ROT    0       0       0\r
6192                 *INHERIT_SCL    0       0       0\r
6193                 *TM_ROW0        1.0     0       0\r
6194                 *TM_ROW1        0       1.0     0\r
6195                 *TM_ROW2        0       0       1.0\r
6196                 *TM_ROW3        0       0       0\r
6197                 *TM_POS 0.000000        0.000000        0.000000\r
6198         }\r
6199         *MESH   {\r
6200                 *TIMEVALUE      0\r
6201                 *MESH_NUMVERTEX 6\r
6202                 *MESH_NUMFACES  4\r
6203                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6204                 *MESH_VERTEX_LIST       {\r
6205                         *MESH_VERTEX    0       61.000000       -357.000000     128.000000\r
6206                         *MESH_VERTEX    1       64.000000       -336.000000     128.000000\r
6207                         *MESH_VERTEX    2       64.000000       -336.000000     160.000000\r
6208                         *MESH_VERTEX    3       61.000000       -357.000000     160.000000\r
6209                         *MESH_VERTEX    4       52.000000       -372.000000     160.000000\r
6210                         *MESH_VERTEX    5       52.000000       -372.000000     128.000000\r
6211                 }\r
6212                 *MESH_NORMALS   {\r
6213                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6214                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6215                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6216                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6217                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
6218                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
6219                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
6220                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
6221                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
6222                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
6223                 }\r
6224                 *MESH_FACE_LIST {\r
6225                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6226                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6227                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6228                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6229                 }\r
6230                 *MESH_NUMTVERTEX        6\r
6231                 *MESH_TVERTLIST {\r
6232                         *MESH_TVERT     0       0.562500        1.000000        1.000000\r
6233                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
6234                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
6235                         *MESH_TVERT     3       0.562500        0.750000        1.000000\r
6236                         *MESH_TVERT     4       0.375000        0.750000        1.000000\r
6237                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
6238                 }\r
6239                 *MESH_NUMTVFACES        4\r
6240                 *MESH_TFACELIST {\r
6241                         *MESH_TFACE     0       0       2       1\r
6242                         *MESH_TFACE     1       0       3       2\r
6243                         *MESH_TFACE     2       4       3       0\r
6244                         *MESH_TFACE     3       4       0       5\r
6245                 }\r
6246         }\r
6247         *PROP_MOTIONBLUR        0\r
6248         *PROP_CASTSHADOW        1\r
6249         *PROP_RECVSHADOW        1\r
6250         *MATERIAL_REF   12\r
6251 }\r
6252 *GEOMOBJECT     {\r
6253         *NODE_NAME      "mat12model0surf255"\r
6254         *NODE_TM        {\r
6255                 *NODE_NAME      "mat12model0surf255"\r
6256                 *INHERIT_POS    0       0       0\r
6257                 *INHERIT_ROT    0       0       0\r
6258                 *INHERIT_SCL    0       0       0\r
6259                 *TM_ROW0        1.0     0       0\r
6260                 *TM_ROW1        0       1.0     0\r
6261                 *TM_ROW2        0       0       1.0\r
6262                 *TM_ROW3        0       0       0\r
6263                 *TM_POS 0.000000        0.000000        0.000000\r
6264         }\r
6265         *MESH   {\r
6266                 *TIMEVALUE      0\r
6267                 *MESH_NUMVERTEX 6\r
6268                 *MESH_NUMFACES  4\r
6269                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6270                 *MESH_VERTEX_LIST       {\r
6271                         *MESH_VERTEX    0       37.000000       -381.000000     128.000000\r
6272                         *MESH_VERTEX    1       52.000000       -372.000000     128.000000\r
6273                         *MESH_VERTEX    2       52.000000       -372.000000     160.000000\r
6274                         *MESH_VERTEX    3       37.000000       -381.000000     160.000000\r
6275                         *MESH_VERTEX    4       16.000000       -384.000000     160.000000\r
6276                         *MESH_VERTEX    5       16.000000       -384.000000     128.000000\r
6277                 }\r
6278                 *MESH_NORMALS   {\r
6279                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6280                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6281                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6282                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6283                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
6284                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
6285                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
6286                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
6287                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
6288                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
6289                 }\r
6290                 *MESH_FACE_LIST {\r
6291                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6292                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6293                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6294                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6295                 }\r
6296                 *MESH_NUMTVERTEX        6\r
6297                 *MESH_TVERTLIST {\r
6298                         *MESH_TVERT     0       0.187500        1.000000        1.000000\r
6299                         *MESH_TVERT     1       0.375000        1.000000        1.000000\r
6300                         *MESH_TVERT     2       0.375000        0.750000        1.000000\r
6301                         *MESH_TVERT     3       0.187500        0.750000        1.000000\r
6302                         *MESH_TVERT     4       0.000000        0.750000        1.000000\r
6303                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
6304                 }\r
6305                 *MESH_NUMTVFACES        4\r
6306                 *MESH_TFACELIST {\r
6307                         *MESH_TFACE     0       0       2       1\r
6308                         *MESH_TFACE     1       0       3       2\r
6309                         *MESH_TFACE     2       4       3       0\r
6310                         *MESH_TFACE     3       4       0       5\r
6311                 }\r
6312         }\r
6313         *PROP_MOTIONBLUR        0\r
6314         *PROP_CASTSHADOW        1\r
6315         *PROP_RECVSHADOW        1\r
6316         *MATERIAL_REF   12\r
6317 }\r
6318 *GEOMOBJECT     {\r
6319         *NODE_NAME      "mat12model0surf256"\r
6320         *NODE_TM        {\r
6321                 *NODE_NAME      "mat12model0surf256"\r
6322                 *INHERIT_POS    0       0       0\r
6323                 *INHERIT_ROT    0       0       0\r
6324                 *INHERIT_SCL    0       0       0\r
6325                 *TM_ROW0        1.0     0       0\r
6326                 *TM_ROW1        0       1.0     0\r
6327                 *TM_ROW2        0       0       1.0\r
6328                 *TM_ROW3        0       0       0\r
6329                 *TM_POS 0.000000        0.000000        0.000000\r
6330         }\r
6331         *MESH   {\r
6332                 *TIMEVALUE      0\r
6333                 *MESH_NUMVERTEX 6\r
6334                 *MESH_NUMFACES  4\r
6335                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6336                 *MESH_VERTEX_LIST       {\r
6337                         *MESH_VERTEX    0       80.000000       768.000000      288.000000\r
6338                         *MESH_VERTEX    1       -16.000004      768.000000      288.000000\r
6339                         *MESH_VERTEX    2       38.000000       768.000000      282.000000\r
6340                         *MESH_VERTEX    3       7.999997        768.000000      264.000000\r
6341                         *MESH_VERTEX    4       -10.000004      768.000000      234.000000\r
6342                         *MESH_VERTEX    5       -16.000004      768.000000      192.000000\r
6343                 }\r
6344                 *MESH_NORMALS   {\r
6345                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6346                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6347                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6348                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6349                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6350                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6351                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6352                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6353                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
6354                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
6355                 }\r
6356                 *MESH_FACE_LIST {\r
6357                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6358                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6359                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6360                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6361                 }\r
6362                 *MESH_NUMTVERTEX        6\r
6363                 *MESH_TVERTLIST {\r
6364                         *MESH_TVERT     0       0.625000        1.250000        1.000000\r
6365                         *MESH_TVERT     1       -0.125000       1.250000        1.000000\r
6366                         *MESH_TVERT     2       0.296875        1.203125        1.000000\r
6367                         *MESH_TVERT     3       0.062500        1.062500        1.000000\r
6368                         *MESH_TVERT     4       -0.078125       0.828125        1.000000\r
6369                         *MESH_TVERT     5       -0.125000       0.500000        1.000000\r
6370                 }\r
6371                 *MESH_NUMTVFACES        4\r
6372                 *MESH_TFACELIST {\r
6373                         *MESH_TFACE     0       0       2       1\r
6374                         *MESH_TFACE     1       3       1       2\r
6375                         *MESH_TFACE     2       3       4       1\r
6376                         *MESH_TFACE     3       5       1       4\r
6377                 }\r
6378         }\r
6379         *PROP_MOTIONBLUR        0\r
6380         *PROP_CASTSHADOW        1\r
6381         *PROP_RECVSHADOW        1\r
6382         *MATERIAL_REF   12\r
6383 }\r
6384 *GEOMOBJECT     {\r
6385         *NODE_NAME      "mat12model0surf257"\r
6386         *NODE_TM        {\r
6387                 *NODE_NAME      "mat12model0surf257"\r
6388                 *INHERIT_POS    0       0       0\r
6389                 *INHERIT_ROT    0       0       0\r
6390                 *INHERIT_SCL    0       0       0\r
6391                 *TM_ROW0        1.0     0       0\r
6392                 *TM_ROW1        0       1.0     0\r
6393                 *TM_ROW2        0       0       1.0\r
6394                 *TM_ROW3        0       0       0\r
6395                 *TM_POS 0.000000        0.000000        0.000000\r
6396         }\r
6397         *MESH   {\r
6398                 *TIMEVALUE      0\r
6399                 *MESH_NUMVERTEX 6\r
6400                 *MESH_NUMFACES  4\r
6401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6402                 *MESH_VERTEX_LIST       {\r
6403                         *MESH_VERTEX    0       80.000000       640.000000      288.000000\r
6404                         *MESH_VERTEX    1       38.000000       640.000000      282.000000\r
6405                         *MESH_VERTEX    2       -16.000004      640.000000      288.000000\r
6406                         *MESH_VERTEX    3       7.999997        640.000000      264.000000\r
6407                         *MESH_VERTEX    4       -10.000004      640.000000      234.000000\r
6408                         *MESH_VERTEX    5       -16.000004      640.000000      192.000000\r
6409                 }\r
6410                 *MESH_NORMALS   {\r
6411                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6412                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6413                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6414                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6415                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6416                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6417                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6418                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6419                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6420                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6421                 }\r
6422                 *MESH_FACE_LIST {\r
6423                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6424                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6425                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6426                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6427                 }\r
6428                 *MESH_NUMTVERTEX        6\r
6429                 *MESH_TVERTLIST {\r
6430                         *MESH_TVERT     0       0.625000        1.250000        1.000000\r
6431                         *MESH_TVERT     1       0.296875        1.203125        1.000000\r
6432                         *MESH_TVERT     2       -0.125000       1.250000        1.000000\r
6433                         *MESH_TVERT     3       0.062500        1.062500        1.000000\r
6434                         *MESH_TVERT     4       -0.078125       0.828125        1.000000\r
6435                         *MESH_TVERT     5       -0.125000       0.500000        1.000000\r
6436                 }\r
6437                 *MESH_NUMTVFACES        4\r
6438                 *MESH_TFACELIST {\r
6439                         *MESH_TFACE     0       0       2       1\r
6440                         *MESH_TFACE     1       3       1       2\r
6441                         *MESH_TFACE     2       3       2       4\r
6442                         *MESH_TFACE     3       5       4       2\r
6443                 }\r
6444         }\r
6445         *PROP_MOTIONBLUR        0\r
6446         *PROP_CASTSHADOW        1\r
6447         *PROP_RECVSHADOW        1\r
6448         *MATERIAL_REF   12\r
6449 }\r
6450 *GEOMOBJECT     {\r
6451         *NODE_NAME      "mat12model0surf258"\r
6452         *NODE_TM        {\r
6453                 *NODE_NAME      "mat12model0surf258"\r
6454                 *INHERIT_POS    0       0       0\r
6455                 *INHERIT_ROT    0       0       0\r
6456                 *INHERIT_SCL    0       0       0\r
6457                 *TM_ROW0        1.0     0       0\r
6458                 *TM_ROW1        0       1.0     0\r
6459                 *TM_ROW2        0       0       1.0\r
6460                 *TM_ROW3        0       0       0\r
6461                 *TM_POS 0.000000        0.000000        0.000000\r
6462         }\r
6463         *MESH   {\r
6464                 *TIMEVALUE      0\r
6465                 *MESH_NUMVERTEX 10\r
6466                 *MESH_NUMFACES  8\r
6467                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6468                 *MESH_VERTEX_LIST       {\r
6469                         *MESH_VERTEX    0       -130.000000     290.000000      256.000000\r
6470                         *MESH_VERTEX    1       -128.000000     320.000000      128.000000\r
6471                         *MESH_VERTEX    2       -130.000000     290.000000      128.000000\r
6472                         *MESH_VERTEX    3       -128.000000     320.000000      256.000000\r
6473                         *MESH_VERTEX    4       -136.000000     264.000000      128.000000\r
6474                         *MESH_VERTEX    5       -136.000000     264.000000      256.000000\r
6475                         *MESH_VERTEX    6       -146.000000     242.000000      256.000000\r
6476                         *MESH_VERTEX    7       -146.000000     242.000000      128.000000\r
6477                         *MESH_VERTEX    8       -160.000000     224.000000      128.000000\r
6478                         *MESH_VERTEX    9       -160.000000     224.000000      256.000000\r
6479                 }\r
6480                 *MESH_NORMALS   {\r
6481                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6482                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6483                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6484                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6485                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
6486                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
6487                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
6488                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
6489                         *MESH_VERTEXNORMAL      0       0.980785        -0.195090       0.000000\r
6490                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
6491                         *MESH_VERTEXNORMAL      2       0.980785        -0.195090       0.000000\r
6492                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
6493                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
6494                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
6495                         *MESH_VERTEXNORMAL      6       0.831470        -0.555570       0.000000\r
6496                         *MESH_VERTEXNORMAL      7       0.831470        -0.555570       0.000000\r
6497                         *MESH_VERTEXNORMAL      8       0.707107        -0.707107       0.000000\r
6498                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
6499                 }\r
6500                 *MESH_FACE_LIST {\r
6501                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6502                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6503                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6504                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6505                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6506                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6507                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6508                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6509                 }\r
6510                 *MESH_NUMTVERTEX        10\r
6511                 *MESH_TVERTLIST {\r
6512                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
6513                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
6514                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
6515                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
6516                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
6517                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
6518                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
6519                         *MESH_TVERT     7       0.250000        0.000000        1.000000\r
6520                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
6521                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
6522                 }\r
6523                 *MESH_NUMTVFACES        8\r
6524                 *MESH_TFACELIST {\r
6525                         *MESH_TFACE     0       0       4       2\r
6526                         *MESH_TFACE     1       0       5       4\r
6527                         *MESH_TFACE     2       0       2       1\r
6528                         *MESH_TFACE     3       0       1       3\r
6529                         *MESH_TFACE     4       4       5       6\r
6530                         *MESH_TFACE     5       4       6       7\r
6531                         *MESH_TFACE     6       6       8       7\r
6532                         *MESH_TFACE     7       6       9       8\r
6533                 }\r
6534         }\r
6535         *PROP_MOTIONBLUR        0\r
6536         *PROP_CASTSHADOW        1\r
6537         *PROP_RECVSHADOW        1\r
6538         *MATERIAL_REF   12\r
6539 }\r
6540 *GEOMOBJECT     {\r
6541         *NODE_NAME      "mat12model0surf259"\r
6542         *NODE_TM        {\r
6543                 *NODE_NAME      "mat12model0surf259"\r
6544                 *INHERIT_POS    0       0       0\r
6545                 *INHERIT_ROT    0       0       0\r
6546                 *INHERIT_SCL    0       0       0\r
6547                 *TM_ROW0        1.0     0       0\r
6548                 *TM_ROW1        0       1.0     0\r
6549                 *TM_ROW2        0       0       1.0\r
6550                 *TM_ROW3        0       0       0\r
6551                 *TM_POS 0.000000        0.000000        0.000000\r
6552         }\r
6553         *MESH   {\r
6554                 *TIMEVALUE      0\r
6555                 *MESH_NUMVERTEX 10\r
6556                 *MESH_NUMFACES  8\r
6557                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6558                 *MESH_VERTEX_LIST       {\r
6559                         *MESH_VERTEX    0       -178.000000     210.000000      256.000000\r
6560                         *MESH_VERTEX    1       -160.000000     224.000000      256.000000\r
6561                         *MESH_VERTEX    2       -160.000000     224.000000      128.000000\r
6562                         *MESH_VERTEX    3       -178.000000     210.000000      128.000000\r
6563                         *MESH_VERTEX    4       -200.000000     200.000000      128.000000\r
6564                         *MESH_VERTEX    5       -200.000000     200.000000      256.000000\r
6565                         *MESH_VERTEX    6       -226.000000     194.000000      256.000000\r
6566                         *MESH_VERTEX    7       -256.000000     192.000000      128.000000\r
6567                         *MESH_VERTEX    8       -256.000000     192.000000      256.000000\r
6568                         *MESH_VERTEX    9       -226.000000     194.000000      128.000000\r
6569                 }\r
6570                 *MESH_NORMALS   {\r
6571                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6572                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6573                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6574                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6575                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
6576                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
6577                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
6578                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
6579                         *MESH_VERTEXNORMAL      0       0.555570        -0.831470       0.000000\r
6580                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
6581                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
6582                         *MESH_VERTEXNORMAL      3       0.555570        -0.831470       0.000000\r
6583                         *MESH_VERTEXNORMAL      4       0.382683        -0.923880       0.000000\r
6584                         *MESH_VERTEXNORMAL      5       0.382683        -0.923880       0.000000\r
6585                         *MESH_VERTEXNORMAL      6       0.195090        -0.980785       0.000000\r
6586                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
6587                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
6588                         *MESH_VERTEXNORMAL      9       0.195090        -0.980785       0.000000\r
6589                 }\r
6590                 *MESH_FACE_LIST {\r
6591                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6592                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6593                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6594                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6595                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6596                         *MESH_FACE      5       A:      4       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6597                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6598                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6599                 }\r
6600                 *MESH_NUMTVERTEX        10\r
6601                 *MESH_TVERTLIST {\r
6602                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
6603                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
6604                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
6605                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
6606                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
6607                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
6608                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
6609                         *MESH_TVERT     7       0.000000        0.000000        1.000000\r
6610                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
6611                         *MESH_TVERT     9       0.250000        0.000000        1.000000\r
6612                 }\r
6613                 *MESH_NUMTVFACES        8\r
6614                 *MESH_TFACELIST {\r
6615                         *MESH_TFACE     0       0       4       3\r
6616                         *MESH_TFACE     1       0       5       4\r
6617                         *MESH_TFACE     2       0       3       2\r
6618                         *MESH_TFACE     3       0       2       1\r
6619                         *MESH_TFACE     4       4       5       6\r
6620                         *MESH_TFACE     5       4       6       9\r
6621                         *MESH_TFACE     6       6       7       9\r
6622                         *MESH_TFACE     7       6       8       7\r
6623                 }\r
6624         }\r
6625         *PROP_MOTIONBLUR        0\r
6626         *PROP_CASTSHADOW        1\r
6627         *PROP_RECVSHADOW        1\r
6628         *MATERIAL_REF   12\r
6629 }\r
6630 *GEOMOBJECT     {\r
6631         *NODE_NAME      "mat12model0surf260"\r
6632         *NODE_TM        {\r
6633                 *NODE_NAME      "mat12model0surf260"\r
6634                 *INHERIT_POS    0       0       0\r
6635                 *INHERIT_ROT    0       0       0\r
6636                 *INHERIT_SCL    0       0       0\r
6637                 *TM_ROW0        1.0     0       0\r
6638                 *TM_ROW1        0       1.0     0\r
6639                 *TM_ROW2        0       0       1.0\r
6640                 *TM_ROW3        0       0       0\r
6641                 *TM_POS 0.000000        0.000000        0.000000\r
6642         }\r
6643         *MESH   {\r
6644                 *TIMEVALUE      0\r
6645                 *MESH_NUMVERTEX 6\r
6646                 *MESH_NUMFACES  4\r
6647                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6648                 *MESH_VERTEX_LIST       {\r
6649                         *MESH_VERTEX    0       -176.000000     672.000000      320.000000\r
6650                         *MESH_VERTEX    1       -176.000000     672.000000      416.000000\r
6651                         *MESH_VERTEX    2       -182.000000     672.000000      362.000000\r
6652                         *MESH_VERTEX    3       -200.000000     672.000000      392.000000\r
6653                         *MESH_VERTEX    4       -230.000000     672.000000      410.000000\r
6654                         *MESH_VERTEX    5       -272.000000     672.000000      416.000000\r
6655                 }\r
6656                 *MESH_NORMALS   {\r
6657                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6658                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6659                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6660                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6661                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6662                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6663                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6664                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6665                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
6666                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
6667                 }\r
6668                 *MESH_FACE_LIST {\r
6669                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6670                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6671                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6672                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6673                 }\r
6674                 *MESH_NUMTVERTEX        6\r
6675                 *MESH_TVERTLIST {\r
6676                         *MESH_TVERT     0       0.625000        0.500000        1.000000\r
6677                         *MESH_TVERT     1       0.625000        1.250000        1.000000\r
6678                         *MESH_TVERT     2       0.578125        0.828125        1.000000\r
6679                         *MESH_TVERT     3       0.437500        1.062500        1.000000\r
6680                         *MESH_TVERT     4       0.203125        1.203125        1.000000\r
6681                         *MESH_TVERT     5       -0.125000       1.250000        1.000000\r
6682                 }\r
6683                 *MESH_NUMTVFACES        4\r
6684                 *MESH_TFACELIST {\r
6685                         *MESH_TFACE     0       0       2       1\r
6686                         *MESH_TFACE     1       3       1       2\r
6687                         *MESH_TFACE     2       3       4       1\r
6688                         *MESH_TFACE     3       5       1       4\r
6689                 }\r
6690         }\r
6691         *PROP_MOTIONBLUR        0\r
6692         *PROP_CASTSHADOW        1\r
6693         *PROP_RECVSHADOW        1\r
6694         *MATERIAL_REF   12\r
6695 }\r
6696 *GEOMOBJECT     {\r
6697         *NODE_NAME      "mat12model0surf261"\r
6698         *NODE_TM        {\r
6699                 *NODE_NAME      "mat12model0surf261"\r
6700                 *INHERIT_POS    0       0       0\r
6701                 *INHERIT_ROT    0       0       0\r
6702                 *INHERIT_SCL    0       0       0\r
6703                 *TM_ROW0        1.0     0       0\r
6704                 *TM_ROW1        0       1.0     0\r
6705                 *TM_ROW2        0       0       1.0\r
6706                 *TM_ROW3        0       0       0\r
6707                 *TM_POS 0.000000        0.000000        0.000000\r
6708         }\r
6709         *MESH   {\r
6710                 *TIMEVALUE      0\r
6711                 *MESH_NUMVERTEX 6\r
6712                 *MESH_NUMFACES  4\r
6713                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6714                 *MESH_VERTEX_LIST       {\r
6715                         *MESH_VERTEX    0       -176.000000     448.000000      320.000000\r
6716                         *MESH_VERTEX    1       -182.000000     448.000000      362.000000\r
6717                         *MESH_VERTEX    2       -176.000000     448.000000      416.000000\r
6718                         *MESH_VERTEX    3       -200.000000     448.000000      392.000000\r
6719                         *MESH_VERTEX    4       -230.000000     448.000000      410.000000\r
6720                         *MESH_VERTEX    5       -272.000000     448.000000      416.000000\r
6721                 }\r
6722                 *MESH_NORMALS   {\r
6723                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6724                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6725                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6726                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6727                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6728                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6729                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6730                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6731                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6732                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6733                 }\r
6734                 *MESH_FACE_LIST {\r
6735                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6736                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6737                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6738                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6739                 }\r
6740                 *MESH_NUMTVERTEX        6\r
6741                 *MESH_TVERTLIST {\r
6742                         *MESH_TVERT     0       0.625000        0.500000        1.000000\r
6743                         *MESH_TVERT     1       0.578125        0.828125        1.000000\r
6744                         *MESH_TVERT     2       0.625000        1.250000        1.000000\r
6745                         *MESH_TVERT     3       0.437500        1.062500        1.000000\r
6746                         *MESH_TVERT     4       0.203125        1.203125        1.000000\r
6747                         *MESH_TVERT     5       -0.125000       1.250000        1.000000\r
6748                 }\r
6749                 *MESH_NUMTVFACES        4\r
6750                 *MESH_TFACELIST {\r
6751                         *MESH_TFACE     0       0       2       1\r
6752                         *MESH_TFACE     1       3       1       2\r
6753                         *MESH_TFACE     2       3       2       4\r
6754                         *MESH_TFACE     3       5       4       2\r
6755                 }\r
6756         }\r
6757         *PROP_MOTIONBLUR        0\r
6758         *PROP_CASTSHADOW        1\r
6759         *PROP_RECVSHADOW        1\r
6760         *MATERIAL_REF   12\r
6761 }\r
6762 *GEOMOBJECT     {\r
6763         *NODE_NAME      "mat12model0surf262"\r
6764         *NODE_TM        {\r
6765                 *NODE_NAME      "mat12model0surf262"\r
6766                 *INHERIT_POS    0       0       0\r
6767                 *INHERIT_ROT    0       0       0\r
6768                 *INHERIT_SCL    0       0       0\r
6769                 *TM_ROW0        1.0     0       0\r
6770                 *TM_ROW1        0       1.0     0\r
6771                 *TM_ROW2        0       0       1.0\r
6772                 *TM_ROW3        0       0       0\r
6773                 *TM_POS 0.000000        0.000000        0.000000\r
6774         }\r
6775         *MESH   {\r
6776                 *TIMEVALUE      0\r
6777                 *MESH_NUMVERTEX 6\r
6778                 *MESH_NUMFACES  4\r
6779                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6780                 *MESH_VERTEX_LIST       {\r
6781                         *MESH_VERTEX    0       -304.000000     672.000000      416.000000\r
6782                         *MESH_VERTEX    1       -400.000000     672.000000      416.000000\r
6783                         *MESH_VERTEX    2       -346.000000     672.000000      410.000000\r
6784                         *MESH_VERTEX    3       -376.000000     672.000000      392.000000\r
6785                         *MESH_VERTEX    4       -394.000000     672.000000      362.000000\r
6786                         *MESH_VERTEX    5       -400.000000     672.000000      320.000000\r
6787                 }\r
6788                 *MESH_NORMALS   {\r
6789                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6790                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6791                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6792                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6793                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
6794                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
6795                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
6796                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
6797                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
6798                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
6799                 }\r
6800                 *MESH_FACE_LIST {\r
6801                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6802                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6803                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6804                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6805                 }\r
6806                 *MESH_NUMTVERTEX        6\r
6807                 *MESH_TVERTLIST {\r
6808                         *MESH_TVERT     0       0.625000        1.250000        1.000000\r
6809                         *MESH_TVERT     1       -0.125000       1.250000        1.000000\r
6810                         *MESH_TVERT     2       0.296875        1.203125        1.000000\r
6811                         *MESH_TVERT     3       0.062500        1.062500        1.000000\r
6812                         *MESH_TVERT     4       -0.078125       0.828125        1.000000\r
6813                         *MESH_TVERT     5       -0.125000       0.500000        1.000000\r
6814                 }\r
6815                 *MESH_NUMTVFACES        4\r
6816                 *MESH_TFACELIST {\r
6817                         *MESH_TFACE     0       0       2       1\r
6818                         *MESH_TFACE     1       3       1       2\r
6819                         *MESH_TFACE     2       3       4       1\r
6820                         *MESH_TFACE     3       5       1       4\r
6821                 }\r
6822         }\r
6823         *PROP_MOTIONBLUR        0\r
6824         *PROP_CASTSHADOW        1\r
6825         *PROP_RECVSHADOW        1\r
6826         *MATERIAL_REF   12\r
6827 }\r
6828 *GEOMOBJECT     {\r
6829         *NODE_NAME      "mat12model0surf263"\r
6830         *NODE_TM        {\r
6831                 *NODE_NAME      "mat12model0surf263"\r
6832                 *INHERIT_POS    0       0       0\r
6833                 *INHERIT_ROT    0       0       0\r
6834                 *INHERIT_SCL    0       0       0\r
6835                 *TM_ROW0        1.0     0       0\r
6836                 *TM_ROW1        0       1.0     0\r
6837                 *TM_ROW2        0       0       1.0\r
6838                 *TM_ROW3        0       0       0\r
6839                 *TM_POS 0.000000        0.000000        0.000000\r
6840         }\r
6841         *MESH   {\r
6842                 *TIMEVALUE      0\r
6843                 *MESH_NUMVERTEX 6\r
6844                 *MESH_NUMFACES  4\r
6845                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6846                 *MESH_VERTEX_LIST       {\r
6847                         *MESH_VERTEX    0       -304.000000     448.000000      416.000000\r
6848                         *MESH_VERTEX    1       -346.000000     448.000000      410.000000\r
6849                         *MESH_VERTEX    2       -400.000000     448.000000      416.000000\r
6850                         *MESH_VERTEX    3       -376.000000     448.000000      392.000000\r
6851                         *MESH_VERTEX    4       -394.000000     448.000000      362.000000\r
6852                         *MESH_VERTEX    5       -400.000000     448.000000      320.000000\r
6853                 }\r
6854                 *MESH_NORMALS   {\r
6855                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6856                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6857                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6858                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6859                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6860                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
6861                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
6862                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6863                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
6864                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
6865                 }\r
6866                 *MESH_FACE_LIST {\r
6867                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6868                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6869                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6870                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6871                 }\r
6872                 *MESH_NUMTVERTEX        6\r
6873                 *MESH_TVERTLIST {\r
6874                         *MESH_TVERT     0       0.625000        1.250000        1.000000\r
6875                         *MESH_TVERT     1       0.296875        1.203125        1.000000\r
6876                         *MESH_TVERT     2       -0.125000       1.250000        1.000000\r
6877                         *MESH_TVERT     3       0.062500        1.062500        1.000000\r
6878                         *MESH_TVERT     4       -0.078125       0.828125        1.000000\r
6879                         *MESH_TVERT     5       -0.125000       0.500000        1.000000\r
6880                 }\r
6881                 *MESH_NUMTVFACES        4\r
6882                 *MESH_TFACELIST {\r
6883                         *MESH_TFACE     0       0       2       1\r
6884                         *MESH_TFACE     1       3       1       2\r
6885                         *MESH_TFACE     2       3       2       4\r
6886                         *MESH_TFACE     3       5       4       2\r
6887                 }\r
6888         }\r
6889         *PROP_MOTIONBLUR        0\r
6890         *PROP_CASTSHADOW        1\r
6891         *PROP_RECVSHADOW        1\r
6892         *MATERIAL_REF   12\r
6893 }\r
6894 *GEOMOBJECT     {\r
6895         *NODE_NAME      "mat12model0surf264"\r
6896         *NODE_TM        {\r
6897                 *NODE_NAME      "mat12model0surf264"\r
6898                 *INHERIT_POS    0       0       0\r
6899                 *INHERIT_ROT    0       0       0\r
6900                 *INHERIT_SCL    0       0       0\r
6901                 *TM_ROW0        1.0     0       0\r
6902                 *TM_ROW1        0       1.0     0\r
6903                 *TM_ROW2        0       0       1.0\r
6904                 *TM_ROW3        0       0       0\r
6905                 *TM_POS 0.000000        0.000000        0.000000\r
6906         }\r
6907         *MESH   {\r
6908                 *TIMEVALUE      0\r
6909                 *MESH_NUMVERTEX 6\r
6910                 *MESH_NUMFACES  4\r
6911                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6912                 *MESH_VERTEX_LIST       {\r
6913                         *MESH_VERTEX    0       -448.000000     576.000000      96.000000\r
6914                         *MESH_VERTEX    1       -476.000000     572.000000      -64.000000\r
6915                         *MESH_VERTEX    2       -476.000000     572.000000      96.000000\r
6916                         *MESH_VERTEX    3       -448.000000     576.000000      -64.000000\r
6917                         *MESH_VERTEX    4       -496.000000     560.000000      96.000000\r
6918                         *MESH_VERTEX    5       -496.000000     560.000000      -64.000000\r
6919                 }\r
6920                 *MESH_NORMALS   {\r
6921                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6922                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6923                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6924                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6925                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
6926                         *MESH_VERTEXNORMAL      1       0.382683        -0.923880       0.000000\r
6927                         *MESH_VERTEXNORMAL      2       0.382683        -0.923880       0.000000\r
6928                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
6929                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
6930                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
6931                 }\r
6932                 *MESH_FACE_LIST {\r
6933                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6934                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6935                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6936                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
6937                 }\r
6938                 *MESH_NUMTVERTEX        6\r
6939                 *MESH_TVERTLIST {\r
6940                         *MESH_TVERT     0       0.000000        -0.250000       1.000000\r
6941                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
6942                         *MESH_TVERT     2       0.250000        -0.250000       1.000000\r
6943                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
6944                         *MESH_TVERT     4       0.500000        -0.250000       1.000000\r
6945                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
6946                 }\r
6947                 *MESH_NUMTVFACES        4\r
6948                 *MESH_TFACELIST {\r
6949                         *MESH_TFACE     0       0       2       1\r
6950                         *MESH_TFACE     1       0       1       3\r
6951                         *MESH_TFACE     2       1       2       4\r
6952                         *MESH_TFACE     3       1       4       5\r
6953                 }\r
6954         }\r
6955         *PROP_MOTIONBLUR        0\r
6956         *PROP_CASTSHADOW        1\r
6957         *PROP_RECVSHADOW        1\r
6958         *MATERIAL_REF   12\r
6959 }\r
6960 *GEOMOBJECT     {\r
6961         *NODE_NAME      "mat12model0surf265"\r
6962         *NODE_TM        {\r
6963                 *NODE_NAME      "mat12model0surf265"\r
6964                 *INHERIT_POS    0       0       0\r
6965                 *INHERIT_ROT    0       0       0\r
6966                 *INHERIT_SCL    0       0       0\r
6967                 *TM_ROW0        1.0     0       0\r
6968                 *TM_ROW1        0       1.0     0\r
6969                 *TM_ROW2        0       0       1.0\r
6970                 *TM_ROW3        0       0       0\r
6971                 *TM_POS 0.000000        0.000000        0.000000\r
6972         }\r
6973         *MESH   {\r
6974                 *TIMEVALUE      0\r
6975                 *MESH_NUMVERTEX 6\r
6976                 *MESH_NUMFACES  4\r
6977                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
6978                 *MESH_VERTEX_LIST       {\r
6979                         *MESH_VERTEX    0       -496.000000     560.000000      96.000000\r
6980                         *MESH_VERTEX    1       -496.000000     560.000000      -64.000000\r
6981                         *MESH_VERTEX    2       -508.000000     540.000000      -64.000000\r
6982                         *MESH_VERTEX    3       -508.000000     540.000000      96.000000\r
6983                         *MESH_VERTEX    4       -512.000000     512.000000      96.000000\r
6984                         *MESH_VERTEX    5       -512.000000     512.000000      -64.000000\r
6985                 }\r
6986                 *MESH_NORMALS   {\r
6987                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
6988                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
6989                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
6990                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
6991                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
6992                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
6993                         *MESH_VERTEXNORMAL      2       0.923880        -0.382683       0.000000\r
6994                         *MESH_VERTEXNORMAL      3       0.923880        -0.382683       0.000000\r
6995                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
6996                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
6997                 }\r
6998                 *MESH_FACE_LIST {\r
6999                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7000                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7001                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7002                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7003                 }\r
7004                 *MESH_NUMTVERTEX        6\r
7005                 *MESH_TVERTLIST {\r
7006                         *MESH_TVERT     0       0.500000        -0.250000       1.000000\r
7007                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
7008                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
7009                         *MESH_TVERT     3       0.750000        -0.250000       1.000000\r
7010                         *MESH_TVERT     4       1.000000        -0.250000       1.000000\r
7011                         *MESH_TVERT     5       1.000000        1.000000        1.000000\r
7012                 }\r
7013                 *MESH_NUMTVFACES        4\r
7014                 *MESH_TFACELIST {\r
7015                         *MESH_TFACE     0       0       2       1\r
7016                         *MESH_TFACE     1       0       3       2\r
7017                         *MESH_TFACE     2       2       3       4\r
7018                         *MESH_TFACE     3       2       4       5\r
7019                 }\r
7020         }\r
7021         *PROP_MOTIONBLUR        0\r
7022         *PROP_CASTSHADOW        1\r
7023         *PROP_RECVSHADOW        1\r
7024         *MATERIAL_REF   12\r
7025 }\r
7026 *GEOMOBJECT     {\r
7027         *NODE_NAME      "mat13model0surf266"\r
7028         *NODE_TM        {\r
7029                 *NODE_NAME      "mat13model0surf266"\r
7030                 *INHERIT_POS    0       0       0\r
7031                 *INHERIT_ROT    0       0       0\r
7032                 *INHERIT_SCL    0       0       0\r
7033                 *TM_ROW0        1.0     0       0\r
7034                 *TM_ROW1        0       1.0     0\r
7035                 *TM_ROW2        0       0       1.0\r
7036                 *TM_ROW3        0       0       0\r
7037                 *TM_POS 0.000000        0.000000        0.000000\r
7038         }\r
7039         *MESH   {\r
7040                 *TIMEVALUE      0\r
7041                 *MESH_NUMVERTEX 10\r
7042                 *MESH_NUMFACES  8\r
7043                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7044                 *MESH_VERTEX_LIST       {\r
7045                         *MESH_VERTEX    0       1259.000000     579.000000      -128.000000\r
7046                         *MESH_VERTEX    1       1264.000000     544.000000      -128.000000\r
7047                         *MESH_VERTEX    2       1264.000000     544.000000      -160.000000\r
7048                         *MESH_VERTEX    3       1259.000000     579.000000      -160.000000\r
7049                         *MESH_VERTEX    4       1259.000000     509.000000      -128.000000\r
7050                         *MESH_VERTEX    5       1259.000000     509.000000      -160.000000\r
7051                         *MESH_VERTEX    6       1244.000000     604.000000      -160.000000\r
7052                         *MESH_VERTEX    7       1244.000000     484.000000      -160.000000\r
7053                         *MESH_VERTEX    8       1244.000000     484.000000      -128.000000\r
7054                         *MESH_VERTEX    9       1244.000000     604.000000      -128.000000\r
7055                 }\r
7056                 *MESH_NORMALS   {\r
7057                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7058                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7059                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7060                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7061                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
7062                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
7063                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
7064                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
7065                         *MESH_VERTEXNORMAL      0       -0.923880       -0.382683       0.000000\r
7066                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7067                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
7068                         *MESH_VERTEXNORMAL      3       -0.923880       -0.382683       0.000000\r
7069                         *MESH_VERTEXNORMAL      4       -0.923880       0.382683        0.000000\r
7070                         *MESH_VERTEXNORMAL      5       -0.923880       0.382683        0.000000\r
7071                         *MESH_VERTEXNORMAL      6       -0.707107       -0.707107       0.000000\r
7072                         *MESH_VERTEXNORMAL      7       -0.707107       0.707107        0.000000\r
7073                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
7074                         *MESH_VERTEXNORMAL      9       -0.707107       -0.707107       0.000000\r
7075                 }\r
7076                 *MESH_FACE_LIST {\r
7077                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7078                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7079                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7080                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7081                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7082                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7083                         *MESH_FACE      6       A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7084                         *MESH_FACE      7       A:      0       B:      9       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7085                 }\r
7086                 *MESH_NUMTVERTEX        10\r
7087                 *MESH_TVERTLIST {\r
7088                         *MESH_TVERT     0       -0.062500       1.000000        1.000000\r
7089                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
7090                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
7091                         *MESH_TVERT     3       -0.062500       0.000000        1.000000\r
7092                         *MESH_TVERT     4       0.562500        1.000000        1.000000\r
7093                         *MESH_TVERT     5       0.562500        0.000000        1.000000\r
7094                         *MESH_TVERT     6       -0.375000       0.000000        1.000000\r
7095                         *MESH_TVERT     7       0.875000        0.000000        1.000000\r
7096                         *MESH_TVERT     8       0.875000        1.000000        1.000000\r
7097                         *MESH_TVERT     9       -0.375000       1.000000        1.000000\r
7098                 }\r
7099                 *MESH_NUMTVFACES        8\r
7100                 *MESH_TFACELIST {\r
7101                         *MESH_TFACE     0       0       2       1\r
7102                         *MESH_TFACE     1       0       3       2\r
7103                         *MESH_TFACE     2       1       2       4\r
7104                         *MESH_TFACE     3       2       5       4\r
7105                         *MESH_TFACE     4       0       6       3\r
7106                         *MESH_TFACE     5       4       5       7\r
7107                         *MESH_TFACE     6       4       7       8\r
7108                         *MESH_TFACE     7       0       9       6\r
7109                 }\r
7110         }\r
7111         *PROP_MOTIONBLUR        0\r
7112         *PROP_CASTSHADOW        1\r
7113         *PROP_RECVSHADOW        1\r
7114         *MATERIAL_REF   13\r
7115 }\r
7116 *GEOMOBJECT     {\r
7117         *NODE_NAME      "mat13model0surf267"\r
7118         *NODE_TM        {\r
7119                 *NODE_NAME      "mat13model0surf267"\r
7120                 *INHERIT_POS    0       0       0\r
7121                 *INHERIT_ROT    0       0       0\r
7122                 *INHERIT_SCL    0       0       0\r
7123                 *TM_ROW0        1.0     0       0\r
7124                 *TM_ROW1        0       1.0     0\r
7125                 *TM_ROW2        0       0       1.0\r
7126                 *TM_ROW3        0       0       0\r
7127                 *TM_POS 0.000000        0.000000        0.000000\r
7128         }\r
7129         *MESH   {\r
7130                 *TIMEVALUE      0\r
7131                 *MESH_NUMVERTEX 6\r
7132                 *MESH_NUMFACES  4\r
7133                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7134                 *MESH_VERTEX_LIST       {\r
7135                         *MESH_VERTEX    0       1219.000000     619.000000      -128.000000\r
7136                         *MESH_VERTEX    1       1244.000000     604.000000      -160.000000\r
7137                         *MESH_VERTEX    2       1219.000000     619.000000      -160.000000\r
7138                         *MESH_VERTEX    3       1244.000000     604.000000      -128.000000\r
7139                         *MESH_VERTEX    4       1184.000000     624.000000      -160.000000\r
7140                         *MESH_VERTEX    5       1184.000000     624.000000      -128.000000\r
7141                 }\r
7142                 *MESH_NORMALS   {\r
7143                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7144                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7145                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7146                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7147                         *MESH_VERTEXNORMAL      0       -0.382683       -0.923880       0.000000\r
7148                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
7149                         *MESH_VERTEXNORMAL      2       -0.382683       -0.923880       0.000000\r
7150                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
7151                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
7152                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
7153                 }\r
7154                 *MESH_FACE_LIST {\r
7155                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7156                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7157                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7158                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7159                 }\r
7160                 *MESH_NUMTVERTEX        6\r
7161                 *MESH_TVERTLIST {\r
7162                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
7163                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
7164                         *MESH_TVERT     2       0.312500        0.000000        1.000000\r
7165                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
7166                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
7167                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
7168                 }\r
7169                 *MESH_NUMTVFACES        4\r
7170                 *MESH_TFACELIST {\r
7171                         *MESH_TFACE     0       0       2       1\r
7172                         *MESH_TFACE     1       0       1       3\r
7173                         *MESH_TFACE     2       4       2       0\r
7174                         *MESH_TFACE     3       4       0       5\r
7175                 }\r
7176         }\r
7177         *PROP_MOTIONBLUR        0\r
7178         *PROP_CASTSHADOW        1\r
7179         *PROP_RECVSHADOW        1\r
7180         *MATERIAL_REF   13\r
7181 }\r
7182 *GEOMOBJECT     {\r
7183         *NODE_NAME      "mat13model0surf268"\r
7184         *NODE_TM        {\r
7185                 *NODE_NAME      "mat13model0surf268"\r
7186                 *INHERIT_POS    0       0       0\r
7187                 *INHERIT_ROT    0       0       0\r
7188                 *INHERIT_SCL    0       0       0\r
7189                 *TM_ROW0        1.0     0       0\r
7190                 *TM_ROW1        0       1.0     0\r
7191                 *TM_ROW2        0       0       1.0\r
7192                 *TM_ROW3        0       0       0\r
7193                 *TM_POS 0.000000        0.000000        0.000000\r
7194         }\r
7195         *MESH   {\r
7196                 *TIMEVALUE      0\r
7197                 *MESH_NUMVERTEX 6\r
7198                 *MESH_NUMFACES  4\r
7199                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7200                 *MESH_VERTEX_LIST       {\r
7201                         *MESH_VERTEX    0       1244.000000     484.000000      -160.000000\r
7202                         *MESH_VERTEX    1       1244.000000     484.000000      -128.000000\r
7203                         *MESH_VERTEX    2       1219.000000     469.000000      -128.000000\r
7204                         *MESH_VERTEX    3       1219.000000     469.000000      -160.000000\r
7205                         *MESH_VERTEX    4       1184.000000     464.000000      -160.000000\r
7206                         *MESH_VERTEX    5       1184.000000     464.000000      -128.000000\r
7207                 }\r
7208                 *MESH_NORMALS   {\r
7209                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7210                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7211                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7212                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7213                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
7214                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
7215                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
7216                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
7217                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
7218                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
7219                 }\r
7220                 *MESH_FACE_LIST {\r
7221                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7222                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7223                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7224                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7225                 }\r
7226                 *MESH_NUMTVERTEX        6\r
7227                 *MESH_TVERTLIST {\r
7228                         *MESH_TVERT     0       -0.125000       0.000000        1.000000\r
7229                         *MESH_TVERT     1       -0.125000       1.000000        1.000000\r
7230                         *MESH_TVERT     2       0.187500        1.000000        1.000000\r
7231                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
7232                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
7233                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
7234                 }\r
7235                 *MESH_NUMTVFACES        4\r
7236                 *MESH_TFACELIST {\r
7237                         *MESH_TFACE     0       0       2       1\r
7238                         *MESH_TFACE     1       0       3       2\r
7239                         *MESH_TFACE     2       2       3       4\r
7240                         *MESH_TFACE     3       2       4       5\r
7241                 }\r
7242         }\r
7243         *PROP_MOTIONBLUR        0\r
7244         *PROP_CASTSHADOW        1\r
7245         *PROP_RECVSHADOW        1\r
7246         *MATERIAL_REF   13\r
7247 }\r
7248 *GEOMOBJECT     {\r
7249         *NODE_NAME      "mat13model0surf269"\r
7250         *NODE_TM        {\r
7251                 *NODE_NAME      "mat13model0surf269"\r
7252                 *INHERIT_POS    0       0       0\r
7253                 *INHERIT_ROT    0       0       0\r
7254                 *INHERIT_SCL    0       0       0\r
7255                 *TM_ROW0        1.0     0       0\r
7256                 *TM_ROW1        0       1.0     0\r
7257                 *TM_ROW2        0       0       1.0\r
7258                 *TM_ROW3        0       0       0\r
7259                 *TM_POS 0.000000        0.000000        0.000000\r
7260         }\r
7261         *MESH   {\r
7262                 *TIMEVALUE      0\r
7263                 *MESH_NUMVERTEX 10\r
7264                 *MESH_NUMFACES  8\r
7265                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7266                 *MESH_VERTEX_LIST       {\r
7267                         *MESH_VERTEX    0       866.000000      1502.000000     256.000000\r
7268                         *MESH_VERTEX    1       896.000000      1504.000000     256.000000\r
7269                         *MESH_VERTEX    2       896.000000      1504.000000     224.000000\r
7270                         *MESH_VERTEX    3       866.000000      1502.000000     224.000000\r
7271                         *MESH_VERTEX    4       840.000000      1496.000000     224.000000\r
7272                         *MESH_VERTEX    5       840.000000      1496.000000     256.000000\r
7273                         *MESH_VERTEX    6       818.000000      1486.000000     256.000000\r
7274                         *MESH_VERTEX    7       818.000000      1486.000000     224.000000\r
7275                         *MESH_VERTEX    8       800.000000      1472.000000     224.000000\r
7276                         *MESH_VERTEX    9       800.000000      1472.000000     256.000000\r
7277                 }\r
7278                 *MESH_NORMALS   {\r
7279                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7280                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7281                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7282                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7283                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
7284                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
7285                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
7286                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
7287                         *MESH_VERTEXNORMAL      0       0.195090        -0.980785       0.000000\r
7288                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
7289                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
7290                         *MESH_VERTEXNORMAL      3       0.195090        -0.980785       0.000000\r
7291                         *MESH_VERTEXNORMAL      4       0.382683        -0.923880       0.000000\r
7292                         *MESH_VERTEXNORMAL      5       0.382683        -0.923880       0.000000\r
7293                         *MESH_VERTEXNORMAL      6       0.555570        -0.831470       0.000000\r
7294                         *MESH_VERTEXNORMAL      7       0.555570        -0.831470       0.000000\r
7295                         *MESH_VERTEXNORMAL      8       0.707107        -0.707107       0.000000\r
7296                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
7297                 }\r
7298                 *MESH_FACE_LIST {\r
7299                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7300                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7301                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7302                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7303                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7304                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7305                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7306                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7307                 }\r
7308                 *MESH_NUMTVERTEX        10\r
7309                 *MESH_TVERTLIST {\r
7310                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
7311                         *MESH_TVERT     1       0.875000        1.000000        1.000000\r
7312                         *MESH_TVERT     2       0.875000        0.000000        1.000000\r
7313                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
7314                         *MESH_TVERT     4       0.375000        0.000000        1.000000\r
7315                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
7316                         *MESH_TVERT     6       0.125000        1.000000        1.000000\r
7317                         *MESH_TVERT     7       0.125000        0.000000        1.000000\r
7318                         *MESH_TVERT     8       -0.125000       0.000000        1.000000\r
7319                         *MESH_TVERT     9       -0.125000       1.000000        1.000000\r
7320                 }\r
7321                 *MESH_NUMTVFACES        8\r
7322                 *MESH_TFACELIST {\r
7323                         *MESH_TFACE     0       0       4       3\r
7324                         *MESH_TFACE     1       0       5       4\r
7325                         *MESH_TFACE     2       0       3       2\r
7326                         *MESH_TFACE     3       0       2       1\r
7327                         *MESH_TFACE     4       4       5       6\r
7328                         *MESH_TFACE     5       4       6       7\r
7329                         *MESH_TFACE     6       6       8       7\r
7330                         *MESH_TFACE     7       6       9       8\r
7331                 }\r
7332         }\r
7333         *PROP_MOTIONBLUR        0\r
7334         *PROP_CASTSHADOW        1\r
7335         *PROP_RECVSHADOW        1\r
7336         *MATERIAL_REF   13\r
7337 }\r
7338 *GEOMOBJECT     {\r
7339         *NODE_NAME      "mat13model0surf270"\r
7340         *NODE_TM        {\r
7341                 *NODE_NAME      "mat13model0surf270"\r
7342                 *INHERIT_POS    0       0       0\r
7343                 *INHERIT_ROT    0       0       0\r
7344                 *INHERIT_SCL    0       0       0\r
7345                 *TM_ROW0        1.0     0       0\r
7346                 *TM_ROW1        0       1.0     0\r
7347                 *TM_ROW2        0       0       1.0\r
7348                 *TM_ROW3        0       0       0\r
7349                 *TM_POS 0.000000        0.000000        0.000000\r
7350         }\r
7351         *MESH   {\r
7352                 *TIMEVALUE      0\r
7353                 *MESH_NUMVERTEX 6\r
7354                 *MESH_NUMFACES  4\r
7355                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7356                 *MESH_VERTEX_LIST       {\r
7357                         *MESH_VERTEX    0       859.000000      -627.000000     160.000000\r
7358                         *MESH_VERTEX    1       864.000000      -592.000000     192.000000\r
7359                         *MESH_VERTEX    2       859.000000      -627.000000     192.000000\r
7360                         *MESH_VERTEX    3       864.000000      -592.000000     160.000000\r
7361                         *MESH_VERTEX    4       844.000000      -652.000000     192.000000\r
7362                         *MESH_VERTEX    5       844.000000      -652.000000     160.000000\r
7363                 }\r
7364                 *MESH_NORMALS   {\r
7365                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7366                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7367                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7368                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7369                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
7370                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7371                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
7372                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
7373                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
7374                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
7375                 }\r
7376                 *MESH_FACE_LIST {\r
7377                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7378                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7379                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7380                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7381                 }\r
7382                 *MESH_NUMTVERTEX        6\r
7383                 *MESH_TVERTLIST {\r
7384                         *MESH_TVERT     0       0.812500        0.000000        1.000000\r
7385                         *MESH_TVERT     1       1.125000        1.000000        1.000000\r
7386                         *MESH_TVERT     2       0.812500        1.000000        1.000000\r
7387                         *MESH_TVERT     3       1.125000        0.000000        1.000000\r
7388                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
7389                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
7390                 }\r
7391                 *MESH_NUMTVFACES        4\r
7392                 *MESH_TFACELIST {\r
7393                         *MESH_TFACE     0       0       2       1\r
7394                         *MESH_TFACE     1       0       1       3\r
7395                         *MESH_TFACE     2       4       2       0\r
7396                         *MESH_TFACE     3       4       0       5\r
7397                 }\r
7398         }\r
7399         *PROP_MOTIONBLUR        0\r
7400         *PROP_CASTSHADOW        1\r
7401         *PROP_RECVSHADOW        1\r
7402         *MATERIAL_REF   13\r
7403 }\r
7404 *GEOMOBJECT     {\r
7405         *NODE_NAME      "mat13model0surf271"\r
7406         *NODE_TM        {\r
7407                 *NODE_NAME      "mat13model0surf271"\r
7408                 *INHERIT_POS    0       0       0\r
7409                 *INHERIT_ROT    0       0       0\r
7410                 *INHERIT_SCL    0       0       0\r
7411                 *TM_ROW0        1.0     0       0\r
7412                 *TM_ROW1        0       1.0     0\r
7413                 *TM_ROW2        0       0       1.0\r
7414                 *TM_ROW3        0       0       0\r
7415                 *TM_POS 0.000000        0.000000        0.000000\r
7416         }\r
7417         *MESH   {\r
7418                 *TIMEVALUE      0\r
7419                 *MESH_NUMVERTEX 6\r
7420                 *MESH_NUMFACES  4\r
7421                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7422                 *MESH_VERTEX_LIST       {\r
7423                         *MESH_VERTEX    0       819.000000      -667.000000     160.000000\r
7424                         *MESH_VERTEX    1       844.000000      -652.000000     192.000000\r
7425                         *MESH_VERTEX    2       819.000000      -667.000000     192.000000\r
7426                         *MESH_VERTEX    3       844.000000      -652.000000     160.000000\r
7427                         *MESH_VERTEX    4       784.000000      -672.000000     192.000000\r
7428                         *MESH_VERTEX    5       784.000000      -672.000000     160.000000\r
7429                 }\r
7430                 *MESH_NORMALS   {\r
7431                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7432                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7433                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7434                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7435                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
7436                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
7437                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
7438                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
7439                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
7440                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
7441                 }\r
7442                 *MESH_FACE_LIST {\r
7443                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7444                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7445                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7446                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7447                 }\r
7448                 *MESH_NUMTVERTEX        6\r
7449                 *MESH_TVERTLIST {\r
7450                         *MESH_TVERT     0       0.187500        0.000000        1.000000\r
7451                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
7452                         *MESH_TVERT     2       0.187500        1.000000        1.000000\r
7453                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
7454                         *MESH_TVERT     4       -0.125000       1.000000        1.000000\r
7455                         *MESH_TVERT     5       -0.125000       0.000000        1.000000\r
7456                 }\r
7457                 *MESH_NUMTVFACES        4\r
7458                 *MESH_TFACELIST {\r
7459                         *MESH_TFACE     0       0       2       1\r
7460                         *MESH_TFACE     1       0       1       3\r
7461                         *MESH_TFACE     2       4       2       0\r
7462                         *MESH_TFACE     3       4       0       5\r
7463                 }\r
7464         }\r
7465         *PROP_MOTIONBLUR        0\r
7466         *PROP_CASTSHADOW        1\r
7467         *PROP_RECVSHADOW        1\r
7468         *MATERIAL_REF   13\r
7469 }\r
7470 *GEOMOBJECT     {\r
7471         *NODE_NAME      "mat13model0surf272"\r
7472         *NODE_TM        {\r
7473                 *NODE_NAME      "mat13model0surf272"\r
7474                 *INHERIT_POS    0       0       0\r
7475                 *INHERIT_ROT    0       0       0\r
7476                 *INHERIT_SCL    0       0       0\r
7477                 *TM_ROW0        1.0     0       0\r
7478                 *TM_ROW1        0       1.0     0\r
7479                 *TM_ROW2        0       0       1.0\r
7480                 *TM_ROW3        0       0       0\r
7481                 *TM_POS 0.000000        0.000000        0.000000\r
7482         }\r
7483         *MESH   {\r
7484                 *TIMEVALUE      0\r
7485                 *MESH_NUMVERTEX 10\r
7486                 *MESH_NUMFACES  8\r
7487                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7488                 *MESH_VERTEX_LIST       {\r
7489                         *MESH_VERTEX    0       786.000000      1454.000000     256.000000\r
7490                         *MESH_VERTEX    1       800.000000      1472.000000     256.000000\r
7491                         *MESH_VERTEX    2       800.000000      1472.000000     224.000000\r
7492                         *MESH_VERTEX    3       786.000000      1454.000000     224.000000\r
7493                         *MESH_VERTEX    4       776.000000      1432.000000     224.000000\r
7494                         *MESH_VERTEX    5       776.000000      1432.000000     256.000000\r
7495                         *MESH_VERTEX    6       770.000000      1406.000000     256.000000\r
7496                         *MESH_VERTEX    7       770.000000      1406.000000     224.000000\r
7497                         *MESH_VERTEX    8       768.000000      1376.000000     224.000000\r
7498                         *MESH_VERTEX    9       768.000000      1376.000000     256.000000\r
7499                 }\r
7500                 *MESH_NORMALS   {\r
7501                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7502                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7503                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7504                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7505                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
7506                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
7507                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
7508                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
7509                         *MESH_VERTEXNORMAL      0       0.831470        -0.555570       0.000000\r
7510                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
7511                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
7512                         *MESH_VERTEXNORMAL      3       0.831470        -0.555570       0.000000\r
7513                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
7514                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
7515                         *MESH_VERTEXNORMAL      6       0.980785        -0.195090       0.000000\r
7516                         *MESH_VERTEXNORMAL      7       0.980785        -0.195090       0.000000\r
7517                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
7518                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
7519                 }\r
7520                 *MESH_FACE_LIST {\r
7521                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7522                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7523                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7524                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7525                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7526                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7527                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7528                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7529                 }\r
7530                 *MESH_NUMTVERTEX        10\r
7531                 *MESH_TVERTLIST {\r
7532                         *MESH_TVERT     0       0.625000        1.000000        1.000000\r
7533                         *MESH_TVERT     1       0.875000        1.000000        1.000000\r
7534                         *MESH_TVERT     2       0.875000        0.000000        1.000000\r
7535                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
7536                         *MESH_TVERT     4       0.375000        0.000000        1.000000\r
7537                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
7538                         *MESH_TVERT     6       0.125000        1.000000        1.000000\r
7539                         *MESH_TVERT     7       0.125000        0.000000        1.000000\r
7540                         *MESH_TVERT     8       -0.125000       0.000000        1.000000\r
7541                         *MESH_TVERT     9       -0.125000       1.000000        1.000000\r
7542                 }\r
7543                 *MESH_NUMTVFACES        8\r
7544                 *MESH_TFACELIST {\r
7545                         *MESH_TFACE     0       0       4       3\r
7546                         *MESH_TFACE     1       0       5       4\r
7547                         *MESH_TFACE     2       0       3       2\r
7548                         *MESH_TFACE     3       0       2       1\r
7549                         *MESH_TFACE     4       4       5       6\r
7550                         *MESH_TFACE     5       4       6       7\r
7551                         *MESH_TFACE     6       6       8       7\r
7552                         *MESH_TFACE     7       6       9       8\r
7553                 }\r
7554         }\r
7555         *PROP_MOTIONBLUR        0\r
7556         *PROP_CASTSHADOW        1\r
7557         *PROP_RECVSHADOW        1\r
7558         *MATERIAL_REF   13\r
7559 }\r
7560 *GEOMOBJECT     {\r
7561         *NODE_NAME      "mat13model0surf273"\r
7562         *NODE_TM        {\r
7563                 *NODE_NAME      "mat13model0surf273"\r
7564                 *INHERIT_POS    0       0       0\r
7565                 *INHERIT_ROT    0       0       0\r
7566                 *INHERIT_SCL    0       0       0\r
7567                 *TM_ROW0        1.0     0       0\r
7568                 *TM_ROW1        0       1.0     0\r
7569                 *TM_ROW2        0       0       1.0\r
7570                 *TM_ROW3        0       0       0\r
7571                 *TM_POS 0.000000        0.000000        0.000000\r
7572         }\r
7573         *MESH   {\r
7574                 *TIMEVALUE      0\r
7575                 *MESH_NUMVERTEX 6\r
7576                 *MESH_NUMFACES  4\r
7577                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7578                 *MESH_VERTEX_LIST       {\r
7579                         *MESH_VERTEX    0       768.000000      -368.000000     128.000000\r
7580                         *MESH_VERTEX    1       768.000000      -368.000000     96.000000\r
7581                         *MESH_VERTEX    2       765.000000      -347.000000     96.000000\r
7582                         *MESH_VERTEX    3       765.000000      -347.000000     128.000000\r
7583                         *MESH_VERTEX    4       756.000000      -332.000000     128.000000\r
7584                         *MESH_VERTEX    5       756.000000      -332.000000     96.000000\r
7585                 }\r
7586                 *MESH_NORMALS   {\r
7587                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7588                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7589                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7590                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7591                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
7592                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7593                         *MESH_VERTEXNORMAL      2       -0.923880       -0.382683       0.000000\r
7594                         *MESH_VERTEXNORMAL      3       -0.923880       -0.382683       0.000000\r
7595                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
7596                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
7597                 }\r
7598                 *MESH_FACE_LIST {\r
7599                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7600                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7601                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7602                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7603                 }\r
7604                 *MESH_NUMTVERTEX        6\r
7605                 *MESH_TVERTLIST {\r
7606                         *MESH_TVERT     0       -0.125000       1.000000        1.000000\r
7607                         *MESH_TVERT     1       -0.125000       0.000000        1.000000\r
7608                         *MESH_TVERT     2       0.062500        0.000000        1.000000\r
7609                         *MESH_TVERT     3       0.062500        1.000000        1.000000\r
7610                         *MESH_TVERT     4       0.250000        1.000000        1.000000\r
7611                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
7612                 }\r
7613                 *MESH_NUMTVFACES        4\r
7614                 *MESH_TFACELIST {\r
7615                         *MESH_TFACE     0       0       2       1\r
7616                         *MESH_TFACE     1       0       3       2\r
7617                         *MESH_TFACE     2       2       3       4\r
7618                         *MESH_TFACE     3       2       4       5\r
7619                 }\r
7620         }\r
7621         *PROP_MOTIONBLUR        0\r
7622         *PROP_CASTSHADOW        1\r
7623         *PROP_RECVSHADOW        1\r
7624         *MATERIAL_REF   13\r
7625 }\r
7626 *GEOMOBJECT     {\r
7627         *NODE_NAME      "mat13model0surf274"\r
7628         *NODE_TM        {\r
7629                 *NODE_NAME      "mat13model0surf274"\r
7630                 *INHERIT_POS    0       0       0\r
7631                 *INHERIT_ROT    0       0       0\r
7632                 *INHERIT_SCL    0       0       0\r
7633                 *TM_ROW0        1.0     0       0\r
7634                 *TM_ROW1        0       1.0     0\r
7635                 *TM_ROW2        0       0       1.0\r
7636                 *TM_ROW3        0       0       0\r
7637                 *TM_POS 0.000000        0.000000        0.000000\r
7638         }\r
7639         *MESH   {\r
7640                 *TIMEVALUE      0\r
7641                 *MESH_NUMVERTEX 6\r
7642                 *MESH_NUMFACES  4\r
7643                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7644                 *MESH_VERTEX_LIST       {\r
7645                         *MESH_VERTEX    0       765.000000      -549.000000     96.000000\r
7646                         *MESH_VERTEX    1       768.000000      -528.000000     96.000000\r
7647                         *MESH_VERTEX    2       768.000000      -528.000000     128.000000\r
7648                         *MESH_VERTEX    3       765.000000      -549.000000     128.000000\r
7649                         *MESH_VERTEX    4       756.000000      -564.000000     128.000000\r
7650                         *MESH_VERTEX    5       756.000000      -564.000000     96.000000\r
7651                 }\r
7652                 *MESH_NORMALS   {\r
7653                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7654                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7655                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7656                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7657                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
