2006-05-25 |
savagex | waypoints for nexdm21 (rather crude) |
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2006-05-25 |
vermeulen | Changed g_campaign_skill to 0, so it works with the... |
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2006-05-25 |
vermeulen | Morph's Campaign buttons |
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2006-05-25 |
vermeulen | Changes made to the campaign menu. It still has a large... |
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2006-05-25 |
vermeulen | A lot of campaign changes. It covers every map besides... |
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2006-05-24 |
div0 | documented "say" escapes |
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2006-05-24 |
savagex | team deathmatch for nexdm20 and nexdm21 |
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2006-05-24 |
savagex | add some mapcfgs for nexdm21 |
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2006-05-24 |
savagex | bump version to 1.6 RC1 |
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2006-05-24 |
savagex | first round of commits for nexdm21 |
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2006-05-24 |
div0 | Moved NixNex initialization where it belongs |
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2006-05-23 |
savagex | effectinfo.txt: EF_STARDUST doesn't emit light anymore... |
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2006-05-23 |
savagex | add func_stardust (a simple entity with self.effects... |
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2006-05-22 |
esteel | Added campaign menu |
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2006-05-22 |
div0 | a piece of code I forgot to commit... but it's ifdeffed... |
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2006-05-22 |
div0 | setting the default value of the cvar for curl support... |
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2006-05-20 |
div0 | bot_ignore_bots |
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2006-05-20 |
m0rfar | Moved a spawnpoint from the wall, so players don't... |
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2006-05-18 |
div0 | -campaign_mapcfgname[], +campaign_gametype[], +campaign... |
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2006-05-17 |
savagex | nexctf02: fix missing brush |
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2006-05-17 |
savagex | once again update nexdm18 |
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2006-05-16 |
savagex | recompile of nexdm15 |
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2006-05-16 |
savagex | add blackbox sky (no light, plain black) for nexdm15 |
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2006-05-16 |
savagex | reaper.shader: add a blackbox sky (no light, plain... |
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2006-05-15 |
savagex | nexctf01 now deluxe-mapped |
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2006-05-15 |
savagex | update nexctf02 (recompile with deluxemaps, one texture... |
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2006-05-15 |
savagex | add nexdm20 to the instantaction maps |
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2006-05-14 |
div0 | Needed more waypoints... |
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2006-05-14 |
savagex | fix nexdm17.map (now actually compiles) |
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2006-05-14 |
savagex | nothing to see here |
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2006-05-14 |
savagex | recompile nexdm20 to fix some bugs (mostly clipping) |
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2006-05-14 |
div0 | campaign games are now pausable |
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2006-05-14 |
div0 | sv_public now zeroed out; g_campaign set in a non-campa... |
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2006-05-14 |
savagex | update .map file of nexdm20 to avoid getting stuck... |
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2006-05-13 |
div0 | Waypointed nexdm20 |
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2006-05-13 |
savagex | add Tymo to the Thanks section |
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2006-05-13 |
savagex | new map: Farewell by Tymo (nexdm20) |
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2006-05-13 |
savagex | update nexdm18_1on1remix a bit |
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2006-05-13 |
savagex | update nexdm18 (changed some textures to they fit to... |
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2006-05-12 |
savagex | add some ambientsound from OpenArena |
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2006-05-12 |
savagex | fix bumpmap for e8clangfloor |
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2006-05-12 |
m0rfar | made fbskins vote able |
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2006-05-09 |
savagex | disable startup demos due to concerns about loading... |
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2006-05-09 |
Vermeulen | Changed the old Nexuiz logo to a Alientrap logo, 2... |
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2006-05-09 |
savagex | add some textures for tymo3dm5 |
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2006-05-09 |
kadaverjack | - fixed bug that players didn't die when health rots... |
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2006-05-09 |
savagex | nothing to see here |
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2006-05-08 |
savagex | another grate texture |
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2006-05-08 |
savagex | add another grate texture |
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2006-05-08 |
savagex | some shader updates for tymo3dm5 map |
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2006-05-08 |
savagex | add yellow gradient for cheap light effect |
