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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Fri, 12 Oct 2007 11:54:53 +0000 (11:54 +0000)]
new build script; fix bug in eX texture (missing transparency)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2825
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div0 [Wed, 10 Oct 2007 21:23:52 +0000 (21:23 +0000)]
Argh, didn't want to commit this.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2823
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div0 [Wed, 10 Oct 2007 21:22:11 +0000 (21:22 +0000)]
replaced dprint by a QC function that checks for "developer > 0" once per frame.
Side effect: developer 0.5 shows QC dprints only, developer -1 shows engine Con_DPrints only.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2822
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div0 [Wed, 10 Oct 2007 16:24:30 +0000 (16:24 +0000)]
added a "shtest" (not sure how well it is working, so it is just a debug message for now)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2820
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div0 [Sun, 7 Oct 2007 09:30:34 +0000 (09:30 +0000)]
no, dp_refract should work THAT way round
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2818
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div0 [Sun, 7 Oct 2007 09:04:41 +0000 (09:04 +0000)]
make use of changed dp_refract/dp_reflect
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2817
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div0 [Sat, 6 Oct 2007 21:18:37 +0000 (21:18 +0000)]
reflective water by Zombie and Urre; ruiner now uses it; reflections are enabled from high.cfg upwards; TODO need a water texture that works better when reflections are off
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2816
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div0 [Sat, 6 Oct 2007 19:25:31 +0000 (19:25 +0000)]
make use of DP_CON_BESTWEAPON to make the bestweapon command actually work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2814
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div0 [Tue, 2 Oct 2007 20:06:47 +0000 (20:06 +0000)]
fix "nixnex forgets to precache" bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2812
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div0 [Thu, 27 Sep 2007 18:03:15 +0000 (18:03 +0000)]
send current state of build script to svn. Build will soon move from hector to hagger, though, so it will need changes to build on IA32 instead of IA64.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2811
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div0 [Thu, 20 Sep 2007 21:39:34 +0000 (21:39 +0000)]
new cvar bot_vs_human: set to positive value to make an all-bot blue team, set to negative value to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2810
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div0 [Wed, 12 Sep 2007 20:06:54 +0000 (20:06 +0000)]
fix "gotomap" command in case a map vote screen is running, or in case a previous chmap failed (so a server that hangs because of a broken mapcfg can be "reanimated" by a vcall chmap)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2808
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div0 [Wed, 12 Sep 2007 19:57:11 +0000 (19:57 +0000)]
make RadiusDamage() return damage actually dealt to creatures
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2807
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div0 [Wed, 12 Sep 2007 19:56:43 +0000 (19:56 +0000)]
fix small division by zero
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2806
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div0 [Tue, 4 Sep 2007 21:02:55 +0000 (21:02 +0000)]
forgot to add DAMAGE_YES here
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2803
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div0 [Sat, 1 Sep 2007 21:30:35 +0000 (21:30 +0000)]
use r_labelsprites DP feature for sprites; add script that generates the sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2802
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div0 [Sat, 1 Sep 2007 12:52:57 +0000 (12:52 +0000)]
separate refire timers for each weapon; fixes "faster Nex refire by switching Laser/Nex"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2801
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div0 [Thu, 23 Aug 2007 09:05:38 +0000 (09:05 +0000)]
fix spawnshield bug reported by Black Snack (allowed teamchange without damage); ensure that DEATH_KILL etc. are ALWAYS lethal, even in spawnshield and god mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2798
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div0 [Sat, 11 Aug 2007 12:02:58 +0000 (12:02 +0000)]
oops, forgot this default.cfg comment change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2796
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div0 [Sat, 11 Aug 2007 11:57:43 +0000 (11:57 +0000)]
sv_defaultplayercolors should not depend on sv_defaultcharacter (so you can force colors but still allow them to choose models)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2795
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div0 [Sat, 11 Aug 2007 10:23:36 +0000 (10:23 +0000)]
Thanks LordHavoc! r_glsl fullbright fixed - now all we need is a fbcolored_shirt that works with the new situation... and FINALLY it works in glsl and in non-glsl!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2793
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div0 [Fri, 10 Aug 2007 13:10:01 +0000 (13:10 +0000)]
