1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.3svn
8 // Nexuiz version (formatted for machines)
9 // used to determine if a client version is compatible
10 // this doesn't have to be bumped with every release
11 // bump when clients become incompatible or any other perfectly good reason
12 // (e.g. game data incompatibility, engine version incompatibility, etc
13 // note: this automatically filters the server browser, clients of the new
14 // version won't see old servers, and clients of the old version won't see new
17 // e.g. Nexuiz 1.5.1 RC1 will be 15101
21 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
22 alias asay_ctf_haveflag "say_team (%l) have the flag"
23 alias asay_willgo "say_team will go to %y"
24 alias asay_support "say_team (%l) need help, %h%%"
25 alias asay_killed "say_team got killed at %d"
26 alias asay_noammo "say_team (%l) need %W for %w"
27 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "sv_cmd gotomap \"$1\""
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias dropweapon "impulse 17"
46 alias +show_info +button7
47 alias -show_info -button7
49 alias team_red "cmd selectteam red; cmd join"
50 alias team_blue "cmd selectteam blue; cmd join"
51 alias team_pink "cmd selectteam pink; cmd join"
52 alias team_yellow "cmd selectteam yellow; cmd join"
53 alias team_auto "cmd selectteam auto; cmd join"
56 // merge lightmaps up to 1024x1024 textures
57 // the default of 2048x2048 is too heavy for my rig (SavageX)
58 mod_q3bsp_lightmapmergepower 3
63 _cl_playermodel models/player/marine.zym
67 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16)
68 seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
71 seta scmenu_mouse_speed 1
72 set scmenu_directmenu ""
77 // fullscreen 800x600x32bit
82 // 2D resolution 800x600
85 set sbar_hudselector 0 // use the old nexuiz hud layout
86 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
88 // these settings determine how much the view is affected by movement/damage
89 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
90 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
91 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
92 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
93 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
94 gl_polyblend 1 // whether to use screen tints, default is 1
96 // nexuiz-linux-*.sh will use this
97 seta vid_x11_display ""
98 // This can have three possible settings:
100 // ":n" use DISPLAY=:n, create it if needed
101 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
103 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
106 hostname "Nexuiz Server"
107 set sv_mapchange_delay 5
109 sv_cullentities_trace 1
110 r_cullentities_trace 1
112 // restart server if all players hit "ready"-button
113 set sv_ready_restart 0
115 // use default physics
118 seta sv_precacheplayermodels 1
119 seta sv_precacheweapons 0
120 seta sv_precacheitems 0
121 set sv_spectator_speed_multiplier 1.5
123 seta sv_defaultcharacter 0
124 seta sv_defaultplayermodel models/player/nexus.zym
125 seta sv_defaultplayerskin 0
126 seta sv_defaultplayermodel_red "" // "" means see sv_defaultplayermodel
127 seta sv_defaultplayerskin_red 0
128 seta sv_defaultplayermodel_blue ""
129 seta sv_defaultplayerskin_blue 0
130 seta sv_defaultplayermodel_yellow ""
131 seta sv_defaultplayerskin_yellow 0
132 seta sv_defaultplayermodel_pink ""
133 seta sv_defaultplayerskin_pink 0
134 seta sv_defaultplayercolors "" // set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to "" to disable
135 set sv_autoscreenshot 0
136 net_messagetimeout 300
137 net_connecttimeout 30
138 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
143 cl_netinputpacketlosstolerance 0
144 cl_stairsmoothspeed 200
145 cl_forwardspeed $sv_maxspeed
146 cl_backspeed $sv_maxspeed
147 cl_sidespeed $sv_maxspeed
148 cl_upspeed $sv_maxspeed
149 cl_movement_accelerate $sv_accelerate
150 cl_movement_edgefriction $edgefriction
151 cl_movement_friction $sv_friction
152 cl_movement_jumpvelocity $sv_jumpvelocity
153 cl_movement_maxairspeed $sv_maxairspeed
154 cl_movement_maxspeed $sv_maxspeed
155 cl_movement_stepheight $sv_stepheight
156 cl_movement_track_canjump 0 // till DP bug gets fixed
158 seta cl_playerdetailreduction 0 // the higher, the less detailed
160 set bot_number 0 // number of bots in server
161 seta bot_usemodelnames 0 // whether bots should be named after the models
162 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
163 seta bot_prefix [BOT]
165 seta skill_auto 0 // when 1, "skill" gets adjusted to match the best player on the map
166 // general bot AI cvars
167 set bot_ai_strategyinterval 2
168 set bot_ai_enemydetectioninterval 0.5
169 set bot_ai_aimskill_blendrate 2
170 set bot_ai_aimskill_fixedrate 15
171 set bot_ai_aimskill_firetolerance_distdegrees 180
172 set bot_ai_aimskill_firetolerance_mindegrees 2
173 set bot_ai_aimskill_firetolerance_maxdegrees 45
174 set bot_ai_aimskill_mouse 1
175 set bot_ai_keyboard_distance 250
176 set bot_ai_keyboard_treshold 0.94
177 set bot_ai_aimskill_offset 1
178 set bot_ai_aimskill_think 1
179 // Better don't touch these, there are hard to tweak!