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2006-05-08 |
savagex | new variation of one of Strahlemann's skyboxes which... |
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2006-05-08 |
m0rfar | nexdm01: Merged ent file to map and compile |
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2006-05-07 |
savagex | some bumpmaps for evil8 concrete trims |
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2006-05-07 |
lordhavoc | fix the nex impact to not appear on sky |
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2006-05-06 |
m0rfar | Minimal fixes/adjustments |
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2006-05-06 |
div0 | Shame on me: alias names too long. |
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2006-05-06 |
div0 | don't need to transmit gibs that aren't seen and aren... |
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2006-05-06 |
div0 | cl_nogibs (must be set at connect) |
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2006-05-06 |
div0 | Green's fullbright skins |
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2006-05-06 |
savagex | add nexdm19 to instantaction |
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2006-05-05 |
div0 | Variable LOD functions (no support for corpses yet... |
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2006-05-05 |
lordhavoc | fixed e8tinylightblue2k shader which is used in nexdm19... |
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2006-05-05 |
div0 | Added a first attempt of detail reduction (just a stub... |
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2006-05-03 |
div0 | Waypoints. |
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2006-05-03 |
div0 | added tznex01 to the campaign; added compile script... |
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2006-05-02 |
div0 | - increased enemy search distance to about infinity |
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2006-05-02 |
div0 | new waypoints; campaign slightly adjusted |
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2006-05-02 |
div0 | Bot support for Domination |
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2006-05-02 |
div0 | Recompiled some maps with deluxemapping. |
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2006-05-01 |
div0 | Stupid bug. Stuuuuuupid bug. That's why LMS didn't... |
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2006-05-01 |
div0 | enemy players now are low-priority "goals" in DM to... |
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2006-05-01 |
div0 | more waypoints for nexdm03, nexdm07 |
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2006-05-01 |
savagex | offset mapping scale now 0.02 by default |
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2006-05-01 |
div0 | New waypoints for nexdm17 |
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2006-05-01 |
div0 | weakened skills 0 to 2: |
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2006-05-01 |
div0 | added "press jump" message |
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2006-05-01 |
div0 | g_balance_teams fixed and defaults to 0 again. If the... |
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2006-04-30 |
div0 | workaround for "team balance does not work" bug in... |
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2006-04-30 |
div0 | added a menu QC stub for the singleplayer mode; it... |
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2006-04-30 |
div0 | havocbots now play CTF! |
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2006-04-30 |
lordhavoc | use more full precision math, especially on offsetmappi... |
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2006-04-30 |
div0 | Now respects sv_stepheight. Stairs should now work... |
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2006-04-30 |
lordhavoc | 4 nexdmextra2 bumpmaps from Morphed, much nicer |
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2006-04-30 |
div0 | Waypointed a bit more. |
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2006-04-30 |
div0 | Also use disabled items as waypoints; save some memory... |
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2006-04-30 |
savagex | disable offsetmapping by default (overkill IMO and... |
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2006-04-30 |
div0 | Fixed "overtime when not needed" bug in WinningCondiiton_* |
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2006-04-30 |
savagex | add Offset Mapping to effects menu |
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2006-04-30 |
lordhavoc | fixed laser cvar names in aiming code |
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2006-04-30 |
savagex | use demos in data/demos |
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2006-04-30 |
div0 | Ignoring team balance settings for campaign mode |
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2006-04-30 |
div0 | added forgotten waypoint; mutator_reset now sets the... |
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2006-04-30 |
div0 | Using Dompoints as waypoints - at least SOMETHING... |
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2006-04-30 |
div0 | Fixed g_campaign team balance |
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2006-04-30 |
div0 | Made more bot skills work (now the range from 0 to... |
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2006-04-30 |
div0 | Minor fixes (woah... they compile now!) ;) |
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2006-04-30 |
lordhavoc | replaced mauvebot and urrebot with havocbot (Urre didn... |
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2006-04-29 |
div0 | Improved handling of winning the last level. |
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2006-04-29 |
div0 | FIRST unset the variable. THEN raise the error. |
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