5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
25 sfx_t *S_FindName(const char *name);
26 int Sbar_GetSortedPlayerIndex (int index);
27 void Sbar_SortFrags (void);
28 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
29 void CSQC_RelinkAllEntities (int drawmask);
30 void CSQC_RelinkCSQCEntities (void);
31 const char *Key_GetBind (int key);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
165 VM_SAFEPARMCOUNT(5, VM_CL_sound);
167 entity = PRVM_G_EDICT(OFS_PARM0);
168 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
169 sample = PRVM_G_STRING(OFS_PARM2);
170 volume = PRVM_G_FLOAT(OFS_PARM3);
171 attenuation = PRVM_G_FLOAT(OFS_PARM4);
173 if (volume < 0 || volume > 1)
175 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
179 if (attenuation < 0 || attenuation > 4)
181 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
185 if (channel < 0 || channel > 7)
187 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
191 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
194 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
195 static void VM_CL_pointsound(void)
202 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
204 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
205 sample = PRVM_G_STRING(OFS_PARM1);
206 volume = PRVM_G_FLOAT(OFS_PARM2);
207 attenuation = PRVM_G_FLOAT(OFS_PARM3);
209 if (volume < 0 || volume > 1)
211 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
215 if (attenuation < 0 || attenuation > 4)
217 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
221 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
222 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
225 // #14 entity() spawn
226 static void VM_CL_spawn (void)
229 ed = PRVM_ED_Alloc();
233 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
236 VM_SetTraceGlobals(trace);
237 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
244 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
245 static void VM_CL_traceline (void)
252 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
254 prog->xfunction->builtinsprofile += 30;
256 v1 = PRVM_G_VECTOR(OFS_PARM0);
257 v2 = PRVM_G_VECTOR(OFS_PARM1);
258 move = (int)PRVM_G_FLOAT(OFS_PARM2);
259 ent = PRVM_G_EDICT(OFS_PARM3);
261 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
262 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
264 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
266 CL_VM_SetTraceGlobals(&trace, svent);
273 Used for use tracing and shot targeting
274 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
275 if the tryents flag is set.
277 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
280 // LordHavoc: added this for my own use, VERY useful, similar to traceline
281 static void VM_CL_tracebox (void)
283 float *v1, *v2, *m1, *m2;
288 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
290 prog->xfunction->builtinsprofile += 30;
292 v1 = PRVM_G_VECTOR(OFS_PARM0);
293 m1 = PRVM_G_VECTOR(OFS_PARM1);
294 m2 = PRVM_G_VECTOR(OFS_PARM2);
295 v2 = PRVM_G_VECTOR(OFS_PARM3);
296 move = (int)PRVM_G_FLOAT(OFS_PARM4);
297 ent = PRVM_G_EDICT(OFS_PARM5);
299 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
300 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
302 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
304 CL_VM_SetTraceGlobals(&trace, svent);
307 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
312 vec3_t original_origin;
313 vec3_t original_velocity;
314 vec3_t original_angles;
315 vec3_t original_avelocity;
319 VectorCopy(tossent->fields.client->origin , original_origin );
320 VectorCopy(tossent->fields.client->velocity , original_velocity );
321 VectorCopy(tossent->fields.client->angles , original_angles );
322 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
324 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
325 if (val != NULL && val->_float != 0)
326 gravity = val->_float;
329 gravity *= cl.movevars_gravity * 0.05;
331 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
333 tossent->fields.client->velocity[2] -= gravity;
334 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
335 VectorScale (tossent->fields.client->velocity, 0.05, move);
336 VectorAdd (tossent->fields.client->origin, move, end);
337 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
338 VectorCopy (trace.endpos, tossent->fields.client->origin);
340 if (trace.fraction < 1)
344 VectorCopy(original_origin , tossent->fields.client->origin );
345 VectorCopy(original_velocity , tossent->fields.client->velocity );
346 VectorCopy(original_angles , tossent->fields.client->angles );
347 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
352 static void VM_CL_tracetoss (void)
356 prvm_edict_t *ignore;
359 prog->xfunction->builtinsprofile += 600;
361 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
363 ent = PRVM_G_EDICT(OFS_PARM0);
364 if (ent == prog->edicts)
366 VM_Warning("tracetoss: can not use world entity\n");
369 ignore = PRVM_G_EDICT(OFS_PARM1);
371 trace = CL_Trace_Toss (ent, ignore, &svent);
373 CL_VM_SetTraceGlobals(&trace, svent);
377 // #20 void(string s) precache_model
378 void VM_CL_precache_model (void)
384 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
386 name = PRVM_G_STRING(OFS_PARM0);
387 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
389 if(!strcmp(cl.csqc_model_precache[i]->name, name))
391 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
395 PRVM_G_FLOAT(OFS_RETURN) = 0;
396 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
399 for (i = 0;i < MAX_MODELS;i++)
401 if (!cl.csqc_model_precache[i])
403 cl.csqc_model_precache[i] = (dp_model_t*)m;
404 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
408 VM_Warning("VM_CL_precache_model: no free models\n");
411 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
414 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
419 ent = PRVM_NEXT_EDICT(prog->edicts);
420 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
422 if (ent->priv.required->free)
424 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
430 // #22 entity(vector org, float rad) findradius
431 static void VM_CL_findradius (void)
433 prvm_edict_t *ent, *chain;
434 vec_t radius, radius2;
435 vec3_t org, eorg, mins, maxs;
436 int i, numtouchedicts;
437 prvm_edict_t *touchedicts[MAX_EDICTS];
440 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
443 chainfield = PRVM_G_INT(OFS_PARM2);
445 chainfield = prog->fieldoffsets.chain;
447 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
449 chain = (prvm_edict_t *)prog->edicts;
451 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
452 radius = PRVM_G_FLOAT(OFS_PARM1);
453 radius2 = radius * radius;
455 mins[0] = org[0] - (radius + 1);
456 mins[1] = org[1] - (radius + 1);
457 mins[2] = org[2] - (radius + 1);
458 maxs[0] = org[0] + (radius + 1);
459 maxs[1] = org[1] + (radius + 1);
460 maxs[2] = org[2] + (radius + 1);
461 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
462 if (numtouchedicts > MAX_EDICTS)
464 // this never happens //[515]: for what then ?
465 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
466 numtouchedicts = MAX_EDICTS;
468 for (i = 0;i < numtouchedicts;i++)
470 ent = touchedicts[i];
471 // Quake did not return non-solid entities but darkplaces does
472 // (note: this is the reason you can't blow up fallen zombies)
473 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
475 // LordHavoc: compare against bounding box rather than center so it
476 // doesn't miss large objects, and use DotProduct instead of Length
477 // for a major speedup
478 VectorSubtract(org, ent->fields.client->origin, eorg);
479 if (sv_gameplayfix_findradiusdistancetobox.integer)
481 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
482 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
483 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
486 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
487 if (DotProduct(eorg, eorg) < radius2)
489 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
494 VM_RETURN_EDICT(chain);
497 // #34 float() droptofloor
498 static void VM_CL_droptofloor (void)
505 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
507 // assume failure if it returns early
508 PRVM_G_FLOAT(OFS_RETURN) = 0;
510 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
511 if (ent == prog->edicts)
513 VM_Warning("droptofloor: can not modify world entity\n");
516 if (ent->priv.server->free)
518 VM_Warning("droptofloor: can not modify free entity\n");
522 VectorCopy (ent->fields.client->origin, end);
525 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
527 if (trace.fraction != 1)
529 VectorCopy (trace.endpos, ent->fields.client->origin);
530 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
531 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
532 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
533 PRVM_G_FLOAT(OFS_RETURN) = 1;
534 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
535 // ent->priv.server->suspendedinairflag = true;
539 // #35 void(float style, string value) lightstyle
540 static void VM_CL_lightstyle (void)
545 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
547 i = (int)PRVM_G_FLOAT(OFS_PARM0);
548 c = PRVM_G_STRING(OFS_PARM1);
549 if (i >= cl.max_lightstyle)
551 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
554 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
555 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
556 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
559 // #40 float(entity e) checkbottom
560 static void VM_CL_checkbottom (void)
562 static int cs_yes, cs_no;
564 vec3_t mins, maxs, start, stop;
569 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
570 ent = PRVM_G_EDICT(OFS_PARM0);
571 PRVM_G_FLOAT(OFS_RETURN) = 0;
573 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
574 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
576 // if all of the points under the corners are solid world, don't bother
577 // with the tougher checks
578 // the corners must be within 16 of the midpoint
579 start[2] = mins[2] - 1;
580 for (x=0 ; x<=1 ; x++)
581 for (y=0 ; y<=1 ; y++)
583 start[0] = x ? maxs[0] : mins[0];
584 start[1] = y ? maxs[1] : mins[1];
585 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
590 PRVM_G_FLOAT(OFS_RETURN) = true;
591 return; // we got out easy
596 // check it for real...
