2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
27 char *svc_strings[128] =
33 "svc_version", // [int] server version
34 "svc_setview", // [short] entity number
35 "svc_sound", // <see code>
36 "svc_time", // [float] server time
37 "svc_print", // [string] null terminated string
38 "svc_stufftext", // [string] stuffed into client's console buffer
39 // the string should be \n terminated
40 "svc_setangle", // [vec3] set the view angle to this absolute value
42 "svc_serverinfo", // [int] version
43 // [string] signon string
44 // [string]..[0]model cache [string]...[0]sounds cache
45 // [string]..[0]item cache
46 "svc_lightstyle", // [byte] [string]
47 "svc_updatename", // [byte] [string]
48 "svc_updatefrags", // [byte] [short]
49 "svc_clientdata", // <shortbits + data>
50 "svc_stopsound", // <see code>
51 "svc_updatecolors", // [byte] [byte]
52 "svc_particle", // [vec3] <variable>
53 "svc_damage", // [byte] impact [byte] blood [vec3] from
56 "OBSOLETE svc_spawnbinary",
59 "svc_temp_entity", // <variable>
65 "svc_spawnstaticsound",
67 "svc_finale", // [string] music [string] text
68 "svc_cdtrack", // [byte] track [byte] looptrack
71 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
72 "svc_hidelmp", // [string] iconlabel
73 "svc_skybox", // [string] skyname
86 "svc_cgame", // 50 // [short] length [bytes] data
87 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
88 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
89 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
90 "svc_sound2", // 54 // short soundindex instead of byte
91 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
92 "svc_spawnstatic2", // 56 // short modelindex instead of byte
93 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
94 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
95 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
98 char *qw_svc_strings[128] =
102 "qw_svc_disconnect", // 2
103 "qw_svc_updatestat", // 3 // [byte] [byte]
105 "qw_svc_setview", // 5 // [short] entity number
106 "qw_svc_sound", // 6 // <see code>
108 "qw_svc_print", // 8 // [byte] id [string] null terminated string
109 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
110 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
111 "qw_svc_serverdata", // 11 // [long] protocol ...
112 "qw_svc_lightstyle", // 12 // [byte] [string]
114 "qw_svc_updatefrags", // 14 // [byte] [short]
116 "qw_svc_stopsound", // 16 // <see code>
119 "qw_svc_damage", // 19
120 "qw_svc_spawnstatic", // 20
122 "qw_svc_spawnbaseline", // 22
123 "qw_svc_temp_entity", // 23 // variable
124 "qw_svc_setpause", // 24 // [byte] on / off
126 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
127 "qw_svc_killedmonster", // 27
128 "qw_svc_foundsecret", // 28
129 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
130 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
131 "qw_svc_finale", // 31 // [string] text
132 "qw_svc_cdtrack", // 32 // [byte] track
133 "qw_svc_sellscreen", // 33
134 "qw_svc_smallkick", // 34 // set client punchangle to 2
135 "qw_svc_bigkick", // 35 // set client punchangle to 4
136 "qw_svc_updateping", // 36 // [byte] [short]
137 "qw_svc_updateentertime", // 37 // [byte] [float]
138 "qw_svc_updatestatlong", // 38 // [byte] [long]
139 "qw_svc_muzzleflash", // 39 // [short] entity
140 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
141 "qw_svc_download", // 41 // [short] size [size bytes]
142 "qw_svc_playerinfo", // 42 // variable
143 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
144 "qw_svc_chokecount", // 44 // [byte] packets choked
145 "qw_svc_modellist", // 45 // [strings]
146 "qw_svc_soundlist", // 46 // [strings]
147 "qw_svc_packetentities", // 47 // [...]
148 "qw_svc_deltapacketentities", // 48 // [...]
149 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
150 "qw_svc_entgravity", // 50 // gravity change, for prediction
151 "qw_svc_setinfo", // 51 // setinfo on a client
152 "qw_svc_serverinfo", // 52 // serverinfo
153 "qw_svc_updatepl", // 53 // [byte] [byte]
156 //=============================================================================
158 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
159 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
162 static void QW_CL_RequestNextDownload(void);
163 static void QW_CL_NextUpload(void);
164 void QW_CL_StartUpload(unsigned char *data, int size);
165 //static qboolean QW_CL_IsUploading(void);
166 static void QW_CL_StopUpload(void);
170 CL_ParseStartSoundPacket
173 void CL_ParseStartSoundPacket(int largesoundindex)
182 if (cls.protocol == PROTOCOL_QUAKEWORLD)
184 channel = MSG_ReadShort();
186 if (channel & (1<<15))
187 volume = MSG_ReadByte ();
189 volume = DEFAULT_SOUND_PACKET_VOLUME;
191 if (channel & (1<<14))
192 attenuation = MSG_ReadByte () / 64.0;
194 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
196 ent = (channel>>3)&1023;
199 sound_num = MSG_ReadByte ();
203 field_mask = MSG_ReadByte();
205 if (field_mask & SND_VOLUME)
206 volume = MSG_ReadByte ();
208 volume = DEFAULT_SOUND_PACKET_VOLUME;
210 if (field_mask & SND_ATTENUATION)
211 attenuation = MSG_ReadByte () / 64.0;
213 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
215 if (field_mask & SND_LARGEENTITY)
217 ent = (unsigned short) MSG_ReadShort ();
218 channel = MSG_ReadByte ();
222 channel = (unsigned short) MSG_ReadShort ();
227 if (largesoundindex || field_mask & SND_LARGESOUND)
228 sound_num = (unsigned short) MSG_ReadShort ();
230 sound_num = MSG_ReadByte ();
233 MSG_ReadVector(pos, cls.protocol);
235 if (sound_num >= MAX_SOUNDS)
237 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
241 if (ent >= MAX_EDICTS)
243 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
247 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
254 When the client is taking a long time to load stuff, send keepalive messages
255 so the server doesn't disconnect.
259 static unsigned char olddata[NET_MAXMESSAGE];
260 void CL_KeepaliveMessage (void)
263 static double nextmsg = -1;
268 // no need if server is local and definitely not if this is a demo
269 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
272 // read messages from server, should just be nops
273 oldreadcount = msg_readcount;
274 oldbadread = msg_badread;
276 memcpy(olddata, net_message.data, net_message.cursize);
278 NetConn_ClientFrame();
280 msg_readcount = oldreadcount;
281 msg_badread = oldbadread;
283 memcpy(net_message.data, olddata, net_message.cursize);
285 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
288 unsigned char buf[4];
291 // LordHavoc: must use unreliable because reliable could kill the sigon message!
