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implement brightness/palette effects in OGL using SetGammaRamp, much faster than...
[btb/d2x.git] / unused / bios / x
1 //the both return 0 if no error
2 int GetFileTime(int filehandle, FILETIMESTRUCT *ftstruct);
3 int SetFileTime(int filehandle, FILETIMESTRUCT *ftstruct);