600 // the midpoint must be within 16 of the bottom
601 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
602 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
603 stop[2] = start[2] - 2*sv_stepheight.value;
604 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
606 if (trace.fraction == 1.0)
609 mid = bottom = trace.endpos[2];
611 // the corners must be within 16 of the midpoint
612 for (x=0 ; x<=1 ; x++)
613 for (y=0 ; y<=1 ; y++)
615 start[0] = stop[0] = x ? maxs[0] : mins[0];
616 start[1] = stop[1] = y ? maxs[1] : mins[1];
618 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
620 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
621 bottom = trace.endpos[2];
622 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
627 PRVM_G_FLOAT(OFS_RETURN) = true;
630 // #41 float(vector v) pointcontents
631 static void VM_CL_pointcontents (void)
633 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
634 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
637 // #48 void(vector o, vector d, float color, float count) particle
638 static void VM_CL_particle (void)
643 VM_SAFEPARMCOUNT(4, VM_CL_particle);
645 org = PRVM_G_VECTOR(OFS_PARM0);
646 dir = PRVM_G_VECTOR(OFS_PARM1);
647 color = (int)PRVM_G_FLOAT(OFS_PARM2);
648 count = (int)PRVM_G_FLOAT(OFS_PARM3);
649 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
652 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
653 static void VM_CL_ambientsound (void)
657 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
658 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
659 f = PRVM_G_VECTOR(OFS_PARM1);
660 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
663 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
664 static void VM_CL_getlight (void)
666 vec3_t ambientcolor, diffusecolor, diffusenormal;
669 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
671 p = PRVM_G_VECTOR(OFS_PARM0);
672 VectorClear(ambientcolor);
673 VectorClear(diffusecolor);
674 VectorClear(diffusenormal);
675 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
676 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
677 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
681 //============================================================================
682 //[515]: SCENE MANAGER builtins
683 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
685 static void CSQC_R_RecalcView (void)
687 extern matrix4x4_t viewmodelmatrix;
688 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
689 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
692 void CL_RelinkLightFlashes(void);
693 //#300 void() clearscene (EXT_CSQC)
694 void VM_CL_R_ClearScene (void)
696 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
697 // clear renderable entity and light lists
698 r_refdef.scene.numentities = 0;
699 r_refdef.scene.numlights = 0;
700 // FIXME: restore these to the values from VM_CL_UpdateView
704 r_refdef.view.width = vid.width;
705 r_refdef.view.height = vid.height;
706 r_refdef.view.depth = 1;
707 // FIXME: restore frustum_x/frustum_y
708 r_refdef.view.useperspective = true;
709 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
710 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
711 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
712 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
713 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
714 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
715 r_refdef.view.clear = true;
716 r_refdef.view.isoverlay = false;
717 // FIXME: restore cl.csqc_origin
718 // FIXME: restore cl.csqc_angles
719 cl.csqc_vidvars.drawworld = true;
720 cl.csqc_vidvars.drawenginesbar = false;
721 cl.csqc_vidvars.drawcrosshair = false;
724 //#301 void(float mask) addentities (EXT_CSQC)
725 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
726 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
727 void VM_CL_R_AddEntities (void)
731 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
732 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
733 CSQC_RelinkAllEntities(drawmask);
734 CL_RelinkLightFlashes();
736 prog->globals.client->time = cl.time;
737 for(i=1;i<prog->num_edicts;i++)
739 ed = &prog->edicts[i];
740 if(ed->priv.required->free)
743 if(ed->priv.required->free)
745 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
747 if(ed->priv.required->free)
749 if(!((int)ed->fields.client->drawmask & drawmask))
751 CSQC_AddRenderEdict(ed);
755 //#302 void(entity ent) addentity (EXT_CSQC)
756 void VM_CL_R_AddEntity (void)
758 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
759 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
762 //#303 float(float property, ...) setproperty (EXT_CSQC)
763 void VM_CL_R_SetView (void)
769 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
771 c = (int)PRVM_G_FLOAT(OFS_PARM0);
772 f = PRVM_G_VECTOR(OFS_PARM1);
773 k = PRVM_G_FLOAT(OFS_PARM1);
778 r_refdef.view.x = (int)(f[0]);
779 r_refdef.view.y = (int)(f[1]);
782 r_refdef.view.x = (int)(k);
785 r_refdef.view.y = (int)(k);
788 r_refdef.view.width = (int)(f[0]);
789 r_refdef.view.height = (int)(f[1]);
792 r_refdef.view.width = (int)(k);
795 r_refdef.view.height = (int)(k);
798 r_refdef.view.x = (int)(f[0]);
799 r_refdef.view.y = (int)(f[1]);
800 f = PRVM_G_VECTOR(OFS_PARM2);
801 r_refdef.view.width = (int)(f[0]);
802 r_refdef.view.height = (int)(f[1]);
805 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
806 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
809 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
812 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
815 VectorCopy(f, cl.csqc_origin);
819 cl.csqc_origin[0] = k;
823 cl.csqc_origin[1] = k;
827 cl.csqc_origin[2] = k;
831 VectorCopy(f, cl.csqc_angles);
835 cl.csqc_angles[0] = k;
839 cl.csqc_angles[1] = k;
843 cl.csqc_angles[2] = k;
847 cl.csqc_vidvars.drawworld = k != 0;
849 case VF_DRAWENGINESBAR:
850 cl.csqc_vidvars.drawenginesbar = k != 0;
852 case VF_DRAWCROSSHAIR:
853 cl.csqc_vidvars.drawcrosshair = k != 0;
855 case VF_CL_VIEWANGLES:
856 VectorCopy(f, cl.viewangles);
858 case VF_CL_VIEWANGLES_X:
859 cl.viewangles[0] = k;
861 case VF_CL_VIEWANGLES_Y:
862 cl.viewangles[1] = k;
864 case VF_CL_VIEWANGLES_Z:
865 cl.viewangles[2] = k;
868 r_refdef.view.useperspective = k != 0;
871 r_refdef.view.isoverlay = !k;
874 PRVM_G_FLOAT(OFS_RETURN) = 0;
875 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
878 PRVM_G_FLOAT(OFS_RETURN) = 1;
881 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
882 void VM_CL_R_AddDynamicLight (void)
888 const char *cubemapname = NULL;
889 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
890 float coronaintensity = 1;
891 float coronasizescale = 0.25;
892 qboolean castshadow = true;
893 float ambientscale = 0;
894 float diffusescale = 1;
895 float specularscale = 1;
897 vec3_t forward, left, up;
898 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
900 // if we've run out of dlights, just return
901 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
904 org = PRVM_G_VECTOR(OFS_PARM0);
905 radius = PRVM_G_FLOAT(OFS_PARM1);
906 col = PRVM_G_VECTOR(OFS_PARM2);
909 style = (int)PRVM_G_FLOAT(OFS_PARM3);
910 if (style >= MAX_LIGHTSTYLES)
912 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
917 cubemapname = PRVM_G_STRING(OFS_PARM4);
919 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
920 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
921 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
923 VectorScale(prog->globals.client->v_forward, radius, forward);
924 VectorScale(prog->globals.client->v_right, -radius, left);
925 VectorScale(prog->globals.client->v_up, radius, up);
926 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
928 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
929 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
932 //============================================================================
934 //#310 vector (vector v) cs_unproject (EXT_CSQC)
935 static void VM_CL_unproject (void)
940 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
941 f = PRVM_G_VECTOR(OFS_PARM0);
942 if(v_flipped.integer)
943 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
946 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
947 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
948 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
951 //#311 vector (vector v) cs_project (EXT_CSQC)
952 static void VM_CL_project (void)
958 VM_SAFEPARMCOUNT(1, VM_CL_project);
959 f = PRVM_G_VECTOR(OFS_PARM0);
960 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
961 Matrix4x4_Transform(&m, f, v);
962 if(v_flipped.integer)
964 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
965 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
966 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
970 //#330 float(float stnum) getstatf (EXT_CSQC)
971 static void VM_CL_getstatf (void)
979 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
980 i = (int)PRVM_G_FLOAT(OFS_PARM0);
981 if(i < 0 || i >= MAX_CL_STATS)
983 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
987 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
990 //#331 float(float stnum) getstati (EXT_CSQC)
991 static void VM_CL_getstati (void)
994 int firstbit, bitcount;
996 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
998 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1001 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1003 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1013 if(index < 0 || index >= MAX_CL_STATS)
1015 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1018 i = cl.stats[index];
1019 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1020 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1021 PRVM_G_FLOAT(OFS_RETURN) = i;
