1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.2svn
8 // Nexuiz version (formatted for machines)
9 // used to determine if a client version is compatible
10 // this doesn't have to be bumped with every release
11 // bump when clients become incompatible or any other perfectly good reason
12 // (e.g. game data incompatibility, engine version incompatibility, etc
13 // note: this automatically filters the server browser, clients of the new
14 // version won't see old servers, and clients of the old version won't see new
17 // e.g. Nexuiz 1.5.1 RC1 will be 15101
21 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
22 alias asay_ctf_haveflag "say_team (%l) have the flag"
23 alias asay_willgo "say_team will go to %y"
24 alias asay_support "say_team (%l) need help, %h%%"
25 alias asay_killed "say_team got killed at %d"
26 alias asay_noammo "say_team (%l) need %W for %w"
27 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "nextmap $1; timelimit -1"
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias dropweapon "impulse 17"
46 alias +show_info +button7
47 alias -show_info -button7
49 alias team_red "cmd selectteam red; cmd join"
50 alias team_blue "cmd selectteam blue; cmd join"
51 alias team_pink "cmd selectteam pink; cmd join"
52 alias team_yellow "cmd selectteam yellow; cmd join"
53 alias team_auto "cmd selectteam auto; cmd join"
56 // merge lightmaps up to 1024x1024 textures
57 // the default of 2048x2048 is too heavy for my rig (SavageX)
58 mod_q3bsp_lightmapmergepower 3
63 _cl_playermodel models/player/marine.zym
67 set cl_zoomfactor 5 // how much +zoom will zoom (1-16)
68 set cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
71 seta scmenu_mouse_speed 1
76 // fullscreen 800x600x32bit
81 // 2D resolution 640x480
84 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
89 // nexuiz-linux-*.sh will use this
90 seta vid_x11_display ""
91 // This can have three possible settings:
93 // ":n" use DISPLAY=:n, create it if needed
94 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
96 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
99 hostname "Nexuiz Server"
101 set sv_mapchange_delay 5
103 sv_cullentities_trace 1
105 // restart server if all players hit "ready"-button
106 set sv_ready_restart 0
113 cl_netinputpacketlosstolerance 0
114 cl_movement_accelerate 5.5
115 cl_movement_edgefriction 0
116 cl_movement_friction 5
117 cl_movement_jumpvelocity 300
118 cl_movement_maxairspeed 220
119 cl_movement_maxspeed 400
120 cl_movement_stepheight 34
121 cl_stairsmoothspeed 200
124 set g_balance_jumpheight 300
128 set sv_spectator_speed_multiplier 1.5
131 seta sv_defaultcharacter 0
132 seta sv_defaultplayermodel models/player/nexus.zym
133 seta sv_defaultplayerskin 0
134 set sv_autoscreenshot 0
135 net_messagetimeout 300
136 net_connecttimeout 30
137 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
138 // make sure to use default physics
141 seta cl_playerdetailreduction 0 // the higher, the less detailed
143 set bot_number 0 // number of bots in server
144 seta bot_usemodelnames 0 // whether bots should be named after the models
145 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
146 seta bot_prefix [BOT]
148 // general bot AI cvars
149 set bot_ai_strategyinterval 2
150 set bot_ai_enemydetectioninterval 0.5
151 set bot_ai_aimskill_blendrate 2
152 set bot_ai_aimskill_fixedrate 15
153 set bot_ai_aimskill_firetolerance_distdegrees 180
154 set bot_ai_aimskill_firetolerance_mindegrees 2
155 set bot_ai_aimskill_firetolerance_maxdegrees 45
156 set bot_ai_aimskill_mouse 1
157 set bot_ai_keyboard_distance 250
158 set bot_ai_keyboard_treshold 0.94
159 set bot_ai_aimskill_offset 1
160 set bot_ai_aimskill_think 1
161 // Better don't touch these, there are hard to tweak!
