2009-03-14 |
motorsep | updated GL hand |
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2009-03-14 |
motorsep | GL hand |
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2009-03-14 |
motorsep | Electro hand |
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2009-03-14 |
motorsep | Crylink hand |
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2009-03-14 |
div0 | tiny cleanup for the shot origin stuff |
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2009-03-14 |
div0 | fix loading of the zyms |
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2009-03-14 |
lordhavoc | added support for models/weapons/h_name.zym models |
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2009-03-14 |
div0 | more robustness for weapon animation (should fix the... |
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2009-03-14 |
div0 | document breakage of func_illusionary |
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2009-03-13 |
div0 | do the same as last commit, but don't rely on the funct... |
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2009-03-13 |
div0 | fight float inaccuracy in the animation system |
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2009-03-13 |
m0rfar | New camping rifle animations by motorsep |
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2009-03-13 |
m0rfar | campingrifle animinfo fix by motersep |
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2009-03-13 |
div0 | abort the vote if there was just 1 choice anyway |
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2009-03-13 |
esteel | also the radar images got changed from _mini to _radar |
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2009-03-13 |
esteel | add the new .dpm models to the compat pack in case... |
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2009-03-13 |
div0 | derive the shot origin automatically from the hand... |
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2009-03-13 |
lordhavoc | fix weapon position with qcweaponanimation off |
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2009-03-13 |
lordhavoc | minor edits to make code more similar to old versions |
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2009-03-13 |
lordhavoc | changed idle fps to 10 |
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2009-03-13 |
lordhavoc | motorsep did a hand model for the camping rifle |
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2009-03-13 |
mand1nga | Fixed addvote alias |
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2009-03-12 |
mand1nga | Basic ladder handling for bots |
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2009-03-12 |
mand1nga | More bots related cvars descriptions |
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2009-03-12 |
lordhavoc | make physics nearly normal |
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2009-03-12 |
lordhavoc | give laser secondary a little force, but not much |
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2009-03-12 |
esteel | swap laser modes in havoc, so primary is for jumping... |
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2009-03-12 |
lordhavoc | eject multiple shell casings from secondary fire of... |
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2009-03-12 |
lordhavoc | eject multiple shell casings from shotgun if ammo is... |
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2009-03-12 |
lordhavoc | fixed a bug that caused the campingrifle's reload anim... |
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2009-03-12 |
lordhavoc | forgot this file |
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2009-03-12 |
lordhavoc | tweaked ammo limits a bit in havoc |
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2009-03-12 |
div0 | better error message for cvar check |
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2009-03-12 |
lordhavoc | updated Havoc config |
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2009-03-12 |
lordhavoc | fix two weapon bugs that were overriding player animations |
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2009-03-12 |
div0 | implement sv_gameplayfix_slidemoveprojectiles behaviour |
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2009-03-12 |
div0 | make qc-based weapon animation look better |
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2009-03-12 |
lordhavoc | git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6112... |
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2009-03-12 |
lordhavoc | fixed muzzleflashes with sv_qcweaponanimation mode |
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2009-03-12 |
lordhavoc | fix bugs with camping rifle introduced by my anim changes |
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2009-03-12 |
lordhavoc | added sv_qcweaponanimation cvar |
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2009-03-12 |
lordhavoc | added sv_qcweaponanimation cvar which enables entirely... |
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2009-03-12 |
mand1nga | Bots: Swimming support (only to get out of water) |
tree | commitdiff |
2009-03-11 |
lordhavoc | fix compile (don't need the weapon model qh files) |
tree | commitdiff |
2009-03-11 |
lordhavoc | added dpm weapon support |
