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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
162 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168
169 #define RIC_GUNSHOT             1
170 #define RIC_GUNSHOTQUAD 2
171 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
172 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
173 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
174 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
175 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
176 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
177 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
178 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
179
180 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
181 static void QW_CL_RequestNextDownload(void);
182 static void QW_CL_NextUpload(void);
183 void QW_CL_StartUpload(unsigned char *data, int size);
184 //static qboolean QW_CL_IsUploading(void);
185 static void QW_CL_StopUpload(void);
186 void CL_VM_UpdateIntermissionState(int intermission);
187 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
188
189 /*
190 ==================
191 CL_ParseStartSoundPacket
192 ==================
193 */
194 void CL_ParseStartSoundPacket(int largesoundindex)
195 {
196         vec3_t  pos;
197         int     channel, ent;
198         int     sound_num;
199         int     volume;
200         int     field_mask;
201         float   attenuation;
202
203         if (cls.protocol == PROTOCOL_QUAKEWORLD)
204         {
205                 channel = MSG_ReadShort();
206
207                 if (channel & (1<<15))
208                         volume = MSG_ReadByte ();
209                 else
210                         volume = DEFAULT_SOUND_PACKET_VOLUME;
211
212                 if (channel & (1<<14))
213                         attenuation = MSG_ReadByte () / 64.0;
214                 else
215                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
216
217                 ent = (channel>>3)&1023;
218                 channel &= 7;
219
220                 sound_num = MSG_ReadByte ();
221         }
222         else
223         {
224                 field_mask = MSG_ReadByte();
225
226                 if (field_mask & SND_VOLUME)
227                         volume = MSG_ReadByte ();
228                 else
229                         volume = DEFAULT_SOUND_PACKET_VOLUME;
230
231                 if (field_mask & SND_ATTENUATION)
232                         attenuation = MSG_ReadByte () / 64.0;
233                 else
234                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
235
236                 if (field_mask & SND_LARGEENTITY)
237                 {
238                         ent = (unsigned short) MSG_ReadShort ();
239                         channel = MSG_ReadByte ();
240                 }
241                 else
242                 {
243                         channel = (unsigned short) MSG_ReadShort ();
244                         ent = channel >> 3;
245                         channel &= 7;
246                 }
247
248                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
249                         sound_num = (unsigned short) MSG_ReadShort ();
250                 else
251                         sound_num = MSG_ReadByte ();
252         }
253
254         MSG_ReadVector(pos, cls.protocol);
255
256         if (sound_num >= MAX_SOUNDS)
257         {
258                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
259                 return;
260         }
261
262         if (ent >= MAX_EDICTS)
263         {
264                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
265                 return;
266         }
267
268         if (ent >= cl.max_entities)
269                 CL_ExpandEntities(ent);
270
271         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
272                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
273 }
274
275 /*
276 ==================
277 CL_KeepaliveMessage
278
279 When the client is taking a long time to load stuff, send keepalive messages
280 so the server doesn't disconnect.
281 ==================
282 */
283
284 static unsigned char olddata[NET_MAXMESSAGE];
285 void CL_KeepaliveMessage (qboolean readmessages)
286 {
287         float time;
288         static double nextmsg = -1;
289         int oldreadcount;
290         qboolean oldbadread;
291         sizebuf_t old;
292
293         // no need if server is local and definitely not if this is a demo
294         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
295                 return;
296
297         if (readmessages)
298         {
299                 // read messages from server, should just be nops
300                 oldreadcount = msg_readcount;
301                 oldbadread = msg_badread;
302                 old = net_message;
303                 memcpy(olddata, net_message.data, net_message.cursize);
304
305                 NetConn_ClientFrame();
306
307                 msg_readcount = oldreadcount;
308                 msg_badread = oldbadread;
309                 net_message = old;
310                 memcpy(net_message.data, olddata, net_message.cursize);
311         }
312
313         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
314         {
315                 sizebuf_t       msg;
316                 unsigned char           buf[4];
317                 nextmsg = time + 5;
318                 // write out a nop
319                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
320                 Con_Print("--> client to server keepalive\n");
321                 memset(&msg, 0, sizeof(msg));
322                 msg.data = buf;
323                 msg.maxsize = sizeof(buf);
324                 MSG_WriteChar(&msg, clc_nop);
325                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
326         }
327 }
328
329 void CL_ParseEntityLump(char *entdata)
330 {
331         const char *data;
332         char key[128], value[MAX_INPUTLINE];
333         FOG_clear(); // LordHavoc: no fog until set
334         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
335         R_SetSkyBox(cl.worldmodel->brush.skybox);
336         data = entdata;
337         if (!data)
338                 return;
339         if (!COM_ParseToken_Simple(&data, false, false))
340                 return; // error
341         if (com_token[0] != '{')
342                 return; // error
343         while (1)
344         {
345                 if (!COM_ParseToken_Simple(&data, false, false))
346                         return; // error
347                 if (com_token[0] == '}')
348                         break; // end of worldspawn
349                 if (com_token[0] == '_')
350                         strlcpy (key, com_token + 1, sizeof (key));
351                 else
352                         strlcpy (key, com_token, sizeof (key));
353                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
354                         key[strlen(key)-1] = 0;
355                 if (!COM_ParseToken_Simple(&data, false, false))
356                         return; // error
357                 strlcpy (value, com_token, sizeof (value));
358                 if (!strcmp("sky", key))
359                         R_SetSkyBox(value);
360                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
361                         R_SetSkyBox(value);
362                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
363                         R_SetSkyBox(value);
364                 else if (!strcmp("fog", key))
365                 {
366                         r_refdef.fog_start = 0;
367                         r_refdef.fog_alpha = 1;
368                         r_refdef.fog_end = 16384;
369                         sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
370                 }
371                 else if (!strcmp("fog_density", key))
372                         r_refdef.fog_density = atof(value);
373                 else if (!strcmp("fog_red", key))
374                         r_refdef.fog_red = atof(value);
375                 else if (!strcmp("fog_green", key))
376                         r_refdef.fog_green = atof(value);
377                 else if (!strcmp("fog_blue", key))
378                         r_refdef.fog_blue = atof(value);
379                 else if (!strcmp("fog_alpha", key))
380                         r_refdef.fog_alpha = atof(value);
381                 else if (!strcmp("fog_start", key))
382                         r_refdef.fog_start = atof(value);
383                 else if (!strcmp("fog_end", key))
384                         r_refdef.fog_end = atof(value);
385         }
386 }
387
388 extern void CL_Locs_Reload_f(void);
389 extern void CL_VM_Init (void);
390 static const vec3_t defaultmins = {-4096, -4096, -4096};
391 static const vec3_t defaultmaxs = {4096, 4096, 4096};
392 static void CL_SetupWorldModel(void)
393 {
394         // update the world model
395         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
396         CL_UpdateRenderEntity(&cl.entities[0].render);
397
398         // set up csqc world for collision culling
399         if (cl.worldmodel)
400                 World_SetSize(&cl.world, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
401         else
402                 World_SetSize(&cl.world, defaultmins, defaultmaxs);
403
404         // load or reload .loc file for team chat messages
405         CL_Locs_Reload_f();
406
407         // reset particles and other per-level things
408         R_Modules_NewMap();
409
410         // load the team chat beep if possible
411         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
412
413         // check memory integrity
414         Mem_CheckSentinelsGlobal();
415
416         // load the csqc now
417         if (cl.loadcsqc)
418         {
419                 cl.loadcsqc = false;
420                 CL_VM_Init();
421         }
422 }
423
424 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
425 {
426         qfile_t *file;
427
428         // see if the file already exists
429         file = FS_Open(filename, "rb", true, false);
430         if (file)
431         {
432                 FS_Close(file);
433                 return true;
434         }
435
436         // download messages in a demo would be bad
437         if (cls.demorecording)
438         {
439                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
440                 return true;
441         }
442
443         // don't try to download when playing a demo
444         if (!cls.netcon)
445                 return true;
446
447         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
448         Con_Printf("Downloading %s\n", filename);
449
450         if (!cls.qw_downloadmemory)
451         {
452                 cls.qw_downloadmemory = NULL;
453                 cls.qw_downloadmemorycursize = 0;
454                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
455         }
456
457         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
458         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
459
460         cls.qw_downloadnumber++;
461         cls.qw_downloadpercent = 0;
462         cls.qw_downloadmemorycursize = 0;
463
464         return false;
465 }
466
467 static void QW_CL_ProcessUserInfo(int slot);
468 static void QW_CL_RequestNextDownload(void)
469 {
470         int i;
471
472         // clear name of file that just finished
473         cls.qw_downloadname[0] = 0;
474
475         switch (cls.qw_downloadtype)
476         {
477         case dl_single:
478                 break;
479         case dl_skin:
480                 if (cls.qw_downloadnumber == 0)
481                         Con_Printf("Checking skins...\n");
482                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
483                 {
484                         if (!cl.scores[cls.qw_downloadnumber].name[0])
485                                 continue;
486                         // check if we need to download the file, and return if so
487                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
488                                 return;
489                 }
490
491                 cls.qw_downloadtype = dl_none;
492
493                 // load any newly downloaded skins
494                 for (i = 0;i < cl.maxclients;i++)
495                         QW_CL_ProcessUserInfo(i);
496
497                 // if we're still in signon stages, request the next one
498                 if (cls.signon != SIGNONS)
499                 {
500                         cls.signon = SIGNONS-1;
501                         // we'll go to SIGNONS when the first entity update is received
502                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
503                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
504                 }
505                 break;
506         case dl_model:
507                 if (cls.qw_downloadnumber == 0)
508                 {
509                         Con_Printf("Checking models...\n");
510                         cls.qw_downloadnumber = 1;
511                 }
512
513                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
514                 {
515                         // skip submodels
516                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
517                                 continue;
518                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
519                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
520                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
521                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
522                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
523                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
524                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
525                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
526                         // check if we need to download the file, and return if so
527                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
528                                 return;
529                 }
530
531                 cls.qw_downloadtype = dl_none;
532
533                 // touch all of the precached models that are still loaded so we can free
534                 // anything that isn't needed
535                 if (!sv.active)
536                         Mod_ClearUsed();
537                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
538                         Mod_FindName(cl.model_name[i]);
539                 // precache any models used by the client (this also marks them used)
540                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
541                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
542                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
543                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
544                 Mod_PurgeUnused();
545
546                 // now we try to load everything that is new
547
548                 // world model
549                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
550                 if (cl.model_precache[1]->Draw == NULL)
551                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
552
553                 // normal models
554                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
555                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
556                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
557
558                 // check memory integrity
559                 Mem_CheckSentinelsGlobal();
560
561                 // now that we have a world model, set up the world entity, renderer
562                 // modules and csqc
563                 CL_SetupWorldModel();
564
565                 // add pmodel/emodel CRCs to userinfo
566                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
567                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
568
569                 // done checking sounds and models, send a prespawn command now
570                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
571                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
572
573                 if (cls.qw_downloadmemory)
574                 {
575                         Mem_Free(cls.qw_downloadmemory);
576                         cls.qw_downloadmemory = NULL;
577                 }
578
579                 // done loading
580                 cl.loadfinished = true;
581                 break;
582         case dl_sound:
583                 if (cls.qw_downloadnumber == 0)
584                 {
585                         Con_Printf("Checking sounds...\n");
586                         cls.qw_downloadnumber = 1;
587                 }
588
589                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
590                 {
591                         // check if we need to download the file, and return if so
592                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
593                                 return;
594                 }
595
596                 cls.qw_downloadtype = dl_none;
597
598                 // load new sounds and unload old ones
599                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
600                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
601
602                 // precache any sounds used by the client
603                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
604                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
605                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
606                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
607                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
608                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
609                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
610
611                 // sounds
612                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
613                 {
614                         // Don't lock the sfx here, S_ServerSounds already did that
615                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
616                 }
617
618                 // check memory integrity
619                 Mem_CheckSentinelsGlobal();
620
621                 // done with sound downloads, next we check models
622                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
623                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
624                 break;
625         case dl_none:
626         default:
627                 Con_Printf("Unknown download type.\n");
628         }
629 }
630
631 static void QW_CL_ParseDownload(void)
632 {
633         int size = (signed short)MSG_ReadShort();
634         int percent = MSG_ReadByte();
635
636         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
637
638         // skip the download fragment if playing a demo
639         if (!cls.netcon)
640         {
641                 if (size > 0)
642                         msg_readcount += size;
643                 return;
644         }
645
646         if (size == -1)
647         {
648                 Con_Printf("File not found.\n");
649                 QW_CL_RequestNextDownload();
650                 return;
651         }
652
653         if (msg_readcount + (unsigned short)size > net_message.cursize)
654                 Host_Error("corrupt download message\n");
655
656         // make sure the buffer is big enough to include this new fragment
657         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
658         {
659                 unsigned char *old;
660                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
661                         cls.qw_downloadmemorymaxsize *= 2;
662                 old = cls.qw_downloadmemory;
663                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
664                 if (old)
665                 {
666                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
667                         Mem_Free(old);
668                 }
