]> icculus.org git repositories - divverent/darkplaces.git/commit
- SFXs no longer allocate mempools, they use the sound mempool directly.
authormolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 18 Sep 2005 16:43:45 +0000 (16:43 +0000)
committermolivier <molivier@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 18 Sep 2005 16:43:45 +0000 (16:43 +0000)
commit56a3c771e738f95464663eff324789b647ef7481
treef4c736ca86d416ce899025906af2b5d07e474f55
parent779d7bb70418324659075f1ea9b118895522ee4d
- SFXs no longer allocate mempools, they use the sound mempool directly.
It saved 21KB and 129 mempools (from 191 to 62) in my quick test.
- removed unused function S_UnloadSound
- changed an endian test in the Ogg Vorbis code to look more coherent

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5725 d7cf8633-e32d-0410-b094-e92efae38249
snd_coreaudio.c
snd_main.c
snd_main.h
snd_mem.c
snd_ogg.c
snd_sdl.c
snd_wav.c
snd_wav.h