1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.4svn
8 // Configuration file version (used to upgrade settings)
9 // 0: first run, or previous start was <2.4.1
10 // later, it's overridden by config.cfg, version ranges are defined in config_update.cfg
11 seta g_configversion 0
13 // Nexuiz version (formatted for machines)
14 // used to determine if a client version is compatible
15 // this doesn't have to be bumped with every release
16 // bump when clients become incompatible or any other perfectly good reason
17 // (e.g. game data incompatibility, engine version incompatibility, etc
18 // note: this automatically filters the server browser, clients of the new
19 // version won't see old servers, and clients of the old version won't see new
22 // e.g. Nexuiz 1.5.1 RC1 will be 15101
26 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
27 alias asay_ctf_haveflag "say_team (%l) have the flag"
28 alias asay_willgo "say_team will go to %y"
29 alias asay_support "say_team (%l) need help, %h%%"
30 alias asay_killed "say_team got killed at %d"
31 alias asay_noammo "say_team (%l) need %W for %w"
32 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
37 alias ready "cmd ready"
38 alias lockteams "sv_cmd lockteams"
39 alias unlockteams "sv_cmd unlockteams"
40 alias nospectators "sv_cmd nospectators"
41 alias calltimeout "cmd calltimeout" //use this command to call a timeout
42 alias resumegame "cmd resumegame" //use this command if you don't need the remaining time of the timeout anymore
44 alias bsp "ls maps/*.bsp"
45 alias chmap "changelevel $*"
46 alias gotomap "sv_cmd gotomap \"$1\""
47 alias reset "exec game_reset.cfg"
49 alias rec "record demos/$1"
50 alias ply "playdemo $1"
51 alias tdem "timedemo $1"
53 alias dropweapon "impulse 17"
54 alias +show_info +button7
55 alias -show_info -button7
57 alias team_red "cmd selectteam red; cmd join"
58 alias team_blue "cmd selectteam blue; cmd join"
59 alias team_pink "cmd selectteam pink; cmd join"
60 alias team_yellow "cmd selectteam yellow; cmd join"
61 alias team_auto "cmd selectteam auto; cmd join"
64 alias movetoteam_red "sv_cmd movetoteam $1 red"
65 alias movetoteam_blue "sv_cmd movetoteam $1 blue"
66 alias movetoteam_pink "sv_cmd movetoteam $1 pink"
67 alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
68 alias movetoteam_auto "sv_cmd movetoteam $1 auto"
70 // merge lightmaps up to 1024x1024 textures
71 // the default of 2048x2048 is too heavy for my rig (SavageX)
72 mod_q3bsp_lightmapmergepower 3
77 _cl_playermodel models/player/marine.zym
81 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16)
82 seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
83 seta cl_zoomsensitivity 0 // how zoom changes sensitivity (0 = weakest, 1 = strongest)
90 // fullscreen 1024x768x32bit
95 // 2D resolution 800x600
98 set sbar_hudselector 0 // use the old nexuiz hud layout
99 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
101 // these settings determine how much the view is affected by movement/damage
102 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
103 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
104 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
105 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
106 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
107 gl_polyblend 1 // whether to use screen tints, default is 1
109 // nexuiz-linux-*.sh will use this
110 seta vid_x11_display ""
111 // This can have three possible settings:
113 // ":n" use DISPLAY=:n, create it if needed
114 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
116 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
119 hostname "Nexuiz Server"
120 set sv_mapchange_delay 5
122 sv_cullentities_trace 1
123 r_cullentities_trace 1
125 // restart server if all players hit "ready"-button
126 set sv_ready_restart 0
127 set sv_ready_restart_after_countdown 0 //if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown
128 set sv_ready_restart_repeatable 0 //allows the players to restart the game as often as needed
129 set sv_ready_restart_nag 0 //whether to nag players who are not ready yet, the message is shown in intervals
130 set sv_ready_restart_nag_duration 6 //how long to show the ready-nag, in seconds
131 set sv_ready_restart_nag_interval 10 //how long the pause between the ready-nags is, in seconds
133 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
134 set teamplay_lockonrestart 0
136 set g_maxplayers 0 //maximum number of players allowed to play at the same time, set to 0 to all players to join the game
137 set g_maxplayers_spectator_blocktime 5 //if the players voted for the "nospectators" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked
140 set g_tourney 0 //enables tourney mode which splits the game into a warmup- and match-stage
141 set g_tourney_warmup_unlimited_time 1 //if set the warmup-stage is not affected by any timelimit, otherwise the usual timelimit also affects warmup-stage
142 set g_tourney_warmup_allow_timeout 0 //if set to 0 you cannot use the calltimeout command during the warmup-stage but only during the match stage
143 set g_tourney_disable_spec_chat 1 //if set the chat sent by spectators or observers while being in match-stage can only seen by other specs/observers
144 set g_tourney_disable_spec_vote 1 //if set only players can call a vote during the match-stage (thus spectators and observers can't call a vote then)
145 set g_tourney_start_health 250 //starting values when being in warmup-stage
146 set g_tourney_start_armor 100
147 set g_tourney_start_ammo_shells 50
148 set g_tourney_start_ammo_nails 150
149 set g_tourney_start_ammo_rockets 50
150 set g_tourney_start_ammo_cells 50
152 set sv_timeout 0 //allows a player to call a timeout, this will pause the game for some time
153 set sv_timeout_length 120 //how long the game will be paused at max, in seconds
154 set sv_timeout_number 2 //how many timeouts one player is allowed to call (gets reset after a restart)
155 set sv_timeout_leadtime 4 //how long the players will be informed that a timeout was calledbefore it starts, in seconds
156 set sv_timeout_resumetime 3 //how long the remaining timeout-time will be after a player called the resumegame command
158 // use default physics
161 set sv_pogostick 0 // don't require releasing the space bar for jumping again
162 set sv_doublejump 0 // allow Quake 2-style double jumps
164 seta sv_precacheplayermodels 1
165 seta sv_precacheweapons 0
166 seta sv_precacheitems 0
167 set sv_spectator_speed_multiplier 1.5
169 seta sv_defaultcharacter 0
170 seta sv_defaultplayermodel models/player/nexus.zym
171 seta sv_defaultplayerskin 0
172 seta sv_defaultplayermodel_red "" // "" means see sv_defaultplayermodel
173 seta sv_defaultplayerskin_red 0
174 seta sv_defaultplayermodel_blue ""
175 seta sv_defaultplayerskin_blue 0
176 seta sv_defaultplayermodel_yellow ""
177 seta sv_defaultplayerskin_yellow 0
178 seta sv_defaultplayermodel_pink ""
179 seta sv_defaultplayerskin_pink 0
180 seta sv_defaultplayercolors "" // set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to "" to disable
181 set sv_autoscreenshot 0
182 net_messagetimeout 300
183 net_connecttimeout 30
184 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
188 cl_netinputpacketlosstolerance 0
189 cl_stairsmoothspeed 200
190 cl_forwardspeed $sv_maxspeed
191 cl_backspeed $sv_maxspeed
192 cl_sidespeed $sv_maxspeed
193 cl_upspeed $sv_maxspeed
194 cl_movement_accelerate $sv_accelerate
195 cl_movement_airaccel_qw $sv_airaccel_qw
196 cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction
197 cl_movement_airaccelerate $sv_airaccelerate
198 cl_movement_edgefriction $edgefriction
199 cl_movement_friction $sv_friction
200 cl_movement_jumpvelocity $sv_jumpvelocity
201 cl_movement_maxairspeed $sv_maxairspeed
202 cl_movement_maxspeed $sv_maxspeed
203 cl_movement_stepheight $sv_stepheight
204 cl_movement_stopspeed $sv_stopspeed
205 cl_movement_track_canjump 0 // till DP bug gets fixed
206 cl_movement_wallfriction $sv_wallfriction
207 cl_movement_wateraccelerate $sv_wateraccelerate
208 cl_movement_waterfriction $sv_waterfriction
211 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
213 seta cl_playerdetailreduction 0 // the higher, the less detailed
215 set bot_number 0 // number of bots in server
216 seta bot_usemodelnames 0 // whether bots should be named after the models
217 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
218 seta bot_prefix [BOT]
220 seta skill_auto 0 // when 1, "skill" gets adjusted to match the best player on the map
221 // general bot AI cvars
222 set bot_ai_thinkinterval 0.05
223 set bot_ai_strategyinterval 2
224 set bot_ai_enemydetectioninterval 0.5
225 set bot_ai_dodgeupdateinterval 0.1
226 set bot_ai_chooseweaponinterval 0.3
227 set bot_ai_dangerdetectioninterval 0.1
228 set bot_ai_dangerdetectionupdates 64
229 set bot_ai_aimskill_blendrate 2
230 set bot_ai_aimskill_fixedrate 15
231 set bot_ai_aimskill_firetolerance_distdegrees 180
232 set bot_ai_aimskill_firetolerance_mindegrees 2
233 set bot_ai_aimskill_firetolerance_maxdegrees 45
234 set bot_ai_aimskill_mouse 1
235 set bot_ai_keyboard_distance 250
236 set bot_ai_keyboard_treshold 0.57
237 set bot_ai_aimskill_offset 1
238 set bot_ai_aimskill_think 1
239 // Better don't touch these, there are hard to tweak!