180 set bot_ai_aimskill_order_mix_1st 0.01
181 set bot_ai_aimskill_order_mix_2nd 0.1
182 set bot_ai_aimskill_order_mix_3th 0.01
183 set bot_ai_aimskill_order_mix_4th 0.05
184 set bot_ai_aimskill_order_mix_5th 0.01
185 set bot_ai_aimskill_order_filter_1st 0.2
186 set bot_ai_aimskill_order_filter_2nd 0.2
187 set bot_ai_aimskill_order_filter_3th 0.05
188 set bot_ai_aimskill_order_filter_4th 0.25
189 set bot_ai_aimskill_order_filter_5th 0.3
191 // waypoint editor enable
192 set g_waypointeditor 0
193 set bot_ignore_bots 0
195 set bot_vs_human 0 // set to positive value to make an all-bot blue team, set to negative value to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)
197 alias g_waypointeditor_spawn "impulse 103"
198 alias g_waypointeditor_remove "impulse 104"
199 alias g_waypointeditor_relinkall "impulse 105"
200 alias g_waypointeditor_saveall "impulse 106"
206 set g_shootfromcenter 0
208 set g_powerup_superhealth 1
209 set g_powerup_strength 1
210 set g_powerup_shield 1
211 set g_use_ammunition 1
214 set g_minstagib 0 // enable minstagib
215 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
216 set g_minstagib_ammo_start 10 // starting ammo
217 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
218 set g_minstagib_invis_alpha 0.05
219 set g_minstagib_speed_jumpheight 1.8
220 set g_minstagib_speed_moverate 1.25
223 set g_laserguided_missile 0
225 set g_midair_shieldtime 0.3
226 set g_spawnshieldtime 0
228 set g_spawnpoints_autodrop 0
229 set g_forced_respawn 0
230 set g_fullbrightplayers 0
231 set g_fullbrightitems 0
235 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bloodprison''dm_bluesky''dm_darkzone''dm_dieselpower''dm_downer''dm_evilspace''dm_farewell''dm_final_rage''dm_reslimed''dm_ruiner''dm_runningman_1on1remix''dm_runningman''dm_silvercity''dm_skyway''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare'
236 set g_maplist_mostrecent ""
237 seta g_maplist_mostrecent_count 3 // number of most recent maps that are blocked from being played again
238 seta g_maplist $g_maplist_defaultlist
239 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
240 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
241 seta g_maplist_shuffle 1 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
242 // timeout for kill credit when your damage knocks someone into a death trap
243 set g_maxpushtime 8.0
247 set g_player_brightness 0 // set to 2 for brighter players
248 seta g_balance_cloaked_alpha 0.25
250 set welcome_message_time 8
252 set exit_cfg empty.cfg
253 alias clearmap "disconnect; exec $exit_cfg"
255 seta g_grappling_hook 0
256 set g_balance_grapplehook_health 130
259 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
260 seta timelimit_override -1
261 seta fraglimit_override -1
262 seta g_ctf_capture_limit -1
263 seta g_domination_point_limit -1
264 seta g_runematch_point_limit -1
265 seta g_keyhunt_point_limit -1
268 set g_respawn_delay 2
269 set g_respawn_waves 0
270 // when variables are set to 0, they take over the global setting...