162 set bot_ai_aimskill_order_mix_1st 0.01
163 set bot_ai_aimskill_order_mix_2nd 0.1
164 set bot_ai_aimskill_order_mix_3th 0.01
165 set bot_ai_aimskill_order_mix_4th 0.05
166 set bot_ai_aimskill_order_mix_5th 0.01
167 set bot_ai_aimskill_order_filter_1st 0.2
168 set bot_ai_aimskill_order_filter_2nd 0.2
169 set bot_ai_aimskill_order_filter_3th 0.05
170 set bot_ai_aimskill_order_filter_4th 0.25
171 set bot_ai_aimskill_order_filter_5th 0.3
173 // waypoint editor enable
174 set g_waypointeditor 0
175 set bot_ignore_bots 0
178 alias g_waypointeditor_spawn "impulse 103"
179 alias g_waypointeditor_remove "impulse 104"
180 alias g_waypointeditor_relinkall "impulse 105"
181 alias g_waypointeditor_saveall "impulse 106"
187 set g_start_weapon_laser 1
188 set g_start_weapon_shotgun 1
189 set g_start_weapon_uzi 0
190 set g_start_weapon_grenadelauncher 0
191 set g_start_weapon_electro 0
192 set g_start_weapon_crylink 0
193 set g_start_weapon_nex 0
194 set g_start_weapon_hagar 0
195 set g_start_weapon_rocketlauncher 0
196 set g_start_ammo_shells 50
197 set g_start_ammo_nails 0
198 set g_start_ammo_rockets 0
199 set g_start_ammo_cells 0
200 set g_powerup_superhealth 1
201 set g_powerup_strength 1
202 set g_powerup_shield 1
203 set g_use_ammunition 1
206 set g_minstagib 0 // enable minstagib
207 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
208 set g_minstagib_ammo_start 10 // starting ammo
209 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
210 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
213 set g_laserguided_missile 0
215 set g_midair_shieldtime 0.3
216 set g_spawnshieldtime 0
217 set g_forced_respawn 0
218 set g_fullbrightplayers 0
219 set g_fullbrightitems 0
223 set g_maplist_defaultlist 'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'
224 seta g_maplist $g_maplist_defaultlist
225 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
226 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map; DEPRECATED in favor of g_maplist_shuffle
227 seta g_maplist_shuffle 0 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
228 alias g_maplist_shufflenow "set _g_maplist_shufflenow 1"
229 alias g_maplist_add "set _g_maplist_add $1"
230 alias g_maplist_remove "set _g_maplist_remove $1"
231 alias g_maplist_putfirst "set _g_maplist_putfirst $1"
232 // timeout for kill credit when your damage knocks someone into a death trap
233 set g_maxpushtime 8.0
237 seta g_balance_cloaked_alpha 0.25
239 set welcome_message_time 8
241 set exit_cfg empty.cfg
242 alias clearmap "disconnect; exec $exit_cfg"
244 seta g_grappling_hook 0
245 set g_balance_grapplehook_health 130
248 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
249 seta timelimit_override -1
250 seta fraglimit_override -1
251 seta g_ctf_capture_limit -1
252 seta g_domination_point_limit -1
253 seta g_runematch_point_limit -1
256 set g_respawn_delay 2
257 set g_respawn_waves 0
258 // when variables are set to 0, they take over the global setting...
259 // to force disable delay or waves, set them to 0.125
260 set g_ctf_respawn_delay 0
261 set g_ctf_respawn_waves 0
262 set g_dm_respawn_delay 0
263 set g_dm_respawn_waves 0
264 set g_dom_respawn_delay 0
265 set g_dom_respawn_waves 0
266 set g_lms_respawn_delay 0
267 set g_lms_respawn_waves 0
268 set g_rune_respawn_delay 0
269 set g_rune_respawn_waves 0
270 set g_tdm_respawn_delay 0
271 set g_tdm_respawn_waves 0
272 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
273 set g_respawn_mapsettings 1
276 seta timelimit_maxovertime 5
278 // common team values
281 seta teamplay_default 4 // default teamplay setting in team games
282 // 1 = no friendly fire, self damage
283 // 2 = friendly fire and self damage enabled
284 // 3 = no friendly fire, but self damage enabled
285 // 4 = obey the following two cvars
286 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
