]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/g_damage.qc
make minplayers only check active players; gib eye fix; keyhunt fixes
[divverent/nexuiz.git] / data / qcsrc / server / g_damage.qc
2007-05-02 div0trunk/branch merge:
2007-05-02 div0- New game mode: Key Hunt
2007-04-20 div0The Big Merge:
2007-04-17 div0gamecommand support;
2007-04-03 div0strcat cleanups;
2007-03-17 div0talk2 support
2007-02-18 div0check for teamkills AFTER making sure it was a player
2007-02-08 esteelno mirror damage for hitting team corpses
2006-12-23 div0speling
2006-12-12 div0damn lms bug...
2006-12-02 div0chat bubble status --> eventlog
2006-11-10 div0no -1 for teamchangers
2006-09-15 kadaverjackmerged telefrag fix
2006-08-30 div0merged mirror damage
2006-08-30 kadaverjackremoved .extralives
2006-08-26 div0old .cfg method; no yoda for dead people
2006-08-03 div0weapon throw code cleanup
2006-07-04 kadaverjackslightly optimised hitsounds and don't play a sound...
2006-06-13 esteelAdded an option for damage through floor. Revert this...
2006-06-13 lordhavocchanged radius damage code to check for occlusion,...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]