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quick hack to fix missing PK3s when loading demos with curl downloads (works for...
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
98         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
99         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
100 };
101
102 char *qw_svc_strings[128] =
103 {
104         "qw_svc_bad",                                   // 0
105         "qw_svc_nop",                                   // 1
106         "qw_svc_disconnect",                    // 2
107         "qw_svc_updatestat",                    // 3    // [byte] [byte]
108         "",                                                             // 4
109         "qw_svc_setview",                               // 5    // [short] entity number
110         "qw_svc_sound",                                 // 6    // <see code>
111         "",                                                             // 7
112         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
113         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
114         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
115         "qw_svc_serverdata",                    // 11   // [long] protocol ...
116         "qw_svc_lightstyle",                    // 12   // [byte] [string]
117         "",                                                             // 13
118         "qw_svc_updatefrags",                   // 14   // [byte] [short]
119         "",                                                             // 15
120         "qw_svc_stopsound",                             // 16   // <see code>
121         "",                                                             // 17
122         "",                                                             // 18
123         "qw_svc_damage",                                // 19
124         "qw_svc_spawnstatic",                   // 20
125         "",                                                             // 21
126         "qw_svc_spawnbaseline",                 // 22
127         "qw_svc_temp_entity",                   // 23   // variable
128         "qw_svc_setpause",                              // 24   // [byte] on / off
129         "",                                                             // 25
130         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
131         "qw_svc_killedmonster",                 // 27
132         "qw_svc_foundsecret",                   // 28
133         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
134         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
135         "qw_svc_finale",                                // 31           // [string] text
136         "qw_svc_cdtrack",                               // 32           // [byte] track
137         "qw_svc_sellscreen",                    // 33
138         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
139         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
140         "qw_svc_updateping",                    // 36           // [byte] [short]
141         "qw_svc_updateentertime",               // 37           // [byte] [float]
142         "qw_svc_updatestatlong",                // 38           // [byte] [long]
143         "qw_svc_muzzleflash",                   // 39           // [short] entity
144         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
145         "qw_svc_download",                              // 41           // [short] size [size bytes]
146         "qw_svc_playerinfo",                    // 42           // variable
147         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
148         "qw_svc_chokecount",                    // 44           // [byte] packets choked
149         "qw_svc_modellist",                             // 45           // [strings]
150         "qw_svc_soundlist",                             // 46           // [strings]
151         "qw_svc_packetentities",                // 47           // [...]
152         "qw_svc_deltapacketentities",   // 48           // [...]
153         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
154         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
155         "qw_svc_setinfo",                               // 51           // setinfo on a client
156         "qw_svc_serverinfo",                    // 52           // serverinfo
157         "qw_svc_updatepl",                              // 53           // [byte] [byte]
158 };
159
160 //=============================================================================
161
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
172
173 #define RIC_GUNSHOT             1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
192
193 /*
194 ==================
195 CL_ParseStartSoundPacket
196 ==================
197 */
198 void CL_ParseStartSoundPacket(int largesoundindex)
199 {
200         vec3_t  pos;
201         int     channel, ent;
202         int     sound_num;
203         int     volume;
204         int     field_mask;
205         float   attenuation;
206
207         if (cls.protocol == PROTOCOL_QUAKEWORLD)
208         {
209                 channel = MSG_ReadShort();
210
211                 if (channel & (1<<15))
212                         volume = MSG_ReadByte ();
213                 else
214                         volume = DEFAULT_SOUND_PACKET_VOLUME;
215
216                 if (channel & (1<<14))
217                         attenuation = MSG_ReadByte () / 64.0;
218                 else
219                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220
221                 ent = (channel>>3)&1023;
222                 channel &= 7;
223
224                 sound_num = MSG_ReadByte ();
225         }
226         else
227         {
228                 field_mask = MSG_ReadByte();
229
230                 if (field_mask & SND_VOLUME)
231                         volume = MSG_ReadByte ();
232                 else
233                         volume = DEFAULT_SOUND_PACKET_VOLUME;
234
235                 if (field_mask & SND_ATTENUATION)
236                         attenuation = MSG_ReadByte () / 64.0;
237                 else
238                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239
240                 if (field_mask & SND_LARGEENTITY)
241                 {
242                         ent = (unsigned short) MSG_ReadShort ();
243                         channel = MSG_ReadByte ();
244                 }
245                 else
246                 {
247                         channel = (unsigned short) MSG_ReadShort ();
248                         ent = channel >> 3;
249                         channel &= 7;
250                 }
251
252                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253                         sound_num = (unsigned short) MSG_ReadShort ();
254                 else
255                         sound_num = MSG_ReadByte ();
256         }
257
258         MSG_ReadVector(pos, cls.protocol);
259
260         if (sound_num >= MAX_SOUNDS)
261         {
262                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
263                 return;
264         }
265
266         if (ent >= MAX_EDICTS)
267         {
268                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
269                 return;
270         }
271
272         if (ent >= cl.max_entities)
273                 CL_ExpandEntities(ent);
274
275         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
277 }
278
279 /*
280 ==================
281 CL_KeepaliveMessage
282
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
285 ==================
286 */
287
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
290 {
291         float time;
292         static double nextmsg = -1;
293         int oldreadcount;
294         qboolean oldbadread;
295         sizebuf_t old;
296
297         // no need if server is local and definitely not if this is a demo
298         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
299                 return;
300
301         if (readmessages)
302         {
303                 // read messages from server, should just be nops
304                 oldreadcount = msg_readcount;
305                 oldbadread = msg_badread;
306                 old = net_message;
307                 memcpy(olddata, net_message.data, net_message.cursize);
308
309                 NetConn_ClientFrame();
310
311                 msg_readcount = oldreadcount;
312                 msg_badread = oldbadread;
313                 net_message = old;
314                 memcpy(net_message.data, olddata, net_message.cursize);
315         }
316
317         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
318         {
319                 sizebuf_t       msg;
320                 unsigned char           buf[4];
321                 nextmsg = time + 5;
322                 // write out a nop
323                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
324                 Con_Print("--> client to server keepalive\n");
325                 memset(&msg, 0, sizeof(msg));
326                 msg.data = buf;
327                 msg.maxsize = sizeof(buf);
328                 MSG_WriteChar(&msg, clc_nop);
329                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
330         }
331 }
332
333 void CL_ParseEntityLump(char *entdata)
334 {
335         const char *data;
336         char key[128], value[MAX_INPUTLINE];
337         FOG_clear(); // LordHavoc: no fog until set
338         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
339         R_SetSkyBox(cl.worldmodel->brush.skybox);
340         data = entdata;
341         if (!data)
342                 return;
343         if (!COM_ParseToken_Simple(&data, false, false))
344                 return; // error
345         if (com_token[0] != '{')
346                 return; // error
347         while (1)
348         {
349                 if (!COM_ParseToken_Simple(&data, false, false))
350                         return; // error
351                 if (com_token[0] == '}')
352                         break; // end of worldspawn
353                 if (com_token[0] == '_')
354                         strlcpy (key, com_token + 1, sizeof (key));
355                 else
356                         strlcpy (key, com_token, sizeof (key));
357                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
358                         key[strlen(key)-1] = 0;
359                 if (!COM_ParseToken_Simple(&data, false, false))
360                         return; // error
361                 strlcpy (value, com_token, sizeof (value));
362                 if (!strcmp("sky", key))
363                         R_SetSkyBox(value);
364                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
365                         R_SetSkyBox(value);
366                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
367                         R_SetSkyBox(value);
368                 else if (!strcmp("fog", key))
369                 {
370                         r_refdef.fog_start = 0;
371                         r_refdef.fog_alpha = 1;
372                         r_refdef.fog_end = 16384;
373 #if _MSC_VER >= 1400
374 #define sscanf sscanf_s
375 #endif
376                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
377                 }
378                 else if (!strcmp("fog_density", key))
379                         r_refdef.fog_density = atof(value);
380                 else if (!strcmp("fog_red", key))
381                         r_refdef.fog_red = atof(value);
382                 else if (!strcmp("fog_green", key))
383                         r_refdef.fog_green = atof(value);
384                 else if (!strcmp("fog_blue", key))
385                         r_refdef.fog_blue = atof(value);
386                 else if (!strcmp("fog_alpha", key))
387                         r_refdef.fog_alpha = atof(value);
388                 else if (!strcmp("fog_start", key))
389                         r_refdef.fog_start = atof(value);
390                 else if (!strcmp("fog_end", key))
391                         r_refdef.fog_end = atof(value);
392         }
393 }
394
395 extern void CL_Locs_Reload_f(void);
396 extern void CL_VM_Init (void);
397 static const vec3_t defaultmins = {-4096, -4096, -4096};
398 static const vec3_t defaultmaxs = {4096, 4096, 4096};
399 static void CL_SetupWorldModel(void)
400 {
401         // update the world model
402         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
403         CL_UpdateRenderEntity(&cl.entities[0].render);
404
405         // set up csqc world for collision culling
406         if (cl.worldmodel)
407                 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
408         else
409                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
410
411         // load or reload .loc file for team chat messages
412         CL_Locs_Reload_f();
413
414         // reset particles and other per-level things
415         R_Modules_NewMap();
416
417         // load the team chat beep if possible
418         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
419
420         // check memory integrity
421         Mem_CheckSentinelsGlobal();
422
423         // load the csqc now
424         if (cl.loadcsqc)
425         {
426                 cl.loadcsqc = false;
427
428                 CL_VM_Init();
429         }
430 }
431
432 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
433 {
434         qfile_t *file;
435
436         // see if the file already exists
437         file = FS_Open(filename, "rb", true, false);
438         if (file)
439         {
440                 FS_Close(file);
441                 return true;
442         }
443
444         // download messages in a demo would be bad
445         if (cls.demorecording)
446         {
447                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
448                 return true;
449         }
450
451         // don't try to download when playing a demo
452         if (!cls.netcon)
453                 return true;
454
455         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
456         Con_Printf("Downloading %s\n", filename);
457
458         if (!cls.qw_downloadmemory)
459         {
460                 cls.qw_downloadmemory = NULL;
461                 cls.qw_downloadmemorycursize = 0;
462                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
463         }
464
465         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
466         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
467
468         cls.qw_downloadnumber++;
469         cls.qw_downloadpercent = 0;
470         cls.qw_downloadmemorycursize = 0;
471
472         return false;
473 }
474
475 static void QW_CL_ProcessUserInfo(int slot);
476 static void QW_CL_RequestNextDownload(void)
477 {
478         int i;
479
480         // clear name of file that just finished
481         cls.qw_downloadname[0] = 0;
482
483         switch (cls.qw_downloadtype)
484         {
485         case dl_single:
486                 break;
487         case dl_skin:
488                 if (cls.qw_downloadnumber == 0)
489                         Con_Printf("Checking skins...\n");
490                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
491                 {
492                         if (!cl.scores[cls.qw_downloadnumber].name[0])
493                                 continue;
494                         // check if we need to download the file, and return if so
495                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
496                                 return;
497                 }
498
499                 cls.qw_downloadtype = dl_none;
500
501                 // load any newly downloaded skins
502                 for (i = 0;i < cl.maxclients;i++)
503                         QW_CL_ProcessUserInfo(i);
504
505                 // if we're still in signon stages, request the next one
506                 if (cls.signon != SIGNONS)
507                 {
508                         cls.signon = SIGNONS-1;
509                         // we'll go to SIGNONS when the first entity update is received
510                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
511                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
512                 }
513                 break;
514         case dl_model:
515                 if (cls.qw_downloadnumber == 0)
516                 {
517                         Con_Printf("Checking models...\n");
518                         cls.qw_downloadnumber = 1;
519                 }
520
521                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
522                 {
523                         // skip submodels
524                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
525                                 continue;
526                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
527                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
528                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
529                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
530                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
531                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
532                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
533                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
534                         // check if we need to download the file, and return if so
535                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
536                                 return;
537                 }
538
539                 cls.qw_downloadtype = dl_none;
540
541                 // touch all of the precached models that are still loaded so we can free
542                 // anything that isn't needed
543                 if (!sv.active)
544                         Mod_ClearUsed();
545                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
546                         Mod_FindName(cl.model_name[i]);
547                 // precache any models used by the client (this also marks them used)
548                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
549                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
550                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
551                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
552                 Mod_PurgeUnused();
553
554                 // now we try to load everything that is new
555
556                 // world model
557                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
558                 if (cl.model_precache[1]->Draw == NULL)
559                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
560
561                 // normal models
562                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
563                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
564                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
565
566                 // check memory integrity
567                 Mem_CheckSentinelsGlobal();
568
569                 // now that we have a world model, set up the world entity, renderer
570                 // modules and csqc
571                 CL_SetupWorldModel();
572
573                 // add pmodel/emodel CRCs to userinfo
574                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
575                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
576
577                 // done checking sounds and models, send a prespawn command now
578                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
579                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
580
581                 if (cls.qw_downloadmemory)
582                 {
583                         Mem_Free(cls.qw_downloadmemory);
584                         cls.qw_downloadmemory = NULL;
585                 }
586
587                 // done loading
588                 cl.loadfinished = true;
589                 break;
590         case dl_sound:
591                 if (cls.qw_downloadnumber == 0)
592                 {
593                         Con_Printf("Checking sounds...\n");
594                         cls.qw_downloadnumber = 1;
595                 }
596
597                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
598                 {
599                         // check if we need to download the file, and return if so
600                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
601                                 return;
602                 }
603
604                 cls.qw_downloadtype = dl_none;
605
606                 // load new sounds and unload old ones
607                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
608                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
609
610                 // precache any sounds used by the client
611                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
612                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
613                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
614                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
615                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
616                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
617                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
618
619                 // sounds
620                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
621                 {
622                         // Don't lock the sfx here, S_ServerSounds already did that
623                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
624                 }
625
626                 // check memory integrity
627                 Mem_CheckSentinelsGlobal();
628
629                 // done with sound downloads, next we check models
630                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
631                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
632                 break;
633         case dl_none:
634         default:
635                 Con_Printf("Unknown download type.\n");
636         }
637 }
638
639 static void QW_CL_ParseDownload(void)
640 {
