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skip surfaces with no triangles in Q3BSP rendering code to avoid a R_Mesh_Draw warning
[divverent/darkplaces.git] / prvm_execprogram.h
2003-10-25 blackAdded a new builin function (callfunction)
2003-10-21 blackAdded in_mouse_x and in_mouse_y, which contain the...
2003-10-06 blackAdding the new vm