2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup();
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
54 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
55 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
56 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
57 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
58 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
59 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
60 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
61 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
62 cvar_t sv_clmovement_maxnetfps = {0, "sv_clmovement_maxnetfps", "0", "max amount of movement packets to accept per second"};
63 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
64 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
65 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
66 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
67 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
68 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
69 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
70 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
71 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
72 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
73 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
74 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
75 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
76 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
77 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
78 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
79 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
80 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
81 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
82 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
83 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
84 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
85 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
86 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
87 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
88 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
89 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
90 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
91 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
92 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
93 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
94 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
95 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
96 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
97 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
98 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
99 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
100 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
101 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
102 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
103 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
104 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
105 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
106 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
107 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
108 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
109 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
110 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
111 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
112 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
113 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
114 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
115 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
116 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
117 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
118 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
119 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
120 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
121 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
122 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
123 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
125 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
126 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
127 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
128 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
129 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
130 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
131 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
132 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
133 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
134 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
136 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
158 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
159 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
161 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
166 mempool_t *sv_mempool = NULL;
168 extern cvar_t slowmo;
169 extern float scr_centertime_off;
171 // MUST match effectnameindex_t in client.h
172 static const char *standardeffectnames[EFFECT_TOTAL] =
196 "TE_TEI_BIGEXPLOSION",
212 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
214 prvm_required_field_t reqfields[] =
216 {ev_entity, "cursor_trace_ent"},
217 {ev_entity, "drawonlytoclient"},
218 {ev_entity, "exteriormodeltoclient"},
219 {ev_entity, "nodrawtoclient"},
220 {ev_entity, "tag_entity"},
221 {ev_entity, "viewmodelforclient"},
222 {ev_float, "SendFlags"},
223 {ev_float, "Version"},
225 {ev_float, "ammo_cells1"},
226 {ev_float, "ammo_lava_nails"},
227 {ev_float, "ammo_multi_rockets"},
228 {ev_float, "ammo_nails1"},
229 {ev_float, "ammo_plasma"},
230 {ev_float, "ammo_rockets1"},
231 {ev_float, "ammo_shells1"},
232 {ev_float, "button3"},
233 {ev_float, "button4"},
234 {ev_float, "button5"},
235 {ev_float, "button6"},
236 {ev_float, "button7"},
237 {ev_float, "button8"},
238 {ev_float, "button9"},
239 {ev_float, "button10"},
240 {ev_float, "button11"},
241 {ev_float, "button12"},
242 {ev_float, "button13"},
243 {ev_float, "button14"},
244 {ev_float, "button15"},
245 {ev_float, "button16"},
246 {ev_float, "buttonchat"},
247 {ev_float, "buttonuse"},
248 {ev_float, "clientcolors"},
249 {ev_float, "cursor_active"},
250 {ev_float, "disableclientprediction"},
251 {ev_float, "fullbright"},
252 {ev_float, "glow_color"},
253 {ev_float, "glow_size"},
254 {ev_float, "glow_trail"},
255 {ev_float, "gravity"},
256 {ev_float, "idealpitch"},
257 {ev_float, "items2"},
258 {ev_float, "light_lev"},
259 {ev_float, "modelflags"},
260 {ev_float, "pflags"},
262 {ev_float, "pitch_speed"},
263 {ev_float, "pmodel"},
264 {ev_float, "renderamt"}, // HalfLife support
265 {ev_float, "rendermode"}, // HalfLife support
268 {ev_float, "tag_index"},
269 {ev_float, "viewzoom"},
270 {ev_function, "SendEntity"},
271 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
272 {ev_function, "customizeentityforclient"},
273 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
274 {ev_string, "netaddress"},
275 {ev_string, "playermodel"},
276 {ev_string, "playerskin"},
277 {ev_vector, "color"},
278 {ev_vector, "colormod"},
279 {ev_vector, "cursor_screen"},
280 {ev_vector, "cursor_trace_endpos"},
281 {ev_vector, "cursor_trace_start"},
282 {ev_vector, "movement"},
283 {ev_vector, "punchvector"},
288 //============================================================================
290 void SV_AreaStats_f(void)
292 World_PrintAreaStats(&sv.world, "server");
302 // init the csqc progs cvars, since they are updated/used by the server code
303 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
304 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
305 extern cvar_t csqc_progcrc;
306 extern cvar_t csqc_progsize;
307 Cvar_RegisterVariable (&csqc_progname);
308 Cvar_RegisterVariable (&csqc_progcrc);
309 Cvar_RegisterVariable (&csqc_progsize);
311 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
312 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
313 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
314 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
316 Cvar_RegisterVariable (&coop);
317 Cvar_RegisterVariable (&deathmatch);
318 Cvar_RegisterVariable (&fraglimit);
319 Cvar_RegisterVariable (&gamecfg);
320 Cvar_RegisterVariable (&noexit);
321 Cvar_RegisterVariable (&nomonsters);
322 Cvar_RegisterVariable (&pausable);
323 Cvar_RegisterVariable (&pr_checkextension);
324 Cvar_RegisterVariable (&samelevel);
325 Cvar_RegisterVariable (&skill);
326 Cvar_RegisterVariable (&slowmo);
327 Cvar_RegisterVariable (&sv_accelerate);
328 Cvar_RegisterVariable (&sv_aim);
329 Cvar_RegisterVariable (&sv_airaccel_qw);
330 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
331 Cvar_RegisterVariable (&sv_airaccelerate);
332 Cvar_RegisterVariable (&sv_allowdownloads);
333 Cvar_RegisterVariable (&sv_allowdownloads_archive);
334 Cvar_RegisterVariable (&sv_allowdownloads_config);
335 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
336 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
337 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
338 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
339 Cvar_RegisterVariable (&sv_clmovement_enable);
340 Cvar_RegisterVariable (&sv_clmovement_maxnetfps);
341 Cvar_RegisterVariable (&sv_clmovement_minping);
342 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
343 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
344 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
345 Cvar_RegisterVariable (&sv_cullentities_pvs);
346 Cvar_RegisterVariable (&sv_cullentities_stats);
347 Cvar_RegisterVariable (&sv_cullentities_trace);
348 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
349 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
350 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
351 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
352 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
353 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
354 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
355 Cvar_RegisterVariable (&sv_debugmove);
356 Cvar_RegisterVariable (&sv_echobprint);
357 Cvar_RegisterVariable (&sv_edgefriction);
358 Cvar_RegisterVariable (&sv_entpatch);
359 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
360 Cvar_RegisterVariable (&sv_freezenonclients);
361 Cvar_RegisterVariable (&sv_friction);
362 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
363 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
364 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
365 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
366 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
367 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
368 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
369 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
370 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
371 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
372 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
373 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
374 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
375 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
376 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
377 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
378 Cvar_RegisterVariable (&sv_gravity);
379 Cvar_RegisterVariable (&sv_idealpitchscale);
380 Cvar_RegisterVariable (&sv_jumpstep);