287 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
289 set deathmatch_force_teamplay 0 // always play TDM on dm maps
290 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
291 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
292 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
293 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
294 seta g_tdm_teams 2 // how many teams are in team deathmatch
295 set g_changeteam_banned 0 // not allowed to change team
296 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
300 set g_ctf_flag_returntime 30
301 set g_ctf_flagscore_capture 20
302 set g_ctf_flagscore_capture_team 0
303 set g_ctf_flagscore_pickup 1
304 set g_ctf_flagscore_return 5
305 set g_ctf_flagscore_return_rogue 10
309 set g_runematch_pointrate 5
310 set g_runematch_pointamt 1
311 set g_runematch_shuffletime 30 // how often runes change position
312 set g_runematch_respawntime 15 // how soon after being dropped to respawn
313 set g_runematch_frags_killedby_runeholder 4
314 set g_runematch_frags_killed_runeholder 5
315 set g_runematch_frags_norune 0
316 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
317 set g_runematch_allow_same 0 // allow matching rune-curse pairs
318 set g_runematch_rune_alpha 0.78
319 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
320 set g_runematch_rune_glow_size 0
321 set g_runematch_rune_glow_color 0
322 set g_runematch_rune_color_strength 1.0 //1.5
324 set g_balance_rune_strength_damage 2.0 //1.5
325 set g_balance_rune_strength_force 1.5
326 set g_balance_curse_weak_damage 0.5 //0.6
327 set g_balance_curse_weak_force 0.6
328 set g_balance_rune_strength_combo_damage 0.9
329 set g_balance_rune_strength_combo_force 1.0
331 set g_balance_rune_defense_takedamage 0.5
332 set g_balance_curse_vulner_takedamage 2.0
333 set g_balance_rune_defense_combo_takedamage 1.0
335 set g_balance_rune_vampire_absorb 0.4
336 set g_balance_curse_empathy_takedamage -0.4
337 set g_balance_rune_vampire_combo_absorb -0.1
338 set g_balance_rune_vampire_maxhealth 500
339 set g_balance_curse_empathy_minhealth 20
340 set g_balance_rune_vampire_combo_minhealth 40
342 set g_balance_rune_regen_hpmod 1.75
343 set g_balance_curse_venom_hpmod 0.6
344 set g_balance_rune_regen_combo_hpmod 0.9
345 set g_balance_rune_regen_regenrate 3.0
346 set g_balance_curse_venom_rotrate 3.0 //2
347 set g_balance_rune_regen_combo_regenrate 0.5
348 set g_balance_rune_regen_combo_rotrate 1.5
349 set g_balance_rune_regen_limitmod 1
350 set g_balance_curse_venom_limitmod 1
351 set g_balance_rune_regen_combo_limitmod 1
353 set g_balance_rune_speed_atkrate 0.66
354 set g_balance_curse_slow_atkrate 1.5
355 set g_balance_rune_speed_combo_atkrate 1.2
356 set g_balance_rune_speed_moverate 1.33
357 set g_balance_curse_slow_moverate 0.8
358 set g_balance_rune_speed_combo_moverate 0.9
359 set g_balance_rune_speed_jumpheight 1.8
360 set g_balance_curse_slow_jumpheight 1.0
361 set g_balance_rune_speed_combo_jumpheight 1.0
365 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
366 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
367 set g_domination_point_amt 0 // override: how many points to get per ping
368 set g_domination_point_teamamt 0 // override: how many team points to get per ping
369 set g_domination_point_rate 0 // override: how often to give those points
370 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
371 set g_domination_point_glow 0 // domination point glow (warning, slow)
372 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
376 set g_lms_lives_override -1
377 set g_lms_start_health 250
378 set g_lms_start_armor 100
379 set g_lms_start_ammo_shells 50
380 set g_lms_start_ammo_nails 150
381 set g_lms_start_ammo_rockets 50
382 set g_lms_start_ammo_cells 50
383 set g_lms_regenerate 0
384 set g_lms_campcheck_interval 10
385 set g_lms_campcheck_message "^1Don't camp!"
