1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.2svn
8 // Nexuiz version (formatted for machines)
9 // used to determine if a client version is compatible
10 // this doesn't have to be bumped with every release
11 // bump when clients become incompatible or any other perfectly good reason
12 // (e.g. game data incompatibility, engine version incompatibility, etc
13 // note: this automatically filters the server browser, clients of the new
14 // version won't see old servers, and clients of the old version won't see new
17 // e.g. Nexuiz 1.5.1 RC1 will be 15101
21 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
22 alias asay_ctf_haveflag "say_team (%l) have the flag"
23 alias asay_willgo "say_team will go to %y"
24 alias asay_support "say_team (%l) need help, %h%%"
25 alias asay_killed "say_team got killed at %d"
26 alias asay_noammo "say_team (%l) need %W for %w"
27 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "sv_cmd gotomap \"$1\""
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias dropweapon "impulse 17"
46 alias +show_info +button7
47 alias -show_info -button7
49 alias team_red "cmd selectteam red; cmd join"
50 alias team_blue "cmd selectteam blue; cmd join"
51 alias team_pink "cmd selectteam pink; cmd join"
52 alias team_yellow "cmd selectteam yellow; cmd join"
53 alias team_auto "cmd selectteam auto; cmd join"
56 // merge lightmaps up to 1024x1024 textures
57 // the default of 2048x2048 is too heavy for my rig (SavageX)
58 mod_q3bsp_lightmapmergepower 3
63 _cl_playermodel models/player/marine.zym
67 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16)
68 seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
71 seta scmenu_mouse_speed 1
76 // fullscreen 800x600x32bit
81 // 2D resolution 800x600
84 set sbar_hudselector 0 // use the old nexuiz hud layout
85 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
87 // these settings determine how much the view is affected by movement/damage
88 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
89 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
90 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
91 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
92 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
93 gl_polyblend 1 // whether to use screen tints, default is 1
95 // nexuiz-linux-*.sh will use this
96 seta vid_x11_display ""
97 // This can have three possible settings:
99 // ":n" use DISPLAY=:n, create it if needed
100 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
102 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
105 hostname "Nexuiz Server"
106 set sv_mapchange_delay 5
108 sv_cullentities_trace 1
109 sv_cullentities_trace_samples 4
110 sv_cullentities_trace_samples_extra 8
111 r_cullentities_trace 1
112 r_cullentities_trace_samples 4
114 // restart server if all players hit "ready"-button
115 set sv_ready_restart 0
117 // use default physics
120 seta sv_precacheplayermodels 1
121 seta sv_precacheweapons 0
122 seta sv_precacheitems 0
123 set sv_spectator_speed_multiplier 1.5
125 seta sv_defaultcharacter 0
126 seta sv_defaultplayermodel models/player/nexus.zym
127 seta sv_defaultplayerskin 0
128 seta sv_defaultplayercolors "" // set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to "" to disable
129 set sv_autoscreenshot 0
130 net_messagetimeout 300
131 net_connecttimeout 30
132 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
137 cl_netinputpacketlosstolerance 0
138 cl_stairsmoothspeed 200
139 cl_forwardspeed $sv_maxspeed
140 cl_backspeed $sv_maxspeed
141 cl_sidespeed $sv_maxspeed
142 cl_upspeed $sv_maxspeed
143 cl_movement_accelerate $sv_accelerate
144 cl_movement_edgefriction $edgefriction
145 cl_movement_friction $sv_friction
146 cl_movement_jumpvelocity $sv_jumpvelocity
147 cl_movement_maxairspeed $sv_maxairspeed
148 cl_movement_maxspeed $sv_maxspeed
149 cl_movement_stepheight $sv_stepheight
151 seta cl_playerdetailreduction 0 // the higher, the less detailed
153 set bot_number 0 // number of bots in server
154 seta bot_usemodelnames 0 // whether bots should be named after the models
155 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
156 seta bot_prefix [BOT]
158 seta skill_auto 0 // when 1, "skill" gets adjusted to match the best player on the map
159 // general bot AI cvars
160 set bot_ai_strategyinterval 2
161 set bot_ai_enemydetectioninterval 0.5
162 set bot_ai_aimskill_blendrate 2
163 set bot_ai_aimskill_fixedrate 15
164 set bot_ai_aimskill_firetolerance_distdegrees 180
165 set bot_ai_aimskill_firetolerance_mindegrees 2
166 set bot_ai_aimskill_firetolerance_maxdegrees 45
167 set bot_ai_aimskill_mouse 1
168 set bot_ai_keyboard_distance 250
169 set bot_ai_keyboard_treshold 0.94
170 set bot_ai_aimskill_offset 1
171 set bot_ai_aimskill_think 1
172 // Better don't touch these, there are hard to tweak!