292 Con_Print("--> client to server keepalive\n");
293 memset(&msg, 0, sizeof(msg));
295 msg.maxsize = sizeof(buf);
296 MSG_WriteChar(&msg, svc_nop);
297 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
301 void CL_ParseEntityLump(char *entdata)
304 char key[128], value[MAX_INPUTLINE];
305 FOG_clear(); // LordHavoc: no fog until set
306 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
307 R_SetSkyBox(cl.worldmodel->brush.skybox);
311 if (!COM_ParseToken(&data, false))
313 if (com_token[0] != '{')
317 if (!COM_ParseToken(&data, false))
319 if (com_token[0] == '}')
320 break; // end of worldspawn
321 if (com_token[0] == '_')
322 strlcpy (key, com_token + 1, sizeof (key));
324 strlcpy (key, com_token, sizeof (key));
325 while (key[strlen(key)-1] == ' ') // remove trailing spaces
326 key[strlen(key)-1] = 0;
327 if (!COM_ParseToken(&data, false))
329 strlcpy (value, com_token, sizeof (value));
330 if (!strcmp("sky", key))
332 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
334 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
336 else if (!strcmp("fog", key))
337 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
338 else if (!strcmp("fog_density", key))
339 fog_density = atof(value);
340 else if (!strcmp("fog_red", key))
341 fog_red = atof(value);
342 else if (!strcmp("fog_green", key))
343 fog_green = atof(value);
344 else if (!strcmp("fog_blue", key))
345 fog_blue = atof(value);
349 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
353 // see if the file already exists
354 file = FS_Open(filename, "rb", true, false);
361 // download messages in a demo would be bad
362 if (cls.demorecording)
364 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
368 // don't try to download when playing a demo
372 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
373 Con_Printf("Downloading %s\n", filename);
375 if (!cls.qw_downloadmemory)
377 cls.qw_downloadmemory = NULL;
378 cls.qw_downloadmemorycursize = 0;
379 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
382 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
383 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
385 cls.qw_downloadnumber++;
386 cls.qw_downloadpercent = 0;
391 static void QW_CL_RequestNextDownload(void)
395 // clear name of file that just finished
396 cls.qw_downloadname[0] = 0;
398 switch (cls.qw_downloadtype)
406 if (cls.qw_downloadnumber == 0)
408 Con_Printf("Checking models...\n");
409 cls.qw_downloadnumber = 1;
412 cls.qw_downloadtype = dl_model;
413 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
416 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
418 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
419 cl.qw_modelindex_spike = cls.qw_downloadnumber;
420 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
421 cl.qw_modelindex_player = cls.qw_downloadnumber;
422 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
423 cl.qw_modelindex_flag = cls.qw_downloadnumber;
424 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
425 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
426 // check if we need to download the file, and return if so
427 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
431 // touch all of the precached models that are still loaded so we can free
432 // anything that isn't needed
434 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
435 Mod_FindName(cl.model_name[i]);
436 // precache any models used by the client (this also marks them used)
437 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
438 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
439 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
440 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
443 // now we try to load everything that is new
446 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
447 if (cl.model_precache[1]->Draw == NULL)
448 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
451 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
452 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
453 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
455 // done checking sounds and models, send a prespawn command now
456 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
457 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.worldmodel ? cl.worldmodel->brush.qw_md4sum2 : 0));
459 if (cls.qw_downloadmemory)
461 Mem_Free(cls.qw_downloadmemory);
462 cls.qw_downloadmemory = NULL;
466 if (cls.qw_downloadnumber == 0)
468 Con_Printf("Checking sounds...\n");
469 cls.qw_downloadnumber = 1;
472 cls.qw_downloadtype = dl_sound;
473 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
476 if (cl.sound_name[cls.qw_downloadnumber][0] == '*')
478 // check if we need to download the file, and return if so
479 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
483 // load new sounds and unload old ones
484 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
485 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
487 // precache any sounds used by the client
488 cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
489 cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
490 cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
491 cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
492 cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
493 cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
494 cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
497 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
499 // Don't lock the sfx here, S_ServerSounds already did that
500 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
503 // done with sound downloads, next we check models
504 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
505 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
509 Con_Printf("Unknown download type.\n");
513 static void QW_CL_ParseDownload(void)
515 int size = MSG_ReadShort();
516 int percent = MSG_ReadByte();
518 // skip the download fragment if playing a demo
522 msg_readcount += size;
528 Con_Printf("File not found.\n");
529 QW_CL_RequestNextDownload();
533 if (msg_readcount + (unsigned short)size > net_message.cursize)
534 Host_Error("corrupt download message\n");
536 // make sure the buffer is big enough to include this new fragment
537 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
540 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
541 cls.qw_downloadmemorymaxsize *= 2;
542 old = cls.qw_downloadmemory;
543 cls.qw_downloadmemory = Mem_Alloc(cl_mempool, cls.qw_downloadmemorymaxsize);
546 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
551 // read the fragment out of the packet
552 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
553 cls.qw_downloadmemorycursize += size;
555 cls.qw_downloadpercent = percent;
559 // request next fragment
560 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
561 MSG_WriteString(&cls.netcon->message, "nextdl");
566 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
568 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
570 cls.qw_downloadpercent = 0;
572 // start downloading the next file (or join the game)
573 QW_CL_RequestNextDownload();
577 static void QW_CL_ParseModelList(void)
580 int nummodels = MSG_ReadByte();
583 // parse model precache list
586 str = MSG_ReadString();
590 if (nummodels==MAX_MODELS)
591 Host_Error("Server sent too many model precaches");
592 if (strlen(str) >= MAX_QPATH)
593 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
594 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
600 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
601 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
605 cls.qw_downloadnumber = 0;
606 cls.qw_downloadtype = dl_model;
607 QW_CL_RequestNextDownload();
610 static void QW_CL_ParseSoundList(void)
613 int numsounds = MSG_ReadByte();
616 // parse sound precache list
619 str = MSG_ReadString();
623 if (numsounds==MAX_SOUNDS)
624 Host_Error("Server sent too many sound precaches");
625 if (strlen(str) >= MAX_QPATH)
626 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
627 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
634 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
635 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
639 cls.qw_downloadnumber = 0;
640 cls.qw_downloadtype = dl_sound;
641 QW_CL_RequestNextDownload();
644 void QW_CL_NextUpload(void)
646 int r, percent, size;
648 if (!cls.qw_uploaddata)
651 r = cls.qw_uploadsize - cls.qw_uploadpos;
654 size = min(1, cls.qw_uploadsize);
655 percent = (cls.qw_uploadpos+r)*100/size;
657 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
658 MSG_WriteShort(&cls.netcon->message, r);
659 MSG_WriteByte(&cls.netcon->message, percent);
660 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
662 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
664 cls.qw_uploadpos += r;
666 if (cls.qw_uploadpos < cls.qw_uploadsize)
669 Con_Printf("Upload completed\n");
674 void QW_CL_StartUpload(unsigned char *data, int size)
676 // do nothing in demos or if not connected
680 // abort existing upload if in progress
683 Con_DPrintf("Starting upload of %d bytes...\n", size);
685 cls.qw_uploaddata = Mem_Alloc(cl_mempool, size);
686 memcpy(cls.qw_uploaddata, data, size);
687 cls.qw_uploadsize = size;
688 cls.qw_uploadpos = 0;
694 qboolean QW_CL_IsUploading(void)
696 return cls.qw_uploaddata != NULL;
700 void QW_CL_StopUpload(void)
702 if (cls.qw_uploaddata)
703 Mem_Free(cls.qw_uploaddata);
704 cls.qw_uploaddata = NULL;
705 cls.qw_uploadsize = 0;
706 cls.qw_uploadpos = 0;
709 static void QW_CL_ProcessUserInfo(int slot)
711 int topcolor, bottomcolor;
713 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
714 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
715 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
716 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
717 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
718 cl.scores[slot].qw_spectator = temp[0] != 0;
719 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
720 // LordHavoc: abusing Draw_CachePic for caching skins...
