redesigned skeletal model loading and rendering to use matrix-palette animation ...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 10 May 2006 11:52:21 +0000 (11:52 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 10 May 2006 11:52:21 +0000 (11:52 +0000)
commita563a5248b0ec2278c6ffd1d7f6d39d4c6b7a15c
tree2fed8f83707c465bd88bd3aa77957bf3899e72ca
parent458efd72f0c91cebf5270b2599d1ca95b7029859
redesigned skeletal model loading and rendering to use matrix-palette animation (still in software, but that may change at some point), this improved nexuiz -benchmark demos/demo1 framerates by 11.3%

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6362 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
gl_rsurf.c
model_alias.c
model_shared.h
r_shadow.c
render.h
todo