381 Cvar_RegisterVariable (&sv_jumpvelocity);
382 Cvar_RegisterVariable (&sv_maxairspeed);
383 Cvar_RegisterVariable (&sv_maxrate);
384 Cvar_RegisterVariable (&sv_maxspeed);
385 Cvar_RegisterVariable (&sv_maxvelocity);
386 Cvar_RegisterVariable (&sv_newflymove);
387 Cvar_RegisterVariable (&sv_nostep);
388 Cvar_RegisterVariable (&sv_playerphysicsqc);
389 Cvar_RegisterVariable (&sv_progs);
390 Cvar_RegisterVariable (&sv_protocolname);
391 Cvar_RegisterVariable (&sv_random_seed);
392 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
393 Cvar_RegisterVariable (&sv_sound_land);
394 Cvar_RegisterVariable (&sv_sound_watersplash);
395 Cvar_RegisterVariable (&sv_stepheight);
396 Cvar_RegisterVariable (&sv_stopspeed);
397 Cvar_RegisterVariable (&sv_wallfriction);
398 Cvar_RegisterVariable (&sv_wateraccelerate);
399 Cvar_RegisterVariable (&sv_waterfriction);
400 Cvar_RegisterVariable (&sys_ticrate);
401 Cvar_RegisterVariable (&teamplay);
402 Cvar_RegisterVariable (&timelimit);
404 Cvar_RegisterVariable (&saved1);
405 Cvar_RegisterVariable (&saved2);
406 Cvar_RegisterVariable (&saved3);
407 Cvar_RegisterVariable (&saved4);
408 Cvar_RegisterVariable (&savedgamecfg);
409 Cvar_RegisterVariable (&scratch1);
410 Cvar_RegisterVariable (&scratch2);
411 Cvar_RegisterVariable (&scratch3);
412 Cvar_RegisterVariable (&scratch4);
413 Cvar_RegisterVariable (&temp1);
415 // LordHavoc: Nehahra uses these to pass data around cutscene demos
416 if (gamemode == GAME_NEHAHRA)
418 Cvar_RegisterVariable (&nehx00);
419 Cvar_RegisterVariable (&nehx01);
420 Cvar_RegisterVariable (&nehx02);
421 Cvar_RegisterVariable (&nehx03);
422 Cvar_RegisterVariable (&nehx04);
423 Cvar_RegisterVariable (&nehx05);
424 Cvar_RegisterVariable (&nehx06);
425 Cvar_RegisterVariable (&nehx07);
426 Cvar_RegisterVariable (&nehx08);
427 Cvar_RegisterVariable (&nehx09);
428 Cvar_RegisterVariable (&nehx10);
429 Cvar_RegisterVariable (&nehx11);
430 Cvar_RegisterVariable (&nehx12);
431 Cvar_RegisterVariable (&nehx13);
432 Cvar_RegisterVariable (&nehx14);
433 Cvar_RegisterVariable (&nehx15);
434 Cvar_RegisterVariable (&nehx16);
435 Cvar_RegisterVariable (&nehx17);
436 Cvar_RegisterVariable (&nehx18);
437 Cvar_RegisterVariable (&nehx19);
439 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
441 Cvar_RegisterVariable (&sv_autodemo_perclient);
442 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
444 Cvar_RegisterVariable (&halflifebsp);
446 // any special defaults for gamemodes go here
447 if (gamemode == GAME_NEHAHRA)
449 // Nehahra pushable crates malfunction in some levels if this is on
450 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
451 // Nehahra NPC AI is confused by this feature
452 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
454 if (gamemode == GAME_HIPNOTIC)
456 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
457 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
458 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
459 Cvar_SetValueQuick (&sys_ticrate, 0.02);
461 if (gamemode == GAME_ROGUE)
463 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
464 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
467 sv_mempool = Mem_AllocPool("server", 0, NULL);
470 static void SV_SaveEntFile_f(void)
472 char basename[MAX_QPATH];
473 if (!sv.active || !sv.worldmodel)
475 Con_Print("Not running a server\n");
478 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
479 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
484 =============================================================================
488 =============================================================================
495 Make sure the event gets sent to all clients
498 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
502 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
504 MSG_WriteByte (&sv.datagram, svc_particle);
505 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
506 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
507 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
508 for (i=0 ; i<3 ; i++)
509 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
510 MSG_WriteByte (&sv.datagram, count);
511 MSG_WriteByte (&sv.datagram, color);
512 SV_FlushBroadcastMessages();
519 Make sure the event gets sent to all clients
522 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
524 if (modelindex >= 256 || startframe >= 256)
526 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
528 MSG_WriteByte (&sv.datagram, svc_effect2);
529 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
530 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
531 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
532 MSG_WriteShort (&sv.datagram, modelindex);
533 MSG_WriteShort (&sv.datagram, startframe);
534 MSG_WriteByte (&sv.datagram, framecount);
535 MSG_WriteByte (&sv.datagram, framerate);
539 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
541 MSG_WriteByte (&sv.datagram, svc_effect);
542 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
543 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
544 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
545 MSG_WriteByte (&sv.datagram, modelindex);
546 MSG_WriteByte (&sv.datagram, startframe);
547 MSG_WriteByte (&sv.datagram, framecount);
548 MSG_WriteByte (&sv.datagram, framerate);
550 SV_FlushBroadcastMessages();
557 Each entity can have eight independant sound sources, like voice,
560 Channel 0 is an auto-allocate channel, the others override anything
561 already running on that entity/channel pair.
563 An attenuation of 0 will play full volume everywhere in the level.
564 Larger attenuations will drop off. (max 4 attenuation)
568 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
570 int sound_num, field_mask, i, ent;
572 if (volume < 0 || volume > 255)
574 Con_Printf ("SV_StartSound: volume = %i\n", volume);
578 if (attenuation < 0 || attenuation > 4)
580 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
584 if (channel < 0 || channel > 7)
586 Con_Printf ("SV_StartSound: channel = %i\n", channel);
590 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
593 // find precache number for sound
594 sound_num = SV_SoundIndex(sample, 1);
598 ent = PRVM_NUM_FOR_EDICT(entity);
601 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
602 field_mask |= SND_VOLUME;
603 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
604 field_mask |= SND_ATTENUATION;
606 field_mask |= SND_LARGEENTITY;
607 if (sound_num >= 256 || channel >= 8)
608 field_mask |= SND_LARGESOUND;
610 // directed messages go only to the entity they are targeted on
611 MSG_WriteByte (&sv.datagram, svc_sound);
612 MSG_WriteByte (&sv.datagram, field_mask);
613 if (field_mask & SND_VOLUME)
614 MSG_WriteByte (&sv.datagram, volume);
615 if (field_mask & SND_ATTENUATION)
616 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
617 if (field_mask & SND_LARGEENTITY)
619 MSG_WriteShort (&sv.datagram, ent);
620 MSG_WriteByte (&sv.datagram, channel);
623 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
624 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
625 MSG_WriteShort (&sv.datagram, sound_num);
627 MSG_WriteByte (&sv.datagram, sound_num);
628 for (i = 0;i < 3;i++)
629 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
630 SV_FlushBroadcastMessages();
637 Nearly the same logic as SV_StartSound, except an origin
638 instead of an entity is provided and channel is omitted.
640 The entity sent to the client is 0 (world) and the channel
641 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
642 function, therefore the check for it is omitted.
646 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
648 int sound_num, field_mask, i;
650 if (volume < 0 || volume > 255)
652 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
656 if (attenuation < 0 || attenuation > 4)
658 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
662 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
665 // find precache number for sound
666 sound_num = SV_SoundIndex(sample, 1);
671 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
672 field_mask |= SND_VOLUME;
673 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
674 field_mask |= SND_ATTENUATION;
675 if (sound_num >= 256)
676 field_mask |= SND_LARGESOUND;
678 // directed messages go only to the entity they are targeted on
679 MSG_WriteByte (&sv.datagram, svc_sound);
680 MSG_WriteByte (&sv.datagram, field_mask);
681 if (field_mask & SND_VOLUME)
682 MSG_WriteByte (&sv.datagram, volume);
683 if (field_mask & SND_ATTENUATION)
684 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
685 // Always write entnum 0 for the world entity
686 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
687 if (field_mask & SND_LARGESOUND)
688 MSG_WriteShort (&sv.datagram, sound_num);
690 MSG_WriteByte (&sv.datagram, sound_num);
691 for (i = 0;i < 3;i++)
692 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
693 SV_FlushBroadcastMessages();
697 ==============================================================================
701 ==============================================================================
708 Sends the first message from the server to a connected client.
709 This will be sent on the initial connection and upon each server load.
712 void SV_SendServerinfo (client_t *client)
717 // we know that this client has a netconnection and thus is not a bot
719 // edicts get reallocated on level changes, so we need to update it here
720 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
722 // clear cached stuff that depends on the level
723 client->weaponmodel[0] = 0;
724 client->weaponmodelindex = 0;
726 // LordHavoc: clear entityframe tracking
727 client->latestframenum = 0;
729 // initialize the movetime, so a speedhack can't make use of the time before this client joined
730 client->cmd.time = sv.time;
732 if (client->entitydatabase)
733 EntityFrame_FreeDatabase(client->entitydatabase);
734 if (client->entitydatabase4)
735 EntityFrame4_FreeDatabase(client->entitydatabase4);
736 if (client->entitydatabase5)
737 EntityFrame5_FreeDatabase(client->entitydatabase5);
739 memset(client->stats, 0, sizeof(client->stats));
740 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
742 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
744 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
745 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
746 else if (sv.protocol == PROTOCOL_DARKPLACES4)
747 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
749 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
752 // reset csqc entity versions
753 for (i = 0;i < prog->max_edicts;i++)
755 client->csqcentityscope[i] = 0;
756 client->csqcentitysendflags[i] = 0xFFFFFF;
757 client->csqcentityglobalhistory[i] = 0;
759 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
761 client->csqcentityframehistory[i].num = 0;
762 client->csqcentityframehistory[i].framenum = -1;
764 client->csqcnumedicts = 0;
765 client->csqcentityframehistory_next = 0;
767 SZ_Clear (&client->netconnection->message);
768 MSG_WriteByte (&client->netconnection->message, svc_print);
769 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
770 MSG_WriteString (&client->netconnection->message,message);
772 SV_StopDemoRecording(client); // to split up demos into different files
773 if(sv_autodemo_perclient.integer && client->netconnection)
775 char demofile[MAX_OSPATH];
776 char levelname[MAX_QPATH];
777 char ipaddress[MAX_QPATH];
780 // start a new demo file
781 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
782 if (strrchr(levelname, '.'))