641         int size = (signed short)MSG_ReadShort();
642         int percent = MSG_ReadByte();
643
644         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
645
646         // skip the download fragment if playing a demo
647         if (!cls.netcon)
648         {
649                 if (size > 0)
650                         msg_readcount += size;
651                 return;
652         }
653
654         if (size == -1)
655         {
656                 Con_Printf("File not found.\n");
657                 QW_CL_RequestNextDownload();
658                 return;
659         }
660
661         if (msg_readcount + (unsigned short)size > net_message.cursize)
662                 Host_Error("corrupt download message\n");
663
664         // make sure the buffer is big enough to include this new fragment
665         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
666         {
667                 unsigned char *old;
668                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
669                         cls.qw_downloadmemorymaxsize *= 2;
670                 old = cls.qw_downloadmemory;
671                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
672                 if (old)
673                 {
674                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
675                         Mem_Free(old);
676                 }
677         }
678
679         // read the fragment out of the packet
680         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
681         cls.qw_downloadmemorycursize += size;
682         cls.qw_downloadspeedcount += size;
683
684         cls.qw_downloadpercent = percent;
685
686         if (percent != 100)
687         {
688                 // request next fragment
689                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
690                 MSG_WriteString(&cls.netcon->message, "nextdl");
691         }
692         else
693         {
694                 // finished file
695                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
696
697                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
698
699                 cls.qw_downloadpercent = 0;
700
701                 // start downloading the next file (or join the game)
702                 QW_CL_RequestNextDownload();
703         }
704 }
705
706 static void QW_CL_ParseModelList(void)
707 {
708         int n;
709         int nummodels = MSG_ReadByte();
710         char *str;
711
712         // parse model precache list
713         for (;;)
714         {
715                 str = MSG_ReadString();
716                 if (!str[0])
717                         break;
718                 nummodels++;
719                 if (nummodels==MAX_MODELS)
720                         Host_Error("Server sent too many model precaches");
721                 if (strlen(str) >= MAX_QPATH)
722                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
723                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
724         }
725
726         n = MSG_ReadByte();
727         if (n)
728         {
729                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
730                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
731                 return;
732         }
733
734         cls.signon = 2;
735         cls.qw_downloadnumber = 0;
736         cls.qw_downloadtype = dl_model;
737         QW_CL_RequestNextDownload();
738 }
739
740 static void QW_CL_ParseSoundList(void)
741 {
742         int n;
743         int numsounds = MSG_ReadByte();
744         char *str;
745
746         // parse sound precache list
747         for (;;)
748         {
749                 str = MSG_ReadString();
750                 if (!str[0])
751                         break;
752                 numsounds++;
753                 if (numsounds==MAX_SOUNDS)
754                         Host_Error("Server sent too many sound precaches");
755                 if (strlen(str) >= MAX_QPATH)
756                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
757                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
758         }
759
760         n = MSG_ReadByte();
761
762         if (n)
763         {
764                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
765                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
766                 return;
767         }
768
769         cls.signon = 2;
770         cls.qw_downloadnumber = 0;
771         cls.qw_downloadtype = dl_sound;
772         QW_CL_RequestNextDownload();
773 }
774
775 static void QW_CL_Skins_f(void)
776 {
777         cls.qw_downloadnumber = 0;
778         cls.qw_downloadtype = dl_skin;
779         QW_CL_RequestNextDownload();
780 }
781
782 static void QW_CL_Changing_f(void)
783 {
784         if (cls.qw_downloadmemory)  // don't change when downloading
785                 return;
786
787         S_StopAllSounds();
788         cl.intermission = 0;
789         cls.signon = 1; // not active anymore, but not disconnected
790         Con_Printf("\nChanging map...\n");
791 }
792
793 void QW_CL_NextUpload(void)
794 {
795         int r, percent, size;
796
797         if (!cls.qw_uploaddata)
798                 return;
799
800         r = cls.qw_uploadsize - cls.qw_uploadpos;
801         if (r > 768)
802                 r = 768;
803         size = min(1, cls.qw_uploadsize);
804         percent = (cls.qw_uploadpos+r)*100/size;
805
806         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
807         MSG_WriteShort(&cls.netcon->message, r);
808         MSG_WriteByte(&cls.netcon->message, percent);
809         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
810
811         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
812
813         cls.qw_uploadpos += r;
814
815         if (cls.qw_uploadpos < cls.qw_uploadsize)
816                 return;
817
818         Con_Printf("Upload completed\n");
819
820         QW_CL_StopUpload();
821 }
822
823 void QW_CL_StartUpload(unsigned char *data, int size)
824 {
825         // do nothing in demos or if not connected
826         if (!cls.netcon)
827                 return;
828
829         // abort existing upload if in progress
830         QW_CL_StopUpload();
831
832         Con_DPrintf("Starting upload of %d bytes...\n", size);
833
834         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
835         memcpy(cls.qw_uploaddata, data, size);
836         cls.qw_uploadsize = size;
837         cls.qw_uploadpos = 0;
838
839         QW_CL_NextUpload();
840 }
841
842 #if 0
843 qboolean QW_CL_IsUploading(void)
844 {
845         return cls.qw_uploaddata != NULL;
846 }
847 #endif
848
849 void QW_CL_StopUpload(void)
850 {
851         if (cls.qw_uploaddata)
852                 Mem_Free(cls.qw_uploaddata);
853         cls.qw_uploaddata = NULL;
854         cls.qw_uploadsize = 0;
855         cls.qw_uploadpos = 0;
856 }
857
858 static void QW_CL_ProcessUserInfo(int slot)
859 {
860         int topcolor, bottomcolor;
861         char temp[2048];
862         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
863         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
864         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
865         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
866         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
867         cl.scores[slot].qw_spectator = temp[0] != 0;
868         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
869         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
870         if (!cl.scores[slot].qw_skin[0])
871                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
872         // TODO: skin cache
873 }
874
875 static void QW_CL_UpdateUserInfo(void)
876 {
877         int slot;
878         slot = MSG_ReadByte();
879         if (slot >= cl.maxclients)
880         {
881                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
882                 MSG_ReadLong();
883                 MSG_ReadString();
884                 return;
885         }
886         cl.scores[slot].qw_userid = MSG_ReadLong();
887         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
888
889         QW_CL_ProcessUserInfo(slot);
890 }
891
892 static void QW_CL_SetInfo(void)
893 {
894         int slot;
895         char key[2048];
896         char value[2048];
897         slot = MSG_ReadByte();
898         strlcpy(key, MSG_ReadString(), sizeof(key));
899         strlcpy(value, MSG_ReadString(), sizeof(value));
900         if (slot >= cl.maxclients)
901         {
902                 Con_Printf("svc_setinfo >= cl.maxclients\n");
903                 return;
904         }
905         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
906
907         QW_CL_ProcessUserInfo(slot);
908 }
909
910 static void QW_CL_ServerInfo(void)
911 {
912         char key[2048];
913         char value[2048];
914         char temp[32];
915         strlcpy(key, MSG_ReadString(), sizeof(key));
916         strlcpy(value, MSG_ReadString(), sizeof(value));
917         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
918         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
919         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
920         cl.qw_teamplay = atoi(temp);
921 }
922
923 static void QW_CL_ParseNails(void)
924 {
925         int i, j;
926         int numnails = MSG_ReadByte();
927         vec_t *v;
928         unsigned char bits[6];
929         for (i = 0;i < numnails;i++)
930         {
931                 for (j = 0;j < 6;j++)
932                         bits[j] = MSG_ReadByte();
933                 if (cl.qw_num_nails > 255)
934                         continue;
935                 v = cl.qw_nails[cl.qw_num_nails++];
936                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
937                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
938                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
939                 v[3] = -360*(bits[4]>>4)/16;
940                 v[4] = 360*bits[5]/256;
941                 v[5] = 0;
942         }
943 }
944
945 static void CL_UpdateItemsAndWeapon(void)
946 {
947         int j;
948         // check for important changes
949
950         // set flash times
951         if (cl.olditems != cl.stats[STAT_ITEMS])
952                 for (j = 0;j < 32;j++)
953                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
954                                 cl.item_gettime[j] = cl.time;
955         cl.olditems = cl.stats[STAT_ITEMS];
956
957         // GAME_NEXUIZ hud needs weapon change time
958         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
959                 cl.weapontime = cl.time;
960         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
961 }
962
963 void CL_BeginDownloads(qboolean aborteddownload)
964 {
965         // quakeworld works differently
966         if (cls.protocol == PROTOCOL_QUAKEWORLD)
967                 return;
968
969         // this would be a good place to do curl downloads
970         if(Curl_Have_forthismap())
971         {
972                 Curl_Register_predownload(); // come back later
973                 return;
974         }
975
976         // if we got here...
977         // curl is done, so let's start with the business
978         cl.loadbegun = true;
979
980         // if already downloading something from the previous level, don't stop it
981         if (cls.qw_downloadname[0])
982                 return;
983
984         if (cl.downloadcsqc)
985         {
986                 size_t progsize;
987                 cl.downloadcsqc = false;
988                 if (cls.netcon
989                  && !sv.active
990                  && csqc_progname.string
991                  && csqc_progname.string[0]
992                  && csqc_progcrc.integer >= 0
993                  && cl_serverextension_download.integer
994                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
995                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
996                 {
997                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
998                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
999                         return;
1000                 }
1001         }
1002
1003         if (cl.loadmodel_current < cl.loadmodel_total)
1004         {
1005                 // loading models
1006
1007                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1008                 {
1009                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1010                                 continue;
1011                         if (cls.signon < SIGNONS)
1012                                 CL_KeepaliveMessage(true);
1013                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1014                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1015                         {
1016                                 // we now have the worldmodel so we can set up the game world
1017                                 CL_SetupWorldModel();
1018                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1019                                 {
1020                                         cl.loadfinished = true;
1021                                         // now issue the spawn to move on to signon 2 like normal
1022                                         if (cls.netcon)
1023                                                 Cmd_ForwardStringToServer("prespawn");
1024                                 }
1025                         }
1026                 }
1027
1028                 // finished loading models
1029         }
1030
1031         if (cl.loadsound_current < cl.loadsound_total)
1032         {
1033                 // loading sounds
1034
1035                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1036                 {
1037                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1038                                 continue;
1039                         if (cls.signon < SIGNONS)
1040                                 CL_KeepaliveMessage(true);
1041                         // Don't lock the sfx here, S_ServerSounds already did that
1042                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1043                 }
1044
1045                 // finished loading sounds
1046         }
1047
1048         if(gamemode == GAME_NEXUIZ)
1049                 goto skipdownloads;
1050                 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1051                 // of dependencies) anyway, and can mess around with the game directory;
1052                 // until this is fixed, only support pk3 downloads via curl, and turn off
1053                 // individual file downloads other than for CSQC
1054                 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1055                 // to dlcache only
1056                 // idea: support download of pk3 files using this protocol later
1057
1058         // note: the reason these loops skip already-loaded things is that it
1059         // enables this command to be issued during the game if desired
1060
1061         if (cl.downloadmodel_current < cl.loadmodel_total)
1062         {
1063                 // loading models
1064
1065                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1066                 {
1067                         if (aborteddownload)
1068                         {
1069                                 if (cl.downloadmodel_current == 1)
1070                                 {
1071                                         // the worldmodel failed, but we need to set up anyway
1072                                         CL_SetupWorldModel();
1073                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1074                                         {
1075                                                 cl.loadfinished = true;
1076                                                 // now issue the spawn to move on to signon 2 like normal
1077                                                 if (cls.netcon)
1078                                                         Cmd_ForwardStringToServer("prespawn");
1079                                         }
1080                                 }
1081                                 aborteddownload = false;
1082                                 continue;
1083                         }
1084                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1085                                 continue;
1086                         if (cls.signon < SIGNONS)
1087                                 CL_KeepaliveMessage(true);
1088                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1089                         {
1090                                 if (cl.downloadmodel_current == 1)
1091                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1092                                 else
1093                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1094                                 // regarding the * check: don't try to download submodels
1095                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1096                                 {
1097                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1098                                         // we'll try loading again when the download finishes
1099                                         return;
1100                                 }
1101                         }
1102                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1103                         if (cl.downloadmodel_current == 1)
1104                         {
1105                                 // we now have the worldmodel so we can set up the game world
1106                                 CL_SetupWorldModel();
1107                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1108                                 {
1109                                         cl.loadfinished = true;
1110                                         // now issue the spawn to move on to signon 2 like normal
1111                                         if (cls.netcon)
1112                                                 Cmd_ForwardStringToServer("prespawn");
1113                                 }
1114                         }
1115                 }
1116
1117                 // finished loading models
1118         }
1119
1120         if (cl.downloadsound_current < cl.loadsound_total)
1121         {
1122                 // loading sounds
1123
1124                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1125                 {
1126                         char soundname[MAX_QPATH];
1127                         if (aborteddownload)
1128                         {
1129                                 aborteddownload = false;
1130                                 continue;
1131                         }
1132                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1133                                 continue;
1134                         if (cls.signon < SIGNONS)
1135                                 CL_KeepaliveMessage(true);
1136                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1137                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1138                         {
1139                                 Con_Printf("Sound %s not found\n", soundname);
1140                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1141                                 {
1142                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1143                                         // we'll try loading again when the download finishes
1144                                         return;
1145                                 }
1146                         }
1147                         // Don't lock the sfx here, S_ServerSounds already did that
1148                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1149                 }
1150
1151                 // finished loading sounds
1152         }
1153
1154 skipdownloads:
1155         if (!cl.loadfinished)
1156         {
1157                 cl.loadfinished = true;
1158
1159                 // check memory integrity
1160                 Mem_CheckSentinelsGlobal();
1161
1162                 // now issue the spawn to move on to signon 2 like normal
1163                 if (cls.netcon)
1164                         Cmd_ForwardStringToServer("prespawn");
1165         }
1166 }
1167
1168 void CL_BeginDownloads_f(void)
1169 {
1170         // prevent cl_begindownloads from being issued multiple times in one match
1171         // to prevent accidentally cancelled downloads
1172         if(cl.loadbegun)
1173                 Con_Printf("cl_begindownloads is only valid once per match\n");
1174         else
1175                 CL_BeginDownloads(false);
1176 }
1177
1178 void CL_StopDownload(int size, int crc)
1179 {
1180         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1181         {
1182                 int existingcrc;
1183                 size_t existingsize;
1184                 const char *extension;
1185
1186                 // finished file
1187                 // save to disk only if we don't already have it
1188                 // (this is mainly for playing back demos)
1189                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1190                 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1191                         // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1192                 {
1193                         if ((int)existingsize != size || existingcrc != crc)
1194                         {
1195                                 // we have a mismatching file, pick another name for it
1196                                 char name[MAX_QPATH*2];
1197                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1198                                 if (!FS_FileExists(name))
1199                                 {
1200                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1201                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1202                                 }
1203                         }
1204                 }
1205                 else
1206                 {
1207                         // we either don't have it or have a mismatching file...