173 set bot_ai_aimskill_order_mix_1st 0.01
174 set bot_ai_aimskill_order_mix_2nd 0.1
175 set bot_ai_aimskill_order_mix_3th 0.01
176 set bot_ai_aimskill_order_mix_4th 0.05
177 set bot_ai_aimskill_order_mix_5th 0.01
178 set bot_ai_aimskill_order_filter_1st 0.2
179 set bot_ai_aimskill_order_filter_2nd 0.2
180 set bot_ai_aimskill_order_filter_3th 0.05
181 set bot_ai_aimskill_order_filter_4th 0.25
182 set bot_ai_aimskill_order_filter_5th 0.3
184 // waypoint editor enable
185 set g_waypointeditor 0
186 set bot_ignore_bots 0
188 set bot_vs_human 0 // set to positive value to make an all-bot blue team, set to negative value to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)
190 alias g_waypointeditor_spawn "impulse 103"
191 alias g_waypointeditor_remove "impulse 104"
192 alias g_waypointeditor_relinkall "impulse 105"
193 alias g_waypointeditor_saveall "impulse 106"
199 set g_shootfromcenter 0
201 set g_powerup_superhealth 1
202 set g_powerup_strength 1
203 set g_powerup_shield 1
204 set g_use_ammunition 1
207 set g_minstagib 0 // enable minstagib
208 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
209 set g_minstagib_ammo_start 10 // starting ammo
210 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
211 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
214 set g_laserguided_missile 0
216 set g_midair_shieldtime 0.3
217 set g_spawnshieldtime 0
219 set g_spawnpoints_autodrop 0
220 set g_forced_respawn 0
221 set g_fullbrightplayers 0
222 set g_fullbrightitems 0
226 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bloodprison''dm_bluesky''dm_darkzone''dm_dieselpower''dm_downer''dm_evilspace''dm_farewell''dm_final_rage''dm_reslimed''dm_ruiner''dm_runningman_1on1remix''dm_runningman''dm_silvercity''dm_skyway''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare'
227 set g_maplist_mostrecent ""
228 seta g_maplist_mostrecent_count 3 // number of most recent maps that are blocked from being played again
229 seta g_maplist $g_maplist_defaultlist
230 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
231 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
232 seta g_maplist_shuffle 1 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
233 // timeout for kill credit when your damage knocks someone into a death trap
234 set g_maxpushtime 8.0
238 seta g_balance_cloaked_alpha 0.25
240 set welcome_message_time 8
242 set exit_cfg empty.cfg
243 alias clearmap "disconnect; exec $exit_cfg"
245 seta g_grappling_hook 0
246 set g_balance_grapplehook_health 130
249 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
250 seta timelimit_override -1
251 seta fraglimit_override -1
252 seta g_ctf_capture_limit -1
253 seta g_domination_point_limit -1
254 seta g_runematch_point_limit -1
255 seta g_keyhunt_point_limit -1
258 set g_respawn_delay 2
259 set g_respawn_waves 0
260 // when variables are set to 0, they take over the global setting...
