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[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static int NehGameType;
32
33 enum m_state_e m_state;
34 char m_return_reason[32];
35
36 void M_Menu_Main_f (void);
37         void M_Menu_SinglePlayer_f (void);
38                 void M_Menu_Transfusion_Episode_f (void);
39                         void M_Menu_Transfusion_Skill_f (void);
40                 void M_Menu_Load_f (void);
41                 void M_Menu_Save_f (void);
42         void M_Menu_MultiPlayer_f (void);
43                 void M_Menu_Setup_f (void);
44         void M_Menu_Options_f (void);
45         void M_Menu_Options_Effects_f (void);
46         void M_Menu_Options_Graphics_f (void);
47         void M_Menu_Options_ColorControl_f (void);
48                 void M_Menu_Keys_f (void);
49                 void M_Menu_Reset_f (void);
50                 void M_Menu_Video_f (void);
51         void M_Menu_Help_f (void);
52         void M_Menu_Credits_f (void);
53         void M_Menu_Quit_f (void);
54 void M_Menu_LanConfig_f (void);
55 void M_Menu_GameOptions_f (void);
56 void M_Menu_ServerList_f (void);
57
58 static void M_Main_Draw (void);
59         static void M_SinglePlayer_Draw (void);
60                 static void M_Transfusion_Episode_Draw (void);
61                         static void M_Transfusion_Skill_Draw (void);
62                 static void M_Load_Draw (void);
63                 static void M_Save_Draw (void);
64         static void M_MultiPlayer_Draw (void);
65                 static void M_Setup_Draw (void);
66         static void M_Options_Draw (void);
67         static void M_Options_Effects_Draw (void);
68         static void M_Options_Graphics_Draw (void);
69         static void M_Options_ColorControl_Draw (void);
70                 static void M_Keys_Draw (void);
71                 static void M_Reset_Draw (void);
72                 static void M_Video_Draw (void);
73         static void M_Help_Draw (void);
74         static void M_Credits_Draw (void);
75         static void M_Quit_Draw (void);
76 static void M_LanConfig_Draw (void);
77 static void M_GameOptions_Draw (void);
78 static void M_ServerList_Draw (void);
79
80 static void M_Main_Key (int key, char ascii);
81         static void M_SinglePlayer_Key (int key, char ascii);
82                 static void M_Transfusion_Episode_Key (int key, char ascii);
83                         static void M_Transfusion_Skill_Key (int key, char ascii);
84                 static void M_Load_Key (int key, char ascii);
85                 static void M_Save_Key (int key, char ascii);
86         static void M_MultiPlayer_Key (int key, char ascii);
87                 static void M_Setup_Key (int key, char ascii);
88         static void M_Options_Key (int key, char ascii);
89         static void M_Options_Effects_Key (int key, char ascii);
90         static void M_Options_Graphics_Key (int key, char ascii);
91         static void M_Options_ColorControl_Key (int key, char ascii);
92                 static void M_Keys_Key (int key, char ascii);
93                 static void M_Reset_Key (int key, char ascii);
94                 static void M_Video_Key (int key, char ascii);
95         static void M_Help_Key (int key, char ascii);
96         static void M_Credits_Key (int key, char ascii);
97         static void M_Quit_Key (int key, char ascii);
98 static void M_LanConfig_Key (int key, char ascii);
99 static void M_GameOptions_Key (int key, char ascii);
100 static void M_ServerList_Key (int key, char ascii);
101
102 static qboolean m_entersound;           // play after drawing a frame, so caching won't disrupt the sound
103
104 void M_Update_Return_Reason(char *s)
105 {
106         strlcpy(m_return_reason, s, sizeof(m_return_reason));
107         if (s)
108                 Con_Printf("%s\n", s);
109 }
110
111 #define StartingGame    (m_multiplayer_cursor == 1)
112 #define JoiningGame             (m_multiplayer_cursor == 0)
113
114 // Nehahra
115 #define NumberOfNehahraDemos 34
116 typedef struct nehahrademonames_s
117 {
118         char *name;
119         char *desc;
120 } nehahrademonames_t;
121
122 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
123 {
124         {"intro", "Prologue"},
125         {"genf", "The Beginning"},
126         {"genlab", "A Doomed Project"},
127         {"nehcre", "The New Recruits"},
128         {"maxneh", "Breakthrough"},
129         {"maxchar", "Renewal and Duty"},
130         {"crisis", "Worlds Collide"},
131         {"postcris", "Darkening Skies"},
132         {"hearing", "The Hearing"},
133         {"getjack", "On a Mexican Radio"},
134         {"prelude", "Honor and Justice"},
135         {"abase", "A Message Sent"},
136         {"effect", "The Other Side"},
137         {"uhoh", "Missing in Action"},
138         {"prepare", "The Response"},
139         {"vision", "Farsighted Eyes"},
140         {"maxturns", "Enter the Immortal"},
141         {"backlot", "Separate Ways"},
142         {"maxside", "The Ancient Runes"},
143         {"counter", "The New Initiative"},
144         {"warprep", "Ghosts to the World"},
145         {"counter1", "A Fate Worse Than Death"},
146         {"counter2", "Friendly Fire"},
147         {"counter3", "Minor Setback"},
148         {"madmax", "Scores to Settle"},
149         {"quake", "One Man"},
150         {"cthmm", "Shattered Masks"},
151         {"shades", "Deal with the Dead"},
152         {"gophil", "An Unlikely Hero"},
153         {"cstrike", "War in Hell"},
154         {"shubset", "The Conspiracy"},
155         {"shubdie", "Even Death May Die"},
156         {"newranks", "An Empty Throne"},
157         {"seal", "The Seal is Broken"}
158 };
159
160 static float menu_x, menu_y, menu_width, menu_height;
161
162 static void M_Background(int width, int height)
163 {
164         menu_width = bound(1, width, vid_conwidth.integer);
165         menu_height = bound(1, height, vid_conheight.integer);
166         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
167         menu_y = (vid_conheight.integer - menu_height) * 0.5;
168         //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
169         DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
170 }
171
172 /*
173 ================
174 M_DrawCharacter
175
176 Draws one solid graphics character
177 ================
178 */
179 static void M_DrawCharacter (float cx, float cy, int num)
180 {
181         char temp[2];
182         temp[0] = num;
183         temp[1] = 0;
184         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
185 }
186
187 static void M_PrintColored(float cx, float cy, const char *str)
188 {
189         DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
190 }
191
192 static void M_Print(float cx, float cy, const char *str)
193 {
194         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
195 }
196
197 static void M_PrintRed(float cx, float cy, const char *str)
198 {
199         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
200 }
201
202 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
203 {
204         if (unghosted)
205                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
206         else
207                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
208 }
209
210 static void M_DrawPic(float cx, float cy, const char *picname)
211 {
212         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
213 }
214
215 static unsigned char identityTable[256];
216 static unsigned char translationTable[256];
217
218 static void M_BuildTranslationTable(int top, int bottom)
219 {
220         int j;
221         unsigned char *dest, *source;
222
223         for (j = 0; j < 256; j++)
224                 identityTable[j] = j;
225         dest = translationTable;
226         source = identityTable;
227         memcpy (dest, source, 256);
228
229         // LordHavoc: corrected skin color ranges
230         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
231                 memcpy (dest + TOP_RANGE, source + top, 16);
232         else
233                 for (j=0 ; j<16 ; j++)
234                         dest[TOP_RANGE+j] = source[top+15-j];
235
236         // LordHavoc: corrected skin color ranges
237         if (bottom < 128 || (bottom >= 224 && bottom < 240))
238                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
239         else
240                 for (j=0 ; j<16 ; j++)
241                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
242 }
243
244 static void M_DrawTextBox(float x, float y, float width, float height)
245 {
246         int n;
247         float cx, cy;
248
249         // draw left side
250         cx = x;
251         cy = y;
252         M_DrawPic (cx, cy, "gfx/box_tl");
253         for (n = 0; n < height; n++)
254         {
255                 cy += 8;
256                 M_DrawPic (cx, cy, "gfx/box_ml");
257         }
258         M_DrawPic (cx, cy+8, "gfx/box_bl");
259
260         // draw middle
261         cx += 8;
262         while (width > 0)
263         {
264                 cy = y;
265                 M_DrawPic (cx, cy, "gfx/box_tm");
266                 for (n = 0; n < height; n++)
267                 {
268                         cy += 8;
269                         if (n >= 1)
270                                 M_DrawPic (cx, cy, "gfx/box_mm2");
271                         else
272                                 M_DrawPic (cx, cy, "gfx/box_mm");
273                 }
274                 M_DrawPic (cx, cy+8, "gfx/box_bm");
275                 width -= 2;
276                 cx += 16;
277         }
278
279         // draw right side
280         cy = y;
281         M_DrawPic (cx, cy, "gfx/box_tr");
282         for (n = 0; n < height; n++)
283         {
284                 cy += 8;
285                 M_DrawPic (cx, cy, "gfx/box_mr");
286         }
287         M_DrawPic (cx, cy+8, "gfx/box_br");
288 }
289
290 //=============================================================================
291
292 //int m_save_demonum;
293
294 /*
295 ================
296 M_ToggleMenu_f
297 ================
298 */
299 void M_ToggleMenu_f (void)
300 {
301         m_entersound = true;
302
303         if (key_dest != key_menu || m_state != m_main)
304                 M_Menu_Main_f ();
305         else
306         {
307                 key_dest = key_game;
308                 m_state = m_none;
309         }
310 }
311
312
313 static int demo_cursor;
314 static void M_Demo_Draw (void)
315 {
316         int i;
317
318         M_Background(320, 200);
319
320         for (i = 0;i < NumberOfNehahraDemos;i++)
321                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
322
323         // line cursor
324         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
325 }
326
327
328 void M_Menu_Demos_f (void)
329 {
330         key_dest = key_menu;
331         m_state = m_demo;
332         m_entersound = true;
333 }
334
335
336 static void M_Demo_Key (int k, char ascii)
337 {
338         switch (k)
339         {
340         case K_ESCAPE:
341                 M_Menu_Main_f ();
342                 break;
343
344         case K_ENTER:
345                 S_LocalSound ("sound/misc/menu2.wav");
346                 m_state = m_none;
347                 key_dest = key_game;
348                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
349                 return;
350
351         case K_UPARROW:
352         case K_LEFTARROW:
353                 S_LocalSound ("sound/misc/menu1.wav");
354                 demo_cursor--;
355                 if (demo_cursor < 0)
356                         demo_cursor = NumberOfNehahraDemos-1;
357                 break;
358
359         case K_DOWNARROW:
360         case K_RIGHTARROW:
361                 S_LocalSound ("sound/misc/menu1.wav");
362                 demo_cursor++;
363                 if (demo_cursor >= NumberOfNehahraDemos)
364                         demo_cursor = 0;
365                 break;
366         }
367 }
368
369 //=============================================================================
370 /* MAIN MENU */
371
372 static int      m_main_cursor;
373
374 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
375
376
377 void M_Menu_Main_f (void)
378 {
379         if (gamemode == GAME_NEHAHRA)
380         {
381                 if (NehGameType == TYPE_DEMO)
382                         MAIN_ITEMS = 4;
383                 else if (NehGameType == TYPE_GAME)
384                         MAIN_ITEMS = 5;
385                 else
386                         MAIN_ITEMS = 6;
387         }
388         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
389                 MAIN_ITEMS = 6;
390         else if (gamemode == GAME_TRANSFUSION) {
391                 if (sv.active && !cl.intermission && cl.islocalgame)
392                         MAIN_ITEMS = 8;
393                 else
394                         MAIN_ITEMS = 7;
395         }
396         else if (gamemode == GAME_NEXUIZ) {
397                 MAIN_ITEMS = 2;
398         }
399         else
400                 MAIN_ITEMS = 5;
401
402         /*
403         if (key_dest != key_menu)
404         {
405                 m_save_demonum = cls.demonum;
406                 cls.demonum = -1;
407         }
408         */
409         key_dest = key_menu;
410         m_state = m_main;
411         m_entersound = true;
412 }
413
414
415 static void M_Main_Draw (void)
416 {
417         int             f;
418         cachepic_t      *p;
419
420         if (gamemode == GAME_TRANSFUSION) {
421                 int y1, y2, y3;
422                 M_Background(640, 480);
423                 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
424                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
425                 y2 = 120;
426                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
427                 for (y1 = 1; y1 <= 8; y1++)
428                 {
429                         if (MAIN_ITEMS == 7 && y1 == 4)
430                                 y1++;
431                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
432                         y2 += 40;
433                 }
434                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
435                         y3 = m_main_cursor + 2;
436                 else
437                         y3 = m_main_cursor + 1;
438                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
439                 return;
440         }
441         else if (gamemode == GAME_NEXUIZ)
442         {
443                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
444                 M_PrintRed (40, (480/3)-16, "You have reached this menu due to missing or unlocatable content/data");
445                 M_Print ((640/2)-92, (480/3), "You may consider adding");
446                 M_Print ((640/2)-136, (480/3)+8, "-basedir /path/to/nexuiz");
447                 M_Print ((640/2)-76, (480/3)+16, "to your launch commandline");
448                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
449                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
450                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
451                 return;
452         }
453         M_Background(320, 200);
454         M_DrawPic (16, 4, "gfx/qplaque");
455         p = Draw_CachePic ("gfx/ttl_main", true);
456         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
457 // Nehahra
458         if (gamemode == GAME_NEHAHRA)
459         {
460                 if (NehGameType == TYPE_BOTH)
461                         M_DrawPic (72, 32, "gfx/mainmenu");
462                 else if (NehGameType == TYPE_GAME)
463                         M_DrawPic (72, 32, "gfx/gamemenu");
464                 else
465                         M_DrawPic (72, 32, "gfx/demomenu");
466         }
467         else
468                 M_DrawPic (72, 32, "gfx/mainmenu");
469
470         f = (int)(realtime * 10)%6;
471
472         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
473 }
474
475
476 static void M_Main_Key (int key, char ascii)
477 {
478         switch (key)
479         {
480         case K_ESCAPE:
481                 key_dest = key_game;
482                 m_state = m_none;
483                 //cls.demonum = m_save_demonum;
484                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
485                 //      CL_NextDemo ();
486                 break;
487
488         case K_DOWNARROW:
489                 S_LocalSound ("sound/misc/menu1.wav");
490                 if (++m_main_cursor >= MAIN_ITEMS)
491                         m_main_cursor = 0;
492                 break;
493
494         case K_UPARROW:
495                 S_LocalSound ("sound/misc/menu1.wav");
496                 if (--m_main_cursor < 0)
497                         m_main_cursor = MAIN_ITEMS - 1;
498                 break;
499
500         case K_ENTER:
501                 m_entersound = true;
502
503                 if (gamemode == GAME_NEHAHRA)
504                 {
505                         switch (NehGameType)
506                         {
507                         case TYPE_BOTH:
508                                 switch (m_main_cursor)
509                                 {
510                                 case 0:
511                                         M_Menu_SinglePlayer_f ();
512                                         break;
513
514                                 case 1:
515                                         M_Menu_Demos_f ();
516                                         break;
517
518                                 case 2:
519                                         M_Menu_MultiPlayer_f ();
520                                         break;
521
522                                 case 3:
523                                         M_Menu_Options_f ();
524                                         break;
525
526                                 case 4:
527                                         key_dest = key_game;
528                                         if (sv.active)
529                                                 Cbuf_AddText ("disconnect\n");
530                                         Cbuf_AddText ("playdemo endcred\n");
531                                         break;
532
533                                 case 5:
534                                         M_Menu_Quit_f ();
535                                         break;
536                                 }
537                                 break;
538                         case TYPE_GAME:
539                                 switch (m_main_cursor)
540                                 {
541                                 case 0:
542                                         M_Menu_SinglePlayer_f ();
543                                         break;
544
545                                 case 1:
546                                         M_Menu_MultiPlayer_f ();
547                                         break;
548
549                                 case 2:
550                                         M_Menu_Options_f ();
551                                         break;
552
553                                 case 3:
554                                         key_dest = key_game;
555                                         if (sv.active)
556                                                 Cbuf_AddText ("disconnect\n");
557                                         Cbuf_AddText ("playdemo endcred\n");
558                                         break;
559
560                                 case 4:
561                                         M_Menu_Quit_f ();
562                                         break;
563                                 }
564                                 break;
565                         case TYPE_DEMO:
566                                 switch (m_main_cursor)
567                                 {
568                                 case 0:
569                                         M_Menu_Demos_f ();
570                                         break;
571
572                                 case 1:
573                                         key_dest = key_game;
574                                         if (sv.active)
575                                                 Cbuf_AddText ("disconnect\n");
576                                         Cbuf_AddText ("playdemo endcred\n");
577                                         break;
578
579                                 case 2:
580                                         M_Menu_Options_f ();
581                                         break;
582
583                                 case 3:
584                                         M_Menu_Quit_f ();
585                                         break;
586                                 }
587                                 break;
588                         }
589                 }
590                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
591                 {
592                         switch (m_main_cursor)
593                         {
594                         case 0:
595                                 M_Menu_SinglePlayer_f ();
596                                 break;
597
598                         case 1:
599                                 M_Menu_MultiPlayer_f ();
600                                 break;
601
602                         case 2:
603                                 M_Menu_Options_f ();
604                                 break;
605
606                         case 3:
607                                 M_Menu_Help_f ();
608                                 break;
609
610                         case 4:
611                                 M_Menu_Quit_f ();
612                                 break;
613                         case 5:
614                                 MR_Restart();
615                                 break;
616                         }
617                 }
618                 else if (gamemode == GAME_TRANSFUSION) {
619                         if (MAIN_ITEMS == 7)
620                         {
621                                 switch (m_main_cursor)
622                                 {
623                                 case 0:
624                                         M_Menu_Transfusion_Episode_f ();
625                                         break;
626
627                                 case 1:
628                                         M_Menu_MultiPlayer_f ();
629                                         break;
630
631                                 case 2:
632                                         M_Menu_Options_f ();
633                                         break;
634
635                                 case 3:
636                                         M_Menu_Load_f ();
637                                         break;
638
639                                 case 4:
640                                         M_Menu_Help_f ();
641                                         break;
642
643                                 case 5:
644                                         M_Menu_Credits_f ();
645                                         break;
646
647                                 case 6:
648                                         M_Menu_Quit_f ();
649                                         break;
650                                 }
651                         }
652                         else
653                         {
654                                 switch (m_main_cursor)
655                                 {
656                                 case 0:
657                                         M_Menu_Transfusion_Episode_f ();
658                                         break;
659
660                                 case 1:
661                                         M_Menu_MultiPlayer_f ();
662                                         break;
663
664                                 case 2:
665                                         M_Menu_Options_f ();
666                                         break;
667
668                                 case 3:
669                                         M_Menu_Save_f ();
670                                         break;
671
672                                 case 4:
673                                         M_Menu_Load_f ();