386 set g_lms_campcheck_damage 100
387 set g_lms_campcheck_distance 1800
388 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
389 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
393 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
394 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
395 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
396 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
398 // server game balance settings
399 set g_balance_armor_regen 0
400 set g_balance_armor_rot 0.1
401 set g_balance_armor_stable 100
402 set g_balance_armor_limit 999
403 set g_balance_armor_start 0
404 set g_balance_armor_blockpercent 0.6
405 set g_balance_health_regen 0.1
406 set g_balance_health_rot 0.1
407 set g_balance_health_stable 100
408 set g_balance_health_limit 999
409 set g_balance_health_start 150
410 set g_balance_selfdamagepercent 0.6
411 set g_balance_weaponswitchdelay 0.15
412 // powerup balance settings
413 set g_balance_powerup_invincible_takedamage 0.2
414 set g_balance_powerup_invincible_time 30
415 set g_balance_powerup_strength_damage 3
416 set g_balance_powerup_strength_force 4
417 set g_balance_powerup_strength_time 30
419 // weapon balance settings follow
421 set g_balance_laser_damage 35
422 set g_balance_laser_edgedamage 10
423 set g_balance_laser_force 400
424 set g_balance_laser_radius 70
425 set g_balance_laser_speed 9000
426 set g_balance_laser_refire 0.7
427 set g_balance_laser_animtime 0.3
428 set g_balance_laser_lifetime 9
430 set g_balance_shotgun_primary_bullets 5
431 set g_balance_shotgun_primary_damage 12
432 set g_balance_shotgun_primary_spread 0.09
433 set g_balance_shotgun_primary_refire 0.5
434 set g_balance_shotgun_primary_animtime 0.2
435 set g_balance_shotgun_primary_ammo 1
436 set g_balance_shotgun_secondary_bullets 5
437 set g_balance_shotgun_secondary_damage 12
438 set g_balance_shotgun_secondary_spread 0.16
439 set g_balance_shotgun_secondary_refire 1.35
440 set g_balance_shotgun_secondary_animtime 0.2
441 set g_balance_shotgun_secondary_ammo 1
443 set g_balance_uzi_first_damage 30
444 set g_balance_uzi_first_spread 0.01
445 set g_balance_uzi_first_refire 0.2
446 set g_balance_uzi_first_ammo 1
447 set g_balance_uzi_sustained_damage 16
448 set g_balance_uzi_sustained_spread 0.05
449 set g_balance_uzi_sustained_refire 0.1
450 set g_balance_uzi_sustained_ammo 1
452 set g_balance_grenadelauncher_primary_damage 65
453 set g_balance_grenadelauncher_primary_edgedamage 35
454 set g_balance_grenadelauncher_primary_force 400
455 set g_balance_grenadelauncher_primary_radius 140
456 set g_balance_grenadelauncher_primary_speed 2000
457 set g_balance_grenadelauncher_primary_speed_up 200
458 set g_balance_grenadelauncher_primary_lifetime 30
459 set g_balance_grenadelauncher_primary_refire 0.7
460 set g_balance_grenadelauncher_primary_animtime 0.3
461 set g_balance_grenadelauncher_primary_ammo 2
462 set g_balance_grenadelauncher_secondary_damage 65
463 set g_balance_grenadelauncher_secondary_edgedamage 35
464 set g_balance_grenadelauncher_secondary_force 400
465 set g_balance_grenadelauncher_secondary_radius 140
466 set g_balance_grenadelauncher_secondary_speed 1400
467 set g_balance_grenadelauncher_secondary_speed_up 200
468 set g_balance_grenadelauncher_secondary_lifetime 2.5
469 set g_balance_grenadelauncher_secondary_refire 0.6
470 set g_balance_grenadelauncher_secondary_animtime 0.3
471 set g_balance_grenadelauncher_secondary_ammo 2
473 set g_balance_electro_primary_damage 80
474 set g_balance_electro_primary_edgedamage 0
475 set g_balance_electro_primary_force 200
476 set g_balance_electro_primary_radius 150
477 set g_balance_electro_primary_speed 2000
478 set g_balance_electro_primary_lifetime 2
479 set g_balance_electro_primary_refire 0.9
480 set g_balance_electro_primary_animtime 0.05
481 set g_balance_electro_primary_ammo 2
482 set g_balance_electro_secondary_damage 60
483 set g_balance_electro_secondary_edgedamage 0