261 // to force disable delay or waves, set them to 0.125
262 set g_ctf_respawn_delay 0
263 set g_ctf_respawn_waves 0
264 set g_dm_respawn_delay 0
265 set g_dm_respawn_waves 0
266 set g_dom_respawn_delay 0
267 set g_dom_respawn_waves 0
268 set g_lms_respawn_delay 0
269 set g_lms_respawn_waves 0
270 set g_rune_respawn_delay 0
271 set g_rune_respawn_waves 0
272 set g_tdm_respawn_delay 0
273 set g_tdm_respawn_waves 0
274 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
275 set g_respawn_mapsettings 1
278 seta timelimit_maxovertime 5
280 // common team values
283 seta teamplay_default 4 // default teamplay setting in team games
284 // 1 = no friendly fire, self damage
285 // 2 = friendly fire and self damage enabled
286 // 3 = no friendly fire, but self damage enabled
287 // 4 = obey the following two cvars
288 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
289 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
291 set deathmatch_force_teamplay 0 // always play TDM on dm maps
292 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
293 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
294 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
295 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
296 seta g_tdm_teams 2 // how many teams are in team deathmatch
297 set g_changeteam_banned 0 // not allowed to change team
298 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
302 set g_ctf_flag_returntime 30
303 set g_ctf_flagscore_capture 20
304 set g_ctf_flagscore_capture_team 0
305 set g_ctf_flagscore_pickup 1
306 set g_ctf_flagscore_return 5
307 set g_ctf_flagscore_return_rogue 10
311 set g_runematch_pointrate 5
312 set g_runematch_pointamt 1
313 set g_runematch_shuffletime 30 // how often runes change position
314 set g_runematch_respawntime 15 // how soon after being dropped to respawn
315 set g_runematch_frags_killedby_runeholder 4
316 set g_runematch_frags_killed_runeholder 5
317 set g_runematch_frags_norune 0
318 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
319 set g_runematch_allow_same 0 // allow matching rune-curse pairs
320 set g_runematch_rune_alpha 0.78
321 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
322 set g_runematch_rune_glow_size 0
323 set g_runematch_rune_glow_color 0
324 set g_runematch_rune_color_strength 1.0 //1.5
326 set g_balance_rune_strength_damage 2.0 //1.5
327 set g_balance_rune_strength_force 1.5
328 set g_balance_curse_weak_damage 0.5 //0.6
329 set g_balance_curse_weak_force 0.6
330 set g_balance_rune_strength_combo_damage 0.9
331 set g_balance_rune_strength_combo_force 1.0
333 set g_balance_rune_defense_takedamage 0.5
334 set g_balance_curse_vulner_takedamage 2.0
335 set g_balance_rune_defense_combo_takedamage 1.0
337 set g_balance_rune_vampire_absorb 0.4
338 set g_balance_curse_empathy_takedamage -0.4
339 set g_balance_rune_vampire_combo_absorb -0.1
340 set g_balance_rune_vampire_maxhealth 500
341 set g_balance_curse_empathy_minhealth 20
342 set g_balance_rune_vampire_combo_minhealth 40
344 set g_balance_rune_regen_hpmod 1.75
345 set g_balance_curse_venom_hpmod 0.6
346 set g_balance_rune_regen_combo_hpmod 0.9
347 set g_balance_rune_regen_regenrate 3.0
348 set g_balance_curse_venom_rotrate 3.0 //2
349 set g_balance_rune_regen_combo_regenrate 0.5
350 set g_balance_rune_regen_combo_rotrate 1.5
351 set g_balance_rune_regen_limitmod 1
352 set g_balance_curse_venom_limitmod 1
353 set g_balance_rune_regen_combo_limitmod 1
355 set g_balance_rune_speed_atkrate 0.66
356 set g_balance_curse_slow_atkrate 1.5
357 set g_balance_rune_speed_combo_atkrate 1.2
358 set g_balance_rune_speed_moverate 1.33
359 set g_balance_curse_slow_moverate 0.8
360 set g_balance_rune_speed_combo_moverate 0.9
361 set g_balance_rune_speed_jumpheight 1.8
362 set g_balance_curse_slow_jumpheight 1.0
363 set g_balance_rune_speed_combo_jumpheight 1.0
367 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
368 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
369 set g_domination_point_amt 0 // override: how many points to get per ping
370 set g_domination_point_teamamt 0 // override: how many team points to get per ping
371 set g_domination_point_rate 0 // override: how often to give those points
372 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
373 set g_domination_point_glow 0 // domination point glow (warning, slow)
374 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
378 set g_lms_lives_override -1
379 set g_lms_start_health 250
380 set g_lms_start_armor 100
381 set g_lms_start_ammo_shells 50
382 set g_lms_start_ammo_nails 150
383 set g_lms_start_ammo_rockets 50
384 set g_lms_start_ammo_cells 50
385 set g_lms_regenerate 0
386 set g_lms_campcheck_interval 10
387 set g_lms_campcheck_message "^1Don't camp!"
