2009-09-27 |
div0 | cheap check first, then expensive check (no behaviour... |
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2009-09-27 |
div0 | rocket guiding: particle effect, sound when guiding... |
tree | commitdiff |
2009-09-27 |
div0 | electro: only trigger combos from PRIMARY |
tree | commitdiff |
2009-09-27 |
lordhavoc | major changes to havoc mode (including: electro combo... |
tree | commitdiff |
2009-09-26 |
div0 | settings merger script; fix problems with casings reapp... |
tree | commitdiff |
2009-09-26 |
div0 | another typo |
tree | commitdiff |
2009-09-26 |
div0 | stats recording typo |
tree | commitdiff |
2009-09-26 |
fruitiex | cvar checksums |
tree | commitdiff |
2009-09-26 |
div0 | fix an obvious typo... |
tree | commitdiff |
2009-09-26 |
div0 | sv_weaponstats_* |
tree | commitdiff |
2009-09-26 |
div0 | record weapon stats from QC code. See cvars at the... |
tree | commitdiff |
2009-09-26 |
mand1nga | Removed support for multi goal routes. Extra overhead... |
tree | commitdiff |
2009-09-25 |
mand1nga | s/print/dprint/g + update headers |
tree | commitdiff |
2009-09-25 |
div0 | fix impulse 107 message |
tree | commitdiff |
2009-09-25 |
div0 | fix warning |
tree | commitdiff |
2009-09-25 |
div0 | snaaaaake |
tree | commitdiff |
2009-09-25 |
div0 | better output for WPs in solid |
tree | commitdiff |
2009-09-25 |
div0 | when checking spawns for WPs, trace down to floor first |
tree | commitdiff |
2009-09-25 |
div0 | fix waypoint-in-solid correction |
tree | commitdiff |
2009-09-25 |
div0 | more impulse 107 goodness: verifying WPs near spawns |
tree | commitdiff |
2009-09-25 |
div0 | even more details in WP debugging |
tree | commitdiff |
2009-09-25 |
div0 | more detail for unreachable waypoints |
tree | commitdiff |
2009-09-25 |
div0 | merge impulse 107 and 108 into one |
tree | commitdiff |
2009-09-25 |
div0 | new waypoint debugging: impulse 108 marks all WPs that... |
tree | commitdiff |
2009-09-25 |
div0 | fix yet another retarded bot bug that prevents them... |
tree | commitdiff |
2009-09-25 |
div0 | some bot fixes :( |
tree | commitdiff |
2009-09-24 |
div0 | fix falloff function |
tree | commitdiff |
2009-09-24 |
div0 | forcehalflife for the nex too |
tree | commitdiff |
2009-09-24 |
div0 | distance-based nex damage falloff option (not used... |
tree | commitdiff |
2009-09-24 |
div0 | change weapons*.cfg to balance*.cfg, allow "exec defaul... |
tree | commitdiff |
2009-09-23 |
div0 | fix bug with guiding accelerated rockets |
tree | commitdiff |
2009-09-23 |
div0 | electro: add a cvar to bring back three-shot electro |
tree | commitdiff |
2009-09-23 |
div0 | turn off nex whoosh for spectators who spectate the... |
tree | commitdiff |
2009-09-23 |
div0 | now that antilag works, shrink the headshot bbox a... |
tree | commitdiff |
2009-09-23 |
div0 | better visuals for the rifle |
tree | commitdiff |
2009-09-23 |
div0 | camping rifle: in havoc balance, remove reload, instead... |
tree | commitdiff |
2009-09-23 |
div0 | turn off ballistics for the mg and sg |
tree | commitdiff |
2009-09-22 |
div0 | new cvar: g_ghost_items (1 by default, can be set to... |
tree | commitdiff |
2009-09-22 |
div0 | more alpha again |
tree | commitdiff |
2009-09-22 |
div0 | better ghosting of weaponstay-3 weapons |
tree | commitdiff |
2009-09-22 |
tzork | eWheel now use .framegroups to save network traffic. |
tree | commitdiff |
2009-09-21 |
div0 | fix think function call for electro |
tree | commitdiff |
2009-09-21 |
div0 | mand1nga really shouldn't do a revert-fight against... |
tree | commitdiff |
2009-09-21 |
div0 | improve RL |
tree | commitdiff |
2009-09-20 |
mand1nga | Major reorganization of bots code (not finished yet) |
tree | commitdiff |
2009-09-20 |
div0 | make headshots work on turrets |
tree | commitdiff |
2009-09-20 |
div0 | only autorespawn in cts or qualifying |
tree | commitdiff |
2009-09-20 |
div0 | allow breaking out of respawn loops :P |
tree | commitdiff |
2009-09-20 |
div0 | improve impulse 30/141 for cts |
tree | commitdiff |
2009-09-20 |
div0 | race: do not fully verify CTS maps |