271 // to force disable delay or waves, set them to 0.125
272 set g_ctf_respawn_delay 0
273 set g_ctf_respawn_waves 0
274 set g_dm_respawn_delay 0
275 set g_dm_respawn_waves 0
276 set g_dom_respawn_delay 0
277 set g_dom_respawn_waves 0
278 set g_lms_respawn_delay 0
279 set g_lms_respawn_waves 0
280 set g_rune_respawn_delay 0
281 set g_rune_respawn_waves 0
282 set g_tdm_respawn_delay 0
283 set g_tdm_respawn_waves 0
284 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
285 set g_respawn_mapsettings 1
288 seta timelimit_maxovertime 5
290 // common team values
293 seta teamplay_default 4 // default teamplay setting in team games
294 // 1 = no friendly fire, self damage
295 // 2 = friendly fire and self damage enabled
296 // 3 = no friendly fire, but self damage enabled
297 // 4 = obey the following two cvars
298 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
299 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
301 set deathmatch_force_teamplay 0 // always play TDM on dm maps
302 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
303 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
304 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
305 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
306 seta g_tdm_teams 2 // how many teams are in team deathmatch
307 set g_changeteam_banned 0 // not allowed to change team
308 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
311 set g_dm 1 // actually, this is a dummy cvar just to make the menu happy
315 set g_ctf_flag_returntime 30
316 set g_ctf_flagscore_capture 20
317 set g_ctf_flagscore_capture_team 0
318 set g_ctf_flagscore_pickup 1
319 set g_ctf_flagscore_return 5
320 set g_ctf_flagscore_return_rogue 10
324 set g_runematch_pointrate 5
325 set g_runematch_pointamt 1
326 set g_runematch_shuffletime 30 // how often runes change position
327 set g_runematch_respawntime 15 // how soon after being dropped to respawn
328 set g_runematch_frags_killedby_runeholder 4
329 set g_runematch_frags_killed_runeholder 5
330 set g_runematch_frags_norune 0
331 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
332 set g_runematch_allow_same 0 // allow matching rune-curse pairs
333 set g_runematch_rune_alpha 0.78
334 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
335 set g_runematch_rune_glow_size 0
336 set g_runematch_rune_glow_color 0
337 set g_runematch_rune_color_strength 1.0 //1.5
339 set g_balance_rune_strength_damage 2.0 //1.5
340 set g_balance_rune_strength_force 1.5
341 set g_balance_curse_weak_damage 0.5 //0.6
342 set g_balance_curse_weak_force 0.6
343 set g_balance_rune_strength_combo_damage 0.9
344 set g_balance_rune_strength_combo_force 1.0
346 set g_balance_rune_defense_takedamage 0.5
347 set g_balance_curse_vulner_takedamage 2.0
348 set g_balance_rune_defense_combo_takedamage 1.0
350 set g_balance_rune_vampire_absorb 0.4
351 set g_balance_curse_empathy_takedamage -0.4
352 set g_balance_rune_vampire_combo_absorb -0.1
353 set g_balance_rune_vampire_maxhealth 500
354 set g_balance_curse_empathy_minhealth 20
355 set g_balance_rune_vampire_combo_minhealth 40
357 set g_balance_rune_regen_hpmod 1.75
358 set g_balance_curse_venom_hpmod 0.6
359 set g_balance_rune_regen_combo_hpmod 0.9
360 set g_balance_rune_regen_regenrate 3.0
361 set g_balance_curse_venom_rotrate 3.0 //2
362 set g_balance_rune_regen_combo_regenrate 0.5
363 set g_balance_rune_regen_combo_rotrate 1.5
364 set g_balance_rune_regen_limitmod 1
365 set g_balance_curse_venom_limitmod 1
366 set g_balance_rune_regen_combo_limitmod 1
368 set g_balance_rune_speed_atkrate 0.66
369 set g_balance_curse_slow_atkrate 1.5
370 set g_balance_rune_speed_combo_atkrate 1.2
371 set g_balance_rune_speed_moverate 1.25
372 set g_balance_curse_slow_moverate 0.8
373 set g_balance_rune_speed_combo_moverate 0.9
374 set g_balance_rune_speed_jumpheight 1.4
375 set g_balance_curse_slow_jumpheight 1.0
376 set g_balance_rune_speed_combo_jumpheight 1.0
380 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
381 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
382 set g_domination_point_amt 0 // override: how many points to get per ping
383 set g_domination_point_teamamt 0 // override: how many team points to get per ping
