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1 /*
2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
12 */
13
14 /*
15  *
16  * Basic slew system for moving around the mine
17  *
18  */
19
20
21 #ifdef HAVE_CONFIG_H
22 #include <conf.h>
23 #endif
24
25 #include <stdlib.h>
26
27 #include "inferno.h"
28 #include "maths.h"
29 #include "key.h"
30 #include "joy.h"
31 #include "dxxerror.h"
32 #include "args.h"
33
34
35 //variables for slew system
36
37 object *slew_obj=NULL;  //what object is slewing, or NULL if none
38
39 #define JOY_NULL 15
40 #define ROT_SPEED 8             //rate of rotation while key held down
41 #define VEL_SPEED (2*55)        //rate of acceleration while key held down
42
43 short old_joy_x,old_joy_y;      //position last time around
44
45 //      Function Prototypes
46 int slew_stop(void);
47
48
49 // -------------------------------------------------------------------
50 //say start slewing with this object
51 void slew_init(object *obj)
52 {
53         slew_obj = obj;
54         
55         slew_obj->control_type = CT_SLEW;
56         slew_obj->movement_type = MT_NONE;
57
58         slew_stop();            //make sure not moving
59 }
60
61
62 int slew_stop()
63 {
64         if (!slew_obj || slew_obj->control_type!=CT_SLEW) return 0;
65
66         vm_vec_zero(&slew_obj->mtype.phys_info.velocity);
67         return 1;
68 }
69
70 void slew_reset_orient()
71 {
72         if (!slew_obj || slew_obj->control_type!=CT_SLEW) return;
73
74         slew_obj->orient.rvec.x = slew_obj->orient.uvec.y = slew_obj->orient.fvec.z = f1_0;
75
76         slew_obj->orient.rvec.y = slew_obj->orient.rvec.z = slew_obj->orient.uvec.x =
77    slew_obj->orient.uvec.z = slew_obj->orient.fvec.x = slew_obj->orient.fvec.y = 0;
78
79 }
80
81 int do_slew_movement(object *obj, int check_keys, int check_joy )
82 {
83         int moved = 0;
84         vms_vector svel, movement;                              //scaled velocity (per this frame)
85         vms_matrix rotmat,new_pm;
86         int joy_x,joy_y,btns;
87         int joyx_moved,joyy_moved;
88         vms_angvec rotang;
89
90         if (!slew_obj || slew_obj->control_type!=CT_SLEW) return 0;
91
92         if (check_keys) {
93                 if (Function_mode == FMODE_EDITOR) {
94                         if (FindArg("-jasen"))
95                                 obj->mtype.phys_info.velocity.x += VEL_SPEED * (key_down_time(KEY_PAD3) - key_down_time(KEY_PAD1));
96                         else
97                                 obj->mtype.phys_info.velocity.x += VEL_SPEED * (key_down_time(KEY_PAD9) - key_down_time(KEY_PAD7));
98                         obj->mtype.phys_info.velocity.y += VEL_SPEED * (key_down_time(KEY_PADMINUS) - key_down_time(KEY_PADPLUS));
99                         obj->mtype.phys_info.velocity.z += VEL_SPEED * (key_down_time(KEY_PAD8) - key_down_time(KEY_PAD2));
100
101                         rotang.p = (key_down_time(KEY_LBRACKET) - key_down_time(KEY_RBRACKET))/ROT_SPEED ;
102                         if (FindArg("-jasen"))
103                                 rotang.b  = (key_down_time(KEY_PAD7) - key_down_time(KEY_PAD9))/ROT_SPEED;
104                         else
105                                 rotang.b  = (key_down_time(KEY_PAD1) - key_down_time(KEY_PAD3))/ROT_SPEED;
106                         rotang.h  = (key_down_time(KEY_PAD6) - key_down_time(KEY_PAD4))/ROT_SPEED;
107                 }
108                 else {
109                         obj->mtype.phys_info.velocity.x += VEL_SPEED * Controls.sideways_thrust_time;
110                         obj->mtype.phys_info.velocity.y += VEL_SPEED * Controls.vertical_thrust_time;
111                         obj->mtype.phys_info.velocity.z += VEL_SPEED * Controls.forward_thrust_time;
112
113                         rotang.p = Controls.pitch_time/ROT_SPEED ;
114                         rotang.b  = Controls.bank_time/ROT_SPEED;
115                         rotang.h  = Controls.heading_time/ROT_SPEED;
116                 }
117         }
118         else
119                 rotang.p = rotang.b  = rotang.h  = 0;
120
121         //check for joystick movement
122
123         if (check_joy && joy_present && (Function_mode == FMODE_EDITOR) )       {
124                 joy_get_pos(&joy_x,&joy_y);
125                 btns=joy_get_btns();
126         
127                 joyx_moved = (abs(joy_x - old_joy_x)>JOY_NULL);
128                 joyy_moved = (abs(joy_y - old_joy_y)>JOY_NULL);
129         
130                 if (abs(joy_x) < JOY_NULL) joy_x = 0;
131                 if (abs(joy_y) < JOY_NULL) joy_y = 0;
132         
133                 if (btns)
134                         if (!rotang.p) rotang.p = fixmul(-joy_y * 512,FrameTime); else;
135                 else
136                         if (joyy_moved) obj->mtype.phys_info.velocity.z = -joy_y * 8192;
137         
138                 if (!rotang.h) rotang.h = fixmul(joy_x * 512,FrameTime);
139         
140                 if (joyx_moved) old_joy_x = joy_x;
141                 if (joyy_moved) old_joy_y = joy_y;
142         }
143
144         moved = rotang.p | rotang.b | rotang.h;
145
146         vm_angles_2_matrix(&rotmat,&rotang);
147         vm_matrix_x_matrix(&new_pm,&obj->orient,&rotmat);
148         obj->orient = new_pm;
149         vm_transpose_matrix(&new_pm);           //make those columns rows
150
151         moved |= obj->mtype.phys_info.velocity.x | obj->mtype.phys_info.velocity.y | obj->mtype.phys_info.velocity.z;
152
153         svel = obj->mtype.phys_info.velocity;
154         vm_vec_scale(&svel,FrameTime);          //movement in this frame
155         vm_vec_rotate(&movement,&svel,&new_pm);
156
157 //      obj->last_pos = obj->pos;
158         vm_vec_add2(&obj->pos,&movement);
159
160         moved |= (movement.x || movement.y || movement.z);
161
162         if (moved)
163                 update_object_seg(obj); //update segment id
164
165         return moved;
166 }
167
168 //do slew for this frame
169 int slew_frame(int check_keys)
170 {
171         return do_slew_movement( slew_obj, !check_keys, 1 );
172
173 }
174