2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup();
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_maxnetfps = {0, "sv_clmovement_maxnetfps", "0", "max amount of movement packets to accept per second"};
67 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
68 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
69 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
70 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
71 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
72 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
73 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
74 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
75 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
76 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
77 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
78 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
79 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
80 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
81 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
82 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
83 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
84 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
85 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
86 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
87 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
88 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
89 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
90 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
91 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
92 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
93 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
94 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
95 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
96 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
97 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
98 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
99 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
100 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
101 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
102 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
103 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
104 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
105 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
106 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
107 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
108 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
109 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
110 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
111 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
112 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
113 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
114 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
115 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
116 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
117 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
118 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
119 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
120 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
121 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
122 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
123 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
124 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
125 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
126 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
127 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
129 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
130 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
131 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
132 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
133 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
134 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
135 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
136 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
137 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
138 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
140 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
162 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
163 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
165 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
170 mempool_t *sv_mempool = NULL;
172 extern cvar_t slowmo;
173 extern float scr_centertime_off;
175 // MUST match effectnameindex_t in client.h
176 static const char *standardeffectnames[EFFECT_TOTAL] =
200 "TE_TEI_BIGEXPLOSION",
216 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
218 prvm_required_field_t reqfields[] =
220 {ev_entity, "cursor_trace_ent"},
221 {ev_entity, "drawonlytoclient"},
222 {ev_entity, "exteriormodeltoclient"},
223 {ev_entity, "nodrawtoclient"},
224 {ev_entity, "tag_entity"},
225 {ev_entity, "viewmodelforclient"},
226 {ev_float, "SendFlags"},
227 {ev_float, "Version"},
229 {ev_float, "ammo_cells1"},
230 {ev_float, "ammo_lava_nails"},
231 {ev_float, "ammo_multi_rockets"},
232 {ev_float, "ammo_nails1"},
233 {ev_float, "ammo_plasma"},
234 {ev_float, "ammo_rockets1"},
235 {ev_float, "ammo_shells1"},
236 {ev_float, "button3"},
237 {ev_float, "button4"},
238 {ev_float, "button5"},
239 {ev_float, "button6"},
240 {ev_float, "button7"},
241 {ev_float, "button8"},
242 {ev_float, "button9"},
243 {ev_float, "button10"},
244 {ev_float, "button11"},
245 {ev_float, "button12"},
246 {ev_float, "button13"},
247 {ev_float, "button14"},
248 {ev_float, "button15"},
249 {ev_float, "button16"},
250 {ev_float, "buttonchat"},
251 {ev_float, "buttonuse"},
252 {ev_float, "clientcolors"},
253 {ev_float, "cursor_active"},
254 {ev_float, "disableclientprediction"},
255 {ev_float, "fullbright"},
256 {ev_float, "glow_color"},
257 {ev_float, "glow_size"},
258 {ev_float, "glow_trail"},
259 {ev_float, "gravity"},
260 {ev_float, "idealpitch"},
261 {ev_float, "items2"},
262 {ev_float, "light_lev"},
263 {ev_float, "modelflags"},
264 {ev_float, "pflags"},
266 {ev_float, "pitch_speed"},
267 {ev_float, "pmodel"},
268 {ev_float, "renderamt"}, // HalfLife support
269 {ev_float, "rendermode"}, // HalfLife support
272 {ev_float, "tag_index"},
273 {ev_float, "viewzoom"},
274 {ev_function, "SendEntity"},
275 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
276 {ev_function, "customizeentityforclient"},
277 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
278 {ev_string, "netaddress"},
279 {ev_string, "playermodel"},
280 {ev_string, "playerskin"},
281 {ev_vector, "color"},
282 {ev_vector, "colormod"},
283 {ev_vector, "cursor_screen"},
284 {ev_vector, "cursor_trace_endpos"},
285 {ev_vector, "cursor_trace_start"},
286 {ev_vector, "movement"},
287 {ev_vector, "punchvector"},
292 //============================================================================
294 void SV_AreaStats_f(void)
296 World_PrintAreaStats(&sv.world, "server");
306 // init the csqc progs cvars, since they are updated/used by the server code
307 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
308 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
309 extern cvar_t csqc_progcrc;
310 extern cvar_t csqc_progsize;
311 Cvar_RegisterVariable (&csqc_progname);
312 Cvar_RegisterVariable (&csqc_progcrc);
313 Cvar_RegisterVariable (&csqc_progsize);
315 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
316 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
317 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
318 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
320 Cvar_RegisterVariable (&coop);
321 Cvar_RegisterVariable (&deathmatch);
322 Cvar_RegisterVariable (&fraglimit);
323 Cvar_RegisterVariable (&gamecfg);
324 Cvar_RegisterVariable (&noexit);
325 Cvar_RegisterVariable (&nomonsters);
326 Cvar_RegisterVariable (&pausable);
327 Cvar_RegisterVariable (&pr_checkextension);
328 Cvar_RegisterVariable (&samelevel);
329 Cvar_RegisterVariable (&skill);
330 Cvar_RegisterVariable (&slowmo);
331 Cvar_RegisterVariable (&sv_accelerate);
332 Cvar_RegisterVariable (&sv_aim);
333 Cvar_RegisterVariable (&sv_airaccel_qw);
334 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
335 Cvar_RegisterVariable (&sv_airaccelerate);
336 Cvar_RegisterVariable (&sv_airstopaccelerate);
337 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
338 Cvar_RegisterVariable (&sv_maxairstrafespeed);
339 Cvar_RegisterVariable (&sv_aircontrol);
340 Cvar_RegisterVariable (&sv_allowdownloads);
341 Cvar_RegisterVariable (&sv_allowdownloads_archive);
342 Cvar_RegisterVariable (&sv_allowdownloads_config);
343 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
344 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
345 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
346 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
347 Cvar_RegisterVariable (&sv_clmovement_enable);
348 Cvar_RegisterVariable (&sv_clmovement_maxnetfps);
349 Cvar_RegisterVariable (&sv_clmovement_minping);
350 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
351 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
352 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
353 Cvar_RegisterVariable (&sv_cullentities_pvs);
354 Cvar_RegisterVariable (&sv_cullentities_stats);
355 Cvar_RegisterVariable (&sv_cullentities_trace);
356 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
357 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
358 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
359 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
360 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
361 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
362 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
363 Cvar_RegisterVariable (&sv_debugmove);
364 Cvar_RegisterVariable (&sv_echobprint);
365 Cvar_RegisterVariable (&sv_edgefriction);
366 Cvar_RegisterVariable (&sv_entpatch);
367 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
368 Cvar_RegisterVariable (&sv_freezenonclients);
369 Cvar_RegisterVariable (&sv_friction);
370 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
371 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
372 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
373 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
374 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
375 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
376 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
377 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
378 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
379 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
380 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
381 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
382 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
383 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
384 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
385 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
386 Cvar_RegisterVariable (&sv_gravity);
387 Cvar_RegisterVariable (&sv_idealpitchscale);
388 Cvar_RegisterVariable (&sv_jumpstep);
389 Cvar_RegisterVariable (&sv_jumpvelocity);
390 Cvar_RegisterVariable (&sv_maxairspeed);
391 Cvar_RegisterVariable (&sv_maxrate);
