]>
icculus.org git repositories - divverent/nexuiz.git/log
morphed [Mon, 23 Feb 2009 15:28:00 +0000 (15:28 +0000)]
lots of weapon content changes, new models, new animations etc.. (shot origins)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5934
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 23 Feb 2009 15:27:32 +0000 (15:27 +0000)]
larger animtimes for nex and minstanex to match the guns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5933
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Mon, 23 Feb 2009 14:15:27 +0000 (14:15 +0000)]
added sv_vote_stop, the amount of time till one can vote again after stopping ones own vote. There was some abuse of the current unlimited vcall/vstop..\
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5932
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Mon, 23 Feb 2009 13:45:17 +0000 (13:45 +0000)]
lots of weapon content changes, new models, new animations etc.. (missing textures)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5931
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Mon, 23 Feb 2009 12:54:42 +0000 (12:54 +0000)]
lots of weapon content changes, new models, new animations etc.. (models and shaders)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5930
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Mon, 23 Feb 2009 12:44:32 +0000 (12:44 +0000)]
lots of weapon content changes, new models, new animations etc.. (textures only)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5929
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 23 Feb 2009 08:24:19 +0000 (08:24 +0000)]
fix some remaining bugs in the server sh files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5927
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 23 Feb 2009 08:18:46 +0000 (08:18 +0000)]
besides it being for macs, it aoppears to need unix line endings anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5926
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Sun, 22 Feb 2009 15:57:49 +0000 (15:57 +0000)]
Bots: Check for dangers when running
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5924
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 22 Feb 2009 13:05:49 +0000 (13:05 +0000)]
make also CTF skin cvar'red
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5923
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 22 Feb 2009 12:50:10 +0000 (12:50 +0000)]
make it support the latest change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5922
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 22 Feb 2009 12:46:48 +0000 (12:46 +0000)]
new cvar check values
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5921
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 22 Feb 2009 12:45:42 +0000 (12:45 +0000)]
also write a record marker for CTF (so one can extract record runs from demos)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5920
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Sat, 21 Feb 2009 23:10:29 +0000 (23:10 +0000)]
Replaced magic numbers with BOT_PICKUP_RATING_* "constants" on StartItem() calls. Adjusted some values a bit.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5919
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Sat, 21 Feb 2009 22:55:27 +0000 (22:55 +0000)]
Bots: Added bunny-hopping support :)
Added function to debug the goal stack visually
Added .aistatus field
Lowered ammo/health eagerness a bit
Lowered enemy rating radius from 20000 to 10000
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5918
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Feb 2009 18:28:59 +0000 (18:28 +0000)]
fix cfgs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5917
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Feb 2009 18:26:22 +0000 (18:26 +0000)]
a 50 armor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5916
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Feb 2009 18:23:53 +0000 (18:23 +0000)]
g_ctf_flag_mdl_red
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5915
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Feb 2009 18:17:23 +0000 (18:17 +0000)]
nex beam stuff by green
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5914
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Fri, 20 Feb 2009 14:02:37 +0000 (14:02 +0000)]
also added engine changes since last release
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5911
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Feb 2009 12:59:34 +0000 (12:59 +0000)]
angles "un-holding" fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5910
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Fri, 20 Feb 2009 10:10:37 +0000 (10:10 +0000)]
sync changes-since-last-release with the devwiki improvements
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5909
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Feb 2009 09:30:29 +0000 (09:30 +0000)]
fix rev no
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5908
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Feb 2009 09:29:44 +0000 (09:29 +0000)]
update changes list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5907
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Feb 2009 09:24:29 +0000 (09:24 +0000)]
disable the voice messages that still lack content (re-enable them if tenshihan makes them); looks like we can't announce the player sounds as a feature for 2.5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5906
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Feb 2009 09:15:44 +0000 (09:15 +0000)]
turn some errors into warnings with error recovery so we can release
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5905
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Fri, 20 Feb 2009 08:54:30 +0000 (08:54 +0000)]
gnah, java.. how could i forget
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5904
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Fri, 20 Feb 2009 08:30:03 +0000 (08:30 +0000)]
set another x bit\
moved files from misc/tools/ObjToMap/objtomap to misc/tools/ObjToMap .. no reason to have that extra dir or is there?!?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5903
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 20 Feb 2009 07:07:56 +0000 (07:07 +0000)]
set some x bits
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5902
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Thu, 19 Feb 2009 21:54:35 +0000 (21:54 +0000)]
make ready toggle the readystate and remove the unready command, people seem to like this more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5901
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Thu, 19 Feb 2009 21:04:19 +0000 (21:04 +0000)]
show the WelcomeMessage only on join for welcome_message_time seconds or when +show_info if pressed because many people did not know you can make this msg disappear with +zoom.\
add a line telling specs and observers about +show_info in the upper right
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5900
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Thu, 19 Feb 2009 19:43:00 +0000 (19:43 +0000)]
fixed typo in ready code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5899
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Thu, 19 Feb 2009 18:28:35 +0000 (18:28 +0000)]
Updated menu backgrounds by [-z-]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5898
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Thu, 19 Feb 2009 17:37:32 +0000 (17:37 +0000)]
obey fteqcc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5897
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Thu, 19 Feb 2009 17:28:58 +0000 (17:28 +0000)]
heh, didn't i say it needs more testing? sorry
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5896
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Thu, 19 Feb 2009 17:24:04 +0000 (17:24 +0000)]
unready feature.. needs more testing though
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5895
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Thu, 19 Feb 2009 14:45:28 +0000 (14:45 +0000)]
Commited timelimit_overtime patch by GreEn`mArine
Tracker Id:
2614179
Now overtime means overtime :)
Added cvars timelimit_overtime 2, timelimit_overtimes 0, timelimit_suddendeath 5
Warning: cvar timelimit_maxovertime was removed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5894
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 19 Feb 2009 06:02:10 +0000 (06:02 +0000)]
theora and ogg dlls as found by terencehill (please test these, and remove the old ones)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5893
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Wed, 18 Feb 2009 15:45:23 +0000 (15:45 +0000)]
small typo fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5892
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Wed, 18 Feb 2009 14:09:58 +0000 (14:09 +0000)]
end some % say-escapes with ^7 to make sure the text afterwards is white
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5891
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Feb 2009 19:28:38 +0000 (19:28 +0000)]
fix centerprint bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5890
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Tue, 17 Feb 2009 16:41:11 +0000 (16:41 +0000)]
explain cl_weaponpriorityX cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5889
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Feb 2009 15:05:18 +0000 (15:05 +0000)]
fix some animtimes... should be no gameplay change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5888
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Feb 2009 14:47:16 +0000 (14:47 +0000)]
remove the debug projectile on electro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5887
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Feb 2009 14:46:54 +0000 (14:46 +0000)]
make use of EF_TELEPORT_BIT for weapon animation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5886
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Feb 2009 14:46:38 +0000 (14:46 +0000)]
fix projectile delaying
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5885
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Feb 2009 12:39:23 +0000 (12:39 +0000)]
allow to temporarily hide the shot origin editor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5884
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Feb 2009 11:50:53 +0000 (11:50 +0000)]
use $PATH
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5883
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Feb 2009 09:30:53 +0000 (09:30 +0000)]
merge extensions.qh
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5882
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Tue, 17 Feb 2009 09:29:03 +0000 (09:29 +0000)]
DP_QC_GETTAGINFO_BONEPROPERTIES
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5881
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Mon, 16 Feb 2009 21:18:02 +0000 (21:18 +0000)]
[
2605358 ] desertfactory : few items tweak by Ronan
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5880
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Mon, 16 Feb 2009 20:44:47 +0000 (20:44 +0000)]
* flipped TAG weapon icon
* made rocket projectile smaller (scale 2) and made the trail less black
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5879
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 16 Feb 2009 17:13:59 +0000 (17:13 +0000)]
properly expire centerprints when scr_centertime <= 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5878
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Sun, 15 Feb 2009 20:30:59 +0000 (20:30 +0000)]
use Q3 skin syntax, not the stupid DP-specific one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5877
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sun, 15 Feb 2009 20:24:57 +0000 (20:24 +0000)]
weaken Mortar and Hagar a little, we'll test this later.
Hope this fixes the relative weapon balance of the explosives (RL should be > Mortar and Hagar, you know)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5876
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Sun, 15 Feb 2009 09:52:18 +0000 (09:52 +0000)]
make g_tourney 1 allow spectator chat during warmup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5875
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 13 Feb 2009 20:53:02 +0000 (20:53 +0000)]
decal fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5874
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Fri, 13 Feb 2009 20:38:16 +0000 (20:38 +0000)]
Bots: Removed bot_ai_facingwall_timeout as its not worth to have it. Some other minor fixes.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5873
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 13 Feb 2009 19:22:49 +0000 (19:22 +0000)]
hopefully fix ready restart after countdown
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5872
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 13 Feb 2009 18:46:12 +0000 (18:46 +0000)]
try to make this shader parsing match DP's exactly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5871
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 13 Feb 2009 18:18:08 +0000 (18:18 +0000)]
oops
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5870
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 13 Feb 2009 18:17:52 +0000 (18:17 +0000)]
compensate for more glitches
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5869
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 13 Feb 2009 17:58:58 +0000 (17:58 +0000)]
allow even more moronic .shader files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5868
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 13 Feb 2009 17:51:26 +0000 (17:51 +0000)]
allow more glitchy shader files (matches DP)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5867
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 13 Feb 2009 17:29:31 +0000 (17:29 +0000)]
support glitchy shader files in parsing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5866
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 13 Feb 2009 16:37:17 +0000 (16:37 +0000)]
fix distribution
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5865
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Fri, 13 Feb 2009 12:22:35 +0000 (12:22 +0000)]
added the cl_showpressed keys graphics to build-compat-pack.sh and fixed a few indentions
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5864
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Fri, 13 Feb 2009 03:26:50 +0000 (03:26 +0000)]
Bots: Set better values for facing-wall detection cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5863
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Fri, 13 Feb 2009 03:09:16 +0000 (03:09 +0000)]
Bots: Avoid getting stuck against a wall, remove goals leading to it.
Fixed compilation order of bot sources
Removed rocketlauncher from "close" weapon priority list because it means suicide :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5862
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 12 Feb 2009 15:41:36 +0000 (15:41 +0000)]
make the bullet trail more visible, and also use less particles for it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5861
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Thu, 12 Feb 2009 15:21:04 +0000 (15:21 +0000)]
small typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5860
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 12 Feb 2009 11:23:08 +0000 (11:23 +0000)]
SP_LMS_RANK) // allow writing to this field in intermission as it is needed for newly joining players
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5859
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Thu, 12 Feb 2009 11:06:06 +0000 (11:06 +0000)]
bullets are hitscan again, change basics.html to reflect that and some more fixes and improvements
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5858
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 12 Feb 2009 10:48:32 +0000 (10:48 +0000)]
make it possible to spectate in LMS (but spectators can't go back into the game)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5857
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 12 Feb 2009 10:20:51 +0000 (10:20 +0000)]
remove most naggers in intermission
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5856
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 12 Feb 2009 08:13:21 +0000 (08:13 +0000)]
argh, last fix was bad. this one is good.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5855
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 12 Feb 2009 08:10:53 +0000 (08:10 +0000)]
use a box for the flag again - the model is badly misaligned
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5854
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 12 Feb 2009 08:03:40 +0000 (08:03 +0000)]
fix "cannot be executed" message on sbar_columns_set command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5853
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 12 Feb 2009 07:55:07 +0000 (07:55 +0000)]
get rid of some columns in LMS
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5852
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 12 Feb 2009 07:52:45 +0000 (07:52 +0000)]
better default column layouts
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5851
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 12 Feb 2009 07:30:34 +0000 (07:30 +0000)]
hopefully fix score display in LMS
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5850
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 12 Feb 2009 07:14:31 +0000 (07:14 +0000)]
turn off autotaunts by default; make sure the checkbox will set them to 0.65 if they were off.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5849
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Wed, 11 Feb 2009 23:18:32 +0000 (23:18 +0000)]
Updated background menu images for SVN and 2.5 by [-z-]. Waiting for background_ingame.tga to be updated and the final .psd
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5848
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Wed, 11 Feb 2009 23:13:14 +0000 (23:13 +0000)]
Adjusted distances for bots weapon priorities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5847
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 11 Feb 2009 22:21:22 +0000 (22:21 +0000)]
bring Uzi back to old settings, make CR weaker, ballistic projectiles.
Please run a server with THESE settings, then set log_dest_udp to 141.2.16.23:26668 and sv_eventlog 1 , sv_eventlog_console 1 to record weapon stats.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5846
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Wed, 11 Feb 2009 22:11:58 +0000 (22:11 +0000)]
Extended previous tZork commit to weaponsHavoc and updated checksums
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5845
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
mand1nga [Wed, 11 Feb 2009 21:45:56 +0000 (21:45 +0000)]
Bots: Evaluate the risks of picking up items or chasing players before rating them as potential goals
Pretty good avoidance of edges on space maps
Removal of goals leading to (dangerous) edges from the goal stack
Prioritize movements over attacks when bots are under water/slime/lava
Reverted scale for rating enemies on dm mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5844
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
tzork [Wed, 11 Feb 2009 21:43:18 +0000 (21:43 +0000)]
Better defaults for turrets & ballistic bullet configs for machinegun and walker
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5843
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
tzork [Wed, 11 Feb 2009 21:41:19 +0000 (21:41 +0000)]
Make all turrets use csqc projectiles
use TFL_DMG_HEADSHAKE for some units.
make flac turret somewhat functional (sponsored by uglyhakk inc)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5842
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
tzork [Wed, 11 Feb 2009 21:35:32 +0000 (21:35 +0000)]
make TFL_DMG_HEADSHAKE work
make TFL_SHOOT_VOLLYALWAYS work
improve TFL_FIRECHECK_AFF
better prediction (still needs a better way system_aimprocs)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5841
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
tzork [Wed, 11 Feb 2009 21:23:42 +0000 (21:23 +0000)]
remove g_balance_seeker_missile_activate_delay (csqc projectiles want constant or no updates)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5840
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 11 Feb 2009 20:25:09 +0000 (20:25 +0000)]
avoid touching QC files when they don't change (works better with make)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5839
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 11 Feb 2009 16:50:03 +0000 (16:50 +0000)]
avoid sending small trails
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5838
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 11 Feb 2009 15:32:12 +0000 (15:32 +0000)]
add a somewhat working tr_bullet trail effect to make antilagged bullets visible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5837
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 11 Feb 2009 15:09:13 +0000 (15:09 +0000)]
oops, remove the caverna shader line that was accidentally added
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5836
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 11 Feb 2009 14:26:52 +0000 (14:26 +0000)]
bullets with g_antilag_bullets now have some poor excuse of a trail. Warning, it crashes DP :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5835
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Wed, 11 Feb 2009 13:58:31 +0000 (13:58 +0000)]
fixed a strange curve which caused armor shards to float
it also uses 12 less LM images for an unknown reason :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5834
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 11 Feb 2009 09:44:23 +0000 (09:44 +0000)]
fix a simple div by zero
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5833
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 11 Feb 2009 08:10:12 +0000 (08:10 +0000)]
showpressedkeys.
But... don't use a SLIDER for such a setting. Either make it radio buttons, or a single checkbox.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5832
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 11 Feb 2009 07:41:22 +0000 (07:41 +0000)]
cl_casings cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5831
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa