2006-06-06 |
div0 | added map download documentation |
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2006-06-06 |
esteel | Corrected Docs to say Nexuiz 2.0 |
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2006-06-06 |
m0rfar | tweaks |
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2006-06-06 |
kadaverjack | fixed ctf capture timer |
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2006-06-05 |
m0rfar | added and changed some ambient sounds in Toxic |
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2006-06-05 |
div0 | encoded unused ambient sounds to OggVorbis to save... |
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2006-06-05 |
m0rfar | Added 2 purple circles at MH spawn :) |
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2006-06-05 |
div0 | lossless jpegoptim run saving about 10 megabytes |
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2006-06-05 |
savagex | fixed jumppads on evilspace and did some item tweaks |
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2006-06-05 |
kadaverjack | - added sampling rate/channels to sound menu (changing... |
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2006-06-05 |
esteel | updated demo menu and examples in server.cfg |
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2006-06-05 |
esteel | Demo menu is much better now. Scrollbar still missing |
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2006-06-04 |
kadaverjack | dedicated servers will now always switch to the first... |
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2006-06-04 |
esteel | demo menu now easier, need to recompile menu.dat |
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2006-06-03 |
savagex | new dsi glass texture |
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2006-06-03 |
savagex | alter dsi glass shader to use a different texture ... |
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2006-06-03 |
savagex | some rtlights for farewell and warfare |
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2006-06-02 |
esteel | corrected vote commands, skill level and maplists |
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2006-06-01 |
esteel | Added short info and example files for dedicated servers |
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2006-06-01 |
esteel | accidently commited parts of the new demos menu with... |
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2006-06-01 |
esteel | added low, default and high graphical setting config... |
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2006-06-01 |
m0rfar | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1489... |
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2006-06-01 |
m0rfar | Added 'disable gibs' options in player menu |
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2006-05-31 |
savagex | correct scaling of bloodprison seems to be 1.2 |
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2006-05-31 |
div0 | bots are now 1/3 more offense-friendly |
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2006-05-31 |
m0rfar | fixed ent pos |
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2006-05-31 |
lordhavoc | removed ramp-shaped playerclip brushes on stairs so... |
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2006-05-31 |
lordhavoc | removed these outdated demos |
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2006-05-30 |
savagex | fix evil4_metals/mtltekfloor |
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2006-05-30 |
esteel | removed (moved to attic) all explosion sprites |
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2006-05-29 |
esteel | secondary firemode now checks for the right amount... |
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2006-05-29 |
lordhavoc | changed annoying e6btrim_light texture to e6supptrim... |
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2006-05-29 |
lordhavoc | added sv_airaccelerate cvar, and fixed a misspelling... |
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2006-05-29 |
lordhavoc | changed electro secondary fire to fire continuously... |
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2006-05-29 |
morphed | fix for particles and one nasty texture in nexdm01 |
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2006-05-29 |
savagex | fix z-fighting on Aneurysm |
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2006-05-29 |
div0 | bleach without the rocket-eating clip |
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2006-05-29 |
savagex | Map Dismal is now CTF only |
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2006-05-29 |
morphed | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1472... |
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2006-05-29 |
m0rfar | more typos |
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2006-05-29 |
m0rfar | typo |
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2006-05-29 |
savagex | new compile of warfare |
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2006-05-29 |
savagex | new default cycle for maps |
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2006-05-29 |
savagex | rename nexdm06 to starship |
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2006-05-29 |
savagex | move Starship back into maps |
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2006-05-29 |
savagex | move dsi into attic |
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2006-05-29 |
savagex | move DSI into attic as the source is lost and that... |
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2006-05-29 |
savagex | another sky variation in stralenex1.shader |
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2006-05-29 |
savagex | make stardust effect cooler |
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2006-05-29 |
morphed | new high res particles |
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2006-05-29 |
savagex | rename maps |
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2006-05-29 |
savagex | move some maps out of the way... they don't meet our... |
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2006-05-29 |
div0 | default is now physicsQBR |
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2006-05-29 |
morphed | few new bumpmaps for "evil6_trims" |
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2006-05-29 |
vermeulen | Added Div0 to the team credits and added 'menu artist... |
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2006-05-29 |
lordhavoc | made bots play much worse on lower skill settings,... |
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2006-05-29 |
lordhavoc | removed fire effect from big rocket explosion when... |
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2006-05-29 |
div0 | added physicsQBR |
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2006-05-28 |
esteel | Main menu buttons no longer get colored when selected |
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2006-05-28 |
esteel | Menu adjusted to fit this new style made by Morphed |
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2006-05-28 |
savagex | bump version to "1.6" |
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2006-05-28 |
savagex | add nexdm19, 20, 21 to default map cycle |
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2006-05-27 |
strahlemann | minor fixes to dm20 |
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2006-05-27 |
strahlemann | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1447... |
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2006-05-26 |
div0 | QBF+ had too much air control |
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2006-05-26 |
div0 | generalized physics to have Quake-style and Nexuiz... |
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2006-05-26 |
div0 | 0.5 is better than 0.6 |
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2006-05-26 |
div0 | QBF+: down with the maxspeed/maxairspeed again |
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2006-05-26 |
div0 | QBFplus |
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2006-05-26 |
strahlemann | relighted dm20. sunlight now comes from the direction... |
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2006-05-26 |
div0 | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1440... |
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2006-05-26 |
div0 | physics test cfg files |
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2006-05-25 |
kadaverjack | fixed fov slider in menu & updated FAQ for 1.6 release |
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2006-05-25 |
div0 | small parameter tuning |
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2006-05-25 |
div0 | Quake-style physics with reduced bunnyhopping to try... |
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2006-05-25 |
div0 | made Campaign_wordwrap common by putting it into campai... |
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2006-05-25 |
savagex | typo |
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2006-05-25 |
savagex | skill 1 for two first campaign maps |
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2006-05-25 |
savagex | waypoints for nexdm21 (rather crude) |
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2006-05-25 |
vermeulen | Changed g_campaign_skill to 0, so it works with the... |
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2006-05-25 |
vermeulen | Morph's Campaign buttons |
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2006-05-25 |
vermeulen | Changes made to the campaign menu. It still has a large... |
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2006-05-25 |
vermeulen | A lot of campaign changes. It covers every map besides... |
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2006-05-24 |
div0 | documented "say" escapes |
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2006-05-24 |
savagex | team deathmatch for nexdm20 and nexdm21 |
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2006-05-24 |
savagex | add some mapcfgs for nexdm21 |
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2006-05-24 |
savagex | bump version to 1.6 RC1 |
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2006-05-24 |
savagex | first round of commits for nexdm21 |
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2006-05-24 |
div0 | Moved NixNex initialization where it belongs |
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2006-05-23 |
savagex | effectinfo.txt: EF_STARDUST doesn't emit light anymore... |
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2006-05-23 |
savagex | add func_stardust (a simple entity with self.effects... |
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2006-05-22 |
esteel | Added campaign menu |
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2006-05-22 |
div0 | a piece of code I forgot to commit... but it's ifdeffed... |
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2006-05-22 |
div0 | setting the default value of the cvar for curl support... |
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2006-05-20 |
div0 | bot_ignore_bots |
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2006-05-20 |
m0rfar | Moved a spawnpoint from the wall, so players don't... |
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2006-05-18 |
div0 | -campaign_mapcfgname[], +campaign_gametype[], +campaign... |
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2006-05-17 |
savagex | nexctf02: fix missing brush |
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2006-05-17 |
savagex | once again update nexdm18 |
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2006-05-16 |
savagex | recompile of nexdm15 |
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next |