388 set g_lms_campcheck_damage 100
389 set g_lms_campcheck_distance 1800
390 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
391 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
395 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
396 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
397 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
398 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
406 // server game balance settings
407 set g_balance_armor_regen 0
408 set g_balance_armor_rot 0.1
409 set g_balance_armor_regenlinear 0
410 set g_balance_armor_rotlinear 0
411 set g_balance_armor_stable 100
412 set g_balance_armor_limit 999
413 set g_balance_armor_start 0
414 set g_balance_armor_blockpercent 0.6
415 set g_balance_health_regen 0.1
416 set g_balance_health_rot 0.1
417 set g_balance_health_regenlinear 0
418 set g_balance_health_rotlinear 0
419 set g_balance_health_stable 100
420 set g_balance_health_limit 999
421 set g_balance_health_start 150
422 set g_balance_selfdamagepercent 0.6
423 set g_balance_weaponswitchdelay 0.15
424 // powerup balance settings
425 set g_balance_powerup_invincible_takedamage 0.2
426 set g_balance_powerup_invincible_time 30
427 set g_balance_powerup_strength_damage 3
428 set g_balance_powerup_strength_force 4
429 set g_balance_powerup_strength_time 30
431 // weapon balance settings follow
434 set g_balance_falldamage_deadminspeed 150
435 set g_balance_falldamage_minspeed 1400
436 set g_balance_falldamage_factor 0.15
437 set g_balance_falldamage_maxdamage 25
439 set g_balance_pause_armor_rot 5
440 set g_balance_pause_health_rot 5
441 set g_balance_pause_health_regen 5
442 set g_balance_pause_armor_rot_spawn 10
443 set g_balance_pause_health_rot_spawn 10
444 set g_balance_pause_health_regen_spawn 0
446 set g_footsteps 0 // serverside footstep sounds
449 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
452 r_shadow_realtime_world_lightmaps 1
458 cl_particles_explosions_smokes 1
460 r_glsl_deluxemapping 1
461 r_glsl_offsetmapping 0
462 r_glsl_offsetmapping_reliefmapping 0
463 r_glsl_offsetmapping_scale 0.02
464 // execute normal.cfg to make sure that all effect settings are reset
465 alias menu_sync "" // will be re-aliased later
469 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
471 scr_conbrightness 0.2
472 scr_screenshot_jpeg 1
473 scr_screenshot_jpeg_quality 0.9
474 sv_maxvelocity 1000000000
475 cl_sound_wizardhit ""
476 cl_sound_hknighthit ""
477 cl_sound_tink1 weapons/tink1.wav
478 cl_sound_ric1 weapons/ric1.wav
479 cl_sound_ric2 weapons/ric2.wav
480 cl_sound_ric3 weapons/ric3.wav
483 sv_sound_watersplash ""
484 sv_clmovement_waitforinput 4
490 // startmap_dm is used when running with the -listen or -dedicated commandline options
491 alias startmap_sp "set _sv_init 1; map aggressor"
492 alias startmap_dm "set _sv_init 1; map aggressor"
495 alias +attack2 +button3
496 alias -attack2 -button3
499 alias +crouch +button5
500 alias -crouch -button5
501 alias weapnext "impulse 10"
502 alias weaplast "impulse 11"
503 alias weapprev "impulse 12"
510 bind UPARROW +forward
511 bind LEFTARROW +moveleft
513 bind RIGHTARROW +moveright
534 bind MWHEELUP weapnext
535 bind MWHEELDOWN weapprev
536 bind BACKSPACE dropweapon
545 bind ESCAPE togglemenu
557 bind kp_ins messagemode
558 bind kp_del messagemode2
559 bind kp_end "say_team quad soon"
560 bind kp_downarrow "say_team free item %x^7 (%y^7);g_waypointsprite_team_here_p"
561 bind kp_pgdn "say_team took item (%l^7);g_waypointsprite_team_here"
562 bind kp_leftarrow "say_team negative"
563 bind kp_5 "say_team need help (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_helpme"
564 bind kp_rightarrow "say_team enemy seen (%y^7);g_waypointsprite_team_danger_p"
565 bind kp_home "say_team defending (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
566 bind kp_uparrow "say_team roaming (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
567 bind kp_pgup "say_team attacking (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
568 bind kp_multiply "say_team killed flagcarrier (%y^7);g_waypointsprite_team_p"
569 bind kp_slash "say_team dropped flag (%d^7);g_waypointsprite_team_here_d"
570 bind kp_enter "say :-) / nice one"
571 bind kp_plus "say good game"
572 bind kp_minus "say hi / good luck and have fun"
574 // these commands can be voted