7658                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7659                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
7660                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
7661                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
7662                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
7663                 }\r
7664                 *MESH_FACE_LIST {\r
7665                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7666                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7667                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7668                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7669                 }\r
7670                 *MESH_NUMTVERTEX        6\r
7671                 *MESH_TVERTLIST {\r
7672                         *MESH_TVERT     0       0.437500        0.000000        1.000000\r
7673                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
7674                         *MESH_TVERT     2       0.625000        1.000000        1.000000\r
7675                         *MESH_TVERT     3       0.437500        1.000000        1.000000\r
7676                         *MESH_TVERT     4       0.250000        1.000000        1.000000\r
7677                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
7678                 }\r
7679                 *MESH_NUMTVFACES        4\r
7680                 *MESH_TFACELIST {\r
7681                         *MESH_TFACE     0       0       2       1\r
7682                         *MESH_TFACE     1       0       3       2\r
7683                         *MESH_TFACE     2       4       3       0\r
7684                         *MESH_TFACE     3       4       0       5\r
7685                 }\r
7686         }\r
7687         *PROP_MOTIONBLUR        0\r
7688         *PROP_CASTSHADOW        1\r
7689         *PROP_RECVSHADOW        1\r
7690         *MATERIAL_REF   13\r
7691 }\r
7692 *GEOMOBJECT     {\r
7693         *NODE_NAME      "mat13model0surf275"\r
7694         *NODE_TM        {\r
7695                 *NODE_NAME      "mat13model0surf275"\r
7696                 *INHERIT_POS    0       0       0\r
7697                 *INHERIT_ROT    0       0       0\r
7698                 *INHERIT_SCL    0       0       0\r
7699                 *TM_ROW0        1.0     0       0\r
7700                 *TM_ROW1        0       1.0     0\r
7701                 *TM_ROW2        0       0       1.0\r
7702                 *TM_ROW3        0       0       0\r
7703                 *TM_POS 0.000000        0.000000        0.000000\r
7704         }\r
7705         *MESH   {\r
7706                 *TIMEVALUE      0\r
7707                 *MESH_NUMVERTEX 6\r
7708                 *MESH_NUMFACES  4\r
7709                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7710                 *MESH_VERTEX_LIST       {\r
7711                         *MESH_VERTEX    0       756.000000      -332.000000     128.000000\r
7712                         *MESH_VERTEX    1       741.000000      -323.000000     96.000000\r
7713                         *MESH_VERTEX    2       741.000000      -323.000000     128.000000\r
7714                         *MESH_VERTEX    3       756.000000      -332.000000     96.000000\r
7715                         *MESH_VERTEX    4       720.000000      -320.000000     128.000000\r
7716                         *MESH_VERTEX    5       720.000000      -320.000000     96.000000\r
7717                 }\r
7718                 *MESH_NORMALS   {\r
7719                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7720                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7721                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7722                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7723                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
7724                         *MESH_VERTEXNORMAL      1       -0.382683       -0.923880       0.000000\r
7725                         *MESH_VERTEXNORMAL      2       -0.382683       -0.923880       0.000000\r
7726                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
7727                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
7728                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
7729                 }\r
7730                 *MESH_FACE_LIST {\r
7731                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7732                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7733                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7734                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7735                 }\r
7736                 *MESH_NUMTVERTEX        6\r
7737                 *MESH_TVERTLIST {\r
7738                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
7739                         *MESH_TVERT     1       0.437500        0.000000        1.000000\r
7740                         *MESH_TVERT     2       0.437500        1.000000        1.000000\r
7741                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
7742                         *MESH_TVERT     4       0.625000        1.000000        1.000000\r
7743                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
7744                 }\r
7745                 *MESH_NUMTVFACES        4\r
7746                 *MESH_TFACELIST {\r
7747                         *MESH_TFACE     0       0       2       1\r
7748                         *MESH_TFACE     1       0       1       3\r
7749                         *MESH_TFACE     2       1       2       4\r
7750                         *MESH_TFACE     3       1       4       5\r
7751                 }\r
7752         }\r
7753         *PROP_MOTIONBLUR        0\r
7754         *PROP_CASTSHADOW        1\r
7755         *PROP_RECVSHADOW        1\r
7756         *MATERIAL_REF   13\r
7757 }\r
7758 *GEOMOBJECT     {\r
7759         *NODE_NAME      "mat13model0surf276"\r
7760         *NODE_TM        {\r
7761                 *NODE_NAME      "mat13model0surf276"\r
7762                 *INHERIT_POS    0       0       0\r
7763                 *INHERIT_ROT    0       0       0\r
7764                 *INHERIT_SCL    0       0       0\r
7765                 *TM_ROW0        1.0     0       0\r
7766                 *TM_ROW1        0       1.0     0\r
7767                 *TM_ROW2        0       0       1.0\r
7768                 *TM_ROW3        0       0       0\r
7769                 *TM_POS 0.000000        0.000000        0.000000\r
7770         }\r
7771         *MESH   {\r
7772                 *TIMEVALUE      0\r
7773                 *MESH_NUMVERTEX 6\r
7774                 *MESH_NUMFACES  4\r
7775                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7776                 *MESH_VERTEX_LIST       {\r
7777                         *MESH_VERTEX    0       741.000000      -573.000000     96.000000\r
7778                         *MESH_VERTEX    1       756.000000      -564.000000     128.000000\r
7779                         *MESH_VERTEX    2       741.000000      -573.000000     128.000000\r
7780                         *MESH_VERTEX    3       756.000000      -564.000000     96.000000\r
7781                         *MESH_VERTEX    4       720.000000      -576.000000     128.000000\r
7782                         *MESH_VERTEX    5       720.000000      -576.000000     96.000000\r
7783                 }\r
7784                 *MESH_NORMALS   {\r
7785                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7786                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7787                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7788                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7789                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
7790                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
7791                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
7792                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
7793                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
7794                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
7795                 }\r
7796                 *MESH_FACE_LIST {\r
7797                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7798                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7799                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7800                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7801                 }\r
7802                 *MESH_NUMTVERTEX        6\r
7803                 *MESH_TVERTLIST {\r
7804                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
7805                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
7806                         *MESH_TVERT     2       0.062500        1.000000        1.000000\r
7807                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
7808                         *MESH_TVERT     4       -0.125000       1.000000        1.000000\r
7809                         *MESH_TVERT     5       -0.125000       0.000000        1.000000\r
7810                 }\r
7811                 *MESH_NUMTVFACES        4\r
7812                 *MESH_TFACELIST {\r
7813                         *MESH_TFACE     0       0       2       1\r
7814                         *MESH_TFACE     1       0       1       3\r
7815                         *MESH_TFACE     2       4       2       0\r
7816                         *MESH_TFACE     3       4       0       5\r
7817                 }\r
7818         }\r
7819         *PROP_MOTIONBLUR        0\r
7820         *PROP_CASTSHADOW        1\r
7821         *PROP_RECVSHADOW        1\r
7822         *MATERIAL_REF   13\r
7823 }\r
7824 *GEOMOBJECT     {\r
7825         *NODE_NAME      "mat13model0surf277"\r
7826         *NODE_TM        {\r
7827                 *NODE_NAME      "mat13model0surf277"\r
7828                 *INHERIT_POS    0       0       0\r
7829                 *INHERIT_ROT    0       0       0\r
7830                 *INHERIT_SCL    0       0       0\r
7831                 *TM_ROW0        1.0     0       0\r
7832                 *TM_ROW1        0       1.0     0\r
7833                 *TM_ROW2        0       0       1.0\r
7834                 *TM_ROW3        0       0       0\r
7835                 *TM_POS 0.000000        0.000000        0.000000\r
7836         }\r
7837         *MESH   {\r
7838                 *TIMEVALUE      0\r
7839                 *MESH_NUMVERTEX 6\r
7840                 *MESH_NUMFACES  4\r
7841                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7842                 *MESH_VERTEX_LIST       {\r
7843                         *MESH_VERTEX    0       676.000000      252.000000      96.000000\r
7844                         *MESH_VERTEX    1       704.000000      256.000000      128.000000\r
7845                         *MESH_VERTEX    2       676.000000      252.000000      128.000000\r
7846                         *MESH_VERTEX    3       704.000000      256.000000      96.000000\r
7847                         *MESH_VERTEX    4       656.000000      240.000000      128.000000\r
7848                         *MESH_VERTEX    5       656.000000      240.000000      96.000000\r
7849                 }\r
7850                 *MESH_NORMALS   {\r
7851                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7852                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7853                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7854                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7855                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
7856                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
7857                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
7858                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
7859                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
7860                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
7861                 }\r
7862                 *MESH_FACE_LIST {\r
7863                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7864                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7865                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7866                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7867                 }\r
7868                 *MESH_NUMTVERTEX        6\r
7869                 *MESH_TVERTLIST {\r
7870                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
7871                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
7872                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
7873                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
7874                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
7875                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
7876                 }\r
7877                 *MESH_NUMTVFACES        4\r
7878                 *MESH_TFACELIST {\r
7879                         *MESH_TFACE     0       0       2       1\r
7880                         *MESH_TFACE     1       0       1       3\r
7881                         *MESH_TFACE     2       4       2       0\r
7882                         *MESH_TFACE     3       4       0       5\r
7883                 }\r
7884         }\r
7885         *PROP_MOTIONBLUR        0\r
7886         *PROP_CASTSHADOW        1\r
7887         *PROP_RECVSHADOW        1\r
7888         *MATERIAL_REF   13\r
7889 }\r
7890 *GEOMOBJECT     {\r
7891         *NODE_NAME      "mat13model0surf278"\r
7892         *NODE_TM        {\r
7893                 *NODE_NAME      "mat13model0surf278"\r
7894                 *INHERIT_POS    0       0       0\r
7895                 *INHERIT_ROT    0       0       0\r
7896                 *INHERIT_SCL    0       0       0\r
7897                 *TM_ROW0        1.0     0       0\r
7898                 *TM_ROW1        0       1.0     0\r
7899                 *TM_ROW2        0       0       1.0\r
7900                 *TM_ROW3        0       0       0\r
7901                 *TM_POS 0.000000        0.000000        0.000000\r
7902         }\r
7903         *MESH   {\r
7904                 *TIMEVALUE      0\r
7905                 *MESH_NUMVERTEX 6\r
7906                 *MESH_NUMFACES  4\r
7907                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7908                 *MESH_VERTEX_LIST       {\r
7909                         *MESH_VERTEX    0       644.000000      220.000000      96.000000\r
7910                         *MESH_VERTEX    1       656.000000      240.000000      128.000000\r
7911                         *MESH_VERTEX    2       644.000000      220.000000      128.000000\r
7912                         *MESH_VERTEX    3       656.000000      240.000000      96.000000\r
7913                         *MESH_VERTEX    4       640.000000      192.000000      128.000000\r
7914                         *MESH_VERTEX    5       640.000000      192.000000      96.000000\r
7915                 }\r
7916                 *MESH_NORMALS   {\r
7917                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7918                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7919                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7920                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7921                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
7922                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
7923                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
7924                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
7925                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
7926                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
7927                 }\r
7928                 *MESH_FACE_LIST {\r
7929                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7930                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7931                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7932                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7933                 }\r
7934                 *MESH_NUMTVERTEX        6\r
7935                 *MESH_TVERTLIST {\r
7936                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
7937                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
7938                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
7939                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
7940                         *MESH_TVERT     4       0.000000        1.000000        1.000000\r
7941                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
7942                 }\r
7943                 *MESH_NUMTVFACES        4\r
7944                 *MESH_TFACELIST {\r
7945                         *MESH_TFACE     0       0       2       1\r
7946                         *MESH_TFACE     1       0       1       3\r
7947                         *MESH_TFACE     2       4       2       0\r
7948                         *MESH_TFACE     3       4       0       5\r
7949                 }\r
7950         }\r
7951         *PROP_MOTIONBLUR        0\r
7952         *PROP_CASTSHADOW        1\r
7953         *PROP_RECVSHADOW        1\r
7954         *MATERIAL_REF   13\r
7955 }\r
7956 *GEOMOBJECT     {\r
7957         *NODE_NAME      "mat13model0surf279"\r
7958         *NODE_TM        {\r
7959                 *NODE_NAME      "mat13model0surf279"\r
7960                 *INHERIT_POS    0       0       0\r
7961                 *INHERIT_ROT    0       0       0\r
7962                 *INHERIT_SCL    0       0       0\r
7963                 *TM_ROW0        1.0     0       0\r
7964                 *TM_ROW1        0       1.0     0\r
7965                 *TM_ROW2        0       0       1.0\r
7966                 *TM_ROW3        0       0       0\r
7967                 *TM_POS 0.000000        0.000000        0.000000\r
7968         }\r
7969         *MESH   {\r
7970                 *TIMEVALUE      0\r
7971                 *MESH_NUMVERTEX 6\r
7972                 *MESH_NUMFACES  4\r
7973                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
7974                 *MESH_VERTEX_LIST       {\r
7975                         *MESH_VERTEX    0       637.000000      27.000000       96.000000\r
7976                         *MESH_VERTEX    1       640.000000      48.000000       128.000000\r
7977                         *MESH_VERTEX    2       637.000000      27.000000       128.000000\r
7978                         *MESH_VERTEX    3       640.000000      48.000000       96.000000\r
7979                         *MESH_VERTEX    4       628.000000      12.000000       128.000000\r
7980                         *MESH_VERTEX    5       628.000000      12.000000       96.000000\r
7981                 }\r
7982                 *MESH_NORMALS   {\r
7983                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
7984                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
7985                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
7986                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
7987                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
7988                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
7989                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
7990                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
7991                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
7992                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
7993                 }\r
7994                 *MESH_FACE_LIST {\r
7995                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7996                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7997                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7998                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
7999                 }\r
8000                 *MESH_NUMTVERTEX        6\r
8001                 *MESH_TVERTLIST {\r
8002                         *MESH_TVERT     0       0.437500        0.000000        1.000000\r
8003                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
8004                         *MESH_TVERT     2       0.437500        1.000000        1.000000\r
8005                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
8006                         *MESH_TVERT     4       0.250000        1.000000        1.000000\r
8007                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
8008                 }\r
8009                 *MESH_NUMTVFACES        4\r
8010                 *MESH_TFACELIST {\r
8011                         *MESH_TFACE     0       0       2       1\r
8012                         *MESH_TFACE     1       0       1       3\r
8013                         *MESH_TFACE     2       4       2       0\r
8014                         *MESH_TFACE     3       4       0       5\r
8015                 }\r
8016         }\r
8017         *PROP_MOTIONBLUR        0\r
8018         *PROP_CASTSHADOW        1\r
8019         *PROP_RECVSHADOW        1\r
8020         *MATERIAL_REF   13\r
8021 }\r
8022 *GEOMOBJECT     {\r
8023         *NODE_NAME      "mat13model0surf280"\r
8024         *NODE_TM        {\r
8025                 *NODE_NAME      "mat13model0surf280"\r
8026                 *INHERIT_POS    0       0       0\r
8027                 *INHERIT_ROT    0       0       0\r
8028                 *INHERIT_SCL    0       0       0\r
8029                 *TM_ROW0        1.0     0       0\r
8030                 *TM_ROW1        0       1.0     0\r
8031                 *TM_ROW2        0       0       1.0\r
8032                 *TM_ROW3        0       0       0\r
8033                 *TM_POS 0.000000        0.000000        0.000000\r
8034         }\r
8035         *MESH   {\r
8036                 *TIMEVALUE      0\r
8037                 *MESH_NUMVERTEX 6\r
8038                 *MESH_NUMFACES  4\r
8039                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8040                 *MESH_VERTEX_LIST       {\r
8041                         *MESH_VERTEX    0       640.000000      128.000000      288.000000\r
8042                         *MESH_VERTEX    1       636.000000      156.000000      256.000000\r
8043                         *MESH_VERTEX    2       636.000000      156.000000      288.000000\r
8044                         *MESH_VERTEX    3       640.000000      128.000000      256.000000\r
8045                         *MESH_VERTEX    4       624.000000      176.000000      288.000000\r
8046                         *MESH_VERTEX    5       624.000000      176.000000      256.000000\r
8047                 }\r
8048                 *MESH_NORMALS   {\r
8049                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8050                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8051                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8052                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8053                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
8054                         *MESH_VERTEXNORMAL      1       -0.923880       -0.382683       0.000000\r
8055                         *MESH_VERTEXNORMAL      2       -0.923880       -0.382683       0.000000\r
8056                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
8057                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
8058                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
8059                 }\r
8060                 *MESH_FACE_LIST {\r
8061                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8062                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8063                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8064                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8065                 }\r
8066                 *MESH_NUMTVERTEX        6\r
8067                 *MESH_TVERTLIST {\r
8068                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
8069                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
8070                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
8071                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
8072                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
8073                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
8074                 }\r
8075                 *MESH_NUMTVFACES        4\r
8076                 *MESH_TFACELIST {\r
8077                         *MESH_TFACE     0       0       2       1\r
8078                         *MESH_TFACE     1       0       1       3\r
8079                         *MESH_TFACE     2       1       2       4\r
8080                         *MESH_TFACE     3       1       4       5\r
8081                 }\r
8082         }\r
8083         *PROP_MOTIONBLUR        0\r
8084         *PROP_CASTSHADOW        1\r
8085         *PROP_RECVSHADOW        1\r
8086         *MATERIAL_REF   13\r
8087 }\r
8088 *GEOMOBJECT     {\r
8089         *NODE_NAME      "mat13model0surf281"\r
8090         *NODE_TM        {\r
8091                 *NODE_NAME      "mat13model0surf281"\r
8092                 *INHERIT_POS    0       0       0\r
8093                 *INHERIT_ROT    0       0       0\r
8094                 *INHERIT_SCL    0       0       0\r
8095                 *TM_ROW0        1.0     0       0\r
8096                 *TM_ROW1        0       1.0     0\r
8097                 *TM_ROW2        0       0       1.0\r
8098                 *TM_ROW3        0       0       0\r
8099                 *TM_POS 0.000000        0.000000        0.000000\r
8100         }\r
8101         *MESH   {\r
8102                 *TIMEVALUE      0\r
8103                 *MESH_NUMVERTEX 6\r
8104                 *MESH_NUMFACES  4\r
8105                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8106                 *MESH_VERTEX_LIST       {\r
8107                         *MESH_VERTEX    0       613.000000      3.000000        96.000000\r
8108                         *MESH_VERTEX    1       628.000000      12.000000       96.000000\r
8109                         *MESH_VERTEX    2       628.000000      12.000000       128.000000\r
8110                         *MESH_VERTEX    3       613.000000      3.000000        128.000000\r
8111                         *MESH_VERTEX    4       592.000000      0.000000        128.000000\r
8112                         *MESH_VERTEX    5       592.000000      0.000000        96.000000\r
8113                 }\r
8114                 *MESH_NORMALS   {\r
8115                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8116                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8117                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8118                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8119                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
8120                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
8121                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
8122                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
8123                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
8124                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
8125                 }\r
8126                 *MESH_FACE_LIST {\r
8127                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8128                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8129                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8130                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8131                 }\r
8132                 *MESH_NUMTVERTEX        6\r
8133                 *MESH_TVERTLIST {\r
8134                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
8135                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
8136                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
8137                         *MESH_TVERT     3       0.062500        1.000000        1.000000\r
8138                         *MESH_TVERT     4       -0.125000       1.000000        1.000000\r
8139                         *MESH_TVERT     5       -0.125000       0.000000        1.000000\r
8140                 }\r
8141                 *MESH_NUMTVFACES        4\r
8142                 *MESH_TFACELIST {\r
8143                         *MESH_TFACE     0       0       2       1\r
8144                         *MESH_TFACE     1       0       3       2\r
8145                         *MESH_TFACE     2       4       3       0\r
8146                         *MESH_TFACE     3       4       0       5\r
8147                 }\r
8148         }\r
8149         *PROP_MOTIONBLUR        0\r
8150         *PROP_CASTSHADOW        1\r
8151         *PROP_RECVSHADOW        1\r
8152         *MATERIAL_REF   13\r
8153 }\r
8154 *GEOMOBJECT     {\r
8155         *NODE_NAME      "mat13model0surf282"\r
8156         *NODE_TM        {\r
8157                 *NODE_NAME      "mat13model0surf282"\r
8158                 *INHERIT_POS    0       0       0\r
8159                 *INHERIT_ROT    0       0       0\r
8160                 *INHERIT_SCL    0       0       0\r
8161                 *TM_ROW0        1.0     0       0\r
8162                 *TM_ROW1        0       1.0     0\r
8163                 *TM_ROW2        0       0       1.0\r
8164                 *TM_ROW3        0       0       0\r
8165                 *TM_POS 0.000000        0.000000        0.000000\r
8166         }\r
8167         *MESH   {\r
8168                 *TIMEVALUE      0\r
8169                 *MESH_NUMVERTEX 6\r
8170                 *MESH_NUMFACES  4\r
8171                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8172                 *MESH_VERTEX_LIST       {\r
8173                         *MESH_VERTEX    0       624.000000      176.000000      288.000000\r
8174                         *MESH_VERTEX    1       604.000000      188.000000      256.000000\r
8175                         *MESH_VERTEX    2       604.000000      188.000000      288.000000\r
8176                         *MESH_VERTEX    3       624.000000      176.000000      256.000000\r
8177                         *MESH_VERTEX    4       576.000000      192.000000      288.000000\r
8178                         *MESH_VERTEX    5       576.000000      192.000000      256.000000\r
8179                 }\r
8180                 *MESH_NORMALS   {\r
8181                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8182                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8183                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8184                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8185                         *MESH_VERTEXNORMAL      0       -0.707107       -0.707107       0.000000\r
8186                         *MESH_VERTEXNORMAL      1       -0.382683       -0.923880       0.000000\r
8187                         *MESH_VERTEXNORMAL      2       -0.382683       -0.923880       0.000000\r
8188                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
8189                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
8190                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
8191                 }\r
8192                 *MESH_FACE_LIST {\r
8193                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8194                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8195                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8196                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8197                 }\r
8198                 *MESH_NUMTVERTEX        6\r
8199                 *MESH_TVERTLIST {\r
8200                         *MESH_TVERT     0       0.500000        1.000000        1.000000\r
8201                         *MESH_TVERT     1       0.750000        0.000000        1.000000\r
8202                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
8203                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
8204                         *MESH_TVERT     4       1.000000        1.000000        1.000000\r
8205                         *MESH_TVERT     5       1.000000        0.000000        1.000000\r
8206                 }\r
8207                 *MESH_NUMTVFACES        4\r
8208                 *MESH_TFACELIST {\r
8209                         *MESH_TFACE     0       0       2       1\r
8210                         *MESH_TFACE     1       0       1       3\r
8211                         *MESH_TFACE     2       1       2       4\r
8212                         *MESH_TFACE     3       1       4       5\r
8213                 }\r
8214         }\r
8215         *PROP_MOTIONBLUR        0\r
8216         *PROP_CASTSHADOW        1\r
8217         *PROP_RECVSHADOW        1\r
8218         *MATERIAL_REF   13\r
8219 }\r
8220 *GEOMOBJECT     {\r
8221         *NODE_NAME      "mat13model0surf283"\r
8222         *NODE_TM        {\r
8223                 *NODE_NAME      "mat13model0surf283"\r
8224                 *INHERIT_POS    0       0       0\r
8225                 *INHERIT_ROT    0       0       0\r
8226                 *INHERIT_SCL    0       0       0\r
8227                 *TM_ROW0        1.0     0       0\r
8228                 *TM_ROW1        0       1.0     0\r
8229                 *TM_ROW2        0       0       1.0\r
8230                 *TM_ROW3        0       0       0\r
8231                 *TM_POS 0.000000        0.000000        0.000000\r
8232         }\r
8233         *MESH   {\r
8234                 *TIMEVALUE      0\r
8235                 *MESH_NUMVERTEX 4\r
8236                 *MESH_NUMFACES  2\r
8237                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8238                 *MESH_VERTEX_LIST       {\r
8239                         *MESH_VERTEX    0       512.000000      1344.000000     256.000000\r
8240                         *MESH_VERTEX    1       512.000000      1344.000000     288.000000\r
8241                         *MESH_VERTEX    2       576.000000      1344.000000     256.000000\r
8242                         *MESH_VERTEX    3       576.000000      1344.000000     224.000000\r
8243                 }\r
8244                 *MESH_NORMALS   {\r
8245                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8246                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8247                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
8248                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
8249                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
8250                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
8251                 }\r
8252                 *MESH_FACE_LIST {\r
8253                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8254                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8255                 }\r
8256                 *MESH_NUMTVERTEX        4\r
8257                 *MESH_TVERTLIST {\r
8258                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
8259                         *MESH_TVERT     1       0.062500        1.000000        1.000000\r
8260                         *MESH_TVERT     2       0.621517        1.000000        1.000000\r
8261                         *MESH_TVERT     3       0.621517        0.000000        1.000000\r
8262                 }\r
8263                 *MESH_NUMTVFACES        2\r
8264                 *MESH_TFACELIST {\r
8265                         *MESH_TFACE     0       0       2       1\r
8266                         *MESH_TFACE     1       0       3       2\r
8267                 }\r
8268         }\r
8269         *PROP_MOTIONBLUR        0\r
8270         *PROP_CASTSHADOW        1\r
8271         *PROP_RECVSHADOW        1\r
8272         *MATERIAL_REF   13\r
8273 }\r
8274 *GEOMOBJECT     {\r
8275         *NODE_NAME      "mat13model0surf284"\r
8276         *NODE_TM        {\r
8277                 *NODE_NAME      "mat13model0surf284"\r
8278                 *INHERIT_POS    0       0       0\r
8279                 *INHERIT_ROT    0       0       0\r
8280                 *INHERIT_SCL    0       0       0\r
8281                 *TM_ROW0        1.0     0       0\r
8282                 *TM_ROW1        0       1.0     0\r
8283                 *TM_ROW2        0       0       1.0\r
8284                 *TM_ROW3        0       0       0\r
8285                 *TM_POS 0.000000        0.000000        0.000000\r
8286         }\r
8287         *MESH   {\r
8288                 *TIMEVALUE      0\r
8289                 *MESH_NUMVERTEX 4\r
8290                 *MESH_NUMFACES  2\r
8291                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8292                 *MESH_VERTEX_LIST       {\r
8293                         *MESH_VERTEX    0       512.000000      1280.000000     288.000000\r
8294                         *MESH_VERTEX    1       512.000000      1280.000000     320.000000\r
8295                         *MESH_VERTEX    2       512.000000      1344.000000     288.000000\r
8296                         *MESH_VERTEX    3       512.000000      1344.000000     256.000000\r
8297                 }\r
8298                 *MESH_NORMALS   {\r
8299                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8300                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8301                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8302                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8303                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
8304                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8305                 }\r
8306                 *MESH_FACE_LIST {\r
8307                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8308                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8309                 }\r
8310                 *MESH_NUMTVERTEX        4\r
8311                 *MESH_TVERTLIST {\r
8312                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
8313                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
8314                         *MESH_TVERT     2       0.559017        1.000000        1.000000\r
8315                         *MESH_TVERT     3       0.559017        0.000000        1.000000\r
8316                 }\r
8317                 *MESH_NUMTVFACES        2\r
8318                 *MESH_TFACELIST {\r
8319                         *MESH_TFACE     0       0       2       1\r
8320                         *MESH_TFACE     1       0       3       2\r
8321                 }\r
8322         }\r
8323         *PROP_MOTIONBLUR        0\r
8324         *PROP_CASTSHADOW        1\r
8325         *PROP_RECVSHADOW        1\r
8326         *MATERIAL_REF   13\r
8327 }\r
8328 *GEOMOBJECT     {\r
8329         *NODE_NAME      "mat13model0surf285"\r
8330         *NODE_TM        {\r
8331                 *NODE_NAME      "mat13model0surf285"\r
8332                 *INHERIT_POS    0       0       0\r
8333                 *INHERIT_ROT    0       0       0\r
8334                 *INHERIT_SCL    0       0       0\r
8335                 *TM_ROW0        1.0     0       0\r
8336                 *TM_ROW1        0       1.0     0\r
8337                 *TM_ROW2        0       0       1.0\r
8338                 *TM_ROW3        0       0       0\r
8339                 *TM_POS 0.000000        0.000000        0.000000\r
8340         }\r
8341         *MESH   {\r
8342                 *TIMEVALUE      0\r
8343                 *MESH_NUMVERTEX 6\r
8344                 *MESH_NUMFACES  4\r
8345                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8346                 *MESH_VERTEX_LIST       {\r
8347                         *MESH_VERTEX    0       484.000000      196.000000      288.000000\r
8348                         *MESH_VERTEX    1       512.000000      192.000000      256.000000\r
8349                         *MESH_VERTEX    2       484.000000      196.000000      256.000000\r
8350                         *MESH_VERTEX    3       512.000000      192.000000      288.000000\r
8351                         *MESH_VERTEX    4       464.000000      208.000000      256.000000\r
8352                         *MESH_VERTEX    5       464.000000      208.000000      288.000000\r
8353                 }\r
8354                 *MESH_NORMALS   {\r
8355                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8356                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8357                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8358                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8359                         *MESH_VERTEXNORMAL      0       -0.382683       -0.923880       0.000000\r
8360                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
8361                         *MESH_VERTEXNORMAL      2       -0.382683       -0.923880       0.000000\r
8362                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
8363                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
8364                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
8365                 }\r
8366                 *MESH_FACE_LIST {\r
8367                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8368                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8369                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8370                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8371                 }\r
8372                 *MESH_NUMTVERTEX        6\r
8373                 *MESH_TVERTLIST {\r
8374                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
8375                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
8376                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
8377                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
8378                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
8379                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
8380                 }\r
8381                 *MESH_NUMTVFACES        4\r
8382                 *MESH_TFACELIST {\r
8383                         *MESH_TFACE     0       0       2       1\r
8384                         *MESH_TFACE     1       0       1       3\r
8385                         *MESH_TFACE     2       4       2       0\r
8386                         *MESH_TFACE     3       4       0       5\r
8387                 }\r
8388         }\r
8389         *PROP_MOTIONBLUR        0\r
8390         *PROP_CASTSHADOW        1\r
8391         *PROP_RECVSHADOW        1\r
8392         *MATERIAL_REF   13\r
8393 }\r
8394 *GEOMOBJECT     {\r
8395         *NODE_NAME      "mat13model0surf286"\r
8396         *NODE_TM        {\r
8397                 *NODE_NAME      "mat13model0surf286"\r
8398                 *INHERIT_POS    0       0       0\r
8399                 *INHERIT_ROT    0       0       0\r
8400                 *INHERIT_SCL    0       0       0\r
8401                 *TM_ROW0        1.0     0       0\r
8402                 *TM_ROW1        0       1.0     0\r
8403                 *TM_ROW2        0       0       1.0\r
8404                 *TM_ROW3        0       0       0\r
8405                 *TM_POS 0.000000        0.000000        0.000000\r
8406         }\r
8407         *MESH   {\r
8408                 *TIMEVALUE      0\r
8409                 *MESH_NUMVERTEX 6\r
8410                 *MESH_NUMFACES  4\r
8411                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8412                 *MESH_VERTEX_LIST       {\r
8413                         *MESH_VERTEX    0       452.000000      228.000000      288.000000\r
8414                         *MESH_VERTEX    1       464.000000      208.000000      288.000000\r
8415                         *MESH_VERTEX    2       464.000000      208.000000      256.000000\r
8416                         *MESH_VERTEX    3       452.000000      228.000000      256.000000\r
8417                         *MESH_VERTEX    4       448.000000      256.000000      256.000000\r
8418                         *MESH_VERTEX    5       448.000000      256.000000      288.000000\r
8419                 }\r
8420                 *MESH_NORMALS   {\r
8421                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8422                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8423                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8424                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8425                         *MESH_VERTEXNORMAL      0       -0.923880       -0.382683       0.000000\r
8426                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
8427                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
8428                         *MESH_VERTEXNORMAL      3       -0.923880       -0.382683       0.000000\r
8429                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
8430                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
8431                 }\r
8432                 *MESH_FACE_LIST {\r
8433                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8434                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8435                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8436                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8437                 }\r
8438                 *MESH_NUMTVERTEX        6\r
8439                 *MESH_TVERTLIST {\r
8440                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
8441                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
8442                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
8443                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
8444                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
8445                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
8446                 }\r
8447                 *MESH_NUMTVFACES        4\r
8448                 *MESH_TFACELIST {\r
8449                         *MESH_TFACE     0       0       2       1\r
8450                         *MESH_TFACE     1       0       3       2\r
8451                         *MESH_TFACE     2       4       3       0\r
8452                         *MESH_TFACE     3       4       0       5\r
8453                 }\r
8454         }\r
8455         *PROP_MOTIONBLUR        0\r
8456         *PROP_CASTSHADOW        1\r
8457         *PROP_RECVSHADOW        1\r
8458         *MATERIAL_REF   13\r
8459 }\r
8460 *GEOMOBJECT     {\r
8461         *NODE_NAME      "mat13model0surf287"\r
8462         *NODE_TM        {\r
8463                 *NODE_NAME      "mat13model0surf287"\r
8464                 *INHERIT_POS    0       0       0\r
8465                 *INHERIT_ROT    0       0       0\r
8466                 *INHERIT_SCL    0       0       0\r
8467                 *TM_ROW0        1.0     0       0\r
8468                 *TM_ROW1        0       1.0     0\r
8469                 *TM_ROW2        0       0       1.0\r
8470                 *TM_ROW3        0       0       0\r
8471                 *TM_POS 0.000000        0.000000        0.000000\r
8472         }\r
8473         *MESH   {\r
8474                 *TIMEVALUE      0\r
8475                 *MESH_NUMVERTEX 6\r
8476                 *MESH_NUMFACES  4\r
8477                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8478                 *MESH_VERTEX_LIST       {\r
8479                         *MESH_VERTEX    0       432.000000      -320.000000     128.000000\r
8480                         *MESH_VERTEX    1       411.000000      -323.000000     96.000000\r
8481                         *MESH_VERTEX    2       411.000000      -323.000000     128.000000\r
8482                         *MESH_VERTEX    3       432.000000      -320.000000     96.000000\r
8483                         *MESH_VERTEX    4       396.000000      -332.000000     128.000000\r
8484                         *MESH_VERTEX    5       396.000000      -332.000000     96.000000\r
8485                 }\r
8486                 *MESH_NORMALS   {\r
8487                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8488                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8489                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8490                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8491                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
8492                         *MESH_VERTEXNORMAL      1       0.382683        -0.923880       0.000000\r
8493                         *MESH_VERTEXNORMAL      2       0.382683        -0.923880       0.000000\r
8494                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
8495                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
8496                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
8497                 }\r
8498                 *MESH_FACE_LIST {\r
8499                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8500                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8501                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8502                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8503                 }\r
8504                 *MESH_NUMTVERTEX        6\r
8505                 *MESH_TVERTLIST {\r
8506                         *MESH_TVERT     0       -0.125000       1.000000        1.000000\r
8507                         *MESH_TVERT     1       0.062500        0.000000        1.000000\r
8508                         *MESH_TVERT     2       0.062500        1.000000        1.000000\r
8509                         *MESH_TVERT     3       -0.125000       0.000000        1.000000\r
8510                         *MESH_TVERT     4       0.250000        1.000000        1.000000\r
8511                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
8512                 }\r
8513                 *MESH_NUMTVFACES        4\r
8514                 *MESH_TFACELIST {\r
8515                         *MESH_TFACE     0       0       2       1\r
8516                         *MESH_TFACE     1       0       1       3\r
8517                         *MESH_TFACE     2       1       2       4\r
8518                         *MESH_TFACE     3       1       4       5\r
8519                 }\r
8520         }\r
8521         *PROP_MOTIONBLUR        0\r
8522         *PROP_CASTSHADOW        1\r
8523         *PROP_RECVSHADOW        1\r
8524         *MATERIAL_REF   13\r
8525 }\r
8526 *GEOMOBJECT     {\r
8527         *NODE_NAME      "mat13model0surf288"\r
8528         *NODE_TM        {\r
8529                 *NODE_NAME      "mat13model0surf288"\r
8530                 *INHERIT_POS    0       0       0\r
8531                 *INHERIT_ROT    0       0       0\r
8532                 *INHERIT_SCL    0       0       0\r
8533                 *TM_ROW0        1.0     0       0\r
8534                 *TM_ROW1        0       1.0     0\r
8535                 *TM_ROW2        0       0       1.0\r
8536                 *TM_ROW3        0       0       0\r
8537                 *TM_POS 0.000000        0.000000        0.000000\r
8538         }\r
8539         *MESH   {\r
8540                 *TIMEVALUE      0\r
8541                 *MESH_NUMVERTEX 6\r
8542                 *MESH_NUMFACES  4\r
8543                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8544                 *MESH_VERTEX_LIST       {\r
8545                         *MESH_VERTEX    0       411.000000      -573.000000     96.000000\r
8546                         *MESH_VERTEX    1       432.000000      -576.000000     96.000000\r
8547                         *MESH_VERTEX    2       432.000000      -576.000000     128.000000\r
8548                         *MESH_VERTEX    3       411.000000      -573.000000     128.000000\r
8549                         *MESH_VERTEX    4       396.000000      -564.000000     128.000000\r
8550                         *MESH_VERTEX    5       396.000000      -564.000000     96.000000\r
8551                 }\r
8552                 *MESH_NORMALS   {\r
8553                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8554                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8555                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8556                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8557                         *MESH_VERTEXNORMAL      0       0.382683        0.923880        0.000000\r
8558                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
8559                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
8560                         *MESH_VERTEXNORMAL      3       0.382683        0.923880        0.000000\r
8561                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
8562                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
8563                 }\r
8564                 *MESH_FACE_LIST {\r
8565                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8566                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8567                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8568                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8569                 }\r
8570                 *MESH_NUMTVERTEX        6\r
8571                 *MESH_TVERTLIST {\r
8572                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
8573                         *MESH_TVERT     1       0.125000        0.000000        1.000000\r
8574                         *MESH_TVERT     2       0.125000        1.000000        1.000000\r
8575                         *MESH_TVERT     3       0.312500        1.000000        1.000000\r
8576                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
8577                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
8578                 }\r
8579                 *MESH_NUMTVFACES        4\r
8580                 *MESH_TFACELIST {\r
8581                         *MESH_TFACE     0       0       2       1\r
8582                         *MESH_TFACE     1       0       3       2\r
8583                         *MESH_TFACE     2       4       3       0\r
8584                         *MESH_TFACE     3       4       0       5\r
8585                 }\r
8586         }\r
8587         *PROP_MOTIONBLUR        0\r
8588         *PROP_CASTSHADOW        1\r
8589         *PROP_RECVSHADOW        1\r
8590         *MATERIAL_REF   13\r
8591 }\r
8592 *GEOMOBJECT     {\r
8593         *NODE_NAME      "mat13model0surf289"\r
8594         *NODE_TM        {\r
8595                 *NODE_NAME      "mat13model0surf289"\r
8596                 *INHERIT_POS    0       0       0\r
8597                 *INHERIT_ROT    0       0       0\r
8598                 *INHERIT_SCL    0       0       0\r
8599                 *TM_ROW0        1.0     0       0\r
8600                 *TM_ROW1        0       1.0     0\r
8601                 *TM_ROW2        0       0       1.0\r
8602                 *TM_ROW3        0       0       0\r
8603                 *TM_POS 0.000000        0.000000        0.000000\r
8604         }\r
8605         *MESH   {\r
8606                 *TIMEVALUE      0\r
8607                 *MESH_NUMVERTEX 6\r
8608                 *MESH_NUMFACES  4\r
8609                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8610                 *MESH_VERTEX_LIST       {\r
8611                         *MESH_VERTEX    0       396.000000      -332.000000     128.000000\r
8612                         *MESH_VERTEX    1       396.000000      -332.000000     96.000000\r
8613                         *MESH_VERTEX    2       387.000000      -347.000000     96.000000\r
8614                         *MESH_VERTEX    3       387.000000      -347.000000     128.000000\r
8615                         *MESH_VERTEX    4       384.000000      -368.000000     128.000000\r
8616                         *MESH_VERTEX    5       384.000000      -368.000000     96.000000\r
8617                 }\r
8618                 *MESH_NORMALS   {\r
8619                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8620                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8621                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8622                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8623                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
8624                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
8625                         *MESH_VERTEXNORMAL      2       0.923880        -0.382683       0.000000\r
8626                         *MESH_VERTEXNORMAL      3       0.923880        -0.382683       0.000000\r
8627                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
8628                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
8629                 }\r
8630                 *MESH_FACE_LIST {\r
8631                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8632                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8633                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8634                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8635                 }\r
8636                 *MESH_NUMTVERTEX        6\r
8637                 *MESH_TVERTLIST {\r
8638                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
8639                         *MESH_TVERT     1       0.250000        0.000000        1.000000\r
8640                         *MESH_TVERT     2       0.437500        0.000000        1.000000\r
8641                         *MESH_TVERT     3       0.437500        1.000000        1.000000\r
8642                         *MESH_TVERT     4       0.625000        1.000000        1.000000\r
8643                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
8644                 }\r
8645                 *MESH_NUMTVFACES        4\r
8646                 *MESH_TFACELIST {\r
8647                         *MESH_TFACE     0       0       2       1\r
8648                         *MESH_TFACE     1       0       3       2\r
8649                         *MESH_TFACE     2       2       3       4\r
8650                         *MESH_TFACE     3       2       4       5\r
8651                 }\r
8652         }\r
8653         *PROP_MOTIONBLUR        0\r
8654         *PROP_CASTSHADOW        1\r
8655         *PROP_RECVSHADOW        1\r
8656         *MATERIAL_REF   13\r
8657 }\r
8658 *GEOMOBJECT     {\r
8659         *NODE_NAME      "mat13model0surf290"\r
8660         *NODE_TM        {\r
8661                 *NODE_NAME      "mat13model0surf290"\r
8662                 *INHERIT_POS    0       0       0\r
8663                 *INHERIT_ROT    0       0       0\r
8664                 *INHERIT_SCL    0       0       0\r
8665                 *TM_ROW0        1.0     0       0\r
8666                 *TM_ROW1        0       1.0     0\r
8667                 *TM_ROW2        0       0       1.0\r
8668                 *TM_ROW3        0       0       0\r
8669                 *TM_POS 0.000000        0.000000        0.000000\r
8670         }\r
8671         *MESH   {\r
8672                 *TIMEVALUE      0\r
8673                 *MESH_NUMVERTEX 6\r
8674                 *MESH_NUMFACES  4\r
8675                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8676                 *MESH_VERTEX_LIST       {\r
8677                         *MESH_VERTEX    0       387.000000      -549.000000     96.000000\r
8678                         *MESH_VERTEX    1       396.000000      -564.000000     128.000000\r
8679                         *MESH_VERTEX    2       387.000000      -549.000000     128.000000\r
8680                         *MESH_VERTEX    3       396.000000      -564.000000     96.000000\r
8681                         *MESH_VERTEX    4       384.000000      -528.000000     128.000000\r
8682                         *MESH_VERTEX    5       384.000000      -528.000000     96.000000\r
8683                 }\r
8684                 *MESH_NORMALS   {\r
8685                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8686                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8687                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8688                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8689                         *MESH_VERTEXNORMAL      0       0.923880        0.382683        0.000000\r
8690                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
8691                         *MESH_VERTEXNORMAL      2       0.923880        0.382683        0.000000\r
8692                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
8693                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
8694                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
8695                 }\r
8696                 *MESH_FACE_LIST {\r
8697                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8698                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8699                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8700                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8701                 }\r
8702                 *MESH_NUMTVERTEX        6\r
8703                 *MESH_TVERTLIST {\r
8704                         *MESH_TVERT     0       0.687500        0.000000        1.000000\r
8705                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
8706                         *MESH_TVERT     2       0.687500        1.000000        1.000000\r
8707                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
8708                         *MESH_TVERT     4       0.875000        1.000000        1.000000\r
8709                         *MESH_TVERT     5       0.875000        0.000000        1.000000\r
8710                 }\r
8711                 *MESH_NUMTVFACES        4\r
8712                 *MESH_TFACELIST {\r
8713                         *MESH_TFACE     0       0       2       1\r
8714                         *MESH_TFACE     1       0       1       3\r
8715                         *MESH_TFACE     2       4       2       0\r
8716                         *MESH_TFACE     3       4       0       5\r
8717                 }\r
8718         }\r
8719         *PROP_MOTIONBLUR        0\r
8720         *PROP_CASTSHADOW        1\r
8721         *PROP_RECVSHADOW        1\r
8722         *MATERIAL_REF   13\r
8723 }\r
8724 *GEOMOBJECT     {\r
8725         *NODE_NAME      "mat13model0surf291"\r
8726         *NODE_TM        {\r
8727                 *NODE_NAME      "mat13model0surf291"\r
8728                 *INHERIT_POS    0       0       0\r
8729                 *INHERIT_ROT    0       0       0\r
8730                 *INHERIT_SCL    0       0       0\r
8731                 *TM_ROW0        1.0     0       0\r
8732                 *TM_ROW1        0       1.0     0\r
8733                 *TM_ROW2        0       0       1.0\r
8734                 *TM_ROW3        0       0       0\r
8735                 *TM_POS 0.000000        0.000000        0.000000\r
8736         }\r
8737         *MESH   {\r
8738                 *TIMEVALUE      0\r
8739                 *MESH_NUMVERTEX 6\r
8740                 *MESH_NUMFACES  4\r
8741                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8742                 *MESH_VERTEX_LIST       {\r
8743                         *MESH_VERTEX    0       333.000000      -667.000000     160.000000\r
8744                         *MESH_VERTEX    1       368.000000      -672.000000     192.000000\r
8745                         *MESH_VERTEX    2       333.000000      -667.000000     192.000000\r
8746                         *MESH_VERTEX    3       368.000000      -672.000000     160.000000\r
8747                         *MESH_VERTEX    4       308.000000      -652.000000     192.000000\r
8748                         *MESH_VERTEX    5       308.000000      -652.000000     160.000000\r
8749                 }\r
8750                 *MESH_NORMALS   {\r
8751                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8752                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8753                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8754                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8755                         *MESH_VERTEXNORMAL      0       0.382683        0.923880        0.000000\r
8756                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
8757                         *MESH_VERTEXNORMAL      2       0.382683        0.923880        0.000000\r
8758                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
8759                         *MESH_VERTEXNORMAL      4       0.707107        0.707107        0.000000\r
8760                         *MESH_VERTEXNORMAL      5       0.707107        0.707107        0.000000\r
8761                 }\r
8762                 *MESH_FACE_LIST {\r
8763                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8764                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8765                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8766                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8767                 }\r
8768                 *MESH_NUMTVERTEX        6\r
8769                 *MESH_TVERTLIST {\r
8770                         *MESH_TVERT     0       0.812500        0.000000        1.000000\r
8771                         *MESH_TVERT     1       1.125000        1.000000        1.000000\r
8772                         *MESH_TVERT     2       0.812500        1.000000        1.000000\r
8773                         *MESH_TVERT     3       1.125000        0.000000        1.000000\r
8774                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
8775                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
8776                 }\r
8777                 *MESH_NUMTVFACES        4\r
8778                 *MESH_TFACELIST {\r
8779                         *MESH_TFACE     0       0       2       1\r
8780                         *MESH_TFACE     1       0       1       3\r
8781                         *MESH_TFACE     2       4       2       0\r
8782                         *MESH_TFACE     3       4       0       5\r
8783                 }\r
8784         }\r
8785         *PROP_MOTIONBLUR        0\r
8786         *PROP_CASTSHADOW        1\r
8787         *PROP_RECVSHADOW        1\r
8788         *MATERIAL_REF   13\r
8789 }\r
8790 *GEOMOBJECT     {\r
8791         *NODE_NAME      "mat13model0surf292"\r
8792         *NODE_TM        {\r
8793                 *NODE_NAME      "mat13model0surf292"\r
8794                 *INHERIT_POS    0       0       0\r
8795                 *INHERIT_ROT    0       0       0\r
8796                 *INHERIT_SCL    0       0       0\r
8797                 *TM_ROW0        1.0     0       0\r
8798                 *TM_ROW1        0       1.0     0\r
8799                 *TM_ROW2        0       0       1.0\r
8800                 *TM_ROW3        0       0       0\r
8801                 *TM_POS 0.000000        0.000000        0.000000\r
8802         }\r
8803         *MESH   {\r
8804                 *TIMEVALUE      0\r
8805                 *MESH_NUMVERTEX 4\r
8806                 *MESH_NUMFACES  2\r
8807                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8808                 *MESH_VERTEX_LIST       {\r
8809                         *MESH_VERTEX    0       300.000000      -236.000000     192.000000\r
8810                         *MESH_VERTEX    1       336.000000      -224.000000     160.000000\r
8811                         *MESH_VERTEX    2       300.000000      -236.000000     160.000000\r
8812                         *MESH_VERTEX    3       336.000000      -224.000000     192.000000\r
8813                 }\r
8814                 *MESH_NORMALS   {\r
8815                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8816                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8817                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
8818                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
8819                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
8820                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
8821                 }\r
8822                 *MESH_FACE_LIST {\r
8823                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8824                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8825                 }\r
8826                 *MESH_NUMTVERTEX        4\r
8827                 *MESH_TVERTLIST {\r
8828                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
8829                         *MESH_TVERT     1       0.625000        0.000000        1.000000\r
8830                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
8831                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
8832                 }\r
8833                 *MESH_NUMTVFACES        2\r
8834                 *MESH_TFACELIST {\r
8835                         *MESH_TFACE     0       0       2       1\r
8836                         *MESH_TFACE     1       0       1       3\r
8837                 }\r
8838         }\r
8839         *PROP_MOTIONBLUR        0\r
8840         *PROP_CASTSHADOW        1\r
8841         *PROP_RECVSHADOW        1\r
8842         *MATERIAL_REF   13\r
8843 }\r
8844 *GEOMOBJECT     {\r
8845         *NODE_NAME      "mat13model0surf293"\r
8846         *NODE_TM        {\r
8847                 *NODE_NAME      "mat13model0surf293"\r
8848                 *INHERIT_POS    0       0       0\r
8849                 *INHERIT_ROT    0       0       0\r
8850                 *INHERIT_SCL    0       0       0\r
8851                 *TM_ROW0        1.0     0       0\r
8852                 *TM_ROW1        0       1.0     0\r
8853                 *TM_ROW2        0       0       1.0\r
8854                 *TM_ROW3        0       0       0\r
8855                 *TM_POS 0.000000        0.000000        0.000000\r
8856         }\r
8857         *MESH   {\r
8858                 *TIMEVALUE      0\r
8859                 *MESH_NUMVERTEX 6\r
8860                 *MESH_NUMFACES  4\r
8861                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8862                 *MESH_VERTEX_LIST       {\r
8863                         *MESH_VERTEX    0       293.000000      -627.000000     160.000000\r
8864                         *MESH_VERTEX    1       308.000000      -652.000000     160.000000\r
8865                         *MESH_VERTEX    2       308.000000      -652.000000     192.000000\r
8866                         *MESH_VERTEX    3       293.000000      -627.000000     192.000000\r
8867                         *MESH_VERTEX    4       288.000000      -592.000000     192.000000\r
8868                         *MESH_VERTEX    5       288.000000      -592.000000     160.000000\r
8869                 }\r
8870                 *MESH_NORMALS   {\r
8871                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8872                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8873                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8874                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8875                         *MESH_VERTEXNORMAL      0       0.923880        0.382683        0.000000\r
8876                         *MESH_VERTEXNORMAL      1       0.707107        0.707107        0.000000\r
8877                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
8878                         *MESH_VERTEXNORMAL      3       0.923880        0.382683        0.000000\r
8879                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
8880                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
8881                 }\r
8882                 *MESH_FACE_LIST {\r
8883                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8884                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8885                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8886                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8887                 }\r
8888                 *MESH_NUMTVERTEX        6\r
8889                 *MESH_TVERTLIST {\r
8890                         *MESH_TVERT     0       0.187500        0.000000        1.000000\r
8891                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
8892                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
8893                         *MESH_TVERT     3       0.187500        1.000000        1.000000\r
8894                         *MESH_TVERT     4       -0.125000       1.000000        1.000000\r
8895                         *MESH_TVERT     5       -0.125000       0.000000        1.000000\r
8896                 }\r
8897                 *MESH_NUMTVFACES        4\r
8898                 *MESH_TFACELIST {\r
8899                         *MESH_TFACE     0       0       2       1\r
8900                         *MESH_TFACE     1       0       3       2\r
8901                         *MESH_TFACE     2       4       3       0\r
8902                         *MESH_TFACE     3       4       0       5\r
8903                 }\r
8904         }\r
8905         *PROP_MOTIONBLUR        0\r
8906         *PROP_CASTSHADOW        1\r
8907         *PROP_RECVSHADOW        1\r
8908         *MATERIAL_REF   13\r
8909 }\r
8910 *GEOMOBJECT     {\r
8911         *NODE_NAME      "mat13model0surf294"\r
8912         *NODE_TM        {\r
8913                 *NODE_NAME      "mat13model0surf294"\r
8914                 *INHERIT_POS    0       0       0\r
8915                 *INHERIT_ROT    0       0       0\r
8916                 *INHERIT_SCL    0       0       0\r
8917                 *TM_ROW0        1.0     0       0\r
8918                 *TM_ROW1        0       1.0     0\r
8919                 *TM_ROW2        0       0       1.0\r
8920                 *TM_ROW3        0       0       0\r
8921                 *TM_POS 0.000000        0.000000        0.000000\r
8922         }\r
8923         *MESH   {\r
8924                 *TIMEVALUE      0\r
8925                 *MESH_NUMVERTEX 4\r
8926                 *MESH_NUMFACES  2\r
8927                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8928                 *MESH_VERTEX_LIST       {\r
8929                         *MESH_VERTEX    0       288.000000      -272.000000     160.000000\r
8930                         *MESH_VERTEX    1       300.000000      -236.000000     192.000000\r
8931                         *MESH_VERTEX    2       300.000000      -236.000000     160.000000\r
8932                         *MESH_VERTEX    3       288.000000      -272.000000     192.000000\r
8933                 }\r
8934                 *MESH_NORMALS   {\r
8935                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8936                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8937                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
8938                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
8939                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
8940                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8941                 }\r
8942                 *MESH_FACE_LIST {\r
8943                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8944                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
8945                 }\r
8946                 *MESH_NUMTVERTEX        4\r
8947                 *MESH_TVERTLIST {\r
8948                         *MESH_TVERT     0       -0.125000       0.000000        1.000000\r
8949                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
8950                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
8951                         *MESH_TVERT     3       -0.125000       1.000000        1.000000\r
8952                 }\r
8953                 *MESH_NUMTVFACES        2\r
8954                 *MESH_TFACELIST {\r
8955                         *MESH_TFACE     0       0       2       1\r
8956                         *MESH_TFACE     1       0       1       3\r
8957                 }\r
8958         }\r
8959         *PROP_MOTIONBLUR        0\r
8960         *PROP_CASTSHADOW        1\r
8961         *PROP_RECVSHADOW        1\r
8962         *MATERIAL_REF   13\r
8963 }\r
8964 *GEOMOBJECT     {\r
8965         *NODE_NAME      "mat13model0surf295"\r
8966         *NODE_TM        {\r
8967                 *NODE_NAME      "mat13model0surf295"\r
8968                 *INHERIT_POS    0       0       0\r
8969                 *INHERIT_ROT    0       0       0\r
8970                 *INHERIT_SCL    0       0       0\r
8971                 *TM_ROW0        1.0     0       0\r
8972                 *TM_ROW1        0       1.0     0\r
8973                 *TM_ROW2        0       0       1.0\r
8974                 *TM_ROW3        0       0       0\r
8975                 *TM_POS 0.000000        0.000000        0.000000\r
8976         }\r
8977         *MESH   {\r
8978                 *TIMEVALUE      0\r
8979                 *MESH_NUMVERTEX 6\r
8980                 *MESH_NUMFACES  4\r
8981                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
8982                 *MESH_VERTEX_LIST       {\r
8983                         *MESH_VERTEX    0       252.000000      420.000000      160.000000\r
8984                         *MESH_VERTEX    1       256.000000      448.000000      128.000000\r
8985                         *MESH_VERTEX    2       252.000000      420.000000      128.000000\r
8986                         *MESH_VERTEX    3       256.000000      448.000000      160.000000\r
8987                         *MESH_VERTEX    4       240.000000      400.000000      128.000000\r
8988                         *MESH_VERTEX    5       240.000000      400.000000      160.000000\r
8989                 }\r
8990                 *MESH_NORMALS   {\r
8991                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
8992                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
8993                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
8994                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
8995                         *MESH_VERTEXNORMAL      0       0.923880        -0.382683       0.000000\r
8996                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
8997                         *MESH_VERTEXNORMAL      2       0.923880        -0.382683       0.000000\r
8998                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
8999                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
9000                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
9001                 }\r
9002                 *MESH_FACE_LIST {\r
9003                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9004                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9005                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9006                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9007                 }\r
9008                 *MESH_NUMTVERTEX        6\r
9009                 *MESH_TVERTLIST {\r
9010                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
9011                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
9012                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
9013                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
9014                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
9015                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
9016                 }\r
9017                 *MESH_NUMTVFACES        4\r
9018                 *MESH_TFACELIST {\r
9019                         *MESH_TFACE     0       0       2       1\r
9020                         *MESH_TFACE     1       0       1       3\r
9021                         *MESH_TFACE     2       4       2       0\r
9022                         *MESH_TFACE     3       4       0       5\r
9023                 }\r
9024         }\r
9025         *PROP_MOTIONBLUR        0\r
9026         *PROP_CASTSHADOW        1\r
9027         *PROP_RECVSHADOW        1\r
9028         *MATERIAL_REF   13\r
9029 }\r
9030 *GEOMOBJECT     {\r
9031         *NODE_NAME      "mat13model0surf296"\r
9032         *NODE_TM        {\r
9033                 *NODE_NAME      "mat13model0surf296"\r
9034                 *INHERIT_POS    0       0       0\r
9035                 *INHERIT_ROT    0       0       0\r
9036                 *INHERIT_SCL    0       0       0\r
9037                 *TM_ROW0        1.0     0       0\r
9038                 *TM_ROW1        0       1.0     0\r
9039                 *TM_ROW2        0       0       1.0\r
9040                 *TM_ROW3        0       0       0\r
9041                 *TM_POS 0.000000        0.000000        0.000000\r
9042         }\r
9043         *MESH   {\r
9044                 *TIMEVALUE      0\r
9045                 *MESH_NUMVERTEX 6\r
9046                 *MESH_NUMFACES  4\r
9047                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9048                 *MESH_VERTEX_LIST       {\r
9049                         *MESH_VERTEX    0       252.000000      412.000000      384.000000\r
9050                         *MESH_VERTEX    1       256.000000      384.000000      384.000000\r
9051                         *MESH_VERTEX    2       256.000000      384.000000      352.000000\r
9052                         *MESH_VERTEX    3       252.000000      412.000000      352.000000\r
9053                         *MESH_VERTEX    4       240.000000      432.000000      352.000000\r
9054                         *MESH_VERTEX    5       240.000000      432.000000      384.000000\r
9055                 }\r
9056                 *MESH_NORMALS   {\r
9057                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9058                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9059                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9060                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9061                         *MESH_VERTEXNORMAL      0       -0.923880       -0.382683       0.000000\r
9062                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
9063                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
9064                         *MESH_VERTEXNORMAL      3       -0.923880       -0.382683       0.000000\r
9065                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
9066                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
9067                 }\r
9068                 *MESH_FACE_LIST {\r
9069                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9070                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9071                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9072                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9073                 }\r
9074                 *MESH_NUMTVERTEX        6\r
9075                 *MESH_TVERTLIST {\r
9076                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
9077                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
9078                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
9079                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
9080                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
9081                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
9082                 }\r
9083                 *MESH_NUMTVFACES        4\r
9084                 *MESH_TFACELIST {\r
9085                         *MESH_TFACE     0       0       2       1\r
9086                         *MESH_TFACE     1       0       3       2\r
9087                         *MESH_TFACE     2       4       3       0\r
9088                         *MESH_TFACE     3       4       0       5\r
9089                 }\r
9090         }\r
9091         *PROP_MOTIONBLUR        0\r
9092         *PROP_CASTSHADOW        1\r
9093         *PROP_RECVSHADOW        1\r
9094         *MATERIAL_REF   13\r
9095 }\r
9096 *GEOMOBJECT     {\r
9097         *NODE_NAME      "mat13model0surf297"\r
9098         *NODE_TM        {\r
9099                 *NODE_NAME      "mat13model0surf297"\r
9100                 *INHERIT_POS    0       0       0\r
9101                 *INHERIT_ROT    0       0       0\r
9102                 *INHERIT_SCL    0       0       0\r
9103                 *TM_ROW0        1.0     0       0\r
9104                 *TM_ROW1        0       1.0     0\r
9105                 *TM_ROW2        0       0       1.0\r
9106                 *TM_ROW3        0       0       0\r
9107                 *TM_POS 0.000000        0.000000        0.000000\r
9108         }\r
9109         *MESH   {\r
9110                 *TIMEVALUE      0\r
9111                 *MESH_NUMVERTEX 6\r
9112                 *MESH_NUMFACES  4\r
9113                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9114                 *MESH_VERTEX_LIST       {\r
9115                         *MESH_VERTEX    0       220.000000      444.000000      384.000000\r
9116                         *MESH_VERTEX    1       240.000000      432.000000      384.000000\r
9117                         *MESH_VERTEX    2       240.000000      432.000000      352.000000\r
9118                         *MESH_VERTEX    3       220.000000      444.000000      352.000000\r
9119                         *MESH_VERTEX    4       192.000000      448.000000      352.000000\r
9120                         *MESH_VERTEX    5       192.000000      448.000000      384.000000\r
9121                 }\r
9122                 *MESH_NORMALS   {\r
9123                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9124                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9125                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9126                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9127                         *MESH_VERTEXNORMAL      0       -0.382683       -0.923880       0.000000\r
9128                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
9129                         *MESH_VERTEXNORMAL      2       -0.707107       -0.707107       0.000000\r
9130                         *MESH_VERTEXNORMAL      3       -0.382683       -0.923880       0.000000\r
9131                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
9132                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
9133                 }\r
9134                 *MESH_FACE_LIST {\r
9135                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9136                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9137                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9138                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9139                 }\r
9140                 *MESH_NUMTVERTEX        6\r
9141                 *MESH_TVERTLIST {\r
9142                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
9143                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
9144                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
9145                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
9146                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
9147                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
9148                 }\r
9149                 *MESH_NUMTVFACES        4\r
9150                 *MESH_TFACELIST {\r
9151                         *MESH_TFACE     0       0       2       1\r
9152                         *MESH_TFACE     1       0       3       2\r
9153                         *MESH_TFACE     2       4       3       0\r
9154                         *MESH_TFACE     3       4       0       5\r
9155                 }\r
9156         }\r
9157         *PROP_MOTIONBLUR        0\r
9158         *PROP_CASTSHADOW        1\r
9159         *PROP_RECVSHADOW        1\r
9160         *MATERIAL_REF   13\r
9161 }\r
9162 *GEOMOBJECT     {\r
9163         *NODE_NAME      "mat13model0surf298"\r
9164         *NODE_TM        {\r
9165                 *NODE_NAME      "mat13model0surf298"\r
9166                 *INHERIT_POS    0       0       0\r
9167                 *INHERIT_ROT    0       0       0\r
9168                 *INHERIT_SCL    0       0       0\r
9169                 *TM_ROW0        1.0     0       0\r
9170                 *TM_ROW1        0       1.0     0\r
9171                 *TM_ROW2        0       0       1.0\r
9172                 *TM_ROW3        0       0       0\r
9173                 *TM_POS 0.000000        0.000000        0.000000\r
9174         }\r
9175         *MESH   {\r
9176                 *TIMEVALUE      0\r
9177                 *MESH_NUMVERTEX 6\r
9178                 *MESH_NUMFACES  4\r
9179                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9180                 *MESH_VERTEX_LIST       {\r
9181                         *MESH_VERTEX    0       220.000000      388.000000      160.000000\r
9182                         *MESH_VERTEX    1       240.000000      400.000000      128.000000\r
9183                         *MESH_VERTEX    2       220.000000      388.000000      128.000000\r
9184                         *MESH_VERTEX    3       240.000000      400.000000      160.000000\r
9185                         *MESH_VERTEX    4       192.000000      384.000000      128.000000\r
9186                         *MESH_VERTEX    5       192.000000      384.000000      160.000000\r
9187                 }\r
9188                 *MESH_NORMALS   {\r
9189                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9190                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9191                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9192                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9193                         *MESH_VERTEXNORMAL      0       0.382683        -0.923880       0.000000\r
9194                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
9195                         *MESH_VERTEXNORMAL      2       0.382683        -0.923880       0.000000\r
