implement brightness/palette effects in OGL using SetGammaRamp, much faster than...
authorBradley Bell <btb@icculus.org>
Thu, 20 May 2004 02:04:30 +0000 (02:04 +0000)
committerBradley Bell <btb@icculus.org>
Thu, 20 May 2004 02:04:30 +0000 (02:04 +0000)
commit130ac9dfb4d39142176bcc75a5e9d38378b6c1f2
tree35d09a64b54bd06128abe51c7f8746f4625353fc
parent9c553e135314a81417ef65c4fb483fe00f3a66d5
implement brightness/palette effects in OGL using SetGammaRamp, much faster than the hack that was being used.  currently SDL only (though not too hard to add to WGL, not as easy as sdl) (d1x r1.31, r1.3, r1.13, r1.21)
ChangeLog
arch/ogl/gr.c
arch/ogl/internal.h
arch/ogl/sdlgl.c
arch/ogl/wgl.c
include/ogl_init.h