1208                         // so it's time to accept the file
1209                         // but if we already have a mismatching file we need to rename
1210                         // this new one, and if we already have this file in renamed form,
1211                         // we do nothing
1212                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1213                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1214                         extension = FS_FileExtension(cls.qw_downloadname);
1215                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1216                                 FS_Rescan();
1217                 }
1218         }
1219         else if (cls.qw_downloadmemory && size)
1220         {
1221                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1222                 CL_BeginDownloads(true);
1223         }
1224
1225         if (cls.qw_downloadmemory)
1226                 Mem_Free(cls.qw_downloadmemory);
1227         cls.qw_downloadmemory = NULL;
1228         cls.qw_downloadname[0] = 0;
1229         cls.qw_downloadmemorymaxsize = 0;
1230         cls.qw_downloadmemorycursize = 0;
1231         cls.qw_downloadpercent = 0;
1232 }
1233
1234 void CL_ParseDownload(void)
1235 {
1236         int i, start, size;
1237         unsigned char data[65536];
1238         start = MSG_ReadLong();
1239         size = (unsigned short)MSG_ReadShort();
1240
1241         // record the start/size information to ack in the next input packet
1242         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1243         {
1244                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1245                 {
1246                         cls.dp_downloadack[i].start = start;
1247                         cls.dp_downloadack[i].size = size;
1248                         break;
1249                 }
1250         }
1251
1252         MSG_ReadBytes(size, data);
1253
1254         if (!cls.qw_downloadname[0])
1255         {
1256                 if (size > 0)
1257                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1258                 return;
1259         }
1260
1261         if (start + size > cls.qw_downloadmemorymaxsize)
1262                 Host_Error("corrupt download message\n");
1263
1264         // only advance cursize if the data is at the expected position
1265         // (gaps are unacceptable)
1266         memcpy(cls.qw_downloadmemory + start, data, size);
1267         cls.qw_downloadmemorycursize = start + size;
1268         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1269         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1270         cls.qw_downloadspeedcount += size;
1271 }
1272
1273 void CL_DownloadBegin_f(void)
1274 {
1275         int size = atoi(Cmd_Argv(1));
1276
1277         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1278         {
1279                 Con_Printf("cl_downloadbegin: received bogus information\n");
1280                 CL_StopDownload(0, 0);
1281                 return;
1282         }
1283
1284         if (cls.qw_downloadname[0])
1285                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1286
1287         CL_StopDownload(0, 0);
1288
1289         // we're really beginning a download now, so initialize stuff
1290         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1291         cls.qw_downloadmemorymaxsize = size;
1292         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1293         cls.qw_downloadnumber++;
1294
1295         Cmd_ForwardStringToServer("sv_startdownload");
1296 }
1297
1298 void CL_StopDownload_f(void)
1299 {
1300         Curl_CancelAll();
1301         if (cls.qw_downloadname[0])
1302         {
1303                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1304                 CL_StopDownload(0, 0);
1305         }
1306         CL_BeginDownloads(true);
1307 }
1308
1309 void CL_DownloadFinished_f(void)
1310 {
1311         if (Cmd_Argc() < 3)
1312         {
1313                 Con_Printf("Malformed cl_downloadfinished command\n");
1314                 return;
1315         }
1316         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1317         CL_BeginDownloads(false);
1318 }
1319
1320 static void CL_SendPlayerInfo(void)
1321 {
1322         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1323         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1324
1325         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1326         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1327
1328         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1329         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1330
1331         if (cl_pmodel.integer)
1332         {
1333                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1334                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1335         }
1336         if (*cl_playermodel.string)
1337         {
1338                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1339                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1340         }
1341         if (*cl_playerskin.string)
1342         {
1343                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1344                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1345         }
1346 }
1347
1348 /*
1349 =====================
1350 CL_SignonReply
1351
1352 An svc_signonnum has been received, perform a client side setup
1353 =====================
1354 */
1355 static void CL_SignonReply (void)
1356 {
1357         if (developer.integer >= 100)
1358                 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1359
1360         switch (cls.signon)
1361         {
1362         case 1:
1363                 if (cls.netcon)
1364                 {
1365                         // send player info before we begin downloads
1366                         // (so that the server can see the player name while downloading)
1367                         CL_SendPlayerInfo();
1368
1369                         // execute cl_begindownloads next frame
1370                         // (after any commands added by svc_stufftext have been executed)
1371                         // when done with downloads the "prespawn" will be sent
1372                         Cbuf_AddText("\ncl_begindownloads\n");
1373
1374                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1375                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1376                 }
1377                 else // playing a demo...  make sure loading occurs as soon as possible
1378                         CL_BeginDownloads(false);
1379                 break;
1380
1381         case 2:
1382                 if (cls.netcon)
1383                 {
1384                         // LordHavoc: quake sent the player info here but due to downloads
1385                         // it is sent earlier instead
1386                         // CL_SendPlayerInfo();
1387
1388                         // LordHavoc: changed to begin a loading stage and issue this when done
1389                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1390                         MSG_WriteString (&cls.netcon->message, "spawn");
1391                 }
1392                 break;
1393
1394         case 3:
1395                 if (cls.netcon)
1396                 {
1397                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1398                         MSG_WriteString (&cls.netcon->message, "begin");
1399                 }
1400                 break;
1401
1402         case 4:
1403                 Con_ClearNotify();
1404                 if (COM_CheckParm("-profilegameonly"))
1405                         Sys_AllowProfiling(true);
1406                 break;
1407         }
1408 }
1409
1410 /*
1411 ==================
1412 CL_ParseServerInfo
1413 ==================
1414 */
1415 void CL_ParseServerInfo (void)
1416 {
1417         char *str;
1418         int i;
1419         protocolversion_t protocol;
1420         int nummodels, numsounds;
1421
1422         Con_DPrint("Serverinfo packet received.\n");
1423
1424         // if server is active, we already began a loading plaque
1425         if (!sv.active)
1426         {
1427                 SCR_BeginLoadingPlaque();
1428                 S_StopAllSounds();
1429         }
1430
1431         // check memory integrity
1432         Mem_CheckSentinelsGlobal();
1433
1434         // clear cl_serverextension cvars
1435         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1436
1437 //
1438 // wipe the client_state_t struct
1439 //
1440         CL_ClearState ();
1441
1442 // parse protocol version number
1443         i = MSG_ReadLong ();
1444         protocol = Protocol_EnumForNumber(i);
1445         if (protocol == PROTOCOL_UNKNOWN)
1446         {
1447                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1448                 return;
1449         }
1450         // hack for unmarked Nehahra movie demos which had a custom protocol
1451         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1452                 protocol = PROTOCOL_NEHAHRAMOVIE;
1453         cls.protocol = protocol;
1454         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1455
1456         cl.num_entities = 1;
1457
1458         if (protocol == PROTOCOL_QUAKEWORLD)
1459         {
1460                 char gamedir[1][MAX_QPATH];
1461
1462                 cl.qw_servercount = MSG_ReadLong();
1463
1464                 str = MSG_ReadString();
1465                 Con_Printf("server gamedir is %s\n", str);
1466                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1467
1468                 // change gamedir if needed
1469                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1470                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1471
1472                 cl.gametype = GAME_DEATHMATCH;
1473                 cl.maxclients = 32;
1474
1475                 // parse player number
1476                 i = MSG_ReadByte();
1477                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1478                 //cl.qw_spectator = (i & 128) != 0;
1479                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1480                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1481
1482                 // get the full level name
1483                 str = MSG_ReadString ();
1484                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1485
1486                 // get the movevars that are defined in the qw protocol
1487                 cl.movevars_gravity            = MSG_ReadFloat();
1488                 cl.movevars_stopspeed          = MSG_ReadFloat();
1489                 cl.movevars_maxspeed           = MSG_ReadFloat();
1490                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1491                 cl.movevars_accelerate         = MSG_ReadFloat();
1492                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1493                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1494                 cl.movevars_friction           = MSG_ReadFloat();
1495                 cl.movevars_waterfriction      = MSG_ReadFloat();
1496                 cl.movevars_entgravity         = MSG_ReadFloat();
1497
1498                 // other movevars not in the protocol...
1499                 cl.movevars_wallfriction = 0;
1500                 cl.movevars_timescale = 1;
1501                 cl.movevars_jumpvelocity = 270;
1502                 cl.movevars_edgefriction = 2;
1503                 cl.movevars_maxairspeed = 30;
1504                 cl.movevars_stepheight = 18;
1505                 cl.movevars_airaccel_qw = 1;
1506                 cl.movevars_airaccel_sideways_friction = 0;
1507
1508                 // seperate the printfs so the server message can have a color
1509                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1510
1511                 // check memory integrity
1512                 Mem_CheckSentinelsGlobal();
1513
1514                 if (cls.netcon)
1515                 {
1516                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1517                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1518                 }
1519
1520                 cl.loadbegun = false;
1521                 cl.loadfinished = false;
1522
1523                 cls.state = ca_connected;
1524                 cls.signon = 1;
1525
1526                 // note: on QW protocol we can't set up the gameworld until after
1527                 // downloads finish...
1528                 // (we don't even know the name of the map yet)
1529         }
1530         else
1531         {
1532         // parse maxclients
1533                 cl.maxclients = MSG_ReadByte ();
1534                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1535                 {
1536                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1537                         return;
1538                 }
1539                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1540
1541         // parse gametype
1542                 cl.gametype = MSG_ReadByte ();
1543
1544         // parse signon message
1545                 str = MSG_ReadString ();
1546                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1547
1548         // seperate the printfs so the server message can have a color
1549                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1550                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1551
1552                 // check memory integrity
1553                 Mem_CheckSentinelsGlobal();
1554
1555                 // parse model precache list
1556                 for (nummodels=1 ; ; nummodels++)
1557                 {
1558                         str = MSG_ReadString();
1559                         if (!str[0])
1560                                 break;
1561                         if (nummodels==MAX_MODELS)
1562                                 Host_Error ("Server sent too many model precaches");
1563                         if (strlen(str) >= MAX_QPATH)
1564                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1565                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1566                 }
1567                 // parse sound precache list
1568                 for (numsounds=1 ; ; numsounds++)
1569                 {
1570                         str = MSG_ReadString();
1571                         if (!str[0])
1572                                 break;
1573                         if (numsounds==MAX_SOUNDS)
1574                                 Host_Error("Server sent too many sound precaches");
1575                         if (strlen(str) >= MAX_QPATH)
1576                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1577                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1578                 }
1579
1580                 // touch all of the precached models that are still loaded so we can free
1581                 // anything that isn't needed
1582                 if (!sv.active)
1583                         Mod_ClearUsed();
1584                 for (i = 1;i < nummodels;i++)
1585                         Mod_FindName(cl.model_name[i]);
1586                 // precache any models used by the client (this also marks them used)
1587                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1588                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1589                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1590                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1591                 Mod_PurgeUnused();
1592
1593                 // do the same for sounds
1594                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1595                 S_ServerSounds (cl.sound_name, numsounds);
1596
1597                 // precache any sounds used by the client
1598                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1599                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1600                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1601                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1602                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1603                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1604                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1605
1606                 // now we try to load everything that is new
1607                 cl.loadmodel_current = 1;
1608                 cl.downloadmodel_current = 1;
1609                 cl.loadmodel_total = nummodels;
1610                 cl.loadsound_current = 1;
1611                 cl.downloadsound_current = 1;
1612                 cl.loadsound_total = numsounds;
1613                 cl.downloadcsqc = true;
1614                 cl.loadbegun = false;
1615                 cl.loadfinished = false;
1616                 cl.loadcsqc = true;
1617         }
1618
1619         // check memory integrity
1620         Mem_CheckSentinelsGlobal();
1621
1622 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1623         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1624         {
1625                 char demofile[MAX_OSPATH];
1626                 char levelname[MAX_QPATH];
1627
1628                 if (cls.demorecording)
1629                 {
1630                         // finish the previous level's demo file
1631                         CL_Stop_f();
1632                 }
1633
1634                 // start a new demo file
1635                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1636                 if (strrchr(levelname, '.'))