384 set g_domination_point_rate 0 // override: how often to give those points
385 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
386 set g_domination_point_glow 0 // domination point glow (warning, slow)
387 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
391 set g_lms_lives_override -1
392 set g_lms_start_health 250
393 set g_lms_start_armor 100
394 set g_lms_start_ammo_shells 50
395 set g_lms_start_ammo_nails 150
396 set g_lms_start_ammo_rockets 50
397 set g_lms_start_ammo_cells 50
398 set g_lms_regenerate 0
399 set g_lms_campcheck_interval 10
400 set g_lms_campcheck_message "^1Don't camp!"
401 set g_lms_campcheck_damage 100
402 set g_lms_campcheck_distance 1800
403 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
404 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
408 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
409 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
410 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
411 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
419 // server game balance settings
420 set g_balance_armor_regen 0
421 set g_balance_armor_rot 0.1
422 set g_balance_armor_regenlinear 0
423 set g_balance_armor_rotlinear 0
424 set g_balance_armor_stable 100
425 set g_balance_armor_limit 999
426 set g_balance_armor_start 0
427 set g_balance_armor_blockpercent 0.6
428 set g_balance_health_regen 0.1
429 set g_balance_health_rot 0.1
430 set g_balance_health_regenlinear 0
431 set g_balance_health_rotlinear 0
432 set g_balance_health_stable 100
433 set g_balance_health_limit 999
434 set g_balance_health_start 150
435 set g_balance_selfdamagepercent 0.6
436 set g_balance_weaponswitchdelay 0.15
437 // powerup balance settings
438 set g_balance_powerup_invincible_takedamage 0.2
439 set g_balance_powerup_invincible_time 30
440 set g_balance_powerup_strength_damage 3
441 set g_balance_powerup_strength_force 4
442 set g_balance_powerup_strength_time 30
444 // weapon balance settings follow
447 set g_balance_falldamage_deadminspeed 150
448 set g_balance_falldamage_minspeed 1400
449 set g_balance_falldamage_factor 0.15
450 set g_balance_falldamage_maxdamage 25
452 set g_balance_pause_armor_rot 5
453 set g_balance_pause_health_rot 5
454 set g_balance_pause_health_regen 5
455 set g_balance_pause_armor_rot_spawn 10
456 set g_balance_pause_health_rot_spawn 10
457 set g_balance_pause_health_regen_spawn 0
459 set g_footsteps 0 // serverside footstep sounds
462 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
465 r_shadow_realtime_world_lightmaps 1
471 cl_particles_explosions_smokes 1
473 r_glsl_deluxemapping 1
474 r_glsl_offsetmapping 0
475 r_glsl_offsetmapping_reliefmapping 0
476 r_glsl_offsetmapping_scale 0.02
477 // execute normal.cfg to make sure that all effect settings are reset
478 alias menu_sync "" // will be re-aliased later
482 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
484 scr_conbrightness 0.2
485 scr_screenshot_jpeg 1
486 scr_screenshot_jpeg_quality 0.9
487 sv_maxvelocity 1000000000
488 cl_sound_wizardhit ""
489 cl_sound_hknighthit ""
490 cl_sound_tink1 weapons/tink1.wav
491 cl_sound_ric1 weapons/ric1.wav
492 cl_sound_ric2 weapons/ric2.wav
493 cl_sound_ric3 weapons/ric3.wav
496 sv_sound_watersplash ""
497 sv_clmovement_waitforinput 4
503 // startmap_dm is used when running with the -listen or -dedicated commandline options
504 alias startmap_sp "set _sv_init 1; map aggressor"
505 alias startmap_dm "set _sv_init 1; map aggressor"
508 alias +attack2 +button3
509 alias -attack2 -button3
512 alias +crouch +button5
513 alias -crouch -button5
514 alias weapnext "impulse 10"
515 alias weaplast "impulse 11"
516 alias weapprev "impulse 12"
523 bind UPARROW +forward
524 bind LEFTARROW +moveleft
526 bind RIGHTARROW +moveright
547 bind MWHEELUP weapnext
548 bind MWHEELDOWN weapprev
549 bind BACKSPACE dropweapon
558 bind ESCAPE togglemenu
570 bind kp_ins messagemode
571 bind kp_del messagemode2
572 bind kp_end "say_team quad soon"
573 bind kp_downarrow "say_team free item %x^7 (%y^7);g_waypointsprite_team_here_p"
574 bind kp_pgdn "say_team took item (%l^7);g_waypointsprite_team_here"
