2007-05-23 |
div0 | moved electro blob a little bit to the right to be... |
tree | commitdiff |
2007-05-23 |
lordhavoc | don't need as many .effects on leileilol's new projecti... |
tree | commitdiff |
2007-05-23 |
lordhavoc | rockets should cast shadows |
tree | commitdiff |
2007-05-23 |
lordhavoc | mortar shells should cast shadows |
tree | commitdiff |
2007-05-23 |
lordhavoc | cleaned up teamplay damage checks and fixed teamplay... |
tree | commitdiff |
2007-05-23 |
lordhavoc | tweaked ebomb model from leileilol, and corresponding... |
tree | commitdiff |
2007-05-22 |
div0 | slightly better ebomb origin |
tree | commitdiff |
2007-05-22 |
div0 | leileilol's projectiles (electro bomb toned down a... |
tree | commitdiff |
2007-05-22 |
div0 | move SG smoke so it appears at the right point after... |
tree | commitdiff |
2007-05-22 |
lordhavoc | fix W_SetupShot calls to not have any start points... |
tree | commitdiff |
2007-05-21 |
div0 | oops, a dprint... |
tree | commitdiff |
2007-05-21 |
savagex | assault rounds now last 300 seconds by default (can... |
tree | commitdiff |
2007-05-21 |
savagex | assault mode: use proper sprites |
tree | commitdiff |
2007-05-20 |
div0 | bots: in LMS and Arena, spectators should count as... |
tree | commitdiff |
2007-05-20 |
div0 | yes, it DID break. Server stood still when no player... |
tree | commitdiff |
2007-05-20 |
div0 | make flags and keys obey playerclip |
tree | commitdiff |
2007-05-20 |
savagex | nothing to see here |
tree | commitdiff |
2007-05-20 |
savagex | document some stuff in assault.qc |
tree | commitdiff |
2007-05-20 |
div0 | move map voting to CheckRules_World, let's see if it... |
tree | commitdiff |
2007-05-20 |
savagex | only fire target_objective_decrease *once* |
tree | commitdiff |
2007-05-20 |
savagex | = != == |
tree | commitdiff |
2007-05-20 |
savagex | added func_assault_wall, which disappears once its... |
tree | commitdiff |
2007-05-20 |
savagex | more gradual color codes for damage (instead just white... |
tree | commitdiff |
2007-05-20 |
savagex | func_assault_destructible now show their damage with... |
tree | commitdiff |
2007-05-20 |
savagex | add assault to teamplay logic |
tree | commitdiff |
2007-05-20 |
savagex | when a round ends (last objective fulfilled) all player... |
tree | commitdiff |
2007-05-20 |
savagex | after assault round end: Respawn all clients, centerpri... |
tree | commitdiff |
2007-05-20 |
savagex | new logic for func_assault_destructible (it doesn't... |
tree | commitdiff |
2007-05-19 |
savagex | target_objective_decrease only fires if activator.team... |
tree | commitdiff |
2007-05-19 |
savagex | func_assault_destructible are only attackable by attack... |
tree | commitdiff |
2007-05-19 |
savagex | some stuff for spawn point selection. |
tree | commitdiff |
2007-05-19 |
div0 | brighter capture flash |
tree | commitdiff |
2007-05-19 |
savagex | spawnpoint filter for assault only kicks in for targets... |
tree | commitdiff |
2007-05-19 |
savagex | added spawn point selection code for assault. If spawnp... |
tree | commitdiff |
2007-05-19 |
div0 | only allow game type changes by suggestions if g_maplis... |
tree | commitdiff |
2007-05-19 |
div0 | draw capture effect in capturer team color, not in... |
tree | commitdiff |
2007-05-19 |
div0 | damn fteqcc; this time: |
tree | commitdiff |
2007-05-19 |
savagex | added target_assault_roundstart which is triggered... |
tree | commitdiff |
2007-05-19 |
savagex | target_objective_decrease that are assigned to an active |
tree | commitdiff |
2007-05-18 |
savagex | new: func_assault_destructible |
tree | commitdiff |
2007-05-18 |
savagex | target_objective_decrease is now only triggerable once... |
tree | commitdiff |
2007-05-18 |
savagex | rename entities according to convention, introduce |
tree | commitdiff |
2007-05-18 |
savagex | moved magic "this objective is inactive" value to const... |
tree | commitdiff |
2007-05-18 |
savagex | my try at implementing a few assault basics. NOT WORKIN... |
tree | commitdiff |
2007-05-18 |
div0 | fix keyhunt friendly fire exploit |
tree | commitdiff |
2007-05-17 |
div0 | menu: allow sensitivity up to 30 |
tree | commitdiff |
2007-05-17 |
div0 | keyhunt: dlight effect for end of round (capture, lost... |
tree | commitdiff |
2007-05-17 |
div0 | slime should dissolve corpses too! |
tree | commitdiff |
2007-05-16 |
div0 | fix unused stats feature |
