]> icculus.org git repositories - divverent/darkplaces.git/history - snd_wav.h
changed 3 clamp calls in the GLSL fragment shader to max calls instead, for a small...
[divverent/darkplaces.git] / snd_wav.h
2004-03-25 molivierMoved the WAV loading code out of "snd_mem.c". Removed...