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cvar'd projectile health.. try g_balance_rocketlauncher_health 999 and show yoda...
[divverent/nexuiz.git] / changes-since-last-release
1 CHANGES since 2.4.2 to r4251:
2 compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun
3 game: assault bugfixed
4 game: cmd maplist improved
5 game: colors improved (TODO credit sev in nexuiz-credits.txt!)
6 game: command allready
7 game: command lockteams, unlockteams
8 game: command movetoteam_red, ...
9 game: command nospectators
10 game: command vlogin must be used instead of vdo login now
11 game: command weapbest
12 game: crylink bounce does half damage
13 game: crylink primary does 2 cells
14 game: crylink weakened
15 game: ctf flag touching when dead bug fixed
16 game: cvar cl_weaponpriority* (custom weapon orders)
17 game: cvar cl_weaponpriority_useforcycling
18 game: cvar g_instagib REMOVED (no demand)
19 game: cvar g_jump_grunt
20 game: cvar g_maxplayers
21 game: cvar g_spawn_furthest
22 game: cvar g_spawnpoints_auto_move_out_of_solid
23 game: cvar g_tourney*
24 game: cvar g_weaponreplace_*
25 game: cvar sv_gentle
26 game: cvar sv_maxidle
27 game: cvar sv_ready_restart_after_countdown
28 game: cvar sv_ready_restart_nag
29 game: cvar sv_ready_restart_repeatable
30 game: cvar teamplay_lockonrestart
31 game: fix some memory leaks
32 game: hook attaches to moving objects
33 game: hook can pull players (but detaches when that player shoots you)
34 game: hook detaches when teleporting
35 game: hook jitter-less
36 game: hook sky-attach bug fixed
37 game: improved weapon system, new weapons Port-O-Launch and MinstaNex; now up to 24 weapons supported
38 game: item respawn: 20s for 50health and 25armor
39 game: lemmings countdown ;)
40 game: log can get :time: events
41 game: map voting: nodetail 1 as default
42 game: map voting: with previews
43 game: new music track by meoblast001 (TODO nexuiz-credits.txt)
44 game: performance improved (fteqcc -O3)
45 game: race game type
46 game: scoreboard improved
47 game: scores per-team
48 game: sounds: model specific player sounds
49 game: sv_foginterval
50 game: texturecompression for lightmaps off (workaround for OS X bug)
51 game: timeout feature
52 game: turrets
53 game: vote call is now possible for server admins too
54 game: zoom unlagged, detect zoom scripts (for spectating/demos)
55 map: aggressor supports keyhunt
56 mapping: allow mins/maxs specification for brush entities instead of models (as alternative)
57 mapping: automatic shader generator script
58 mapping: entities.def updated
59 mapping: entity func_breakable
60 mapping: entity func_door: make DOOR_NOT_LINK work
61 mapping: entity func_pointparticles
62 mapping: entity func_sparks
63 mapping: entity func_train now supports -1 wait on path_corner, making it NOT wait
64 mapping: entity info_null now removes itself (as it should); this DOES break some maps that need fixing now
65 mapping: entity misc_follow
66 mapping: entity misc_laser changed and improved
67 mapping: entity trigger_flipflop, trigger_monoflip, trigger_multivibrator
68 mapping: entity trigger_items
69 mapping: field nottargeted overrides targetname checks in e.g. func_door (so it can be used for misc_follow without needing an extra trigger)
70 mapping: field team on items
71 mapping: mapname.cfg is deprecated. Use clientsettemp_for_type and cdtrack in mapname.mapinfo
72 mapping: triggers now MUST be common/trigger; their exact shape now works (no longer their bbox)
73 mapping: zeroradiant support, bugfix patchset updated
74 map: reslimed: less distracting fog
75 map: some more TDM map settings
76 map: starship and silvercity: no CTF
77 menu: channel mixer
78 menu: game type in server browser
79 menu: input box margin now in chars, not percent
80 menu: mouse fixed in -game pro
81 menu: new playermodel previews (sev)
82 menu: play button in map info
83 menu: weapon priority dialog
84 menuskins: big buttons as extra graphics
85 menuskins: COLOR_SCROLLBAR_C
86 menuskins: HEIGHT_DIALOGBORDER
87 menu: wicked skins
88 misc: +exec benchmark.cfg
89 rcon2irc: disconnect fix