669         }
670
671         // read the fragment out of the packet
672         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
673         cls.qw_downloadmemorycursize += size;
674         cls.qw_downloadspeedcount += size;
675
676         cls.qw_downloadpercent = percent;
677
678         if (percent != 100)
679         {
680                 // request next fragment
681                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
682                 MSG_WriteString(&cls.netcon->message, "nextdl");
683         }
684         else
685         {
686                 // finished file
687                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
688
689                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
690
691                 cls.qw_downloadpercent = 0;
692
693                 // start downloading the next file (or join the game)
694                 QW_CL_RequestNextDownload();
695         }
696 }
697
698 static void QW_CL_ParseModelList(void)
699 {
700         int n;
701         int nummodels = MSG_ReadByte();
702         char *str;
703
704         // parse model precache list
705         for (;;)
706         {
707                 str = MSG_ReadString();
708                 if (!str[0])
709                         break;
710                 nummodels++;
711                 if (nummodels==MAX_MODELS)
712                         Host_Error("Server sent too many model precaches");
713                 if (strlen(str) >= MAX_QPATH)
714                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
715                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
716         }
717
718         n = MSG_ReadByte();
719         if (n)
720         {
721                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
722                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
723                 return;
724         }
725
726         cls.signon = 2;
727         cls.qw_downloadnumber = 0;
728         cls.qw_downloadtype = dl_model;
729         QW_CL_RequestNextDownload();
730 }
731
732 static void QW_CL_ParseSoundList(void)
733 {
734         int n;
735         int numsounds = MSG_ReadByte();
736         char *str;
737
738         // parse sound precache list
739         for (;;)
740         {
741                 str = MSG_ReadString();
742                 if (!str[0])
743                         break;
744                 numsounds++;
745                 if (numsounds==MAX_SOUNDS)
746                         Host_Error("Server sent too many sound precaches");
747                 if (strlen(str) >= MAX_QPATH)
748                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
749                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
750         }
751
752         n = MSG_ReadByte();
753
754         if (n)
755         {
756                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
757                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
758                 return;
759         }
760
761         cls.signon = 2;
762         cls.qw_downloadnumber = 0;
763         cls.qw_downloadtype = dl_sound;
764         QW_CL_RequestNextDownload();
765 }
766
767 static void QW_CL_Skins_f(void)
768 {
769         cls.qw_downloadnumber = 0;
770         cls.qw_downloadtype = dl_skin;
771         QW_CL_RequestNextDownload();
772 }
773
774 static void QW_CL_Changing_f(void)
775 {
776         if (cls.qw_downloadmemory)  // don't change when downloading
777                 return;
778
779         S_StopAllSounds();
780         cl.intermission = 0;
781         cls.signon = 1; // not active anymore, but not disconnected
782         Con_Printf("\nChanging map...\n");
783 }
784
785 void QW_CL_NextUpload(void)
786 {
787         int r, percent, size;
788
789         if (!cls.qw_uploaddata)
790                 return;
791
792         r = cls.qw_uploadsize - cls.qw_uploadpos;
793         if (r > 768)
794                 r = 768;
795         size = min(1, cls.qw_uploadsize);
796         percent = (cls.qw_uploadpos+r)*100/size;
797
798         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
799         MSG_WriteShort(&cls.netcon->message, r);
800         MSG_WriteByte(&cls.netcon->message, percent);
801         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
802
803         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
804
805         cls.qw_uploadpos += r;
806
807         if (cls.qw_uploadpos < cls.qw_uploadsize)
808                 return;
809
810         Con_Printf("Upload completed\n");
811
812         QW_CL_StopUpload();
813 }
814
815 void QW_CL_StartUpload(unsigned char *data, int size)
816 {
817         // do nothing in demos or if not connected
818         if (!cls.netcon)
819                 return;
820
821         // abort existing upload if in progress
822         QW_CL_StopUpload();
823
824         Con_DPrintf("Starting upload of %d bytes...\n", size);
825
826         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
827         memcpy(cls.qw_uploaddata, data, size);
828         cls.qw_uploadsize = size;
829         cls.qw_uploadpos = 0;
830
831         QW_CL_NextUpload();
832 }
833
834 #if 0
835 qboolean QW_CL_IsUploading(void)
836 {
837         return cls.qw_uploaddata != NULL;
838 }
839 #endif
840
841 void QW_CL_StopUpload(void)
842 {
843         if (cls.qw_uploaddata)
844                 Mem_Free(cls.qw_uploaddata);
845         cls.qw_uploaddata = NULL;
846         cls.qw_uploadsize = 0;
847         cls.qw_uploadpos = 0;
848 }
849
850 static void QW_CL_ProcessUserInfo(int slot)
851 {
852         int topcolor, bottomcolor;
853         char temp[2048];
854         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
855         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
856         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
857         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
858         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
859         cl.scores[slot].qw_spectator = temp[0] != 0;
860         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
861         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
862         if (!cl.scores[slot].qw_skin[0])
863                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
864         // TODO: skin cache
865 }
866
867 static void QW_CL_UpdateUserInfo(void)
868 {
869         int slot;
870         slot = MSG_ReadByte();
871         if (slot >= cl.maxclients)
872         {
873                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
874                 MSG_ReadLong();
875                 MSG_ReadString();
876                 return;
877         }
878         cl.scores[slot].qw_userid = MSG_ReadLong();
879         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
880
881         QW_CL_ProcessUserInfo(slot);
882 }
883
884 static void QW_CL_SetInfo(void)
885 {
886         int slot;
887         char key[2048];
888         char value[2048];
889         slot = MSG_ReadByte();
890         strlcpy(key, MSG_ReadString(), sizeof(key));
891         strlcpy(value, MSG_ReadString(), sizeof(value));
892         if (slot >= cl.maxclients)
893         {
894                 Con_Printf("svc_setinfo >= cl.maxclients\n");
895                 return;
896         }
897         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
898
899         QW_CL_ProcessUserInfo(slot);
900 }
901
902 static void QW_CL_ServerInfo(void)
903 {
904         char key[2048];
905         char value[2048];
906         char temp[32];
907         strlcpy(key, MSG_ReadString(), sizeof(key));
908         strlcpy(value, MSG_ReadString(), sizeof(value));
909         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
910         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
911         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
912         cl.qw_teamplay = atoi(temp);
913 }
914
915 static void QW_CL_ParseNails(void)
916 {
917         int i, j;
918         int numnails = MSG_ReadByte();
919         vec_t *v;
920         unsigned char bits[6];
921         for (i = 0;i < numnails;i++)
922         {
923                 for (j = 0;j < 6;j++)
924                         bits[j] = MSG_ReadByte();
925                 if (cl.qw_num_nails > 255)
926                         continue;
927                 v = cl.qw_nails[cl.qw_num_nails++];
928                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
929                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
930                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
931                 v[3] = -360*(bits[4]>>4)/16;
932                 v[4] = 360*bits[5]/256;
933                 v[5] = 0;
934         }
935 }
936
937 static void CL_UpdateItemsAndWeapon(void)
938 {
939         int j;
940         // check for important changes
941
942         // set flash times
943         if (cl.olditems != cl.stats[STAT_ITEMS])
944                 for (j = 0;j < 32;j++)
945                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
946                                 cl.item_gettime[j] = cl.time;
947         cl.olditems = cl.stats[STAT_ITEMS];
948
949         // GAME_NEXUIZ hud needs weapon change time
950         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
951                 cl.weapontime = cl.time;
952         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
953 }
954
955 void CL_BeginDownloads(qboolean aborteddownload)
956 {
957         // quakeworld works differently
958         if (cls.protocol == PROTOCOL_QUAKEWORLD)
959                 return;
960
961         // this would be a good place to do curl downloads
962         if(Curl_Have_forthismap())
963         {
964                 Curl_Register_predownload(); // come back later
965                 return;
966         }
967
968         // if we got here...
969         // curl is done, so let's start with the business
970         cl.loadbegun = true;
971
972         // if already downloading something from the previous level, don't stop it
973         if (cls.qw_downloadname[0])
974                 return;
975
976         if (cl.downloadcsqc)
977         {
978                 size_t progsize;
979                 cl.downloadcsqc = false;
980                 if (cls.netcon
981                  && !sv.active
982                  && csqc_progname.string
983                  && csqc_progname.string[0]
984                  && csqc_progcrc.integer >= 0
985                  && cl_serverextension_download.integer
986                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
987                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
988                 {
989                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
990                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
991                         return;
992                 }
993         }
994
995         if (cl.loadmodel_current < cl.loadmodel_total)
996         {
997                 // loading models
998
999                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1000                 {
1001                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1002                                 continue;
1003                         if (cls.signon < SIGNONS)
1004                                 CL_KeepaliveMessage(true);
1005                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1006                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1007                         {
1008                                 // we now have the worldmodel so we can set up the game world
1009                                 CL_SetupWorldModel();
1010                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1011                                 {
1012                                         cl.loadfinished = true;
1013                                         // now issue the spawn to move on to signon 2 like normal
1014                                         if (cls.netcon)
1015                                                 Cmd_ForwardStringToServer("prespawn");
1016                                 }
1017                         }
1018                 }
1019
1020                 // finished loading models
1021         }
1022
1023         if (cl.loadsound_current < cl.loadsound_total)
1024         {
1025                 // loading sounds
1026
1027                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1028                 {
1029                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1030                                 continue;
1031                         if (cls.signon < SIGNONS)
1032                                 CL_KeepaliveMessage(true);
1033                         // Don't lock the sfx here, S_ServerSounds already did that
1034                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1035                 }
1036
1037                 // finished loading sounds
1038         }
1039
1040         // note: the reason these loops skip already-loaded things is that it
1041         // enables this command to be issued during the game if desired
1042
1043         if (cl.downloadmodel_current < cl.loadmodel_total)
1044         {
1045                 // loading models
1046
1047                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1048                 {
1049                         if (aborteddownload)
1050                         {
1051                                 if (cl.downloadmodel_current == 1)
1052                                 {
1053                                         // the worldmodel failed, but we need to set up anyway
1054                                         CL_SetupWorldModel();
1055                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1056                                         {
1057                                                 cl.loadfinished = true;
1058                                                 // now issue the spawn to move on to signon 2 like normal
1059                                                 if (cls.netcon)
1060                                                         Cmd_ForwardStringToServer("prespawn");
1061                                         }
1062                                 }
1063                                 aborteddownload = false;
1064                                 continue;
1065                         }
1066                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1067                                 continue;
1068                         if (cls.signon < SIGNONS)
1069                                 CL_KeepaliveMessage(true);
1070                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1071                         {
1072                                 if (cl.downloadmodel_current == 1)
1073                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1074                                 else
1075                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1076                                 // regarding the * check: don't try to download submodels
1077                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1078                                 {
1079                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1080                                         // we'll try loading again when the download finishes
1081                                         return;
1082                                 }
1083                         }
1084                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1085                         if (cl.downloadmodel_current == 1)
1086                         {
1087                                 // we now have the worldmodel so we can set up the game world
1088                                 CL_SetupWorldModel();
1089                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1090                                 {
1091                                         cl.loadfinished = true;
1092                                         // now issue the spawn to move on to signon 2 like normal
1093                                         if (cls.netcon)
1094                                                 Cmd_ForwardStringToServer("prespawn");
1095                                 }
1096                         }
1097                 }
1098
1099                 // finished loading models
1100         }
1101
1102         if (cl.downloadsound_current < cl.loadsound_total)
1103         {
1104                 // loading sounds
1105
1106                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1107                 {
1108                         char soundname[MAX_QPATH];
1109                         if (aborteddownload)
1110                         {
1111                                 aborteddownload = false;
1112                                 continue;
1113                         }
1114                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1115                                 continue;
1116                         if (cls.signon < SIGNONS)
1117                                 CL_KeepaliveMessage(true);
1118                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1119                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1120                         {
1121                                 Con_Printf("Sound %s not found\n", soundname);
1122                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1123                                 {
1124                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1125                                         // we'll try loading again when the download finishes
1126                                         return;
1127                                 }
1128                         }
1129                         // Don't lock the sfx here, S_ServerSounds already did that
1130                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1131                 }
1132
1133                 // finished loading sounds
1134         }
1135
1136         if (!cl.loadfinished)
1137         {
1138                 cl.loadfinished = true;
1139
1140                 // check memory integrity
1141                 Mem_CheckSentinelsGlobal();
1142
1143                 // now issue the spawn to move on to signon 2 like normal
1144                 if (cls.netcon)
1145                         Cmd_ForwardStringToServer("prespawn");
1146         }
1147 }
1148
1149 void CL_BeginDownloads_f(void)
1150 {
1151         // prevent cl_begindownloads from being issued multiple times in one match
1152         // to prevent accidentally cancelled downloads
1153         if(cl.loadbegun)
1154                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1155         else
1156                 CL_BeginDownloads(false);
1157 }
1158
1159 void CL_StopDownload(int size, int crc)
1160 {
1161         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1162         {
1163                 int existingcrc;
1164                 size_t existingsize;
1165                 const char *extension;
1166
1167                 // finished file
1168                 // save to disk only if we don't already have it
1169                 // (this is mainly for playing back demos)
1170                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1171                 if (existingsize)
1172                 {
1173                         if ((int)existingsize != size || existingcrc != crc)
1174                         {
1175                                 // we have a mismatching file, pick another name for it
1176                                 char name[MAX_QPATH*2];
1177                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1178                                 if (!FS_FileExists(name))
1179                                 {
1180                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1181                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1182                                 }
1183                         }
1184                 }
1185                 else
1186                 {
1187                         // we either don't have it or have a mismatching file...
