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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Fri, 23 May 2008 12:59:25 +0000 (12:59 +0000)]
simplify maintaining Pro: make a defaultPro.cfg; exec it from pro/
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3649
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div0 [Fri, 23 May 2008 12:59:08 +0000 (12:59 +0000)]
simplify maintaining Pro: make a defaultPro.cfg; exec it from pro/
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3648
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div0 [Fri, 23 May 2008 08:04:29 +0000 (08:04 +0000)]
fix pro's default.cfg again... I hate this, there should REALLY be a defaultPro.cfg with just the changed settings, and a quake.rc execing both default.cfg and that
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3647
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savagex [Thu, 22 May 2008 19:55:19 +0000 (19:55 +0000)]
put terrain brushes into a func_group
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3646
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savagex [Thu, 22 May 2008 17:08:49 +0000 (17:08 +0000)]
create skyfills in the same way as visblockers are generated - saves tons of brushes.
Also mess with jnlp stuff I don't understand. This is mostly to make div0 happy, who loves Java and is especially keen to see Java WebStart(tm) everywhere.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3645
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savagex [Thu, 22 May 2008 16:24:45 +0000 (16:24 +0000)]
grow vis-blockers in both x and y seperately. This allows for non-square visblockers, decreasing the total amount of blocks considerably.
And yeah, it was a stupid thing to not do it that way right from the start. I know that, mkay? Fine? Fine.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3644
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savagex [Wed, 21 May 2008 19:12:00 +0000 (19:12 +0000)]
uh, actually generate terrain
(disabled it for visblocker debugging)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3643
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savagex [Wed, 21 May 2008 19:10:25 +0000 (19:10 +0000)]
UNBELIEVABLE NEW FEAUTURE! Create hidden visblockers inside the terrain!
Wow!
(also: major rework of skyfillers and stuff)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3642
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div0 [Wed, 21 May 2008 13:23:41 +0000 (13:23 +0000)]
set "cull none" in water.shaders. Mappers who want to use the water* shaders are recommended to rename the shaders to their own namespace (e.g. water/water1 to stralenex42/water1) and include the shaders from here into their map so the bug fix helps their map in 2.4.2 too.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3641
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savagex [Mon, 19 May 2008 13:26:14 +0000 (13:26 +0000)]
remove unused import
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3640
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savagex [Mon, 19 May 2008 13:23:45 +0000 (13:23 +0000)]
Directly output to a PrintWriter, don't keep the whole map in a BufferedString and then flush it to disk once finished. Should get rid of the out-of-memory thingie.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3639
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savagex [Mon, 19 May 2008 08:29:40 +0000 (08:29 +0000)]
include additional libraries for Java 5
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3638
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savagex [Sun, 18 May 2008 15:02:16 +0000 (15:02 +0000)]
check sanity of height values for terrain and sky
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3637
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savagex [Sun, 18 May 2008 13:45:55 +0000 (13:45 +0000)]
only generate sky-visblockers at the edge of "actual" geometry. If large parts of the input image are invisible due to the alpha mask this saves tons of nonsense-brushes.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3636
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savagex [Sun, 18 May 2008 13:13:47 +0000 (13:13 +0000)]
autogenerate skybox, fill dropped blocks with full-height sky (first step to autogenerate vis-blockers)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3635
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savagex [Sun, 18 May 2008 10:49:15 +0000 (10:49 +0000)]
err... better give that JSpinner a meaningful name
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3634
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savagex [Sun, 18 May 2008 10:48:30 +0000 (10:48 +0000)]
some UI stuff, some meaningless messages, some test files
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3633
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savagex [Sun, 18 May 2008 10:08:14 +0000 (10:08 +0000)]
evaluate alpha channels (can be used to punch "holes" into the generated terrain for maps with "organic" shape)
use platform Look&Feel (nobody likes Swing's Metal theme)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3632
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greenmarine [Sun, 18 May 2008 09:43:40 +0000 (09:43 +0000)]
new feature: g_maxplayers (set to 0 to disable)
allows to define the number of players allowed to join the game. Has to be smaller or equal to "maxplayers".
New server-side command "nospectators" which players can vote for. Will kick all spectators after a defined number of seconds, unless these spectators manage to join the game in time.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3631
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greenmarine [Sun, 18 May 2008 09:11:59 +0000 (09:11 +0000)]
Nifreks lockonrestart feature. Used in team-based game modes. Once all players are ready and teamplay_lockonrestart is set to 1, new spectators/observers cannot join the game anymore.
Other than that, the aliases lockteams and unlockteams can be used (e.g. as votable commands) to manually override the locks.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3630
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greenmarine [Sat, 17 May 2008 20:21:36 +0000 (20:21 +0000)]
extension of the ready-restart feature:
- bugfix: extend the pause for rotting health when map is being reset, otherwise health will start to rot after the 10 second countdown is over, because the rot is set to 10 seconds
- new feature: sv_ready_restart_after_countdown: allows player to walk around during countdown (and prevents that a player knows where he spawns as he gets spawned after the countdown is over)
- new feature: sv_ready_restart_repeatable: players can restart the map more often (more than once)
- new feature: sv_ready_restart_nag: nags other real players who haven't readied up yet to do so, interval and duration can also be setup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3629
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savagex [Sat, 17 May 2008 19:39:13 +0000 (19:39 +0000)]
add new tool to create maps from heightmaps
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3628
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div0 [Sun, 11 May 2008 13:46:12 +0000 (13:46 +0000)]
work around fteqcc bug
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3626
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esteel [Sun, 11 May 2008 12:20:27 +0000 (12:20 +0000)]
allow server admins to stop a running vote with 'sv_cmd vstop'.. not sure if it will still make it into the release
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3625
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esteel [Sun, 11 May 2008 12:06:24 +0000 (12:06 +0000)]
this capture sound was supposed to be used instead of the old sound effect.. not sure if it will still make it into the release
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3624
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div0 [Sat, 10 May 2008 15:21:45 +0000 (15:21 +0000)]
oops, forgot this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3623
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div0 [Sat, 10 May 2008 15:17:09 +0000 (15:17 +0000)]
20 -> 32 userbinds
Menu mouse speed -> UI mouse speed (fits better)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3622
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div0 [Sat, 10 May 2008 07:44:52 +0000 (07:44 +0000)]
draw mouse pointer always
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3621
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div0 [Fri, 9 May 2008 15:31:20 +0000 (15:31 +0000)]
menu_mouse_speed lower again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3620
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div0 [Fri, 9 May 2008 10:56:40 +0000 (10:56 +0000)]
the menu is more fun if VBO and Texture Compression are in DIFFERENT radio groups
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3619
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tzork [Fri, 9 May 2008 07:44:02 +0000 (07:44 +0000)]
Added trigger_impulse (for wind tunnel -like effects and for damper / accelerator fields)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3618
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tzork [Fri, 9 May 2008 03:09:15 +0000 (03:09 +0000)]
QuakeC Syntax Highlight for code::blocks.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3617
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m0rfar [Thu, 8 May 2008 20:43:15 +0000 (20:43 +0000)]
Full checkbox in serverlist is saved now.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3616
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div0 [Thu, 8 May 2008 20:03:58 +0000 (20:03 +0000)]
add a "menu mouse speed" slider
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3615
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div0 [Thu, 8 May 2008 19:52:27 +0000 (19:52 +0000)]
new cvar: menu_mouse_absolute (alternate mouse mode in recent DP builds)
new cvar: menu_mouse_speed (for the "old" mode)
mapinfo: no longer read/write diameter and spawnpoints; instead dprint them
mapinfo: support #, // and _ comments, and don't warn when encountering an empty line
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3614
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m0rfar [Thu, 8 May 2008 15:47:04 +0000 (15:47 +0000)]
Renamed health/armor entities to make more sense (these are the real Nexuiz entities).
Added 25 point armor.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3613
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tzork [Thu, 8 May 2008 15:21:28 +0000 (15:21 +0000)]
Updates to entities.def for complete/correctness and in-editor models for weapons/items. added assault.def
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3612
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tzork [Thu, 8 May 2008 12:54:30 +0000 (12:54 +0000)]
New libpng12.dll (note renamed from libpng13.dll, but tested and working)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3611
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div0 [Thu, 8 May 2008 06:12:19 +0000 (06:12 +0000)]
possibly entirely broken, possibly a new libpng build for OS X
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3610
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esteel [Wed, 7 May 2008 07:22:36 +0000 (07:22 +0000)]
changed the gl_vbo menu texts to be more correct
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3609
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esteel [Tue, 6 May 2008 19:18:14 +0000 (19:18 +0000)]
added gl_vbo 3 to the menu, have to check with LordHavoc to see if the text are correct
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3608
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esteel [Tue, 6 May 2008 19:02:25 +0000 (19:02 +0000)]
added a userbind for drop gun and notify team about it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3607
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esteel [Tue, 6 May 2008 18:55:02 +0000 (18:55 +0000)]
moved blue/redcapture.ogg from announcer/robotic/ into ctf/ and make ctf.qc use them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3606
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div0 [Thu, 1 May 2008 18:26:51 +0000 (18:26 +0000)]
fix code bug that may cause Yoda to "remove" the Nex beam, and that may cause the Nex beam end explosion to randomly not appear. May or may not fix the issue Green reported.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3605
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esteel [Thu, 1 May 2008 17:49:31 +0000 (17:49 +0000)]
from Ronan, make con_chat_maximize also toggle sbar_flagstatus_right, scr_centertime and r_track_sprites
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3604
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div0 [Thu, 1 May 2008 12:01:57 +0000 (12:01 +0000)]
oops, did not want to commit this test
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3603
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div0 [Thu, 1 May 2008 11:42:09 +0000 (11:42 +0000)]
get rid of _motd and _mutatormsg, use a zoned string instead
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3602
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div0 [Thu, 1 May 2008 07:35:22 +0000 (07:35 +0000)]
g_maplist_check_waypoints: when 1 and the server is not full enough to play bot-less, maps without waypoints will be skipped
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3601
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div0 [Tue, 29 Apr 2008 19:36:24 +0000 (19:36 +0000)]
possibly yoda fix?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3600
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savagex [Sun, 27 Apr 2008 19:18:10 +0000 (19:18 +0000)]
forgot to add those
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3599
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savagex [Sun, 27 Apr 2008 19:15:17 +0000 (19:15 +0000)]
commit Green's revised announcer sounds. Thank you, Green!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3598
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div0 [Sun, 27 Apr 2008 18:43:42 +0000 (18:43 +0000)]
fix minor bug in rcon.pl regarding escape sequences (\e[m getting output even in "no translation" mode)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3597
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div0 [Sat, 26 Apr 2008 21:15:56 +0000 (21:15 +0000)]
make func_snow and func_rain also work when no submodel is used, but origin/mins/maxs specified in the entity parameters. Makes it possible to add snow/rain to a map without recompiling (to create a submodel).