392 Cvar_RegisterVariable (&sv_maxspeed);
393 Cvar_RegisterVariable (&sv_maxvelocity);
394 Cvar_RegisterVariable (&sv_newflymove);
395 Cvar_RegisterVariable (&sv_nostep);
396 Cvar_RegisterVariable (&sv_playerphysicsqc);
397 Cvar_RegisterVariable (&sv_progs);
398 Cvar_RegisterVariable (&sv_protocolname);
399 Cvar_RegisterVariable (&sv_random_seed);
400 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
401 Cvar_RegisterVariable (&sv_sound_land);
402 Cvar_RegisterVariable (&sv_sound_watersplash);
403 Cvar_RegisterVariable (&sv_stepheight);
404 Cvar_RegisterVariable (&sv_stopspeed);
405 Cvar_RegisterVariable (&sv_wallfriction);
406 Cvar_RegisterVariable (&sv_wateraccelerate);
407 Cvar_RegisterVariable (&sv_waterfriction);
408 Cvar_RegisterVariable (&sys_ticrate);
409 Cvar_RegisterVariable (&teamplay);
410 Cvar_RegisterVariable (&timelimit);
412 Cvar_RegisterVariable (&saved1);
413 Cvar_RegisterVariable (&saved2);
414 Cvar_RegisterVariable (&saved3);
415 Cvar_RegisterVariable (&saved4);
416 Cvar_RegisterVariable (&savedgamecfg);
417 Cvar_RegisterVariable (&scratch1);
418 Cvar_RegisterVariable (&scratch2);
419 Cvar_RegisterVariable (&scratch3);
420 Cvar_RegisterVariable (&scratch4);
421 Cvar_RegisterVariable (&temp1);
423 // LordHavoc: Nehahra uses these to pass data around cutscene demos
424 if (gamemode == GAME_NEHAHRA)
426 Cvar_RegisterVariable (&nehx00);
427 Cvar_RegisterVariable (&nehx01);
428 Cvar_RegisterVariable (&nehx02);
429 Cvar_RegisterVariable (&nehx03);
430 Cvar_RegisterVariable (&nehx04);
431 Cvar_RegisterVariable (&nehx05);
432 Cvar_RegisterVariable (&nehx06);
433 Cvar_RegisterVariable (&nehx07);
434 Cvar_RegisterVariable (&nehx08);
435 Cvar_RegisterVariable (&nehx09);
436 Cvar_RegisterVariable (&nehx10);
437 Cvar_RegisterVariable (&nehx11);
438 Cvar_RegisterVariable (&nehx12);
439 Cvar_RegisterVariable (&nehx13);
440 Cvar_RegisterVariable (&nehx14);
441 Cvar_RegisterVariable (&nehx15);
442 Cvar_RegisterVariable (&nehx16);
443 Cvar_RegisterVariable (&nehx17);
444 Cvar_RegisterVariable (&nehx18);
445 Cvar_RegisterVariable (&nehx19);
447 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
449 Cvar_RegisterVariable (&sv_autodemo_perclient);
450 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
452 Cvar_RegisterVariable (&halflifebsp);
454 // any special defaults for gamemodes go here
455 if (gamemode == GAME_NEHAHRA)
457 // Nehahra pushable crates malfunction in some levels if this is on
458 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
459 // Nehahra NPC AI is confused by this feature
460 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
462 if (gamemode == GAME_HIPNOTIC)
464 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
465 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
466 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
467 Cvar_SetValueQuick (&sys_ticrate, 0.02);
469 if (gamemode == GAME_ROGUE)
471 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
472 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
475 sv_mempool = Mem_AllocPool("server", 0, NULL);
478 static void SV_SaveEntFile_f(void)
480 char basename[MAX_QPATH];
481 if (!sv.active || !sv.worldmodel)
483 Con_Print("Not running a server\n");
486 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
487 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
492 =============================================================================
496 =============================================================================
503 Make sure the event gets sent to all clients
506 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
510 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
512 MSG_WriteByte (&sv.datagram, svc_particle);
513 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
514 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
515 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
516 for (i=0 ; i<3 ; i++)
517 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
518 MSG_WriteByte (&sv.datagram, count);
519 MSG_WriteByte (&sv.datagram, color);
520 SV_FlushBroadcastMessages();
527 Make sure the event gets sent to all clients
530 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
532 if (modelindex >= 256 || startframe >= 256)
534 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
536 MSG_WriteByte (&sv.datagram, svc_effect2);
537 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
538 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
539 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
540 MSG_WriteShort (&sv.datagram, modelindex);
541 MSG_WriteShort (&sv.datagram, startframe);
542 MSG_WriteByte (&sv.datagram, framecount);
543 MSG_WriteByte (&sv.datagram, framerate);
547 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
549 MSG_WriteByte (&sv.datagram, svc_effect);
550 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
551 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
552 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
553 MSG_WriteByte (&sv.datagram, modelindex);
554 MSG_WriteByte (&sv.datagram, startframe);
555 MSG_WriteByte (&sv.datagram, framecount);
556 MSG_WriteByte (&sv.datagram, framerate);
558 SV_FlushBroadcastMessages();
565 Each entity can have eight independant sound sources, like voice,
568 Channel 0 is an auto-allocate channel, the others override anything
569 already running on that entity/channel pair.
571 An attenuation of 0 will play full volume everywhere in the level.
572 Larger attenuations will drop off. (max 4 attenuation)
576 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
578 int sound_num, field_mask, i, ent;
580 if (volume < 0 || volume > 255)
582 Con_Printf ("SV_StartSound: volume = %i\n", volume);
586 if (attenuation < 0 || attenuation > 4)
588 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
592 if (channel < 0 || channel > 7)
594 Con_Printf ("SV_StartSound: channel = %i\n", channel);
598 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
601 // find precache number for sound
602 sound_num = SV_SoundIndex(sample, 1);
606 ent = PRVM_NUM_FOR_EDICT(entity);
609 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
610 field_mask |= SND_VOLUME;
611 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
612 field_mask |= SND_ATTENUATION;
614 field_mask |= SND_LARGEENTITY;
615 if (sound_num >= 256 || channel >= 8)
616 field_mask |= SND_LARGESOUND;
618 // directed messages go only to the entity they are targeted on
619 MSG_WriteByte (&sv.datagram, svc_sound);
620 MSG_WriteByte (&sv.datagram, field_mask);
621 if (field_mask & SND_VOLUME)
622 MSG_WriteByte (&sv.datagram, volume);
623 if (field_mask & SND_ATTENUATION)
624 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
625 if (field_mask & SND_LARGEENTITY)
627 MSG_WriteShort (&sv.datagram, ent);
628 MSG_WriteByte (&sv.datagram, channel);
631 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
632 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
633 MSG_WriteShort (&sv.datagram, sound_num);
635 MSG_WriteByte (&sv.datagram, sound_num);
636 for (i = 0;i < 3;i++)
637 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
638 SV_FlushBroadcastMessages();
645 Nearly the same logic as SV_StartSound, except an origin
646 instead of an entity is provided and channel is omitted.
648 The entity sent to the client is 0 (world) and the channel
649 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
650 function, therefore the check for it is omitted.
654 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
656 int sound_num, field_mask, i;
658 if (volume < 0 || volume > 255)
660 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
664 if (attenuation < 0 || attenuation > 4)
666 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
670 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
673 // find precache number for sound
674 sound_num = SV_SoundIndex(sample, 1);
679 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
680 field_mask |= SND_VOLUME;
681 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
682 field_mask |= SND_ATTENUATION;
683 if (sound_num >= 256)
684 field_mask |= SND_LARGESOUND;
686 // directed messages go only to the entity they are targeted on
687 MSG_WriteByte (&sv.datagram, svc_sound);
688 MSG_WriteByte (&sv.datagram, field_mask);
689 if (field_mask & SND_VOLUME)
690 MSG_WriteByte (&sv.datagram, volume);
691 if (field_mask & SND_ATTENUATION)
692 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
693 // Always write entnum 0 for the world entity
694 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
695 if (field_mask & SND_LARGESOUND)
696 MSG_WriteShort (&sv.datagram, sound_num);
698 MSG_WriteByte (&sv.datagram, sound_num);
699 for (i = 0;i < 3;i++)
700 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
701 SV_FlushBroadcastMessages();
705 ==============================================================================
709 ==============================================================================
716 Sends the first message from the server to a connected client.
717 This will be sent on the initial connection and upon each server load.
720 void SV_SendServerinfo (client_t *client)
725 // we know that this client has a netconnection and thus is not a bot
727 // edicts get reallocated on level changes, so we need to update it here
728 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
730 // clear cached stuff that depends on the level
731 client->weaponmodel[0] = 0;
732 client->weaponmodelindex = 0;
734 // LordHavoc: clear entityframe tracking
735 client->latestframenum = 0;
737 // initialize the movetime, so a speedhack can't make use of the time before this client joined
738 client->cmd.time = sv.time;
740 if (client->entitydatabase)
741 EntityFrame_FreeDatabase(client->entitydatabase);
742 if (client->entitydatabase4)
743 EntityFrame4_FreeDatabase(client->entitydatabase4);
744 if (client->entitydatabase5)
745 EntityFrame5_FreeDatabase(client->entitydatabase5);
747 memset(client->stats, 0, sizeof(client->stats));
748 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
750 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
752 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
753 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
754 else if (sv.protocol == PROTOCOL_DARKPLACES4)
755 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
757 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
760 // reset csqc entity versions
761 for (i = 0;i < prog->max_edicts;i++)
763 client->csqcentityscope[i] = 0;
764 client->csqcentitysendflags[i] = 0xFFFFFF;
765 client->csqcentityglobalhistory[i] = 0;
767 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
769 client->csqcentityframehistory[i].num = 0;
770 client->csqcentityframehistory[i].framenum = -1;
772 client->csqcnumedicts = 0;
773 client->csqcentityframehistory_next = 0;
775 SZ_Clear (&client->netconnection->message);
776 MSG_WriteByte (&client->netconnection->message, svc_print);
777 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
778 MSG_WriteString (&client->netconnection->message,message);
780 SV_StopDemoRecording(client); // to split up demos into different files
781 if(sv_autodemo_perclient.integer && client->netconnection)
783 char demofile[MAX_OSPATH];
784 char levelname[MAX_QPATH];
785 char ipaddress[MAX_QPATH];
788 // start a new demo file
789 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
790 if (strrchr(levelname, '.'))