575 bind kp_leftarrow "say_team negative"
576 bind kp_5 "say_team need help (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_helpme"
577 bind kp_rightarrow "say_team enemy seen (%y^7);g_waypointsprite_team_danger_p"
578 bind kp_home "say_team defending (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
579 bind kp_uparrow "say_team roaming (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
580 bind kp_pgup "say_team attacking (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
581 bind kp_multiply "say_team killed flagcarrier (%y^7);g_waypointsprite_team_p"
582 bind kp_slash "say_team dropped flag (%d^7);g_waypointsprite_team_here_d"
583 bind kp_enter "say :-) / nice one"
584 bind kp_plus "say good game"
585 bind kp_minus "say hi / good luck and have fun"
587 // these commands can be voted
588 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
589 // users can call a vote for the above commands
591 // users can call a vote to become master
593 // when set, users can use "vdo login (password)" to log in as master
594 set sv_vote_master_password ""
595 // set to 1 to allow to change you vote/mind
597 // set to 1 to count votes once after timeout or to 0 to count with every vote
598 set sv_vote_singlecount 0
599 // a vote will timeout after this many seconds
600 set sv_vote_timeout 60
601 // a player can not call a vote again for this many seconds
603 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
604 set sv_vote_simple_majority 0
605 // when disabled, don't allow game type changes
606 set sv_vote_change_gametype 0
607 // when enabled, votes may override the most recent map list and change to such a map anyway
608 set sv_vote_override_mostrecent 0
609 alias vhelp "cmd vote help"
610 alias vstatus "cmd vote status"
611 alias vcall "cmd vote call $*"
612 alias vstop "cmd vote stop"
613 alias vmaster "cmd vote master"
614 alias vdo "cmd vote do $*"
615 alias vyes "cmd vote yes"
616 alias vno "cmd vote no"
620 //used for spectate/observer mode
621 alias spec "cmd spectate"
624 // alias for switching the teamselect menu
625 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
626 alias menu_sync "menu_cmd sync"
627 bind f5 menu_showteamselect
629 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
630 // and in regular intervals, this weapon is cycled
632 set g_nixnex_with_laser 0
633 // TODO these need balancing:
634 set g_balance_nixnex_roundtime 25
635 set g_balance_nixnex_incrtime 1.6
637 set g_balance_nixnex_ammo_shells 15
638 set g_balance_nixnex_ammo_nails 45
639 set g_balance_nixnex_ammo_rockets 15
640 set g_balance_nixnex_ammo_cells 15
641 // ammo increment per second
642 set g_balance_nixnex_ammoincr_shells 2
643 set g_balance_nixnex_ammoincr_nails 6
644 set g_balance_nixnex_ammoincr_rockets 2
645 set g_balance_nixnex_ammoincr_cells 2
648 set sv_logscores_console 0 // print scores to server console
649 set sv_logscores_file 0 // print scores to file
650 set sv_logscores_filename scores.log // filename
651 set sv_logscores_bots 0 // exclude bots by default
653 // spam (frag/capture) log
654 set sv_eventlog 0 // the master switch for efficiency reasons
655 set sv_eventlog_console 1
656 set sv_eventlog_files 0
657 seta sv_eventlog_files_counter 0
658 set sv_eventlog_files_nameprefix nexuiz
659 set sv_eventlog_files_namesuffix .log
661 set nextmap "" // override the maplist when switching to the next map
663 set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty
664 set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates)
666 // singleplayer campaign
668 seta g_campaign_name ""
669 seta g_campaign_index 0
670 set g_campaign_skill 0
672 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
673 alias singleplayer_continue "set scmenu_campaign_goto -1"
674 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
676 // Green's fullbright skins
677 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 6;color 3 3"
678 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 6;color 4 4"
679 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 6;color 14 14"
680 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
681 alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 51"