9196                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
9197                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
9198                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
9199                 }\r
9200                 *MESH_FACE_LIST {\r
9201                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9202                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9203                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9204                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9205                 }\r
9206                 *MESH_NUMTVERTEX        6\r
9207                 *MESH_TVERTLIST {\r
9208                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
9209                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
9210                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
9211                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
9212                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
9213                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
9214                 }\r
9215                 *MESH_NUMTVFACES        4\r
9216                 *MESH_TFACELIST {\r
9217                         *MESH_TFACE     0       0       2       1\r
9218                         *MESH_TFACE     1       0       1       3\r
9219                         *MESH_TFACE     2       4       2       0\r
9220                         *MESH_TFACE     3       4       0       5\r
9221                 }\r
9222         }\r
9223         *PROP_MOTIONBLUR        0\r
9224         *PROP_CASTSHADOW        1\r
9225         *PROP_RECVSHADOW        1\r
9226         *MATERIAL_REF   13\r
9227 }\r
9228 *GEOMOBJECT     {\r
9229         *NODE_NAME      "mat13model0surf299"\r
9230         *NODE_TM        {\r
9231                 *NODE_NAME      "mat13model0surf299"\r
9232                 *INHERIT_POS    0       0       0\r
9233                 *INHERIT_ROT    0       0       0\r
9234                 *INHERIT_SCL    0       0       0\r
9235                 *TM_ROW0        1.0     0       0\r
9236                 *TM_ROW1        0       1.0     0\r
9237                 *TM_ROW2        0       0       1.0\r
9238                 *TM_ROW3        0       0       0\r
9239                 *TM_POS 0.000000        0.000000        0.000000\r
9240         }\r
9241         *MESH   {\r
9242                 *TIMEVALUE      0\r
9243                 *MESH_NUMVERTEX 6\r
9244                 *MESH_NUMFACES  4\r
9245                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9246                 *MESH_VERTEX_LIST       {\r
9247                         *MESH_VERTEX    0       100.000000      -4.000000       160.000000\r
9248                         *MESH_VERTEX    1       128.000000      0.000000        160.000000\r
9249                         *MESH_VERTEX    2       128.000000      0.000000        192.000000\r
9250                         *MESH_VERTEX    3       100.000000      -4.000000       192.000000\r
9251                         *MESH_VERTEX    4       80.000000       -16.000000      192.000000\r
9252                         *MESH_VERTEX    5       80.000000       -16.000000      160.000000\r
9253                 }\r
9254                 *MESH_NORMALS   {\r
9255                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9256                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9257                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9258                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9259                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
9260                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
9261                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
9262                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
9263                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
9264                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
9265                 }\r
9266                 *MESH_FACE_LIST {\r
9267                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9268                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9269                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9270                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9271                 }\r
9272                 *MESH_NUMTVERTEX        6\r
9273                 *MESH_TVERTLIST {\r
9274                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
9275                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
9276                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
9277                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
9278                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
9279                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
9280                 }\r
9281                 *MESH_NUMTVFACES        4\r
9282                 *MESH_TFACELIST {\r
9283                         *MESH_TFACE     0       0       2       1\r
9284                         *MESH_TFACE     1       0       3       2\r
9285                         *MESH_TFACE     2       4       3       0\r
9286                         *MESH_TFACE     3       4       0       5\r
9287                 }\r
9288         }\r
9289         *PROP_MOTIONBLUR        0\r
9290         *PROP_CASTSHADOW        1\r
9291         *PROP_RECVSHADOW        1\r
9292         *MATERIAL_REF   13\r
9293 }\r
9294 *GEOMOBJECT     {\r
9295         *NODE_NAME      "mat13model0surf300"\r
9296         *NODE_TM        {\r
9297                 *NODE_NAME      "mat13model0surf300"\r
9298                 *INHERIT_POS    0       0       0\r
9299                 *INHERIT_ROT    0       0       0\r
9300                 *INHERIT_SCL    0       0       0\r
9301                 *TM_ROW0        1.0     0       0\r
9302                 *TM_ROW1        0       1.0     0\r
9303                 *TM_ROW2        0       0       1.0\r
9304                 *TM_ROW3        0       0       0\r
9305                 *TM_POS 0.000000        0.000000        0.000000\r
9306         }\r
9307         *MESH   {\r
9308                 *TIMEVALUE      0\r
9309                 *MESH_NUMVERTEX 6\r
9310                 *MESH_NUMFACES  4\r
9311                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9312                 *MESH_VERTEX_LIST       {\r
9313                         *MESH_VERTEX    0       100.000000      -4.000000       96.000000\r
9314                         *MESH_VERTEX    1       128.000000      0.000000        128.000000\r
9315                         *MESH_VERTEX    2       100.000000      -4.000000       128.000000\r
9316                         *MESH_VERTEX    3       128.000000      0.000000        96.000000\r
9317                         *MESH_VERTEX    4       80.000000       -16.000000      128.000000\r
9318                         *MESH_VERTEX    5       80.000000       -16.000000      96.000000\r
9319                 }\r
9320                 *MESH_NORMALS   {\r
9321                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9322                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9323                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9324                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9325                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
9326                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
9327                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
9328                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
9329                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
9330                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
9331                 }\r
9332                 *MESH_FACE_LIST {\r
9333                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9334                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9335                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9336                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9337                 }\r
9338                 *MESH_NUMTVERTEX        6\r
9339                 *MESH_TVERTLIST {\r
9340                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
9341                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
9342                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
9343                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
9344                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
9345                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
9346                 }\r
9347                 *MESH_NUMTVFACES        4\r
9348                 *MESH_TFACELIST {\r
9349                         *MESH_TFACE     0       0       2       1\r
9350                         *MESH_TFACE     1       0       1       3\r
9351                         *MESH_TFACE     2       4       2       0\r
9352                         *MESH_TFACE     3       4       0       5\r
9353                 }\r
9354         }\r
9355         *PROP_MOTIONBLUR        0\r
9356         *PROP_CASTSHADOW        1\r
9357         *PROP_RECVSHADOW        1\r
9358         *MATERIAL_REF   13\r
9359 }\r
9360 *GEOMOBJECT     {\r
9361         *NODE_NAME      "mat13model0surf301"\r
9362         *NODE_TM        {\r
9363                 *NODE_NAME      "mat13model0surf301"\r
9364                 *INHERIT_POS    0       0       0\r
9365                 *INHERIT_ROT    0       0       0\r
9366                 *INHERIT_SCL    0       0       0\r
9367                 *TM_ROW0        1.0     0       0\r
9368                 *TM_ROW1        0       1.0     0\r
9369                 *TM_ROW2        0       0       1.0\r
9370                 *TM_ROW3        0       0       0\r
9371                 *TM_POS 0.000000        0.000000        0.000000\r
9372         }\r
9373         *MESH   {\r
9374                 *TIMEVALUE      0\r
9375                 *MESH_NUMVERTEX 6\r
9376                 *MESH_NUMFACES  4\r
9377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9378                 *MESH_VERTEX_LIST       {\r
9379                         *MESH_VERTEX    0       68.000000       -36.000000      160.000000\r
9380                         *MESH_VERTEX    1       80.000000       -16.000000      192.000000\r
9381                         *MESH_VERTEX    2       68.000000       -36.000000      192.000000\r
9382                         *MESH_VERTEX    3       80.000000       -16.000000      160.000000\r
9383                         *MESH_VERTEX    4       64.000000       -64.000000      192.000000\r
9384                         *MESH_VERTEX    5       64.000000       -64.000000      160.000000\r
9385                 }\r
9386                 *MESH_NORMALS   {\r
9387                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9388                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9389                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9390                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9391                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
9392                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
9393                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
9394                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
9395                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
9396                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
9397                 }\r
9398                 *MESH_FACE_LIST {\r
9399                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9400                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9401                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9402                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9403                 }\r
9404                 *MESH_NUMTVERTEX        6\r
9405                 *MESH_TVERTLIST {\r
9406                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
9407                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
9408                         *MESH_TVERT     2       0.250000        1.000000        1.000000\r
9409                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
9410                         *MESH_TVERT     4       0.000000        1.000000        1.000000\r
9411                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
9412                 }\r
9413                 *MESH_NUMTVFACES        4\r
9414                 *MESH_TFACELIST {\r
9415                         *MESH_TFACE     0       0       2       1\r
9416                         *MESH_TFACE     1       0       1       3\r
9417                         *MESH_TFACE     2       4       2       0\r
9418                         *MESH_TFACE     3       4       0       5\r
9419                 }\r
9420         }\r
9421         *PROP_MOTIONBLUR        0\r
9422         *PROP_CASTSHADOW        1\r
9423         *PROP_RECVSHADOW        1\r
9424         *MATERIAL_REF   13\r
9425 }\r
9426 *GEOMOBJECT     {\r
9427         *NODE_NAME      "mat13model0surf302"\r
9428         *NODE_TM        {\r
9429                 *NODE_NAME      "mat13model0surf302"\r
9430                 *INHERIT_POS    0       0       0\r
9431                 *INHERIT_ROT    0       0       0\r
9432                 *INHERIT_SCL    0       0       0\r
9433                 *TM_ROW0        1.0     0       0\r
9434                 *TM_ROW1        0       1.0     0\r
9435                 *TM_ROW2        0       0       1.0\r
9436                 *TM_ROW3        0       0       0\r
9437                 *TM_POS 0.000000        0.000000        0.000000\r
9438         }\r
9439         *MESH   {\r
9440                 *TIMEVALUE      0\r
9441                 *MESH_NUMVERTEX 6\r
9442                 *MESH_NUMFACES  4\r
9443                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9444                 *MESH_VERTEX_LIST       {\r
9445                         *MESH_VERTEX    0       68.000000       -36.000000      96.000000\r
9446                         *MESH_VERTEX    1       80.000000       -16.000000      96.000000\r
9447                         *MESH_VERTEX    2       80.000000       -16.000000      128.000000\r
9448                         *MESH_VERTEX    3       68.000000       -36.000000      128.000000\r
9449                         *MESH_VERTEX    4       64.000000       -64.000000      128.000000\r
9450                         *MESH_VERTEX    5       64.000000       -64.000000      96.000000\r
9451                 }\r
9452                 *MESH_NORMALS   {\r
9453                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9454                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9455                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9456                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9457                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
9458                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
9459                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
9460                         *MESH_VERTEXNORMAL      3       -0.923880       0.382683        0.000000\r
9461                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
9462                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
9463                 }\r
9464                 *MESH_FACE_LIST {\r
9465                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9466                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9467                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9468                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9469                 }\r
9470                 *MESH_NUMTVERTEX        6\r
9471                 *MESH_TVERTLIST {\r
9472                         *MESH_TVERT     0       0.250000        0.000000        1.000000\r
9473                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
9474                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
9475                         *MESH_TVERT     3       0.250000        1.000000        1.000000\r
9476                         *MESH_TVERT     4       0.000000        1.000000        1.000000\r
9477                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
9478                 }\r
9479                 *MESH_NUMTVFACES        4\r
9480                 *MESH_TFACELIST {\r
9481                         *MESH_TFACE     0       0       2       1\r
9482                         *MESH_TFACE     1       0       3       2\r
9483                         *MESH_TFACE     2       4       3       0\r
9484                         *MESH_TFACE     3       4       0       5\r
9485                 }\r
9486         }\r
9487         *PROP_MOTIONBLUR        0\r
9488         *PROP_CASTSHADOW        1\r
9489         *PROP_RECVSHADOW        1\r
9490         *MATERIAL_REF   13\r
9491 }\r
9492 *GEOMOBJECT     {\r
9493         *NODE_NAME      "mat13model0surf303"\r
9494         *NODE_TM        {\r
9495                 *NODE_NAME      "mat13model0surf303"\r
9496                 *INHERIT_POS    0       0       0\r
9497                 *INHERIT_ROT    0       0       0\r
9498                 *INHERIT_SCL    0       0       0\r
9499                 *TM_ROW0        1.0     0       0\r
9500                 *TM_ROW1        0       1.0     0\r
9501                 *TM_ROW2        0       0       1.0\r
9502                 *TM_ROW3        0       0       0\r
9503                 *TM_POS 0.000000        0.000000        0.000000\r
9504         }\r
9505         *MESH   {\r
9506                 *TIMEVALUE      0\r
9507                 *MESH_NUMVERTEX 6\r
9508                 *MESH_NUMFACES  4\r
9509                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9510                 *MESH_VERTEX_LIST       {\r
9511                         *MESH_VERTEX    0       61.000000       -357.000000     160.000000\r
9512                         *MESH_VERTEX    1       64.000000       -336.000000     192.000000\r
9513                         *MESH_VERTEX    2       61.000000       -357.000000     192.000000\r
9514                         *MESH_VERTEX    3       64.000000       -336.000000     160.000000\r
9515                         *MESH_VERTEX    4       52.000000       -372.000000     192.000000\r
9516                         *MESH_VERTEX    5       52.000000       -372.000000     160.000000\r
9517                 }\r
9518                 *MESH_NORMALS   {\r
9519                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9520                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9521                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9522                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9523                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
9524                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
9525                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
9526                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
9527                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
9528                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
9529                 }\r
9530                 *MESH_FACE_LIST {\r
9531                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9532                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9533                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9534                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9535                 }\r
9536                 *MESH_NUMTVERTEX        6\r
9537                 *MESH_TVERTLIST {\r
9538                         *MESH_TVERT     0       0.687500        0.000000        1.000000\r
9539                         *MESH_TVERT     1       0.875000        1.000000        1.000000\r
9540                         *MESH_TVERT     2       0.687500        1.000000        1.000000\r
9541                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
9542                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
9543                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
9544                 }\r
9545                 *MESH_NUMTVFACES        4\r
9546                 *MESH_TFACELIST {\r
9547                         *MESH_TFACE     0       0       2       1\r
9548                         *MESH_TFACE     1       0       1       3\r
9549                         *MESH_TFACE     2       4       2       0\r
9550                         *MESH_TFACE     3       4       0       5\r
9551                 }\r
9552         }\r
9553         *PROP_MOTIONBLUR        0\r
9554         *PROP_CASTSHADOW        1\r
9555         *PROP_RECVSHADOW        1\r
9556         *MATERIAL_REF   13\r
9557 }\r
9558 *GEOMOBJECT     {\r
9559         *NODE_NAME      "mat13model0surf304"\r
9560         *NODE_TM        {\r
9561                 *NODE_NAME      "mat13model0surf304"\r
9562                 *INHERIT_POS    0       0       0\r
9563                 *INHERIT_ROT    0       0       0\r
9564                 *INHERIT_SCL    0       0       0\r
9565                 *TM_ROW0        1.0     0       0\r
9566                 *TM_ROW1        0       1.0     0\r
9567                 *TM_ROW2        0       0       1.0\r
9568                 *TM_ROW3        0       0       0\r
9569                 *TM_POS 0.000000        0.000000        0.000000\r
9570         }\r
9571         *MESH   {\r
9572                 *TIMEVALUE      0\r
9573                 *MESH_NUMVERTEX 6\r
9574                 *MESH_NUMFACES  4\r
9575                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9576                 *MESH_VERTEX_LIST       {\r
9577                         *MESH_VERTEX    0       61.000000       -357.000000     96.000000\r
9578                         *MESH_VERTEX    1       64.000000       -336.000000     128.000000\r
9579                         *MESH_VERTEX    2       61.000000       -357.000000     128.000000\r
9580                         *MESH_VERTEX    3       64.000000       -336.000000     96.000000\r
9581                         *MESH_VERTEX    4       52.000000       -372.000000     128.000000\r
9582                         *MESH_VERTEX    5       52.000000       -372.000000     96.000000\r
9583                 }\r
9584                 *MESH_NORMALS   {\r
9585                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9586                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9587                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9588                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9589                         *MESH_VERTEXNORMAL      0       -0.923880       0.382683        0.000000\r
9590                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
9591                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
9592                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
9593                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
9594                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
9595                 }\r
9596                 *MESH_FACE_LIST {\r
9597                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9598                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9599                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9600                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9601                 }\r
9602                 *MESH_NUMTVERTEX        6\r
9603                 *MESH_TVERTLIST {\r
9604                         *MESH_TVERT     0       0.437500        0.000000        1.000000\r
9605                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
9606                         *MESH_TVERT     2       0.437500        1.000000        1.000000\r
9607                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
9608                         *MESH_TVERT     4       0.250000        1.000000        1.000000\r
9609                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
9610                 }\r
9611                 *MESH_NUMTVFACES        4\r
9612                 *MESH_TFACELIST {\r
9613                         *MESH_TFACE     0       0       2       1\r
9614                         *MESH_TFACE     1       0       1       3\r
9615                         *MESH_TFACE     2       4       2       0\r
9616                         *MESH_TFACE     3       4       0       5\r
9617                 }\r
9618         }\r
9619         *PROP_MOTIONBLUR        0\r
9620         *PROP_CASTSHADOW        1\r
9621         *PROP_RECVSHADOW        1\r
9622         *MATERIAL_REF   13\r
9623 }\r
9624 *GEOMOBJECT     {\r
9625         *NODE_NAME      "mat13model0surf305"\r
9626         *NODE_TM        {\r
9627                 *NODE_NAME      "mat13model0surf305"\r
9628                 *INHERIT_POS    0       0       0\r
9629                 *INHERIT_ROT    0       0       0\r
9630                 *INHERIT_SCL    0       0       0\r
9631                 *TM_ROW0        1.0     0       0\r
9632                 *TM_ROW1        0       1.0     0\r
9633                 *TM_ROW2        0       0       1.0\r
9634                 *TM_ROW3        0       0       0\r
9635                 *TM_POS 0.000000        0.000000        0.000000\r
9636         }\r
9637         *MESH   {\r
9638                 *TIMEVALUE      0\r
9639                 *MESH_NUMVERTEX 6\r
9640                 *MESH_NUMFACES  4\r
9641                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9642                 *MESH_VERTEX_LIST       {\r
9643                         *MESH_VERTEX    0       37.000000       -381.000000     160.000000\r
9644                         *MESH_VERTEX    1       52.000000       -372.000000     192.000000\r
9645                         *MESH_VERTEX    2       37.000000       -381.000000     192.000000\r
9646                         *MESH_VERTEX    3       52.000000       -372.000000     160.000000\r
9647                         *MESH_VERTEX    4       16.000000       -384.000000     192.000000\r
9648                         *MESH_VERTEX    5       16.000000       -384.000000     160.000000\r
9649                 }\r
9650                 *MESH_NORMALS   {\r
9651                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9652                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9653                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9654                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9655                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
9656                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
9657                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
9658                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
9659                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
9660                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
9661                 }\r
9662                 *MESH_FACE_LIST {\r
9663                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9664                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9665                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9666                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9667                 }\r
9668                 *MESH_NUMTVERTEX        6\r
9669                 *MESH_TVERTLIST {\r
9670                         *MESH_TVERT     0       0.312500        0.000000        1.000000\r
9671                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
9672                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
9673                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
9674                         *MESH_TVERT     4       0.125000        1.000000        1.000000\r
9675                         *MESH_TVERT     5       0.125000        0.000000        1.000000\r
9676                 }\r
9677                 *MESH_NUMTVFACES        4\r
9678                 *MESH_TFACELIST {\r
9679                         *MESH_TFACE     0       0       2       1\r
9680                         *MESH_TFACE     1       0       1       3\r
9681                         *MESH_TFACE     2       4       2       0\r
9682                         *MESH_TFACE     3       4       0       5\r
9683                 }\r
9684         }\r
9685         *PROP_MOTIONBLUR        0\r
9686         *PROP_CASTSHADOW        1\r
9687         *PROP_RECVSHADOW        1\r
9688         *MATERIAL_REF   13\r
9689 }\r
9690 *GEOMOBJECT     {\r
9691         *NODE_NAME      "mat13model0surf306"\r
9692         *NODE_TM        {\r
9693                 *NODE_NAME      "mat13model0surf306"\r
9694                 *INHERIT_POS    0       0       0\r
9695                 *INHERIT_ROT    0       0       0\r
9696                 *INHERIT_SCL    0       0       0\r
9697                 *TM_ROW0        1.0     0       0\r
9698                 *TM_ROW1        0       1.0     0\r
9699                 *TM_ROW2        0       0       1.0\r
9700                 *TM_ROW3        0       0       0\r
9701                 *TM_POS 0.000000        0.000000        0.000000\r
9702         }\r
9703         *MESH   {\r
9704                 *TIMEVALUE      0\r
9705                 *MESH_NUMVERTEX 6\r
9706                 *MESH_NUMFACES  4\r
9707                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9708                 *MESH_VERTEX_LIST       {\r
9709                         *MESH_VERTEX    0       37.000000       -381.000000     96.000000\r
9710                         *MESH_VERTEX    1       52.000000       -372.000000     128.000000\r
9711                         *MESH_VERTEX    2       37.000000       -381.000000     128.000000\r
9712                         *MESH_VERTEX    3       52.000000       -372.000000     96.000000\r
9713                         *MESH_VERTEX    4       16.000000       -384.000000     128.000000\r
9714                         *MESH_VERTEX    5       16.000000       -384.000000     96.000000\r
9715                 }\r
9716                 *MESH_NORMALS   {\r
9717                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9718                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9719                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9720                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9721                         *MESH_VERTEXNORMAL      0       -0.382683       0.923880        0.000000\r
9722                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
9723                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
9724                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
9725                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
9726                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
9727                 }\r
9728                 *MESH_FACE_LIST {\r
9729                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9730                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9731                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9732                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9733                 }\r
9734                 *MESH_NUMTVERTEX        6\r
9735                 *MESH_TVERTLIST {\r
9736                         *MESH_TVERT     0       0.062500        0.000000        1.000000\r
9737                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
9738                         *MESH_TVERT     2       0.062500        1.000000        1.000000\r
9739                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
9740                         *MESH_TVERT     4       -0.125000       1.000000        1.000000\r
9741                         *MESH_TVERT     5       -0.125000       0.000000        1.000000\r
9742                 }\r
9743                 *MESH_NUMTVFACES        4\r
9744                 *MESH_TFACELIST {\r
9745                         *MESH_TFACE     0       0       2       1\r
9746                         *MESH_TFACE     1       0       1       3\r
9747                         *MESH_TFACE     2       4       2       0\r
9748                         *MESH_TFACE     3       4       0       5\r
9749                 }\r
9750         }\r
9751         *PROP_MOTIONBLUR        0\r
9752         *PROP_CASTSHADOW        1\r
9753         *PROP_RECVSHADOW        1\r
9754         *MATERIAL_REF   13\r
9755 }\r
9756 *GEOMOBJECT     {\r
9757         *NODE_NAME      "mat13model0surf307"\r
9758         *NODE_TM        {\r
9759                 *NODE_NAME      "mat13model0surf307"\r
9760                 *INHERIT_POS    0       0       0\r
9761                 *INHERIT_ROT    0       0       0\r
9762                 *INHERIT_SCL    0       0       0\r
9763                 *TM_ROW0        1.0     0       0\r
9764                 *TM_ROW1        0       1.0     0\r
9765                 *TM_ROW2        0       0       1.0\r
9766                 *TM_ROW3        0       0       0\r
9767                 *TM_POS 0.000000        0.000000        0.000000\r
9768         }\r
9769         *MESH   {\r
9770                 *TIMEVALUE      0\r
9771                 *MESH_NUMVERTEX 10\r
9772                 *MESH_NUMFACES  8\r
9773                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9774                 *MESH_VERTEX_LIST       {\r
9775                         *MESH_VERTEX    0       34.000000       382.000000      -96.000000\r
9776                         *MESH_VERTEX    1       64.000000       384.000000      -64.000000\r
9777                         *MESH_VERTEX    2       34.000000       382.000000      -64.000000\r
9778                         *MESH_VERTEX    3       64.000000       384.000000      -96.000000\r
9779                         *MESH_VERTEX    4       8.000000        376.000000      -64.000000\r
9780                         *MESH_VERTEX    5       8.000000        376.000000      -96.000000\r
9781                         *MESH_VERTEX    6       -14.000000      366.000000      -96.000000\r
9782                         *MESH_VERTEX    7       -14.000000      366.000000      -64.000000\r
9783                         *MESH_VERTEX    8       -32.000000      352.000000      -64.000000\r
9784                         *MESH_VERTEX    9       -32.000000      352.000000      -96.000000\r
9785                 }\r
9786                 *MESH_NORMALS   {\r
9787                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9788                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9789                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9790                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9791                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
9792                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
9793                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
9794                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
9795                         *MESH_VERTEXNORMAL      0       -0.195090       0.980785        0.000000\r
9796                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
9797                         *MESH_VERTEXNORMAL      2       -0.195090       0.980785        0.000000\r
9798                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
9799                         *MESH_VERTEXNORMAL      4       -0.382683       0.923880        0.000000\r
9800                         *MESH_VERTEXNORMAL      5       -0.382683       0.923880        0.000000\r
9801                         *MESH_VERTEXNORMAL      6       -0.555570       0.831470        0.000000\r
9802                         *MESH_VERTEXNORMAL      7       -0.555570       0.831470        0.000000\r
9803                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
9804                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
9805                 }\r
9806                 *MESH_FACE_LIST {\r
9807                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9808                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9809                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9810                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9811                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9812                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9813                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9814                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9815                 }\r
9816                 *MESH_NUMTVERTEX        10\r
9817                 *MESH_TVERTLIST {\r
9818                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
9819                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
9820                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
9821                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
9822                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
9823                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
9824                         *MESH_TVERT     6       0.250000        0.000000        1.000000\r
9825                         *MESH_TVERT     7       0.250000        1.000000        1.000000\r
9826                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
9827                         *MESH_TVERT     9       0.000000        0.000000        1.000000\r
9828                 }\r
9829                 *MESH_NUMTVFACES        8\r
9830                 *MESH_TFACELIST {\r
9831                         *MESH_TFACE     0       0       4       2\r
9832                         *MESH_TFACE     1       0       5       4\r
9833                         *MESH_TFACE     2       0       2       1\r
9834                         *MESH_TFACE     3       0       1       3\r
9835                         *MESH_TFACE     4       4       5       6\r
9836                         *MESH_TFACE     5       4       6       7\r
9837                         *MESH_TFACE     6       6       8       7\r
9838                         *MESH_TFACE     7       6       9       8\r
9839                 }\r
9840         }\r
9841         *PROP_MOTIONBLUR        0\r
9842         *PROP_CASTSHADOW        1\r
9843         *PROP_RECVSHADOW        1\r
9844         *MATERIAL_REF   13\r
9845 }\r
9846 *GEOMOBJECT     {\r
9847         *NODE_NAME      "mat13model0surf308"\r
9848         *NODE_TM        {\r
9849                 *NODE_NAME      "mat13model0surf308"\r
9850                 *INHERIT_POS    0       0       0\r
9851                 *INHERIT_ROT    0       0       0\r
9852                 *INHERIT_SCL    0       0       0\r
9853                 *TM_ROW0        1.0     0       0\r
9854                 *TM_ROW1        0       1.0     0\r
9855                 *TM_ROW2        0       0       1.0\r
9856                 *TM_ROW3        0       0       0\r
9857                 *TM_POS 0.000000        0.000000        0.000000\r
9858         }\r
9859         *MESH   {\r
9860                 *TIMEVALUE      0\r
9861                 *MESH_NUMVERTEX 10\r
9862                 *MESH_NUMFACES  8\r
9863                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9864                 *MESH_VERTEX_LIST       {\r
9865                         *MESH_VERTEX    0       -46.000000      334.000000      -96.000000\r
9866                         *MESH_VERTEX    1       -32.000000      352.000000      -96.000000\r
9867                         *MESH_VERTEX    2       -32.000000      352.000000      -64.000000\r
9868                         *MESH_VERTEX    3       -46.000000      334.000000      -64.000000\r
9869                         *MESH_VERTEX    4       -56.000000      312.000000      -64.000000\r
9870                         *MESH_VERTEX    5       -62.000000      286.000000      -96.000000\r
9871                         *MESH_VERTEX    6       -62.000000      286.000000      -64.000000\r
9872                         *MESH_VERTEX    7       -56.000000      312.000000      -96.000000\r
9873                         *MESH_VERTEX    8       -64.000000      256.000000      -64.000000\r
9874                         *MESH_VERTEX    9       -64.000000      256.000000      -96.000000\r
9875                 }\r
9876                 *MESH_NORMALS   {\r
9877                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9878                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9879                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9880                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9881                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
9882                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
9883                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
9884                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
9885                         *MESH_VERTEXNORMAL      0       -0.831470       0.555570        0.000000\r
9886                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
9887                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
9888                         *MESH_VERTEXNORMAL      3       -0.831470       0.555570        0.000000\r
9889                         *MESH_VERTEXNORMAL      4       -0.923880       0.382683        0.000000\r
9890                         *MESH_VERTEXNORMAL      5       -0.980785       0.195090        0.000000\r
9891                         *MESH_VERTEXNORMAL      6       -0.980785       0.195090        0.000000\r
9892                         *MESH_VERTEXNORMAL      7       -0.923880       0.382683        0.000000\r
9893                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
9894                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
9895                 }\r
9896                 *MESH_FACE_LIST {\r
9897                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9898                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9899                         *MESH_FACE      2       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9900                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9901                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9902                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9903                         *MESH_FACE      6       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9904                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9905                 }\r
9906                 *MESH_NUMTVERTEX        10\r
9907                 *MESH_TVERTLIST {\r
9908                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
9909                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
9910                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
9911                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
9912                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
9913                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
9914                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
9915                         *MESH_TVERT     7       0.500000        0.000000        1.000000\r
9916                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
9917                         *MESH_TVERT     9       0.000000        0.000000        1.000000\r
9918                 }\r
9919                 *MESH_NUMTVFACES        8\r
9920                 *MESH_TFACELIST {\r
9921                         *MESH_TFACE     0       0       4       3\r
9922                         *MESH_TFACE     1       0       3       2\r
9923                         *MESH_TFACE     2       0       7       4\r
9924                         *MESH_TFACE     3       0       2       1\r
9925                         *MESH_TFACE     4       4       5       6\r
9926                         *MESH_TFACE     5       4       7       5\r
9927                         *MESH_TFACE     6       5       8       6\r
9928                         *MESH_TFACE     7       5       9       8\r
9929                 }\r
9930         }\r
9931         *PROP_MOTIONBLUR        0\r
9932         *PROP_CASTSHADOW        1\r
9933         *PROP_RECVSHADOW        1\r
9934         *MATERIAL_REF   13\r
9935 }\r
9936 *GEOMOBJECT     {\r
9937         *NODE_NAME      "mat13model0surf309"\r
9938         *NODE_TM        {\r
9939                 *NODE_NAME      "mat13model0surf309"\r
9940                 *INHERIT_POS    0       0       0\r
9941                 *INHERIT_ROT    0       0       0\r
9942                 *INHERIT_SCL    0       0       0\r
9943                 *TM_ROW0        1.0     0       0\r
9944                 *TM_ROW1        0       1.0     0\r
9945                 *TM_ROW2        0       0       1.0\r
9946                 *TM_ROW3        0       0       0\r
9947                 *TM_POS 0.000000        0.000000        0.000000\r
9948         }\r
9949         *MESH   {\r
9950                 *TIMEVALUE      0\r
9951                 *MESH_NUMVERTEX 10\r
9952                 *MESH_NUMFACES  8\r
9953                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
9954                 *MESH_VERTEX_LIST       {\r
9955                         *MESH_VERTEX    0       -66.000000      226.000000      -96.000000\r
9956                         *MESH_VERTEX    1       -64.000000      256.000000      -64.000000\r
9957                         *MESH_VERTEX    2       -66.000000      226.000000      -64.000000\r
9958                         *MESH_VERTEX    3       -64.000000      256.000000      -96.000000\r
9959                         *MESH_VERTEX    4       -72.000000      200.000000      -64.000000\r
9960                         *MESH_VERTEX    5       -82.000000      178.000000      -96.000000\r
9961                         *MESH_VERTEX    6       -72.000000      200.000000      -96.000000\r
9962                         *MESH_VERTEX    7       -82.000000      178.000000      -64.000000\r
9963                         *MESH_VERTEX    8       -96.000000      160.000000      -64.000000\r
9964                         *MESH_VERTEX    9       -96.000000      160.000000      -96.000000\r
9965                 }\r
9966                 *MESH_NORMALS   {\r
9967                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
9968                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
9969                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
9970                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
9971                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
9972                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
9973                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
9974                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
9975                         *MESH_VERTEXNORMAL      0       -0.980785       0.195090        0.000000\r
9976                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
9977                         *MESH_VERTEXNORMAL      2       -0.980785       0.195090        0.000000\r
9978                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
9979                         *MESH_VERTEXNORMAL      4       -0.923880       0.382683        0.000000\r
9980                         *MESH_VERTEXNORMAL      5       -0.831470       0.555570        0.000000\r
9981                         *MESH_VERTEXNORMAL      6       -0.923880       0.382683        0.000000\r
9982                         *MESH_VERTEXNORMAL      7       -0.831470       0.555570        0.000000\r
9983                         *MESH_VERTEXNORMAL      8       -0.707107       0.707107        0.000000\r
9984                         *MESH_VERTEXNORMAL      9       -0.707107       0.707107        0.000000\r
9985                 }\r
9986                 *MESH_FACE_LIST {\r
9987                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9988                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9989                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9990                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9991                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9992                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9993                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9994                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
9995                 }\r
9996                 *MESH_NUMTVERTEX        10\r
9997                 *MESH_TVERTLIST {\r
9998                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
9999                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
10000                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
10001                         *MESH_TVERT     3       1.000000        0.000000        1.000000\r
10002                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
10003                         *MESH_TVERT     5       0.250000        0.000000        1.000000\r
10004                         *MESH_TVERT     6       0.500000        0.000000        1.000000\r
10005                         *MESH_TVERT     7       0.250000        1.000000        1.000000\r
10006                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
10007                         *MESH_TVERT     9       0.000000        0.000000        1.000000\r
10008                 }\r
10009                 *MESH_NUMTVFACES        8\r
10010                 *MESH_TFACELIST {\r
10011                         *MESH_TFACE     0       0       4       2\r
10012                         *MESH_TFACE     1       0       6       4\r
10013                         *MESH_TFACE     2       0       2       1\r
10014                         *MESH_TFACE     3       0       1       3\r
10015                         *MESH_TFACE     4       4       6       5\r
10016                         *MESH_TFACE     5       4       5       7\r
10017                         *MESH_TFACE     6       5       8       7\r
10018                         *MESH_TFACE     7       5       9       8\r
10019                 }\r
10020         }\r
10021         *PROP_MOTIONBLUR        0\r
10022         *PROP_CASTSHADOW        1\r
10023         *PROP_RECVSHADOW        1\r
10024         *MATERIAL_REF   13\r
10025 }\r
10026 *GEOMOBJECT     {\r
10027         *NODE_NAME      "mat13model0surf310"\r
10028         *NODE_TM        {\r
10029                 *NODE_NAME      "mat13model0surf310"\r
10030                 *INHERIT_POS    0       0       0\r
10031                 *INHERIT_ROT    0       0       0\r
10032                 *INHERIT_SCL    0       0       0\r
10033                 *TM_ROW0        1.0     0       0\r
10034                 *TM_ROW1        0       1.0     0\r
10035                 *TM_ROW2        0       0       1.0\r
10036                 *TM_ROW3        0       0       0\r
10037                 *TM_POS 0.000000        0.000000        0.000000\r
10038         }\r
10039         *MESH   {\r
10040                 *TIMEVALUE      0\r
10041                 *MESH_NUMVERTEX 10\r
10042                 *MESH_NUMFACES  8\r
10043                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10044                 *MESH_VERTEX_LIST       {\r
10045                         *MESH_VERTEX    0       -114.000000     146.000000      -96.000000\r
10046                         *MESH_VERTEX    1       -96.000000      160.000000      -96.000000\r
10047                         *MESH_VERTEX    2       -96.000000      160.000000      -64.000000\r
10048                         *MESH_VERTEX    3       -114.000000     146.000000      -64.000000\r
10049                         *MESH_VERTEX    4       -136.000000     136.000000      -64.000000\r
10050                         *MESH_VERTEX    5       -136.000000     136.000000      -96.000000\r
10051                         *MESH_VERTEX    6       -162.000000     130.000000      -96.000000\r
10052                         *MESH_VERTEX    7       -192.000000     128.000000      -64.000000\r
10053                         *MESH_VERTEX    8       -192.000000     128.000000      -96.000000\r
10054                         *MESH_VERTEX    9       -162.000000     130.000000      -64.000000\r
10055                 }\r
10056                 *MESH_NORMALS   {\r
10057                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10058                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10059                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10060                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10061                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
10062                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
10063                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
10064                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
10065                         *MESH_VERTEXNORMAL      0       -0.555570       0.831470        0.000000\r
10066                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
10067                         *MESH_VERTEXNORMAL      2       -0.707107       0.707107        0.000000\r
10068                         *MESH_VERTEXNORMAL      3       -0.555570       0.831470        0.000000\r
10069                         *MESH_VERTEXNORMAL      4       -0.382683       0.923880        0.000000\r
10070                         *MESH_VERTEXNORMAL      5       -0.382683       0.923880        0.000000\r
10071                         *MESH_VERTEXNORMAL      6       -0.195090       0.980785        0.000000\r
10072                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
10073                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
10074                         *MESH_VERTEXNORMAL      9       -0.195090       0.980785        0.000000\r
10075                 }\r
10076                 *MESH_FACE_LIST {\r
10077                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10078                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10079                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10080                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10081                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10082                         *MESH_FACE      5       A:      4       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10083                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10084                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10085                 }\r
10086                 *MESH_NUMTVERTEX        10\r
10087                 *MESH_TVERTLIST {\r
10088                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
10089                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
10090                         *MESH_TVERT     2       1.000000        1.000000        1.000000\r
10091                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
10092                         *MESH_TVERT     4       0.500000        1.000000        1.000000\r
10093                         *MESH_TVERT     5       0.500000        0.000000        1.000000\r
10094                         *MESH_TVERT     6       0.250000        0.000000        1.000000\r
10095                         *MESH_TVERT     7       0.000000        1.000000        1.000000\r
10096                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
10097                         *MESH_TVERT     9       0.250000        1.000000        1.000000\r
10098                 }\r
10099                 *MESH_NUMTVFACES        8\r
10100                 *MESH_TFACELIST {\r
10101                         *MESH_TFACE     0       0       4       3\r
10102                         *MESH_TFACE     1       0       5       4\r
10103                         *MESH_TFACE     2       0       3       2\r
10104                         *MESH_TFACE     3       0       2       1\r
10105                         *MESH_TFACE     4       4       5       6\r
10106                         *MESH_TFACE     5       4       6       9\r
10107                         *MESH_TFACE     6       6       7       9\r
10108                         *MESH_TFACE     7       6       8       7\r
10109                 }\r
10110         }\r
10111         *PROP_MOTIONBLUR        0\r
10112         *PROP_CASTSHADOW        1\r
10113         *PROP_RECVSHADOW        1\r
10114         *MATERIAL_REF   13\r
10115 }\r
10116 *GEOMOBJECT     {\r
10117         *NODE_NAME      "mat13model0surf311"\r
10118         *NODE_TM        {\r
10119                 *NODE_NAME      "mat13model0surf311"\r
10120                 *INHERIT_POS    0       0       0\r
10121                 *INHERIT_ROT    0       0       0\r
10122                 *INHERIT_SCL    0       0       0\r
10123                 *TM_ROW0        1.0     0       0\r
10124                 *TM_ROW1        0       1.0     0\r
10125                 *TM_ROW2        0       0       1.0\r
10126                 *TM_ROW3        0       0       0\r
10127                 *TM_POS 0.000000        0.000000        0.000000\r
10128         }\r
10129         *MESH   {\r
10130                 *TIMEVALUE      0\r
10131                 *MESH_NUMVERTEX 10\r
10132                 *MESH_NUMFACES  8\r
10133                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10134                 *MESH_VERTEX_LIST       {\r
10135                         *MESH_VERTEX    0       -130.000000     290.000000      288.000000\r
10136                         *MESH_VERTEX    1       -128.000000     320.000000      288.000000\r
10137                         *MESH_VERTEX    2       -128.000000     320.000000      256.000000\r
10138                         *MESH_VERTEX    3       -130.000000     290.000000      256.000000\r
10139                         *MESH_VERTEX    4       -136.000000     264.000000      256.000000\r
10140                         *MESH_VERTEX    5       -146.000000     242.000000      288.000000\r
10141                         *MESH_VERTEX    6       -136.000000     264.000000      288.000000\r
10142                         *MESH_VERTEX    7       -146.000000     242.000000      256.000000\r
10143                         *MESH_VERTEX    8       -160.000000     224.000000      256.000000\r
10144                         *MESH_VERTEX    9       -160.000000     224.000000      288.000000\r
10145                 }\r
10146                 *MESH_NORMALS   {\r
10147                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10148                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10149                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10150                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10151                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
10152                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
10153                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
10154                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
10155                         *MESH_VERTEXNORMAL      0       0.980785        -0.195090       0.000000\r
10156                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
10157                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
10158                         *MESH_VERTEXNORMAL      3       0.980785        -0.195090       0.000000\r
10159                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
10160                         *MESH_VERTEXNORMAL      5       0.831470        -0.555570       0.000000\r
10161                         *MESH_VERTEXNORMAL      6       0.923880        -0.382683       0.000000\r
10162                         *MESH_VERTEXNORMAL      7       0.831470        -0.555570       0.000000\r
10163                         *MESH_VERTEXNORMAL      8       0.707107        -0.707107       0.000000\r
10164                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
10165                 }\r
10166                 *MESH_FACE_LIST {\r
10167                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10168                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10169                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10170                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10171                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10172                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10173                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10174                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10175                 }\r
10176                 *MESH_NUMTVERTEX        10\r
10177                 *MESH_TVERTLIST {\r
10178                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
10179                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
10180                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
10181                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
10182                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
10183                         *MESH_TVERT     5       0.250000        1.000000        1.000000\r
10184                         *MESH_TVERT     6       0.500000        1.000000        1.000000\r
10185                         *MESH_TVERT     7       0.250000        0.000000        1.000000\r
10186                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
10187                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
10188                 }\r
10189                 *MESH_NUMTVFACES        8\r
10190                 *MESH_TFACELIST {\r
10191                         *MESH_TFACE     0       0       4       3\r
10192                         *MESH_TFACE     1       0       6       4\r
10193                         *MESH_TFACE     2       0       3       2\r
10194                         *MESH_TFACE     3       0       2       1\r
10195                         *MESH_TFACE     4       4       6       5\r
10196                         *MESH_TFACE     5       4       5       7\r
10197                         *MESH_TFACE     6       5       8       7\r
10198                         *MESH_TFACE     7       5       9       8\r
10199                 }\r
10200         }\r
10201         *PROP_MOTIONBLUR        0\r
10202         *PROP_CASTSHADOW        1\r
10203         *PROP_RECVSHADOW        1\r
10204         *MATERIAL_REF   13\r
10205 }\r
10206 *GEOMOBJECT     {\r
10207         *NODE_NAME      "mat13model0surf312"\r
10208         *NODE_TM        {\r
10209                 *NODE_NAME      "mat13model0surf312"\r
10210                 *INHERIT_POS    0       0       0\r
10211                 *INHERIT_ROT    0       0       0\r
10212                 *INHERIT_SCL    0       0       0\r
10213                 *TM_ROW0        1.0     0       0\r
10214                 *TM_ROW1        0       1.0     0\r
10215                 *TM_ROW2        0       0       1.0\r
10216                 *TM_ROW3        0       0       0\r
10217                 *TM_POS 0.000000        0.000000        0.000000\r
10218         }\r
10219         *MESH   {\r
10220                 *TIMEVALUE      0\r
10221                 *MESH_NUMVERTEX 10\r
10222                 *MESH_NUMFACES  8\r
10223                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10224                 *MESH_VERTEX_LIST       {\r
10225                         *MESH_VERTEX    0       -130.000000     290.000000      128.000000\r
10226                         *MESH_VERTEX    1       -128.000000     320.000000      128.000000\r
10227                         *MESH_VERTEX    2       -128.000000     320.000000      96.000000\r
10228                         *MESH_VERTEX    3       -130.000000     290.000000      96.000000\r
10229                         *MESH_VERTEX    4       -136.000000     264.000000      96.000000\r
10230                         *MESH_VERTEX    5       -136.000000     264.000000      128.000000\r
10231                         *MESH_VERTEX    6       -146.000000     242.000000      128.000000\r
10232                         *MESH_VERTEX    7       -160.000000     224.000000      96.000000\r
10233                         *MESH_VERTEX    8       -146.000000     242.000000      96.000000\r
10234                         *MESH_VERTEX    9       -160.000000     224.000000      128.000000\r
10235                 }\r
10236                 *MESH_NORMALS   {\r
10237                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10238                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10239                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10240                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10241                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
10242                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
10243                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
10244                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
10245                         *MESH_VERTEXNORMAL      0       0.980785        -0.195090       0.000000\r
10246                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
10247                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
10248                         *MESH_VERTEXNORMAL      3       0.980785        -0.195090       0.000000\r
10249                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
10250                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
10251                         *MESH_VERTEXNORMAL      6       0.831470        -0.555570       0.000000\r
10252                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
10253                         *MESH_VERTEXNORMAL      8       0.831470        -0.555570       0.000000\r
10254                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
10255                 }\r
10256                 *MESH_FACE_LIST {\r
10257                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10258                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10259                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10260                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10261                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10262                         *MESH_FACE      5       A:      4       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10263                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10264                         *MESH_FACE      7       A:      6       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10265                 }\r
10266                 *MESH_NUMTVERTEX        10\r
10267                 *MESH_TVERTLIST {\r
10268                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
10269                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
10270                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
10271                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
10272                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
10273                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
10274                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
10275                         *MESH_TVERT     7       0.000000        0.000000        1.000000\r
10276                         *MESH_TVERT     8       0.250000        0.000000        1.000000\r
10277                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
10278                 }\r
10279                 *MESH_NUMTVFACES        8\r
10280                 *MESH_TFACELIST {\r
10281                         *MESH_TFACE     0       0       4       3\r
10282                         *MESH_TFACE     1       0       5       4\r
10283                         *MESH_TFACE     2       0       3       2\r
10284                         *MESH_TFACE     3       0       2       1\r
10285                         *MESH_TFACE     4       4       5       6\r
10286                         *MESH_TFACE     5       4       6       8\r
10287                         *MESH_TFACE     6       6       7       8\r
10288                         *MESH_TFACE     7       6       9       7\r
10289                 }\r
10290         }\r
10291         *PROP_MOTIONBLUR        0\r
10292         *PROP_CASTSHADOW        1\r
10293         *PROP_RECVSHADOW        1\r
10294         *MATERIAL_REF   13\r
10295 }\r
10296 *GEOMOBJECT     {\r
10297         *NODE_NAME      "mat13model0surf313"\r
10298         *NODE_TM        {\r
10299                 *NODE_NAME      "mat13model0surf313"\r
10300                 *INHERIT_POS    0       0       0\r
10301                 *INHERIT_ROT    0       0       0\r
10302                 *INHERIT_SCL    0       0       0\r
10303                 *TM_ROW0        1.0     0       0\r
10304                 *TM_ROW1        0       1.0     0\r
10305                 *TM_ROW2        0       0       1.0\r
10306                 *TM_ROW3        0       0       0\r
10307                 *TM_POS 0.000000        0.000000        0.000000\r
10308         }\r
10309         *MESH   {\r
10310                 *TIMEVALUE      0\r
10311                 *MESH_NUMVERTEX 10\r
10312                 *MESH_NUMFACES  8\r
10313                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10314                 *MESH_VERTEX_LIST       {\r
10315                         *MESH_VERTEX    0       -178.000000     210.000000      288.000000\r
10316                         *MESH_VERTEX    1       -160.000000     224.000000      288.000000\r
10317                         *MESH_VERTEX    2       -160.000000     224.000000      256.000000\r
10318                         *MESH_VERTEX    3       -178.000000     210.000000      256.000000\r
10319                         *MESH_VERTEX    4       -200.000000     200.000000      256.000000\r
10320                         *MESH_VERTEX    5       -226.000000     194.000000      288.000000\r
10321                         *MESH_VERTEX    6       -200.000000     200.000000      288.000000\r
10322                         *MESH_VERTEX    7       -226.000000     194.000000      256.000000\r
10323                         *MESH_VERTEX    8       -256.000000     192.000000      256.000000\r
10324                         *MESH_VERTEX    9       -256.000000     192.000000      288.000000\r
10325                 }\r
10326                 *MESH_NORMALS   {\r
10327                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10328                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10329                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10330                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10331                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
10332                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
10333                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
10334                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
10335                         *MESH_VERTEXNORMAL      0       0.555570        -0.831470       0.000000\r
10336                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
10337                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
10338                         *MESH_VERTEXNORMAL      3       0.555570        -0.831470       0.000000\r
10339                         *MESH_VERTEXNORMAL      4       0.382683        -0.923880       0.000000\r
10340                         *MESH_VERTEXNORMAL      5       0.195090        -0.980785       0.000000\r
10341                         *MESH_VERTEXNORMAL      6       0.382683        -0.923880       0.000000\r
10342                         *MESH_VERTEXNORMAL      7       0.195090        -0.980785       0.000000\r
10343                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
10344                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
10345                 }\r
10346                 *MESH_FACE_LIST {\r
10347                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10348                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10349                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10350                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10351                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10352                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10353                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10354                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10355                 }\r
10356                 *MESH_NUMTVERTEX        10\r
10357                 *MESH_TVERTLIST {\r
10358                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
10359                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
10360                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
10361                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
10362                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
10363                         *MESH_TVERT     5       0.250000        1.000000        1.000000\r
10364                         *MESH_TVERT     6       0.500000        1.000000        1.000000\r
10365                         *MESH_TVERT     7       0.250000        0.000000        1.000000\r
10366                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
10367                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
10368                 }\r
10369                 *MESH_NUMTVFACES        8\r
10370                 *MESH_TFACELIST {\r
10371                         *MESH_TFACE     0       0       4       3\r
10372                         *MESH_TFACE     1       0       6       4\r
10373                         *MESH_TFACE     2       0       3       2\r
10374                         *MESH_TFACE     3       0       2       1\r
10375                         *MESH_TFACE     4       4       6       5\r
10376                         *MESH_TFACE     5       4       5       7\r
10377                         *MESH_TFACE     6       5       8       7\r
10378                         *MESH_TFACE     7       5       9       8\r
10379                 }\r
10380         }\r
10381         *PROP_MOTIONBLUR        0\r
10382         *PROP_CASTSHADOW        1\r
10383         *PROP_RECVSHADOW        1\r
10384         *MATERIAL_REF   13\r
10385 }\r
10386 *GEOMOBJECT     {\r
10387         *NODE_NAME      "mat13model0surf314"\r
10388         *NODE_TM        {\r
10389                 *NODE_NAME      "mat13model0surf314"\r
10390                 *INHERIT_POS    0       0       0\r
10391                 *INHERIT_ROT    0       0       0\r
10392                 *INHERIT_SCL    0       0       0\r
10393                 *TM_ROW0        1.0     0       0\r
10394                 *TM_ROW1        0       1.0     0\r
10395                 *TM_ROW2        0       0       1.0\r
10396                 *TM_ROW3        0       0       0\r
10397                 *TM_POS 0.000000        0.000000        0.000000\r
10398         }\r
10399         *MESH   {\r
10400                 *TIMEVALUE      0\r
10401                 *MESH_NUMVERTEX 10\r
10402                 *MESH_NUMFACES  8\r
10403                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10404                 *MESH_VERTEX_LIST       {\r
10405                         *MESH_VERTEX    0       -178.000000     210.000000      128.000000\r
10406                         *MESH_VERTEX    1       -160.000000     224.000000      128.000000\r
10407                         *MESH_VERTEX    2       -160.000000     224.000000      96.000000\r
10408                         *MESH_VERTEX    3       -178.000000     210.000000      96.000000\r
10409                         *MESH_VERTEX    4       -200.000000     200.000000      96.000000\r
10410                         *MESH_VERTEX    5       -226.000000     194.000000      128.000000\r
10411                         *MESH_VERTEX    6       -226.000000     194.000000      96.000000\r
10412                         *MESH_VERTEX    7       -200.000000     200.000000      128.000000\r
10413                         *MESH_VERTEX    8       -256.000000     192.000000      96.000000\r
10414                         *MESH_VERTEX    9       -256.000000     192.000000      128.000000\r
10415                 }\r
10416                 *MESH_NORMALS   {\r
10417                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10418                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10419                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10420                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10421                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
10422                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
10423                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
10424                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
10425                         *MESH_VERTEXNORMAL      0       0.555570        -0.831470       0.000000\r
10426                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
10427                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
10428                         *MESH_VERTEXNORMAL      3       0.555570        -0.831470       0.000000\r
10429                         *MESH_VERTEXNORMAL      4       0.382683        -0.923880       0.000000\r
10430                         *MESH_VERTEXNORMAL      5       0.195090        -0.980785       0.000000\r
10431                         *MESH_VERTEXNORMAL      6       0.195090        -0.980785       0.000000\r
10432                         *MESH_VERTEXNORMAL      7       0.382683        -0.923880       0.000000\r
10433                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
10434                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
10435                 }\r
10436                 *MESH_FACE_LIST {\r
10437                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10438                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10439                         *MESH_FACE      2       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10440                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10441                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10442                         *MESH_FACE      5       A:      4       B:      7       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10443                         *MESH_FACE      6       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10444                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10445                 }\r
10446                 *MESH_NUMTVERTEX        10\r
10447                 *MESH_TVERTLIST {\r
10448                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
10449                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
10450                         *MESH_TVERT     2       1.000000        0.000000        1.000000\r
10451                         *MESH_TVERT     3       0.750000        0.000000        1.000000\r
10452                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
10453                         *MESH_TVERT     5       0.250000        1.000000        1.000000\r
10454                         *MESH_TVERT     6       0.250000        0.000000        1.000000\r
10455                         *MESH_TVERT     7       0.500000        1.000000        1.000000\r
10456                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
10457                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
10458                 }\r
10459                 *MESH_NUMTVFACES        8\r
10460                 *MESH_TFACELIST {\r
10461                         *MESH_TFACE     0       0       4       3\r
10462                         *MESH_TFACE     1       0       3       2\r
10463                         *MESH_TFACE     2       0       7       4\r
10464                         *MESH_TFACE     3       0       2       1\r
10465                         *MESH_TFACE     4       4       5       6\r
10466                         *MESH_TFACE     5       4       7       5\r
10467                         *MESH_TFACE     6       5       8       6\r
10468                         *MESH_TFACE     7       5       9       8\r
10469                 }\r
10470         }\r
10471         *PROP_MOTIONBLUR        0\r
10472         *PROP_CASTSHADOW        1\r
10473         *PROP_RECVSHADOW        1\r
10474         *MATERIAL_REF   13\r
10475 }\r
10476 *GEOMOBJECT     {\r
10477         *NODE_NAME      "mat13model0surf315"\r
10478         *NODE_TM        {\r
10479                 *NODE_NAME      "mat13model0surf315"\r
10480                 *INHERIT_POS    0       0       0\r
10481                 *INHERIT_ROT    0       0       0\r
10482                 *INHERIT_SCL    0       0       0\r
10483                 *TM_ROW0        1.0     0       0\r
10484                 *TM_ROW1        0       1.0     0\r
10485                 *TM_ROW2        0       0       1.0\r
10486                 *TM_ROW3        0       0       0\r
10487                 *TM_POS 0.000000        0.000000        0.000000\r
10488         }\r
10489         *MESH   {\r
10490                 *TIMEVALUE      0\r
10491                 *MESH_NUMVERTEX 6\r
10492                 *MESH_NUMFACES  4\r
10493                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10494                 *MESH_VERTEX_LIST       {\r
10495                         *MESH_VERTEX    0       -260.000000     356.000000      -64.000000\r
10496                         *MESH_VERTEX    1       -256.000000     384.000000      -96.000000\r
10497                         *MESH_VERTEX    2       -260.000000     356.000000      -96.000000\r
10498                         *MESH_VERTEX    3       -256.000000     384.000000      -64.000000\r
10499                         *MESH_VERTEX    4       -272.000000     336.000000      -96.000000\r
10500                         *MESH_VERTEX    5       -272.000000     336.000000      -64.000000\r
10501                 }\r
10502                 *MESH_NORMALS   {\r
10503                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10504                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10505                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10506                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10507                         *MESH_VERTEXNORMAL      0       0.923880        -0.382683       0.000000\r
10508                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
10509                         *MESH_VERTEXNORMAL      2       0.923880        -0.382683       0.000000\r
10510                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
10511                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
10512                         *MESH_VERTEXNORMAL      5       0.707107        -0.707107       0.000000\r
10513                 }\r
10514                 *MESH_FACE_LIST {\r
10515                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10516                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10517                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10518                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10519                 }\r
10520                 *MESH_NUMTVERTEX        6\r
10521                 *MESH_TVERTLIST {\r
10522                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
10523                         *MESH_TVERT     1       1.000000        0.000000        1.000000\r
10524                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
10525                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
10526                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
10527                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
10528                 }\r
10529                 *MESH_NUMTVFACES        4\r
10530                 *MESH_TFACELIST {\r
10531                         *MESH_TFACE     0       0       2       1\r
10532                         *MESH_TFACE     1       0       1       3\r
10533                         *MESH_TFACE     2       4       2       0\r
10534                         *MESH_TFACE     3       4       0       5\r
10535                 }\r
10536         }\r
10537         *PROP_MOTIONBLUR        0\r
10538         *PROP_CASTSHADOW        1\r
10539         *PROP_RECVSHADOW        1\r
10540         *MATERIAL_REF   13\r
10541 }\r
10542 *GEOMOBJECT     {\r
10543         *NODE_NAME      "mat13model0surf316"\r
10544         *NODE_TM        {\r
10545                 *NODE_NAME      "mat13model0surf316"\r
10546                 *INHERIT_POS    0       0       0\r
10547                 *INHERIT_ROT    0       0       0\r
10548                 *INHERIT_SCL    0       0       0\r
10549                 *TM_ROW0        1.0     0       0\r
10550                 *TM_ROW1        0       1.0     0\r
10551                 *TM_ROW2        0       0       1.0\r
10552                 *TM_ROW3        0       0       0\r
10553                 *TM_POS 0.000000        0.000000        0.000000\r
10554         }\r
10555         *MESH   {\r
10556                 *TIMEVALUE      0\r
10557                 *MESH_NUMVERTEX 6\r
10558                 *MESH_NUMFACES  4\r
10559                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10560                 *MESH_VERTEX_LIST       {\r
10561                         *MESH_VERTEX    0       -292.000000     324.000000      -64.000000\r
10562                         *MESH_VERTEX    1       -272.000000     336.000000      -64.000000\r
10563                         *MESH_VERTEX    2       -272.000000     336.000000      -96.000000\r
10564                         *MESH_VERTEX    3       -292.000000     324.000000      -96.000000\r
10565                         *MESH_VERTEX    4       -320.000000     320.000000      -96.000000\r
10566                         *MESH_VERTEX    5       -320.000000     320.000000      -64.000000\r
10567                 }\r
10568                 *MESH_NORMALS   {\r
10569                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10570                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10571                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10572                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10573                         *MESH_VERTEXNORMAL      0       0.382683        -0.923880       0.000000\r
10574                         *MESH_VERTEXNORMAL      1       0.707107        -0.707107       0.000000\r
10575                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
10576                         *MESH_VERTEXNORMAL      3       0.382683        -0.923880       0.000000\r
10577                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
10578                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
10579                 }\r
10580                 *MESH_FACE_LIST {\r
10581                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10582                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10583                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10584                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10585                 }\r
10586                 *MESH_NUMTVERTEX        6\r
10587                 *MESH_TVERTLIST {\r
10588                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
10589                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
10590                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
10591                         *MESH_TVERT     3       0.250000        0.000000        1.000000\r
10592                         *MESH_TVERT     4       0.000000        0.000000        1.000000\r
10593                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
10594                 }\r
10595                 *MESH_NUMTVFACES        4\r
10596                 *MESH_TFACELIST {\r
10597                         *MESH_TFACE     0       0       2       1\r
10598                         *MESH_TFACE     1       0       3       2\r
10599                         *MESH_TFACE     2       4       3       0\r
10600                         *MESH_TFACE     3       4       0       5\r
10601                 }\r
10602         }\r
10603         *PROP_MOTIONBLUR        0\r
10604         *PROP_CASTSHADOW        1\r
10605         *PROP_RECVSHADOW        1\r
10606         *MATERIAL_REF   13\r
10607 }\r
10608 *GEOMOBJECT     {\r
10609         *NODE_NAME      "mat13model0surf317"\r
10610         *NODE_TM        {\r
10611                 *NODE_NAME      "mat13model0surf317"\r
10612                 *INHERIT_POS    0       0       0\r
10613                 *INHERIT_ROT    0       0       0\r
10614                 *INHERIT_SCL    0       0       0\r
10615                 *TM_ROW0        1.0     0       0\r
10616                 *TM_ROW1        0       1.0     0\r
10617                 *TM_ROW2        0       0       1.0\r
10618                 *TM_ROW3        0       0       0\r
10619                 *TM_POS 0.000000        0.000000        0.000000\r
10620         }\r
10621         *MESH   {\r
10622                 *TIMEVALUE      0\r
10623                 *MESH_NUMVERTEX 4\r
10624                 *MESH_NUMFACES  2\r
10625                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10626                 *MESH_VERTEX_LIST       {\r
10627                         *MESH_VERTEX    0       -320.000000     -384.000000     320.000000\r
10628                         *MESH_VERTEX    1       -320.000000     -384.000000     288.000000\r
10629                         *MESH_VERTEX    2       -64.000000      -384.000000     160.000000\r
10630                         *MESH_VERTEX    3       -64.000000      -384.000000     192.000000\r
10631                 }\r
10632                 *MESH_NORMALS   {\r
