add shader key q3map_noDirty, which disables the dirty pass on the surface. It's...
authorjal <germangar@gmail.com>
Sat, 29 May 2010 10:22:02 +0000 (12:22 +0200)
committerjal <germangar@gmail.com>
Sat, 29 May 2010 10:22:02 +0000 (12:22 +0200)
commit778af4dde04279ffa15f729e95c66048c05dbd32
treeef3143b580e5b9985cb83bdfaa20a170b13bbf3b
parent1a0d1500f7c1582dc7a6283201354588a78fb230
add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
tools/quake3/q3map2/light_ydnar.c
tools/quake3/q3map2/q3map2.h
tools/quake3/q3map2/shaders.c