5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
70 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
73 VectorCopy (min, e->fields.client->mins);
74 VectorCopy (max, e->fields.client->maxs);
75 VectorSubtract (max, min, e->fields.client->size);
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
88 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
90 e = PRVM_G_EDICT(OFS_PARM0);
91 e->fields.client->modelindex = 0;
92 e->fields.client->model = 0;
94 m = PRVM_G_STRING(OFS_PARM1);
96 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
98 if (!strcmp(cl.csqc_model_precache[i]->name, m))
100 mod = cl.csqc_model_precache[i];
101 e->fields.client->model = PRVM_SetEngineString(mod->name);
102 e->fields.client->modelindex = -(i+1);
108 for (i = 0;i < MAX_MODELS;i++)
110 mod = cl.model_precache[i];
111 if (mod && !strcmp(mod->name, m))
113 e->fields.client->model = PRVM_SetEngineString(mod->name);
114 e->fields.client->modelindex = i;
121 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
126 SetMinMaxSize (e, vec3_origin, vec3_origin);
127 VM_Warning ("setmodel: model '%s' not precached\n", m);
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
136 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
138 e = PRVM_G_EDICT(OFS_PARM0);
139 if (e == prog->edicts)
141 VM_Warning("setsize: can not modify world entity\n");
144 if (e->priv.server->free)
146 VM_Warning("setsize: can not modify free entity\n");
149 min = PRVM_G_VECTOR(OFS_PARM1);
150 max = PRVM_G_VECTOR(OFS_PARM2);
152 SetMinMaxSize( e, min, max );
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
162 prvm_edict_t *entity;
167 VM_SAFEPARMCOUNT(5, VM_CL_sound);
169 entity = PRVM_G_EDICT(OFS_PARM0);
170 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171 sample = PRVM_G_STRING(OFS_PARM2);
172 volume = PRVM_G_FLOAT(OFS_PARM3);
173 attenuation = PRVM_G_FLOAT(OFS_PARM4);
175 if (volume < 0 || volume > 1)
177 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
181 if (attenuation < 0 || attenuation > 4)
183 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
187 if (channel < 0 || channel > 7)
189 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
193 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
205 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
207 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208 sample = PRVM_G_STRING(OFS_PARM1);
209 volume = PRVM_G_FLOAT(OFS_PARM2);
210 attenuation = PRVM_G_FLOAT(OFS_PARM3);
212 if (volume < 0 || volume > 1)
214 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
218 if (attenuation < 0 || attenuation > 4)
220 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
224 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
232 ed = PRVM_ED_Alloc();
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
239 VM_SetTraceGlobals(trace);
240 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
255 // R_TimeReport("pretraceline");
257 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
259 prog->xfunction->builtinsprofile += 30;
261 v1 = PRVM_G_VECTOR(OFS_PARM0);
262 v2 = PRVM_G_VECTOR(OFS_PARM1);
263 move = (int)PRVM_G_FLOAT(OFS_PARM2);
264 ent = PRVM_G_EDICT(OFS_PARM3);
266 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
267 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
269 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
271 CL_VM_SetTraceGlobals(&trace, svent);
272 // R_TimeReport("traceline");
279 Used for use tracing and shot targeting
280 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
281 if the tryents flag is set.
283 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
286 // LordHavoc: added this for my own use, VERY useful, similar to traceline
287 static void VM_CL_tracebox (void)
289 float *v1, *v2, *m1, *m2;
294 // R_TimeReport("pretracebox");
295 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
297 prog->xfunction->builtinsprofile += 30;
299 v1 = PRVM_G_VECTOR(OFS_PARM0);
300 m1 = PRVM_G_VECTOR(OFS_PARM1);
301 m2 = PRVM_G_VECTOR(OFS_PARM2);
302 v2 = PRVM_G_VECTOR(OFS_PARM3);
303 move = (int)PRVM_G_FLOAT(OFS_PARM4);
304 ent = PRVM_G_EDICT(OFS_PARM5);
306 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
307 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
309 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
311 CL_VM_SetTraceGlobals(&trace, svent);
312 // R_TimeReport("tracebox");
319 Used for use tracing and shot targeting
320 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
321 if the tryents flag is set.
323 traceboxbox (vector1, vector mins, vector maxs, vector2, vector mins2, vector maxs2, tryents)
326 // LordHavoc: added this for my own use, VERY useful, similar to traceline
327 static void VM_CL_traceboxbox (void)
329 float *v1, *v2, *mi1, *mi2, *ma1, *ma2;
334 VM_SAFEPARMCOUNT(8, VM_CL_traceboxbox);
336 prog->xfunction->builtinsprofile += 30;
338 v1 = PRVM_G_VECTOR(OFS_PARM0);
339 mi1 = PRVM_G_VECTOR(OFS_PARM1);
340 ma1 = PRVM_G_VECTOR(OFS_PARM2);
341 v2 = PRVM_G_VECTOR(OFS_PARM3);
342 mi2 = PRVM_G_VECTOR(OFS_PARM4);
343 ma2 = PRVM_G_VECTOR(OFS_PARM5);
344 move = (int)PRVM_G_FLOAT(OFS_PARM6);
345 ent = PRVM_G_EDICT(OFS_PARM7);
347 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
348 PRVM_ERROR("%s: NAN errors detected in traceboxbox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], mi1[0], mi1[1], mi1[2], ma1[0], ma1[1], ma1[2], v2[0], v2[1], v2[2], mi2[0], mi2[1], mi2[2], ma2[0], ma2[1], ma2[2], move, PRVM_EDICT_TO_PROG(ent));
350 trace = CL_TraceBoxBox(v1, mi1, ma1, v2, mi2, ma2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
352 CL_VM_SetTraceGlobals(&trace, svent);
355 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
360 vec3_t original_origin;
361 vec3_t original_velocity;
362 vec3_t original_angles;
363 vec3_t original_avelocity;
367 VectorCopy(tossent->fields.client->origin , original_origin );
368 VectorCopy(tossent->fields.client->velocity , original_velocity );
369 VectorCopy(tossent->fields.client->angles , original_angles );
370 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
372 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
373 if (val != NULL && val->_float != 0)
374 gravity = val->_float;
377 gravity *= cl.movevars_gravity * 0.05;
379 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
381 tossent->fields.client->velocity[2] -= gravity;
382 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
383 VectorScale (tossent->fields.client->velocity, 0.05, move);
384 VectorAdd (tossent->fields.client->origin, move, end);
385 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
386 VectorCopy (trace.endpos, tossent->fields.client->origin);
388 if (trace.fraction < 1)
392 VectorCopy(original_origin , tossent->fields.client->origin );
393 VectorCopy(original_velocity , tossent->fields.client->velocity );
394 VectorCopy(original_angles , tossent->fields.client->angles );
395 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
400 static void VM_CL_tracetoss (void)
404 prvm_edict_t *ignore;
407 prog->xfunction->builtinsprofile += 600;
409 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
411 ent = PRVM_G_EDICT(OFS_PARM0);
412 if (ent == prog->edicts)
414 VM_Warning("tracetoss: can not use world entity\n");
417 ignore = PRVM_G_EDICT(OFS_PARM1);
419 trace = CL_Trace_Toss (ent, ignore, &svent);
421 CL_VM_SetTraceGlobals(&trace, svent);
425 // #20 void(string s) precache_model
426 void VM_CL_precache_model (void)
432 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
434 name = PRVM_G_STRING(OFS_PARM0);
435 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
437 if(!strcmp(cl.csqc_model_precache[i]->name, name))
439 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
443 PRVM_G_FLOAT(OFS_RETURN) = 0;
444 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
447 for (i = 0;i < MAX_MODELS;i++)
449 if (!cl.csqc_model_precache[i])
451 cl.csqc_model_precache[i] = (dp_model_t*)m;
452 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
456 VM_Warning("VM_CL_precache_model: no free models\n");
459 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
462 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
467 ent = PRVM_NEXT_EDICT(prog->edicts);
468 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
470 if (ent->priv.required->free)
472 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
478 // #22 entity(vector org, float rad) findradius
479 static void VM_CL_findradius (void)
481 prvm_edict_t *ent, *chain;
482 vec_t radius, radius2;
483 vec3_t org, eorg, mins, maxs;
484 int i, numtouchedicts;
485 static prvm_edict_t *touchedicts[MAX_EDICTS];
488 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
491 chainfield = PRVM_G_INT(OFS_PARM2);
493 chainfield = prog->fieldoffsets.chain;
495 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
497 chain = (prvm_edict_t *)prog->edicts;
499 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
500 radius = PRVM_G_FLOAT(OFS_PARM1);
501 radius2 = radius * radius;
503 mins[0] = org[0] - (radius + 1);
504 mins[1] = org[1] - (radius + 1);
505 mins[2] = org[2] - (radius + 1);
506 maxs[0] = org[0] + (radius + 1);
507 maxs[1] = org[1] + (radius + 1);
508 maxs[2] = org[2] + (radius + 1);
509 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
510 if (numtouchedicts > MAX_EDICTS)
512 // this never happens //[515]: for what then ?