tree | commitdiff |
2007-05-16 |
div0 | remove some debug prints |
tree | commitdiff |
2007-05-15 |
div0 | keyhunt collect sound should originate from player... |
tree | commitdiff |
2007-05-15 |
lordhavoc | gibs are no longer considered creatures, and hence... |
tree | commitdiff |
2007-05-14 |
div0 | interfere message now with team name |
tree | commitdiff |
2007-05-14 |
div0 | disable the lava/slime dissolve sound for anything... |
tree | commitdiff |
2007-05-13 |
esteel | give a nice little indication when a jumppad was activated |
tree | commitdiff |
2007-05-11 |
esteel | also update r_picmipworld (from kadaverjack) |
tree | commitdiff |
2007-05-11 |
div0 | g_balance_jumpvelocity -> sv_jumpheight |
tree | commitdiff |
2007-05-11 |
div0 | don't check classname when joining best team as it... |
tree | commitdiff |
2007-05-08 |
div0 | show amount of "saved" damage when god mode gets disabled; |
tree | commitdiff |
2007-05-08 |
div0 | log carried keys as K in sv_eventlog frag output; updat... |
tree | commitdiff |
2007-05-07 |
div0 | make keys brighter |
tree | commitdiff |
2007-05-07 |
div0 | new key model by Morphed, for now a replacement sprite... |
tree | commitdiff |
2007-05-07 |
div0 | support for menu_cmd sync to reload all cvar objects... |
tree | commitdiff |
2007-05-06 |
m0rfar | Made spawn sound optional, on by default. The ladder... |
tree | commitdiff |
2007-05-06 |
div0 | use a search to precache models/player/*.zym instead... |
tree | commitdiff |
2007-05-05 |
div0 | oops, minor nogibs bug |
tree | commitdiff |
2007-05-05 |
div0 | correctly handle bots now between spectate/unspectate... |
tree | commitdiff |
2007-05-05 |
div0 | make minplayers ignore spectators |
tree | commitdiff |
2007-05-05 |
div0 | DP already makes a ^3 out of the Ctrl-A, so I don't... |
tree | commitdiff |
2007-05-04 |
div0 | yet another intermission check... |
tree | commitdiff |
2007-05-04 |
div0 | missing color code |
tree | commitdiff |
2007-05-04 |
lordhavoc | very major cleanup of precache code, this patch reduced... |
tree | commitdiff |
2007-05-03 |
div0 | no period in message |
tree | commitdiff |
2007-05-03 |
div0 | oops... NOW scoring in keyhunt should work when the... |
tree | commitdiff |
2007-05-03 |
div0 | - sv_cheats now gets only read at startup (just like... |
tree | commitdiff |
2007-05-03 |
lordhavoc | reworked W_SetupShot again to add back trueaim |
tree | commitdiff |
2007-05-03 |
lordhavoc | fix a bug that made g_shootfromeye not use the v_forwar... |
tree | commitdiff |
2007-05-03 |
lordhavoc | refactored/cleaned W_SetupShot |
tree | commitdiff |
2007-05-03 |
div0 | scoring bug in keyhunt |
tree | commitdiff |
2007-05-03 |
div0 | for push, credit the attacker |
tree | commitdiff |
2007-05-03 |
div0 | even more clear waiting message :) |
tree | commitdiff |
2007-05-03 |
div0 | clearer waiting message |
tree | commitdiff |
2007-05-03 |
div0 | forced team balance: use smallest team count as reference |
tree | commitdiff |
2007-05-03 |
div0 | ignore key events in intermission |
tree | commitdiff |
2007-05-03 |
div0 | don't check the default model... especially not every... |
tree | commitdiff |
2007-05-03 |
div0 | keyhunt: afk players should not get a key |
tree | commitdiff |
2007-05-03 |
div0 | keyhunt: silence unnecessary dprints |
tree | commitdiff |
2007-05-03 |
div0 | oops, not using the constant here... |
tree | commitdiff |
2007-05-03 |
div0 | keyhunt: ifdeffed out attachment code |
tree | commitdiff |
2007-05-02 |
div0 | oops........ |
tree | commitdiff |
2007-05-02 |
div0 | oops... clean up message mess |
tree | commitdiff |
2007-05-02 |
div0 | message cleanup |
tree | commitdiff |
2007-05-02 |
div0 | oops. ftos. |
tree | commitdiff |
2007-05-02 |
div0 | fix uneven scoring when key gets destroyed |
tree | commitdiff |
2007-05-02 |
div0 | oops, when swapping team colors, I missed this one |
tree | commitdiff |
2007-05-02 |
div0 | keys now were TOO bright... |
tree | commitdiff |
2007-05-02 |
div0 | keyhunt: use right colors on keys; use MF_ROTATE instea... |
tree | commitdiff |
2007-05-02 |
div0 | when tossing keys after gibbing, use a minimum angle... |
tree | commitdiff |
2007-05-02 |
div0 | oops... draw lighting between real key origins |
tree | commitdiff |
2007-05-01 |
div0 | no wpchange needed any more |
tree | commitdiff |
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