783 *(strrchr(levelname, '.')) = 0;
785 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
786 for(i = 0; ipaddress[i]; ++i)
787 if(!isalnum(ipaddress[i]))
789 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
791 SV_StartDemoRecording(client, demofile, -1);
794 //[515]: init csprogs according to version of svprogs, check the crc, etc.
795 if (sv.csqc_progname[0])
798 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
799 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
800 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
801 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
802 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
803 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
804 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
806 if(client->sv_demo_file != NULL)
809 char buf[NET_MAXMESSAGE];
812 sb.data = (unsigned char *) buf;
813 sb.maxsize = sizeof(buf);
815 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
816 SV_WriteDemoMessage(client, &sb, false);
819 //[515]: init stufftext string (it is sent before svc_serverinfo)
820 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
823 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
824 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
828 //if (sv_allowdownloads.integer)
829 // always send the info that the server supports the protocol, even if downloads are forbidden
830 // only because of that, the CSQC exception can work
832 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
833 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
836 // send at this time so it's guaranteed to get executed at the right time
840 host_client = client;
841 Curl_SendRequirements();
845 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
846 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
847 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
849 if (!coop.integer && deathmatch.integer)
850 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
852 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
854 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
856 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
857 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
858 MSG_WriteByte (&client->netconnection->message, 0);
860 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
861 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
862 MSG_WriteByte (&client->netconnection->message, 0);
865 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
866 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
867 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
870 // store this in clientcamera, too
871 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
872 MSG_WriteByte (&client->netconnection->message, svc_setview);
873 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
875 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
876 MSG_WriteByte (&client->netconnection->message, 1);
878 client->spawned = false; // need prespawn, spawn, etc
879 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
881 // clear movement info until client enters the new level properly
882 memset(&client->cmd, 0, sizeof(client->cmd));
883 client->movesequence = 0;
884 #ifdef NUM_PING_TIMES
885 for (i = 0;i < NUM_PING_TIMES;i++)
886 client->ping_times[i] = 0;
887 client->num_pings = 0;
891 // allow the client some time to send his keepalives, even if map loading took ages
892 client->netconnection->timeout = realtime + net_connecttimeout.value;
899 Initializes a client_t for a new net connection. This will only be called
900 once for a player each game, not once for each level change.
903 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
907 float spawn_parms[NUM_SPAWN_PARMS];
909 client = svs.clients + clientnum;
911 // set up the client_t
913 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
914 memset (client, 0, sizeof(*client));
915 client->active = true;
916 client->netconnection = netconnection;
918 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
920 strlcpy(client->name, "unconnected", sizeof(client->name));
921 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
922 client->spawned = false;
923 client->edict = PRVM_EDICT_NUM(clientnum+1);
924 if (client->netconnection)
925 client->netconnection->message.allowoverflow = true; // we can catch it
926 // prepare the unreliable message buffer
927 client->unreliablemsg.data = client->unreliablemsg_data;
928 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
929 // updated by receiving "rate" command from client, this is also the default if not using a DP client
930 client->rate = 1000000000;
931 // no limits for local player
932 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
933 client->rate = 1000000000;
934 client->connecttime = realtime;
937 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
940 // call the progs to get default spawn parms for the new client
941 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
942 prog->globals.server->self = 0;
943 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
944 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
945 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
947 // set up the entity for this client (including .colormap, .team, etc)
948 PRVM_ED_ClearEdict(client->edict);
951 // don't call SendServerinfo for a fresh botclient because its fields have
952 // not been set up by the qc yet
953 if (client->netconnection)
954 SV_SendServerinfo (client);
956 client->spawned = true;
961 ===============================================================================
965 ===============================================================================
969 =============================================================================
971 The PVS must include a small area around the client to allow head bobbing
972 or other small motion on the client side. Otherwise, a bob might cause an
973 entity that should be visible to not show up, especially when the bob
976 =============================================================================
979 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
982 unsigned int sendflags;
983 unsigned int version;
984 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
985 unsigned int customizeentityforclient;
987 vec3_t cullmins, cullmaxs;
989 prvm_eval_t *val, *val2;
991 // this 2 billion unit check is actually to detect NAN origins
992 // (we really don't want to send those)
993 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
996 // EF_NODRAW prevents sending for any reason except for your own
997 // client, so we must keep all clients in this superset
998 effects = (unsigned)ent->fields.server->effects;
1000 // we can omit invisible entities with no effects that are not clients
1001 // LordHavoc: this could kill tags attached to an invisible entity, I
1002 // just hope we never have to support that case
1003 i = (int)ent->fields.server->modelindex;
1004 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1007 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1008 glowsize = (unsigned char)bound(0, i, 255);
1009 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1010 flags |= RENDER_GLOWTRAIL;
1011 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1012 flags |= RENDER_VIEWMODEL;
1014 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1015 light[0] = (unsigned short)bound(0, f, 65535);
1016 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1017 light[1] = (unsigned short)bound(0, f, 65535);
1018 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1019 light[2] = (unsigned short)bound(0, f, 65535);
1020 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1021 light[3] = (unsigned short)bound(0, f, 65535);
1022 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1023 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1025 if (gamemode == GAME_TENEBRAE)
1027 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1031 lightpflags |= PFLAGS_FULLDYNAMIC;
1033 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1037 light[0] = (int)(0.2*256);
1038 light[1] = (int)(1.0*256);
1039 light[2] = (int)(0.2*256);
1041 lightpflags |= PFLAGS_FULLDYNAMIC;
1045 specialvisibilityradius = 0;
1046 if (lightpflags & PFLAGS_FULLDYNAMIC)
1047 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1049 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1050 if (flags & RENDER_GLOWTRAIL)
1051 specialvisibilityradius = max(specialvisibilityradius, 100);
1052 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1054 if (effects & EF_BRIGHTFIELD)
1055 specialvisibilityradius = max(specialvisibilityradius, 80);
1056 if (effects & EF_MUZZLEFLASH)
1057 specialvisibilityradius = max(specialvisibilityradius, 100);
1058 if (effects & EF_BRIGHTLIGHT)
1059 specialvisibilityradius = max(specialvisibilityradius, 400);
1060 if (effects & EF_DIMLIGHT)
1061 specialvisibilityradius = max(specialvisibilityradius, 200);
1062 if (effects & EF_RED)
1063 specialvisibilityradius = max(specialvisibilityradius, 200);
1064 if (effects & EF_BLUE)
1065 specialvisibilityradius = max(specialvisibilityradius, 200);
1066 if (effects & EF_FLAME)
1067 specialvisibilityradius = max(specialvisibilityradius, 250);
1068 if (effects & EF_STARDUST)
1069 specialvisibilityradius = max(specialvisibilityradius, 100);
1072 // early culling checks
1073 // (final culling is done by SV_MarkWriteEntityStateToClient)
1074 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1075 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1080 cs->number = enumber;
1081 VectorCopy(ent->fields.server->origin, cs->origin);
1082 VectorCopy(ent->fields.server->angles, cs->angles);
1084 cs->effects = effects;
1085 cs->colormap = (unsigned)ent->fields.server->colormap;
1086 cs->modelindex = modelindex;
1087 cs->skin = (unsigned)ent->fields.server->skin;
1088 cs->frame = (unsigned)ent->fields.server->frame;
1089 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1090 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1091 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1092 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1093 cs->customizeentityforclient = customizeentityforclient;
1094 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1095 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1096 cs->glowsize = glowsize;
1098 // don't need to init cs->colormod because the defaultstate did that for us
1099 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1100 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1101 if (val->vector[0] || val->vector[1] || val->vector[2])
1103 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1104 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1105 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1108 cs->modelindex = modelindex;
1111 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1115 cs->alpha = (unsigned char)bound(0, i, 255);
1118 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1122 cs->alpha = (unsigned char)bound(0, i, 255);
1126 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1130 cs->scale = (unsigned char)bound(0, i, 255);
1133 cs->glowcolor = 254;
1134 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1136 cs->glowcolor = (int)f;
1138 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1139 cs->effects |= EF_FULLBRIGHT;
1141 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1142 if (val && val->_float)
1143 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1145 if (ent->fields.server->movetype == MOVETYPE_STEP)
1146 cs->flags |= RENDER_STEP;
1147 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1148 cs->flags |= RENDER_LOWPRECISION;
1149 if (ent->fields.server->colormap >= 1024)
1150 cs->flags |= RENDER_COLORMAPPED;
1151 if (cs->viewmodelforclient)