1024 //#332 string(float firststnum) getstats (EXT_CSQC)
1025 static void VM_CL_getstats (void)
1029 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1030 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1031 if(i < 0 || i > MAX_CL_STATS-4)
1033 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1034 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1037 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1038 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1041 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1042 static void VM_CL_setmodelindex (void)
1046 struct model_s *model;
1048 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1050 t = PRVM_G_EDICT(OFS_PARM0);
1052 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1054 t->fields.client->model = 0;
1055 t->fields.client->modelindex = 0;
1060 model = CL_GetModelByIndex(i);
1063 VM_Warning("VM_CL_setmodelindex: null model\n");
1066 t->fields.client->model = PRVM_SetEngineString(model->name);
1067 t->fields.client->modelindex = i;
1069 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1072 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1075 SetMinMaxSize (t, vec3_origin, vec3_origin);
1078 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1079 static void VM_CL_modelnameforindex (void)
1083 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1085 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1086 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1087 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1090 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1091 static void VM_CL_particleeffectnum (void)
1094 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1095 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1098 PRVM_G_FLOAT(OFS_RETURN) = i;
1101 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1102 static void VM_CL_trailparticles (void)
1107 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1109 t = PRVM_G_EDICT(OFS_PARM0);
1110 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1111 start = PRVM_G_VECTOR(OFS_PARM2);
1112 end = PRVM_G_VECTOR(OFS_PARM3);
1116 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1119 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1120 static void VM_CL_pointparticles (void)
1124 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1125 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1126 f = PRVM_G_VECTOR(OFS_PARM1);
1127 v = PRVM_G_VECTOR(OFS_PARM2);
1128 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1131 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1134 //#342 string(float keynum) getkeybind (EXT_CSQC)
1135 static void VM_CL_getkeybind (void)
1137 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1138 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1141 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1142 static void VM_CL_setcursormode (void)
1144 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1145 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1146 cl_ignoremousemoves = 2;
1149 //#344 vector() getmousepos (EXT_CSQC)
1150 static void VM_CL_getmousepos(void)
1152 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1154 if (key_consoleactive || key_dest != key_game)
1155 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1156 else if (cl.csqc_wantsmousemove)
1157 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1159 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1162 //#345 float(float framenum) getinputstate (EXT_CSQC)
1163 static void VM_CL_getinputstate (void)
1166 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1167 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1168 PRVM_G_FLOAT(OFS_RETURN) = false;
1169 for (i = 0;i < CL_MAX_USERCMDS;i++)
1171 if (cl.movecmd[i].sequence == frame)
1173 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1174 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1175 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1176 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1177 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1178 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1179 if(cl.movecmd[i].crouch)
1181 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1182 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1186 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1187 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1189 PRVM_G_FLOAT(OFS_RETURN) = true;
1194 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1195 static void VM_CL_setsensitivityscale (void)
1197 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1198 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1201 //#347 void() runstandardplayerphysics (EXT_CSQC)
1202 static void VM_CL_runplayerphysics (void)
1206 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1207 static void VM_CL_getplayerkey (void)
1213 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1215 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1216 c = PRVM_G_STRING(OFS_PARM1);
1217 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1221 i = Sbar_GetSortedPlayerIndex(-1-i);
1222 if(i < 0 || i >= cl.maxclients)
1227 if(!strcasecmp(c, "name"))
1228 strlcpy(t, cl.scores[i].name, sizeof(t));
1230 if(!strcasecmp(c, "frags"))
1231 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1233 if(!strcasecmp(c, "ping"))
1234 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1236 if(!strcasecmp(c, "pl"))
1237 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1239 if(!strcasecmp(c, "entertime"))
1240 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1242 if(!strcasecmp(c, "colors"))
1243 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1245 if(!strcasecmp(c, "topcolor"))
1246 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1248 if(!strcasecmp(c, "bottomcolor"))
1249 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1251 if(!strcasecmp(c, "viewentity"))
1252 dpsnprintf(t, sizeof(t), "%i", i+1);
1255 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1258 //#349 float() isdemo (EXT_CSQC)
1259 static void VM_CL_isdemo (void)
1261 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1262 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1265 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1266 static void VM_CL_setlistener (void)
1268 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1269 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1270 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1273 //#352 void(string cmdname) registercommand (EXT_CSQC)
1274 static void VM_CL_registercmd (void)
1277 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1278 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1282 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1283 t = (char *)Z_Malloc(alloclen);
1284 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1285 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1288 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1292 //#360 float() readbyte (EXT_CSQC)
1293 static void VM_CL_ReadByte (void)
1295 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1296 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1299 //#361 float() readchar (EXT_CSQC)
1300 static void VM_CL_ReadChar (void)
1302 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1303 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1306 //#362 float() readshort (EXT_CSQC)
1307 static void VM_CL_ReadShort (void)
1309 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1310 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1313 //#363 float() readlong (EXT_CSQC)
1314 static void VM_CL_ReadLong (void)
1316 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1317 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1320 //#364 float() readcoord (EXT_CSQC)
1321 static void VM_CL_ReadCoord (void)
1323 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1324 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1327 //#365 float() readangle (EXT_CSQC)
1328 static void VM_CL_ReadAngle (void)
1330 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1331 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1334 //#366 string() readstring (EXT_CSQC)
1335 static void VM_CL_ReadString (void)
1337 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1338 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1341 //#367 float() readfloat (EXT_CSQC)
1342 static void VM_CL_ReadFloat (void)
1344 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1345 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1348 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1349 extern cvar_t cl_readpicture_force;
1350 static void VM_CL_ReadPicture (void)
1353 unsigned char *data;
1359 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1361 name = MSG_ReadString();
1362 size = MSG_ReadShort();
1364 // check if a texture of that name exists
1365 // if yes, it is used and the data is discarded
1366 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1368 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1372 if(pic->tex == r_texture_notexture)
1373 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1374 if(pic->tex && !cl_readpicture_force.integer)
1376 // texture found and loaded
1377 // skip over the jpeg as we don't need it
1378 for(i = 0; i < size; ++i)
1383 // texture not found
1384 // use the attached jpeg as texture
1385 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1386 MSG_ReadBytes(size, buf);
1387 data = JPEG_LoadImage_BGRA(buf, size);
1389 Draw_NewPic(name, image_width, image_height, false, data);
1394 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1397 //#??? int() readbytei (DP_???)
