]> icculus.org git repositories - divverent/darkplaces.git/commit - gl_rmain.c
for some reason, it's faster to always set the lightmaptexture (more than double...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 28 Sep 2010 12:04:38 +0000 (12:04 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 28 Sep 2010 12:04:38 +0000 (12:04 +0000)
commit1a2ab86f0789c4b473dad83368c86634e4b7eb2c
tree8b54ce17ff2798ea0c9e65d3c1828bb0cb7a597c
parent2fe74a1bd078fa8684b11fc555d6501cbdd3513c
for some reason, it's faster to always set the lightmaptexture (more than double fps) even if fakelight is enabled. LordHavoc, any idea why?

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10504 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c