721 cl.scores[slot].qw_skin_cachepic = Draw_CachePic(cl.scores[slot].qw_skin, true);
724 static void QW_CL_UpdateUserInfo(void)
727 slot = MSG_ReadByte();
728 if (slot >= cl.maxclients)
730 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
735 cl.scores[slot].qw_userid = MSG_ReadLong();
736 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
738 QW_CL_ProcessUserInfo(slot);
741 static void QW_CL_SetInfo(void)
746 slot = MSG_ReadByte();
747 strlcpy(key, MSG_ReadString(), sizeof(key));
748 strlcpy(value, MSG_ReadString(), sizeof(value));
749 if (slot >= cl.maxclients)
751 Con_Printf("svc_setinfo >= cl.maxclients\n");
754 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
756 QW_CL_ProcessUserInfo(slot);
759 static void QW_CL_ServerInfo(void)
763 strlcpy(key, MSG_ReadString(), sizeof(key));
764 strlcpy(value, MSG_ReadString(), sizeof(value));
765 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
766 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
769 static void QW_CL_ParseNails(void)
772 int numnails = MSG_ReadByte();
774 unsigned char bits[6];
776 for (i = 0;i < numnails;i++)
778 v = cl.qw_nails[cl.qw_num_nails++];
779 for (j = 0;j < 6;j++)
780 bits[j] = MSG_ReadByte();
781 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
782 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
783 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
784 v[3] = 360*(bits[4]>>4)/16;
785 v[4] = 360*bits[5]/256;
790 static void QW_CL_UpdateItemsAndWeapon(void)
793 // check for important changes
796 if (cl.olditems != cl.stats[STAT_ITEMS])
797 for (j = 0;j < 32;j++)
798 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
799 cl.item_gettime[j] = cl.time;
800 cl.olditems = cl.stats[STAT_ITEMS];
802 // GAME_NEXUIZ hud needs weapon change time
803 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
804 cl.weapontime = cl.time;
805 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
809 =====================
812 An svc_signonnum has been received, perform a client side setup
813 =====================
815 static void CL_SignonReply (void)
817 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
824 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
825 MSG_WriteString (&cls.netcon->message, "prespawn");
832 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
833 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
835 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
836 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
838 if (cl_pmodel.integer)
840 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
841 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
843 if (*cl_playermodel.string)
845 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
846 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
848 if (*cl_playerskin.string)
850 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
851 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
854 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
855 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
857 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
858 MSG_WriteString (&cls.netcon->message, "spawn");
865 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
866 MSG_WriteString (&cls.netcon->message, "begin");
881 void CL_ParseServerInfo (void)
885 protocolversion_t protocol;
886 int nummodels, numsounds;
889 Con_DPrint("Serverinfo packet received.\n");
891 // check memory integrity
892 Mem_CheckSentinelsGlobal();
895 // wipe the client_state_t struct
899 // parse protocol version number
901 protocol = Protocol_EnumForNumber(i);
902 if (protocol == PROTOCOL_UNKNOWN)
904 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
907 // hack for unmarked Nehahra movie demos which had a custom protocol
908 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
909 protocol = PROTOCOL_NEHAHRAMOVIE;
910 cls.protocol = protocol;
911 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
913 if (protocol == PROTOCOL_QUAKEWORLD)
915 cl.qw_servercount = MSG_ReadLong();
917 str = MSG_ReadString();
918 Con_Printf("server gamedir is %s\n", str);
920 // FIXME: change gamedir if needed!
921 if (strcasecmp(gamedirfile, str))
927 Com_Gamedir(str); // change gamedir
931 // exec the new config stuff
935 cl.gametype = GAME_DEATHMATCH;
938 // parse player number
940 cl.qw_spectator = (i & 128) != 0;
941 cl.playerentity = cl.viewentity = (i & 127) + 1;
942 cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
944 // get the full level name
945 str = MSG_ReadString ();
946 strlcpy (cl.levelname, str, sizeof(cl.levelname));
949 cl.qw_movevars_gravity = MSG_ReadFloat();
950 cl.qw_movevars_stopspeed = MSG_ReadFloat();
951 cl.qw_movevars_maxspeed = MSG_ReadFloat();
952 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
953 cl.qw_movevars_accelerate = MSG_ReadFloat();
954 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
955 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
956 cl.qw_movevars_friction = MSG_ReadFloat();
957 cl.qw_movevars_waterfriction = MSG_ReadFloat();
958 cl.qw_movevars_entgravity = MSG_ReadFloat();
960 // seperate the printfs so the server message can have a color
961 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
963 // check memory integrity
964 Mem_CheckSentinelsGlobal();
967 // if server is active, we already began a loading plaque
969 SCR_BeginLoadingPlaque();
971 // disable until we get textures for it
974 memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache)); //[515]: csqc
975 memset(cl.model_precache, 0, sizeof(cl.model_precache));
976 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
978 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
979 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
981 cls.state = ca_connected;
987 cl.maxclients = MSG_ReadByte ();
988 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
990 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
993 cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
996 cl.gametype = MSG_ReadByte ();
998 // parse signon message
999 str = MSG_ReadString ();
1000 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1002 // seperate the printfs so the server message can have a color
1003 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1004 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1006 // check memory integrity
1007 Mem_CheckSentinelsGlobal();
1010 // if server is active, we already began a loading plaque
1012 SCR_BeginLoadingPlaque();
1014 // disable until we get textures for it
1017 memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache)); //[515]: csqc
1018 memset(cl.model_precache, 0, sizeof(cl.model_precache));
1019 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
1021 // parse model precache list
1022 for (nummodels=1 ; ; nummodels++)
1024 str = MSG_ReadString();
1027 if (nummodels==MAX_MODELS)
1028 Host_Error ("Server sent too many model precaches");
1029 if (strlen(str) >= MAX_QPATH)
1030 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1031 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1033 // parse sound precache list
1034 for (numsounds=1 ; ; numsounds++)
1036 str = MSG_ReadString();
1039 if (numsounds==MAX_SOUNDS)
1040 Host_Error("Server sent too many sound precaches");
1041 if (strlen(str) >= MAX_QPATH)
1042 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1043 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1046 // touch all of the precached models that are still loaded so we can free
1047 // anything that isn't needed
1049 for (i = 1;i < nummodels;i++)
1050 Mod_FindName(cl.model_name[i]);
1051 // precache any models used by the client (this also marks them used)
1052 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1053 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1054 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1055 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1058 // do the same for sounds
1059 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1060 S_ServerSounds (cl.sound_name, numsounds);
1062 // precache any sounds used by the client
1063 cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
1064 cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
1065 cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
1066 cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
1067 cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
1068 cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
1069 cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
1071 // now we try to load everything that is new
1074 CL_KeepaliveMessage ();
1075 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
1076 if (cl.model_precache[1]->Draw == NULL)
1077 Con_Printf("Map %s not found\n", cl.model_name[1]);
1080 for (i=2 ; i<nummodels ; i++)
1082 CL_KeepaliveMessage();
1083 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
1084 Con_Printf("Model %s not found\n", cl.model_name[i]);
1088 for (i=1 ; i<numsounds ; i++)
1090 CL_KeepaliveMessage();
1092 // Don't lock the sfx here, S_ServerSounds already did that
1093 cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i], true, false);
1098 ent = &cl_entities[0];
1099 // entire entity array was cleared, so just fill in a few fields
1100 ent->state_current.active = true;
1101 ent->render.model = cl.worldmodel = cl.model_precache[1];
1102 ent->render.scale = 1; // some of the renderer still relies on scale
1103 ent->render.alpha = 1;
1104 ent->render.colormap = -1; // no special coloring
1105 ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
1106 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
1107 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
1108 CL_BoundingBoxForEntity(&ent->render);
1110 cl_num_entities = 1;
1115 // noclip is turned off at start
1116 noclip_anglehack = false;
1118 // check memory integrity
1119 Mem_CheckSentinelsGlobal();
1122 void CL_ValidateState(entity_state_t *s)
1129 if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
1130 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1132 // colormap is client index + 1
1133 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1135 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1139 model = cl.model_precache[s->modelindex];
1140 if (model && model->type && s->frame >= model->numframes)
1142 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1145 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1147 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1152 void CL_MoveLerpEntityStates(entity_t *ent)
1154 float odelta[3], adelta[3];
1155 CL_ValidateState(&ent->state_current);
1156 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1157 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1158 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1160 // reset all persistent stuff if this is a new entity
1161 ent->persistent.lerpdeltatime = 0;
1162 ent->persistent.lerpstarttime = cl.mtime[1];
1163 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1164 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1165 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1166 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1167 // reset animation interpolation as well
1168 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1169 ent->render.frame1time = ent->render.frame2time = cl.time;
1170 ent->render.framelerp = 1;
1171 // reset various persistent stuff
1172 ent->persistent.muzzleflash = 0;
1173 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1175 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
1177 // don't interpolate the move
1178 ent->persistent.lerpdeltatime = 0;
1179 ent->persistent.lerpstarttime = cl.mtime[1];
1180 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1181 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1182 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1183 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1185 else if (ent->state_current.flags & RENDER_STEP)
1187 // monster interpolation
1188 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1190 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1191 ent->persistent.lerpstarttime = cl.mtime[1];
1192 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1193 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1194 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1195 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1201 ent->persistent.lerpstarttime = ent->state_previous.time;
1202 // no lerp if it's singleplayer
1203 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1204 ent->persistent.lerpdeltatime = 0;
1206 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1207 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1208 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1209 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1210 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1219 void CL_ParseBaseline (entity_t *ent, int large)
1223 ent->state_baseline = defaultstate;
1224 // FIXME: set ent->state_baseline.number?