484 set g_balance_electro_secondary_force 200
485 set g_balance_electro_secondary_radius 150
486 set g_balance_electro_secondary_speed 900
487 set g_balance_electro_secondary_speed_up 200
488 set g_balance_electro_secondary_lifetime 5
489 set g_balance_electro_secondary_refire 0.3
490 set g_balance_electro_secondary_animtime 0.05
491 set g_balance_electro_secondary_ammo 2
492 set g_balance_electro_combo_damage 70
493 set g_balance_electro_combo_edgedamage 0
494 set g_balance_electro_combo_force 200
495 set g_balance_electro_combo_radius 250
497 set g_balance_crylink_primary_damage 15
498 set g_balance_crylink_primary_edgedamage 0
499 set g_balance_crylink_primary_force 55
500 set g_balance_crylink_primary_radius 3
501 set g_balance_crylink_primary_speed 7000
502 set g_balance_crylink_primary_spread 0.06
503 set g_balance_crylink_primary_shots 4
504 set g_balance_crylink_primary_lifetime 9
505 set g_balance_crylink_primary_refire 0.25
506 set g_balance_crylink_primary_animtime 0.15
507 set g_balance_crylink_primary_ammo 1
508 set g_balance_crylink_secondary_damage 20
509 set g_balance_crylink_secondary_edgedamage 0
510 set g_balance_crylink_secondary_force 55
511 set g_balance_crylink_secondary_radius 3
512 set g_balance_crylink_secondary_speed 7000
513 set g_balance_crylink_secondary_spread 0.08
514 set g_balance_crylink_secondary_shots 7
515 set g_balance_crylink_secondary_lifetime 9
516 set g_balance_crylink_secondary_refire 0.5
517 set g_balance_crylink_secondary_animtime 0.15
518 set g_balance_crylink_secondary_ammo 3
521 set g_balance_nex_damage 140
522 set g_balance_nex_refire 1.5
523 set g_balance_nex_animtime 0.3
524 set g_balance_minstagib_nex_refire 1.5
525 set g_balance_minstagib_nex_animtime 0.3
526 set g_balance_nex_ammo 5
527 set g_balance_nex_respawntime_modifier 1
529 set g_balance_hagar_primary_damage 40
530 set g_balance_hagar_primary_edgedamage 15
531 set g_balance_hagar_primary_force 100
532 set g_balance_hagar_primary_radius 70
533 set g_balance_hagar_primary_spread 0.025
534 set g_balance_hagar_primary_speed 3000
535 set g_balance_hagar_primary_lifetime 10
536 set g_balance_hagar_primary_refire 0.15
537 set g_balance_hagar_primary_ammo 1
538 set g_balance_hagar_secondary_damage 40
539 set g_balance_hagar_secondary_edgedamage 15
540 set g_balance_hagar_secondary_force 100
541 set g_balance_hagar_secondary_radius 70
542 set g_balance_hagar_secondary_spread 0.025
543 set g_balance_hagar_secondary_speed 1400
544 set g_balance_hagar_secondary_lifetime 10
545 set g_balance_hagar_secondary_refire 0.15
546 set g_balance_hagar_secondary_ammo 1
548 set g_balance_rocketlauncher_damage 130
549 set g_balance_rocketlauncher_edgedamage 50
550 set g_balance_rocketlauncher_force 600
551 set g_balance_rocketlauncher_radius 170
552 set g_balance_rocketlauncher_speed 850
553 set g_balance_rocketlauncher_lifetime 9
554 set g_balance_rocketlauncher_refire 1
555 set g_balance_rocketlauncher_animtime 0.3
556 set g_balance_rocketlauncher_ammo 3
557 set g_balance_rocketlauncher_laserguided_speed 1000 //650
558 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
559 set g_balance_rocketlauncher_laserguided_allow_steal 1
561 set g_balance_falldamage_deadminspeed 150
562 set g_balance_falldamage_minspeed 1400
563 set g_balance_falldamage_factor 0.15
564 set g_balance_falldamage_maxdamage 25
566 set g_balance_pause_armor_rot 5
567 set g_balance_pause_health_rot 5
568 set g_balance_pause_health_regen 5
569 set g_balance_pause_armor_rot_spawn 10
570 set g_balance_pause_health_rot_spawn 10
571 set g_balance_pause_health_regen_spawn 0
573 set g_footsteps 0 // serverside footstep sounds
576 r_shadow_bumpscale_bumpmap 4
577 r_shadow_bumpscale_basetexture 5
578 r_shadow_realtime_world_lightmaps 1
585 seta r_glsl_deluxemapping 1
586 seta r_glsl_offsetmapping 0
587 seta r_glsl_offsetmapping_reliefmapping 0
588 seta r_glsl_offsetmapping_scale 0.02
589 // execute normal.cfg to make sure that all effect settings are reset