1152 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1154 cs->light[0] = light[0];
1155 cs->light[1] = light[1];
1156 cs->light[2] = light[2];
1157 cs->light[3] = light[3];
1158 cs->lightstyle = lightstyle;
1159 cs->lightpflags = lightpflags;
1161 cs->specialvisibilityradius = specialvisibilityradius;
1163 // calculate the visible box of this entity (don't use the physics box
1164 // as that is often smaller than a model, and would not count
1165 // specialvisibilityradius)
1166 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1168 float scale = cs->scale * (1.0f / 16.0f);
1169 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1171 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1172 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1174 else if (cs->angles[1])
1176 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1177 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1181 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1182 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1187 // if there is no model (or it could not be loaded), use the physics box
1188 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1189 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1191 if (specialvisibilityradius)
1193 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1194 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1195 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1196 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1197 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1198 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1201 // calculate center of bbox for network prioritization purposes
1202 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1204 // if culling box has moved, update pvs cluster links
1205 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1207 VectorCopy(cullmins, ent->priv.server->cullmins);
1208 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1209 // a value of -1 for pvs_numclusters indicates that the links are not
1210 // cached, and should be re-tested each time, this is the case if the
1211 // culling box touches too many pvs clusters to store, or if the world
1212 // model does not support FindBoxClusters
1213 ent->priv.server->pvs_numclusters = -1;
1214 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1216 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1217 if (i <= MAX_ENTITYCLUSTERS)
1218 ent->priv.server->pvs_numclusters = i;
1222 // we need to do some csqc entity upkeep here
1223 // get self.SendFlags and clear them
1224 // (to let the QC know that they've been read)
1225 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
1228 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1229 sendflags = (unsigned int)val->_float;
1231 // legacy self.Version system
1232 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1235 version = (unsigned int)val2->_float;
1236 if (sv.csqcentityversion[enumber] != version)
1237 sendflags = 0xFFFFFF;
1238 sv.csqcentityversion[enumber] = version;
1240 // move sendflags into the per-client sendflags
1242 for (i = 0;i < svs.maxclients;i++)
1243 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1249 void SV_PrepareEntitiesForSending(void)
1253 // send all entities that touch the pvs
1254 sv.numsendentities = 0;
1255 sv.sendentitiesindex[0] = NULL;
1256 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1257 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1259 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1261 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1262 sv.numsendentities++;
1267 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1272 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1274 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1275 sv.writeentitiestoclient_stats_totalentities++;
1277 if (s->customizeentityforclient)
1279 prog->globals.server->self = s->number;
1280 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1281 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1282 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1286 // never reject player
1287 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1289 // check various rejection conditions
1290 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1292 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1294 if (s->effects & EF_NODRAW)
1296 // LordHavoc: only send entities with a model or important effects
1297 if (!s->modelindex && s->specialvisibilityradius == 0)
1300 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1301 // viewmodels don't have visibility checking
1302 if (s->viewmodelforclient)
1304 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1307 else if (s->tagentity)
1309 // tag attached entities simply check their parent
1310 if (!sv.sendentitiesindex[s->tagentity])
1312 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1313 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1316 // always send world submodels in newer protocols because they don't
1317 // generate much traffic (in old protocols they hog bandwidth)
1318 // but only if sv_cullentities_nevercullbmodels is off
1319 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1321 // entity has survived every check so far, check if visible
1322 ed = PRVM_EDICT_NUM(s->number);
1324 // if not touching a visible leaf
1325 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1327 if (ed->priv.server->pvs_numclusters < 0)
1329 // entity too big for clusters list
1330 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1332 sv.writeentitiestoclient_stats_culled_pvs++;
1339 // check cached clusters list
1340 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1341 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1343 if (i == ed->priv.server->pvs_numclusters)
1345 sv.writeentitiestoclient_stats_culled_pvs++;
1351 // or not seen by random tracelines
1352 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1355 s->number <= svs.maxclients
1356 ? sv_cullentities_trace_samples_players.integer
1358 s->specialvisibilityradius
1359 ? sv_cullentities_trace_samples_extra.integer
1360 : sv_cullentities_trace_samples.integer;
1361 float enlarge = sv_cullentities_trace_enlarge.value;
1363 qboolean visible = TRUE;
1369 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1370 break; // directly visible from the server's view
1372 if(sv_cullentities_trace_prediction.integer)
1376 // get player velocity
1377 float predtime = bound(0, host_client->ping, 0.2); // / 2
1378 // sorry, no wallhacking by high ping please, and at 200ms
1379 // ping a FPS is annoying to play anyway and a player is
1380 // likely to have changed his direction
1381 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1382 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1384 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1385 break; // directly visible from the predicted view
1389 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1393 // when we get here, we can't see the entity
1399 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1401 s->number <= svs.maxclients
1402 ? sv_cullentities_trace_delay_players.value
1403 : sv_cullentities_trace_delay.value
1405 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1407 sv.writeentitiestoclient_stats_culled_trace++;
1415 // this just marks it for sending
1416 // FIXME: it would be more efficient to send here, but the entity
1417 // compressor isn't that flexible
1418 sv.writeentitiestoclient_stats_visibleentities++;
1419 sv.sententities[s->number] = sv.sententitiesmark;
1422 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1424 qboolean need_empty = false;
1425 int i, numsendstates;
1427 prvm_edict_t *camera;
1429 // if there isn't enough space to accomplish anything, skip it
1430 if (msg->cursize + 25 > maxsize)
1433 sv.writeentitiestoclient_msg = msg;
1434 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1436 sv.writeentitiestoclient_stats_culled_pvs = 0;
1437 sv.writeentitiestoclient_stats_culled_trace = 0;
1438 sv.writeentitiestoclient_stats_visibleentities = 0;
1439 sv.writeentitiestoclient_stats_totalentities = 0;
1441 // find the client's PVS
1442 // the real place being tested from
1443 camera = PRVM_EDICT_NUM( client->clientcamera );
1444 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1445 sv.writeentitiestoclient_pvsbytes = 0;
1446 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1447 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1449 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1451 sv.sententitiesmark++;
1453 for (i = 0;i < sv.numsendentities;i++)
1454 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1457 for (i = 0;i < sv.numsendentities;i++)
1459 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1461 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1462 *s = sv.sendentities[i];
1463 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1464 s->flags |= RENDER_EXTERIORMODEL;
1468 if (sv_cullentities_stats.integer)
1469 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1471 if(client->entitydatabase5)
1472 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, client->entitydatabase5->latestframenum + 1);
1474 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, 0);
1476 if (client->entitydatabase5)
1477 EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1478 else if (client->entitydatabase4)
1480 EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1481 Protocol_WriteStatsReliable();
1483 else if (client->entitydatabase)
1485 EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1486 Protocol_WriteStatsReliable();
1490 EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1491 Protocol_WriteStatsReliable();
1501 static void SV_CleanupEnts (void)
1506 ent = PRVM_NEXT_EDICT(prog->edicts);
1507 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1508 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1513 SV_WriteClientdataToMessage
1517 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1521 prvm_edict_t *other;
1527 float *statsf = (float *)stats;
1530 // send a damage message
1532 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1534 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1535 MSG_WriteByte (msg, svc_damage);
1536 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1537 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1538 for (i=0 ; i<3 ; i++)
1539 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1541 ent->fields.server->dmg_take = 0;
1542 ent->fields.server->dmg_save = 0;
1546 // send the current viewpos offset from the view entity
1548 SV_SetIdealPitch (); // how much to look up / down ideally
1550 // a fixangle might get lost in a dropped packet. Oh well.
1551 if(ent->fields.server->fixangle)
1553 // angle fixing was requested by global thinking code...
1554 // so store the current angles for later use
1555 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1556 host_client->fixangle_angles_set = TRUE;
1558 // and clear fixangle for the next frame
1559 ent->fields.server->fixangle = 0;
1562 if (host_client->fixangle_angles_set)
1564 MSG_WriteByte (msg, svc_setangle);
1565 for (i=0 ; i < 3 ; i++)
1566 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1567 host_client->fixangle_angles_set = FALSE;
1570 // stuff the sigil bits into the high bits of items for sbar, or else
1572 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1573 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1574 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1576 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1578 VectorClear(punchvector);
1579 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1580 VectorCopy(val->vector, punchvector);
1582 // cache weapon model name and index in client struct to save time
1583 // (this search can be almost 1% of cpu time!)