513 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
514 numtouchedicts = MAX_EDICTS;
516 for (i = 0;i < numtouchedicts;i++)
518 ent = touchedicts[i];
519 // Quake did not return non-solid entities but darkplaces does
520 // (note: this is the reason you can't blow up fallen zombies)
521 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
523 // LordHavoc: compare against bounding box rather than center so it
524 // doesn't miss large objects, and use DotProduct instead of Length
525 // for a major speedup
526 VectorSubtract(org, ent->fields.client->origin, eorg);
527 if (sv_gameplayfix_findradiusdistancetobox.integer)
529 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
530 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
531 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
534 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
535 if (DotProduct(eorg, eorg) < radius2)
537 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
542 VM_RETURN_EDICT(chain);
545 // #34 float() droptofloor
546 static void VM_CL_droptofloor (void)
553 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
555 // assume failure if it returns early
556 PRVM_G_FLOAT(OFS_RETURN) = 0;
558 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
559 if (ent == prog->edicts)
561 VM_Warning("droptofloor: can not modify world entity\n");
564 if (ent->priv.server->free)
566 VM_Warning("droptofloor: can not modify free entity\n");
570 VectorCopy (ent->fields.client->origin, end);
573 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
575 if (trace.fraction != 1)
577 VectorCopy (trace.endpos, ent->fields.client->origin);
578 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
579 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
580 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
581 PRVM_G_FLOAT(OFS_RETURN) = 1;
582 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
583 // ent->priv.server->suspendedinairflag = true;
587 // #35 void(float style, string value) lightstyle
588 static void VM_CL_lightstyle (void)
593 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
595 i = (int)PRVM_G_FLOAT(OFS_PARM0);
596 c = PRVM_G_STRING(OFS_PARM1);
597 if (i >= cl.max_lightstyle)
599 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
602 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
603 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
604 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
607 // #40 float(entity e) checkbottom
608 static void VM_CL_checkbottom (void)
610 static int cs_yes, cs_no;
612 vec3_t mins, maxs, start, stop;
617 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
618 ent = PRVM_G_EDICT(OFS_PARM0);
619 PRVM_G_FLOAT(OFS_RETURN) = 0;
621 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
622 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
624 // if all of the points under the corners are solid world, don't bother
625 // with the tougher checks
626 // the corners must be within 16 of the midpoint
627 start[2] = mins[2] - 1;
628 for (x=0 ; x<=1 ; x++)
629 for (y=0 ; y<=1 ; y++)
631 start[0] = x ? maxs[0] : mins[0];
632 start[1] = y ? maxs[1] : mins[1];
633 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
638 PRVM_G_FLOAT(OFS_RETURN) = true;
639 return; // we got out easy
644 // check it for real...
648 // the midpoint must be within 16 of the bottom
649 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
650 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
651 stop[2] = start[2] - 2*sv_stepheight.value;
652 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
654 if (trace.fraction == 1.0)
657 mid = bottom = trace.endpos[2];
659 // the corners must be within 16 of the midpoint
660 for (x=0 ; x<=1 ; x++)
661 for (y=0 ; y<=1 ; y++)
663 start[0] = stop[0] = x ? maxs[0] : mins[0];
664 start[1] = stop[1] = y ? maxs[1] : mins[1];
666 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
668 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
669 bottom = trace.endpos[2];
670 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
675 PRVM_G_FLOAT(OFS_RETURN) = true;
678 // #41 float(vector v) pointcontents
679 static void VM_CL_pointcontents (void)
681 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
682 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
685 // #48 void(vector o, vector d, float color, float count) particle
686 static void VM_CL_particle (void)
691 VM_SAFEPARMCOUNT(4, VM_CL_particle);
693 org = PRVM_G_VECTOR(OFS_PARM0);
694 dir = PRVM_G_VECTOR(OFS_PARM1);
695 color = (int)PRVM_G_FLOAT(OFS_PARM2);
696 count = (int)PRVM_G_FLOAT(OFS_PARM3);
697 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
700 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
701 static void VM_CL_ambientsound (void)
705 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
706 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
707 f = PRVM_G_VECTOR(OFS_PARM1);
708 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
711 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
712 static void VM_CL_getlight (void)
714 vec3_t ambientcolor, diffusecolor, diffusenormal;
717 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
719 p = PRVM_G_VECTOR(OFS_PARM0);
720 VectorClear(ambientcolor);
721 VectorClear(diffusecolor);
722 VectorClear(diffusenormal);
723 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
724 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
725 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
729 //============================================================================
730 //[515]: SCENE MANAGER builtins
731 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
733 static void CSQC_R_RecalcView (void)
735 extern matrix4x4_t viewmodelmatrix;
736 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
737 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
740 void CL_RelinkLightFlashes(void);
741 //#300 void() clearscene (EXT_CSQC)
742 void VM_CL_R_ClearScene (void)
744 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
745 // clear renderable entity and light lists
746 r_refdef.scene.numentities = 0;
747 r_refdef.scene.numlights = 0;
748 // FIXME: restore these to the values from VM_CL_UpdateView
752 r_refdef.view.width = vid.width;
753 r_refdef.view.height = vid.height;
754 r_refdef.view.depth = 1;
755 // FIXME: restore frustum_x/frustum_y
756 r_refdef.view.useperspective = true;
757 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
758 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
759 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
760 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
761 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
762 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
763 r_refdef.view.clear = true;
764 r_refdef.view.isoverlay = false;
765 // FIXME: restore cl.csqc_origin
766 // FIXME: restore cl.csqc_angles
767 cl.csqc_vidvars.drawworld = true;
768 cl.csqc_vidvars.drawenginesbar = false;
769 cl.csqc_vidvars.drawcrosshair = false;
772 //#301 void(float mask) addentities (EXT_CSQC)
773 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
774 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
775 void VM_CL_R_AddEntities (void)
777 double t = Sys_DoubleTime();
780 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
781 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
782 CSQC_RelinkAllEntities(drawmask);
783 CL_RelinkLightFlashes();
785 prog->globals.client->time = cl.time;
786 for(i=1;i<prog->num_edicts;i++)
788 ed = &prog->edicts[i];
789 if(ed->priv.required->free)
792 if(ed->priv.required->free)
794 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
796 if(ed->priv.required->free)
798 if(!((int)ed->fields.client->drawmask & drawmask))
800 CSQC_AddRenderEdict(ed, i);
803 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
804 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
807 //#302 void(entity ent) addentity (EXT_CSQC)
808 void VM_CL_R_AddEntity (void)
810 double t = Sys_DoubleTime();
811 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
812 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
813 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
816 //#303 float(float property, ...) setproperty (EXT_CSQC)
817 void VM_CL_R_SetView (void)
823 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
825 c = (int)PRVM_G_FLOAT(OFS_PARM0);
826 f = PRVM_G_VECTOR(OFS_PARM1);
827 k = PRVM_G_FLOAT(OFS_PARM1);
832 r_refdef.view.x = (int)(f[0]);
833 r_refdef.view.y = (int)(f[1]);
836 r_refdef.view.x = (int)(k);
839 r_refdef.view.y = (int)(k);
842 r_refdef.view.width = (int)(f[0]);
843 r_refdef.view.height = (int)(f[1]);
846 r_refdef.view.width = (int)(k);
849 r_refdef.view.height = (int)(k);
852 r_refdef.view.x = (int)(f[0]);
853 r_refdef.view.y = (int)(f[1]);
854 f = PRVM_G_VECTOR(OFS_PARM2);
855 r_refdef.view.width = (int)(f[0]);
856 r_refdef.view.height = (int)(f[1]);
859 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
860 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
863 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
866 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
869 VectorCopy(f, cl.csqc_origin);
873 cl.csqc_origin[0] = k;
877 cl.csqc_origin[1] = k;
881 cl.csqc_origin[2] = k;
885 VectorCopy(f, cl.csqc_angles);
889 cl.csqc_angles[0] = k;
893 cl.csqc_angles[1] = k;
897 cl.csqc_angles[2] = k;
901 cl.csqc_vidvars.drawworld = k != 0;
903 case VF_DRAWENGINESBAR:
904 cl.csqc_vidvars.drawenginesbar = k != 0;
906 case VF_DRAWCROSSHAIR:
907 cl.csqc_vidvars.drawcrosshair = k != 0;
909 case VF_CL_VIEWANGLES:
910 VectorCopy(f, cl.viewangles);
912 case VF_CL_VIEWANGLES_X:
913 cl.viewangles[0] = k;
915 case VF_CL_VIEWANGLES_Y:
916 cl.viewangles[1] = k;
918 case VF_CL_VIEWANGLES_Z:
919 cl.viewangles[2] = k;
922 r_refdef.view.useperspective = k != 0;
925 r_refdef.view.isoverlay = !k;
928 PRVM_G_FLOAT(OFS_RETURN) = 0;
929 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
932 PRVM_G_FLOAT(OFS_RETURN) = 1;
935 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
936 void VM_CL_R_AddDynamicLight (void)
938 double t = Sys_DoubleTime();
943 const char *cubemapname = NULL;
944 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
945 float coronaintensity = 1;
946 float coronasizescale = 0.25;
947 qboolean castshadow = true;
948 float ambientscale = 0;
949 float diffusescale = 1;
950 float specularscale = 1;
952 vec3_t forward, left, up;
953 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
955 // if we've run out of dlights, just return
956 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
959 org = PRVM_G_VECTOR(OFS_PARM0);
960 radius = PRVM_G_FLOAT(OFS_PARM1);
961 col = PRVM_G_VECTOR(OFS_PARM2);
964 style = (int)PRVM_G_FLOAT(OFS_PARM3);
965 if (style >= MAX_LIGHTSTYLES)
967 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
972 cubemapname = PRVM_G_STRING(OFS_PARM4);
974 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
975 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
976 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
978 VectorScale(prog->globals.client->v_forward, radius, forward);
979 VectorScale(prog->globals.client->v_right, -radius, left);
980 VectorScale(prog->globals.client->v_up, radius, up);
981 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
983 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
984 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
985 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
988 //============================================================================
990 //#310 vector (vector v) cs_unproject (EXT_CSQC)
991 static void VM_CL_unproject (void)
996 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
997 f = PRVM_G_VECTOR(OFS_PARM0);
998 if(v_flipped.integer)
999 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
1002 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
1003 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
1004 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1007 //#311 vector (vector v) cs_project (EXT_CSQC)
1008 static void VM_CL_project (void)
1014 VM_SAFEPARMCOUNT(1, VM_CL_project);
1015 f = PRVM_G_VECTOR(OFS_PARM0);
1016 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1017 Matrix4x4_Transform(&m, f, v);
1018 if(v_flipped.integer)
1020 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1021 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1022 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1026 //#330 float(float stnum) getstatf (EXT_CSQC)
1027 static void VM_CL_getstatf (void)
1035 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1036 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1037 if(i < 0 || i >= MAX_CL_STATS)
1039 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1042 dat.l = cl.stats[i];
1043 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1046 //#331 float(float stnum) getstati (EXT_CSQC)
1047 static void VM_CL_getstati (void)
1050 int firstbit, bitcount;
1052 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1054 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1057 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1059 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1069 if(index < 0 || index >= MAX_CL_STATS)