10633                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10634                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10635                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
10636                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
10637                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
10638                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
10639                 }\r
10640                 *MESH_FACE_LIST {\r
10641                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10642                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10643                 }\r
10644                 *MESH_NUMTVERTEX        4\r
10645                 *MESH_TVERTLIST {\r
10646                         *MESH_TVERT     0       -1.000000       1.000000        1.000000\r
10647                         *MESH_TVERT     1       -1.000000       0.000000        1.000000\r
10648                         *MESH_TVERT     2       1.236068        0.000000        1.000000\r
10649                         *MESH_TVERT     3       1.236068        1.000000        1.000000\r
10650                 }\r
10651                 *MESH_NUMTVFACES        2\r
10652                 *MESH_TFACELIST {\r
10653                         *MESH_TFACE     0       0       2       1\r
10654                         *MESH_TFACE     1       0       3       2\r
10655                 }\r
10656         }\r
10657         *PROP_MOTIONBLUR        0\r
10658         *PROP_CASTSHADOW        1\r
10659         *PROP_RECVSHADOW        1\r
10660         *MATERIAL_REF   13\r
10661 }\r
10662 *GEOMOBJECT     {\r
10663         *NODE_NAME      "mat13model0surf318"\r
10664         *NODE_TM        {\r
10665                 *NODE_NAME      "mat13model0surf318"\r
10666                 *INHERIT_POS    0       0       0\r
10667                 *INHERIT_ROT    0       0       0\r
10668                 *INHERIT_SCL    0       0       0\r
10669                 *TM_ROW0        1.0     0       0\r
10670                 *TM_ROW1        0       1.0     0\r
10671                 *TM_ROW2        0       0       1.0\r
10672                 *TM_ROW3        0       0       0\r
10673                 *TM_POS 0.000000        0.000000        0.000000\r
10674         }\r
10675         *MESH   {\r
10676                 *TIMEVALUE      0\r
10677                 *MESH_NUMVERTEX 4\r
10678                 *MESH_NUMFACES  2\r
10679                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10680                 *MESH_VERTEX_LIST       {\r
10681                         *MESH_VERTEX    0       -448.000000     128.000000      288.000000\r
10682                         *MESH_VERTEX    1       -448.000000     128.000000      320.000000\r
10683                         *MESH_VERTEX    2       -448.000000     384.000000      448.000000\r
10684                         *MESH_VERTEX    3       -448.000000     384.000000      416.000000\r
10685                 }\r
10686                 *MESH_NORMALS   {\r
10687                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10688                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10689                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
10690                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
10691                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
10692                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
10693                 }\r
10694                 *MESH_FACE_LIST {\r
10695                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10696                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10697                 }\r
10698                 *MESH_NUMTVERTEX        4\r
10699                 *MESH_TVERTLIST {\r
10700                         *MESH_TVERT     0       -1.000000       0.000000        1.000000\r
10701                         *MESH_TVERT     1       -1.000000       1.000000        1.000000\r
10702                         *MESH_TVERT     2       1.236068        1.000000        1.000000\r
10703                         *MESH_TVERT     3       1.236068        0.000000        1.000000\r
10704                 }\r
10705                 *MESH_NUMTVFACES        2\r
10706                 *MESH_TFACELIST {\r
10707                         *MESH_TFACE     0       0       2       1\r
10708                         *MESH_TFACE     1       0       3       2\r
10709                 }\r
10710         }\r
10711         *PROP_MOTIONBLUR        0\r
10712         *PROP_CASTSHADOW        1\r
10713         *PROP_RECVSHADOW        1\r
10714         *MATERIAL_REF   13\r
10715 }\r
10716 *GEOMOBJECT     {\r
10717         *NODE_NAME      "mat14model0surf319"\r
10718         *NODE_TM        {\r
10719                 *NODE_NAME      "mat14model0surf319"\r
10720                 *INHERIT_POS    0       0       0\r
10721                 *INHERIT_ROT    0       0       0\r
10722                 *INHERIT_SCL    0       0       0\r
10723                 *TM_ROW0        1.0     0       0\r
10724                 *TM_ROW1        0       1.0     0\r
10725                 *TM_ROW2        0       0       1.0\r
10726                 *TM_ROW3        0       0       0\r
10727                 *TM_POS 0.000000        0.000000        0.000000\r
10728         }\r
10729         *MESH   {\r
10730                 *TIMEVALUE      0\r
10731                 *MESH_NUMVERTEX 20\r
10732                 *MESH_NUMFACES  16\r
10733                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10734                 *MESH_VERTEX_LIST       {\r
10735                         *MESH_VERTEX    0       1274.000000     586.000000      -128.000000\r
10736                         *MESH_VERTEX    1       1280.000000     544.000000      -128.000000\r
10737                         *MESH_VERTEX    2       1264.000000     544.000000      -128.000000\r
10738                         *MESH_VERTEX    3       1259.000000     579.000000      -128.000000\r
10739                         *MESH_VERTEX    4       1244.000000     604.000000      -128.000000\r
10740                         *MESH_VERTEX    5       1226.000000     634.000000      -128.000000\r
10741                         *MESH_VERTEX    6       1256.000000     616.000000      -128.000000\r
10742                         *MESH_VERTEX    7       1219.000000     619.000000      -128.000000\r
10743                         *MESH_VERTEX    8       1184.000000     624.000000      -128.000000\r
10744                         *MESH_VERTEX    9       1184.000000     640.000000      -128.000000\r
10745                         *MESH_VERTEX    10      1259.000000     509.000000      -128.000000\r
10746                         *MESH_VERTEX    11      1264.000000     544.000000      -128.000000\r
10747                         *MESH_VERTEX    12      1280.000000     544.000000      -128.000000\r
10748                         *MESH_VERTEX    13      1274.000000     502.000000      -128.000000\r
10749                         *MESH_VERTEX    14      1256.000000     472.000000      -128.000000\r
10750                         *MESH_VERTEX    15      1244.000000     484.000000      -128.000000\r
10751                         *MESH_VERTEX    16      1219.000000     469.000000      -128.000000\r
10752                         *MESH_VERTEX    17      1226.000000     454.000000      -128.000000\r
10753                         *MESH_VERTEX    18      1184.000000     448.000000      -128.000000\r
10754                         *MESH_VERTEX    19      1184.000000     464.000000      -128.000000\r
10755                 }\r
10756                 *MESH_NORMALS   {\r
10757                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10758                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10759                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10760                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10761                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
10762                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
10763                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
10764                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
10765                         *MESH_FACENORMAL        8       0.967538        -0.252725       0.000000\r
10766                         *MESH_FACENORMAL        9       0.862856        -0.505449       0.000000\r
10767                         *MESH_FACENORMAL        10      0.862856        -0.505449       0.000000\r
10768                         *MESH_FACENORMAL        11      0.707107        -0.707107       0.000000\r
10769                         *MESH_FACENORMAL        12      0.252725        -0.967538       0.000000\r
10770                         *MESH_FACENORMAL        13      0.252725        -0.967538       0.000000\r
10771                         *MESH_FACENORMAL        14      0.000000        -1.000000       0.000000\r
10772                         *MESH_FACENORMAL        15      -0.707107       0.707107        0.000000\r
10773                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
10774                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
10775                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
10776                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
10777                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
10778                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
10779                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
10780                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
10781                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
10782                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
10783                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
10784                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
10785                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
10786                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
10787                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
10788                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
10789                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
10790                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
10791                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        1.000000\r
10792                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        1.000000\r
10793                 }\r
10794                 *MESH_FACE_LIST {\r
10795                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10796                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10797                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10798                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10799                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10800                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10801                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10802                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10803                         *MESH_FACE      8       A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10804                         *MESH_FACE      9       A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10805                         *MESH_FACE      10      A:      10      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10806                         *MESH_FACE      11      A:      10      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10807                         *MESH_FACE      12      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10808                         *MESH_FACE      13      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10809                         *MESH_FACE      14      A:      16      B:      18      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10810                         *MESH_FACE      15      A:      16      B:      19      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10811                 }\r
10812                 *MESH_NUMTVERTEX        20\r
10813                 *MESH_TVERTLIST {\r
10814                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
10815                         *MESH_TVERT     1       1.250000        1.000000        1.000000\r
10816                         *MESH_TVERT     2       1.250000        0.875000        1.000000\r
10817                         *MESH_TVERT     3       0.937500        0.875000        1.000000\r
10818                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
10819                         *MESH_TVERT     5       0.312500        1.000000        1.000000\r
10820                         *MESH_TVERT     6       0.625000        1.000000        1.000000\r
10821                         *MESH_TVERT     7       0.312500        0.875000        1.000000\r
10822                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
10823                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
10824                         *MESH_TVERT     10      1.125000        1.000000        1.000000\r
10825                         *MESH_TVERT     11      1.500000        1.000000        1.000000\r
10826                         *MESH_TVERT     12      1.500000        0.875000        1.000000\r
10827                         *MESH_TVERT     13      1.125000        0.875000        1.000000\r
10828                         *MESH_TVERT     14      0.750000        0.875000        1.000000\r
10829                         *MESH_TVERT     15      0.750000        1.000000        1.000000\r
10830                         *MESH_TVERT     16      0.375000        1.000000        1.000000\r
10831                         *MESH_TVERT     17      0.375000        0.875000        1.000000\r
10832                         *MESH_TVERT     18      0.000000        0.875000        1.000000\r
10833                         *MESH_TVERT     19      0.000000        1.000000        1.000000\r
10834                 }\r
10835                 *MESH_NUMTVFACES        16\r
10836                 *MESH_TFACELIST {\r
10837                         *MESH_TFACE     0       0       4       3\r
10838                         *MESH_TFACE     1       0       6       4\r
10839                         *MESH_TFACE     2       0       3       2\r
10840                         *MESH_TFACE     3       0       2       1\r
10841                         *MESH_TFACE     4       4       6       5\r
10842                         *MESH_TFACE     5       4       5       7\r
10843                         *MESH_TFACE     6       5       8       7\r
10844                         *MESH_TFACE     7       5       9       8\r
10845                         *MESH_TFACE     8       10      12      11\r
10846                         *MESH_TFACE     9       10      13      12\r
10847                         *MESH_TFACE     10      10      14      13\r
10848                         *MESH_TFACE     11      10      15      14\r
10849                         *MESH_TFACE     12      14      15      16\r
10850                         *MESH_TFACE     13      14      16      17\r
10851                         *MESH_TFACE     14      16      18      17\r
10852                         *MESH_TFACE     15      16      19      18\r
10853                 }\r
10854         }\r
10855         *PROP_MOTIONBLUR        0\r
10856         *PROP_CASTSHADOW        1\r
10857         *PROP_RECVSHADOW        1\r
10858         *MATERIAL_REF   14\r
10859 }\r
10860 *GEOMOBJECT     {\r
10861         *NODE_NAME      "mat14model0surf320"\r
10862         *NODE_TM        {\r
10863                 *NODE_NAME      "mat14model0surf320"\r
10864                 *INHERIT_POS    0       0       0\r
10865                 *INHERIT_ROT    0       0       0\r
10866                 *INHERIT_SCL    0       0       0\r
10867                 *TM_ROW0        1.0     0       0\r
10868                 *TM_ROW1        0       1.0     0\r
10869                 *TM_ROW2        0       0       1.0\r
10870                 *TM_ROW3        0       0       0\r
10871                 *TM_POS 0.000000        0.000000        0.000000\r
10872         }\r
10873         *MESH   {\r
10874                 *TIMEVALUE      0\r
10875                 *MESH_NUMVERTEX 18\r
10876                 *MESH_NUMFACES  16\r
10877                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
10878                 *MESH_VERTEX_LIST       {\r
10879                         *MESH_VERTEX    0       896.000000      1504.000000     128.000000\r
10880                         *MESH_VERTEX    1       896.000000      1488.000000     128.000000\r
10881                         *MESH_VERTEX    2       869.750000      1486.250000     128.000000\r
10882                         *MESH_VERTEX    3       866.000000      1502.000000     128.000000\r
10883                         *MESH_VERTEX    4       840.000000      1496.000000     128.000000\r
10884                         *MESH_VERTEX    5       847.000000      1481.000000     128.000000\r
10885                         *MESH_VERTEX    6       827.750000      1472.250000     128.000000\r
10886                         *MESH_VERTEX    7       818.000000      1486.000000     128.000000\r
10887                         *MESH_VERTEX    8       800.000000      1472.000000     128.000000\r
10888                         *MESH_VERTEX    9       812.000000      1460.000000     128.000000\r
10889                         *MESH_VERTEX    10      799.750000      1444.250000     128.000000\r
10890                         *MESH_VERTEX    11      786.000000      1454.000000     128.000000\r
10891                         *MESH_VERTEX    12      776.000000      1432.000000     128.000000\r
10892                         *MESH_VERTEX    13      791.000000      1425.000000     128.000000\r
10893                         *MESH_VERTEX    14      785.750000      1402.250000     128.000000\r
10894                         *MESH_VERTEX    15      770.000000      1406.000000     128.000000\r
10895                         *MESH_VERTEX    16      768.000000      1376.000000     128.000000\r
10896                         *MESH_VERTEX    17      784.000000      1376.000000     128.000000\r
10897                 }\r
10898                 *MESH_NORMALS   {\r
10899                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
10900                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
10901                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
10902                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
10903                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
10904                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
10905                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
10906                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
10907                         *MESH_FACENORMAL        8       0.894427        0.000000        0.447214\r
10908                         *MESH_FACENORMAL        9       0.894427        0.000000        0.447214\r
10909                         *MESH_FACENORMAL        10      0.967538        -0.252725       0.000000\r
10910                         *MESH_FACENORMAL        11      0.862856        -0.505449       0.000000\r
10911                         *MESH_FACENORMAL        12      0.707107        -0.707107       0.000000\r
10912                         *MESH_FACENORMAL        13      0.505449        -0.862856       0.000000\r
10913                         *MESH_FACENORMAL        14      0.252725        -0.967538       0.000000\r
10914                         *MESH_FACENORMAL        15      0.252725        -0.967538       0.000000\r
10915                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
10916                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
10917                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
10918                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
10919                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
10920                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
10921                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
10922                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
10923                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
10924                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
10925                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
10926                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
10927                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
10928                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
10929                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
10930                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
10931                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
10932                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
10933                 }\r
10934                 *MESH_FACE_LIST {\r
10935                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10936                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10937                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10938                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10939                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10940                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10941                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10942                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10943                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10944                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10945                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10946                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10947                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10948                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10949                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10950                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
10951                 }\r
10952                 *MESH_NUMTVERTEX        18\r
10953                 *MESH_TVERTLIST {\r
10954                         *MESH_TVERT     0       0.000000        2.000000        1.000000\r
10955                         *MESH_TVERT     1       0.125000        2.000000        1.000000\r
10956                         *MESH_TVERT     2       0.125000        1.750000        1.000000\r
10957                         *MESH_TVERT     3       0.000000        1.750000        1.000000\r
10958                         *MESH_TVERT     4       0.000000        1.500000        1.000000\r
10959                         *MESH_TVERT     5       0.125000        1.500000        1.000000\r
10960                         *MESH_TVERT     6       0.125000        1.250000        1.000000\r
10961                         *MESH_TVERT     7       0.000000        1.250000        1.000000\r
10962                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
10963                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
10964                         *MESH_TVERT     10      0.125000        0.750000        1.000000\r
10965                         *MESH_TVERT     11      0.000000        0.750000        1.000000\r
10966                         *MESH_TVERT     12      0.000000        0.500000        1.000000\r
10967                         *MESH_TVERT     13      0.125000        0.500000        1.000000\r
10968                         *MESH_TVERT     14      0.125000        0.250000        1.000000\r
10969                         *MESH_TVERT     15      0.000000        0.250000        1.000000\r
10970                         *MESH_TVERT     16      0.000000        0.000000        1.000000\r
10971                         *MESH_TVERT     17      0.125000        0.000000        1.000000\r
10972                 }\r
10973                 *MESH_NUMTVFACES        16\r
10974                 *MESH_TFACELIST {\r
10975                         *MESH_TFACE     0       2       3       4\r
10976                         *MESH_TFACE     1       2       4       5\r
10977                         *MESH_TFACE     2       0       3       2\r
10978                         *MESH_TFACE     3       0       2       1\r
10979                         *MESH_TFACE     4       4       6       5\r
10980                         *MESH_TFACE     5       4       7       6\r
10981                         *MESH_TFACE     6       6       7       8\r
10982                         *MESH_TFACE     7       6       8       9\r
10983                         *MESH_TFACE     8       8       10      9\r
10984                         *MESH_TFACE     9       8       11      10\r
10985                         *MESH_TFACE     10      10      11      12\r
10986                         *MESH_TFACE     11      10      12      13\r
10987                         *MESH_TFACE     12      12      14      13\r
10988                         *MESH_TFACE     13      12      15      14\r
10989                         *MESH_TFACE     14      14      15      16\r
10990                         *MESH_TFACE     15      14      16      17\r
10991                 }\r
10992         }\r
10993         *PROP_MOTIONBLUR        0\r
10994         *PROP_CASTSHADOW        1\r
10995         *PROP_RECVSHADOW        1\r
10996         *MATERIAL_REF   14\r
10997 }\r
10998 *GEOMOBJECT     {\r
10999         *NODE_NAME      "mat14model0surf321"\r
11000         *NODE_TM        {\r
11001                 *NODE_NAME      "mat14model0surf321"\r
11002                 *INHERIT_POS    0       0       0\r
11003                 *INHERIT_ROT    0       0       0\r
11004                 *INHERIT_SCL    0       0       0\r
11005                 *TM_ROW0        1.0     0       0\r
11006                 *TM_ROW1        0       1.0     0\r
11007                 *TM_ROW2        0       0       1.0\r
11008                 *TM_ROW3        0       0       0\r
11009                 *TM_POS 0.000000        0.000000        0.000000\r
11010         }\r
11011         *MESH   {\r
11012                 *TIMEVALUE      0\r
11013                 *MESH_NUMVERTEX 10\r
11014                 *MESH_NUMFACES  8\r
11015                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11016                 *MESH_VERTEX_LIST       {\r
11017                         *MESH_VERTEX    0       896.000000      1488.000000     128.000000\r
11018                         *MESH_VERTEX    1       896.000000      1488.000000     112.000000\r
11019                         *MESH_VERTEX    2       869.750000      1486.250000     112.000000\r
11020                         *MESH_VERTEX    3       869.750000      1486.250000     128.000000\r
11021                         *MESH_VERTEX    4       847.000000      1481.000000     128.000000\r
11022                         *MESH_VERTEX    5       827.750000      1472.250000     112.000000\r
11023                         *MESH_VERTEX    6       827.750000      1472.250000     128.000000\r
11024                         *MESH_VERTEX    7       847.000000      1481.000000     112.000000\r
11025                         *MESH_VERTEX    8       812.000000      1460.000000     128.000000\r
11026                         *MESH_VERTEX    9       812.000000      1460.000000     112.000000\r
11027                 }\r
11028                 *MESH_NORMALS   {\r
11029                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11030                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11031                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11032                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11033                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
11034                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
11035                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
11036                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
11037                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
11038                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
11039                         *MESH_VERTEXNORMAL      2       0.195090        -0.980785       0.000000\r
11040                         *MESH_VERTEXNORMAL      3       0.195090        -0.980785       0.000000\r
11041                         *MESH_VERTEXNORMAL      4       0.382683        -0.923880       0.000000\r
11042                         *MESH_VERTEXNORMAL      5       0.555570        -0.831470       0.000000\r
11043                         *MESH_VERTEXNORMAL      6       0.555570        -0.831470       0.000000\r
11044                         *MESH_VERTEXNORMAL      7       0.382683        -0.923880       0.000000\r
11045                         *MESH_VERTEXNORMAL      8       0.707107        -0.707107       0.000000\r
11046                         *MESH_VERTEXNORMAL      9       0.707107        -0.707107       0.000000\r
11047                 }\r
11048                 *MESH_FACE_LIST {\r
11049                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11050                         *MESH_FACE      1       A:      2       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11051                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11052                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11053                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11054                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11055                         *MESH_FACE      6       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11056                         *MESH_FACE      7       A:      5       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11057                 }\r
11058                 *MESH_NUMTVERTEX        10\r
11059                 *MESH_TVERTLIST {\r
11060                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
11061                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
11062                         *MESH_TVERT     2       0.125000        0.781250        1.000000\r
11063                         *MESH_TVERT     3       0.000000        0.781250        1.000000\r
11064                         *MESH_TVERT     4       0.000000        0.562500        1.000000\r
11065                         *MESH_TVERT     5       0.125000        0.343750        1.000000\r
11066                         *MESH_TVERT     6       0.000000        0.343750        1.000000\r
11067                         *MESH_TVERT     7       0.125000        0.562500        1.000000\r
11068                         *MESH_TVERT     8       0.000000        0.125000        1.000000\r
11069                         *MESH_TVERT     9       0.125000        0.125000        1.000000\r
11070                 }\r
11071                 *MESH_NUMTVFACES        8\r
11072                 *MESH_TFACELIST {\r
11073                         *MESH_TFACE     0       2       3       4\r
11074                         *MESH_TFACE     1       2       4       7\r
11075                         *MESH_TFACE     2       0       3       2\r
11076                         *MESH_TFACE     3       0       2       1\r
11077                         *MESH_TFACE     4       4       6       5\r
11078                         *MESH_TFACE     5       4       5       7\r
11079                         *MESH_TFACE     6       5       6       8\r
11080                         *MESH_TFACE     7       5       8       9\r
11081                 }\r
11082         }\r
11083         *PROP_MOTIONBLUR        0\r
11084         *PROP_CASTSHADOW        1\r
11085         *PROP_RECVSHADOW        1\r
11086         *MATERIAL_REF   14\r
11087 }\r
11088 *GEOMOBJECT     {\r
11089         *NODE_NAME      "mat14model0surf322"\r
11090         *NODE_TM        {\r
11091                 *NODE_NAME      "mat14model0surf322"\r
11092                 *INHERIT_POS    0       0       0\r
11093                 *INHERIT_ROT    0       0       0\r
11094                 *INHERIT_SCL    0       0       0\r
11095                 *TM_ROW0        1.0     0       0\r
11096                 *TM_ROW1        0       1.0     0\r
11097                 *TM_ROW2        0       0       1.0\r
11098                 *TM_ROW3        0       0       0\r
11099                 *TM_POS 0.000000        0.000000        0.000000\r
11100         }\r
11101         *MESH   {\r
11102                 *TIMEVALUE      0\r
11103                 *MESH_NUMVERTEX 18\r
11104                 *MESH_NUMFACES  16\r
11105                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11106                 *MESH_VERTEX_LIST       {\r
11107                         *MESH_VERTEX    0       896.000000      1520.000000     256.000000\r
11108                         *MESH_VERTEX    1       896.000000      1504.000000     256.000000\r
11109                         *MESH_VERTEX    2       866.000000      1502.000000     256.000000\r
11110                         *MESH_VERTEX    3       862.250000      1517.750000     256.000000\r
11111                         *MESH_VERTEX    4       833.000000      1511.000000     256.000000\r
11112                         *MESH_VERTEX    5       840.000000      1496.000000     256.000000\r
11113                         *MESH_VERTEX    6       818.000000      1486.000000     256.000000\r
11114                         *MESH_VERTEX    7       808.250000      1499.750000     256.000000\r
11115                         *MESH_VERTEX    8       788.000000      1484.000000     256.000000\r
11116                         *MESH_VERTEX    9       800.000000      1472.000000     256.000000\r
11117                         *MESH_VERTEX    10      786.000000      1454.000000     256.000000\r
11118                         *MESH_VERTEX    11      772.250000      1463.750000     256.000000\r
11119                         *MESH_VERTEX    12      761.000000      1439.000000     256.000000\r
11120                         *MESH_VERTEX    13      776.000000      1432.000000     256.000000\r
11121                         *MESH_VERTEX    14      770.000000      1406.000000     256.000000\r
11122                         *MESH_VERTEX    15      754.250000      1409.750000     256.000000\r
11123                         *MESH_VERTEX    16      752.000000      1376.000000     256.000000\r
11124                         *MESH_VERTEX    17      768.000000      1376.000000     256.000000\r
11125                 }\r
11126                 *MESH_NORMALS   {\r
11127                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11128                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11129                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11130                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11131                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
11132                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
11133                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
11134                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
11135                         *MESH_FACENORMAL        8       0.894427        0.000000        0.447214\r
11136                         *MESH_FACENORMAL        9       0.894427        0.000000        0.447214\r
11137                         *MESH_FACENORMAL        10      0.967538        -0.252725       0.000000\r
11138                         *MESH_FACENORMAL        11      0.862856        -0.505449       0.000000\r
11139                         *MESH_FACENORMAL        12      0.707107        -0.707107       0.000000\r
11140                         *MESH_FACENORMAL        13      0.505449        -0.862856       0.000000\r
11141                         *MESH_FACENORMAL        14      0.252725        -0.967538       0.000000\r
11142                         *MESH_FACENORMAL        15      0.252725        -0.967538       0.000000\r
11143                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
11144                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
11145                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
11146                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
11147                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
11148                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
11149                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
11150                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
11151                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
11152                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
11153                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
11154                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
11155                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
11156                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
11157                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
11158                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
11159                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
11160                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
11161                 }\r
11162                 *MESH_FACE_LIST {\r
11163                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11164                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11165                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11166                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11167                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11168                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11169                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11170                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11171                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11172                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11173                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11174                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11175                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11176                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11177                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11178                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11179                 }\r
11180                 *MESH_NUMTVERTEX        18\r
11181                 *MESH_TVERTLIST {\r
11182                         *MESH_TVERT     0       0.000000        2.000000        1.000000\r
11183                         *MESH_TVERT     1       0.125000        2.000000        1.000000\r
11184                         *MESH_TVERT     2       0.125000        1.718750        1.000000\r
11185                         *MESH_TVERT     3       0.000000        1.718750        1.000000\r
11186                         *MESH_TVERT     4       0.000000        1.437500        1.000000\r
11187                         *MESH_TVERT     5       0.125000        1.437500        1.000000\r
11188                         *MESH_TVERT     6       0.125000        1.156250        1.000000\r
11189                         *MESH_TVERT     7       0.000000        1.156250        1.000000\r
11190                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
11191                         *MESH_TVERT     9       0.125000        0.875000        1.000000\r
11192                         *MESH_TVERT     10      0.125000        0.593750        1.000000\r
11193                         *MESH_TVERT     11      0.000000        0.593750        1.000000\r
11194                         *MESH_TVERT     12      0.000000        0.312500        1.000000\r
11195                         *MESH_TVERT     13      0.125000        0.312500        1.000000\r
11196                         *MESH_TVERT     14      0.125000        0.031250        1.000000\r
11197                         *MESH_TVERT     15      0.000000        0.031250        1.000000\r
11198                         *MESH_TVERT     16      0.000000        -0.250000       1.000000\r
11199                         *MESH_TVERT     17      0.125000        -0.250000       1.000000\r
11200                 }\r
11201                 *MESH_NUMTVFACES        16\r
11202                 *MESH_TFACELIST {\r
11203                         *MESH_TFACE     0       2       3       4\r
11204                         *MESH_TFACE     1       2       4       5\r
11205                         *MESH_TFACE     2       0       3       2\r
11206                         *MESH_TFACE     3       0       2       1\r
11207                         *MESH_TFACE     4       4       6       5\r
11208                         *MESH_TFACE     5       4       7       6\r
11209                         *MESH_TFACE     6       6       7       8\r
11210                         *MESH_TFACE     7       6       8       9\r
11211                         *MESH_TFACE     8       8       10      9\r
11212                         *MESH_TFACE     9       8       11      10\r
11213                         *MESH_TFACE     10      10      11      12\r
11214                         *MESH_TFACE     11      10      12      13\r
11215                         *MESH_TFACE     12      12      14      13\r
11216                         *MESH_TFACE     13      12      15      14\r
11217                         *MESH_TFACE     14      14      15      16\r
11218                         *MESH_TFACE     15      14      16      17\r
11219                 }\r
11220         }\r
11221         *PROP_MOTIONBLUR        0\r
11222         *PROP_CASTSHADOW        1\r
11223         *PROP_RECVSHADOW        1\r
11224         *MATERIAL_REF   14\r
11225 }\r
11226 *GEOMOBJECT     {\r
11227         *NODE_NAME      "mat14model0surf323"\r
11228         *NODE_TM        {\r
11229                 *NODE_NAME      "mat14model0surf323"\r
11230                 *INHERIT_POS    0       0       0\r
11231                 *INHERIT_ROT    0       0       0\r
11232                 *INHERIT_SCL    0       0       0\r
11233                 *TM_ROW0        1.0     0       0\r
11234                 *TM_ROW1        0       1.0     0\r
11235                 *TM_ROW2        0       0       1.0\r
11236                 *TM_ROW3        0       0       0\r
11237                 *TM_POS 0.000000        0.000000        0.000000\r
11238         }\r
11239         *MESH   {\r
11240                 *TIMEVALUE      0\r
11241                 *MESH_NUMVERTEX 10\r
11242                 *MESH_NUMFACES  8\r
11243                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11244                 *MESH_VERTEX_LIST       {\r
11245                         *MESH_VERTEX    0       848.000000      -592.000000     128.000000\r
11246                         *MESH_VERTEX    1       864.000000      -592.000000     128.000000\r
11247                         *MESH_VERTEX    2       859.000000      -627.000000     128.000000\r
11248                         *MESH_VERTEX    3       844.000000      -620.000000     128.000000\r
11249                         *MESH_VERTEX    4       832.000000      -640.000000     128.000000\r
11250                         *MESH_VERTEX    5       844.000000      -652.000000     128.000000\r
11251                         *MESH_VERTEX    6       819.000000      -667.000000     128.000000\r
11252                         *MESH_VERTEX    7       812.000000      -652.000000     128.000000\r
11253                         *MESH_VERTEX    8       784.000000      -656.000000     128.000000\r
11254                         *MESH_VERTEX    9       784.000000      -672.000000     128.000000\r
11255                 }\r
11256                 *MESH_NORMALS   {\r
11257                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11258                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11259                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11260                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11261                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
11262                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
11263                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
11264                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
11265                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
11266                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
11267                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
11268                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
11269                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
11270                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
11271                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
11272                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
11273                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
11274                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
11275                 }\r
11276                 *MESH_FACE_LIST {\r
11277                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11278                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11279                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11280                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11281                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11282                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11283                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11284                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11285                 }\r
11286                 *MESH_NUMTVERTEX        10\r
11287                 *MESH_TVERTLIST {\r
11288                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
11289                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
11290                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
11291                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
11292                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
11293                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
11294                         *MESH_TVERT     6       0.125000        0.250000        1.000000\r
11295                         *MESH_TVERT     7       0.000000        0.250000        1.000000\r
11296                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
11297                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
11298                 }\r
11299                 *MESH_NUMTVFACES        8\r
11300                 *MESH_TFACELIST {\r
11301                         *MESH_TFACE     0       2       3       4\r
11302                         *MESH_TFACE     1       2       4       5\r
11303                         *MESH_TFACE     2       0       3       2\r
11304                         *MESH_TFACE     3       0       2       1\r
11305                         *MESH_TFACE     4       4       6       5\r
11306                         *MESH_TFACE     5       4       7       6\r
11307                         *MESH_TFACE     6       6       7       8\r
11308                         *MESH_TFACE     7       6       8       9\r
11309                 }\r
11310         }\r
11311         *PROP_MOTIONBLUR        0\r
11312         *PROP_CASTSHADOW        1\r
11313         *PROP_RECVSHADOW        1\r
11314         *MATERIAL_REF   14\r
11315 }\r
11316 *GEOMOBJECT     {\r
11317         *NODE_NAME      "mat14model0surf324"\r
11318         *NODE_TM        {\r
11319                 *NODE_NAME      "mat14model0surf324"\r
11320                 *INHERIT_POS    0       0       0\r
11321                 *INHERIT_ROT    0       0       0\r
11322                 *INHERIT_SCL    0       0       0\r
11323                 *TM_ROW0        1.0     0       0\r
11324                 *TM_ROW1        0       1.0     0\r
11325                 *TM_ROW2        0       0       1.0\r
11326                 *TM_ROW3        0       0       0\r
11327                 *TM_POS 0.000000        0.000000        0.000000\r
11328         }\r
11329         *MESH   {\r
11330                 *TIMEVALUE      0\r
11331                 *MESH_NUMVERTEX 6\r
11332                 *MESH_NUMFACES  4\r
11333                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11334                 *MESH_VERTEX_LIST       {\r
11335                         *MESH_VERTEX    0       832.000000      -448.000000     -96.000000\r
11336                         *MESH_VERTEX    1       828.000000      -420.000000     -96.000000\r
11337                         *MESH_VERTEX    2       832.000000      -384.000000     -96.000000\r
11338                         *MESH_VERTEX    3       816.000000      -400.000000     -96.000000\r
11339                         *MESH_VERTEX    4       796.000000      -388.000000     -96.000000\r
11340                         *MESH_VERTEX    5       768.000000      -384.000000     -96.000000\r
11341                 }\r
11342                 *MESH_NORMALS   {\r
11343                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11344                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11345                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11346                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11347                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
11348                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
11349                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
11350                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
11351                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
11352                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
11353                 }\r
11354                 *MESH_FACE_LIST {\r
11355                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11356                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11357                         *MESH_FACE      2       A:      3       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11358                         *MESH_FACE      3       A:      5       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11359                 }\r
11360                 *MESH_NUMTVERTEX        6\r
11361                 *MESH_TVERTLIST {\r
11362                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
11363                         *MESH_TVERT     1       0.468750        0.718750        1.000000\r
11364                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
11365                         *MESH_TVERT     3       0.375000        0.875000        1.000000\r
11366                         *MESH_TVERT     4       0.218750        0.968750        1.000000\r
11367                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
11368                 }\r
11369                 *MESH_NUMTVFACES        4\r
11370                 *MESH_TFACELIST {\r
11371                         *MESH_TFACE     0       0       2       1\r
11372                         *MESH_TFACE     1       3       1       2\r
11373                         *MESH_TFACE     2       3       2       4\r
11374                         *MESH_TFACE     3       5       4       2\r
11375                 }\r
11376         }\r
11377         *PROP_MOTIONBLUR        0\r
11378         *PROP_CASTSHADOW        1\r
11379         *PROP_RECVSHADOW        1\r
11380         *MATERIAL_REF   14\r
11381 }\r
11382 *GEOMOBJECT     {\r
11383         *NODE_NAME      "mat14model0surf325"\r
11384         *NODE_TM        {\r
11385                 *NODE_NAME      "mat14model0surf325"\r
11386                 *INHERIT_POS    0       0       0\r
11387                 *INHERIT_ROT    0       0       0\r
11388                 *INHERIT_SCL    0       0       0\r
11389                 *TM_ROW0        1.0     0       0\r
11390                 *TM_ROW1        0       1.0     0\r
11391                 *TM_ROW2        0       0       1.0\r
11392                 *TM_ROW3        0       0       0\r
11393                 *TM_POS 0.000000        0.000000        0.000000\r
11394         }\r
11395         *MESH   {\r
11396                 *TIMEVALUE      0\r
11397                 *MESH_NUMVERTEX 6\r
11398                 *MESH_NUMFACES  4\r
11399                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11400                 *MESH_VERTEX_LIST       {\r
11401                         *MESH_VERTEX    0       828.000000      -420.000000     -96.000000\r
11402                         *MESH_VERTEX    1       832.000000      -448.000000     -128.000000\r
11403                         *MESH_VERTEX    2       828.000000      -420.000000     -128.000000\r
11404                         *MESH_VERTEX    3       832.000000      -448.000000     -96.000000\r
11405                         *MESH_VERTEX    4       816.000000      -400.000000     -128.000000\r
11406                         *MESH_VERTEX    5       816.000000      -400.000000     -96.000000\r
11407                 }\r
11408                 *MESH_NORMALS   {\r
11409                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11410                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11411                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11412                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11413                         *MESH_VERTEXNORMAL      0       -0.923880       -0.382683       0.000000\r
11414                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
11415                         *MESH_VERTEXNORMAL      2       -0.923880       -0.382683       0.000000\r
11416                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
11417                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
11418                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
11419                 }\r
11420                 *MESH_FACE_LIST {\r
11421                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11422                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11423                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11424                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11425                 }\r
11426                 *MESH_NUMTVERTEX        6\r
11427                 *MESH_TVERTLIST {\r
11428                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
11429                         *MESH_TVERT     1       1.000000        0.750000        1.000000\r
11430                         *MESH_TVERT     2       0.750000        0.750000        1.000000\r
11431                         *MESH_TVERT     3       1.000000        1.000000        1.000000\r
11432                         *MESH_TVERT     4       0.500000        0.750000        1.000000\r
11433                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
11434                 }\r
11435                 *MESH_NUMTVFACES        4\r
11436                 *MESH_TFACELIST {\r
11437                         *MESH_TFACE     0       0       2       1\r
11438                         *MESH_TFACE     1       0       1       3\r
11439                         *MESH_TFACE     2       4       2       0\r
11440                         *MESH_TFACE     3       4       0       5\r
11441                 }\r
11442         }\r
11443         *PROP_MOTIONBLUR        0\r
11444         *PROP_CASTSHADOW        1\r
11445         *PROP_RECVSHADOW        1\r
11446         *MATERIAL_REF   14\r
11447 }\r
11448 *GEOMOBJECT     {\r
11449         *NODE_NAME      "mat14model0surf326"\r
11450         *NODE_TM        {\r
11451                 *NODE_NAME      "mat14model0surf326"\r
11452                 *INHERIT_POS    0       0       0\r
11453                 *INHERIT_ROT    0       0       0\r
11454                 *INHERIT_SCL    0       0       0\r
11455                 *TM_ROW0        1.0     0       0\r
11456                 *TM_ROW1        0       1.0     0\r
11457                 *TM_ROW2        0       0       1.0\r
11458                 *TM_ROW3        0       0       0\r
11459                 *TM_POS 0.000000        0.000000        0.000000\r
11460         }\r
11461         *MESH   {\r
11462                 *TIMEVALUE      0\r
11463                 *MESH_NUMVERTEX 6\r
11464                 *MESH_NUMFACES  4\r
11465                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11466                 *MESH_VERTEX_LIST       {\r
11467                         *MESH_VERTEX    0       832.000000      -448.000000     -128.000000\r
11468                         *MESH_VERTEX    1       828.000000      -476.000000     -96.000000\r
11469                         *MESH_VERTEX    2       828.000000      -476.000000     -128.000000\r
11470                         *MESH_VERTEX    3       832.000000      -448.000000     -96.000000\r
11471                         *MESH_VERTEX    4       816.000000      -496.000000     -128.000000\r
11472                         *MESH_VERTEX    5       816.000000      -496.000000     -96.000000\r
11473                 }\r
11474                 *MESH_NORMALS   {\r
11475                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11476                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11477                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11478                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11479                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
11480                         *MESH_VERTEXNORMAL      1       -0.923880       0.382683        0.000000\r
11481                         *MESH_VERTEXNORMAL      2       -0.923880       0.382683        0.000000\r
11482                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
11483                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
11484                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
11485                 }\r
11486                 *MESH_FACE_LIST {\r
11487                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11488                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11489                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11490                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11491                 }\r
11492                 *MESH_NUMTVERTEX        6\r
11493                 *MESH_TVERTLIST {\r
11494                         *MESH_TVERT     0       0.000000        0.750000        1.000000\r
11495                         *MESH_TVERT     1       0.250000        1.000000        1.000000\r
11496                         *MESH_TVERT     2       0.250000        0.750000        1.000000\r
11497                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
11498                         *MESH_TVERT     4       0.500000        0.750000        1.000000\r
11499                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
11500                 }\r
11501                 *MESH_NUMTVFACES        4\r
11502                 *MESH_TFACELIST {\r
11503                         *MESH_TFACE     0       0       2       1\r
11504                         *MESH_TFACE     1       0       1       3\r
11505                         *MESH_TFACE     2       1       2       4\r
11506                         *MESH_TFACE     3       1       4       5\r
11507                 }\r
11508         }\r
11509         *PROP_MOTIONBLUR        0\r
11510         *PROP_CASTSHADOW        1\r
11511         *PROP_RECVSHADOW        1\r
11512         *MATERIAL_REF   14\r
11513 }\r
11514 *GEOMOBJECT     {\r
11515         *NODE_NAME      "mat14model0surf327"\r
11516         *NODE_TM        {\r
11517                 *NODE_NAME      "mat14model0surf327"\r
11518                 *INHERIT_POS    0       0       0\r
11519                 *INHERIT_ROT    0       0       0\r
11520                 *INHERIT_SCL    0       0       0\r
11521                 *TM_ROW0        1.0     0       0\r
11522                 *TM_ROW1        0       1.0     0\r
11523                 *TM_ROW2        0       0       1.0\r
11524                 *TM_ROW3        0       0       0\r
11525                 *TM_POS 0.000000        0.000000        0.000000\r
11526         }\r
11527         *MESH   {\r
11528                 *TIMEVALUE      0\r
11529                 *MESH_NUMVERTEX 6\r
11530                 *MESH_NUMFACES  4\r
11531                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11532                 *MESH_VERTEX_LIST       {\r
11533                         *MESH_VERTEX    0       832.000000      -448.000000     -96.000000\r
11534                         *MESH_VERTEX    1       832.000000      -512.000000     -96.000000\r
11535                         *MESH_VERTEX    2       828.000000      -476.000000     -96.000000\r
11536                         *MESH_VERTEX    3       816.000000      -496.000000     -96.000000\r
11537                         *MESH_VERTEX    4       796.000000      -508.000000     -96.000000\r
11538                         *MESH_VERTEX    5       768.000000      -512.000000     -96.000000\r
11539                 }\r
11540                 *MESH_NORMALS   {\r
11541                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11542                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11543                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11544                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11545                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
11546                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
11547                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
11548                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
11549                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
11550                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
11551                 }\r
11552                 *MESH_FACE_LIST {\r
11553                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11554                         *MESH_FACE      1       A:      3       B:      1       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11555                         *MESH_FACE      2       A:      3       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11556                         *MESH_FACE      3       A:      5       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11557                 }\r
11558                 *MESH_NUMTVERTEX        6\r
11559                 *MESH_TVERTLIST {\r
11560                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
11561                         *MESH_TVERT     1       0.500000        0.000000        1.000000\r
11562                         *MESH_TVERT     2       0.468750        0.281250        1.000000\r
11563                         *MESH_TVERT     3       0.375000        0.125000        1.000000\r
11564                         *MESH_TVERT     4       0.218750        0.031250        1.000000\r
11565                         *MESH_TVERT     5       0.000000        0.000000        1.000000\r
11566                 }\r
11567                 *MESH_NUMTVFACES        4\r
11568                 *MESH_TFACELIST {\r
11569                         *MESH_TFACE     0       0       2       1\r
11570                         *MESH_TFACE     1       3       1       2\r
11571                         *MESH_TFACE     2       3       4       1\r
11572                         *MESH_TFACE     3       5       1       4\r
11573                 }\r
11574         }\r
11575         *PROP_MOTIONBLUR        0\r
11576         *PROP_CASTSHADOW        1\r
11577         *PROP_RECVSHADOW        1\r
11578         *MATERIAL_REF   14\r
11579 }\r
11580 *GEOMOBJECT     {\r
11581         *NODE_NAME      "mat14model0surf328"\r
11582         *NODE_TM        {\r
11583                 *NODE_NAME      "mat14model0surf328"\r
11584                 *INHERIT_POS    0       0       0\r
11585                 *INHERIT_ROT    0       0       0\r
11586                 *INHERIT_SCL    0       0       0\r
11587                 *TM_ROW0        1.0     0       0\r
11588                 *TM_ROW1        0       1.0     0\r
11589                 *TM_ROW2        0       0       1.0\r
11590                 *TM_ROW3        0       0       0\r
11591                 *TM_POS 0.000000        0.000000        0.000000\r
11592         }\r
11593         *MESH   {\r
11594                 *TIMEVALUE      0\r
11595                 *MESH_NUMVERTEX 10\r
11596                 *MESH_NUMFACES  8\r
11597                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11598                 *MESH_VERTEX_LIST       {\r
11599                         *MESH_VERTEX    0       848.000000      256.000000      416.000000\r
11600                         *MESH_VERTEX    1       842.000000      256.000000      458.000000\r
11601                         *MESH_VERTEX    2       827.000000      256.000000      451.000000\r
11602                         *MESH_VERTEX    3       832.000000      256.000000      416.000000\r
11603                         *MESH_VERTEX    4       824.000000      256.000000      488.000000\r
11604                         *MESH_VERTEX    5       812.000000      256.000000      476.000000\r
11605                         *MESH_VERTEX    6       787.000000      256.000000      491.000000\r
11606                         *MESH_VERTEX    7       752.000000      256.000000      512.000000\r
11607                         *MESH_VERTEX    8       752.000000      256.000000      496.000000\r
11608                         *MESH_VERTEX    9       794.000000      256.000000      506.000000\r
11609                 }\r
11610                 *MESH_NORMALS   {\r
11611                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11612                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11613                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11614                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11615                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
11616                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
11617                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
11618                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
11619                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
11620                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
11621                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
11622                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
11623                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
11624                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
11625                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
11626                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
11627                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
11628                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
11629                 }\r
11630                 *MESH_FACE_LIST {\r
11631                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11632                         *MESH_FACE      1       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11633                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11634                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11635                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11636                         *MESH_FACE      5       A:      4       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11637                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11638                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11639                 }\r
11640                 *MESH_NUMTVERTEX        10\r
11641                 *MESH_TVERTLIST {\r
11642                         *MESH_TVERT     0       0.000000        -0.500000       1.000000\r
11643                         *MESH_TVERT     1       0.000000        -0.125000       1.000000\r
11644                         *MESH_TVERT     2       0.125000        -0.125000       1.000000\r
11645                         *MESH_TVERT     3       0.125000        -0.500000       1.000000\r
11646                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
11647                         *MESH_TVERT     5       0.125000        0.250000        1.000000\r
11648                         *MESH_TVERT     6       0.125000        0.625000        1.000000\r
11649                         *MESH_TVERT     7       0.000000        1.000000        1.000000\r
11650                         *MESH_TVERT     8       0.125000        1.000000        1.000000\r
11651                         *MESH_TVERT     9       0.000000        0.625000        1.000000\r
11652                 }\r
11653                 *MESH_NUMTVFACES        8\r
11654                 *MESH_TFACELIST {\r
11655                         *MESH_TFACE     0       1       2       4\r
11656                         *MESH_TFACE     1       2       5       4\r
11657                         *MESH_TFACE     2       0       2       1\r
11658                         *MESH_TFACE     3       0       3       2\r
11659                         *MESH_TFACE     4       4       5       6\r
11660                         *MESH_TFACE     5       4       6       9\r
11661                         *MESH_TFACE     6       6       7       9\r
11662                         *MESH_TFACE     7       6       8       7\r
11663                 }\r
11664         }\r
11665         *PROP_MOTIONBLUR        0\r
11666         *PROP_CASTSHADOW        1\r
11667         *PROP_RECVSHADOW        1\r
11668         *MATERIAL_REF   14\r
11669 }\r
11670 *GEOMOBJECT     {\r
11671         *NODE_NAME      "mat14model0surf329"\r
11672         *NODE_TM        {\r
11673                 *NODE_NAME      "mat14model0surf329"\r
11674                 *INHERIT_POS    0       0       0\r
11675                 *INHERIT_ROT    0       0       0\r
11676                 *INHERIT_SCL    0       0       0\r
11677                 *TM_ROW0        1.0     0       0\r
11678                 *TM_ROW1        0       1.0     0\r
11679                 *TM_ROW2        0       0       1.0\r
11680                 *TM_ROW3        0       0       0\r
11681                 *TM_POS 0.000000        0.000000        0.000000\r
11682         }\r
11683         *MESH   {\r
11684                 *TIMEVALUE      0\r
11685                 *MESH_NUMVERTEX 6\r
11686                 *MESH_NUMFACES  4\r
11687                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11688                 *MESH_VERTEX_LIST       {\r
11689                         *MESH_VERTEX    0       832.000000      240.000000      416.000000\r
11690                         *MESH_VERTEX    1       832.000000      256.000000      416.000000\r
11691                         *MESH_VERTEX    2       827.000000      256.000000      451.000000\r
11692                         *MESH_VERTEX    3       827.000000      240.000000      451.000000\r
11693                         *MESH_VERTEX    4       812.000000      240.000000      476.000000\r
11694                         *MESH_VERTEX    5       812.000000      256.000000      476.000000\r
11695                 }\r
11696                 *MESH_NORMALS   {\r
11697                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11698                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11699                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11700                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11701                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
11702                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
11703                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
11704                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
11705                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
11706                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
11707                 }\r
11708                 *MESH_FACE_LIST {\r
11709                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11710                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11711                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11712                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11713                 }\r
11714                 *MESH_NUMTVERTEX        6\r
11715                 *MESH_TVERTLIST {\r
11716                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
11717                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
11718                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
11719                         *MESH_TVERT     3       0.312500        0.875000        1.000000\r
11720                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
11721                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
11722                 }\r
11723                 *MESH_NUMTVFACES        4\r
11724                 *MESH_TFACELIST {\r
11725                         *MESH_TFACE     0       0       2       1\r
11726                         *MESH_TFACE     1       0       3       2\r
11727                         *MESH_TFACE     2       2       3       4\r
11728                         *MESH_TFACE     3       2       4       5\r
11729                 }\r
11730         }\r
11731         *PROP_MOTIONBLUR        0\r
11732         *PROP_CASTSHADOW        1\r
11733         *PROP_RECVSHADOW        1\r
11734         *MATERIAL_REF   14\r
11735 }\r
11736 *GEOMOBJECT     {\r
11737         *NODE_NAME      "mat14model0surf330"\r
11738         *NODE_TM        {\r
11739                 *NODE_NAME      "mat14model0surf330"\r
11740                 *INHERIT_POS    0       0       0\r
11741                 *INHERIT_ROT    0       0       0\r
11742                 *INHERIT_SCL    0       0       0\r
11743                 *TM_ROW0        1.0     0       0\r
11744                 *TM_ROW1        0       1.0     0\r
11745                 *TM_ROW2        0       0       1.0\r
11746                 *TM_ROW3        0       0       0\r
11747                 *TM_POS 0.000000        0.000000        0.000000\r
11748         }\r
11749         *MESH   {\r
11750                 *TIMEVALUE      0\r
11751                 *MESH_NUMVERTEX 10\r
11752                 *MESH_NUMFACES  8\r
11753                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11754                 *MESH_VERTEX_LIST       {\r
11755                         *MESH_VERTEX    0       812.000000      1460.000000     128.000000\r
11756                         *MESH_VERTEX    1       799.750000      1444.250000     112.000000\r
11757                         *MESH_VERTEX    2       799.750000      1444.250000     128.000000\r
11758                         *MESH_VERTEX    3       812.000000      1460.000000     112.000000\r
11759                         *MESH_VERTEX    4       791.000000      1425.000000     128.000000\r
11760                         *MESH_VERTEX    5       791.000000      1425.000000     112.000000\r
11761                         *MESH_VERTEX    6       785.750000      1402.250000     112.000000\r
11762                         *MESH_VERTEX    7       785.750000      1402.250000     128.000000\r
11763                         *MESH_VERTEX    8       784.000000      1376.000000     128.000000\r
11764                         *MESH_VERTEX    9       784.000000      1376.000000     112.000000\r
11765                 }\r
11766                 *MESH_NORMALS   {\r
11767                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11768                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11769                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11770                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11771                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
11772                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
11773                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
11774                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
11775                         *MESH_VERTEXNORMAL      0       0.707107        -0.707107       0.000000\r
11776                         *MESH_VERTEXNORMAL      1       0.831470        -0.555570       0.000000\r
11777                         *MESH_VERTEXNORMAL      2       0.831470        -0.555570       0.000000\r
11778                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
11779                         *MESH_VERTEXNORMAL      4       0.923880        -0.382683       0.000000\r
11780                         *MESH_VERTEXNORMAL      5       0.923880        -0.382683       0.000000\r
11781                         *MESH_VERTEXNORMAL      6       0.980785        -0.195090       0.000000\r
11782                         *MESH_VERTEXNORMAL      7       0.980785        -0.195090       0.000000\r
11783                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
11784                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
11785                 }\r
11786                 *MESH_FACE_LIST {\r
11787                         *MESH_FACE      0       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11788                         *MESH_FACE      1       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11789                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11790                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11791                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11792                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11793                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11794                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11795                 }\r
11796                 *MESH_NUMTVERTEX        10\r
11797                 *MESH_TVERTLIST {\r
11798                         *MESH_TVERT     0       0.000000        1.125000        1.000000\r
11799                         *MESH_TVERT     1       0.125000        0.906250        1.000000\r
11800                         *MESH_TVERT     2       0.000000        0.906250        1.000000\r
11801                         *MESH_TVERT     3       0.125000        1.125000        1.000000\r
11802                         *MESH_TVERT     4       0.000000        0.687500        1.000000\r
11803                         *MESH_TVERT     5       0.125000        0.687500        1.000000\r
11804                         *MESH_TVERT     6       0.125000        0.468750        1.000000\r
11805                         *MESH_TVERT     7       0.000000        0.468750        1.000000\r
11806                         *MESH_TVERT     8       0.000000        0.250000        1.000000\r
11807                         *MESH_TVERT     9       0.125000        0.250000        1.000000\r
11808                 }\r
11809                 *MESH_NUMTVFACES        8\r
11810                 *MESH_TFACELIST {\r
11811                         *MESH_TFACE     0       1       2       4\r
11812                         *MESH_TFACE     1       1       4       5\r
11813                         *MESH_TFACE     2       0       2       1\r
11814                         *MESH_TFACE     3       0       1       3\r
11815                         *MESH_TFACE     4       4       6       5\r
11816                         *MESH_TFACE     5       4       7       6\r
11817                         *MESH_TFACE     6       6       7       8\r
11818                         *MESH_TFACE     7       6       8       9\r
11819                 }\r
11820         }\r
11821         *PROP_MOTIONBLUR        0\r
11822         *PROP_CASTSHADOW        1\r
11823         *PROP_RECVSHADOW        1\r
11824         *MATERIAL_REF   14\r
11825 }\r
11826 *GEOMOBJECT     {\r
11827         *NODE_NAME      "mat14model0surf331"\r
11828         *NODE_TM        {\r
11829                 *NODE_NAME      "mat14model0surf331"\r
11830                 *INHERIT_POS    0       0       0\r
11831                 *INHERIT_ROT    0       0       0\r
11832                 *INHERIT_SCL    0       0       0\r
11833                 *TM_ROW0        1.0     0       0\r
11834                 *TM_ROW1        0       1.0     0\r
11835                 *TM_ROW2        0       0       1.0\r
11836                 *TM_ROW3        0       0       0\r
11837                 *TM_POS 0.000000        0.000000        0.000000\r
11838         }\r
11839         *MESH   {\r
11840                 *TIMEVALUE      0\r
11841                 *MESH_NUMVERTEX 6\r
11842                 *MESH_NUMFACES  4\r
11843                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11844                 *MESH_VERTEX_LIST       {\r
11845                         *MESH_VERTEX    0       796.000000      -388.000000     -96.000000\r
11846                         *MESH_VERTEX    1       816.000000      -400.000000     -128.000000\r
11847                         *MESH_VERTEX    2       796.000000      -388.000000     -128.000000\r
11848                         *MESH_VERTEX    3       816.000000      -400.000000     -96.000000\r
11849                         *MESH_VERTEX    4       768.000000      -384.000000     -128.000000\r
11850                         *MESH_VERTEX    5       768.000000      -384.000000     -96.000000\r
11851                 }\r
11852                 *MESH_NORMALS   {\r
11853                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11854                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11855                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11856                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11857                         *MESH_VERTEXNORMAL      0       -0.382683       -0.923880       0.000000\r
11858                         *MESH_VERTEXNORMAL      1       -0.707107       -0.707107       0.000000\r
11859                         *MESH_VERTEXNORMAL      2       -0.382683       -0.923880       0.000000\r
11860                         *MESH_VERTEXNORMAL      3       -0.707107       -0.707107       0.000000\r
11861                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
11862                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
11863                 }\r
11864                 *MESH_FACE_LIST {\r
11865                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11866                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11867                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11868                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11869                 }\r
11870                 *MESH_NUMTVERTEX        6\r
11871                 *MESH_TVERTLIST {\r
11872                         *MESH_TVERT     0       0.250000        1.000000        1.000000\r
11873                         *MESH_TVERT     1       0.500000        0.750000        1.000000\r
11874                         *MESH_TVERT     2       0.250000        0.750000        1.000000\r
11875                         *MESH_TVERT     3       0.500000        1.000000        1.000000\r
11876                         *MESH_TVERT     4       0.000000        0.750000        1.000000\r
11877                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
11878                 }\r
11879                 *MESH_NUMTVFACES        4\r
11880                 *MESH_TFACELIST {\r
11881                         *MESH_TFACE     0       0       2       1\r
11882                         *MESH_TFACE     1       0       1       3\r
11883                         *MESH_TFACE     2       4       2       0\r
11884                         *MESH_TFACE     3       4       0       5\r
11885                 }\r
11886         }\r
11887         *PROP_MOTIONBLUR        0\r
11888         *PROP_CASTSHADOW        1\r
11889         *PROP_RECVSHADOW        1\r
11890         *MATERIAL_REF   14\r
11891 }\r
11892 *GEOMOBJECT     {\r
11893         *NODE_NAME      "mat14model0surf332"\r
11894         *NODE_TM        {\r
11895                 *NODE_NAME      "mat14model0surf332"\r
11896                 *INHERIT_POS    0       0       0\r
11897                 *INHERIT_ROT    0       0       0\r
11898                 *INHERIT_SCL    0       0       0\r
11899                 *TM_ROW0        1.0     0       0\r
11900                 *TM_ROW1        0       1.0     0\r
11901                 *TM_ROW2        0       0       1.0\r
11902                 *TM_ROW3        0       0       0\r
11903                 *TM_POS 0.000000        0.000000        0.000000\r
11904         }\r
11905         *MESH   {\r
11906                 *TIMEVALUE      0\r
11907                 *MESH_NUMVERTEX 6\r
11908                 *MESH_NUMFACES  4\r
11909                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11910                 *MESH_VERTEX_LIST       {\r
11911                         *MESH_VERTEX    0       816.000000      -496.000000     -128.000000\r
11912                         *MESH_VERTEX    1       816.000000      -496.000000     -96.000000\r
11913                         *MESH_VERTEX    2       796.000000      -508.000000     -96.000000\r
11914                         *MESH_VERTEX    3       796.000000      -508.000000     -128.000000\r
11915                         *MESH_VERTEX    4       768.000000      -512.000000     -128.000000\r
11916                         *MESH_VERTEX    5       768.000000      -512.000000     -96.000000\r
11917                 }\r
11918                 *MESH_NORMALS   {\r
11919                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11920                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11921                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11922                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11923                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
11924                         *MESH_VERTEXNORMAL      1       -0.707107       0.707107        0.000000\r
11925                         *MESH_VERTEXNORMAL      2       -0.382683       0.923880        0.000000\r
11926                         *MESH_VERTEXNORMAL      3       -0.382683       0.923880        0.000000\r
11927                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
11928                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
11929                 }\r
11930                 *MESH_FACE_LIST {\r
11931                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11932                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11933                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11934                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11935                 }\r
11936                 *MESH_NUMTVERTEX        6\r
11937                 *MESH_TVERTLIST {\r
11938                         *MESH_TVERT     0       0.500000        0.750000        1.000000\r
11939                         *MESH_TVERT     1       0.500000        1.000000        1.000000\r
11940                         *MESH_TVERT     2       0.750000        1.000000        1.000000\r
11941                         *MESH_TVERT     3       0.750000        0.750000        1.000000\r
11942                         *MESH_TVERT     4       1.000000        0.750000        1.000000\r
11943                         *MESH_TVERT     5       1.000000        1.000000        1.000000\r
11944                 }\r
11945                 *MESH_NUMTVFACES        4\r
11946                 *MESH_TFACELIST {\r
11947                         *MESH_TFACE     0       0       2       1\r
11948                         *MESH_TFACE     1       0       3       2\r
11949                         *MESH_TFACE     2       2       3       4\r
11950                         *MESH_TFACE     3       2       4       5\r
11951                 }\r
11952         }\r
11953         *PROP_MOTIONBLUR        0\r
11954         *PROP_CASTSHADOW        1\r
11955         *PROP_RECVSHADOW        1\r
11956         *MATERIAL_REF   14\r
11957 }\r
11958 *GEOMOBJECT     {\r
11959         *NODE_NAME      "mat14model0surf333"\r
11960         *NODE_TM        {\r
11961                 *NODE_NAME      "mat14model0surf333"\r
11962                 *INHERIT_POS    0       0       0\r
11963                 *INHERIT_ROT    0       0       0\r
11964                 *INHERIT_SCL    0       0       0\r
11965                 *TM_ROW0        1.0     0       0\r
11966                 *TM_ROW1        0       1.0     0\r
11967                 *TM_ROW2        0       0       1.0\r
11968                 *TM_ROW3        0       0       0\r
11969                 *TM_POS 0.000000        0.000000        0.000000\r
11970         }\r
11971         *MESH   {\r
11972                 *TIMEVALUE      0\r
11973                 *MESH_NUMVERTEX 6\r
11974                 *MESH_NUMFACES  4\r
11975                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
11976                 *MESH_VERTEX_LIST       {\r
11977                         *MESH_VERTEX    0       812.000000      240.000000      476.000000\r
11978                         *MESH_VERTEX    1       787.000000      256.000000      491.000000\r
11979                         *MESH_VERTEX    2       787.000000      240.000000      491.000000\r
11980                         *MESH_VERTEX    3       812.000000      256.000000      476.000000\r
11981                         *MESH_VERTEX    4       752.000000      240.000000      496.000000\r
11982                         *MESH_VERTEX    5       752.000000      256.000000      496.000000\r
11983                 }\r
11984                 *MESH_NORMALS   {\r
11985                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
11986                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
11987                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