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3596
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div0 [Thu, 24 Apr 2008 05:59:41 +0000 (05:59 +0000)]
apply the patch rename to the diff too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3595
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div0 [Thu, 24 Apr 2008 05:45:43 +0000 (05:45 +0000)]
oops, this q3map2 patch was misnamed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3594
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div0 [Wed, 23 Apr 2008 18:56:21 +0000 (18:56 +0000)]
blinking magic: if there is more than one flag, show one of these in a clever way
"fixes" "flag status shows key in ftw" "bug"
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3593
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div0 [Tue, 22 Apr 2008 08:34:11 +0000 (08:34 +0000)]
fix CTF and Domination leaving bogus entities around when the mode is not used
(game type specific entities should always remove(self) when that game type is not played)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3592
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lordhavoc [Mon, 21 Apr 2008 09:00:29 +0000 (09:00 +0000)]
turned off offsetmapping in ultra config (the only one that used it)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3591
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esteel [Sun, 20 Apr 2008 21:19:46 +0000 (21:19 +0000)]
gl_vbo 0/1/2 in the menu so ati victims can change it (in case the default does not get changed)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3590
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esteel [Tue, 15 Apr 2008 22:13:22 +0000 (22:13 +0000)]
new voices from torus.. guess we can have our finial build now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3589
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div0 [Sun, 13 Apr 2008 14:49:06 +0000 (14:49 +0000)]
support antilag_debug in g_antilag 2 too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3588
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esteel [Fri, 11 Apr 2008 22:19:21 +0000 (22:19 +0000)]
Morphed's ons sound effect while waiting for the last announcer sounds :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3587
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esteel [Fri, 11 Apr 2008 21:25:39 +0000 (21:25 +0000)]
fix small typo and remove leftover seta
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3586
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div0 [Fri, 11 Apr 2008 19:42:58 +0000 (19:42 +0000)]
- define autoswitch alias in default.cfg (so it can eventually be removed from stuffcmd)
- fix create dialog overlapping buttons
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3585
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esteel [Fri, 11 Apr 2008 08:49:36 +0000 (08:49 +0000)]
the mac server scripts were wrong, the binaries are now named nexuiz-osx-dedicated and no longer nexuiz-osx-ppc-dedicated
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3584
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esteel [Thu, 10 Apr 2008 19:46:08 +0000 (19:46 +0000)]
final fixes for the frag prints?
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3583
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esteel [Thu, 10 Apr 2008 18:44:03 +0000 (18:44 +0000)]
some fixes for the frag prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3582
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esteel [Thu, 10 Apr 2008 18:35:23 +0000 (18:35 +0000)]
some fixes for the frag prints
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3581
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esteel [Thu, 10 Apr 2008 17:54:01 +0000 (17:54 +0000)]
adjusted the frag prints to the new announcers. a native speaker please check the wording thanks!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3580
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esteel [Thu, 10 Apr 2008 17:24:43 +0000 (17:24 +0000)]
map picture for ons-reborn
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3579
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esteel [Wed, 9 Apr 2008 20:25:11 +0000 (20:25 +0000)]
first batch of torus new announcer sounds! some few more including ons should come tomorrow.
Please test if you like them :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3578
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div0 [Wed, 9 Apr 2008 17:23:54 +0000 (17:23 +0000)]
small cleanup of the stuffs; reload effectinfo on clients
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3577
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esteel [Fri, 4 Apr 2008 06:28:18 +0000 (06:28 +0000)]
corrected typo reported by Green, aneurism is wrong, its aneurysm
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3576
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avirox [Wed, 2 Apr 2008 21:40:54 +0000 (21:40 +0000)]
- Fixed: The demons of my own stupidity.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3575
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avirox [Wed, 2 Apr 2008 20:48:40 +0000 (20:48 +0000)]
- Added trigger support to Dom points when captured ("target" field)
- Added have_team_spawns support for Domination mode
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3574
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esteel [Wed, 2 Apr 2008 18:08:29 +0000 (18:08 +0000)]
it seems its a bad idea to insert effects in the middle of effectinfo.txt now that we use pointparticles.. lets see if this help when playing with svn clients on 2.4 servers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3573
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esteel [Wed, 2 Apr 2008 13:46:00 +0000 (13:46 +0000)]
having a ; in comments is bad, turn them into , as they end the comment and usually generates warnings for unknown commands but could yield undesired sideeffects
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3572
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esteel [Wed, 2 Apr 2008 12:15:53 +0000 (12:15 +0000)]
damn somehow my commit 3567 had those missing..
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3571
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lordhavoc [Wed, 2 Apr 2008 12:13:47 +0000 (12:13 +0000)]
redesigned crylink primary, may need additional balancing
crylink primary now bounces once, and has a splash radius of 80 on each
bounce, it does not bounce if it hits a soft target, this means that
bouncing shots off the floor directly infront of a player can do about
50% more damage, and if you hit the floor to the side of a player you
can still do a little (about 50%) damage
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3570
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lordhavoc [Wed, 2 Apr 2008 12:06:25 +0000 (12:06 +0000)]
allow hitting yourself with bounced hagar projectiles
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3569
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lordhavoc [Wed, 2 Apr 2008 11:16:33 +0000 (11:16 +0000)]
overhauled crylink primary, now the first 4 pellets conform to a pattern
implemented bouncing crylink shots (not used if the cvar is 0, so this
works even if it's not defined)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3568
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esteel [Wed, 2 Apr 2008 11:01:31 +0000 (11:01 +0000)]
added morphed's ons-reborn map, added some ons sound dummies that REALLY need to be replaced and enabled ons in the create menu.
If we can't get proper sounds maybe revert this revision or atleast remove the create menu item. Commiting now anyway..
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3567
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esteel [Wed, 2 Apr 2008 09:36:04 +0000 (09:36 +0000)]
sync pro/default.cfg with data
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3566
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esteel [Mon, 31 Mar 2008 14:16:47 +0000 (14:16 +0000)]
rcon2irc is no longer in an archive but a directory so there is no need to tell people to extract it :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3565
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lordhavoc [Mon, 31 Mar 2008 11:38:01 +0000 (11:38 +0000)]
generalized div0's fix for playerclip messing up trueaim, now all the
tracelines in W_SetupShot are with a SOLID_BBOX player entity
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3564
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div0 [Mon, 31 Mar 2008 11:30:12 +0000 (11:30 +0000)]
traceline_hitcorpse AGAINĀ²
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3563
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div0 [Sun, 30 Mar 2008 18:17:56 +0000 (18:17 +0000)]
svn propset svn:keywords Revision rcon2irc.pl
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3562
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div0 [Sun, 30 Mar 2008 18:10:15 +0000 (18:10 +0000)]
fix color code bug in rcon2irc (this time for real)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3561
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esteel [Sat, 29 Mar 2008 12:11:50 +0000 (12:11 +0000)]
some nitpicking :)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3560
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esteel [Sat, 29 Mar 2008 08:47:17 +0000 (08:47 +0000)]
make it rcon2irc-*.tar.bz2 in the Docs so the filename can change without need to change the readme.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3559
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div0 [Sat, 29 Mar 2008 07:32:12 +0000 (07:32 +0000)]
oops, tiny omission
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3558
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div0 [Sat, 29 Mar 2008 07:29:10 +0000 (07:29 +0000)]
add rcon client Perl script; slight bugfix to rcon2irc (namely, handling of the "other" ^ character in the cool font)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3557
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esteel [Wed, 26 Mar 2008 13:21:53 +0000 (13:21 +0000)]
bumped g_nexuizversion to 2.4svn for now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3556
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esteel [Wed, 26 Mar 2008 13:19:47 +0000 (13:19 +0000)]
added divVerents rcon irc gateway
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3555
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m0rfar [Tue, 25 Mar 2008 22:32:22 +0000 (22:32 +0000)]
ruiner: hush harmless warning.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3554
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m0rfar [Tue, 25 Mar 2008 16:41:23 +0000 (16:41 +0000)]
Strength: clipped one grate and one hiding spot.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3553
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m0rfar [Tue, 25 Mar 2008 15:23:04 +0000 (15:23 +0000)]
Document final_rage compile settings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3552
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div0 [Mon, 24 Mar 2008 15:02:00 +0000 (15:02 +0000)]
oops, forgot this $(RM) command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3551
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div0 [Mon, 24 Mar 2008 15:01:10 +0000 (15:01 +0000)]
new target: make pk3
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3550
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div0 [Mon, 24 Mar 2008 14:33:05 +0000 (14:33 +0000)]
fix bug in Makefile causing implicit rule qcsrc/menu/item: qcsrc/menu/item.c to be invoked for esteel
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3549
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