791 *(strrchr(levelname, '.')) = 0;
793 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
794 for(i = 0; ipaddress[i]; ++i)
795 if(!isalnum(ipaddress[i]))
797 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
799 SV_StartDemoRecording(client, demofile, -1);
802 //[515]: init csprogs according to version of svprogs, check the crc, etc.
803 if (sv.csqc_progname[0])
806 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
807 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
808 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
809 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
810 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
811 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
812 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
814 if(client->sv_demo_file != NULL)
817 char buf[NET_MAXMESSAGE];
820 sb.data = (unsigned char *) buf;
821 sb.maxsize = sizeof(buf);
823 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
824 SV_WriteDemoMessage(client, &sb, false);
827 //[515]: init stufftext string (it is sent before svc_serverinfo)
828 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
831 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
832 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
836 //if (sv_allowdownloads.integer)
837 // always send the info that the server supports the protocol, even if downloads are forbidden
838 // only because of that, the CSQC exception can work
840 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
841 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
844 // send at this time so it's guaranteed to get executed at the right time
848 host_client = client;
849 Curl_SendRequirements();
853 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
854 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
855 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
857 if (!coop.integer && deathmatch.integer)
858 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
860 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
862 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
864 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
865 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
866 MSG_WriteByte (&client->netconnection->message, 0);
868 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
869 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
870 MSG_WriteByte (&client->netconnection->message, 0);
873 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
874 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
875 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
878 // store this in clientcamera, too
879 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
880 MSG_WriteByte (&client->netconnection->message, svc_setview);
881 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
883 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
884 MSG_WriteByte (&client->netconnection->message, 1);
886 client->spawned = false; // need prespawn, spawn, etc
887 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
889 // clear movement info until client enters the new level properly
890 memset(&client->cmd, 0, sizeof(client->cmd));
891 client->movesequence = 0;
892 #ifdef NUM_PING_TIMES
893 for (i = 0;i < NUM_PING_TIMES;i++)
894 client->ping_times[i] = 0;
895 client->num_pings = 0;
899 // allow the client some time to send his keepalives, even if map loading took ages
900 client->netconnection->timeout = realtime + net_connecttimeout.value;
907 Initializes a client_t for a new net connection. This will only be called
908 once for a player each game, not once for each level change.
911 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
915 float spawn_parms[NUM_SPAWN_PARMS];
917 client = svs.clients + clientnum;
919 // set up the client_t
921 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
922 memset (client, 0, sizeof(*client));
923 client->active = true;
924 client->netconnection = netconnection;
926 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
928 strlcpy(client->name, "unconnected", sizeof(client->name));
929 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
930 client->spawned = false;
931 client->edict = PRVM_EDICT_NUM(clientnum+1);
932 if (client->netconnection)
933 client->netconnection->message.allowoverflow = true; // we can catch it
934 // prepare the unreliable message buffer
935 client->unreliablemsg.data = client->unreliablemsg_data;
936 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
937 // updated by receiving "rate" command from client, this is also the default if not using a DP client
938 client->rate = 1000000000;
939 // no limits for local player
940 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
941 client->rate = 1000000000;
942 client->connecttime = realtime;
945 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
948 // call the progs to get default spawn parms for the new client
949 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
950 prog->globals.server->self = 0;
951 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
952 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
953 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
955 // set up the entity for this client (including .colormap, .team, etc)
956 PRVM_ED_ClearEdict(client->edict);
959 // don't call SendServerinfo for a fresh botclient because its fields have
960 // not been set up by the qc yet
961 if (client->netconnection)
962 SV_SendServerinfo (client);
964 client->spawned = true;
969 ===============================================================================
973 ===============================================================================
977 =============================================================================
979 The PVS must include a small area around the client to allow head bobbing
980 or other small motion on the client side. Otherwise, a bob might cause an
981 entity that should be visible to not show up, especially when the bob
984 =============================================================================
987 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
990 unsigned int sendflags;
991 unsigned int version;
992 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
993 unsigned int customizeentityforclient;
995 vec3_t cullmins, cullmaxs;
997 prvm_eval_t *val, *val2;
999 // this 2 billion unit check is actually to detect NAN origins
1000 // (we really don't want to send those)
1001 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1004 // EF_NODRAW prevents sending for any reason except for your own
1005 // client, so we must keep all clients in this superset
1006 effects = (unsigned)ent->fields.server->effects;
1008 // we can omit invisible entities with no effects that are not clients
1009 // LordHavoc: this could kill tags attached to an invisible entity, I
1010 // just hope we never have to support that case
1011 i = (int)ent->fields.server->modelindex;
1012 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1015 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1016 glowsize = (unsigned char)bound(0, i, 255);
1017 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1018 flags |= RENDER_GLOWTRAIL;
1019 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1020 flags |= RENDER_VIEWMODEL;
1022 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1023 light[0] = (unsigned short)bound(0, f, 65535);
1024 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1025 light[1] = (unsigned short)bound(0, f, 65535);
1026 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1027 light[2] = (unsigned short)bound(0, f, 65535);
1028 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1029 light[3] = (unsigned short)bound(0, f, 65535);
1030 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1031 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1033 if (gamemode == GAME_TENEBRAE)
1035 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1039 lightpflags |= PFLAGS_FULLDYNAMIC;
1041 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1045 light[0] = (int)(0.2*256);
1046 light[1] = (int)(1.0*256);
1047 light[2] = (int)(0.2*256);
1049 lightpflags |= PFLAGS_FULLDYNAMIC;
1053 specialvisibilityradius = 0;
1054 if (lightpflags & PFLAGS_FULLDYNAMIC)
1055 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1057 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1058 if (flags & RENDER_GLOWTRAIL)
1059 specialvisibilityradius = max(specialvisibilityradius, 100);
1060 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1062 if (effects & EF_BRIGHTFIELD)
1063 specialvisibilityradius = max(specialvisibilityradius, 80);
1064 if (effects & EF_MUZZLEFLASH)
1065 specialvisibilityradius = max(specialvisibilityradius, 100);
1066 if (effects & EF_BRIGHTLIGHT)
1067 specialvisibilityradius = max(specialvisibilityradius, 400);
1068 if (effects & EF_DIMLIGHT)
1069 specialvisibilityradius = max(specialvisibilityradius, 200);
1070 if (effects & EF_RED)
1071 specialvisibilityradius = max(specialvisibilityradius, 200);
1072 if (effects & EF_BLUE)
1073 specialvisibilityradius = max(specialvisibilityradius, 200);
1074 if (effects & EF_FLAME)
1075 specialvisibilityradius = max(specialvisibilityradius, 250);
1076 if (effects & EF_STARDUST)
1077 specialvisibilityradius = max(specialvisibilityradius, 100);
1080 // early culling checks
1081 // (final culling is done by SV_MarkWriteEntityStateToClient)
1082 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1083 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1088 cs->number = enumber;
1089 VectorCopy(ent->fields.server->origin, cs->origin);
1090 VectorCopy(ent->fields.server->angles, cs->angles);
1092 cs->effects = effects;
1093 cs->colormap = (unsigned)ent->fields.server->colormap;
1094 cs->modelindex = modelindex;
1095 cs->skin = (unsigned)ent->fields.server->skin;
1096 cs->frame = (unsigned)ent->fields.server->frame;
1097 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1098 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1099 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1100 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1101 cs->customizeentityforclient = customizeentityforclient;
1102 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1103 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1104 cs->glowsize = glowsize;
1106 // don't need to init cs->colormod because the defaultstate did that for us
1107 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1108 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1109 if (val->vector[0] || val->vector[1] || val->vector[2])
1111 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1112 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1113 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1116 cs->modelindex = modelindex;
1119 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1123 cs->alpha = (unsigned char)bound(0, i, 255);
1126 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1130 cs->alpha = (unsigned char)bound(0, i, 255);
1134 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1138 cs->scale = (unsigned char)bound(0, i, 255);
1141 cs->glowcolor = 254;
1142 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1144 cs->glowcolor = (int)f;
1146 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1147 cs->effects |= EF_FULLBRIGHT;