240 set bot_ai_aimskill_order_mix_1st 0.01
241 set bot_ai_aimskill_order_mix_2nd 0.1
242 set bot_ai_aimskill_order_mix_3th 0.01
243 set bot_ai_aimskill_order_mix_4th 0.05
244 set bot_ai_aimskill_order_mix_5th 0.01
245 set bot_ai_aimskill_order_filter_1st 0.2
246 set bot_ai_aimskill_order_filter_2nd 0.2
247 set bot_ai_aimskill_order_filter_3th 0.05
248 set bot_ai_aimskill_order_filter_4th 0.25
249 set bot_ai_aimskill_order_filter_5th 0.3
251 // waypoint editor enable
252 set g_waypointeditor 0
253 set bot_ignore_bots 0
255 set bot_vs_human 0 // set to positive value to make an all-bot blue team, set to negative value to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)
257 alias g_waypointeditor_spawn "impulse 103"
258 alias g_waypointeditor_remove "impulse 104"
259 alias g_waypointeditor_relinkall "impulse 105"
260 alias g_waypointeditor_saveall "impulse 106"
266 set g_shootfromcenter 0
268 set g_powerup_superhealth 1
269 set g_powerup_strength 1
270 set g_powerup_shield 1
271 set g_use_ammunition 1
274 set g_minstagib 0 // enable minstagib
275 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
276 set g_minstagib_ammo_start 10 // starting ammo
277 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
278 set g_minstagib_invis_alpha 0.05
279 set g_minstagib_speed_jumpheight 1.8
280 set g_minstagib_speed_moverate 1.25
284 set g_laserguided_missile 0
286 set g_midair_shieldtime 0.3
287 set g_spawnshieldtime 0
289 set g_spawnpoints_autodrop 0
290 set g_spawnpoints_auto_move_out_of_solid 0
291 set g_forced_respawn 0
292 set g_fullbrightplayers 0
293 set g_fullbrightitems 0
297 set g_maplist_mostrecent ""
298 seta g_maplist_mostrecent_count 3 // number of most recent maps that are blocked from being played again
299 seta g_maplist "aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky darkzone dieselpower dismal downer evilspace farewell final_rage reslimed ruiner runningman_1on1remix runningman runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare"
300 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
301 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
302 seta g_maplist_shuffle 1 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
303 // timeout for kill credit when your damage knocks someone into a death trap
304 set g_maplist_check_waypoints 0 // when 1, maps are skipped if there currently are bots, but the map has no waypoints
305 set g_maxpushtime 8.0
309 set g_player_brightness 0 // set to 2 for brighter players
310 seta g_balance_cloaked_alpha 0.25
312 set welcome_message_time 8
314 set exit_cfg empty.cfg
315 alias clearmap "disconnect; exec $exit_cfg"
317 seta g_grappling_hook 0
318 set g_balance_grapplehook_health 130
321 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
322 seta timelimit_override -1
323 seta fraglimit_override -1
324 seta capturelimit_override -1 // actual captures, if g_ctf_win_mode 0 or 1
325 seta g_ctf_capture_limit -1 // points, if g_ctf_win_mode 2
326 seta g_domination_point_limit -1
327 seta g_runematch_point_limit -1
328 seta g_keyhunt_point_limit -1
329 seta g_race_laps_limit -1
331 seta g_ctf_win_mode 2 // 0: captures only, 1: captures, then points, 2: points only
333 // 50% of the spawns shall be far away from any players
334 set g_spawn_furthest 0.5
336 set g_respawn_delay 2
337 set g_respawn_waves 0
338 // when variables are set to 0, they take over the global setting...