1637                         *(strrchr(levelname, '.')) = 0;
1638                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1639
1640                 Con_Printf ("Auto-recording to %s.\n", demofile);
1641
1642                 cls.demofile = FS_Open (demofile, "wb", false, false);
1643                 if (cls.demofile)
1644                 {
1645                         cls.forcetrack = -1;
1646                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1647                         cls.demorecording = true;
1648                         strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1649                 }
1650                 else
1651                         Con_Print ("ERROR: couldn't open.\n");
1652         }
1653 }
1654
1655 void CL_ValidateState(entity_state_t *s)
1656 {
1657         dp_model_t *model;
1658
1659         if (!s->active)
1660                 return;
1661
1662         if (s->modelindex >= MAX_MODELS)
1663                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1664
1665         // these warnings are only warnings, no corrections are made to the state
1666         // because states are often copied for decoding, which otherwise would
1667         // propogate some of the corrections accidentally
1668         // (this used to happen, sometimes affecting skin and frame)
1669
1670         // colormap is client index + 1
1671         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1672                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1673
1674         model = cl.model_precache[s->modelindex];
1675         if (model && model->type && s->frame >= model->numframes)
1676                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1677         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1678                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1679 }
1680
1681 void CL_MoveLerpEntityStates(entity_t *ent)
1682 {
1683         float odelta[3], adelta[3];
1684         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1685         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1686         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1687         {
1688                 // reset all persistent stuff if this is a new entity
1689                 ent->persistent.lerpdeltatime = 0;
1690                 ent->persistent.lerpstarttime = cl.mtime[1];
1691                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1692                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1693                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1694                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1695                 // reset animation interpolation as well
1696                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1697                 ent->render.frame1time = ent->render.frame2time = cl.time;
1698                 ent->render.framelerp = 1;
1699                 // reset various persistent stuff
1700                 ent->persistent.muzzleflash = 0;
1701                 ent->persistent.trail_allowed = false;
1702         }
1703         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1704         {
1705                 // don't interpolate the move
1706                 // (the fixangle[] check detects teleports, but not constant fixangles
1707                 //  such as when spectating)
1708                 ent->persistent.lerpdeltatime = 0;
1709                 ent->persistent.lerpstarttime = cl.mtime[1];
1710                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1711                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1712                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1713                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1714                 ent->persistent.trail_allowed = false;
1715         }
1716         else if (ent->state_current.flags & RENDER_STEP)
1717         {
1718                 // monster interpolation
1719                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1720                 {
1721                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1722                         ent->persistent.lerpstarttime = cl.mtime[1];
1723                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1724                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1725                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1726                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1727                 }
1728         }
1729         else
1730         {
1731                 // not a monster
1732                 ent->persistent.lerpstarttime = ent->state_previous.time;
1733                 // no lerp if it's singleplayer
1734                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1735                         ent->persistent.lerpdeltatime = 0;
1736                 else
1737                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1738                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1739                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1740                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1741                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1742         }
1743         // trigger muzzleflash effect if necessary
1744         if (ent->state_current.effects & EF_MUZZLEFLASH)
1745                 ent->persistent.muzzleflash = 1;
1746 }
1747
1748 /*
1749 ==================
1750 CL_ParseBaseline
1751 ==================
1752 */
1753 void CL_ParseBaseline (entity_t *ent, int large)
1754 {
1755         int i;
1756
1757         ent->state_baseline = defaultstate;
1758         // FIXME: set ent->state_baseline.number?
1759         ent->state_baseline.active = true;
1760         if (large)
1761         {
1762                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1763                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1764         }
1765         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1766         {
1767                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1768                 ent->state_baseline.frame = MSG_ReadByte ();
1769         }
1770         else
1771         {
1772                 ent->state_baseline.modelindex = MSG_ReadByte ();
1773                 ent->state_baseline.frame = MSG_ReadByte ();
1774         }
1775         ent->state_baseline.colormap = MSG_ReadByte();
1776         ent->state_baseline.skin = MSG_ReadByte();
1777         for (i = 0;i < 3;i++)
1778         {
1779                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1780                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1781         }
1782         ent->state_previous = ent->state_current = ent->state_baseline;
1783 }
1784
1785
1786 /*
1787 ==================
1788 CL_ParseClientdata
1789
1790 Server information pertaining to this client only
1791 ==================
1792 */
1793 void CL_ParseClientdata (void)
1794 {
1795         int i, bits;
1796
1797         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1798         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1799         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1800         cl.mviewzoom[1] = cl.mviewzoom[0];
1801
1802         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1803         {
1804                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1805                 cl.stats[STAT_ITEMS] = 0;
1806                 cl.stats[STAT_VIEWZOOM] = 255;
1807         }
1808         cl.idealpitch = 0;
1809         cl.mpunchangle[0][0] = 0;
1810         cl.mpunchangle[0][1] = 0;
1811         cl.mpunchangle[0][2] = 0;
1812         cl.mpunchvector[0][0] = 0;
1813         cl.mpunchvector[0][1] = 0;
1814         cl.mpunchvector[0][2] = 0;
1815         cl.mvelocity[0][0] = 0;
1816         cl.mvelocity[0][1] = 0;
1817         cl.mvelocity[0][2] = 0;
1818         cl.mviewzoom[0] = 1;
1819
1820         bits = (unsigned short) MSG_ReadShort ();
1821         if (bits & SU_EXTEND1)
1822                 bits |= (MSG_ReadByte() << 16);
1823         if (bits & SU_EXTEND2)
1824                 bits |= (MSG_ReadByte() << 24);
1825
1826         if (bits & SU_VIEWHEIGHT)
1827                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1828
1829         if (bits & SU_IDEALPITCH)
1830                 cl.idealpitch = MSG_ReadChar ();
1831
1832         for (i = 0;i < 3;i++)
1833         {
1834                 if (bits & (SU_PUNCH1<<i) )
1835                 {
1836                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1837                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1838                         else
1839                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1840                 }
1841                 if (bits & (SU_PUNCHVEC1<<i))
1842                 {
1843                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1844                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1845                         else
1846                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1847                 }
1848                 if (bits & (SU_VELOCITY1<<i) )
1849                 {
1850                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1851                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1852                         else
1853                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1854                 }
1855         }
1856
1857         // LordHavoc: hipnotic demos don't have this bit set but should
1858         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1859                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1860
1861         cl.onground = (bits & SU_ONGROUND) != 0;
1862         cl.inwater = (bits & SU_INWATER) != 0;
1863
1864         if (cls.protocol == PROTOCOL_DARKPLACES5)
1865         {
1866                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1867                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1868                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1869                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1870                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1871                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1872                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1873                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1874                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1875                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1876         }
1877         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1878         {
1879                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1880                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1881                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1882                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1883                 else
1884                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1885                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1886                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1887                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1888                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1889                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1890                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1891                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1892                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1893                 else
1894                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1895         }
1896
1897         if (bits & SU_VIEWZOOM)
1898         {
1899                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1900                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1901                 else
1902                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1903         }
1904
1905         // viewzoom interpolation
1906         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1907 }
1908
1909 /*
1910 =====================
1911 CL_ParseStatic
1912 =====================
1913 */
1914 void CL_ParseStatic (int large)
1915 {
1916         entity_t *ent;
1917
1918         if (cl.num_static_entities >= cl.max_static_entities)
1919                 Host_Error ("Too many static entities");
1920         ent = &cl.static_entities[cl.num_static_entities++];
1921         CL_ParseBaseline (ent, large);
1922
1923         if (ent->state_baseline.modelindex == 0)
1924         {
1925                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1926                 cl.num_static_entities--;
1927                 // This is definitely a cheesy way to conserve resources...
1928                 return;
1929         }
1930
1931 // copy it to the current state
1932         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1933         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1934         ent->render.framelerp = 0;
1935         // make torchs play out of sync
1936         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1937         ent->render.skinnum = ent->state_baseline.skin;
1938         ent->render.effects = ent->state_baseline.effects;
1939         ent->render.alpha = 1;
1940
1941         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1942         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1943
1944         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1945         CL_UpdateRenderEntity(&ent->render);
1946 }
1947
1948 /*
1949 ===================
1950 CL_ParseStaticSound
1951 ===================
1952 */
1953 void CL_ParseStaticSound (int large)
1954 {
1955         vec3_t          org;
1956         int                     sound_num, vol, atten;
1957
1958         MSG_ReadVector(org, cls.protocol);
1959         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1960                 sound_num = (unsigned short) MSG_ReadShort ();
1961         else
1962                 sound_num = MSG_ReadByte ();
1963         vol = MSG_ReadByte ();
1964         atten = MSG_ReadByte ();
1965
1966         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1967 }
1968
1969 void CL_ParseEffect (void)
1970 {
1971         vec3_t          org;
1972         int                     modelindex, startframe, framecount, framerate;
1973
1974         MSG_ReadVector(org, cls.protocol);
1975         modelindex = MSG_ReadByte ();
1976         startframe = MSG_ReadByte ();
1977         framecount = MSG_ReadByte ();
1978         framerate = MSG_ReadByte ();
1979
1980         CL_Effect(org, modelindex, startframe, framecount, framerate);
1981 }
1982
1983 void CL_ParseEffect2 (void)
1984 {
1985         vec3_t          org;
1986         int                     modelindex, startframe, framecount, framerate;
1987
1988         MSG_ReadVector(org, cls.protocol);
1989         modelindex = (unsigned short) MSG_ReadShort ();
1990         startframe = (unsigned short) MSG_ReadShort ();
1991         framecount = MSG_ReadByte ();
1992         framerate = MSG_ReadByte ();
1993
1994         CL_Effect(org, modelindex, startframe, framecount, framerate);
1995 }
1996
1997 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
1998 {
1999         int i;
2000         beam_t *b = NULL;
2001
2002         if (ent >= MAX_EDICTS)
2003         {
2004                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2005                 ent = 0;
2006         }
2007
2008         if (ent >= cl.max_entities)
2009                 CL_ExpandEntities(ent);
2010
2011         // override any beam with the same entity
2012         i = cl.max_beams;
2013         if (ent)
2014                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2015                         if (b->entity == ent)
2016                                 break;
2017         // if the entity was not found then just replace an unused beam
2018         if (i == cl.max_beams)
2019                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2020                         if (!b->model)
2021                                 break;
2022         if (i < cl.max_beams)
2023         {
2024                 cl.num_beams = max(cl.num_beams, i + 1);
2025                 b->entity = ent;
2026                 b->lightning = lightning;
2027                 b->model = m;
2028                 b->endtime = cl.mtime[0] + 0.2;
2029                 VectorCopy (start, b->start);
2030                 VectorCopy (end, b->end);
2031         }
2032         else
2033                 Con_Print("beam list overflow!\n");
2034 }
2035
2036 void CL_ParseBeam (dp_model_t *m, int lightning)
2037 {
2038         int ent;
2039         vec3_t start, end;
2040
2041         ent = (unsigned short) MSG_ReadShort ();
2042         MSG_ReadVector(start, cls.protocol);
2043         MSG_ReadVector(end, cls.protocol);
2044
2045         if (ent >= MAX_EDICTS)
2046         {
2047                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2048                 ent = 0;
2049         }
2050
2051         CL_NewBeam(ent, start, end, m, lightning);
2052 }
2053
2054 void CL_ParseTempEntity(void)
2055 {
2056         int type;
2057         vec3_t pos, pos2;
2058         vec3_t vel1, vel2;
2059         vec3_t dir;
2060         vec3_t color;
2061         int rnd;
2062         int colorStart, colorLength, count;
2063         float velspeed, radius;
2064         unsigned char *tempcolor;
2065         matrix4x4_t tempmatrix;
2066
2067         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2068         {
2069                 type = MSG_ReadByte();
2070                 switch (type)
2071                 {
2072                 case QW_TE_WIZSPIKE:
2073                         // spike hitting wall
2074                         MSG_ReadVector(pos, cls.protocol);
2075                         CL_FindNonSolidLocation(pos, pos, 4);
2076                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2077                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2078                         break;
2079
2080                 case QW_TE_KNIGHTSPIKE:
2081                         // spike hitting wall
2082                         MSG_ReadVector(pos, cls.protocol);
2083                         CL_FindNonSolidLocation(pos, pos, 4);
2084                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2085                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2086                         break;
2087
2088                 case QW_TE_SPIKE:
2089                         // spike hitting wall
2090                         MSG_ReadVector(pos, cls.protocol);
2091                         CL_FindNonSolidLocation(pos, pos, 4);
2092                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2093                         if (rand() % 5)
2094                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2095                         else
2096                         {
2097                                 rnd = rand() & 3;
2098                                 if (rnd == 1)
2099                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2100                                 else if (rnd == 2)
2101                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2102                                 else
2103                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2104                         }
2105                         break;
2106                 case QW_TE_SUPERSPIKE:
2107                         // super spike hitting wall
2108                         MSG_ReadVector(pos, cls.protocol);
2109                         CL_FindNonSolidLocation(pos, pos, 4);
2110                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2111                         if (rand() % 5)
2112                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2113                         else
2114                         {
2115                                 rnd = rand() & 3;
2116                                 if (rnd == 1)
2117                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2118                                 else if (rnd == 2)
2119                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2120                                 else