11988                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
11989                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
11990                         *MESH_VERTEXNORMAL      1       -0.382683       0.000000        -0.923880\r
11991                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
11992                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
11993                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
11994                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
11995                 }\r
11996                 *MESH_FACE_LIST {\r
11997                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11998                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
11999                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12000                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12001                 }\r
12002                 *MESH_NUMTVERTEX        6\r
12003                 *MESH_TVERTLIST {\r
12004                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
12005                         *MESH_TVERT     1       0.937500        1.000000        1.000000\r
12006                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
12007                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
12008                         *MESH_TVERT     4       1.250000        0.875000        1.000000\r
12009                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
12010                 }\r
12011                 *MESH_NUMTVFACES        4\r
12012                 *MESH_TFACELIST {\r
12013                         *MESH_TFACE     0       0       2       1\r
12014                         *MESH_TFACE     1       0       1       3\r
12015                         *MESH_TFACE     2       1       2       4\r
12016                         *MESH_TFACE     3       1       4       5\r
12017                 }\r
12018         }\r
12019         *PROP_MOTIONBLUR        0\r
12020         *PROP_CASTSHADOW        1\r
12021         *PROP_RECVSHADOW        1\r
12022         *MATERIAL_REF   14\r
12023 }\r
12024 *GEOMOBJECT     {\r
12025         *NODE_NAME      "mat14model0surf334"\r
12026         *NODE_TM        {\r
12027                 *NODE_NAME      "mat14model0surf334"\r
12028                 *INHERIT_POS    0       0       0\r
12029                 *INHERIT_ROT    0       0       0\r
12030                 *INHERIT_SCL    0       0       0\r
12031                 *TM_ROW0        1.0     0       0\r
12032                 *TM_ROW1        0       1.0     0\r
12033                 *TM_ROW2        0       0       1.0\r
12034                 *TM_ROW3        0       0       0\r
12035                 *TM_POS 0.000000        0.000000        0.000000\r
12036         }\r
12037         *MESH   {\r
12038                 *TIMEVALUE      0\r
12039                 *MESH_NUMVERTEX 10\r
12040                 *MESH_NUMFACES  8\r
12041                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12042                 *MESH_VERTEX_LIST       {\r
12043                         *MESH_VERTEX    0       768.000000      -320.000000     128.000000\r
12044                         *MESH_VERTEX    1       780.000000      -340.000000     128.000000\r
12045                         *MESH_VERTEX    2       765.000000      -347.000000     128.000000\r
12046                         *MESH_VERTEX    3       784.000000      -368.000000     128.000000\r
12047                         *MESH_VERTEX    4       756.000000      -332.000000     128.000000\r
12048                         *MESH_VERTEX    5       741.000000      -323.000000     128.000000\r
12049                         *MESH_VERTEX    6       720.000000      -304.000000     128.000000\r
12050                         *MESH_VERTEX    7       720.000000      -320.000000     128.000000\r
12051                         *MESH_VERTEX    8       768.000000      -368.000000     128.000000\r
12052                         *MESH_VERTEX    9       748.000000      -308.000000     128.000000\r
12053                 }\r
12054                 *MESH_NORMALS   {\r
12055                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12056                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12057                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12058                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12059                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12060                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
12061                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12062                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12063                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
12064                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
12065                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
12066                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
12067                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
12068                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
12069                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
12070                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
12071                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
12072                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
12073                 }\r
12074                 *MESH_FACE_LIST {\r
12075                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12076                         *MESH_FACE      1       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12077                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12078                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12079                         *MESH_FACE      4       A:      2       B:      8       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12080                         *MESH_FACE      5       A:      0       B:      9       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12081                         *MESH_FACE      6       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12082                         *MESH_FACE      7       A:      5       B:      9       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12083                 }\r
12084                 *MESH_NUMTVERTEX        10\r
12085                 *MESH_TVERTLIST {\r
12086                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
12087                         *MESH_TVERT     1       0.000000        0.750000        1.000000\r
12088                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
12089                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
12090                         *MESH_TVERT     4       0.125000        0.500000        1.000000\r
12091                         *MESH_TVERT     5       0.125000        0.250000        1.000000\r
12092                         *MESH_TVERT     6       0.000000        0.000000        1.000000\r
12093                         *MESH_TVERT     7       0.125000        0.000000        1.000000\r
12094                         *MESH_TVERT     8       0.125000        1.000000        1.000000\r
12095                         *MESH_TVERT     9       0.000000        0.250000        1.000000\r
12096                 }\r
12097                 *MESH_NUMTVFACES        8\r
12098                 *MESH_TFACELIST {\r
12099                         *MESH_TFACE     0       0       2       1\r
12100                         *MESH_TFACE     1       0       4       2\r
12101                         *MESH_TFACE     2       1       2       3\r
12102                         *MESH_TFACE     3       0       5       4\r
12103                         *MESH_TFACE     4       2       8       3\r
12104                         *MESH_TFACE     5       0       9       5\r
12105                         *MESH_TFACE     6       5       6       7\r
12106                         *MESH_TFACE     7       5       9       6\r
12107                 }\r
12108         }\r
12109         *PROP_MOTIONBLUR        0\r
12110         *PROP_CASTSHADOW        1\r
12111         *PROP_RECVSHADOW        1\r
12112         *MATERIAL_REF   14\r
12113 }\r
12114 *GEOMOBJECT     {\r
12115         *NODE_NAME      "mat14model0surf335"\r
12116         *NODE_TM        {\r
12117                 *NODE_NAME      "mat14model0surf335"\r
12118                 *INHERIT_POS    0       0       0\r
12119                 *INHERIT_ROT    0       0       0\r
12120                 *INHERIT_SCL    0       0       0\r
12121                 *TM_ROW0        1.0     0       0\r
12122                 *TM_ROW1        0       1.0     0\r
12123                 *TM_ROW2        0       0       1.0\r
12124                 *TM_ROW3        0       0       0\r
12125                 *TM_POS 0.000000        0.000000        0.000000\r
12126         }\r
12127         *MESH   {\r
12128                 *TIMEVALUE      0\r
12129                 *MESH_NUMVERTEX 10\r
12130                 *MESH_NUMFACES  8\r
12131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12132                 *MESH_VERTEX_LIST       {\r
12133                         *MESH_VERTEX    0       768.000000      -320.000000     96.000000\r
12134                         *MESH_VERTEX    1       765.000000      -347.000000     96.000000\r
12135                         *MESH_VERTEX    2       780.000000      -340.000000     96.000000\r
12136                         *MESH_VERTEX    3       784.000000      -368.000000     96.000000\r
12137                         *MESH_VERTEX    4       756.000000      -332.000000     96.000000\r
12138                         *MESH_VERTEX    5       741.000000      -323.000000     96.000000\r
12139                         *MESH_VERTEX    6       720.000000      -304.000000     96.000000\r
12140                         *MESH_VERTEX    7       720.000000      -320.000000     96.000000\r
12141                         *MESH_VERTEX    8       768.000000      -368.000000     96.000000\r
12142                         *MESH_VERTEX    9       748.000000      -308.000000     96.000000\r
12143                 }\r
12144                 *MESH_NORMALS   {\r
12145                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12146                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12147                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12148                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12149                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12150                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
12151                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12152                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12153                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
12154                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
12155                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
12156                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
12157                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
12158                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
12159                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
12160                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
12161                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
12162                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
12163                 }\r
12164                 *MESH_FACE_LIST {\r
12165                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12166                         *MESH_FACE      1       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12167                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12168                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12169                         *MESH_FACE      4       A:      1       B:      3       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12170                         *MESH_FACE      5       A:      0       B:      5       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12171                         *MESH_FACE      6       A:      5       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12172                         *MESH_FACE      7       A:      5       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12173                 }\r
12174                 *MESH_NUMTVERTEX        10\r
12175                 *MESH_TVERTLIST {\r
12176                         *MESH_TVERT     0       0.000000        0.500000        1.000000\r
12177                         *MESH_TVERT     1       0.125000        0.250000        1.000000\r
12178                         *MESH_TVERT     2       0.000000        0.250000        1.000000\r
12179                         *MESH_TVERT     3       0.000000        0.000000        1.000000\r
12180                         *MESH_TVERT     4       0.125000        0.500000        1.000000\r
12181                         *MESH_TVERT     5       0.125000        0.750000        1.000000\r
12182                         *MESH_TVERT     6       0.000000        1.000000        1.000000\r
12183                         *MESH_TVERT     7       0.125000        1.000000        1.000000\r
12184                         *MESH_TVERT     8       0.125000        0.000000        1.000000\r
12185                         *MESH_TVERT     9       0.000000        0.750000        1.000000\r
12186                 }\r
12187                 *MESH_NUMTVFACES        8\r
12188                 *MESH_TFACELIST {\r
12189                         *MESH_TFACE     0       0       2       1\r
12190                         *MESH_TFACE     1       0       1       4\r
12191                         *MESH_TFACE     2       1       2       3\r
12192                         *MESH_TFACE     3       0       4       5\r
12193                         *MESH_TFACE     4       1       3       8\r
12194                         *MESH_TFACE     5       0       5       9\r
12195                         *MESH_TFACE     6       5       7       6\r
12196                         *MESH_TFACE     7       5       6       9\r
12197                 }\r
12198         }\r
12199         *PROP_MOTIONBLUR        0\r
12200         *PROP_CASTSHADOW        1\r
12201         *PROP_RECVSHADOW        1\r
12202         *MATERIAL_REF   14\r
12203 }\r
12204 *GEOMOBJECT     {\r
12205         *NODE_NAME      "mat14model0surf336"\r
12206         *NODE_TM        {\r
12207                 *NODE_NAME      "mat14model0surf336"\r
12208                 *INHERIT_POS    0       0       0\r
12209                 *INHERIT_ROT    0       0       0\r
12210                 *INHERIT_SCL    0       0       0\r
12211                 *TM_ROW0        1.0     0       0\r
12212                 *TM_ROW1        0       1.0     0\r
12213                 *TM_ROW2        0       0       1.0\r
12214                 *TM_ROW3        0       0       0\r
12215                 *TM_POS 0.000000        0.000000        0.000000\r
12216         }\r
12217         *MESH   {\r
12218                 *TIMEVALUE      0\r
12219                 *MESH_NUMVERTEX 10\r
12220                 *MESH_NUMFACES  8\r
12221                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12222                 *MESH_VERTEX_LIST       {\r
12223                         *MESH_VERTEX    0       784.000000      -528.000000     128.000000\r
12224                         *MESH_VERTEX    1       765.000000      -549.000000     128.000000\r
12225                         *MESH_VERTEX    2       768.000000      -528.000000     128.000000\r
12226                         *MESH_VERTEX    3       780.000000      -556.000000     128.000000\r
12227                         *MESH_VERTEX    4       768.000000      -576.000000     128.000000\r
12228                         *MESH_VERTEX    5       756.000000      -564.000000     128.000000\r
12229                         *MESH_VERTEX    6       741.000000      -573.000000     128.000000\r
12230                         *MESH_VERTEX    7       748.000000      -588.000000     128.000000\r
12231                         *MESH_VERTEX    8       720.000000      -592.000000     128.000000\r
12232                         *MESH_VERTEX    9       720.000000      -576.000000     128.000000\r
12233                 }\r
12234                 *MESH_NORMALS   {\r
12235                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12236                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12237                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12238                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12239                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12240                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
12241                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12242                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12243                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
12244                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
12245                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
12246                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
12247                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
12248                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
12249                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
12250                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
12251                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
12252                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
12253                 }\r
12254                 *MESH_FACE_LIST {\r
12255                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12256                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12257                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12258                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12259                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12260                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12261                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12262                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12263                 }\r
12264                 *MESH_NUMTVERTEX        10\r
12265                 *MESH_TVERTLIST {\r
12266                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
12267                         *MESH_TVERT     1       0.125000        0.250000        1.000000\r
12268                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
12269                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
12270                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
12271                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
12272                         *MESH_TVERT     6       0.125000        0.750000        1.000000\r
12273                         *MESH_TVERT     7       0.000000        0.750000        1.000000\r
12274                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
12275                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
12276                 }\r
12277                 *MESH_NUMTVFACES        8\r
12278                 *MESH_TFACELIST {\r
12279                         *MESH_TFACE     0       1       4       3\r
12280                         *MESH_TFACE     1       1       5       4\r
12281                         *MESH_TFACE     2       0       1       3\r
12282                         *MESH_TFACE     3       0       2       1\r
12283                         *MESH_TFACE     4       4       5       6\r
12284                         *MESH_TFACE     5       4       6       7\r
12285                         *MESH_TFACE     6       6       8       7\r
12286                         *MESH_TFACE     7       6       9       8\r
12287                 }\r
12288         }\r
12289         *PROP_MOTIONBLUR        0\r
12290         *PROP_CASTSHADOW        1\r
12291         *PROP_RECVSHADOW        1\r
12292         *MATERIAL_REF   14\r
12293 }\r
12294 *GEOMOBJECT     {\r
12295         *NODE_NAME      "mat14model0surf337"\r
12296         *NODE_TM        {\r
12297                 *NODE_NAME      "mat14model0surf337"\r
12298                 *INHERIT_POS    0       0       0\r
12299                 *INHERIT_ROT    0       0       0\r
12300                 *INHERIT_SCL    0       0       0\r
12301                 *TM_ROW0        1.0     0       0\r
12302                 *TM_ROW1        0       1.0     0\r
12303                 *TM_ROW2        0       0       1.0\r
12304                 *TM_ROW3        0       0       0\r
12305                 *TM_POS 0.000000        0.000000        0.000000\r
12306         }\r
12307         *MESH   {\r
12308                 *TIMEVALUE      0\r
12309                 *MESH_NUMVERTEX 10\r
12310                 *MESH_NUMFACES  8\r
12311                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12312                 *MESH_VERTEX_LIST       {\r
12313                         *MESH_VERTEX    0       784.000000      -528.000000     96.000000\r
12314                         *MESH_VERTEX    1       768.000000      -528.000000     96.000000\r
12315                         *MESH_VERTEX    2       765.000000      -549.000000     96.000000\r
12316                         *MESH_VERTEX    3       780.000000      -556.000000     96.000000\r
12317                         *MESH_VERTEX    4       768.000000      -576.000000     96.000000\r
12318                         *MESH_VERTEX    5       756.000000      -564.000000     96.000000\r
12319                         *MESH_VERTEX    6       741.000000      -573.000000     96.000000\r
12320                         *MESH_VERTEX    7       748.000000      -588.000000     96.000000\r
12321                         *MESH_VERTEX    8       720.000000      -592.000000     96.000000\r
12322                         *MESH_VERTEX    9       720.000000      -576.000000     96.000000\r
12323                 }\r
12324                 *MESH_NORMALS   {\r
12325                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12326                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12327                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12328                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12329                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12330                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
12331                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12332                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12333                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
12334                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
12335                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
12336                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
12337                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
12338                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
12339                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
12340                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
12341                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
12342                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
12343                 }\r
12344                 *MESH_FACE_LIST {\r
12345                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12346                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12347                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12348                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12349                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12350                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12351                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12352                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12353                 }\r
12354                 *MESH_NUMTVERTEX        10\r
12355                 *MESH_TVERTLIST {\r
12356                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
12357                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
12358                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
12359                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
12360                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
12361                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
12362                         *MESH_TVERT     6       0.125000        0.250000        1.000000\r
12363                         *MESH_TVERT     7       0.000000        0.250000        1.000000\r
12364                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
12365                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
12366                 }\r
12367                 *MESH_NUMTVFACES        8\r
12368                 *MESH_TFACELIST {\r
12369                         *MESH_TFACE     0       2       3       4\r
12370                         *MESH_TFACE     1       2       4       5\r
12371                         *MESH_TFACE     2       0       3       2\r
12372                         *MESH_TFACE     3       0       2       1\r
12373                         *MESH_TFACE     4       4       6       5\r
12374                         *MESH_TFACE     5       4       7       6\r
12375                         *MESH_TFACE     6       6       7       8\r
12376                         *MESH_TFACE     7       6       8       9\r
12377                 }\r
12378         }\r
12379         *PROP_MOTIONBLUR        0\r
12380         *PROP_CASTSHADOW        1\r
12381         *PROP_RECVSHADOW        1\r
12382         *MATERIAL_REF   14\r
12383 }\r
12384 *GEOMOBJECT     {\r
12385         *NODE_NAME      "mat14model0surf338"\r
12386         *NODE_TM        {\r
12387                 *NODE_NAME      "mat14model0surf338"\r
12388                 *INHERIT_POS    0       0       0\r
12389                 *INHERIT_ROT    0       0       0\r
12390                 *INHERIT_SCL    0       0       0\r
12391                 *TM_ROW0        1.0     0       0\r
12392                 *TM_ROW1        0       1.0     0\r
12393                 *TM_ROW2        0       0       1.0\r
12394                 *TM_ROW3        0       0       0\r
12395                 *TM_POS 0.000000        0.000000        0.000000\r
12396         }\r
12397         *MESH   {\r
12398                 *TIMEVALUE      0\r
12399                 *MESH_NUMVERTEX 10\r
12400                 *MESH_NUMFACES  8\r
12401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12402                 *MESH_VERTEX_LIST       {\r
12403                         *MESH_VERTEX    0       720.000000      256.000000      512.000000\r
12404                         *MESH_VERTEX    1       685.000000      256.000000      491.000000\r
12405                         *MESH_VERTEX    2       720.000000      256.000000      496.000000\r
12406                         *MESH_VERTEX    3       678.000000      256.000000      506.000000\r
12407                         *MESH_VERTEX    4       648.000000      256.000000      488.000000\r
12408                         *MESH_VERTEX    5       660.000000      256.000000      476.000000\r
12409                         *MESH_VERTEX    6       645.000000      256.000000      451.000000\r
12410                         *MESH_VERTEX    7       630.000000      256.000000      458.000000\r
12411                         *MESH_VERTEX    8       624.000000      256.000000      416.000000\r
12412                         *MESH_VERTEX    9       640.000000      256.000000      416.000000\r
12413                 }\r
12414                 *MESH_NORMALS   {\r
12415                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12416                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12417                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12418                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12419                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12420                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
12421                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12422                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12423                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
12424                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
12425                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
12426                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
12427                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
12428                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
12429                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
12430                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
12431                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
12432                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
12433                 }\r
12434                 *MESH_FACE_LIST {\r
12435                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12436                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12437                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12438                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12439                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12440                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12441                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12442                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12443                 }\r
12444                 *MESH_NUMTVERTEX        10\r
12445                 *MESH_TVERTLIST {\r
12446                         *MESH_TVERT     0       0.000000        -0.500000       1.000000\r
12447                         *MESH_TVERT     1       0.125000        -0.125000       1.000000\r
12448                         *MESH_TVERT     2       0.125000        -0.500000       1.000000\r
12449                         *MESH_TVERT     3       0.000000        -0.125000       1.000000\r
12450                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
12451                         *MESH_TVERT     5       0.125000        0.250000        1.000000\r
12452                         *MESH_TVERT     6       0.125000        0.625000        1.000000\r
12453                         *MESH_TVERT     7       0.000000        0.625000        1.000000\r
12454                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
12455                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
12456                 }\r
12457                 *MESH_NUMTVFACES        8\r
12458                 *MESH_TFACELIST {\r
12459                         *MESH_TFACE     0       1       4       3\r
12460                         *MESH_TFACE     1       1       5       4\r
12461                         *MESH_TFACE     2       0       1       3\r
12462                         *MESH_TFACE     3       0       2       1\r
12463                         *MESH_TFACE     4       4       5       6\r
12464                         *MESH_TFACE     5       4       6       7\r
12465                         *MESH_TFACE     6       6       8       7\r
12466                         *MESH_TFACE     7       6       9       8\r
12467                 }\r
12468         }\r
12469         *PROP_MOTIONBLUR        0\r
12470         *PROP_CASTSHADOW        1\r
12471         *PROP_RECVSHADOW        1\r
12472         *MATERIAL_REF   14\r
12473 }\r
12474 *GEOMOBJECT     {\r
12475         *NODE_NAME      "mat14model0surf339"\r
12476         *NODE_TM        {\r
12477                 *NODE_NAME      "mat14model0surf339"\r
12478                 *INHERIT_POS    0       0       0\r
12479                 *INHERIT_ROT    0       0       0\r
12480                 *INHERIT_SCL    0       0       0\r
12481                 *TM_ROW0        1.0     0       0\r
12482                 *TM_ROW1        0       1.0     0\r
12483                 *TM_ROW2        0       0       1.0\r
12484                 *TM_ROW3        0       0       0\r
12485                 *TM_POS 0.000000        0.000000        0.000000\r
12486         }\r
12487         *MESH   {\r
12488                 *TIMEVALUE      0\r
12489                 *MESH_NUMVERTEX 6\r
12490                 *MESH_NUMFACES  4\r
12491                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12492                 *MESH_VERTEX_LIST       {\r
12493                         *MESH_VERTEX    0       685.000000      240.000000      491.000000\r
12494                         *MESH_VERTEX    1       720.000000      240.000000      496.000000\r
12495                         *MESH_VERTEX    2       720.000000      256.000000      496.000000\r
12496                         *MESH_VERTEX    3       685.000000      256.000000      491.000000\r
12497                         *MESH_VERTEX    4       660.000000      256.000000      476.000000\r
12498                         *MESH_VERTEX    5       660.000000      240.000000      476.000000\r
12499                 }\r
12500                 *MESH_NORMALS   {\r
12501                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12502                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12503                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12504                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12505                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
12506                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
12507                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
12508                         *MESH_VERTEXNORMAL      3       0.382683        0.000000        -0.923880\r
12509                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
12510                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
12511                 }\r
12512                 *MESH_FACE_LIST {\r
12513                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12514                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12515                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12516                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12517                 }\r
12518                 *MESH_NUMTVERTEX        6\r
12519                 *MESH_TVERTLIST {\r
12520                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
12521                         *MESH_TVERT     1       1.250000        1.000000        1.000000\r
12522                         *MESH_TVERT     2       1.250000        0.875000        1.000000\r
12523                         *MESH_TVERT     3       0.937500        0.875000        1.000000\r
12524                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
12525                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
12526                 }\r
12527                 *MESH_NUMTVFACES        4\r
12528                 *MESH_TFACELIST {\r
12529                         *MESH_TFACE     0       0       2       1\r
12530                         *MESH_TFACE     1       0       3       2\r
12531                         *MESH_TFACE     2       4       3       0\r
12532                         *MESH_TFACE     3       4       0       5\r
12533                 }\r
12534         }\r
12535         *PROP_MOTIONBLUR        0\r
12536         *PROP_CASTSHADOW        1\r
12537         *PROP_RECVSHADOW        1\r
12538         *MATERIAL_REF   14\r
12539 }\r
12540 *GEOMOBJECT     {\r
12541         *NODE_NAME      "mat14model0surf340"\r
12542         *NODE_TM        {\r
12543                 *NODE_NAME      "mat14model0surf340"\r
12544                 *INHERIT_POS    0       0       0\r
12545                 *INHERIT_ROT    0       0       0\r
12546                 *INHERIT_SCL    0       0       0\r
12547                 *TM_ROW0        1.0     0       0\r
12548                 *TM_ROW1        0       1.0     0\r
12549                 *TM_ROW2        0       0       1.0\r
12550                 *TM_ROW3        0       0       0\r
12551                 *TM_POS 0.000000        0.000000        0.000000\r
12552         }\r
12553         *MESH   {\r
12554                 *TIMEVALUE      0\r
12555                 *MESH_NUMVERTEX 10\r
12556                 *MESH_NUMFACES  8\r
12557                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12558                 *MESH_VERTEX_LIST       {\r
12559                         *MESH_VERTEX    0       704.000000      256.000000      128.000000\r
12560                         *MESH_VERTEX    1       704.000000      240.000000      128.000000\r
12561                         *MESH_VERTEX    2       683.000000      237.000000      128.000000\r
12562                         *MESH_VERTEX    3       676.000000      252.000000      128.000000\r
12563                         *MESH_VERTEX    4       656.000000      240.000000      128.000000\r
12564                         *MESH_VERTEX    5       668.000000      228.000000      128.000000\r
12565                         *MESH_VERTEX    6       659.000000      213.000000      128.000000\r
12566                         *MESH_VERTEX    7       644.000000      220.000000      128.000000\r
12567                         *MESH_VERTEX    8       640.000000      192.000000      128.000000\r
12568                         *MESH_VERTEX    9       656.000000      192.000000      128.000000\r
12569                 }\r
12570                 *MESH_NORMALS   {\r
12571                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12572                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12573                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12574                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12575                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12576                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
12577                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12578                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12579                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
12580                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
12581                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
12582                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
12583                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
12584                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
12585                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
12586                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
12587                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
12588                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
12589                 }\r
12590                 *MESH_FACE_LIST {\r
12591                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12592                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12593                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12594                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12595                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12596                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12597                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12598                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12599                 }\r
12600                 *MESH_NUMTVERTEX        10\r
12601                 *MESH_TVERTLIST {\r
12602                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
12603                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
12604                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
12605                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
12606                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
12607                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
12608                         *MESH_TVERT     6       0.125000        0.250000        1.000000\r
12609                         *MESH_TVERT     7       0.000000        0.250000        1.000000\r
12610                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
12611                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
12612                 }\r
12613                 *MESH_NUMTVFACES        8\r
12614                 *MESH_TFACELIST {\r
12615                         *MESH_TFACE     0       2       3       4\r
12616                         *MESH_TFACE     1       2       4       5\r
12617                         *MESH_TFACE     2       0       3       2\r
12618                         *MESH_TFACE     3       0       2       1\r
12619                         *MESH_TFACE     4       4       6       5\r
12620                         *MESH_TFACE     5       4       7       6\r
12621                         *MESH_TFACE     6       6       7       8\r
12622                         *MESH_TFACE     7       6       8       9\r
12623                 }\r
12624         }\r
12625         *PROP_MOTIONBLUR        0\r
12626         *PROP_CASTSHADOW        1\r
12627         *PROP_RECVSHADOW        1\r
12628         *MATERIAL_REF   14\r
12629 }\r
12630 *GEOMOBJECT     {\r
12631         *NODE_NAME      "mat14model0surf341"\r
12632         *NODE_TM        {\r
12633                 *NODE_NAME      "mat14model0surf341"\r
12634                 *INHERIT_POS    0       0       0\r
12635                 *INHERIT_ROT    0       0       0\r
12636                 *INHERIT_SCL    0       0       0\r
12637                 *TM_ROW0        1.0     0       0\r
12638                 *TM_ROW1        0       1.0     0\r
12639                 *TM_ROW2        0       0       1.0\r
12640                 *TM_ROW3        0       0       0\r
12641                 *TM_POS 0.000000        0.000000        0.000000\r
12642         }\r
12643         *MESH   {\r
12644                 *TIMEVALUE      0\r
12645                 *MESH_NUMVERTEX 10\r
12646                 *MESH_NUMFACES  8\r
12647                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12648                 *MESH_VERTEX_LIST       {\r
12649                         *MESH_VERTEX    0       704.000000      256.000000      96.000000\r
12650                         *MESH_VERTEX    1       683.000000      237.000000      96.000000\r
12651                         *MESH_VERTEX    2       704.000000      240.000000      96.000000\r
12652                         *MESH_VERTEX    3       676.000000      252.000000      96.000000\r
12653                         *MESH_VERTEX    4       656.000000      240.000000      96.000000\r
12654                         *MESH_VERTEX    5       668.000000      228.000000      96.000000\r
12655                         *MESH_VERTEX    6       659.000000      213.000000      96.000000\r
12656                         *MESH_VERTEX    7       644.000000      220.000000      96.000000\r
12657                         *MESH_VERTEX    8       640.000000      192.000000      96.000000\r
12658                         *MESH_VERTEX    9       656.000000      192.000000      96.000000\r
12659                 }\r
12660                 *MESH_NORMALS   {\r
12661                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12662                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12663                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12664                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12665                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12666                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
12667                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12668                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12669                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
12670                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
12671                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
12672                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
12673                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
12674                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
12675                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
12676                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
12677                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
12678                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
12679                 }\r
12680                 *MESH_FACE_LIST {\r
12681                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12682                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12683                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12684                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12685                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12686                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12687                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12688                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12689                 }\r
12690                 *MESH_NUMTVERTEX        10\r
12691                 *MESH_TVERTLIST {\r
12692                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
12693                         *MESH_TVERT     1       0.125000        0.250000        1.000000\r
12694                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
12695                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
12696                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
12697                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
12698                         *MESH_TVERT     6       0.125000        0.750000        1.000000\r
12699                         *MESH_TVERT     7       0.000000        0.750000        1.000000\r
12700                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
12701                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
12702                 }\r
12703                 *MESH_NUMTVFACES        8\r
12704                 *MESH_TFACELIST {\r
12705                         *MESH_TFACE     0       1       4       3\r
12706                         *MESH_TFACE     1       1       5       4\r
12707                         *MESH_TFACE     2       0       1       3\r
12708                         *MESH_TFACE     3       0       2       1\r
12709                         *MESH_TFACE     4       4       5       6\r
12710                         *MESH_TFACE     5       4       6       7\r
12711                         *MESH_TFACE     6       6       8       7\r
12712                         *MESH_TFACE     7       6       9       8\r
12713                 }\r
12714         }\r
12715         *PROP_MOTIONBLUR        0\r
12716         *PROP_CASTSHADOW        1\r
12717         *PROP_RECVSHADOW        1\r
12718         *MATERIAL_REF   14\r
12719 }\r
12720 *GEOMOBJECT     {\r
12721         *NODE_NAME      "mat14model0surf342"\r
12722         *NODE_TM        {\r
12723                 *NODE_NAME      "mat14model0surf342"\r
12724                 *INHERIT_POS    0       0       0\r
12725                 *INHERIT_ROT    0       0       0\r
12726                 *INHERIT_SCL    0       0       0\r
12727                 *TM_ROW0        1.0     0       0\r
12728                 *TM_ROW1        0       1.0     0\r
12729                 *TM_ROW2        0       0       1.0\r
12730                 *TM_ROW3        0       0       0\r
12731                 *TM_POS 0.000000        0.000000        0.000000\r
12732         }\r
12733         *MESH   {\r
12734                 *TIMEVALUE      0\r
12735                 *MESH_NUMVERTEX 6\r
12736                 *MESH_NUMFACES  4\r
12737                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12738                 *MESH_VERTEX_LIST       {\r
12739                         *MESH_VERTEX    0       645.000000      240.000000      451.000000\r
12740                         *MESH_VERTEX    1       660.000000      256.000000      476.000000\r
12741                         *MESH_VERTEX    2       645.000000      256.000000      451.000000\r
12742                         *MESH_VERTEX    3       660.000000      240.000000      476.000000\r
12743                         *MESH_VERTEX    4       640.000000      256.000000      416.000000\r
12744                         *MESH_VERTEX    5       640.000000      240.000000      416.000000\r
12745                 }\r
12746                 *MESH_NORMALS   {\r
12747                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12748                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12749                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12750                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12751                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
12752                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
12753                         *MESH_VERTEXNORMAL      2       0.923880        0.000000        -0.382683\r
12754                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
12755                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
12756                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
12757                 }\r
12758                 *MESH_FACE_LIST {\r
12759                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12760                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12761                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12762                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12763                 }\r
12764                 *MESH_NUMTVERTEX        6\r
12765                 *MESH_TVERTLIST {\r
12766                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
12767                         *MESH_TVERT     1       0.625000        0.875000        1.000000\r
12768                         *MESH_TVERT     2       0.312500        0.875000        1.000000\r
12769                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
12770                         *MESH_TVERT     4       0.000000        0.875000        1.000000\r
12771                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
12772                 }\r
12773                 *MESH_NUMTVFACES        4\r
12774                 *MESH_TFACELIST {\r
12775                         *MESH_TFACE     0       0       2       1\r
12776                         *MESH_TFACE     1       0       1       3\r
12777                         *MESH_TFACE     2       4       2       0\r
12778                         *MESH_TFACE     3       4       0       5\r
12779                 }\r
12780         }\r
12781         *PROP_MOTIONBLUR        0\r
12782         *PROP_CASTSHADOW        1\r
12783         *PROP_RECVSHADOW        1\r
12784         *MATERIAL_REF   14\r
12785 }\r
12786 *GEOMOBJECT     {\r
12787         *NODE_NAME      "mat14model0surf343"\r
12788         *NODE_TM        {\r
12789                 *NODE_NAME      "mat14model0surf343"\r
12790                 *INHERIT_POS    0       0       0\r
12791                 *INHERIT_ROT    0       0       0\r
12792                 *INHERIT_SCL    0       0       0\r
12793                 *TM_ROW0        1.0     0       0\r
12794                 *TM_ROW1        0       1.0     0\r
12795                 *TM_ROW2        0       0       1.0\r
12796                 *TM_ROW3        0       0       0\r
12797                 *TM_POS 0.000000        0.000000        0.000000\r
12798         }\r
12799         *MESH   {\r
12800                 *TIMEVALUE      0\r
12801                 *MESH_NUMVERTEX 10\r
12802                 *MESH_NUMFACES  8\r
12803                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12804                 *MESH_VERTEX_LIST       {\r
12805                         *MESH_VERTEX    0       656.000000      48.000000       128.000000\r
12806                         *MESH_VERTEX    1       637.000000      27.000000       128.000000\r
12807                         *MESH_VERTEX    2       640.000000      48.000000       128.000000\r
12808                         *MESH_VERTEX    3       652.000000      20.000000       128.000000\r
12809                         *MESH_VERTEX    4       640.000000      0.000000        128.000000\r
12810                         *MESH_VERTEX    5       628.000000      12.000000       128.000000\r
12811                         *MESH_VERTEX    6       613.000000      3.000000        128.000000\r
12812                         *MESH_VERTEX    7       620.000000      -12.000000      128.000000\r
12813                         *MESH_VERTEX    8       592.000000      -16.000000      128.000000\r
12814                         *MESH_VERTEX    9       592.000000      0.000000        128.000000\r
12815                 }\r
12816                 *MESH_NORMALS   {\r
12817                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12818                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12819                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12820                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12821                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12822                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
12823                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12824                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12825                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
12826                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
12827                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
12828                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
12829                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
12830                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
12831                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
12832                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
12833                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
12834                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
12835                 }\r
12836                 *MESH_FACE_LIST {\r
12837                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12838                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12839                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12840                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12841                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12842                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12843                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12844                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12845                 }\r
12846                 *MESH_NUMTVERTEX        10\r
12847                 *MESH_TVERTLIST {\r
12848                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
12849                         *MESH_TVERT     1       0.125000        0.250000        1.000000\r
12850                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
12851                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
12852                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
12853                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
12854                         *MESH_TVERT     6       0.125000        0.750000        1.000000\r
12855                         *MESH_TVERT     7       0.000000        0.750000        1.000000\r
12856                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
12857                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
12858                 }\r
12859                 *MESH_NUMTVFACES        8\r
12860                 *MESH_TFACELIST {\r
12861                         *MESH_TFACE     0       1       4       3\r
12862                         *MESH_TFACE     1       1       5       4\r
12863                         *MESH_TFACE     2       0       1       3\r
12864                         *MESH_TFACE     3       0       2       1\r
12865                         *MESH_TFACE     4       4       5       6\r
12866                         *MESH_TFACE     5       4       6       7\r
12867                         *MESH_TFACE     6       6       8       7\r
12868                         *MESH_TFACE     7       6       9       8\r
12869                 }\r
12870         }\r
12871         *PROP_MOTIONBLUR        0\r
12872         *PROP_CASTSHADOW        1\r
12873         *PROP_RECVSHADOW        1\r
12874         *MATERIAL_REF   14\r
12875 }\r
12876 *GEOMOBJECT     {\r
12877         *NODE_NAME      "mat14model0surf344"\r
12878         *NODE_TM        {\r
12879                 *NODE_NAME      "mat14model0surf344"\r
12880                 *INHERIT_POS    0       0       0\r
12881                 *INHERIT_ROT    0       0       0\r
12882                 *INHERIT_SCL    0       0       0\r
12883                 *TM_ROW0        1.0     0       0\r
12884                 *TM_ROW1        0       1.0     0\r
12885                 *TM_ROW2        0       0       1.0\r
12886                 *TM_ROW3        0       0       0\r
12887                 *TM_POS 0.000000        0.000000        0.000000\r
12888         }\r
12889         *MESH   {\r
12890                 *TIMEVALUE      0\r
12891                 *MESH_NUMVERTEX 10\r
12892                 *MESH_NUMFACES  8\r
12893                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12894                 *MESH_VERTEX_LIST       {\r
12895                         *MESH_VERTEX    0       656.000000      48.000000       96.000000\r
12896                         *MESH_VERTEX    1       640.000000      48.000000       96.000000\r
12897                         *MESH_VERTEX    2       637.000000      27.000000       96.000000\r
12898                         *MESH_VERTEX    3       652.000000      20.000000       96.000000\r
12899                         *MESH_VERTEX    4       640.000000      0.000000        96.000000\r
12900                         *MESH_VERTEX    5       628.000000      12.000000       96.000000\r
12901                         *MESH_VERTEX    6       613.000000      3.000000        96.000000\r
12902                         *MESH_VERTEX    7       620.000000      -12.000000      96.000000\r
12903                         *MESH_VERTEX    8       592.000000      -16.000000      96.000000\r
12904                         *MESH_VERTEX    9       592.000000      0.000000        96.000000\r
12905                 }\r
12906                 *MESH_NORMALS   {\r
12907                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12908                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12909                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
12910                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
12911                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
12912                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
12913                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
12914                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
12915                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
12916                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
12917                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
12918                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
12919                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
12920                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
12921                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
12922                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
12923                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
12924                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
12925                 }\r
12926                 *MESH_FACE_LIST {\r
12927                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12928                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12929                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12930                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12931                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12932                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12933                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12934                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
12935                 }\r
12936                 *MESH_NUMTVERTEX        10\r
12937                 *MESH_TVERTLIST {\r
12938                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
12939                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
12940                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
12941                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
12942                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
12943                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
12944                         *MESH_TVERT     6       0.125000        0.250000        1.000000\r
12945                         *MESH_TVERT     7       0.000000        0.250000        1.000000\r
12946                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
12947                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
12948                 }\r
12949                 *MESH_NUMTVFACES        8\r
12950                 *MESH_TFACELIST {\r
12951                         *MESH_TFACE     0       2       3       4\r
12952                         *MESH_TFACE     1       2       4       5\r
12953                         *MESH_TFACE     2       0       3       2\r
12954                         *MESH_TFACE     3       0       2       1\r
12955                         *MESH_TFACE     4       4       6       5\r
12956                         *MESH_TFACE     5       4       7       6\r
12957                         *MESH_TFACE     6       6       7       8\r
12958                         *MESH_TFACE     7       6       8       9\r
12959                 }\r
12960         }\r
12961         *PROP_MOTIONBLUR        0\r
12962         *PROP_CASTSHADOW        1\r
12963         *PROP_RECVSHADOW        1\r
12964         *MATERIAL_REF   14\r
12965 }\r
12966 *GEOMOBJECT     {\r
12967         *NODE_NAME      "mat14model0surf345"\r
12968         *NODE_TM        {\r
12969                 *NODE_NAME      "mat14model0surf345"\r
12970                 *INHERIT_POS    0       0       0\r
12971                 *INHERIT_ROT    0       0       0\r
12972                 *INHERIT_SCL    0       0       0\r
12973                 *TM_ROW0        1.0     0       0\r
12974                 *TM_ROW1        0       1.0     0\r
12975                 *TM_ROW2        0       0       1.0\r
12976                 *TM_ROW3        0       0       0\r
12977                 *TM_POS 0.000000        0.000000        0.000000\r
12978         }\r
12979         *MESH   {\r
12980                 *TIMEVALUE      0\r
12981                 *MESH_NUMVERTEX 10\r
12982                 *MESH_NUMFACES  8\r
12983                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
12984                 *MESH_VERTEX_LIST       {\r
12985                         *MESH_VERTEX    0       636.000000      188.000000      256.000000\r
12986                         *MESH_VERTEX    1       636.000000      156.000000      256.000000\r
12987                         *MESH_VERTEX    2       651.000000      163.000000      256.000000\r
12988                         *MESH_VERTEX    3       656.000000      128.000000      256.000000\r
12989                         *MESH_VERTEX    4       640.000000      128.000000      256.000000\r
12990                         *MESH_VERTEX    5       624.000000      176.000000      256.000000\r
12991                         *MESH_VERTEX    6       604.000000      188.000000      256.000000\r
12992                         *MESH_VERTEX    7       576.000000      208.000000      256.000000\r
12993                         *MESH_VERTEX    8       576.000000      192.000000      256.000000\r
12994                         *MESH_VERTEX    9       611.000000      203.000000      256.000000\r
12995                 }\r
12996                 *MESH_NORMALS   {\r
12997                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
12998                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
12999                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13000                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13001                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13002                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
13003                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
13004                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
13005                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
13006                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
13007                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
13008                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
13009                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
13010                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
13011                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
13012                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
13013                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
13014                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
13015                 }\r
13016                 *MESH_FACE_LIST {\r
13017                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13018                         *MESH_FACE      1       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13019                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13020                         *MESH_FACE      3       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13021                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13022                         *MESH_FACE      5       A:      0       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13023                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13024                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13025                 }\r
13026                 *MESH_NUMTVERTEX        10\r
13027                 *MESH_TVERTLIST {\r
13028                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
13029                         *MESH_TVERT     1       0.937500        1.000000        1.000000\r
13030                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
13031                         *MESH_TVERT     3       1.250000        0.875000        1.000000\r
13032                         *MESH_TVERT     4       1.250000        1.000000        1.000000\r
13033                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
13034                         *MESH_TVERT     6       0.312500        1.000000        1.000000\r
13035                         *MESH_TVERT     7       0.000000        0.875000        1.000000\r
13036                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
13037                         *MESH_TVERT     9       0.312500        0.875000        1.000000\r
13038                 }\r
13039                 *MESH_NUMTVFACES        8\r
13040                 *MESH_TFACELIST {\r
13041                         *MESH_TFACE     0       0       2       1\r
13042                         *MESH_TFACE     1       0       1       5\r
13043                         *MESH_TFACE     2       1       2       3\r
13044                         *MESH_TFACE     3       1       3       4\r
13045                         *MESH_TFACE     4       0       5       6\r
13046                         *MESH_TFACE     5       0       6       9\r
13047                         *MESH_TFACE     6       6       7       9\r
13048                         *MESH_TFACE     7       6       8       7\r
13049                 }\r
13050         }\r
13051         *PROP_MOTIONBLUR        0\r
13052         *PROP_CASTSHADOW        1\r
13053         *PROP_RECVSHADOW        1\r
13054         *MATERIAL_REF   14\r
13055 }\r
13056 *GEOMOBJECT     {\r
13057         *NODE_NAME      "mat14model0surf346"\r
13058         *NODE_TM        {\r
13059                 *NODE_NAME      "mat14model0surf346"\r
13060                 *INHERIT_POS    0       0       0\r
13061                 *INHERIT_ROT    0       0       0\r
13062                 *INHERIT_SCL    0       0       0\r
13063                 *TM_ROW0        1.0     0       0\r
13064                 *TM_ROW1        0       1.0     0\r
13065                 *TM_ROW2        0       0       1.0\r
13066                 *TM_ROW3        0       0       0\r
13067                 *TM_POS 0.000000        0.000000        0.000000\r
13068         }\r
13069         *MESH   {\r
13070                 *TIMEVALUE      0\r
13071                 *MESH_NUMVERTEX 10\r
13072                 *MESH_NUMFACES  8\r
13073                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13074                 *MESH_VERTEX_LIST       {\r
13075                         *MESH_VERTEX    0       484.000000      196.000000      256.000000\r
13076                         *MESH_VERTEX    1       512.000000      208.000000      256.000000\r
13077                         *MESH_VERTEX    2       491.000000      211.000000      256.000000\r
13078                         *MESH_VERTEX    3       512.000000      192.000000      256.000000\r
13079                         *MESH_VERTEX    4       476.000000      220.000000      256.000000\r
13080                         *MESH_VERTEX    5       464.000000      208.000000      256.000000\r
13081                         *MESH_VERTEX    6       452.000000      228.000000      256.000000\r
13082                         *MESH_VERTEX    7       464.000000      256.000000      256.000000\r
13083                         *MESH_VERTEX    8       448.000000      256.000000      256.000000\r
13084                         *MESH_VERTEX    9       467.000000      235.000000      256.000000\r
13085                 }\r
13086                 *MESH_NORMALS   {\r
13087                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13088                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13089                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13090                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13091                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13092                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
13093                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
13094                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
13095                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
13096                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
13097                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
13098                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
13099                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
13100                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
13101                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
13102                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
13103                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
13104                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
13105                 }\r
13106                 *MESH_FACE_LIST {\r
13107                         *MESH_FACE      0       A:      0       B:      4       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13108                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13109                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13110                         *MESH_FACE      3       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13111                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13112                         *MESH_FACE      5       A:      4       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13113                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13114                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13115                 }\r
13116                 *MESH_NUMTVERTEX        10\r
13117                 *MESH_TVERTLIST {\r
13118                         *MESH_TVERT     0       0.562500        1.000000        1.000000\r
13119                         *MESH_TVERT     1       0.750000        0.875000        1.000000\r
13120                         *MESH_TVERT     2       0.562500        0.875000        1.000000\r
13121                         *MESH_TVERT     3       0.750000        1.000000        1.000000\r
13122                         *MESH_TVERT     4       0.375000        0.875000        1.000000\r
13123                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
13124                         *MESH_TVERT     6       0.187500        1.000000        1.000000\r
13125                         *MESH_TVERT     7       0.000000        0.875000        1.000000\r
13126                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
13127                         *MESH_TVERT     9       0.187500        0.875000        1.000000\r
13128                 }\r
13129                 *MESH_NUMTVFACES        8\r
13130                 *MESH_TFACELIST {\r
13131                         *MESH_TFACE     0       0       4       2\r
13132                         *MESH_TFACE     1       0       5       4\r
13133                         *MESH_TFACE     2       0       2       1\r
13134                         *MESH_TFACE     3       0       1       3\r
13135                         *MESH_TFACE     4       4       5       6\r
13136                         *MESH_TFACE     5       4       6       9\r
13137                         *MESH_TFACE     6       6       7       9\r
13138                         *MESH_TFACE     7       6       8       7\r
13139                 }\r
13140         }\r
13141         *PROP_MOTIONBLUR        0\r
13142         *PROP_CASTSHADOW        1\r
13143         *PROP_RECVSHADOW        1\r
13144         *MATERIAL_REF   14\r
13145 }\r
13146 *GEOMOBJECT     {\r
13147         *NODE_NAME      "mat14model0surf347"\r
13148         *NODE_TM        {\r
13149                 *NODE_NAME      "mat14model0surf347"\r
13150                 *INHERIT_POS    0       0       0\r
13151                 *INHERIT_ROT    0       0       0\r
13152                 *INHERIT_SCL    0       0       0\r
13153                 *TM_ROW0        1.0     0       0\r
13154                 *TM_ROW1        0       1.0     0\r
13155                 *TM_ROW2        0       0       1.0\r
13156                 *TM_ROW3        0       0       0\r
13157                 *TM_POS 0.000000        0.000000        0.000000\r
13158         }\r
13159         *MESH   {\r
13160                 *TIMEVALUE      0\r
13161                 *MESH_NUMVERTEX 10\r
13162                 *MESH_NUMFACES  8\r
13163                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13164                 *MESH_VERTEX_LIST       {\r
13165                         *MESH_VERTEX    0       448.000000      128.000000      416.000000\r
13166                         *MESH_VERTEX    1       448.000000      144.000000      416.000000\r
13167                         *MESH_VERTEX    2       448.000000      138.000000      458.000000\r
13168                         *MESH_VERTEX    3       448.000000      123.000000      451.000000\r
13169                         *MESH_VERTEX    4       448.000000      108.000000      476.000000\r
13170                         *MESH_VERTEX    5       448.000000      120.000000      488.000000\r
13171                         *MESH_VERTEX    6       448.000000      90.000000       506.000000\r
13172                         *MESH_VERTEX    7       448.000000      83.000000       491.000000\r
13173                         *MESH_VERTEX    8       448.000000      48.000000       496.000000\r
13174                         *MESH_VERTEX    9       448.000000      48.000000       512.000000\r
13175                 }\r
13176                 *MESH_NORMALS   {\r
13177                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13178                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13179                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13180                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13181                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13182                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
13183                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
13184                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
13185                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
13186                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
13187                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
13188                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
13189                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
13190                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
13191                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
13192                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
13193                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
13194                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
13195                 }\r
13196                 *MESH_FACE_LIST {\r
13197                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13198                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13199                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13200                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13201                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13202                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13203                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13204                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13205                 }\r
13206                 *MESH_NUMTVERTEX        10\r
13207                 *MESH_TVERTLIST {\r
13208                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
13209                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
13210                         *MESH_TVERT     2       0.125000        0.687500        1.000000\r
13211                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
13212                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
13213                         *MESH_TVERT     5       0.125000        0.375000        1.000000\r
13214                         *MESH_TVERT     6       0.125000        0.062500        1.000000\r
13215                         *MESH_TVERT     7       0.000000        0.062500        1.000000\r
13216                         *MESH_TVERT     8       0.000000        -0.250000       1.000000\r
13217                         *MESH_TVERT     9       0.125000        -0.250000       1.000000\r
13218                 }\r
13219                 *MESH_NUMTVFACES        8\r
13220                 *MESH_TFACELIST {\r
13221                         *MESH_TFACE     0       2       3       4\r
13222                         *MESH_TFACE     1       2       4       5\r
13223                         *MESH_TFACE     2       0       3       2\r
13224                         *MESH_TFACE     3       0       2       1\r
13225                         *MESH_TFACE     4       4       6       5\r
13226                         *MESH_TFACE     5       4       7       6\r
13227                         *MESH_TFACE     6       6       7       8\r
13228                         *MESH_TFACE     7       6       8       9\r
13229                 }\r
13230         }\r
13231         *PROP_MOTIONBLUR        0\r
13232         *PROP_CASTSHADOW        1\r
13233         *PROP_RECVSHADOW        1\r
13234         *MATERIAL_REF   14\r
13235 }\r
13236 *GEOMOBJECT     {\r
13237         *NODE_NAME      "mat14model0surf348"\r
13238         *NODE_TM        {\r
13239                 *NODE_NAME      "mat14model0surf348"\r
13240                 *INHERIT_POS    0       0       0\r
13241                 *INHERIT_ROT    0       0       0\r
13242                 *INHERIT_SCL    0       0       0\r
13243                 *TM_ROW0        1.0     0       0\r
13244                 *TM_ROW1        0       1.0     0\r
13245                 *TM_ROW2        0       0       1.0\r
13246                 *TM_ROW3        0       0       0\r
13247                 *TM_POS 0.000000        0.000000        0.000000\r
13248         }\r
13249         *MESH   {\r
13250                 *TIMEVALUE      0\r
13251                 *MESH_NUMVERTEX 6\r
13252                 *MESH_NUMFACES  4\r
13253                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13254                 *MESH_VERTEX_LIST       {\r
13255                         *MESH_VERTEX    0       464.000000      128.000000      416.000000\r
13256                         *MESH_VERTEX    1       448.000000      128.000000      416.000000\r
13257                         *MESH_VERTEX    2       448.000000      123.000000      451.000000\r
13258                         *MESH_VERTEX    3       464.000000      123.000000      451.000000\r
13259                         *MESH_VERTEX    4       464.000000      108.000000      476.000000\r
13260                         *MESH_VERTEX    5       448.000000      108.000000      476.000000\r
13261                 }\r
13262                 *MESH_NORMALS   {\r
13263                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13264                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13265                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13266                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13267                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
13268                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
13269                         *MESH_VERTEXNORMAL      2       0.000000        -0.923880       -0.382683\r
13270                         *MESH_VERTEXNORMAL      3       0.000000        -0.923880       -0.382683\r
13271                         *MESH_VERTEXNORMAL      4       0.000000        -0.707107       -0.707107\r
13272                         *MESH_VERTEXNORMAL      5       0.000000        -0.707107       -0.707107\r
13273                 }\r
13274                 *MESH_FACE_LIST {\r
13275                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13276                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13277                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13278                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13279                 }\r
13280                 *MESH_NUMTVERTEX        6\r
13281                 *MESH_TVERTLIST {\r
13282                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
13283                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
13284                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
13285                         *MESH_TVERT     3       0.312500        0.875000        1.000000\r
13286                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
13287                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
13288                 }\r
13289                 *MESH_NUMTVFACES        4\r
13290                 *MESH_TFACELIST {\r
13291                         *MESH_TFACE     0       0       2       1\r
13292                         *MESH_TFACE     1       0       3       2\r
13293                         *MESH_TFACE     2       2       3       4\r
13294                         *MESH_TFACE     3       2       4       5\r
13295                 }\r
13296         }\r
13297         *PROP_MOTIONBLUR        0\r
13298         *PROP_CASTSHADOW        1\r
13299         *PROP_RECVSHADOW        1\r
13300         *MATERIAL_REF   14\r
13301 }\r
13302 *GEOMOBJECT     {\r
13303         *NODE_NAME      "mat14model0surf349"\r
13304         *NODE_TM        {\r
13305                 *NODE_NAME      "mat14model0surf349"\r
13306                 *INHERIT_POS    0       0       0\r
13307                 *INHERIT_ROT    0       0       0\r
13308                 *INHERIT_SCL    0       0       0\r
13309                 *TM_ROW0        1.0     0       0\r
13310                 *TM_ROW1        0       1.0     0\r
13311                 *TM_ROW2        0       0       1.0\r
13312                 *TM_ROW3        0       0       0\r
13313                 *TM_POS 0.000000        0.000000        0.000000\r
13314         }\r
13315         *MESH   {\r
13316                 *TIMEVALUE      0\r
13317                 *MESH_NUMVERTEX 6\r
13318                 *MESH_NUMFACES  4\r
13319                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13320                 *MESH_VERTEX_LIST       {\r
13321                         *MESH_VERTEX    0       464.000000      108.000000      476.000000\r
13322                         *MESH_VERTEX    1       448.000000      83.000000       491.000000\r
13323                         *MESH_VERTEX    2       464.000000      83.000000       491.000000\r
13324                         *MESH_VERTEX    3       448.000000      108.000000      476.000000\r
13325                         *MESH_VERTEX    4       464.000000      48.000000       496.000000\r
13326                         *MESH_VERTEX    5       448.000000      48.000000       496.000000\r
13327                 }\r
13328                 *MESH_NORMALS   {\r
13329                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13330                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13331                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13332                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13333                         *MESH_VERTEXNORMAL      0       0.000000        -0.707107       -0.707107\r
13334                         *MESH_VERTEXNORMAL      1       0.000000        -0.382683       -0.923880\r
13335                         *MESH_VERTEXNORMAL      2       0.000000        -0.382683       -0.923880\r
13336                         *MESH_VERTEXNORMAL      3       0.000000        -0.707107       -0.707107\r
13337                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
13338                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
13339                 }\r
13340                 *MESH_FACE_LIST {\r
13341                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13342                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13343                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13344                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13345                 }\r
13346                 *MESH_NUMTVERTEX        6\r
13347                 *MESH_TVERTLIST {\r
13348                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
13349                         *MESH_TVERT     1       0.937500        1.000000        1.000000\r
13350                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
13351                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
13352                         *MESH_TVERT     4       1.250000        0.875000        1.000000\r
13353                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
13354                 }\r
13355                 *MESH_NUMTVFACES        4\r
13356                 *MESH_TFACELIST {\r
13357                         *MESH_TFACE     0       0       2       1\r
13358                         *MESH_TFACE     1       0       1       3\r
13359                         *MESH_TFACE     2       1       2       4\r
13360                         *MESH_TFACE     3       1       4       5\r
13361                 }\r
13362         }\r
13363         *PROP_MOTIONBLUR        0\r
13364         *PROP_CASTSHADOW        1\r
13365         *PROP_RECVSHADOW        1\r
13366         *MATERIAL_REF   14\r
13367 }\r
13368 *GEOMOBJECT     {\r
13369         *NODE_NAME      "mat14model0surf350"\r
13370         *NODE_TM        {\r
13371                 *NODE_NAME      "mat14model0surf350"\r
13372                 *INHERIT_POS    0       0       0\r
13373                 *INHERIT_ROT    0       0       0\r
13374                 *INHERIT_SCL    0       0       0\r
13375                 *TM_ROW0        1.0     0       0\r
13376                 *TM_ROW1        0       1.0     0\r
13377                 *TM_ROW2        0       0       1.0\r
13378                 *TM_ROW3        0       0       0\r
13379                 *TM_POS 0.000000        0.000000        0.000000\r
13380         }\r
13381         *MESH   {\r
13382                 *TIMEVALUE      0\r
13383                 *MESH_NUMVERTEX 6\r
13384                 *MESH_NUMFACES  4\r
13385                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13386                 *MESH_VERTEX_LIST       {\r
13387                         *MESH_VERTEX    0       464.000000      -19.000000      491.000000\r
13388                         *MESH_VERTEX    1       448.000000      16.000000       496.000000\r
13389                         *MESH_VERTEX    2       448.000000      -19.000000      491.000000\r