682 alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 68"
683 alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 238"
684 alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0;sv_defaultcharacter 0;sv_defaultplayerskin 0;sv_defaultplayercolors \"\""
686 seta sv_servermodelsonly 1
690 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
694 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
695 set sv_allow_shownames 1
698 seta _alientrap_net_banlist ""
700 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
702 set g_projectiles_newton_style 2
704 // 0: absolute velocity projectiles (like Quake)
705 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
706 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
707 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
708 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
710 seta g_maplist_votable 5
711 seta g_maplist_votable_keeptwotime 15
712 seta g_maplist_votable_timeout 30 // note: must be below 50 seconds!
713 seta g_maplist_votable_suggestions 2
714 seta g_maplist_votable_suggestions_change_gametype 0
715 seta g_maplist_votable_suggestions_override_mostrecent 0
716 seta g_maplist_votable_nodetail 0 // nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much
717 seta g_maplist_votable_abstain 0 // when 1, you can abstain from your vote
718 alias suggestmap "cmd suggestmap $1"
720 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
721 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
722 set g_chat_flood_burst 0 // allow bursts of so many chat lines
723 set g_chat_flood_spl_team 0 // \
724 set g_chat_flood_lmax_team 0 // } same for say_team
725 set g_chat_flood_burst_team 0 // /
726 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
727 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
729 set g_waypointsprite_normdistance 512
730 set g_waypointsprite_minscale 1
731 set g_waypointsprite_minalpha 0.4
732 set g_waypointsprite_distancealphaexponent 2
733 set g_waypointsprite_timealphaexponent 1
734 set g_waypointsprite_deployed_lifetime 10
735 set g_waypointsprite_deadlifetime 1
736 set g_waypointsprite_limitedrange 5120
737 set g_waypointsprite_stuffbinds 0
738 alias "g_waypointsprite_personal" "impulse 30"
739 alias "g_waypointsprite_personal_p" "impulse 31"
740 alias "g_waypointsprite_personal_d" "impulse 32"
741 alias "g_waypointsprite_team_helpme" "impulse 33"
742 alias "g_waypointsprite_team_here" "impulse 34"
743 alias "g_waypointsprite_team_here_p" "impulse 35"
744 alias "g_waypointsprite_team_here_d" "impulse 36"
745 alias "g_waypointsprite_team_danger" "impulse 37"
746 alias "g_waypointsprite_team_danger_p" "impulse 38"
747 alias "g_waypointsprite_team_danger_d" "impulse 39"
748 alias "g_waypointsprite_clear_personal" "impulse 47"
749 alias "g_waypointsprite_clear" "impulse 48"
750 alias "g_waypointsprite_toggle" "impulse 49"
752 seta cl_hidewaypoints 0
755 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
756 alias adminmsg "sv_cmd adminmsg $*"
757 alias teamstatus "sv_cmd teamstatus"
758 alias printstats "sv_cmd printstats" // print status on demand
759 alias g_maplist_add "qc_cmd maplist add $*"
760 alias g_maplist_remove "qc_cmd maplist remove $*"
761 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
762 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
766 set g_balance_keyhunt_delay_return 60
767 set g_balance_keyhunt_delay_round 5
768 set g_balance_keyhunt_delay_tracking 10
769 set g_balance_keyhunt_delay_fadeout 2
770 set g_balance_keyhunt_delay_collect 1.5
771 set g_balance_keyhunt_delay_drop 0.4
772 set g_balance_keyhunt_maxdist 150
773 set g_balance_keyhunt_score_collect 3
774 set g_balance_keyhunt_score_carrierfrag 2
775 set g_balance_keyhunt_score_capture 100
776 set g_balance_keyhunt_score_push 60
777 set g_balance_keyhunt_score_destroyed 50
778 set g_balance_keyhunt_score_destroyed_ownfactor 1
779 set g_balance_keyhunt_dropvelocity 300
780 set g_balance_keyhunt_throwvelocity 400
781 set g_balance_keyhunt_protecttime 0.8
782 set g_balance_keyhunt_damageforcescale 1
783 set g_keyhunt_teams_override 0
784 set g_keyhunt_teams 0 // mapcfgs NEED to specify this!