1071 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1074 i = cl.stats[index];
1075 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1076 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1077 PRVM_G_FLOAT(OFS_RETURN) = i;
1080 //#332 string(float firststnum) getstats (EXT_CSQC)
1081 static void VM_CL_getstats (void)
1085 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1086 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1087 if(i < 0 || i > MAX_CL_STATS-4)
1089 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1090 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1093 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1094 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1097 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1098 static void VM_CL_setmodelindex (void)
1102 struct model_s *model;
1104 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1106 t = PRVM_G_EDICT(OFS_PARM0);
1108 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1110 t->fields.client->model = 0;
1111 t->fields.client->modelindex = 0;
1116 model = CL_GetModelByIndex(i);
1119 VM_Warning("VM_CL_setmodelindex: null model\n");
1122 t->fields.client->model = PRVM_SetEngineString(model->name);
1123 t->fields.client->modelindex = i;
1125 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1128 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1131 SetMinMaxSize (t, vec3_origin, vec3_origin);
1134 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1135 static void VM_CL_modelnameforindex (void)
1139 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1141 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1142 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1143 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1146 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1147 static void VM_CL_particleeffectnum (void)
1150 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1151 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1154 PRVM_G_FLOAT(OFS_RETURN) = i;
1157 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1158 static void VM_CL_trailparticles (void)
1163 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1165 t = PRVM_G_EDICT(OFS_PARM0);
1166 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1167 start = PRVM_G_VECTOR(OFS_PARM2);
1168 end = PRVM_G_VECTOR(OFS_PARM3);
1172 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1175 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1176 static void VM_CL_pointparticles (void)
1180 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1181 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1182 f = PRVM_G_VECTOR(OFS_PARM1);
1183 v = PRVM_G_VECTOR(OFS_PARM2);
1184 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1187 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1190 //#342 string(float keynum) getkeybind (EXT_CSQC)
1191 static void VM_CL_getkeybind (void)
1193 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1194 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1197 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1198 static void VM_CL_setcursormode (void)
1200 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1201 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1202 cl_ignoremousemoves = 2;
1205 //#344 vector() getmousepos (EXT_CSQC)
1206 static void VM_CL_getmousepos(void)
1208 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1210 if (key_consoleactive || key_dest != key_game)
1211 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1212 else if (cl.csqc_wantsmousemove)
1213 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1215 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1218 //#345 float(float framenum) getinputstate (EXT_CSQC)
1219 static void VM_CL_getinputstate (void)
1222 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1223 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1224 PRVM_G_FLOAT(OFS_RETURN) = false;
1225 for (i = 0;i < CL_MAX_USERCMDS;i++)
1227 if (cl.movecmd[i].sequence == frame)
1229 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1230 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1231 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1232 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1233 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1234 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1235 if(cl.movecmd[i].crouch)
1237 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1238 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1242 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1243 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1245 PRVM_G_FLOAT(OFS_RETURN) = true;
1250 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1251 static void VM_CL_setsensitivityscale (void)
1253 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1254 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1257 //#347 void() runstandardplayerphysics (EXT_CSQC)
1258 static void VM_CL_runplayerphysics (void)
1262 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1263 static void VM_CL_getplayerkey (void)
1269 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1271 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1272 c = PRVM_G_STRING(OFS_PARM1);
1273 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1277 i = Sbar_GetSortedPlayerIndex(-1-i);
1278 if(i < 0 || i >= cl.maxclients)
1283 if(!strcasecmp(c, "name"))
1284 strlcpy(t, cl.scores[i].name, sizeof(t));
1286 if(!strcasecmp(c, "frags"))
1287 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1289 if(!strcasecmp(c, "ping"))
1290 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1292 if(!strcasecmp(c, "pl"))
1293 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1295 if(!strcasecmp(c, "movementloss"))
1296 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1298 if(!strcasecmp(c, "entertime"))
1299 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1301 if(!strcasecmp(c, "colors"))
1302 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1304 if(!strcasecmp(c, "topcolor"))
1305 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1307 if(!strcasecmp(c, "bottomcolor"))
1308 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1310 if(!strcasecmp(c, "viewentity"))
1311 dpsnprintf(t, sizeof(t), "%i", i+1);
1314 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1317 //#349 float() isdemo (EXT_CSQC)
1318 static void VM_CL_isdemo (void)
1320 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1321 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1324 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1325 static void VM_CL_setlistener (void)
1327 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1328 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1329 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1332 //#352 void(string cmdname) registercommand (EXT_CSQC)
1333 static void VM_CL_registercmd (void)
1336 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1337 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1341 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1342 t = (char *)Z_Malloc(alloclen);
1343 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1344 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1347 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1351 //#360 float() readbyte (EXT_CSQC)
1352 static void VM_CL_ReadByte (void)
1354 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1355 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1358 //#361 float() readchar (EXT_CSQC)
1359 static void VM_CL_ReadChar (void)
1361 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1362 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1365 //#362 float() readshort (EXT_CSQC)
1366 static void VM_CL_ReadShort (void)
1368 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1369 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1372 //#363 float() readlong (EXT_CSQC)
1373 static void VM_CL_ReadLong (void)
1375 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1376 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1379 //#364 float() readcoord (EXT_CSQC)
1380 static void VM_CL_ReadCoord (void)
1382 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1383 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1386 //#365 float() readangle (EXT_CSQC)
1387 static void VM_CL_ReadAngle (void)
1389 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1390 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1393 //#366 string() readstring (EXT_CSQC)
1394 static void VM_CL_ReadString (void)
1396 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1397 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1400 //#367 float() readfloat (EXT_CSQC)
1401 static void VM_CL_ReadFloat (void)
1403 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1404 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1407 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1408 extern cvar_t cl_readpicture_force;
1409 static void VM_CL_ReadPicture (void)
1412 unsigned char *data;
1418 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1420 name = MSG_ReadString();
1421 size = MSG_ReadShort();
1423 // check if a texture of that name exists
1424 // if yes, it is used and the data is discarded
1425 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1427 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1431 if(pic->tex == r_texture_notexture)
1432 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1433 if(pic->tex && !cl_readpicture_force.integer)
1435 // texture found and loaded
1436 // skip over the jpeg as we don't need it
1437 for(i = 0; i < size; ++i)
1442 // texture not found
1443 // use the attached jpeg as texture
1444 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1445 MSG_ReadBytes(size, buf);
1446 data = JPEG_LoadImage_BGRA(buf, size);
1448 Draw_NewPic(name, image_width, image_height, false, data);
1453 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1456 //////////////////////////////////////////////////////////
1458 static void VM_CL_makestatic (void)
1462 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1464 ent = PRVM_G_EDICT(OFS_PARM0);
1465 if (ent == prog->edicts)
1467 VM_Warning("makestatic: can not modify world entity\n");
1470 if (ent->priv.server->free)
1472 VM_Warning("makestatic: can not modify free entity\n");
1476 if (cl.num_static_entities < cl.max_static_entities)
1480 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1482 // copy it to the current state
1483 memset(staticent, 0, sizeof(*staticent));
1484 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1485 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1486 staticent->render.framegroupblend[0].lerp = 1;
1487 // make torchs play out of sync
1488 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1489 staticent->render.skinnum = (int)ent->fields.client->skin;
1490 staticent->render.effects = (int)ent->fields.client->effects;
1491 staticent->render.alpha = 1;
1492 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1493 staticent->render.scale = 1;
1494 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1495 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1496 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1497 if (!VectorLength2(staticent->render.colormod))
1498 VectorSet(staticent->render.colormod, 1, 1, 1);
1499 if (!VectorLength2(staticent->render.glowmod))
1500 VectorSet(staticent->render.glowmod, 1, 1, 1);
1503 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1504 if (renderflags & RF_USEAXIS)
1507 VectorNegate(prog->globals.client->v_right, left);
1508 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1509 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1512 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1514 // either fullbright or lit
1515 if(!r_fullbright.integer)
1517 if (!(staticent->render.effects & EF_FULLBRIGHT))
1518 staticent->render.flags |= RENDER_LIGHT;
1519 else if(r_equalize_entities_fullbright.integer)
1520 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1522 // turn off shadows from transparent objects
1523 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1524 staticent->render.flags |= RENDER_SHADOW;
1525 if (staticent->render.effects & EF_NODEPTHTEST)
1526 staticent->render.flags |= RENDER_NODEPTHTEST;
1527 if (staticent->render.effects & EF_ADDITIVE)
1528 staticent->render.flags |= RENDER_ADDITIVE;
1529 if (staticent->render.effects & EF_DOUBLESIDED)
1530 staticent->render.flags |= RENDER_DOUBLESIDED;
1532 staticent->render.allowdecals = true;
1533 CL_UpdateRenderEntity(&staticent->render);
1536 Con_Printf("Too many static entities");
1538 // throw the entity away now
1542 //=================================================================//
1548 copies data from one entity to another
1550 copyentity(src, dst)
1553 static void VM_CL_copyentity (void)
1555 prvm_edict_t *in, *out;
1556 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1557 in = PRVM_G_EDICT(OFS_PARM0);
1558 if (in == prog->edicts)
1560 VM_Warning("copyentity: can not read world entity\n");
1563 if (in->priv.server->free)
1565 VM_Warning("copyentity: can not read free entity\n");
1568 out = PRVM_G_EDICT(OFS_PARM1);