13390                         *MESH_VERTEX    3       464.000000      16.000000       496.000000\r
13391                         *MESH_VERTEX    4       448.000000      -44.000000      476.000000\r
13392                         *MESH_VERTEX    5       464.000000      -44.000000      476.000000\r
13393                 }\r
13394                 *MESH_NORMALS   {\r
13395                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13396                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13397                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13398                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13399                         *MESH_VERTEXNORMAL      0       0.000000        0.382683        -0.923880\r
13400                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
13401                         *MESH_VERTEXNORMAL      2       0.000000        0.382683        -0.923880\r
13402                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
13403                         *MESH_VERTEXNORMAL      4       0.000000        0.707107        -0.707107\r
13404                         *MESH_VERTEXNORMAL      5       0.000000        0.707107        -0.707107\r
13405                 }\r
13406                 *MESH_FACE_LIST {\r
13407                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13408                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13409                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13410                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13411                 }\r
13412                 *MESH_NUMTVERTEX        6\r
13413                 *MESH_TVERTLIST {\r
13414                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
13415                         *MESH_TVERT     1       1.250000        0.875000        1.000000\r
13416                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
13417                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
13418                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
13419                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
13420                 }\r
13421                 *MESH_NUMTVFACES        4\r
13422                 *MESH_TFACELIST {\r
13423                         *MESH_TFACE     0       0       2       1\r
13424                         *MESH_TFACE     1       0       1       3\r
13425                         *MESH_TFACE     2       4       2       0\r
13426                         *MESH_TFACE     3       4       0       5\r
13427                 }\r
13428         }\r
13429         *PROP_MOTIONBLUR        0\r
13430         *PROP_CASTSHADOW        1\r
13431         *PROP_RECVSHADOW        1\r
13432         *MATERIAL_REF   14\r
13433 }\r
13434 *GEOMOBJECT     {\r
13435         *NODE_NAME      "mat14model0surf351"\r
13436         *NODE_TM        {\r
13437                 *NODE_NAME      "mat14model0surf351"\r
13438                 *INHERIT_POS    0       0       0\r
13439                 *INHERIT_ROT    0       0       0\r
13440                 *INHERIT_SCL    0       0       0\r
13441                 *TM_ROW0        1.0     0       0\r
13442                 *TM_ROW1        0       1.0     0\r
13443                 *TM_ROW2        0       0       1.0\r
13444                 *TM_ROW3        0       0       0\r
13445                 *TM_POS 0.000000        0.000000        0.000000\r
13446         }\r
13447         *MESH   {\r
13448                 *TIMEVALUE      0\r
13449                 *MESH_NUMVERTEX 10\r
13450                 *MESH_NUMFACES  8\r
13451                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13452                 *MESH_VERTEX_LIST       {\r
13453                         *MESH_VERTEX    0       448.000000      16.000000       496.000000\r
13454                         *MESH_VERTEX    1       448.000000      16.000000       512.000000\r
13455                         *MESH_VERTEX    2       448.000000      -26.000000      506.000000\r
13456                         *MESH_VERTEX    3       448.000000      -19.000000      491.000000\r
13457                         *MESH_VERTEX    4       448.000000      -44.000000      476.000000\r
13458                         *MESH_VERTEX    5       448.000000      -56.000000      488.000000\r
13459                         *MESH_VERTEX    6       448.000000      -74.000000      458.000000\r
13460                         *MESH_VERTEX    7       448.000000      -59.000000      451.000000\r
13461                         *MESH_VERTEX    8       448.000000      -64.000000      416.000000\r
13462                         *MESH_VERTEX    9       448.000000      -80.000000      416.000000\r
13463                 }\r
13464                 *MESH_NORMALS   {\r
13465                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13466                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13467                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13468                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13469                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13470                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
13471                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
13472                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
13473                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
13474                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
13475                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
13476                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
13477                         *MESH_VERTEXNORMAL      4       -1.000000       0.000000        0.000000\r
13478                         *MESH_VERTEXNORMAL      5       -1.000000       0.000000        0.000000\r
13479                         *MESH_VERTEXNORMAL      6       -1.000000       0.000000        0.000000\r
13480                         *MESH_VERTEXNORMAL      7       -1.000000       0.000000        0.000000\r
13481                         *MESH_VERTEXNORMAL      8       -1.000000       0.000000        0.000000\r
13482                         *MESH_VERTEXNORMAL      9       -1.000000       0.000000        0.000000\r
13483                 }\r
13484                 *MESH_FACE_LIST {\r
13485                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13486                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13487                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13488                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13489                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13490                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13491                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13492                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13493                 }\r
13494                 *MESH_NUMTVERTEX        10\r
13495                 *MESH_TVERTLIST {\r
13496                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
13497                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
13498                         *MESH_TVERT     2       0.125000        0.687500        1.000000\r
13499                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
13500                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
13501                         *MESH_TVERT     5       0.125000        0.375000        1.000000\r
13502                         *MESH_TVERT     6       0.125000        0.062500        1.000000\r
13503                         *MESH_TVERT     7       0.000000        0.062500        1.000000\r
13504                         *MESH_TVERT     8       0.000000        -0.250000       1.000000\r
13505                         *MESH_TVERT     9       0.125000        -0.250000       1.000000\r
13506                 }\r
13507                 *MESH_NUMTVFACES        8\r
13508                 *MESH_TFACELIST {\r
13509                         *MESH_TFACE     0       2       3       4\r
13510                         *MESH_TFACE     1       2       4       5\r
13511                         *MESH_TFACE     2       0       3       2\r
13512                         *MESH_TFACE     3       0       2       1\r
13513                         *MESH_TFACE     4       4       6       5\r
13514                         *MESH_TFACE     5       4       7       6\r
13515                         *MESH_TFACE     6       6       7       8\r
13516                         *MESH_TFACE     7       6       8       9\r
13517                 }\r
13518         }\r
13519         *PROP_MOTIONBLUR        0\r
13520         *PROP_CASTSHADOW        1\r
13521         *PROP_RECVSHADOW        1\r
13522         *MATERIAL_REF   14\r
13523 }\r
13524 *GEOMOBJECT     {\r
13525         *NODE_NAME      "mat14model0surf352"\r
13526         *NODE_TM        {\r
13527                 *NODE_NAME      "mat14model0surf352"\r
13528                 *INHERIT_POS    0       0       0\r
13529                 *INHERIT_ROT    0       0       0\r
13530                 *INHERIT_SCL    0       0       0\r
13531                 *TM_ROW0        1.0     0       0\r
13532                 *TM_ROW1        0       1.0     0\r
13533                 *TM_ROW2        0       0       1.0\r
13534                 *TM_ROW3        0       0       0\r
13535                 *TM_POS 0.000000        0.000000        0.000000\r
13536         }\r
13537         *MESH   {\r
13538                 *TIMEVALUE      0\r
13539                 *MESH_NUMVERTEX 6\r
13540                 *MESH_NUMFACES  4\r
13541                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13542                 *MESH_VERTEX_LIST       {\r
13543                         *MESH_VERTEX    0       464.000000      -59.000000      451.000000\r
13544                         *MESH_VERTEX    1       464.000000      -44.000000      476.000000\r
13545                         *MESH_VERTEX    2       448.000000      -44.000000      476.000000\r
13546                         *MESH_VERTEX    3       448.000000      -59.000000      451.000000\r
13547                         *MESH_VERTEX    4       448.000000      -64.000000      416.000000\r
13548                         *MESH_VERTEX    5       464.000000      -64.000000      416.000000\r
13549                 }\r
13550                 *MESH_NORMALS   {\r
13551                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13552                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13553                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13554                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13555                         *MESH_VERTEXNORMAL      0       0.000000        0.923880        -0.382683\r
13556                         *MESH_VERTEXNORMAL      1       0.000000        0.707107        -0.707107\r
13557                         *MESH_VERTEXNORMAL      2       0.000000        0.707107        -0.707107\r
13558                         *MESH_VERTEXNORMAL      3       0.000000        0.923880        -0.382683\r
13559                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
13560                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
13561                 }\r
13562                 *MESH_FACE_LIST {\r
13563                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13564                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13565                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13566                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13567                 }\r
13568                 *MESH_NUMTVERTEX        6\r
13569                 *MESH_TVERTLIST {\r
13570                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
13571                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
13572                         *MESH_TVERT     2       0.625000        0.875000        1.000000\r
13573                         *MESH_TVERT     3       0.312500        0.875000        1.000000\r
13574                         *MESH_TVERT     4       0.000000        0.875000        1.000000\r
13575                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
13576                 }\r
13577                 *MESH_NUMTVFACES        4\r
13578                 *MESH_TFACELIST {\r
13579                         *MESH_TFACE     0       0       2       1\r
13580                         *MESH_TFACE     1       0       3       2\r
13581                         *MESH_TFACE     2       4       3       0\r
13582                         *MESH_TFACE     3       4       0       5\r
13583                 }\r
13584         }\r
13585         *PROP_MOTIONBLUR        0\r
13586         *PROP_CASTSHADOW        1\r
13587         *PROP_RECVSHADOW        1\r
13588         *MATERIAL_REF   14\r
13589 }\r
13590 *GEOMOBJECT     {\r
13591         *NODE_NAME      "mat14model0surf353"\r
13592         *NODE_TM        {\r
13593                 *NODE_NAME      "mat14model0surf353"\r
13594                 *INHERIT_POS    0       0       0\r
13595                 *INHERIT_ROT    0       0       0\r
13596                 *INHERIT_SCL    0       0       0\r
13597                 *TM_ROW0        1.0     0       0\r
13598                 *TM_ROW1        0       1.0     0\r
13599                 *TM_ROW2        0       0       1.0\r
13600                 *TM_ROW3        0       0       0\r
13601                 *TM_POS 0.000000        0.000000        0.000000\r
13602         }\r
13603         *MESH   {\r
13604                 *TIMEVALUE      0\r
13605                 *MESH_NUMVERTEX 10\r
13606                 *MESH_NUMFACES  8\r
13607                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13608                 *MESH_VERTEX_LIST       {\r
13609                         *MESH_VERTEX    0       432.000000      -304.000000     128.000000\r
13610                         *MESH_VERTEX    1       432.000000      -320.000000     128.000000\r
13611                         *MESH_VERTEX    2       411.000000      -323.000000     128.000000\r
13612                         *MESH_VERTEX    3       404.000000      -308.000000     128.000000\r
13613                         *MESH_VERTEX    4       384.000000      -320.000000     128.000000\r
13614                         *MESH_VERTEX    5       396.000000      -332.000000     128.000000\r
13615                         *MESH_VERTEX    6       387.000000      -347.000000     128.000000\r
13616                         *MESH_VERTEX    7       372.000000      -340.000000     128.000000\r
13617                         *MESH_VERTEX    8       368.000000      -368.000000     128.000000\r
13618                         *MESH_VERTEX    9       384.000000      -368.000000     128.000000\r
13619                 }\r
13620                 *MESH_NORMALS   {\r
13621                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13622                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13623                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13624                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13625                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13626                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
13627                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
13628                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
13629                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
13630                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
13631                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
13632                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
13633                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
13634                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
13635                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
13636                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
13637                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
13638                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
13639                 }\r
13640                 *MESH_FACE_LIST {\r
13641                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13642                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13643                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13644                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13645                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13646                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13647                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13648                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13649                 }\r
13650                 *MESH_NUMTVERTEX        10\r
13651                 *MESH_TVERTLIST {\r
13652                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
13653                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
13654                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
13655                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
13656                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
13657                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
13658                         *MESH_TVERT     6       0.125000        0.250000        1.000000\r
13659                         *MESH_TVERT     7       0.000000        0.250000        1.000000\r
13660                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
13661                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
13662                 }\r
13663                 *MESH_NUMTVFACES        8\r
13664                 *MESH_TFACELIST {\r
13665                         *MESH_TFACE     0       2       3       4\r
13666                         *MESH_TFACE     1       2       4       5\r
13667                         *MESH_TFACE     2       0       3       2\r
13668                         *MESH_TFACE     3       0       2       1\r
13669                         *MESH_TFACE     4       4       6       5\r
13670                         *MESH_TFACE     5       4       7       6\r
13671                         *MESH_TFACE     6       6       7       8\r
13672                         *MESH_TFACE     7       6       8       9\r
13673                 }\r
13674         }\r
13675         *PROP_MOTIONBLUR        0\r
13676         *PROP_CASTSHADOW        1\r
13677         *PROP_RECVSHADOW        1\r
13678         *MATERIAL_REF   14\r
13679 }\r
13680 *GEOMOBJECT     {\r
13681         *NODE_NAME      "mat14model0surf354"\r
13682         *NODE_TM        {\r
13683                 *NODE_NAME      "mat14model0surf354"\r
13684                 *INHERIT_POS    0       0       0\r
13685                 *INHERIT_ROT    0       0       0\r
13686                 *INHERIT_SCL    0       0       0\r
13687                 *TM_ROW0        1.0     0       0\r
13688                 *TM_ROW1        0       1.0     0\r
13689                 *TM_ROW2        0       0       1.0\r
13690                 *TM_ROW3        0       0       0\r
13691                 *TM_POS 0.000000        0.000000        0.000000\r
13692         }\r
13693         *MESH   {\r
13694                 *TIMEVALUE      0\r
13695                 *MESH_NUMVERTEX 10\r
13696                 *MESH_NUMFACES  8\r
13697                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13698                 *MESH_VERTEX_LIST       {\r
13699                         *MESH_VERTEX    0       432.000000      -304.000000     96.000000\r
13700                         *MESH_VERTEX    1       411.000000      -323.000000     96.000000\r
13701                         *MESH_VERTEX    2       432.000000      -320.000000     96.000000\r
13702                         *MESH_VERTEX    3       404.000000      -308.000000     96.000000\r
13703                         *MESH_VERTEX    4       384.000000      -320.000000     96.000000\r
13704                         *MESH_VERTEX    5       396.000000      -332.000000     96.000000\r
13705                         *MESH_VERTEX    6       387.000000      -347.000000     96.000000\r
13706                         *MESH_VERTEX    7       372.000000      -340.000000     96.000000\r
13707                         *MESH_VERTEX    8       368.000000      -368.000000     96.000000\r
13708                         *MESH_VERTEX    9       384.000000      -368.000000     96.000000\r
13709                 }\r
13710                 *MESH_NORMALS   {\r
13711                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13712                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13713                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13714                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13715                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13716                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
13717                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
13718                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
13719                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
13720                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
13721                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
13722                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
13723                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
13724                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
13725                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
13726                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
13727                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
13728                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
13729                 }\r
13730                 *MESH_FACE_LIST {\r
13731                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13732                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13733                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13734                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13735                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13736                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13737                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13738                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13739                 }\r
13740                 *MESH_NUMTVERTEX        10\r
13741                 *MESH_TVERTLIST {\r
13742                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
13743                         *MESH_TVERT     1       0.125000        0.250000        1.000000\r
13744                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
13745                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
13746                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
13747                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
13748                         *MESH_TVERT     6       0.125000        0.750000        1.000000\r
13749                         *MESH_TVERT     7       0.000000        0.750000        1.000000\r
13750                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
13751                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
13752                 }\r
13753                 *MESH_NUMTVFACES        8\r
13754                 *MESH_TFACELIST {\r
13755                         *MESH_TFACE     0       1       4       3\r
13756                         *MESH_TFACE     1       1       5       4\r
13757                         *MESH_TFACE     2       0       1       3\r
13758                         *MESH_TFACE     3       0       2       1\r
13759                         *MESH_TFACE     4       4       5       6\r
13760                         *MESH_TFACE     5       4       6       7\r
13761                         *MESH_TFACE     6       6       8       7\r
13762                         *MESH_TFACE     7       6       9       8\r
13763                 }\r
13764         }\r
13765         *PROP_MOTIONBLUR        0\r
13766         *PROP_CASTSHADOW        1\r
13767         *PROP_RECVSHADOW        1\r
13768         *MATERIAL_REF   14\r
13769 }\r
13770 *GEOMOBJECT     {\r
13771         *NODE_NAME      "mat14model0surf355"\r
13772         *NODE_TM        {\r
13773                 *NODE_NAME      "mat14model0surf355"\r
13774                 *INHERIT_POS    0       0       0\r
13775                 *INHERIT_ROT    0       0       0\r
13776                 *INHERIT_SCL    0       0       0\r
13777                 *TM_ROW0        1.0     0       0\r
13778                 *TM_ROW1        0       1.0     0\r
13779                 *TM_ROW2        0       0       1.0\r
13780                 *TM_ROW3        0       0       0\r
13781                 *TM_POS 0.000000        0.000000        0.000000\r
13782         }\r
13783         *MESH   {\r
13784                 *TIMEVALUE      0\r
13785                 *MESH_NUMVERTEX 10\r
13786                 *MESH_NUMFACES  8\r
13787                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13788                 *MESH_VERTEX_LIST       {\r
13789                         *MESH_VERTEX    0       432.000000      -592.000000     128.000000\r
13790                         *MESH_VERTEX    1       411.000000      -573.000000     128.000000\r
13791                         *MESH_VERTEX    2       432.000000      -576.000000     128.000000\r
13792                         *MESH_VERTEX    3       404.000000      -588.000000     128.000000\r
13793                         *MESH_VERTEX    4       384.000000      -576.000000     128.000000\r
13794                         *MESH_VERTEX    5       372.000000      -556.000000     128.000000\r
13795                         *MESH_VERTEX    6       387.000000      -549.000000     128.000000\r
13796                         *MESH_VERTEX    7       396.000000      -564.000000     128.000000\r
13797                         *MESH_VERTEX    8       368.000000      -528.000000     128.000000\r
13798                         *MESH_VERTEX    9       384.000000      -528.000000     128.000000\r
13799                 }\r
13800                 *MESH_NORMALS   {\r
13801                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13802                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13803                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13804                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13805                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13806                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
13807                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
13808                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
13809                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
13810                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
13811                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
13812                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
13813                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
13814                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
13815                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
13816                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
13817                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
13818                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
13819                 }\r
13820                 *MESH_FACE_LIST {\r
13821                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13822                         *MESH_FACE      1       A:      1       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13823                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13824                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13825                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13826                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13827                         *MESH_FACE      6       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13828                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13829                 }\r
13830                 *MESH_NUMTVERTEX        10\r
13831                 *MESH_TVERTLIST {\r
13832                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
13833                         *MESH_TVERT     1       0.125000        0.250000        1.000000\r
13834                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
13835                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
13836                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
13837                         *MESH_TVERT     5       0.000000        0.750000        1.000000\r
13838                         *MESH_TVERT     6       0.125000        0.750000        1.000000\r
13839                         *MESH_TVERT     7       0.125000        0.500000        1.000000\r
13840                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
13841                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
13842                 }\r
13843                 *MESH_NUMTVFACES        8\r
13844                 *MESH_TFACELIST {\r
13845                         *MESH_TFACE     0       1       4       3\r
13846                         *MESH_TFACE     1       1       7       4\r
13847                         *MESH_TFACE     2       0       1       3\r
13848                         *MESH_TFACE     3       0       2       1\r
13849                         *MESH_TFACE     4       4       6       5\r
13850                         *MESH_TFACE     5       4       7       6\r
13851                         *MESH_TFACE     6       5       6       8\r
13852                         *MESH_TFACE     7       6       9       8\r
13853                 }\r
13854         }\r
13855         *PROP_MOTIONBLUR        0\r
13856         *PROP_CASTSHADOW        1\r
13857         *PROP_RECVSHADOW        1\r
13858         *MATERIAL_REF   14\r
13859 }\r
13860 *GEOMOBJECT     {\r
13861         *NODE_NAME      "mat14model0surf356"\r
13862         *NODE_TM        {\r
13863                 *NODE_NAME      "mat14model0surf356"\r
13864                 *INHERIT_POS    0       0       0\r
13865                 *INHERIT_ROT    0       0       0\r
13866                 *INHERIT_SCL    0       0       0\r
13867                 *TM_ROW0        1.0     0       0\r
13868                 *TM_ROW1        0       1.0     0\r
13869                 *TM_ROW2        0       0       1.0\r
13870                 *TM_ROW3        0       0       0\r
13871                 *TM_POS 0.000000        0.000000        0.000000\r
13872         }\r
13873         *MESH   {\r
13874                 *TIMEVALUE      0\r
13875                 *MESH_NUMVERTEX 10\r
13876                 *MESH_NUMFACES  8\r
13877                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13878                 *MESH_VERTEX_LIST       {\r
13879                         *MESH_VERTEX    0       432.000000      -592.000000     96.000000\r
13880                         *MESH_VERTEX    1       432.000000      -576.000000     96.000000\r
13881                         *MESH_VERTEX    2       411.000000      -573.000000     96.000000\r
13882                         *MESH_VERTEX    3       404.000000      -588.000000     96.000000\r
13883                         *MESH_VERTEX    4       384.000000      -576.000000     96.000000\r
13884                         *MESH_VERTEX    5       387.000000      -549.000000     96.000000\r
13885                         *MESH_VERTEX    6       372.000000      -556.000000     96.000000\r
13886                         *MESH_VERTEX    7       396.000000      -564.000000     96.000000\r
13887                         *MESH_VERTEX    8       368.000000      -528.000000     96.000000\r
13888                         *MESH_VERTEX    9       384.000000      -528.000000     96.000000\r
13889                 }\r
13890                 *MESH_NORMALS   {\r
13891                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13892                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13893                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13894                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13895                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13896                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
13897                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
13898                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
13899                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
13900                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
13901                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
13902                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
13903                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
13904                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
13905                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
13906                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
13907                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
13908                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
13909                 }\r
13910                 *MESH_FACE_LIST {\r
13911                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13912                         *MESH_FACE      1       A:      2       B:      4       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13913                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13914                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13915                         *MESH_FACE      4       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13916                         *MESH_FACE      5       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13917                         *MESH_FACE      6       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13918                         *MESH_FACE      7       A:      5       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
13919                 }\r
13920                 *MESH_NUMTVERTEX        10\r
13921                 *MESH_TVERTLIST {\r
13922                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
13923                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
13924                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
13925                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
13926                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
13927                         *MESH_TVERT     5       0.125000        0.250000        1.000000\r
13928                         *MESH_TVERT     6       0.000000        0.250000        1.000000\r
13929                         *MESH_TVERT     7       0.125000        0.500000        1.000000\r
13930                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
13931                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
13932                 }\r
13933                 *MESH_NUMTVFACES        8\r
13934                 *MESH_TFACELIST {\r
13935                         *MESH_TFACE     0       2       3       4\r
13936                         *MESH_TFACE     1       2       4       7\r
13937                         *MESH_TFACE     2       0       3       2\r
13938                         *MESH_TFACE     3       4       6       5\r
13939                         *MESH_TFACE     4       4       5       7\r
13940                         *MESH_TFACE     5       0       2       1\r
13941                         *MESH_TFACE     6       5       6       8\r
13942                         *MESH_TFACE     7       5       8       9\r
13943                 }\r
13944         }\r
13945         *PROP_MOTIONBLUR        0\r
13946         *PROP_CASTSHADOW        1\r
13947         *PROP_RECVSHADOW        1\r
13948         *MATERIAL_REF   14\r
13949 }\r
13950 *GEOMOBJECT     {\r
13951         *NODE_NAME      "mat14model0surf357"\r
13952         *NODE_TM        {\r
13953                 *NODE_NAME      "mat14model0surf357"\r
13954                 *INHERIT_POS    0       0       0\r
13955                 *INHERIT_ROT    0       0       0\r
13956                 *INHERIT_SCL    0       0       0\r
13957                 *TM_ROW0        1.0     0       0\r
13958                 *TM_ROW1        0       1.0     0\r
13959                 *TM_ROW2        0       0       1.0\r
13960                 *TM_ROW3        0       0       0\r
13961                 *TM_POS 0.000000        0.000000        0.000000\r
13962         }\r
13963         *MESH   {\r
13964                 *TIMEVALUE      0\r
13965                 *MESH_NUMVERTEX 10\r
13966                 *MESH_NUMFACES  8\r
13967                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
13968                 *MESH_VERTEX_LIST       {\r
13969                         *MESH_VERTEX    0       368.000000      -672.000000     128.000000\r
13970                         *MESH_VERTEX    1       340.000000      -652.000000     128.000000\r
13971                         *MESH_VERTEX    2       368.000000      -656.000000     128.000000\r
13972                         *MESH_VERTEX    3       333.000000      -667.000000     128.000000\r
13973                         *MESH_VERTEX    4       308.000000      -652.000000     128.000000\r
13974                         *MESH_VERTEX    5       293.000000      -627.000000     128.000000\r
13975                         *MESH_VERTEX    6       308.000000      -620.000000     128.000000\r
13976                         *MESH_VERTEX    7       320.000000      -640.000000     128.000000\r
13977                         *MESH_VERTEX    8       288.000000      -592.000000     128.000000\r
13978                         *MESH_VERTEX    9       304.000000      -592.000000     128.000000\r
13979                 }\r
13980                 *MESH_NORMALS   {\r
13981                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
13982                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
13983                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
13984                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
13985                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
13986                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
13987                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
13988                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
13989                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
13990                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
13991                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
13992                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
13993                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
13994                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
13995                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
13996                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
13997                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
13998                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
13999                 }\r
14000                 *MESH_FACE_LIST {\r
14001                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14002                         *MESH_FACE      1       A:      1       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14003                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14004                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14005                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14006                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14007                         *MESH_FACE      6       A:      5       B:      6       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14008                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14009                 }\r
14010                 *MESH_NUMTVERTEX        10\r
14011                 *MESH_TVERTLIST {\r
14012                         *MESH_TVERT     0       0.000000        -0.250000       1.000000\r
14013                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
14014                         *MESH_TVERT     2       0.125000        -0.250000       1.000000\r
14015                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
14016                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
14017                         *MESH_TVERT     5       0.000000        0.687500        1.000000\r
14018                         *MESH_TVERT     6       0.125000        0.687500        1.000000\r
14019                         *MESH_TVERT     7       0.125000        0.375000        1.000000\r
14020                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
14021                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
14022                 }\r
14023                 *MESH_NUMTVFACES        8\r
14024                 *MESH_TFACELIST {\r
14025                         *MESH_TFACE     0       1       4       3\r
14026                         *MESH_TFACE     1       1       7       4\r
14027                         *MESH_TFACE     2       0       1       3\r
14028                         *MESH_TFACE     3       0       2       1\r
14029                         *MESH_TFACE     4       4       6       5\r
14030                         *MESH_TFACE     5       4       7       6\r
14031                         *MESH_TFACE     6       5       6       8\r
14032                         *MESH_TFACE     7       6       9       8\r
14033                 }\r
14034         }\r
14035         *PROP_MOTIONBLUR        0\r
14036         *PROP_CASTSHADOW        1\r
14037         *PROP_RECVSHADOW        1\r
14038         *MATERIAL_REF   14\r
14039 }\r
14040 *GEOMOBJECT     {\r
14041         *NODE_NAME      "mat14model0surf358"\r
14042         *NODE_TM        {\r
14043                 *NODE_NAME      "mat14model0surf358"\r
14044                 *INHERIT_POS    0       0       0\r
14045                 *INHERIT_ROT    0       0       0\r
14046                 *INHERIT_SCL    0       0       0\r
14047                 *TM_ROW0        1.0     0       0\r
14048                 *TM_ROW1        0       1.0     0\r
14049                 *TM_ROW2        0       0       1.0\r
14050                 *TM_ROW3        0       0       0\r
14051                 *TM_POS 0.000000        0.000000        0.000000\r
14052         }\r
14053         *MESH   {\r
14054                 *TIMEVALUE      0\r
14055                 *MESH_NUMVERTEX 6\r
14056                 *MESH_NUMFACES  4\r
14057                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14058                 *MESH_VERTEX_LIST       {\r
14059                         *MESH_VERTEX    0       336.000000      -224.000000     128.000000\r
14060                         *MESH_VERTEX    1       336.000000      -240.000000     128.000000\r
14061                         *MESH_VERTEX    2       312.000000      -248.000000     128.000000\r
14062                         *MESH_VERTEX    3       300.000000      -236.000000     128.000000\r
14063                         *MESH_VERTEX    4       288.000000      -272.000000     128.000000\r
14064                         *MESH_VERTEX    5       304.000000      -272.000000     128.000000\r
14065                 }\r
14066                 *MESH_NORMALS   {\r
14067                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14068                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14069                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14070                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14071                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
14072                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
14073                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
14074                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
14075                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
14076                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
14077                 }\r
14078                 *MESH_FACE_LIST {\r
14079                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14080                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14081                         *MESH_FACE      2       A:      4       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14082                         *MESH_FACE      3       A:      4       B:      5       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14083                 }\r
14084                 *MESH_NUMTVERTEX        6\r
14085                 *MESH_TVERTLIST {\r
14086                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
14087                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
14088                         *MESH_TVERT     2       0.125000        0.625000        1.000000\r
14089                         *MESH_TVERT     3       0.000000        0.625000        1.000000\r
14090                         *MESH_TVERT     4       0.000000        0.250000        1.000000\r
14091                         *MESH_TVERT     5       0.125000        0.250000        1.000000\r
14092                 }\r
14093                 *MESH_NUMTVFACES        4\r
14094                 *MESH_TFACELIST {\r
14095                         *MESH_TFACE     0       0       2       1\r
14096                         *MESH_TFACE     1       0       3       2\r
14097                         *MESH_TFACE     2       4       2       3\r
14098                         *MESH_TFACE     3       4       5       2\r
14099                 }\r
14100         }\r
14101         *PROP_MOTIONBLUR        0\r
14102         *PROP_CASTSHADOW        1\r
14103         *PROP_RECVSHADOW        1\r
14104         *MATERIAL_REF   14\r
14105 }\r
14106 *GEOMOBJECT     {\r
14107         *NODE_NAME      "mat14model0surf359"\r
14108         *NODE_TM        {\r
14109                 *NODE_NAME      "mat14model0surf359"\r
14110                 *INHERIT_POS    0       0       0\r
14111                 *INHERIT_ROT    0       0       0\r
14112                 *INHERIT_SCL    0       0       0\r
14113                 *TM_ROW0        1.0     0       0\r
14114                 *TM_ROW1        0       1.0     0\r
14115                 *TM_ROW2        0       0       1.0\r
14116                 *TM_ROW3        0       0       0\r
14117                 *TM_POS 0.000000        0.000000        0.000000\r
14118         }\r
14119         *MESH   {\r
14120                 *TIMEVALUE      0\r
14121                 *MESH_NUMVERTEX 10\r
14122                 *MESH_NUMFACES  8\r
14123                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14124                 *MESH_VERTEX_LIST       {\r
14125                         *MESH_VERTEX    0       304.000000      -176.000000     192.000000\r
14126                         *MESH_VERTEX    1       304.000000      -192.000000     192.000000\r
14127                         *MESH_VERTEX    2       283.000000      -195.000000     192.000000\r
14128                         *MESH_VERTEX    3       276.000000      -180.000000     192.000000\r
14129                         *MESH_VERTEX    4       256.000000      -192.000000     192.000000\r
14130                         *MESH_VERTEX    5       268.000000      -204.000000     192.000000\r
14131                         *MESH_VERTEX    6       259.000000      -219.000000     192.000000\r
14132                         *MESH_VERTEX    7       244.000000      -212.000000     192.000000\r
14133                         *MESH_VERTEX    8       240.000000      -240.000000     192.000000\r
14134                         *MESH_VERTEX    9       256.000000      -240.000000     192.000000\r
14135                 }\r
14136                 *MESH_NORMALS   {\r
14137                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14138                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14139                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14140                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14141                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
14142                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
14143                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
14144                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
14145                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
14146                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
14147                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
14148                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
14149                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
14150                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
14151                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
14152                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
14153                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
14154                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
14155                 }\r
14156                 *MESH_FACE_LIST {\r
14157                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14158                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14159                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14160                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14161                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14162                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14163                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14164                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14165                 }\r
14166                 *MESH_NUMTVERTEX        10\r
14167                 *MESH_TVERTLIST {\r
14168                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
14169                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
14170                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
14171                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
14172                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
14173                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
14174                         *MESH_TVERT     6       0.125000        0.250000        1.000000\r
14175                         *MESH_TVERT     7       0.000000        0.250000        1.000000\r
14176                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
14177                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
14178                 }\r
14179                 *MESH_NUMTVFACES        8\r
14180                 *MESH_TFACELIST {\r
14181                         *MESH_TFACE     0       2       3       4\r
14182                         *MESH_TFACE     1       2       4       5\r
14183                         *MESH_TFACE     2       0       3       2\r
14184                         *MESH_TFACE     3       0       2       1\r
14185                         *MESH_TFACE     4       4       6       5\r
14186                         *MESH_TFACE     5       4       7       6\r
14187                         *MESH_TFACE     6       6       7       8\r
14188                         *MESH_TFACE     7       6       8       9\r
14189                 }\r
14190         }\r
14191         *PROP_MOTIONBLUR        0\r
14192         *PROP_CASTSHADOW        1\r
14193         *PROP_RECVSHADOW        1\r
14194         *MATERIAL_REF   14\r
14195 }\r
14196 *GEOMOBJECT     {\r
14197         *NODE_NAME      "mat14model0surf360"\r
14198         *NODE_TM        {\r
14199                 *NODE_NAME      "mat14model0surf360"\r
14200                 *INHERIT_POS    0       0       0\r
14201                 *INHERIT_ROT    0       0       0\r
14202                 *INHERIT_SCL    0       0       0\r
14203                 *TM_ROW0        1.0     0       0\r
14204                 *TM_ROW1        0       1.0     0\r
14205                 *TM_ROW2        0       0       1.0\r
14206                 *TM_ROW3        0       0       0\r
14207                 *TM_POS 0.000000        0.000000        0.000000\r
14208         }\r
14209         *MESH   {\r
14210                 *TIMEVALUE      0\r
14211                 *MESH_NUMVERTEX 10\r
14212                 *MESH_NUMFACES  8\r
14213                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14214                 *MESH_VERTEX_LIST       {\r
14215                         *MESH_VERTEX    0       267.000000      419.000000      384.000000\r
14216                         *MESH_VERTEX    1       272.000000      384.000000      384.000000\r
14217                         *MESH_VERTEX    2       256.000000      384.000000      384.000000\r
14218                         *MESH_VERTEX    3       252.000000      412.000000      384.000000\r
14219                         *MESH_VERTEX    4       240.000000      432.000000      384.000000\r
14220                         *MESH_VERTEX    5       227.000000      459.000000      384.000000\r
14221                         *MESH_VERTEX    6       252.000000      444.000000      384.000000\r
14222                         *MESH_VERTEX    7       220.000000      444.000000      384.000000\r
14223                         *MESH_VERTEX    8       192.000000      448.000000      384.000000\r
14224                         *MESH_VERTEX    9       192.000000      464.000000      384.000000\r
14225                 }\r
14226                 *MESH_NORMALS   {\r
14227                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14228                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14229                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14230                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14231                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
14232                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
14233                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
14234                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
14235                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
14236                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
14237                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
14238                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
14239                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
14240                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
14241                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
14242                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
14243                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
14244                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
14245                 }\r
14246                 *MESH_FACE_LIST {\r
14247                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14248                         *MESH_FACE      1       A:      0       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14249                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14250                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14251                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14252                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14253                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14254                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14255                 }\r
14256                 *MESH_NUMTVERTEX        10\r
14257                 *MESH_TVERTLIST {\r
14258                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
14259                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
14260                         *MESH_TVERT     2       1.000000        0.875000        1.000000\r
14261                         *MESH_TVERT     3       0.750000        0.875000        1.000000\r
14262                         *MESH_TVERT     4       0.500000        0.875000        1.000000\r
14263                         *MESH_TVERT     5       0.250000        1.000000        1.000000\r
14264                         *MESH_TVERT     6       0.500000        1.000000        1.000000\r
14265                         *MESH_TVERT     7       0.250000        0.875000        1.000000\r
14266                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
14267                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
14268                 }\r
14269                 *MESH_NUMTVFACES        8\r
14270                 *MESH_TFACELIST {\r
14271                         *MESH_TFACE     0       0       4       3\r
14272                         *MESH_TFACE     1       0       6       4\r
14273                         *MESH_TFACE     2       0       3       2\r
14274                         *MESH_TFACE     3       0       2       1\r
14275                         *MESH_TFACE     4       4       6       5\r
14276                         *MESH_TFACE     5       4       5       7\r
14277                         *MESH_TFACE     6       5       8       7\r
14278                         *MESH_TFACE     7       5       9       8\r
14279                 }\r
14280         }\r
14281         *PROP_MOTIONBLUR        0\r
14282         *PROP_CASTSHADOW        1\r
14283         *PROP_RECVSHADOW        1\r
14284         *MATERIAL_REF   14\r
14285 }\r
14286 *GEOMOBJECT     {\r
14287         *NODE_NAME      "mat14model0surf361"\r
14288         *NODE_TM        {\r
14289                 *NODE_NAME      "mat14model0surf361"\r
14290                 *INHERIT_POS    0       0       0\r
14291                 *INHERIT_ROT    0       0       0\r
14292                 *INHERIT_SCL    0       0       0\r
14293                 *TM_ROW0        1.0     0       0\r
14294                 *TM_ROW1        0       1.0     0\r
14295                 *TM_ROW2        0       0       1.0\r
14296                 *TM_ROW3        0       0       0\r
14297                 *TM_POS 0.000000        0.000000        0.000000\r
14298         }\r
14299         *MESH   {\r
14300                 *TIMEVALUE      0\r
14301                 *MESH_NUMVERTEX 10\r
14302                 *MESH_NUMFACES  8\r
14303                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14304                 *MESH_VERTEX_LIST       {\r
14305                         *MESH_VERTEX    0       252.000000      444.000000      352.000000\r
14306                         *MESH_VERTEX    1       252.000000      412.000000      352.000000\r
14307                         *MESH_VERTEX    2       267.000000      419.000000      352.000000\r
14308                         *MESH_VERTEX    3       272.000000      384.000000      352.000000\r
14309                         *MESH_VERTEX    4       256.000000      384.000000      352.000000\r
14310                         *MESH_VERTEX    5       240.000000      432.000000      352.000000\r
14311                         *MESH_VERTEX    6       220.000000      444.000000      352.000000\r
14312                         *MESH_VERTEX    7       192.000000      464.000000      352.000000\r
14313                         *MESH_VERTEX    8       192.000000      448.000000      352.000000\r
14314                         *MESH_VERTEX    9       227.000000      459.000000      352.000000\r
14315                 }\r
14316                 *MESH_NORMALS   {\r
14317                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14318                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14319                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14320                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14321                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
14322                         *MESH_FACENORMAL        5       0.447214        0.000000        0.894427\r
14323                         *MESH_FACENORMAL        6       0.447214        0.000000        0.894427\r
14324                         *MESH_FACENORMAL        7       0.000000        0.000000        1.000000\r
14325                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
14326                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
14327                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
14328                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
14329                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
14330                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
14331                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
14332                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
14333                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
14334                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
14335                 }\r
14336                 *MESH_FACE_LIST {\r
14337                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14338                         *MESH_FACE      1       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14339                         *MESH_FACE      2       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14340                         *MESH_FACE      3       A:      1       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14341                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14342                         *MESH_FACE      5       A:      0       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14343                         *MESH_FACE      6       A:      6       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14344                         *MESH_FACE      7       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14345                 }\r
14346                 *MESH_NUMTVERTEX        10\r
14347                 *MESH_TVERTLIST {\r
14348                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
14349                         *MESH_TVERT     1       0.937500        1.000000        1.000000\r
14350                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
14351                         *MESH_TVERT     3       1.250000        0.875000        1.000000\r
14352                         *MESH_TVERT     4       1.250000        1.000000        1.000000\r
14353                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
14354                         *MESH_TVERT     6       0.312500        1.000000        1.000000\r
14355                         *MESH_TVERT     7       0.000000        0.875000        1.000000\r
14356                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
14357                         *MESH_TVERT     9       0.312500        0.875000        1.000000\r
14358                 }\r
14359                 *MESH_NUMTVFACES        8\r
14360                 *MESH_TFACELIST {\r
14361                         *MESH_TFACE     0       0       2       1\r
14362                         *MESH_TFACE     1       0       1       5\r
14363                         *MESH_TFACE     2       1       2       3\r
14364                         *MESH_TFACE     3       1       3       4\r
14365                         *MESH_TFACE     4       0       5       6\r
14366                         *MESH_TFACE     5       0       6       9\r
14367                         *MESH_TFACE     6       6       7       9\r
14368                         *MESH_TFACE     7       6       8       7\r
14369                 }\r
14370         }\r
14371         *PROP_MOTIONBLUR        0\r
14372         *PROP_CASTSHADOW        1\r
14373         *PROP_RECVSHADOW        1\r
14374         *MATERIAL_REF   14\r
14375 }\r
14376 *GEOMOBJECT     {\r
14377         *NODE_NAME      "mat14model0surf362"\r
14378         *NODE_TM        {\r
14379                 *NODE_NAME      "mat14model0surf362"\r
14380                 *INHERIT_POS    0       0       0\r
14381                 *INHERIT_ROT    0       0       0\r
14382                 *INHERIT_SCL    0       0       0\r
14383                 *TM_ROW0        1.0     0       0\r
14384                 *TM_ROW1        0       1.0     0\r
14385                 *TM_ROW2        0       0       1.0\r
14386                 *TM_ROW3        0       0       0\r
14387                 *TM_POS 0.000000        0.000000        0.000000\r
14388         }\r
14389         *MESH   {\r
14390                 *TIMEVALUE      0\r
14391                 *MESH_NUMVERTEX 10\r
14392                 *MESH_NUMFACES  8\r
14393                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14394                 *MESH_VERTEX_LIST       {\r
14395                         *MESH_VERTEX    0       252.000000      420.000000      128.000000\r
14396                         *MESH_VERTEX    1       256.000000      448.000000      128.000000\r
14397                         *MESH_VERTEX    2       240.000000      448.000000      128.000000\r
14398                         *MESH_VERTEX    3       237.000000      427.000000      128.000000\r
14399                         *MESH_VERTEX    4       228.000000      412.000000      128.000000\r
14400                         *MESH_VERTEX    5       240.000000      400.000000      128.000000\r
14401                         *MESH_VERTEX    6       220.000000      388.000000      128.000000\r
14402                         *MESH_VERTEX    7       213.000000      403.000000      128.000000\r
14403                         *MESH_VERTEX    8       192.000000      400.000000      128.000000\r
14404                         *MESH_VERTEX    9       192.000000      384.000000      128.000000\r
14405                 }\r
14406                 *MESH_NORMALS   {\r
14407                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14408                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14409                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14410                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14411                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
14412                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
14413                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
14414                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
14415                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
14416                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
14417                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
14418                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
14419                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
14420                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
14421                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
14422                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
14423                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
14424                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
14425                 }\r
14426                 *MESH_FACE_LIST {\r
14427                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14428                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14429                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14430                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14431                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14432                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14433                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14434                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14435                 }\r
14436                 *MESH_NUMTVERTEX        10\r
14437                 *MESH_TVERTLIST {\r
14438                         *MESH_TVERT     0       0.562500        1.000000        1.000000\r
14439                         *MESH_TVERT     1       0.750000        1.000000        1.000000\r
14440                         *MESH_TVERT     2       0.750000        0.875000        1.000000\r
14441                         *MESH_TVERT     3       0.562500        0.875000        1.000000\r
14442                         *MESH_TVERT     4       0.375000        0.875000        1.000000\r
14443                         *MESH_TVERT     5       0.375000        1.000000        1.000000\r
14444                         *MESH_TVERT     6       0.187500        1.000000        1.000000\r
14445                         *MESH_TVERT     7       0.187500        0.875000        1.000000\r
14446                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
14447                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
14448                 }\r
14449                 *MESH_NUMTVFACES        8\r
14450                 *MESH_TFACELIST {\r
14451                         *MESH_TFACE     0       0       4       3\r
14452                         *MESH_TFACE     1       0       5       4\r
14453                         *MESH_TFACE     2       0       3       2\r
14454                         *MESH_TFACE     3       0       2       1\r
14455                         *MESH_TFACE     4       4       5       6\r
14456                         *MESH_TFACE     5       4       6       7\r
14457                         *MESH_TFACE     6       6       8       7\r
14458                         *MESH_TFACE     7       6       9       8\r
14459                 }\r
14460         }\r
14461         *PROP_MOTIONBLUR        0\r
14462         *PROP_CASTSHADOW        1\r
14463         *PROP_RECVSHADOW        1\r
14464         *MATERIAL_REF   14\r
14465 }\r
14466 *GEOMOBJECT     {\r
14467         *NODE_NAME      "mat14model0surf363"\r
14468         *NODE_TM        {\r
14469                 *NODE_NAME      "mat14model0surf363"\r
14470                 *INHERIT_POS    0       0       0\r
14471                 *INHERIT_ROT    0       0       0\r
14472                 *INHERIT_SCL    0       0       0\r
14473                 *TM_ROW0        1.0     0       0\r
14474                 *TM_ROW1        0       1.0     0\r
14475                 *TM_ROW2        0       0       1.0\r
14476                 *TM_ROW3        0       0       0\r
14477                 *TM_POS 0.000000        0.000000        0.000000\r
14478         }\r
14479         *MESH   {\r
14480                 *TIMEVALUE      0\r
14481                 *MESH_NUMVERTEX 10\r
14482                 *MESH_NUMFACES  8\r
14483                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14484                 *MESH_VERTEX_LIST       {\r
14485                         *MESH_VERTEX    0       237.000000      427.000000      160.000000\r
14486                         *MESH_VERTEX    1       240.000000      448.000000      160.000000\r
14487                         *MESH_VERTEX    2       256.000000      448.000000      160.000000\r
14488                         *MESH_VERTEX    3       252.000000      420.000000      160.000000\r
14489                         *MESH_VERTEX    4       240.000000      400.000000      160.000000\r
14490                         *MESH_VERTEX    5       228.000000      412.000000      160.000000\r
14491                         *MESH_VERTEX    6       213.000000      403.000000      160.000000\r
14492                         *MESH_VERTEX    7       220.000000      388.000000      160.000000\r
14493                         *MESH_VERTEX    8       192.000000      384.000000      160.000000\r
14494                         *MESH_VERTEX    9       192.000000      400.000000      160.000000\r
14495                 }\r
14496                 *MESH_NORMALS   {\r
14497                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14498                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14499                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14500                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14501                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
14502                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
14503                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
14504                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
14505                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
14506                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
14507                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
14508                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
14509                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
14510                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
14511                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
14512                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
14513                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
14514                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
14515                 }\r
14516                 *MESH_FACE_LIST {\r
14517                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14518                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14519                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14520                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14521                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14522                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14523                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14524                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14525                 }\r
14526                 *MESH_NUMTVERTEX        10\r
14527                 *MESH_TVERTLIST {\r
14528                         *MESH_TVERT     0       0.750000        1.000000        1.000000\r
14529                         *MESH_TVERT     1       1.000000        1.000000        1.000000\r
14530                         *MESH_TVERT     2       1.000000        0.875000        1.000000\r
14531                         *MESH_TVERT     3       0.750000        0.875000        1.000000\r
14532                         *MESH_TVERT     4       0.500000        0.875000        1.000000\r
14533                         *MESH_TVERT     5       0.500000        1.000000        1.000000\r
14534                         *MESH_TVERT     6       0.250000        1.000000        1.000000\r
14535                         *MESH_TVERT     7       0.250000        0.875000        1.000000\r
14536                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
14537                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
14538                 }\r
14539                 *MESH_NUMTVFACES        8\r
14540                 *MESH_TFACELIST {\r
14541                         *MESH_TFACE     0       0       4       3\r
14542                         *MESH_TFACE     1       0       5       4\r
14543                         *MESH_TFACE     2       0       3       2\r
14544                         *MESH_TFACE     3       0       2       1\r
14545                         *MESH_TFACE     4       4       5       6\r
14546                         *MESH_TFACE     5       4       6       7\r
14547                         *MESH_TFACE     6       6       8       7\r
14548                         *MESH_TFACE     7       6       9       8\r
14549                 }\r
14550         }\r
14551         *PROP_MOTIONBLUR        0\r
14552         *PROP_CASTSHADOW        1\r
14553         *PROP_RECVSHADOW        1\r
14554         *MATERIAL_REF   14\r
14555 }\r
14556 *GEOMOBJECT     {\r
14557         *NODE_NAME      "mat14model0surf364"\r
14558         *NODE_TM        {\r
14559                 *NODE_NAME      "mat14model0surf364"\r
14560                 *INHERIT_POS    0       0       0\r
14561                 *INHERIT_ROT    0       0       0\r
14562                 *INHERIT_SCL    0       0       0\r
14563                 *TM_ROW0        1.0     0       0\r
14564                 *TM_ROW1        0       1.0     0\r
14565                 *TM_ROW2        0       0       1.0\r
14566                 *TM_ROW3        0       0       0\r
14567                 *TM_POS 0.000000        0.000000        0.000000\r
14568         }\r
14569         *MESH   {\r
14570                 *TIMEVALUE      0\r
14571                 *MESH_NUMVERTEX 10\r
14572                 *MESH_NUMFACES  8\r
14573                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14574                 *MESH_VERTEX_LIST       {\r
14575                         *MESH_VERTEX    0       192.000000      768.000000      192.000000\r
14576                         *MESH_VERTEX    1       208.000000      768.000000      192.000000\r
14577                         *MESH_VERTEX    2       202.000000      768.000000      234.000000\r
14578                         *MESH_VERTEX    3       187.000000      768.000000      227.000000\r
14579                         *MESH_VERTEX    4       172.000000      768.000000      252.000000\r
14580                         *MESH_VERTEX    5       184.000000      768.000000      264.000000\r
14581                         *MESH_VERTEX    6       154.000000      768.000000      282.000000\r
14582                         *MESH_VERTEX    7       147.000000      768.000000      267.000000\r
14583                         *MESH_VERTEX    8       112.000000      768.000000      272.000000\r
14584                         *MESH_VERTEX    9       112.000000      768.000000      288.000000\r
14585                 }\r
14586                 *MESH_NORMALS   {\r
14587                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14588                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14589                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14590                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14591                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
14592                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
14593                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
14594                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
14595                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
14596                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
14597                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
14598                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
14599                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
14600                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
14601                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
14602                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
14603                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
14604                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
14605                 }\r
14606                 *MESH_FACE_LIST {\r
14607                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14608                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14609                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14610                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14611                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14612                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14613                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14614                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14615                 }\r
14616                 *MESH_NUMTVERTEX        10\r
14617                 *MESH_TVERTLIST {\r
14618                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
14619                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
14620                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
14621                         *MESH_TVERT     3       0.312500        0.875000        1.000000\r
14622                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
14623                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
14624                         *MESH_TVERT     6       0.937500        1.000000        1.000000\r
14625                         *MESH_TVERT     7       0.937500        0.875000        1.000000\r
14626                         *MESH_TVERT     8       1.250000        0.875000        1.000000\r
14627                         *MESH_TVERT     9       1.250000        1.000000        1.000000\r
14628                 }\r
14629                 *MESH_NUMTVFACES        8\r
14630                 *MESH_TFACELIST {\r
14631                         *MESH_TFACE     0       2       3       4\r
14632                         *MESH_TFACE     1       2       4       5\r
14633                         *MESH_TFACE     2       0       3       2\r
14634                         *MESH_TFACE     3       0       2       1\r
14635                         *MESH_TFACE     4       4       6       5\r
14636                         *MESH_TFACE     5       4       7       6\r
14637                         *MESH_TFACE     6       6       7       8\r
14638                         *MESH_TFACE     7       6       8       9\r
14639                 }\r
14640         }\r
14641         *PROP_MOTIONBLUR        0\r
14642         *PROP_CASTSHADOW        1\r
14643         *PROP_RECVSHADOW        1\r
14644         *MATERIAL_REF   14\r
14645 }\r
14646 *GEOMOBJECT     {\r
14647         *NODE_NAME      "mat14model0surf365"\r
14648         *NODE_TM        {\r
14649                 *NODE_NAME      "mat14model0surf365"\r
14650                 *INHERIT_POS    0       0       0\r
14651                 *INHERIT_ROT    0       0       0\r
14652                 *INHERIT_SCL    0       0       0\r
14653                 *TM_ROW0        1.0     0       0\r
14654                 *TM_ROW1        0       1.0     0\r
14655                 *TM_ROW2        0       0       1.0\r
14656                 *TM_ROW3        0       0       0\r
14657                 *TM_POS 0.000000        0.000000        0.000000\r
14658         }\r
14659         *MESH   {\r
14660                 *TIMEVALUE      0\r
14661                 *MESH_NUMVERTEX 10\r
14662                 *MESH_NUMFACES  8\r
14663                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14664                 *MESH_VERTEX_LIST       {\r
14665                         *MESH_VERTEX    0       192.000000      640.000000      192.000000\r
14666                         *MESH_VERTEX    1       202.000000      640.000000      234.000000\r
14667                         *MESH_VERTEX    2       208.000000      640.000000      192.000000\r
14668                         *MESH_VERTEX    3       187.000000      640.000000      227.000000\r
14669                         *MESH_VERTEX    4       172.000000      640.000000      252.000000\r
14670                         *MESH_VERTEX    5       154.000000      640.000000      282.000000\r
14671                         *MESH_VERTEX    6       184.000000      640.000000      264.000000\r
14672                         *MESH_VERTEX    7       147.000000      640.000000      267.000000\r
14673                         *MESH_VERTEX    8       112.000000      640.000000      272.000000\r
14674                         *MESH_VERTEX    9       112.000000      640.000000      288.000000\r
14675                 }\r
14676                 *MESH_NORMALS   {\r
14677                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14678                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14679                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14680                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14681                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
14682                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
14683                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
14684                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
14685                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
14686                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
14687                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
14688                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
14689                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
14690                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
14691                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
14692                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
14693                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
14694                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
14695                 }\r
14696                 *MESH_FACE_LIST {\r
14697                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14698                         *MESH_FACE      1       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14699                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14700                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14701                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14702                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14703                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14704                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14705                 }\r
14706                 *MESH_NUMTVERTEX        10\r
14707                 *MESH_TVERTLIST {\r
14708                         *MESH_TVERT     0       0.000000        -0.250000       1.000000\r
14709                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
14710                         *MESH_TVERT     2       0.125000        -0.250000       1.000000\r
14711                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
14712                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
14713                         *MESH_TVERT     5       0.125000        0.687500        1.000000\r
14714                         *MESH_TVERT     6       0.125000        0.375000        1.000000\r
14715                         *MESH_TVERT     7       0.000000        0.687500        1.000000\r
14716                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
14717                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
14718                 }\r
14719                 *MESH_NUMTVFACES        8\r
14720                 *MESH_TFACELIST {\r
14721                         *MESH_TFACE     0       1       4       3\r
14722                         *MESH_TFACE     1       1       6       4\r
14723                         *MESH_TFACE     2       0       1       3\r
14724                         *MESH_TFACE     3       0       2       1\r
14725                         *MESH_TFACE     4       4       6       5\r
14726                         *MESH_TFACE     5       4       5       7\r
14727                         *MESH_TFACE     6       5       8       7\r
14728                         *MESH_TFACE     7       5       9       8\r
14729                 }\r
14730         }\r
14731         *PROP_MOTIONBLUR        0\r
14732         *PROP_CASTSHADOW        1\r
14733         *PROP_RECVSHADOW        1\r
14734         *MATERIAL_REF   14\r
14735 }\r
14736 *GEOMOBJECT     {\r
14737         *NODE_NAME      "mat14model0surf366"\r
14738         *NODE_TM        {\r
14739                 *NODE_NAME      "mat14model0surf366"\r
14740                 *INHERIT_POS    0       0       0\r
14741                 *INHERIT_ROT    0       0       0\r
14742                 *INHERIT_SCL    0       0       0\r
14743                 *TM_ROW0        1.0     0       0\r
14744                 *TM_ROW1        0       1.0     0\r
14745                 *TM_ROW2        0       0       1.0\r
14746                 *TM_ROW3        0       0       0\r
14747                 *TM_POS 0.000000        0.000000        0.000000\r
14748         }\r
14749         *MESH   {\r
14750                 *TIMEVALUE      0\r
14751                 *MESH_NUMVERTEX 6\r
14752                 *MESH_NUMFACES  4\r
14753                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14754                 *MESH_VERTEX_LIST       {\r
14755                         *MESH_VERTEX    0       192.000000      752.000000      192.000000\r
14756                         *MESH_VERTEX    1       192.000000      768.000000      192.000000\r
14757                         *MESH_VERTEX    2       187.000000      768.000000      227.000000\r
14758                         *MESH_VERTEX    3       187.000000      752.000000      227.000000\r
14759                         *MESH_VERTEX    4       172.000000      752.000000      252.000000\r
14760                         *MESH_VERTEX    5       172.000000      768.000000      252.000000\r
14761                 }\r
14762                 *MESH_NORMALS   {\r
14763                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14764                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14765                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14766                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14767                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
14768                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
14769                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
14770                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
14771                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
