unparse entities for the intermediate .bsp when bouncing too, so the map is playable...
authorrpolzer <rpolzer@61c419a2-8eb2-4b30-bcec-8cead039b335>
Fri, 26 Sep 2008 14:52:03 +0000 (14:52 +0000)
committerrpolzer <rpolzer@61c419a2-8eb2-4b30-bcec-8cead039b335>
Fri, 26 Sep 2008 14:52:03 +0000 (14:52 +0000)
commit1692a98147e30d942182843c0c1d86b45a9179c5
tree981454927c6aa8604d6ea672ab5a48ed11e4e881
parentd356f3d8d3be21b49583a34c1fc80fb11babbc9f
unparse entities for the intermediate .bsp when bouncing too, so the map is playable (is otherwise problematic when -light adjusted gridsize)

git-svn-id: svn://svn.icculus.org/netradiant/trunk@107 61c419a2-8eb2-4b30-bcec-8cead039b335
tools/quake3/q3map2/light.c