1149 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1150 if (val && val->_float)
1151 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1153 if (ent->fields.server->movetype == MOVETYPE_STEP)
1154 cs->flags |= RENDER_STEP;
1155 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1156 cs->flags |= RENDER_LOWPRECISION;
1157 if (ent->fields.server->colormap >= 1024)
1158 cs->flags |= RENDER_COLORMAPPED;
1159 if (cs->viewmodelforclient)
1160 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1162 cs->light[0] = light[0];
1163 cs->light[1] = light[1];
1164 cs->light[2] = light[2];
1165 cs->light[3] = light[3];
1166 cs->lightstyle = lightstyle;
1167 cs->lightpflags = lightpflags;
1169 cs->specialvisibilityradius = specialvisibilityradius;
1171 // calculate the visible box of this entity (don't use the physics box
1172 // as that is often smaller than a model, and would not count
1173 // specialvisibilityradius)
1174 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1176 float scale = cs->scale * (1.0f / 16.0f);
1177 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1179 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1180 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1182 else if (cs->angles[1])
1184 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1185 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1189 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1190 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1195 // if there is no model (or it could not be loaded), use the physics box
1196 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1197 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1199 if (specialvisibilityradius)
1201 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1202 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1203 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1204 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1205 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1206 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1209 // calculate center of bbox for network prioritization purposes
1210 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1212 // if culling box has moved, update pvs cluster links
1213 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1215 VectorCopy(cullmins, ent->priv.server->cullmins);
1216 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1217 // a value of -1 for pvs_numclusters indicates that the links are not
1218 // cached, and should be re-tested each time, this is the case if the
1219 // culling box touches too many pvs clusters to store, or if the world
1220 // model does not support FindBoxClusters
1221 ent->priv.server->pvs_numclusters = -1;
1222 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1224 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1225 if (i <= MAX_ENTITYCLUSTERS)
1226 ent->priv.server->pvs_numclusters = i;
1230 // we need to do some csqc entity upkeep here
1231 // get self.SendFlags and clear them
1232 // (to let the QC know that they've been read)
1233 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
1236 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1237 sendflags = (unsigned int)val->_float;
1239 // legacy self.Version system
1240 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1243 version = (unsigned int)val2->_float;
1244 if (sv.csqcentityversion[enumber] != version)
1245 sendflags = 0xFFFFFF;
1246 sv.csqcentityversion[enumber] = version;
1248 // move sendflags into the per-client sendflags
1250 for (i = 0;i < svs.maxclients;i++)
1251 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1257 void SV_PrepareEntitiesForSending(void)
1261 // send all entities that touch the pvs
1262 sv.numsendentities = 0;
1263 sv.sendentitiesindex[0] = NULL;
1264 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1265 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1267 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1269 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1270 sv.numsendentities++;
1275 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1280 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1282 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1283 sv.writeentitiestoclient_stats_totalentities++;
1285 if (s->customizeentityforclient)
1287 prog->globals.server->self = s->number;
1288 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1289 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1290 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1294 // never reject player
1295 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1297 // check various rejection conditions
1298 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1300 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1302 if (s->effects & EF_NODRAW)
1304 // LordHavoc: only send entities with a model or important effects
1305 if (!s->modelindex && s->specialvisibilityradius == 0)
1308 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1309 // viewmodels don't have visibility checking
1310 if (s->viewmodelforclient)
1312 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1315 else if (s->tagentity)
1317 // tag attached entities simply check their parent
1318 if (!sv.sendentitiesindex[s->tagentity])
1320 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1321 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1324 // always send world submodels in newer protocols because they don't
1325 // generate much traffic (in old protocols they hog bandwidth)
1326 // but only if sv_cullentities_nevercullbmodels is off
1327 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1329 // entity has survived every check so far, check if visible
1330 ed = PRVM_EDICT_NUM(s->number);
1332 // if not touching a visible leaf
1333 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1335 if (ed->priv.server->pvs_numclusters < 0)
1337 // entity too big for clusters list
1338 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1340 sv.writeentitiestoclient_stats_culled_pvs++;
1347 // check cached clusters list
1348 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1349 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1351 if (i == ed->priv.server->pvs_numclusters)
1353 sv.writeentitiestoclient_stats_culled_pvs++;
1359 // or not seen by random tracelines
1360 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1363 s->number <= svs.maxclients
1364 ? sv_cullentities_trace_samples_players.integer
1366 s->specialvisibilityradius
1367 ? sv_cullentities_trace_samples_extra.integer
1368 : sv_cullentities_trace_samples.integer;
1369 float enlarge = sv_cullentities_trace_enlarge.value;
1371 qboolean visible = TRUE;
1377 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1378 break; // directly visible from the server's view
1380 if(sv_cullentities_trace_prediction.integer)
1384 // get player velocity
1385 float predtime = bound(0, host_client->ping, 0.2); // / 2
1386 // sorry, no wallhacking by high ping please, and at 200ms
1387 // ping a FPS is annoying to play anyway and a player is
1388 // likely to have changed his direction
1389 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1390 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1392 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1393 break; // directly visible from the predicted view
1397 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1401 // when we get here, we can't see the entity
1407 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1409 s->number <= svs.maxclients
1410 ? sv_cullentities_trace_delay_players.value
1411 : sv_cullentities_trace_delay.value
1413 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1415 sv.writeentitiestoclient_stats_culled_trace++;
1423 // this just marks it for sending
1424 // FIXME: it would be more efficient to send here, but the entity
1425 // compressor isn't that flexible
1426 sv.writeentitiestoclient_stats_visibleentities++;
1427 sv.sententities[s->number] = sv.sententitiesmark;
1430 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1432 qboolean need_empty = false;
1433 int i, numsendstates;
1435 prvm_edict_t *camera;
1437 // if there isn't enough space to accomplish anything, skip it
1438 if (msg->cursize + 25 > maxsize)
1441 sv.writeentitiestoclient_msg = msg;
1442 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1444 sv.writeentitiestoclient_stats_culled_pvs = 0;
1445 sv.writeentitiestoclient_stats_culled_trace = 0;
1446 sv.writeentitiestoclient_stats_visibleentities = 0;
1447 sv.writeentitiestoclient_stats_totalentities = 0;
1449 // find the client's PVS
1450 // the real place being tested from
1451 camera = PRVM_EDICT_NUM( client->clientcamera );
1452 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1453 sv.writeentitiestoclient_pvsbytes = 0;
1454 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1455 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1457 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1459 sv.sententitiesmark++;
1461 for (i = 0;i < sv.numsendentities;i++)
1462 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1465 for (i = 0;i < sv.numsendentities;i++)
1467 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1469 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1470 *s = sv.sendentities[i];
1471 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1472 s->flags |= RENDER_EXTERIORMODEL;
1476 if (sv_cullentities_stats.integer)
1477 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1479 if(client->entitydatabase5)
1480 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, client->entitydatabase5->latestframenum + 1);
1482 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, 0);
1484 if (client->entitydatabase5)
1485 EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1486 else if (client->entitydatabase4)
1488 EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1489 Protocol_WriteStatsReliable();
1491 else if (client->entitydatabase)
1493 EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1494 Protocol_WriteStatsReliable();
1498 EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1499 Protocol_WriteStatsReliable();
1509 static void SV_CleanupEnts (void)
1514 ent = PRVM_NEXT_EDICT(prog->edicts);
1515 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1516 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1521 SV_WriteClientdataToMessage
1525 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1529 prvm_edict_t *other;
1535 float *statsf = (float *)stats;
1538 // send a damage message
1540 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1542 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1543 MSG_WriteByte (msg, svc_damage);
1544 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1545 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1546 for (i=0 ; i<3 ; i++)
1547 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1549 ent->fields.server->dmg_take = 0;
1550 ent->fields.server->dmg_save = 0;
1554 // send the current viewpos offset from the view entity
1556 SV_SetIdealPitch (); // how much to look up / down ideally
1558 // a fixangle might get lost in a dropped packet. Oh well.
1559 if(ent->fields.server->fixangle)
1561 // angle fixing was requested by global thinking code...