1398 static void VM_CL_ReadByteINT (void)
1400 VM_SAFEPARMCOUNT(0, VM_CL_ReadByteINT);
1401 PRVM_G_INT(OFS_RETURN) = MSG_ReadByte();
1404 //#??? float() readchari (DP_???)
1405 static void VM_CL_ReadCharINT (void)
1407 VM_SAFEPARMCOUNT(0, VM_CL_ReadCharINT);
1408 PRVM_G_INT(OFS_RETURN) = MSG_ReadChar();
1411 //#??? float() readshorti (DP_???)
1412 static void VM_CL_ReadShortINT (void)
1414 VM_SAFEPARMCOUNT(0, VM_CL_ReadShortINT);
1415 PRVM_G_INT(OFS_RETURN) = MSG_ReadShort();
1418 //#??? float() readlongi (DP_???)
1419 static void VM_CL_ReadLongINT (void)
1421 VM_SAFEPARMCOUNT(0, VM_CL_ReadLongINT);
1422 PRVM_G_INT(OFS_RETURN) = MSG_ReadLong();
1425 //////////////////////////////////////////////////////////
1427 static void VM_CL_makestatic (void)
1431 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1433 ent = PRVM_G_EDICT(OFS_PARM0);
1434 if (ent == prog->edicts)
1436 VM_Warning("makestatic: can not modify world entity\n");
1439 if (ent->priv.server->free)
1441 VM_Warning("makestatic: can not modify free entity\n");
1445 if (cl.num_static_entities < cl.max_static_entities)
1449 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1451 // copy it to the current state
1452 memset(staticent, 0, sizeof(*staticent));
1453 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1454 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1455 staticent->render.framegroupblend[0].lerp = 1;
1456 // make torchs play out of sync
1457 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1458 staticent->render.skinnum = (int)ent->fields.client->skin;
1459 staticent->render.effects = (int)ent->fields.client->effects;
1460 staticent->render.alpha = 1;
1461 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1462 staticent->render.scale = 1;
1463 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1464 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1467 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1468 if (renderflags & RF_USEAXIS)
1471 VectorNegate(prog->globals.client->v_right, left);
1472 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1473 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1476 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1478 // either fullbright or lit
1479 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1480 staticent->render.flags |= RENDER_LIGHT;
1481 // turn off shadows from transparent objects
1482 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1483 staticent->render.flags |= RENDER_SHADOW;
1485 CL_UpdateRenderEntity(&staticent->render);
1488 Con_Printf("Too many static entities");
1490 // throw the entity away now
1494 //=================================================================//
1500 copies data from one entity to another
1502 copyentity(src, dst)
1505 static void VM_CL_copyentity (void)
1507 prvm_edict_t *in, *out;
1508 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1509 in = PRVM_G_EDICT(OFS_PARM0);
1510 if (in == prog->edicts)
1512 VM_Warning("copyentity: can not read world entity\n");
1515 if (in->priv.server->free)
1517 VM_Warning("copyentity: can not read free entity\n");
1520 out = PRVM_G_EDICT(OFS_PARM1);
1521 if (out == prog->edicts)
1523 VM_Warning("copyentity: can not modify world entity\n");
1526 if (out->priv.server->free)
1528 VM_Warning("copyentity: can not modify free entity\n");
1531 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1535 //=================================================================//
1537 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1538 static void VM_CL_effect (void)
1540 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1541 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1544 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1545 static void VM_CL_te_blood (void)
1549 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1550 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1552 pos = PRVM_G_VECTOR(OFS_PARM0);
1553 CL_FindNonSolidLocation(pos, pos2, 4);
1554 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1557 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1558 static void VM_CL_te_bloodshower (void)
1562 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1563 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1565 speed = PRVM_G_FLOAT(OFS_PARM2);
1572 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1575 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1576 static void VM_CL_te_explosionrgb (void)
1580 matrix4x4_t tempmatrix;
1581 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1582 pos = PRVM_G_VECTOR(OFS_PARM0);
1583 CL_FindNonSolidLocation(pos, pos2, 10);
1584 CL_ParticleExplosion(pos2);
1585 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1586 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1589 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1590 static void VM_CL_te_particlecube (void)
1592 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1593 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1596 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1597 static void VM_CL_te_particlerain (void)
1599 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1600 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1603 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1604 static void VM_CL_te_particlesnow (void)
1606 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1607 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1610 // #411 void(vector org, vector vel, float howmany) te_spark
1611 static void VM_CL_te_spark (void)
1615 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1617 pos = PRVM_G_VECTOR(OFS_PARM0);
1618 CL_FindNonSolidLocation(pos, pos2, 4);
1619 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1622 extern cvar_t cl_sound_ric_gunshot;
1623 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1624 static void VM_CL_te_gunshotquad (void)
1629 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1631 pos = PRVM_G_VECTOR(OFS_PARM0);
1632 CL_FindNonSolidLocation(pos, pos2, 4);
1633 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1634 if(cl_sound_ric_gunshot.integer >= 2)
1636 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1640 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1641 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1642 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1647 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1648 static void VM_CL_te_spikequad (void)
1653 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1655 pos = PRVM_G_VECTOR(OFS_PARM0);
1656 CL_FindNonSolidLocation(pos, pos2, 4);
1657 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1658 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1662 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1663 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1664 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1668 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1669 static void VM_CL_te_superspikequad (void)
1674 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1676 pos = PRVM_G_VECTOR(OFS_PARM0);
1677 CL_FindNonSolidLocation(pos, pos2, 4);
1678 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1679 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1683 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1684 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1685 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1689 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1690 static void VM_CL_te_explosionquad (void)
1694 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1696 pos = PRVM_G_VECTOR(OFS_PARM0);
1697 CL_FindNonSolidLocation(pos, pos2, 10);
1698 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1699 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1702 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1703 static void VM_CL_te_smallflash (void)
1707 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1709 pos = PRVM_G_VECTOR(OFS_PARM0);
1710 CL_FindNonSolidLocation(pos, pos2, 10);
1711 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1714 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1715 static void VM_CL_te_customflash (void)
1719 matrix4x4_t tempmatrix;
1720 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1722 pos = PRVM_G_VECTOR(OFS_PARM0);
1723 CL_FindNonSolidLocation(pos, pos2, 4);
1724 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1725 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1728 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1729 static void VM_CL_te_gunshot (void)
1734 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1736 pos = PRVM_G_VECTOR(OFS_PARM0);
1737 CL_FindNonSolidLocation(pos, pos2, 4);
1738 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1739 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1741 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1745 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1746 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1747 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1752 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1753 static void VM_CL_te_spike (void)
1758 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1760 pos = PRVM_G_VECTOR(OFS_PARM0);
1761 CL_FindNonSolidLocation(pos, pos2, 4);
1762 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1763 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1767 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1768 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1769 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1773 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1774 static void VM_CL_te_superspike (void)
1779 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1781 pos = PRVM_G_VECTOR(OFS_PARM0);
1782 CL_FindNonSolidLocation(pos, pos2, 4);
1783 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1784 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1788 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1789 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1790 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1794 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1795 static void VM_CL_te_explosion (void)
1799 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1801 pos = PRVM_G_VECTOR(OFS_PARM0);
1802 CL_FindNonSolidLocation(pos, pos2, 10);
1803 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1804 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1807 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1808 static void VM_CL_te_tarexplosion (void)
1812 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1814 pos = PRVM_G_VECTOR(OFS_PARM0);
1815 CL_FindNonSolidLocation(pos, pos2, 10);
1816 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1817 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1820 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1821 static void VM_CL_te_wizspike (void)
1825 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1827 pos = PRVM_G_VECTOR(OFS_PARM0);
1828 CL_FindNonSolidLocation(pos, pos2, 4);
1829 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1830 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1833 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1834 static void VM_CL_te_knightspike (void)
1838 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1840 pos = PRVM_G_VECTOR(OFS_PARM0);
1841 CL_FindNonSolidLocation(pos, pos2, 4);
