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icculus.org git repositories - divverent/nexuiz.git/log
esteel [Sun, 31 Aug 2008 00:56:32 +0000 (00:56 +0000)]
add some more useful userbinds (team: positive, flag-seen and toggle vid_fullscreen, cl_capturevideo) correct binds to match
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4269
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div0 [Sat, 30 Aug 2008 18:46:44 +0000 (18:46 +0000)]
oops, that last commit is wrong. I now see why it was that way.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4268
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div0 [Sat, 30 Aug 2008 18:46:08 +0000 (18:46 +0000)]
that changes nothing, but looks cleaner :P (hook emergency remove code)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4267
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div0 [Sat, 30 Aug 2008 17:03:52 +0000 (17:03 +0000)]
more changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4266
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div0 [Sat, 30 Aug 2008 17:02:48 +0000 (17:02 +0000)]
hook: always enter the pulling state right
hook: detach when teleporting
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4265
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div0 [Sat, 30 Aug 2008 16:47:04 +0000 (16:47 +0000)]
allow "mdl" "none" for misc_laser to turn off the particle effect, EVEN if it can hurt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4263
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div0 [Sat, 30 Aug 2008 15:52:08 +0000 (15:52 +0000)]
clear overtime status on ready-restart
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4262
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div0 [Sat, 30 Aug 2008 15:14:32 +0000 (15:14 +0000)]
workaround for decreasing time
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4261
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div0 [Sat, 30 Aug 2008 14:14:30 +0000 (14:14 +0000)]
a bit more consistent that way
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4260
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div0 [Sat, 30 Aug 2008 14:13:12 +0000 (14:13 +0000)]
fix compile errors; make sky-hitting lasers extend to infinity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4259
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div0 [Sat, 30 Aug 2008 14:07:47 +0000 (14:07 +0000)]
detect NOIMPACT flag for laser (TODO: possibly extend the laser to infinity if it hits sky? need a test map for this first)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4258
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div0 [Sat, 30 Aug 2008 14:02:16 +0000 (14:02 +0000)]
laser: add a dlight to the end; improve effect; effect is now laser_deadly or none, depending on laser's .dmg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4257
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div0 [Sat, 30 Aug 2008 11:53:20 +0000 (11:53 +0000)]
get rid of ServerConsoleEcho workaround; fix a remote DP-console command execution hole in the process :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4256
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esteel [Sat, 30 Aug 2008 11:49:34 +0000 (11:49 +0000)]
use print instead of dprint and make it red so server admins can see the message about no being able to save the database
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4255
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div0 [Sat, 30 Aug 2008 11:46:44 +0000 (11:46 +0000)]
forgot some more changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4254
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div0 [Sat, 30 Aug 2008 11:34:27 +0000 (11:34 +0000)]
forgot one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4253
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div0 [Sat, 30 Aug 2008 11:32:01 +0000 (11:32 +0000)]
forgot rev#
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4252
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div0 [Sat, 30 Aug 2008 11:31:45 +0000 (11:31 +0000)]
changelog of the "interesting" stuff... please update later
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4251
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esteel [Fri, 29 Aug 2008 19:32:31 +0000 (19:32 +0000)]
make "client upd port" editfield a tad bigger so 5 numbers + cursor can fit into and not cutoff after 3.5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4249
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esteel [Fri, 29 Aug 2008 19:29:29 +0000 (19:29 +0000)]
gl_texturecompression_2d ,gl_texturecompression_normal and gl_texturecompression_q3bspdeluxemaps are now 0 by default in the engine, lets keep this file small
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4248
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div0 [Fri, 29 Aug 2008 18:20:05 +0000 (18:20 +0000)]
more remains
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4246
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div0 [Fri, 29 Aug 2008 18:19:01 +0000 (18:19 +0000)]
get rid of some old unused code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4245
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div0 [Fri, 29 Aug 2008 18:13:58 +0000 (18:13 +0000)]
fix the "wrong gametype on startup" bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4244
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div0 [Fri, 29 Aug 2008 17:31:34 +0000 (17:31 +0000)]
laser: also support detectors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4243
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div0 [Fri, 29 Aug 2008 17:11:52 +0000 (17:11 +0000)]
better save than sorry. 59.5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4242
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div0 [Fri, 29 Aug 2008 17:10:59 +0000 (17:10 +0000)]
thresh must be 60 (fov slider in menu)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4241
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div0 [Fri, 29 Aug 2008 17:10:00 +0000 (17:10 +0000)]
fov 80 is new threshold
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4240
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div0 [Fri, 29 Aug 2008 17:06:30 +0000 (17:06 +0000)]
slightly better +zoom handling; still misses DP's magic to support two keys at once
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4239
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div0 [Fri, 29 Aug 2008 16:58:10 +0000 (16:58 +0000)]
also detect zoom scripts, and write zoom status to the server (for speccing) and demo (assuming any fov < 50 is zoomed)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4238
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div0 [Fri, 29 Aug 2008 16:43:20 +0000 (16:43 +0000)]
record zoom in demos (TODO: also send zoom state when fov is below a threshold?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4237
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div0 [Fri, 29 Aug 2008 16:16:25 +0000 (16:16 +0000)]
fteqcc should implement DWIM:
when it was a before
and I change it to a && b || c
then it should know I mean a && (b || c)! (j/k)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4236
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div0 [Fri, 29 Aug 2008 14:06:08 +0000 (14:06 +0000)]
more patches: targetname/killtarget handling fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4235
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div0 [Fri, 29 Aug 2008 12:55:20 +0000 (12:55 +0000)]
hook: when something gets in the way, cut the hook off. Helps a bit with moving around.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4234
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div0 [Fri, 29 Aug 2008 09:25:46 +0000 (09:25 +0000)]
make interpolation support slowmo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4233
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div0 [Fri, 29 Aug 2008 09:15:58 +0000 (09:15 +0000)]
func_plat: wait -1 makes it seamless
laser: color fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4232
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div0 [Fri, 29 Aug 2008 08:43:04 +0000 (08:43 +0000)]
more fixes to the laser
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4231
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div0 [Fri, 29 Aug 2008 08:27:36 +0000 (08:27 +0000)]
fix laser interpolation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4230
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div0 [Fri, 29 Aug 2008 07:55:39 +0000 (07:55 +0000)]
new laser beam graphics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4229
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div0 [Fri, 29 Aug 2008 07:42:51 +0000 (07:42 +0000)]
trigger_multivibrator
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4228
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div0 [Fri, 29 Aug 2008 06:13:22 +0000 (06:13 +0000)]
make doors/plats not change their position in the spawn function (but defer that). Helps with attaching misc_follow.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4227
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div0 [Fri, 29 Aug 2008 06:07:32 +0000 (06:07 +0000)]
add field .nottargeted to override targetname checks (for misc_follow on anything)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4226
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esteel [Thu, 28 Aug 2008 18:27:09 +0000 (18:27 +0000)]
it seems a bit over the top to error out just because we can't open the file in db_save, just dprint and return
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4225
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div0 [Thu, 28 Aug 2008 13:43:26 +0000 (13:43 +0000)]
update zoomsensitivity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4224
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div0 [Thu, 28 Aug 2008 13:41:54 +0000 (13:41 +0000)]
new cvar: cl_zoomsensitivity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4223
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div0 [Thu, 28 Aug 2008 13:23:46 +0000 (13:23 +0000)]
zoom: do it entirely client side
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4221
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div0 [Thu, 28 Aug 2008 12:14:11 +0000 (12:14 +0000)]
fix TE_SPARK again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4220
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m0rfar [Thu, 28 Aug 2008 11:10:47 +0000 (11:10 +0000)]
Changed default respawn times for 2 items.
50 health = 20 sec (was 15 sec)
25 armor = 20 sec (was 30 sec)
This will hopefully result in a better experience for us all :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4219
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div0 [Thu, 28 Aug 2008 09:37:08 +0000 (09:37 +0000)]
more laser madness (now: dark lasers, pulsating laser, laser beam interpolation)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4218
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esteel [Thu, 28 Aug 2008 07:46:02 +0000 (07:46 +0000)]
explain jumping and pressing/holding space better, add a few more links at the end
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4217
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div0 [Thu, 28 Aug 2008 07:39:24 +0000 (07:39 +0000)]
- get rid of delayed init where I found it and replace it by something that runs BEFORE think (in the very first StartFrame); makes sure misc_follow can work right (as all entities are on their INITIAL location then)
- make misc_laser work with misc_follow
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4216
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div0 [Wed, 27 Aug 2008 13:22:10 +0000 (13:22 +0000)]
fix (unrelated) bug in misc_laser code, causing CSQC entity message spam
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4215
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div0 [Wed, 27 Aug 2008 09:21:12 +0000 (09:21 +0000)]
add g_nexuizversion to qcstatus
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4213
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div0 [Tue, 26 Aug 2008 18:18:05 +0000 (18:18 +0000)]
remove a debug print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4212
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div0 [Tue, 26 Aug 2008 18:12:25 +0000 (18:12 +0000)]
more particles fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4211
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div0 [Tue, 26 Aug 2008 17:40:32 +0000 (17:40 +0000)]
allow func_pointparticles to move
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4210
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div0 [Tue, 26 Aug 2008 17:31:30 +0000 (17:31 +0000)]
new entity: misc_follow
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4209
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div0 [Tue, 26 Aug 2008 17:00:29 +0000 (17:00 +0000)]
oops... NOW laser can change origin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4208
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div0 [Tue, 26 Aug 2008 16:59:41 +0000 (16:59 +0000)]
laser: internally allow changes to origin
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4207
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div0 [Tue, 26 Aug 2008 16:58:22 +0000 (16:58 +0000)]
got it to work with brush ents
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4206
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div0 [Tue, 26 Aug 2008 16:47:19 +0000 (16:47 +0000)]
workaround: traceline appears to not hit SOLID_BSP csqc entities, no idea why
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4205
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div0 [Tue, 26 Aug 2008 16:09:22 +0000 (16:09 +0000)]
fix misc_laser aiming; do not remove too small snow/rain ents
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4204
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div0 [Tue, 26 Aug 2008 15:53:40 +0000 (15:53 +0000)]
make the lasers less thick
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4203
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div0 [Tue, 26 Aug 2008 15:41:31 +0000 (15:41 +0000)]
undo the min/max nudge for exact triggers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4202
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div0 [Tue, 26 Aug 2008 14:13:54 +0000 (14:13 +0000)]
fix laser think
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4201
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div0 [Tue, 26 Aug 2008 14:04:43 +0000 (14:04 +0000)]
allow displaying the locked door message more than once
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4200
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div0 [Tue, 26 Aug 2008 13:54:21 +0000 (13:54 +0000)]
it was too much rain. fixed.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4199
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div0 [Tue, 26 Aug 2008 13:15:18 +0000 (13:15 +0000)]
misc_laser: optimization and bugfix, and documentation; trigger_flipflop and trigger_monoflop
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4198
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m0rfar [Tue, 26 Aug 2008 12:54:03 +0000 (12:54 +0000)]
Fix basementctf jumppads by using common/trigger texture instead of common/nodraw
Nexuiz or map bug?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4197
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div0 [Tue, 26 Aug 2008 12:51:11 +0000 (12:51 +0000)]
oops, forgot entities.def for misc_laser
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4196
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div0 [Tue, 26 Aug 2008 12:48:02 +0000 (12:48 +0000)]
laser beam texture
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4195
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m0rfar [Tue, 26 Aug 2008 12:37:50 +0000 (12:37 +0000)]
New slime2 texture.
Toxic: use new slime and real Nexuiz entities.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4194
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div0 [Tue, 26 Aug 2008 12:12:25 +0000 (12:12 +0000)]
oops, forgot to commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4193
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div0 [Tue, 26 Aug 2008 11:58:51 +0000 (11:58 +0000)]
misc_laser is now client side too (untested too)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4192
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div0 [Tue, 26 Aug 2008 11:28:13 +0000 (11:28 +0000)]
oops :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4191
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div0 [Tue, 26 Aug 2008 11:25:05 +0000 (11:25 +0000)]
(untested) make rain and snow client side entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4190
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div0 [Tue, 26 Aug 2008 11:05:47 +0000 (11:05 +0000)]
"wait" property
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4189
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div0 [Tue, 26 Aug 2008 11:01:01 +0000 (11:01 +0000)]
func_pointparticles (untested)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4188
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div0 [Tue, 26 Aug 2008 10:14:38 +0000 (10:14 +0000)]
new particle property "movedir"; traces in that direction. Length of the vector is how much of trace_plane_normal to use.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4187
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div0 [Tue, 26 Aug 2008 08:29:28 +0000 (08:29 +0000)]
pointparticles: negative "impulse" is particles per 64^3 cube, instead of absolute particle count
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4186
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div0 [Tue, 26 Aug 2008 08:18:30 +0000 (08:18 +0000)]
particles: volume weighting = negative count, absolute weighting = positive count
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4185
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div0 [Tue, 26 Aug 2008 07:49:05 +0000 (07:49 +0000)]
fix func_sparks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4184
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div0 [Tue, 26 Aug 2008 07:32:17 +0000 (07:32 +0000)]
CSQC handle func_sparks; more to come later (func_pointparticles planned); however, sparks are broken
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4183
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div0 [Tue, 26 Aug 2008 05:54:07 +0000 (05:54 +0000)]
Q3A maps: switch crylink with hagar. Now, Plasmagun -> Hagar, BFG -> Crylink.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4182
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div0 [Mon, 25 Aug 2008 07:23:38 +0000 (07:23 +0000)]
improve the stupid workaround path for the hook drawing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4180
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div0 [Mon, 25 Aug 2008 06:53:58 +0000 (06:53 +0000)]
support fraglimit in qualifying-then-race too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4179
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div0 [Mon, 25 Aug 2008 06:48:03 +0000 (06:48 +0000)]
proper mmsss display for fraglimit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4178
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div0 [Mon, 25 Aug 2008 06:35:52 +0000 (06:35 +0000)]
major cleanup of game type loading (closes some bug on SF)
new feature: if multiple game type cvars are set, the one NOT matching the last game is used
makes "g_ctf 1; changelevel dismal" work no matter what other game type cvars are set
gamecfg cvar is no longer used for switching game types, bot for AVOIDING one (nobody used that anyway); it now always contains the CURRENT game type
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4177
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div0 [Sun, 24 Aug 2008 17:44:48 +0000 (17:44 +0000)]
add green hook beam for non-teamplay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4175
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div0 [Sun, 24 Aug 2008 17:26:38 +0000 (17:26 +0000)]
new hook graphics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4174
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div0 [Sun, 24 Aug 2008 15:54:53 +0000 (15:54 +0000)]
count hook-pulling as push (for "Who pushed me?")
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4173
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div0 [Sun, 24 Aug 2008 15:30:57 +0000 (15:30 +0000)]
new hook graphics
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4172
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div0 [Sun, 24 Aug 2008 15:11:32 +0000 (15:11 +0000)]
use particles/hookbeam only in new engines - looks slightly better in old ones
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4171
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div0 [Sun, 24 Aug 2008 15:02:38 +0000 (15:02 +0000)]
use "particles/hookbeam" for the grappling hook beam. Currently does not exist.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4170
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div0 [Sun, 24 Aug 2008 13:31:50 +0000 (13:31 +0000)]
oops, hooking to world should not cancel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4169
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div0 [Sun, 24 Aug 2008 13:27:17 +0000 (13:27 +0000)]
hook: new "tarzan" mode that can pull players "symmetrically"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4168
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div0 [Sun, 24 Aug 2008 12:37:57 +0000 (12:37 +0000)]
use less memory :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4167
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div0 [Sun, 24 Aug 2008 12:12:20 +0000 (12:12 +0000)]
jitter-less grappling hook (and currently using a placeholder beam)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4166
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m0rfar [Sun, 24 Aug 2008 08:47:06 +0000 (08:47 +0000)]
credit sev for wicked skins
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4165
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div0 [Sat, 23 Aug 2008 21:23:38 +0000 (21:23 +0000)]
hook: also detach when the aiment's deadflag changes (to prevent hook from staying on respawn)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4164
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div0 [Sat, 23 Aug 2008 17:26:48 +0000 (17:26 +0000)]
make "teamstatus" work again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4163
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