674                                         break;
675
676                                 case 5:
677                                         M_Menu_Help_f ();
678                                         break;
679
680                                 case 6:
681                                         M_Menu_Credits_f ();
682                                         break;
683
684                                 case 7:
685                                         M_Menu_Quit_f ();
686                                         break;
687                                 }
688                         }
689                 }
690                 else if (gamemode == GAME_NEXUIZ) {
691                         switch (m_main_cursor)
692                         {
693                         case 0:
694                                 if (cls.state == ca_connected)
695                                 {
696                                         m_state = m_none;
697                                         key_dest = key_game;
698                                 }
699                                 Con_ToggleConsole_f ();
700                                 break;
701                         case 1:
702                                 M_Menu_Quit_f ();
703                                 break;
704                         }
705                 }
706                 else
707                 {
708                         switch (m_main_cursor)
709                         {
710                         case 0:
711                                 M_Menu_SinglePlayer_f ();
712                                 break;
713
714                         case 1:
715                                 M_Menu_MultiPlayer_f ();
716                                 break;
717
718                         case 2:
719                                 M_Menu_Options_f ();
720                                 break;
721
722                         case 3:
723                                 M_Menu_Help_f ();
724                                 break;
725
726                         case 4:
727                                 M_Menu_Quit_f ();
728                                 break;
729                         }
730                 }
731         }
732 }
733
734 //=============================================================================
735 /* SINGLE PLAYER MENU */
736
737 static int      m_singleplayer_cursor;
738 #define SINGLEPLAYER_ITEMS      3
739
740
741 void M_Menu_SinglePlayer_f (void)
742 {
743         key_dest = key_menu;
744         m_state = m_singleplayer;
745         m_entersound = true;
746 }
747
748
749 static void M_SinglePlayer_Draw (void)
750 {
751         cachepic_t      *p;
752
753         M_Background(320, 200);
754
755         M_DrawPic (16, 4, "gfx/qplaque");
756         p = Draw_CachePic ("gfx/ttl_sgl", true);
757
758         // Some mods don't have a single player mode
759         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
760         {
761                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
762
763                 M_DrawTextBox (60, 8 * 8, 23, 4);
764                 if (gamemode == GAME_GOODVSBAD2)
765                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
766                 else  // if (gamemode == GAME_BATTLEMECH)
767                         M_Print(95, 10 * 8, "Battlemech is for");
768                 M_Print(83, 11 * 8, "multiplayer play only");
769         }
770         else
771         {
772                 int             f;
773
774                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
775                 M_DrawPic (72, 32, "gfx/sp_menu");
776
777                 f = (int)(realtime * 10)%6;
778
779                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
780         }
781 }
782
783
784 static void M_SinglePlayer_Key (int key, char ascii)
785 {
786         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
787         {
788                 if (key == K_ESCAPE || key == K_ENTER)
789                         m_state = m_main;
790                 return;
791         }
792
793         switch (key)
794         {
795         case K_ESCAPE:
796                 M_Menu_Main_f ();
797                 break;
798
799         case K_DOWNARROW:
800                 S_LocalSound ("sound/misc/menu1.wav");
801                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
802                         m_singleplayer_cursor = 0;
803                 break;
804
805         case K_UPARROW:
806                 S_LocalSound ("sound/misc/menu1.wav");
807                 if (--m_singleplayer_cursor < 0)
808                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
809                 break;
810
811         case K_ENTER:
812                 m_entersound = true;
813
814                 switch (m_singleplayer_cursor)
815                 {
816                 case 0:
817                         key_dest = key_game;
818                         if (sv.active)
819                                 Cbuf_AddText ("disconnect\n");
820                         Cbuf_AddText ("maxplayers 1\n");
821                         Cbuf_AddText ("deathmatch 0\n");
822                         Cbuf_AddText ("coop 0\n");
823                         if (gamemode == GAME_TRANSFUSION)
824                         {
825                                 key_dest = key_menu;
826                                 M_Menu_Transfusion_Episode_f ();
827                                 break;
828                         }
829                         Cbuf_AddText ("startmap_sp\n");
830                         break;
831
832                 case 1:
833                         M_Menu_Load_f ();
834                         break;
835
836                 case 2:
837                         M_Menu_Save_f ();
838                         break;
839                 }
840         }
841 }
842
843 //=============================================================================
844 /* LOAD/SAVE MENU */
845
846 static int              load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
847
848 #define MAX_SAVEGAMES           12
849 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
850 static int              loadable[MAX_SAVEGAMES];
851
852 static void M_ScanSaves (void)
853 {
854         int             i, j, len;
855         char    name[MAX_OSPATH];
856         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
857         const char *t;
858         qfile_t *f;
859         int             version;
860
861         for (i=0 ; i<MAX_SAVEGAMES ; i++)
862         {
863                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
864                 loadable[i] = false;
865                 sprintf (name, "s%i.sav", (int)i);
866                 f = FS_Open (name, "rb", false, false);
867                 if (!f)
868                         continue;
869                 // read enough to get the comment
870                 len = FS_Read(f, buf, sizeof(buf) - 1);
871                 buf[sizeof(buf) - 1] = 0;
872                 t = buf;
873                 // version
874                 COM_ParseToken(&t, false);
875                 version = atoi(com_token);
876                 // description
877                 COM_ParseToken(&t, false);
878                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
879
880         // change _ back to space
881                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
882                         if (m_filenames[i][j] == '_')
883                                 m_filenames[i][j] = ' ';
884                 loadable[i] = true;
885                 FS_Close (f);
886         }
887 }
888
889 void M_Menu_Load_f (void)
890 {
891         m_entersound = true;
892         m_state = m_load;
893         key_dest = key_menu;
894         M_ScanSaves ();
895 }
896
897
898 void M_Menu_Save_f (void)
899 {
900         if (!sv.active)
901                 return;
902         if (cl.intermission)
903                 return;
904         if (!cl.islocalgame)
905                 return;
906         m_entersound = true;
907         m_state = m_save;
908         key_dest = key_menu;
909         M_ScanSaves ();
910 }
911
912
913 static void M_Load_Draw (void)
914 {
915         int             i;
916         cachepic_t      *p;
917
918         M_Background(320, 200);
919
920         p = Draw_CachePic ("gfx/p_load", true);
921         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
922
923         for (i=0 ; i< MAX_SAVEGAMES; i++)
924                 M_Print(16, 32 + 8*i, m_filenames[i]);
925
926 // line cursor
927         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
928 }
929
930
931 static void M_Save_Draw (void)
932 {
933         int             i;
934         cachepic_t      *p;
935
936         M_Background(320, 200);
937
938         p = Draw_CachePic ("gfx/p_save", true);
939         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
940
941         for (i=0 ; i<MAX_SAVEGAMES ; i++)
942                 M_Print(16, 32 + 8*i, m_filenames[i]);
943
944 // line cursor
945         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
946 }
947
948
949 static void M_Load_Key (int k, char ascii)
950 {
951         switch (k)
952         {
953         case K_ESCAPE:
954                 if (gamemode == GAME_TRANSFUSION)
955                         M_Menu_Main_f ();
956                 else
957                         M_Menu_SinglePlayer_f ();
958                 break;
959
960         case K_ENTER:
961                 S_LocalSound ("sound/misc/menu2.wav");
962                 if (!loadable[load_cursor])
963                         return;
964                 m_state = m_none;
965                 key_dest = key_game;
966
967                 // issue the load command
968                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
969                 return;
970
971         case K_UPARROW:
972         case K_LEFTARROW:
973                 S_LocalSound ("sound/misc/menu1.wav");
974                 load_cursor--;
975                 if (load_cursor < 0)
976                         load_cursor = MAX_SAVEGAMES-1;
977                 break;
978
979         case K_DOWNARROW:
980         case K_RIGHTARROW:
981                 S_LocalSound ("sound/misc/menu1.wav");
982                 load_cursor++;
983                 if (load_cursor >= MAX_SAVEGAMES)
984                         load_cursor = 0;
985                 break;
986         }
987 }
988
989
990 static void M_Save_Key (int k, char ascii)
991 {
992         switch (k)
993         {
994         case K_ESCAPE:
995                 if (gamemode == GAME_TRANSFUSION)
996                         M_Menu_Main_f ();
997                 else
998                         M_Menu_SinglePlayer_f ();
999                 break;
1000
1001         case K_ENTER:
1002                 m_state = m_none;
1003                 key_dest = key_game;
1004                 Cbuf_AddText (va("save s%i\n", load_cursor));
1005                 return;
1006
1007         case K_UPARROW:
1008         case K_LEFTARROW:
1009                 S_LocalSound ("sound/misc/menu1.wav");
1010                 load_cursor--;
1011                 if (load_cursor < 0)
1012                         load_cursor = MAX_SAVEGAMES-1;
1013                 break;
1014
1015         case K_DOWNARROW:
1016         case K_RIGHTARROW:
1017                 S_LocalSound ("sound/misc/menu1.wav");
1018                 load_cursor++;
1019                 if (load_cursor >= MAX_SAVEGAMES)
1020                         load_cursor = 0;
1021                 break;
1022         }
1023 }
1024
1025 //=============================================================================
1026 /* Transfusion Single Player Episode Menu */
1027
1028 static int      m_episode_cursor;
1029 #define EPISODE_ITEMS   6
1030
1031 void M_Menu_Transfusion_Episode_f (void)
1032 {
1033         m_entersound = true;
1034         m_state = m_transfusion_episode;
1035         key_dest = key_menu;
1036 }
1037
1038 static void M_Transfusion_Episode_Draw (void)
1039 {
1040         int y;
1041         cachepic_t *p;
1042         M_Background(640, 480);
1043
1044         p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1045         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1046         for (y = 0; y < EPISODE_ITEMS; y++){
1047                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1048         }
1049
1050         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1051 }
1052
1053 static void M_Transfusion_Episode_Key (int key, char ascii)
1054 {
1055         switch (key)
1056         {
1057         case K_ESCAPE:
1058                 M_Menu_Main_f ();
1059                 break;
1060
1061         case K_DOWNARROW:
1062                 S_LocalSound ("sound/misc/menu1.wav");
1063                 m_episode_cursor++;
1064                 if (m_episode_cursor >= EPISODE_ITEMS)
1065                         m_episode_cursor = 0;
1066                 break;
1067
1068         case K_UPARROW:
1069                 S_LocalSound ("sound/misc/menu1.wav");
1070                 m_episode_cursor--;
1071                 if (m_episode_cursor < 0)
1072                         m_episode_cursor = EPISODE_ITEMS - 1;
1073                 break;
1074
1075         case K_ENTER:
1076                 Cbuf_AddText ("deathmatch 0\n");
1077                 m_entersound = true;
1078                 M_Menu_Transfusion_Skill_f ();
1079         }
1080 }
1081
1082 //=============================================================================
1083 /* Transfusion Single Player Skill Menu */
1084
1085 static int      m_skill_cursor = 2;
1086 #define SKILL_ITEMS     5
1087
1088 void M_Menu_Transfusion_Skill_f (void)
1089 {
1090         m_entersound = true;
1091         m_state = m_transfusion_skill;
1092         key_dest = key_menu;
1093 }
1094
1095 static void M_Transfusion_Skill_Draw (void)
1096 {
1097         int y;
1098         cachepic_t      *p;
1099         M_Background(640, 480);
1100
1101         p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1102         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1103
1104         for (y = 0; y < SKILL_ITEMS; y++)
1105         {
1106                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1107         }
1108         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1109 }
1110
1111 static void M_Transfusion_Skill_Key (int key, char ascii)
1112 {
1113         switch (key)
1114         {
1115         case K_ESCAPE:
1116                 M_Menu_Transfusion_Episode_f ();
1117                 break;
1118
1119         case K_DOWNARROW:
1120                 S_LocalSound ("sound/misc/menu1.wav");
1121                 m_skill_cursor++;
1122                 if (m_skill_cursor >= SKILL_ITEMS)
1123                         m_skill_cursor = 0;
1124                 break;
1125
1126         case K_UPARROW:
1127                 S_LocalSound ("sound/misc/menu1.wav");
1128                 m_skill_cursor--;
1129                 if (m_skill_cursor < 0)
1130                         m_skill_cursor = SKILL_ITEMS - 1;
1131                 break;
1132
1133         case K_ENTER:
1134                 m_entersound = true;
1135                 switch (m_skill_cursor)
1136                 {
1137                 case 0:
1138                         Cbuf_AddText ("skill 1\n");
1139                         break;
1140                 case 1:
1141                         Cbuf_AddText ("skill 2\n");
1142                         break;
1143                 case 2:
1144                         Cbuf_AddText ("skill 3\n");
1145                         break;
1146                 case 3:
1147                         Cbuf_AddText ("skill 4\n");
1148                         break;
1149                 case 4:
1150                         Cbuf_AddText ("skill 5\n");
1151                         break;
1152                 }
1153                 key_dest = key_game;
1154                 if (sv.active)
1155                         Cbuf_AddText ("disconnect\n");
1156                 Cbuf_AddText ("maxplayers 1\n");
1157                 Cbuf_AddText ("deathmatch 0\n");
1158                 Cbuf_AddText ("coop 0\n");
1159                 switch (m_episode_cursor)
1160                 {
1161                 case 0:
1162                         Cbuf_AddText ("map e1m1\n");
1163                         break;
1164                 case 1:
1165                         Cbuf_AddText ("map e2m1\n");
1166                         break;
1167                 case 2:
1168                         Cbuf_AddText ("map e3m1\n");
1169                         break;
1170                 case 3:
1171                         Cbuf_AddText ("map e4m1\n");
1172                         break;
1173                 case 4:
1174                         Cbuf_AddText ("map e6m1\n");
1175                         break;
1176                 case 5:
1177                         Cbuf_AddText ("map cp01\n");
1178                         break;
1179                 }
1180         }
1181 }
1182 //=============================================================================
1183 /* MULTIPLAYER MENU */
1184
1185 static int      m_multiplayer_cursor;
1186 #define MULTIPLAYER_ITEMS       3
1187
1188
1189 void M_Menu_MultiPlayer_f (void)
1190 {
1191         key_dest = key_menu;
1192         m_state = m_multiplayer;
1193         m_entersound = true;
1194 }
1195
1196
1197 static void M_MultiPlayer_Draw (void)
1198 {
1199         int             f;
1200         cachepic_t      *p;
1201
1202         if (gamemode == GAME_TRANSFUSION)
1203         {
1204                 M_Background(640, 480);
1205                 p = Draw_CachePic ("gfx/menu/tb-online", true);
1206                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1207                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1208                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1209                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1210                 return;
1211         }
1212         M_Background(320, 200);
1213
1214         M_DrawPic (16, 4, "gfx/qplaque");
1215         p = Draw_CachePic ("gfx/p_multi", true);
1216         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1217         M_DrawPic (72, 32, "gfx/mp_menu");
1218
1219         f = (int)(realtime * 10)%6;
1220
1221         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1222 }
1223
1224
1225 static void M_MultiPlayer_Key (int key, char ascii)
1226 {
1227         switch (key)
1228         {
1229         case K_ESCAPE:
1230                 M_Menu_Main_f ();
1231                 break;
1232
1233         case K_DOWNARROW:
1234                 S_LocalSound ("sound/misc/menu1.wav");
1235                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1236                         m_multiplayer_cursor = 0;
1237                 break;
1238
1239         case K_UPARROW:
1240                 S_LocalSound ("sound/misc/menu1.wav");
1241                 if (--m_multiplayer_cursor < 0)
1242                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1243                 break;
1244
1245         case K_ENTER:
1246                 m_entersound = true;
1247                 switch (m_multiplayer_cursor)
1248                 {
1249                 case 0:
1250                 case 1:
1251                         M_Menu_LanConfig_f ();
1252                         break;
1253
1254                 case 2:
1255                         M_Menu_Setup_f ();
1256                         break;
1257                 }
1258         }
1259 }
1260
1261 //=============================================================================
1262 /* SETUP MENU */
1263
1264 static int              setup_cursor = 4;
1265 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1266
1267 static char     setup_myname[32];
1268 static int              setup_oldtop;
1269 static int              setup_oldbottom;
1270 static int              setup_top;
1271 static int              setup_bottom;
1272 static int              setup_rate;
1273 static int              setup_oldrate;
1274
1275 #define NUM_SETUP_CMDS  5
1276
1277 void M_Menu_Setup_f (void)
1278 {
1279         key_dest = key_menu;
1280         m_state = m_setup;
1281         m_entersound = true;
1282         strcpy(setup_myname, cl_name.string);
1283         setup_top = setup_oldtop = cl_color.integer >> 4;
1284         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1285         setup_rate = cl_rate.integer;
1286 }
1287
1288 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1289 static unsigned char *menuplyr_pixels;
1290 static unsigned int *menuplyr_translated;
1291
1292 typedef struct ratetable_s
1293 {
1294         int rate;
1295         char *name;
1296 }
1297 ratetable_t;
1298
1299 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1300 static ratetable_t setup_ratetable[] =
1301 {
1302         {1000, "28.8 bad"},
1303         {1500, "28.8 mediocre"},
1304         {2000, "28.8 good"},
1305         {2500, "33.6 mediocre"},
1306         {3000, "33.6 good"},
1307         {3500, "56k bad"},
1308         {4000, "56k mediocre"},
1309         {4500, "56k adequate"},
1310         {5000, "56k good"},
1311         {7000, "64k ISDN"},
1312         {15000, "128k ISDN"},
1313         {25000, "broadband"}
1314 };
1315
1316 static int setup_rateindex(int rate)
1317 {
1318         int i;
1319         for (i = 0;i < RATES;i++)
1320                 if (setup_ratetable[i].rate > setup_rate)
1321                         break;
1322         return bound(1, i, RATES) - 1;
1323 }
1324
1325 static void M_Setup_Draw (void)
1326 {
1327         int i;
1328         cachepic_t      *p;
1329
1330         M_Background(320, 200);
1331
1332         M_DrawPic (16, 4, "gfx/qplaque");
1333         p = Draw_CachePic ("gfx/p_multi", true);
1334         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1335
1336         M_Print(64, 40, "Your name");
1337         M_DrawTextBox (160, 32, 16, 1);
1338         M_PrintColored(168, 40, setup_myname);
1339
1340         if (gamemode != GAME_GOODVSBAD2)
1341         {
1342                 M_Print(64, 64, "Shirt color");
1343                 M_Print(64, 88, "Pants color");
1344         }
1345
1346         M_Print(64, 124-8, "Network speed limit");
1347         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1348
1349         M_DrawTextBox (64, 140-8, 14, 1);
1350         M_Print(72, 140, "Accept Changes");
1351
1352         // LordHavoc: rewrote this code greatly
1353         if (menuplyr_load)
1354         {
1355                 unsigned char *data, *f;
1356                 fs_offset_t filesize;
1357                 menuplyr_load = false;
1358                 menuplyr_top = -1;
1359                 menuplyr_bottom = -1;
1360                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1361                 {
1362                         data = LoadLMP (f, filesize, 0, 0, true);
1363                         menuplyr_width = image_width;
1364                         menuplyr_height = image_height;
1365                         Mem_Free(f);
1366                         menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1367                         menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1368                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1369                         Mem_Free(data);
1370                 }
1371         }
1372
1373         if (menuplyr_pixels)
1374         {
1375                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1376                 {
1377                         menuplyr_top = setup_top;
1378                         menuplyr_bottom = setup_bottom;
1379                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1380                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1381                                 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1382                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1383                 }
1384                 M_DrawPic(160, 48, "gfx/bigbox");
1385                 M_DrawPic(172, 56, "gfx/menuplyr");
1386         }
1387
1388         if (setup_cursor == 0)
1389                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1390         else