339 // to force disable delay or waves, set them to 0.125
340 set g_ctf_respawn_delay 0
341 set g_ctf_respawn_waves 0
342 set g_dm_respawn_delay 0
343 set g_dm_respawn_waves 0
344 set g_dom_respawn_delay 0
345 set g_dom_respawn_waves 0
346 set g_lms_respawn_delay 0
347 set g_lms_respawn_waves 0
348 set g_rune_respawn_delay 0
349 set g_rune_respawn_waves 0
350 set g_tdm_respawn_delay 0
351 set g_tdm_respawn_waves 0
352 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
353 set g_respawn_mapsettings 1
356 seta timelimit_maxovertime 5
358 // common team values
361 seta teamplay_default 4 // default teamplay setting in team games
362 // 1 = no friendly fire, self damage
363 // 2 = friendly fire and self damage enabled
364 // 3 = no friendly fire, but self damage enabled
365 // 4 = obey the following two cvars
366 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
367 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
369 set deathmatch_force_teamplay 0 // always play TDM on dm maps
370 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
371 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
372 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
373 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
374 seta g_tdm_teams 2 // how many teams are in team deathmatch
375 set g_changeteam_banned 0 // not allowed to change team
376 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
379 set g_dm 1 // actually, this is a dummy cvar just to make the menu happy
383 set g_ctf_flag_returntime 30
384 set g_ctf_flagscore_capture 20
385 set g_ctf_flagscore_capture_team 0
386 set g_ctf_flagscore_pickup 1
387 set g_ctf_flagscore_return 5
388 set g_ctf_flagscore_return_rogue 10
392 set g_runematch_pointrate 5
393 set g_runematch_pointamt 1
394 set g_runematch_shuffletime 30 // how often runes change position
395 set g_runematch_respawntime 15 // how soon after being dropped to respawn
396 set g_runematch_frags_killedby_runeholder 4
397 set g_runematch_frags_killed_runeholder 5
398 set g_runematch_frags_norune 0
399 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
400 set g_runematch_allow_same 0 // allow matching rune-curse pairs
401 set g_runematch_rune_alpha 0.78
402 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
403 set g_runematch_rune_glow_size 0
404 set g_runematch_rune_glow_color 0
405 set g_runematch_rune_color_strength 1.0 //1.5
407 set g_balance_rune_strength_damage 2.0 //1.5
408 set g_balance_rune_strength_force 1.5
409 set g_balance_curse_weak_damage 0.5 //0.6
410 set g_balance_curse_weak_force 0.6
411 set g_balance_rune_strength_combo_damage 0.9
412 set g_balance_rune_strength_combo_force 1.0
414 set g_balance_rune_defense_takedamage 0.5
415 set g_balance_curse_vulner_takedamage 2.0
416 set g_balance_rune_defense_combo_takedamage 1.0
418 set g_balance_rune_vampire_absorb 0.4
419 set g_balance_curse_empathy_takedamage -0.4
420 set g_balance_rune_vampire_combo_absorb -0.1
421 set g_balance_rune_vampire_maxhealth 500
422 set g_balance_curse_empathy_minhealth 20
423 set g_balance_rune_vampire_combo_minhealth 40
425 set g_balance_rune_regen_hpmod 1.75
426 set g_balance_curse_venom_hpmod 0.6
427 set g_balance_rune_regen_combo_hpmod 0.9
428 set g_balance_rune_regen_regenrate 3.0
429 set g_balance_curse_venom_rotrate 3.0 //2
430 set g_balance_rune_regen_combo_regenrate 0.5
431 set g_balance_rune_regen_combo_rotrate 1.5
432 set g_balance_rune_regen_limitmod 1
433 set g_balance_curse_venom_limitmod 1
434 set g_balance_rune_regen_combo_limitmod 1
436 set g_balance_rune_speed_atkrate 0.66
437 set g_balance_curse_slow_atkrate 1.5
438 set g_balance_rune_speed_combo_atkrate 1.2
439 set g_balance_rune_speed_moverate 1.25
440 set g_balance_curse_slow_moverate 0.8
441 set g_balance_rune_speed_combo_moverate 0.9
442 set g_balance_rune_speed_jumpheight 1.4
443 set g_balance_curse_slow_jumpheight 1.0
444 set g_balance_rune_speed_combo_jumpheight 1.0
448 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
449 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
450 set g_domination_point_amt 0 // override: how many points to get per ping
451 set g_domination_point_rate 0 // override: how often to give those points
452 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
453 set g_domination_point_glow 0 // domination point glow (warning, slow)
454 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
458 set g_lms_lives_override -1
459 set g_lms_start_health 250
460 set g_lms_start_armor 100
461 set g_lms_start_ammo_shells 50
462 set g_lms_start_ammo_nails 150
463 set g_lms_start_ammo_rockets 50
464 set g_lms_start_ammo_cells 50
465 set g_lms_regenerate 0
466 set g_lms_campcheck_interval 10
467 set g_lms_campcheck_message "^1Don't camp!"
468 set g_lms_campcheck_damage 100
469 set g_lms_campcheck_distance 1800
470 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
471 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
475 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
476 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
477 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
478 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
482 set g_onslaught_gen_health 10000
483 set g_onslaught_cp_health 1000
490 set g_race_qualifying 1
491 // Qualifying uses timelimit, and the one with the best time wins. Fraglimit is nonfunctional then.
492 // Normal race uses fraglimit as a limit for the laps.