1569 if (out == prog->edicts)
1571 VM_Warning("copyentity: can not modify world entity\n");
1574 if (out->priv.server->free)
1576 VM_Warning("copyentity: can not modify free entity\n");
1579 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1583 //=================================================================//
1585 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1586 static void VM_CL_effect (void)
1588 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1589 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1592 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1593 static void VM_CL_te_blood (void)
1597 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1598 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1600 pos = PRVM_G_VECTOR(OFS_PARM0);
1601 CL_FindNonSolidLocation(pos, pos2, 4);
1602 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1605 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1606 static void VM_CL_te_bloodshower (void)
1610 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1611 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1613 speed = PRVM_G_FLOAT(OFS_PARM2);
1620 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1623 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1624 static void VM_CL_te_explosionrgb (void)
1628 matrix4x4_t tempmatrix;
1629 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1630 pos = PRVM_G_VECTOR(OFS_PARM0);
1631 CL_FindNonSolidLocation(pos, pos2, 10);
1632 CL_ParticleExplosion(pos2);
1633 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1634 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1637 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1638 static void VM_CL_te_particlecube (void)
1640 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1641 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1644 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1645 static void VM_CL_te_particlerain (void)
1647 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1648 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1651 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1652 static void VM_CL_te_particlesnow (void)
1654 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1655 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1658 // #411 void(vector org, vector vel, float howmany) te_spark
1659 static void VM_CL_te_spark (void)
1663 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1665 pos = PRVM_G_VECTOR(OFS_PARM0);
1666 CL_FindNonSolidLocation(pos, pos2, 4);
1667 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1670 extern cvar_t cl_sound_ric_gunshot;
1671 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1672 static void VM_CL_te_gunshotquad (void)
1677 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1679 pos = PRVM_G_VECTOR(OFS_PARM0);
1680 CL_FindNonSolidLocation(pos, pos2, 4);
1681 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1682 if(cl_sound_ric_gunshot.integer >= 2)
1684 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1688 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1689 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1690 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1695 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1696 static void VM_CL_te_spikequad (void)
1701 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1703 pos = PRVM_G_VECTOR(OFS_PARM0);
1704 CL_FindNonSolidLocation(pos, pos2, 4);
1705 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1706 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1710 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1711 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1712 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1716 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1717 static void VM_CL_te_superspikequad (void)
1722 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1724 pos = PRVM_G_VECTOR(OFS_PARM0);
1725 CL_FindNonSolidLocation(pos, pos2, 4);
1726 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1727 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1731 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1732 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1733 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1737 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1738 static void VM_CL_te_explosionquad (void)
1742 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1744 pos = PRVM_G_VECTOR(OFS_PARM0);
1745 CL_FindNonSolidLocation(pos, pos2, 10);
1746 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1747 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1750 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1751 static void VM_CL_te_smallflash (void)
1755 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1757 pos = PRVM_G_VECTOR(OFS_PARM0);
1758 CL_FindNonSolidLocation(pos, pos2, 10);
1759 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1762 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1763 static void VM_CL_te_customflash (void)
1767 matrix4x4_t tempmatrix;
1768 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1770 pos = PRVM_G_VECTOR(OFS_PARM0);
1771 CL_FindNonSolidLocation(pos, pos2, 4);
1772 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1773 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1776 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1777 static void VM_CL_te_gunshot (void)
1782 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1784 pos = PRVM_G_VECTOR(OFS_PARM0);
1785 CL_FindNonSolidLocation(pos, pos2, 4);
1786 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1787 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1789 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1793 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1794 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1795 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1800 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1801 static void VM_CL_te_spike (void)
1806 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1808 pos = PRVM_G_VECTOR(OFS_PARM0);
1809 CL_FindNonSolidLocation(pos, pos2, 4);
1810 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1811 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1815 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1816 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1817 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1821 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1822 static void VM_CL_te_superspike (void)
1827 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1829 pos = PRVM_G_VECTOR(OFS_PARM0);
1830 CL_FindNonSolidLocation(pos, pos2, 4);
1831 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1832 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1836 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1837 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1838 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1842 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1843 static void VM_CL_te_explosion (void)
1847 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1849 pos = PRVM_G_VECTOR(OFS_PARM0);
1850 CL_FindNonSolidLocation(pos, pos2, 10);
1851 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1852 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1855 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1856 static void VM_CL_te_tarexplosion (void)
1860 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1862 pos = PRVM_G_VECTOR(OFS_PARM0);
1863 CL_FindNonSolidLocation(pos, pos2, 10);
1864 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1865 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1868 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1869 static void VM_CL_te_wizspike (void)
1873 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1875 pos = PRVM_G_VECTOR(OFS_PARM0);
1876 CL_FindNonSolidLocation(pos, pos2, 4);
1877 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1878 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1881 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1882 static void VM_CL_te_knightspike (void)
1886 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1888 pos = PRVM_G_VECTOR(OFS_PARM0);
1889 CL_FindNonSolidLocation(pos, pos2, 4);
1890 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1891 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1894 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1895 static void VM_CL_te_lavasplash (void)
1897 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1898 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1901 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1902 static void VM_CL_te_teleport (void)
1904 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1905 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1908 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1909 static void VM_CL_te_explosion2 (void)
1913 matrix4x4_t tempmatrix;
1914 int colorStart, colorLength;
1915 unsigned char *tempcolor;
1916 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1918 pos = PRVM_G_VECTOR(OFS_PARM0);
1919 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1920 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1921 CL_FindNonSolidLocation(pos, pos2, 10);
1922 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1923 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1924 color[0] = tempcolor[0] * (2.0f / 255.0f);
1925 color[1] = tempcolor[1] * (2.0f / 255.0f);
1926 color[2] = tempcolor[2] * (2.0f / 255.0f);
1927 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1928 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1929 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1933 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1934 static void VM_CL_te_lightning1 (void)
1936 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1937 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1940 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1941 static void VM_CL_te_lightning2 (void)
1943 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1944 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1947 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1948 static void VM_CL_te_lightning3 (void)
1950 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1951 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1954 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1955 static void VM_CL_te_beam (void)
1957 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1958 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1961 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1962 static void VM_CL_te_plasmaburn (void)
1966 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1968 pos = PRVM_G_VECTOR(OFS_PARM0);
1969 CL_FindNonSolidLocation(pos, pos2, 4);
1970 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1973 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1974 static void VM_CL_te_flamejet (void)
1978 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1979 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1981 pos = PRVM_G_VECTOR(OFS_PARM0);
1982 CL_FindNonSolidLocation(pos, pos2, 4);
1983 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1987 // #443 void(entity e, entity tagentity, string tagname) setattachment
1988 void VM_CL_setattachment (void)
1991 prvm_edict_t *tagentity;
1992 const char *tagname;
1996 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1998 e = PRVM_G_EDICT(OFS_PARM0);
1999 tagentity = PRVM_G_EDICT(OFS_PARM1);
2000 tagname = PRVM_G_STRING(OFS_PARM2);
2002 if (e == prog->edicts)
2004 VM_Warning("setattachment: can not modify world entity\n");
2007 if (e->priv.server->free)
2009 VM_Warning("setattachment: can not modify free entity\n");
2013 if (tagentity == NULL)
2014 tagentity = prog->edicts;
2016 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2018 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2020 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2023 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2025 modelindex = (int)tagentity->fields.client->modelindex;
2026 model = CL_GetModelByIndex(modelindex);
2029 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2031 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2034 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2038 /////////////////////////////////////////
2039 // DP_MD3_TAGINFO extension coded by VorteX
2041 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2043 dp_model_t *model = CL_GetModelFromEdict(e);
2045 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2050 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2057 Matrix4x4_CreateIdentity(tag_localmatrix);
2060 && (model = CL_GetModelFromEdict(e))
2061 && model->animscenes)
2063 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2074 int CL_GetPitchSign(prvm_edict_t *ent)
2077 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2082 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2086 float pitchsign = 1;
2089 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2090 if (val && val->_float != 0)
2091 scale = val->_float;
2093 // TODO do we need the same weird angle inverting logic here as in the server side case?