1391                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1392 }
1393
1394
1395 static void M_Setup_Key (int k, char ascii)
1396 {
1397         int                     l;
1398
1399         switch (k)
1400         {
1401         case K_ESCAPE:
1402                 M_Menu_MultiPlayer_f ();
1403                 break;
1404
1405         case K_UPARROW:
1406                 S_LocalSound ("sound/misc/menu1.wav");
1407                 setup_cursor--;
1408                 if (setup_cursor < 0)
1409                         setup_cursor = NUM_SETUP_CMDS-1;
1410                 break;
1411
1412         case K_DOWNARROW:
1413                 S_LocalSound ("sound/misc/menu1.wav");
1414                 setup_cursor++;
1415                 if (setup_cursor >= NUM_SETUP_CMDS)
1416                         setup_cursor = 0;
1417                 break;
1418
1419         case K_LEFTARROW:
1420                 if (setup_cursor < 1)
1421                         return;
1422                 S_LocalSound ("sound/misc/menu3.wav");
1423                 if (setup_cursor == 1)
1424                         setup_top = setup_top - 1;
1425                 if (setup_cursor == 2)
1426                         setup_bottom = setup_bottom - 1;
1427                 if (setup_cursor == 3)
1428                 {
1429                         l = setup_rateindex(setup_rate) - 1;
1430                         if (l < 0)
1431                                 l = RATES - 1;
1432                         setup_rate = setup_ratetable[l].rate;
1433                 }
1434                 break;
1435         case K_RIGHTARROW:
1436                 if (setup_cursor < 1)
1437                         return;
1438 forward:
1439                 S_LocalSound ("sound/misc/menu3.wav");
1440                 if (setup_cursor == 1)
1441                         setup_top = setup_top + 1;
1442                 if (setup_cursor == 2)
1443                         setup_bottom = setup_bottom + 1;
1444                 if (setup_cursor == 3)
1445                 {
1446                         l = setup_rateindex(setup_rate) + 1;
1447                         if (l >= RATES)
1448                                 l = 0;
1449                         setup_rate = setup_ratetable[l].rate;
1450                 }
1451                 break;
1452
1453         case K_ENTER:
1454                 if (setup_cursor == 0)
1455                         return;
1456
1457                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1458                         goto forward;
1459
1460                 // setup_cursor == 4 (Accept changes)
1461                 if (strcmp(cl_name.string, setup_myname) != 0)
1462                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1463                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1464                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1465                 if (setup_rate != setup_oldrate)
1466                         Cbuf_AddText(va("rate %i\n", setup_rate));
1467
1468                 m_entersound = true;
1469                 M_Menu_MultiPlayer_f ();
1470                 break;
1471
1472         case K_BACKSPACE:
1473                 if (setup_cursor == 0)
1474                 {
1475                         if (strlen(setup_myname))
1476                                 setup_myname[strlen(setup_myname)-1] = 0;
1477                 }
1478                 break;
1479
1480         default:
1481                 if (ascii < 32)
1482                         break;
1483                 if (setup_cursor == 0)
1484                 {
1485                         l = (int)strlen(setup_myname);
1486                         if (l < 15)
1487                         {
1488                                 setup_myname[l+1] = 0;
1489                                 setup_myname[l] = ascii;
1490                         }
1491                 }
1492         }
1493
1494         if (setup_top > 15)
1495                 setup_top = 0;
1496         if (setup_top < 0)
1497                 setup_top = 15;
1498         if (setup_bottom > 15)
1499                 setup_bottom = 0;
1500         if (setup_bottom < 0)
1501                 setup_bottom = 15;
1502 }
1503
1504 //=============================================================================
1505 /* OPTIONS MENU */
1506
1507 #define SLIDER_RANGE    10
1508
1509 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1510 {
1511         char text[16];
1512         int i;
1513         float range;
1514         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1515         M_DrawCharacter (x-8, y, 128);
1516         for (i = 0;i < SLIDER_RANGE;i++)
1517                 M_DrawCharacter (x + i*8, y, 129);
1518         M_DrawCharacter (x+i*8, y, 130);
1519         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1520         if (fabs((int)num - num) < 0.01)
1521                 sprintf(text, "%i", (int)num);
1522         else
1523                 sprintf(text, "%.2f", num);
1524         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1525 }
1526
1527 static void M_DrawCheckbox (int x, int y, int on)
1528 {
1529         if (on)
1530                 M_Print(x, y, "on");
1531         else
1532                 M_Print(x, y, "off");
1533 }
1534
1535
1536 #define OPTIONS_ITEMS 40
1537
1538 static int options_cursor;
1539
1540 void M_Menu_Options_f (void)
1541 {
1542         key_dest = key_menu;
1543         m_state = m_options;
1544         m_entersound = true;
1545 }
1546
1547 extern cvar_t slowmo;
1548 extern dllhandle_t jpeg_dll;
1549 extern cvar_t gl_texture_anisotropy;
1550 extern cvar_t r_textshadow;
1551
1552 static void M_Menu_Options_AdjustSliders (int dir)
1553 {
1554         int optnum;
1555         S_LocalSound ("sound/misc/menu3.wav");
1556
1557         optnum = 7;
1558         if (options_cursor == optnum++)
1559                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1560         else if (options_cursor == optnum++)
1561                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1562         else if (options_cursor == optnum++)
1563                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1564         else if (options_cursor == optnum++)
1565                 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1566         else if (options_cursor == optnum++)
1567                 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1568         else if (options_cursor == optnum++)
1569                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1570         else if (options_cursor == optnum++)
1571                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1572         else if (options_cursor == optnum++)
1573                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1574         else if (options_cursor == optnum++)
1575                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1576         else if (options_cursor == optnum++)
1577                 Cvar_SetValueQuick (&scr_screenshot_gamma, bound(0.1, scr_screenshot_gamma.value + dir * 0.1, 4));
1578         else if (options_cursor == optnum++)
1579                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1580         else if (options_cursor == optnum++)
1581                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1582         else if (options_cursor == optnum++)
1583                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1584         else if (options_cursor == optnum++)
1585                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1586         else if (options_cursor == optnum++)
1587                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1588         else if (options_cursor == optnum++)
1589                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1590         else if (options_cursor == optnum++)
1591                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1592         else if (options_cursor == optnum++)
1593                 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1594         else if (options_cursor == optnum++)
1595                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1596         else if (options_cursor == optnum++)
1597                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1598         else if (options_cursor == optnum++)
1599                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1600         else if (options_cursor == optnum++)
1601                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1602         else if (options_cursor == optnum++)
1603                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1604         else if (options_cursor == optnum++)
1605                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1606         else if (options_cursor == optnum++)
1607         {
1608                 if (cl_forwardspeed.value > 200)
1609                 {
1610                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1611                         Cvar_SetValueQuick (&cl_backspeed, 200);
1612                 }
1613                 else
1614                 {
1615                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1616                         Cvar_SetValueQuick (&cl_backspeed, 400);
1617                 }
1618         }
1619         else if (options_cursor == optnum++)
1620                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1621         else if (options_cursor == optnum++)
1622                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1623         else if (options_cursor == optnum++)
1624                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1625         else if (options_cursor == optnum++)
1626                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1627         else if (options_cursor == optnum++)
1628                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1629         else if (options_cursor == optnum++)
1630                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1631 }
1632
1633 static int optnum;
1634 static int opty;
1635 static int optcursor;
1636
1637 static void M_Options_PrintCommand(const char *s, int enabled)
1638 {
1639         if (opty >= 32)
1640         {
1641                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1642                 M_ItemPrint(0, opty, s, enabled);
1643         }
1644         opty += 8;
1645         optnum++;
1646 }
1647
1648 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1649 {
1650         if (opty >= 32)
1651         {
1652                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1653                 M_ItemPrint(0, opty, s, enabled);
1654                 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1655         }
1656         opty += 8;
1657         optnum++;
1658 }
1659
1660 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1661 {
1662         if (opty >= 32)
1663         {
1664                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1665                 M_ItemPrint(0, opty, s, enabled);
1666                 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1667         }
1668         opty += 8;
1669         optnum++;
1670 }
1671
1672 static void M_Options_Draw (void)
1673 {
1674         int visible;
1675         cachepic_t      *p;
1676
1677         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1678
1679         M_DrawPic(16, 4, "gfx/qplaque");
1680         p = Draw_CachePic("gfx/p_option", true);
1681         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1682
1683         optnum = 0;
1684         optcursor = options_cursor;
1685         visible = (int)((menu_height - 32) / 8);
1686         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1687
1688         M_Options_PrintCommand( "Customize controls", true);
1689         M_Options_PrintCommand( "     Go to console", true);
1690         M_Options_PrintCommand( " Reset to defaults", true);
1691         M_Options_PrintCommand( "             Video", true);
1692         M_Options_PrintCommand( "           Effects", true);
1693         M_Options_PrintCommand( "          Graphics", true);
1694         M_Options_PrintCommand( "     Color Control", true);
1695         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1696         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1697         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1698         M_Options_PrintSlider(  "     Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1699         M_Options_PrintSlider(  "     Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1700         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1701         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1702         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1703         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1704         M_Options_PrintSlider(  "  Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gamma.value, 0.1, 4);
1705         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1706         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1707         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1708         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1709         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1710         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1711         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1712         M_Options_PrintCheckbox("       Text Shadow", true, r_textshadow.integer);
1713         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1714         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1715         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1716         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1717         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1718         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1719         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1720         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1721         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1722         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1723         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1724         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1725         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1726 }
1727
1728
1729 static void M_Options_Key (int k, char ascii)
1730 {
1731         switch (k)
1732         {
1733         case K_ESCAPE:
1734                 M_Menu_Main_f ();
1735                 break;
1736
1737         case K_ENTER:
1738                 m_entersound = true;
1739                 switch (options_cursor)
1740                 {
1741                 case 0:
1742                         M_Menu_Keys_f ();
1743                         break;
1744                 case 1:
1745                         m_state = m_none;
1746                         key_dest = key_game;
1747                         Con_ToggleConsole_f ();
1748                         break;
1749                 case 2:
1750                         M_Menu_Reset_f ();
1751                         break;
1752                 case 3:
1753                         M_Menu_Video_f ();
1754                         break;
1755                 case 4:
1756                         M_Menu_Options_Effects_f ();
1757                         break;
1758                 case 5:
1759                         M_Menu_Options_Graphics_f ();
1760                         break;
1761                 case 6:
1762                         M_Menu_Options_ColorControl_f ();
1763                         break;
1764                 default:
1765                         M_Menu_Options_AdjustSliders (1);
1766                         break;
1767                 }
1768                 return;
1769
1770         case K_UPARROW:
1771                 S_LocalSound ("sound/misc/menu1.wav");
1772                 options_cursor--;
1773                 if (options_cursor < 0)
1774                         options_cursor = OPTIONS_ITEMS-1;
1775                 break;
1776
1777         case K_DOWNARROW:
1778                 S_LocalSound ("sound/misc/menu1.wav");
1779                 options_cursor++;
1780                 if (options_cursor >= OPTIONS_ITEMS)
1781                         options_cursor = 0;
1782                 break;
1783
1784         case K_LEFTARROW:
1785                 M_Menu_Options_AdjustSliders (-1);
1786                 break;
1787
1788         case K_RIGHTARROW:
1789                 M_Menu_Options_AdjustSliders (1);
1790                 break;
1791         }
1792 }
1793
1794 #define OPTIONS_EFFECTS_ITEMS   35
1795
1796 static int options_effects_cursor;
1797
1798 void M_Menu_Options_Effects_f (void)
1799 {
1800         key_dest = key_menu;
1801         m_state = m_options_effects;
1802         m_entersound = true;
1803 }
1804
1805
1806 extern cvar_t cl_stainmaps;
1807 extern cvar_t cl_stainmaps_clearonload;
1808 extern cvar_t r_explosionclip;
1809 extern cvar_t r_coronas;
1810 extern cvar_t gl_flashblend;
1811 extern cvar_t cl_beams_polygon;
1812 extern cvar_t cl_beams_relative;
1813 extern cvar_t cl_beams_lightatend;
1814 extern cvar_t r_lightningbeam_thickness;
1815 extern cvar_t r_lightningbeam_scroll;
1816 extern cvar_t r_lightningbeam_repeatdistance;
1817 extern cvar_t r_lightningbeam_color_red;
1818 extern cvar_t r_lightningbeam_color_green;
1819 extern cvar_t r_lightningbeam_color_blue;
1820 extern cvar_t r_lightningbeam_qmbtexture;
1821
1822 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1823 {
1824         int optnum;
1825         S_LocalSound ("sound/misc/menu3.wav");
1826
1827         optnum = 0;
1828              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1829         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1830         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1831         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1832         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1833         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1834         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1835         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1836         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1837         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1838         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1839         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1840         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1841         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1842         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1843         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1844         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1845         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1846         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
1847         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1848         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1849         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1863 }
1864
1865 static void M_Options_Effects_Draw (void)
1866 {
1867         int visible;
1868         cachepic_t      *p;
1869
1870         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1871
1872         M_DrawPic(16, 4, "gfx/qplaque");
1873         p = Draw_CachePic("gfx/p_option", true);
1874         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1875
1876         optcursor = options_effects_cursor;
1877         optnum = 0;
1878         visible = (int)((menu_height - 32) / 8);
1879         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1880
1881         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1882         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1883         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1884         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1885         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1886         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1887         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1888         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1889         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1890         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1891         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1892         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1893         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1894         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1895         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1896         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1897         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1898         M_Options_PrintCheckbox("    Lightning Polygons", true, cl_beams_polygons.integer);
1899         M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
1900         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1901         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1902         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1903         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1904         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1905         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1906         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1907         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1908         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1909         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1910         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1911         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1912         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1913         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1914         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1915         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1916 }
1917
1918
1919 static void M_Options_Effects_Key (int k, char ascii)
1920 {
1921         switch (k)
1922         {
1923         case K_ESCAPE:
1924                 M_Menu_Options_f ();
1925                 break;
1926
1927         case K_ENTER:
1928                 M_Menu_Options_Effects_AdjustSliders (1);
1929                 break;
1930
1931         case K_UPARROW:
1932                 S_LocalSound ("sound/misc/menu1.wav");
1933                 options_effects_cursor--;
1934                 if (options_effects_cursor < 0)
1935                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1936                 break;
1937
1938         case K_DOWNARROW:
1939                 S_LocalSound ("sound/misc/menu1.wav");
1940                 options_effects_cursor++;
1941                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1942                         options_effects_cursor = 0;
1943                 break;
1944
1945         case K_LEFTARROW:
1946                 M_Menu_Options_Effects_AdjustSliders (-1);
1947                 break;
1948
1949         case K_RIGHTARROW:
1950                 M_Menu_Options_Effects_AdjustSliders (1);
1951                 break;
1952         }
1953 }
1954
1955
1956 #define OPTIONS_GRAPHICS_ITEMS  14
1957
1958 static int options_graphics_cursor;
1959
1960 void M_Menu_Options_Graphics_f (void)
1961 {
1962         key_dest = key_menu;
1963         m_state = m_options_graphics;
1964         m_entersound = true;
1965 }
1966
1967 extern cvar_t r_shadow_gloss;
1968 extern cvar_t r_shadow_realtime_dlight;
1969 extern cvar_t r_shadow_realtime_dlight_shadows;
1970 extern cvar_t r_shadow_realtime_world;
1971 extern cvar_t r_shadow_realtime_world_dlightshadows;
1972 extern cvar_t r_shadow_realtime_world_lightmaps;
1973 extern cvar_t r_shadow_realtime_world_shadows;
1974 extern cvar_t r_bloom;
1975 extern cvar_t r_bloom_intensity;
1976 extern cvar_t r_bloom_power;
1977 extern cvar_t r_bloom_blur;
1978 extern cvar_t r_bloom_resolution;
1979 extern cvar_t gl_picmip;
1980
1981 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1982 {
1983         int optnum;
1984         S_LocalSound ("sound/misc/menu3.wav");
1985
1986         optnum = 0;
1987