1562 // so store the current angles for later use
1563 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1564 host_client->fixangle_angles_set = TRUE;
1566 // and clear fixangle for the next frame
1567 ent->fields.server->fixangle = 0;
1570 if (host_client->fixangle_angles_set)
1572 MSG_WriteByte (msg, svc_setangle);
1573 for (i=0 ; i < 3 ; i++)
1574 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1575 host_client->fixangle_angles_set = FALSE;
1578 // stuff the sigil bits into the high bits of items for sbar, or else
1580 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1581 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1582 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1584 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1586 VectorClear(punchvector);
1587 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1588 VectorCopy(val->vector, punchvector);
1590 // cache weapon model name and index in client struct to save time
1591 // (this search can be almost 1% of cpu time!)
1592 s = PRVM_GetString(ent->fields.server->weaponmodel);
1593 if (strcmp(s, client->weaponmodel))
1595 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1596 client->weaponmodelindex = SV_ModelIndex(s, 1);
1600 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1601 viewzoom = (int)(val->_float * 255.0f);
1607 if ((int)ent->fields.server->flags & FL_ONGROUND)
1608 bits |= SU_ONGROUND;
1609 if (ent->fields.server->waterlevel >= 2)
1611 if (ent->fields.server->idealpitch)
1612 bits |= SU_IDEALPITCH;
1614 for (i=0 ; i<3 ; i++)
1616 if (ent->fields.server->punchangle[i])
1617 bits |= (SU_PUNCH1<<i);
1618 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1620 bits |= (SU_PUNCHVEC1<<i);
1621 if (ent->fields.server->velocity[i])
1622 bits |= (SU_VELOCITY1<<i);
1625 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1626 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1627 stats[STAT_ITEMS] = items;
1628 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1629 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1630 stats[STAT_WEAPON] = client->weaponmodelindex;
1631 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1632 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1633 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1634 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1635 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1636 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1637 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1638 stats[STAT_VIEWZOOM] = viewzoom;
1639 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1640 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1641 // the QC bumps these itself by sending svc_'s, so we have to keep them
1642 // zero or they'll be corrected by the engine
1643 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1644 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1646 // movement settings for prediction
1647 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1648 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1649 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1650 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1651 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1652 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1653 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1654 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1655 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1656 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1657 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1658 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1659 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1660 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1661 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1662 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1663 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1664 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1665 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1666 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1667 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1668 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1669 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1670 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1671 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1672 statsf[STAT_TIMELIMIT] = timelimit.value;
1674 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1676 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1678 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1679 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1681 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1682 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1683 if (viewzoom != 255)
1684 bits |= SU_VIEWZOOM;
1689 if (bits >= 16777216)
1693 MSG_WriteByte (msg, svc_clientdata);
1694 MSG_WriteShort (msg, bits);
1695 if (bits & SU_EXTEND1)
1696 MSG_WriteByte(msg, bits >> 16);
1697 if (bits & SU_EXTEND2)
1698 MSG_WriteByte(msg, bits >> 24);
1700 if (bits & SU_VIEWHEIGHT)
1701 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1703 if (bits & SU_IDEALPITCH)
1704 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1706 for (i=0 ; i<3 ; i++)
1708 if (bits & (SU_PUNCH1<<i))
1710 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1711 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1713 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1715 if (bits & (SU_PUNCHVEC1<<i))
1717 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1718 MSG_WriteCoord16i(msg, punchvector[i]);
1720 MSG_WriteCoord32f(msg, punchvector[i]);
1722 if (bits & (SU_VELOCITY1<<i))
1724 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1725 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1727 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1731 if (bits & SU_ITEMS)
1732 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1734 if (sv.protocol == PROTOCOL_DARKPLACES5)
1736 if (bits & SU_WEAPONFRAME)
1737 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1738 if (bits & SU_ARMOR)
1739 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1740 if (bits & SU_WEAPON)
1741 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1742 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1743 MSG_WriteShort (msg, stats[STAT_AMMO]);
1744 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1745 MSG_WriteShort (msg, stats[STAT_NAILS]);
1746 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1747 MSG_WriteShort (msg, stats[STAT_CELLS]);
1748 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1749 if (bits & SU_VIEWZOOM)
1750 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1752 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1754 if (bits & SU_WEAPONFRAME)
1755 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1756 if (bits & SU_ARMOR)
1757 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1758 if (bits & SU_WEAPON)
1760 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1761 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1763 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1765 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1766 MSG_WriteByte (msg, stats[STAT_AMMO]);
1767 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1768 MSG_WriteByte (msg, stats[STAT_NAILS]);
1769 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1770 MSG_WriteByte (msg, stats[STAT_CELLS]);
1771 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1773 for (i = 0;i < 32;i++)
1774 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1776 MSG_WriteByte (msg, i);
1779 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1780 if (bits & SU_VIEWZOOM)
1782 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1783 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1785 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1790 void SV_FlushBroadcastMessages(void)
1794 if (sv.datagram.cursize <= 0)
1796 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1798 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1800 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1801 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1803 SZ_Clear(&sv.datagram);
1806 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
1808 // scan the splitpoints to find out how many we can fit in
1809 int numsegments, j, split;
1810 if (!client->unreliablemsg_splitpoints)
1812 // always accept the first one if it's within 1024 bytes, this ensures
1813 // that very big datagrams which are over the rate limit still get
1814 // through, just to keep it working
1815 j = msg->cursize + client->unreliablemsg_splitpoint[0];
1816 if (maxsize < 1024 && j > maxsize && j <= 1024)
1822 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1823 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1825 if (numsegments > 0)
1827 // some will fit, so add the ones that will fit
1828 split = client->unreliablemsg_splitpoint[numsegments-1];
1829 // note this discards ones that were accepted by the segments scan but
1830 // can not fit, such as a really huge first one that will never ever
1831 // fit in a packet...
1832 if (msg->cursize + split <= maxsize)
1833 SZ_Write(msg, client->unreliablemsg.data, split);
1834 // remove the part we sent, keeping any remaining data
1835 client->unreliablemsg.cursize -= split;
1836 if (client->unreliablemsg.cursize > 0)
1837 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1838 // adjust remaining splitpoints
1839 client->unreliablemsg_splitpoints -= numsegments;
1840 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1841 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1846 =======================
1847 SV_SendClientDatagram
1848 =======================
1850 static void SV_SendClientDatagram (client_t *client)
1852 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1854 int stats[MAX_CL_STATS];
1855 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1857 // obey rate limit by limiting packet frequency if the packet size
1859 // (usually this is caused by reliable messages)
1860 if (!NetConn_CanSend(client->netconnection))
1863 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1864 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1865 if (sv_maxrate.integer != maxrate)
1866 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1868 // clientrate determines the 'cleartime' of a packet
1869 // (how long to wait before sending another, based on this packet's size)
1870 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1872 switch (sv.protocol)
1874 case PROTOCOL_QUAKE:
1875 case PROTOCOL_QUAKEDP:
1876 case PROTOCOL_NEHAHRAMOVIE:
1877 case PROTOCOL_NEHAHRABJP:
1878 case PROTOCOL_NEHAHRABJP2:
1879 case PROTOCOL_NEHAHRABJP3:
1880 case PROTOCOL_QUAKEWORLD:
1881 // no packet size limit support on Quake protocols because it just
1882 // causes missing entities/effects
1883 // packets are simply sent less often to obey the rate limit
1887 case PROTOCOL_DARKPLACES1:
1888 case PROTOCOL_DARKPLACES2:
1889 case PROTOCOL_DARKPLACES3:
1890 case PROTOCOL_DARKPLACES4:
1891 // no packet size limit support on DP1-4 protocols because they kick
1892 // the client off if they overflow, and miss effects
1893 // packets are simply sent less often to obey the rate limit
1894 maxsize = sizeof(sv_sendclientdatagram_buf);
1895 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1898 // DP5 and later protocols support packet size limiting which is a
1899 // better method than limiting packet frequency as QW does
1901 // at very low rates (or very small sys_ticrate) the packet size is
1902 // not reduced below 128, but packets may be sent less often
1903 maxsize = (int)(clientrate * sys_ticrate.value);
1904 maxsize = bound(128, maxsize, 1400);
1906 // csqc entities can easily exceed 128 bytes, so disable throttling in
1907 // mods that use csqc (they are likely to use less bandwidth anyway)
1908 if (sv.csqc_progsize > 0)
1913 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1915 // for good singleplayer, send huge packets
1916 maxsize = sizeof(sv_sendclientdatagram_buf);
1917 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1918 // never limit frequency in singleplayer
1919 clientrate = 1000000000;
1922 // while downloading, limit entity updates to half the packet
1923 // (any leftover space will be used for downloading)