594 scr_conbrightness 0.2
595 scr_screenshot_jpeg 1
596 scr_screenshot_jpeg_quality 0.9
597 sv_maxvelocity 1000000000
598 cl_sound_wizardhit ""
599 cl_sound_hknighthit ""
600 cl_sound_tink1 weapons/tink1.wav
601 cl_sound_ric1 weapons/ric1.wav
602 cl_sound_ric2 weapons/ric2.wav
603 cl_sound_ric3 weapons/ric3.wav
606 sv_sound_watersplash ""
607 // startmap_dm is used when running with the -listen or -dedicated commandline options
608 alias startmap_sp "set _sv_init 1; map aggressor"
609 alias startmap_dm "set _sv_init 1; map aggressor"
612 alias +attack2 +button3
613 alias -attack2 -button3
616 alias +crouch +button5
617 alias -crouch -button5
618 alias weapnext "impulse 10"
619 alias weaplast "impulse 11"
620 alias weapprev "impulse 12"
627 bind UPARROW +forward
628 bind LEFTARROW +moveleft
630 bind RIGHTARROW +moveright
651 bind MWHEELUP weapnext
652 bind MWHEELDOWN weapprev
653 bind BACKSPACE dropweapon
662 bind ESCAPE togglemenu
674 bind kp_ins messagemode
675 bind kp_del messagemode2
676 bind kp_end "say_team quad soon (l:%l h:%h a:%a w:%w)"
677 bind kp_downarrow "say_team item free x:%x (l:%l h:%h a:%a w:%w)"
678 bind kp_pgdn "say_team took item (l:%l h:%h a:%a w:%w)"
679 bind kp_leftarrow "say_team negative (l:%l h:%h a:%a w:%w)"
680 bind kp_5 "say_team help me (l:%l h:%h a:%a w:%w)"
681 bind kp_rightarrow "say_team enemy seen (l:%l h:%h a:%a w:%w)"
682 bind kp_home "say_team defending (l:%l h:%h a:%a w:%w)"
683 bind kp_uparrow "say_team roaming (l:%l h:%h a:%a w:%w)"
684 bind kp_pgup "say_team attacking (l:%l h:%h a:%a w:%w)"
685 bind kp_multiply "say_team killed flagcarrier (l:%l h:%h a:%a w:%w)"
686 bind kp_slash "say_team dropped flag (l:%l h:%h a:%a w:%w)"
687 bind kp_enter "say :-) / nice one"
688 bind kp_plus "say good game"
689 bind kp_minus "say hi / good luck and have fun"
691 // these commands can be voted
692 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
693 // users can call a vote for the above commands
695 // users can call a vote to become master
697 // when set, users can use "vdo login (password)" to log in as master
698 set sv_vote_master_password ""
699 // set to 1 to allow to change you vote/mind
701 // set to 1 to count votes once after timeout or to 0 to count with every vote
702 set sv_vote_singlecount 0
703 // a vote will timeout after this many seconds
704 set sv_vote_timeout 60
705 // a player can not call a vote again for this many seconds
707 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes; otherwise: YES votes > half of the players)
708 set sv_vote_simple_majority 0
709 alias vhelp "cmd vote help"
710 alias vstatus "cmd vote status"
711 alias vcall "cmd vote call $*"
712 alias vstop "cmd vote stop"
713 alias vmaster "cmd vote master"
714 alias vdo "cmd vote do $*"
715 alias vyes "cmd vote yes"
716 alias vno "cmd vote no"
720 //used for spectate/observer mode
721 alias spec "cmd spectate"
724 // alias for switching the teamselect menu
725 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
726 bind f5 menu_showteamselect
728 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
729 // and in regular intervals, this weapon is cycled
731 set g_nixnex_with_laser 0
732 // TODO these need balancing:
733 set g_balance_nixnex_roundtime 25
734 set g_balance_nixnex_incrtime 1.6
736 set g_balance_nixnex_ammo_shells 15
737 set g_balance_nixnex_ammo_nails 45
738 set g_balance_nixnex_ammo_rockets 15
739 set g_balance_nixnex_ammo_cells 15
740 // ammo increment per second
741 set g_balance_nixnex_ammoincr_shells 2
742 set g_balance_nixnex_ammoincr_nails 6
743 set g_balance_nixnex_ammoincr_rockets 2
744 set g_balance_nixnex_ammoincr_cells 2
747 alias printstats "set _printstats 1" // print status on demand
748 set sv_logscores_console 0 // print scores to server console
749 set sv_logscores_file 0 // print scores to file
750 set sv_logscores_filename scores.log // filename
751 set sv_logscores_bots 0 // exclude bots by default