new player colors (gfx/colormap_palette.lmp); default color is no longer pink :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2791
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div0 [Mon, 6 Aug 2007 08:55:11 +0000 (08:55 +0000)]
update extensions.qh;
make use of FTE_STRINGS for strstr and strpad;
prevent the last g_maplist_mostrecent_count maps from being played again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2789
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div0 [Sun, 8 Jul 2007 10:44:20 +0000 (10:44 +0000)]
add tool bsp2ent to create ent file from BSP
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2787
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div0 [Sat, 7 Jul 2007 16:21:43 +0000 (16:21 +0000)]
keyhunt/runematch: fix objects not expiring in rapidly firing trigger_hurt boxes (like on dastower40)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2786
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div0 [Sat, 7 Jul 2007 12:23:11 +0000 (12:23 +0000)]
remove teleport from impulse 99 again, instead make impulse 77 that teleports to personal waypoint, drops and returns the carried flag and also restores the view angle to the one of a preceding impulse 30.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2784
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div0 [Fri, 6 Jul 2007 21:04:37 +0000 (21:04 +0000)]
sv_clmovement_waitforinput 4
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2783
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div0 [Fri, 6 Jul 2007 09:27:40 +0000 (09:27 +0000)]
impulse 99 now goes to the personal waypoint (deploy using g_waypointsprite_personal), which can be cleared using g_waypointsprite_clear_personal again
(to help with speedruns)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2781
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lordhavoc [Wed, 4 Jul 2007 22:29:22 +0000 (22:29 +0000)]
added onslaught mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2780
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div0 [Sat, 30 Jun 2007 21:20:08 +0000 (21:20 +0000)]
Oops... assignmen the wrong way killed vdo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2778
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div0 [Tue, 26 Jun 2007 16:26:53 +0000 (16:26 +0000)]
make ban list for no bans "" and not "1", less irritating (first number is the version number of the list format)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2777
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div0 [Tue, 26 Jun 2007 16:23:48 +0000 (16:23 +0000)]
con_chat: now needs 8 lines from bottom for HUD
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2776
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div0 [Tue, 26 Jun 2007 16:21:04 +0000 (16:21 +0000)]
ip ban code: minor bugfixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2775
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div0 [Tue, 26 Jun 2007 16:06:18 +0000 (16:06 +0000)]
banning, kicking and banning in voting, some display extensions (kick votes show who is getting kicked), vote masters can stop any vote
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2774
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div0 [Tue, 26 Jun 2007 13:44:40 +0000 (13:44 +0000)]
num_colon.tga
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2773
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esteel [Sun, 24 Jun 2007 15:49:18 +0000 (15:49 +0000)]
removed ; from comments from server.cfg example files as DP tends to end comments at semicolons. will CIA print this twice?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2772
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esteel [Fri, 22 Jun 2007 00:43:38 +0000 (00:43 +0000)]
added dedicated server scripts to start in pro mode, mentioned it in readme.txt and changed the order of parameters in the existing scripts
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2771
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esteel [Thu, 21 Jun 2007 13:17:55 +0000 (13:17 +0000)]
merged sv_maxrate, skill_auto, g_maplist, disable joystick from data into pro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2770
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esteel [Thu, 21 Jun 2007 04:44:41 +0000 (04:44 +0000)]
more FAQ corrections..
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2769
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esteel [Thu, 21 Jun 2007 04:04:50 +0000 (04:04 +0000)]
merged hud setting to branch and updated g_maplist in default.cfg and the server.cfg example file
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2768
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esteel [Thu, 21 Jun 2007 03:17:32 +0000 (03:17 +0000)]
removed sv_maxrate so the new engine default is used
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2766
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esteel [Thu, 21 Jun 2007 00:25:24 +0000 (00:25 +0000)]
added section 'How to report crashes' to FAQ which is still missing info for mac users though
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2765
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div0 [Tue, 19 Jun 2007 18:55:13 +0000 (18:55 +0000)]
jonaskoelker's handicap patch: client side cvar cl_handicap multiplies damage
you receive, it's in the range from 1 to 100. Please check for abuse potential,
but there shouldn't be any. Please test vampire, empathy and mirror damage!
Even though this is done in PlayerDamage() _after_ all the other stuff kicks
in, test anyway.