1988                  if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                  bound(0, r_shadow_gloss.integer + dir, 2));
1989         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1990         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1991         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1992         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
1993         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1994         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1995         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1996         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity,                       bound(1, r_bloom_intensity.value + dir * 1, 16));
1997         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power,                           bound(1, r_bloom_power.value + dir * 1, 16));
1998         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
1999         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2000         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip,                               bound(0, gl_picmip.value - dir, 3));
2001         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2002 }
2003
2004
2005 static void M_Options_Graphics_Draw (void)
2006 {
2007         int visible;
2008         cachepic_t      *p;
2009
2010         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2011
2012         M_DrawPic(16, 4, "gfx/qplaque");
2013         p = Draw_CachePic("gfx/p_option", true);
2014         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2015
2016         optcursor = options_graphics_cursor;
2017         optnum = 0;
2018         visible = (int)((menu_height - 32) / 8);
2019         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2020
2021         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2022         M_Options_PrintCheckbox("             RT DLights", true, r_shadow_realtime_dlight.integer);
2023         M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2024         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
2025         M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2026         M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2027         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2028         M_Options_PrintCheckbox("           Bloom Effect", true, r_bloom.integer);
2029         M_Options_PrintSlider(  "        Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
2030         M_Options_PrintSlider(  "            Bloom Power", true, r_bloom_power.value, 1, 16);
2031         M_Options_PrintSlider(  "             Bloom Blur", true, r_bloom_blur.value, 1, 16);
2032         M_Options_PrintSlider(  "       Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
2033         M_Options_PrintSlider(  "        Texture Quality", true, gl_picmip.value, 3, 0);
2034         M_Options_PrintCommand( "       Restart Renderer", true);
2035 }
2036
2037
2038 static void M_Options_Graphics_Key (int k, char ascii)
2039 {
2040         switch (k)
2041         {
2042         case K_ESCAPE:
2043                 M_Menu_Options_f ();
2044                 break;
2045
2046         case K_ENTER:
2047                 M_Menu_Options_Graphics_AdjustSliders (1);
2048                 break;
2049
2050         case K_UPARROW:
2051                 S_LocalSound ("sound/misc/menu1.wav");
2052                 options_graphics_cursor--;
2053                 if (options_graphics_cursor < 0)
2054                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2055                 break;
2056
2057         case K_DOWNARROW:
2058                 S_LocalSound ("sound/misc/menu1.wav");
2059                 options_graphics_cursor++;
2060                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2061                         options_graphics_cursor = 0;
2062                 break;
2063
2064         case K_LEFTARROW:
2065                 M_Menu_Options_Graphics_AdjustSliders (-1);
2066                 break;
2067
2068         case K_RIGHTARROW:
2069                 M_Menu_Options_Graphics_AdjustSliders (1);
2070                 break;
2071         }
2072 }
2073
2074
2075 #define OPTIONS_COLORCONTROL_ITEMS      18
2076
2077 static int              options_colorcontrol_cursor;
2078
2079 // intensity value to match up to 50% dither to 'correct' quake
2080 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25", "intensity value that matches up to white/black dither pattern, due to Quake's grey level being quite dark this is 0.25, other games may use other values"};
2081
2082 void M_Menu_Options_ColorControl_f (void)
2083 {
2084         key_dest = key_menu;
2085         m_state = m_options_colorcontrol;
2086         m_entersound = true;
2087 }
2088
2089
2090 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2091 {
2092         int optnum;
2093         float f;
2094         S_LocalSound ("sound/misc/menu3.wav");
2095
2096         optnum = 1;
2097         if (options_colorcontrol_cursor == optnum++)
2098                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2099         else if (options_colorcontrol_cursor == optnum++)
2100         {
2101                 Cvar_SetValueQuick (&v_color_enable, 0);
2102                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2103         }
2104         else if (options_colorcontrol_cursor == optnum++)
2105         {
2106                 Cvar_SetValueQuick (&v_color_enable, 0);
2107                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2108         }
2109         else if (options_colorcontrol_cursor == optnum++)
2110         {
2111                 Cvar_SetValueQuick (&v_color_enable, 0);
2112                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2113         }
2114         else if (options_colorcontrol_cursor == optnum++)
2115         {
2116                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2117         }
2118         else if (options_colorcontrol_cursor == optnum++)
2119         {
2120                 Cvar_SetValueQuick (&v_color_enable, 1);
2121                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2122         }
2123         else if (options_colorcontrol_cursor == optnum++)
2124         {
2125                 Cvar_SetValueQuick (&v_color_enable, 1);
2126                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2127         }
2128         else if (options_colorcontrol_cursor == optnum++)
2129         {
2130                 Cvar_SetValueQuick (&v_color_enable, 1);
2131                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2132         }
2133         else if (options_colorcontrol_cursor == optnum++)
2134         {
2135                 Cvar_SetValueQuick (&v_color_enable, 1);
2136                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2137                 Cvar_SetValueQuick (&v_color_black_r, f);
2138                 Cvar_SetValueQuick (&v_color_black_g, f);
2139                 Cvar_SetValueQuick (&v_color_black_b, f);
2140         }
2141         else if (options_colorcontrol_cursor == optnum++)
2142         {
2143                 Cvar_SetValueQuick (&v_color_enable, 1);
2144                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2145         }
2146         else if (options_colorcontrol_cursor == optnum++)
2147         {
2148                 Cvar_SetValueQuick (&v_color_enable, 1);
2149                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2150         }
2151         else if (options_colorcontrol_cursor == optnum++)
2152         {
2153                 Cvar_SetValueQuick (&v_color_enable, 1);
2154                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2155         }
2156         else if (options_colorcontrol_cursor == optnum++)
2157         {
2158                 Cvar_SetValueQuick (&v_color_enable, 1);
2159                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2160                 Cvar_SetValueQuick (&v_color_grey_r, f);
2161                 Cvar_SetValueQuick (&v_color_grey_g, f);
2162                 Cvar_SetValueQuick (&v_color_grey_b, f);
2163         }
2164         else if (options_colorcontrol_cursor == optnum++)
2165         {
2166                 Cvar_SetValueQuick (&v_color_enable, 1);
2167                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2168         }
2169         else if (options_colorcontrol_cursor == optnum++)
2170         {
2171                 Cvar_SetValueQuick (&v_color_enable, 1);
2172                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2173         }
2174         else if (options_colorcontrol_cursor == optnum++)
2175         {
2176                 Cvar_SetValueQuick (&v_color_enable, 1);
2177                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2178         }
2179         else if (options_colorcontrol_cursor == optnum++)
2180         {
2181                 Cvar_SetValueQuick (&v_color_enable, 1);
2182                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2183                 Cvar_SetValueQuick (&v_color_white_r, f);
2184                 Cvar_SetValueQuick (&v_color_white_g, f);
2185                 Cvar_SetValueQuick (&v_color_white_b, f);
2186         }
2187 }
2188
2189 static void M_Options_ColorControl_Draw (void)
2190 {
2191         int visible;
2192         float x, c, s, t, u, v;
2193         cachepic_t      *p, *dither;
2194
2195         dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2196
2197         M_Background(320, 256);
2198
2199         M_DrawPic(16, 4, "gfx/qplaque");
2200         p = Draw_CachePic("gfx/p_option", true);
2201         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2202
2203         optcursor = options_colorcontrol_cursor;
2204         optnum = 0;
2205         visible = (int)((menu_height - 32) / 8);
2206         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2207
2208         M_Options_PrintCommand( "     Reset to defaults", true);
2209         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2210         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2211         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2212         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2213         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2214         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2215         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2216         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2217         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2218         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2219         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2220         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2221         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2222         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2223         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2224         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2225         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2226
2227         opty += 4;
2228         DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2229         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2230         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2231         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2232         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2233         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2234         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2235         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2236         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2237         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2238         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2239
2240         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2241         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2242         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2243         u = s * 0.5;
2244         v = t * 0.5;
2245         opty += 8;
2246         x = 4;
2247         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2248         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2249         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2250         x += 80;
2251         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2252         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2253         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2254         x += 80;
2255         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2256         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2257         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2258         x += 80;
2259         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2260         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2261         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2262 }
2263
2264
2265 static void M_Options_ColorControl_Key (int k, char ascii)
2266 {
2267         switch (k)
2268         {
2269         case K_ESCAPE:
2270                 M_Menu_Options_f ();
2271                 break;
2272
2273         case K_ENTER:
2274                 m_entersound = true;
2275                 switch (options_colorcontrol_cursor)
2276                 {
2277                 case 0:
2278                         Cvar_SetValueQuick(&v_hwgamma, 1);
2279                         Cvar_SetValueQuick(&v_gamma, 1);
2280                         Cvar_SetValueQuick(&v_contrast, 1);
2281                         Cvar_SetValueQuick(&v_brightness, 0);
2282                         Cvar_SetValueQuick(&v_color_enable, 0);
2283                         Cvar_SetValueQuick(&v_color_black_r, 0);
2284                         Cvar_SetValueQuick(&v_color_black_g, 0);
2285                         Cvar_SetValueQuick(&v_color_black_b, 0);
2286                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2287                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2288                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2289                         Cvar_SetValueQuick(&v_color_white_r, 1);
2290                         Cvar_SetValueQuick(&v_color_white_g, 1);
2291                         Cvar_SetValueQuick(&v_color_white_b, 1);
2292                         break;
2293                 default:
2294                         M_Menu_Options_ColorControl_AdjustSliders (1);
2295                         break;
2296                 }
2297                 return;
2298
2299         case K_UPARROW:
2300                 S_LocalSound ("sound/misc/menu1.wav");
2301                 options_colorcontrol_cursor--;
2302                 if (options_colorcontrol_cursor < 0)
2303                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2304                 break;
2305
2306         case K_DOWNARROW:
2307                 S_LocalSound ("sound/misc/menu1.wav");
2308                 options_colorcontrol_cursor++;
2309                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2310                         options_colorcontrol_cursor = 0;
2311                 break;
2312
2313         case K_LEFTARROW:
2314                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2315                 break;
2316
2317         case K_RIGHTARROW:
2318                 M_Menu_Options_ColorControl_AdjustSliders (1);
2319                 break;
2320         }
2321 }
2322
2323
2324 //=============================================================================
2325 /* KEYS MENU */
2326
2327 static char *quakebindnames[][2] =
2328 {
2329 {"+attack",             "attack"},
2330 {"impulse 10",          "next weapon"},
2331 {"impulse 12",          "previous weapon"},
2332 {"+jump",                       "jump / swim up"},
2333 {"+forward",            "walk forward"},
2334 {"+back",                       "backpedal"},
2335 {"+left",                       "turn left"},
2336 {"+right",                      "turn right"},
2337 {"+speed",                      "run"},
2338 {"+moveleft",           "step left"},
2339 {"+moveright",          "step right"},
2340 {"+strafe",             "sidestep"},
2341 {"+lookup",             "look up"},
2342 {"+lookdown",           "look down"},
2343 {"centerview",          "center view"},
2344 {"+mlook",                      "mouse look"},
2345 {"+klook",                      "keyboard look"},
2346 {"+moveup",                     "swim up"},
2347 {"+movedown",           "swim down"}
2348 };
2349
2350 static char *transfusionbindnames[][2] =
2351 {
2352 {"",                            "Movement"},            // Movement commands
2353 {"+forward",            "walk forward"},
2354 {"+back",                       "backpedal"},
2355 {"+left",                       "turn left"},
2356 {"+right",                      "turn right"},
2357 {"+moveleft",           "step left"},
2358 {"+moveright",          "step right"},
2359 {"+jump",                       "jump / swim up"},
2360 {"+movedown",           "swim down"},
2361 {"",                            "Combat"},                      // Combat commands
2362 {"impulse 1",           "Pitch Fork"},
2363 {"impulse 2",           "Flare Gun"},
2364 {"impulse 3",           "Shotgun"},
2365 {"impulse 4",           "Machine Gun"},
2366 {"impulse 5",           "Incinerator"},
2367 {"impulse 6",           "Bombs (TNT)"},
2368 {"impulse 35",          "Proximity Bomb"},
2369 {"impulse 36",          "Remote Detonator"},
2370 {"impulse 7",           "Aerosol Can"},
2371 {"impulse 8",           "Tesla Cannon"},
2372 {"impulse 9",           "Life Leech"},
2373 {"impulse 10",          "Voodoo Doll"},
2374 {"impulse 21",          "next weapon"},
2375 {"impulse 22",          "previous weapon"},
2376 {"+attack",             "attack"},
2377 {"+button3",            "altfire"},
2378 {"",                            "Inventory"},           // Inventory commands
2379 {"impulse 40",          "Dr.'s Bag"},
2380 {"impulse 41",          "Crystal Ball"},
2381 {"impulse 42",          "Beast Vision"},
2382 {"impulse 43",          "Jump Boots"},
2383 {"impulse 23",          "next item"},
2384 {"impulse 24",          "previous item"},
2385 {"impulse 25",          "use item"},
2386 {"",                            "Misc"},                        // Misc commands
2387 {"+button4",            "use"},
2388 {"impulse 50",          "add bot (red)"},
2389 {"impulse 51",          "add bot (blue)"},
2390 {"impulse 52",          "kick a bot"},
2391 {"impulse 26",          "next armor type"},
2392 {"impulse 27",          "identify player"},
2393 {"impulse 55",          "voting menu"},
2394 {"impulse 56",          "observer mode"},
2395 {"",                            "Taunts"},            // Taunts
2396 {"impulse 70",          "taunt 0"},
2397 {"impulse 71",          "taunt 1"},
2398 {"impulse 72",          "taunt 2"},
2399 {"impulse 73",          "taunt 3"},
2400 {"impulse 74",          "taunt 4"},
2401 {"impulse 75",          "taunt 5"},
2402 {"impulse 76",          "taunt 6"},
2403 {"impulse 77",          "taunt 7"},
2404 {"impulse 78",          "taunt 8"},
2405 {"impulse 79",          "taunt 9"}
2406 };
2407
2408 static char *goodvsbad2bindnames[][2] =
2409 {
2410 {"impulse 69",          "Power 1"},
2411 {"impulse 70",          "Power 2"},
2412 {"impulse 71",          "Power 3"},
2413 {"+jump",                       "jump / swim up"},
2414 {"+forward",            "walk forward"},
2415 {"+back",                       "backpedal"},
2416 {"+left",                       "turn left"},
2417 {"+right",                      "turn right"},
2418 {"+speed",                      "run"},
2419 {"+moveleft",           "step left"},
2420 {"+moveright",          "step right"},
2421 {"+strafe",             "sidestep"},
2422 {"+lookup",             "look up"},
2423 {"+lookdown",           "look down"},
2424 {"centerview",          "center view"},
2425 {"+mlook",                      "mouse look"},
2426 {"kill",                        "kill yourself"},
2427 {"+moveup",                     "swim up"},
2428 {"+movedown",           "swim down"}
2429 };
2430
2431 static int numcommands;
2432 static char *(*bindnames)[2];
2433
2434 /*
2435 typedef struct binditem_s
2436 {
2437         char *command, *description;
2438         struct binditem_s *next;
2439 }
2440 binditem_t;
2441
2442 typedef struct bindcategory_s
2443 {
2444         char *name;
2445         binditem_t *binds;
2446         struct bindcategory_s *next;
2447 }
2448 bindcategory_t;
2449
2450 static bindcategory_t *bindcategories = NULL;
2451
2452 static void M_ClearBinds (void)
2453 {
2454         for (c = bindcategories;c;c = cnext)
2455         {
2456                 cnext = c->next;
2457                 for (b = c->binds;b;b = bnext)
2458                 {
2459                         bnext = b->next;
2460                         Z_Free(b);
2461                 }
2462                 Z_Free(c);
2463         }
2464         bindcategories = NULL;
2465 }
2466
2467 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2468 {
2469         for (b = &c->binds;*b;*b = &(*b)->next);
2470         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2471         *b->command = (char *)((*b) + 1);
2472         *b->description = *b->command + strlen(command) + 1;
2473         strcpy(*b->command, command);
2474         strcpy(*b->description, description);
2475 }
2476
2477 static void M_AddBind (char *category, char *command, char *description)
2478 {
2479         for (c = &bindcategories;*c;c = &(*c)->next)
2480         {
2481                 if (!strcmp(category, (*c)->name))
2482                 {
2483                         M_AddBindToCategory(*c, command, description);
2484                         return;
2485                 }
2486         }
2487         *c = Z_Alloc(sizeof(bindcategory_t));
2488         M_AddBindToCategory(*c, command, description);
2489 }
2490
2491 static void M_DefaultBinds (void)
2492 {
2493         M_ClearBinds();
2494         M_AddBind("movement", "+jump", "jump / swim up");
2495         M_AddBind("movement", "+forward", "walk forward");
2496         M_AddBind("movement", "+back", "backpedal");
2497         M_AddBind("movement", "+left", "turn left");
2498         M_AddBind("movement", "+right", "turn right");
2499         M_AddBind("movement", "+speed", "run");
2500         M_AddBind("movement", "+moveleft", "step left");
2501         M_AddBind("movement", "+moveright", "step right");
2502         M_AddBind("movement", "+strafe", "sidestep");
2503         M_AddBind("movement", "+lookup", "look up");
2504         M_AddBind("movement", "+lookdown", "look down");
2505         M_AddBind("movement", "centerview", "center view");
2506         M_AddBind("movement", "+mlook", "mouse look");
2507         M_AddBind("movement", "+klook", "keyboard look");
2508         M_AddBind("movement", "+moveup", "swim up");
2509         M_AddBind("movement", "+movedown", "swim down");
2510         M_AddBind("weapons", "+attack", "attack");
2511         M_AddBind("weapons", "impulse 10", "next weapon");
2512         M_AddBind("weapons", "impulse 12", "previous weapon");
2513         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2514         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2515         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2516         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2517         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2518         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2519         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2520         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2521 }
2522 */
2523
2524
2525 static int              keys_cursor;
2526 static int              bind_grab;
2527
2528 void M_Menu_Keys_f (void)
2529 {
2530         key_dest = key_menu;
2531         m_state = m_keys;
2532         m_entersound = true;
2533 }
2534
2535 #define NUMKEYS 5
2536
2537 void M_FindKeysForCommand (const char *command, int *keys)
2538 {
2539         int             count;
2540         int             j;
2541         char    *b;
2542
2543         for (j = 0;j < NUMKEYS;j++)
2544                 keys[j] = -1;
2545
2546         count = 0;
2547
2548         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2549         {