1924 if (host_client->download_file)
1927 msg.data = sv_sendclientdatagram_buf;
1928 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1930 msg.allowoverflow = false;
1932 if (host_client->spawned)
1934 // the player is in the game
1935 MSG_WriteByte (&msg, svc_time);
1936 MSG_WriteFloat (&msg, sv.time);
1938 // add the client specific data to the datagram
1939 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1940 // now update the stats[] array using any registered custom fields
1941 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1942 // set host_client->statsdeltabits
1943 Protocol_UpdateClientStats (stats);
1945 // add as many queued unreliable messages (effects) as we can fit
1946 // limit effects to half of the remaining space
1947 if (client->unreliablemsg.cursize)
1948 SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
1950 // now write as many entities as we can fit, and also sends stats
1951 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1953 else if (realtime > client->keepalivetime)
1955 // the player isn't totally in the game yet
1956 // send small keepalive messages if too much time has passed
1957 // (may also be sending downloads)
1958 client->keepalivetime = realtime + 5;
1959 MSG_WriteChar (&msg, svc_nop);
1962 // if a download is active, see if there is room to fit some download data
1964 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1965 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1967 fs_offset_t downloadstart;
1968 unsigned char data[1400];
1969 downloadstart = FS_Tell(host_client->download_file);
1970 downloadsize = min(downloadsize, (int)sizeof(data));
1971 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1972 // note this sends empty messages if at the end of the file, which is
1973 // necessary to keep the packet loss logic working
1974 // (the last blocks may be lost and need to be re-sent, and that will
1975 // only occur if the client acks the empty end messages, revealing
1976 // a gap in the download progress, causing the last blocks to be
1978 MSG_WriteChar (&msg, svc_downloaddata);
1979 MSG_WriteLong (&msg, downloadstart);
1980 MSG_WriteShort (&msg, downloadsize);
1981 if (downloadsize > 0)
1982 SZ_Write (&msg, data, downloadsize);
1985 // reliable only if none is in progress
1986 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1987 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
1989 SV_WriteDemoMessage(client, &msg, false);
1991 // send the datagram
1992 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1993 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1994 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1998 =======================
1999 SV_UpdateToReliableMessages
2000 =======================
2002 static void SV_UpdateToReliableMessages (void)
2011 // check for changes to be sent over the reliable streams
2012 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2014 // update the host_client fields we care about according to the entity fields
2015 host_client->edict = PRVM_EDICT_NUM(i+1);
2018 name = PRVM_GetString(host_client->edict->fields.server->netname);
2021 // always point the string back at host_client->name to keep it safe
2022 strlcpy (host_client->name, name, sizeof (host_client->name));
2023 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2024 if (strcmp(host_client->old_name, host_client->name))
2026 if (host_client->spawned)
2027 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2028 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2029 // send notification to all clients
2030 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2031 MSG_WriteByte (&sv.reliable_datagram, i);
2032 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2033 SV_WriteNetnameIntoDemo(host_client);
2036 // DP_SV_CLIENTCOLORS
2037 // this is always found (since it's added by the progs loader)
2038 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2039 host_client->colors = (int)val->_float;
2040 if (host_client->old_colors != host_client->colors)
2042 host_client->old_colors = host_client->colors;
2043 // send notification to all clients
2044 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2045 MSG_WriteByte (&sv.reliable_datagram, i);
2046 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2049 // NEXUIZ_PLAYERMODEL
2050 if( prog->fieldoffsets.playermodel >= 0 ) {
2051 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2054 // always point the string back at host_client->name to keep it safe
2055 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2056 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2059 // NEXUIZ_PLAYERSKIN
2060 if( prog->fieldoffsets.playerskin >= 0 ) {
2061 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2064 // always point the string back at host_client->name to keep it safe
2065 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2066 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2069 // TODO: add an extension name for this [1/17/2008 Black]
2070 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2071 int oldclientcamera = host_client->clientcamera;
2072 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2073 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2075 host_client->clientcamera = val->edict;
2078 if( oldclientcamera != host_client->clientcamera ) {
2079 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2080 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2085 host_client->frags = (int)host_client->edict->fields.server->frags;
2086 if(gamemode == GAME_NEXUIZ)
2087 if(!host_client->spawned && host_client->netconnection)
2088 host_client->frags = -666;
2089 if (host_client->old_frags != host_client->frags)
2091 host_client->old_frags = host_client->frags;
2092 // send notification to all clients
2093 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2094 MSG_WriteByte (&sv.reliable_datagram, i);
2095 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2099 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2100 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2101 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2103 SZ_Clear (&sv.reliable_datagram);
2108 =======================
2109 SV_SendClientMessages
2110 =======================
2112 void SV_SendClientMessages (void)
2114 int i, prepared = false;
2116 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2117 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2119 SV_FlushBroadcastMessages();
2121 // update frags, names, etc
2122 SV_UpdateToReliableMessages();
2124 // build individual updates
2125 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2127 if (!host_client->active)
2129 if (!host_client->netconnection)
2132 if (host_client->netconnection->message.overflowed)
2134 SV_DropClient (true); // if the message couldn't send, kick off
2141 // only prepare entities once per frame
2142 SV_PrepareEntitiesForSending();
2144 SV_SendClientDatagram (host_client);
2147 // clear muzzle flashes
2151 static void SV_StartDownload_f(void)
2153 if (host_client->download_file)
2154 host_client->download_started = true;
2158 * Compression extension negotiation:
2161 * cl_serverextension_download 2
2164 * download <filename> <list of zero or more suppported compressions in order of preference>
2166 * download maps/map1.bsp lzo deflate huffman
2169 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2171 * cl_downloadbegin 123456 maps/map1.bsp deflate
2173 * The server may choose not to compress the file by sending no compression name, like:
2174 * cl_downloadbegin 345678 maps/map1.bsp
2176 * NOTE: the "download" command may only specify compression algorithms if
2177 * cl_serverextension_download is 2!
2178 * If cl_serverextension_download has a different value, the client must
2179 * assume this extension is not supported!
2182 static void Download_CheckExtensions(void)
2185 int argc = Cmd_Argc();
2187 // first reset them all
2188 host_client->download_deflate = false;
2190 for(i = 2; i < argc; ++i)
2192 if(!strcmp(Cmd_Argv(i), "deflate"))
2194 host_client->download_deflate = true;
2200 static void SV_Download_f(void)
2202 const char *whichpack, *whichpack2, *extension;
2203 qboolean is_csqc; // so we need to check only once
2207 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2208 SV_ClientPrintf(" supported extensions: deflate\n");
2212 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2214 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2218 if (host_client->download_file)
2220 // at this point we'll assume the previous download should be aborted
2221 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2222 Host_ClientCommands("\nstopdownload\n");
2224 // close the file and reset variables
2225 FS_Close(host_client->download_file);
2226 host_client->download_file = NULL;
2227 host_client->download_name[0] = 0;
2228 host_client->download_expectedposition = 0;
2229 host_client->download_started = false;
2232 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2234 if (!sv_allowdownloads.integer && !is_csqc)
2236 SV_ClientPrintf("Downloads are disabled on this server\n");
2237 Host_ClientCommands("\nstopdownload\n");
2241 Download_CheckExtensions();
2243 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2244 extension = FS_FileExtension(host_client->download_name);
2246 // host_client is asking to download a specified file
2247 if (developer.integer >= 100)
2248 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2252 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2253 extensions[0] = '\0';
2255 if(host_client->download_deflate)
2256 strlcat(extensions, " deflate", sizeof(extensions));
2258 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2260 if(host_client->download_deflate)
2261 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2263 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2265 // no, no space is needed between %s and %s :P
2266 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2268 host_client->download_expectedposition = 0;
2269 host_client->download_started = false;
2270 host_client->sendsignon = true; // make sure this message is sent
2274 if (!FS_FileExists(host_client->download_name))
2276 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2277 Host_ClientCommands("\nstopdownload\n");
2281 // check if the user is trying to download part of registered Quake(r)
2282 whichpack = FS_WhichPack(host_client->download_name);
2283 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2284 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2286 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2287 Host_ClientCommands("\nstopdownload\n");
2291 // check if the server has forbidden archive downloads entirely
2292 if (!sv_allowdownloads_inarchive.integer)
2294 whichpack = FS_WhichPack(host_client->download_name);
2297 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2298 Host_ClientCommands("\nstopdownload\n");
2303 if (!sv_allowdownloads_config.integer)
2305 if (!strcasecmp(extension, "cfg"))
2307 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2308 Host_ClientCommands("\nstopdownload\n");
2313 if (!sv_allowdownloads_dlcache.integer)
2315 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2317 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2318 Host_ClientCommands("\nstopdownload\n");
2323 if (!sv_allowdownloads_archive.integer)
2325 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2327 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2328 Host_ClientCommands("\nstopdownload\n");
2333 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2334 if (!host_client->download_file)
2336 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2337 Host_ClientCommands("\nstopdownload\n");
2341 if (FS_FileSize(host_client->download_file) > 1<<30)
2343 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2344 Host_ClientCommands("\nstopdownload\n");
2345 FS_Close(host_client->download_file);
2346 host_client->download_file = NULL;
2350 if (FS_FileSize(host_client->download_file) < 0)
2352 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2353 Host_ClientCommands("\nstopdownload\n");
2354 FS_Close(host_client->download_file);
2355 host_client->download_file = NULL;
2359 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2362 * we can only do this if we would actually deflate on the fly
2363 * which we do not (yet)!
