implemented omnidirectional shadowmapping using depth textures (2D, Rect
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 Sep 2009 20:18:12 +0000 (20:18 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 22 Sep 2009 20:18:12 +0000 (20:18 +0000)
commit02064cb9589d2bd1b63131e2a3912496df147bf8
treea1252754ecbafc68608078a3dcdd2085c9e1ade2
parentf40047a4c83d9d5cd57c731c101296131e509332
implemented omnidirectional shadowmapping using depth textures (2D, Rect
and Cube texture types supported)
overhauled viewport handling (now has r_refdef.view.viewport),
R_Viewport functions replace GL_SetupView_ functions, R_SetViewport
makes a viewport current

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9219 d7cf8633-e32d-0410-b094-e92efae38249
17 files changed:
cl_screen.c
client.h
gl_backend.c
gl_backend.h
gl_draw.c
gl_rmain.c
gl_rsurf.c
gl_textures.c
glquake.h
model_alias.c
model_brush.c
model_shared.h
r_shadow.c
r_shadow.h
r_textures.h
render.h
vid_shared.c