753 // spam (frag/capture) log
754 set sv_eventlog 0 // the master switch for efficiency reasons
755 set sv_eventlog_console 1
756 set sv_eventlog_files 0
757 seta sv_eventlog_files_counter 0
758 set sv_eventlog_files_nameprefix nexuiz
759 set sv_eventlog_files_namesuffix .log
761 set nextmap "" // override the maplist when switching to the next map
763 set quit_when_empty 0 // set to 1, then the server exits when the next level starts
765 // singleplayer campaign
767 seta g_campaign_name ""
768 seta g_campaign_index 0
769 set g_campaign_skill 0
771 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
772 alias singleplayer_continue "set scmenu_campaign_goto -1"
773 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
775 // Green's fullbright skins
776 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 3"
777 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 4"
778 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 5"
779 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
780 alias sv_defaultplayer_fbskin_green "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 3"
781 alias sv_defaultplayer_fbskin_red "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 4"
782 alias sv_defaultplayer_fbskin_orange "sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 5"
783 alias sv_defaultplayer_fbskin_off "sv_defaultcharacter 0;sv_defaultplayerskin 0"
785 seta sv_servermodelsonly 1
789 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
793 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
794 set sv_allow_shownames 1
796 alias teamstatus "set _scoreboard 1"
804 seta _alientrap_net_banlist ""
806 set g_waypoints_for_items 1 // make waypoints out of items; values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
808 set g_projectiles_newton_style 2
810 // 0: absolute velocity projectiles (like Quake)
811 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
812 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing; happens in 1 too when aiming correctly which is hard)
813 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough; but it is somewhat prone to sniper rockets)
814 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
816 set g_maplist_votable 5
817 set g_maplist_votable_keeptwotime 15
818 set g_maplist_votable_timeout 30 // note: must be below 50 seconds!
819 set g_maplist_votable_suggestions 2
820 alias suggestmap "cmd suggestmap $1"
822 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
823 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
824 set g_chat_flood_burst 0 // allow bursts of so many chat lines
825 set g_chat_flood_spl_team 0 // \
826 set g_chat_flood_lmax_team 0 // } same for say_team
827 set g_chat_flood_burst_team 0 // /
828 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
829 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
831 set g_waypointsprite_normdistance 512
832 set g_waypointsprite_minscale 1
833 set g_waypointsprite_minalpha 0.2
834 set g_waypointsprite_distancealphaexponent 2
835 set g_waypointsprite_timealphaexponent 1
836 set g_waypointsprite_deployed_lifetime 10
837 set g_waypointsprite_deadlifetime 2
838 set g_waypointsprite_limitedrange 5120
839 set g_waypointsprite_stuffbinds 0
840 alias "g_waypointsprite_personal" "impulse 30"
841 alias "g_waypointsprite_personal_p" "impulse 31"
842 alias "g_waypointsprite_personal_d" "impulse 32"
843 alias "g_waypointsprite_team_helpme" "impulse 33"
844 alias "g_waypointsprite_team_here" "impulse 34"
845 alias "g_waypointsprite_team_here_p" "impulse 35"
846 alias "g_waypointsprite_team_here_d" "impulse 36"
847 alias "g_waypointsprite_team_danger" "impulse 37"
848 alias "g_waypointsprite_team_danger_p" "impulse 38"
849 alias "g_waypointsprite_team_danger_d" "impulse 39"
850 alias "g_waypointsprite_clear_personal" "impulse 47"
851 alias "g_waypointsprite_clear" "impulse 48"
852 alias "g_waypointsprite_toggle" "impulse 49"
854 seta cl_hidewaypoints 0