]> icculus.org git repositories - divverent/netradiant.git/blob - tools/quake3/q3data/.cvswrappers
unparse entities for the intermediate .bsp when bouncing too, so the map is playable...
[divverent/netradiant.git] / tools / quake3 / q3data / .cvswrappers
1 *.dsp   -m 'COPY' -k 'b'
2 *.dsw   -m 'COPY' -k 'b'