2095 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2098 pitchsign = CL_GetPitchSign(ent);
2099 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2103 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2107 && (model = CL_GetModelFromEdict(ent))
2108 && model->animscenes)
2110 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2111 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2112 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2113 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2115 *out = identitymatrix;
2119 // Warnings/errors code:
2120 // 0 - normal (everything all-right)
2123 // 3 - null or non-precached model
2124 // 4 - no tags with requested index
2125 // 5 - runaway loop at attachment chain
2126 extern cvar_t cl_bob;
2127 extern cvar_t cl_bobcycle;
2128 extern cvar_t cl_bobup;
2129 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2134 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2137 *out = identitymatrix; // warnings and errors return identical matrix
2139 if (ent == prog->edicts)
2141 if (ent->priv.server->free)
2144 model = CL_GetModelFromEdict(ent);
2148 tagmatrix = identitymatrix;
2152 if(attachloop >= 256)
2154 // apply transformation by child's tagindex on parent entity and then
2155 // by parent entity itself
2156 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2157 if(ret && attachloop == 0)
2159 CL_GetEntityMatrix(ent, &entitymatrix, false);
2160 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2161 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2162 // next iteration we process the parent entity
2163 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2165 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2166 ent = PRVM_EDICT_NUM(val->edict);
2173 // RENDER_VIEWMODEL magic
2174 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2176 Matrix4x4_Copy(&tagmatrix, out);
2178 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2179 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2182 // Cl_bob, ported from rendering code
2183 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2186 // LordHavoc: this code is *weird*, but not replacable (I think it
2187 // should be done in QC on the server, but oh well, quake is quake)
2188 // LordHavoc: figured out bobup: the time at which the sin is at 180
2189 // degrees (which allows lengthening or squishing the peak or valley)
2190 cycle = cl.time/cl_bobcycle.value;
2191 cycle -= (int)cycle;
2192 if (cycle < cl_bobup.value)
2193 cycle = sin(M_PI * cycle / cl_bobup.value);
2195 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2196 // bob is proportional to velocity in the xy plane
2197 // (don't count Z, or jumping messes it up)
2198 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2199 bob = bob*0.3 + bob*0.7*cycle;
2200 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2207 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2208 void VM_CL_gettagindex (void)
2211 const char *tag_name;
2214 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2216 ent = PRVM_G_EDICT(OFS_PARM0);
2217 tag_name = PRVM_G_STRING(OFS_PARM1);
2218 if (ent == prog->edicts)
2220 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2223 if (ent->priv.server->free)
2225 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2230 if (!CL_GetModelFromEdict(ent))
2231 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2234 tag_index = CL_GetTagIndex(ent, tag_name);
2236 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2238 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2241 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2242 void VM_CL_gettaginfo (void)
2246 matrix4x4_t tag_matrix;
2247 matrix4x4_t tag_localmatrix;
2249 const char *tagname;
2252 vec3_t fo, le, up, trans;
2253 const dp_model_t *model;
2255 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2257 e = PRVM_G_EDICT(OFS_PARM0);
2258 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2259 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2260 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2261 VectorScale(le, -1, prog->globals.client->v_right);
2262 model = CL_GetModelFromEdict(e);
2263 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2264 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2265 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2266 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2267 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2269 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2270 val->_float = parentindex;
2271 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2272 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2273 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2274 VectorCopy(trans, val->vector);
2275 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2276 VectorCopy(fo, val->vector);
2277 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2278 VectorScale(le, -1, val->vector);
2279 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2280 VectorCopy(up, val->vector);
2285 VM_Warning("gettagindex: can't affect world entity\n");
2288 VM_Warning("gettagindex: can't affect free entity\n");
2291 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2294 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2297 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2302 //============================================================================
2304 //====================
2305 // DP_CSQC_SPAWNPARTICLE
2306 // a QC hook to engine's CL_NewParticle
2307 //====================
2309 // particle theme struct
2310 typedef struct vmparticletheme_s
2312 unsigned short typeindex;
2313 qboolean initialized;
2315 porientation_t orientation;
2326 float liquidfriction;
2328 float velocityjitter;
2329 qboolean qualityreduction;
2338 float delaycollision;
2344 typedef struct vmparticlespawner_s
2347 qboolean initialized;
2349 vmparticletheme_t *themes;
2352 float *particle_type;
2353 float *particle_blendmode;
2354 float *particle_orientation;
2355 float *particle_color1;
2356 float *particle_color2;
2357 float *particle_tex;
2358 float *particle_size;
2359 float *particle_sizeincrease;
2360 float *particle_alpha;
2361 float *particle_alphafade;
2362 float *particle_time;
2363 float *particle_gravity;
2364 float *particle_bounce;
2365 float *particle_airfriction;
2366 float *particle_liquidfriction;
2367 float *particle_originjitter;
2368 float *particle_velocityjitter;
2369 float *particle_qualityreduction;
2370 float *particle_stretch;
2371 float *particle_staincolor1;
2372 float *particle_staincolor2;
2373 float *particle_stainalpha;
2374 float *particle_stainsize;
2375 float *particle_staintex;
2376 float *particle_delayspawn;
2377 float *particle_delaycollision;
2378 float *particle_angle;
2379 float *particle_spin;
2380 }vmparticlespawner_t;
2382 vmparticlespawner_t vmpartspawner;
2384 // TODO: automatic max_themes grow
2385 static void VM_InitParticleSpawner (int maxthemes)
2389 // bound max themes to not be an insane value
2392 if (maxthemes > 2048)
2394 // allocate and set up structure
2395 if (vmpartspawner.initialized) // reallocate
2397 Mem_FreePool(&vmpartspawner.pool);
2398 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2400 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2401 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2402 vmpartspawner.max_themes = maxthemes;
2403 vmpartspawner.initialized = true;
2404 vmpartspawner.verified = true;
2405 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2406 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2407 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2408 getglobal(particle_type, "particle_type");
2409 getglobal(particle_blendmode, "particle_blendmode");
2410 getglobal(particle_orientation, "particle_orientation");
2411 getglobalvector(particle_color1, "particle_color1");
2412 getglobalvector(particle_color2, "particle_color2");
2413 getglobal(particle_tex, "particle_tex");
2414 getglobal(particle_size, "particle_size");
2415 getglobal(particle_sizeincrease, "particle_sizeincrease");
2416 getglobal(particle_alpha, "particle_alpha");
2417 getglobal(particle_alphafade, "particle_alphafade");
2418 getglobal(particle_time, "particle_time");
2419 getglobal(particle_gravity, "particle_gravity");
2420 getglobal(particle_bounce, "particle_bounce");
2421 getglobal(particle_airfriction, "particle_airfriction");
2422 getglobal(particle_liquidfriction, "particle_liquidfriction");
2423 getglobal(particle_originjitter, "particle_originjitter");
2424 getglobal(particle_velocityjitter, "particle_velocityjitter");
2425 getglobal(particle_qualityreduction, "particle_qualityreduction");
2426 getglobal(particle_stretch, "particle_stretch");
2427 getglobalvector(particle_staincolor1, "particle_staincolor1");
2428 getglobalvector(particle_staincolor2, "particle_staincolor2");
2429 getglobal(particle_stainalpha, "particle_stainalpha");
2430 getglobal(particle_stainsize, "particle_stainsize");
2431 getglobal(particle_staintex, "particle_staintex");
2432 getglobal(particle_staintex, "particle_staintex");
2433 getglobal(particle_delayspawn, "particle_delayspawn");
2434 getglobal(particle_delaycollision, "particle_delaycollision");
2435 getglobal(particle_angle, "particle_angle");
2436 getglobal(particle_spin, "particle_spin");
2438 #undef getglobalvector
2441 // reset particle theme to default values
2442 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2444 theme->initialized = true;
2445 theme->typeindex = pt_static;
2446 theme->blendmode = PBLEND_ADD;
2447 theme->orientation = PARTICLE_BILLBOARD;
2448 theme->color1 = 0x808080;
2449 theme->color2 = 0xFFFFFF;
2452 theme->sizeincrease = 0;
2454 theme->alphafade = 512;
2455 theme->gravity = 0.0f;
2456 theme->bounce = 0.0f;
2457 theme->airfriction = 1.0f;
2458 theme->liquidfriction = 4.0f;
2459 theme->originjitter = 0.0f;
2460 theme->velocityjitter = 0.0f;
2461 theme->qualityreduction = false;
2462 theme->lifetime = 4;
2464 theme->staincolor1 = -1;
2465 theme->staincolor2 = -1;
2466 theme->staintex = -1;
2467 theme->delayspawn = 0.0f;
2468 theme->delaycollision = 0.0f;
2469 theme->angle = 0.0f;
2473 // particle theme -> QC globals
2474 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2476 *vmpartspawner.particle_type = theme->typeindex;
2477 *vmpartspawner.particle_blendmode = theme->blendmode;
2478 *vmpartspawner.particle_orientation = theme->orientation;
2479 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2480 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2481 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2482 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2483 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2484 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2485 *vmpartspawner.particle_tex = (float)theme->tex;
2486 *vmpartspawner.particle_size = theme->size;
2487 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2488 *vmpartspawner.particle_alpha = theme->alpha/256;
2489 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2490 *vmpartspawner.particle_time = theme->lifetime;
2491 *vmpartspawner.particle_gravity = theme->gravity;
2492 *vmpartspawner.particle_bounce = theme->bounce;
2493 *vmpartspawner.particle_airfriction = theme->airfriction;
2494 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2495 *vmpartspawner.particle_originjitter = theme->originjitter;
2496 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2497 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2498 *vmpartspawner.particle_stretch = theme->stretch;
2499 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2500 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2501 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2502 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2503 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2504 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2505 *vmpartspawner.particle_staintex = (float)theme->staintex;
2506 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2507 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2508 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2509 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2510 *vmpartspawner.particle_angle = theme->angle;
2511 *vmpartspawner.particle_spin = theme->spin;
2514 // QC globals -> particle theme
2515 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2517 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2518 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2519 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2520 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2521 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2522 theme->tex = (int)*vmpartspawner.particle_tex;
2523 theme->size = *vmpartspawner.particle_size;
2524 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2525 theme->alpha = *vmpartspawner.particle_alpha*256;
2526 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2527 theme->lifetime = *vmpartspawner.particle_time;
2528 theme->gravity = *vmpartspawner.particle_gravity;
2529 theme->bounce = *vmpartspawner.particle_bounce;
2530 theme->airfriction = *vmpartspawner.particle_airfriction;
2531 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2532 theme->originjitter = *vmpartspawner.particle_originjitter;
2533 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2534 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2535 theme->stretch = *vmpartspawner.particle_stretch;