2550                 b = keybindings[0][j];
2551                 if (!b)
2552                         continue;
2553                 if (!strcmp (b, command) )
2554                 {
2555                         keys[count++] = j;
2556                         if (count == NUMKEYS)
2557                                 break;
2558                 }
2559         }
2560 }
2561
2562 static void M_UnbindCommand (char *command)
2563 {
2564         int             j;
2565         char    *b;
2566
2567         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2568         {
2569                 b = keybindings[0][j];
2570                 if (!b)
2571                         continue;
2572                 if (!strcmp (b, command))
2573                         Key_SetBinding (j, 0, "");
2574         }
2575 }
2576
2577
2578 static void M_Keys_Draw (void)
2579 {
2580         int             i, j;
2581         int             keys[NUMKEYS];
2582         int             y;
2583         cachepic_t      *p;
2584         char    keystring[MAX_INPUTLINE];
2585
2586         M_Background(320, 48 + 8 * numcommands);
2587
2588         p = Draw_CachePic ("gfx/ttl_cstm", true);
2589         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2590
2591         if (bind_grab)
2592                 M_Print(12, 32, "Press a key or button for this action");
2593         else
2594                 M_Print(18, 32, "Enter to change, backspace to clear");
2595
2596 // search for known bindings
2597         for (i=0 ; i<numcommands ; i++)
2598         {
2599                 y = 48 + 8*i;
2600
2601                 // If there's no command, it's just a section
2602                 if (bindnames[i][0][0] == '\0')
2603                 {
2604                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2605                         M_PrintRed (16, y, bindnames[i][1]);
2606                         continue;
2607                 }
2608                 else
2609                         M_Print(16, y, bindnames[i][1]);
2610
2611                 M_FindKeysForCommand (bindnames[i][0], keys);
2612
2613                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2614                 if (keys[0] == -1)
2615                         strcpy(keystring, "???");
2616                 else
2617                 {
2618                         keystring[0] = 0;
2619                         for (j = 0;j < NUMKEYS;j++)
2620                         {
2621                                 if (keys[j] != -1)
2622                                 {
2623                                         if (j > 0)
2624                                                 strcat(keystring, " or ");
2625                                         strcat(keystring, Key_KeynumToString (keys[j]));
2626                                 }
2627                         }
2628                 }
2629                 M_Print(150, y, keystring);
2630         }
2631
2632         if (bind_grab)
2633                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2634         else
2635                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2636 }
2637
2638
2639 static void M_Keys_Key (int k, char ascii)
2640 {
2641         char    cmd[80];
2642         int             keys[NUMKEYS];
2643
2644         if (bind_grab)
2645         {       // defining a key
2646                 S_LocalSound ("sound/misc/menu1.wav");
2647                 if (k == K_ESCAPE)
2648                 {
2649                         bind_grab = false;
2650                 }
2651                 else //if (k != '`')
2652                 {
2653                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2654                         Cbuf_InsertText (cmd);
2655                 }
2656
2657                 bind_grab = false;
2658                 return;
2659         }
2660
2661         switch (k)
2662         {
2663         case K_ESCAPE:
2664                 M_Menu_Options_f ();
2665                 break;
2666
2667         case K_LEFTARROW:
2668         case K_UPARROW:
2669                 S_LocalSound ("sound/misc/menu1.wav");
2670                 do
2671                 {
2672                         keys_cursor--;
2673                         if (keys_cursor < 0)
2674                                 keys_cursor = numcommands-1;
2675                 }
2676                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2677                 break;
2678
2679         case K_DOWNARROW:
2680         case K_RIGHTARROW:
2681                 S_LocalSound ("sound/misc/menu1.wav");
2682                 do
2683                 {
2684                         keys_cursor++;
2685                         if (keys_cursor >= numcommands)
2686                                 keys_cursor = 0;
2687                 }
2688                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2689                 break;
2690
2691         case K_ENTER:           // go into bind mode
2692                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2693                 S_LocalSound ("sound/misc/menu2.wav");
2694                 if (keys[NUMKEYS - 1] != -1)
2695                         M_UnbindCommand (bindnames[keys_cursor][0]);
2696                 bind_grab = true;
2697                 break;
2698
2699         case K_BACKSPACE:               // delete bindings
2700         case K_DEL:                             // delete bindings
2701                 S_LocalSound ("sound/misc/menu2.wav");
2702                 M_UnbindCommand (bindnames[keys_cursor][0]);
2703                 break;
2704         }
2705 }
2706
2707 void M_Menu_Reset_f (void)
2708 {
2709         key_dest = key_menu;
2710         m_state = m_reset;
2711         m_entersound = true;
2712 }
2713
2714
2715 static void M_Reset_Key (int key, char ascii)
2716 {
2717         switch (key)
2718         {
2719         case 'Y':
2720         case 'y':
2721                 Cbuf_AddText ("exec default.cfg\n");
2722                 // no break here since we also exit the menu
2723
2724         case K_ESCAPE:
2725         case 'n':
2726         case 'N':
2727                 m_state = m_options;
2728                 m_entersound = true;
2729                 break;
2730
2731         default:
2732                 break;
2733         }
2734 }
2735
2736 static void M_Reset_Draw (void)
2737 {
2738         int lines = 2, linelength = 20;
2739         M_Background(linelength * 8 + 16, lines * 8 + 16);
2740         M_DrawTextBox(0, 0, linelength, lines);
2741         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2742         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2743 }
2744
2745 //=============================================================================
2746 /* VIDEO MENU */
2747
2748 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2749 typedef struct video_resolution_s
2750 {
2751         const char *type;
2752         int width, height;
2753         int conwidth, conheight;
2754         double pixelheight; // pixel aspect
2755 }
2756 video_resolution_t;
2757 video_resolution_t video_resolutions[] =
2758 {
2759 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2760 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2761 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2762 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2763 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2764 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2765 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2766 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2767 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2768 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2769 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2770 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2771 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2772 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2773 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2774 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2775 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2776 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2777 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2778 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2779 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2780 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2781 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2782 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2783 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2784 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2785 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2786 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2787 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2788 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2789 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2790 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2791 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2792 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2793 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2794 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2795 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2796 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2797 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2798 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2799 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2800 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2801 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2802 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2803 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2804 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2805 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2806 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2807 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2808 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2809 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2810 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2811 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2812 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2813 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2814 {NULL, 0, 0, 0, 0, 0}
2815 };
2816 // this is the number of the default mode (640x480) in the list above
2817 #define VID_DEFAULT 3
2818 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2819
2820 #define VIDEO_ITEMS 7
2821 static int video_cursor = 0;
2822 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2823 static int video_resolution;
2824
2825 void M_Menu_Video_f (void)
2826 {
2827         int i;
2828
2829         key_dest = key_menu;
2830         m_state = m_video;
2831         m_entersound = true;
2832
2833         // Look for the closest match to the current resolution
2834         video_resolution = 0;
2835         for (i = 1;i < VID_RES_COUNT;i++)
2836         {
2837                 // if the new mode would be a worse match in width, skip it
2838                 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2839                         continue;
2840                 // if it is equal in width, check height
2841                 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2842                 {
2843                         // if the new mode would be a worse match in height, skip it
2844                         if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2845                                 continue;
2846                         // if it is equal in width and height, check pixel aspect
2847                         if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2848                         {
2849                                 // if the new mode would be a worse match in pixel aspect, skip it
2850                                 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2851                                         continue;
2852                                 // if it is equal in everything, skip it (prefer earlier modes)
2853                                 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2854                                         continue;
2855                                 // better match for width, height, and pixel aspect
2856                                 video_resolution = i;
2857                         }
2858                         else // better match for width and height
2859                                 video_resolution = i;
2860                 }
2861                 else // better match for width
2862                         video_resolution = i;
2863         }
2864 }
2865
2866
2867 static void M_Video_Draw (void)
2868 {
2869         cachepic_t      *p;
2870
2871         M_Background(320, 200);
2872
2873         M_DrawPic(16, 4, "gfx/qplaque");
2874         p = Draw_CachePic("gfx/vidmodes", true);
2875         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2876
2877         // Current Resolution
2878         M_Print(16, video_cursor_table[0], "    Current Resolution");
2879         if (vid_supportrefreshrate && vid.fullscreen)
2880                 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2881         else
2882                 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2883
2884         // Proposed Resolution
2885         M_Print(16, video_cursor_table[1], "        New Resolution");
2886         M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2887         M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2888
2889         // Bits per pixel
2890         M_Print(16, video_cursor_table[2], "        Bits per pixel");
2891         M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2892
2893         // Refresh Rate
2894         M_ItemPrint(16, video_cursor_table[3], "          Refresh Rate", vid_supportrefreshrate);
2895         M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2896
2897         // Fullscreen
2898         M_Print(16, video_cursor_table[4], "            Fullscreen");
2899         M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2900
2901         // "Apply" button
2902         M_Print(220, video_cursor_table[5], "Apply");
2903
2904         // Vertical Sync
2905         M_ItemPrint(16, video_cursor_table[6], "         Vertical Sync", gl_videosyncavailable);
2906         M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2907
2908         // Cursor
2909         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2910 }
2911
2912
2913 static void M_Menu_Video_AdjustSliders (int dir)
2914 {
2915         S_LocalSound ("sound/misc/menu3.wav");
2916
2917         switch (video_cursor)
2918         {
2919                 // Resolution
2920                 case 1:
2921                 {
2922                         int r;
2923                         for(r = 0;r < VID_RES_COUNT;r++)
2924                         {
2925                                 video_resolution += dir;
2926                                 if (video_resolution >= VID_RES_COUNT)
2927                                         video_resolution = 0;
2928                                 if (video_resolution < 0)
2929                                         video_resolution = VID_RES_COUNT - 1;
2930                                 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2931                                         break;
2932                         }
2933                         break;
2934                 }
2935
2936                 // Bits per pixel
2937                 case 2:
2938                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2939                         break;
2940                 // Refresh Rate
2941                 case 3:
2942                         Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2943                         break;
2944                 case 4:
2945                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2946                         break;
2947
2948                 case 6:
2949                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2950                         break;
2951         }
2952 }
2953
2954
2955 static void M_Video_Key (int key, char ascii)
2956 {
2957         switch (key)
2958         {
2959                 case K_ESCAPE:
2960                         // vid_shared.c has a copy of the current video config. We restore it
2961                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2962                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2963                         if (vid_supportrefreshrate)
2964                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2965
2966                         S_LocalSound ("sound/misc/menu1.wav");
2967                         M_Menu_Options_f ();
2968                         break;
2969
2970                 case K_ENTER:
2971                         m_entersound = true;
2972                         switch (video_cursor)
2973                         {
2974                                 case 5:
2975                                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2976                                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2977                                         Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2978                                         Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
2979                                         Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
2980                                         Cbuf_AddText ("vid_restart\n");
2981                                         M_Menu_Options_f ();
2982                                         break;
2983                                 default:
2984                                         M_Menu_Video_AdjustSliders (1);
2985                         }
2986                         break;
2987
2988                 case K_UPARROW:
2989                         S_LocalSound ("sound/misc/menu1.wav");
2990                         video_cursor--;
2991                         if (video_cursor < 0)
2992                                 video_cursor = VIDEO_ITEMS-1;
2993                         break;
2994
2995                 case K_DOWNARROW:
2996                         S_LocalSound ("sound/misc/menu1.wav");
2997                         video_cursor++;
2998                         if (video_cursor >= VIDEO_ITEMS)
2999                                 video_cursor = 0;
3000                         break;
3001
3002                 case K_LEFTARROW:
3003                         M_Menu_Video_AdjustSliders (-1);
3004                         break;
3005
3006                 case K_RIGHTARROW:
3007                         M_Menu_Video_AdjustSliders (1);
3008                         break;
3009         }
3010 }
3011
3012 //=============================================================================
3013 /* HELP MENU */
3014
3015 static int              help_page;
3016 #define NUM_HELP_PAGES  6
3017
3018
3019 void M_Menu_Help_f (void)
3020 {
3021         key_dest = key_menu;
3022         m_state = m_help;
3023         m_entersound = true;
3024         help_page = 0;
3025 }
3026
3027
3028
3029 static void M_Help_Draw (void)
3030 {
3031         M_Background(320, 200);
3032         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3033 }
3034
3035
3036 static void M_Help_Key (int key, char ascii)
3037 {
3038         switch (key)
3039         {
3040         case K_ESCAPE:
3041                 M_Menu_Main_f ();
3042                 break;
3043
3044         case K_UPARROW:
3045         case K_RIGHTARROW:
3046                 m_entersound = true;
3047                 if (++help_page >= NUM_HELP_PAGES)
3048                         help_page = 0;
3049                 break;
3050
3051         case K_DOWNARROW:
3052         case K_LEFTARROW:
3053                 m_entersound = true;
3054                 if (--help_page < 0)
3055                         help_page = NUM_HELP_PAGES-1;
3056                 break;
3057         }
3058
3059 }
3060
3061 //=============================================================================
3062 /* CEDITS MENU */
3063
3064 void M_Menu_Credits_f (void)
3065 {
3066         key_dest = key_menu;
3067         m_state = m_credits;
3068         m_entersound = true;
3069 }
3070
3071
3072
3073 static void M_Credits_Draw (void)
3074 {
3075         M_Background(640, 480);
3076         M_DrawPic (0, 0, "gfx/creditsmiddle");
3077         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3078         M_DrawPic (0, 0, "gfx/creditstop");
3079         M_DrawPic (0, 433, "gfx/creditsbottom");
3080 }
3081
3082
3083 static void M_Credits_Key (int key, char ascii)
3084 {
3085                 M_Menu_Main_f ();
3086 }
3087
3088 //=============================================================================
3089 /* QUIT MENU */
3090
3091 static char *m_quit_message[9];
3092 static int              m_quit_prevstate;
3093 static qboolean wasInMenus;
3094
3095
3096 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3097 {
3098         m_quit_message[0] = line1;
3099         m_quit_message[1] = line2;
3100         m_quit_message[2] = line3;
3101         m_quit_message[3] = line4;
3102         m_quit_message[4] = line5;
3103         m_quit_message[5] = line6;
3104         m_quit_message[6] = line7;
3105         m_quit_message[7] = line8;
3106         m_quit_message[8] = NULL;
3107         return 1;
3108 }
3109
3110 static int M_ChooseQuitMessage(int request)
3111 {
3112         switch (gamemode)
3113         {
3114         case GAME_NORMAL:
3115         case GAME_HIPNOTIC:
3116         case GAME_ROGUE:
3117         case GAME_NEHAHRA:
3118         case GAME_DEFEATINDETAIL2:
3119                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3120                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3121                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3122                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3123                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3124                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3125                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3126                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3127                 break;
3128         case GAME_GOODVSBAD2:
3129                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3130                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3131                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3132                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3133                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3134                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3135                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3136                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3137                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3138                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3139                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3140                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3141                 break;
3142         case GAME_BATTLEMECH:
3143                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3144                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3145                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3146                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3147                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3148                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3149                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3150                 break;
3151         case GAME_OPENQUARTZ:
3152                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3153                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3154                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3155                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3156                 break;
3157         case GAME_NEXUIZ: //frag related quit messages are pointless for a fallback menu!