Index: server/defs.qh
===================================================================
--- server/defs.qh (revision 2761)
+++ server/defs.qh (working copy)
@@ -259,6 +259,7 @@
.float has_zoomed;
.float() customizeentityforclient;
+.float cvar_cl_handicap;
.float cvar_cl_zoomfactor;
.float cvar_cl_zoomspeed;
.float cvar_cl_playerdetailreduction;
Index: server/miscfunctions.qc
===================================================================
--- server/miscfunctions.qc (revision 2761)
+++ server/miscfunctions.qc (working copy)
@@ -493,6 +493,7 @@
GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
+ GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
}
float fexists(string f)
Index: server/cl_player.qc
===================================================================
--- server/cl_player.qc (revision 2761)
+++ server/cl_player.qc (working copy)
@@ -218,6 +218,8 @@
{
local float take, save, waves, sdelay;
+ damage = damage * bound(1.0, self.cvar_cl_handicap, 100.0);
+
te_blood (hitloc, force, damage);
if (self.pain_finished < time) //Don't switch pain sequences like crazy
{
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2762
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strahlemann [Tue, 12 Jun 2007 19:05:54 +0000 (19:05 +0000)]
updated reslimed.map with the correct dom-point names
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2761
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kadaverjack [Mon, 11 Jun 2007 18:18:31 +0000 (18:18 +0000)]
- disable joysticks by default
- fixed spawn point names & a dompoint name on reslimed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2760
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div0 [Sat, 9 Jun 2007 10:24:42 +0000 (10:24 +0000)]
first attempt at "auto adjust skill"; not working well for teamplay yet, maybe this "+ 2" should be game mode dependent
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2759
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esteel [Fri, 8 Jun 2007 11:02:46 +0000 (11:02 +0000)]
corrected problems with the formating in the new mouse acceleration text
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2758
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esteel [Thu, 7 Jun 2007 19:27:21 +0000 (19:27 +0000)]
sorry, made the menu even bigger :) added disconnect and team-auto/red/blue/yellow/pink to the bind menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2757
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esteel [Thu, 7 Jun 2007 17:05:47 +0000 (17:05 +0000)]
made section about the team selection menu clearer and also mentioned F6 as a shortcut for 'automatically join the smaller/weaker team'
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2756
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esteel [Wed, 6 Jun 2007 13:42:31 +0000 (13:42 +0000)]
moved modelsource into trunk
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2755
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esteel [Wed, 6 Jun 2007 13:41:03 +0000 (13:41 +0000)]
moved modelsource into trunk
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2754
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esteel [Wed, 6 Jun 2007 12:07:38 +0000 (12:07 +0000)]
added enabling mouse acceration and getting help on irc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2752
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div0 [Mon, 4 Jun 2007 21:54:14 +0000 (21:54 +0000)]
update sb_* pictures for HUD
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2750
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kadaverjack [Sat, 2 Jun 2007 03:01:54 +0000 (03:01 +0000)]
added a few more waypoints on bleach, so bots hopefully won't get stuck anymore when spawning near the strength
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2749
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lordhavoc [Fri, 1 Jun 2007 08:06:22 +0000 (08:06 +0000)]
use the new hud in pro and the old hud in normal nexuiz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2748
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div0 [Thu, 31 May 2007 06:21:16 +0000 (06:21 +0000)]
deleted unused and stolen flash.tga
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2745
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strahlemann [Wed, 30 May 2007 14:44:56 +0000 (14:44 +0000)]
new levelshots for some maps to go with the new item-models (like health and armor)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2743
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esteel [Wed, 30 May 2007 14:25:36 +0000 (14:25 +0000)]
disabled viewkick when hurt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2742
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div0 [Wed, 30 May 2007 13:34:19 +0000 (13:34 +0000)]
Pro: make r_ambient a seta; add culling settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2741
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div0 [Wed, 30 May 2007 11:36:20 +0000 (11:36 +0000)]
make r_ambient a seta in default.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2739
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div0 [Tue, 29 May 2007 22:55:46 +0000 (22:55 +0000)]
r_ambient 0 again; added menu option for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2737
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div0 [Tue, 29 May 2007 16:47:39 +0000 (16:47 +0000)]
r_ambient 4; the one who says this twice is CIA-1, not me
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2735
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strahlemann [Tue, 29 May 2007 16:35:53 +0000 (16:35 +0000)]
fixed the green-light-tube shader.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2733
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strahlemann [Tue, 29 May 2007 14:44:28 +0000 (14:44 +0000)]
fixed slime on reslimed. fixed water on runningman_1on1remix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2731
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m0rfar [Tue, 29 May 2007 14:07:16 +0000 (14:07 +0000)]
toxic: scrolling slime in tubes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2729
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m0rfar [Tue, 29 May 2007 11:42:03 +0000 (11:42 +0000)]
Downer: Fixed z-fighting. Made jumppad grate transparent and cast shadows.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2727
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div0 [Tue, 29 May 2007 08:49:53 +0000 (08:49 +0000)]
sv_cullentities_trace: more samples
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2725
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div0 [Tue, 29 May 2007 08:48:26 +0000 (08:48 +0000)]
r_cullentities_trace: 4 samples, not 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2724
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div0 [Tue, 29 May 2007 07:00:34 +0000 (07:00 +0000)]
KH: copy sounds being used to sound/kh so they can get replaced separately
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2721
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div0 [Mon, 28 May 2007 22:16:27 +0000 (22:16 +0000)]