2365 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2366 extensions[0] = '\0';
2368 if(host_client->download_deflate)
2369 strlcat(extensions, " deflate", sizeof(extensions));
2371 // no, no space is needed between %s and %s :P
2372 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2375 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2377 host_client->download_expectedposition = 0;
2378 host_client->download_started = false;
2379 host_client->sendsignon = true; // make sure this message is sent
2381 // the rest of the download process is handled in SV_SendClientDatagram
2382 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2384 // no svc_downloaddata messages will be sent until sv_startdownload is
2385 // sent by the client
2389 ==============================================================================
2393 ==============================================================================
2402 int SV_ModelIndex(const char *s, int precachemode)
2404 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2405 char filename[MAX_QPATH];
2409 //if (precachemode == 2)
2411 strlcpy(filename, s, sizeof(filename));
2412 for (i = 2;i < limit;i++)
2414 if (!sv.model_precache[i][0])
2418 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2420 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2423 if (precachemode == 1)
2424 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2425 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2426 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2427 if (sv.state != ss_loading)
2429 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2430 MSG_WriteShort(&sv.reliable_datagram, i);
2431 MSG_WriteString(&sv.reliable_datagram, filename);
2435 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2438 if (!strcmp(sv.model_precache[i], filename))
2441 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2451 int SV_SoundIndex(const char *s, int precachemode)
2453 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2454 char filename[MAX_QPATH];
2458 //if (precachemode == 2)
2460 strlcpy(filename, s, sizeof(filename));
2461 for (i = 1;i < limit;i++)
2463 if (!sv.sound_precache[i][0])
2467 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2469 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2472 if (precachemode == 1)
2473 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2474 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2475 if (sv.state != ss_loading)
2477 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2478 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2479 MSG_WriteString(&sv.reliable_datagram, filename);
2483 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2486 if (!strcmp(sv.sound_precache[i], filename))
2489 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2495 SV_ParticleEffectIndex
2499 int SV_ParticleEffectIndex(const char *name)
2501 int i, argc, linenumber, effectnameindex;
2502 fs_offset_t filesize;
2503 unsigned char *filedata;
2504 const char *text, *textstart, *textend;
2505 char argv[16][1024];
2506 if (!sv.particleeffectnamesloaded)
2508 sv.particleeffectnamesloaded = true;
2509 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2510 for (i = 0;i < EFFECT_TOTAL;i++)
2511 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2512 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2515 textstart = (const char *)filedata;
2516 textend = (const char *)filedata + filesize;
2518 for (linenumber = 1;;linenumber++)
2523 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2527 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2531 if (com_token[0] == 0)
2532 break; // if the loop exited and it's not a \n, it's EOF
2535 if (!strcmp(argv[0], "effect"))
2539 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2541 if (sv.particleeffectname[effectnameindex][0])
2543 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2548 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2552 // if we run out of names, abort
2553 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2555 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2564 // search for the name
2565 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2566 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2567 return effectnameindex;
2568 // return 0 if we couldn't find it
2578 static void SV_CreateBaseline (void)
2580 int i, entnum, large;
2581 prvm_edict_t *svent;
2583 // LordHavoc: clear *all* states (note just active ones)
2584 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2586 // get the current server version
2587 svent = PRVM_EDICT_NUM(entnum);
2589 // LordHavoc: always clear state values, whether the entity is in use or not
2590 svent->priv.server->baseline = defaultstate;
2592 if (svent->priv.server->free)
2594 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2597 // create entity baseline
2598 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2599 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2600 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2601 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2602 if (entnum > 0 && entnum <= svs.maxclients)
2604 svent->priv.server->baseline.colormap = entnum;
2605 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2609 svent->priv.server->baseline.colormap = 0;
2610 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2614 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2617 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2621 // add to the message
2623 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2625 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2626 MSG_WriteShort (&sv.signon, entnum);
2630 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2631 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2633 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2635 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2636 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2640 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2641 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2643 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2644 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2645 for (i=0 ; i<3 ; i++)
2647 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2648 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2657 Load csprogs.dat and comperss it so it doesn't need to be
2658 reloaded on request.
2661 void SV_Prepare_CSQC(void)
2663 fs_offset_t progsize;
2665 if(svs.csqc_progdata)
2667 Con_DPrintf("Unloading old CSQC data.\n");
2668 Mem_Free(svs.csqc_progdata);
2669 if(svs.csqc_progdata_deflated)
2670 Mem_Free(svs.csqc_progdata_deflated);
2673 svs.csqc_progdata = NULL;
2674 svs.csqc_progdata_deflated = NULL;
2676 Con_Print("Loading csprogs.dat\n");
2678 sv.csqc_progname[0] = 0;
2679 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2683 size_t deflated_size;
2685 sv.csqc_progsize = (int)progsize;
2686 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2687 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2688 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2690 Con_Print("Compressing csprogs.dat\n");
2691 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2692 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2693 svs.csqc_progsize_deflated = (int)deflated_size;
2694 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2695 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2703 Grabs the current state of each client for saving across the
2704 transition to another level
2707 void SV_SaveSpawnparms (void)
2711 svs.serverflags = (int)prog->globals.server->serverflags;
2713 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2715 if (!host_client->active)
2718 // call the progs to get default spawn parms for the new client
2719 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2720 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2721 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2722 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2730 This is called at the start of each level
2734 void SV_SpawnServer (const char *server)
2739 dp_model_t *worldmodel;
2740 char modelname[sizeof(sv.modelname)];
2742 Con_DPrintf("SpawnServer: %s\n", server);
2744 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2746 if (!FS_FileExists(modelname))
2748 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2752 if (cls.state != ca_dedicated)
2754 SCR_BeginLoadingPlaque();
2761 if(prog->funcoffsets.SV_Shutdown)
2763 func_t s = prog->funcoffsets.SV_Shutdown;
2764 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2765 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2770 // free q3 shaders so that any newly downloaded shaders will be active
2771 Mod_FreeQ3Shaders();
2773 worldmodel = Mod_ForName(modelname, false, true, NULL);
2774 if (!worldmodel || !worldmodel->TraceBox)
2776 Con_Printf("Couldn't load map %s\n", modelname);
2780 // let's not have any servers with no name
2781 if (hostname.string[0] == 0)
2782 Cvar_Set ("hostname", "UNNAMED");
2783 scr_centertime_off = 0;
2785 svs.changelevel_issued = false; // now safe to issue another
2787 // make the map a required file for clients
2788 Curl_ClearRequirements();
2789 Curl_RequireFile(modelname);
2792 // tell all connected clients that we are going to a new level
2797 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2799 if (client->netconnection)
2801 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2802 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2809 NetConn_OpenServerPorts(true);
2813 // make cvars consistant
2816 Cvar_SetValue ("deathmatch", 0);
2817 // LordHavoc: it can be useful to have skills outside the range 0-3...