1188                         // so it's time to accept the file
1189                         // but if we already have a mismatching file we need to rename
1190                         // this new one, and if we already have this file in renamed form,
1191                         // we do nothing
1192                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1193                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1194                         extension = FS_FileExtension(cls.qw_downloadname);
1195                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1196                                 FS_Rescan();
1197                 }
1198         }
1199         else if (cls.qw_downloadmemory && size)
1200         {
1201                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1202                 CL_BeginDownloads(true);
1203         }
1204
1205         if (cls.qw_downloadmemory)
1206                 Mem_Free(cls.qw_downloadmemory);
1207         cls.qw_downloadmemory = NULL;
1208         cls.qw_downloadname[0] = 0;
1209         cls.qw_downloadmemorymaxsize = 0;
1210         cls.qw_downloadmemorycursize = 0;
1211         cls.qw_downloadpercent = 0;
1212 }
1213
1214 void CL_ParseDownload(void)
1215 {
1216         int i, start, size;
1217         unsigned char data[65536];
1218         start = MSG_ReadLong();
1219         size = (unsigned short)MSG_ReadShort();
1220
1221         // record the start/size information to ack in the next input packet
1222         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1223         {
1224                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1225                 {
1226                         cls.dp_downloadack[i].start = start;
1227                         cls.dp_downloadack[i].size = size;
1228                         break;
1229                 }
1230         }
1231
1232         MSG_ReadBytes(size, data);
1233
1234         if (!cls.qw_downloadname[0])
1235         {
1236                 if (size > 0)
1237                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1238                 return;
1239         }
1240
1241         if (start + size > cls.qw_downloadmemorymaxsize)
1242                 Host_Error("corrupt download message\n");
1243
1244         // only advance cursize if the data is at the expected position
1245         // (gaps are unacceptable)
1246         memcpy(cls.qw_downloadmemory + start, data, size);
1247         cls.qw_downloadmemorycursize = start + size;
1248         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1249         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1250         cls.qw_downloadspeedcount += size;
1251 }
1252
1253 void CL_DownloadBegin_f(void)
1254 {
1255         int size = atoi(Cmd_Argv(1));
1256
1257         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1258         {
1259                 Con_Printf("cl_downloadbegin: received bogus information\n");
1260                 CL_StopDownload(0, 0);
1261                 return;
1262         }
1263
1264         if (cls.qw_downloadname[0])
1265                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1266
1267         CL_StopDownload(0, 0);
1268
1269         // we're really beginning a download now, so initialize stuff
1270         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1271         cls.qw_downloadmemorymaxsize = size;
1272         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1273         cls.qw_downloadnumber++;
1274
1275         Cmd_ForwardStringToServer("sv_startdownload");
1276 }
1277
1278 void CL_StopDownload_f(void)
1279 {
1280         Curl_CancelAll();
1281         if (cls.qw_downloadname[0])
1282         {
1283                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1284                 CL_StopDownload(0, 0);
1285         }
1286         CL_BeginDownloads(true);
1287 }
1288
1289 void CL_DownloadFinished_f(void)
1290 {
1291         if (Cmd_Argc() < 3)
1292         {
1293                 Con_Printf("Malformed cl_downloadfinished command\n");
1294                 return;
1295         }
1296         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1297         CL_BeginDownloads(false);
1298 }
1299
1300 static void CL_SendPlayerInfo(void)
1301 {
1302         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1303         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1304
1305         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1306         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1307
1308         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1309         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1310
1311         if (cl_pmodel.integer)
1312         {
1313                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1314                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1315         }
1316         if (*cl_playermodel.string)
1317         {
1318                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1319                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1320         }
1321         if (*cl_playerskin.string)
1322         {
1323                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1324                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1325         }
1326 }
1327
1328 /*
1329 =====================
1330 CL_SignonReply
1331
1332 An svc_signonnum has been received, perform a client side setup
1333 =====================
1334 */
1335 static void CL_SignonReply (void)
1336 {
1337         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1338
1339         switch (cls.signon)
1340         {
1341         case 1:
1342                 if (cls.netcon)
1343                 {
1344                         // send player info before we begin downloads
1345                         // (so that the server can see the player name while downloading)
1346                         CL_SendPlayerInfo();
1347
1348                         // execute cl_begindownloads next frame
1349                         // (after any commands added by svc_stufftext have been executed)
1350                         // when done with downloads the "prespawn" will be sent
1351                         Cbuf_AddText("\ncl_begindownloads\n");
1352
1353                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1354                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1355                 }
1356                 else // playing a demo...  make sure loading occurs as soon as possible
1357                         CL_BeginDownloads(false);
1358                 break;
1359
1360         case 2:
1361                 if (cls.netcon)
1362                 {
1363                         // LordHavoc: quake sent the player info here but due to downloads
1364                         // it is sent earlier instead
1365                         // CL_SendPlayerInfo();
1366
1367                         // LordHavoc: changed to begin a loading stage and issue this when done
1368                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1369                         MSG_WriteString (&cls.netcon->message, "spawn");
1370                 }
1371                 break;
1372
1373         case 3:
1374                 if (cls.netcon)
1375                 {
1376                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1377                         MSG_WriteString (&cls.netcon->message, "begin");
1378                 }
1379                 break;
1380
1381         case 4:
1382                 Con_ClearNotify();
1383                 if (COM_CheckParm("-profilegameonly"))
1384                         Sys_AllowProfiling(true);
1385                 break;
1386         }
1387 }
1388
1389 /*
1390 ==================
1391 CL_ParseServerInfo
1392 ==================
1393 */
1394 void CL_ParseServerInfo (void)
1395 {
1396         char *str;
1397         int i;
1398         protocolversion_t protocol;
1399         int nummodels, numsounds;
1400
1401         Con_DPrint("Serverinfo packet received.\n");
1402
1403         // if server is active, we already began a loading plaque
1404         if (!sv.active)
1405         {
1406                 SCR_BeginLoadingPlaque();
1407                 S_StopAllSounds();
1408         }
1409
1410         // check memory integrity
1411         Mem_CheckSentinelsGlobal();
1412
1413         // clear cl_serverextension cvars
1414         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1415
1416 //
1417 // wipe the client_state_t struct
1418 //
1419         CL_ClearState ();
1420
1421 // parse protocol version number
1422         i = MSG_ReadLong ();
1423         protocol = Protocol_EnumForNumber(i);
1424         if (protocol == PROTOCOL_UNKNOWN)
1425         {
1426                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1427                 return;
1428         }
1429         // hack for unmarked Nehahra movie demos which had a custom protocol
1430         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1431                 protocol = PROTOCOL_NEHAHRAMOVIE;
1432         cls.protocol = protocol;
1433         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1434
1435         cl.num_entities = 1;
1436
1437         if (protocol == PROTOCOL_QUAKEWORLD)
1438         {
1439                 char gamedir[1][MAX_QPATH];
1440
1441                 cl.qw_servercount = MSG_ReadLong();
1442
1443                 str = MSG_ReadString();
1444                 Con_Printf("server gamedir is %s\n", str);
1445                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1446
1447                 // change gamedir if needed
1448                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1449                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1450
1451                 cl.gametype = GAME_DEATHMATCH;
1452                 cl.maxclients = 32;
1453
1454                 // parse player number
1455                 i = MSG_ReadByte();
1456                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1457                 //cl.qw_spectator = (i & 128) != 0;
1458                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1459                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1460
1461                 // get the full level name
1462                 str = MSG_ReadString ();
1463                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1464
1465                 // get the movevars that are defined in the qw protocol
1466                 cl.movevars_gravity            = MSG_ReadFloat();
1467                 cl.movevars_stopspeed          = MSG_ReadFloat();
1468                 cl.movevars_maxspeed           = MSG_ReadFloat();
1469                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1470                 cl.movevars_accelerate         = MSG_ReadFloat();
1471                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1472                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1473                 cl.movevars_friction           = MSG_ReadFloat();
1474                 cl.movevars_waterfriction      = MSG_ReadFloat();
1475                 cl.movevars_entgravity         = MSG_ReadFloat();
1476
1477                 // other movevars not in the protocol...
1478                 cl.movevars_wallfriction = 0;
1479                 cl.movevars_timescale = 1;
1480                 cl.movevars_jumpvelocity = 270;
1481                 cl.movevars_edgefriction = 2;
1482                 cl.movevars_maxairspeed = 30;
1483                 cl.movevars_stepheight = 18;
1484                 cl.movevars_airaccel_qw = 1;
1485                 cl.movevars_airaccel_sideways_friction = 0;
1486
1487                 // seperate the printfs so the server message can have a color
1488                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1489
1490                 // check memory integrity
1491                 Mem_CheckSentinelsGlobal();
1492
1493                 if (cls.netcon)
1494                 {
1495                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1496                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1497                 }
1498
1499                 cl.loadbegun = false;
1500                 cl.loadfinished = false;
1501
1502                 cls.state = ca_connected;
1503                 cls.signon = 1;
1504
1505                 // note: on QW protocol we can't set up the gameworld until after
1506                 // downloads finish...
1507                 // (we don't even know the name of the map yet)
1508         }
1509         else
1510         {
1511         // parse maxclients
1512                 cl.maxclients = MSG_ReadByte ();
1513                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1514                 {
1515                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1516                         return;
1517                 }
1518                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1519
1520         // parse gametype
1521                 cl.gametype = MSG_ReadByte ();
1522
1523         // parse signon message
1524                 str = MSG_ReadString ();
1525                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1526
1527         // seperate the printfs so the server message can have a color
1528                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1529                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1530
1531                 // check memory integrity
1532                 Mem_CheckSentinelsGlobal();
1533
1534                 // parse model precache list
1535                 for (nummodels=1 ; ; nummodels++)
1536                 {
1537                         str = MSG_ReadString();
1538                         if (!str[0])
1539                                 break;
1540                         if (nummodels==MAX_MODELS)
1541                                 Host_Error ("Server sent too many model precaches");
1542                         if (strlen(str) >= MAX_QPATH)
1543                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1544                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1545                 }
1546                 // parse sound precache list
1547                 for (numsounds=1 ; ; numsounds++)
1548                 {
1549                         str = MSG_ReadString();
1550                         if (!str[0])
1551                                 break;
1552                         if (numsounds==MAX_SOUNDS)
1553                                 Host_Error("Server sent too many sound precaches");
1554                         if (strlen(str) >= MAX_QPATH)
1555                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1556                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1557                 }
1558
1559                 // touch all of the precached models that are still loaded so we can free
1560                 // anything that isn't needed
1561                 if (!sv.active)
1562                         Mod_ClearUsed();
1563                 for (i = 1;i < nummodels;i++)
1564                         Mod_FindName(cl.model_name[i]);
1565                 // precache any models used by the client (this also marks them used)
1566                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1567                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1568                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1569                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1570                 Mod_PurgeUnused();
1571
1572                 // do the same for sounds
1573                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1574                 S_ServerSounds (cl.sound_name, numsounds);
1575
1576                 // precache any sounds used by the client
1577                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1578                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1579                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1580                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1581                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1582                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1583                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1584
1585                 // now we try to load everything that is new
1586                 cl.loadmodel_current = 1;
1587                 cl.downloadmodel_current = 1;
1588                 cl.loadmodel_total = nummodels;
1589                 cl.loadsound_current = 1;
1590                 cl.downloadsound_current = 1;
1591                 cl.loadsound_total = numsounds;
1592                 cl.downloadcsqc = true;
1593                 cl.loadbegun = false;
1594                 cl.loadfinished = false;
1595                 cl.loadcsqc = true;
1596         }
1597
1598         // check memory integrity
1599         Mem_CheckSentinelsGlobal();
1600
1601 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1602         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1603         {
1604                 char demofile[MAX_OSPATH];
1605                 char levelname[MAX_QPATH];
1606
1607                 if (cls.demorecording)
1608                 {
1609                         // finish the previous level's demo file
1610                         CL_Stop_f();
1611                 }
1612
1613                 // start a new demo file
1614                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1615                 if (strrchr(levelname, '.'))