reduce sound minimum time for jumppads from 0.5 to 0.2s;
make light effect consistent with sound (only for actual players, and at least 0.2s between them)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2719
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div0 [Mon, 28 May 2007 22:04:19 +0000 (22:04 +0000)]
menu: "OpenGL 2 Contrast (SLOW)" -> r_glsl_contrastboost
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2717
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strahlemann [Mon, 28 May 2007 21:14:14 +0000 (21:14 +0000)]
forgot to add the modified reslimed.map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2715
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strahlemann [Mon, 28 May 2007 19:33:42 +0000 (19:33 +0000)]
fixed bugs on reslimed. mainly clipping. added moving slime effect to the slime-pipes.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2714
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esteel [Mon, 28 May 2007 18:03:37 +0000 (18:03 +0000)]
tdm mapcfg files for final rage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2713
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esteel [Mon, 28 May 2007 17:56:44 +0000 (17:56 +0000)]
tdm mapcfg files for runningmanctf
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2712
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esteel [Mon, 28 May 2007 16:21:21 +0000 (16:21 +0000)]
corrected a small typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2711
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esteel [Mon, 28 May 2007 15:51:06 +0000 (15:51 +0000)]
added r_shadow_usenormalmap to menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2710
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esteel [Mon, 28 May 2007 14:40:01 +0000 (14:40 +0000)]
added a simple conversion of my basics guide to Docs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2708
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esteel [Mon, 28 May 2007 12:16:51 +0000 (12:16 +0000)]
raised bot count on dieselpower to 7 to make it action packed, worthy the name dieselpower :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2707
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div0 [Mon, 28 May 2007 11:13:47 +0000 (11:13 +0000)]
oops, forgot to commit this to trunk
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2706
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div0 [Mon, 28 May 2007 09:09:21 +0000 (09:09 +0000)]
added old tracer under new name misc/line-81-1.mdl for use by mods
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2704
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savagex [Sun, 27 May 2007 16:06:32 +0000 (16:06 +0000)]
fix water vertices on runningman remix flying wildly around... was
caused by very *enthusiastic* deformVertex stuff
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2703
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savagex [Sun, 27 May 2007 11:33:07 +0000 (11:33 +0000)]
add warping _warp versions of Morphed's slime
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2702
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savagex [Sun, 27 May 2007 11:12:28 +0000 (11:12 +0000)]
once again new glass. This time additive because with blendfunc blend
there were depth-sorting problems with slime tubes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2701
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savagex [Sun, 27 May 2007 10:46:46 +0000 (10:46 +0000)]
also make toxic slime nonwarping (this was breaking slime tubes)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2700
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savagex [Sun, 27 May 2007 10:37:30 +0000 (10:37 +0000)]
fix warping slime tubes for reslimed, beef up sfx forcefield
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2699
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savagex [Fri, 25 May 2007 20:09:44 +0000 (20:09 +0000)]
beefier glass (e.g. for warfare)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2697
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esteel [Fri, 25 May 2007 12:16:54 +0000 (12:16 +0000)]
moved 'How can I speed up my frame rate?' into the Troubleshooting part and made it mention the new video presets and the vertex buffer objects and opengl 2.0 shader issue for some cards
moved the 'Server setup' section below the 'General Questions' section
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2695
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div0 [Fri, 25 May 2007 11:38:57 +0000 (11:38 +0000)]
log those who destroy a key
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2694
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savagex [Thu, 24 May 2007 18:15:33 +0000 (18:15 +0000)]
thanks to tcmod those effect frames for the ebomb aren't needed anymore
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2692
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esteel [Thu, 24 May 2007 17:17:51 +0000 (17:17 +0000)]
use tcmod on ebomb
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2691
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strahlemann [Thu, 24 May 2007 15:20:10 +0000 (15:20 +0000)]
fixed shoot-through-bug on soylent. fixed camp-spot on bluesky
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2689
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m0rfar [Thu, 24 May 2007 11:48:39 +0000 (11:48 +0000)]
Modified toxic slime tcmod a bit.
Added ruiner to shaderlist.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2685
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savagex [Thu, 24 May 2007 10:30:29 +0000 (10:30 +0000)]
tcgen environment for some glass textures (can be seen on e.g. warfare)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2684
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savagex [Thu, 24 May 2007 10:23:42 +0000 (10:23 +0000)]
pimp q1retexturing lava and #teleport texture to use tcmod
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2683
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esteel [Wed, 23 May 2007 19:51:56 +0000 (19:51 +0000)]
synced pro configs with normal configs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2681
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div0 [Wed, 23 May 2007 19:21:48 +0000 (19:21 +0000)]
put hook line 9 qu away from origin to attach to the right point on tZork's hook
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2679
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esteel [Wed, 23 May 2007 18:52:55 +0000 (18:52 +0000)]
hook model is now bigger
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2678
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div0 [Wed, 23 May 2007 15:59:06 +0000 (15:59 +0000)]
tZork's grappling hook;
spawn sound by me (still, replace it);
talk2 sound = invshot (please replace)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2677
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savagex [Wed, 23 May 2007 15:47:31 +0000 (15:47 +0000)]
assault mode: print some time warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2676
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