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renamed src files. to much turrets/turret_something/tturret... ;)
[divverent/nexuiz.git] / changes-since-last-release
1 CHANGES since 2.4.2 to r4746:
2 compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun
3 game: assault bugfixed
4 game: cmd maplist improved
5 game: colors improved (TODO credit sev in nexuiz-credits.txt!)
6 game: command allready
7 game: command lockteams, unlockteams
8 game: command movetoteam_red, ...
9 game: command nospectators
10 game: command vlogin must be used instead of vdo login now
11 game: command weapbest
12 game: more crosshairs
13 game: crylink bounce does half damage
14 game: crylink primary does 2 cells
15 game: crylink weakened
16 game: ctf flag touching when dead bug fixed
17 game: ctf win mode 3 = scores, but no frags
18 game: cvar cl_weaponpriority* (custom weapon orders)
19 game: cvar cl_weaponpriority_useforcycling
20 game: cvar g_balance_ctf_damageforcescale
21 game: cvar g_balance_teams_complain can now be turned off
22 game: cvar g_ctf_allow_drop
23 game: cvar g_ctf_fullbrightflags
24 game: cvar g_instagib REMOVED (no demand)
25 game: cvar g_jump_grunt
26 game: cvar g_maxplayers
27 game: cvar g_spawn_furthest
28 game: cvar g_spawnpoints_auto_move_out_of_solid
29 game: cvar g_tourney*
30 game: cvar g_weaponreplace_*
31 game: cvar sv_gentle
32 game: cvar sv_maxidle
33 game: cvar sv_ready_restart_after_countdown
34 game: cvar sv_ready_restart_nag
35 game: cvar sv_ready_restart_repeatable
36 game: cvar teamplay_lockonrestart
37 game: fix some memory leaks
38 game: fix flag falling through bunker
39 game: fix q3skoredm1
40 game: handle sv_foginterval on the client now
41 game: hook attaches to moving objects
42 game: hook can pull players (but detaches when that player shoots you)
43 game: hook detaches when teleporting
44 game: hook is no longer "seta"
45 game: hook jitter-less
46 game: hook sky-attach bug fixed
47 game: improved weapon system, new weapons Port-O-Launch and MinstaNex; now up to 24 weapons supported
48 game: item respawn: 20s for 50health and 25armor
49 game: kick banned players also when they try to talk
50 game: lemmings countdown ;)
51 game: log can get :time: events
52 game: map voting: nodetail 1 as default
53 game: map voting: with previews
54 game: more different death types
55 game: new music track by meoblast001 (TODO nexuiz-credits.txt)
56 game: new particles
57 game: new tokenizer fixing weirdly split kick reasons/vote commands
58 game: performance improved (fteqcc -O3)
59 game: race game type
60 game: scoreboard improved
61 game: scores per-team
62 game: sounds: model specific player sounds
63 game: sv_foginterval
64 game: team radar (sv_cmd bbox, sv_cmd radarmap commands to create/debug it!)
65 game: texturecompression for lightmaps off (workaround for OS X bug)
66 game: timeout feature
67 game: turrets
68 game: vote call is now possible for server admins too
69 game: zoom unlagged, detect zoom scripts (for spectating/demos)
70 map: aggressor supports keyhunt
71 map: all maps recompiled, now with external lightmaps
72 mapping: allow mins/maxs specification for brush entities instead of models (as alternative)
73 mapping: automatic shader generator script
74 mapping: entities.def updated
75 mapping: entity func_breakable
76 mapping: entity func_door: make DOOR_NOT_LINK work
77 mapping: entity func_pointparticles
78 mapping: entity func_sparks
79 mapping: entity func_train now supports -1 wait on path_corner, making it NOT wait
80 mapping: entity info_null now removes itself (as it should); this DOES break some maps that need fixing now
81 mapping: entity misc_follow
82 mapping: entity misc_laser changed and improved
83 mapping: entity target_spawn (BEWARE OF THE)
84 mapping: entity trigger_flipflop, trigger_monoflip, trigger_multivibrator
85 mapping: entity trigger_hurt now can set a message2 as death message for push-kills
86 mapping: entity trigger_items
87 mapping: field nottargeted overrides targetname checks in e.g. func_door (so it can be used for misc_follow without needing an extra trigger)
88 mapping: field team on items
89 mapping: LOD for misc_models and similar entities
90 mapping: mapname.cfg is deprecated. Use clientsettemp_for_type and cdtrack in mapname.mapinfo
91 mapping: triggers now MUST be common/trigger; their exact shape now works (no longer their bbox)
92 mapping: zeroradiant support, bugfix patchset updated
93 map: reslimed: less distracting fog
94 map: some more TDM map settings
95 map: starship and silvercity: no CTF
96 menu: channel mixer
97 menu: game type in server browser
98 menu: input box margin now in chars, not percent
99 menu: mouse fixed in -game pro
100 menu: new playermodel previews (sev)
101 menu: play button in map info
102 menu: server favorites
103 menu: weapon priority dialog
104 menuskins: big buttons as extra graphics
105 menuskins: COLOR_SCROLLBAR_C
106 menuskins: HEIGHT_DIALOGBORDER
107 menu: wicked skins
108 misc: +exec benchmark.cfg
109 rcon2irc: disconnect fix
110 rcon2irc: irc_trigger