]> icculus.org git repositories - divverent/netradiant.git/tree - tools/quake2/
add shader key q3map_noDirty, which disables the dirty pass on the surface. It's...
[divverent/netradiant.git] / tools / quake2 /
drwxr-xr-x   ..
drwxr-xr-x - common
drwxr-xr-x - q2map
drwxr-xr-x - qdata
drwxr-xr-x - qdata_heretic2