493 // Special mode: g_race_qualifying 2. First runs a qualifying, after
494 // ready-restart it turns into a race. TODO not done yet (e.g. timing display)
495 set g_race_teams 0 // when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)
497 // server game balance settings
498 set g_balance_armor_regen 0
499 set g_balance_armor_rot 0.1
500 set g_balance_armor_regenlinear 0
501 set g_balance_armor_rotlinear 0
502 set g_balance_armor_stable 100
503 set g_balance_armor_limit 999
504 set g_balance_armor_start 0
505 set g_balance_armor_blockpercent 0.6
506 set g_balance_health_regen 0.1
507 set g_balance_health_rot 0.1
508 set g_balance_health_regenlinear 0
509 set g_balance_health_rotlinear 0
510 set g_balance_health_stable 100
511 set g_balance_health_limit 999
512 set g_balance_health_start 150
513 set g_balance_selfdamagepercent 0.6
514 set g_balance_weaponswitchdelay 0.15
515 // powerup balance settings
516 set g_balance_powerup_invincible_takedamage 0.2
517 set g_balance_powerup_invincible_time 30
518 set g_balance_powerup_strength_damage 3
519 set g_balance_powerup_strength_force 4
520 set g_balance_powerup_strength_time 30
522 // weapon balance settings follow
525 set g_balance_falldamage_deadminspeed 150
526 set g_balance_falldamage_minspeed 1400
527 set g_balance_falldamage_factor 0.15
528 set g_balance_falldamage_maxdamage 25
530 set g_balance_pause_armor_rot 5
531 set g_balance_pause_health_rot 5
532 set g_balance_pause_health_regen 5
533 set g_balance_pause_armor_rot_spawn 10
534 set g_balance_pause_health_rot_spawn 10
535 set g_balance_pause_health_regen_spawn 0
537 set g_footsteps 0 // serverside footstep sounds
540 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
543 r_shadow_realtime_world_lightmaps 1
549 cl_particles_explosions_smokes 1
551 r_glsl_deluxemapping 1
552 r_glsl_offsetmapping 0
553 r_glsl_offsetmapping_reliefmapping 0
554 r_glsl_offsetmapping_scale 0.02
555 // execute normal.cfg to make sure that all effect settings are reset
556 alias menu_sync "" // will be re-aliased later
560 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
562 scr_conbrightness 0.2
563 scr_screenshot_jpeg 1
564 scr_screenshot_jpeg_quality 0.9
565 sv_maxvelocity 1000000000
566 cl_sound_wizardhit ""
567 cl_sound_hknighthit ""
568 cl_sound_tink1 weapons/tink1.wav
569 cl_sound_ric1 weapons/ric1.wav
570 cl_sound_ric2 weapons/ric2.wav
571 cl_sound_ric3 weapons/ric3.wav
574 sv_sound_watersplash ""
575 sv_clmovement_waitforinput 4
577 // startmap_dm is used when running with the -listen or -dedicated commandline options
578 alias startmap_sp "set _sv_init 1; map aggressor"
579 alias startmap_dm "set _sv_init 1; map aggressor"
582 alias +attack2 +button3
583 alias -attack2 -button3
586 alias +crouch +button5
587 alias -crouch -button5
588 alias weapnext "impulse 10"
589 alias weaplast "impulse 11"
590 alias weapprev "impulse 12"
597 bind UPARROW +forward
598 bind LEFTARROW +moveleft
600 bind RIGHTARROW +moveright
621 bind MWHEELUP weapnext
622 bind MWHEELDOWN weapprev
623 bind BACKSPACE dropweapon
632 bind ESCAPE togglemenu
643 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
651 bind JOY8 "dropweapon"
652 bind JOY9 "menu_showteamselect"
653 bind JOY10 "+show_info"
654 bind JOY11 "+showscores"
655 bind JOY12 "+con_chat_maximize"
661 set joysidesensitivity "1.0"
662 set joypitchsensitivity "0.9"
663 set joyyawsensitivity "-1.8"
665 set joy_deadzoneforward "0.05"
666 set joy_deadzonepitch "0.05"
667 set joy_deadzoneside "0.05"
668 set joy_deadzoneup "0.05"
669 set joy_deadzoneyaw "0.05"
670 set joy_sensitivitypitch "0.9"
671 set joy_sensitivityyaw "-1.8"
674 bind kp_ins messagemode
675 bind kp_del messagemode2
676 bind kp_end "+userbind 1"
677 bind kp_downarrow "+userbind 2"
678 bind kp_pgdn "+userbind 3"
679 bind kp_leftarrow "+userbind 4"
680 bind kp_5 "+userbind 5"
681 bind kp_rightarrow "+userbind 6"
682 bind kp_home "+userbind 7"
683 bind kp_uparrow "+userbind 8"
684 bind kp_pgup "+userbind 9"
685 bind kp_multiply "+userbind 10"
686 bind kp_slash "+userbind 11"
687 bind kp_enter "+userbind 13"
688 bind kp_plus "+userbind 14"
689 bind kp_minus "+userbind 15"
691 // these commands can be voted
692 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off endmatch reducematchtime extendmatchtime allready"
693 // users can call a vote for the above commands
695 // users can call a vote to become master
697 // when set, users can use "vdo login (password)" to log in as master
698 set sv_vote_master_password ""
699 // set to 1 to allow to change you vote/mind
701 // set to 1 to count votes once after timeout or to 0 to count with every vote
702 set sv_vote_singlecount 0
703 // a vote will timeout after this many seconds
704 set sv_vote_timeout 60
705 // a player can not call a vote again for this many seconds
707 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
708 set sv_vote_simple_majority 0
709 // which quotient of the players constitute a majority? (try: 0.667, 0.75 when using the above)
710 set sv_vote_majority_factor 0.5
711 // when disabled, don't allow game type changes
712 set sv_vote_override_mostrecent 0
713 alias vhelp "cmd vote help"
714 alias vstatus "cmd vote status"
715 alias vcall "cmd vote call $*"
716 alias vmap "vcall gotomap $1"
717 alias vstop "cmd vote stop"
718 alias vmaster "cmd vote master"
719 alias vlogin "cmd vote login $*"
720 alias vdo "cmd vote do $*"
721 alias vdomap "vdo gotomap $1"
722 alias vyes "cmd vote yes"
723 alias vno "cmd vote no"
724 alias vdontcare "cmd vote dontcare"
725 alias vabstain "cmd vote abstain"
726 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap)
730 //used for spectate/observer mode
731 alias spec "cmd spectate"
734 // alias for switching the teamselect menu
735 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
736 alias menu_sync "menu_cmd sync"
737 bind f5 menu_showteamselect
739 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
740 // and in regular intervals, this weapon is cycled
742 set g_nixnex_with_laser 0
743 // TODO these need balancing:
744 set g_balance_nixnex_roundtime 25
745 set g_balance_nixnex_incrtime 1.6
747 set g_balance_nixnex_ammo_shells 15
748 set g_balance_nixnex_ammo_nails 45
749 set g_balance_nixnex_ammo_rockets 15
750 set g_balance_nixnex_ammo_cells 15
751 // ammo increment per second
752 set g_balance_nixnex_ammoincr_shells 2
753 set g_balance_nixnex_ammoincr_nails 6
754 set g_balance_nixnex_ammoincr_rockets 2
755 set g_balance_nixnex_ammoincr_cells 2
758 set sv_logscores_console 0 // print scores to server console
759 set sv_logscores_file 0 // print scores to file
760 set sv_logscores_filename scores.log // filename
761 set sv_logscores_bots 0 // exclude bots by default
763 // spam (frag/capture) log
764 set sv_eventlog 0 // the master switch for efficiency reasons
765 set sv_eventlog_console 1
766 set sv_eventlog_files 0
767 set sv_eventlog_files_timestamps 1
768 seta sv_eventlog_files_counter 0
769 set sv_eventlog_files_nameprefix nexuiz
770 set sv_eventlog_files_namesuffix .log
772 set nextmap "" // override the maplist when switching to the next map
774 set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty
775 set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates)
777 // singleplayer campaign
779 seta g_campaign_name ""
780 seta g_campaign_index 0
781 set g_campaign_skill 0
783 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
784 alias singleplayer_continue "set scmenu_campaign_goto -1"
785 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
787 // Green's fullbright skins
788 alias player_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
789 alias player_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
790 alias player_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
791 alias player_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
792 alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
793 alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
794 alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
795 alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
797 seta sv_servermodelsonly 1
801 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
805 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
806 set sv_allow_shownames 1
809 seta _alientrap_net_banlist ""
811 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
813 set g_projectiles_newton_style 2
815 // 0: absolute velocity projectiles (like Quake)
816 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
817 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
818 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
819 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
821 seta g_maplist_votable 5
822 seta g_maplist_votable_keeptwotime 15
823 seta g_maplist_votable_timeout 30 // note: must be below 50 seconds!