2536 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2537 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2538 theme->staintex =(int)*vmpartspawner.particle_staintex;
2539 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2540 theme->stainsize = *vmpartspawner.particle_stainsize;
2541 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2542 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2543 theme->angle = *vmpartspawner.particle_angle;
2544 theme->spin = *vmpartspawner.particle_spin;
2547 // init particle spawner interface
2548 // # float(float max_themes) initparticlespawner
2549 void VM_CL_InitParticleSpawner (void)
2551 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2552 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2553 vmpartspawner.themes[0].initialized = true;
2554 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2555 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2558 // void() resetparticle
2559 void VM_CL_ResetParticle (void)
2561 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2562 if (vmpartspawner.verified == false)
2564 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2567 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2570 // void(float themenum) particletheme
2571 void VM_CL_ParticleTheme (void)
2575 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2576 if (vmpartspawner.verified == false)
2578 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2581 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2582 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2584 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2585 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2588 if (vmpartspawner.themes[themenum].initialized == false)
2590 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2591 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2594 // load particle theme into globals
2595 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2598 // float() saveparticletheme
2599 // void(float themenum) updateparticletheme
2600 void VM_CL_ParticleThemeSave (void)
2604 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2605 if (vmpartspawner.verified == false)
2607 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2610 // allocate new theme, save it and return
2613 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2614 if (vmpartspawner.themes[themenum].initialized == false)
2616 if (themenum >= vmpartspawner.max_themes)
2618 if (vmpartspawner.max_themes == 2048)
2619 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2621 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2622 PRVM_G_FLOAT(OFS_RETURN) = -1;
2625 vmpartspawner.themes[themenum].initialized = true;
2626 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2627 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2630 // update existing theme
2631 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2632 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2634 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2637 vmpartspawner.themes[themenum].initialized = true;
2638 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2641 // void(float themenum) freeparticletheme
2642 void VM_CL_ParticleThemeFree (void)
2646 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2647 if (vmpartspawner.verified == false)
2649 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2652 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2654 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2656 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2659 if (vmpartspawner.themes[themenum].initialized == false)
2661 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2662 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2666 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2667 vmpartspawner.themes[themenum].initialized = false;
2670 // float(vector org, vector dir, [float theme]) particle
2671 // returns 0 if failed, 1 if succesful
2672 void VM_CL_SpawnParticle (void)
2675 vmparticletheme_t *theme;
2679 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2680 if (vmpartspawner.verified == false)
2682 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2683 PRVM_G_FLOAT(OFS_RETURN) = 0;
2686 org = PRVM_G_VECTOR(OFS_PARM0);
2687 dir = PRVM_G_VECTOR(OFS_PARM1);
2689 if (prog->argc < 3) // global-set particle
2691 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin);
2694 PRVM_G_FLOAT(OFS_RETURN) = 0;
2697 if (*vmpartspawner.particle_delayspawn)
2698 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2699 //if (*vmpartspawner.particle_delaycollision)
2700 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2702 else // quick themed particle
2704 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2705 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2707 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2708 PRVM_G_FLOAT(OFS_RETURN) = 0;
2711 theme = &vmpartspawner.themes[themenum];
2712 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin);
2715 PRVM_G_FLOAT(OFS_RETURN) = 0;
2718 if (theme->delayspawn)
2719 part->delayedspawn = cl.time + theme->delayspawn;
2720 //if (theme->delaycollision)
2721 // part->delayedcollisions = cl.time + theme->delaycollision;
2723 PRVM_G_FLOAT(OFS_RETURN) = 1;
2726 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2727 // returns 0 if failed, 1 if success
2728 void VM_CL_SpawnParticleDelayed (void)
2731 vmparticletheme_t *theme;
2735 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2736 if (vmpartspawner.verified == false)
2738 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2739 PRVM_G_FLOAT(OFS_RETURN) = 0;
2742 org = PRVM_G_VECTOR(OFS_PARM0);
2743 dir = PRVM_G_VECTOR(OFS_PARM1);
2744 if (prog->argc < 5) // global-set particle
2745 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin);
2746 else // themed particle
2748 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2749 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2751 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2752 PRVM_G_FLOAT(OFS_RETURN) = 0;
2755 theme = &vmpartspawner.themes[themenum];
2756 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin);
2760 PRVM_G_FLOAT(OFS_RETURN) = 0;
2763 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2764 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2765 PRVM_G_FLOAT(OFS_RETURN) = 0;
2769 //====================
2770 //QC POLYGON functions
2771 //====================
2773 #define VMPOLYGONS_MAXPOINTS 64
2775 typedef struct vmpolygons_triangle_s
2777 rtexture_t *texture;
2779 unsigned short elements[3];
2780 }vmpolygons_triangle_t;
2782 typedef struct vmpolygons_s
2785 qboolean initialized;
2786 double progstarttime;
2790 float *data_vertex3f;
2791 float *data_color4f;
2792 float *data_texcoord2f;
2796 vmpolygons_triangle_t *data_triangles;
2797 unsigned short *data_sortedelement3s;
2799 qboolean begin_active;
2800 rtexture_t *begin_texture;
2803 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2804 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2805 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2808 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2809 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2811 //#304 void() renderscene (EXT_CSQC)
2812 // moved that here to reset the polygons,
2813 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2815 void VM_CL_R_RenderScene (void)
2817 double t = Sys_DoubleTime();
2818 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2819 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2821 // we need to update any RENDER_VIEWMODEL entities at this point because
2822 // csqc supplies its own view matrix
2823 CL_UpdateViewEntities();
2827 polys->num_vertices = polys->num_triangles = 0;
2828 polys->progstarttime = prog->starttime;
2830 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2831 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2834 static void VM_ResizePolygons(vmpolygons_t *polys)
2836 float *oldvertex3f = polys->data_vertex3f;
2837 float *oldcolor4f = polys->data_color4f;
2838 float *oldtexcoord2f = polys->data_texcoord2f;
2839 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2840 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2841 polys->max_vertices = min(polys->max_triangles*3, 65536);
2842 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2843 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2844 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2845 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2846 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2847 if (polys->num_vertices)
2849 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2850 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2851 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2853 if (polys->num_triangles)
2855 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2856 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2859 Mem_Free(oldvertex3f);
2861 Mem_Free(oldcolor4f);
2863 Mem_Free(oldtexcoord2f);
2865 Mem_Free(oldtriangles);
2866 if (oldsortedelement3s)
2867 Mem_Free(oldsortedelement3s);
2870 static void VM_InitPolygons (vmpolygons_t* polys)
2872 memset(polys, 0, sizeof(*polys));
2873 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2874 polys->max_triangles = 1024;
2875 VM_ResizePolygons(polys);
2876 polys->initialized = true;
2879 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2881 int surfacelistindex;
2882 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2883 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2885 R_Mesh_ResetTextureState();
2886 R_EntityMatrix(&identitymatrix);
2887 GL_CullFace(GL_NONE);
2888 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2889 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2890 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2892 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2894 int numtriangles = 0;
2895 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2896 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2897 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2898 // FIXME factor this out
2899 if(drawflag == DRAWFLAG_ADDITIVE)
2900 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2901 else if(drawflag == DRAWFLAG_MODULATE)
2902 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2903 else if(drawflag == DRAWFLAG_2XMODULATE)
2904 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2905 else if(drawflag == DRAWFLAG_SCREEN)
2906 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2908 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2909 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
2911 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2913 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2915 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2918 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2922 void VMPolygons_Store(vmpolygons_t *polys)
2924 if (r_refdef.draw2dstage)
2926 // draw the polygon as 2D immediately
2927 drawqueuemesh_t mesh;
2928 mesh.texture = polys->begin_texture;
2929 mesh.num_vertices = polys->begin_vertices;
2930 mesh.num_triangles = polys->begin_vertices-2;
2931 mesh.data_element3i = polygonelement3i;
2932 mesh.data_element3s = polygonelement3s;
2933 mesh.data_vertex3f = polys->begin_vertex[0];
2934 mesh.data_color4f = polys->begin_color[0];
2935 mesh.data_texcoord2f = polys->begin_texcoord[0];
2936 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2940 // queue the polygon as 3D for sorted transparent rendering later
2942 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2944 polys->max_triangles *= 2;
2945 VM_ResizePolygons(polys);
2947 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2949 // needle in a haystack!
2950 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2951 // that also caused it to not render the first polygon that is added
2953 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2954 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2955 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2956 for (i = 0;i < polys->begin_vertices-2;i++)
2958 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2959 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2960 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2961 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2962 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2963 polys->num_triangles++;
2965 polys->num_vertices += polys->begin_vertices;
2968 polys->begin_active = false;
2971 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2972 // LordHavoc: agreed, this is a mess
2973 void VM_CL_AddPolygonsToMeshQueue (void)
2976 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2979 // only add polygons of the currently active prog to the queue - if there is none, we're done
2983 if (!polys->num_triangles)
2986 for (i = 0;i < polys->num_triangles;i++)
2988 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2989 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2992 /*polys->num_triangles = 0; // now done after rendering the scene,
2993 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2996 //void(string texturename, float flag) R_BeginPolygon
2997 void VM_CL_R_PolygonBegin (void)
2999 const char *picname;
3001 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3004 // TODO instead of using skinframes here (which provides the benefit of
3005 // better management of flags, and is more suited for 3D rendering), what
3006 // about supporting Q3 shaders?
