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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Thu, 26 Feb 2009 06:58:52 +0000 (06:58 +0000)]
add the new entity keys
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5986
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div0 [Thu, 26 Feb 2009 06:54:16 +0000 (06:54 +0000)]
work around fteqcc bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5985
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div0 [Thu, 26 Feb 2009 06:45:50 +0000 (06:45 +0000)]
fix missing files in last commit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5984
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div0 [Thu, 26 Feb 2009 06:44:53 +0000 (06:44 +0000)]
while we're at it: allow filtering entities by gametype like this:
"gametypefilter" "+ctf,kh"
or
"gametypefilter" "-lms"
or
"gametypefilter" "+teams"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5983
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div0 [Thu, 26 Feb 2009 06:36:13 +0000 (06:36 +0000)]
support originjitter/anglesjitter for ALL entities
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5982
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div0 [Wed, 25 Feb 2009 20:37:52 +0000 (20:37 +0000)]
unrotate the model (still floating in air)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5981
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div0 [Wed, 25 Feb 2009 20:07:09 +0000 (20:07 +0000)]
make the correction angle more exact
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5980
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div0 [Wed, 25 Feb 2009 20:01:55 +0000 (20:01 +0000)]
fix the stupid alignment of the rockets pickup. MAPPER decides how it is facing.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5979
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avirox [Wed, 25 Feb 2009 19:48:13 +0000 (19:48 +0000)]
- Oops! Fixed compiler error
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5978
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div0 [Wed, 25 Feb 2009 19:27:57 +0000 (19:27 +0000)]
fix sv_cheats 1 and hook ammo usage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5976
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avirox [Wed, 25 Feb 2009 17:19:53 +0000 (17:19 +0000)]
- .mdl_dead would work best with an origin, but it shouldn't require one; I added a small hack to send it to the middle of the brush entity if no origin brush is present.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5975
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avirox [Wed, 25 Feb 2009 17:10:45 +0000 (17:10 +0000)]
- func_breakable_look_destroyed: Don't set SOLID_BSP on a non-BSP model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5974
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div0 [Wed, 25 Feb 2009 16:49:46 +0000 (16:49 +0000)]
not health < 1, but health <= 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5971
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div0 [Wed, 25 Feb 2009 16:46:48 +0000 (16:46 +0000)]
change g_maplist_mostrecent_count behaviour to insert the new map AFTER, not BEFORE loading a map. Makes it also work with the changelevel command.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5970
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avirox [Wed, 25 Feb 2009 16:35:56 +0000 (16:35 +0000)]
- Breakables should be destroyed when health == 0, not under 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5969
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div0 [Wed, 25 Feb 2009 16:26:15 +0000 (16:26 +0000)]
fix crash with sv_spectate 0 in team games
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5968
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div0 [Wed, 25 Feb 2009 16:13:31 +0000 (16:13 +0000)]
fix skyway by using current q3map2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5967
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div0 [Wed, 25 Feb 2009 14:59:55 +0000 (14:59 +0000)]
remove assault entities in non-assault games
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5966
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esteel [Wed, 25 Feb 2009 11:24:29 +0000 (11:24 +0000)]
all the server files are in Nexuiz/server now.. the FAQ was still pointing to the old Nexuiz/Docs/server directory
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5965
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div0 [Tue, 24 Feb 2009 22:39:06 +0000 (22:39 +0000)]
add a missing image to the menu skins (fixes notexture on disabled crosshair buttons)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5964
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m0rfar [Tue, 24 Feb 2009 22:35:34 +0000 (22:35 +0000)]
ooops. I forgot the shader file for the dom points. Now it looks like it was supposed to.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5963
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div0 [Tue, 24 Feb 2009 20:54:01 +0000 (20:54 +0000)]
remove a slipped-in debug print
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5961
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div0 [Tue, 24 Feb 2009 20:28:39 +0000 (20:28 +0000)]
fix nixnex :(
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5959
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div0 [Tue, 24 Feb 2009 20:26:35 +0000 (20:26 +0000)]
couldn't use that one :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5958
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div0 [Tue, 24 Feb 2009 20:23:10 +0000 (20:23 +0000)]
try to fix mutator list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5957
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div0 [Tue, 24 Feb 2009 20:09:32 +0000 (20:09 +0000)]
minstanex animtime 0.3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5956
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m0rfar [Tue, 24 Feb 2009 16:47:16 +0000 (16:47 +0000)]
author typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5954
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div0 [Tue, 24 Feb 2009 15:40:24 +0000 (15:40 +0000)]
fix cl_teamradar_foreground_alpha (the blendfunc it uses does not support alpha)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5952
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morphed [Tue, 24 Feb 2009 15:38:08 +0000 (15:38 +0000)]
nexgun 0.7 anim
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5951
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div0 [Tue, 24 Feb 2009 11:39:58 +0000 (11:39 +0000)]
back to previous nex zym
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5949
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div0 [Tue, 24 Feb 2009 11:29:17 +0000 (11:29 +0000)]
new radarmap images by Roffnan
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5948
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div0 [Tue, 24 Feb 2009 10:53:12 +0000 (10:53 +0000)]
fix shotorg adjuster
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5947
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esteel [Tue, 24 Feb 2009 09:33:13 +0000 (09:33 +0000)]
added several new cvar explainations, changed some whitespaces, made cl_particles_oldnexbeam seta
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5946
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div0 [Tue, 24 Feb 2009 09:02:05 +0000 (09:02 +0000)]
updated changes list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5945
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div0 [Tue, 24 Feb 2009 08:53:21 +0000 (08:53 +0000)]
fix a warning, and g_grappling_hook now gives initial cells
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5943
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div0 [Tue, 24 Feb 2009 07:02:29 +0000 (07:02 +0000)]
per-weaon crosshair changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5941
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morphed [Tue, 24 Feb 2009 06:36:59 +0000 (06:36 +0000)]
camping rifle textures (it lacks original torus textures and scope screen shader)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5940
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div0 [Tue, 24 Feb 2009 06:29:07 +0000 (06:29 +0000)]
prevent a "modify free entity" warning in the porto
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5939
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m0rfar [Tue, 24 Feb 2009 00:03:10 +0000 (00:03 +0000)]
dom point sources
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5938
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m0rfar [Mon, 23 Feb 2009 22:05:22 +0000 (22:05 +0000)]
New dom points by ai
new cvar g_domination_point_fullbright default 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5937
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morphed [Mon, 23 Feb 2009 16:00:40 +0000 (16:00 +0000)]
fix for shotgun and uzi for WFRAME_FIRE2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5936
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div0 [Mon, 23 Feb 2009 15:38:30 +0000 (15:38 +0000)]
WFRAME_FIRE2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5935
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morphed [Mon, 23 Feb 2009 15:28:00 +0000 (15:28 +0000)]
lots of weapon content changes, new models, new animations etc.. (shot origins)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5934
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div0 [Mon, 23 Feb 2009 15:27:32 +0000 (15:27 +0000)]
larger animtimes for nex and minstanex to match the guns
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5933
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esteel [Mon, 23 Feb 2009 14:15:27 +0000 (14:15 +0000)]
added sv_vote_stop, the amount of time till one can vote again after stopping ones own vote. There was some abuse of the current unlimited vcall/vstop..\
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5932
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morphed [Mon, 23 Feb 2009 13:45:17 +0000 (13:45 +0000)]
lots of weapon content changes, new models, new animations etc.. (missing textures)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5931
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morphed [Mon, 23 Feb 2009 12:54:42 +0000 (12:54 +0000)]
lots of weapon content changes, new models, new animations etc.. (models and shaders)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5930
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morphed [Mon, 23 Feb 2009 12:44:32 +0000 (12:44 +0000)]
lots of weapon content changes, new models, new animations etc.. (textures only)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5929
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div0 [Mon, 23 Feb 2009 08:24:19 +0000 (08:24 +0000)]
fix some remaining bugs in the server sh files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5927
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div0 [Mon, 23 Feb 2009 08:18:46 +0000 (08:18 +0000)]
besides it being for macs, it aoppears to need unix line endings anyway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5926
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mand1nga [Sun, 22 Feb 2009 15:57:49 +0000 (15:57 +0000)]
Bots: Check for dangers when running
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5924
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div0 [Sun, 22 Feb 2009 13:05:49 +0000 (13:05 +0000)]
make also CTF skin cvar'red
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5923
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div0 [Sun, 22 Feb 2009 12:50:10 +0000 (12:50 +0000)]
make it support the latest change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5922
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div0 [Sun, 22 Feb 2009 12:46:48 +0000 (12:46 +0000)]
new cvar check values
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5921
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div0 [Sun, 22 Feb 2009 12:45:42 +0000 (12:45 +0000)]
also write a record marker for CTF (so one can extract record runs from demos)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5920
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mand1nga [Sat, 21 Feb 2009 23:10:29 +0000 (23:10 +0000)]
Replaced magic numbers with BOT_PICKUP_RATING_* "constants" on StartItem() calls. Adjusted some values a bit.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5919
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mand1nga [Sat, 21 Feb 2009 22:55:27 +0000 (22:55 +0000)]
Bots: Added bunny-hopping support :)
Added function to debug the goal stack visually
Added .aistatus field
Lowered ammo/health eagerness a bit
Lowered enemy rating radius from 20000 to 10000
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5918
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div0 [Fri, 20 Feb 2009 18:28:59 +0000 (18:28 +0000)]
fix cfgs
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5917
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div0 [Fri, 20 Feb 2009 18:26:22 +0000 (18:26 +0000)]
a 50 armor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5916
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div0 [Fri, 20 Feb 2009 18:23:53 +0000 (18:23 +0000)]
g_ctf_flag_mdl_red
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5915
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div0 [Fri, 20 Feb 2009 18:17:23 +0000 (18:17 +0000)]
nex beam stuff by green
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5914
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esteel [Fri, 20 Feb 2009 14:02:37 +0000 (14:02 +0000)]
also added engine changes since last release
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5911
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div0 [Fri, 20 Feb 2009 12:59:34 +0000 (12:59 +0000)]
angles "un-holding" fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5910
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esteel [Fri, 20 Feb 2009 10:10:37 +0000 (10:10 +0000)]
sync changes-since-last-release with the devwiki improvements
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5909
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div0 [Fri, 20 Feb 2009 09:30:29 +0000 (09:30 +0000)]
fix rev no
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5908
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div0 [Fri, 20 Feb 2009 09:29:44 +0000 (09:29 +0000)]
update changes list
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5907
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div0 [Fri, 20 Feb 2009 09:24:29 +0000 (09:24 +0000)]
disable the voice messages that still lack content (re-enable them if tenshihan makes them); looks like we can't announce the player sounds as a feature for 2.5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5906
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div0 [Fri, 20 Feb 2009 09:15:44 +0000 (09:15 +0000)]
turn some errors into warnings with error recovery so we can release
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5905
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esteel [Fri, 20 Feb 2009 08:54:30 +0000 (08:54 +0000)]
gnah, java.. how could i forget
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5904
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esteel [Fri, 20 Feb 2009 08:30:03 +0000 (08:30 +0000)]
set another x bit\
moved files from misc/tools/ObjToMap/objtomap to misc/tools/ObjToMap .. no reason to have that extra dir or is there?!?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5903
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div0 [Fri, 20 Feb 2009 07:07:56 +0000 (07:07 +0000)]
set some x bits
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5902
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esteel [Thu, 19 Feb 2009 21:54:35 +0000 (21:54 +0000)]
make ready toggle the readystate and remove the unready command, people seem to like this more
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5901
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esteel [Thu, 19 Feb 2009 21:04:19 +0000 (21:04 +0000)]
show the WelcomeMessage only on join for welcome_message_time seconds or when +show_info if pressed because many people did not know you can make this msg disappear with +zoom.\
add a line telling specs and observers about +show_info in the upper right
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5900
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esteel [Thu, 19 Feb 2009 19:43:00 +0000 (19:43 +0000)]
fixed typo in ready code
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5899
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mand1nga [Thu, 19 Feb 2009 18:28:35 +0000 (18:28 +0000)]
Updated menu backgrounds by [-z-]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5898
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esteel [Thu, 19 Feb 2009 17:37:32 +0000 (17:37 +0000)]
obey fteqcc
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5897
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esteel [Thu, 19 Feb 2009 17:28:58 +0000 (17:28 +0000)]
heh, didn't i say it needs more testing? sorry
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5896
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esteel [Thu, 19 Feb 2009 17:24:04 +0000 (17:24 +0000)]
unready feature.. needs more testing though
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5895
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mand1nga [Thu, 19 Feb 2009 14:45:28 +0000 (14:45 +0000)]
Commited timelimit_overtime patch by GreEn`mArine
Tracker Id:
2614179
Now overtime means overtime :)
Added cvars timelimit_overtime 2, timelimit_overtimes 0, timelimit_suddendeath 5
Warning: cvar timelimit_maxovertime was removed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5894
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div0 [Thu, 19 Feb 2009 06:02:10 +0000 (06:02 +0000)]
theora and ogg dlls as found by terencehill (please test these, and remove the old ones)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5893
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esteel [Wed, 18 Feb 2009 15:45:23 +0000 (15:45 +0000)]
small typo fixed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5892
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esteel [Wed, 18 Feb 2009 14:09:58 +0000 (14:09 +0000)]
end some % say-escapes with ^7 to make sure the text afterwards is white
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5891
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div0 [Tue, 17 Feb 2009 19:28:38 +0000 (19:28 +0000)]
fix centerprint bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5890
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esteel [Tue, 17 Feb 2009 16:41:11 +0000 (16:41 +0000)]
explain cl_weaponpriorityX cvars
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5889
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div0 [Tue, 17 Feb 2009 15:05:18 +0000 (15:05 +0000)]
fix some animtimes... should be no gameplay change
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5888
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div0 [Tue, 17 Feb 2009 14:47:16 +0000 (14:47 +0000)]
remove the debug projectile on electro
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5887
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div0 [Tue, 17 Feb 2009 14:46:54 +0000 (14:46 +0000)]
make use of EF_TELEPORT_BIT for weapon animation
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5886
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div0 [Tue, 17 Feb 2009 14:46:38 +0000 (14:46 +0000)]
fix projectile delaying
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5885
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div0 [Tue, 17 Feb 2009 12:39:23 +0000 (12:39 +0000)]
allow to temporarily hide the shot origin editor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5884
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div0 [Tue, 17 Feb 2009 11:50:53 +0000 (11:50 +0000)]
use $PATH
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5883
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div0 [Tue, 17 Feb 2009 09:30:53 +0000 (09:30 +0000)]
merge extensions.qh
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5882
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div0 [Tue, 17 Feb 2009 09:29:03 +0000 (09:29 +0000)]
DP_QC_GETTAGINFO_BONEPROPERTIES
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5881
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m0rfar [Mon, 16 Feb 2009 21:18:02 +0000 (21:18 +0000)]
[
2605358 ] desertfactory : few items tweak by Ronan
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5880
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m0rfar [Mon, 16 Feb 2009 20:44:47 +0000 (20:44 +0000)]
* flipped TAG weapon icon
* made rocket projectile smaller (scale 2) and made the trail less black
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5879
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div0 [Mon, 16 Feb 2009 17:13:59 +0000 (17:13 +0000)]
properly expire centerprints when scr_centertime <= 0
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5878
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lordhavoc [Sun, 15 Feb 2009 20:30:59 +0000 (20:30 +0000)]
use Q3 skin syntax, not the stupid DP-specific one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5877
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div0 [Sun, 15 Feb 2009 20:24:57 +0000 (20:24 +0000)]
weaken Mortar and Hagar a little, we'll test this later.
Hope this fixes the relative weapon balance of the explosives (RL should be > Mortar and Hagar, you know)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5876
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esteel [Sun, 15 Feb 2009 09:52:18 +0000 (09:52 +0000)]
make g_tourney 1 allow spectator chat during warmup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5875
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div0 [Fri, 13 Feb 2009 20:53:02 +0000 (20:53 +0000)]
decal fixes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5874
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mand1nga [Fri, 13 Feb 2009 20:38:16 +0000 (20:38 +0000)]
Bots: Removed bot_ai_facingwall_timeout as its not worth to have it. Some other minor fixes.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5873
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