1616                         *(strrchr(levelname, '.')) = 0;
1617                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1618
1619                 Con_Printf ("Auto-recording to %s.\n", demofile);
1620
1621                 cls.demofile = FS_Open (demofile, "wb", false, false);
1622                 if (cls.demofile)
1623                 {
1624                         cls.forcetrack = -1;
1625                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1626                         cls.demorecording = true;
1627                 }
1628                 else
1629                         Con_Print ("ERROR: couldn't open.\n");
1630         }
1631 }
1632
1633 void CL_ValidateState(entity_state_t *s)
1634 {
1635         model_t *model;
1636
1637         if (!s->active)
1638                 return;
1639
1640         if (s->modelindex >= MAX_MODELS)
1641                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1642
1643         // these warnings are only warnings, no corrections are made to the state
1644         // because states are often copied for decoding, which otherwise would
1645         // propogate some of the corrections accidentally
1646         // (this used to happen, sometimes affecting skin and frame)
1647
1648         // colormap is client index + 1
1649         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1650                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1651
1652         model = cl.model_precache[s->modelindex];
1653         if (model && model->type && s->frame >= model->numframes)
1654                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1655         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1656                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1657 }
1658
1659 void CL_MoveLerpEntityStates(entity_t *ent)
1660 {
1661         float odelta[3], adelta[3];
1662         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1663         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1664         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1665         {
1666                 // reset all persistent stuff if this is a new entity
1667                 ent->persistent.lerpdeltatime = 0;
1668                 ent->persistent.lerpstarttime = cl.mtime[1];
1669                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1670                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1671                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1672                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1673                 // reset animation interpolation as well
1674                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1675                 ent->render.frame1time = ent->render.frame2time = cl.time;
1676                 ent->render.framelerp = 1;
1677                 // reset various persistent stuff
1678                 ent->persistent.muzzleflash = 0;
1679                 ent->persistent.trail_allowed = false;
1680         }
1681         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1682         {
1683                 // don't interpolate the move
1684                 // (the fixangle[] check detects teleports, but not constant fixangles
1685                 //  such as when spectating)
1686                 ent->persistent.lerpdeltatime = 0;
1687                 ent->persistent.lerpstarttime = cl.mtime[1];
1688                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1689                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1690                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1691                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1692                 ent->persistent.trail_allowed = false;
1693         }
1694         else if (ent->state_current.flags & RENDER_STEP)
1695         {
1696                 // monster interpolation
1697                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1698                 {
1699                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1700                         ent->persistent.lerpstarttime = cl.mtime[1];
1701                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1702                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1703                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1704                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1705                 }
1706         }
1707         else
1708         {
1709                 // not a monster
1710                 ent->persistent.lerpstarttime = ent->state_previous.time;
1711                 // no lerp if it's singleplayer
1712                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1713                         ent->persistent.lerpdeltatime = 0;
1714                 else
1715                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1716                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1717                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1718                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1719                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1720         }
1721         // trigger muzzleflash effect if necessary
1722         if (ent->state_current.effects & EF_MUZZLEFLASH)
1723                 ent->persistent.muzzleflash = 1;
1724 }
1725
1726 /*
1727 ==================
1728 CL_ParseBaseline
1729 ==================
1730 */
1731 void CL_ParseBaseline (entity_t *ent, int large)
1732 {
1733         int i;
1734
1735         ent->state_baseline = defaultstate;
1736         // FIXME: set ent->state_baseline.number?
1737         ent->state_baseline.active = true;
1738         if (large)
1739         {
1740                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1741                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1742         }
1743         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1744         {
1745                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1746                 ent->state_baseline.frame = MSG_ReadByte ();
1747         }
1748         else
1749         {
1750                 ent->state_baseline.modelindex = MSG_ReadByte ();
1751                 ent->state_baseline.frame = MSG_ReadByte ();
1752         }
1753         ent->state_baseline.colormap = MSG_ReadByte();
1754         ent->state_baseline.skin = MSG_ReadByte();
1755         for (i = 0;i < 3;i++)
1756         {
1757                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1758                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1759         }
1760         ent->state_previous = ent->state_current = ent->state_baseline;
1761 }
1762
1763
1764 /*
1765 ==================
1766 CL_ParseClientdata
1767
1768 Server information pertaining to this client only
1769 ==================
1770 */
1771 void CL_ParseClientdata (void)
1772 {
1773         int i, bits;
1774
1775         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1776         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1777         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1778         cl.mviewzoom[1] = cl.mviewzoom[0];
1779
1780         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1781         {
1782                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1783                 cl.stats[STAT_ITEMS] = 0;
1784                 cl.stats[STAT_VIEWZOOM] = 255;
1785         }
1786         cl.idealpitch = 0;
1787         cl.mpunchangle[0][0] = 0;
1788         cl.mpunchangle[0][1] = 0;
1789         cl.mpunchangle[0][2] = 0;
1790         cl.mpunchvector[0][0] = 0;
1791         cl.mpunchvector[0][1] = 0;
1792         cl.mpunchvector[0][2] = 0;
1793         cl.mvelocity[0][0] = 0;
1794         cl.mvelocity[0][1] = 0;
1795         cl.mvelocity[0][2] = 0;
1796         cl.mviewzoom[0] = 1;
1797
1798         bits = (unsigned short) MSG_ReadShort ();
1799         if (bits & SU_EXTEND1)
1800                 bits |= (MSG_ReadByte() << 16);
1801         if (bits & SU_EXTEND2)
1802                 bits |= (MSG_ReadByte() << 24);
1803
1804         if (bits & SU_VIEWHEIGHT)
1805                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1806
1807         if (bits & SU_IDEALPITCH)
1808                 cl.idealpitch = MSG_ReadChar ();
1809
1810         for (i = 0;i < 3;i++)
1811         {
1812                 if (bits & (SU_PUNCH1<<i) )
1813                 {
1814                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1815                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1816                         else
1817                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1818                 }
1819                 if (bits & (SU_PUNCHVEC1<<i))
1820                 {
1821                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1822                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1823                         else
1824                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1825                 }
1826                 if (bits & (SU_VELOCITY1<<i) )
1827                 {
1828                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1829                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1830                         else
1831                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1832                 }
1833         }
1834
1835         // LordHavoc: hipnotic demos don't have this bit set but should
1836         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1837                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1838
1839         cl.onground = (bits & SU_ONGROUND) != 0;
1840         cl.inwater = (bits & SU_INWATER) != 0;
1841
1842         if (cls.protocol == PROTOCOL_DARKPLACES5)
1843         {
1844                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1845                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1846                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1847                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1848                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1849                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1850                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1851                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1852                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1853                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1854         }
1855         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1856         {
1857                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1858                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1859                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1860                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1861                 else
1862                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1863                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1864                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1865                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1866                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1867                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1868                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1869                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1870                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1871                 else
1872                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1873         }
1874
1875         if (bits & SU_VIEWZOOM)
1876         {
1877                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1878                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1879                 else
1880                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1881         }
1882
1883         // viewzoom interpolation
1884         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1885 }
1886
1887 /*
1888 =====================
1889 CL_ParseStatic
1890 =====================
1891 */
1892 void CL_ParseStatic (int large)
1893 {
1894         entity_t *ent;
1895
1896         if (cl.num_static_entities >= cl.max_static_entities)
1897                 Host_Error ("Too many static entities");
1898         ent = &cl.static_entities[cl.num_static_entities++];
1899         CL_ParseBaseline (ent, large);
1900
1901         if (ent->state_baseline.modelindex == 0)
1902         {
1903                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1904                 cl.num_static_entities--;
1905                 // This is definitely a cheesy way to conserve resources...
1906                 return;
1907         }
1908
1909 // copy it to the current state
1910         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1911         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1912         ent->render.framelerp = 0;
1913         // make torchs play out of sync
1914         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1915         ent->render.skinnum = ent->state_baseline.skin;
1916         ent->render.effects = ent->state_baseline.effects;
1917         ent->render.alpha = 1;
1918
1919         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1920         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1921
1922         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1923         CL_UpdateRenderEntity(&ent->render);
1924 }
1925
1926 /*
1927 ===================
1928 CL_ParseStaticSound
1929 ===================
1930 */
1931 void CL_ParseStaticSound (int large)
1932 {
1933         vec3_t          org;
1934         int                     sound_num, vol, atten;
1935
1936         MSG_ReadVector(org, cls.protocol);
1937         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1938                 sound_num = (unsigned short) MSG_ReadShort ();
1939         else
1940                 sound_num = MSG_ReadByte ();
1941         vol = MSG_ReadByte ();
1942         atten = MSG_ReadByte ();
1943
1944         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1945 }
1946
1947 void CL_ParseEffect (void)
1948 {
1949         vec3_t          org;
1950         int                     modelindex, startframe, framecount, framerate;
1951
1952         MSG_ReadVector(org, cls.protocol);
1953         modelindex = MSG_ReadByte ();
1954         startframe = MSG_ReadByte ();
1955         framecount = MSG_ReadByte ();
1956         framerate = MSG_ReadByte ();
1957
1958         CL_Effect(org, modelindex, startframe, framecount, framerate);
1959 }
1960
1961 void CL_ParseEffect2 (void)
1962 {
1963         vec3_t          org;
1964         int                     modelindex, startframe, framecount, framerate;
1965
1966         MSG_ReadVector(org, cls.protocol);
1967         modelindex = (unsigned short) MSG_ReadShort ();
1968         startframe = (unsigned short) MSG_ReadShort ();
1969         framecount = MSG_ReadByte ();
1970         framerate = MSG_ReadByte ();
1971
1972         CL_Effect(org, modelindex, startframe, framecount, framerate);
1973 }
1974
1975 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1976 {
1977         int i;
1978         beam_t *b = NULL;
1979
1980         if (ent >= MAX_EDICTS)
1981         {
1982                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1983                 ent = 0;
1984         }
1985
1986         if (ent >= cl.max_entities)
1987                 CL_ExpandEntities(ent);
1988
1989         // override any beam with the same entity
1990         i = cl.max_beams;
1991         if (ent)
1992                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1993                         if (b->entity == ent)
1994                                 break;
1995         // if the entity was not found then just replace an unused beam
1996         if (i == cl.max_beams)
1997                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1998                         if (!b->model)
1999                                 break;
2000         if (i < cl.max_beams)
2001         {
2002                 cl.num_beams = max(cl.num_beams, i + 1);
2003                 b->entity = ent;
2004                 b->lightning = lightning;
2005                 b->model = m;
2006                 b->endtime = cl.mtime[0] + 0.2;
2007                 VectorCopy (start, b->start);
2008                 VectorCopy (end, b->end);
2009         }
2010         else
2011                 Con_Print("beam list overflow!\n");
2012 }
2013
2014 void CL_ParseBeam (model_t *m, int lightning)
2015 {
2016         int ent;
2017         vec3_t start, end;
2018
2019         ent = (unsigned short) MSG_ReadShort ();
2020         MSG_ReadVector(start, cls.protocol);
2021         MSG_ReadVector(end, cls.protocol);
2022
2023         if (ent >= MAX_EDICTS)
2024         {
2025                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2026                 ent = 0;
2027         }
2028
2029         CL_NewBeam(ent, start, end, m, lightning);
2030 }
2031
2032 void CL_ParseTempEntity(void)
2033 {
2034         int type;
2035         vec3_t pos, pos2;
2036         vec3_t vel1, vel2;
2037         vec3_t dir;
2038         vec3_t color;
2039         int rnd;
2040         int colorStart, colorLength, count;
2041         float velspeed, radius;
2042         unsigned char *tempcolor;
2043         matrix4x4_t tempmatrix;
2044
2045         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2046         {
2047                 type = MSG_ReadByte();
2048                 switch (type)
2049                 {
2050                 case QW_TE_WIZSPIKE:
2051                         // spike hitting wall
2052                         MSG_ReadVector(pos, cls.protocol);
2053                         CL_FindNonSolidLocation(pos, pos, 4);
2054                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2055                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2056                         break;
2057
2058                 case QW_TE_KNIGHTSPIKE:
2059                         // spike hitting wall
2060                         MSG_ReadVector(pos, cls.protocol);
2061                         CL_FindNonSolidLocation(pos, pos, 4);
2062                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2063                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2064                         break;
2065
2066                 case QW_TE_SPIKE:
2067                         // spike hitting wall
2068                         MSG_ReadVector(pos, cls.protocol);
2069                         CL_FindNonSolidLocation(pos, pos, 4);
2070                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2071                         if (rand() % 5)
2072                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2073                         else
2074                         {
2075                                 rnd = rand() & 3;
2076                                 if (rnd == 1)
2077                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2078                                 else if (rnd == 2)
2079                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2080                                 else
2081                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2082                         }
2083                         break;
2084                 case QW_TE_SUPERSPIKE:
2085                         // super spike hitting wall
2086                         MSG_ReadVector(pos, cls.protocol);
2087                         CL_FindNonSolidLocation(pos, pos, 4);
2088                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2089                         if (rand() % 5)
2090                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2091                         else
2092                         {
2093                                 rnd = rand() & 3;
2094                                 if (rnd == 1)
2095                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2096                                 else if (rnd == 2)
2097                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2098                                 else
2099                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2100                         }
2101                         break;
2102
2103                 case QW_TE_EXPLOSION:
2104                         // rocket explosion
2105                         MSG_ReadVector(pos, cls.protocol);
2106                         CL_FindNonSolidLocation(pos, pos, 10);
2107                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2108                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2109                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2110                         break;
2111
2112                 case QW_TE_TAREXPLOSION:
2113                         // tarbaby explosion
2114                         MSG_ReadVector(pos, cls.protocol);
2115                         CL_FindNonSolidLocation(pos, pos, 10);
2116                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2117                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2118                         break;
2119
2120                 case QW_TE_LIGHTNING1:
2121                         // lightning bolts
2122                         CL_ParseBeam(cl.model_bolt, true);
2123                         break;
2124
2125                 case QW_TE_LIGHTNING2:
2126                         // lightning bolts
2127                         CL_ParseBeam(cl.model_bolt2, true);
2128                         break;
2129
2130                 case QW_TE_LIGHTNING3:
2131                         // lightning bolts
2132                         CL_ParseBeam(cl.model_bolt3, false);
2133                         break;
2134
2135                 case QW_TE_LAVASPLASH:
2136                         MSG_ReadVector(pos, cls.protocol);
2137                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2138                         break;
2139
2140                 case QW_TE_TELEPORT:
2141                         MSG_ReadVector(pos, cls.protocol);
2142                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2143                         break;
2144
2145                 case QW_TE_GUNSHOT:
2146                         // bullet hitting wall
2147                         radius = MSG_ReadByte();
2148                         MSG_ReadVector(pos, cls.protocol);
2149                         CL_FindNonSolidLocation(pos, pos, 4);
2150                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2151                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2152                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2153                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2154                         {
2155                                 if (rand() % 5)
2156                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2157                                 else
2158                                 {
2159                                         rnd = rand() & 3;
2160                                         if (rnd == 1)
2161                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2162                                         else if (rnd == 2)
2163                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2164                                         else
2165                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2166                                 }
2167                         }
2168                         break;
2169
2170                 case QW_TE_BLOOD:
2171                         count = MSG_ReadByte();
2172                         MSG_ReadVector(pos, cls.protocol);
2173                         CL_FindNonSolidLocation(pos, pos, 4);
2174                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2175                         break;
2176
2177                 case QW_TE_LIGHTNINGBLOOD:
2178                         MSG_ReadVector(pos, cls.protocol);
2179                         CL_FindNonSolidLocation(pos, pos, 4);
2180                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2181                         break;
2182
2183                 default:
2184                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2185                 }
2186         }
2187         else
2188         {
2189                 type = MSG_ReadByte();
2190                 switch (type)
2191                 {
2192                 case TE_WIZSPIKE:
2193                         // spike hitting wall
2194                         MSG_ReadVector(pos, cls.protocol);
2195                         CL_FindNonSolidLocation(pos, pos, 4);
2196                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2197                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2198                         break;
2199
2200                 case TE_KNIGHTSPIKE:
2201                         // spike hitting wall
2202                         MSG_ReadVector(pos, cls.protocol);
2203                         CL_FindNonSolidLocation(pos, pos, 4);
2204                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2205                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2206                         break;
2207
2208                 case TE_SPIKE:
2209                         // spike hitting wall
2210                         MSG_ReadVector(pos, cls.protocol);
2211                         CL_FindNonSolidLocation(pos, pos, 4);
2212                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2213                         if (rand() % 5)
2214                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2215                         else
2216                         {
2217                                 rnd = rand() & 3;
2218                                 if (rnd == 1)
2219                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2220                                 else if (rnd == 2)
2221                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2222                                 else
2223                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2224                         }
2225                         break;
2226                 case TE_SPIKEQUAD:
2227                         // quad spike hitting wall
2228                         MSG_ReadVector(pos, cls.protocol);
2229                         CL_FindNonSolidLocation(pos, pos, 4);
2230                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2231                         if (rand() % 5)
2232                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2233                         else
2234                         {
2235                                 rnd = rand() & 3;
2236                                 if (rnd == 1)
2237                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2238                                 else if (rnd == 2)
2239                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2240                                 else
2241                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2242                         }
2243                         break;
2244                 case TE_SUPERSPIKE:
2245                         // super spike hitting wall
2246                         MSG_ReadVector(pos, cls.protocol);
2247                         CL_FindNonSolidLocation(pos, pos, 4);
2248                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2249                         if (rand() % 5)
2250                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2251                         else
2252                         {
2253                                 rnd = rand() & 3;
2254                                 if (rnd == 1)
2255                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2256                                 else if (rnd == 2)
2257                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2258                                 else
2259                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2260                         }
2261                         break;
2262                 case TE_SUPERSPIKEQUAD:
2263                         // quad super spike hitting wall
2264                         MSG_ReadVector(pos, cls.protocol);
2265                         CL_FindNonSolidLocation(pos, pos, 4);
2266                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2267                         if (rand() % 5)
2268                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2269                         else
2270                         {
2271                                 rnd = rand() & 3;
2272                                 if (rnd == 1)
2273                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2274                                 else if (rnd == 2)
2275                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2276                                 else
2277                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2278                         }
2279                         break;
2280                         // LordHavoc: added for improved blood splatters
2281                 case TE_BLOOD:
2282                         // blood puff
2283                         MSG_ReadVector(pos, cls.protocol);
2284                         CL_FindNonSolidLocation(pos, pos, 4);
2285                         dir[0] = MSG_ReadChar();
2286                         dir[1] = MSG_ReadChar();
2287                         dir[2] = MSG_ReadChar();
2288                         count = MSG_ReadByte();
2289                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2290                         break;
2291                 case TE_SPARK:
2292                         // spark shower
2293                         MSG_ReadVector(pos, cls.protocol);
2294                         CL_FindNonSolidLocation(pos, pos, 4);
2295                         dir[0] = MSG_ReadChar();
2296                         dir[1] = MSG_ReadChar();
2297                         dir[2] = MSG_ReadChar();
2298                         count = MSG_ReadByte();
2299                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2300                         break;
2301                 case TE_PLASMABURN:
2302                         MSG_ReadVector(pos, cls.protocol);
2303                         CL_FindNonSolidLocation(pos, pos, 4);
2304                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2305                         break;
2306                         // LordHavoc: added for improved gore
2307                 case TE_BLOODSHOWER:
2308                         // vaporized body
2309                         MSG_ReadVector(pos, cls.protocol); // mins
2310                         MSG_ReadVector(pos2, cls.protocol); // maxs
2311                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2312                         count = (unsigned short) MSG_ReadShort(); // number of particles
2313                         vel1[0] = -velspeed;
2314                         vel1[1] = -velspeed;
2315                         vel1[2] = -velspeed;
2316                         vel2[0] = velspeed;
2317                         vel2[1] = velspeed;
2318                         vel2[2] = velspeed;
2319                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2320                         break;
2321
2322                 case TE_PARTICLECUBE:
2323                         // general purpose particle effect
2324                         MSG_ReadVector(pos, cls.protocol); // mins
2325                         MSG_ReadVector(pos2, cls.protocol); // maxs
2326                         MSG_ReadVector(dir, cls.protocol); // dir
2327                         count = (unsigned short) MSG_ReadShort(); // number of particles
2328                         colorStart = MSG_ReadByte(); // color
2329                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2330                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2331                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2332                         break;
2333
2334                 case TE_PARTICLERAIN:
2335                         // general purpose particle effect
2336                         MSG_ReadVector(pos, cls.protocol); // mins
2337                         MSG_ReadVector(pos2, cls.protocol); // maxs
2338                         MSG_ReadVector(dir, cls.protocol); // dir
2339                         count = (unsigned short) MSG_ReadShort(); // number of particles
2340                         colorStart = MSG_ReadByte(); // color
2341                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2342                         break;
2343
2344                 case TE_PARTICLESNOW:
2345                         // general purpose particle effect
2346                         MSG_ReadVector(pos, cls.protocol); // mins
2347                         MSG_ReadVector(pos2, cls.protocol); // maxs
2348                         MSG_ReadVector(dir, cls.protocol); // dir
2349                         count = (unsigned short) MSG_ReadShort(); // number of particles
2350                         colorStart = MSG_ReadByte(); // color
2351                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2352                         break;
2353
2354                 case TE_GUNSHOT:
2355                         // bullet hitting wall
2356                         MSG_ReadVector(pos, cls.protocol);
2357                         CL_FindNonSolidLocation(pos, pos, 4);
2358                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2359                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2360                         {
2361                                 if (rand() % 5)
2362                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2363                                 else
2364                                 {
2365                                         rnd = rand() & 3;
2366                                         if (rnd == 1)
2367                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2368                                         else if (rnd == 2)
2369                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2370                                         else
2371                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2372                                 }
2373                         }
2374                         break;
2375
2376                 case TE_GUNSHOTQUAD:
2377                         // quad bullet hitting wall
2378                         MSG_ReadVector(pos, cls.protocol);
2379                         CL_FindNonSolidLocation(pos, pos, 4);
2380                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2381                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2382                         {
2383                                 if (rand() % 5)
2384                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2385                                 else
2386                                 {
2387                                         rnd = rand() & 3;
2388                                         if (rnd == 1)
2389                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2390                                         else if (rnd == 2)
2391                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2392                                         else
2393                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2394                                 }
2395                         }
2396                         break;
2397
2398                 case TE_EXPLOSION:
2399                         // rocket explosion
2400                         MSG_ReadVector(pos, cls.protocol);
2401                         CL_FindNonSolidLocation(pos, pos, 10);
2402                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2403                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2404                         break;
2405
2406                 case TE_EXPLOSIONQUAD:
2407                         // quad rocket explosion
2408                         MSG_ReadVector(pos, cls.protocol);
2409                         CL_FindNonSolidLocation(pos, pos, 10);
2410                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2411                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2412                         break;
2413
2414                 case TE_EXPLOSION3:
2415                         // Nehahra movie colored lighting explosion
2416                         MSG_ReadVector(pos, cls.protocol);
2417                         CL_FindNonSolidLocation(pos, pos, 10);
2418                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2419                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2420                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2421                         CL_ParticleExplosion(pos);
2422                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2423                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2424                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2425                         break;
2426
2427                 case TE_EXPLOSIONRGB:
2428                         // colored lighting explosion
2429                         MSG_ReadVector(pos, cls.protocol);
2430                         CL_FindNonSolidLocation(pos, pos, 10);
2431                         CL_ParticleExplosion(pos);
2432                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2433                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2434                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2435                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2436                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2437                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2438                         break;
2439
2440                 case TE_TAREXPLOSION:
2441                         // tarbaby explosion
2442                         MSG_ReadVector(pos, cls.protocol);
2443                         CL_FindNonSolidLocation(pos, pos, 10);
2444                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2445                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2446                         break;
2447
2448                 case TE_SMALLFLASH:
2449                         MSG_ReadVector(pos, cls.protocol);
2450                         CL_FindNonSolidLocation(pos, pos, 10);
2451                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2452                         break;
2453
2454                 case TE_CUSTOMFLASH:
2455                         MSG_ReadVector(pos, cls.protocol);
2456                         CL_FindNonSolidLocation(pos, pos, 4);
2457                         radius = (MSG_ReadByte() + 1) * 8;
2458                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2459                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2460                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2461                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2462                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2463                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2464                         break;
2465
2466                 case TE_FLAMEJET:
2467                         MSG_ReadVector(pos, cls.protocol);
2468                         MSG_ReadVector(dir, cls.protocol);
2469                         count = MSG_ReadByte();
2470                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2471                         break;
2472
2473                 case TE_LIGHTNING1:
2474                         // lightning bolts
2475                         CL_ParseBeam(cl.model_bolt, true);
2476                         break;
2477
2478                 case TE_LIGHTNING2:
2479                         // lightning bolts
2480                         CL_ParseBeam(cl.model_bolt2, true);
2481                         break;
2482
2483                 case TE_LIGHTNING3:
2484                         // lightning bolts
2485                         CL_ParseBeam(cl.model_bolt3, false);
2486                         break;
2487
2488         // PGM 01/21/97
2489                 case TE_BEAM:
2490                         // grappling hook beam
2491                         CL_ParseBeam(cl.model_beam, false);
2492                         break;
2493         // PGM 01/21/97
2494
2495         // LordHavoc: for compatibility with the Nehahra movie...
2496                 case TE_LIGHTNING4NEH:
2497                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2498                         break;
2499
2500                 case TE_LAVASPLASH:
2501                         MSG_ReadVector(pos, cls.protocol);
2502                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2503                         break;
2504
2505                 case TE_TELEPORT:
2506                         MSG_ReadVector(pos, cls.protocol);
2507                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2508                         break;
2509
2510                 case TE_EXPLOSION2:
2511                         // color mapped explosion
2512                         MSG_ReadVector(pos, cls.protocol);
2513                         CL_FindNonSolidLocation(pos, pos, 10);
2514                         colorStart = MSG_ReadByte();
2515                         colorLength = MSG_ReadByte();
2516                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2517                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2518                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2519                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2520                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2521                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2522                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2523                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2524                         break;
2525
2526                 case TE_TEI_G3:
2527                         MSG_ReadVector(pos, cls.protocol);
2528                         MSG_ReadVector(pos2, cls.protocol);
2529                         MSG_ReadVector(dir, cls.protocol);
2530                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2531                         break;
2532
2533                 case TE_TEI_SMOKE:
2534                         MSG_ReadVector(pos, cls.protocol);
2535                         MSG_ReadVector(dir, cls.protocol);
2536                         count = MSG_ReadByte();
2537                         CL_FindNonSolidLocation(pos, pos, 4);
2538                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2539                         break;
2540
2541                 case TE_TEI_BIGEXPLOSION:
2542                         MSG_ReadVector(pos, cls.protocol);
2543                         CL_FindNonSolidLocation(pos, pos, 10);
2544                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2545                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2546                         break;
2547
2548                 case TE_TEI_PLASMAHIT:
2549                         MSG_ReadVector(pos, cls.protocol);
2550                         MSG_ReadVector(dir, cls.protocol);
2551                         count = MSG_ReadByte();
2552                         CL_FindNonSolidLocation(pos, pos, 5);
2553                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2554                         break;
2555
2556                 default:
2557                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2558                 }
2559         }
2560 }
2561
2562 void CL_ParseTrailParticles(void)
2563 {
2564         int entityindex;
2565         int effectindex;
2566         vec3_t start, end;
2567         entityindex = (unsigned short)MSG_ReadShort();
2568         if (entityindex >= MAX_EDICTS)
2569                 entityindex = 0;
2570         if (entityindex >= cl.max_entities)
2571                 CL_ExpandEntities(entityindex);
2572         effectindex = (unsigned short)MSG_ReadShort();
2573         MSG_ReadVector(start, cls.protocol);
2574         MSG_ReadVector(end, cls.protocol);
2575         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2576 }
2577
2578 void CL_ParsePointParticles(void)
2579 {
2580         int effectindex, count;
2581         vec3_t origin, velocity;
2582         effectindex = (unsigned short)MSG_ReadShort();
2583         MSG_ReadVector(origin, cls.protocol);
2584         MSG_ReadVector(velocity, cls.protocol);
2585         count = (unsigned short)MSG_ReadShort();
2586         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2587 }
2588
2589 void CL_ParsePointParticles1(void)
2590 {
2591         int effectindex;
2592         vec3_t origin;
2593         effectindex = (unsigned short)MSG_ReadShort();
2594         MSG_ReadVector(origin, cls.protocol);
2595         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2596 }
2597
2598 typedef struct cl_iplog_item_s
2599 {
2600         char *address;
2601         char *name;
2602 }
2603 cl_iplog_item_t;
2604
2605 static qboolean cl_iplog_loaded = false;
2606 static int cl_iplog_numitems = 0;
2607 static int cl_iplog_maxitems = 0;
2608 static cl_iplog_item_t *cl_iplog_items;
2609
2610 static void CL_IPLog_Load(void);
2611 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2612 {
2613         int i;
2614         if (!address || !address[0] || !name || !name[0])
2615                 return;
2616         if (!cl_iplog_loaded)
2617                 CL_IPLog_Load();
2618         if (developer.integer >= 100)
2619                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2620         // see if it already exists
2621         if (checkexisting)
2622         {
2623                 for (i = 0;i < cl_iplog_numitems;i++)
2624                 {
2625                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2626                         {
2627                                 if (developer.integer >= 100)
2628                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2629                                 return;
2630                         }
2631                 }
2632         }
2633         // it does not already exist in the iplog, so add it
2634         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2635         {
2636                 cl_iplog_item_t *olditems = cl_iplog_items;
2637                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2638                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2639                 if (olditems)
2640                 {
2641                         if (cl_iplog_numitems)
2642                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2643                         Mem_Free(olditems);
2644                 }
2645         }
2646         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2647         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2648         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2649         // TODO: maybe it would be better to strip weird characters from name when
2650         // copying it here rather than using a straight strcpy?
