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1 /*
2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
12 */
13
14 /*
15  *
16  * Basic slew system for moving around the mine
17  *
18  */
19
20
21 #ifdef HAVE_CONFIG_H
22 #include <conf.h>
23 #endif
24
25 #include <stdlib.h>
26
27 #include "inferno.h"
28 #include "game.h"
29 #include "vecmat.h"
30 #include "key.h"
31 #include "joy.h"
32 #include "object.h"
33 #include "error.h"
34 #include "physics.h"
35 #include "joydefs.h"
36 #include "kconfig.h"
37 #include "args.h"
38
39 //variables for slew system
40
41 object *slew_obj=NULL;  //what object is slewing, or NULL if none
42
43 #define JOY_NULL 15
44 #define ROT_SPEED 8             //rate of rotation while key held down
45 #define VEL_SPEED (2*55)        //rate of acceleration while key held down
46
47 short old_joy_x,old_joy_y;      //position last time around
48
49 //      Function Prototypes
50 int slew_stop(void);
51
52
53 // -------------------------------------------------------------------
54 //say start slewing with this object
55 void slew_init(object *obj)
56 {
57         slew_obj = obj;
58         
59         slew_obj->control_type = CT_SLEW;
60         slew_obj->movement_type = MT_NONE;
61
62         slew_stop();            //make sure not moving
63 }
64
65
66 int slew_stop()
67 {
68         if (!slew_obj || slew_obj->control_type!=CT_SLEW) return 0;
69
70         vm_vec_zero(&slew_obj->mtype.phys_info.velocity);
71         return 1;
72 }
73
74 void slew_reset_orient()
75 {
76         if (!slew_obj || slew_obj->control_type!=CT_SLEW) return;
77
78         slew_obj->orient.rvec.x = slew_obj->orient.uvec.y = slew_obj->orient.fvec.z = f1_0;
79
80         slew_obj->orient.rvec.y = slew_obj->orient.rvec.z = slew_obj->orient.uvec.x =
81    slew_obj->orient.uvec.z = slew_obj->orient.fvec.x = slew_obj->orient.fvec.y = 0;
82
83 }
84
85 int do_slew_movement(object *obj, int check_keys, int check_joy )
86 {
87         int moved = 0;
88         vms_vector svel, movement;                              //scaled velocity (per this frame)
89         vms_matrix rotmat,new_pm;
90         int joy_x,joy_y,btns;
91         int joyx_moved,joyy_moved;
92         vms_angvec rotang;
93
94         if (!slew_obj || slew_obj->control_type!=CT_SLEW) return 0;
95
96         if (check_keys) {
97                 if (Function_mode == FMODE_EDITOR) {
98                         if (FindArg("-jasen"))
99                                 obj->mtype.phys_info.velocity.x += VEL_SPEED * (key_down_time(KEY_PAD3) - key_down_time(KEY_PAD1));
100                         else
101                                 obj->mtype.phys_info.velocity.x += VEL_SPEED * (key_down_time(KEY_PAD9) - key_down_time(KEY_PAD7));
102                         obj->mtype.phys_info.velocity.y += VEL_SPEED * (key_down_time(KEY_PADMINUS) - key_down_time(KEY_PADPLUS));
103                         obj->mtype.phys_info.velocity.z += VEL_SPEED * (key_down_time(KEY_PAD8) - key_down_time(KEY_PAD2));
104
105                         rotang.p = (key_down_time(KEY_LBRACKET) - key_down_time(KEY_RBRACKET))/ROT_SPEED ;
106                         if (FindArg("-jasen"))
107                                 rotang.b  = (key_down_time(KEY_PAD7) - key_down_time(KEY_PAD9))/ROT_SPEED;
108                         else
109                                 rotang.b  = (key_down_time(KEY_PAD1) - key_down_time(KEY_PAD3))/ROT_SPEED;
110                         rotang.h  = (key_down_time(KEY_PAD6) - key_down_time(KEY_PAD4))/ROT_SPEED;
111                 }
112                 else {
113                         obj->mtype.phys_info.velocity.x += VEL_SPEED * Controls.sideways_thrust_time;
114                         obj->mtype.phys_info.velocity.y += VEL_SPEED * Controls.vertical_thrust_time;
115                         obj->mtype.phys_info.velocity.z += VEL_SPEED * Controls.forward_thrust_time;
116
117                         rotang.p = Controls.pitch_time/ROT_SPEED ;
118                         rotang.b  = Controls.bank_time/ROT_SPEED;
119                         rotang.h  = Controls.heading_time/ROT_SPEED;
120                 }
121         }
122         else
123                 rotang.p = rotang.b  = rotang.h  = 0;
124
125         //check for joystick movement
126
127         if (check_joy && joy_present && (Function_mode == FMODE_EDITOR) )       {
128                 joy_get_pos(&joy_x,&joy_y);
129                 btns=joy_get_btns();
130         
131                 joyx_moved = (abs(joy_x - old_joy_x)>JOY_NULL);
132                 joyy_moved = (abs(joy_y - old_joy_y)>JOY_NULL);
133         
134                 if (abs(joy_x) < JOY_NULL) joy_x = 0;
135                 if (abs(joy_y) < JOY_NULL) joy_y = 0;
136         
137                 if (btns)
138                         if (!rotang.p) rotang.p = fixmul(-joy_y * 512,FrameTime); else;
139                 else
140                         if (joyy_moved) obj->mtype.phys_info.velocity.z = -joy_y * 8192;
141         
142                 if (!rotang.h) rotang.h = fixmul(joy_x * 512,FrameTime);
143         
144                 if (joyx_moved) old_joy_x = joy_x;
145                 if (joyy_moved) old_joy_y = joy_y;
146         }
147
148         moved = rotang.p | rotang.b | rotang.h;
149
150         vm_angles_2_matrix(&rotmat,&rotang);
151         vm_matrix_x_matrix(&new_pm,&obj->orient,&rotmat);
152         obj->orient = new_pm;
153         vm_transpose_matrix(&new_pm);           //make those columns rows
154
155         moved |= obj->mtype.phys_info.velocity.x | obj->mtype.phys_info.velocity.y | obj->mtype.phys_info.velocity.z;
156
157         svel = obj->mtype.phys_info.velocity;
158         vm_vec_scale(&svel,FrameTime);          //movement in this frame
159         vm_vec_rotate(&movement,&svel,&new_pm);
160
161 //      obj->last_pos = obj->pos;
162         vm_vec_add2(&obj->pos,&movement);
163
164         moved |= (movement.x || movement.y || movement.z);
165
166         if (moved)
167                 update_object_seg(obj); //update segment id
168
169         return moved;
170 }
171
172 //do slew for this frame
173 int slew_frame(int check_keys)
174 {
175         return do_slew_movement( slew_obj, !check_keys, 1 );
176
177 }
178