824 seta g_maplist_votable_suggestions 2
825 seta g_maplist_votable_suggestions_override_mostrecent 0
826 seta g_maplist_votable_nodetail 1 // nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much
827 seta g_maplist_votable_abstain 0 // when 1, you can abstain from your vote
828 seta g_maplist_votable_screenshot_dir "maps" // where to look for map screenshots
829 seta g_maplist_textonly 0 // use old style centerprint
830 alias suggestmap "cmd suggestmap $1"
832 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
833 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
834 set g_chat_flood_burst 0 // allow bursts of so many chat lines
835 set g_chat_flood_spl_team 0 // \
836 set g_chat_flood_lmax_team 0 // } same for say_team
837 set g_chat_flood_burst_team 0 // /
838 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
839 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
841 set g_waypointsprite_normdistance 512
842 set g_waypointsprite_minscale 1
843 set g_waypointsprite_minalpha 0.4
844 set g_waypointsprite_distancealphaexponent 2
845 set g_waypointsprite_timealphaexponent 1
846 set g_waypointsprite_deployed_lifetime 10
847 set g_waypointsprite_deadlifetime 1
848 set g_waypointsprite_limitedrange 5120
849 set g_waypointsprite_stuffbinds 0
850 alias "g_waypointsprite_personal" "impulse 30"
851 alias "g_waypointsprite_personal_p" "impulse 31"
852 alias "g_waypointsprite_personal_d" "impulse 32"
853 alias "g_waypointsprite_team_helpme" "impulse 33"
854 alias "g_waypointsprite_team_here" "impulse 34"
855 alias "g_waypointsprite_team_here_p" "impulse 35"
856 alias "g_waypointsprite_team_here_d" "impulse 36"
857 alias "g_waypointsprite_team_danger" "impulse 37"
858 alias "g_waypointsprite_team_danger_p" "impulse 38"
859 alias "g_waypointsprite_team_danger_d" "impulse 39"
860 alias "g_waypointsprite_clear_personal" "impulse 47"
861 alias "g_waypointsprite_clear" "impulse 48"
862 alias "g_waypointsprite_toggle" "impulse 49"
864 seta cl_hidewaypoints 0
867 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
868 alias adminmsg "sv_cmd adminmsg $*"
869 alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
870 alias printstats "sv_cmd printstats" // print status on demand
871 alias g_maplist_add "qc_cmd maplist add $*"
872 alias g_maplist_remove "qc_cmd maplist remove $*"
873 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
874 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
875 alias gametype "sv_cmd gametype $*"
879 set g_balance_keyhunt_delay_return 60
880 set g_balance_keyhunt_delay_round 5
881 set g_balance_keyhunt_delay_tracking 10
882 set g_balance_keyhunt_delay_fadeout 2
883 set g_balance_keyhunt_delay_collect 1.5
884 set g_balance_keyhunt_delay_drop 0.4
885 set g_balance_keyhunt_maxdist 150
886 set g_balance_keyhunt_score_collect 3
887 set g_balance_keyhunt_score_carrierfrag 2
888 set g_balance_keyhunt_score_capture 100
889 set g_balance_keyhunt_score_push 60
890 set g_balance_keyhunt_score_destroyed 50
891 set g_balance_keyhunt_score_destroyed_ownfactor 1
892 set g_balance_keyhunt_dropvelocity 300
893 set g_balance_keyhunt_throwvelocity 400
894 set g_balance_keyhunt_protecttime 0.8
895 set g_balance_keyhunt_damageforcescale 1
896 set g_keyhunt_teams_override 0
897 set g_keyhunt_teams 0
899 // so it can be stuffcmd-ed still
900 set cl_gravity 800 // but ignored anyway
902 set g_ban_default_bantime 5400 // 90 minutes
903 set g_ban_default_masksize 3 // whole 255.255.255.0 networks (set to 4 for single IPs)
904 set g_banned_list "" // format: 1 ip remainingtime ip remainingtime ...
905 alias bans "sv_cmd bans"
906 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
907 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
908 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
910 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
912 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
914 set settemp_var _settemp_x
915 alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
916 alias settemp_restore "_settemp_restore_${settemp_list asis}"
917 alias _settemp_restore_0 "set settemp_var _settemp_x; set settemp_list 0"
918 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
920 // usercommands. These can be edited and bound by the menu.
921 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
922 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
923 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
924 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
925 seta "userbind5_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme"; seta "userbind5_release" ""; seta "userbind5_description" "team: need help, icon"
926 seta "userbind6_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p"; seta "userbind6_release" ""; seta "userbind6_description" "team: enemy seen, icon"
927 seta "userbind7_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind7_release" ""; seta "userbind7_description" "team: defending, icon"
928 seta "userbind8_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind8_release" ""; seta "userbind8_description" "team: roaming, icon"
929 seta "userbind9_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: attacking, icon"
930 seta "userbind10_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind10_release" ""; seta "userbind10_description" "team: killed flag, icon"
931 seta "userbind11_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind11_release" ""; seta "userbind11_description" "team: dropped flag, icon"
932 seta "userbind12_press" "say_team dropped gun %w (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind12_release" ""; seta "userbind12_description" "team: drop, icon"
933 seta "userbind13_press" "say :-) / nice one"; seta "userbind13_release" ""; seta "userbind13_description" "chat: nice one"
934 seta "userbind14_press" "say good game"; seta "userbind14_release" ""; seta "userbind14_description" "chat: good game"
935 seta "userbind15_press" "say hi / good luck and have fun"; seta "userbind15_release" ""; seta "userbind15_description" "chat: hi / good luck"
936 seta "userbind16_press" ""; seta "userbind16_release" ""; seta "userbind16_description" ""
937 seta "userbind17_press" ""; seta "userbind17_release" ""; seta "userbind17_description" ""
938 seta "userbind18_press" ""; seta "userbind18_release" ""; seta "userbind18_description" ""
939 seta "userbind19_press" ""; seta "userbind19_release" ""; seta "userbind19_description" ""
940 seta "userbind20_press" ""; seta "userbind20_release" ""; seta "userbind20_description" ""
941 seta "userbind21_press" ""; seta "userbind21_release" ""; seta "userbind21_description" ""
942 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
943 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
944 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
945 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
946 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
947 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
948 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
949 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
950 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
951 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
952 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
953 alias _userbind_call "${$1}"
954 alias +userbind "_userbind_call userbind${1}_press"
955 alias -userbind "_userbind_call userbind${1}_release"
957 seta menu_skin "wickedblack"
960 // loadfont console gfx/vera-mono
961 // loadfont sbar gfx/vera-mono
962 loadfont notify gfx/vera-sans
963 loadfont chat gfx/vera-sans
964 // loadfont centerprint gfx/vera-mono
965 // loadfont infobar gfx/vera-mono
966 loadfont user0 gfx/vera-sans
971 // good settings for these fonts
978 sbar_flagstatus_pos 115
980 // for menu server list (eventually make them have engine support?)