1225 ent->state_baseline.active = true;
1228 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1229 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1233 ent->state_baseline.modelindex = MSG_ReadByte ();
1234 ent->state_baseline.frame = MSG_ReadByte ();
1236 ent->state_baseline.colormap = MSG_ReadByte();
1237 ent->state_baseline.skin = MSG_ReadByte();
1238 for (i = 0;i < 3;i++)
1240 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1241 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1243 CL_ValidateState(&ent->state_baseline);
1244 ent->state_previous = ent->state_current = ent->state_baseline;
1252 Server information pertaining to this client only
1255 void CL_ParseClientdata (void)
1259 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1260 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1261 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1262 cl.mviewzoom[1] = cl.mviewzoom[0];
1264 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1266 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1267 cl.stats[STAT_ITEMS] = 0;
1268 cl.stats[STAT_VIEWZOOM] = 255;
1271 cl.mpunchangle[0][0] = 0;
1272 cl.mpunchangle[0][1] = 0;
1273 cl.mpunchangle[0][2] = 0;
1274 cl.mpunchvector[0][0] = 0;
1275 cl.mpunchvector[0][1] = 0;
1276 cl.mpunchvector[0][2] = 0;
1277 cl.mvelocity[0][0] = 0;
1278 cl.mvelocity[0][1] = 0;
1279 cl.mvelocity[0][2] = 0;
1280 cl.mviewzoom[0] = 1;
1282 bits = (unsigned short) MSG_ReadShort ();
1283 if (bits & SU_EXTEND1)
1284 bits |= (MSG_ReadByte() << 16);
1285 if (bits & SU_EXTEND2)
1286 bits |= (MSG_ReadByte() << 24);
1288 if (bits & SU_VIEWHEIGHT)
1289 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1291 if (bits & SU_IDEALPITCH)
1292 cl.idealpitch = MSG_ReadChar ();
1294 for (i = 0;i < 3;i++)
1296 if (bits & (SU_PUNCH1<<i) )
1298 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1299 cl.mpunchangle[0][i] = MSG_ReadChar();
1301 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1303 if (bits & (SU_PUNCHVEC1<<i))
1305 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1306 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1308 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1310 if (bits & (SU_VELOCITY1<<i) )
1312 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1313 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1315 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1319 // LordHavoc: hipnotic demos don't have this bit set but should
1320 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1321 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1323 cl.onground = (bits & SU_ONGROUND) != 0;
1324 csqc_onground = cl.onground; //[515]: cause without this csqc will receive not right value on svc_print =/
1325 cl.inwater = (bits & SU_INWATER) != 0;
1327 if (cls.protocol == PROTOCOL_DARKPLACES5)
1329 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1330 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1331 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1332 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1333 cl.stats[STAT_AMMO] = MSG_ReadShort();
1334 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1335 cl.stats[STAT_NAILS] = MSG_ReadShort();
1336 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1337 cl.stats[STAT_CELLS] = MSG_ReadShort();
1338 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1340 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1342 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1343 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1344 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1345 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1346 cl.stats[STAT_AMMO] = MSG_ReadByte();
1347 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1348 cl.stats[STAT_NAILS] = MSG_ReadByte();
1349 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1350 cl.stats[STAT_CELLS] = MSG_ReadByte();
1351 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1352 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1354 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1357 if (bits & SU_VIEWZOOM)
1359 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1360 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1362 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1365 // check for important changes
1368 if (cl.olditems != cl.stats[STAT_ITEMS])
1369 for (j = 0;j < 32;j++)
1370 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1371 cl.item_gettime[j] = cl.time;
1372 cl.olditems = cl.stats[STAT_ITEMS];
1374 // GAME_NEXUIZ hud needs weapon change time
1375 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1376 cl.weapontime = cl.time;
1377 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1379 // viewzoom interpolation
1380 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1384 =====================
1386 =====================
1388 void CL_ParseStatic (int large)
1392 if (cl_num_static_entities >= cl_max_static_entities)
1393 Host_Error ("Too many static entities");
1394 ent = &cl_static_entities[cl_num_static_entities++];
1395 CL_ParseBaseline (ent, large);
1397 // copy it to the current state
1398 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1399 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1400 ent->render.framelerp = 0;
1401 // make torchs play out of sync
1402 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1403 ent->render.colormap = -1; // no special coloring
1404 ent->render.skinnum = ent->state_baseline.skin;
1405 ent->render.effects = ent->state_baseline.effects;
1406 ent->render.alpha = 1;
1407 //ent->render.scale = 1;
1409 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1410 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1412 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1413 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
1414 CL_BoundingBoxForEntity(&ent->render);
1416 // This is definitely cheating...
1417 if (ent->render.model == NULL)
1418 cl_num_static_entities--;
1426 void CL_ParseStaticSound (int large)
1429 int sound_num, vol, atten;
1431 MSG_ReadVector(org, cls.protocol);
1433 sound_num = (unsigned short) MSG_ReadShort ();
1435 sound_num = MSG_ReadByte ();
1436 vol = MSG_ReadByte ();
1437 atten = MSG_ReadByte ();
1439 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1442 void CL_ParseEffect (void)
1445 int modelindex, startframe, framecount, framerate;
1447 MSG_ReadVector(org, cls.protocol);
1448 modelindex = MSG_ReadByte ();
1449 startframe = MSG_ReadByte ();
1450 framecount = MSG_ReadByte ();
1451 framerate = MSG_ReadByte ();
1453 CL_Effect(org, modelindex, startframe, framecount, framerate);
1456 void CL_ParseEffect2 (void)
1459 int modelindex, startframe, framecount, framerate;
1461 MSG_ReadVector(org, cls.protocol);
1462 modelindex = (unsigned short) MSG_ReadShort ();
1463 startframe = (unsigned short) MSG_ReadShort ();
1464 framecount = MSG_ReadByte ();
1465 framerate = MSG_ReadByte ();
1467 CL_Effect(org, modelindex, startframe, framecount, framerate);
1470 void CL_ParseBeam (model_t *m, int lightning)
1476 ent = (unsigned short) MSG_ReadShort ();
1477 MSG_ReadVector(start, cls.protocol);
1478 MSG_ReadVector(end, cls.protocol);
1480 if (ent >= MAX_EDICTS)
1482 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1486 if (ent >= cl_max_entities)
1487 CL_ExpandEntities(ent);
1489 // override any beam with the same entity
1492 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
1493 if (b->entity == ent)
1495 // if the entity was not found then just replace an unused beam
1496 if (i == cl_max_beams)
1497 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
1498 if (!b->model || b->endtime < cl.time)
1500 if (i < cl_max_beams)
1503 b->lightning = lightning;
1505 b->endtime = cl.time + 0.2;
1506 VectorCopy (start, b->start);
1507 VectorCopy (end, b->end);
1508 b->relativestartvalid = 0;
1509 if (ent && cl_entities[ent].state_current.active)
1512 matrix4x4_t matrix, imatrix;
1513 if (ent == cl.viewentity && cl.movement)
1514 p = &cl_entities[b->entity].state_previous;
1516 p = &cl_entities[b->entity].state_current;
1517 // not really valid yet, we need to get the orientation now