3158                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3159                 break;
3160         default:
3161                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3162                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3163                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3164                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3165                 break;
3166         }
3167         return 0;
3168 };
3169
3170 void M_Menu_Quit_f (void)
3171 {
3172         int n;
3173         if (m_state == m_quit)
3174                 return;
3175         wasInMenus = (key_dest == key_menu);
3176         key_dest = key_menu;
3177         m_quit_prevstate = m_state;
3178         m_state = m_quit;
3179         m_entersound = true;
3180         // count how many there are
3181         for (n = 0;M_ChooseQuitMessage(n);n++);
3182         // choose one
3183         M_ChooseQuitMessage(rand() % n);
3184 }
3185
3186
3187 static void M_Quit_Key (int key, char ascii)
3188 {
3189         switch (key)
3190         {
3191         case K_ESCAPE:
3192         case 'n':
3193         case 'N':
3194                 if (wasInMenus)
3195                 {
3196                         m_state = (enum m_state_e)m_quit_prevstate;
3197                         m_entersound = true;
3198                 }
3199                 else
3200                 {
3201                         key_dest = key_game;
3202                         m_state = m_none;
3203                 }
3204                 break;
3205
3206         case 'Y':
3207         case 'y':
3208                 Host_Quit_f ();
3209                 break;
3210
3211         default:
3212                 break;
3213         }
3214 }
3215
3216 static void M_Quit_Draw (void)
3217 {
3218         int i, l, linelength, firstline, lastline, lines;
3219         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3220         {
3221                 if ((l = (int)strlen(m_quit_message[i])))
3222                 {
3223                         if (firstline > i)
3224                                 firstline = i;
3225                         if (lastline < i)
3226                                 lastline = i;
3227                         if (linelength < l)
3228                                 linelength = l;
3229                 }
3230         }
3231         lines = (lastline - firstline) + 1;
3232         M_Background(linelength * 8 + 16, lines * 8 + 16);
3233         if (gamemode != GAME_NEXUIZ) //since this is a fallback menu for Nexuiz (no graphics), it is very hard to read with the box
3234                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for Nexuiz
3235         for (i = 0, l = firstline;i < lines;i++, l++)
3236                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3237 }
3238
3239 //=============================================================================
3240 /* LAN CONFIG MENU */
3241
3242 static int              lanConfig_cursor = -1;
3243 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3244 #define NUM_LANCONFIG_CMDS      4
3245
3246 static int      lanConfig_port;
3247 static char     lanConfig_portname[6];
3248 static char     lanConfig_joinname[22];
3249
3250 void M_Menu_LanConfig_f (void)
3251 {
3252         key_dest = key_menu;
3253         m_state = m_lanconfig;
3254         m_entersound = true;
3255         if (lanConfig_cursor == -1)
3256         {
3257                 if (JoiningGame)
3258                         lanConfig_cursor = 1;
3259         }
3260         if (StartingGame)
3261                 lanConfig_cursor = 1;
3262         lanConfig_port = 26000;
3263         sprintf(lanConfig_portname, "%u", lanConfig_port);
3264
3265         M_Update_Return_Reason("");
3266 }
3267
3268
3269 static void M_LanConfig_Draw (void)
3270 {
3271         cachepic_t      *p;
3272         int             basex;
3273         char    *startJoin;
3274         char    *protocol;
3275
3276         M_Background(320, 200);
3277
3278         M_DrawPic (16, 4, "gfx/qplaque");
3279         p = Draw_CachePic ("gfx/p_multi", true);
3280         basex = (320-p->width)/2;
3281         M_DrawPic (basex, 4, "gfx/p_multi");
3282
3283         if (StartingGame)
3284                 startJoin = "New Game";
3285         else
3286                 startJoin = "Join Game";
3287         protocol = "TCP/IP";
3288         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3289         basex += 8;
3290
3291         M_Print(basex, lanConfig_cursor_table[0], "Port");
3292         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3293         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3294
3295         if (JoiningGame)
3296         {
3297                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3298                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3299                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3300                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3301                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3302         }
3303         else
3304         {
3305                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3306                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3307         }
3308
3309         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3310
3311         if (lanConfig_cursor == 0)
3312                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3313
3314         if (lanConfig_cursor == 3)
3315                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3316
3317         if (*m_return_reason)
3318                 M_Print(basex, 168, m_return_reason);
3319 }
3320
3321
3322 static void M_LanConfig_Key (int key, char ascii)
3323 {
3324         int             l;
3325
3326         switch (key)
3327         {
3328         case K_ESCAPE:
3329                 M_Menu_MultiPlayer_f ();
3330                 break;
3331
3332         case K_UPARROW:
3333                 S_LocalSound ("sound/misc/menu1.wav");
3334                 lanConfig_cursor--;
3335                 if (lanConfig_cursor < 0)
3336                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3337                 // when in start game menu, skip the unused search qw servers item
3338                 if (StartingGame && lanConfig_cursor == 2)
3339                         lanConfig_cursor = 1;
3340                 break;
3341
3342         case K_DOWNARROW:
3343                 S_LocalSound ("sound/misc/menu1.wav");
3344                 lanConfig_cursor++;
3345                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3346                         lanConfig_cursor = 0;
3347                 // when in start game menu, skip the unused search qw servers item
3348                 if (StartingGame && lanConfig_cursor == 1)
3349                         lanConfig_cursor = 2;
3350                 break;
3351
3352         case K_ENTER:
3353                 if (lanConfig_cursor == 0)
3354                         break;
3355
3356                 m_entersound = true;
3357
3358                 Cbuf_AddText ("stopdemo\n");
3359
3360                 Cvar_SetValue("port", lanConfig_port);
3361
3362                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3363                 {
3364                         if (StartingGame)
3365                         {
3366                                 M_Menu_GameOptions_f ();
3367                                 break;
3368                         }
3369                         M_Menu_ServerList_f();
3370                         break;
3371                 }
3372
3373                 if (lanConfig_cursor == 3)
3374                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3375                 break;
3376
3377         case K_BACKSPACE:
3378                 if (lanConfig_cursor == 0)
3379                 {
3380                         if (strlen(lanConfig_portname))
3381                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3382                 }
3383
3384                 if (lanConfig_cursor == 3)
3385                 {
3386                         if (strlen(lanConfig_joinname))
3387                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3388                 }
3389                 break;
3390
3391         default:
3392                 if (ascii < 32)
3393                         break;
3394
3395                 if (lanConfig_cursor == 3)
3396                 {
3397                         l = (int)strlen(lanConfig_joinname);
3398                         if (l < 21)
3399                         {
3400                                 lanConfig_joinname[l+1] = 0;
3401                                 lanConfig_joinname[l] = ascii;
3402                         }
3403                 }
3404
3405                 if (ascii < '0' || ascii > '9')
3406                         break;
3407                 if (lanConfig_cursor == 0)
3408                 {
3409                         l = (int)strlen(lanConfig_portname);
3410                         if (l < 5)
3411                         {
3412                                 lanConfig_portname[l+1] = 0;
3413                                 lanConfig_portname[l] = ascii;
3414                         }
3415                 }
3416         }
3417
3418         if (StartingGame && lanConfig_cursor == 3)
3419         {
3420                 if (key == K_UPARROW)
3421                         lanConfig_cursor = 1;
3422                 else
3423                         lanConfig_cursor = 0;
3424         }
3425
3426         l =  atoi(lanConfig_portname);
3427         if (l <= 65535)
3428                 lanConfig_port = l;
3429         sprintf(lanConfig_portname, "%u", lanConfig_port);
3430 }
3431
3432 //=============================================================================
3433 /* GAME OPTIONS MENU */
3434
3435 typedef struct level_s
3436 {
3437         char    *name;
3438         char    *description;
3439 } level_t;
3440
3441 typedef struct episode_s
3442 {
3443         char    *description;
3444         int             firstLevel;
3445         int             levels;
3446 } episode_t;
3447
3448 typedef struct gamelevels_s
3449 {
3450         char *gamename;
3451         level_t *levels;
3452         episode_t *episodes;
3453         int numepisodes;
3454 }
3455 gamelevels_t;
3456
3457 static level_t quakelevels[] =
3458 {
3459         {"start", "Entrance"},  // 0
3460
3461         {"e1m1", "Slipgate Complex"},                           // 1
3462         {"e1m2", "Castle of the Damned"},
3463         {"e1m3", "The Necropolis"},
3464         {"e1m4", "The Grisly Grotto"},
3465         {"e1m5", "Gloom Keep"},
3466         {"e1m6", "The Door To Chthon"},
3467         {"e1m7", "The House of Chthon"},
3468         {"e1m8", "Ziggurat Vertigo"},
3469
3470         {"e2m1", "The Installation"},                           // 9
3471         {"e2m2", "Ogre Citadel"},
3472         {"e2m3", "Crypt of Decay"},
3473         {"e2m4", "The Ebon Fortress"},
3474         {"e2m5", "The Wizard's Manse"},
3475         {"e2m6", "The Dismal Oubliette"},
3476         {"e2m7", "Underearth"},
3477
3478         {"e3m1", "Termination Central"},                        // 16
3479         {"e3m2", "The Vaults of Zin"},
3480         {"e3m3", "The Tomb of Terror"},
3481         {"e3m4", "Satan's Dark Delight"},
3482         {"e3m5", "Wind Tunnels"},
3483         {"e3m6", "Chambers of Torment"},
3484         {"e3m7", "The Haunted Halls"},
3485
3486         {"e4m1", "The Sewage System"},                          // 23
3487         {"e4m2", "The Tower of Despair"},
3488         {"e4m3", "The Elder God Shrine"},
3489         {"e4m4", "The Palace of Hate"},
3490         {"e4m5", "Hell's Atrium"},
3491         {"e4m6", "The Pain Maze"},
3492         {"e4m7", "Azure Agony"},
3493         {"e4m8", "The Nameless City"},
3494
3495         {"end", "Shub-Niggurath's Pit"},                        // 31
3496
3497         {"dm1", "Place of Two Deaths"},                         // 32
3498         {"dm2", "Claustrophobopolis"},
3499         {"dm3", "The Abandoned Base"},
3500         {"dm4", "The Bad Place"},
3501         {"dm5", "The Cistern"},
3502         {"dm6", "The Dark Zone"}
3503 };
3504
3505 static episode_t quakeepisodes[] =
3506 {
3507         {"Welcome to Quake", 0, 1},
3508         {"Doomed Dimension", 1, 8},
3509         {"Realm of Black Magic", 9, 7},
3510         {"Netherworld", 16, 7},
3511         {"The Elder World", 23, 8},
3512         {"Final Level", 31, 1},
3513         {"Deathmatch Arena", 32, 6}
3514 };
3515
3516  //MED 01/06/97 added hipnotic levels
3517 static level_t     hipnoticlevels[] =
3518 {
3519    {"start", "Command HQ"},  // 0
3520
3521    {"hip1m1", "The Pumping Station"},          // 1
3522    {"hip1m2", "Storage Facility"},
3523    {"hip1m3", "The Lost Mine"},
3524    {"hip1m4", "Research Facility"},
3525    {"hip1m5", "Military Complex"},
3526
3527    {"hip2m1", "Ancient Realms"},          // 6
3528    {"hip2m2", "The Black Cathedral"},
3529    {"hip2m3", "The Catacombs"},
3530    {"hip2m4", "The Crypt"},
3531    {"hip2m5", "Mortum's Keep"},
3532    {"hip2m6", "The Gremlin's Domain"},
3533
3534    {"hip3m1", "Tur Torment"},       // 12
3535    {"hip3m2", "Pandemonium"},
3536    {"hip3m3", "Limbo"},
3537    {"hip3m4", "The Gauntlet"},
3538
3539    {"hipend", "Armagon's Lair"},       // 16
3540
3541    {"hipdm1", "The Edge of Oblivion"}           // 17
3542 };
3543
3544 //MED 01/06/97  added hipnotic episodes
3545 static episode_t   hipnoticepisodes[] =
3546 {
3547    {"Scourge of Armagon", 0, 1},
3548    {"Fortress of the Dead", 1, 5},
3549    {"Dominion of Darkness", 6, 6},
3550    {"The Rift", 12, 4},
3551    {"Final Level", 16, 1},
3552    {"Deathmatch Arena", 17, 1}
3553 };
3554
3555 //PGM 01/07/97 added rogue levels
3556 //PGM 03/02/97 added dmatch level
3557 static level_t          roguelevels[] =
3558 {
3559         {"start",       "Split Decision"},
3560         {"r1m1",        "Deviant's Domain"},
3561         {"r1m2",        "Dread Portal"},
3562         {"r1m3",        "Judgement Call"},
3563         {"r1m4",        "Cave of Death"},
3564         {"r1m5",        "Towers of Wrath"},
3565         {"r1m6",        "Temple of Pain"},
3566         {"r1m7",        "Tomb of the Overlord"},
3567         {"r2m1",        "Tempus Fugit"},
3568         {"r2m2",        "Elemental Fury I"},
3569         {"r2m3",        "Elemental Fury II"},
3570         {"r2m4",        "Curse of Osiris"},
3571         {"r2m5",        "Wizard's Keep"},
3572         {"r2m6",        "Blood Sacrifice"},
3573         {"r2m7",        "Last Bastion"},
3574         {"r2m8",        "Source of Evil"},
3575         {"ctf1",    "Division of Change"}
3576 };
3577
3578 //PGM 01/07/97 added rogue episodes
3579 //PGM 03/02/97 added dmatch episode
3580 static episode_t        rogueepisodes[] =
3581 {
3582         {"Introduction", 0, 1},
3583         {"Hell's Fortress", 1, 7},
3584         {"Corridors of Time", 8, 8},
3585         {"Deathmatch Arena", 16, 1}
3586 };
3587
3588 static level_t          nehahralevels[] =
3589 {
3590         {"nehstart",    "Welcome to Nehahra"},
3591         {"neh1m1",      "Forge City1: Slipgates"},
3592         {"neh1m2",      "Forge City2: Boiler"},
3593         {"neh1m3",      "Forge City3: Escape"},
3594         {"neh1m4",      "Grind Core"},
3595         {"neh1m5",      "Industrial Silence"},
3596         {"neh1m6",      "Locked-Up Anger"},
3597         {"neh1m7",      "Wanderer of the Wastes"},
3598         {"neh1m8",      "Artemis System Net"},
3599         {"neh1m9",      "To the Death"},
3600         {"neh2m1",      "The Gates of Ghoro"},
3601         {"neh2m2",      "Sacred Trinity"},
3602         {"neh2m3",      "Realm of the Ancients"},
3603         {"neh2m4",      "Temple of the Ancients"},
3604         {"neh2m5",      "Dreams Made Flesh"},
3605         {"neh2m6",      "Your Last Cup of Sorrow"},
3606         {"nehsec",      "Ogre's Bane"},
3607         {"nehahra",     "Nehahra's Den"},
3608         {"nehend",      "Quintessence"}
3609 };
3610
3611 static episode_t        nehahraepisodes[] =
3612 {
3613         {"Welcome to Nehahra", 0, 1},
3614         {"The Fall of Forge", 1, 9},
3615         {"The Outlands", 10, 7},
3616         {"Dimension of the Lost", 17, 2}
3617 };
3618
3619 // Map list for Transfusion
3620 static level_t          transfusionlevels[] =
3621 {
3622         {"e1m1",                "Cradle to Grave"},
3623         {"e1m2",                "Wrong Side of the Tracks"},
3624         {"e1m3",                "Phantom Express"},
3625         {"e1m4",                "Dark Carnival"},
3626         {"e1m5",                "Hallowed Grounds"},
3627         {"e1m6",                "The Great Temple"},
3628         {"e1m7",                "Altar of Stone"},
3629         {"e1m8",                "House of Horrors"},
3630
3631         {"e2m1",                "Shipwrecked"},
3632         {"e2m2",                "The Lumber Mill"},
3633         {"e2m3",                "Rest for the Wicked"},
3634         {"e2m4",                "The Overlooked Hotel"},
3635         {"e2m5",                "The Haunting"},
3636         {"e2m6",                "The Cold Rush"},
3637         {"e2m7",                "Bowels of the Earth"},
3638         {"e2m8",                "The Lair of Shial"},
3639         {"e2m9",                "Thin Ice"},
3640
3641         {"e3m1",                "Ghost Town"},
3642         {"e3m2",                "The Siege"},
3643         {"e3m3",                "Raw Sewage"},
3644         {"e3m4",                "The Sick Ward"},
3645         {"e3m5",                "Spare Parts"},
3646         {"e3m6",                "Monster Bait"},
3647         {"e3m7",                "The Pit of Cerberus"},
3648         {"e3m8",                "Catacombs"},
3649
3650         {"e4m1",                "Butchery Loves Company"},
3651         {"e4m2",                "Breeding Grounds"},
3652         {"e4m3",                "Charnel House"},
3653         {"e4m4",                "Crystal Lake"},
3654         {"e4m5",                "Fire and Brimstone"},
3655         {"e4m6",                "The Ganglion Depths"},
3656         {"e4m7",                "In the Flesh"},
3657         {"e4m8",                "The Hall of the Epiphany"},
3658         {"e4m9",                "Mall of the Dead"},
3659
3660         {"bb1",                 "The Stronghold"},
3661         {"bb2",                 "Winter Wonderland"},
3662         {"bb3",                 "Bodies"},
3663         {"bb4",                 "The Tower"},
3664         {"bb5",                 "Click!"},
3665         {"bb6",                 "Twin Fortress"},
3666         {"bb7",                 "Midgard"},
3667         {"bb8",                 "Fun With Heads"},
3668         {"dm1",                 "Monolith Building 11"},
3669         {"dm2",                 "Power!"},
3670         {"dm3",                 "Area 15"},
3671
3672         {"e6m1",                "Welcome to Your Life"},
3673         {"e6m2",                "They Are Here"},
3674         {"e6m3",                "Public Storage"},
3675         {"e6m4",                "Aqueducts"},
3676         {"e6m5",                "The Ruined Temple"},
3677         {"e6m6",                "Forbidden Rituals"},
3678         {"e6m7",                "The Dungeon"},
3679         {"e6m8",                "Beauty and the Beast"},
3680         {"e6m9",                "Forgotten Catacombs"},
3681
3682         {"cp01",                "Boat Docks"},
3683         {"cp02",                "Old Opera House"},
3684         {"cp03",                "Gothic Library"},
3685         {"cp04",                "Lost Monastery"},
3686         {"cp05",                "Steamboat"},
3687         {"cp06",                "Graveyard"},
3688         {"cp07",                "Mountain Pass"},
3689         {"cp08",                "Abysmal Mine"},
3690         {"cp09",                "Castle"},
3691         {"cps1",                "Boggy Creek"},
3692
3693         {"cpbb01",              "Crypt of Despair"},
3694         {"cpbb02",              "Pits of Blood"},
3695         {"cpbb03",              "Unholy Cathedral"},
3696         {"cpbb04",              "Deadly Inspirations"},
3697
3698         {"b2a15",               "Area 15 (B2)"},
3699         {"b2bodies",    "BB_Bodies (B2)"},
3700         {"b2cabana",    "BB_Cabana"},
3701         {"b2power",             "BB_Power"},
3702         {"barena",              "Blood Arena"},
3703         {"bkeep",               "Blood Keep"},
3704         {"bstar",               "Brown Star"},
3705         {"crypt",               "The Crypt"},
3706
3707         {"bb3_2k1",             "Bodies Infusion"},
3708         {"captasao",    "Captasao"},
3709         {"curandero",   "Curandero"},
3710         {"dcamp",               "DeathCamp"},
3711         {"highnoon",    "HighNoon"},
3712         {"qbb1",                "The Confluence"},
3713         {"qbb2",                "KathartiK"},
3714         {"qbb3",                "Caleb's Woodland Retreat"},
3715         {"zoo",                 "Zoo"},
3716
3717         {"dranzbb6",    "Black Coffee"},
3718         {"fragm",               "Frag'M"},
3719         {"maim",                "Maim"},
3720         {"qe1m7",               "The House of Chthon"},
3721         {"qdm1",                "Place of Two Deaths"},
3722         {"qdm4",                "The Bad Place"},
3723         {"qdm5",                "The Cistern"},
3724         {"qmorbias",    "DM-Morbias"},
3725         {"simple",              "Dead Simple"}
3726 };
3727
3728 static episode_t        transfusionepisodes[] =
3729 {
3730         {"The Way of All Flesh", 0, 8},
3731         {"Even Death May Die", 8, 9},
3732         {"Farewell to Arms", 17, 8},
3733         {"Dead Reckoning", 25, 9},
3734         {"BloodBath", 34, 11},
3735         {"Post Mortem", 45, 9},
3736         {"Cryptic Passage", 54, 10},
3737         {"Cryptic BloodBath", 64, 4},
3738         {"Blood 2", 68, 8},
3739         {"Transfusion", 76, 9},
3740         {"Conversions", 85, 9}
3741 };
3742
3743 static level_t goodvsbad2levels[] =
3744 {
3745         {"rts", "Many Paths"},  // 0
3746         {"chess", "Chess, Scott Hess"},                         // 1
3747         {"dot", "Big Wall"},
3748         {"city2", "The Big City"},
3749         {"bwall", "0 G like Psychic TV"},
3750         {"snow", "Wireframed"},
3751         {"telep", "Infinite Falling"},
3752         {"faces", "Facing Bases"},
3753         {"island", "Adventure Islands"},
3754 };
3755
3756 static episode_t goodvsbad2episodes[] =
3757 {
3758         {"Levels? Bevels!", 0, 8},
3759 };
3760
3761 static level_t battlemechlevels[] =
3762 {
3763         {"start", "Parking Level"},
3764         {"dm1", "Hot Dump"},                        // 1
3765         {"dm2", "The Pits"},
3766         {"dm3", "Dimber Died"},
3767         {"dm4", "Fire in the Hole"},
3768         {"dm5", "Clubhouses"},
3769         {"dm6", "Army go Underground"},
3770 };
3771
3772 static episode_t battlemechepisodes[] =
3773 {
3774         {"Time for Battle", 0, 7},
3775 };
3776
3777 static level_t openquartzlevels[] =
3778 {
3779         {"start", "Welcome to Openquartz"},
3780
3781         {"void1", "The center of nowhere"},                        // 1
3782         {"void2", "The place with no name"},
3783         {"void3", "The lost supply base"},
3784         {"void4", "Past the outer limits"},
3785         {"void5", "Into the nonexistance"},
3786         {"void6", "Void walk"},
3787
3788         {"vtest", "Warp Central"},
3789         {"box", "The deathmatch box"},
3790         {"bunkers", "Void command"},
3791         {"house", "House of chaos"},
3792         {"office", "Overnight office kill"},
3793         {"am1", "The nameless chambers"},
3794 };
3795
3796 static episode_t openquartzepisodes[] =
3797 {
3798         {"Single Player", 0, 1},
3799         {"Void Deathmatch", 1, 6},
3800         {"Contrib", 7, 6},
3801 };
3802
3803 static level_t defeatindetail2levels[] =
3804 {
3805         {"atac3",       "River Crossing"},
3806         {"atac4",       "Canyon Chaos"},
3807         {"atac7",       "Desert Stormer"},
3808 };
3809
3810 static episode_t defeatindetail2episodes[] =
3811 {
3812         {"ATAC Campaign", 0, 3},
3813 };
3814
3815 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3816 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3817 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3818 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3819 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3820 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3821 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3822 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3823 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3824 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3825
3826 typedef struct gameinfo_s
3827 {
3828         gamemode_t gameid;
3829         gamelevels_t *notregistered;
3830         gamelevels_t *registered;
3831 }
3832 gameinfo_t;
3833
3834 static gameinfo_t gamelist[] =
3835 {