1842 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1843 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1846 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1847 static void VM_CL_te_lavasplash (void)
1849 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1850 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1853 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1854 static void VM_CL_te_teleport (void)
1856 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1857 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1860 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1861 static void VM_CL_te_explosion2 (void)
1865 matrix4x4_t tempmatrix;
1866 int colorStart, colorLength;
1867 unsigned char *tempcolor;
1868 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1870 pos = PRVM_G_VECTOR(OFS_PARM0);
1871 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1872 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1873 CL_FindNonSolidLocation(pos, pos2, 10);
1874 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1875 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1876 color[0] = tempcolor[0] * (2.0f / 255.0f);
1877 color[1] = tempcolor[1] * (2.0f / 255.0f);
1878 color[2] = tempcolor[2] * (2.0f / 255.0f);
1879 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1880 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1881 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1885 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1886 static void VM_CL_te_lightning1 (void)
1888 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1889 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1892 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1893 static void VM_CL_te_lightning2 (void)
1895 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1896 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1899 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1900 static void VM_CL_te_lightning3 (void)
1902 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1903 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1906 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1907 static void VM_CL_te_beam (void)
1909 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1910 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1913 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1914 static void VM_CL_te_plasmaburn (void)
1918 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1920 pos = PRVM_G_VECTOR(OFS_PARM0);
1921 CL_FindNonSolidLocation(pos, pos2, 4);
1922 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1925 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1926 static void VM_CL_te_flamejet (void)
1930 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1931 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1933 pos = PRVM_G_VECTOR(OFS_PARM0);
1934 CL_FindNonSolidLocation(pos, pos2, 4);
1935 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1939 //====================================================================
1942 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1944 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1946 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1948 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1951 // #434 float(entity e, float s) getsurfacenumpoints
1952 static void VM_CL_getsurfacenumpoints(void)
1955 msurface_t *surface;
1956 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1957 // return 0 if no such surface
1958 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1960 PRVM_G_FLOAT(OFS_RETURN) = 0;
1964 // note: this (incorrectly) assumes it is a simple polygon
1965 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1968 // #435 vector(entity e, float s, float n) getsurfacepoint
1969 static void VM_CL_getsurfacepoint(void)
1973 msurface_t *surface;
1975 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1976 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1977 ed = PRVM_G_EDICT(OFS_PARM0);
1978 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1980 // note: this (incorrectly) assumes it is a simple polygon
1981 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1982 if (pointnum < 0 || pointnum >= surface->num_vertices)
1984 // FIXME: implement rotation/scaling
1985 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1987 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1988 // float SPA_POSITION = 0;
1989 // float SPA_S_AXIS = 1;
1990 // float SPA_T_AXIS = 2;
1991 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1992 // float SPA_TEXCOORDS0 = 4;
1993 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1994 // float SPA_LIGHTMAP0_COLOR = 6;
1995 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1996 static void VM_CL_getsurfacepointattribute(void)
2000 msurface_t *surface;
2004 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
2005 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2006 ed = PRVM_G_EDICT(OFS_PARM0);
2007 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2009 // note: this (incorrectly) assumes it is a simple polygon
2010 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
2011 if (pointnum < 0 || pointnum >= surface->num_vertices)
2014 // FIXME: implement rotation/scaling
2015 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
2017 switch( attributetype ) {
2018 // float SPA_POSITION = 0;
2020 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2022 // float SPA_S_AXIS = 1;
2024 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2026 // float SPA_T_AXIS = 2;
2028 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2030 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
2032 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2034 // float SPA_TEXCOORDS0 = 4;
2036 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2037 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
2038 ret[0] = texcoord[0];
2039 ret[1] = texcoord[1];
2043 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2045 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2046 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2047 ret[0] = texcoord[0];
2048 ret[1] = texcoord[1];
2052 // float SPA_LIGHTMAP0_COLOR = 6;
2054 // ignore alpha for now..
2055 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2058 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2062 // #436 vector(entity e, float s) getsurfacenormal
2063 static void VM_CL_getsurfacenormal(void)
2066 msurface_t *surface;
2068 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2069 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2070 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2072 // FIXME: implement rotation/scaling
2073 // note: this (incorrectly) assumes it is a simple polygon
2074 // note: this only returns the first triangle, so it doesn't work very
2075 // well for curved surfaces or arbitrary meshes
2076 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2077 VectorNormalize(normal);
2078 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2081 // #437 string(entity e, float s) getsurfacetexture
2082 static void VM_CL_getsurfacetexture(void)
2085 msurface_t *surface;
2086 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2087 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2088 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2090 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2093 // #438 float(entity e, vector p) getsurfacenearpoint
2094 static void VM_CL_getsurfacenearpoint(void)
2096 int surfacenum, best;
2098 vec_t dist, bestdist;
2100 dp_model_t *model = NULL;
2101 msurface_t *surface;
2103 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2104 PRVM_G_FLOAT(OFS_RETURN) = -1;
2105 ed = PRVM_G_EDICT(OFS_PARM0);
2106 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2109 // FIXME: implement rotation/scaling
2110 point = PRVM_G_VECTOR(OFS_PARM1);
2111 VectorSubtract(point, ed->fields.client->origin, p);
2113 bestdist = 1000000000;
2114 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2116 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2117 // first see if the nearest point on the surface's box is closer than the previous match
2118 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2119 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2120 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2121 dist = VectorLength2(clipped);
2122 if (dist < bestdist)
2124 // it is, check the nearest point on the actual geometry
2125 clippointtosurface(model, surface, p, clipped);
2126 VectorSubtract(clipped, p, clipped);
2127 dist += VectorLength2(clipped);
2128 if (dist < bestdist)
2130 // that's closer too, store it as the best match
2136 PRVM_G_FLOAT(OFS_RETURN) = best;
2139 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2140 static void VM_CL_getsurfaceclippedpoint(void)
2144 msurface_t *surface;
2146 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2147 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2148 ed = PRVM_G_EDICT(OFS_PARM0);
2149 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2151 // FIXME: implement rotation/scaling
2152 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2153 clippointtosurface(model, surface, p, out);
2154 // FIXME: implement rotation/scaling
2155 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2158 // #443 void(entity e, entity tagentity, string tagname) setattachment
2159 void VM_CL_setattachment (void)
2162 prvm_edict_t *tagentity;
2163 const char *tagname;
2167 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2169 e = PRVM_G_EDICT(OFS_PARM0);
2170 tagentity = PRVM_G_EDICT(OFS_PARM1);
2171 tagname = PRVM_G_STRING(OFS_PARM2);
2173 if (e == prog->edicts)
2175 VM_Warning("setattachment: can not modify world entity\n");
2178 if (e->priv.server->free)
2180 VM_Warning("setattachment: can not modify free entity\n");
2184 if (tagentity == NULL)
2185 tagentity = prog->edicts;
2187 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2189 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2191 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2194 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2196 modelindex = (int)tagentity->fields.client->modelindex;
2197 model = CL_GetModelByIndex(modelindex);
2200 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2202 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2205 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2209 /////////////////////////////////////////
2210 // DP_MD3_TAGINFO extension coded by VorteX
2212 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2214 dp_model_t *model = CL_GetModelFromEdict(e);
2216 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2221 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2229 Matrix4x4_CreateIdentity(tag_localmatrix);
2232 && (model = CL_GetModelFromEdict(e))
2233 && model->animscenes)
2235 frame = (int)e->fields.client->frame;
2236 if (frame < 0 || frame >= model->numframes)
2239 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, model->animscenes[frame].firstframe, tagindex - 1, parentindex, tagname, tag_localmatrix);
2250 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2254 float pitchsign = 1;
2258 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2259 if (val && val->_float != 0)
2260 scale = val->_float;
2262 // TODO do we need the same weird angle inverting logic here as in the server side case?