1584 s = PRVM_GetString(ent->fields.server->weaponmodel);
1585 if (strcmp(s, client->weaponmodel))
1587 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1588 client->weaponmodelindex = SV_ModelIndex(s, 1);
1592 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1593 viewzoom = (int)(val->_float * 255.0f);
1599 if ((int)ent->fields.server->flags & FL_ONGROUND)
1600 bits |= SU_ONGROUND;
1601 if (ent->fields.server->waterlevel >= 2)
1603 if (ent->fields.server->idealpitch)
1604 bits |= SU_IDEALPITCH;
1606 for (i=0 ; i<3 ; i++)
1608 if (ent->fields.server->punchangle[i])
1609 bits |= (SU_PUNCH1<<i);
1610 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1612 bits |= (SU_PUNCHVEC1<<i);
1613 if (ent->fields.server->velocity[i])
1614 bits |= (SU_VELOCITY1<<i);
1617 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1618 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1619 stats[STAT_ITEMS] = items;
1620 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1621 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1622 stats[STAT_WEAPON] = client->weaponmodelindex;
1623 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1624 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1625 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1626 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1627 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1628 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1629 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1630 stats[STAT_VIEWZOOM] = viewzoom;
1631 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1632 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1633 // the QC bumps these itself by sending svc_'s, so we have to keep them
1634 // zero or they'll be corrected by the engine
1635 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1636 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1638 // movement settings for prediction
1639 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1640 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1641 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1642 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1643 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1644 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1645 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1646 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1647 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1648 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1649 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1650 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1651 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1652 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1653 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1654 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1655 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1656 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1657 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1658 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1659 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1660 statsf[STAT_TIMELIMIT] = timelimit.value;
1662 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1664 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1666 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1667 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1669 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1670 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1671 if (viewzoom != 255)
1672 bits |= SU_VIEWZOOM;
1677 if (bits >= 16777216)
1681 MSG_WriteByte (msg, svc_clientdata);
1682 MSG_WriteShort (msg, bits);
1683 if (bits & SU_EXTEND1)
1684 MSG_WriteByte(msg, bits >> 16);
1685 if (bits & SU_EXTEND2)
1686 MSG_WriteByte(msg, bits >> 24);
1688 if (bits & SU_VIEWHEIGHT)
1689 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1691 if (bits & SU_IDEALPITCH)
1692 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1694 for (i=0 ; i<3 ; i++)
1696 if (bits & (SU_PUNCH1<<i))
1698 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1699 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1701 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1703 if (bits & (SU_PUNCHVEC1<<i))
1705 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1706 MSG_WriteCoord16i(msg, punchvector[i]);
1708 MSG_WriteCoord32f(msg, punchvector[i]);
1710 if (bits & (SU_VELOCITY1<<i))
1712 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1713 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1715 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1719 if (bits & SU_ITEMS)
1720 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1722 if (sv.protocol == PROTOCOL_DARKPLACES5)
1724 if (bits & SU_WEAPONFRAME)
1725 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1726 if (bits & SU_ARMOR)
1727 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1728 if (bits & SU_WEAPON)
1729 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1730 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1731 MSG_WriteShort (msg, stats[STAT_AMMO]);
1732 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1733 MSG_WriteShort (msg, stats[STAT_NAILS]);
1734 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1735 MSG_WriteShort (msg, stats[STAT_CELLS]);
1736 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1737 if (bits & SU_VIEWZOOM)
1738 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1740 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1742 if (bits & SU_WEAPONFRAME)
1743 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1744 if (bits & SU_ARMOR)
1745 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1746 if (bits & SU_WEAPON)
1748 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1749 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1751 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1753 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1754 MSG_WriteByte (msg, stats[STAT_AMMO]);
1755 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1756 MSG_WriteByte (msg, stats[STAT_NAILS]);
1757 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1758 MSG_WriteByte (msg, stats[STAT_CELLS]);
1759 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1761 for (i = 0;i < 32;i++)
1762 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1764 MSG_WriteByte (msg, i);
1767 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1768 if (bits & SU_VIEWZOOM)
1770 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1771 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1773 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1778 void SV_FlushBroadcastMessages(void)
1782 if (sv.datagram.cursize <= 0)
1784 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1786 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1788 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1789 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1791 SZ_Clear(&sv.datagram);
1794 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
1796 // scan the splitpoints to find out how many we can fit in
1797 int numsegments, j, split;
1798 if (!client->unreliablemsg_splitpoints)
1800 // always accept the first one if it's within 1024 bytes, this ensures
1801 // that very big datagrams which are over the rate limit still get
1802 // through, just to keep it working
1803 j = msg->cursize + client->unreliablemsg_splitpoint[0];
1804 if (maxsize < 1024 && j > maxsize && j <= 1024)
1810 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1811 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1813 if (numsegments > 0)
1815 // some will fit, so add the ones that will fit
1816 split = client->unreliablemsg_splitpoint[numsegments-1];
1817 // note this discards ones that were accepted by the segments scan but
1818 // can not fit, such as a really huge first one that will never ever
1819 // fit in a packet...
1820 if (msg->cursize + split <= maxsize)
1821 SZ_Write(msg, client->unreliablemsg.data, split);
1822 // remove the part we sent, keeping any remaining data
1823 client->unreliablemsg.cursize -= split;
1824 if (client->unreliablemsg.cursize > 0)
1825 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1826 // adjust remaining splitpoints
1827 client->unreliablemsg_splitpoints -= numsegments;
1828 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1829 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1834 =======================
1835 SV_SendClientDatagram
1836 =======================
1838 static void SV_SendClientDatagram (client_t *client)
1840 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1842 int stats[MAX_CL_STATS];
1843 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1845 // obey rate limit by limiting packet frequency if the packet size
1847 // (usually this is caused by reliable messages)
1848 if (!NetConn_CanSend(client->netconnection))
1851 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1852 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1853 if (sv_maxrate.integer != maxrate)
1854 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1856 // clientrate determines the 'cleartime' of a packet
1857 // (how long to wait before sending another, based on this packet's size)
1858 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1860 switch (sv.protocol)
1862 case PROTOCOL_QUAKE:
1863 case PROTOCOL_QUAKEDP:
1864 case PROTOCOL_NEHAHRAMOVIE:
1865 case PROTOCOL_NEHAHRABJP:
1866 case PROTOCOL_NEHAHRABJP2:
1867 case PROTOCOL_NEHAHRABJP3:
1868 case PROTOCOL_QUAKEWORLD:
1869 // no packet size limit support on Quake protocols because it just
1870 // causes missing entities/effects
1871 // packets are simply sent less often to obey the rate limit
1875 case PROTOCOL_DARKPLACES1:
1876 case PROTOCOL_DARKPLACES2:
1877 case PROTOCOL_DARKPLACES3:
1878 case PROTOCOL_DARKPLACES4:
1879 // no packet size limit support on DP1-4 protocols because they kick
1880 // the client off if they overflow, and miss effects
1881 // packets are simply sent less often to obey the rate limit
1882 maxsize = sizeof(sv_sendclientdatagram_buf);
1883 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1886 // DP5 and later protocols support packet size limiting which is a
1887 // better method than limiting packet frequency as QW does
1889 // at very low rates (or very small sys_ticrate) the packet size is
1890 // not reduced below 128, but packets may be sent less often
1891 maxsize = (int)(clientrate * sys_ticrate.value);
1892 maxsize = bound(128, maxsize, 1400);
1894 // csqc entities can easily exceed 128 bytes, so disable throttling in
1895 // mods that use csqc (they are likely to use less bandwidth anyway)
1896 if (sv.csqc_progsize > 0)
1901 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1903 // for good singleplayer, send huge packets
1904 maxsize = sizeof(sv_sendclientdatagram_buf);
1905 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1906 // never limit frequency in singleplayer
1907 clientrate = 1000000000;
1910 // while downloading, limit entity updates to half the packet
1911 // (any leftover space will be used for downloading)
1912 if (host_client->download_file)
1915 msg.data = sv_sendclientdatagram_buf;
1916 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1918 msg.allowoverflow = false;
1920 if (host_client->spawned)
1922 // the player is in the game
1923 MSG_WriteByte (&msg, svc_time);
1924 MSG_WriteFloat (&msg, sv.time);
1926 // add the client specific data to the datagram
1927 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1928 // now update the stats[] array using any registered custom fields
1929 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1930 // set host_client->statsdeltabits
1931 Protocol_UpdateClientStats (stats);