2121                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2122                         }
2123                         break;
2124
2125                 case QW_TE_EXPLOSION:
2126                         // rocket explosion
2127                         MSG_ReadVector(pos, cls.protocol);
2128                         CL_FindNonSolidLocation(pos, pos, 10);
2129                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2130                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2131                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2132                         break;
2133
2134                 case QW_TE_TAREXPLOSION:
2135                         // tarbaby explosion
2136                         MSG_ReadVector(pos, cls.protocol);
2137                         CL_FindNonSolidLocation(pos, pos, 10);
2138                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2139                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2140                         break;
2141
2142                 case QW_TE_LIGHTNING1:
2143                         // lightning bolts
2144                         CL_ParseBeam(cl.model_bolt, true);
2145                         break;
2146
2147                 case QW_TE_LIGHTNING2:
2148                         // lightning bolts
2149                         CL_ParseBeam(cl.model_bolt2, true);
2150                         break;
2151
2152                 case QW_TE_LIGHTNING3:
2153                         // lightning bolts
2154                         CL_ParseBeam(cl.model_bolt3, false);
2155                         break;
2156
2157                 case QW_TE_LAVASPLASH:
2158                         MSG_ReadVector(pos, cls.protocol);
2159                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2160                         break;
2161
2162                 case QW_TE_TELEPORT:
2163                         MSG_ReadVector(pos, cls.protocol);
2164                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2165                         break;
2166
2167                 case QW_TE_GUNSHOT:
2168                         // bullet hitting wall
2169                         radius = MSG_ReadByte();
2170                         MSG_ReadVector(pos, cls.protocol);
2171                         CL_FindNonSolidLocation(pos, pos, 4);
2172                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2173                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2174                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2175                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2176                         {
2177                                 if (rand() % 5)
2178                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2179                                 else
2180                                 {
2181                                         rnd = rand() & 3;
2182                                         if (rnd == 1)
2183                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2184                                         else if (rnd == 2)
2185                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2186                                         else
2187                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2188                                 }
2189                         }
2190                         break;
2191
2192                 case QW_TE_BLOOD:
2193                         count = MSG_ReadByte();
2194                         MSG_ReadVector(pos, cls.protocol);
2195                         CL_FindNonSolidLocation(pos, pos, 4);
2196                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2197                         break;
2198
2199                 case QW_TE_LIGHTNINGBLOOD:
2200                         MSG_ReadVector(pos, cls.protocol);
2201                         CL_FindNonSolidLocation(pos, pos, 4);
2202                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2203                         break;
2204
2205                 default:
2206                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2207                 }
2208         }
2209         else
2210         {
2211                 type = MSG_ReadByte();
2212                 switch (type)
2213                 {
2214                 case TE_WIZSPIKE:
2215                         // spike hitting wall
2216                         MSG_ReadVector(pos, cls.protocol);
2217                         CL_FindNonSolidLocation(pos, pos, 4);
2218                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2219                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2220                         break;
2221
2222                 case TE_KNIGHTSPIKE:
2223                         // spike hitting wall
2224                         MSG_ReadVector(pos, cls.protocol);
2225                         CL_FindNonSolidLocation(pos, pos, 4);
2226                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2227                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2228                         break;
2229
2230                 case TE_SPIKE:
2231                         // spike hitting wall
2232                         MSG_ReadVector(pos, cls.protocol);
2233                         CL_FindNonSolidLocation(pos, pos, 4);
2234                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2235                         if (rand() % 5)
2236                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2237                         else
2238                         {
2239                                 rnd = rand() & 3;
2240                                 if (rnd == 1)
2241                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2242                                 else if (rnd == 2)
2243                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2244                                 else
2245                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2246                         }
2247                         break;
2248                 case TE_SPIKEQUAD:
2249                         // quad spike hitting wall
2250                         MSG_ReadVector(pos, cls.protocol);
2251                         CL_FindNonSolidLocation(pos, pos, 4);
2252                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2253                         if (rand() % 5)
2254                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2255                         else
2256                         {
2257                                 rnd = rand() & 3;
2258                                 if (rnd == 1)
2259                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2260                                 else if (rnd == 2)
2261                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2262                                 else
2263                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2264                         }
2265                         break;
2266                 case TE_SUPERSPIKE:
2267                         // super spike hitting wall
2268                         MSG_ReadVector(pos, cls.protocol);
2269                         CL_FindNonSolidLocation(pos, pos, 4);
2270                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2271                         if (rand() % 5)
2272                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2273                         else
2274                         {
2275                                 rnd = rand() & 3;
2276                                 if (rnd == 1)
2277                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2278                                 else if (rnd == 2)
2279                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2280                                 else
2281                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2282                         }
2283                         break;
2284                 case TE_SUPERSPIKEQUAD:
2285                         // quad super spike hitting wall
2286                         MSG_ReadVector(pos, cls.protocol);
2287                         CL_FindNonSolidLocation(pos, pos, 4);
2288                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2289                         if (rand() % 5)
2290                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2291                         else
2292                         {
2293                                 rnd = rand() & 3;
2294                                 if (rnd == 1)
2295                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2296                                 else if (rnd == 2)
2297                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2298                                 else
2299                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2300                         }
2301                         break;
2302                         // LordHavoc: added for improved blood splatters
2303                 case TE_BLOOD:
2304                         // blood puff
2305                         MSG_ReadVector(pos, cls.protocol);
2306                         CL_FindNonSolidLocation(pos, pos, 4);
2307                         dir[0] = MSG_ReadChar();
2308                         dir[1] = MSG_ReadChar();
2309                         dir[2] = MSG_ReadChar();
2310                         count = MSG_ReadByte();
2311                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2312                         break;
2313                 case TE_SPARK:
2314                         // spark shower
2315                         MSG_ReadVector(pos, cls.protocol);
2316                         CL_FindNonSolidLocation(pos, pos, 4);
2317                         dir[0] = MSG_ReadChar();
2318                         dir[1] = MSG_ReadChar();
2319                         dir[2] = MSG_ReadChar();
2320                         count = MSG_ReadByte();
2321                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2322                         break;
2323                 case TE_PLASMABURN:
2324                         MSG_ReadVector(pos, cls.protocol);
2325                         CL_FindNonSolidLocation(pos, pos, 4);
2326                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2327                         break;
2328                         // LordHavoc: added for improved gore
2329                 case TE_BLOODSHOWER:
2330                         // vaporized body
2331                         MSG_ReadVector(pos, cls.protocol); // mins
2332                         MSG_ReadVector(pos2, cls.protocol); // maxs
2333                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2334                         count = (unsigned short) MSG_ReadShort(); // number of particles
2335                         vel1[0] = -velspeed;
2336                         vel1[1] = -velspeed;
2337                         vel1[2] = -velspeed;
2338                         vel2[0] = velspeed;
2339                         vel2[1] = velspeed;
2340                         vel2[2] = velspeed;
2341                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2342                         break;
2343
2344                 case TE_PARTICLECUBE:
2345                         // general purpose particle effect
2346                         MSG_ReadVector(pos, cls.protocol); // mins
2347                         MSG_ReadVector(pos2, cls.protocol); // maxs
2348                         MSG_ReadVector(dir, cls.protocol); // dir
2349                         count = (unsigned short) MSG_ReadShort(); // number of particles
2350                         colorStart = MSG_ReadByte(); // color
2351                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2352                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2353                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2354                         break;
2355
2356                 case TE_PARTICLERAIN:
2357                         // general purpose particle effect
2358                         MSG_ReadVector(pos, cls.protocol); // mins
2359                         MSG_ReadVector(pos2, cls.protocol); // maxs
2360                         MSG_ReadVector(dir, cls.protocol); // dir
2361                         count = (unsigned short) MSG_ReadShort(); // number of particles
2362                         colorStart = MSG_ReadByte(); // color
2363                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2364                         break;
2365
2366                 case TE_PARTICLESNOW:
2367                         // general purpose particle effect
2368                         MSG_ReadVector(pos, cls.protocol); // mins
2369                         MSG_ReadVector(pos2, cls.protocol); // maxs
2370                         MSG_ReadVector(dir, cls.protocol); // dir
2371                         count = (unsigned short) MSG_ReadShort(); // number of particles
2372                         colorStart = MSG_ReadByte(); // color
2373                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2374                         break;
2375
2376                 case TE_GUNSHOT:
2377                         // bullet hitting wall
2378                         MSG_ReadVector(pos, cls.protocol);
2379                         CL_FindNonSolidLocation(pos, pos, 4);
2380                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2381                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2382                         {
2383                                 if (rand() % 5)
2384                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2385                                 else
2386                                 {
2387                                         rnd = rand() & 3;
2388                                         if (rnd == 1)
2389                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2390                                         else if (rnd == 2)
2391                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2392                                         else
2393                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2394                                 }
2395                         }
2396                         break;
2397
2398                 case TE_GUNSHOTQUAD:
2399                         // quad bullet hitting wall
2400                         MSG_ReadVector(pos, cls.protocol);
2401                         CL_FindNonSolidLocation(pos, pos, 4);
2402                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2403                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2404                         {
2405                                 if (rand() % 5)
2406                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2407                                 else
2408                                 {
2409                                         rnd = rand() & 3;
2410                                         if (rnd == 1)
2411                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2412                                         else if (rnd == 2)
2413                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2414                                         else
2415                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2416                                 }
2417                         }
2418                         break;
2419
2420                 case TE_EXPLOSION:
2421                         // rocket explosion
2422                         MSG_ReadVector(pos, cls.protocol);
2423                         CL_FindNonSolidLocation(pos, pos, 10);
2424                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2425                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2426                         break;
2427
2428                 case TE_EXPLOSIONQUAD:
2429                         // quad rocket explosion
2430                         MSG_ReadVector(pos, cls.protocol);
2431                         CL_FindNonSolidLocation(pos, pos, 10);
2432                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2433                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2434                         break;
2435
2436                 case TE_EXPLOSION3:
2437                         // Nehahra movie colored lighting explosion
2438                         MSG_ReadVector(pos, cls.protocol);
2439                         CL_FindNonSolidLocation(pos, pos, 10);
2440                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2441                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2442                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2443                         CL_ParticleExplosion(pos);
2444                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2445                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2446                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2447                         break;
2448
2449                 case TE_EXPLOSIONRGB:
2450                         // colored lighting explosion
2451                         MSG_ReadVector(pos, cls.protocol);
2452                         CL_FindNonSolidLocation(pos, pos, 10);
2453                         CL_ParticleExplosion(pos);
2454                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2455                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2456                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2457                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2458                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2459                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2460                         break;
2461
2462                 case TE_TAREXPLOSION:
2463                         // tarbaby explosion
2464                         MSG_ReadVector(pos, cls.protocol);
2465                         CL_FindNonSolidLocation(pos, pos, 10);
2466                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2467                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2468                         break;
2469
2470                 case TE_SMALLFLASH:
2471                         MSG_ReadVector(pos, cls.protocol);
2472                         CL_FindNonSolidLocation(pos, pos, 10);
2473                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2474                         break;
2475
2476                 case TE_CUSTOMFLASH:
2477                         MSG_ReadVector(pos, cls.protocol);
2478                         CL_FindNonSolidLocation(pos, pos, 4);
2479                         radius = (MSG_ReadByte() + 1) * 8;
2480                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2481                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2482                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2483                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2484                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2485                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2486                         break;
2487
2488                 case TE_FLAMEJET:
2489                         MSG_ReadVector(pos, cls.protocol);
2490                         MSG_ReadVector(dir, cls.protocol);
2491                         count = MSG_ReadByte();
2492                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2493                         break;
2494
2495                 case TE_LIGHTNING1:
2496                         // lightning bolts
2497                         CL_ParseBeam(cl.model_bolt, true);
2498                         break;
2499
2500                 case TE_LIGHTNING2:
2501                         // lightning bolts
2502                         CL_ParseBeam(cl.model_bolt2, true);
2503                         break;
2504
2505                 case TE_LIGHTNING3:
2506                         // lightning bolts
2507                         CL_ParseBeam(cl.model_bolt3, false);
2508                         break;
2509
2510         // PGM 01/21/97
2511                 case TE_BEAM:
2512                         // grappling hook beam
2513                         CL_ParseBeam(cl.model_beam, false);
2514                         break;
2515         // PGM 01/21/97
2516
2517         // LordHavoc: for compatibility with the Nehahra movie...
2518                 case TE_LIGHTNING4NEH:
2519                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2520                         break;
2521
2522                 case TE_LAVASPLASH:
2523                         MSG_ReadVector(pos, cls.protocol);
2524                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2525                         break;
2526
2527                 case TE_TELEPORT:
2528                         MSG_ReadVector(pos, cls.protocol);
2529                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2530                         break;
2531
2532                 case TE_EXPLOSION2:
2533                         // color mapped explosion
2534                         MSG_ReadVector(pos, cls.protocol);
2535                         CL_FindNonSolidLocation(pos, pos, 10);
2536                         colorStart = MSG_ReadByte();
2537                         colorLength = MSG_ReadByte();
2538                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2539                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2540                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2541                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2542                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2543                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2544                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2545                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2546                         break;
2547
2548                 case TE_TEI_G3:
2549                         MSG_ReadVector(pos, cls.protocol);
2550                         MSG_ReadVector(pos2, cls.protocol);
2551                         MSG_ReadVector(dir, cls.protocol);
2552                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2553                         break;
2554
2555                 case TE_TEI_SMOKE:
2556                         MSG_ReadVector(pos, cls.protocol);
2557                         MSG_ReadVector(dir, cls.protocol);
2558                         count = MSG_ReadByte();
2559                         CL_FindNonSolidLocation(pos, pos, 4);
2560                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2561                         break;
2562
2563                 case TE_TEI_BIGEXPLOSION:
2564                         MSG_ReadVector(pos, cls.protocol);
2565                         CL_FindNonSolidLocation(pos, pos, 10);
2566                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2567                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2568                         break;
2569
2570                 case TE_TEI_PLASMAHIT:
2571                         MSG_ReadVector(pos, cls.protocol);
2572                         MSG_ReadVector(dir, cls.protocol);
2573                         count = MSG_ReadByte();
2574                         CL_FindNonSolidLocation(pos, pos, 5);
2575                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2576                         break;
2577
2578                 default:
2579                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2580                 }
2581         }
2582 }
2583
2584 void CL_ParseTrailParticles(void)
2585 {
2586         int entityindex;
2587         int effectindex;
2588         vec3_t start, end;
2589         entityindex = (unsigned short)MSG_ReadShort();
2590         if (entityindex >= MAX_EDICTS)
2591                 entityindex = 0;
2592         if (entityindex >= cl.max_entities)
2593                 CL_ExpandEntities(entityindex);
2594         effectindex = (unsigned short)MSG_ReadShort();
2595         MSG_ReadVector(start, cls.protocol);
2596         MSG_ReadVector(end, cls.protocol);
2597         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2598 }
2599
2600 void CL_ParsePointParticles(void)
2601 {
2602         int effectindex, count;
2603         vec3_t origin, velocity;
2604         effectindex = (unsigned short)MSG_ReadShort();
2605         MSG_ReadVector(origin, cls.protocol);
2606         MSG_ReadVector(velocity, cls.protocol);
2607         count = (unsigned short)MSG_ReadShort();
2608         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2609 }
2610
2611 void CL_ParsePointParticles1(void)
2612 {
2613         int effectindex;
2614         vec3_t origin;
2615         effectindex = (unsigned short)MSG_ReadShort();
2616         MSG_ReadVector(origin, cls.protocol);
2617         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2618 }
2619
2620 typedef struct cl_iplog_item_s
2621 {
2622         char *address;
2623         char *name;
2624 }
2625 cl_iplog_item_t;
2626
2627 static qboolean cl_iplog_loaded = false;
2628 static int cl_iplog_numitems = 0;
2629 static int cl_iplog_maxitems = 0;
2630 static cl_iplog_item_t *cl_iplog_items;
2631
2632 static void CL_IPLog_Load(void);
2633 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2634 {
2635         int i;
2636         if (!address || !address[0] || !name || !name[0])
2637                 return;
2638         if (!cl_iplog_loaded)
2639                 CL_IPLog_Load();
2640         if (developer.integer >= 100)
2641                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2642         // see if it already exists
2643         if (checkexisting)
2644         {
2645                 for (i = 0;i < cl_iplog_numitems;i++)
2646                 {
2647                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2648                         {
2649                                 if (developer.integer >= 100)
2650                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2651                                 return;
2652                         }
2653                 }
2654         }
2655         // it does not already exist in the iplog, so add it
2656         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2657         {
2658                 cl_iplog_item_t *olditems = cl_iplog_items;
2659                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2660                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2661                 if (olditems)
2662                 {
2663                         if (cl_iplog_numitems)
2664                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2665                         Mem_Free(olditems);
2666                 }
2667         }
2668         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2669         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2670         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2671         // TODO: maybe it would be better to strip weird characters from name when
2672         // copying it here rather than using a straight strcpy?
2673         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2674         cl_iplog_numitems++;
2675         if (addtofile)
2676         {
2677                 // add it to the iplog.txt file
2678                 // TODO: this ought to open the one in the userpath version of the base
2679                 // gamedir, not the current gamedir
2680                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2681                 if (developer.integer >= 100)
2682                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2683         }
2684 }
2685
2686 static void CL_IPLog_Load(void)
2687 {
2688         int i, len, linenumber;
2689         char *text, *textend;
2690         unsigned char *filedata;
2691         fs_offset_t filesize;
2692         char line[MAX_INPUTLINE];
2693         char address[MAX_INPUTLINE];
2694         cl_iplog_loaded = true;
2695         // TODO: this ought to open the one in the userpath version of the base
2696         // gamedir, not the current gamedir
2697         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2698         if (!filedata)
2699                 return;
2700         text = (char *)filedata;
2701         textend = text + filesize;
2702         for (linenumber = 1;text < textend;linenumber++)
2703         {
2704                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2705                         if (len < (int)sizeof(line) - 1)
2706                                 line[len++] = *text;
2707                 line[len] = 0;
2708                 if (text < textend && *text == '\r' && text[1] == '\n')
2709                         text++;
2710                 if (text < textend && *text == '\n')
2711                         text++;
2712                 if (line[0] == '/' && line[1] == '/')
2713                         continue; // skip comments if anyone happens to add them
2714                 for (i = 0;i < len && line[i] > ' ';i++)
2715                         address[i] = line[i];
2716                 address[i] = 0;
2717                 // skip exactly one space character
2718                 i++;
2719                 // address contains the address with termination,
2720                 // line + i contains the name with termination
2721                 if (address[0] && line[i])
2722                         CL_IPLog_Add(address, line + i, false, false);
2723                 else
2724                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2725         }
2726 }
2727
2728 static void CL_IPLog_List_f(void)
2729 {
2730         int i, j;
2731         const char *addressprefix;
2732         if (Cmd_Argc() > 2)
2733         {
2734                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2735                 return;
2736         }
2737         addressprefix = "";
2738         if (Cmd_Argc() >= 2)
2739                 addressprefix = Cmd_Argv(1);
2740         if (!cl_iplog_loaded)
2741                 CL_IPLog_Load();
2742         if (addressprefix && addressprefix[0])
2743                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2744         else
2745                 Con_Printf("Listing all iplog entries\n");
2746         Con_Printf("address         name\n");
2747         for (i = 0;i < cl_iplog_numitems;i++)
2748         {
2749                 if (addressprefix && addressprefix[0])
2750                 {
2751                         for (j = 0;addressprefix[j];j++)
2752                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2753                                         break;
2754                         // if this address does not begin with the addressprefix string
2755                         // simply omit it from the output
2756                         if (addressprefix[j])
2757                                 continue;
2758                 }
2759                 // if name is less than 15 characters, left justify it and pad
2760                 // if name is more than 15 characters, print all of it, not worrying
2761                 // about the fact it will misalign the columns
2762                 if (strlen(cl_iplog_items[i].address) < 15)
2763                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2764                 else
2765                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2766         }
2767 }
2768
2769 // look for anything interesting like player IP addresses or ping reports
2770 qboolean CL_ExaminePrintString(const char *text)
2771 {
2772         int len;
2773         const char *t;
2774         char temp[MAX_INPUTLINE];
2775         if (!strcmp(text, "Client ping times:\n"))
2776         {
2777                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2778                 // hide ping reports in demos
2779                 if (cls.demoplayback)
2780                         cl.parsingtextexpectingpingforscores = 1;
2781                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2782                         ;
2783                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2784                 {
2785                         Con_Printf("ping reply but empty scoreboard?!?\n");
2786                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2787                         cl.parsingtextexpectingpingforscores = 0;
2788                 }
2789                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2790                 return !cl.parsingtextexpectingpingforscores;
2791         }
2792         if (!strncmp(text, "host:    ", 9))
2793         {
2794                 // cl.parsingtextexpectingpingforscores = false; // really?
2795                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2796                 cl.parsingtextplayerindex = 0;
2797                 return true;
2798         }
2799         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2800         {
2801                 // if anything goes wrong, we'll assume this is not a ping report
2802                 qboolean expected = cl.parsingtextexpectingpingforscores;
2803                 cl.parsingtextexpectingpingforscores = 0;
2804                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2805                 t = text;
2806                 while (*t == ' ')
2807                         t++;
2808                 if ((*t >= '0' && *t <= '9') || *t == '-')
2809                 {
2810                         int ping = atoi(t);
2811                         while ((*t >= '0' && *t <= '9') || *t == '-')
2812                                 t++;
2813                         if (*t == ' ')
2814                         {
2815                                 int charindex = 0;
2816                                 t++;
2817                                 if(cl.parsingtextplayerindex < cl.maxclients)
2818                                 {
2819                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2820                                                 ;
2821                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2822                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2823                                         if (t[charindex] == '\n')
2824                                         {
2825                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2826                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2827                                                         ;
2828                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2829                                                 {
2830                                                         // we parsed a valid ping entry, so expect another to follow
2831                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2832                                                         cl.parsingtextexpectingpingforscores = expected;
2833                                                 }
2834                                                 return !expected;
2835                                         }
2836                                 }
2837                                 if (!strncmp(t, "unconnected\n", 12))
2838                                 {
2839                                         // just ignore
2840                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2841                                         cl.parsingtextexpectingpingforscores = expected;
2842                                         return !expected;
2843                                 }
2844                                 else
2845                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2846                         }
2847                 }
2848         }
2849         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2850         {
2851                 if (!strncmp(text, "players: ", 9))
2852                 {
2853                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2854                         cl.parsingtextplayerindex = 0;
2855                         return true;
2856                 }
2857                 else if (!strstr(text, ": "))
2858                 {
2859                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2860                         return true;
2861                 }
2862         }
2863         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2864         {
2865                 // if anything goes wrong, we'll assume this is not a status report
2866                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2867                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2868                 {
2869                         t = text + 1;
2870                         cl.parsingtextplayerindex = atoi(t) - 1;
2871                         while (*t >= '0' && *t <= '9')
2872                                 t++;
2873                         if (*t == ' ')
2874                         {
2875                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2876                                 return true;
2877                         }
2878                         // the player name follows here, along with frags and time
2879                 }
2880         }
2881         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2882         {
2883                 // if anything goes wrong, we'll assume this is not a status report
2884                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2885                 if (text[0] == ' ')
2886                 {
2887                         t = text;
2888                         while (*t == ' ')
2889                                 t++;
2890                         for (len = 0;*t && *t != '\n';t++)
2891                                 if (len < (int)sizeof(temp) - 1)
2892                                         temp[len++] = *t;
2893                         temp[len] = 0;
2894                         // botclient is perfectly valid, but we don't care about bots
2895                         // also don't try to look up the name of an invalid player index
2896                         if (strcmp(temp, "botclient")
2897                          && cl.parsingtextplayerindex >= 0
2898                          && cl.parsingtextplayerindex < cl.maxclients
2899                          && cl.scores[cl.parsingtextplayerindex].name[0])
2900                         {
2901                                 // log the player name and IP address string
2902                                 // (this operates entirely on strings to avoid issues with the
2903                                 //  nature of a network address)
2904                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2905                         }
2906                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2907                         return true;
2908                 }
2909         }
2910         return true;
2911 }
2912
2913 extern cvar_t slowmo;
2914 static void CL_NetworkTimeReceived(double newtime)
2915 {
2916         double timehigh;
2917         cl.mtime[1] = cl.mtime[0];
2918         cl.mtime[0] = newtime;
2919         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2920                 cl.time = cl.mtime[1] = newtime;
2921         else if (cls.demoplayback)
2922         {
2923                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2924                 // due to a large time gap, so treat it as an instant change in time
2925                 // (this can also happen during heavy packet loss in the demo)
2926                 if (cl.time < newtime - 0.1)
2927                         cl.mtime[1] = cl.time = newtime;
2928         }
2929         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2930         {
2931                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2932                 if (developer.integer >= 100 && vid_activewindow)
2933                 {
2934                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2935                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2936                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2937                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2938                 }
2939                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2940                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2941                 if (cl_nettimesyncboundmode.integer == 1)
2942                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2943                 else if (cl_nettimesyncboundmode.integer == 2)
2944                 {
2945                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2946                                 cl.time = cl.mtime[1];
2947                 }
2948                 else if (cl_nettimesyncboundmode.integer == 3)
2949                 {
2950                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2951                                 cl.time = cl.mtime[1];
2952                 }
2953                 else if (cl_nettimesyncboundmode.integer == 4)
2954                 {
2955                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2956                                 cl.time = cl.mtime[1]; // reset
2957                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2958                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2959                         else if (cl.time > cl.mtime[1])
2960                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2961                         else
2962                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2963                 }
2964                 else if (cl_nettimesyncboundmode.integer == 5)
2965                 {
2966                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2967                                 cl.time = cl.mtime[1]; // reset
2968                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2969                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2970                         else
2971                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2972                 }
2973                 else if (cl_nettimesyncboundmode.integer == 6)
2974                 {
2975                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2976                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2977                 }
2978         }
2979         // this packet probably contains a player entity update, so we will need
2980         // to update the prediction
2981         cl.movement_replay = true;
2982         // this may get updated later in parsing by svc_clientdata
2983         cl.onground = false;
2984         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2985         // during this frame
2986         // (makes spectating players much smoother and prevents mouse movement from turning)
2987         cl.fixangle[1] = cl.fixangle[0];
2988         cl.fixangle[0] = false;
2989         if (!cls.demoplayback)
2990                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2991 }
2992
2993 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
2994
2995 //[515]: csqc
2996 qboolean CL_VM_Parse_TempEntity (void);
2997 void CL_VM_Parse_StuffCmd (const char *msg);
2998 void CL_VM_Parse_CenterPrint (const char *msg);
2999 void CSQC_AddPrintText (const char *msg);
3000 void CSQC_ReadEntities (void);
3001
3002 /*
3003 =====================
3004 CL_ParseServerMessage
3005 =====================
3006 */
3007 int parsingerror = false;
3008 extern void CL_UpdateMoveVars(void);
3009 void CL_ParseServerMessage(void)
3010 {
3011         int                     cmd;
3012         int                     i;
3013         protocolversion_t protocol;
3014         unsigned char           cmdlog[32];
3015         char            *cmdlogname[32], *temp;
3016         int                     cmdindex, cmdcount = 0;
3017         qboolean        qwplayerupdatereceived;
3018
3019         // LordHavoc: moved demo message writing from before the packet parse to
3020         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3021         // code in CL_ParseServerinfo
3022         //if (cls.demorecording)
3023         //      CL_WriteDemoMessage (&net_message);
3024
3025         cl.last_received_message = realtime;
3026
3027         if (cls.netcon && cls.signon < SIGNONS)
3028                 CL_KeepaliveMessage(false);
3029
3030 //
3031 // if recording demos, copy the message out
3032 //
3033         if (cl_shownet.integer == 1)
3034                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3035         else if (cl_shownet.integer == 2)
3036                 Con_Print("------------------\n");
3037
3038 //
3039 // parse the message
3040 //
3041         //MSG_BeginReading ();
3042
3043         parsingerror = true;
3044
3045         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3046         {
3047                 CL_NetworkTimeReceived(realtime); // qw has no clock
3048
3049                 // kill all qw nails
3050                 cl.qw_num_nails = 0;
3051
3052                 // fade weapon view kick
3053                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3054
3055                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3056
3057                 qwplayerupdatereceived = false;
3058
3059                 while (1)
3060                 {
3061                         if (msg_badread)
3062                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3063
3064                         cmd = MSG_ReadByte ();
3065
3066                         if (cmd == -1)
3067                         {
3068                                 SHOWNET("END OF MESSAGE");
3069                                 break;          // end of message
3070                         }
3071
3072                         cmdindex = cmdcount & 31;
3073                         cmdcount++;
3074                         cmdlog[cmdindex] = cmd;
3075
3076                         SHOWNET(qw_svc_strings[cmd]);
3077                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3078                         if (!cmdlogname[cmdindex])
3079                         {
3080                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3081                                 temp = "<unknown>";
3082                                 cmdlogname[cmdindex] = temp;
3083                         }
3084
3085                         // other commands
3086                         switch (cmd)
3087                         {
3088                         default:
3089                                 {
3090                                         char description[32*64], temp[64];
3091                                         int count;
3092                                         strlcpy(description, "packet dump: ", sizeof(description));
3093                                         i = cmdcount - 32;
3094                                         if (i < 0)
3095                                                 i = 0;
3096                                         count = cmdcount - i;
3097                                         i &= 31;
3098                                         while(count > 0)
3099                                         {
3100                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3101                                                 strlcat(description, temp, sizeof(description));
3102                                                 count--;
3103                                                 i++;
3104                                                 i &= 31;
3105                                         }
3106                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3107                                         Con_Print(description);
3108                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3109                                 }
3110                                 break;
3111
3112                         case qw_svc_nop:
3113                                 //Con_Printf("qw_svc_nop\n");
3114                                 break;
3115
3116                         case qw_svc_disconnect:
3117                                 Con_Printf("Server disconnected\n");
3118                                 if (cls.demonum != -1)
3119                                         CL_NextDemo();
3120                                 else
3121                                         CL_Disconnect();
3122                                 return;
3123
3124                         case qw_svc_print:
3125                                 i = MSG_ReadByte();
3126                                 temp = MSG_ReadString();
3127                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3128                                 {
3129                                         if (i == 3) // chat
3130                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3131                                         else
3132                                                 CSQC_AddPrintText(temp);
3133                                 }
3134                                 break;
3135
3136                         case qw_svc_centerprint:
3137                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3138                                 break;
3139
3140                         case qw_svc_stufftext:
3141                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3142                                 break;
3143
3144                         case qw_svc_damage:
3145                                 // svc_damage protocol is identical to nq
3146                                 V_ParseDamage ();
3147                                 break;
3148
3149                         case qw_svc_serverdata:
3150                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3151                                 CL_ParseServerInfo();
3152                                 break;
3153
3154                         case qw_svc_setangle:
3155                                 for (i=0 ; i<3 ; i++)
3156                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3157                                 if (!cls.demoplayback)
3158                                 {
3159                                         cl.fixangle[0] = true;
3160                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3161                                         // disable interpolation if this is new
3162                                         if (!cl.fixangle[1])
3163                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3164                                 }
3165                                 break;
3166
3167                         case qw_svc_lightstyle:
3168                                 i = MSG_ReadByte ();
3169                                 if (i >= cl.max_lightstyle)
3170                                 {
3171                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3172                                         break;
3173                                 }
3174                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3175                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3176                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3177                                 break;
3178
3179                         case qw_svc_sound:
3180                                 CL_ParseStartSoundPacket(false);
3181                                 break;
3182
3183                         case qw_svc_stopsound:
3184                                 i = (unsigned short) MSG_ReadShort();
3185                                 S_StopSound(i>>3, i&7);
3186                                 break;
3187
3188                         case qw_svc_updatefrags:
3189                                 i = MSG_ReadByte();
3190                                 if (i >= cl.maxclients)
3191                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3192                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3193                                 break;
3194
3195                         case qw_svc_updateping:
3196                                 i = MSG_ReadByte();
3197                                 if (i >= cl.maxclients)
3198                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3199                                 cl.scores[i].qw_ping = MSG_ReadShort();
3200                                 break;
3201
3202                         case qw_svc_updatepl:
3203                                 i = MSG_ReadByte();
3204                                 if (i >= cl.maxclients)
3205                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3206                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3207                                 break;
3208
3209                         case qw_svc_updateentertime:
3210                                 i = MSG_ReadByte();
3211                                 if (i >= cl.maxclients)
3212                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3213                                 // seconds ago
3214                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3215                                 break;
3216
3217                         case qw_svc_spawnbaseline:
3218                                 i = (unsigned short) MSG_ReadShort();
3219                                 if (i < 0 || i >= MAX_EDICTS)
3220                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3221                                 if (i >= cl.max_entities)
3222                                         CL_ExpandEntities(i);
3223                                 CL_ParseBaseline(cl.entities + i, false);
3224                                 break;
3225                         case qw_svc_spawnstatic:
3226                                 CL_ParseStatic(false);
3227                                 break;
3228                         case qw_svc_temp_entity:
3229                                 if(!CL_VM_Parse_TempEntity())
3230                                         CL_ParseTempEntity ();
3231                                 break;
3232
3233                         case qw_svc_killedmonster:
3234                                 cl.stats[STAT_MONSTERS]++;
3235                                 break;
3236
3237                         case qw_svc_foundsecret:
3238                                 cl.stats[STAT_SECRETS]++;
3239                                 break;
3240
3241                         case qw_svc_updatestat:
3242                                 i = MSG_ReadByte ();
3243                                 if (i < 0 || i >= MAX_CL_STATS)
3244                                         Host_Error ("svc_updatestat: %i is invalid", i);
3245                                 cl.stats[i] = MSG_ReadByte ();
3246                                 break;
3247
3248                         case qw_svc_updatestatlong:
3249                                 i = MSG_ReadByte ();
3250                                 if (i < 0 || i >= MAX_CL_STATS)
3251                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3252                                 cl.stats[i] = MSG_ReadLong ();
3253                                 break;
3254
3255                         case qw_svc_spawnstaticsound:
3256                                 CL_ParseStaticSound (false);
3257                                 break;
3258
3259                         case qw_svc_cdtrack:
3260                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3261                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3262                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3263                                 else
3264                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3265                                 break;
3266
3267                         case qw_svc_intermission:
3268                                 if(!cl.intermission)
3269                                         cl.completed_time = cl.time;
3270                                 cl.intermission = 1;
3271                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3272                                 for (i = 0;i < 3;i++)
3273                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3274                                 break;
3275
3276                         case qw_svc_finale:
3277                                 if(!cl.intermission)
3278                                         cl.completed_time = cl.time;
3279                                 cl.intermission = 2;
3280                                 SCR_CenterPrint(MSG_ReadString ());
3281                                 break;
3282
3283                         case qw_svc_sellscreen:
3284                                 Cmd_ExecuteString ("help", src_command);
3285                                 break;
3286
3287                         case qw_svc_smallkick:
3288                                 cl.qw_weaponkick = -2;
3289                                 break;
3290                         case qw_svc_bigkick:
3291                                 cl.qw_weaponkick = -4;
3292                                 break;
3293
3294                         case qw_svc_muzzleflash:
3295                                 i = (unsigned short) MSG_ReadShort();
3296                                 // NOTE: in QW this only worked on clients
3297                                 if (i < 0 || i >= MAX_EDICTS)
3298                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3299                                 if (i >= cl.max_entities)
3300                                         CL_ExpandEntities(i);
3301                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3302                                 break;
3303
3304                         case qw_svc_updateuserinfo:
3305                                 QW_CL_UpdateUserInfo();
3306                                 break;
3307
3308                         case qw_svc_setinfo:
3309                                 QW_CL_SetInfo();
3310                                 break;
3311
3312                         case qw_svc_serverinfo:
3313                                 QW_CL_ServerInfo();
3314                                 break;
3315
3316                         case qw_svc_download:
3317                                 QW_CL_ParseDownload();
3318                                 break;
3319
3320                         case qw_svc_playerinfo:
3321                                 // slightly kill qw player entities now that we know there is
3322                                 // an update of player entities this frame...
3323                                 if (!qwplayerupdatereceived)
3324                                 {
3325                                         qwplayerupdatereceived = true;
3326                                         for (i = 1;i < cl.maxclients;i++)
3327                                                 cl.entities_active[i] = false;
3328                                 }
3329                                 EntityStateQW_ReadPlayerUpdate();
3330                                 break;
3331
3332                         case qw_svc_nails:
3333                                 QW_CL_ParseNails();
3334                                 break;
3335
3336                         case qw_svc_chokecount:
3337                                 i = MSG_ReadByte();
3338                                 // FIXME: apply to netgraph
3339                                 //for (j = 0;j < i;j++)
3340                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3341                                 break;
3342
3343                         case qw_svc_modellist:
3344                                 QW_CL_ParseModelList();
3345                                 break;
3346
3347                         case qw_svc_soundlist:
3348                                 QW_CL_ParseSoundList();
3349                                 break;
3350
3351                         case qw_svc_packetentities:
3352                                 EntityFrameQW_CL_ReadFrame(false);
3353                                 // first update is the final signon stage
3354                                 if (cls.signon == SIGNONS - 1)
3355                                 {
3356                                         cls.signon = SIGNONS;
3357                                         CL_SignonReply ();
3358                                 }
3359                                 break;
3360
3361                         case qw_svc_deltapacketentities:
3362                                 EntityFrameQW_CL_ReadFrame(true);
3363                                 // first update is the final signon stage
3364                                 if (cls.signon == SIGNONS - 1)
3365                                 {
3366                                         cls.signon = SIGNONS;
3367                                         CL_SignonReply ();
3368                                 }
3369                                 break;
3370
3371                         case qw_svc_maxspeed:
3372                                 cl.movevars_maxspeed = MSG_ReadFloat();
3373                                 break;
3374
3375                         case qw_svc_entgravity:
3376                                 cl.movevars_entgravity = MSG_ReadFloat();
3377                                 if (!cl.movevars_entgravity)
3378                                         cl.movevars_entgravity = 1.0f;
3379                                 break;
3380
3381                         case qw_svc_setpause:
3382                                 cl.paused = MSG_ReadByte ();
3383                                 if (cl.paused)
3384                                         CDAudio_Pause ();
3385                                 else
3386                                         CDAudio_Resume ();
3387                                 S_PauseGameSounds (cl.paused);
3388                                 break;
3389                         }
3390                 }
3391
3392                 if (qwplayerupdatereceived)
3393                 {
3394                         // fully kill any player entities that were not updated this frame
3395                         for (i = 1;i <= cl.maxclients;i++)
3396                                 if (!cl.entities_active[i])
3397                                         cl.entities[i].state_current.active = false;
3398                 }
3399         }
3400         else
3401         {
3402                 while (1)
3403                 {
3404                         if (msg_badread)
3405                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3406
3407                         cmd = MSG_ReadByte ();
3408
3409                         if (cmd == -1)
3410                         {
3411                                 SHOWNET("END OF MESSAGE");
3412                                 break;          // end of message
3413                         }
3414
3415                         cmdindex = cmdcount & 31;
3416                         cmdcount++;
3417                         cmdlog[cmdindex] = cmd;
3418
3419                         // if the high bit of the command byte is set, it is a fast update
3420                         if (cmd & 128)
3421                         {
3422                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3423                                 temp = "entity";
3424                                 cmdlogname[cmdindex] = temp;
3425                                 SHOWNET("fast update");
3426                                 if (cls.signon == SIGNONS - 1)
3427                                 {
3428                                         // first update is the final signon stage
3429                                         cls.signon = SIGNONS;
3430                                         CL_SignonReply ();
3431                                 }
3432                                 EntityFrameQuake_ReadEntity (cmd&127);
3433                                 continue;
3434                         }
3435
3436                         SHOWNET(svc_strings[cmd]);
3437                         cmdlogname[cmdindex] = svc_strings[cmd];
3438                         if (!cmdlogname[cmdindex])
3439                         {
3440                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3441                                 temp = "<unknown>";
3442                                 cmdlogname[cmdindex] = temp;
3443                         }
3444
3445                         // other commands
3446                         switch (cmd)
3447                         {
3448                         default:
3449                                 {
3450                                         char description[32*64], temp[64];
3451                                         int count;
3452                                         strlcpy (description, "packet dump: ", sizeof(description));
3453                                         i = cmdcount - 32;
3454                                         if (i < 0)
3455                                                 i = 0;
3456                                         count = cmdcount - i;
3457                                         i &= 31;
3458                                         while(count > 0)
3459                                         {