2264 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2267 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2269 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2274 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2279 && (model = CL_GetModelFromEdict(ent))
2280 && model->animscenes)
2282 // if model has wrong frame, engine automatically switches to model first frame
2283 frame = (int)ent->fields.client->frame;
2284 if (frame < 0 || frame >= model->numframes)
2286 return Mod_Alias_GetTagMatrix(model, model->animscenes[frame].firstframe, tagindex, out);
2288 *out = identitymatrix;
2292 // Warnings/errors code:
2293 // 0 - normal (everything all-right)
2296 // 3 - null or non-precached model
2297 // 4 - no tags with requested index
2298 // 5 - runaway loop at attachment chain
2299 extern cvar_t cl_bob;
2300 extern cvar_t cl_bobcycle;
2301 extern cvar_t cl_bobup;
2302 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2307 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2310 *out = identitymatrix; // warnings and errors return identical matrix
2312 if (ent == prog->edicts)
2314 if (ent->priv.server->free)
2317 model = CL_GetModelFromEdict(ent);
2321 tagmatrix = identitymatrix;
2325 if(attachloop >= 256)
2327 // apply transformation by child's tagindex on parent entity and then
2328 // by parent entity itself
2329 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2330 if(ret && attachloop == 0)
2332 CL_GetEntityMatrix(ent, &entitymatrix, false);
2333 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2334 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2335 // next iteration we process the parent entity
2336 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2338 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2339 ent = PRVM_EDICT_NUM(val->edict);
2346 // RENDER_VIEWMODEL magic
2347 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2349 Matrix4x4_Copy(&tagmatrix, out);
2351 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2352 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2355 // Cl_bob, ported from rendering code
2356 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2359 // LordHavoc: this code is *weird*, but not replacable (I think it
2360 // should be done in QC on the server, but oh well, quake is quake)
2361 // LordHavoc: figured out bobup: the time at which the sin is at 180
2362 // degrees (which allows lengthening or squishing the peak or valley)
2363 cycle = cl.time/cl_bobcycle.value;
2364 cycle -= (int)cycle;
2365 if (cycle < cl_bobup.value)
2366 cycle = sin(M_PI * cycle / cl_bobup.value);
2368 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2369 // bob is proportional to velocity in the xy plane
2370 // (don't count Z, or jumping messes it up)
2371 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2372 bob = bob*0.3 + bob*0.7*cycle;
2373 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2380 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2381 void VM_CL_gettagindex (void)
2384 const char *tag_name;
2385 int modelindex, tag_index;
2387 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2389 ent = PRVM_G_EDICT(OFS_PARM0);
2390 tag_name = PRVM_G_STRING(OFS_PARM1);
2391 if (ent == prog->edicts)
2393 VM_Warning("gettagindex: can't affect world entity\n");
2396 if (ent->priv.server->free)
2398 VM_Warning("gettagindex: can't affect free entity\n");
2402 modelindex = (int)ent->fields.client->modelindex;
2404 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2405 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2408 tag_index = CL_GetTagIndex(ent, tag_name);
2410 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2412 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2415 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2416 void VM_CL_gettaginfo (void)
2420 matrix4x4_t tag_matrix;
2421 matrix4x4_t tag_localmatrix;
2423 const char *tagname;
2426 vec3_t fo, le, up, trans;
2428 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2430 e = PRVM_G_EDICT(OFS_PARM0);
2431 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2432 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2433 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2434 VectorScale(le, -1, prog->globals.client->v_right);
2435 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2436 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2438 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2439 val->_float = parentindex;
2440 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2441 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2442 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2443 VectorCopy(trans, val->vector);
2444 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2445 VectorCopy(fo, val->vector);
2446 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2447 VectorScale(le, -1, val->vector);
2448 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2449 VectorCopy(up, val->vector);
2454 VM_Warning("gettagindex: can't affect world entity\n");
2457 VM_Warning("gettagindex: can't affect free entity\n");
2460 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2463 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2466 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2471 //============================================================================
2473 //====================
2474 //QC POLYGON functions
2475 //====================
2477 #define VMPOLYGONS_MAXPOINTS 64
2479 typedef struct vmpolygons_triangle_s
2481 rtexture_t *texture;
2483 unsigned short elements[3];
2484 }vmpolygons_triangle_t;
2486 typedef struct vmpolygons_s
2489 qboolean initialized;
2490 double progstarttime;
2494 float *data_vertex3f;
2495 float *data_color4f;
2496 float *data_texcoord2f;
2500 vmpolygons_triangle_t *data_triangles;
2501 unsigned short *data_sortedelement3s;
2503 qboolean begin_active;
2504 rtexture_t *begin_texture;
2507 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2508 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2509 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2512 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2513 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2515 //#304 void() renderscene (EXT_CSQC)
2516 // moved that here to reset the polygons,
2517 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2519 void VM_CL_R_RenderScene (void)
2521 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2522 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2523 // we need to update any RENDER_VIEWMODEL entities at this point because
2524 // csqc supplies its own view matrix
2525 CL_UpdateViewEntities();
2529 polys->num_vertices = polys->num_triangles = 0;
2530 polys->progstarttime = prog->starttime;
2533 static void VM_ResizePolygons(vmpolygons_t *polys)
2535 float *oldvertex3f = polys->data_vertex3f;
2536 float *oldcolor4f = polys->data_color4f;
2537 float *oldtexcoord2f = polys->data_texcoord2f;
2538 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2539 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2540 polys->max_vertices = min(polys->max_triangles*3, 65536);
2541 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2542 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2543 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2544 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2545 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2546 if (polys->num_vertices)
2548 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2549 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2550 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2552 if (polys->num_triangles)
2554 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2555 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2558 Mem_Free(oldvertex3f);
2560 Mem_Free(oldcolor4f);
2562 Mem_Free(oldtexcoord2f);
2564 Mem_Free(oldtriangles);
2565 if (oldsortedelement3s)
2566 Mem_Free(oldsortedelement3s);
2569 static void VM_InitPolygons (vmpolygons_t* polys)
2571 memset(polys, 0, sizeof(*polys));
2572 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2573 polys->max_triangles = 1024;
2574 VM_ResizePolygons(polys);
2575 polys->initialized = true;
2578 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2580 int surfacelistindex;
2581 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2582 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2584 R_Mesh_ResetTextureState();
2585 R_Mesh_Matrix(&identitymatrix);
2586 GL_CullFace(GL_NONE);
2587 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2588 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2589 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2590 R_SetupGenericShader(true);
2592 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2594 int numtriangles = 0;
2595 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2596 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2597 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2598 // FIXME factor this out
2599 if(drawflag == DRAWFLAG_ADDITIVE)
2600 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2601 else if(drawflag == DRAWFLAG_MODULATE)
2602 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2603 else if(drawflag == DRAWFLAG_2XMODULATE)
2604 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2605 else if(drawflag == DRAWFLAG_SCREEN)
2606 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2608 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2609 R_Mesh_TexBind(0, R_GetTexture(tex));
2611 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2613 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2615 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2618 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2622 void VMPolygons_Store(vmpolygons_t *polys)
2624 if (r_refdef.draw2dstage)
2626 // draw the polygon as 2D immediately
2627 drawqueuemesh_t mesh;
2628 mesh.texture = polys->begin_texture;
2629 mesh.num_vertices = polys->begin_vertices;
2630 mesh.num_triangles = polys->begin_vertices-2;
2631 mesh.data_element3s = polygonelements;
2632 mesh.data_vertex3f = polys->begin_vertex[0];
2633 mesh.data_color4f = polys->begin_color[0];
2634 mesh.data_texcoord2f = polys->begin_texcoord[0];
2635 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2639 // queue the polygon as 3D for sorted transparent rendering later
2641 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2643 polys->max_triangles *= 2;
2644 VM_ResizePolygons(polys);
2646 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2648 // needle in a haystack!