786 // so it can be stuffcmd-ed still
787 set cl_gravity 800 // but ignored anyway
789 set g_ban_default_bantime 5400 // 90 minutes
790 set g_ban_default_masksize 3 // whole 255.255.255.0 networks (set to 4 for single IPs)
791 set g_banned_list "" // format: 1 ip remainingtime ip remainingtime ...
792 alias bans "sv_cmd bans $*"
793 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
794 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
795 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
797 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
799 // settemp subsystem. Do not touch. Usage: settemp variable value; next map resets it.
801 set settemp_var _settemp_x
802 alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
803 alias settemp_restore "_settemp_restore_${settemp_list asis}"
804 alias _settemp_restore_0 "set settemp_var _settemp_x; set settemp_list 0"
805 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
807 // usercommands. These can be edited and bound by the menu.
808 seta "userbind1_press" ""; seta "userbind1_release" ""; seta "userbind1_description" ""
809 seta "userbind2_press" ""; seta "userbind2_release" ""; seta "userbind2_description" ""
810 seta "userbind3_press" ""; seta "userbind3_release" ""; seta "userbind3_description" ""
811 seta "userbind4_press" ""; seta "userbind4_release" ""; seta "userbind4_description" ""
812 seta "userbind5_press" ""; seta "userbind5_release" ""; seta "userbind5_description" ""
813 seta "userbind6_press" ""; seta "userbind6_release" ""; seta "userbind6_description" ""
814 seta "userbind7_press" ""; seta "userbind7_release" ""; seta "userbind7_description" ""
815 seta "userbind8_press" ""; seta "userbind8_release" ""; seta "userbind8_description" ""
816 seta "userbind9_press" ""; seta "userbind9_release" ""; seta "userbind9_description" ""
817 seta "userbind10_press" ""; seta "userbind10_release" ""; seta "userbind10_description" ""
818 seta "userbind11_press" ""; seta "userbind11_release" ""; seta "userbind11_description" ""
819 seta "userbind12_press" ""; seta "userbind12_release" ""; seta "userbind12_description" ""
820 seta "userbind13_press" ""; seta "userbind13_release" ""; seta "userbind13_description" ""
821 seta "userbind14_press" ""; seta "userbind14_release" ""; seta "userbind14_description" ""
822 seta "userbind15_press" ""; seta "userbind15_release" ""; seta "userbind15_description" ""
823 seta "userbind16_press" ""; seta "userbind16_release" ""; seta "userbind16_description" ""
824 alias _userbind_call "${$1}"
825 alias +userbind "_userbind_call userbind${1}_press"
826 alias -userbind "_userbind_call userbind${1}_release"
830 loadfont console gfx/vera-mono
831 loadfont sbar gfx/vera-mono
832 loadfont notify gfx/vera-sans
833 loadfont chat gfx/vera-sans
834 loadfont centerprint gfx/vera-mono
835 loadfont infobar gfx/vera-mono
836 loadfont user0 gfx/vera-sans
841 // good settings for these fonts
848 sbar_flagstatus_pos 115
850 // for menu server list (eventually make them have engine support?)
851 seta menu_slist_showfull 1
852 seta menu_slist_showempty 1
855 set sv_q3acompat_machineshotgunswap 0 // settemp this in mapinfo for instant Q3A map conversion