3836         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3837         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3838         {GAME_ROGUE, &roguegame, &roguegame},
3839         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3840         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3841         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3842         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3843         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3844         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3845         {(gamemode_t)-1, &sharewarequakegame, &registeredquakegame} // final fallback
3846 };
3847
3848 static gamelevels_t *lookupgameinfo(void)
3849 {
3850         int i;
3851         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3852         if (registered.integer)
3853                 return gamelist[i].registered;
3854         else
3855                 return gamelist[i].notregistered;
3856 }
3857
3858 static int      startepisode;
3859 static int      startlevel;
3860 static int maxplayers;
3861 static qboolean m_serverInfoMessage = false;
3862 static double m_serverInfoMessageTime;
3863
3864 void M_Menu_GameOptions_f (void)
3865 {
3866         key_dest = key_menu;
3867         m_state = m_gameoptions;
3868         m_entersound = true;
3869         if (maxplayers == 0)
3870                 maxplayers = svs.maxclients;
3871         if (maxplayers < 2)
3872                 maxplayers = min(8, MAX_SCOREBOARD);
3873 }
3874
3875
3876 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3877 #define NUM_GAMEOPTIONS 12
3878 static int              gameoptions_cursor;
3879
3880 void M_GameOptions_Draw (void)
3881 {
3882         cachepic_t      *p;
3883         int             x;
3884         gamelevels_t *g;
3885
3886         M_Background(320, 200);
3887
3888         M_DrawPic (16, 4, "gfx/qplaque");
3889         p = Draw_CachePic ("gfx/p_multi", true);
3890         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3891
3892         M_DrawTextBox (152, 32, 10, 1);
3893         M_Print(160, 40, "begin game");
3894
3895         M_Print(0, 56, "      Max players");
3896         M_Print(160, 56, va("%i", maxplayers) );
3897
3898         if (gamemode != GAME_GOODVSBAD2)
3899         {
3900                 M_Print(0, 64, "        Game Type");
3901                 if (gamemode == GAME_TRANSFUSION)
3902                 {
3903                         if (!coop.integer && !deathmatch.integer)
3904                                 Cvar_SetValue("deathmatch", 1);
3905                         if (deathmatch.integer == 0)
3906                                 M_Print(160, 64, "Cooperative");
3907                         else if (deathmatch.integer == 2)
3908                                 M_Print(160, 64, "Capture the Flag");
3909                         else
3910                                 M_Print(160, 64, "Blood Bath");
3911                 }
3912                 else if (gamemode == GAME_BATTLEMECH)
3913                 {
3914                         if (!deathmatch.integer)
3915                                 Cvar_SetValue("deathmatch", 1);
3916                         if (deathmatch.integer == 2)
3917                                 M_Print(160, 64, "Rambo Match");
3918                         else
3919                                 M_Print(160, 64, "Deathmatch");
3920                 }
3921                 else
3922                 {
3923                         if (!coop.integer && !deathmatch.integer)
3924                                 Cvar_SetValue("deathmatch", 1);
3925                         if (coop.integer)
3926                                 M_Print(160, 64, "Cooperative");
3927                         else
3928                                 M_Print(160, 64, "Deathmatch");
3929                 }
3930
3931                 M_Print(0, 72, "        Teamplay");
3932                 if (gamemode == GAME_ROGUE)
3933                 {
3934                         char *msg;
3935
3936                         switch((int)teamplay.integer)
3937                         {
3938                                 case 1: msg = "No Friendly Fire"; break;
3939                                 case 2: msg = "Friendly Fire"; break;
3940                                 case 3: msg = "Tag"; break;
3941                                 case 4: msg = "Capture the Flag"; break;
3942                                 case 5: msg = "One Flag CTF"; break;
3943                                 case 6: msg = "Three Team CTF"; break;
3944                                 default: msg = "Off"; break;
3945                         }
3946                         M_Print(160, 72, msg);
3947                 }
3948                 else
3949                 {
3950                         char *msg;
3951
3952                         switch (teamplay.integer)
3953                         {
3954                                 case 0: msg = "Off"; break;
3955                                 case 2: msg = "Friendly Fire"; break;
3956                                 default: msg = "No Friendly Fire"; break;
3957                         }
3958                         M_Print(160, 72, msg);
3959                 }
3960                 M_Print(0, 80, "            Skill");
3961                 if (gamemode == GAME_TRANSFUSION)
3962                 {
3963                         if (skill.integer == 1)
3964                                 M_Print(160, 80, "Still Kicking");
3965                         else if (skill.integer == 2)
3966                                 M_Print(160, 80, "Pink On The Inside");
3967                         else if (skill.integer == 3)
3968                                 M_Print(160, 80, "Lightly Broiled");
3969                         else if (skill.integer == 4)
3970                                 M_Print(160, 80, "Well Done");
3971                         else
3972                                 M_Print(160, 80, "Extra Crispy");
3973                 }
3974                 else
3975                 {
3976                         if (skill.integer == 0)
3977                                 M_Print(160, 80, "Easy difficulty");
3978                         else if (skill.integer == 1)
3979                                 M_Print(160, 80, "Normal difficulty");
3980                         else if (skill.integer == 2)
3981                                 M_Print(160, 80, "Hard difficulty");
3982                         else
3983                                 M_Print(160, 80, "Nightmare difficulty");
3984                 }
3985                 M_Print(0, 88, "       Frag Limit");
3986                 if (fraglimit.integer == 0)
3987                         M_Print(160, 88, "none");
3988                 else
3989                         M_Print(160, 88, va("%i frags", fraglimit.integer));
3990
3991                 M_Print(0, 96, "       Time Limit");
3992                 if (timelimit.integer == 0)
3993                         M_Print(160, 96, "none");
3994                 else
3995                         M_Print(160, 96, va("%i minutes", timelimit.integer));
3996         }
3997
3998         M_Print(0, 104, "    Public server");
3999         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4000
4001         M_Print(0, 112, "   Server maxrate");
4002         M_Print(160, 112, va("%i", sv_maxrate.integer));
4003
4004         M_Print(0, 128, "      Server name");
4005         M_DrawTextBox (0, 132, 38, 1);
4006         M_Print(8, 140, hostname.string);
4007
4008         g = lookupgameinfo();
4009
4010         if (gamemode != GAME_GOODVSBAD2)
4011         {
4012                 M_Print(0, 160, "         Episode");
4013                 M_Print(160, 160, g->episodes[startepisode].description);
4014         }
4015
4016         M_Print(0, 168, "           Level");
4017         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4018         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4019
4020 // line cursor
4021         if (gameoptions_cursor == 9)
4022                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4023         else
4024                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4025
4026         if (m_serverInfoMessage)
4027         {
4028                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4029                 {
4030                         x = (320-26*8)/2;
4031                         M_DrawTextBox (x, 138, 24, 4);
4032                         x += 8;
4033                         M_Print(x, 146, " More than 255 players??");
4034                         M_Print(x, 154, "  First, question your  ");
4035                         M_Print(x, 162, "   sanity, then email   ");
4036                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4037                 }
4038                 else
4039                         m_serverInfoMessage = false;
4040         }
4041 }
4042
4043
4044 static void M_NetStart_Change (int dir)
4045 {
4046         gamelevels_t *g;
4047         int count;
4048
4049         switch (gameoptions_cursor)
4050         {
4051         case 1:
4052                 maxplayers += dir;
4053                 if (maxplayers > MAX_SCOREBOARD)
4054                 {
4055                         maxplayers = MAX_SCOREBOARD;
4056                         m_serverInfoMessage = true;
4057                         m_serverInfoMessageTime = realtime;
4058                 }
4059                 if (maxplayers < 2)
4060                         maxplayers = 2;
4061                 break;
4062
4063         case 2:
4064                 if (gamemode == GAME_GOODVSBAD2)
4065                         break;
4066                 if (gamemode == GAME_TRANSFUSION)
4067                 {
4068                         switch (deathmatch.integer)
4069                         {
4070                                 // From Cooperative to BloodBath
4071                                 case 0:
4072                                         Cvar_SetValueQuick (&coop, 0);
4073                                         Cvar_SetValueQuick (&deathmatch, 1);
4074                                         break;
4075
4076                                 // From BloodBath to CTF
4077                                 case 1:
4078                                         Cvar_SetValueQuick (&coop, 0);
4079                                         Cvar_SetValueQuick (&deathmatch, 2);
4080                                         break;
4081
4082                                 // From CTF to Cooperative
4083                                 //case 2:
4084                                 default:
4085                                         Cvar_SetValueQuick (&coop, 1);
4086                                         Cvar_SetValueQuick (&deathmatch, 0);
4087                         }
4088                 }
4089                 else if (gamemode == GAME_BATTLEMECH)
4090                 {
4091                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4092                                 Cvar_SetValueQuick (&deathmatch, 0);
4093                         else // changing from Deathmatch to Rambo
4094                                 Cvar_SetValueQuick (&deathmatch, 2);
4095                 }
4096                 else
4097                 {
4098                         if (deathmatch.integer) // changing from deathmatch to coop
4099                         {
4100                                 Cvar_SetValueQuick (&coop, 1);
4101                                 Cvar_SetValueQuick (&deathmatch, 0);
4102                         }
4103                         else // changing from coop to deathmatch
4104                         {
4105                                 Cvar_SetValueQuick (&coop, 0);
4106                                 Cvar_SetValueQuick (&deathmatch, 1);
4107                         }
4108                 }
4109                 break;
4110
4111         case 3:
4112                 if (gamemode == GAME_GOODVSBAD2)
4113                         break;
4114                 if (gamemode == GAME_ROGUE)
4115                         count = 6;
4116                 else
4117                         count = 2;
4118
4119                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4120                 if (teamplay.integer > count)
4121                         Cvar_SetValueQuick (&teamplay, 0);
4122                 else if (teamplay.integer < 0)
4123                         Cvar_SetValueQuick (&teamplay, count);
4124                 break;
4125
4126         case 4:
4127                 if (gamemode == GAME_GOODVSBAD2)
4128                         break;
4129                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4130                 if (gamemode == GAME_TRANSFUSION)
4131                 {
4132                         if (skill.integer > 5)
4133                                 Cvar_SetValueQuick (&skill, 1);
4134                         if (skill.integer < 1)
4135                                 Cvar_SetValueQuick (&skill, 5);
4136                 }
4137                 else
4138                 {
4139                         if (skill.integer > 3)
4140                                 Cvar_SetValueQuick (&skill, 0);
4141                         if (skill.integer < 0)
4142                                 Cvar_SetValueQuick (&skill, 3);
4143                 }
4144                 break;
4145
4146         case 5:
4147                 if (gamemode == GAME_GOODVSBAD2)
4148                         break;
4149                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4150                 if (fraglimit.integer > 100)
4151                         Cvar_SetValueQuick (&fraglimit, 0);
4152                 if (fraglimit.integer < 0)
4153                         Cvar_SetValueQuick (&fraglimit, 100);
4154                 break;
4155
4156         case 6:
4157                 if (gamemode == GAME_GOODVSBAD2)
4158                         break;
4159                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4160                 if (timelimit.value > 60)
4161                         Cvar_SetValueQuick (&timelimit, 0);
4162                 if (timelimit.value < 0)
4163                         Cvar_SetValueQuick (&timelimit, 60);
4164                 break;
4165
4166         case 7:
4167                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4168                 break;
4169
4170         case 8:
4171                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4172                 if (sv_maxrate.integer > NET_MAXRATE)
4173                         Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4174                 if (sv_maxrate.integer < NET_MINRATE)
4175                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4176                 break;
4177
4178         case 9:
4179                 break;
4180
4181         case 10:
4182                 if (gamemode == GAME_GOODVSBAD2)
4183                         break;
4184                 startepisode += dir;
4185                 g = lookupgameinfo();
4186
4187                 if (startepisode < 0)
4188                         startepisode = g->numepisodes - 1;
4189
4190                 if (startepisode >= g->numepisodes)
4191                         startepisode = 0;
4192
4193                 startlevel = 0;
4194                 break;
4195
4196         case 11:
4197                 startlevel += dir;
4198                 g = lookupgameinfo();
4199
4200                 if (startlevel < 0)
4201                         startlevel = g->episodes[startepisode].levels - 1;
4202
4203                 if (startlevel >= g->episodes[startepisode].levels)
4204                         startlevel = 0;
4205                 break;
4206         }
4207 }
4208
4209 static void M_GameOptions_Key (int key, char ascii)
4210 {
4211         gamelevels_t *g;
4212         int l;
4213         char hostnamebuf[128];
4214
4215         switch (key)
4216         {
4217         case K_ESCAPE:
4218                 M_Menu_MultiPlayer_f ();
4219                 break;
4220
4221         case K_UPARROW:
4222                 S_LocalSound ("sound/misc/menu1.wav");
4223                 gameoptions_cursor--;
4224                 if (gameoptions_cursor < 0)
4225                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4226                 break;
4227
4228         case K_DOWNARROW:
4229                 S_LocalSound ("sound/misc/menu1.wav");
4230                 gameoptions_cursor++;
4231                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4232                         gameoptions_cursor = 0;
4233                 break;
4234
4235         case K_LEFTARROW:
4236                 if (gameoptions_cursor == 0)
4237                         break;
4238                 S_LocalSound ("sound/misc/menu3.wav");
4239                 M_NetStart_Change (-1);
4240                 break;
4241
4242         case K_RIGHTARROW:
4243                 if (gameoptions_cursor == 0)
4244                         break;
4245                 S_LocalSound ("sound/misc/menu3.wav");
4246                 M_NetStart_Change (1);
4247                 break;
4248
4249         case K_ENTER:
4250                 S_LocalSound ("sound/misc/menu2.wav");
4251                 if (gameoptions_cursor == 0)
4252                 {
4253                         if (sv.active)
4254                                 Cbuf_AddText ("disconnect\n");
4255                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4256
4257                         g = lookupgameinfo();
4258                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4259                         return;
4260                 }
4261
4262                 M_NetStart_Change (1);
4263                 break;
4264
4265         case K_BACKSPACE:
4266                 if (gameoptions_cursor == 9)
4267                 {
4268                         l = (int)strlen(hostname.string);
4269                         if (l)
4270                         {
4271                                 l = min(l - 1, 37);
4272                                 memcpy(hostnamebuf, hostname.string, l);
4273                                 hostnamebuf[l] = 0;
4274                                 Cvar_Set("hostname", hostnamebuf);
4275                         }
4276                 }
4277                 break;
4278
4279         default:
4280                 if (ascii < 32)
4281                         break;
4282                 if (gameoptions_cursor == 9)
4283                 {
4284                         l = (int)strlen(hostname.string);
4285                         if (l < 37)
4286                         {
4287                                 memcpy(hostnamebuf, hostname.string, l);
4288                                 hostnamebuf[l] = ascii;
4289                                 hostnamebuf[l+1] = 0;
4290                                 Cvar_Set("hostname", hostnamebuf);
4291                         }
4292                 }
4293         }
4294 }
4295
4296 //=============================================================================
4297 /* SLIST MENU */
4298
4299 static int slist_cursor;
4300
4301 void M_Menu_ServerList_f (void)
4302 {
4303         key_dest = key_menu;
4304         m_state = m_slist;
4305         m_entersound = true;
4306         slist_cursor = 0;
4307         M_Update_Return_Reason("");
4308         if (lanConfig_cursor == 2)
4309                 Net_SlistQW_f();
4310         else
4311                 Net_Slist_f();
4312 }
4313
4314
4315 static void M_ServerList_Draw (void)
4316 {
4317         int n, y, visible, start, end;
4318         cachepic_t *p;
4319         const char *s;
4320
4321         // use as much vertical space as available
4322         if (gamemode == GAME_TRANSFUSION)
4323                 M_Background(640, vid_conheight.integer - 80);
4324         else
4325                 M_Background(640, vid_conheight.integer);
4326         // scroll the list as the cursor moves
4327         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4328         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4329         if (*m_return_reason)
4330                 M_Print(16, menu_height - 8, m_return_reason);
4331         y = 48;
4332         visible = (int)((menu_height - 16 - y) / 8 / 2);
4333         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4334         end = min(start + visible, serverlist_viewcount);
4335
4336         p = Draw_CachePic("gfx/p_multi", true);
4337         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4338         if (end > start)
4339         {
4340                 for (n = start;n < end;n++)
4341                 {
4342                         DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4343                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4344                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4345                 }
4346         }
4347         else if (realtime - masterquerytime > 10)
4348         {
4349                 if (masterquerycount)
4350                         M_Print(0, y, "No servers found");
4351                 else
4352                         M_Print(0, y, "No master servers found (network problem?)");
4353         }
4354         else
4355         {
4356                 if (serverquerycount)
4357                         M_Print(0, y, "Querying servers");
4358                 else
4359                         M_Print(0, y, "Querying master servers");
4360         }
4361 }
4362
4363
4364 static void M_ServerList_Key(int k, char ascii)
4365 {
4366         switch (k)
4367         {
4368         case K_ESCAPE:
4369                 M_Menu_LanConfig_f();
4370                 break;
4371
4372         case K_SPACE:
4373                 if (lanConfig_cursor == 2)
4374                         Net_SlistQW_f();
4375                 else
4376                         Net_Slist_f();
4377                 break;
4378
4379         case K_UPARROW:
4380         case K_LEFTARROW:
4381                 S_LocalSound ("sound/misc/menu1.wav");
4382                 slist_cursor--;
4383                 if (slist_cursor < 0)
4384                         slist_cursor = serverlist_viewcount - 1;
4385                 break;
4386
4387         case K_DOWNARROW:
4388         case K_RIGHTARROW:
4389                 S_LocalSound ("sound/misc/menu1.wav");
4390                 slist_cursor++;
4391                 if (slist_cursor >= serverlist_viewcount)
4392                         slist_cursor = 0;
4393                 break;
4394
4395         case K_ENTER:
4396                 S_LocalSound ("sound/misc/menu2.wav");
4397                 if (serverlist_viewcount)
4398                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4399                 break;
4400
4401         default:
4402                 break;
4403         }
4404
4405 }
4406
4407 //=============================================================================
4408 /* Menu Subsystem */
4409
4410 static void M_Keydown(int key, char ascii);
4411 static void M_Draw(void);
4412 void M_ToggleMenu_f(void);
4413 static void M_Shutdown(void);
4414
4415 void M_Init (void)
4416 {
4417         menuplyr_load = true;
4418         menuplyr_pixels = NULL;
4419
4420         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4421         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4422         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4423         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4424         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4425         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4426         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4427         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4428         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4429         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4430         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4431         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4432         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4433         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4434         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4435         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4436         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4437         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4438
4439         if (gamemode == GAME_TRANSFUSION)
4440         {
4441                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4442                 bindnames = transfusionbindnames;
4443         }
4444         else if (gamemode == GAME_GOODVSBAD2)
4445         {
4446                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4447                 bindnames = goodvsbad2bindnames;
4448         }
4449         else
4450         {
4451                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4452                 bindnames = quakebindnames;
4453         }
4454
4455         // Make sure "keys_cursor" doesn't start on a section in the binding list
4456         keys_cursor = 0;
4457         while (bindnames[keys_cursor][0][0] == '\0')
4458         {
4459                 keys_cursor++;
4460
4461                 // Only sections? There may be a problem somewhere...
