]> icculus.org git repositories - divverent/netradiant.git/tree - tools/
add shader key q3map_noDirty, which disables the dirty pass on the surface. It's...
[divverent/netradiant.git] / tools /
drwxr-xr-x   ..
drwxr-xr-x - quake2
drwxr-xr-x - quake3