2649 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2650 // that also caused it to not render the first polygon that is added
2652 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2653 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2654 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2655 for (i = 0;i < polys->begin_vertices-2;i++)
2657 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2658 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2659 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2660 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2661 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2662 polys->num_triangles++;
2664 polys->num_vertices += polys->begin_vertices;
2667 polys->begin_active = false;
2670 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2671 // LordHavoc: agreed, this is a mess
2672 void VM_CL_AddPolygonsToMeshQueue (void)
2675 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2678 // only add polygons of the currently active prog to the queue - if there is none, we're done
2682 if (!polys->num_triangles)
2685 for (i = 0;i < polys->num_triangles;i++)
2687 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2688 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2691 /*polys->num_triangles = 0; // now done after rendering the scene,
2692 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2695 //void(string texturename, float flag) R_BeginPolygon
2696 void VM_CL_R_PolygonBegin (void)
2698 const char *picname;
2700 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2703 // TODO instead of using skinframes here (which provides the benefit of
2704 // better management of flags, and is more suited for 3D rendering), what
2705 // about supporting Q3 shaders?
2707 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2709 if (!polys->initialized)
2710 VM_InitPolygons(polys);
2711 if(polys->progstarttime != prog->starttime)
2713 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2714 polys->num_vertices = polys->num_triangles = 0;
2715 polys->progstarttime = prog->starttime;
2717 if (polys->begin_active)
2719 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2722 picname = PRVM_G_STRING(OFS_PARM0);
2728 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2733 sf = R_SkinFrame_FindNextByName(sf, picname);
2735 while(sf && sf->textureflags != tf);
2737 if(!sf || !sf->base)
2738 sf = R_SkinFrame_LoadExternal(picname, tf, true);
2741 R_SkinFrame_MarkUsed(sf);
2744 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
2745 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
2746 polys->begin_vertices = 0;
2747 polys->begin_active = true;
2750 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2751 void VM_CL_R_PolygonVertex (void)
2753 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2755 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2757 if (!polys->begin_active)
2759 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2763 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2765 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2769 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2770 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2771 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2772 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2773 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2774 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2775 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2776 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2777 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2778 polys->begin_vertices++;
2781 //void() R_EndPolygon
2782 void VM_CL_R_PolygonEnd (void)
2784 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2786 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2787 if (!polys->begin_active)
2789 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2792 polys->begin_active = false;
2793 if (polys->begin_vertices >= 3)
2794 VMPolygons_Store(polys);
2796 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2799 static vmpolygons_t debugPolys;
2801 void Debug_PolygonBegin(const char *picname, int drawflag)
2803 if(!debugPolys.initialized)
2804 VM_InitPolygons(&debugPolys);
2805 if(debugPolys.begin_active)
2807 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2810 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2811 debugPolys.begin_drawflag = drawflag;
2812 debugPolys.begin_vertices = 0;
2813 debugPolys.begin_active = true;
2816 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2818 if(!debugPolys.begin_active)
2820 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2824 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2826 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2830 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2831 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2832 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2833 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2834 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2835 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2836 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2837 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2838 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2839 debugPolys.begin_vertices++;
2842 void Debug_PolygonEnd(void)
2844 if (!debugPolys.begin_active)
2846 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2849 debugPolys.begin_active = false;
2850 if (debugPolys.begin_vertices >= 3)
2851 VMPolygons_Store(&debugPolys);
2853 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2860 Returns false if any part of the bottom of the entity is off an edge that
2865 qboolean CL_CheckBottom (prvm_edict_t *ent)
2867 vec3_t mins, maxs, start, stop;
2872 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2873 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2875 // if all of the points under the corners are solid world, don't bother
2876 // with the tougher checks
2877 // the corners must be within 16 of the midpoint
2878 start[2] = mins[2] - 1;
2879 for (x=0 ; x<=1 ; x++)
2880 for (y=0 ; y<=1 ; y++)
2882 start[0] = x ? maxs[0] : mins[0];
2883 start[1] = y ? maxs[1] : mins[1];
2884 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2888 return true; // we got out easy
2892 // check it for real...
2896 // the midpoint must be within 16 of the bottom
2897 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2898 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2899 stop[2] = start[2] - 2*sv_stepheight.value;
2900 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2902 if (trace.fraction == 1.0)
2904 mid = bottom = trace.endpos[2];
2906 // the corners must be within 16 of the midpoint
2907 for (x=0 ; x<=1 ; x++)
2908 for (y=0 ; y<=1 ; y++)
2910 start[0] = stop[0] = x ? maxs[0] : mins[0];
2911 start[1] = stop[1] = y ? maxs[1] : mins[1];
2913 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2915 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2916 bottom = trace.endpos[2];
2917 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2928 Called by monster program code.
2929 The move will be adjusted for slopes and stairs, but if the move isn't
2930 possible, no move is done and false is returned
2933 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2936 vec3_t oldorg, neworg, end, traceendpos;
2939 prvm_edict_t *enemy;
2943 VectorCopy (ent->fields.client->origin, oldorg);
2944 VectorAdd (ent->fields.client->origin, move, neworg);
2946 // flying monsters don't step up
2947 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2949 // try one move with vertical motion, then one without
2950 for (i=0 ; i<2 ; i++)
2952 VectorAdd (ent->fields.client->origin, move, neworg);
2953 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2954 if (i == 0 && enemy != prog->edicts)
2956 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2962 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2964 CL_VM_SetTraceGlobals(&trace, svent);
2966 if (trace.fraction == 1)
2968 VectorCopy(trace.endpos, traceendpos);
2969 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2970 return false; // swim monster left water
2972 VectorCopy (traceendpos, ent->fields.client->origin);
2978 if (enemy == prog->edicts)
2985 // push down from a step height above the wished position
2986 neworg[2] += sv_stepheight.value;
2987 VectorCopy (neworg, end);
2988 end[2] -= sv_stepheight.value*2;
2990 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2992 CL_VM_SetTraceGlobals(&trace, svent);
2994 if (trace.startsolid)
2996 neworg[2] -= sv_stepheight.value;
2997 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2999 CL_VM_SetTraceGlobals(&trace, svent);
3000 if (trace.startsolid)
3003 if (trace.fraction == 1)
3005 // if monster had the ground pulled out, go ahead and fall
3006 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3008 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3011 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3015 return false; // walked off an edge
3018 // check point traces down for dangling corners
3019 VectorCopy (trace.endpos, ent->fields.client->origin);
3021 if (!CL_CheckBottom (ent))
3023 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3024 { // entity had floor mostly pulled out from underneath it
3025 // and is trying to correct
3030 VectorCopy (oldorg, ent->fields.client->origin);
3034 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3035 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3037 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3038 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3050 float(float yaw, float dist[, settrace]) walkmove
3053 static void VM_CL_walkmove (void)
3062 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3064 // assume failure if it returns early
3065 PRVM_G_FLOAT(OFS_RETURN) = 0;
3067 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3068 if (ent == prog->edicts)
3070 VM_Warning("walkmove: can not modify world entity\n");
3073 if (ent->priv.server->free)
3075 VM_Warning("walkmove: can not modify free entity\n");
3078 yaw = PRVM_G_FLOAT(OFS_PARM0);
3079 dist = PRVM_G_FLOAT(OFS_PARM1);
3080 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3082 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3085 yaw = yaw*M_PI*2 / 360;
3087 move[0] = cos(yaw)*dist;
3088 move[1] = sin(yaw)*dist;
3091 // save program state, because CL_movestep may call other progs
3092 oldf = prog->xfunction;
3093 oldself = prog->globals.client->self;
3095 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3098 // restore program state
3099 prog->xfunction = oldf;
3100 prog->globals.client->self = oldself;
3107 string(string key) serverkey
3110 void VM_CL_serverkey(void)
3112 char string[VM_STRINGTEMP_LENGTH];
3113 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3114 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3115 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3122 Checks if an entity is in a point's PVS.