3008 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3010 if (!polys->initialized)
3011 VM_InitPolygons(polys);
3012 if(polys->progstarttime != prog->starttime)
3014 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3015 polys->num_vertices = polys->num_triangles = 0;
3016 polys->progstarttime = prog->starttime;
3018 if (polys->begin_active)
3020 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3023 picname = PRVM_G_STRING(OFS_PARM0);
3029 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3034 sf = R_SkinFrame_FindNextByName(sf, picname);
3036 while(sf && sf->textureflags != tf);
3038 if(!sf || !sf->base)
3039 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3042 R_SkinFrame_MarkUsed(sf);
3045 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3046 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3047 polys->begin_vertices = 0;
3048 polys->begin_active = true;
3051 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3052 void VM_CL_R_PolygonVertex (void)
3054 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3056 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3058 if (!polys->begin_active)
3060 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3064 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3066 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3070 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3071 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3072 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3073 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3074 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3075 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3076 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3077 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3078 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3079 polys->begin_vertices++;
3082 //void() R_EndPolygon
3083 void VM_CL_R_PolygonEnd (void)
3085 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3087 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3088 if (!polys->begin_active)
3090 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3093 polys->begin_active = false;
3094 if (polys->begin_vertices >= 3)
3095 VMPolygons_Store(polys);
3097 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3100 static vmpolygons_t debugPolys;
3102 void Debug_PolygonBegin(const char *picname, int drawflag)
3104 if(!debugPolys.initialized)
3105 VM_InitPolygons(&debugPolys);
3106 if(debugPolys.begin_active)
3108 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3111 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3112 debugPolys.begin_drawflag = drawflag;
3113 debugPolys.begin_vertices = 0;
3114 debugPolys.begin_active = true;
3117 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3119 if(!debugPolys.begin_active)
3121 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3125 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3127 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3131 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3132 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3133 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3134 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3135 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3136 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3137 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3138 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3139 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3140 debugPolys.begin_vertices++;
3143 void Debug_PolygonEnd(void)
3145 if (!debugPolys.begin_active)
3147 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3150 debugPolys.begin_active = false;
3151 if (debugPolys.begin_vertices >= 3)
3152 VMPolygons_Store(&debugPolys);
3154 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3161 Returns false if any part of the bottom of the entity is off an edge that
3166 qboolean CL_CheckBottom (prvm_edict_t *ent)
3168 vec3_t mins, maxs, start, stop;
3173 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3174 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3176 // if all of the points under the corners are solid world, don't bother
3177 // with the tougher checks
3178 // the corners must be within 16 of the midpoint
3179 start[2] = mins[2] - 1;
3180 for (x=0 ; x<=1 ; x++)
3181 for (y=0 ; y<=1 ; y++)
3183 start[0] = x ? maxs[0] : mins[0];
3184 start[1] = y ? maxs[1] : mins[1];
3185 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3189 return true; // we got out easy
3193 // check it for real...
3197 // the midpoint must be within 16 of the bottom
3198 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3199 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3200 stop[2] = start[2] - 2*sv_stepheight.value;
3201 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3203 if (trace.fraction == 1.0)
3205 mid = bottom = trace.endpos[2];
3207 // the corners must be within 16 of the midpoint
3208 for (x=0 ; x<=1 ; x++)
3209 for (y=0 ; y<=1 ; y++)
3211 start[0] = stop[0] = x ? maxs[0] : mins[0];
3212 start[1] = stop[1] = y ? maxs[1] : mins[1];
3214 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3216 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3217 bottom = trace.endpos[2];
3218 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3229 Called by monster program code.
3230 The move will be adjusted for slopes and stairs, but if the move isn't
3231 possible, no move is done and false is returned
3234 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3237 vec3_t oldorg, neworg, end, traceendpos;
3240 prvm_edict_t *enemy;
3244 VectorCopy (ent->fields.client->origin, oldorg);
3245 VectorAdd (ent->fields.client->origin, move, neworg);
3247 // flying monsters don't step up
3248 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3250 // try one move with vertical motion, then one without
3251 for (i=0 ; i<2 ; i++)
3253 VectorAdd (ent->fields.client->origin, move, neworg);
3254 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3255 if (i == 0 && enemy != prog->edicts)
3257 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3263 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3265 CL_VM_SetTraceGlobals(&trace, svent);
3267 if (trace.fraction == 1)
3269 VectorCopy(trace.endpos, traceendpos);
3270 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3271 return false; // swim monster left water
3273 VectorCopy (traceendpos, ent->fields.client->origin);
3279 if (enemy == prog->edicts)
3286 // push down from a step height above the wished position
3287 neworg[2] += sv_stepheight.value;
3288 VectorCopy (neworg, end);
3289 end[2] -= sv_stepheight.value*2;
3291 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3293 CL_VM_SetTraceGlobals(&trace, svent);
3295 if (trace.startsolid)
3297 neworg[2] -= sv_stepheight.value;
3298 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3300 CL_VM_SetTraceGlobals(&trace, svent);
3301 if (trace.startsolid)
3304 if (trace.fraction == 1)
3306 // if monster had the ground pulled out, go ahead and fall
3307 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3309 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3312 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3316 return false; // walked off an edge
3319 // check point traces down for dangling corners
3320 VectorCopy (trace.endpos, ent->fields.client->origin);
3322 if (!CL_CheckBottom (ent))
3324 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3325 { // entity had floor mostly pulled out from underneath it
3326 // and is trying to correct
3331 VectorCopy (oldorg, ent->fields.client->origin);
3335 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3336 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3338 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3339 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3351 float(float yaw, float dist[, settrace]) walkmove
3354 static void VM_CL_walkmove (void)
3363 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3365 // assume failure if it returns early
3366 PRVM_G_FLOAT(OFS_RETURN) = 0;
3368 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3369 if (ent == prog->edicts)
3371 VM_Warning("walkmove: can not modify world entity\n");
3374 if (ent->priv.server->free)
3376 VM_Warning("walkmove: can not modify free entity\n");
3379 yaw = PRVM_G_FLOAT(OFS_PARM0);
3380 dist = PRVM_G_FLOAT(OFS_PARM1);
3381 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3383 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3386 yaw = yaw*M_PI*2 / 360;
3388 move[0] = cos(yaw)*dist;
3389 move[1] = sin(yaw)*dist;
3392 // save program state, because CL_movestep may call other progs
3393 oldf = prog->xfunction;
3394 oldself = prog->globals.client->self;
3396 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3399 // restore program state
3400 prog->xfunction = oldf;
3401 prog->globals.client->self = oldself;
3408 string(string key) serverkey
3411 void VM_CL_serverkey(void)
3413 char string[VM_STRINGTEMP_LENGTH];
3414 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3415 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3416 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3423 Checks if an entity is in a point's PVS.
3424 Should be fast but can be inexact.
3426 float checkpvs(vector viewpos, entity viewee) = #240;
3429 static void VM_CL_checkpvs (void)
3432 prvm_edict_t *viewee;
3438 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3441 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3442 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3443 viewee = PRVM_G_EDICT(OFS_PARM1);
3445 if(viewee->priv.required->free)
3447 VM_Warning("checkpvs: can not check free entity\n");
3448 PRVM_G_FLOAT(OFS_RETURN) = 4;
3452 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3453 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3456 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3458 // no PVS support on this worldmodel... darn
3459 PRVM_G_FLOAT(OFS_RETURN) = 3;
3462 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3465 // viewpos isn't in any PVS... darn
3466 PRVM_G_FLOAT(OFS_RETURN) = 2;
3469 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3471 // using fat PVS like FTEQW does (slow)
3472 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3474 // no PVS support on this worldmodel... darn
3475 PRVM_G_FLOAT(OFS_RETURN) = 3;
3478 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3481 // viewpos isn't in any PVS... darn
3482 PRVM_G_FLOAT(OFS_RETURN) = 2;
3485 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3489 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3490 static void VM_CL_skel_create(void)
3492 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3493 dp_model_t *model = CL_GetModelByIndex(modelindex);
3494 skeleton_t *skeleton;
3496 PRVM_G_FLOAT(OFS_RETURN) = 0;
3497 if (!model || !model->num_bones)
3499 for (i = 0;i < MAX_EDICTS;i++)
3500 if (!prog->skeletons[i])
3502 if (i == MAX_EDICTS)
3504 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3505 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3506 skeleton->model = model;
3507 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3508 // initialize to identity matrices
3509 for (i = 0;i < skeleton->model->num_bones;i++)
3510 skeleton->relativetransforms[i] = identitymatrix;
3513 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3514 static void VM_CL_skel_build(void)
3516 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3517 skeleton_t *skeleton;
3518 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3519 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3520 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3521 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3522 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3523 dp_model_t *model = CL_GetModelByIndex(modelindex);
3528 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3529 frameblend_t frameblend[MAX_FRAMEBLENDS];
3530 matrix4x4_t blendedmatrix;
3532 PRVM_G_FLOAT(OFS_RETURN) = 0;
3533 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3535 firstbone = max(0, firstbone);
3536 lastbone = min(lastbone, model->num_bones - 1);
3537 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3538 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3539 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3540 blendfrac = 1.0f - retainfrac;
3541 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3542 frameblend[numblends].lerp *= blendfrac;
3543 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3545 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3546 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3547 for (blendindex = 0;blendindex < numblends;blendindex++)
3549 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3550 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3552 skeleton->relativetransforms[bonenum] = blendedmatrix;
3554 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3557 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3558 static void VM_CL_skel_get_numbones(void)
3560 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3561 skeleton_t *skeleton;
3562 PRVM_G_FLOAT(OFS_RETURN) = 0;
3563 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3565 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3568 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3569 static void VM_CL_skel_get_bonename(void)
3571 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3572 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3573 skeleton_t *skeleton;
3574 PRVM_G_INT(OFS_RETURN) = 0;
3575 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3577 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3579 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3582 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3583 static void VM_CL_skel_get_boneparent(void)
3585 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3586 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3587 skeleton_t *skeleton;
3588 PRVM_G_FLOAT(OFS_RETURN) = 0;
3589 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3591 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3593 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3596 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3597 static void VM_CL_skel_find_bone(void)
3599 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3600 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3601 skeleton_t *skeleton;
3602 PRVM_G_FLOAT(OFS_RETURN) = 0;
3603 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3605 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3608 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3609 static void VM_CL_skel_get_bonerel(void)
3611 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3612 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3613 skeleton_t *skeleton;
3615 vec3_t forward, left, up, origin;
3616 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3617 VectorClear(prog->globals.client->v_forward);
3618 VectorClear(prog->globals.client->v_right);
3619 VectorClear(prog->globals.client->v_up);
3620 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3622 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3624 matrix = skeleton->relativetransforms[bonenum];
3625 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3626 VectorCopy(forward, prog->globals.client->v_forward);
3627 VectorNegate(left, prog->globals.client->v_right);
3628 VectorCopy(up, prog->globals.client->v_up);
3629 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3632 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3633 static void VM_CL_skel_get_boneabs(void)
3635 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3636 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3637 skeleton_t *skeleton;
3640 vec3_t forward, left, up, origin;
3641 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3642 VectorClear(prog->globals.client->v_forward);
3643 VectorClear(prog->globals.client->v_right);
3644 VectorClear(prog->globals.client->v_up);
3645 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3647 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3649 matrix = skeleton->relativetransforms[bonenum];
3650 // convert to absolute
3651 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3654 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3656 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3657 VectorCopy(forward, prog->globals.client->v_forward);
3658 VectorNegate(left, prog->globals.client->v_right);
3659 VectorCopy(up, prog->globals.client->v_up);
3660 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3663 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3664 static void VM_CL_skel_set_bone(void)
3666 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3667 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3668 vec3_t forward, left, up, origin;
3669 skeleton_t *skeleton;
3671 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3673 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3675 VectorCopy(prog->globals.client->v_forward, forward);
3676 VectorNegate(prog->globals.client->v_right, left);
3677 VectorCopy(prog->globals.client->v_up, up);
3678 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3679 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3680 skeleton->relativetransforms[bonenum] = matrix;
3683 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3684 static void VM_CL_skel_mul_bone(void)
3686 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3687 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3688 vec3_t forward, left, up, origin;
3689 skeleton_t *skeleton;
3692 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3694 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3696 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3697 VectorCopy(prog->globals.client->v_forward, forward);
3698 VectorNegate(prog->globals.client->v_right, left);
3699 VectorCopy(prog->globals.client->v_up, up);
3700 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3701 temp = skeleton->relativetransforms[bonenum];
3702 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3705 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3706 static void VM_CL_skel_mul_bones(void)
3708 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3709 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3710 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3712 vec3_t forward, left, up, origin;
3713 skeleton_t *skeleton;
3716 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3718 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3719 VectorCopy(prog->globals.client->v_forward, forward);
3720 VectorNegate(prog->globals.client->v_right, left);
3721 VectorCopy(prog->globals.client->v_up, up);
3722 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3723 firstbone = max(0, firstbone);
3724 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3725 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3727 temp = skeleton->relativetransforms[bonenum];
3728 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3732 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3733 static void VM_CL_skel_copybones(void)
3735 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3736 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3737 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3738 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3740 skeleton_t *skeletondst;
3741 skeleton_t *skeletonsrc;
3742 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3744 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3746 firstbone = max(0, firstbone);
3747 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3748 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3749 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3750 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3753 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3754 static void VM_CL_skel_delete(void)
3756 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3757 skeleton_t *skeleton;
3758 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3761 prog->skeletons[skeletonindex] = NULL;