3460                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3461                                                 strlcat (description, temp, sizeof (description));
3462                                                 count--;
3463                                                 i++;
3464                                                 i &= 31;
3465                                         }
3466                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3467                                         Con_Print(description);
3468                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3469                                 }
3470                                 break;
3471
3472                         case svc_nop:
3473                                 if (cls.signon < SIGNONS)
3474                                         Con_Print("<-- server to client keepalive\n");
3475                                 break;
3476
3477                         case svc_time:
3478                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3479                                 break;
3480
3481                         case svc_clientdata:
3482                                 CL_ParseClientdata();
3483                                 break;
3484
3485                         case svc_version:
3486                                 i = MSG_ReadLong ();
3487                                 protocol = Protocol_EnumForNumber(i);
3488                                 if (protocol == PROTOCOL_UNKNOWN)
3489                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3490                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3491                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3492                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3493                                 cls.protocol = protocol;
3494                                 break;
3495
3496                         case svc_disconnect:
3497                                 Con_Printf ("Server disconnected\n");
3498                                 if (cls.demonum != -1)
3499                                         CL_NextDemo ();
3500                                 else
3501                                         CL_Disconnect ();
3502                                 break;
3503
3504                         case svc_print:
3505                                 temp = MSG_ReadString();
3506                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3507                                         CSQC_AddPrintText(temp);        //[515]: csqc
3508                                 break;
3509
3510                         case svc_centerprint:
3511                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3512                                 break;
3513
3514                         case svc_stufftext:
3515                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3516                                 break;
3517
3518                         case svc_damage:
3519                                 V_ParseDamage ();
3520                                 break;
3521
3522                         case svc_serverinfo:
3523                                 CL_ParseServerInfo ();
3524                                 break;
3525
3526                         case svc_setangle:
3527                                 for (i=0 ; i<3 ; i++)
3528                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3529                                 if (!cls.demoplayback)
3530                                 {
3531                                         cl.fixangle[0] = true;
3532                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3533                                         // disable interpolation if this is new
3534                                         if (!cl.fixangle[1])
3535                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3536                                 }
3537                                 break;
3538
3539                         case svc_setview:
3540                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3541                                 if (cl.viewentity >= MAX_EDICTS)
3542                                         Host_Error("svc_setview >= MAX_EDICTS");
3543                                 if (cl.viewentity >= cl.max_entities)
3544                                         CL_ExpandEntities(cl.viewentity);
3545                                 // LordHavoc: assume first setview recieved is the real player entity
3546                                 if (!cl.realplayerentity)
3547                                         cl.realplayerentity = cl.viewentity;
3548                                 // update cl.playerentity to this one if it is a valid player
3549                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3550                                         cl.playerentity = cl.viewentity;
3551                                 break;
3552
3553                         case svc_lightstyle:
3554                                 i = MSG_ReadByte ();
3555                                 if (i >= cl.max_lightstyle)
3556                                 {
3557                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3558                                         break;
3559                                 }
3560                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3561                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3562                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3563                                 break;
3564
3565                         case svc_sound:
3566                                 CL_ParseStartSoundPacket(false);
3567                                 break;
3568
3569                         case svc_precache:
3570                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3571                                 {
3572                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3573                                         CL_ParseStartSoundPacket(true);
3574                                 }
3575                                 else
3576                                 {
3577                                         int i = (unsigned short)MSG_ReadShort();
3578                                         char *s = MSG_ReadString();
3579                                         if (i < 32768)
3580                                         {
3581                                                 if (i >= 1 && i < MAX_MODELS)
3582                                                 {
3583                                                         dp_model_t *model = Mod_ForName(s, false, false, i == 1);
3584                                                         if (!model)
3585                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3586                                                         cl.model_precache[i] = model;
3587                                                 }
3588                                                 else
3589                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3590                                         }
3591                                         else
3592                                         {
3593                                                 i -= 32768;
3594                                                 if (i >= 1 && i < MAX_SOUNDS)
3595                                                 {
3596                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
3597                                                         if (!sfx && snd_initialized.integer)
3598                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3599                                                         cl.sound_precache[i] = sfx;
3600                                                 }
3601                                                 else
3602                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3603                                         }
3604                                 }
3605                                 break;
3606
3607                         case svc_stopsound:
3608                                 i = (unsigned short) MSG_ReadShort();
3609                                 S_StopSound(i>>3, i&7);
3610                                 break;
3611
3612                         case svc_updatename:
3613                                 i = MSG_ReadByte ();
3614                                 if (i >= cl.maxclients)
3615                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3616                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3617                                 break;
3618
3619                         case svc_updatefrags:
3620                                 i = MSG_ReadByte ();
3621                                 if (i >= cl.maxclients)
3622                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3623                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3624                                 break;
3625
3626                         case svc_updatecolors:
3627                                 i = MSG_ReadByte ();
3628                                 if (i >= cl.maxclients)
3629                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3630                                 cl.scores[i].colors = MSG_ReadByte ();
3631                                 break;
3632
3633                         case svc_particle:
3634                                 CL_ParseParticleEffect ();
3635                                 break;
3636
3637                         case svc_effect:
3638                                 CL_ParseEffect ();
3639                                 break;
3640
3641                         case svc_effect2:
3642                                 CL_ParseEffect2 ();
3643                                 break;
3644
3645                         case svc_spawnbaseline:
3646                                 i = (unsigned short) MSG_ReadShort ();
3647                                 if (i < 0 || i >= MAX_EDICTS)
3648                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3649                                 if (i >= cl.max_entities)
3650                                         CL_ExpandEntities(i);
3651                                 CL_ParseBaseline (cl.entities + i, false);
3652                                 break;
3653                         case svc_spawnbaseline2:
3654                                 i = (unsigned short) MSG_ReadShort ();
3655                                 if (i < 0 || i >= MAX_EDICTS)
3656                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3657                                 if (i >= cl.max_entities)
3658                                         CL_ExpandEntities(i);
3659                                 CL_ParseBaseline (cl.entities + i, true);
3660                                 break;
3661                         case svc_spawnstatic:
3662                                 CL_ParseStatic (false);
3663                                 break;
3664                         case svc_spawnstatic2:
3665                                 CL_ParseStatic (true);
3666                                 break;
3667                         case svc_temp_entity:
3668                                 if(!CL_VM_Parse_TempEntity())
3669                                         CL_ParseTempEntity ();
3670                                 break;
3671
3672                         case svc_setpause:
3673                                 cl.paused = MSG_ReadByte ();
3674                                 if (cl.paused)
3675                                         CDAudio_Pause ();
3676                                 else
3677                                         CDAudio_Resume ();
3678                                 S_PauseGameSounds (cl.paused);
3679                                 break;
3680
3681                         case svc_signonnum:
3682                                 i = MSG_ReadByte ();
3683                                 // LordHavoc: it's rude to kick off the client if they missed the
3684                                 // reconnect somehow, so allow signon 1 even if at signon 1
3685                                 if (i <= cls.signon && i != 1)
3686                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3687                                 cls.signon = i;
3688                                 CL_SignonReply ();
3689                                 break;
3690
3691                         case svc_killedmonster:
3692                                 cl.stats[STAT_MONSTERS]++;
3693                                 break;
3694
3695                         case svc_foundsecret:
3696                                 cl.stats[STAT_SECRETS]++;
3697                                 break;
3698
3699                         case svc_updatestat:
3700                                 i = MSG_ReadByte ();
3701                                 if (i < 0 || i >= MAX_CL_STATS)
3702                                         Host_Error ("svc_updatestat: %i is invalid", i);
3703                                 cl.stats[i] = MSG_ReadLong ();
3704                                 break;
3705
3706                         case svc_updatestatubyte:
3707                                 i = MSG_ReadByte ();
3708                                 if (i < 0 || i >= MAX_CL_STATS)
3709                                         Host_Error ("svc_updatestat: %i is invalid", i);
3710                                 cl.stats[i] = MSG_ReadByte ();
3711                                 break;
3712
3713                         case svc_spawnstaticsound:
3714                                 CL_ParseStaticSound (false);
3715                                 break;
3716
3717                         case svc_spawnstaticsound2:
3718                                 CL_ParseStaticSound (true);
3719                                 break;
3720
3721                         case svc_cdtrack:
3722                                 cl.cdtrack = MSG_ReadByte ();
3723                                 cl.looptrack = MSG_ReadByte ();
3724                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3725                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3726                                 else
3727                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3728                                 break;
3729
3730                         case svc_intermission:
3731                                 if(!cl.intermission)
3732                                         cl.completed_time = cl.time;
3733                                 cl.intermission = 1;
3734                                 CL_VM_UpdateIntermissionState(cl.intermission);
3735                                 break;
3736
3737                         case svc_finale:
3738                                 if(!cl.intermission)
3739                                         cl.completed_time = cl.time;
3740                                 cl.intermission = 2;
3741                                 CL_VM_UpdateIntermissionState(cl.intermission);
3742                                 SCR_CenterPrint(MSG_ReadString ());
3743                                 break;
3744
3745                         case svc_cutscene:
3746                                 if(!cl.intermission)
3747                                         cl.completed_time = cl.time;
3748                                 cl.intermission = 3;
3749                                 CL_VM_UpdateIntermissionState(cl.intermission);
3750                                 SCR_CenterPrint(MSG_ReadString ());
3751                                 break;
3752
3753                         case svc_sellscreen:
3754                                 Cmd_ExecuteString ("help", src_command);
3755                                 break;
3756                         case svc_hidelmp:
3757                                 if (gamemode == GAME_TENEBRAE)
3758                                 {
3759                                         // repeating particle effect
3760                                         MSG_ReadCoord(cls.protocol);
3761                                         MSG_ReadCoord(cls.protocol);
3762                                         MSG_ReadCoord(cls.protocol);
3763                                         MSG_ReadCoord(cls.protocol);
3764                                         MSG_ReadCoord(cls.protocol);
3765                                         MSG_ReadCoord(cls.protocol);
3766                                         MSG_ReadByte();
3767                                         MSG_ReadLong();
3768                                         MSG_ReadLong();
3769                                         MSG_ReadString();
3770                                 }
3771                                 else
3772                                         SHOWLMP_decodehide();
3773                                 break;
3774                         case svc_showlmp:
3775                                 if (gamemode == GAME_TENEBRAE)
3776                                 {
3777                                         // particle effect
3778                                         MSG_ReadCoord(cls.protocol);
3779                                         MSG_ReadCoord(cls.protocol);
3780                                         MSG_ReadCoord(cls.protocol);
3781                                         MSG_ReadByte();
3782                                         MSG_ReadString();
3783                                 }
3784                                 else
3785                                         SHOWLMP_decodeshow();
3786                                 break;
3787                         case svc_skybox:
3788                                 R_SetSkyBox(MSG_ReadString());
3789                                 break;
3790                         case svc_entities:
3791                                 if (cls.signon == SIGNONS - 1)
3792                                 {
3793                                         // first update is the final signon stage
3794                                         cls.signon = SIGNONS;
3795                                         CL_SignonReply ();
3796                                 }
3797                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3798                                         EntityFrame_CL_ReadFrame();
3799                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3800                                         EntityFrame4_CL_ReadFrame();
3801                                 else
3802                                         EntityFrame5_CL_ReadFrame();
3803                                 break;
3804                         case svc_csqcentities:
3805                                 CSQC_ReadEntities();
3806                                 break;
3807                         case svc_downloaddata:
3808                                 CL_ParseDownload();
3809                                 break;
3810                         case svc_trailparticles:
3811                                 CL_ParseTrailParticles();
3812                                 break;
3813                         case svc_pointparticles:
3814                                 CL_ParsePointParticles();
3815                                 break;
3816                         case svc_pointparticles1:
3817                                 CL_ParsePointParticles1();
3818                                 break;
3819                         }
3820                 }
3821         }
3822
3823         if (cls.signon == SIGNONS)
3824                 CL_UpdateItemsAndWeapon();
3825
3826         EntityFrameQuake_ISeeDeadEntities();
3827
3828         CL_UpdateMoveVars();
3829
3830         parsingerror = false;
3831
3832         // LordHavoc: this was at the start of the function before cl_autodemo was
3833         // implemented
3834         if (cls.demorecording)
3835                 CL_WriteDemoMessage (&net_message);
3836 }
3837
3838 void CL_Parse_DumpPacket(void)
3839 {
3840         if (!parsingerror)
3841                 return;
3842         Con_Print("Packet dump:\n");
3843         SZ_HexDumpToConsole(&net_message);
3844         parsingerror = false;
3845 }
3846
3847 void CL_Parse_ErrorCleanUp(void)
3848 {
3849         CL_StopDownload(0, 0);
3850         QW_CL_StopUpload();
3851 }
3852
3853 void CL_Parse_Init(void)
3854 {
3855         // LordHavoc: added demo_nehahra cvar
3856         Cvar_RegisterVariable (&demo_nehahra);
3857         if (gamemode == GAME_NEHAHRA)
3858                 Cvar_SetValue("demo_nehahra", 1);
3859         Cvar_RegisterVariable(&developer_networkentities);
3860         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3861
3862         Cvar_RegisterVariable(&cl_sound_wizardhit);
3863         Cvar_RegisterVariable(&cl_sound_hknighthit);
3864         Cvar_RegisterVariable(&cl_sound_tink1);
3865         Cvar_RegisterVariable(&cl_sound_ric1);
3866         Cvar_RegisterVariable(&cl_sound_ric2);
3867         Cvar_RegisterVariable(&cl_sound_ric3);
3868         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3869         Cvar_RegisterVariable(&cl_sound_r_exp3);
3870
3871         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3872
3873         // server extension cvars set by commands issued from the server during connect
3874         Cvar_RegisterVariable(&cl_serverextension_download);
3875
3876         Cvar_RegisterVariable(&cl_nettimesyncfactor);
3877         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3878         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3879         Cvar_RegisterVariable(&cl_iplog_name);
3880         Cvar_RegisterVariable(&cl_readpicture_force);
3881
3882         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3883         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3884         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3885         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3886         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3887         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3888         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3889         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3890         Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3891 }
3892
3893 void CL_Parse_Shutdown(void)
3894 {
3895 }