14772                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
14773                 }\r
14774                 *MESH_FACE_LIST {\r
14775                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14776                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14777                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14778                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14779                 }\r
14780                 *MESH_NUMTVERTEX        6\r
14781                 *MESH_TVERTLIST {\r
14782                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
14783                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
14784                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
14785                         *MESH_TVERT     3       0.312500        0.875000        1.000000\r
14786                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
14787                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
14788                 }\r
14789                 *MESH_NUMTVFACES        4\r
14790                 *MESH_TFACELIST {\r
14791                         *MESH_TFACE     0       0       2       1\r
14792                         *MESH_TFACE     1       0       3       2\r
14793                         *MESH_TFACE     2       2       3       4\r
14794                         *MESH_TFACE     3       2       4       5\r
14795                 }\r
14796         }\r
14797         *PROP_MOTIONBLUR        0\r
14798         *PROP_CASTSHADOW        1\r
14799         *PROP_RECVSHADOW        1\r
14800         *MATERIAL_REF   14\r
14801 }\r
14802 *GEOMOBJECT     {\r
14803         *NODE_NAME      "mat14model0surf367"\r
14804         *NODE_TM        {\r
14805                 *NODE_NAME      "mat14model0surf367"\r
14806                 *INHERIT_POS    0       0       0\r
14807                 *INHERIT_ROT    0       0       0\r
14808                 *INHERIT_SCL    0       0       0\r
14809                 *TM_ROW0        1.0     0       0\r
14810                 *TM_ROW1        0       1.0     0\r
14811                 *TM_ROW2        0       0       1.0\r
14812                 *TM_ROW3        0       0       0\r
14813                 *TM_POS 0.000000        0.000000        0.000000\r
14814         }\r
14815         *MESH   {\r
14816                 *TIMEVALUE      0\r
14817                 *MESH_NUMVERTEX 6\r
14818                 *MESH_NUMFACES  4\r
14819                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14820                 *MESH_VERTEX_LIST       {\r
14821                         *MESH_VERTEX    0       192.000000      640.000000      192.000000\r
14822                         *MESH_VERTEX    1       187.000000      656.000000      227.000000\r
14823                         *MESH_VERTEX    2       187.000000      640.000000      227.000000\r
14824                         *MESH_VERTEX    3       192.000000      656.000000      192.000000\r
14825                         *MESH_VERTEX    4       172.000000      640.000000      252.000000\r
14826                         *MESH_VERTEX    5       172.000000      656.000000      252.000000\r
14827                 }\r
14828                 *MESH_NORMALS   {\r
14829                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14830                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14831                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14832                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14833                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
14834                         *MESH_VERTEXNORMAL      1       -0.923880       0.000000        -0.382683\r
14835                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
14836                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
14837                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
14838                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
14839                 }\r
14840                 *MESH_FACE_LIST {\r
14841                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14842                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14843                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14844                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14845                 }\r
14846                 *MESH_NUMTVERTEX        6\r
14847                 *MESH_TVERTLIST {\r
14848                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
14849                         *MESH_TVERT     1       0.312500        1.000000        1.000000\r
14850                         *MESH_TVERT     2       0.312500        0.875000        1.000000\r
14851                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
14852                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
14853                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
14854                 }\r
14855                 *MESH_NUMTVFACES        4\r
14856                 *MESH_TFACELIST {\r
14857                         *MESH_TFACE     0       0       2       1\r
14858                         *MESH_TFACE     1       0       1       3\r
14859                         *MESH_TFACE     2       1       2       4\r
14860                         *MESH_TFACE     3       1       4       5\r
14861                 }\r
14862         }\r
14863         *PROP_MOTIONBLUR        0\r
14864         *PROP_CASTSHADOW        1\r
14865         *PROP_RECVSHADOW        1\r
14866         *MATERIAL_REF   14\r
14867 }\r
14868 *GEOMOBJECT     {\r
14869         *NODE_NAME      "mat14model0surf368"\r
14870         *NODE_TM        {\r
14871                 *NODE_NAME      "mat14model0surf368"\r
14872                 *INHERIT_POS    0       0       0\r
14873                 *INHERIT_ROT    0       0       0\r
14874                 *INHERIT_SCL    0       0       0\r
14875                 *TM_ROW0        1.0     0       0\r
14876                 *TM_ROW1        0       1.0     0\r
14877                 *TM_ROW2        0       0       1.0\r
14878                 *TM_ROW3        0       0       0\r
14879                 *TM_POS 0.000000        0.000000        0.000000\r
14880         }\r
14881         *MESH   {\r
14882                 *TIMEVALUE      0\r
14883                 *MESH_NUMVERTEX 6\r
14884                 *MESH_NUMFACES  4\r
14885                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14886                 *MESH_VERTEX_LIST       {\r
14887                         *MESH_VERTEX    0       172.000000      752.000000      252.000000\r
14888                         *MESH_VERTEX    1       147.000000      768.000000      267.000000\r
14889                         *MESH_VERTEX    2       147.000000      752.000000      267.000000\r
14890                         *MESH_VERTEX    3       172.000000      768.000000      252.000000\r
14891                         *MESH_VERTEX    4       112.000000      752.000000      272.000000\r
14892                         *MESH_VERTEX    5       112.000000      768.000000      272.000000\r
14893                 }\r
14894                 *MESH_NORMALS   {\r
14895                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14896                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14897                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14898                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14899                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
14900                         *MESH_VERTEXNORMAL      1       -0.382683       0.000000        -0.923880\r
14901                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
14902                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        -0.707107\r
14903                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
14904                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
14905                 }\r
14906                 *MESH_FACE_LIST {\r
14907                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14908                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14909                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14910                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14911                 }\r
14912                 *MESH_NUMTVERTEX        6\r
14913                 *MESH_TVERTLIST {\r
14914                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
14915                         *MESH_TVERT     1       0.937500        1.000000        1.000000\r
14916                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
14917                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
14918                         *MESH_TVERT     4       1.250000        0.875000        1.000000\r
14919                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
14920                 }\r
14921                 *MESH_NUMTVFACES        4\r
14922                 *MESH_TFACELIST {\r
14923                         *MESH_TFACE     0       0       2       1\r
14924                         *MESH_TFACE     1       0       1       3\r
14925                         *MESH_TFACE     2       1       2       4\r
14926                         *MESH_TFACE     3       1       4       5\r
14927                 }\r
14928         }\r
14929         *PROP_MOTIONBLUR        0\r
14930         *PROP_CASTSHADOW        1\r
14931         *PROP_RECVSHADOW        1\r
14932         *MATERIAL_REF   14\r
14933 }\r
14934 *GEOMOBJECT     {\r
14935         *NODE_NAME      "mat14model0surf369"\r
14936         *NODE_TM        {\r
14937                 *NODE_NAME      "mat14model0surf369"\r
14938                 *INHERIT_POS    0       0       0\r
14939                 *INHERIT_ROT    0       0       0\r
14940                 *INHERIT_SCL    0       0       0\r
14941                 *TM_ROW0        1.0     0       0\r
14942                 *TM_ROW1        0       1.0     0\r
14943                 *TM_ROW2        0       0       1.0\r
14944                 *TM_ROW3        0       0       0\r
14945                 *TM_POS 0.000000        0.000000        0.000000\r
14946         }\r
14947         *MESH   {\r
14948                 *TIMEVALUE      0\r
14949                 *MESH_NUMVERTEX 6\r
14950                 *MESH_NUMFACES  4\r
14951                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
14952                 *MESH_VERTEX_LIST       {\r
14953                         *MESH_VERTEX    0       172.000000      640.000000      252.000000\r
14954                         *MESH_VERTEX    1       172.000000      656.000000      252.000000\r
14955                         *MESH_VERTEX    2       147.000000      656.000000      267.000000\r
14956                         *MESH_VERTEX    3       147.000000      640.000000      267.000000\r
14957                         *MESH_VERTEX    4       112.000000      640.000000      272.000000\r
14958                         *MESH_VERTEX    5       112.000000      656.000000      272.000000\r
14959                 }\r
14960                 *MESH_NORMALS   {\r
14961                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
14962                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
14963                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
14964                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
14965                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
14966                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
14967                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
14968                         *MESH_VERTEXNORMAL      3       -0.382683       0.000000        -0.923880\r
14969                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
14970                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
14971                 }\r
14972                 *MESH_FACE_LIST {\r
14973                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14974                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14975                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14976                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
14977                 }\r
14978                 *MESH_NUMTVERTEX        6\r
14979                 *MESH_TVERTLIST {\r
14980                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
14981                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
14982                         *MESH_TVERT     2       0.937500        1.000000        1.000000\r
14983                         *MESH_TVERT     3       0.937500        0.875000        1.000000\r
14984                         *MESH_TVERT     4       1.250000        0.875000        1.000000\r
14985                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
14986                 }\r
14987                 *MESH_NUMTVFACES        4\r
14988                 *MESH_TFACELIST {\r
14989                         *MESH_TFACE     0       0       2       1\r
14990                         *MESH_TFACE     1       0       3       2\r
14991                         *MESH_TFACE     2       2       3       4\r
14992                         *MESH_TFACE     3       2       4       5\r
14993                 }\r
14994         }\r
14995         *PROP_MOTIONBLUR        0\r
14996         *PROP_CASTSHADOW        1\r
14997         *PROP_RECVSHADOW        1\r
14998         *MATERIAL_REF   14\r
14999 }\r
15000 *GEOMOBJECT     {\r
15001         *NODE_NAME      "mat14model0surf370"\r
15002         *NODE_TM        {\r
15003                 *NODE_NAME      "mat14model0surf370"\r
15004                 *INHERIT_POS    0       0       0\r
15005                 *INHERIT_ROT    0       0       0\r
15006                 *INHERIT_SCL    0       0       0\r
15007                 *TM_ROW0        1.0     0       0\r
15008                 *TM_ROW1        0       1.0     0\r
15009                 *TM_ROW2        0       0       1.0\r
15010                 *TM_ROW3        0       0       0\r
15011                 *TM_POS 0.000000        0.000000        0.000000\r
15012         }\r
15013         *MESH   {\r
15014                 *TIMEVALUE      0\r
15015                 *MESH_NUMVERTEX 10\r
15016                 *MESH_NUMFACES  8\r
15017                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15018                 *MESH_VERTEX_LIST       {\r
15019                         *MESH_VERTEX    0       128.000000      0.000000        192.000000\r
15020                         *MESH_VERTEX    1       128.000000      -16.000000      192.000000\r
15021                         *MESH_VERTEX    2       107.000000      -19.000000      192.000000\r
15022                         *MESH_VERTEX    3       100.000000      -4.000000       192.000000\r
15023                         *MESH_VERTEX    4       80.000000       -16.000000      192.000000\r
15024                         *MESH_VERTEX    5       92.000000       -28.000000      192.000000\r
15025                         *MESH_VERTEX    6       83.000000       -43.000000      192.000000\r
15026                         *MESH_VERTEX    7       68.000000       -36.000000      192.000000\r
15027                         *MESH_VERTEX    8       64.000000       -64.000000      192.000000\r
15028                         *MESH_VERTEX    9       80.000000       -64.000000      192.000000\r
15029                 }\r
15030                 *MESH_NORMALS   {\r
15031                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15032                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15033                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15034                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15035                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
15036                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
15037                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
15038                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
15039                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
15040                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
15041                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
15042                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
15043                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
15044                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
15045                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
15046                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
15047                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
15048                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
15049                 }\r
15050                 *MESH_FACE_LIST {\r
15051                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15052                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15053                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15054                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15055                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15056                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15057                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15058                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15059                 }\r
15060                 *MESH_NUMTVERTEX        10\r
15061                 *MESH_TVERTLIST {\r
15062                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
15063                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
15064                         *MESH_TVERT     2       0.125000        0.750000        1.000000\r
15065                         *MESH_TVERT     3       0.000000        0.750000        1.000000\r
15066                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
15067                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
15068                         *MESH_TVERT     6       0.125000        0.250000        1.000000\r
15069                         *MESH_TVERT     7       0.000000        0.250000        1.000000\r
15070                         *MESH_TVERT     8       0.000000        0.000000        1.000000\r
15071                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
15072                 }\r
15073                 *MESH_NUMTVFACES        8\r
15074                 *MESH_TFACELIST {\r
15075                         *MESH_TFACE     0       2       3       4\r
15076                         *MESH_TFACE     1       2       4       5\r
15077                         *MESH_TFACE     2       0       3       2\r
15078                         *MESH_TFACE     3       0       2       1\r
15079                         *MESH_TFACE     4       4       6       5\r
15080                         *MESH_TFACE     5       4       7       6\r
15081                         *MESH_TFACE     6       6       7       8\r
15082                         *MESH_TFACE     7       6       8       9\r
15083                 }\r
15084         }\r
15085         *PROP_MOTIONBLUR        0\r
15086         *PROP_CASTSHADOW        1\r
15087         *PROP_RECVSHADOW        1\r
15088         *MATERIAL_REF   14\r
15089 }\r
15090 *GEOMOBJECT     {\r
15091         *NODE_NAME      "mat14model0surf371"\r
15092         *NODE_TM        {\r
15093                 *NODE_NAME      "mat14model0surf371"\r
15094                 *INHERIT_POS    0       0       0\r
15095                 *INHERIT_ROT    0       0       0\r
15096                 *INHERIT_SCL    0       0       0\r
15097                 *TM_ROW0        1.0     0       0\r
15098                 *TM_ROW1        0       1.0     0\r
15099                 *TM_ROW2        0       0       1.0\r
15100                 *TM_ROW3        0       0       0\r
15101                 *TM_POS 0.000000        0.000000        0.000000\r
15102         }\r
15103         *MESH   {\r
15104                 *TIMEVALUE      0\r
15105                 *MESH_NUMVERTEX 10\r
15106                 *MESH_NUMFACES  8\r
15107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15108                 *MESH_VERTEX_LIST       {\r
15109                         *MESH_VERTEX    0       128.000000      0.000000        96.000000\r
15110                         *MESH_VERTEX    1       107.000000      -19.000000      96.000000\r
15111                         *MESH_VERTEX    2       128.000000      -16.000000      96.000000\r
15112                         *MESH_VERTEX    3       100.000000      -4.000000       96.000000\r
15113                         *MESH_VERTEX    4       80.000000       -16.000000      96.000000\r
15114                         *MESH_VERTEX    5       92.000000       -28.000000      96.000000\r
15115                         *MESH_VERTEX    6       83.000000       -43.000000      96.000000\r
15116                         *MESH_VERTEX    7       68.000000       -36.000000      96.000000\r
15117                         *MESH_VERTEX    8       64.000000       -64.000000      96.000000\r
15118                         *MESH_VERTEX    9       80.000000       -64.000000      96.000000\r
15119                 }\r
15120                 *MESH_NORMALS   {\r
15121                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15122                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15123                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15124                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15125                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
15126                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
15127                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
15128                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
15129                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
15130                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
15131                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
15132                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
15133                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
15134                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
15135                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
15136                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
15137                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
15138                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
15139                 }\r
15140                 *MESH_FACE_LIST {\r
15141                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15142                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15143                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15144                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15145                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15146                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15147                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15148                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15149                 }\r
15150                 *MESH_NUMTVERTEX        10\r
15151                 *MESH_TVERTLIST {\r
15152                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
15153                         *MESH_TVERT     1       0.125000        0.250000        1.000000\r
15154                         *MESH_TVERT     2       0.125000        0.000000        1.000000\r
15155                         *MESH_TVERT     3       0.000000        0.250000        1.000000\r
15156                         *MESH_TVERT     4       0.000000        0.500000        1.000000\r
15157                         *MESH_TVERT     5       0.125000        0.500000        1.000000\r
15158                         *MESH_TVERT     6       0.125000        0.750000        1.000000\r
15159                         *MESH_TVERT     7       0.000000        0.750000        1.000000\r
15160                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
15161                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
15162                 }\r
15163                 *MESH_NUMTVFACES        8\r
15164                 *MESH_TFACELIST {\r
15165                         *MESH_TFACE     0       1       4       3\r
15166                         *MESH_TFACE     1       1       5       4\r
15167                         *MESH_TFACE     2       0       1       3\r
15168                         *MESH_TFACE     3       0       2       1\r
15169                         *MESH_TFACE     4       4       5       6\r
15170                         *MESH_TFACE     5       4       6       7\r
15171                         *MESH_TFACE     6       6       8       7\r
15172                         *MESH_TFACE     7       6       9       8\r
15173                 }\r
15174         }\r
15175         *PROP_MOTIONBLUR        0\r
15176         *PROP_CASTSHADOW        1\r
15177         *PROP_RECVSHADOW        1\r
15178         *MATERIAL_REF   14\r
15179 }\r
15180 *GEOMOBJECT     {\r
15181         *NODE_NAME      "mat14model0surf372"\r
15182         *NODE_TM        {\r
15183                 *NODE_NAME      "mat14model0surf372"\r
15184                 *INHERIT_POS    0       0       0\r
15185                 *INHERIT_ROT    0       0       0\r
15186                 *INHERIT_SCL    0       0       0\r
15187                 *TM_ROW0        1.0     0       0\r
15188                 *TM_ROW1        0       1.0     0\r
15189                 *TM_ROW2        0       0       1.0\r
15190                 *TM_ROW3        0       0       0\r
15191                 *TM_POS 0.000000        0.000000        0.000000\r
15192         }\r
15193         *MESH   {\r
15194                 *TIMEVALUE      0\r
15195                 *MESH_NUMVERTEX 10\r
15196                 *MESH_NUMFACES  8\r
15197                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15198                 *MESH_VERTEX_LIST       {\r
15199                         *MESH_VERTEX    0       64.000000       -336.000000     96.000000\r
15200                         *MESH_VERTEX    1       76.000000       -364.000000     96.000000\r
15201                         *MESH_VERTEX    2       80.000000       -336.000000     96.000000\r
15202                         *MESH_VERTEX    3       61.000000       -357.000000     96.000000\r
15203                         *MESH_VERTEX    4       52.000000       -372.000000     96.000000\r
15204                         *MESH_VERTEX    5       64.000000       -384.000000     96.000000\r
15205                         *MESH_VERTEX    6       44.000000       -396.000000     96.000000\r
15206                         *MESH_VERTEX    7       37.000000       -381.000000     96.000000\r
15207                         *MESH_VERTEX    8       16.000000       -384.000000     96.000000\r
15208                         *MESH_VERTEX    9       16.000000       -400.000000     96.000000\r
15209                 }\r
15210                 *MESH_NORMALS   {\r
15211                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15212                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15213                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15214                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15215                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
15216                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
15217                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
15218                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
15219                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
15220                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
15221                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
15222                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
15223                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
15224                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
15225                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
15226                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
15227                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
15228                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
15229                 }\r
15230                 *MESH_FACE_LIST {\r
15231                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15232                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15233                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15234                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15235                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15236                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15237                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15238                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15239                 }\r
15240                 *MESH_NUMTVERTEX        10\r
15241                 *MESH_TVERTLIST {\r
15242                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
15243                         *MESH_TVERT     1       0.125000        0.437500        1.000000\r
15244                         *MESH_TVERT     2       0.125000        0.250000        1.000000\r
15245                         *MESH_TVERT     3       0.000000        0.437500        1.000000\r
15246                         *MESH_TVERT     4       0.000000        0.625000        1.000000\r
15247                         *MESH_TVERT     5       0.125000        0.625000        1.000000\r
15248                         *MESH_TVERT     6       0.125000        0.812500        1.000000\r
15249                         *MESH_TVERT     7       0.000000        0.812500        1.000000\r
15250                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
15251                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
15252                 }\r
15253                 *MESH_NUMTVFACES        8\r
15254                 *MESH_TFACELIST {\r
15255                         *MESH_TFACE     0       1       4       3\r
15256                         *MESH_TFACE     1       1       5       4\r
15257                         *MESH_TFACE     2       0       1       3\r
15258                         *MESH_TFACE     3       0       2       1\r
15259                         *MESH_TFACE     4       4       5       6\r
15260                         *MESH_TFACE     5       4       6       7\r
15261                         *MESH_TFACE     6       6       8       7\r
15262                         *MESH_TFACE     7       6       9       8\r
15263                 }\r
15264         }\r
15265         *PROP_MOTIONBLUR        0\r
15266         *PROP_CASTSHADOW        1\r
15267         *PROP_RECVSHADOW        1\r
15268         *MATERIAL_REF   14\r
15269 }\r
15270 *GEOMOBJECT     {\r
15271         *NODE_NAME      "mat14model0surf373"\r
15272         *NODE_TM        {\r
15273                 *NODE_NAME      "mat14model0surf373"\r
15274                 *INHERIT_POS    0       0       0\r
15275                 *INHERIT_ROT    0       0       0\r
15276                 *INHERIT_SCL    0       0       0\r
15277                 *TM_ROW0        1.0     0       0\r
15278                 *TM_ROW1        0       1.0     0\r
15279                 *TM_ROW2        0       0       1.0\r
15280                 *TM_ROW3        0       0       0\r
15281                 *TM_POS 0.000000        0.000000        0.000000\r
15282         }\r
15283         *MESH   {\r
15284                 *TIMEVALUE      0\r
15285                 *MESH_NUMVERTEX 10\r
15286                 *MESH_NUMFACES  8\r
15287                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15288                 *MESH_VERTEX_LIST       {\r
15289                         *MESH_VERTEX    0       80.000000       -336.000000     192.000000\r
15290                         *MESH_VERTEX    1       61.000000       -357.000000     192.000000\r
15291                         *MESH_VERTEX    2       64.000000       -336.000000     192.000000\r
15292                         *MESH_VERTEX    3       76.000000       -364.000000     192.000000\r
15293                         *MESH_VERTEX    4       64.000000       -384.000000     192.000000\r
15294                         *MESH_VERTEX    5       52.000000       -372.000000     192.000000\r
15295                         *MESH_VERTEX    6       37.000000       -381.000000     192.000000\r
15296                         *MESH_VERTEX    7       44.000000       -396.000000     192.000000\r
15297                         *MESH_VERTEX    8       16.000000       -400.000000     192.000000\r
15298                         *MESH_VERTEX    9       16.000000       -384.000000     192.000000\r
15299                 }\r
15300                 *MESH_NORMALS   {\r
15301                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15302                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15303                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15304                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15305                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
15306                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
15307                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
15308                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
15309                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
15310                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
15311                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
15312                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
15313                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
15314                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
15315                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
15316                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
15317                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
15318                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
15319                 }\r
15320                 *MESH_FACE_LIST {\r
15321                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15322                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15323                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15324                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15325                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15326                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15327                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15328                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15329                 }\r
15330                 *MESH_NUMTVERTEX        10\r
15331                 *MESH_TVERTLIST {\r
15332                         *MESH_TVERT     0       0.625000        0.375000        1.000000\r
15333                         *MESH_TVERT     1       0.476563        0.210938        1.000000\r
15334                         *MESH_TVERT     2       0.500000        0.375000        1.000000\r
15335                         *MESH_TVERT     3       0.593750        0.156250        1.000000\r
15336                         *MESH_TVERT     4       0.500000        0.000000        1.000000\r
15337                         *MESH_TVERT     5       0.406250        0.093750        1.000000\r
15338                         *MESH_TVERT     6       0.289063        0.023438        1.000000\r
15339                         *MESH_TVERT     7       0.343750        -0.093750       1.000000\r
15340                         *MESH_TVERT     8       0.125000        -0.125000       1.000000\r
15341                         *MESH_TVERT     9       0.125000        0.000000        1.000000\r
15342                 }\r
15343                 *MESH_NUMTVFACES        8\r
15344                 *MESH_TFACELIST {\r
15345                         *MESH_TFACE     0       1       4       3\r
15346                         *MESH_TFACE     1       1       5       4\r
15347                         *MESH_TFACE     2       0       1       3\r
15348                         *MESH_TFACE     3       0       2       1\r
15349                         *MESH_TFACE     4       4       5       6\r
15350                         *MESH_TFACE     5       4       6       7\r
15351                         *MESH_TFACE     6       6       8       7\r
15352                         *MESH_TFACE     7       6       9       8\r
15353                 }\r
15354         }\r
15355         *PROP_MOTIONBLUR        0\r
15356         *PROP_CASTSHADOW        1\r
15357         *PROP_RECVSHADOW        1\r
15358         *MATERIAL_REF   14\r
15359 }\r
15360 *GEOMOBJECT     {\r
15361         *NODE_NAME      "mat14model0surf374"\r
15362         *NODE_TM        {\r
15363                 *NODE_NAME      "mat14model0surf374"\r
15364                 *INHERIT_POS    0       0       0\r
15365                 *INHERIT_ROT    0       0       0\r
15366                 *INHERIT_SCL    0       0       0\r
15367                 *TM_ROW0        1.0     0       0\r
15368                 *TM_ROW1        0       1.0     0\r
15369                 *TM_ROW2        0       0       1.0\r
15370                 *TM_ROW3        0       0       0\r
15371                 *TM_POS 0.000000        0.000000        0.000000\r
15372         }\r
15373         *MESH   {\r
15374                 *TIMEVALUE      0\r
15375                 *MESH_NUMVERTEX 10\r
15376                 *MESH_NUMFACES  8\r
15377                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15378                 *MESH_VERTEX_LIST       {\r
15379                         *MESH_VERTEX    0       45.000000       768.000000      267.000000\r
15380                         *MESH_VERTEX    1       80.000000       768.000000      272.000000\r
15381                         *MESH_VERTEX    2       80.000000       768.000000      288.000000\r
15382                         *MESH_VERTEX    3       38.000000       768.000000      282.000000\r
15383                         *MESH_VERTEX    4       8.000000        768.000000      264.000000\r
15384                         *MESH_VERTEX    5       20.000000       768.000000      252.000000\r
15385                         *MESH_VERTEX    6       5.000000        768.000000      227.000000\r
15386                         *MESH_VERTEX    7       -10.000000      768.000000      234.000000\r
15387                         *MESH_VERTEX    8       -16.000000      768.000000      192.000000\r
15388                         *MESH_VERTEX    9       0.000000        768.000000      192.000000\r
15389                 }\r
15390                 *MESH_NORMALS   {\r
15391                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15392                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15393                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15394                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15395                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
15396                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
15397                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
15398                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
15399                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
15400                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
15401                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
15402                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
15403                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
15404                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
15405                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
15406                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
15407                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
15408                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
15409                 }\r
15410                 *MESH_FACE_LIST {\r
15411                         *MESH_FACE      0       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15412                         *MESH_FACE      1       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15413                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15414                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15415                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15416                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15417                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15418                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15419                 }\r
15420                 *MESH_NUMTVERTEX        10\r
15421                 *MESH_TVERTLIST {\r
15422                         *MESH_TVERT     0       1.125000        1.000000        1.000000\r
15423                         *MESH_TVERT     1       1.500000        1.000000        1.000000\r
15424                         *MESH_TVERT     2       1.500000        0.875000        1.000000\r
15425                         *MESH_TVERT     3       1.125000        0.875000        1.000000\r
15426                         *MESH_TVERT     4       0.750000        0.875000        1.000000\r
15427                         *MESH_TVERT     5       0.750000        1.000000        1.000000\r
15428                         *MESH_TVERT     6       0.375000        1.000000        1.000000\r
15429                         *MESH_TVERT     7       0.375000        0.875000        1.000000\r
15430                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
15431                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
15432                 }\r
15433                 *MESH_NUMTVFACES        8\r
15434                 *MESH_TFACELIST {\r
15435                         *MESH_TFACE     0       0       4       3\r
15436                         *MESH_TFACE     1       0       5       4\r
15437                         *MESH_TFACE     2       0       3       2\r
15438                         *MESH_TFACE     3       0       2       1\r
15439                         *MESH_TFACE     4       4       5       6\r
15440                         *MESH_TFACE     5       4       6       7\r
15441                         *MESH_TFACE     6       6       8       7\r
15442                         *MESH_TFACE     7       6       9       8\r
15443                 }\r
15444         }\r
15445         *PROP_MOTIONBLUR        0\r
15446         *PROP_CASTSHADOW        1\r
15447         *PROP_RECVSHADOW        1\r
15448         *MATERIAL_REF   14\r
15449 }\r
15450 *GEOMOBJECT     {\r
15451         *NODE_NAME      "mat14model0surf375"\r
15452         *NODE_TM        {\r
15453                 *NODE_NAME      "mat14model0surf375"\r
15454                 *INHERIT_POS    0       0       0\r
15455                 *INHERIT_ROT    0       0       0\r
15456                 *INHERIT_SCL    0       0       0\r
15457                 *TM_ROW0        1.0     0       0\r
15458                 *TM_ROW1        0       1.0     0\r
15459                 *TM_ROW2        0       0       1.0\r
15460                 *TM_ROW3        0       0       0\r
15461                 *TM_POS 0.000000        0.000000        0.000000\r
15462         }\r
15463         *MESH   {\r
15464                 *TIMEVALUE      0\r
15465                 *MESH_NUMVERTEX 6\r
15466                 *MESH_NUMFACES  4\r
15467                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15468                 *MESH_VERTEX_LIST       {\r
15469                         *MESH_VERTEX    0       45.000000       752.000000      267.000000\r
15470                         *MESH_VERTEX    1       80.000000       768.000000      272.000000\r
15471                         *MESH_VERTEX    2       45.000000       768.000000      267.000000\r
15472                         *MESH_VERTEX    3       80.000000       752.000000      272.000000\r
15473                         *MESH_VERTEX    4       20.000000       768.000000      252.000000\r
15474                         *MESH_VERTEX    5       20.000000       752.000000      252.000000\r
15475                 }\r
15476                 *MESH_NORMALS   {\r
15477                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15478                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15479                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15480                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15481                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
15482                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
15483                         *MESH_VERTEXNORMAL      2       0.382683        0.000000        -0.923880\r
15484                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
15485                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
15486                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
15487                 }\r
15488                 *MESH_FACE_LIST {\r
15489                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15490                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15491                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15492                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15493                 }\r
15494                 *MESH_NUMTVERTEX        6\r
15495                 *MESH_TVERTLIST {\r
15496                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
15497                         *MESH_TVERT     1       1.250000        0.875000        1.000000\r
15498                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
15499                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
15500                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
15501                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
15502                 }\r
15503                 *MESH_NUMTVFACES        4\r
15504                 *MESH_TFACELIST {\r
15505                         *MESH_TFACE     0       0       2       1\r
15506                         *MESH_TFACE     1       0       1       3\r
15507                         *MESH_TFACE     2       4       2       0\r
15508                         *MESH_TFACE     3       4       0       5\r
15509                 }\r
15510         }\r
15511         *PROP_MOTIONBLUR        0\r
15512         *PROP_CASTSHADOW        1\r
15513         *PROP_RECVSHADOW        1\r
15514         *MATERIAL_REF   14\r
15515 }\r
15516 *GEOMOBJECT     {\r
15517         *NODE_NAME      "mat14model0surf376"\r
15518         *NODE_TM        {\r
15519                 *NODE_NAME      "mat14model0surf376"\r
15520                 *INHERIT_POS    0       0       0\r
15521                 *INHERIT_ROT    0       0       0\r
15522                 *INHERIT_SCL    0       0       0\r
15523                 *TM_ROW0        1.0     0       0\r
15524                 *TM_ROW1        0       1.0     0\r
15525                 *TM_ROW2        0       0       1.0\r
15526                 *TM_ROW3        0       0       0\r
15527                 *TM_POS 0.000000        0.000000        0.000000\r
15528         }\r
15529         *MESH   {\r
15530                 *TIMEVALUE      0\r
15531                 *MESH_NUMVERTEX 6\r
15532                 *MESH_NUMFACES  4\r
15533                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15534                 *MESH_VERTEX_LIST       {\r
15535                         *MESH_VERTEX    0       45.000000       640.000000      267.000000\r
15536                         *MESH_VERTEX    1       80.000000       656.000000      272.000000\r
15537                         *MESH_VERTEX    2       45.000000       656.000000      267.000000\r
15538                         *MESH_VERTEX    3       80.000000       640.000000      272.000000\r
15539                         *MESH_VERTEX    4       20.000000       656.000000      252.000000\r
15540                         *MESH_VERTEX    5       20.000000       640.000000      252.000000\r
15541                 }\r
15542                 *MESH_NORMALS   {\r
15543                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15544                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15545                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15546                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15547                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
15548                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
15549                         *MESH_VERTEXNORMAL      2       0.382683        0.000000        -0.923880\r
15550                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
15551                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
15552                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
15553                 }\r
15554                 *MESH_FACE_LIST {\r
15555                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15556                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15557                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15558                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15559                 }\r
15560                 *MESH_NUMTVERTEX        6\r
15561                 *MESH_TVERTLIST {\r
15562                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
15563                         *MESH_TVERT     1       1.250000        0.875000        1.000000\r
15564                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
15565                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
15566                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
15567                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
15568                 }\r
15569                 *MESH_NUMTVFACES        4\r
15570                 *MESH_TFACELIST {\r
15571                         *MESH_TFACE     0       0       2       1\r
15572                         *MESH_TFACE     1       0       1       3\r
15573                         *MESH_TFACE     2       4       2       0\r
15574                         *MESH_TFACE     3       4       0       5\r
15575                 }\r
15576         }\r
15577         *PROP_MOTIONBLUR        0\r
15578         *PROP_CASTSHADOW        1\r
15579         *PROP_RECVSHADOW        1\r
15580         *MATERIAL_REF   14\r
15581 }\r
15582 *GEOMOBJECT     {\r
15583         *NODE_NAME      "mat14model0surf377"\r
15584         *NODE_TM        {\r
15585                 *NODE_NAME      "mat14model0surf377"\r
15586                 *INHERIT_POS    0       0       0\r
15587                 *INHERIT_ROT    0       0       0\r
15588                 *INHERIT_SCL    0       0       0\r
15589                 *TM_ROW0        1.0     0       0\r
15590                 *TM_ROW1        0       1.0     0\r
15591                 *TM_ROW2        0       0       1.0\r
15592                 *TM_ROW3        0       0       0\r
15593                 *TM_POS 0.000000        0.000000        0.000000\r
15594         }\r
15595         *MESH   {\r
15596                 *TIMEVALUE      0\r
15597                 *MESH_NUMVERTEX 10\r
15598                 *MESH_NUMFACES  8\r
15599                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15600                 *MESH_VERTEX_LIST       {\r
15601                         *MESH_VERTEX    0       80.000000       640.000000      272.000000\r
15602                         *MESH_VERTEX    1       38.000000       640.000000      282.000000\r
15603                         *MESH_VERTEX    2       80.000000       640.000000      288.000000\r
15604                         *MESH_VERTEX    3       45.000000       640.000000      267.000000\r
15605                         *MESH_VERTEX    4       20.000000       640.000000      252.000000\r
15606                         *MESH_VERTEX    5       8.000000        640.000000      264.000000\r
15607                         *MESH_VERTEX    6       -10.000000      640.000000      234.000000\r
15608                         *MESH_VERTEX    7       5.000000        640.000000      227.000000\r
15609                         *MESH_VERTEX    8       0.000000        640.000000      192.000000\r
15610                         *MESH_VERTEX    9       -16.000000      640.000000      192.000000\r
15611                 }\r
15612                 *MESH_NORMALS   {\r
15613                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15614                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15615                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15616                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15617                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
15618                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
15619                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
15620                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
15621                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
15622                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
15623                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
15624                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
15625                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
15626                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
15627                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
15628                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
15629                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
15630                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
15631                 }\r
15632                 *MESH_FACE_LIST {\r
15633                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15634                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15635                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15636                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15637                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15638                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15639                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15640                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15641                 }\r
15642                 *MESH_NUMTVERTEX        10\r
15643                 *MESH_TVERTLIST {\r
15644                         *MESH_TVERT     0       0.000000        -0.250000       1.000000\r
15645                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
15646                         *MESH_TVERT     2       0.125000        -0.250000       1.000000\r
15647                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
15648                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
15649                         *MESH_TVERT     5       0.125000        0.375000        1.000000\r
15650                         *MESH_TVERT     6       0.125000        0.687500        1.000000\r
15651                         *MESH_TVERT     7       0.000000        0.687500        1.000000\r
15652                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
15653                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
15654                 }\r
15655                 *MESH_NUMTVFACES        8\r
15656                 *MESH_TFACELIST {\r
15657                         *MESH_TFACE     0       1       4       3\r
15658                         *MESH_TFACE     1       1       5       4\r
15659                         *MESH_TFACE     2       0       1       3\r
15660                         *MESH_TFACE     3       0       2       1\r
15661                         *MESH_TFACE     4       4       5       6\r
15662                         *MESH_TFACE     5       4       6       7\r
15663                         *MESH_TFACE     6       6       8       7\r
15664                         *MESH_TFACE     7       6       9       8\r
15665                 }\r
15666         }\r
15667         *PROP_MOTIONBLUR        0\r
15668         *PROP_CASTSHADOW        1\r
15669         *PROP_RECVSHADOW        1\r
15670         *MATERIAL_REF   14\r
15671 }\r
15672 *GEOMOBJECT     {\r
15673         *NODE_NAME      "mat14model0surf378"\r
15674         *NODE_TM        {\r
15675                 *NODE_NAME      "mat14model0surf378"\r
15676                 *INHERIT_POS    0       0       0\r
15677                 *INHERIT_ROT    0       0       0\r
15678                 *INHERIT_SCL    0       0       0\r
15679                 *TM_ROW0        1.0     0       0\r
15680                 *TM_ROW1        0       1.0     0\r
15681                 *TM_ROW2        0       0       1.0\r
15682                 *TM_ROW3        0       0       0\r
15683                 *TM_POS 0.000000        0.000000        0.000000\r
15684         }\r
15685         *MESH   {\r
15686                 *TIMEVALUE      0\r
15687                 *MESH_NUMVERTEX 36\r
15688                 *MESH_NUMFACES  32\r
15689                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15690                 *MESH_VERTEX_LIST       {\r
15691                         *MESH_VERTEX    0       64.000000       384.000000      -64.000000\r
15692                         *MESH_VERTEX    1       64.000000       368.000000      -64.000000\r
15693                         *MESH_VERTEX    2       37.750000       366.250000      -64.000000\r
15694                         *MESH_VERTEX    3       34.000000       382.000000      -64.000000\r
15695                         *MESH_VERTEX    4       8.000000        376.000000      -64.000000\r
15696                         *MESH_VERTEX    5       15.000000       361.000000      -64.000000\r
15697                         *MESH_VERTEX    6       -4.250000       352.250000      -64.000000\r
15698                         *MESH_VERTEX    7       -14.000000      366.000000      -64.000000\r
15699                         *MESH_VERTEX    8       -32.000000      352.000000      -64.000000\r
15700                         *MESH_VERTEX    9       -20.000000      340.000000      -64.000000\r
15701                         *MESH_VERTEX    10      -32.250000      324.250000      -64.000000\r
15702                         *MESH_VERTEX    11      -46.000000      334.000000      -64.000000\r
15703                         *MESH_VERTEX    12      -56.000000      312.000000      -64.000000\r
15704                         *MESH_VERTEX    13      -41.000000      305.000000      -64.000000\r
15705                         *MESH_VERTEX    14      -46.250000      282.250000      -64.000000\r
15706                         *MESH_VERTEX    15      -62.000000      286.000000      -64.000000\r
15707                         *MESH_VERTEX    16      -64.000000      256.000000      -64.000000\r
15708                         *MESH_VERTEX    17      -48.000000      256.000000      -64.000000\r
15709                         *MESH_VERTEX    18      -66.000000      226.000000      -64.000000\r
15710                         *MESH_VERTEX    19      -64.000000      256.000000      -64.000000\r
15711                         *MESH_VERTEX    20      -48.000000      256.000000      -64.000000\r
15712                         *MESH_VERTEX    21      -50.250000      222.250000      -64.000000\r
15713                         *MESH_VERTEX    22      -57.000000      193.000000      -64.000000\r
15714                         *MESH_VERTEX    23      -72.000000      200.000000      -64.000000\r
15715                         *MESH_VERTEX    24      -82.000000      178.000000      -64.000000\r
15716                         *MESH_VERTEX    25      -68.250000      168.250000      -64.000000\r
15717                         *MESH_VERTEX    26      -84.000000      148.000000      -64.000000\r
15718                         *MESH_VERTEX    27      -96.000000      160.000000      -64.000000\r
15719                         *MESH_VERTEX    28      -114.000000     146.000000      -64.000000\r
15720                         *MESH_VERTEX    29      -104.250000     132.250000      -64.000000\r
15721                         *MESH_VERTEX    30      -129.000000     121.000000      -64.000000\r
15722                         *MESH_VERTEX    31      -136.000000     136.000000      -64.000000\r
15723                         *MESH_VERTEX    32      -162.000000     130.000000      -64.000000\r
15724                         *MESH_VERTEX    33      -158.250000     114.250000      -64.000000\r
15725                         *MESH_VERTEX    34      -192.000000     112.000000      -64.000000\r
15726                         *MESH_VERTEX    35      -192.000000     128.000000      -64.000000\r
15727                 }\r
15728                 *MESH_NORMALS   {\r
15729                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15730                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15731                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15732                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15733                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
15734                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
15735                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
15736                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
15737                         *MESH_FACENORMAL        8       0.894427        0.000000        0.447214\r
15738                         *MESH_FACENORMAL        9       0.894427        0.000000        0.447214\r
15739                         *MESH_FACENORMAL        10      0.967538        -0.252725       0.000000\r
15740                         *MESH_FACENORMAL        11      0.862856        -0.505449       0.000000\r
15741                         *MESH_FACENORMAL        12      0.707107        -0.707107       0.000000\r
15742                         *MESH_FACENORMAL        13      0.505449        -0.862856       0.000000\r
15743                         *MESH_FACENORMAL        14      0.252725        -0.967538       0.000000\r
15744                         *MESH_FACENORMAL        15      0.252725        -0.967538       0.000000\r
15745                         *MESH_FACENORMAL        16      -0.707107       0.707107        0.000000\r
15746                         *MESH_FACENORMAL        17      -0.447214       0.894427        0.000000\r
15747                         *MESH_FACENORMAL        18      -0.252725       0.967538        0.000000\r
15748                         *MESH_FACENORMAL        19      -0.707107       0.707107        0.000000\r
15749                         *MESH_FACENORMAL        20      -0.707107       0.707107        0.000000\r
15750                         *MESH_FACENORMAL        21      -0.505449       0.862856        0.000000\r
15751                         *MESH_FACENORMAL        22      -0.707107       0.707107        0.000000\r
15752                         *MESH_FACENORMAL        23      -1.000000       0.000000        0.000000\r
15753                         *MESH_FACENORMAL        24      -0.169102       -0.985599       0.000000\r
15754                         *MESH_FACENORMAL        25      0.707107        -0.707107       0.000000\r
15755                         *MESH_FACENORMAL        26      0.707107        -0.707107       0.000000\r
15756                         *MESH_FACENORMAL        27      0.505449        -0.862856       0.000000\r
15757                         *MESH_FACENORMAL        28      0.707107        -0.707107       0.000000\r
15758                         *MESH_FACENORMAL        29      0.447214        -0.894427       0.000000\r
15759                         *MESH_FACENORMAL        30      0.707107        -0.707107       0.000000\r
15760                         *MESH_FACENORMAL        31      0.967538        -0.252725       0.000000\r
15761                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
15762                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
15763                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
15764                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
15765                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
15766                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
15767                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
15768                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
15769                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
15770                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
15771                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
15772                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
15773                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
15774                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
15775                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
15776                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
15777                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
15778                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
15779                         *MESH_VERTEXNORMAL      18      0.000000        0.000000        1.000000\r
15780                         *MESH_VERTEXNORMAL      19      0.000000        0.000000        1.000000\r
15781                         *MESH_VERTEXNORMAL      20      0.000000        0.000000        1.000000\r
15782                         *MESH_VERTEXNORMAL      21      0.000000        0.000000        1.000000\r
15783                         *MESH_VERTEXNORMAL      22      0.000000        0.000000        1.000000\r
15784                         *MESH_VERTEXNORMAL      23      0.000000        0.000000        1.000000\r
15785                         *MESH_VERTEXNORMAL      24      0.000000        0.000000        1.000000\r
15786                         *MESH_VERTEXNORMAL      25      0.000000        0.000000        1.000000\r
15787                         *MESH_VERTEXNORMAL      26      0.000000        0.000000        1.000000\r
15788                         *MESH_VERTEXNORMAL      27      0.000000        0.000000        1.000000\r
15789                         *MESH_VERTEXNORMAL      28      0.000000        0.000000        1.000000\r
15790                         *MESH_VERTEXNORMAL      29      0.000000        0.000000        1.000000\r
15791                         *MESH_VERTEXNORMAL      30      0.000000        0.000000        1.000000\r
15792                         *MESH_VERTEXNORMAL      31      0.000000        0.000000        1.000000\r
15793                         *MESH_VERTEXNORMAL      32      0.000000        0.000000        1.000000\r
15794                         *MESH_VERTEXNORMAL      33      0.000000        0.000000        1.000000\r
15795                         *MESH_VERTEXNORMAL      34      0.000000        0.000000        1.000000\r
15796                         *MESH_VERTEXNORMAL      35      0.000000        0.000000        1.000000\r
15797                 }\r
15798                 *MESH_FACE_LIST {\r
15799                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15800                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15801                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15802                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15803                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15804                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15805                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15806                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15807                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15808                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15809                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15810                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15811                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15812                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15813                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15814                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15815                         *MESH_FACE      16      A:      18      B:      20      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15816                         *MESH_FACE      17      A:      18      B:      21      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15817                         *MESH_FACE      18      A:      18      B:      22      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15818                         *MESH_FACE      19      A:      18      B:      23      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15819                         *MESH_FACE      20      A:      22      B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15820                         *MESH_FACE      21      A:      22      B:      24      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15821                         *MESH_FACE      22      A:      24      B:      26      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15822                         *MESH_FACE      23      A:      24      B:      27      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15823                         *MESH_FACE      24      A:      26      B:      27      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15824                         *MESH_FACE      25      A:      26      B:      28      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15825                         *MESH_FACE      26      A:      28      B:      30      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15826                         *MESH_FACE      27      A:      28      B:      31      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15827                         *MESH_FACE      28      A:      30      B:      31      C:      32      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15828                         *MESH_FACE      29      A:      30      B:      32      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15829                         *MESH_FACE      30      A:      32      B:      34      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15830                         *MESH_FACE      31      A:      32      B:      35      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15831                 }\r
15832                 *MESH_NUMTVERTEX        36\r
15833                 *MESH_TVERTLIST {\r
15834                         *MESH_TVERT     0       -1.000000       0.875000        1.000000\r
15835                         *MESH_TVERT     1       -1.000000       1.000000        1.000000\r
15836                         *MESH_TVERT     2       -0.750000       1.000000        1.000000\r
15837                         *MESH_TVERT     3       -0.750000       0.875000        1.000000\r
15838                         *MESH_TVERT     4       -0.500000       0.875000        1.000000\r
15839                         *MESH_TVERT     5       -0.500000       1.000000        1.000000\r
15840                         *MESH_TVERT     6       -0.250000       1.000000        1.000000\r
15841                         *MESH_TVERT     7       -0.250000       0.875000        1.000000\r
15842                         *MESH_TVERT     8       0.000000        0.875000        1.000000\r
15843                         *MESH_TVERT     9       0.000000        1.000000        1.000000\r
15844                         *MESH_TVERT     10      0.250000        1.000000        1.000000\r
15845                         *MESH_TVERT     11      0.250000        0.875000        1.000000\r
15846                         *MESH_TVERT     12      0.500000        0.875000        1.000000\r
15847                         *MESH_TVERT     13      0.500000        1.000000        1.000000\r
15848                         *MESH_TVERT     14      0.750000        1.000000        1.000000\r
15849                         *MESH_TVERT     15      0.750000        0.875000        1.000000\r
15850                         *MESH_TVERT     16      1.000000        0.875000        1.000000\r
15851                         *MESH_TVERT     17      1.000000        1.000000        1.000000\r
15852                         *MESH_TVERT     18      0.968750        1.000000        1.000000\r
15853                         *MESH_TVERT     19      1.250000        1.000000        1.000000\r
15854                         *MESH_TVERT     20      1.250000        0.875000        1.000000\r
15855                         *MESH_TVERT     21      0.968750        0.875000        1.000000\r
15856                         *MESH_TVERT     22      0.687500        0.875000        1.000000\r
15857                         *MESH_TVERT     23      0.687500        1.000000        1.000000\r
15858                         *MESH_TVERT     24      0.406250        1.000000        1.000000\r
15859                         *MESH_TVERT     25      0.406250        0.875000        1.000000\r
15860                         *MESH_TVERT     26      0.125000        0.875000        1.000000\r
15861                         *MESH_TVERT     27      0.125000        1.000000        1.000000\r
15862                         *MESH_TVERT     28      -0.156250       1.000000        1.000000\r
15863                         *MESH_TVERT     29      -0.156250       0.875000        1.000000\r
15864                         *MESH_TVERT     30      -0.437500       0.875000        1.000000\r
15865                         *MESH_TVERT     31      -0.437500       1.000000        1.000000\r
15866                         *MESH_TVERT     32      -0.718750       1.000000        1.000000\r
15867                         *MESH_TVERT     33      -0.718750       0.875000        1.000000\r
15868                         *MESH_TVERT     34      -1.000000       0.875000        1.000000\r
15869                         *MESH_TVERT     35      -1.000000       1.000000        1.000000\r
15870                 }\r
15871                 *MESH_NUMTVFACES        32\r
15872                 *MESH_TFACELIST {\r
15873                         *MESH_TFACE     0       2       3       4\r
15874                         *MESH_TFACE     1       2       4       5\r
15875                         *MESH_TFACE     2       0       3       2\r
15876                         *MESH_TFACE     3       0       2       1\r
15877                         *MESH_TFACE     4       4       6       5\r
15878                         *MESH_TFACE     5       4       7       6\r
15879                         *MESH_TFACE     6       6       7       8\r
15880                         *MESH_TFACE     7       6       8       9\r
15881                         *MESH_TFACE     8       8       10      9\r
15882                         *MESH_TFACE     9       8       11      10\r
15883                         *MESH_TFACE     10      10      11      12\r
15884                         *MESH_TFACE     11      10      12      13\r
15885                         *MESH_TFACE     12      12      14      13\r
15886                         *MESH_TFACE     13      12      15      14\r
15887                         *MESH_TFACE     14      14      15      16\r
15888                         *MESH_TFACE     15      14      16      17\r
15889                         *MESH_TFACE     16      18      20      19\r
15890                         *MESH_TFACE     17      18      21      20\r
15891                         *MESH_TFACE     18      18      22      21\r
15892                         *MESH_TFACE     19      18      23      22\r
15893                         *MESH_TFACE     20      22      23      24\r
15894                         *MESH_TFACE     21      22      24      25\r
15895                         *MESH_TFACE     22      24      26      25\r
15896                         *MESH_TFACE     23      24      27      26\r
15897                         *MESH_TFACE     24      26      27      28\r
15898                         *MESH_TFACE     25      26      28      29\r
15899                         *MESH_TFACE     26      28      30      29\r
15900                         *MESH_TFACE     27      28      31      30\r
15901                         *MESH_TFACE     28      30      31      32\r
15902                         *MESH_TFACE     29      30      32      33\r
15903                         *MESH_TFACE     30      32      34      33\r
15904                         *MESH_TFACE     31      32      35      34\r
15905                 }\r
15906         }\r
15907         *PROP_MOTIONBLUR        0\r
15908         *PROP_CASTSHADOW        1\r
15909         *PROP_RECVSHADOW        1\r
15910         *MATERIAL_REF   14\r
15911 }\r
15912 *GEOMOBJECT     {\r
15913         *NODE_NAME      "mat14model0surf379"\r
15914         *NODE_TM        {\r
15915                 *NODE_NAME      "mat14model0surf379"\r
15916                 *INHERIT_POS    0       0       0\r
15917                 *INHERIT_ROT    0       0       0\r
15918                 *INHERIT_SCL    0       0       0\r
15919                 *TM_ROW0        1.0     0       0\r
15920                 *TM_ROW1        0       1.0     0\r
15921                 *TM_ROW2        0       0       1.0\r
15922                 *TM_ROW3        0       0       0\r
15923                 *TM_POS 0.000000        0.000000        0.000000\r
15924         }\r
15925         *MESH   {\r
15926                 *TIMEVALUE      0\r
15927                 *MESH_NUMVERTEX 6\r
15928                 *MESH_NUMFACES  4\r
15929                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15930                 *MESH_VERTEX_LIST       {\r
15931                         *MESH_VERTEX    0       5.000000        752.000000      227.000000\r
15932                         *MESH_VERTEX    1       20.000000       752.000000      252.000000\r
15933                         *MESH_VERTEX    2       20.000000       768.000000      252.000000\r
15934                         *MESH_VERTEX    3       5.000000        768.000000      227.000000\r
15935                         *MESH_VERTEX    4       0.000000        768.000000      192.000000\r
15936                         *MESH_VERTEX    5       0.000000        752.000000      192.000000\r
15937                 }\r
15938                 *MESH_NORMALS   {\r
15939                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
15940                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
15941                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
15942                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
15943                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
15944                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
15945                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
15946                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        -0.382683\r
15947                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
15948                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
15949                 }\r
15950                 *MESH_FACE_LIST {\r
15951                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15952                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15953                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15954                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
15955                 }\r
15956                 *MESH_NUMTVERTEX        6\r
15957                 *MESH_TVERTLIST {\r
15958                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
15959                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
15960                         *MESH_TVERT     2       0.625000        0.875000        1.000000\r
15961                         *MESH_TVERT     3       0.312500        0.875000        1.000000\r
15962                         *MESH_TVERT     4       0.000000        0.875000        1.000000\r
15963                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
15964                 }\r
15965                 *MESH_NUMTVFACES        4\r
15966                 *MESH_TFACELIST {\r
15967                         *MESH_TFACE     0       0       2       1\r
15968                         *MESH_TFACE     1       0       3       2\r
15969                         *MESH_TFACE     2       4       3       0\r
15970                         *MESH_TFACE     3       4       0       5\r
15971                 }\r
15972         }\r
15973         *PROP_MOTIONBLUR        0\r
15974         *PROP_CASTSHADOW        1\r
15975         *PROP_RECVSHADOW        1\r
15976         *MATERIAL_REF   14\r
15977 }\r
15978 *GEOMOBJECT     {\r
15979         *NODE_NAME      "mat14model0surf380"\r
15980         *NODE_TM        {\r
15981                 *NODE_NAME      "mat14model0surf380"\r
15982                 *INHERIT_POS    0       0       0\r
15983                 *INHERIT_ROT    0       0       0\r
15984                 *INHERIT_SCL    0       0       0\r
15985                 *TM_ROW0        1.0     0       0\r
15986                 *TM_ROW1        0       1.0     0\r
15987                 *TM_ROW2        0       0       1.0\r
15988                 *TM_ROW3        0       0       0\r
15989                 *TM_POS 0.000000        0.000000        0.000000\r
15990         }\r
15991         *MESH   {\r
15992                 *TIMEVALUE      0\r
15993                 *MESH_NUMVERTEX 6\r
15994                 *MESH_NUMFACES  4\r
15995                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
15996                 *MESH_VERTEX_LIST       {\r
15997                         *MESH_VERTEX    0       5.000000        640.000000      227.000000\r
15998                         *MESH_VERTEX    1       20.000000       656.000000      252.000000\r
15999                         *MESH_VERTEX    2       5.000000        656.000000      227.000000\r
16000                         *MESH_VERTEX    3       20.000000       640.000000      252.000000\r
16001                         *MESH_VERTEX    4       0.000000        656.000000      192.000000\r
16002                         *MESH_VERTEX    5       0.000000        640.000000      192.000000\r
16003                 }\r
16004                 *MESH_NORMALS   {\r
16005                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16006                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16007                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16008                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16009                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
16010                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
16011                         *MESH_VERTEXNORMAL      2       0.923880        0.000000        -0.382683\r
16012                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
16013                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
16014                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
16015                 }\r
16016                 *MESH_FACE_LIST {\r
16017                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16018                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16019                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16020                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16021                 }\r
16022                 *MESH_NUMTVERTEX        6\r
16023                 *MESH_TVERTLIST {\r
16024                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
16025                         *MESH_TVERT     1       0.625000        0.875000        1.000000\r
16026                         *MESH_TVERT     2       0.312500        0.875000        1.000000\r
16027                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
16028                         *MESH_TVERT     4       0.000000        0.875000        1.000000\r
16029                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
16030                 }\r
16031                 *MESH_NUMTVFACES        4\r
16032                 *MESH_TFACELIST {\r
16033                         *MESH_TFACE     0       0       2       1\r
16034                         *MESH_TFACE     1       0       1       3\r
16035                         *MESH_TFACE     2       4       2       0\r
16036                         *MESH_TFACE     3       4       0       5\r
16037                 }\r
16038         }\r
16039         *PROP_MOTIONBLUR        0\r
16040         *PROP_CASTSHADOW        1\r
16041         *PROP_RECVSHADOW        1\r
16042         *MATERIAL_REF   14\r
16043 }\r
16044 *GEOMOBJECT     {\r
16045         *NODE_NAME      "mat14model0surf381"\r
16046         *NODE_TM        {\r
16047                 *NODE_NAME      "mat14model0surf381"\r
16048                 *INHERIT_POS    0       0       0\r
16049                 *INHERIT_ROT    0       0       0\r
16050                 *INHERIT_SCL    0       0       0\r
16051                 *TM_ROW0        1.0     0       0\r
16052                 *TM_ROW1        0       1.0     0\r
16053                 *TM_ROW2        0       0       1.0\r
16054                 *TM_ROW3        0       0       0\r
16055                 *TM_POS 0.000000        0.000000        0.000000\r
16056         }\r
16057         *MESH   {\r
16058                 *TIMEVALUE      0\r
16059                 *MESH_NUMVERTEX 18\r
16060                 *MESH_NUMFACES  16\r
16061                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16062                 *MESH_VERTEX_LIST       {\r
16063                         *MESH_VERTEX    0       -144.000000     320.000000      288.000000\r
16064                         *MESH_VERTEX    1       -128.000000     320.000000      288.000000\r
16065                         *MESH_VERTEX    2       -130.000000     290.000000      288.000000\r
16066                         *MESH_VERTEX    3       -145.750000     293.750000      288.000000\r
16067                         *MESH_VERTEX    4       -151.000000     271.000000      288.000000\r
16068                         *MESH_VERTEX    5       -136.000000     264.000000      288.000000\r
16069                         *MESH_VERTEX    6       -146.000000     242.000000      288.000000\r
16070                         *MESH_VERTEX    7       -159.750000     251.750000      288.000000\r
16071                         *MESH_VERTEX    8       -172.000000     236.000000      288.000000\r
16072                         *MESH_VERTEX    9       -160.000000     224.000000      288.000000\r
16073                         *MESH_VERTEX    10      -178.000000     210.000000      288.000000\r
16074                         *MESH_VERTEX    11      -187.750000     223.750000      288.000000\r
16075                         *MESH_VERTEX    12      -207.000000     215.000000      288.000000\r
16076                         *MESH_VERTEX    13      -200.000000     200.000000      288.000000\r
16077                         *MESH_VERTEX    14      -226.000000     194.000000      288.000000\r
16078                         *MESH_VERTEX    15      -229.750000     209.750000      288.000000\r
16079                         *MESH_VERTEX    16      -256.000000     208.000000      288.000000\r
16080                         *MESH_VERTEX    17      -256.000000     192.000000      288.000000\r
16081                 }\r
16082                 *MESH_NORMALS   {\r
16083                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16084                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16085                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16086                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16087                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
16088                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
16089                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
16090                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
16091                         *MESH_FACENORMAL        8       0.894427        0.000000        0.447214\r
16092                         *MESH_FACENORMAL        9       0.894427        0.000000        0.447214\r
16093                         *MESH_FACENORMAL        10      0.967538        -0.252725       0.000000\r
16094                         *MESH_FACENORMAL        11      0.862856        -0.505449       0.000000\r
16095                         *MESH_FACENORMAL        12      0.707107        -0.707107       0.000000\r
16096                         *MESH_FACENORMAL        13      0.505449        -0.862856       0.000000\r
16097                         *MESH_FACENORMAL        14      0.252725        -0.967538       0.000000\r
16098                         *MESH_FACENORMAL        15      0.252725        -0.967538       0.000000\r
16099                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
16100                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
16101                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
16102                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
16103                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
16104                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
16105                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
16106                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
16107                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
16108                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
16109                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        1.000000\r
16110                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        1.000000\r
16111                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        1.000000\r
16112                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        1.000000\r
16113                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        1.000000\r
16114                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        1.000000\r
16115                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        1.000000\r
16116                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        1.000000\r
16117                 }\r
16118                 *MESH_FACE_LIST {\r
16119                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16120                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16121                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16122                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16123                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16124                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16125                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16126                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16127                         *MESH_FACE      8       A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16128                         *MESH_FACE      9       A:      8       B:      11      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16129                         *MESH_FACE      10      A:      10      B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16130                         *MESH_FACE      11      A:      10      B:      12      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16131                         *MESH_FACE      12      A:      12      B:      14      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16132                         *MESH_FACE      13      A:      12      B:      15      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16133                         *MESH_FACE      14      A:      14      B:      15      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16134                         *MESH_FACE      15      A:      14      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16135                 }\r
16136                 *MESH_NUMTVERTEX        18\r
16137                 *MESH_TVERTLIST {\r
16138                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
16139                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
16140                         *MESH_TVERT     2       0.125000        0.781250        1.000000\r
16141                         *MESH_TVERT     3       0.000000        0.781250        1.000000\r
16142                         *MESH_TVERT     4       0.000000        0.562500        1.000000\r
16143                         *MESH_TVERT     5       0.125000        0.562500        1.000000\r
16144                         *MESH_TVERT     6       0.125000        0.343750        1.000000\r
16145                         *MESH_TVERT     7       0.000000        0.343750        1.000000\r
16146                         *MESH_TVERT     8       0.000000        0.125000        1.000000\r
16147                         *MESH_TVERT     9       0.125000        0.125000        1.000000\r
16148                         *MESH_TVERT     10      0.125000        -0.093750       1.000000\r
16149                         *MESH_TVERT     11      0.000000        -0.093750       1.000000\r
16150                         *MESH_TVERT     12      0.000000        -0.312500       1.000000\r
16151                         *MESH_TVERT     13      0.125000        -0.312500       1.000000\r
16152                         *MESH_TVERT     14      0.125000        -0.531250       1.000000\r
16153                         *MESH_TVERT     15      0.000000        -0.531250       1.000000\r
16154                         *MESH_TVERT     16      0.000000        -0.750000       1.000000\r
16155                         *MESH_TVERT     17      0.125000        -0.750000       1.000000\r
16156                 }\r
16157                 *MESH_NUMTVFACES        16\r
16158                 *MESH_TFACELIST {\r
16159                         *MESH_TFACE     0       2       3       4\r
16160                         *MESH_TFACE     1       2       4       5\r
16161                         *MESH_TFACE     2       0       3       2\r
16162                         *MESH_TFACE     3       0       2       1\r
16163                         *MESH_TFACE     4       4       6       5\r
16164                         *MESH_TFACE     5       4       7       6\r
16165                         *MESH_TFACE     6       6       7       8\r
16166                         *MESH_TFACE     7       6       8       9\r
16167                         *MESH_TFACE     8       8       10      9\r
16168                         *MESH_TFACE     9       8       11      10\r
16169                         *MESH_TFACE     10      10      11      12\r
16170                         *MESH_TFACE     11      10      12      13\r
16171                         *MESH_TFACE     12      12      14      13\r
16172                         *MESH_TFACE     13      12      15      14\r
16173                         *MESH_TFACE     14      14      15      16\r
16174                         *MESH_TFACE     15      14      16      17\r
16175                 }\r
16176         }\r
16177         *PROP_MOTIONBLUR        0\r
16178         *PROP_CASTSHADOW        1\r
16179         *PROP_RECVSHADOW        1\r
16180         *MATERIAL_REF   14\r
16181 }\r
16182 *GEOMOBJECT     {\r
16183         *NODE_NAME      "mat14model0surf382"\r
16184         *NODE_TM        {\r
16185                 *NODE_NAME      "mat14model0surf382"\r
16186                 *INHERIT_POS    0       0       0\r
16187                 *INHERIT_ROT    0       0       0\r
16188                 *INHERIT_SCL    0       0       0\r
16189                 *TM_ROW0        1.0     0       0\r
16190                 *TM_ROW1        0       1.0     0\r
16191                 *TM_ROW2        0       0       1.0\r
16192                 *TM_ROW3        0       0       0\r
16193                 *TM_POS 0.000000        0.000000        0.000000\r
16194         }\r
16195         *MESH   {\r
16196                 *TIMEVALUE      0\r
16197                 *MESH_NUMVERTEX 18\r
16198                 *MESH_NUMFACES  16\r
16199                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16200                 *MESH_VERTEX_LIST       {\r
16201                         *MESH_VERTEX    0       -144.000000     320.000000      96.000000\r
16202                         *MESH_VERTEX    1       -130.000000     290.000000      96.000000\r
16203                         *MESH_VERTEX    2       -128.000000     320.000000      96.000000\r
16204                         *MESH_VERTEX    3       -145.750000     293.750000      96.000000\r
16205                         *MESH_VERTEX    4       -151.000000     271.000000      96.000000\r
16206                         *MESH_VERTEX    5       -136.000000     264.000000      96.000000\r
16207                         *MESH_VERTEX    6       -146.000000     242.000000      96.000000\r
16208                         *MESH_VERTEX    7       -159.750000     251.750000      96.000000\r
16209                         *MESH_VERTEX    8       -172.000000     236.000000      96.000000\r
16210                         *MESH_VERTEX    9       -160.000000     224.000000      96.000000\r
16211                         *MESH_VERTEX    10      -178.000000     210.000000      96.000000\r
16212                         *MESH_VERTEX    11      -187.750000     223.750000      96.000000\r
16213                         *MESH_VERTEX    12      -207.000000     215.000000      96.000000\r
16214                         *MESH_VERTEX    13      -200.000000     200.000000      96.000000\r
16215                         *MESH_VERTEX    14      -226.000000     194.000000      96.000000\r
16216                         *MESH_VERTEX    15      -229.750000     209.750000      96.000000\r
16217                         *MESH_VERTEX    16      -256.000000     208.000000      96.000000\r
16218                         *MESH_VERTEX    17      -256.000000     192.000000      96.000000\r
16219                 }\r
16220                 *MESH_NORMALS   {\r
16221                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16222                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16223                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16224                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16225                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
16226                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
16227                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
16228                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
16229                         *MESH_FACENORMAL        8       0.894427        0.000000        0.447214\r
16230                         *MESH_FACENORMAL        9       0.894427        0.000000        0.447214\r
16231                         *MESH_FACENORMAL        10      0.967538        -0.252725       0.000000\r
16232                         *MESH_FACENORMAL        11      0.862856        -0.505449       0.000000\r
16233                         *MESH_FACENORMAL        12      0.707107        -0.707107       0.000000\r
16234                         *MESH_FACENORMAL        13      0.505449        -0.862856       0.000000\r
16235                         *MESH_FACENORMAL        14      0.252725        -0.967538       0.000000\r
16236                         *MESH_FACENORMAL        15      0.252725        -0.967538       0.000000\r
16237                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
16238                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
16239                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
16240                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
16241                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
16242                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
16243                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
16244                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
16245                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
16246                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
16247                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
16248                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
16249                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
16250                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
16251                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
16252                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
16253                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
16254                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        -1.000000\r
16255                 }\r
16256                 *MESH_FACE_LIST {\r
16257                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16258                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16259                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16260                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16261                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16262                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16263                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16264                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16265                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16266                         *MESH_FACE      9       A:      8       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16267                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16268                         *MESH_FACE      11      A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16269                         *MESH_FACE      12      A:      12      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16270                         *MESH_FACE      13      A:      12      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16271                         *MESH_FACE      14      A:      14      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16272                         *MESH_FACE      15      A:      14      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16273                 }\r
16274                 *MESH_NUMTVERTEX        18\r
16275                 *MESH_TVERTLIST {\r
16276                         *MESH_TVERT     0       0.000000        -0.750000       1.000000\r
16277                         *MESH_TVERT     1       0.125000        -0.531250       1.000000\r
16278                         *MESH_TVERT     2       0.125000        -0.750000       1.000000\r
16279                         *MESH_TVERT     3       0.000000        -0.531250       1.000000\r
16280                         *MESH_TVERT     4       0.000000        -0.312500       1.000000\r
16281                         *MESH_TVERT     5       0.125000        -0.312500       1.000000\r
16282                         *MESH_TVERT     6       0.125000        -0.093750       1.000000\r
16283                         *MESH_TVERT     7       0.000000        -0.093750       1.000000\r
16284                         *MESH_TVERT     8       0.000000        0.125000        1.000000\r
16285                         *MESH_TVERT     9       0.125000        0.125000        1.000000\r
16286                         *MESH_TVERT     10      0.125000        0.343750        1.000000\r
16287                         *MESH_TVERT     11      0.000000        0.343750        1.000000\r
16288                         *MESH_TVERT     12      0.000000        0.562500        1.000000\r
16289                         *MESH_TVERT     13      0.125000        0.562500        1.000000\r
16290                         *MESH_TVERT     14      0.125000        0.781250        1.000000\r
16291                         *MESH_TVERT     15      0.000000        0.781250        1.000000\r
16292                         *MESH_TVERT     16      0.000000        1.000000        1.000000\r
16293                         *MESH_TVERT     17      0.125000        1.000000        1.000000\r
16294                 }\r
16295                 *MESH_NUMTVFACES        16\r
16296                 *MESH_TFACELIST {\r
16297                         *MESH_TFACE     0       1       4       3\r
16298                         *MESH_TFACE     1       1       5       4\r
16299                         *MESH_TFACE     2       0       1       3\r
16300                         *MESH_TFACE     3       0       2       1\r
16301                         *MESH_TFACE     4       4       5       6\r
16302                         *MESH_TFACE     5       4       6       7\r
16303                         *MESH_TFACE     6       6       8       7\r
16304                         *MESH_TFACE     7       6       9       8\r
16305                         *MESH_TFACE     8       8       9       10\r
16306                         *MESH_TFACE     9       8       10      11\r
16307                         *MESH_TFACE     10      10      12      11\r
16308                         *MESH_TFACE     11      10      13      12\r
16309                         *MESH_TFACE     12      12      13      14\r
16310                         *MESH_TFACE     13      12      14      15\r
16311                         *MESH_TFACE     14      14      16      15\r
16312                         *MESH_TFACE     15      14      17      16\r
16313                 }\r
16314         }\r
16315         *PROP_MOTIONBLUR        0\r
16316         *PROP_CASTSHADOW        1\r
16317         *PROP_RECVSHADOW        1\r
16318         *MATERIAL_REF   14\r
16319 }\r
16320 *GEOMOBJECT     {\r
16321         *NODE_NAME      "mat14model0surf383"\r
16322         *NODE_TM        {\r
16323                 *NODE_NAME      "mat14model0surf383"\r
16324                 *INHERIT_POS    0       0       0\r
16325                 *INHERIT_ROT    0       0       0\r
16326                 *INHERIT_SCL    0       0       0\r
16327                 *TM_ROW0        1.0     0       0\r
16328                 *TM_ROW1        0       1.0     0\r
16329                 *TM_ROW2        0       0       1.0\r
16330                 *TM_ROW3        0       0       0\r
16331                 *TM_POS 0.000000        0.000000        0.000000\r
16332         }\r
16333         *MESH   {\r
16334                 *TIMEVALUE      0\r
16335                 *MESH_NUMVERTEX 10\r
16336                 *MESH_NUMFACES  8\r
16337                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16338                 *MESH_VERTEX_LIST       {\r
16339                         *MESH_VERTEX    0       -192.000000     672.000000      320.000000\r
16340                         *MESH_VERTEX    1       -176.000000     672.000000      320.000000\r
16341                         *MESH_VERTEX    2       -182.000000     672.000000      362.000000\r
16342                         *MESH_VERTEX    3       -197.000000     672.000000      355.000000\r
16343                         *MESH_VERTEX    4       -212.000000     672.000000      380.000000\r
16344                         *MESH_VERTEX    5       -200.000000     672.000000      392.000000\r
16345                         *MESH_VERTEX    6       -230.000000     672.000000      410.000000\r
16346                         *MESH_VERTEX    7       -237.000000     672.000000      395.000000\r
16347                         *MESH_VERTEX    8       -272.000000     672.000000      400.000000\r
16348                         *MESH_VERTEX    9       -272.000000     672.000000      416.000000\r
16349                 }\r
16350                 *MESH_NORMALS   {\r
16351                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16352                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16353                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16354                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16355                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
16356                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
16357                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
16358                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
16359                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
16360                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
16361                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
16362                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
16363                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
16364                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
16365                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
16366                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
16367                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
16368                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
16369                 }\r
16370                 *MESH_FACE_LIST {\r
16371                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16372                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16373                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16374                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16375                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16376                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16377                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16378                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16379                 }\r
16380                 *MESH_NUMTVERTEX        10\r
16381                 *MESH_TVERTLIST {\r
16382                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
16383                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
16384                         *MESH_TVERT     2       0.125000        0.687500        1.000000\r
16385                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
16386                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
16387                         *MESH_TVERT     5       0.125000        0.375000        1.000000\r
16388                         *MESH_TVERT     6       0.125000        0.062500        1.000000\r
16389                         *MESH_TVERT     7       0.000000        0.062500        1.000000\r
16390                         *MESH_TVERT     8       0.000000        -0.250000       1.000000\r
16391                         *MESH_TVERT     9       0.125000        -0.250000       1.000000\r
16392                 }\r
16393                 *MESH_NUMTVFACES        8\r
16394                 *MESH_TFACELIST {\r
16395                         *MESH_TFACE     0       2       3       4\r
16396                         *MESH_TFACE     1       2       4       5\r
16397                         *MESH_TFACE     2       0       3       2\r
16398                         *MESH_TFACE     3       0       2       1\r
16399                         *MESH_TFACE     4       4       6       5\r
16400                         *MESH_TFACE     5       4       7       6\r
16401                         *MESH_TFACE     6       6       7       8\r
16402                         *MESH_TFACE     7       6       8       9\r
16403                 }\r
16404         }\r
16405         *PROP_MOTIONBLUR        0\r
16406         *PROP_CASTSHADOW        1\r
16407         *PROP_RECVSHADOW        1\r
16408         *MATERIAL_REF   14\r
16409 }\r
16410 *GEOMOBJECT     {\r
16411         *NODE_NAME      "mat14model0surf384"\r
16412         *NODE_TM        {\r
16413                 *NODE_NAME      "mat14model0surf384"\r
16414                 *INHERIT_POS    0       0       0\r
16415                 *INHERIT_ROT    0       0       0\r
16416                 *INHERIT_SCL    0       0       0\r
16417                 *TM_ROW0        1.0     0       0\r
16418                 *TM_ROW1        0       1.0     0\r
16419                 *TM_ROW2        0       0       1.0\r
16420                 *TM_ROW3        0       0       0\r
16421                 *TM_POS 0.000000        0.000000        0.000000\r
16422         }\r
16423         *MESH   {\r
16424                 *TIMEVALUE      0\r
16425                 *MESH_NUMVERTEX 10\r
16426                 *MESH_NUMFACES  8\r
16427                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16428                 *MESH_VERTEX_LIST       {\r
16429                         *MESH_VERTEX    0       -192.000000     448.000000      320.000000\r
16430                         *MESH_VERTEX    1       -182.000000     448.000000      362.000000\r
16431                         *MESH_VERTEX    2       -176.000000     448.000000      320.000000\r
16432                         *MESH_VERTEX    3       -197.000000     448.000000      355.000000\r
16433                         *MESH_VERTEX    4       -212.000000     448.000000      380.000000\r
16434                         *MESH_VERTEX    5       -230.000000     448.000000      410.000000\r
16435                         *MESH_VERTEX    6       -200.000000     448.000000      392.000000\r
16436                         *MESH_VERTEX    7       -237.000000     448.000000      395.000000\r
16437                         *MESH_VERTEX    8       -272.000000     448.000000      400.000000\r
16438                         *MESH_VERTEX    9       -272.000000     448.000000      416.000000\r
16439                 }\r
16440                 *MESH_NORMALS   {\r
16441                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16442                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16443                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16444                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16445                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
16446                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
16447                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
16448                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
16449                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
16450                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
16451                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
16452                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
16453                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
16454                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
16455                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
16456                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
16457                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
16458                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
16459                 }\r
16460                 *MESH_FACE_LIST {\r
16461                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16462                         *MESH_FACE      1       A:      1       B:      6       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16463                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16464                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16465                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16466                         *MESH_FACE      5       A:      4       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16467                         *MESH_FACE      6       A:      5       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16468                         *MESH_FACE      7       A:      5       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16469                 }\r
16470                 *MESH_NUMTVERTEX        10\r
16471                 *MESH_TVERTLIST {\r
16472                         *MESH_TVERT     0       0.000000        -0.250000       1.000000\r
16473                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
16474                         *MESH_TVERT     2       0.125000        -0.250000       1.000000\r
16475                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
16476                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
16477                         *MESH_TVERT     5       0.125000        0.687500        1.000000\r
16478                         *MESH_TVERT     6       0.125000        0.375000        1.000000\r
16479                         *MESH_TVERT     7       0.000000        0.687500        1.000000\r
16480                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
16481                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
16482                 }\r
16483                 *MESH_NUMTVFACES        8\r
16484                 *MESH_TFACELIST {\r
16485                         *MESH_TFACE     0       1       4       3\r
16486                         *MESH_TFACE     1       1       6       4\r
16487                         *MESH_TFACE     2       0       1       3\r
16488                         *MESH_TFACE     3       0       2       1\r
16489                         *MESH_TFACE     4       4       6       5\r
16490                         *MESH_TFACE     5       4       5       7\r
16491                         *MESH_TFACE     6       5       8       7\r
16492                         *MESH_TFACE     7       5       9       8\r
16493                 }\r
16494         }\r
16495         *PROP_MOTIONBLUR        0\r
16496         *PROP_CASTSHADOW        1\r
16497         *PROP_RECVSHADOW        1\r
16498         *MATERIAL_REF   14\r
16499 }\r
16500 *GEOMOBJECT     {\r
16501         *NODE_NAME      "mat14model0surf385"\r
16502         *NODE_TM        {\r
16503                 *NODE_NAME      "mat14model0surf385"\r
16504                 *INHERIT_POS    0       0       0\r
16505                 *INHERIT_ROT    0       0       0\r
16506                 *INHERIT_SCL    0       0       0\r
16507                 *TM_ROW0        1.0     0       0\r
16508                 *TM_ROW1        0       1.0     0\r
16509                 *TM_ROW2        0       0       1.0\r
16510                 *TM_ROW3        0       0       0\r
16511                 *TM_POS 0.000000        0.000000        0.000000\r
16512         }\r
16513         *MESH   {\r
16514                 *TIMEVALUE      0\r
16515                 *MESH_NUMVERTEX 6\r
16516                 *MESH_NUMFACES  4\r
16517                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16518                 *MESH_VERTEX_LIST       {\r
16519                         *MESH_VERTEX    0       -192.000000     656.000000      320.000000\r
16520                         *MESH_VERTEX    1       -192.000000     672.000000      320.000000\r
16521                         *MESH_VERTEX    2       -197.000000     672.000000      355.000000\r
16522                         *MESH_VERTEX    3       -197.000000     656.000000      355.000000\r
16523                         *MESH_VERTEX    4       -212.000000     656.000000      380.000000\r
16524                         *MESH_VERTEX    5       -212.000000     672.000000      380.000000\r
16525                 }\r
16526                 *MESH_NORMALS   {\r
16527                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16528                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16529                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16530                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16531                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
16532                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
16533                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
16534                         *MESH_VERTEXNORMAL      3       -0.923880       0.000000        -0.382683\r
16535                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
16536                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
16537                 }\r
16538                 *MESH_FACE_LIST {\r
16539                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16540                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16541                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16542                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16543                 }\r
16544                 *MESH_NUMTVERTEX        6\r
16545                 *MESH_TVERTLIST {\r
16546                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
16547                         *MESH_TVERT     1       0.000000        1.000000        1.000000\r
16548                         *MESH_TVERT     2       0.312500        1.000000        1.000000\r
16549                         *MESH_TVERT     3       0.312500        0.875000        1.000000\r
16550                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
16551                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
16552                 }\r
16553                 *MESH_NUMTVFACES        4\r
16554                 *MESH_TFACELIST {\r
16555                         *MESH_TFACE     0       0       2       1\r
16556                         *MESH_TFACE     1       0       3       2\r
16557                         *MESH_TFACE     2       2       3       4\r
16558                         *MESH_TFACE     3       2       4       5\r
16559                 }\r
16560         }\r
16561         *PROP_MOTIONBLUR        0\r
16562         *PROP_CASTSHADOW        1\r
16563         *PROP_RECVSHADOW        1\r
16564         *MATERIAL_REF   14\r
16565 }\r
16566 *GEOMOBJECT     {\r
16567         *NODE_NAME      "mat14model0surf386"\r
16568         *NODE_TM        {\r
16569                 *NODE_NAME      "mat14model0surf386"\r
16570                 *INHERIT_POS    0       0       0\r
16571                 *INHERIT_ROT    0       0       0\r
16572                 *INHERIT_SCL    0       0       0\r
16573                 *TM_ROW0        1.0     0       0\r
16574                 *TM_ROW1        0       1.0     0\r
16575                 *TM_ROW2        0       0       1.0\r
16576                 *TM_ROW3        0       0       0\r
16577                 *TM_POS 0.000000        0.000000        0.000000\r
16578         }\r
16579         *MESH   {\r
16580                 *TIMEVALUE      0\r
16581                 *MESH_NUMVERTEX 6\r
16582                 *MESH_NUMFACES  4\r
16583                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16584                 *MESH_VERTEX_LIST       {\r
16585                         *MESH_VERTEX    0       -192.000000     448.000000      320.000000\r
16586                         *MESH_VERTEX    1       -197.000000     464.000000      355.000000\r
16587                         *MESH_VERTEX    2       -197.000000     448.000000      355.000000\r
16588                         *MESH_VERTEX    3       -192.000000     464.000000      320.000000\r
16589                         *MESH_VERTEX    4       -212.000000     448.000000      380.000000\r
16590                         *MESH_VERTEX    5       -212.000000     464.000000      380.000000\r
16591                 }\r
16592                 *MESH_NORMALS   {\r
16593                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16594                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16595                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16596                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16597                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
16598                         *MESH_VERTEXNORMAL      1       -0.923880       0.000000        -0.382683\r
16599                         *MESH_VERTEXNORMAL      2       -0.923880       0.000000        -0.382683\r
16600                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
16601                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        -0.707107\r
16602                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        -0.707107\r
16603                 }\r
16604                 *MESH_FACE_LIST {\r
16605                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16606                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16607                         *MESH_FACE      2       A:      1       B:      2       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16608                         *MESH_FACE      3       A:      1       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16609                 }\r
16610                 *MESH_NUMTVERTEX        6\r
16611                 *MESH_TVERTLIST {\r
16612                         *MESH_TVERT     0       0.000000        0.875000        1.000000\r
16613                         *MESH_TVERT     1       0.312500        1.000000        1.000000\r
16614                         *MESH_TVERT     2       0.312500        0.875000        1.000000\r
16615                         *MESH_TVERT     3       0.000000        1.000000        1.000000\r
16616                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
16617                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
16618                 }\r
16619                 *MESH_NUMTVFACES        4\r
16620                 *MESH_TFACELIST {\r
16621                         *MESH_TFACE     0       0       2       1\r
16622                         *MESH_TFACE     1       0       1       3\r
16623                         *MESH_TFACE     2       1       2       4\r
16624                         *MESH_TFACE     3       1       4       5\r
16625                 }\r
16626         }\r
16627         *PROP_MOTIONBLUR        0\r
16628         *PROP_CASTSHADOW        1\r
16629         *PROP_RECVSHADOW        1\r
16630         *MATERIAL_REF   14\r
16631 }\r
16632 *GEOMOBJECT     {\r
16633         *NODE_NAME      "mat14model0surf387"\r
16634         *NODE_TM        {\r
16635                 *NODE_NAME      "mat14model0surf387"\r
16636                 *INHERIT_POS    0       0       0\r
16637                 *INHERIT_ROT    0       0       0\r
16638                 *INHERIT_SCL    0       0       0\r
16639                 *TM_ROW0        1.0     0       0\r
16640                 *TM_ROW1        0       1.0     0\r
16641                 *TM_ROW2        0       0       1.0\r
16642                 *TM_ROW3        0       0       0\r
16643                 *TM_POS 0.000000        0.000000        0.000000\r
16644         }\r
16645         *MESH   {\r
16646                 *TIMEVALUE      0\r
16647                 *MESH_NUMVERTEX 6\r
16648                 *MESH_NUMFACES  4\r
16649                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16650                 *MESH_VERTEX_LIST       {\r
16651                         *MESH_VERTEX    0       -212.000000     656.000000      380.000000\r
16652                         *MESH_VERTEX    1       -212.000000     672.000000      380.000000\r
16653                         *MESH_VERTEX    2       -237.000000     672.000000      395.000000\r
16654                         *MESH_VERTEX    3       -237.000000     656.000000      395.000000\r
16655                         *MESH_VERTEX    4       -272.000000     656.000000      400.000000\r
16656                         *MESH_VERTEX    5       -272.000000     672.000000      400.000000\r
16657                 }\r
16658                 *MESH_NORMALS   {\r
16659                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16660                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16661                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16662                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16663                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
16664                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
16665                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
16666                         *MESH_VERTEXNORMAL      3       -0.382683       0.000000        -0.923880\r
16667                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
16668                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
16669                 }\r
16670                 *MESH_FACE_LIST {\r
16671                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16672                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16673                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16674                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16675                 }\r
16676                 *MESH_NUMTVERTEX        6\r
16677                 *MESH_TVERTLIST {\r
16678                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
16679                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
16680                         *MESH_TVERT     2       0.937500        1.000000        1.000000\r
16681                         *MESH_TVERT     3       0.937500        0.875000        1.000000\r
16682                         *MESH_TVERT     4       1.250000        0.875000        1.000000\r
16683                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
16684                 }\r
16685                 *MESH_NUMTVFACES        4\r
16686                 *MESH_TFACELIST {\r
16687                         *MESH_TFACE     0       0       2       1\r
16688                         *MESH_TFACE     1       0       3       2\r
16689                         *MESH_TFACE     2       2       3       4\r
16690                         *MESH_TFACE     3       2       4       5\r
16691                 }\r
16692         }\r
16693         *PROP_MOTIONBLUR        0\r
16694         *PROP_CASTSHADOW        1\r
16695         *PROP_RECVSHADOW        1\r
16696         *MATERIAL_REF   14\r
16697 }\r
16698 *GEOMOBJECT     {\r
16699         *NODE_NAME      "mat14model0surf388"\r
16700         *NODE_TM        {\r
16701                 *NODE_NAME      "mat14model0surf388"\r
16702                 *INHERIT_POS    0       0       0\r
16703                 *INHERIT_ROT    0       0       0\r
16704                 *INHERIT_SCL    0       0       0\r
16705                 *TM_ROW0        1.0     0       0\r
16706                 *TM_ROW1        0       1.0     0\r
16707                 *TM_ROW2        0       0       1.0\r
16708                 *TM_ROW3        0       0       0\r
16709                 *TM_POS 0.000000        0.000000        0.000000\r
16710         }\r
16711         *MESH   {\r
16712                 *TIMEVALUE      0\r
16713                 *MESH_NUMVERTEX 6\r
16714                 *MESH_NUMFACES  4\r
16715                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16716                 *MESH_VERTEX_LIST       {\r
16717                         *MESH_VERTEX    0       -212.000000     448.000000      380.000000\r
16718                         *MESH_VERTEX    1       -212.000000     464.000000      380.000000\r
16719                         *MESH_VERTEX    2       -237.000000     464.000000      395.000000\r
16720                         *MESH_VERTEX    3       -237.000000     448.000000      395.000000\r
16721                         *MESH_VERTEX    4       -272.000000     448.000000      400.000000\r
16722                         *MESH_VERTEX    5       -272.000000     464.000000      400.000000\r
16723                 }\r
16724                 *MESH_NORMALS   {\r
16725                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16726                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16727                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16728                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16729                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        -0.707107\r
16730                         *MESH_VERTEXNORMAL      1       -0.707107       0.000000        -0.707107\r
16731                         *MESH_VERTEXNORMAL      2       -0.382683       0.000000        -0.923880\r
16732                         *MESH_VERTEXNORMAL      3       -0.382683       0.000000        -0.923880\r
16733                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
16734                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
16735                 }\r
16736                 *MESH_FACE_LIST {\r
16737                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16738                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16739                         *MESH_FACE      2       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16740                         *MESH_FACE      3       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16741                 }\r
16742                 *MESH_NUMTVERTEX        6\r
16743                 *MESH_TVERTLIST {\r
16744                         *MESH_TVERT     0       0.625000        0.875000        1.000000\r
16745                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
16746                         *MESH_TVERT     2       0.937500        1.000000        1.000000\r
16747                         *MESH_TVERT     3       0.937500        0.875000        1.000000\r
16748                         *MESH_TVERT     4       1.250000        0.875000        1.000000\r
16749                         *MESH_TVERT     5       1.250000        1.000000        1.000000\r
16750                 }\r
16751                 *MESH_NUMTVFACES        4\r
16752                 *MESH_TFACELIST {\r
16753                         *MESH_TFACE     0       0       2       1\r
16754                         *MESH_TFACE     1       0       3       2\r
16755                         *MESH_TFACE     2       2       3       4\r
16756                         *MESH_TFACE     3       2       4       5\r
16757                 }\r
16758         }\r
16759         *PROP_MOTIONBLUR        0\r
16760         *PROP_CASTSHADOW        1\r
16761         *PROP_RECVSHADOW        1\r
16762         *MATERIAL_REF   14\r
16763 }\r
16764 *GEOMOBJECT     {\r
16765         *NODE_NAME      "mat14model0surf389"\r
16766         *NODE_TM        {\r
16767                 *NODE_NAME      "mat14model0surf389"\r
16768                 *INHERIT_POS    0       0       0\r
16769                 *INHERIT_ROT    0       0       0\r
16770                 *INHERIT_SCL    0       0       0\r
16771                 *TM_ROW0        1.0     0       0\r
16772                 *TM_ROW1        0       1.0     0\r
16773                 *TM_ROW2        0       0       1.0\r
16774                 *TM_ROW3        0       0       0\r
16775                 *TM_POS 0.000000        0.000000        0.000000\r
16776         }\r
16777         *MESH   {\r
16778                 *TIMEVALUE      0\r
16779                 *MESH_NUMVERTEX 18\r
16780                 *MESH_NUMFACES  16\r
16781                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16782                 *MESH_VERTEX_LIST       {\r
16783                         *MESH_VERTEX    0       -272.000000     384.000000      88.000000\r
16784                         *MESH_VERTEX    1       -257.000000     369.000000      88.000000\r
16785                         *MESH_VERTEX    2       -256.000000     384.000000      88.000000\r
16786                         *MESH_VERTEX    3       -272.750000     372.750000      88.000000\r
16787                         *MESH_VERTEX    4       -275.000000     363.000000      88.000000\r
16788                         *MESH_VERTEX    5       -260.000000     356.000000      88.000000\r
16789                         *MESH_VERTEX    6       -265.000000     345.000000      88.000000\r
16790                         *MESH_VERTEX    7       -278.750000     354.750000      88.000000\r
16791                         *MESH_VERTEX    8       -284.000000     348.000000      88.000000\r
16792                         *MESH_VERTEX    9       -272.000000     336.000000      88.000000\r
16793                         *MESH_VERTEX    10      -281.000000     329.000000      88.000000\r
16794                         *MESH_VERTEX    11      -290.750000     342.750000      88.000000\r
16795                         *MESH_VERTEX    12      -299.000000     339.000000      88.000000\r
16796                         *MESH_VERTEX    13      -292.000000     324.000000      88.000000\r
16797                         *MESH_VERTEX    14      -305.000000     321.000000      88.000000\r
16798                         *MESH_VERTEX    15      -308.750000     336.750000      88.000000\r
16799                         *MESH_VERTEX    16      -320.000000     336.000000      88.000000\r
16800                         *MESH_VERTEX    17      -320.000000     320.000000      88.000000\r
16801                 }\r
16802                 *MESH_NORMALS   {\r
16803                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16804                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16805                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16806                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16807                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
16808                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
16809                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
16810                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
16811                         *MESH_FACENORMAL        8       0.894427        0.000000        0.447214\r
16812                         *MESH_FACENORMAL        9       0.894427        0.000000        0.447214\r
16813                         *MESH_FACENORMAL        10      0.967538        -0.252725       0.000000\r
16814                         *MESH_FACENORMAL        11      0.862856        -0.505449       0.000000\r
16815                         *MESH_FACENORMAL        12      0.707107        -0.707107       0.000000\r
16816                         *MESH_FACENORMAL        13      0.505449        -0.862856       0.000000\r
16817                         *MESH_FACENORMAL        14      0.252725        -0.967538       0.000000\r
16818                         *MESH_FACENORMAL        15      0.252725        -0.967538       0.000000\r
16819                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
16820                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
16821                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
16822                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
16823                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
16824                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
16825                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
16826                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
16827                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
16828                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        -1.000000\r
16829                         *MESH_VERTEXNORMAL      10      0.000000        0.000000        -1.000000\r
16830                         *MESH_VERTEXNORMAL      11      0.000000        0.000000        -1.000000\r
16831                         *MESH_VERTEXNORMAL      12      0.000000        0.000000        -1.000000\r
16832                         *MESH_VERTEXNORMAL      13      0.000000        0.000000        -1.000000\r
16833                         *MESH_VERTEXNORMAL      14      0.000000        0.000000        -1.000000\r
16834                         *MESH_VERTEXNORMAL      15      0.000000        0.000000        -1.000000\r
16835                         *MESH_VERTEXNORMAL      16      0.000000        0.000000        -1.000000\r
16836                         *MESH_VERTEXNORMAL      17      0.000000        0.000000        -1.000000\r
16837                 }\r
16838                 *MESH_FACE_LIST {\r
16839                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16840                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16841                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16842                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16843                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16844                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16845                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16846                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16847                         *MESH_FACE      8       A:      8       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16848                         *MESH_FACE      9       A:      8       B:      10      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16849                         *MESH_FACE      10      A:      10      B:      12      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16850                         *MESH_FACE      11      A:      10      B:      13      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16851                         *MESH_FACE      12      A:      12      B:      13      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16852                         *MESH_FACE      13      A:      12      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16853                         *MESH_FACE      14      A:      14      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16854                         *MESH_FACE      15      A:      14      B:      17      C:      16      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16855                 }\r
16856                 *MESH_NUMTVERTEX        18\r
16857                 *MESH_TVERTLIST {\r
16858                         *MESH_TVERT     0       0.000000        0.250000        1.000000\r
16859                         *MESH_TVERT     1       0.125000        0.343750        1.000000\r
16860                         *MESH_TVERT     2       0.125000        0.250000        1.000000\r
16861                         *MESH_TVERT     3       0.000000        0.343750        1.000000\r
16862                         *MESH_TVERT     4       0.000000        0.437500        1.000000\r
16863                         *MESH_TVERT     5       0.125000        0.437500        1.000000\r
16864                         *MESH_TVERT     6       0.125000        0.531250        1.000000\r
16865                         *MESH_TVERT     7       0.000000        0.531250        1.000000\r
16866                         *MESH_TVERT     8       0.000000        0.625000        1.000000\r
16867                         *MESH_TVERT     9       0.125000        0.625000        1.000000\r
16868                         *MESH_TVERT     10      0.125000        0.718750        1.000000\r
16869                         *MESH_TVERT     11      0.000000        0.718750        1.000000\r
16870                         *MESH_TVERT     12      0.000000        0.812500        1.000000\r
16871                         *MESH_TVERT     13      0.125000        0.812500        1.000000\r
16872                         *MESH_TVERT     14      0.125000        0.906250        1.000000\r
16873                         *MESH_TVERT     15      0.000000        0.906250        1.000000\r
16874                         *MESH_TVERT     16      0.000000        1.000000        1.000000\r
16875                         *MESH_TVERT     17      0.125000        1.000000        1.000000\r
16876                 }\r
16877                 *MESH_NUMTVFACES        16\r
16878                 *MESH_TFACELIST {\r
16879                         *MESH_TFACE     0       1       4       3\r
16880                         *MESH_TFACE     1       1       5       4\r
16881                         *MESH_TFACE     2       0       1       3\r
16882                         *MESH_TFACE     3       0       2       1\r
16883                         *MESH_TFACE     4       4       5       6\r
16884                         *MESH_TFACE     5       4       6       7\r
16885                         *MESH_TFACE     6       6       8       7\r
16886                         *MESH_TFACE     7       6       9       8\r
16887                         *MESH_TFACE     8       8       9       10\r
16888                         *MESH_TFACE     9       8       10      11\r
16889                         *MESH_TFACE     10      10      12      11\r
16890                         *MESH_TFACE     11      10      13      12\r
16891                         *MESH_TFACE     12      12      13      14\r
16892                         *MESH_TFACE     13      12      14      15\r
16893                         *MESH_TFACE     14      14      16      15\r
16894                         *MESH_TFACE     15      14      17      16\r
16895                 }\r
16896         }\r
16897         *PROP_MOTIONBLUR        0\r
16898         *PROP_CASTSHADOW        1\r
16899         *PROP_RECVSHADOW        1\r
16900         *MATERIAL_REF   14\r
16901 }\r
16902 *GEOMOBJECT     {\r
16903         *NODE_NAME      "mat14model0surf390"\r
16904         *NODE_TM        {\r
16905                 *NODE_NAME      "mat14model0surf390"\r
16906                 *INHERIT_POS    0       0       0\r
16907                 *INHERIT_ROT    0       0       0\r
16908                 *INHERIT_SCL    0       0       0\r
16909                 *TM_ROW0        1.0     0       0\r
16910                 *TM_ROW1        0       1.0     0\r
16911                 *TM_ROW2        0       0       1.0\r
16912                 *TM_ROW3        0       0       0\r
16913                 *TM_POS 0.000000        0.000000        0.000000\r
16914         }\r
16915         *MESH   {\r
16916                 *TIMEVALUE      0\r
16917                 *MESH_NUMVERTEX 10\r
16918                 *MESH_NUMFACES  8\r
16919                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
16920                 *MESH_VERTEX_LIST       {\r
16921                         *MESH_VERTEX    0       -272.000000     384.000000      -64.000000\r
16922                         *MESH_VERTEX    1       -256.000000     384.000000      -64.000000\r
16923                         *MESH_VERTEX    2       -260.000000     356.000000      -64.000000\r
16924                         *MESH_VERTEX    3       -275.000000     363.000000      -64.000000\r
16925                         *MESH_VERTEX    4       -284.000000     348.000000      -64.000000\r
16926                         *MESH_VERTEX    5       -272.000000     336.000000      -64.000000\r
16927                         *MESH_VERTEX    6       -292.000000     324.000000      -64.000000\r
16928                         *MESH_VERTEX    7       -299.000000     339.000000      -64.000000\r
16929                         *MESH_VERTEX    8       -320.000000     336.000000      -64.000000\r
16930                         *MESH_VERTEX    9       -320.000000     320.000000      -64.000000\r
16931                 }\r
16932                 *MESH_NORMALS   {\r
16933                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
16934                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
16935                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
16936                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
16937                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
16938                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
16939                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
16940                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
16941                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
16942                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
16943                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
16944                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
16945                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        1.000000\r
16946                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        1.000000\r
16947                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        1.000000\r
16948                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        1.000000\r
16949                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        1.000000\r
16950                         *MESH_VERTEXNORMAL      9       0.000000        0.000000        1.000000\r
16951                 }\r
16952                 *MESH_FACE_LIST {\r
16953                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16954                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16955                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16956                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16957                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16958                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16959                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16960                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
16961                 }\r
16962                 *MESH_NUMTVERTEX        10\r
16963                 *MESH_TVERTLIST {\r
16964                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
16965                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
16966                         *MESH_TVERT     2       0.125000        0.812500        1.000000\r
16967                         *MESH_TVERT     3       0.000000        0.812500        1.000000\r
16968                         *MESH_TVERT     4       0.000000        0.625000        1.000000\r
16969                         *MESH_TVERT     5       0.125000        0.625000        1.000000\r
16970                         *MESH_TVERT     6       0.125000        0.437500        1.000000\r
16971                         *MESH_TVERT     7       0.000000        0.437500        1.000000\r
16972                         *MESH_TVERT     8       0.000000        0.250000        1.000000\r
16973                         *MESH_TVERT     9       0.125000        0.250000        1.000000\r
16974                 }\r
16975                 *MESH_NUMTVFACES        8\r
16976                 *MESH_TFACELIST {\r
16977                         *MESH_TFACE     0       2       3       4\r
16978                         *MESH_TFACE     1       2       4       5\r
16979                         *MESH_TFACE     2       0       3       2\r
16980                         *MESH_TFACE     3       0       2       1\r
16981                         *MESH_TFACE     4       4       6       5\r
16982                         *MESH_TFACE     5       4       7       6\r
16983                         *MESH_TFACE     6       6       7       8\r
16984                         *MESH_TFACE     7       6       8       9\r
16985                 }\r
16986         }\r
16987         *PROP_MOTIONBLUR        0\r
16988         *PROP_CASTSHADOW        1\r
16989         *PROP_RECVSHADOW        1\r
16990         *MATERIAL_REF   14\r
16991 }\r
16992 *GEOMOBJECT     {\r
16993         *NODE_NAME      "mat14model0surf391"\r
16994         *NODE_TM        {\r
16995                 *NODE_NAME      "mat14model0surf391"\r
16996                 *INHERIT_POS    0       0       0\r
16997                 *INHERIT_ROT    0       0       0\r
16998                 *INHERIT_SCL    0       0       0\r
16999                 *TM_ROW0        1.0     0       0\r
17000                 *TM_ROW1        0       1.0     0\r
17001                 *TM_ROW2        0       0       1.0\r
17002                 *TM_ROW3        0       0       0\r
17003                 *TM_POS 0.000000        0.000000        0.000000\r
17004         }\r
17005         *MESH   {\r
17006                 *TIMEVALUE      0\r
17007                 *MESH_NUMVERTEX 6\r
17008                 *MESH_NUMFACES  4\r
17009                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17010                 *MESH_VERTEX_LIST       {\r
17011                         *MESH_VERTEX    0       -339.000000     656.000000      395.000000\r
17012                         *MESH_VERTEX    1       -304.000000     672.000000      400.000000\r
17013                         *MESH_VERTEX    2       -339.000000     672.000000      395.000000\r
17014                         *MESH_VERTEX    3       -304.000000     656.000000      400.000000\r
17015                         *MESH_VERTEX    4       -364.000000     672.000000      380.000000\r
17016                         *MESH_VERTEX    5       -364.000000     656.000000      380.000000\r
17017                 }\r
17018                 *MESH_NORMALS   {\r
17019                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
17020                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
17021                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
17022                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
17023                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
17024                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
17025                         *MESH_VERTEXNORMAL      2       0.382683        0.000000        -0.923880\r
17026                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
17027                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
17028                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
17029                 }\r
17030                 *MESH_FACE_LIST {\r
17031                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17032                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17033                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17034                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17035                 }\r
17036                 *MESH_NUMTVERTEX        6\r
17037                 *MESH_TVERTLIST {\r
17038                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
17039                         *MESH_TVERT     1       1.250000        0.875000        1.000000\r
17040                         *MESH_TVERT     2       0.937500        0.875000        1.000000\r
17041                         *MESH_TVERT     3       1.250000        1.000000        1.000000\r
17042                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
17043                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
17044                 }\r
17045                 *MESH_NUMTVFACES        4\r
17046                 *MESH_TFACELIST {\r
17047                         *MESH_TFACE     0       0       2       1\r
17048                         *MESH_TFACE     1       0       1       3\r
17049                         *MESH_TFACE     2       4       2       0\r
17050                         *MESH_TFACE     3       4       0       5\r
17051                 }\r
17052         }\r
17053         *PROP_MOTIONBLUR        0\r
17054         *PROP_CASTSHADOW        1\r
17055         *PROP_RECVSHADOW        1\r
17056         *MATERIAL_REF   14\r
17057 }\r
17058 *GEOMOBJECT     {\r
17059         *NODE_NAME      "mat14model0surf392"\r
17060         *NODE_TM        {\r
17061                 *NODE_NAME      "mat14model0surf392"\r
17062                 *INHERIT_POS    0       0       0\r
17063                 *INHERIT_ROT    0       0       0\r
17064                 *INHERIT_SCL    0       0       0\r
17065                 *TM_ROW0        1.0     0       0\r
17066                 *TM_ROW1        0       1.0     0\r
17067                 *TM_ROW2        0       0       1.0\r
17068                 *TM_ROW3        0       0       0\r
17069                 *TM_POS 0.000000        0.000000        0.000000\r
17070         }\r
17071         *MESH   {\r
17072                 *TIMEVALUE      0\r
17073                 *MESH_NUMVERTEX 6\r
17074                 *MESH_NUMFACES  4\r
17075                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17076                 *MESH_VERTEX_LIST       {\r
17077                         *MESH_VERTEX    0       -339.000000     448.000000      395.000000\r
17078                         *MESH_VERTEX    1       -304.000000     448.000000      400.000000\r
17079                         *MESH_VERTEX    2       -304.000000     464.000000      400.000000\r
17080                         *MESH_VERTEX    3       -339.000000     464.000000      395.000000\r
17081                         *MESH_VERTEX    4       -364.000000     464.000000      380.000000\r
17082                         *MESH_VERTEX    5       -364.000000     448.000000      380.000000\r
17083                 }\r
17084                 *MESH_NORMALS   {\r
17085                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
17086                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
17087                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
17088                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
17089                         *MESH_VERTEXNORMAL      0       0.382683        0.000000        -0.923880\r
17090                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
17091                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
17092                         *MESH_VERTEXNORMAL      3       0.382683        0.000000        -0.923880\r
17093                         *MESH_VERTEXNORMAL      4       0.707107        0.000000        -0.707107\r
17094                         *MESH_VERTEXNORMAL      5       0.707107        0.000000        -0.707107\r
17095                 }\r
17096                 *MESH_FACE_LIST {\r
17097                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17098                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17099                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17100                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17101                 }\r
17102                 *MESH_NUMTVERTEX        6\r
17103                 *MESH_TVERTLIST {\r
17104                         *MESH_TVERT     0       0.937500        1.000000        1.000000\r
17105                         *MESH_TVERT     1       1.250000        1.000000        1.000000\r
17106                         *MESH_TVERT     2       1.250000        0.875000        1.000000\r
17107                         *MESH_TVERT     3       0.937500        0.875000        1.000000\r
17108                         *MESH_TVERT     4       0.625000        0.875000        1.000000\r
17109                         *MESH_TVERT     5       0.625000        1.000000        1.000000\r
17110                 }\r
17111                 *MESH_NUMTVFACES        4\r
17112                 *MESH_TFACELIST {\r
17113                         *MESH_TFACE     0       0       2       1\r
17114                         *MESH_TFACE     1       0       3       2\r
17115                         *MESH_TFACE     2       4       3       0\r
17116                         *MESH_TFACE     3       4       0       5\r
17117                 }\r
17118         }\r
17119         *PROP_MOTIONBLUR        0\r
17120         *PROP_CASTSHADOW        1\r
17121         *PROP_RECVSHADOW        1\r
17122         *MATERIAL_REF   14\r
17123 }\r
17124 *GEOMOBJECT     {\r
17125         *NODE_NAME      "mat14model0surf393"\r
17126         *NODE_TM        {\r
17127                 *NODE_NAME      "mat14model0surf393"\r
17128                 *INHERIT_POS    0       0       0\r
17129                 *INHERIT_ROT    0       0       0\r
17130                 *INHERIT_SCL    0       0       0\r
17131                 *TM_ROW0        1.0     0       0\r
17132                 *TM_ROW1        0       1.0     0\r
17133                 *TM_ROW2        0       0       1.0\r
17134                 *TM_ROW3        0       0       0\r
17135                 *TM_POS 0.000000        0.000000        0.000000\r
17136         }\r
17137         *MESH   {\r
17138                 *TIMEVALUE      0\r
17139                 *MESH_NUMVERTEX 10\r
17140                 *MESH_NUMFACES  8\r
17141                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17142                 *MESH_VERTEX_LIST       {\r
17143                         *MESH_VERTEX    0       -304.000000     672.000000      400.000000\r
17144                         *MESH_VERTEX    1       -304.000000     672.000000      416.000000\r
17145                         *MESH_VERTEX    2       -346.000000     672.000000      410.000000\r
17146                         *MESH_VERTEX    3       -339.000000     672.000000      395.000000\r
17147                         *MESH_VERTEX    4       -364.000000     672.000000      380.000000\r
17148                         *MESH_VERTEX    5       -376.000000     672.000000      392.000000\r
17149                         *MESH_VERTEX    6       -394.000000     672.000000      362.000000\r
17150                         *MESH_VERTEX    7       -379.000000     672.000000      355.000000\r
17151                         *MESH_VERTEX    8       -384.000000     672.000000      320.000000\r
17152                         *MESH_VERTEX    9       -400.000000     672.000000      320.000000\r
17153                 }\r
17154                 *MESH_NORMALS   {\r
17155                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
17156                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
17157                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
17158                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
17159                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
17160                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
17161                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
17162                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
17163                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
17164                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
17165                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
17166                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
17167                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
17168                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
17169                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
17170                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
17171                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
17172                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
17173                 }\r
17174                 *MESH_FACE_LIST {\r
17175                         *MESH_FACE      0       A:      2       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17176                         *MESH_FACE      1       A:      2       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17177                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17178                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17179                         *MESH_FACE      4       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17180                         *MESH_FACE      5       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17181                         *MESH_FACE      6       A:      6       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17182                         *MESH_FACE      7       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17183                 }\r
17184                 *MESH_NUMTVERTEX        10\r
17185                 *MESH_TVERTLIST {\r
17186                         *MESH_TVERT     0       0.000000        1.000000        1.000000\r
17187                         *MESH_TVERT     1       0.125000        1.000000        1.000000\r
17188                         *MESH_TVERT     2       0.125000        0.687500        1.000000\r
17189                         *MESH_TVERT     3       0.000000        0.687500        1.000000\r
17190                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
17191                         *MESH_TVERT     5       0.125000        0.375000        1.000000\r
17192                         *MESH_TVERT     6       0.125000        0.062500        1.000000\r
17193                         *MESH_TVERT     7       0.000000        0.062500        1.000000\r
17194                         *MESH_TVERT     8       0.000000        -0.250000       1.000000\r
17195                         *MESH_TVERT     9       0.125000        -0.250000       1.000000\r
17196                 }\r
17197                 *MESH_NUMTVFACES        8\r
17198                 *MESH_TFACELIST {\r
17199                         *MESH_TFACE     0       2       3       4\r
17200                         *MESH_TFACE     1       2       4       5\r
17201                         *MESH_TFACE     2       0       3       2\r
17202                         *MESH_TFACE     3       0       2       1\r
17203                         *MESH_TFACE     4       4       6       5\r
17204                         *MESH_TFACE     5       4       7       6\r
17205                         *MESH_TFACE     6       6       7       8\r
17206                         *MESH_TFACE     7       6       8       9\r
17207                 }\r
17208         }\r
17209         *PROP_MOTIONBLUR        0\r
17210         *PROP_CASTSHADOW        1\r
17211         *PROP_RECVSHADOW        1\r
17212         *MATERIAL_REF   14\r
17213 }\r
17214 *GEOMOBJECT     {\r
17215         *NODE_NAME      "mat14model0surf394"\r
17216         *NODE_TM        {\r
17217                 *NODE_NAME      "mat14model0surf394"\r
17218                 *INHERIT_POS    0       0       0\r
17219                 *INHERIT_ROT    0       0       0\r
17220                 *INHERIT_SCL    0       0       0\r
17221                 *TM_ROW0        1.0     0       0\r
17222                 *TM_ROW1        0       1.0     0\r
17223                 *TM_ROW2        0       0       1.0\r
17224                 *TM_ROW3        0       0       0\r
17225                 *TM_POS 0.000000        0.000000        0.000000\r
17226         }\r
17227         *MESH   {\r
17228                 *TIMEVALUE      0\r
17229                 *MESH_NUMVERTEX 10\r
17230                 *MESH_NUMFACES  8\r
17231                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17232                 *MESH_VERTEX_LIST       {\r
17233                         *MESH_VERTEX    0       -304.000000     448.000000      400.000000\r
17234                         *MESH_VERTEX    1       -346.000000     448.000000      410.000000\r
17235                         *MESH_VERTEX    2       -304.000000     448.000000      416.000000\r
17236                         *MESH_VERTEX    3       -339.000000     448.000000      395.000000\r
17237                         *MESH_VERTEX    4       -364.000000     448.000000      380.000000\r
17238                         *MESH_VERTEX    5       -376.000000     448.000000      392.000000\r
17239                         *MESH_VERTEX    6       -394.000000     448.000000      362.000000\r
17240                         *MESH_VERTEX    7       -379.000000     448.000000      355.000000\r
17241                         *MESH_VERTEX    8       -384.000000     448.000000      320.000000\r
17242                         *MESH_VERTEX    9       -400.000000     448.000000      320.000000\r
17243                 }\r
17244                 *MESH_NORMALS   {\r
17245                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
17246                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
17247                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
17248                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
17249                         *MESH_FACENORMAL        4       0.000000        0.000000        1.000000\r
17250                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
17251                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
17252                         *MESH_FACENORMAL        7       0.447214        0.000000        0.894427\r
17253                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
17254                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
17255                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
17256                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
17257                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
17258                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
17259                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
17260                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
17261                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
17262                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
17263                 }\r
17264                 *MESH_FACE_LIST {\r
17265                         *MESH_FACE      0       A:      1       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17266                         *MESH_FACE      1       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17267                         *MESH_FACE      2       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17268                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17269                         *MESH_FACE      4       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17270                         *MESH_FACE      5       A:      4       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17271                         *MESH_FACE      6       A:      6       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17272                         *MESH_FACE      7       A:      6       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17273                 }\r
17274                 *MESH_NUMTVERTEX        10\r
17275                 *MESH_TVERTLIST {\r
17276                         *MESH_TVERT     0       0.000000        -0.250000       1.000000\r
17277                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
17278                         *MESH_TVERT     2       0.125000        -0.250000       1.000000\r
17279                         *MESH_TVERT     3       0.000000        0.062500        1.000000\r
17280                         *MESH_TVERT     4       0.000000        0.375000        1.000000\r
17281                         *MESH_TVERT     5       0.125000        0.375000        1.000000\r
17282                         *MESH_TVERT     6       0.125000        0.687500        1.000000\r
17283                         *MESH_TVERT     7       0.000000        0.687500        1.000000\r
17284                         *MESH_TVERT     8       0.000000        1.000000        1.000000\r
17285                         *MESH_TVERT     9       0.125000        1.000000        1.000000\r
17286                 }\r
17287                 *MESH_NUMTVFACES        8\r
17288                 *MESH_TFACELIST {\r
17289                         *MESH_TFACE     0       1       4       3\r
17290                         *MESH_TFACE     1       1       5       4\r
17291                         *MESH_TFACE     2       0       1       3\r
17292                         *MESH_TFACE     3       0       2       1\r
17293                         *MESH_TFACE     4       4       5       6\r
17294                         *MESH_TFACE     5       4       6       7\r
17295                         *MESH_TFACE     6       6       8       7\r
17296                         *MESH_TFACE     7       6       9       8\r
17297                 }\r
17298         }\r
17299         *PROP_MOTIONBLUR        0\r
17300         *PROP_CASTSHADOW        1\r
17301         *PROP_RECVSHADOW        1\r
17302         *MATERIAL_REF   14\r
17303 }\r
17304 *GEOMOBJECT     {\r
17305         *NODE_NAME      "mat14model0surf395"\r
17306         *NODE_TM        {\r
17307                 *NODE_NAME      "mat14model0surf395"\r
17308                 *INHERIT_POS    0       0       0\r
17309                 *INHERIT_ROT    0       0       0\r
17310                 *INHERIT_SCL    0       0       0\r
17311                 *TM_ROW0        1.0     0       0\r
17312                 *TM_ROW1        0       1.0     0\r
17313                 *TM_ROW2        0       0       1.0\r
17314                 *TM_ROW3        0       0       0\r
17315                 *TM_POS 0.000000        0.000000        0.000000\r
17316         }\r
17317         *MESH   {\r
17318                 *TIMEVALUE      0\r
17319                 *MESH_NUMVERTEX 6\r
17320                 *MESH_NUMFACES  4\r
17321                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17322                 *MESH_VERTEX_LIST       {\r
17323                         *MESH_VERTEX    0       -379.000000     656.000000      355.000000\r
17324                         *MESH_VERTEX    1       -364.000000     672.000000      380.000000\r
17325                         *MESH_VERTEX    2       -379.000000     672.000000      355.000000\r
17326                         *MESH_VERTEX    3       -364.000000     656.000000      380.000000\r
17327                         *MESH_VERTEX    4       -384.000000     672.000000      320.000000\r
17328                         *MESH_VERTEX    5       -384.000000     656.000000      320.000000\r
17329                 }\r
17330                 *MESH_NORMALS   {\r
17331                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
17332                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
17333                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
17334                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
17335                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
17336                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
17337                         *MESH_VERTEXNORMAL      2       0.923880        0.000000        -0.382683\r
17338                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        -0.707107\r
17339                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
17340                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
17341                 }\r
17342                 *MESH_FACE_LIST {\r
17343                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17344                         *MESH_FACE      1       A:      0       B:      1       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17345                         *MESH_FACE      2       A:      4       B:      2       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17346                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17347                 }\r
17348                 *MESH_NUMTVERTEX        6\r
17349                 *MESH_TVERTLIST {\r
17350                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
17351                         *MESH_TVERT     1       0.625000        0.875000        1.000000\r
17352                         *MESH_TVERT     2       0.312500        0.875000        1.000000\r
17353                         *MESH_TVERT     3       0.625000        1.000000        1.000000\r
17354                         *MESH_TVERT     4       0.000000        0.875000        1.000000\r
17355                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
17356                 }\r
17357                 *MESH_NUMTVFACES        4\r
17358                 *MESH_TFACELIST {\r
17359                         *MESH_TFACE     0       0       2       1\r
17360                         *MESH_TFACE     1       0       1       3\r
17361                         *MESH_TFACE     2       4       2       0\r
17362                         *MESH_TFACE     3       4       0       5\r
17363                 }\r
17364         }\r
17365         *PROP_MOTIONBLUR        0\r
17366         *PROP_CASTSHADOW        1\r
17367         *PROP_RECVSHADOW        1\r
17368         *MATERIAL_REF   14\r
17369 }\r
17370 *GEOMOBJECT     {\r
17371         *NODE_NAME      "mat14model0surf396"\r
17372         *NODE_TM        {\r
17373                 *NODE_NAME      "mat14model0surf396"\r
17374                 *INHERIT_POS    0       0       0\r
17375                 *INHERIT_ROT    0       0       0\r
17376                 *INHERIT_SCL    0       0       0\r
17377                 *TM_ROW0        1.0     0       0\r
17378                 *TM_ROW1        0       1.0     0\r
17379                 *TM_ROW2        0       0       1.0\r
17380                 *TM_ROW3        0       0       0\r
17381                 *TM_POS 0.000000        0.000000        0.000000\r
17382         }\r
17383         *MESH   {\r
17384                 *TIMEVALUE      0\r
17385                 *MESH_NUMVERTEX 6\r
17386                 *MESH_NUMFACES  4\r
17387                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
17388                 *MESH_VERTEX_LIST       {\r
17389                         *MESH_VERTEX    0       -379.000000     448.000000      355.000000\r
17390                         *MESH_VERTEX    1       -364.000000     448.000000      380.000000\r
17391                         *MESH_VERTEX    2       -364.000000     464.000000      380.000000\r
17392                         *MESH_VERTEX    3       -379.000000     464.000000      355.000000\r
17393                         *MESH_VERTEX    4       -384.000000     464.000000      320.000000\r
17394                         *MESH_VERTEX    5       -384.000000     448.000000      320.000000\r
17395                 }\r
17396                 *MESH_NORMALS   {\r
17397                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
17398                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
17399                         *MESH_FACENORMAL        2       0.000000        0.000000        1.000000\r
17400                         *MESH_FACENORMAL        3       0.000000        0.000000        1.000000\r
17401                         *MESH_VERTEXNORMAL      0       0.923880        0.000000        -0.382683\r
17402                         *MESH_VERTEXNORMAL      1       0.707107        0.000000        -0.707107\r
17403                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        -0.707107\r
17404                         *MESH_VERTEXNORMAL      3       0.923880        0.000000        -0.382683\r
17405                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
17406                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
17407                 }\r
17408                 *MESH_FACE_LIST {\r
17409                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17410                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17411                         *MESH_FACE      2       A:      4       B:      3       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17412                         *MESH_FACE      3       A:      4       B:      0       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
17413                 }\r
17414                 *MESH_NUMTVERTEX        6\r
17415                 *MESH_TVERTLIST {\r
17416                         *MESH_TVERT     0       0.312500        1.000000        1.000000\r
17417                         *MESH_TVERT     1       0.625000        1.000000        1.000000\r
17418                         *MESH_TVERT     2       0.625000        0.875000        1.000000\r
17419                         *MESH_TVERT     3       0.312500        0.875000        1.000000\r
17420                         *MESH_TVERT     4       0.000000        0.875000        1.000000\r
17421                         *MESH_TVERT     5       0.000000        1.000000        1.000000\r
17422                 }\r
17423                 *MESH_NUMTVFACES        4\r
17424                 *MESH_TFACELIST {\r
17425                         *MESH_TFACE     0       0       2       1\r
17426                         *MESH_TFACE     1       0       3       2\r
17427                         *MESH_TFACE     2       4       3       0\r
17428                         *MESH_TFACE     3       4       0       5\r
17429                 }\r
17430         }\r
17431         *PROP_MOTIONBLUR        0\r
17432         *PROP_CASTSHADOW        1\r
17433         *PROP_RECVSHADOW        1\r
17434         *MATERIAL_REF   14\r
17435 }\r