1933 // add as many queued unreliable messages (effects) as we can fit
1934 // limit effects to half of the remaining space
1935 if (client->unreliablemsg.cursize)
1936 SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
1938 // now write as many entities as we can fit, and also sends stats
1939 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1941 else if (realtime > client->keepalivetime)
1943 // the player isn't totally in the game yet
1944 // send small keepalive messages if too much time has passed
1945 // (may also be sending downloads)
1946 client->keepalivetime = realtime + 5;
1947 MSG_WriteChar (&msg, svc_nop);
1950 // if a download is active, see if there is room to fit some download data
1952 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1953 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1955 fs_offset_t downloadstart;
1956 unsigned char data[1400];
1957 downloadstart = FS_Tell(host_client->download_file);
1958 downloadsize = min(downloadsize, (int)sizeof(data));
1959 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1960 // note this sends empty messages if at the end of the file, which is
1961 // necessary to keep the packet loss logic working
1962 // (the last blocks may be lost and need to be re-sent, and that will
1963 // only occur if the client acks the empty end messages, revealing
1964 // a gap in the download progress, causing the last blocks to be
1966 MSG_WriteChar (&msg, svc_downloaddata);
1967 MSG_WriteLong (&msg, downloadstart);
1968 MSG_WriteShort (&msg, downloadsize);
1969 if (downloadsize > 0)
1970 SZ_Write (&msg, data, downloadsize);
1973 // reliable only if none is in progress
1974 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1975 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
1977 SV_WriteDemoMessage(client, &msg, false);
1979 // send the datagram
1980 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1981 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1982 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1986 =======================
1987 SV_UpdateToReliableMessages
1988 =======================
1990 static void SV_UpdateToReliableMessages (void)
1999 // check for changes to be sent over the reliable streams
2000 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2002 // update the host_client fields we care about according to the entity fields
2003 host_client->edict = PRVM_EDICT_NUM(i+1);
2006 name = PRVM_GetString(host_client->edict->fields.server->netname);
2009 // always point the string back at host_client->name to keep it safe
2010 strlcpy (host_client->name, name, sizeof (host_client->name));
2011 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2012 if (strcmp(host_client->old_name, host_client->name))
2014 if (host_client->spawned)
2015 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2016 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2017 // send notification to all clients
2018 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2019 MSG_WriteByte (&sv.reliable_datagram, i);
2020 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2021 SV_WriteNetnameIntoDemo(host_client);
2024 // DP_SV_CLIENTCOLORS
2025 // this is always found (since it's added by the progs loader)
2026 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2027 host_client->colors = (int)val->_float;
2028 if (host_client->old_colors != host_client->colors)
2030 host_client->old_colors = host_client->colors;
2031 // send notification to all clients
2032 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2033 MSG_WriteByte (&sv.reliable_datagram, i);
2034 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2037 // NEXUIZ_PLAYERMODEL
2038 if( prog->fieldoffsets.playermodel >= 0 ) {
2039 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2042 // always point the string back at host_client->name to keep it safe
2043 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2044 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2047 // NEXUIZ_PLAYERSKIN
2048 if( prog->fieldoffsets.playerskin >= 0 ) {
2049 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2052 // always point the string back at host_client->name to keep it safe
2053 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2054 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2057 // TODO: add an extension name for this [1/17/2008 Black]
2058 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2059 int oldclientcamera = host_client->clientcamera;
2060 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2061 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2063 host_client->clientcamera = val->edict;
2066 if( oldclientcamera != host_client->clientcamera ) {
2067 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2068 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2073 host_client->frags = (int)host_client->edict->fields.server->frags;
2074 if(gamemode == GAME_NEXUIZ)
2075 if(!host_client->spawned && host_client->netconnection)
2076 host_client->frags = -666;
2077 if (host_client->old_frags != host_client->frags)
2079 host_client->old_frags = host_client->frags;
2080 // send notification to all clients
2081 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2082 MSG_WriteByte (&sv.reliable_datagram, i);
2083 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2087 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2088 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2089 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2091 SZ_Clear (&sv.reliable_datagram);
2096 =======================
2097 SV_SendClientMessages
2098 =======================
2100 void SV_SendClientMessages (void)
2102 int i, prepared = false;
2104 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2105 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2107 SV_FlushBroadcastMessages();
2109 // update frags, names, etc
2110 SV_UpdateToReliableMessages();
2112 // build individual updates
2113 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2115 if (!host_client->active)
2117 if (!host_client->netconnection)
2120 if (host_client->netconnection->message.overflowed)
2122 SV_DropClient (true); // if the message couldn't send, kick off
2129 // only prepare entities once per frame
2130 SV_PrepareEntitiesForSending();
2132 SV_SendClientDatagram (host_client);
2135 // clear muzzle flashes
2139 static void SV_StartDownload_f(void)
2141 if (host_client->download_file)
2142 host_client->download_started = true;
2146 * Compression extension negotiation:
2149 * cl_serverextension_download 2
2152 * download <filename> <list of zero or more suppported compressions in order of preference>
2154 * download maps/map1.bsp lzo deflate huffman
2157 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2159 * cl_downloadbegin 123456 maps/map1.bsp deflate
2161 * The server may choose not to compress the file by sending no compression name, like:
2162 * cl_downloadbegin 345678 maps/map1.bsp
2164 * NOTE: the "download" command may only specify compression algorithms if
2165 * cl_serverextension_download is 2!
2166 * If cl_serverextension_download has a different value, the client must
2167 * assume this extension is not supported!
2170 static void Download_CheckExtensions(void)
2173 int argc = Cmd_Argc();
2175 // first reset them all
2176 host_client->download_deflate = false;
2178 for(i = 2; i < argc; ++i)
2180 if(!strcmp(Cmd_Argv(i), "deflate"))
2182 host_client->download_deflate = true;
2188 static void SV_Download_f(void)
2190 const char *whichpack, *whichpack2, *extension;
2191 qboolean is_csqc; // so we need to check only once
2195 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2196 SV_ClientPrintf(" supported extensions: deflate\n");
2200 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2202 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2206 if (host_client->download_file)
2208 // at this point we'll assume the previous download should be aborted
2209 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2210 Host_ClientCommands("\nstopdownload\n");
2212 // close the file and reset variables
2213 FS_Close(host_client->download_file);
2214 host_client->download_file = NULL;
2215 host_client->download_name[0] = 0;
2216 host_client->download_expectedposition = 0;
2217 host_client->download_started = false;
2220 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2222 if (!sv_allowdownloads.integer && !is_csqc)
2224 SV_ClientPrintf("Downloads are disabled on this server\n");
2225 Host_ClientCommands("\nstopdownload\n");
2229 Download_CheckExtensions();
2231 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2232 extension = FS_FileExtension(host_client->download_name);
2234 // host_client is asking to download a specified file
2235 if (developer.integer >= 100)
2236 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2240 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2241 extensions[0] = '\0';
2243 if(host_client->download_deflate)
2244 strlcat(extensions, " deflate", sizeof(extensions));
2246 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2248 if(host_client->download_deflate)
2249 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2251 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2253 // no, no space is needed between %s and %s :P
2254 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2256 host_client->download_expectedposition = 0;
2257 host_client->download_started = false;
2258 host_client->sendsignon = true; // make sure this message is sent
2262 if (!FS_FileExists(host_client->download_name))
2264 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2265 Host_ClientCommands("\nstopdownload\n");
2269 // check if the user is trying to download part of registered Quake(r)
2270 whichpack = FS_WhichPack(host_client->download_name);
2271 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2272 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2274 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2275 Host_ClientCommands("\nstopdownload\n");
2279 // check if the server has forbidden archive downloads entirely
2280 if (!sv_allowdownloads_inarchive.integer)
2282 whichpack = FS_WhichPack(host_client->download_name);
2285 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2286 Host_ClientCommands("\nstopdownload\n");
2291 if (!sv_allowdownloads_config.integer)
2293 if (!strcasecmp(extension, "cfg"))
2295 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2296 Host_ClientCommands("\nstopdownload\n");
2301 if (!sv_allowdownloads_dlcache.integer)
2303 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2305 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2306 Host_ClientCommands("\nstopdownload\n");
2311 if (!sv_allowdownloads_archive.integer)
2313 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2315 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2316 Host_ClientCommands("\nstopdownload\n");
2321 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2322 if (!host_client->download_file)
2324 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2325 Host_ClientCommands("\nstopdownload\n");
2329 if (FS_FileSize(host_client->download_file) > 1<<30)
2331 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2332 Host_ClientCommands("\nstopdownload\n");
2333 FS_Close(host_client->download_file);
2334 host_client->download_file = NULL;
2338 if (FS_FileSize(host_client->download_file) < 0)
2340 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2341 Host_ClientCommands("\nstopdownload\n");
2342 FS_Close(host_client->download_file);
2343 host_client->download_file = NULL;
2347 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2350 * we can only do this if we would actually deflate on the fly
2351 * which we do not (yet)!