2651         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2652         cl_iplog_numitems++;
2653         if (addtofile)
2654         {
2655                 // add it to the iplog.txt file
2656                 // TODO: this ought to open the one in the userpath version of the base
2657                 // gamedir, not the current gamedir
2658                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2659                 if (developer.integer >= 100)
2660                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2661         }
2662 }
2663
2664 static void CL_IPLog_Load(void)
2665 {
2666         int i, len, linenumber;
2667         char *text, *textend;
2668         unsigned char *filedata;
2669         fs_offset_t filesize;
2670         char line[MAX_INPUTLINE];
2671         char address[MAX_INPUTLINE];
2672         cl_iplog_loaded = true;
2673         // TODO: this ought to open the one in the userpath version of the base
2674         // gamedir, not the current gamedir
2675         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2676         if (!filedata)
2677                 return;
2678         text = (char *)filedata;
2679         textend = text + filesize;
2680         for (linenumber = 1;text < textend;linenumber++)
2681         {
2682                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2683                         if (len < (int)sizeof(line) - 1)
2684                                 line[len++] = *text;
2685                 line[len] = 0;
2686                 if (text < textend && *text == '\r' && text[1] == '\n')
2687                         text++;
2688                 if (text < textend && *text == '\n')
2689                         text++;
2690                 if (line[0] == '/' && line[1] == '/')
2691                         continue; // skip comments if anyone happens to add them
2692                 for (i = 0;i < len && line[i] > ' ';i++)
2693                         address[i] = line[i];
2694                 address[i] = 0;
2695                 // skip exactly one space character
2696                 i++;
2697                 // address contains the address with termination,
2698                 // line + i contains the name with termination
2699                 if (address[0] && line[i])
2700                         CL_IPLog_Add(address, line + i, false, false);
2701                 else
2702                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2703         }
2704 }
2705
2706 static void CL_IPLog_List_f(void)
2707 {
2708         int i, j;
2709         const char *addressprefix;
2710         if (Cmd_Argc() > 2)
2711         {
2712                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2713                 return;
2714         }
2715         addressprefix = "";
2716         if (Cmd_Argc() >= 2)
2717                 addressprefix = Cmd_Argv(1);
2718         if (!cl_iplog_loaded)
2719                 CL_IPLog_Load();
2720         if (addressprefix && addressprefix[0])
2721                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2722         else
2723                 Con_Printf("Listing all iplog entries\n");
2724         Con_Printf("address         name\n");
2725         for (i = 0;i < cl_iplog_numitems;i++)
2726         {
2727                 if (addressprefix && addressprefix[0])
2728                 {
2729                         for (j = 0;addressprefix[j];j++)
2730                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2731                                         break;
2732                         // if this address does not begin with the addressprefix string
2733                         // simply omit it from the output
2734                         if (addressprefix[j])
2735                                 continue;
2736                 }
2737                 // if name is less than 15 characters, left justify it and pad
2738                 // if name is more than 15 characters, print all of it, not worrying
2739                 // about the fact it will misalign the columns
2740                 if (strlen(cl_iplog_items[i].address) < 15)
2741                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2742                 else
2743                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2744         }
2745 }
2746
2747 // look for anything interesting like player IP addresses or ping reports
2748 qboolean CL_ExaminePrintString(const char *text)
2749 {
2750         int len;
2751         const char *t;
2752         char temp[MAX_INPUTLINE];
2753         if (!strcmp(text, "Client ping times:\n"))
2754         {
2755                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2756                 // hide ping reports in demos
2757                 if (cls.demoplayback)
2758                         cl.parsingtextexpectingpingforscores = 1;
2759                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2760                         ;
2761                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2762                 {
2763                         Con_Printf("ping reply but empty scoreboard?!?\n");
2764                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2765                         cl.parsingtextexpectingpingforscores = 0;
2766                 }
2767                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2768                 return !cl.parsingtextexpectingpingforscores;
2769         }
2770         if (!strncmp(text, "host:    ", 9))
2771         {
2772                 // cl.parsingtextexpectingpingforscores = false; // really?
2773                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2774                 cl.parsingtextplayerindex = 0;
2775                 return true;
2776         }
2777         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2778         {
2779                 // if anything goes wrong, we'll assume this is not a ping report
2780                 qboolean expected = cl.parsingtextexpectingpingforscores;
2781                 cl.parsingtextexpectingpingforscores = 0;
2782                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2783                 t = text;
2784                 while (*t == ' ')
2785                         t++;
2786                 if ((*t >= '0' && *t <= '9') || *t == '-')
2787                 {
2788                         int ping = atoi(t);
2789                         while ((*t >= '0' && *t <= '9') || *t == '-')
2790                                 t++;
2791                         if (*t == ' ')
2792                         {
2793                                 int charindex = 0;
2794                                 t++;
2795                                 if(cl.parsingtextplayerindex < cl.maxclients)
2796                                 {
2797                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2798                                                 ;
2799                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2800                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2801                                         if (t[charindex] == '\n')
2802                                         {
2803                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2804                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2805                                                         ;
2806                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2807                                                 {
2808                                                         // we parsed a valid ping entry, so expect another to follow
2809                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2810                                                         cl.parsingtextexpectingpingforscores = expected;
2811                                                 }
2812                                                 return !expected;
2813                                         }
2814                                 }
2815                                 if (!strncmp(t, "unconnected\n", 12))
2816                                 {
2817                                         // just ignore
2818                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2819                                         cl.parsingtextexpectingpingforscores = expected;
2820                                         return !expected;
2821                                 }
2822                                 else
2823                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2824                         }
2825                 }
2826         }
2827         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2828         {
2829                 if (!strncmp(text, "players: ", 9))
2830                 {
2831                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2832                         cl.parsingtextplayerindex = 0;
2833                         return true;
2834                 }
2835                 else if (!strstr(text, ": "))
2836                 {
2837                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2838                         return true;
2839                 }
2840         }
2841         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2842         {
2843                 // if anything goes wrong, we'll assume this is not a status report
2844                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2845                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2846                 {
2847                         t = text + 1;
2848                         cl.parsingtextplayerindex = atoi(t) - 1;
2849                         while (*t >= '0' && *t <= '9')
2850                                 t++;
2851                         if (*t == ' ')
2852                         {
2853                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2854                                 return true;
2855                         }
2856                         // the player name follows here, along with frags and time
2857                 }
2858         }
2859         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2860         {
2861                 // if anything goes wrong, we'll assume this is not a status report
2862                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2863                 if (text[0] == ' ')
2864                 {
2865                         t = text;
2866                         while (*t == ' ')
2867                                 t++;
2868                         for (len = 0;*t && *t != '\n';t++)
2869                                 if (len < (int)sizeof(temp) - 1)
2870                                         temp[len++] = *t;
2871                         temp[len] = 0;
2872                         // botclient is perfectly valid, but we don't care about bots
2873                         // also don't try to look up the name of an invalid player index
2874                         if (strcmp(temp, "botclient")
2875                          && cl.parsingtextplayerindex >= 0
2876                          && cl.parsingtextplayerindex < cl.maxclients
2877                          && cl.scores[cl.parsingtextplayerindex].name[0])
2878                         {
2879                                 // log the player name and IP address string
2880                                 // (this operates entirely on strings to avoid issues with the
2881                                 //  nature of a network address)
2882                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2883                         }
2884                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2885                         return true;
2886                 }
2887         }
2888         return true;
2889 }
2890
2891 extern cvar_t slowmo;
2892 static void CL_NetworkTimeReceived(double newtime)
2893 {
2894         double timehigh;
2895         cl.mtime[1] = cl.mtime[0];
2896         cl.mtime[0] = newtime;
2897         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2898                 cl.time = cl.mtime[1] = newtime;
2899         else if (cls.demoplayback)
2900         {
2901                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2902                 // due to a large time gap, so treat it as an instant change in time
2903                 // (this can also happen during heavy packet loss in the demo)
2904                 if (cl.time < newtime - 0.1)
2905                         cl.mtime[1] = cl.time = newtime;
2906         }
2907         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2908         {
2909                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2910                 if (developer.integer >= 100 && vid_activewindow)
2911                 {
2912                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2913                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2914                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2915                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2916                 }
2917                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2918                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2919                 if (cl_nettimesyncboundmode.integer == 1)
2920                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2921                 else if (cl_nettimesyncboundmode.integer == 2)
2922                 {
2923                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2924                                 cl.time = cl.mtime[1];
2925                 }
2926                 else if (cl_nettimesyncboundmode.integer == 3)
2927                 {
2928                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2929                                 cl.time = cl.mtime[1];
2930                 }
2931                 else if (cl_nettimesyncboundmode.integer == 4)
2932                 {
2933                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2934                                 cl.time = cl.mtime[1]; // reset
2935                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2936                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2937                         else if (cl.time > cl.mtime[1])
2938                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2939                         else
2940                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2941                 }
2942                 else if (cl_nettimesyncboundmode.integer == 5)
2943                 {
2944                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2945                                 cl.time = cl.mtime[1]; // reset
2946                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2947                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2948                         else
2949                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2950                 }
2951                 else if (cl_nettimesyncboundmode.integer == 6)
2952                 {
2953                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2954                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2955                 }
2956         }
2957         // this packet probably contains a player entity update, so we will need
2958         // to update the prediction
2959         cl.movement_needupdate = true;
2960         // this may get updated later in parsing by svc_clientdata
2961         cl.onground = false;
2962         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2963         // during this frame
2964         // (makes spectating players much smoother and prevents mouse movement from turning)
2965         cl.fixangle[1] = cl.fixangle[0];
2966         cl.fixangle[0] = false;
2967         if (!cls.demoplayback)
2968                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2969 }
2970
2971 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2972
2973 //[515]: csqc
2974 qboolean CL_VM_Parse_TempEntity (void);
2975 void CL_VM_Parse_StuffCmd (const char *msg);
2976 void CL_VM_Parse_CenterPrint (const char *msg);
2977 void CSQC_AddPrintText (const char *msg);
2978 void CSQC_ReadEntities (void);
2979
2980 /*
2981 =====================
2982 CL_ParseServerMessage
2983 =====================
2984 */
2985 int parsingerror = false;
2986 extern void CL_UpdateMoveVars(void);
2987 void CL_ParseServerMessage(void)
2988 {
2989         int                     cmd;
2990         int                     i;
2991         protocolversion_t protocol;
2992         unsigned char           cmdlog[32];
2993         char            *cmdlogname[32], *temp;
2994         int                     cmdindex, cmdcount = 0;
2995         qboolean        qwplayerupdatereceived;
2996
2997         // LordHavoc: moved demo message writing from before the packet parse to
2998         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2999         // code in CL_ParseServerinfo
3000         //if (cls.demorecording)
3001         //      CL_WriteDemoMessage (&net_message);
3002
3003         cl.last_received_message = realtime;
3004
3005         if (cls.netcon && cls.signon < SIGNONS)
3006                 CL_KeepaliveMessage(false);
3007
3008 //
3009 // if recording demos, copy the message out
3010 //
3011         if (cl_shownet.integer == 1)
3012                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3013         else if (cl_shownet.integer == 2)
3014                 Con_Print("------------------\n");
3015
3016 //
3017 // parse the message
3018 //
3019         //MSG_BeginReading ();
3020
3021         parsingerror = true;
3022
3023         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3024         {
3025                 CL_NetworkTimeReceived(realtime); // qw has no clock
3026
3027                 // kill all qw nails
3028                 cl.qw_num_nails = 0;
3029
3030                 // fade weapon view kick
3031                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3032
3033                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3034
3035                 qwplayerupdatereceived = false;
3036
3037                 while (1)
3038                 {
3039                         if (msg_badread)
3040                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3041
3042                         cmd = MSG_ReadByte ();
3043
3044                         if (cmd == -1)
3045                         {
3046                                 SHOWNET("END OF MESSAGE");
3047                                 break;          // end of message
3048                         }
3049
3050                         cmdindex = cmdcount & 31;
3051                         cmdcount++;
3052                         cmdlog[cmdindex] = cmd;
3053
3054                         SHOWNET(qw_svc_strings[cmd]);
3055                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3056                         if (!cmdlogname[cmdindex])
3057                         {
3058                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3059                                 temp = "<unknown>";
3060                                 cmdlogname[cmdindex] = temp;
3061                         }
3062
3063                         // other commands
3064                         switch (cmd)
3065                         {
3066                         default:
3067                                 {
3068                                         char description[32*64], temp[64];
3069                                         int count;
3070                                         strlcpy(description, "packet dump: ", sizeof(description));
3071                                         i = cmdcount - 32;
3072                                         if (i < 0)
3073                                                 i = 0;
3074                                         count = cmdcount - i;
3075                                         i &= 31;
3076                                         while(count > 0)
3077                                         {