1518 // (ParseBeam flagged this because it is received before
1519 // entities are received, by now they have been received)
1520 // note: because players create lightning in their think
1521 // function (which occurs before movement), they actually
1522 // have some lag in it's location, so compare to the
1523 // previous player state, not the latest
1524 Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
1525 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1526 Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
1527 Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
1528 b->relativestartvalid = 1;
1532 Con_Print("beam list overflow!\n");
1535 void CL_ParseTempEntity(void)
1543 int colorStart, colorLength, count;
1544 float velspeed, radius;
1545 unsigned char *tempcolor;
1546 matrix4x4_t tempmatrix;
1548 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1550 type = MSG_ReadByte();
1553 case QW_TE_WIZSPIKE:
1554 // spike hitting wall
1555 MSG_ReadVector(pos, cls.protocol);
1556 CL_FindNonSolidLocation(pos, pos, 4);
1557 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1558 //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1559 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
1560 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1563 case QW_TE_KNIGHTSPIKE:
1564 // spike hitting wall
1565 MSG_ReadVector(pos, cls.protocol);
1566 CL_FindNonSolidLocation(pos, pos, 4);
1567 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1568 //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1569 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
1570 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1574 // spike hitting wall
1575 MSG_ReadVector(pos, cls.protocol);
1576 CL_FindNonSolidLocation(pos, pos, 4);
1577 if (cl_particles_quake.integer)
1578 CL_RunParticleEffect(pos, vec3_origin, 0, 10);
1579 else if (cl_particles_bulletimpacts.integer)
1581 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1582 CL_Smoke(pos, vec3_origin, 15, 0);
1586 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1591 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1593 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1595 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1598 case QW_TE_SUPERSPIKE:
1599 // super spike hitting wall
1600 MSG_ReadVector(pos, cls.protocol);
1601 CL_FindNonSolidLocation(pos, pos, 4);
1602 if (cl_particles_quake.integer)
1603 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1604 else if (cl_particles_bulletimpacts.integer)
1606 CL_SparkShower(pos, vec3_origin, 30, 1, 0);
1607 CL_Smoke(pos, vec3_origin, 30, 0);
1611 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1616 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1618 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1620 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1624 case QW_TE_EXPLOSION:
1626 MSG_ReadVector(pos, cls.protocol);
1627 CL_FindNonSolidLocation(pos, pos, 10);
1628 CL_ParticleExplosion(pos);
1629 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1630 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1631 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1632 if (gamemode != GAME_NEXUIZ)
1633 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1634 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1637 case QW_TE_TAREXPLOSION:
1638 // tarbaby explosion
1639 MSG_ReadVector(pos, cls.protocol);
1640 CL_FindNonSolidLocation(pos, pos, 10);
1641 CL_BlobExplosion(pos);
1643 if (gamemode != GAME_NEXUIZ)
1644 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1645 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1646 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1649 case QW_TE_LIGHTNING1:
1651 CL_ParseBeam(cl.model_bolt, true);
1654 case QW_TE_LIGHTNING2:
1656 CL_ParseBeam(cl.model_bolt2, true);
1659 case QW_TE_LIGHTNING3:
1661 CL_ParseBeam(cl.model_bolt3, false);
1664 case QW_TE_LAVASPLASH:
1665 MSG_ReadVector(pos, cls.protocol);
1669 case QW_TE_TELEPORT:
1670 MSG_ReadVector(pos, cls.protocol);
1671 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1672 CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1673 CL_TeleportSplash(pos);
1677 // bullet hitting wall
1678 radius = MSG_ReadByte();
1679 MSG_ReadVector(pos, cls.protocol);
1680 CL_FindNonSolidLocation(pos, pos, 4);
1681 if (cl_particles_quake.integer)
1682 CL_RunParticleEffect(pos, vec3_origin, 0, 20*radius);
1685 CL_SparkShower(pos, vec3_origin, 15*radius, 1, radius);
1686 CL_Smoke(pos, vec3_origin, 15*radius, radius);
1688 // TODO: scatter bullet marks throughout the sphere?
1693 count = MSG_ReadByte();
1694 MSG_ReadVector(pos, cls.protocol);
1695 CL_FindNonSolidLocation(pos, pos, 4);
1696 CL_BloodPuff(pos, vec3_origin, 20*count);
1699 case QW_TE_LIGHTNINGBLOOD:
1700 MSG_ReadVector(pos, cls.protocol);
1701 CL_FindNonSolidLocation(pos, pos, 4);
1702 CL_BloodPuff(pos, vec3_origin, 50);
1706 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1711 type = MSG_ReadByte();
1715 // spike hitting wall
1716 MSG_ReadVector(pos, cls.protocol);
1717 CL_FindNonSolidLocation(pos, pos, 4);
1718 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1719 //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1720 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
1721 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1724 case TE_KNIGHTSPIKE:
1725 // spike hitting wall
1726 MSG_ReadVector(pos, cls.protocol);
1727 CL_FindNonSolidLocation(pos, pos, 4);
1728 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1729 //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1730 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
1731 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1735 // spike hitting wall
1736 MSG_ReadVector(pos, cls.protocol);
1737 CL_FindNonSolidLocation(pos, pos, 4);
1738 if (cl_particles_quake.integer)
1739 CL_RunParticleEffect(pos, vec3_origin, 0, 10);
1740 else if (cl_particles_bulletimpacts.integer)
1742 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1743 CL_Smoke(pos, vec3_origin, 15, 0);
1747 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1752 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1754 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1756 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1760 // quad spike hitting wall
1761 MSG_ReadVector(pos, cls.protocol);
1762 CL_FindNonSolidLocation(pos, pos, 4);
1763 if (cl_particles_quake.integer)
1764 CL_RunParticleEffect(pos, vec3_origin, 0, 10);
1765 else if (cl_particles_bulletimpacts.integer)
1767 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1768 CL_Smoke(pos, vec3_origin, 15, 0);
1771 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1772 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1774 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1779 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1781 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1783 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1787 // super spike hitting wall
1788 MSG_ReadVector(pos, cls.protocol);
1789 CL_FindNonSolidLocation(pos, pos, 4);
1790 if (cl_particles_quake.integer)
1791 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1792 else if (cl_particles_bulletimpacts.integer)
1794 CL_SparkShower(pos, vec3_origin, 30, 1, 0);
1795 CL_Smoke(pos, vec3_origin, 30, 0);
1799 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1804 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1806 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1808 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1811 case TE_SUPERSPIKEQUAD:
1812 // quad super spike hitting wall
1813 MSG_ReadVector(pos, cls.protocol);
1814 CL_FindNonSolidLocation(pos, pos, 4);
1815 if (cl_particles_quake.integer)
1816 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1817 else if (cl_particles_bulletimpacts.integer)
1819 CL_SparkShower(pos, vec3_origin, 30, 1, 0);
1820 CL_Smoke(pos, vec3_origin, 30, 0);