2353 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2354 extensions[0] = '\0';
2356 if(host_client->download_deflate)
2357 strlcat(extensions, " deflate", sizeof(extensions));
2359 // no, no space is needed between %s and %s :P
2360 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2363 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2365 host_client->download_expectedposition = 0;
2366 host_client->download_started = false;
2367 host_client->sendsignon = true; // make sure this message is sent
2369 // the rest of the download process is handled in SV_SendClientDatagram
2370 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2372 // no svc_downloaddata messages will be sent until sv_startdownload is
2373 // sent by the client
2377 ==============================================================================
2381 ==============================================================================
2390 int SV_ModelIndex(const char *s, int precachemode)
2392 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2393 char filename[MAX_QPATH];
2397 //if (precachemode == 2)
2399 strlcpy(filename, s, sizeof(filename));
2400 for (i = 2;i < limit;i++)
2402 if (!sv.model_precache[i][0])
2406 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2408 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2411 if (precachemode == 1)
2412 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2413 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2414 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2415 if (sv.state != ss_loading)
2417 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2418 MSG_WriteShort(&sv.reliable_datagram, i);
2419 MSG_WriteString(&sv.reliable_datagram, filename);
2423 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2426 if (!strcmp(sv.model_precache[i], filename))
2429 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2439 int SV_SoundIndex(const char *s, int precachemode)
2441 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2442 char filename[MAX_QPATH];
2446 //if (precachemode == 2)
2448 strlcpy(filename, s, sizeof(filename));
2449 for (i = 1;i < limit;i++)
2451 if (!sv.sound_precache[i][0])
2455 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2457 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2460 if (precachemode == 1)
2461 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2462 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2463 if (sv.state != ss_loading)
2465 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2466 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2467 MSG_WriteString(&sv.reliable_datagram, filename);
2471 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2474 if (!strcmp(sv.sound_precache[i], filename))
2477 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2483 SV_ParticleEffectIndex
2487 int SV_ParticleEffectIndex(const char *name)
2489 int i, argc, linenumber, effectnameindex;
2490 fs_offset_t filesize;
2491 unsigned char *filedata;
2492 const char *text, *textstart, *textend;
2493 char argv[16][1024];
2494 if (!sv.particleeffectnamesloaded)
2496 sv.particleeffectnamesloaded = true;
2497 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2498 for (i = 0;i < EFFECT_TOTAL;i++)
2499 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2500 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2503 textstart = (const char *)filedata;
2504 textend = (const char *)filedata + filesize;
2506 for (linenumber = 1;;linenumber++)
2511 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2515 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2519 if (com_token[0] == 0)
2520 break; // if the loop exited and it's not a \n, it's EOF
2523 if (!strcmp(argv[0], "effect"))
2527 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2529 if (sv.particleeffectname[effectnameindex][0])
2531 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2536 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2540 // if we run out of names, abort
2541 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2543 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2552 // search for the name
2553 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2554 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2555 return effectnameindex;
2556 // return 0 if we couldn't find it
2566 static void SV_CreateBaseline (void)
2568 int i, entnum, large;
2569 prvm_edict_t *svent;
2571 // LordHavoc: clear *all* states (note just active ones)
2572 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2574 // get the current server version
2575 svent = PRVM_EDICT_NUM(entnum);
2577 // LordHavoc: always clear state values, whether the entity is in use or not
2578 svent->priv.server->baseline = defaultstate;
2580 if (svent->priv.server->free)
2582 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2585 // create entity baseline
2586 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2587 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2588 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2589 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2590 if (entnum > 0 && entnum <= svs.maxclients)
2592 svent->priv.server->baseline.colormap = entnum;
2593 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2597 svent->priv.server->baseline.colormap = 0;
2598 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2602 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2605 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2609 // add to the message
2611 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2613 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2614 MSG_WriteShort (&sv.signon, entnum);
2618 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2619 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2621 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2623 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2624 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2628 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2629 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2631 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2632 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2633 for (i=0 ; i<3 ; i++)
2635 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2636 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2645 Load csprogs.dat and comperss it so it doesn't need to be
2646 reloaded on request.
2649 void SV_Prepare_CSQC(void)
2651 fs_offset_t progsize;
2653 if(svs.csqc_progdata)
2655 Con_DPrintf("Unloading old CSQC data.\n");
2656 Mem_Free(svs.csqc_progdata);
2657 if(svs.csqc_progdata_deflated)
2658 Mem_Free(svs.csqc_progdata_deflated);
2661 svs.csqc_progdata = NULL;
2662 svs.csqc_progdata_deflated = NULL;
2664 Con_Print("Loading csprogs.dat\n");
2666 sv.csqc_progname[0] = 0;
2667 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2671 size_t deflated_size;
2673 sv.csqc_progsize = (int)progsize;
2674 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2675 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2676 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2678 Con_Print("Compressing csprogs.dat\n");
2679 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2680 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2681 svs.csqc_progsize_deflated = (int)deflated_size;
2682 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2683 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2691 Grabs the current state of each client for saving across the
2692 transition to another level
2695 void SV_SaveSpawnparms (void)
2699 svs.serverflags = (int)prog->globals.server->serverflags;
2701 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2703 if (!host_client->active)
2706 // call the progs to get default spawn parms for the new client
2707 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2708 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2709 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2710 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2718 This is called at the start of each level
2722 void SV_SpawnServer (const char *server)
2727 dp_model_t *worldmodel;
2728 char modelname[sizeof(sv.modelname)];
2730 Con_DPrintf("SpawnServer: %s\n", server);
2732 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2734 if (!FS_FileExists(modelname))
2736 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2740 if (cls.state != ca_dedicated)
2742 SCR_BeginLoadingPlaque();
2749 if(prog->funcoffsets.SV_Shutdown)
2751 func_t s = prog->funcoffsets.SV_Shutdown;
2752 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2753 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2758 // free q3 shaders so that any newly downloaded shaders will be active
2759 Mod_FreeQ3Shaders();
2761 worldmodel = Mod_ForName(modelname, false, true, NULL);
2762 if (!worldmodel || !worldmodel->TraceBox)
2764 Con_Printf("Couldn't load map %s\n", modelname);
2768 // let's not have any servers with no name
2769 if (hostname.string[0] == 0)
2770 Cvar_Set ("hostname", "UNNAMED");
2771 scr_centertime_off = 0;
2773 svs.changelevel_issued = false; // now safe to issue another
2775 // make the map a required file for clients
2776 Curl_ClearRequirements();
2777 Curl_RequireFile(modelname);
2780 // tell all connected clients that we are going to a new level
2785 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2787 if (client->netconnection)
2789 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2790 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2797 NetConn_OpenServerPorts(true);
2801 // make cvars consistant
2804 Cvar_SetValue ("deathmatch", 0);
2805 // LordHavoc: it can be useful to have skills outside the range 0-3...