3123 Should be fast but can be inexact.
3125 float checkpvs(vector viewpos, entity viewee) = #240;
3128 static void VM_CL_checkpvs (void)
3131 prvm_edict_t *viewee;
3136 static int fatpvsbytes;
3137 static unsigned char fatpvs[MAX_MAP_LEAFS/8];
3140 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3141 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3142 viewee = PRVM_G_EDICT(OFS_PARM1);
3144 if(viewee->priv.required->free)
3146 VM_Warning("checkpvs: can not check free entity\n");
3147 PRVM_G_FLOAT(OFS_RETURN) = 4;
3151 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3152 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3155 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3157 // no PVS support on this worldmodel... darn
3158 PRVM_G_FLOAT(OFS_RETURN) = 3;
3161 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3164 // viewpos isn't in any PVS... darn
3165 PRVM_G_FLOAT(OFS_RETURN) = 2;
3168 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3170 // using fat PVS like FTEQW does (slow)
3171 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3173 // no PVS support on this worldmodel... darn
3174 PRVM_G_FLOAT(OFS_RETURN) = 3;
3177 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3180 // viewpos isn't in any PVS... darn
3181 PRVM_G_FLOAT(OFS_RETURN) = 2;
3184 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3187 //============================================================================
3189 // To create a almost working builtin file from this replace:
3190 // "^NULL.*" with ""
3191 // "^{.*//.*}:Wh\(.*\)" with "\1"
3193 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3194 // "\n\n+" with "\n\n"
3196 prvm_builtin_t vm_cl_builtins[] = {
3197 NULL, // #0 NULL function (not callable) (QUAKE)
3198 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3199 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3200 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3201 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3202 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3203 VM_break, // #6 void() break (QUAKE)
3204 VM_random, // #7 float() random (QUAKE)
3205 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3206 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3207 VM_error, // #10 void(string e) error (QUAKE)
3208 VM_objerror, // #11 void(string e) objerror (QUAKE)
3209 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3210 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3211 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3212 VM_remove, // #15 void(entity e) remove (QUAKE)
3213 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3214 NULL, // #17 entity() checkclient (QUAKE)
3215 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3216 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3217 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3218 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3219 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3220 NULL, // #23 void(string s, ...) bprint (QUAKE)
3221 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3222 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3223 VM_ftos, // #26 string(float f) ftos (QUAKE)
3224 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3225 VM_coredump, // #28 void() coredump (QUAKE)
3226 VM_traceon, // #29 void() traceon (QUAKE)
3227 VM_traceoff, // #30 void() traceoff (QUAKE)
3228 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3229 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3230 NULL, // #33 (QUAKE)
3231 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3232 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3233 VM_rint, // #36 float(float v) rint (QUAKE)
3234 VM_floor, // #37 float(float v) floor (QUAKE)
3235 VM_ceil, // #38 float(float v) ceil (QUAKE)
3236 NULL, // #39 (QUAKE)
3237 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3238 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3239 NULL, // #42 (QUAKE)
3240 VM_fabs, // #43 float(float f) fabs (QUAKE)
3241 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3242 VM_cvar, // #45 float(string s) cvar (QUAKE)
3243 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3244 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3245 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3246 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3247 NULL, // #50 (QUAKE)
3248 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3249 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3250 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3251 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3252 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3253 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3254 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3255 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3256 NULL, // #59 (QUAKE)
3257 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3258 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3259 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3260 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3261 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3262 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3263 NULL, // #66 (QUAKE)
3264 NULL, // #67 void(float step) movetogoal (QUAKE)
3265 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3266 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3267 NULL, // #70 void(string s) changelevel (QUAKE)
3268 NULL, // #71 (QUAKE)
3269 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3270 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3271 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3272 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3273 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3274 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3275 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3276 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3277 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3278 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3279 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3280 NULL, // #83 (QUAKE)
3281 NULL, // #84 (QUAKE)
3282 NULL, // #85 (QUAKE)
3283 NULL, // #86 (QUAKE)
3284 NULL, // #87 (QUAKE)
3285 NULL, // #88 (QUAKE)
3286 NULL, // #89 (QUAKE)
3287 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3288 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3289 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3290 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3291 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3292 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3293 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3294 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3295 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3296 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3297 // FrikaC and Telejano range #100-#199
3308 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3309 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3310 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3311 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3312 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3313 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3314 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3315 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3316 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3317 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3398 // FTEQW range #200-#299
3417 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3420 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3421 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3422 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3423 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3424 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3425 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3426 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3427 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3428 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3429 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3431 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3439 VM_CL_checkpvs, // #240
3499 // CSQC range #300-#399
3500 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3501 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3502 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3503 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3504 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3505 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3506 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3507 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3508 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3509 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3510 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3511 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3515 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3516 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3517 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3518 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3519 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3520 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3521 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3522 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3523 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3524 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3525 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3526 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3527 VM_stringwidth, // #327 // FIXME is this okay?
3528 VM_drawsubpic, // #328 // FIXME is this okay?
3529 VM_drawrotpic, // #329 // FIXME is this okay?
3530 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3531 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3532 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3533 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3534 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3535 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3536 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3537 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3538 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3539 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3540 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3541 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3542 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3543 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3544 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3545 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3546 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3547 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3548 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3549 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3550 VM_isserver, // #350 float() isserver (EXT_CSQC)
3551 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3552 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3553 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3554 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3560 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3561 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3562 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3563 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3564 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3565 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3566 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3567 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3600 // LordHavoc's range #400-#499
3601 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3602 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3603 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3604 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3605 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3606 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3607 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3608 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3609 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3610 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3611 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3612 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3613 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3614 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3615 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3616 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3617 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3618 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3619 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3620 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3621 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3622 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3623 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3624 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3625 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3626 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3627 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3628 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3629 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3630 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3631 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3632 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3633 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3634 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3635 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3636 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3637 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3638 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3639 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3640 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3641 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3642 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3643 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3644 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3645 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3646 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3647 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3648 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3649 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3650 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3651 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3652 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3653 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3654 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3655 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3656 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3657 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3658 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3660 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3661 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3662 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3663 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3664 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3665 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3666 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3667 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3668 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3669 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3670 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3671 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3672 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3673 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3674 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3675 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3676 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3677 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3678 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3679 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3680 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3681 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3682 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3683 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3684 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3685 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3686 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3687 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3688 VM_gecko_create, // #487 float gecko_create( string name )
3689 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3690 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3691 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3692 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3693 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3694 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3695 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3696 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3697 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
3698 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
3699 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
3700 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
3701 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
3702 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
3704 VM_whichpack, // #503 string(string) whichpack = #503;
3711 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3712 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3713 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3714 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
3715 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
3716 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
3717 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
3718 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
3719 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
3720 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
3721 VM_keynumtostring, // #520 string keynumtostring(float keynum)
3722 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
3825 VM_getextresponse, // #624 string getextresponse(void)
3829 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3831 void VM_Polygons_Reset(void)
3833 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3835 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3836 if(polys->initialized)
3838 Mem_FreePool(&polys->pool);
3839 polys->initialized = false;
3843 void VM_CL_Cmd_Init(void)
3846 VM_Polygons_Reset();
3849 void VM_CL_Cmd_Reset(void)
3852 VM_Polygons_Reset();