2818 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2819 //Cvar_SetValue ("skill", (float)current_skill);
2820 current_skill = (int)(skill.value + 0.5);
2823 // set up the new server
2825 memset (&sv, 0, sizeof(sv));
2826 // if running a local client, make sure it doesn't try to access the last
2827 // level's data which is no longer valiud
2830 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
2832 if(*sv_random_seed.string)
2834 srand(sv_random_seed.integer);
2835 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2842 strlcpy (sv.name, server, sizeof (sv.name));
2844 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2845 if (sv.protocol == PROTOCOL_UNKNOWN)
2848 Protocol_Names(buffer, sizeof(buffer));
2849 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2850 sv.protocol = PROTOCOL_QUAKE;
2855 // load progs to get entity field count
2856 //PR_LoadProgs ( sv_progs.string );
2858 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2859 sv.datagram.cursize = 0;
2860 sv.datagram.data = sv.datagram_buf;
2862 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2863 sv.reliable_datagram.cursize = 0;
2864 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2866 sv.signon.maxsize = sizeof(sv.signon_buf);
2867 sv.signon.cursize = 0;
2868 sv.signon.data = sv.signon_buf;
2870 // leave slots at start for clients only
2871 //prog->num_edicts = svs.maxclients+1;
2873 sv.state = ss_loading;
2874 prog->allowworldwrites = true;
2877 prog->globals.server->time = sv.time = 1.0;
2880 worldmodel->used = true;
2882 strlcpy (sv.name, server, sizeof (sv.name));
2883 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2884 sv.worldmodel = worldmodel;
2885 sv.models[1] = sv.worldmodel;
2888 // clear world interaction links
2890 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2892 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2894 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2895 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2896 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2898 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2899 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
2903 // load the rest of the entities
2905 // AK possible hack since num_edicts is still 0
2906 ent = PRVM_EDICT_NUM(0);
2907 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2908 ent->priv.server->free = false;
2909 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2910 ent->fields.server->modelindex = 1; // world model
2911 ent->fields.server->solid = SOLID_BSP;
2912 ent->fields.server->movetype = MOVETYPE_PUSH;
2913 VectorCopy(sv.world.mins, ent->fields.server->mins);
2914 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2915 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2916 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2919 prog->globals.server->coop = coop.integer;
2921 prog->globals.server->deathmatch = deathmatch.integer;
2923 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2925 // serverflags are for cross level information (sigils)
2926 prog->globals.server->serverflags = svs.serverflags;
2928 // we need to reset the spawned flag on all connected clients here so that
2929 // their thinks don't run during startup (before PutClientInServer)
2930 // we also need to set up the client entities now
2931 // and we need to set the ->edict pointers to point into the progs edicts
2932 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2934 host_client->spawned = false;
2935 host_client->edict = PRVM_EDICT_NUM(i + 1);
2936 PRVM_ED_ClearEdict(host_client->edict);
2939 // load replacement entity file if found
2940 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2942 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2943 PRVM_ED_LoadFromFile (entities);
2947 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2950 // LordHavoc: clear world angles (to fix e3m3.bsp)
2951 VectorClear(prog->edicts->fields.server->angles);
2953 // all setup is completed, any further precache statements are errors
2954 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
2955 prog->allowworldwrites = false;
2957 // run two frames to allow everything to settle
2958 prog->globals.server->time = sv.time = 1.0001;
2959 for (i = 0;i < 2;i++)
2965 if (cls.state == ca_dedicated)
2968 // create a baseline for more efficient communications
2969 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2970 SV_CreateBaseline ();
2972 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
2974 // to prevent network timeouts
2975 realtime = Sys_DoubleTime();
2977 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2978 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2980 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2981 if (!host_client->active)
2983 if (host_client->netconnection)
2984 SV_SendServerinfo(host_client);
2988 // if client is a botclient coming from a level change, we need to
2989 // set up client info that normally requires networking
2991 // copy spawn parms out of the client_t
2992 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2993 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2995 // call the spawn function
2996 host_client->clientconnectcalled = true;
2997 prog->globals.server->time = sv.time;
2998 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2999 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3000 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3001 host_client->spawned = true;
3005 Con_DPrint("Server spawned.\n");
3006 NetConn_Heartbeat (2);
3011 /////////////////////////////////////////////////////
3014 static void SV_VM_CB_BeginIncreaseEdicts(void)
3016 // links don't survive the transition, so unlink everything
3017 World_UnlinkAll(&sv.world);
3020 static void SV_VM_CB_EndIncreaseEdicts(void)
3025 // link every entity except world
3026 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3027 if (!ent->priv.server->free)
3028 SV_LinkEdict(ent, false);
3031 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3033 // LordHavoc: for consistency set these here
3034 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3036 e->priv.server->move = false; // don't move on first frame
3038 if (num >= 0 && num < svs.maxclients)
3041 // set colormap and team on newly created player entity
3042 e->fields.server->colormap = num + 1;
3043 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3044 // set netname/clientcolors back to client values so that
3045 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3047 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3048 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3049 val->_float = svs.clients[num].colors;
3050 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3051 if( prog->fieldoffsets.playermodel >= 0 )
3052 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3053 if( prog->fieldoffsets.playerskin >= 0 )
3054 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3055 // Assign netaddress (IP Address, etc)
3056 if(prog->fieldoffsets.netaddress >= 0)
3057 { // Valid Field; Process
3058 if(svs.clients[num].netconnection != NULL)
3059 {// Valid Address; Assign
3060 // Acquire Readable Address
3061 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3062 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3066 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3071 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3076 World_UnlinkEdict(ed); // unlink from world bsp
3078 ed->fields.server->model = 0;
3079 ed->fields.server->takedamage = 0;
3080 ed->fields.server->modelindex = 0;
3081 ed->fields.server->colormap = 0;
3082 ed->fields.server->skin = 0;
3083 ed->fields.server->frame = 0;
3084 VectorClear(ed->fields.server->origin);
3085 VectorClear(ed->fields.server->angles);
3086 ed->fields.server->nextthink = -1;
3087 ed->fields.server->solid = 0;
3089 // make sure csqc networking is aware of the removed entity
3090 e = PRVM_NUM_FOR_EDICT(ed);
3091 sv.csqcentityversion[e] = 0;
3092 for (i = 0;i < svs.maxclients;i++)
3094 if (svs.clients[i].csqcentityscope[e])
3095 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3096 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3100 static void SV_VM_CB_CountEdicts(void)
3104 int active, models, solid, step;
3106 active = models = solid = step = 0;
3107 for (i=0 ; i<prog->num_edicts ; i++)
3109 ent = PRVM_EDICT_NUM(i);
3110 if (ent->priv.server->free)
3113 if (ent->fields.server->solid)
3115 if (ent->fields.server->model)
3117 if (ent->fields.server->movetype == MOVETYPE_STEP)
3121 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3122 Con_Printf("active :%3i\n", active);
3123 Con_Printf("view :%3i\n", models);
3124 Con_Printf("touch :%3i\n", solid);
3125 Con_Printf("step :%3i\n", step);
3128 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3130 // remove things from different skill levels or deathmatch
3131 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3133 if (deathmatch.integer)
3135 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3140 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3141 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3142 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3150 static void SV_VM_Setup(void)
3153 PRVM_InitProg( PRVM_SERVERPROG );
3155 // allocate the mempools
3156 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3157 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3158 prog->builtins = vm_sv_builtins;
3159 prog->numbuiltins = vm_sv_numbuiltins;
3160 prog->headercrc = PROGHEADER_CRC;
3161 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3162 prog->max_edicts = 512;
3163 if (sv.protocol == PROTOCOL_QUAKE)
3164 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3165 else if (sv.protocol == PROTOCOL_QUAKEDP)
3166 prog->limit_edicts = 2048; // guessing
3167 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3168 prog->limit_edicts = 2048; // guessing!
3169 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3170 prog->limit_edicts = 4096; // guessing!
3172 prog->limit_edicts = MAX_EDICTS;
3173 prog->reserved_edicts = svs.maxclients;
3174 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3175 prog->name = "server";
3176 prog->extensionstring = vm_sv_extensions;
3177 prog->loadintoworld = true;
3179 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3180 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3181 prog->init_edict = SV_VM_CB_InitEdict;
3182 prog->free_edict = SV_VM_CB_FreeEdict;
3183 prog->count_edicts = SV_VM_CB_CountEdicts;
3184 prog->load_edict = SV_VM_CB_LoadEdict;
3185 prog->init_cmd = VM_SV_Cmd_Init;
3186 prog->reset_cmd = VM_SV_Cmd_Reset;
3187 prog->error_cmd = Host_Error;
3189 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3190 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3192 // some mods compiled with scrambling compilers lack certain critical
3193 // global names and field names such as "self" and "time" and "nextthink"
3194 // so we have to set these offsets manually, matching the entvars_t
3195 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3196 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3197 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3198 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3199 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3200 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3201 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3202 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3203 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3204 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3205 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3206 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3207 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3208 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3209 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3210 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3211 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3212 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3213 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3214 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3215 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3216 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3217 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3218 // OP_STATE is always supported on server (due to entvars_t)
3219 prog->flag |= PRVM_OP_STATE;
3221 VM_CustomStats_Clear();//[515]: csqc
3228 void SV_VM_Begin(void)
3231 PRVM_SetProg( PRVM_SERVERPROG );
3233 prog->globals.server->time = (float) sv.time;
3236 void SV_VM_End(void)