3078                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3079                                                 strlcat(description, temp, sizeof(description));
3080                                                 count--;
3081                                                 i++;
3082                                                 i &= 31;
3083                                         }
3084                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3085                                         Con_Print(description);
3086                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3087                                 }
3088                                 break;
3089
3090                         case qw_svc_nop:
3091                                 //Con_Printf("qw_svc_nop\n");
3092                                 break;
3093
3094                         case qw_svc_disconnect:
3095                                 Con_Printf("Server disconnected\n");
3096                                 if (cls.demonum != -1)
3097                                         CL_NextDemo();
3098                                 else
3099                                         CL_Disconnect();
3100                                 return;
3101
3102                         case qw_svc_print:
3103                                 i = MSG_ReadByte();
3104                                 temp = MSG_ReadString();
3105                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3106                                 {
3107                                         if (i == 3) // chat
3108                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3109                                         else
3110                                                 CSQC_AddPrintText(temp);
3111                                 }
3112                                 break;
3113
3114                         case qw_svc_centerprint:
3115                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3116                                 break;
3117
3118                         case qw_svc_stufftext:
3119                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3120                                 break;
3121
3122                         case qw_svc_damage:
3123                                 // svc_damage protocol is identical to nq
3124                                 V_ParseDamage ();
3125                                 break;
3126
3127                         case qw_svc_serverdata:
3128                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3129                                 CL_ParseServerInfo();
3130                                 break;
3131
3132                         case qw_svc_setangle:
3133                                 for (i=0 ; i<3 ; i++)
3134                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3135                                 if (!cls.demoplayback)
3136                                 {
3137                                         cl.fixangle[0] = true;
3138                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3139                                         // disable interpolation if this is new
3140                                         if (!cl.fixangle[1])
3141                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3142                                 }
3143                                 break;
3144
3145                         case qw_svc_lightstyle:
3146                                 i = MSG_ReadByte ();
3147                                 if (i >= cl.max_lightstyle)
3148                                 {
3149                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3150                                         break;
3151                                 }
3152                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3153                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3154                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3155                                 break;
3156
3157                         case qw_svc_sound:
3158                                 CL_ParseStartSoundPacket(false);
3159                                 break;
3160
3161                         case qw_svc_stopsound:
3162                                 i = (unsigned short) MSG_ReadShort();
3163                                 S_StopSound(i>>3, i&7);
3164                                 break;
3165
3166                         case qw_svc_updatefrags:
3167                                 i = MSG_ReadByte();
3168                                 if (i >= cl.maxclients)
3169                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3170                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3171                                 break;
3172
3173                         case qw_svc_updateping:
3174                                 i = MSG_ReadByte();
3175                                 if (i >= cl.maxclients)
3176                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3177                                 cl.scores[i].qw_ping = MSG_ReadShort();
3178                                 break;
3179
3180                         case qw_svc_updatepl:
3181                                 i = MSG_ReadByte();
3182                                 if (i >= cl.maxclients)
3183                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3184                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3185                                 break;
3186
3187                         case qw_svc_updateentertime:
3188                                 i = MSG_ReadByte();
3189                                 if (i >= cl.maxclients)
3190                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3191                                 // seconds ago
3192                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3193                                 break;
3194
3195                         case qw_svc_spawnbaseline:
3196                                 i = (unsigned short) MSG_ReadShort();
3197                                 if (i < 0 || i >= MAX_EDICTS)
3198                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3199                                 if (i >= cl.max_entities)
3200                                         CL_ExpandEntities(i);
3201                                 CL_ParseBaseline(cl.entities + i, false);
3202                                 break;
3203                         case qw_svc_spawnstatic:
3204                                 CL_ParseStatic(false);
3205                                 break;
3206                         case qw_svc_temp_entity:
3207                                 if(!CL_VM_Parse_TempEntity())
3208                                         CL_ParseTempEntity ();
3209                                 break;
3210
3211                         case qw_svc_killedmonster:
3212                                 cl.stats[STAT_MONSTERS]++;
3213                                 break;
3214
3215                         case qw_svc_foundsecret:
3216                                 cl.stats[STAT_SECRETS]++;
3217                                 break;
3218
3219                         case qw_svc_updatestat:
3220                                 i = MSG_ReadByte ();
3221                                 if (i < 0 || i >= MAX_CL_STATS)
3222                                         Host_Error ("svc_updatestat: %i is invalid", i);
3223                                 cl.stats[i] = MSG_ReadByte ();
3224                                 break;
3225
3226                         case qw_svc_updatestatlong:
3227                                 i = MSG_ReadByte ();
3228                                 if (i < 0 || i >= MAX_CL_STATS)
3229                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3230                                 cl.stats[i] = MSG_ReadLong ();
3231                                 break;
3232
3233                         case qw_svc_spawnstaticsound:
3234                                 CL_ParseStaticSound (false);
3235                                 break;
3236
3237                         case qw_svc_cdtrack:
3238                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3239                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3240                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3241                                 else
3242                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3243                                 break;
3244
3245                         case qw_svc_intermission:
3246                                 if(!cl.intermission)
3247                                         cl.completed_time = cl.time;
3248                                 cl.intermission = 1;
3249                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3250                                 for (i = 0;i < 3;i++)
3251                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3252                                 break;
3253
3254                         case qw_svc_finale:
3255                                 if(!cl.intermission)
3256                                         cl.completed_time = cl.time;
3257                                 cl.intermission = 2;
3258                                 SCR_CenterPrint(MSG_ReadString ());
3259                                 break;
3260
3261                         case qw_svc_sellscreen:
3262                                 Cmd_ExecuteString ("help", src_command);
3263                                 break;
3264
3265                         case qw_svc_smallkick:
3266                                 cl.qw_weaponkick = -2;
3267                                 break;
3268                         case qw_svc_bigkick:
3269                                 cl.qw_weaponkick = -4;
3270                                 break;
3271
3272                         case qw_svc_muzzleflash:
3273                                 i = (unsigned short) MSG_ReadShort();
3274                                 // NOTE: in QW this only worked on clients
3275                                 if (i < 0 || i >= MAX_EDICTS)
3276                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3277                                 if (i >= cl.max_entities)
3278                                         CL_ExpandEntities(i);
3279                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3280                                 break;
3281
3282                         case qw_svc_updateuserinfo:
3283                                 QW_CL_UpdateUserInfo();
3284                                 break;
3285
3286                         case qw_svc_setinfo:
3287                                 QW_CL_SetInfo();
3288                                 break;
3289
3290                         case qw_svc_serverinfo:
3291                                 QW_CL_ServerInfo();
3292                                 break;
3293
3294                         case qw_svc_download:
3295                                 QW_CL_ParseDownload();
3296                                 break;
3297
3298                         case qw_svc_playerinfo:
3299                                 // slightly kill qw player entities now that we know there is
3300                                 // an update of player entities this frame...
3301                                 if (!qwplayerupdatereceived)
3302                                 {
3303                                         qwplayerupdatereceived = true;
3304                                         for (i = 1;i < cl.maxclients;i++)
3305                                                 cl.entities_active[i] = false;
3306                                 }
3307                                 EntityStateQW_ReadPlayerUpdate();
3308                                 break;
3309
3310                         case qw_svc_nails:
3311                                 QW_CL_ParseNails();
3312                                 break;
3313
3314                         case qw_svc_chokecount:
3315                                 i = MSG_ReadByte();
3316                                 // FIXME: apply to netgraph
3317                                 //for (j = 0;j < i;j++)
3318                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3319                                 break;
3320
3321                         case qw_svc_modellist:
3322                                 QW_CL_ParseModelList();
3323                                 break;
3324
3325                         case qw_svc_soundlist:
3326                                 QW_CL_ParseSoundList();
3327                                 break;
3328
3329                         case qw_svc_packetentities:
3330                                 EntityFrameQW_CL_ReadFrame(false);
3331                                 // first update is the final signon stage
3332                                 if (cls.signon == SIGNONS - 1)
3333                                 {
3334                                         cls.signon = SIGNONS;
3335                                         CL_SignonReply ();
3336                                 }
3337                                 break;
3338
3339                         case qw_svc_deltapacketentities:
3340                                 EntityFrameQW_CL_ReadFrame(true);
3341                                 // first update is the final signon stage
3342                                 if (cls.signon == SIGNONS - 1)
3343                                 {
3344                                         cls.signon = SIGNONS;
3345                                         CL_SignonReply ();
3346                                 }
3347                                 break;
3348
3349                         case qw_svc_maxspeed:
3350                                 cl.movevars_maxspeed = MSG_ReadFloat();
3351                                 break;
3352
3353                         case qw_svc_entgravity:
3354                                 cl.movevars_entgravity = MSG_ReadFloat();
3355                                 if (!cl.movevars_entgravity)
3356                                         cl.movevars_entgravity = 1.0f;
3357                                 break;
3358
3359                         case qw_svc_setpause:
3360                                 cl.paused = MSG_ReadByte ();
3361                                 if (cl.paused)
3362                                         CDAudio_Pause ();
3363                                 else
3364                                         CDAudio_Resume ();
3365                                 S_PauseGameSounds (cl.paused);
3366                                 break;
3367                         }
3368                 }
3369
3370                 if (qwplayerupdatereceived)
3371                 {
3372                         // fully kill any player entities that were not updated this frame
3373                         for (i = 1;i <= cl.maxclients;i++)
3374                                 if (!cl.entities_active[i])
3375                                         cl.entities[i].state_current.active = false;
3376                 }
3377         }
3378         else
3379         {
3380                 while (1)
3381                 {
3382                         if (msg_badread)
3383                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3384
3385                         cmd = MSG_ReadByte ();
3386
3387                         if (cmd == -1)
3388                         {
3389                                 SHOWNET("END OF MESSAGE");
3390                                 break;          // end of message
3391                         }
3392
3393                         cmdindex = cmdcount & 31;
3394                         cmdcount++;
3395                         cmdlog[cmdindex] = cmd;
3396
3397                         // if the high bit of the command byte is set, it is a fast update
3398                         if (cmd & 128)
3399                         {
3400                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3401                                 temp = "entity";
3402                                 cmdlogname[cmdindex] = temp;
3403                                 SHOWNET("fast update");
3404                                 if (cls.signon == SIGNONS - 1)
3405                                 {
3406                                         // first update is the final signon stage
3407                                         cls.signon = SIGNONS;
3408                                         CL_SignonReply ();
3409                                 }
3410                                 EntityFrameQuake_ReadEntity (cmd&127);
3411                                 continue;
3412                         }
3413
3414                         SHOWNET(svc_strings[cmd]);
3415                         cmdlogname[cmdindex] = svc_strings[cmd];
3416                         if (!cmdlogname[cmdindex])
3417                         {
3418                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3419                                 temp = "<unknown>";
3420                                 cmdlogname[cmdindex] = temp;
3421                         }
3422
3423                         // other commands
3424                         switch (cmd)
3425                         {
3426                         default:
3427                                 {
3428                                         char description[32*64], temp[64];
3429                                         int count;
3430                                         strlcpy (description, "packet dump: ", sizeof(description));
3431                                         i = cmdcount - 32;
3432                                         if (i < 0)
3433                                                 i = 0;
3434                                         count = cmdcount - i;
3435                                         i &= 31;
3436                                         while(count > 0)
3437                                         {
3438                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3439                                                 strlcat (description, temp, sizeof (description));
3440                                                 count--;
3441                                                 i++;
3442                                                 i &= 31;
3443                                         }
3444                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3445                                         Con_Print(description);
3446                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3447                                 }
3448                                 break;
3449
3450                         case svc_nop:
3451                                 if (cls.signon < SIGNONS)
3452                                         Con_Print("<-- server to client keepalive\n");
3453                                 break;
3454
3455                         case svc_time:
3456                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3457                                 break;
3458
3459                         case svc_clientdata:
3460                                 CL_ParseClientdata();
3461                                 break;
3462
3463                         case svc_version:
3464                                 i = MSG_ReadLong ();
3465                                 protocol = Protocol_EnumForNumber(i);
3466                                 if (protocol == PROTOCOL_UNKNOWN)
3467                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3468                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3469                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3470                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3471                                 cls.protocol = protocol;
3472                                 break;
3473
3474                         case svc_disconnect:
3475                                 Con_Printf ("Server disconnected\n");
3476                                 if (cls.demonum != -1)
3477                                         CL_NextDemo ();
