]> icculus.org git repositories - divverent/darkplaces.git/history - cl_dyntexture.h
implemented omnidirectional shadowmapping using depth textures (2D, Rect
[divverent/darkplaces.git] / cl_dyntexture.h
2007-11-28 havocfix warnings
2007-11-27 blackRework cl_video to use dyntextures.
2007-11-23 blackAdd cl_dyntexture.h and .c (don't need to be added...