r_fakelight: 1 = use "fake" lighting (falloff-less light source at eye origin) if...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 28 Sep 2010 12:04:33 +0000 (12:04 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 28 Sep 2010 12:04:33 +0000 (12:04 +0000)
commit2fe74a1bd078fa8684b11fc555d6501cbdd3513c
tree62959bb1b01ab52615c08012de6db2e700b58770
parent1ea73c92f65f5f8342edef1d7b4bba7580217176
r_fakelight: 1 = use "fake" lighting (falloff-less light source at eye origin) if the loaded worldmodel is unlit, 2 = always use "fake" lighting; controlling cvar r_fakelight_intensity (0.75 is an empiric default value that on average seems to match the lightmap brightness of a selection of nexuiz maps)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10503 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
model_brush.c
model_shared.h