]> icculus.org git repositories - divverent/darkplaces.git/history - snd_wav.h
reworked most of q3bsp q3 shader loading, now supports more shader effects (the first...
[divverent/darkplaces.git] / snd_wav.h
2005-09-18 molivier- SFXs no longer allocate mempools, they use the sound...
2004-03-25 molivierMoved the WAV loading code out of "snd_mem.c". Removed...