2009-01-13 |
div0 | damn typo :P |
tree | commitdiff |
2009-01-13 |
div0 | improve radarmap accuracy a little bit |
tree | commitdiff |
2009-01-13 |
div0 | more stuff to this :P |
tree | commitdiff |
2009-01-13 |
div0 | new options for radarmap: --block (default, old style... |
tree | commitdiff |
2009-01-13 |
div0 | turn traceline_inverted into a tracebox_inverted function |
tree | commitdiff |
2009-01-13 |
div0 | can't fix this portal crash without additional info... |
tree | commitdiff |
2009-01-12 |
m0rfar | Better SpawnCasing origins on the 3 guns that use it. |
tree | commitdiff |
2009-01-12 |
div0 | improved weapon stay mode so it no longer affects the... |
tree | commitdiff |
2009-01-12 |
div0 | new mode: g_weapon_stay 2 |
tree | commitdiff |
2009-01-12 |
div0 | make projectiles support jumppads |
tree | commitdiff |
2009-01-11 |
div0 | actually stop the electro_fly sound |
tree | commitdiff |
2009-01-10 |
div0 | use electro_fly for the secondary, not for the primary |
tree | commitdiff |
2009-01-10 |
div0 | make voice sounds a bit louder again |
tree | commitdiff |
2009-01-10 |
div0 | cl_voice_directional (play all voices directioanlly) |
tree | commitdiff |
2009-01-10 |
div0 | svc_stopsound; make sure exploding projectiles ALWAYS... |
tree | commitdiff |
2009-01-09 |
esteel | fix voice flood protection |
tree | commitdiff |
2009-01-09 |
esteel | voice flood protection!!!\ |
tree | commitdiff |
2009-01-09 |
div0 | do less audio spam for triggers that don't even respond... |
tree | commitdiff |
2009-01-09 |
div0 | hooray! func_vectormamamam can now also project to... |
tree | commitdiff |
2009-01-09 |
tzork | Turret should now work in ONS. |
tree | commitdiff |
2009-01-09 |
esteel | rip out the server side teamsize comlaining (bprint... |
tree | commitdiff |
2009-01-09 |
div0 | func_fourier: default height now is 32 |
tree | commitdiff |
2009-01-09 |
div0 | make func_train |
tree | commitdiff |
2009-01-09 |
div0 | new moving platforms func_vectormamamam (adds up origin... |
tree | commitdiff |
2009-01-08 |
div0 | fix the last change |
tree | commitdiff |
2009-01-08 |
div0 | keyhunt: don't assign keys while waiting for game start |
tree | commitdiff |
2009-01-08 |
div0 | menu rearrangements |
tree | commitdiff |
2009-01-08 |
div0 | only show errors about broken func_rotatings ONCE;... |
tree | commitdiff |
2009-01-08 |
div0 | cvar cl_taunt_directional |
tree | commitdiff |
2009-01-08 |
div0 | make ONLY taunts use ATTN_MIN (sorry) |
tree | commitdiff |
2009-01-08 |
div0 | delay taunts by 1 second |
tree | commitdiff |
2009-01-08 |
div0 | reformat qcstatus explanation |
tree | commitdiff |
2009-01-08 |
div0 | new cvar g_full_getstatus_responses to annoy qstat... |
tree | commitdiff |
2009-01-07 |
div0 | seeker: MF_ROCKET, not EF_ROCKET |
tree | commitdiff |
2009-01-07 |
div0 | try to make it use the default value of a cvar if it... |
tree | commitdiff |
2009-01-07 |
div0 | cl_hitsound + some menu changes |
tree | commitdiff |
2009-01-07 |
div0 | play taunts directionally |
tree | commitdiff |
2009-01-06 |
div0 | csqc: send origin only when needed in WP sprites (shoul... |
tree | commitdiff |
2009-01-06 |
esteel | only announce X frags left if there actually is an... |
tree | commitdiff |
2009-01-06 |
div0 | autotaunts by MirceaKitsune (using cl_autotaunt cvar) |
tree | commitdiff |
2009-01-06 |
div0 | sounds... |
tree | commitdiff |
2009-01-06 |
div0 | fix "loof" :P |
tree | commitdiff |
2009-01-05 |
div0 | new entity trigger_gamestart that triggers once at... |
tree | commitdiff |
2009-01-05 |
div0 | camping rifle: reload when selecting even if it's the... |
tree | commitdiff |
2009-01-05 |
div0 | crylink: make shot pattern variable according to shots... |
tree | commitdiff |
2009-01-04 |
div0 | hook: subtract more ammo: |
tree | commitdiff |
2009-01-03 |
div0 | fix func_snow (now really) |
tree | commitdiff |
2009-01-02 |
div0 | also fix snow |
tree | commitdiff |
2009-01-02 |
div0 | unbreak rain and pointparticles |
tree | commitdiff |
2009-01-02 |
div0 | hlac update |
tree | commitdiff |
2009-01-02 |
div0 | camping rifle: make reloading use an extra weapon frame... |
tree | commitdiff |
2009-01-01 |
esteel | fixed those two x++ warnings |
tree | commitdiff |
2009-01-01 |
div0 | func_door_rotating update by RoKenn |
tree | commitdiff |
2008-12-31 |
esteel | reset crifle bulletcounter on spawn, less annoying... |
tree | commitdiff |
2008-12-29 |
div0 | allow to bypass cvar checking (cvar_check_default bypass) |
tree | commitdiff |
2008-12-29 |
div0 | slightly updated crifle |
tree | commitdiff |
2008-12-29 |
div0 | DP_NULL_MODEL |
tree | commitdiff |
2008-12-29 |
div0 | oops, make WPs nodepthtest again |
tree | commitdiff |
2008-12-29 |
div0 | set a (somewhat) working modelindex for shared entities |
tree | commitdiff |
2008-12-28 |
div0 | always add MF_ROTATE for pickup weapons; makes all... |
tree | commitdiff |
2008-12-28 |
div0 | next bot patch by mand1nga |
tree | commitdiff |
2008-12-27 |
div0 | func_door_rotating by RoKenn |
tree | commitdiff |
2008-12-27 |
div0 | go back to using the sane tokenizer whereever possible |
tree | commitdiff |
2008-12-27 |
div0 | use DP_QC_TOKENIZE_CONSOLE if available |
tree | commitdiff |
2008-12-26 |
div0 | use the insane but fast tokenizer for more stuff again |
tree | commitdiff |
2008-12-25 |
div0 | avoid calling dropclient from cl_movement frames |
tree | commitdiff |
2008-12-25 |
div0 | factor the ballistic bullet tracing into a separate... |
tree | commitdiff |
2008-12-24 |
div0 | no, do this: shoot CR from the eye when zoomed, to... |
tree | commitdiff |
2008-12-24 |
div0 | camping rifle: DO use trueaim. Better for head shots... |
tree | commitdiff |
2008-12-24 |
div0 | remove some spam |
tree | commitdiff |
2008-12-24 |
div0 | remove other unnecessary check |
tree | commitdiff |
2008-12-24 |
div0 | hook patch from Roffnan |
tree | commitdiff |
2008-12-24 |
div0 | hopefulyl fix decals of ballistic bullets |
tree | commitdiff |
2008-12-24 |
div0 | remove debug output |
tree | commitdiff |
2008-12-24 |
div0 | updated ballistics code and data, matches physics bette... |
tree | commitdiff |
2008-12-23 |
div0 | fix extra casings :P |
tree | commitdiff |
2008-12-23 |
div0 | fix cvar checks |
tree | commitdiff |
2008-12-23 |
div0 | ballistics: also show bullet mark where the bullet... |
tree | commitdiff |
2008-12-23 |
div0 | New stuff: |
tree | commitdiff |
2008-12-21 |
div0 | remove "frags left" for ctf |
tree | commitdiff |
2008-12-20 |
div0 | hook: clear waiting for release flag |
tree | commitdiff |
2008-12-20 |
div0 | typo, argh |
tree | commitdiff |
2008-12-20 |
div0 | verify clientcomamnds again |
tree | commitdiff |
2008-12-20 |
div0 | fix maplist shuffling when set to "" |
tree | commitdiff |
2008-12-19 |
div0 | fix doors with origin brush |
tree | commitdiff |
2008-12-18 |
m0rfar | I forgot this file. Dunno what it is. :D |
tree | commitdiff |
2008-12-18 |
m0rfar | A preliminary commit until tzork flag modification... |
tree | commitdiff |
2008-12-18 |
div0 | bug fix |
tree | commitdiff |
2008-12-18 |
div0 | ipban: enforce always |
tree | commitdiff |
2008-12-18 |
div0 | now the weapon icon showing REALLY works |
tree | commitdiff |
2008-12-18 |
div0 | fix showweaponspawns |
tree | commitdiff |
2008-12-17 |
div0 | make hook switch also when trying to use the hook button |
tree | commitdiff |
2008-12-17 |
div0 | bigger head shot area, hope this helps |
tree | commitdiff |
2008-12-17 |
div0 | - only complain about ONE missing weapon; |
tree | commitdiff |
2008-12-17 |
div0 | get rid of RETURN VALUE ALREADY IN USE bug |
tree | commitdiff |
2008-12-16 |
div0 | bots: combos; custom weapon priorities |
tree | commitdiff |
2008-12-16 |
div0 | hook: separate refire timers for primary/secondary... |
tree | commitdiff |
2008-12-16 |
div0 | refire for hook now working |
tree | commitdiff |
2008-12-16 |
div0 | ipban update |
tree | commitdiff |
2008-12-15 |
div0 | ipban: |
tree | commitdiff |
next |