1823 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1824 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1826 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1831 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1833 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1835 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1838 // LordHavoc: added for improved blood splatters
1841 MSG_ReadVector(pos, cls.protocol);
1842 CL_FindNonSolidLocation(pos, pos, 4);
1843 dir[0] = MSG_ReadChar();
1844 dir[1] = MSG_ReadChar();
1845 dir[2] = MSG_ReadChar();
1846 count = MSG_ReadByte();
1847 CL_BloodPuff(pos, dir, count);
1851 MSG_ReadVector(pos, cls.protocol);
1852 CL_FindNonSolidLocation(pos, pos, 4);
1853 dir[0] = MSG_ReadChar();
1854 dir[1] = MSG_ReadChar();
1855 dir[2] = MSG_ReadChar();
1856 count = MSG_ReadByte();
1857 CL_SparkShower(pos, dir, count, 1, 0);
1860 MSG_ReadVector(pos, cls.protocol);
1861 CL_FindNonSolidLocation(pos, pos, 4);
1862 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1863 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1866 // LordHavoc: added for improved gore
1867 case TE_BLOODSHOWER:
1869 MSG_ReadVector(pos, cls.protocol); // mins
1870 MSG_ReadVector(pos2, cls.protocol); // maxs
1871 velspeed = MSG_ReadCoord(cls.protocol); // speed
1872 count = (unsigned short) MSG_ReadShort(); // number of particles
1873 CL_BloodShower(pos, pos2, velspeed, count);
1875 case TE_PARTICLECUBE:
1876 // general purpose particle effect
1877 MSG_ReadVector(pos, cls.protocol); // mins
1878 MSG_ReadVector(pos2, cls.protocol); // maxs
1879 MSG_ReadVector(dir, cls.protocol); // dir
1880 count = (unsigned short) MSG_ReadShort(); // number of particles
1881 colorStart = MSG_ReadByte(); // color
1882 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1883 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
1884 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1887 case TE_PARTICLERAIN:
1888 // general purpose particle effect
1889 MSG_ReadVector(pos, cls.protocol); // mins
1890 MSG_ReadVector(pos2, cls.protocol); // maxs
1891 MSG_ReadVector(dir, cls.protocol); // dir
1892 count = (unsigned short) MSG_ReadShort(); // number of particles
1893 colorStart = MSG_ReadByte(); // color
1894 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1897 case TE_PARTICLESNOW:
1898 // general purpose particle effect
1899 MSG_ReadVector(pos, cls.protocol); // mins
1900 MSG_ReadVector(pos2, cls.protocol); // maxs
1901 MSG_ReadVector(dir, cls.protocol); // dir
1902 count = (unsigned short) MSG_ReadShort(); // number of particles
1903 colorStart = MSG_ReadByte(); // color
1904 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1908 // bullet hitting wall
1909 MSG_ReadVector(pos, cls.protocol);
1910 CL_FindNonSolidLocation(pos, pos, 4);
1911 if (cl_particles_quake.integer)
1912 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1915 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1916 CL_Smoke(pos, vec3_origin, 15, 0);
1921 case TE_GUNSHOTQUAD:
1922 // quad bullet hitting wall
1923 MSG_ReadVector(pos, cls.protocol);
1924 CL_FindNonSolidLocation(pos, pos, 4);
1925 if (cl_particles_quake.integer)
1926 CL_RunParticleEffect(pos, vec3_origin, 0, 20);
1929 CL_SparkShower(pos, vec3_origin, 15, 1, 0);
1930 CL_Smoke(pos, vec3_origin, 15, 0);
1933 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1934 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1939 MSG_ReadVector(pos, cls.protocol);
1940 CL_FindNonSolidLocation(pos, pos, 10);
1941 CL_ParticleExplosion(pos);
1942 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1943 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1944 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1945 if (gamemode != GAME_NEXUIZ)
1946 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1949 case TE_EXPLOSIONQUAD:
1950 // quad rocket explosion
1951 MSG_ReadVector(pos, cls.protocol);
1952 CL_FindNonSolidLocation(pos, pos, 10);
1953 CL_ParticleExplosion(pos);
1954 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1955 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1956 if (gamemode != GAME_NEXUIZ)
1957 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1961 // Nehahra movie colored lighting explosion
1962 MSG_ReadVector(pos, cls.protocol);
1963 CL_FindNonSolidLocation(pos, pos, 10);
1964 CL_ParticleExplosion(pos);
1965 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1966 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1967 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1968 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1969 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1970 if (gamemode != GAME_NEXUIZ)
1971 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1974 case TE_EXPLOSIONRGB:
1975 // colored lighting explosion
1976 MSG_ReadVector(pos, cls.protocol);
1977 CL_FindNonSolidLocation(pos, pos, 10);
1978 CL_ParticleExplosion(pos);
1979 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1980 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1981 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1982 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1983 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1984 if (gamemode != GAME_NEXUIZ)
1985 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1988 case TE_TAREXPLOSION:
1989 // tarbaby explosion
1990 MSG_ReadVector(pos, cls.protocol);
1991 CL_FindNonSolidLocation(pos, pos, 10);
1992 CL_BlobExplosion(pos);
1994 if (gamemode != GAME_NEXUIZ)
1995 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1996 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1997 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2001 MSG_ReadVector(pos, cls.protocol);
2002 CL_FindNonSolidLocation(pos, pos, 10);
2003 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2004 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2007 case TE_CUSTOMFLASH:
2008 MSG_ReadVector(pos, cls.protocol);
2009 CL_FindNonSolidLocation(pos, pos, 4);
2010 radius = (MSG_ReadByte() + 1) * 8;
2011 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2012 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2013 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2014 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2015 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2016 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2020 MSG_ReadVector(pos, cls.protocol);
2021 MSG_ReadVector(dir, cls.protocol);
2022 count = MSG_ReadByte();
2023 CL_Flames(pos, dir, count);
2028 CL_ParseBeam(cl.model_bolt, true);
2033 CL_ParseBeam(cl.model_bolt2, true);
2038 CL_ParseBeam(cl.model_bolt3, false);
2043 // grappling hook beam
2044 CL_ParseBeam(cl.model_beam, false);
2048 // LordHavoc: for compatibility with the Nehahra movie...
2049 case TE_LIGHTNING4NEH:
2050 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2054 MSG_ReadVector(pos, cls.protocol);
2059 MSG_ReadVector(pos, cls.protocol);
2060 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2061 CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2062 CL_TeleportSplash(pos);
2066 // color mapped explosion
2067 MSG_ReadVector(pos, cls.protocol);
2068 CL_FindNonSolidLocation(pos, pos, 10);
2069 colorStart = MSG_ReadByte();
2070 colorLength = MSG_ReadByte();
2071 CL_ParticleExplosion2(pos, colorStart, colorLength);
2072 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2073 color[0] = tempcolor[0] * (2.0f / 255.0f);
2074 color[1] = tempcolor[1] * (2.0f / 255.0f);
2075 color[2] = tempcolor[2] * (2.0f / 255.0f);
2076 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2077 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2078 if (gamemode != GAME_NEXUIZ)
2079 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2083 MSG_ReadVector(pos, cls.protocol);
2084 MSG_ReadVector(pos2, cls.protocol);
2085 MSG_ReadVector(dir, cls.protocol);
2086 CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
2090 MSG_ReadVector(pos, cls.protocol);
2091 MSG_ReadVector(dir, cls.protocol);
2092 count = MSG_ReadByte();
2093 CL_FindNonSolidLocation(pos, pos, 4);
2094 CL_Tei_Smoke(pos, dir, count);
2097 case TE_TEI_BIGEXPLOSION:
2098 MSG_ReadVector(pos, cls.protocol);
2099 CL_FindNonSolidLocation(pos, pos, 10);
2100 CL_ParticleExplosion(pos);
2101 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2102 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2103 if (gamemode != GAME_NEXUIZ)