575 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
576 // users can call a vote for the above commands
578 // users can call a vote to become master
580 // when set, users can use "vdo login (password)" to log in as master
581 set sv_vote_master_password ""
582 // set to 1 to allow to change you vote/mind
584 // set to 1 to count votes once after timeout or to 0 to count with every vote
585 set sv_vote_singlecount 0
586 // a vote will timeout after this many seconds
587 set sv_vote_timeout 60
588 // a player can not call a vote again for this many seconds
590 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
591 set sv_vote_simple_majority 0
592 // when disabled, don't allow game type changes
593 set sv_vote_change_gametype 0
594 // when enabled, votes may override the most recent map list and change to such a map anyway
595 set sv_vote_override_mostrecent 0
596 alias vhelp "cmd vote help"
597 alias vstatus "cmd vote status"
598 alias vcall "cmd vote call $*"
599 alias vstop "cmd vote stop"
600 alias vmaster "cmd vote master"
601 alias vdo "cmd vote do $*"
602 alias vyes "cmd vote yes"
603 alias vno "cmd vote no"
607 //used for spectate/observer mode
608 alias spec "cmd spectate"
611 // alias for switching the teamselect menu
612 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
613 alias menu_sync "menu_cmd sync"
614 bind f5 menu_showteamselect
616 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
617 // and in regular intervals, this weapon is cycled
619 set g_nixnex_with_laser 0
620 // TODO these need balancing:
621 set g_balance_nixnex_roundtime 25
622 set g_balance_nixnex_incrtime 1.6
624 set g_balance_nixnex_ammo_shells 15
625 set g_balance_nixnex_ammo_nails 45
626 set g_balance_nixnex_ammo_rockets 15
627 set g_balance_nixnex_ammo_cells 15
628 // ammo increment per second
629 set g_balance_nixnex_ammoincr_shells 2
630 set g_balance_nixnex_ammoincr_nails 6
631 set g_balance_nixnex_ammoincr_rockets 2
632 set g_balance_nixnex_ammoincr_cells 2
635 set sv_logscores_console 0 // print scores to server console
636 set sv_logscores_file 0 // print scores to file
637 set sv_logscores_filename scores.log // filename
638 set sv_logscores_bots 0 // exclude bots by default
640 // spam (frag/capture) log
641 set sv_eventlog 0 // the master switch for efficiency reasons
642 set sv_eventlog_console 1
643 set sv_eventlog_files 0
644 seta sv_eventlog_files_counter 0
645 set sv_eventlog_files_nameprefix nexuiz
646 set sv_eventlog_files_namesuffix .log
648 set nextmap "" // override the maplist when switching to the next map
650 set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty
651 set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates)
653 // singleplayer campaign
655 seta g_campaign_name ""
656 seta g_campaign_index 0
657 set g_campaign_skill 0
659 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
660 alias singleplayer_continue "set scmenu_campaign_goto -1"
661 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
663 // Green's fullbright skins
664 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 6;color 3 3"
665 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 6;color 4 4"
666 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 6;color 14 14"
667 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
668 alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 51"
669 alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 68"
670 alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 238"
671 alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0;sv_defaultcharacter 0;sv_defaultplayerskin 0;sv_defaultplayercolors \"\""
673 seta sv_servermodelsonly 1
677 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
681 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
682 set sv_allow_shownames 1
690 seta _alientrap_net_banlist ""
692 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
694 set g_projectiles_newton_style 2
696 // 0: absolute velocity projectiles (like Quake)
697 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
698 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
699 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
700 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
702 seta g_maplist_votable 5
703 seta g_maplist_votable_keeptwotime 15
704 seta g_maplist_votable_timeout 30 // note: must be below 50 seconds!