3764 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3765 static void VM_CL_frameforname(void)
3767 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3768 dp_model_t *model = CL_GetModelByIndex(modelindex);
3769 const char *name = PRVM_G_STRING(OFS_PARM1);
3771 PRVM_G_FLOAT(OFS_RETURN) = -1;
3772 if (!model || !model->animscenes)
3774 for (i = 0;i < model->numframes;i++)
3776 if (!strcasecmp(model->animscenes[i].name, name))
3778 PRVM_G_FLOAT(OFS_RETURN) = i;
3784 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3785 static void VM_CL_frameduration(void)
3787 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3788 dp_model_t *model = CL_GetModelByIndex(modelindex);
3789 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3790 PRVM_G_FLOAT(OFS_RETURN) = 0;
3791 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3793 if (model->animscenes[framenum].framerate)
3794 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3797 //============================================================================
3799 // To create a almost working builtin file from this replace:
3800 // "^NULL.*" with ""
3801 // "^{.*//.*}:Wh\(.*\)" with "\1"
3803 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3804 // "\n\n+" with "\n\n"
3806 prvm_builtin_t vm_cl_builtins[] = {
3807 NULL, // #0 NULL function (not callable) (QUAKE)
3808 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3809 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3810 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3811 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3812 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3813 VM_break, // #6 void() break (QUAKE)
3814 VM_random, // #7 float() random (QUAKE)
3815 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3816 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3817 VM_error, // #10 void(string e) error (QUAKE)
3818 VM_objerror, // #11 void(string e) objerror (QUAKE)
3819 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3820 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3821 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3822 VM_remove, // #15 void(entity e) remove (QUAKE)
3823 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3824 NULL, // #17 entity() checkclient (QUAKE)
3825 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3826 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3827 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3828 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3829 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3830 NULL, // #23 void(string s, ...) bprint (QUAKE)
3831 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3832 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3833 VM_ftos, // #26 string(float f) ftos (QUAKE)
3834 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3835 VM_coredump, // #28 void() coredump (QUAKE)
3836 VM_traceon, // #29 void() traceon (QUAKE)
3837 VM_traceoff, // #30 void() traceoff (QUAKE)
3838 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3839 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3840 NULL, // #33 (QUAKE)
3841 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3842 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3843 VM_rint, // #36 float(float v) rint (QUAKE)
3844 VM_floor, // #37 float(float v) floor (QUAKE)
3845 VM_ceil, // #38 float(float v) ceil (QUAKE)
3846 NULL, // #39 (QUAKE)
3847 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3848 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3849 NULL, // #42 (QUAKE)
3850 VM_fabs, // #43 float(float f) fabs (QUAKE)
3851 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3852 VM_cvar, // #45 float(string s) cvar (QUAKE)
3853 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3854 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3855 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3856 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3857 NULL, // #50 (QUAKE)
3858 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3859 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3860 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3861 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3862 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3863 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3864 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3865 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3866 NULL, // #59 (QUAKE)
3867 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3868 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3869 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3870 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3871 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3872 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3873 NULL, // #66 (QUAKE)
3874 NULL, // #67 void(float step) movetogoal (QUAKE)
3875 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3876 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3877 NULL, // #70 void(string s) changelevel (QUAKE)
3878 NULL, // #71 (QUAKE)
3879 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3880 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3881 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3882 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3883 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3884 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3885 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3886 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3887 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3888 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3889 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3890 NULL, // #83 (QUAKE)
3891 NULL, // #84 (QUAKE)
3892 NULL, // #85 (QUAKE)
3893 NULL, // #86 (QUAKE)
3894 NULL, // #87 (QUAKE)
3895 NULL, // #88 (QUAKE)
3896 NULL, // #89 (QUAKE)
3897 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3898 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3899 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3900 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3901 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3902 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3903 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3904 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3905 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3906 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3907 // FrikaC and Telejano range #100-#199
3918 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3919 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3920 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3921 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3922 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3923 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3924 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3925 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3926 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3927 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4008 // FTEQW range #200-#299
4027 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4030 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4031 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4032 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4033 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4034 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4035 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4036 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4037 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4038 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4039 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4041 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4049 VM_CL_checkpvs, // #240
4072 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4073 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4074 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4075 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4076 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4077 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4078 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4079 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4080 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4081 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4082 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4083 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4084 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4085 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4086 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4109 // CSQC range #300-#399
4110 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4111 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4112 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4113 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4114 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4115 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4116 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4117 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4118 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4119 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4120 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4121 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4125 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4126 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4127 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4128 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4129 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4130 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4131 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4132 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4133 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4134 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4135 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4136 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4137 VM_stringwidth, // #327 // FIXME is this okay?
4138 VM_drawsubpic, // #328 // FIXME is this okay?
4139 VM_drawrotpic, // #329 // FIXME is this okay?
4140 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4141 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4142 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4143 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4144 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4145 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4146 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4147 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4148 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4149 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4150 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4151 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4152 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
4153 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4154 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4155 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4156 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4157 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4158 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4159 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4160 VM_isserver, // #350 float() isserver (EXT_CSQC)
4161 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4162 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4163 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4164 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4170 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4171 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4172 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4173 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4174 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4175 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4176 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4177 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4210 // LordHavoc's range #400-#499
4211 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4212 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4213 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4214 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4215 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4216 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4217 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4218 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4219 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4220 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4221 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4222 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4223 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4224 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4225 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4226 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4227 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4228 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4229 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4230 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4231 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4232 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4233 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4234 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4235 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4236 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4237 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4238 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4239 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4240 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4241 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4242 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4243 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4244 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4245 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4246 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4247 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4248 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4249 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4250 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4251 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4252 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4253 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4254 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4255 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4256 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4257 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4258 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4259 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4260 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4261 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4262 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4263 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4264 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4265 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4266 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4267 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4268 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4270 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4271 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4272 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4273 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4274 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4275 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4276 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4277 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4278 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4279 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4280 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4281 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4282 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4283 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4284 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4285 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4286 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4287 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4288 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4289 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4290 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4291 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4292 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4293 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4294 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4295 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4296 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4297 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4298 VM_gecko_create, // #487 float gecko_create( string name )
4299 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4300 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4301 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4302 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4303 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4304 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4305 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4306 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4307 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4308 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4309 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4310 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4311 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4312 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4314 VM_whichpack, // #503 string(string) whichpack = #503;
4321 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4322 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4323 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4324 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4325 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4326 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4327 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4328 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4329 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4330 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4331 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4332 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
4333 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4334 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4335 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4336 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4337 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4338 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4339 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4340 VM_loadfromdata, // #529
4341 VM_loadfromfile, // #530
4416 VM_callfunction, // #605
4417 VM_writetofile, // #606
4418 VM_isfunction, // #607
4424 VM_parseentitydata, // #613
4435 VM_CL_getextresponse, // #624 string getextresponse(void)
4438 VM_sprintf, // #627 string sprintf(string format, ...)
4439 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4440 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4441 VM_CL_traceboxbox, // #630
4445 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4447 void VM_Polygons_Reset(void)
4449 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4451 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4452 if(polys->initialized)
4454 Mem_FreePool(&polys->pool);
4455 polys->initialized = false;
4459 void VM_CL_Cmd_Init(void)
4462 VM_Polygons_Reset();
4465 void VM_CL_Cmd_Reset(void)
4467 World_End(&cl.world);
4469 VM_Polygons_Reset();