tree | commitdiff |
2009-09-20 |
div0 | save/restore v_forward when calling weapon think functi... |
tree | commitdiff |
2009-09-20 |
mand1nga | Airshot announcer for rocket launcher |
tree | commitdiff |
2009-09-20 |
mand1nga | Revert revert of lag simulation refactoring |
tree | commitdiff |
2009-09-20 |
mand1nga | Fix warning |
tree | commitdiff |
2009-09-19 |
div0 | checksums... |
tree | commitdiff |
2009-09-19 |
div0 | also commit the CODE :P |
tree | commitdiff |
2009-09-18 |
div0 | support sv_gameplayfix_q2airaccelerate |
tree | commitdiff |
2009-09-17 |
div0 | new weapon-stay mode 3: make taken weapons ghosted... |
tree | commitdiff |
2009-09-16 |
tzork | Make multiple turrets a bit less of a cpuhog by spreadi... |
tree | commitdiff |
2009-09-16 |
div0 | fix stupid bug there ;) |
tree | commitdiff |
2009-09-16 |
div0 | impulse 107: mark unreachable waypoints |
tree | commitdiff |
2009-09-16 |
div0 | don't push the same WP twice to the route |
tree | commitdiff |
2009-09-16 |
lordhavoc | revert array-based goalstack/lag/wplink changes by... |
tree | commitdiff |
2009-09-16 |
div0 | fix species loading |
tree | commitdiff |
2009-09-15 |
div0 | fix hit contents mask attempt |
tree | commitdiff |
2009-09-15 |
div0 | another typo :( |
tree | commitdiff |
2009-09-15 |
div0 | fix typo |
tree | commitdiff |
2009-09-15 |
div0 | trueaim: do a no-world trace for the rifle so shots... |
tree | commitdiff |
2009-09-14 |
div0 | sideways friction: make negative values never decrease... |
tree | commitdiff |
2009-09-14 |
div0 | --typos |
tree | commitdiff |
2009-09-14 |
fruitiex | use sbar_bigfont in cl_showspeed |
tree | commitdiff |
2009-09-14 |
div0 | only apply radius damage if takedamage (NOT FOR 2.5.2) |
tree | commitdiff |
2009-09-14 |
div0 | whereever event_damage is set (or damageforcescale... |
tree | commitdiff |
2009-09-14 |
lordhavoc | use different number of radius damage traces depending... |
tree | commitdiff |
2009-09-14 |
lordhavoc | use less traces for radius damage again, and cap it... |
tree | commitdiff |
2009-09-14 |
div0 | antilag fix, possibly |
tree | commitdiff |
2009-09-13 |
fruitiex | g_waypoinstprite_alpha cvar |
tree | commitdiff |
2009-09-12 |
div0 | fix a crash MrBougo found by preventing clientcommand... |
tree | commitdiff |
2009-09-12 |
mrbougo | someone b0rked the cvar hashes :p |
tree | commitdiff |
2009-09-12 |
div0 | fireball: less likely to hurt yourself now |
tree | commitdiff |
2009-09-12 |
div0 | (2.6) change: damage through floor be 30%, force throug... |
tree | commitdiff |
2009-09-12 |
div0 | fix hitloc handling in RadiusDamage in a seldom case |
tree | commitdiff |
2009-09-12 |
lordhavoc | fixed bug where every secondary test trace in RadiusDam... |
tree | commitdiff |
2009-09-12 |
div0 | argh, fix typo |
tree | commitdiff |
2009-09-12 |
div0 | compat pack stuff again (robo gibs) |
tree | commitdiff |
2009-09-12 |
div0 | RL guide rate delay - smoothly enable guiding |
tree | commitdiff |
2009-09-11 |
div0 | try to work around dead bodies |
tree | commitdiff |
2009-09-11 |
div0 | fix death message for firemines |
tree | commitdiff |
2009-09-11 |
div0 | fix ballistic bullet compression |
tree | commitdiff |
2009-09-11 |
div0 | fix typo |
tree | commitdiff |
2009-09-11 |
div0 | optimize zcurveparticles by combining multiple instance... |
tree | commitdiff |
2009-09-11 |
div0 | more antilag fixes |
tree | commitdiff |
2009-09-11 |
tzork | Always use setorigin |
tree | commitdiff |
2009-09-10 |
div0 | work around engine weirdness in antilag |
tree | commitdiff |
2009-09-10 |
div0 | fix antilag ionteraction with ballistics (but, why?) |
tree | commitdiff |
2009-09-09 |
div0 | do not restart the jump anim using the teleport bit... |
tree | commitdiff |
2009-09-09 |
div0 | no campaign with sv_cheats |
tree | commitdiff |
2009-09-09 |
div0 | that's it. Now alpha in the middle of the two, and... |
tree | commitdiff |
2009-09-09 |
div0 | if we go this route, we need more alpha |
tree | commitdiff |
2009-09-09 |
div0 | another attempt... |
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next |