981 seta menu_slist_showfull 1
982 seta menu_slist_showempty 1
985 set sv_q3acompat_machineshotgunswap 0 // settemp this in mapinfo for instant Q3A map conversion
987 seta menu_maxplayers 8 // maxplayers value when the menu starts a game
989 // useful vote aliases
990 set timelimit_increment 5
991 set timelimit_decrement 5
994 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
995 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
996 alias endmatch "timelimit -1"
998 // useful keybind to maximize the chat area temporarily
999 set _backup_con_chatvars_set 0
1000 alias _restore_con_chatvars_0 ""
1001 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; sbar_flagstatus_right $_backup_sbar_flagstatus_right; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1002 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1003 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_sbar_flagstatus_right $sbar_flagstatus_right; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1004 alias _backup_con_chatvars_1 ""
1005 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1006 alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -7; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; sbar_flagstatus_right 1; scr_centertime 0; r_track_sprites 0"
1007 alias -con_chat_maximize "_restore_con_chatvars"
1010 set con_completion_playdemo *.dem
1011 set con_completion_timedemo *.dem
1012 set con_completion_ply *.dem
1013 set con_completion_tdem *.dem
1014 set con_completion_exec *.cfg
1015 set con_completion_chmap map
1016 set con_completion_gotomap map
1017 set con_completion_vmap map
1018 set con_completion_vdomap map
1020 // these non-saved engine cvars shall be savedG
1021 seta cl_port $cl_port
1022 seta r_showsurfaces $r_showsurfaces
1023 seta r_ambient $r_ambient
1025 seta gl_finish $gl_finish
1026 seta v_kicktime $v_kicktime
1029 // engine default is too CPU intensive on 16p servers, so let's go back
1032 // delay for "kill" to prevent abuse
1033 set g_balance_kill_delay 5
1035 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1036 sv_gameplayfix_droptofloorstartsolid 0
1038 gl_texturecompression_2d 0 // who turned THIS on in the engine?
1039 gl_texturecompression_color 1
1040 gl_texturecompression_gloss 1
1041 gl_texturecompression_glow 1
1042 gl_texturecompression_lightcubemaps 1
1043 gl_texturecompression_normal 0 // hm... they eat lots of RAM, but TC typically assumes specifics about human eye perception, which is false for normalmaps
1044 gl_texturecompression_q3bspdeluxemaps 0
1045 gl_texturecompression_q3bsplightmaps 0
1046 gl_texturecompression_sky 1
1048 set menu_mouse_absolute 0 // TODO make this seta if the engine understands this right
1049 seta menu_mouse_speed 1
1051 // force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way)
1052 set sv_foginterval 0
1054 // Audio track names (for old-style "cd loop NUMBER" usage)
1055 cd remap digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity
1056 set sv_intermission_cdtrack brainsukker
1057 set menu_cdtrack digital-pursuit
1059 // maxidle (in seconds): kick players idle for more than that amount of time
1061 // when sv_maxidle is not 0, assume spectators are idle too
1062 set sv_maxidle_spectatorsareidle 0
1064 // CTF capture limit placeholder cvar
1068 set sbar_fontsize 11
1069 alias sbar_font "loadfont user1 $*; loadfont user2 ${*}-big; sbar_columns_set"
1070 seta sbar_columns default
1071 sbar_font gfx/vera-sans
1073 // these entities are not referenced by anything directly, they just represent
1074 // teams and are found by find() when needed
1075 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1077 sv_allowdownloads_inarchive 1 // for csprogs.dat
1079 set g_jump_grunt 0 // Do you make a grunting noise every time you jump? Is it the same grunting noise every time?
1081 alias allready "sv_cmd allready"