3478                                 else
3479                                         CL_Disconnect ();
3480                                 break;
3481
3482                         case svc_print:
3483                                 temp = MSG_ReadString();
3484                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3485                                         CSQC_AddPrintText(temp);        //[515]: csqc
3486                                 break;
3487
3488                         case svc_centerprint:
3489                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3490                                 break;
3491
3492                         case svc_stufftext:
3493                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3494                                 break;
3495
3496                         case svc_damage:
3497                                 V_ParseDamage ();
3498                                 break;
3499
3500                         case svc_serverinfo:
3501                                 CL_ParseServerInfo ();
3502                                 break;
3503
3504                         case svc_setangle:
3505                                 for (i=0 ; i<3 ; i++)
3506                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3507                                 if (!cls.demoplayback)
3508                                 {
3509                                         cl.fixangle[0] = true;
3510                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3511                                         // disable interpolation if this is new
3512                                         if (!cl.fixangle[1])
3513                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3514                                 }
3515                                 break;
3516
3517                         case svc_setview:
3518                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3519                                 if (cl.viewentity >= MAX_EDICTS)
3520                                         Host_Error("svc_setview >= MAX_EDICTS");
3521                                 if (cl.viewentity >= cl.max_entities)
3522                                         CL_ExpandEntities(cl.viewentity);
3523                                 // LordHavoc: assume first setview recieved is the real player entity
3524                                 if (!cl.realplayerentity)
3525                                         cl.realplayerentity = cl.viewentity;
3526                                 // update cl.playerentity to this one if it is a valid player
3527                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3528                                         cl.playerentity = cl.viewentity;
3529                                 break;
3530
3531                         case svc_lightstyle:
3532                                 i = MSG_ReadByte ();
3533                                 if (i >= cl.max_lightstyle)
3534                                 {
3535                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3536                                         break;
3537                                 }
3538                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3539                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3540                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3541                                 break;
3542
3543                         case svc_sound:
3544                                 CL_ParseStartSoundPacket(false);
3545                                 break;
3546
3547                         case svc_precache:
3548                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3549                                 {
3550                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3551                                         CL_ParseStartSoundPacket(true);
3552                                 }
3553                                 else
3554                                 {
3555                                         int i = (unsigned short)MSG_ReadShort();
3556                                         char *s = MSG_ReadString();
3557                                         if (i < 32768)
3558                                         {
3559                                                 if (i >= 1 && i < MAX_MODELS)
3560                                                 {
3561                                                         model_t *model = Mod_ForName(s, false, false, i == 1);
3562                                                         if (!model)
3563                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3564                                                         cl.model_precache[i] = model;
3565                                                 }
3566                                                 else
3567                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3568                                         }
3569                                         else
3570                                         {
3571                                                 i -= 32768;
3572                                                 if (i >= 1 && i < MAX_SOUNDS)
3573                                                 {
3574                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
3575                                                         if (!sfx && snd_initialized.integer)
3576                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3577                                                         cl.sound_precache[i] = sfx;
3578                                                 }
3579                                                 else
3580                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3581                                         }
3582                                 }
3583                                 break;
3584
3585                         case svc_stopsound:
3586                                 i = (unsigned short) MSG_ReadShort();
3587                                 S_StopSound(i>>3, i&7);
3588                                 break;
3589
3590                         case svc_updatename:
3591                                 i = MSG_ReadByte ();
3592                                 if (i >= cl.maxclients)
3593                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3594                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3595                                 break;
3596
3597                         case svc_updatefrags:
3598                                 i = MSG_ReadByte ();
3599                                 if (i >= cl.maxclients)
3600                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3601                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3602                                 break;
3603
3604                         case svc_updatecolors:
3605                                 i = MSG_ReadByte ();
3606                                 if (i >= cl.maxclients)
3607                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3608                                 cl.scores[i].colors = MSG_ReadByte ();
3609                                 break;
3610
3611                         case svc_particle:
3612                                 CL_ParseParticleEffect ();
3613                                 break;
3614
3615                         case svc_effect:
3616                                 CL_ParseEffect ();
3617                                 break;
3618
3619                         case svc_effect2:
3620                                 CL_ParseEffect2 ();
3621                                 break;
3622
3623                         case svc_spawnbaseline:
3624                                 i = (unsigned short) MSG_ReadShort ();
3625                                 if (i < 0 || i >= MAX_EDICTS)
3626                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3627                                 if (i >= cl.max_entities)
3628                                         CL_ExpandEntities(i);
3629                                 CL_ParseBaseline (cl.entities + i, false);
3630                                 break;
3631                         case svc_spawnbaseline2:
3632                                 i = (unsigned short) MSG_ReadShort ();
3633                                 if (i < 0 || i >= MAX_EDICTS)
3634                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3635                                 if (i >= cl.max_entities)
3636                                         CL_ExpandEntities(i);
3637                                 CL_ParseBaseline (cl.entities + i, true);
3638                                 break;
3639                         case svc_spawnstatic:
3640                                 CL_ParseStatic (false);
3641                                 break;
3642                         case svc_spawnstatic2:
3643                                 CL_ParseStatic (true);
3644                                 break;
3645                         case svc_temp_entity:
3646                                 if(!CL_VM_Parse_TempEntity())
3647                                         CL_ParseTempEntity ();
3648                                 break;
3649
3650                         case svc_setpause:
3651                                 cl.paused = MSG_ReadByte ();
3652                                 if (cl.paused)
3653                                         CDAudio_Pause ();
3654                                 else
3655                                         CDAudio_Resume ();
3656                                 S_PauseGameSounds (cl.paused);
3657                                 break;
3658
3659                         case svc_signonnum:
3660                                 i = MSG_ReadByte ();
3661                                 // LordHavoc: it's rude to kick off the client if they missed the
3662                                 // reconnect somehow, so allow signon 1 even if at signon 1
3663                                 if (i <= cls.signon && i != 1)
3664                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3665                                 cls.signon = i;
3666                                 CL_SignonReply ();
3667                                 break;
3668
3669                         case svc_killedmonster:
3670                                 cl.stats[STAT_MONSTERS]++;
3671                                 break;
3672
3673                         case svc_foundsecret:
3674                                 cl.stats[STAT_SECRETS]++;
3675                                 break;
3676
3677                         case svc_updatestat:
3678                                 i = MSG_ReadByte ();
3679                                 if (i < 0 || i >= MAX_CL_STATS)
3680                                         Host_Error ("svc_updatestat: %i is invalid", i);
3681                                 cl.stats[i] = MSG_ReadLong ();
3682                                 break;
3683
3684                         case svc_updatestatubyte:
3685                                 i = MSG_ReadByte ();
3686                                 if (i < 0 || i >= MAX_CL_STATS)
3687                                         Host_Error ("svc_updatestat: %i is invalid", i);
3688                                 cl.stats[i] = MSG_ReadByte ();
3689                                 break;
3690
3691                         case svc_spawnstaticsound:
3692                                 CL_ParseStaticSound (false);
3693                                 break;
3694
3695                         case svc_spawnstaticsound2:
3696                                 CL_ParseStaticSound (true);
3697                                 break;
3698
3699                         case svc_cdtrack:
3700                                 cl.cdtrack = MSG_ReadByte ();
3701                                 cl.looptrack = MSG_ReadByte ();
3702                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3703                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3704                                 else
3705                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3706                                 break;
3707
3708                         case svc_intermission:
3709                                 if(!cl.intermission)
3710                                         cl.completed_time = cl.time;
3711                                 cl.intermission = 1;
3712                                 CL_VM_UpdateIntermissionState(cl.intermission);
3713                                 break;
3714
3715                         case svc_finale:
3716                                 if(!cl.intermission)
3717                                         cl.completed_time = cl.time;
3718                                 cl.intermission = 2;
3719                                 CL_VM_UpdateIntermissionState(cl.intermission);
3720                                 SCR_CenterPrint(MSG_ReadString ());
3721                                 break;
3722
3723                         case svc_cutscene:
3724                                 if(!cl.intermission)
3725                                         cl.completed_time = cl.time;
3726                                 cl.intermission = 3;
3727                                 CL_VM_UpdateIntermissionState(cl.intermission);
3728                                 SCR_CenterPrint(MSG_ReadString ());
3729                                 break;
3730
3731                         case svc_sellscreen:
3732                                 Cmd_ExecuteString ("help", src_command);
3733                                 break;
3734                         case svc_hidelmp:
3735                                 if (gamemode == GAME_TENEBRAE)
3736                                 {
3737                                         // repeating particle effect
3738                                         MSG_ReadCoord(cls.protocol);
3739                                         MSG_ReadCoord(cls.protocol);
3740                                         MSG_ReadCoord(cls.protocol);
3741                                         MSG_ReadCoord(cls.protocol);
3742                                         MSG_ReadCoord(cls.protocol);
3743                                         MSG_ReadCoord(cls.protocol);
3744                                         MSG_ReadByte();
3745                                         MSG_ReadLong();
3746                                         MSG_ReadLong();
3747                                         MSG_ReadString();
3748                                 }
3749                                 else
3750                                         SHOWLMP_decodehide();
3751                                 break;
3752                         case svc_showlmp:
3753                                 if (gamemode == GAME_TENEBRAE)
3754                                 {
3755                                         // particle effect
3756                                         MSG_ReadCoord(cls.protocol);
3757                                         MSG_ReadCoord(cls.protocol);
3758                                         MSG_ReadCoord(cls.protocol);
3759                                         MSG_ReadByte();
3760                                         MSG_ReadString();
3761                                 }
3762                                 else
3763                                         SHOWLMP_decodeshow();
3764                                 break;
3765                         case svc_skybox:
3766                                 R_SetSkyBox(MSG_ReadString());
3767                                 break;
3768                         case svc_entities:
3769                                 if (cls.signon == SIGNONS - 1)
3770                                 {
3771                                         // first update is the final signon stage
3772                                         cls.signon = SIGNONS;
3773                                         CL_SignonReply ();
3774                                 }
3775                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3776                                         EntityFrame_CL_ReadFrame();
3777                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3778                                         EntityFrame4_CL_ReadFrame();
3779                                 else
3780                                         EntityFrame5_CL_ReadFrame();
3781                                 break;
3782                         case svc_csqcentities:
3783                                 CSQC_ReadEntities();
3784                                 break;
3785                         case svc_downloaddata:
3786                                 CL_ParseDownload();
3787                                 break;
3788                         case svc_trailparticles:
3789                                 CL_ParseTrailParticles();
3790                                 break;
3791                         case svc_pointparticles:
3792                                 CL_ParsePointParticles();
3793                                 break;
3794                         case svc_pointparticles1:
3795                                 CL_ParsePointParticles1();
3796                                 break;
3797                         }
3798                 }
3799         }
3800
3801         if (cls.signon == SIGNONS)
3802                 CL_UpdateItemsAndWeapon();
3803
3804         EntityFrameQuake_ISeeDeadEntities();
3805
3806         CL_UpdateMoveVars();
3807
3808         parsingerror = false;
3809
3810         // LordHavoc: this was at the start of the function before cl_autodemo was
3811         // implemented
3812         if (cls.demorecording)
3813                 CL_WriteDemoMessage (&net_message);
3814 }
3815
3816 void CL_Parse_DumpPacket(void)
3817 {
3818         if (!parsingerror)
3819                 return;
3820         Con_Print("Packet dump:\n");
3821         SZ_HexDumpToConsole(&net_message);
3822         parsingerror = false;
3823 }
3824
3825 void CL_Parse_ErrorCleanUp(void)
3826 {
3827         CL_StopDownload(0, 0);
3828         QW_CL_StopUpload();
3829 }
3830
3831 void CL_Parse_Init(void)
3832 {
3833         // LordHavoc: added demo_nehahra cvar
3834         Cvar_RegisterVariable (&demo_nehahra);
3835         if (gamemode == GAME_NEHAHRA)
3836                 Cvar_SetValue("demo_nehahra", 1);
3837         Cvar_RegisterVariable(&developer_networkentities);
3838         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3839
3840         Cvar_RegisterVariable(&cl_sound_wizardhit);
3841         Cvar_RegisterVariable(&cl_sound_hknighthit);
3842         Cvar_RegisterVariable(&cl_sound_tink1);
3843         Cvar_RegisterVariable(&cl_sound_ric1);
3844         Cvar_RegisterVariable(&cl_sound_ric2);
3845         Cvar_RegisterVariable(&cl_sound_ric3);
3846         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3847         Cvar_RegisterVariable(&cl_sound_r_exp3);
3848
3849         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3850
3851         // server extension cvars set by commands issued from the server during connect
3852         Cvar_RegisterVariable(&cl_serverextension_download);
3853
3854         Cvar_RegisterVariable(&cl_nettimesyncfactor);
3855         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3856         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3857         Cvar_RegisterVariable(&cl_iplog_name);
3858
3859         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3860         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3861         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3862         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3863         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3864         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3865         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3866         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3867         Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3868 }
3869
3870 void CL_Parse_Shutdown(void)
3871 {
3872 }