4462                 if (keys_cursor >= numcommands)
4463                         Sys_Error ("M_Init: The key binding list only contains sections");
4464         }
4465
4466
4467         if (gamemode == GAME_NEHAHRA)
4468         {
4469                 if (FS_FileExists("maps/neh1m4.bsp"))
4470                 {
4471                         if (FS_FileExists("hearing.dem"))
4472                         {
4473                                 Con_Print("Nehahra movie and game detected.\n");
4474                                 NehGameType = TYPE_BOTH;
4475                         }
4476                         else
4477                         {
4478                                 Con_Print("Nehahra game detected.\n");
4479                                 NehGameType = TYPE_GAME;
4480                         }
4481                 }
4482                 else
4483                 {
4484                         if (FS_FileExists("hearing.dem"))
4485                         {
4486                                 Con_Print("Nehahra movie detected.\n");
4487                                 NehGameType = TYPE_DEMO;
4488                         }
4489                         else
4490                         {
4491                                 Con_Print("Nehahra not found.\n");
4492                                 NehGameType = TYPE_GAME; // could just complain, but...
4493                         }
4494                 }
4495         }
4496 }
4497
4498 void M_Draw (void)
4499 {
4500         if (key_dest != key_menu)
4501                 m_state = m_none;
4502
4503         if (m_state == m_none)
4504                 return;
4505
4506         switch (m_state)
4507         {
4508         case m_none:
4509                 break;
4510
4511         case m_main:
4512                 M_Main_Draw ();
4513                 break;
4514
4515         case m_demo:
4516                 M_Demo_Draw ();
4517                 break;
4518
4519         case m_singleplayer:
4520                 M_SinglePlayer_Draw ();
4521                 break;
4522
4523         case m_transfusion_episode:
4524                 M_Transfusion_Episode_Draw ();
4525                 break;
4526
4527         case m_transfusion_skill:
4528                 M_Transfusion_Skill_Draw ();
4529                 break;
4530
4531         case m_load:
4532                 M_Load_Draw ();
4533                 break;
4534
4535         case m_save:
4536                 M_Save_Draw ();
4537                 break;
4538
4539         case m_multiplayer:
4540                 M_MultiPlayer_Draw ();
4541                 break;
4542
4543         case m_setup:
4544                 M_Setup_Draw ();
4545                 break;
4546
4547         case m_options:
4548                 M_Options_Draw ();
4549                 break;
4550
4551         case m_options_effects:
4552                 M_Options_Effects_Draw ();
4553                 break;
4554
4555         case m_options_graphics:
4556                 M_Options_Graphics_Draw ();
4557                 break;
4558
4559         case m_options_colorcontrol:
4560                 M_Options_ColorControl_Draw ();
4561                 break;
4562
4563         case m_keys:
4564                 M_Keys_Draw ();
4565                 break;
4566
4567         case m_reset:
4568                 M_Reset_Draw ();
4569                 break;
4570
4571         case m_video:
4572                 M_Video_Draw ();
4573                 break;
4574
4575         case m_help:
4576                 M_Help_Draw ();
4577                 break;
4578
4579         case m_credits:
4580                 M_Credits_Draw ();
4581                 break;
4582
4583         case m_quit:
4584                 M_Quit_Draw ();
4585                 break;
4586
4587         case m_lanconfig:
4588                 M_LanConfig_Draw ();
4589                 break;
4590
4591         case m_gameoptions:
4592                 M_GameOptions_Draw ();
4593                 break;
4594
4595         case m_slist:
4596                 M_ServerList_Draw ();
4597                 break;
4598         }
4599
4600         if (gamemode == GAME_TRANSFUSION) {
4601                 if (m_state != m_credits) {
4602                         cachepic_t      *p, *drop1, *drop2, *drop3;
4603                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4604                         float scale_y_rate;
4605                         scale_y_repeat = vid_conheight.integer * 2;
4606                         g = (int)(realtime * 64)%96;
4607                         scale_y_rate = (float)(g+1) / 96;
4608                         top_offset = (g+12)/12;
4609                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4610                         drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4611                         drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4612                         drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4613                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4614                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4615                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4616                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4617                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4618                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4619                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4620                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4621                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4622                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4623                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4624                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4625                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4626                                 }
4627                                 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4628                         }
4629                 }
4630         }
4631
4632         if (m_entersound)
4633         {
4634                 S_LocalSound ("sound/misc/menu2.wav");
4635                 m_entersound = false;
4636         }
4637
4638         S_ExtraUpdate ();
4639 }
4640
4641
4642 void M_Keydown (int key, char ascii)
4643 {
4644         switch (m_state)
4645         {
4646         case m_none:
4647                 return;
4648
4649         case m_main:
4650                 M_Main_Key (key, ascii);
4651                 return;
4652
4653         case m_demo:
4654                 M_Demo_Key (key, ascii);
4655                 return;
4656
4657         case m_singleplayer:
4658                 M_SinglePlayer_Key (key, ascii);
4659                 return;
4660
4661         case m_transfusion_episode:
4662                 M_Transfusion_Episode_Key (key, ascii);
4663                 return;
4664
4665         case m_transfusion_skill:
4666                 M_Transfusion_Skill_Key (key, ascii);
4667                 return;
4668
4669         case m_load:
4670                 M_Load_Key (key, ascii);
4671                 return;
4672
4673         case m_save:
4674                 M_Save_Key (key, ascii);
4675                 return;
4676
4677         case m_multiplayer:
4678                 M_MultiPlayer_Key (key, ascii);
4679                 return;
4680
4681         case m_setup:
4682                 M_Setup_Key (key, ascii);
4683                 return;
4684
4685         case m_options:
4686                 M_Options_Key (key, ascii);
4687                 return;
4688
4689         case m_options_effects:
4690                 M_Options_Effects_Key (key, ascii);
4691                 return;
4692
4693         case m_options_graphics:
4694                 M_Options_Graphics_Key (key, ascii);
4695                 return;
4696
4697         case m_options_colorcontrol:
4698                 M_Options_ColorControl_Key (key, ascii);
4699                 return;
4700
4701         case m_keys:
4702                 M_Keys_Key (key, ascii);
4703                 return;
4704
4705         case m_reset:
4706                 M_Reset_Key (key, ascii);
4707                 return;
4708
4709
4710         case m_video:
4711                 M_Video_Key (key, ascii);
4712                 return;
4713
4714         case m_help:
4715                 M_Help_Key (key, ascii);
4716                 return;
4717
4718         case m_credits:
4719                 M_Credits_Key (key, ascii);
4720                 return;
4721
4722         case m_quit:
4723                 M_Quit_Key (key, ascii);
4724                 return;
4725
4726         case m_lanconfig:
4727                 M_LanConfig_Key (key, ascii);
4728                 return;
4729
4730         case m_gameoptions:
4731                 M_GameOptions_Key (key, ascii);
4732                 return;
4733
4734         case m_slist:
4735                 M_ServerList_Key (key, ascii);
4736                 return;
4737         }
4738 }
4739
4740 void M_Shutdown(void)
4741 {
4742         // reset key_dest
4743         key_dest = key_game;
4744 }
4745
4746 void M_Restart(void)
4747 {
4748 }
4749
4750 //============================================================================
4751 // Menu prog handling
4752 mfunction_t *PRVM_ED_FindFunction(const char *);
4753
4754 #define M_F_INIT                "m_init"
4755 #define M_F_KEYDOWN             "m_keydown"
4756 #define M_F_DRAW                "m_draw"
4757 // normal menu names (rest)
4758 #define M_F_TOGGLE              "m_toggle"
4759 #define M_F_SHUTDOWN    "m_shutdown"
4760
4761 static char *m_required_func[] = {
4762 M_F_INIT,
4763 M_F_KEYDOWN,
4764 M_F_DRAW,
4765 M_F_TOGGLE,
4766 M_F_SHUTDOWN,
4767 };
4768
4769 #ifdef NG_MENU
4770 static qboolean m_displayed;
4771 #endif
4772
4773 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4774
4775 static func_t m_draw, m_keydown;
4776
4777 void MR_SetRouting (qboolean forceold);
4778
4779 void MP_Error(const char *format, ...)
4780 {
4781         static qboolean processingError = false;
4782         char errorstring[MAX_INPUTLINE];
4783         va_list argptr;
4784
4785         va_start (argptr, format);
4786         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4787         va_end (argptr);
4788         Con_Printf( "Menu_Error: %s\n", errorstring );
4789
4790         if( !processingError ) {
4791                 processingError = true;
4792                 PRVM_Crash();
4793                 processingError = false;
4794         } else {
4795                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4796         }
4797
4798         // fall back to the normal menu
4799
4800         // say it
4801         Con_Print("Falling back to normal menu\n");
4802
4803         key_dest = key_game;
4804
4805         // init the normal menu now -> this will also correct the menu router pointers
4806         MR_SetRouting (TRUE);
4807
4808         Host_AbortCurrentFrame();
4809 }
4810
4811 void MP_Keydown (int key, char ascii)
4812 {
4813         PRVM_Begin;
4814         PRVM_SetProg(PRVM_MENUPROG);
4815
4816         // set time
4817         *prog->time = realtime;
4818
4819         // pass key
4820         prog->globals.generic[OFS_PARM0] = (float) key;
4821         prog->globals.generic[OFS_PARM1] = (float) ascii;
4822         PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4823
4824         PRVM_End;
4825 }
4826
4827 void MP_Draw (void)
4828 {
4829         PRVM_Begin;
4830         PRVM_SetProg(PRVM_MENUPROG);
4831
4832         // set time
4833         *prog->time = realtime;
4834
4835         PRVM_ExecuteProgram(m_draw,"");
4836
4837         PRVM_End;
4838 }
4839
4840 void MP_ToggleMenu_f (void)
4841 {
4842         PRVM_Begin;
4843         PRVM_SetProg(PRVM_MENUPROG);
4844
4845         // set time
4846         *prog->time = realtime;
4847
4848 #ifdef NG_MENU
4849         m_displayed = !m_displayed;
4850         if( m_displayed )
4851                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4852         else
4853                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4854 #else
4855         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4856 #endif
4857
4858         PRVM_End;
4859 }
4860
4861 void MP_Shutdown (void)
4862 {
4863         PRVM_Begin;
4864         PRVM_SetProg(PRVM_MENUPROG);
4865
4866         // set time
4867         *prog->time = realtime;
4868
4869         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4870
4871         // reset key_dest
4872         key_dest = key_game;
4873
4874         // AK not using this cause Im not sure whether this is useful at all instead :
4875         PRVM_ResetProg();
4876
4877         PRVM_End;
4878 }
4879
4880 void MP_Fallback (void)
4881 {
4882         MP_Shutdown();
4883
4884         key_dest = key_game;
4885
4886         // init the normal menu now -> this will also correct the menu router pointers
4887         MR_SetRouting (TRUE);
4888 }
4889
4890 void MP_Init (void)
4891 {
4892         PRVM_Begin;
4893         PRVM_InitProg(PRVM_MENUPROG);
4894
4895         prog->headercrc = M_PROGHEADER_CRC;
4896         prog->edictprivate_size = 0; // no private struct used
4897         prog->name = M_NAME;
4898         prog->num_edicts = 1;
4899         prog->limit_edicts = M_MAX_EDICTS;
4900         prog->extensionstring = vm_m_extensions;
4901         prog->builtins = vm_m_builtins;
4902         prog->numbuiltins = vm_m_numbuiltins;
4903         prog->init_cmd = VM_M_Cmd_Init;
4904         prog->reset_cmd = VM_M_Cmd_Reset;
4905         prog->error_cmd = MP_Error;
4906
4907         // allocate the mempools
4908         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4909
4910         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4911
4912         // set m_draw and m_keydown
4913         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4914         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4915
4916 #ifdef NG_MENU
4917         m_displayed = false;
4918 #endif
4919
4920         // set time
4921         *prog->time = realtime;
4922
4923         // call the prog init
4924         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4925
4926         PRVM_End;
4927 }
4928
4929 void MP_Restart(void)
4930 {
4931         MP_Init();
4932 }
4933
4934 //============================================================================
4935 // Menu router
4936
4937 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
4938
4939 void (*MR_Keydown) (int key, char ascii);
4940 void (*MR_Draw) (void);
4941 void (*MR_ToggleMenu_f) (void);
4942 void (*MR_Shutdown) (void);
4943
4944 void MR_SetRouting(qboolean forceold)
4945 {
4946         static qboolean m_init = FALSE, mp_init = FALSE;
4947
4948         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4949         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4950         {
4951                 // set menu router function pointers
4952                 MR_Keydown = M_Keydown;
4953                 MR_Draw = M_Draw;
4954                 MR_ToggleMenu_f = M_ToggleMenu_f;
4955                 MR_Shutdown = M_Shutdown;
4956
4957                 // init
4958                 if(!m_init)
4959                 {
4960                         M_Init();
4961                         m_init = TRUE;
4962                 }
4963                 else
4964                         M_Restart();
4965         }
4966         else
4967         {
4968                 // set menu router function pointers
4969                 MR_Keydown = MP_Keydown;
4970                 MR_Draw = MP_Draw;
4971                 MR_ToggleMenu_f = MP_ToggleMenu_f;
4972                 MR_Shutdown = MP_Shutdown;
4973
4974                 if(!mp_init)
4975                 {
4976                         MP_Init();
4977                         mp_init = TRUE;
4978                 }
4979                 else
4980                         MP_Restart();
4981         }
4982 }
4983
4984 void MR_Restart(void)
4985 {
4986         MR_Shutdown ();
4987         MR_SetRouting (FALSE);
4988 }
4989
4990 void Call_MR_ToggleMenu_f(void)
4991 {
4992         Host_StartVideo();
4993         if(MR_ToggleMenu_f)
4994                 MR_ToggleMenu_f();
4995 }
4996
4997 void MR_Init_Commands(void)
4998 {
4999         // set router console commands
5000         Cvar_RegisterVariable (&forceqmenu);
5001         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5002         if (gamemode == GAME_NETHERWORLD)
5003                 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
5004         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5005         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5006 }
5007
5008 void MR_Init(void)
5009 {
5010         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5011 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5012         if(COM_CheckParm("-forceqmenu"))
5013                 Cvar_SetValueQuick(&forceqmenu,1);
5014         // use -useqmenu for debugging proposes, cause it starts
5015         // the normal quake menu only the first time
5016 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5017         if(COM_CheckParm("-useqmenu"))
5018                 MR_SetRouting (TRUE);
5019         else
5020                 MR_SetRouting (FALSE);
5021 }