705 seta g_maplist_votable_suggestions 2
706 seta g_maplist_votable_suggestions_change_gametype 0
707 seta g_maplist_votable_suggestions_override_mostrecent 0
708 alias suggestmap "cmd suggestmap $1"
710 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
711 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
712 set g_chat_flood_burst 0 // allow bursts of so many chat lines
713 set g_chat_flood_spl_team 0 // \
714 set g_chat_flood_lmax_team 0 // } same for say_team
715 set g_chat_flood_burst_team 0 // /
716 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
717 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
719 set g_waypointsprite_normdistance 512
720 set g_waypointsprite_minscale 1
721 set g_waypointsprite_minalpha 0.2
722 set g_waypointsprite_distancealphaexponent 2
723 set g_waypointsprite_timealphaexponent 1
724 set g_waypointsprite_deployed_lifetime 10
725 set g_waypointsprite_deadlifetime 1
726 set g_waypointsprite_limitedrange 5120
727 set g_waypointsprite_stuffbinds 0
728 alias "g_waypointsprite_personal" "impulse 30"
729 alias "g_waypointsprite_personal_p" "impulse 31"
730 alias "g_waypointsprite_personal_d" "impulse 32"
731 alias "g_waypointsprite_team_helpme" "impulse 33"
732 alias "g_waypointsprite_team_here" "impulse 34"
733 alias "g_waypointsprite_team_here_p" "impulse 35"
734 alias "g_waypointsprite_team_here_d" "impulse 36"
735 alias "g_waypointsprite_team_danger" "impulse 37"
736 alias "g_waypointsprite_team_danger_p" "impulse 38"
737 alias "g_waypointsprite_team_danger_d" "impulse 39"
738 alias "g_waypointsprite_clear_personal" "impulse 47"
739 alias "g_waypointsprite_clear" "impulse 48"
740 alias "g_waypointsprite_toggle" "impulse 49"
742 seta cl_hidewaypoints 0
745 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
746 alias adminmsg "sv_cmd adminmsg $*"
747 alias teamstatus "sv_cmd teamstatus"
748 alias printstats "sv_cmd printstats" // print status on demand
749 alias g_maplist_add "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist g_maplist /'$1' union def"
750 alias g_maplist_remove "qc_cmd rpn /g_maplist g_maplist /'$1' difference def"
751 alias g_maplist_putfirst "qc_cmd rpn /maps/$1.mapcfg fexists_assert /g_maplist /'$1' g_maplist union def"
752 alias g_maplist_shufflenow "qc_cmd rpn /g_maplist g_maplist shuffle def"
756 set g_balance_keyhunt_delay_return 60
757 set g_balance_keyhunt_delay_round 5
758 set g_balance_keyhunt_delay_tracking 10
759 set g_balance_keyhunt_delay_fadeout 2
760 set g_balance_keyhunt_delay_collect 1.5
761 set g_balance_keyhunt_delay_drop 0.4
762 set g_balance_keyhunt_maxdist 150
763 set g_balance_keyhunt_score_collect 3
764 set g_balance_keyhunt_score_carrierfrag 2
765 set g_balance_keyhunt_score_capture 100
766 set g_balance_keyhunt_score_push 60
767 set g_balance_keyhunt_score_destroyed 50
768 set g_balance_keyhunt_score_destroyed_ownfactor 1
769 set g_balance_keyhunt_dropvelocity 300
770 set g_balance_keyhunt_throwvelocity 400
771 set g_balance_keyhunt_protecttime 0.8
772 set g_balance_keyhunt_damageforcescale 1
773 set g_keyhunt_teams_override 0
774 set g_keyhunt_teams 0 // mapcfgs NEED to specify this!
776 // so it can be stuffcmd-ed still
777 set cl_gravity 800 // but ignored anyway
779 set g_ban_default_bantime 5400 // 90 minutes
780 set g_ban_default_masksize 3 // whole 255.255.255.0 networks (set to 4 for single IPs)
781 set g_banned_list "" // format: 1 ip remainingtime ip remainingtime ...
782 alias bans "sv_cmd bans $*"
783 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
784 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
785 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
787 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards