]>
icculus.org git repositories - divverent/nexuiz.git/log
m0rfar [Tue, 6 Jun 2006 11:56:08 +0000 (11:56 +0000)]
tweaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1510
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
kadaverjack [Tue, 6 Jun 2006 08:47:34 +0000 (08:47 +0000)]
fixed ctf capture timer
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1509
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Mon, 5 Jun 2006 23:50:05 +0000 (23:50 +0000)]
added and changed some ambient sounds in Toxic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1508
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 5 Jun 2006 21:42:06 +0000 (21:42 +0000)]
encoded unused ambient sounds to OggVorbis to save space
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1505
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Mon, 5 Jun 2006 19:48:20 +0000 (19:48 +0000)]
Added 2 purple circles at MH spawn :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1504
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 5 Jun 2006 17:07:38 +0000 (17:07 +0000)]
lossless jpegoptim run saving about 10 megabytes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1503
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 5 Jun 2006 18:01:58 +0000 (18:01 +0000)]
fixed jumppads on evilspace and did some item tweaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1502
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
kadaverjack [Mon, 5 Jun 2006 16:38:07 +0000 (16:38 +0000)]
- added sampling rate/channels to sound menu (changing the sampling rate requires a full restart atm)
- players in roundbased arena games will now always spawn as far as possible away from each other
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1501
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Mon, 5 Jun 2006 11:23:17 +0000 (11:23 +0000)]
updated demo menu and examples in server.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1500
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Mon, 5 Jun 2006 00:05:15 +0000 (00:05 +0000)]
Demo menu is much better now. Scrollbar still missing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1499
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
kadaverjack [Sun, 4 Jun 2006 23:59:17 +0000 (23:59 +0000)]
dedicated servers will now always switch to the first map in g_maplist
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1498
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Sun, 4 Jun 2006 15:13:03 +0000 (15:13 +0000)]
demo menu now easier, need to recompile menu.dat
still have to investigate why the scrollbar does not work and the demo button has to be clicked twice
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1497
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sat, 3 Jun 2006 18:07:41 +0000 (18:07 +0000)]
new dsi glass texture
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1496
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sat, 3 Jun 2006 18:07:17 +0000 (18:07 +0000)]
alter dsi glass shader to use a different texture (and to use proper
blending instead of being additive)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1495
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sat, 3 Jun 2006 14:12:03 +0000 (14:12 +0000)]
some rtlights for farewell and warfare
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1494
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Fri, 2 Jun 2006 19:46:01 +0000 (19:46 +0000)]
corrected vote commands, skill level and maplists
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1493
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Thu, 1 Jun 2006 23:26:14 +0000 (23:26 +0000)]
Added short info and example files for dedicated servers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1492
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Thu, 1 Jun 2006 19:10:35 +0000 (19:10 +0000)]
accidently commited parts of the new demos menu with the last commit, here is the rest. Functional but not perfect yet!
you need to recompile menu.dat
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1491
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Thu, 1 Jun 2006 19:07:18 +0000 (19:07 +0000)]
added low, default and high graphical setting config files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1490
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Thu, 1 Jun 2006 16:36:58 +0000 (16:36 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1489
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Thu, 1 Jun 2006 12:28:13 +0000 (12:28 +0000)]
Added 'disable gibs' options in player menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1488
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Wed, 31 May 2006 15:56:19 +0000 (15:56 +0000)]
correct scaling of bloodprison seems to be 1.2
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1487
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 31 May 2006 10:58:30 +0000 (10:58 +0000)]
bots are now 1/3 more offense-friendly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1486
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Wed, 31 May 2006 10:09:04 +0000 (10:09 +0000)]
fixed ent pos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1485
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Wed, 31 May 2006 06:55:57 +0000 (06:55 +0000)]
removed ramp-shaped playerclip brushes on stairs so you can run up
stairs faster, and fixed a leak through the teleporter end of the
teleporter hall, note the map seems to have 'moved' quite a distance
compared to the previous version in svn, I don't know why
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1484
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Wed, 31 May 2006 06:51:40 +0000 (06:51 +0000)]
removed these outdated demos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1483
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Tue, 30 May 2006 09:10:11 +0000 (09:10 +0000)]
fix evil4_metals/mtltekfloor
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1482
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Tue, 30 May 2006 00:24:52 +0000 (00:24 +0000)]
removed (moved to attic) all explosion sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1481
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Mon, 29 May 2006 23:24:24 +0000 (23:24 +0000)]
secondary firemode now checks for the right amount of cells
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1480
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Mon, 29 May 2006 22:44:12 +0000 (22:44 +0000)]
changed annoying e6btrim_light texture to e6supptrim, looks much nicer
now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1479
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Mon, 29 May 2006 22:42:50 +0000 (22:42 +0000)]
added sv_airaccelerate cvar, and fixed a misspelling in strength message
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1478
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Mon, 29 May 2006 22:40:46 +0000 (22:40 +0000)]
changed electro secondary fire to fire continuously (instead of bursts),
increased combo radius, increased lifetime of secondary shots (now 5
seconds instead of 2), now the electro rocks - try bouncing shots around
a corner and then setting them off, you might kill a player or bot
changed electro combo effect to be more impressive
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1477
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Mon, 29 May 2006 21:53:34 +0000 (21:53 +0000)]
fix for particles and one nasty texture in nexdm01
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1476
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 29 May 2006 19:52:53 +0000 (19:52 +0000)]
fix z-fighting on Aneurysm
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1475
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 29 May 2006 18:51:26 +0000 (18:51 +0000)]
bleach without the rocket-eating clip
jumppad combo count in "developer" mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1474
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 29 May 2006 16:08:33 +0000 (16:08 +0000)]
Map Dismal is now CTF only
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1473
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Mon, 29 May 2006 15:31:31 +0000 (15:31 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1472
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Mon, 29 May 2006 14:25:38 +0000 (14:25 +0000)]
more typos
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1471
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Mon, 29 May 2006 14:19:25 +0000 (14:19 +0000)]
typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1470
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 29 May 2006 13:52:00 +0000 (13:52 +0000)]
new compile of warfare
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1469
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 29 May 2006 13:49:47 +0000 (13:49 +0000)]
new default cycle for maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1468
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 29 May 2006 13:40:13 +0000 (13:40 +0000)]
rename nexdm06 to starship
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1467
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 29 May 2006 13:34:30 +0000 (13:34 +0000)]
move Starship back into maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1466
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 29 May 2006 13:32:46 +0000 (13:32 +0000)]
move dsi into attic
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1465
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 29 May 2006 13:32:05 +0000 (13:32 +0000)]
move DSI into attic as the source is lost and that map is broken in
strange ways
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1464
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 29 May 2006 12:56:15 +0000 (12:56 +0000)]
another sky variation in stralenex1.shader
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1463
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 29 May 2006 12:44:39 +0000 (12:44 +0000)]
make stardust effect cooler
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1462
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Mon, 29 May 2006 12:28:36 +0000 (12:28 +0000)]
new high res particles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1461
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 29 May 2006 12:22:07 +0000 (12:22 +0000)]
rename maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1460
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Mon, 29 May 2006 11:07:12 +0000 (11:07 +0000)]
move some maps out of the way... they don't meet our new standards of
excellence ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1459
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 29 May 2006 11:01:11 +0000 (11:01 +0000)]
default is now physicsQBR
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1458
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
morphed [Mon, 29 May 2006 09:21:44 +0000 (09:21 +0000)]
few new bumpmaps for "evil6_trims"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1457
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
vermeulen [Mon, 29 May 2006 09:22:00 +0000 (09:22 +0000)]
Added Div0 to the team credits and added 'menu artist' to morphs credit
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1456
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Mon, 29 May 2006 07:28:12 +0000 (07:28 +0000)]
made bots play much worse on lower skill settings, part of this was
fixing a bug that made them never fire unless they would directly hit
their target (which broke shotleading and low skill settings)
bots now do less damage to human players on low skill settings (50% at
skill 0, 60% at skill 1... skill 5 or above is 100% damage)
the fixed shotleading means that skill 10 bots are now even more vicious
than before...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1455
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
lordhavoc [Mon, 29 May 2006 07:19:31 +0000 (07:19 +0000)]
removed fire effect from big rocket explosion when underwater (more
consistent with the other explosions)
reduced by 75% the number of bubbles in explosion effects to improve
performance
changed bubbles from rocket/grenade trails to improve performance and
look less silly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1454
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 29 May 2006 00:09:22 +0000 (00:09 +0000)]
added physicsQBR
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1453
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Sun, 28 May 2006 18:45:58 +0000 (18:45 +0000)]
Main menu buttons no longer get colored when selected
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1452
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Sun, 28 May 2006 18:02:24 +0000 (18:02 +0000)]
Menu adjusted to fit this new style made by Morphed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1451
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 28 May 2006 17:08:52 +0000 (17:08 +0000)]
bump version to "1.6"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1450
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Sun, 28 May 2006 13:29:14 +0000 (13:29 +0000)]
add nexdm19, 20, 21 to default map cycle
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1449
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
strahlemann [Sat, 27 May 2006 15:05:26 +0000 (15:05 +0000)]
minor fixes to dm20
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1448
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
strahlemann [Sat, 27 May 2006 12:28:51 +0000 (12:28 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1447
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 26 May 2006 19:10:05 +0000 (19:10 +0000)]
QBF+ had too much air control
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1446
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 26 May 2006 17:52:56 +0000 (17:52 +0000)]
generalized physics to have Quake-style and Nexuiz-style air control in the same code path; retuned QBF+
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1445
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 26 May 2006 16:22:38 +0000 (16:22 +0000)]
0.5 is better than 0.6
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1444
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 26 May 2006 16:04:04 +0000 (16:04 +0000)]
QBF+: down with the maxspeed/maxairspeed again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1443
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 26 May 2006 15:51:16 +0000 (15:51 +0000)]
QBFplus
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1442
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
strahlemann [Fri, 26 May 2006 15:30:49 +0000 (15:30 +0000)]
relighted dm20. sunlight now comes from the direction of the sun ;)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1441
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 26 May 2006 08:52:24 +0000 (08:52 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1440
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Fri, 26 May 2006 08:44:50 +0000 (08:44 +0000)]
physics test cfg files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1439
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
kadaverjack [Thu, 25 May 2006 16:21:42 +0000 (16:21 +0000)]
fixed fov slider in menu & updated FAQ for 1.6 release
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1438
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 25 May 2006 14:21:02 +0000 (14:21 +0000)]
small parameter tuning
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1437
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 25 May 2006 13:06:27 +0000 (13:06 +0000)]
Quake-style physics with reduced bunnyhopping to try out.
exec physicsdiv0.cfg
to activate,
exec physicsdiv0_undo.cfg
to deactivate. Hope it goes easier on prediction code.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1436
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 25 May 2006 11:35:14 +0000 (11:35 +0000)]
made Campaign_wordwrap common by putting it into campaign_file.c (well, it's part of the file format anyway)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1435
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Thu, 25 May 2006 11:27:28 +0000 (11:27 +0000)]
typo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1434
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Thu, 25 May 2006 10:44:30 +0000 (10:44 +0000)]
skill 1 for two first campaign maps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1433
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Thu, 25 May 2006 09:39:34 +0000 (09:39 +0000)]
waypoints for nexdm21 (rather crude)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1432
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
vermeulen [Thu, 25 May 2006 08:20:18 +0000 (08:20 +0000)]
Changed g_campaign_skill to 0, so it works with the other campaign changes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1431
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
vermeulen [Thu, 25 May 2006 08:12:19 +0000 (08:12 +0000)]
Morph's Campaign buttons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1430
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
vermeulen [Thu, 25 May 2006 08:11:56 +0000 (08:11 +0000)]
Changes made to the campaign menu. It still has a large blank spot, and I don't like how it cuts off the words in the description.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1429
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
vermeulen [Thu, 25 May 2006 08:11:03 +0000 (08:11 +0000)]
A lot of campaign changes. It covers every map besides two CTF maps, which didn't work at all with the AI. It covers all the gamemodes in the previous version besides Nixnex and cloak. I was going to have low gravity for the silver city map, and slowmo for the Dismal map, but gamemodes would need to be made first.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1428
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 24 May 2006 23:44:41 +0000 (23:44 +0000)]
documented "say" escapes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1427
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Wed, 24 May 2006 22:38:34 +0000 (22:38 +0000)]
team deathmatch for nexdm20 and nexdm21
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1426
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Wed, 24 May 2006 22:21:32 +0000 (22:21 +0000)]
add some mapcfgs for nexdm21
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1425
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Wed, 24 May 2006 20:03:50 +0000 (20:03 +0000)]
bump version to 1.6 RC1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1424
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Wed, 24 May 2006 19:08:22 +0000 (19:08 +0000)]
first round of commits for nexdm21
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1423
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Wed, 24 May 2006 08:22:34 +0000 (08:22 +0000)]
Moved NixNex initialization where it belongs
cvar bot_join_empty
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1422
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Tue, 23 May 2006 21:39:14 +0000 (21:39 +0000)]
effectinfo.txt: EF_STARDUST doesn't emit light anymore (it's now used
where performance is important)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1421
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Tue, 23 May 2006 21:31:04 +0000 (21:31 +0000)]
add func_stardust (a simple entity with self.effects = EF_STARDUST) -
used on nexdm21 as a simple effect for teleporter endpoints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1420
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
esteel [Mon, 22 May 2006 22:08:30 +0000 (22:08 +0000)]
Added campaign menu
You need to recompile menu.dat for it to work!
Still need images for the buttons.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1419
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 22 May 2006 14:41:55 +0000 (14:41 +0000)]
a piece of code I forgot to commit... but it's ifdeffed out anyway (variable
LOD support)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1418
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Mon, 22 May 2006 14:28:04 +0000 (14:28 +0000)]
setting the default value of the cvar for curl support to 1 (only used once DP supports it)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1417
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Sat, 20 May 2006 20:51:08 +0000 (20:51 +0000)]
bot_ignore_bots
sv_servermodelsonly (please test)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1416
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
m0rfar [Sat, 20 May 2006 20:45:13 +0000 (20:45 +0000)]
Moved a spawnpoint from the wall, so players don't get stuck
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1415
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
div0 [Thu, 18 May 2006 20:17:40 +0000 (20:17 +0000)]
-campaign_mapcfgname[], +campaign_gametype[], +campaign_mapname[], +nexdm20
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1414
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Wed, 17 May 2006 19:53:10 +0000 (19:53 +0000)]
nexctf02: fix missing brush
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1413
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Wed, 17 May 2006 17:22:34 +0000 (17:22 +0000)]
once again update nexdm18
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1412
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Tue, 16 May 2006 16:45:52 +0000 (16:45 +0000)]
recompile of nexdm15
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1411
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Tue, 16 May 2006 16:11:13 +0000 (16:11 +0000)]
add blackbox sky (no light, plain black) for nexdm15
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1410
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa
savagex [Tue, 16 May 2006 16:10:44 +0000 (16:10 +0000)]
reaper.shader: add a blackbox sky (no light, plain black) for nexdm15
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1409
f962a42d -fe04-0410-a3ab-
8c8b0445ebaa