changed 3 clamp calls in the GLSL fragment shader to max calls instead, for a small...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 4 Feb 2005 09:23:01 +0000 (09:23 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 4 Feb 2005 09:23:01 +0000 (09:23 +0000)
commit3d21701189d5db75274199c693ea5266bec11675
tree57dbdd593f4cdf2e1dd38ff53dfbf4b683644dc0
parent7e71d92a02f5de021e5b1884675d46dba2634d16
changed 3 clamp calls in the GLSL fragment shader to max calls instead, for a small speed gain (at least on ATI)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4996 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c