2104 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2107 case TE_TEI_PLASMAHIT:
2108 MSG_ReadVector(pos, cls.protocol);
2109 MSG_ReadVector(dir, cls.protocol);
2110 count = MSG_ReadByte();
2111 CL_FindNonSolidLocation(pos, pos, 5);
2112 CL_Tei_PlasmaHit(pos, dir, count);
2113 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2114 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2118 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2123 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2126 void CL_VM_Init (void);
2127 qboolean CL_VM_Parse_TempEntity (void);
2128 void CL_VM_Parse_StuffCmd (const char *msg);
2129 void CL_VM_Parse_CenterPrint (const char *msg);
2130 void CSQC_AddPrintText (const char *msg);
2131 void CSQC_ReadEntities (void);
2133 static unsigned char cgamenetbuffer[65536];
2136 =====================
2137 CL_ParseServerMessage
2138 =====================
2140 int parsingerror = false;
2141 void CL_ParseServerMessage(void)
2145 protocolversion_t protocol;
2146 unsigned char cmdlog[32];
2147 char *cmdlogname[32], *temp;
2148 int cmdindex, cmdcount = 0;
2150 if (cls.demorecording)
2151 CL_WriteDemoMessage ();
2153 cl.last_received_message = realtime;
2156 // if recording demos, copy the message out
2158 if (cl_shownet.integer == 1)
2159 Con_Printf("%f %i\n", realtime, net_message.cursize);
2160 else if (cl_shownet.integer == 2)
2161 Con_Print("------------------\n");
2163 cl.onground = false; // unless the server says otherwise
2165 // parse the message
2167 //MSG_BeginReading ();
2169 parsingerror = true;
2171 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2173 cl.mtime[1] = cl.mtime[0];
2174 cl.mtime[0] = realtime; // qw has no clock
2179 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2181 cmd = MSG_ReadByte ();
2185 SHOWNET("END OF MESSAGE");
2186 break; // end of message
2189 cmdindex = cmdcount & 31;
2191 cmdlog[cmdindex] = cmd;
2193 SHOWNET(qw_svc_strings[cmd]);
2194 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2195 if (!cmdlogname[cmdindex])
2197 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2199 cmdlogname[cmdindex] = temp;
2207 char description[32*64], temp[64];
2209 strcpy(description, "packet dump: ");
2213 count = cmdcount - i;
2217 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2218 strlcat(description, temp, sizeof(description));
2223 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2224 Con_Print(description);
2225 Host_Error("CL_ParseServerMessage: Illegible server message");
2230 //Con_Printf("qw_svc_nop\n");
2233 case qw_svc_disconnect:
2234 Con_Printf("Server disconnected\n");
2235 if (cls.demonum != -1)
2244 CSQC_AddPrintText(va("\1%s", MSG_ReadString())); //[515]: csqc
2246 CSQC_AddPrintText(MSG_ReadString());
2249 case qw_svc_centerprint:
2250 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2253 case qw_svc_stufftext:
2254 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2258 // svc_damage protocol is identical to nq
2262 case qw_svc_serverdata:
2263 //Cbuf_Execute(); // make sure any stuffed commands are done
2264 CL_ParseServerInfo();
2265 CL_VM_Init(); //[515]: init csqc
2268 case qw_svc_setangle:
2269 for (i=0 ; i<3 ; i++)
2270 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2273 case qw_svc_lightstyle:
2274 i = MSG_ReadByte ();
2275 if (i >= cl_max_lightstyle)
2277 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2280 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
2281 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2282 cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
2286 CL_ParseStartSoundPacket(false);
2289 case qw_svc_stopsound:
2290 i = (unsigned short) MSG_ReadShort();
2291 S_StopSound(i>>3, i&7);
2294 case qw_svc_updatefrags:
2296 if (i >= cl.maxclients)
2297 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2298 cl.scores[i].frags = (signed short) MSG_ReadShort();
2301 case qw_svc_updateping:
2303 if (i >= cl.maxclients)
2304 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2305 cl.scores[i].qw_ping = MSG_ReadShort();
2308 case qw_svc_updatepl:
2310 if (i >= cl.maxclients)
2311 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2312 cl.scores[i].qw_packetloss = MSG_ReadByte();
2315 case qw_svc_updateentertime:
2317 if (i >= cl.maxclients)
2318 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2320 cl.scores[i].qw_entertime = realtime - MSG_ReadFloat();
2323 case qw_svc_spawnbaseline:
2324 i = (unsigned short) MSG_ReadShort();
2325 if (i < 0 || i >= MAX_EDICTS)
2326 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2327 if (i >= cl_max_entities)
2328 CL_ExpandEntities(i);
2329 CL_ParseBaseline(cl_entities + i, false);
2331 case qw_svc_spawnstatic:
2332 CL_ParseStatic(false);
2334 case qw_svc_temp_entity:
2335 if(!CL_VM_Parse_TempEntity())
2336 CL_ParseTempEntity ();
2339 case qw_svc_killedmonster:
2340 cl.stats[STAT_MONSTERS]++;
2343 case qw_svc_foundsecret:
2344 cl.stats[STAT_SECRETS]++;
2347 case qw_svc_updatestat:
2348 i = MSG_ReadByte ();
2349 if (i < 0 || i >= MAX_CL_STATS)
2350 Host_Error ("svc_updatestat: %i is invalid", i);
2351 cl.stats[i] = MSG_ReadByte ();
2354 case qw_svc_updatestatlong:
2355 i = MSG_ReadByte ();
2356 if (i < 0 || i >= MAX_CL_STATS)
2357 Host_Error ("svc_updatestatlong: %i is invalid", i);
2358 cl.stats[i] = MSG_ReadLong ();
2361 case qw_svc_spawnstaticsound:
2362 CL_ParseStaticSound (false);
2365 case qw_svc_cdtrack:
2366 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2367 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2368 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2370 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2373 case qw_svc_intermission:
2374 cl.intermission = 1;
2375 cl.completed_time = cl.time;
2376 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2377 for (i = 0;i < 3;i++)
2378 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2382 cl.intermission = 2;
2383 cl.completed_time = cl.time;
2384 SCR_CenterPrint(MSG_ReadString ());
2387 case qw_svc_sellscreen:
2388 Cmd_ExecuteString ("help", src_command);
2391 case qw_svc_smallkick:
2392 Con_Printf("TODO: qw_svc_smallkick\n");
2394 case qw_svc_bigkick:
2395 Con_Printf("TODO: qw_svc_bigkick\n");
2398 case qw_svc_muzzleflash:
2399 i = (unsigned short) MSG_ReadShort();
2400 // NOTE: in QW this only worked on clients
2401 if (i < 0 || i >= MAX_EDICTS)
2402 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2403 if (i >= cl_max_entities)
2404 CL_ExpandEntities(i);
2405 cl_entities[i].persistent.muzzleflash = 1.0f;
2408 case qw_svc_updateuserinfo:
2409 QW_CL_UpdateUserInfo();
2412 case qw_svc_setinfo:
2416 case qw_svc_serverinfo:
2420 case qw_svc_download:
2421 QW_CL_ParseDownload();
2424 case qw_svc_playerinfo:
2425 EntityStateQW_ReadPlayerUpdate();
2432 case qw_svc_chokecount:
2434 // FIXME: apply to netgraph
2435 //for (j = 0;j < i;j++)
2436 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2439 case qw_svc_modellist:
2440 QW_CL_ParseModelList();
2443 case qw_svc_soundlist:
2444 QW_CL_ParseSoundList();
2447 case qw_svc_packetentities:
2448 EntityFrameQW_CL_ReadFrame(false);
2449 // first update is the final signon stage
2450 if (cls.signon == SIGNONS - 1)
2451 cls.signon = SIGNONS;
2454 case qw_svc_deltapacketentities:
2455 EntityFrameQW_CL_ReadFrame(true);
2456 // first update is the final signon stage
2457 if (cls.signon == SIGNONS - 1)
2458 cls.signon = SIGNONS;
2461 case qw_svc_maxspeed:
2462 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2465 case qw_svc_entgravity:
2466 cl.qw_movevars_entgravity = MSG_ReadFloat();
2469 case qw_svc_setpause:
2470 cl.paused = MSG_ReadByte ();
2475 S_PauseGameSounds (cl.paused);
2479 QW_CL_UpdateItemsAndWeapon();
2486 Host_Error ("CL_ParseServerMessage: Bad server message");
2488 cmd = MSG_ReadByte ();
2492 SHOWNET("END OF MESSAGE");
2493 break; // end of message
2496 cmdindex = cmdcount & 31;
2498 cmdlog[cmdindex] = cmd;
2500 // if the high bit of the command byte is set, it is a fast update
2503 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2505 cmdlogname[cmdindex] = temp;
2506 SHOWNET("fast update");
2507 if (cls.signon == SIGNONS - 1)
2509 // first update is the final signon stage
2510 cls.signon = SIGNONS;
2513 EntityFrameQuake_ReadEntity (cmd&127);
2517 SHOWNET(svc_strings[cmd]);
2518 cmdlogname[cmdindex] = svc_strings[cmd];
2519 if (!cmdlogname[cmdindex])
2521 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2523 cmdlogname[cmdindex] = temp;
2531 char description[32*64], temp[64];
2533 strcpy (description, "packet dump: ");
2537 count = cmdcount - i;
2541 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2542 strlcat (description, temp, sizeof (description));
2547 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2548 Con_Print(description);
2549 Host_Error ("CL_ParseServerMessage: Illegible server message");
2554 if (cls.signon < SIGNONS)
2555 Con_Print("<-- server to client keepalive\n");
2559 cl.mtime[1] = cl.mtime[0];
2560 cl.mtime[0] = MSG_ReadFloat ();
2561 cl.movement_needupdate = true;
2564 case svc_clientdata:
2565 CL_ParseClientdata();
2569 i = MSG_ReadLong ();
2570 protocol = Protocol_EnumForNumber(i);
2571 if (protocol == PROTOCOL_UNKNOWN)
2572 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
2573 // hack for unmarked Nehahra movie demos which had a custom protocol
2574 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
2575 protocol = PROTOCOL_NEHAHRAMOVIE;
2576 cls.protocol = protocol;
2579 case svc_disconnect:
2580 Con_Printf ("Server disconnected\n");
2581 if (cls.demonum != -1)
2588 CSQC_AddPrintText(MSG_ReadString()); //[515]: csqc
2591 case svc_centerprint:
2592 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2596 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2603 case svc_serverinfo:
2604 CL_ParseServerInfo ();
2605 CL_VM_Init(); //[515]: init csqc
2609 for (i=0 ; i<3 ; i++)
2610 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2614 cl.viewentity = (unsigned short)MSG_ReadShort ();
2615 if (cl.viewentity >= MAX_EDICTS)
2616 Host_Error("svc_setview >= MAX_EDICTS");
2617 if (cl.viewentity >= cl_max_entities)
2618 CL_ExpandEntities(cl.viewentity);
2619 // LordHavoc: assume first setview recieved is the real player entity
2620 if (!cl.playerentity)
2621 cl.playerentity = cl.viewentity;
2624 case svc_lightstyle:
2625 i = MSG_ReadByte ();
2626 if (i >= cl_max_lightstyle)
2628 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2631 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
2632 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2633 cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
2637 CL_ParseStartSoundPacket(false);
2641 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2643 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
2644 CL_ParseStartSoundPacket(true);
2648 int i = (unsigned short)MSG_ReadShort();
2649 char *s = MSG_ReadString();
2652 if (i >= 1 && i < MAX_MODELS)
2654 model_t *model = Mod_ForName(s, false, false, i == 1);
2656 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
2657 cl.model_precache[i] = model;
2660 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
2665 if (i >= 1 && i < MAX_SOUNDS)
2667 sfx_t *sfx = S_PrecacheSound (s, true, false);
2668 if (!sfx && snd_initialized.integer)
2669 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
2670 cl.sound_precache[i] = sfx;
2673 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
2679 i = (unsigned short) MSG_ReadShort();
2680 S_StopSound(i>>3, i&7);
2683 case svc_updatename:
2684 i = MSG_ReadByte ();
2685 if (i >= cl.maxclients)
2686 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
2687 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
2690 case svc_updatefrags:
2691 i = MSG_ReadByte ();
2692 if (i >= cl.maxclients)
2693 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2694 cl.scores[i].frags = (signed short) MSG_ReadShort ();
2697 case svc_updatecolors:
2698 i = MSG_ReadByte ();
2699 if (i >= cl.maxclients)
2700 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
2701 cl.scores[i].colors = MSG_ReadByte ();
2705 CL_ParseParticleEffect ();
2716 case svc_spawnbaseline:
2717 i = (unsigned short) MSG_ReadShort ();
2718 if (i < 0 || i >= MAX_EDICTS)
2719 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2720 if (i >= cl_max_entities)
2721 CL_ExpandEntities(i);
2722 CL_ParseBaseline (cl_entities + i, false);
2724 case svc_spawnbaseline2:
2725 i = (unsigned short) MSG_ReadShort ();
2726 if (i < 0 || i >= MAX_EDICTS)
2727 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
2728 if (i >= cl_max_entities)
2729 CL_ExpandEntities(i);
2730 CL_ParseBaseline (cl_entities + i, true);
2732 case svc_spawnstatic:
2733 CL_ParseStatic (false);
2735 case svc_spawnstatic2:
2736 CL_ParseStatic (true);
2738 case svc_temp_entity:
2739 if(!CL_VM_Parse_TempEntity())
2740 CL_ParseTempEntity ();
2744 cl.paused = MSG_ReadByte ();
2749 S_PauseGameSounds (cl.paused);
2753 i = MSG_ReadByte ();
2754 // LordHavoc: it's rude to kick off the client if they missed the
2755 // reconnect somehow, so allow signon 1 even if at signon 1
2756 if (i <= cls.signon && i != 1)
2757 Host_Error ("Received signon %i when at %i", i, cls.signon);
2762 case svc_killedmonster:
2763 cl.stats[STAT_MONSTERS]++;
2766 case svc_foundsecret:
2767 cl.stats[STAT_SECRETS]++;
2770 case svc_updatestat:
2771 i = MSG_ReadByte ();
2772 if (i < 0 || i >= MAX_CL_STATS)
2773 Host_Error ("svc_updatestat: %i is invalid", i);
2774 cl.stats[i] = MSG_ReadLong ();
2777 case svc_updatestatubyte:
2778 i = MSG_ReadByte ();
2779 if (i < 0 || i >= MAX_CL_STATS)
2780 Host_Error ("svc_updatestat: %i is invalid", i);
2781 cl.stats[i] = MSG_ReadByte ();
2784 case svc_spawnstaticsound:
2785 CL_ParseStaticSound (false);
2788 case svc_spawnstaticsound2:
2789 CL_ParseStaticSound (true);
2793 cl.cdtrack = MSG_ReadByte ();
2794 cl.looptrack = MSG_ReadByte ();
2795 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2796 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2798 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2801 case svc_intermission:
2802 cl.intermission = 1;
2803 cl.completed_time = cl.time;
2807 cl.intermission = 2;
2808 cl.completed_time = cl.time;
2809 SCR_CenterPrint(MSG_ReadString ());
2813 cl.intermission = 3;
2814 cl.completed_time = cl.time;
2815 SCR_CenterPrint(MSG_ReadString ());
2818 case svc_sellscreen:
2819 Cmd_ExecuteString ("help", src_command);
2822 if (gamemode == GAME_TENEBRAE)
2824 // repeating particle effect
2825 MSG_ReadCoord(cls.protocol);
2826 MSG_ReadCoord(cls.protocol);
2827 MSG_ReadCoord(cls.protocol);
2828 MSG_ReadCoord(cls.protocol);
2829 MSG_ReadCoord(cls.protocol);
2830 MSG_ReadCoord(cls.protocol);
2837 SHOWLMP_decodehide();
2840 if (gamemode == GAME_TENEBRAE)
2843 MSG_ReadCoord(cls.protocol);
2844 MSG_ReadCoord(cls.protocol);
2845 MSG_ReadCoord(cls.protocol);
2850 SHOWLMP_decodeshow();
2853 R_SetSkyBox(MSG_ReadString());
2858 length = (int) ((unsigned short) MSG_ReadShort());
2859 for (i = 0;i < length;i++)
2860 cgamenetbuffer[i] = MSG_ReadByte();
2862 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
2866 if (cls.signon == SIGNONS - 1)
2868 // first update is the final signon stage
2869 cls.signon = SIGNONS;
2872 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2873 EntityFrame_CL_ReadFrame();
2874 else if (cls.protocol == PROTOCOL_DARKPLACES4)
2875 EntityFrame4_CL_ReadFrame();
2877 EntityFrame5_CL_ReadFrame();
2879 case svc_csqcentities:
2880 CSQC_ReadEntities();
2886 EntityFrameQuake_ISeeDeadEntities();
2888 parsingerror = false;
2891 void CL_Parse_DumpPacket(void)
2895 Con_Print("Packet dump:\n");
2896 SZ_HexDumpToConsole(&net_message);
2897 parsingerror = false;
2900 void CL_Parse_ErrorCleanUp(void)
2902 if (cls.qw_downloadmemory)
2904 Mem_Free(cls.qw_downloadmemory);
2905 cls.qw_downloadmemory = NULL;
2907 cls.qw_downloadpercent = 0;
2911 void CL_Parse_Init(void)
2913 // LordHavoc: added demo_nehahra cvar
2914 Cvar_RegisterVariable (&demo_nehahra);
2915 if (gamemode == GAME_NEHAHRA)
2916 Cvar_SetValue("demo_nehahra", 1);
2917 Cvar_RegisterVariable(&developer_networkentities);
2919 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
2920 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
2923 void CL_Parse_Shutdown(void)