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2009-03-11 |
div0 | -allweapons |
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2009-03-11 |
esteel | a very simple approach at switching between havoc and... |
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2009-03-11 |
div0 | get rid of the v_flipped toggle |
tree | commitdiff |
2009-03-10 |
div0 | fix a typo in movetypes.qc that can cause entities... |
tree | commitdiff |
2009-03-10 |
esteel | small typo in a cvar description |
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2009-03-10 |
div0 | resync the weapon cfg files |
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2009-03-10 |
esteel | while i'm at it, also add my alias sv_restart |
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2009-03-10 |
esteel | last checking works, so use gametype in server.cfg |
tree | commitdiff |
2009-03-10 |
div0 | initialize mapinfo on startup (so the gametype command... |
tree | commitdiff |
2009-03-09 |
esteel | also credit terencehill |
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2009-03-09 |
esteel | credited MrBougo, raise your hand if you want your... |
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2009-03-09 |
div0 | fix CR reloadtime(?) |
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2009-03-09 |
div0 | shootfromcenter: try to display the weapon model in... |
tree | commitdiff |
2009-03-09 |
div0 | show "1 vote" instead of "1 votes" |
tree | commitdiff |
2009-03-09 |
div0 | try to fix the "don't care" message spam |
tree | commitdiff |
2009-03-09 |
div0 | fix typo in a cvar name |
tree | commitdiff |
2009-03-08 |
div0 | fix "corona in air" bug when a strength player got... |
tree | commitdiff |
2009-03-08 |
m0rfar | No one should want to have more than 100 in netfps imo |
tree | commitdiff |
2009-03-08 |
div0 | a new "fexists" rpn command to just check if a file... |
tree | commitdiff |
2009-03-07 |
div0 | fix mapvote "keeptwo" feature (wasn't display disappear... |
tree | commitdiff |
2009-03-07 |
div0 | fix logic of radar showing |
tree | commitdiff |
2009-03-07 |
div0 | provide access to time to cfg files |
tree | commitdiff |
2009-03-07 |
div0 | fix hook shot origin |
tree | commitdiff |
2009-03-07 |
div0 | add an extra "map _init/_init" to allow changing maxplayers |
tree | commitdiff |
2009-03-07 |
div0 | bugfix for the per-weapon crosshairs: make them visible... |
tree | commitdiff |
2009-03-06 |
esteel | add 'addtolist' to 'qc_cmd help' |
tree | commitdiff |
2009-03-06 |
div0 | no, the last change was misguided. Instead, the engine... |
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2009-03-06 |
div0 | another bug bites the dust |
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2009-03-06 |
div0 | I knew it. work around fteqcc bug... |
tree | commitdiff |
2009-03-06 |
div0 | use less temp strings for shuffling, should work safely... |
tree | commitdiff |
2009-03-06 |
esteel | SMALL feature, qc command addtolist to only add a strin... |
tree | commitdiff |
2009-03-06 |
div0 | better maplist shffle method |
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2009-03-06 |
div0 | fix a function prototype |
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2009-03-06 |
div0 | add a TODO comment :P |
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2009-03-06 |
div0 | add a "g_maplist_cleanup" command; fix reverse logic... |
tree | commitdiff |
2009-03-06 |
esteel | make the new server config loading more flexible |
tree | commitdiff |
2009-03-06 |
div0 | Radical change (please test): allow sv_cmd commands... |
tree | commitdiff |
2009-03-05 |
div0 | make movetoteam_auto votable, and movetoteam_<color... |
tree | commitdiff |
2009-03-05 |
div0 | new flood control code, counting lines more exactly... |
tree | commitdiff |
2009-03-05 |
div0 | add a script calculating the average width of a font... |
tree | commitdiff |
2009-03-04 |
esteel | no longer send cl_hidewaypoints to the server, its... |
tree | commitdiff |
2009-03-04 |
m0rfar | Don't show DOM models in radiant. They are aligned... |
tree | commitdiff |
2009-03-04 |
div0 | remove some non-ascii characters from the shader |
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2009-03-03 |
div0 | remove a weird empty window |
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2009-03-03 |
esteel | second part of terencehills patch, colored name preview |
tree | commitdiff |
2009-03-03 |
esteel | use part of terencehills patch and moved the skin color... |
tree | commitdiff |
2009-03-03 |
mand1nga | Added waypoints to "unlock" two respawn points |
tree | commitdiff |
2009-03-02 |
m0rfar | fix my last fix |
tree | commitdiff |
2009-03-02 |
mand1nga | Now bots can not see invisible players on minsta |
tree | commitdiff |
2009-03-02 |
div0 | slightly less pixelated border of the LOADING text |
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2009-03-01 |
mand1nga | Bots: Escape from jump pads :D |
tree | commitdiff |
2009-03-01 |
div0 | fix bot weapon priority lists of full length |
tree | commitdiff |
2009-03-01 |
div0 | nex shot org |
tree | commitdiff |
2009-03-01 |
m0rfar | [ 2650477 ] Old Flag Models Untextured |
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2009-03-01 |
div0 | cl_bob 0.01 |
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