2806 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2807 //Cvar_SetValue ("skill", (float)current_skill);
2808 current_skill = (int)(skill.value + 0.5);
2811 // set up the new server
2813 memset (&sv, 0, sizeof(sv));
2814 // if running a local client, make sure it doesn't try to access the last
2815 // level's data which is no longer valiud
2818 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
2820 if(*sv_random_seed.string)
2822 srand(sv_random_seed.integer);
2823 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2830 strlcpy (sv.name, server, sizeof (sv.name));
2832 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2833 if (sv.protocol == PROTOCOL_UNKNOWN)
2836 Protocol_Names(buffer, sizeof(buffer));
2837 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2838 sv.protocol = PROTOCOL_QUAKE;
2843 // load progs to get entity field count
2844 //PR_LoadProgs ( sv_progs.string );
2846 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2847 sv.datagram.cursize = 0;
2848 sv.datagram.data = sv.datagram_buf;
2850 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2851 sv.reliable_datagram.cursize = 0;
2852 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2854 sv.signon.maxsize = sizeof(sv.signon_buf);
2855 sv.signon.cursize = 0;
2856 sv.signon.data = sv.signon_buf;
2858 // leave slots at start for clients only
2859 //prog->num_edicts = svs.maxclients+1;
2861 sv.state = ss_loading;
2862 prog->allowworldwrites = true;
2865 prog->globals.server->time = sv.time = 1.0;
2868 worldmodel->used = true;
2870 strlcpy (sv.name, server, sizeof (sv.name));
2871 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2872 sv.worldmodel = worldmodel;
2873 sv.models[1] = sv.worldmodel;
2876 // clear world interaction links
2878 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2880 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2882 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2883 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2884 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2886 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2887 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
2891 // load the rest of the entities
2893 // AK possible hack since num_edicts is still 0
2894 ent = PRVM_EDICT_NUM(0);
2895 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2896 ent->priv.server->free = false;
2897 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2898 ent->fields.server->modelindex = 1; // world model
2899 ent->fields.server->solid = SOLID_BSP;
2900 ent->fields.server->movetype = MOVETYPE_PUSH;
2901 VectorCopy(sv.world.mins, ent->fields.server->mins);
2902 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2903 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2904 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2907 prog->globals.server->coop = coop.integer;
2909 prog->globals.server->deathmatch = deathmatch.integer;
2911 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2913 // serverflags are for cross level information (sigils)
2914 prog->globals.server->serverflags = svs.serverflags;
2916 // we need to reset the spawned flag on all connected clients here so that
2917 // their thinks don't run during startup (before PutClientInServer)
2918 // we also need to set up the client entities now
2919 // and we need to set the ->edict pointers to point into the progs edicts
2920 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2922 host_client->spawned = false;
2923 host_client->edict = PRVM_EDICT_NUM(i + 1);
2924 PRVM_ED_ClearEdict(host_client->edict);
2927 // load replacement entity file if found
2928 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2930 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2931 PRVM_ED_LoadFromFile (entities);
2935 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2938 // LordHavoc: clear world angles (to fix e3m3.bsp)
2939 VectorClear(prog->edicts->fields.server->angles);
2941 // all setup is completed, any further precache statements are errors
2942 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
2943 prog->allowworldwrites = false;
2945 // run two frames to allow everything to settle
2946 prog->globals.server->time = sv.time = 1.0001;
2947 for (i = 0;i < 2;i++)
2953 if (cls.state == ca_dedicated)
2956 // create a baseline for more efficient communications
2957 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2958 SV_CreateBaseline ();
2960 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
2962 // to prevent network timeouts
2963 realtime = Sys_DoubleTime();
2965 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2966 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2968 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2969 if (!host_client->active)
2971 if (host_client->netconnection)
2972 SV_SendServerinfo(host_client);
2976 // if client is a botclient coming from a level change, we need to
2977 // set up client info that normally requires networking
2979 // copy spawn parms out of the client_t
2980 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2981 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2983 // call the spawn function
2984 host_client->clientconnectcalled = true;
2985 prog->globals.server->time = sv.time;
2986 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2987 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2988 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2989 host_client->spawned = true;
2993 Con_DPrint("Server spawned.\n");
2994 NetConn_Heartbeat (2);
2999 /////////////////////////////////////////////////////
3002 static void SV_VM_CB_BeginIncreaseEdicts(void)
3004 // links don't survive the transition, so unlink everything
3005 World_UnlinkAll(&sv.world);
3008 static void SV_VM_CB_EndIncreaseEdicts(void)
3013 // link every entity except world
3014 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3015 if (!ent->priv.server->free)
3016 SV_LinkEdict(ent, false);
3019 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3021 // LordHavoc: for consistency set these here
3022 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3024 e->priv.server->move = false; // don't move on first frame
3026 if (num >= 0 && num < svs.maxclients)
3029 // set colormap and team on newly created player entity
3030 e->fields.server->colormap = num + 1;
3031 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3032 // set netname/clientcolors back to client values so that
3033 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3035 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3036 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3037 val->_float = svs.clients[num].colors;
3038 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3039 if( prog->fieldoffsets.playermodel >= 0 )
3040 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3041 if( prog->fieldoffsets.playerskin >= 0 )
3042 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3043 // Assign netaddress (IP Address, etc)
3044 if(prog->fieldoffsets.netaddress >= 0)
3045 { // Valid Field; Process
3046 if(svs.clients[num].netconnection != NULL)
3047 {// Valid Address; Assign
3048 // Acquire Readable Address
3049 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3050 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3054 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3059 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3064 World_UnlinkEdict(ed); // unlink from world bsp
3066 ed->fields.server->model = 0;
3067 ed->fields.server->takedamage = 0;
3068 ed->fields.server->modelindex = 0;
3069 ed->fields.server->colormap = 0;
3070 ed->fields.server->skin = 0;
3071 ed->fields.server->frame = 0;
3072 VectorClear(ed->fields.server->origin);
3073 VectorClear(ed->fields.server->angles);
3074 ed->fields.server->nextthink = -1;
3075 ed->fields.server->solid = 0;
3077 // make sure csqc networking is aware of the removed entity
3078 e = PRVM_NUM_FOR_EDICT(ed);
3079 sv.csqcentityversion[e] = 0;
3080 for (i = 0;i < svs.maxclients;i++)
3082 if (svs.clients[i].csqcentityscope[e])
3083 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3084 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3088 static void SV_VM_CB_CountEdicts(void)
3092 int active, models, solid, step;
3094 active = models = solid = step = 0;
3095 for (i=0 ; i<prog->num_edicts ; i++)
3097 ent = PRVM_EDICT_NUM(i);
3098 if (ent->priv.server->free)
3101 if (ent->fields.server->solid)
3103 if (ent->fields.server->model)
3105 if (ent->fields.server->movetype == MOVETYPE_STEP)
3109 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3110 Con_Printf("active :%3i\n", active);
3111 Con_Printf("view :%3i\n", models);
3112 Con_Printf("touch :%3i\n", solid);
3113 Con_Printf("step :%3i\n", step);
3116 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3118 // remove things from different skill levels or deathmatch
3119 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3121 if (deathmatch.integer)
3123 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3128 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3129 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3130 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3138 static void SV_VM_Setup(void)
3141 PRVM_InitProg( PRVM_SERVERPROG );
3143 // allocate the mempools
3144 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3145 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3146 prog->builtins = vm_sv_builtins;
3147 prog->numbuiltins = vm_sv_numbuiltins;
3148 prog->headercrc = PROGHEADER_CRC;
3149 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3150 prog->max_edicts = 512;
3151 if (sv.protocol == PROTOCOL_QUAKE)
3152 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3153 else if (sv.protocol == PROTOCOL_QUAKEDP)
3154 prog->limit_edicts = 2048; // guessing
3155 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3156 prog->limit_edicts = 2048; // guessing!
3157 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3158 prog->limit_edicts = 4096; // guessing!
3160 prog->limit_edicts = MAX_EDICTS;
3161 prog->reserved_edicts = svs.maxclients;
3162 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3163 prog->name = "server";
3164 prog->extensionstring = vm_sv_extensions;
3165 prog->loadintoworld = true;
3167 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3168 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3169 prog->init_edict = SV_VM_CB_InitEdict;
3170 prog->free_edict = SV_VM_CB_FreeEdict;
3171 prog->count_edicts = SV_VM_CB_CountEdicts;
3172 prog->load_edict = SV_VM_CB_LoadEdict;
3173 prog->init_cmd = VM_SV_Cmd_Init;
3174 prog->reset_cmd = VM_SV_Cmd_Reset;
3175 prog->error_cmd = Host_Error;
3177 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3178 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3180 // some mods compiled with scrambling compilers lack certain critical
3181 // global names and field names such as "self" and "time" and "nextthink"
3182 // so we have to set these offsets manually, matching the entvars_t
3183 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3184 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3185 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3186 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3187 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3188 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3189 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3190 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3191 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3192 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3193 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3194 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3195 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3196 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3197 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3198 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3199 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3200 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3201 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3202 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3203 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3204 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3205 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3206 // OP_STATE is always supported on server (due to entvars_t)
3207 prog->flag |= PRVM_OP_STATE;
3209 VM_CustomStats_Clear();//[515]: csqc
3216 void SV_VM_Begin(void)
3219 PRVM_SetProg( PRVM_SERVERPROG );
3221 prog->globals.server->time = (float) sv.time;
3224 void SV_VM_End(void)